A blaze is a hostile mob that spawns in nether fortresses and is the only source of blaze rods. Blazes attack at range by firing a trio of fireballs or can attack the player that gets too close to them with their spinning rods.[1]
Spawning[]
Blazes may spawn naturally in nether fortresses in groups of 2 or 3 at a light level of 11 or less. Blazes spawn from monster spawners in nether fortresses. The spawners are located on small platforms with a three-block staircase leading up to it.
Drops[]
A blaze may drop 1 blaze rod or from 0 to 4 with Looting III when killed by the player or tamed wolf. 10 experience orbs are dropped if killed by a player or tamed wolf.
Behavior[]
Blazes are immune to damage from fire and lava, and fly, although when not attacking they stay on the ground or sink down slowly through the air. Blazes attempt to swim upward in lava or water. Blazes fall through lava and water when idle. Despite taking damage from water, blazes make no attempt to protect themselves if pushed or dropped into water. Their pathfinding does not avoid fire or lava[Java Edition only] but does avoid water. They take 5 freezing damage from powder snow. Blazes are also hurt by snowballs, taking 3 damage per hit. It takes seven snowballs to kill a blaze. They are also damaged by splash water bottles, taking 1 damage per hit. Like endermen, blazes are also damaged by rain by 1 every half second.
Attacking[]
Blazes target players within 48 blocks. If a blaze is damaged by a player or other mob, it alerts other blazes within 48 blocks to target the attacker.[Java Edition only] A blaze flies when it acquires a target, slowly approaching while attempting to remain from 0.5 to 3.5 blocks above the target.
A blaze's normal attack is a trio of small fireballs, shot from up to 48 blocks[Java Edition only] or 16 blocks.[Bedrock Edition only] A blaze shoots only when it has a clear line of sight to its target. If line of sight is broken in the middle of its volley, the blaze suspends the remainder of its volley until line of sight returns. When using this attack, the blaze burns with fire for 3 seconds, shoots three small fireballs over the course of 0.9 seconds, then extinguishes its flames and waits for 5 seconds before attacking again. A blaze shoots its small fireballs with roughly the same lack of accuracy as a dispenser; however, the blaze's shots maintain the same speed all the way to the target, unlike the dispenser's, which start slow and accelerate.
A blaze that touches its target performs a melee attack that does 6 damage on normal difficulty, once per second. This attack is not considered fire damage and does not ignite the target. This cannot be prevented by the Fire Resistance status effect.
Sounds[]
Java Edition:
Blazes use the Hostile Creatures sound category for entity-dependent sound events.
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Blaze breathes | Hostile Creatures | Randomly | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
Blaze crackles | Hostile Creatures | Randomly | entity | subtitles | 1.0–2.0 | 0.3-1.0 | 16 | |
Blaze dies | Hostile Creatures | When a blaze dies | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
Blaze hurts | Hostile Creatures | When a blaze is damaged | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
Blaze shoots | Hostile Creatures | When a blaze shoots a fireball | entity | subtitles | 2.0 | 0.8–1.2 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Hostile Creatures | Randomly | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When a blaze dies | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When a blaze is damaged | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When a blaze shoots a fireball | mob | 3.0 | 0.8-1.2 |
Data values[]
ID[]
Name | Identifier | Translation key |
---|---|---|
Blaze | blaze | entity.minecraft.blaze |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Blaze | blaze | 43 | entity.blaze.name |
Entity data[]
Blazes have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities
- Tags common to all mobs
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
Into Fire | Relieve a Blaze of its rod. | Pick up a blaze rod from the ground. | 20G | Bronze | ||
Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30G | Bronze |
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
Not Today, Thank You | Deflect a projectile with a Shield | Suit Up | Block any projectile with a shield. | story/deflect_arrow
| |
Into Fire | Relieve a Blaze of its rod | A Terrible Fortress | Have a blaze rod in your inventory. | nether/obtain_blaze_rod
| |
Adventure | Adventure, exploration and combat | — | Kill any entity, or be killed by any entity. | adventure/root
| |
Monster Hunter | Kill any hostile monster | Adventure | Kill one of these 34 mobs:
| adventure/kill_a_mob
| |
It Spreads | Kill a mob near a Sculk Catalyst | Monster Hunter | Kill one of these 70 mobs near a sculk catalyst:
| adventure/kill_mob_near_sculk_catalyst
| |
Take Aim | Shoot something with an Arrow | Monster Hunter | Using a bow or a crossbow, shoot an entity with an arrow, tipped arrow, or spectral arrow. | adventure/shoot_arrow
| |
Monsters Hunted | Kill one of every hostile monster | Monster Hunter | Kill each of these 36 mobs:
| adventure/kill_all_mobs
|
History[]
Java Edition | |||||
---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease | Added blazes. | |||
Blazes shoot small fireballs when attacking the player. | |||||
Beta 1.9 Prerelease 4 | Blazes now drop items only when they aren't on fire (about to attack); this has since been fixed, and they now have a chance to drop blaze rods any time they are killed. | ||||
