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This article is about the mob in Minecraft. For the mob in Minecraft Dungeons, see MCD:Blaze. For the rod, see Blaze Rod. For the powder, see Blaze Powder.
Blaze
Blaze.gif
Blaze BE.gif
Health points

20♥ × 10

Behavior

Hostile

Attack
strength

Fireball:
5♥♥♥
Fire:
1♥ per 1.25 sec for 5 sec (♥♥)
Contact:
Easy: 4♥♥
Normal: 6♥♥♥
Hard: 9♥♥♥♥♥

Hitbox size

In Java Edition:
Height: 1.8 Blocks
Width: 0.6 Blocks

In Bedrock Edition:
Height: 1.8 Blocks
Width: 0.5 Blocks

Spawn

Nether Fortress

Split-arrows.svg
It has been suggested that this page be split into Blaze and Blaze fireball. [discuss]
If this split may potentially be controversial, do not split until a consensus has been reached.
Reason: different entities

Blazes are floating hostile mobs found in nether fortresses, and are the only source of blaze rods.

Spawning[]

Blazes spawn naturally in nether fortresses at a light level of 11 or less.

Spawners[]

Blazes spawn from spawners in nether fortresses. They are located on a three-block staircase with a small platform.

Drops[]

Behavior[]

Blazes fly, although when not attacking they stay on the ground or sink down slowly through the air. Blazes attempt to swim upward in lava or water. When idle, they will fall through lava and water. Despite taking damage from water, blazes make no attempt to protect themselves if pushed or dropped into water. Their pathfinding does not avoid fire or lava[Java Edition only] but does avoid water. They immediately take damage from powder snow.

Blazes are also hurt by snowballs, taking 3♥♥ damage per hit. It takes 7 snowballs to kill a blaze. They are also damaged by splash water bottles, taking 1♥ damage per hit. Like endermen, they are also damaged by rain by 1♥ every half second. Like most Nether mobs, they are immune to damage from fire and lava.

Attacking[]

Blazes target players within 48 blocks. If a blaze is damaged by a player or other mob, it alerts other blazes within 48 blocks to target the attacker.‌[Java Edition only] A blaze flies when it acquires a target, slowly approaching while attempting to remain 0.5–3.5 blocks above the target.

A blaze's normal attack is a trio of fireballs, shot from up to 48 blocks‌[Java Edition only] or 16 blocks‌[Bedrock Edition only]. A blaze shoots only when it has line of sight to its target. If line of sight is broken in the middle of its volley, the blaze suspends the remainder of its volley until line of sight returns. When using this attack, the blaze burns with fire for 3 seconds, shoots three fireballs over the course of 0.9 seconds, then extinguishes its flames and waits for 5 seconds before attacking again. A blaze shoots its fireballs with roughly the same lack of accuracy as a dispenser; however, the blaze's shots maintain the same speed all the way to the target, unlike the dispenser's, which start slow and accelerate.

A blaze that touches its target performs a melee attack that does 6♥♥♥ damage on normal difficulty, once per second. This attack is not considered fire damage and does not ignite the target. The blaze does not try to approach the player to perform this attack.

Blaze fireball[]

Blaze Fireball
Fire Charge JE2 BE2.png
Hitbox size

Height: 0.3125 Blocks
Width: 0.3125 Blocks

Network ID

JE: 64

Blazes shoot fireballs at players. If a fireball hits a block, fire is placed at that location if possible. If it hits an entity that is not immune to fire and does not have the Fire Resistance effect, the entity takes 5♥♥♥ of projectile damage regardless of difficulty level. The target is set on fire for 5 seconds, which does an additional 4♥♥ fire damage over time. A blaze's fireball cannot be deflected by melee attacks or arrows, unlike ghast fireballs. However, it can be blocked by shields, which prevents the player from being damaged and lit on fire.

Blaze fireballs can light campfires and nether portals.

Combat[]

Sounds[]

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Blaze breathesHostile CreaturesRandomlyentity.blaze.ambientsubtitles.entity.blaze.ambient1.00.8 – 1.216
Blaze cracklesHostile CreaturesRandomlyentity.blaze.burnsubtitles.entity.blaze.burn1.0 – 2.00.5 – 1.016 – 32
Blaze diesHostile CreaturesDyingentity.blaze.deathsubtitles.entity.blaze.death1.00.8 – 1.216
Blaze hurtsHostile CreaturesGetting Hurtentity.blaze.hurtsubtitles.entity.blaze.hurt1.00.8 – 1.216
Blaze shootsHostile CreaturesShooting fireballentity.blaze.shootsubtitles.entity.blaze.shoot2.00.8 – 1.232

Data values[]

ID[]

Java Edition:

NameResource locationTranslation key
Blazeblazeentity.minecraft.blaze
Small Fireballsmall_fireballentity.minecraft.small_fireball

Bedrock Edition:

NameResource locationNumeric ID Translation key
Blazeblaze43entity.blaze.name
Small Fireballsmall_fireball94entity.small_fireball.name

Entity data[]

Java Edition:

Main article: Entity format

Blazes have entity data associated with them that contains various properties.

