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Tile entities are additional data for a block, beyond the block ID and 4 bits of so-called metadata that every block has (as described in the data values article).

The blocks which have tile entities are:

  • Signs, to store the text on them.
  • Chests, Dispensers, and Furnaces, to store their contents. Furnaces also store the time until the current item is smelted, and the time until they will need another fuel item.
  • Monster Spawners, to store what mob they will spawn that will spawn and the time before the next mob is spawned.
  • Note Blocks, to store the note played.
  • Blocks being moved by the upcoming pistons[1], to store the offset of block, direction of movement, and ID of moving block.

See also

  • Entities, which are objects which may move around and are not blocks.
  • Tile entity data formats in NBT.

References

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