Beta 1.9 Prerelease 5 | Blazes now drop a blaze rod only when killed by the player. | ||||
RC1 | Sounds specific to blazes have been added. They make "breath" sounds and make metallic clunks when hurt. | ||||
1.4.2 | 12w36a | Due to the addition of wither skeletons, blazes now spawn less often in nether fortresses (the chance has been decreased from 43.5% to 35.7%). | |||
1.7.2 | 1.7 | Blazes are no longer provoked when attacked by the player in creative mode. | |||
1.8 | 14w06a | The blaze's AI has been altered. Blazes now attempt to attack the player even if there are blocks between them. | |||
A blaze now alerts other blazes in a staggering 50 block radius around itself of the player's presence upon being hit, causing all blazes within the wide radius to swarm the player, if they have a clear path. | |||||
Blazes now have a decreased firing distance: previously, blazes would shoot at the player from about 32 blocks away once angered, but they now shoot from only 16 blocks. When the player moves out of their radius, they slowly "walk" over to the player, flying over obstructions in the way. When within melee range, the blaze now actively rushes toward the player and attempts to hit the player out of melee range, and shoots small fireballs once the player is out. | |||||
Blazes no longer attempt to swim in water or lava, instead sinking to the bottom. | |||||
1.11 | 16w32a | The entity ID of the blaze has been changed from Blaze to blaze . | |||
16w35a | Blazes are now dealt 1 damage by splash water bottles. | ||||
16w40a | The blaze's life tag is no longer used for anything, but still saved/read. | ||||
1.14 | 18w43a | The texture of blazes has been changed. | |||
1.16 | 20w06a | Blazes no longer take damage from snowy weather.[2] | |||
1.17 | 21w13a | Blazes now take extra damage when freezing. | |||
1.19.3 | 1.19.4-pre2 | Blazes now have a weakness to freezing damage for the /damage command. | |||
Pocket Edition Alpha | |||||
v0.12.1 | build 1 | Added blazes. | |||
build 12 | Blazes are now neutral in creative mode. | ||||
Blazes now have sounds. | |||||
v0.13.0 | build 1 | Blazes are now passive in creative mode. | |||
v0.14.0 | build 1 | The blaze texture now glows. | |||
? | Blazes are now dealt 1 damage by splash water bottles. | ||||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | The texture of blazes has been changed. | |||
1.17.0 | beta 1.16.230.54 | Blazes now take extra damage from powder snow. | |||
Legacy Console Edition | |||||
TU7 | CU1 | 1.00 | Patch 1 | 1.0.1 | Added blazes. |
TU8 | Blazes now drop 0–2 glowstone dust when killed. | ||||
1.90 | The texture of blazes has been changed. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | Added blazes. |
Issues[]
Issues relating to "Blaze" are maintained on the bug tracker. Report issues there.
Trivia[]
- Blazes can see the player through walls.
- When throwing a potion of Invisibility on a blaze, the smoke remains visible.
- According to Jens Bergensten, blazes look the way they do because all mobs in Minecraft are cuboid-shape, so to make them flame-like and magical, he created them as a core surrounded by rotating rods.[3]
- Blazes originally didn't have eyes when Jens Bergensten was first creating them and "just looked like a yellow rock". Eyes were added to "give it more personality".[4]
- Despite not having visible feet, blazes are still capable of making footstep sounds.[5]
- According to Minecraft's "Visit the Nether!" blazes are sentient beings made of pure lava. The article theorizes they were created by the original inhabitants of nether fortresses to serve as guards, but their creators lost control over the blazes and were subsequently destroyed by them.[6]
- On the official T-shirt "Alchemy" by JINX, the blaze is in the form of the Vitruvian Man and the text uses the Standard Galactic Alphabet. The words on the outside of the ring translate to: "nigredo", "albedo", "citrinitas", and "rubedo"[note 1] which are all relating to magnum opus. The words on the ring translate to (starting from the top): "B * Crowmer", "poison * speed", "strenth * resist" [sic], "vision * heal", and "regeneration" relating to potions and probably the artist's name. On the connecting lines the words translate to: "potln of thickness" [sic], "potln of awkward" [sic], "weakness potion" and "mundane potion" relating to base potions.
- As part of an official collaboration, blazes are included as monsters in a free add-on for the roleplaying game Dungeons & Dragons.[7] In the game, they are "Elementals" and have the alignment "Typically Neutral Evil".
Gallery[]
A close up look at a blaze spawner in a Nether fortress.
Disabling a blaze spawner with 9 glowstone blocks. Glowstone can be replaced with other light sources of light level 15.
A triggered blaze preparing to attack with fire around it, floating on the wall of a Nether fortress.
A blaze and a wither skeleton idling in a Nether fortress.
Two blazes spawned near a blaze spawner and a wither skeleton.
In other media[]
The Blaze as it appears in Minecraft: Story Mode.
The Blaze as it appears in Minecraft Dungeons.
Official LEGO Blaze minifigure.
Official T-shirt artwork "Alchemy" featuring a blaze. Made by JINX.
Official blaze statistics for D&D.
Notes[]
References[]
- ↑ https://youtu.be/enIW9AJ1Zxk
- ↑ MC-194697
- ↑ https://minecraft.net/en-us/article/meet-blaze
- ↑ https://www.youtube.com/watch?v=v3TXUTLClb0&t=0s
- ↑ MC-92623
- ↑ "Visit the Nether!" by Duncan Geere. Minecraft.net, November 10, 2019
- ↑ https://www.dndbeyond.com/claim/source/minecraft-creatures-monstrous-compendium
External links[]
- Meet the Blaze – Minecraft.net on December 20, 2016