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This article is about the mob in Minecraft. For the mob in Minecraft Dungeons, see MCD:Blaze. For the rod, see Blaze Rod. For the powder, see Blaze Powder.

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It has been suggested that this page be split into Blaze and Blaze fireball. [discuss]
If this split may potentially be controversial, do not split until a consensus has been reached.
Reason: different entities

Blazes are floating hostile mobs found in nether fortresses, and used to bethe only source of blaze rods, before villages were updated to sometimes generate them.

Spawning

Blazes spawn naturally in nether fortresses at a light level of 11 or less.

Spawners

Blazes spawn from spawners in nether fortresses. They are located on a three-block staircase with a small platform.

Drops

Behavior

they are friendly

Attacking

Blazes target players within 48 blocks. If a blaze is damaged by a player or other mob, it alerts other blazes within 48 blocks to target the attacker.‌[Java Edition only] A blaze flies when it acquires a target, slowly approaching while attempting to remain 0.5–3.5 blocks above the target.

A blaze's normal attack is a trio of fireballs, shot from up to 48 blocks‌[Java Edition only] or 16 blocks‌[Bedrock Edition only]. A blaze shoots only when it has line of sight to its target. If line of sight is broken in the middle of its volley, the blaze suspends the remainder of its volley until line of sight returns. When using this attack, the blaze burns with fire for 3 seconds, shoots three fireballs over the course of 0.9 seconds, then extinguishes its flames and waits for 5 seconds before attacking again. A blaze shoots its fireballs with roughly the same lack of accuracy as a dispenser; however, the blaze's shots maintain the same speed all the way to the target, unlike the dispenser's, which start slow and accelerate.

A blaze that touches its target performs a melee attack that does 6♥♥♥ damage on normal difficulty, once per second. This attack is not considered fire damage and does not ignite the target. The blaze does not try to approach the player to perform this attack.

Blaze fireball

Blazes shoot fireballs at players. If a fireball hits a block, fire is placed at that location if possible. If it hits an entity that is not immune to fire and does not have the Fire Resistance effect, the entity takes 5♥♥♥ of projectile damage regardless of difficulty level. The target is set on fire for 5 seconds, which does an additional 4♥♥ fire damage over time. A blaze's fireball cannot be deflected by melee attacks or arrows, unlike ghast fireballs. However, it can be blocked by shields, which prevents the player from being damaged and lit on fire.

Blaze fireballs can light campfires and nether portals.

Combat

Sounds

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Blaze breathesHostile CreaturesRandomlyentity.blaze.ambientsubtitles.entity.blaze.ambient1.00.8 – 1.216
Blaze cracklesHostile CreaturesRandomlyentity.blaze.burnsubtitles.entity.blaze.burn1.0 – 2.00.5 – 1.016 – 32
Blaze diesHostile CreaturesDyingentity.blaze.deathsubtitles.entity.blaze.death1.00.8 – 1.216
Blaze hurtsHostile CreaturesGetting Hurtentity.blaze.hurtsubtitles.entity.blaze.hurt1.00.8 – 1.216
Blaze shootsHostile CreaturesShooting fireballentity.blaze.shootsubtitles.entity.blaze.shoot2.00.8 – 1.232

Data values

ID

Java Edition:

NameIdentifierTranslation key
Blazeblazeentity.minecraft.blaze
Small Fireballsmall_fireballentity.minecraft.small_fireball

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Blazeblaze43entity.blaze.name
Small Fireballsmall_fireball94entity.small_fireball.name

Entity data

Java Edition:

Main article: Entity format

Blazes have entity data associated with them that contains various properties.

  • Entity data
    • Tags common to all entities
    • Tags common to all mobs

Blaze fireballs have entity data associated with them that contains various properties. Fire Charge/ED


Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Into FireRelieve a Blaze of its rod.Pick up a blaze rod from the ground.20GBronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30GBronze

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-rawInto Fire
Relieve a Blaze of its rod A Terrible FortressHave a blaze rod in your inventory.nether/obtain_blaze_rod
Advancement-plain-rawAdventure
Adventure, exploration and combat Kill any entity, or be killed by any entity.adventure/root
Advancement-plain-rawMonster Hunter
Kill any hostile monster AdventureKill one of these 34 mobs: Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement. Other mobs may be killed, but are ignored for this advancement.adventure/kill_a_mob
Advancement-plain-rawTake Aim
Shoot something with an Arrow Monster HunterUsing a bow or a crossbow, shoot an entity with an arrow, tipped arrow, or spectral arrow.adventure/shoot_arrow
Advancement-fancy-rawMonsters Hunted
Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.adventure/kill_all_mobs

