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This article is about the mob. For the rod you get from a Blaze, see Blaze Rod. For the powder you craft from a Blaze Rod, see Blaze Powder.

Marsh Davies

Alchemy addicts and experience farmers are among the few who might have good things to say about the blaze, a ferocious, flaming mob that spawns in the formidable Nether Fortresses. There they patrol, to unknown purpose, aggressively flambéing any and all adventurers who enter their domain.

Marsh Davies[1]

Blazes are mobs found in the Nether.

Spawning

Blazes can spawn naturally in nether fortresses at a light level of 11 or less.

Monster spawners

Blazes spawn from spawners found in nether fortresses. They can spawn in a 9x9 area around the spawner on the same level, one level higher and one level lower.

Drops

When killed by a player or tamed wolf, a blaze may drop one blaze rod. Looting increases the maximum drop by 1 per level. Blazes which are killed by other causes will not drop anything. In the Console Edition, they also drop 0–2 glowstone dust.

They also drop 10 experience when killed by a player or tamed wolf.

Behavior

Although blazes are able to fly, they will stay on the ground or sink down slowly in the air when not attacking. Blazes will not attempt to swim upwards in lava or water, unlike zombie pigmen. Despite taking damage from water (see #Combat), blazes will make no attempts at their protection if somehow pushed or dropped into water. Blazes' pathfinding does not avoid fire, avoids water like other mobs avoid lava, and treats lava like other mobs treat water.

Blazes will target players within 48 blocks. If a blaze is damaged by a player or other mob, it will alert other blazes within 48 blocks to target the attacker. When a blaze has a target, it will begin flying (attempting to remain 0.5–3.5 blocks above the target) and slowly approach the target.

The blaze's normal attack is a trio of fireballs, shot from up to 16 blocks away. Blazes will shoot even without line of sight to the target. When using this attack, the blaze will catch fire for 3 seconds, shoot three fireballs over the course of 0.9 second, then extinguish the fire and wait for 5 seconds before attacking again. A blaze shoots its fireballs with roughly the same lack of accuracy as a dispenser; however the blaze's shots maintain the same speed all the way to the target, unlike the dispenser's which starts slow and accelerates.

Blazes within 2 blocks of their target will instead perform a melee attack that does 6♥♥♥ damage on normal difficulty, once per second. This attack is not considered fire damage and will not ignite the target.

Blaze fireball

Blazes shoot fireballs at their target, which deal 5♥♥♥ on all difficulty levels. If the fireball hits a block fire will be placed adjacent. If it hits an entity, the entity will take 5♥♥♥ of fire/projectile damage and will be set on fire for 5 seconds, which typically does an additional 4♥♥ damage over time.

Data values

Blaze fireballs are also entities which have associated entity data. Their entity ID is small_fireball.

Fire Charge/ED

Combat

In addition to normal weapons, blazes can be hurt by snowballs, taking 3♥♥ damage per hit, and by splash water bottles, taking 1♥ damage per hit. They are also damaged by water and rain by 1♥ every half second. Like most Nether mobs, they are immune to fire and lava.

Data values

See also: Chunk format

Blazes have entity data associated with them that contain various properties of the mob. Their entity ID is blaze.

  • Entity data
    • Tags common to all entities
    • Tags common to all mobs

Video

Blaze/video

Achievements

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Into FireRelieve a Blaze of its rod.Pick up a blaze rod from the ground.20GBronze

History

release
1.0.0Beta 1.9-pre1Added blazes.
Beta 1.9-pre4Blazes only dropped items when they aren't on fire (about to attack); this has since been fixed, and they will now have a chance to drop Blaze Rods any time they are killed.
Beta 1.9-pre5Blazes only drop a blaze rod when killed by the player.
1.0.0-RC1Sounds specific to Blazes added. They make "breath" sounds and make metallic clunks when hurt.
1.4.212w36aBlazes can now spawn anywhere in a nether fortress.
1.814w06aThe blaze's AI has been altered. Blazes will now attempt to attack the player even if there are blocks between them. A blaze will also alert other blazes in a staggering 50 block radius around itself of the player's presence upon being hit, causing all blazes within the wide radius to swarm the player, if they have a clear path. They now have a decreased firing distance: previously, blazes would shoot at the player from about 32 blocks away once angered, but they now shoot from only 16 blocks. When the player moves out of their radius, they will slowly "walk" over to the player, flying over obstructions in the way, but no longer pathfinding around walls and corners.[verify] When within melee range, the blaze will now actively rush towards the player and attempt to hit them out of melee range, and shoot fireballs once the player is out. They will not attempt to swim in water or lava, instead sinking to the bottom.
1.1116w32aChanged entity ID from Blaze to blaze.
The fireball's entity ID is changed from SmallFireball to small_fireball.
16w35aBlazes are now dealt 1♥ damage by splash water bottles.
16w40aTags xTile, yTile, zTile, inTile and inGround were removed from the small fireball entity data.
The life tag is no longer used for anything, but still saved/read.
Pocket Edition Alpha
0.12.1build 1Added blazes.
build 12Blazes are neutral in Creative mode.
Blazes now have sounds.
0.13.0build 1Blazes are now passive in Creative mode.
0.14.0build 1Blaze texture now glows.
Legacy Console Edition
TU7CU1 1.00 Patch 1Added blazes.
TU8Blazes drop 0–2 glowstone dust when killed.

Trivia

  • When throwing a potion of invisibility on a blaze, the smoke will stay visible.
  • Blazes can fight each other if one accidentally hits another with a fireball when not fighting a player.
  • According to Jeb, blaze look like that because all mobs in Minecraft are cuboid-shape, so to make them flame-like and magical, he created them as a core surrounded by rotating rods, and he gave them eyes so they had personality.[2]

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