Video

History

Java Edition
1.0.0Beta 1.9 PrereleaseBlaze JE1 BE1 Added blazes.
Fire Charge JE1 BE1 Blazes shoot fireballs when attacking the player.
Beta 1.9 Prerelease 4Blazes now drop items only when they aren't on fire (about to attack); this has since been fixed, and they now have a chance to drop blaze rods any time they are killed.
Beta 1.9 Prerelease 5Blazes now only drop a blaze rod when killed by the player.
RC1Sounds specific to blazes have been added. They make "breath" sounds and make metallic clunks when hurt.
1.4.212w36aDue to the addition of wither skeletons, blazes now spawn less often in nether fortresses (the chance has been decreased from 43.5% to 35.7%).
1.513w02aThe texture of the blaze fireball has been changed from Fire Charge JE1 BE1 to Diamond Helmet (item) JE1 BE1.[1]
13w02bThe texture of the blaze fireball has been changed from Diamond Helmet (item) JE1 BE1 back to Fire Charge JE1 BE1.
1.6.113w24aThe texture of the blaze fireball has been changed from Fire Charge JE1 BE1 to Ghast Fireball 13w24a.[2]
13w24bThe texture of the blaze fireball has been reverted from Ghast Fireball 13w24a to Fire Charge JE1 BE1.
1.7.21.7-preBlazes are no longer provoked when attacked by the player in creative mode.
1.814w06aThe blaze's AI has been altered. Blazes now attempt to attack the player even if there are blocks between them.
A blaze now alerts other blazes in a staggering 50 block radius around itself of the player's presence upon being hit, causing all blazes within the wide radius to swarm the player, if they have a clear path.
Blazes now have a decreased firing distance: previously, blazes would shoot at the player from about 32 blocks away once angered, but they now shoot from only 16 blocks. When the player moves out of their radius, they slowly "walk" over to the player, flying over obstructions in the way. When within melee range, the blaze now actively rushes toward the player and attempts to hit the player out of melee range, and shoots fireballs once the player is out.
Blazes no longer attempt to swim in water or lava, instead sinking to the bottom.
1.1116w32aThe entity ID of the blaze has been changed from Blaze to blaze.
The fireball's entity ID has been changed from SmallFireball to small_fireball.
16w35aBlazes are now dealt 1♥ damage by splash water bottles.
16w40aTags xTile, yTile, zTile, inTile and inGround have been removed from the small fireball entity data.
The blaze's life tag is no longer used for anything, but still saved/read.
1.1418w43aBlaze JE2 The texture of blazes has been changed.
Fire Charge JE2 BE2 The texture of the blaze fireball has been changed.
1.1620w06aBlazes no longer take damage from snowy weather.[3]
1.1721w13aBlazes now take extra damage when freezing.
Pocket Edition Alpha
v0.12.1build 1Blaze JE1 BE1 Added blazes.
Fire Charge JE1 BE1 Blazes shoot fireballs when attacking the player.
build 12Blazes are now neutral in creative mode.
Blazes now have sounds.
v0.13.0build 1Blazes are now passive in creative mode.
v0.14.0build 1Blaze BE2 The blaze texture now glows.
Pocket Edition
1.1.0alpha 1.1.0.0The entity ID for the fireball has been changed from smallfireball to small_fireball.
?Blazes are now dealt 1♥ damage by splash water bottles.
Bedrock Edition
1.10.0beta 1.10.0.3Blaze BE3 The texture of blazes has been changed.
Fire Charge JE2 BE2 The texture of the blaze fireball has been changed.
1.17.0beta 1.16.230.54Take increased freeze damage.
Legacy Console Edition
TU7CU1 1.00 Patch 11.0.1Blaze JE1 BE1 Added blazes.
Fire Charge JE1 BE1 Blazes shoot fireballs when attacking the player.
TU8Blazes now drop 0–2 glowstone dust when killed.
1.90 Fire Charge JE2 BE2 The texture of the blaze fireball has been changed.
New Nintendo 3DS Edition
0.1.0Blaze JE1 BE1 Added blazes.
Fire Charge JE1 BE1 Blazes shoot fireballs when attacking the player.

Issues

Issues relating to "Blaze" are maintained on the bug tracker. Report issues there.

Trivia

  • Blazes can see the player through walls, like spiders and slimes.
  • When throwing a potion of Invisibility on a blaze, the smoke remains visible.
  • According to Jeb, blazes look the way they do because all mobs in Minecraft are cuboid-shape, so to make them flame-like and magical, he created them as a core surrounded by rotating rods.[4]
  • Blazes originally didn't have eyes when Jeb was first creating them and "just looked like a yellow rock". Eyes were added to "give it more personality".[5]
  • Despite not having visible feet, blazes are still capable of making footstep sounds.[6]
  • The Hovering Inferno (Mob D) is a mob that was planned to be in the game, It is widely speculated to be the leader of the Blazes, Alongside Barnacle (Mob A) and The Great Hunger (Mob C), It lost to the Phantom (Mob B) in the MINECON vote in 2017.

Gallery

In other media

References

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