  • Entity data
    • Tags common to all entities
    • Tags common to all mobs

Blaze fireballs have entity data associated with them that contains various properties.

  • Entity data
    • Tags common to all entities
    • Tags common to all fireballs
    • Tags common to all projectiles
    •  Item: The item to render as, may be absent.
      • Tags common to all items


Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements[]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other platforms
Into FireRelieve a Blaze of its rod.Pick up a blaze rod from the ground.20GBronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30GBronze

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-raw.pngInto Fire
Relieve a Blaze of its rod A Terrible FortressHave a blaze rod in your inventory.nether/obtain_blaze_rod
Advancement-plain-raw.pngAdventure
Adventure, exploration, and combat Kill any entity, or be killed by any entity.adventure/root
Advancement-plain-raw.pngMonster Hunter
Kill any hostile monster AdventureKill one of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_a_mob
Advancement-plain-raw.pngTake Aim
Shoot something with an arrow Monster HunterUsing a bow or a crossbow, shoot an entity with an arrow, tipped arrow, or spectral arrow.adventure/shoot_arrow
Advancement-fancy-raw.pngMonsters Hunted
Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_all_mobs

Video[]

History[]

Java Edition
1.0.0Beta 1.9 PrereleaseBlaze JE1 BE1.png Added blazes.
Fire Charge JE1 BE1.png Blazes shoot fireballs when attacking the player.
Beta 1.9 Prerelease 4Blazes now drop items only when they aren't on fire (about to attack); this has since been fixed, and they now have a chance to drop blaze rods any time they are killed.
Beta 1.9 Prerelease 5Blazes now only drop a blaze rod when killed by the player.
RC1Sounds specific to blazes have been added. They make "breath" sounds and make metallic clunks when hurt.
1.4.212w36aDue to the addition of wither skeletons, blazes now spawn less often in nether fortresses (the chance has been decreased from 43.5% to 35.7%).
1.513w02aThe texture of the blaze fireball has been changed from Fire Charge JE1 BE1.png to Diamond Helmet (item) JE1 BE1.png.[1]
13w02bThe texture of the blaze fireball has been changed from Diamond Helmet (item) JE1 BE1.png back to Fire Charge JE1 BE1.png.
1.6.113w24aThe texture of the blaze fireball has been changed from Fire Charge JE1 BE1.png to Ghast Fireball 13w24a.png.[2]
13w24bThe texture of the blaze fireball has been reverted from Ghast Fireball 13w24a.png to Fire Charge JE1 BE1.png.
1.7.21.7-preBlazes are no longer provoked when attacked by the player in creative mode.
1.814w06aThe blaze's AI has been altered. Blazes now attempt to attack the player even if there are blocks between them.
A blaze now alerts other blazes in a staggering 50 block radius around itself of the player's presence upon being hit, causing all blazes within the wide radius to swarm the player, if they have a clear path.
Blazes now have a decreased firing distance: previously, blazes would shoot at the player from about 32 blocks away once angered, but they now shoot from only 16 blocks. When the player moves out of their radius, they slowly "walk" over to the player, flying over obstructions in the way. When within melee range, the blaze now actively rushes toward the player and attempts to hit the player out of melee range, and shoots fireballs once the player is out.
Blazes no longer attempt to swim in water or lava, instead sinking to the bottom.
1.1116w32aThe entity ID of the blaze has been changed from Blaze to blaze.
The fireball's entity ID has been changed from SmallFireball to small_fireball.
16w35aBlazes are now dealt 1♥ damage by splash water bottles.
16w40aTags xTile, yTile, zTile, inTile and inGround have been removed from the small fireball entity data.
The blaze's life tag is no longer used for anything, but still saved/read.
1.1418w43aBlaze JE2.png The texture of blazes has been changed.
Fire Charge JE2 BE2.png The texture of the blaze fireball has been changed.
1.1620w06aBlazes no longer take damage from snowy weather.[3]
1.1721w13aBlazes now take extra damage when freezing.
Pocket Edition Alpha
v0.12.1build 1Blaze JE1 BE1.png Added blazes.
Fire Charge JE1 BE1.png Blazes shoot fireballs when attacking the player.
build 12Blazes are now neutral in creative mode.
Blazes now have sounds.
v0.13.0build 1Blazes are now passive in creative mode.
v0.14.0build 1Blaze BE2.png The blaze texture now glows.
Pocket Edition
1.1.0alpha 1.1.0.0The entity ID for the fireball has been changed from smallfireball to small_fireball.
?Blazes are now dealt 1♥ damage by splash water bottles.
Bedrock Edition
1.10.0beta 1.10.0.3Blaze BE3.png The texture of blazes has been changed.
Fire Charge JE2 BE2.png The texture of the blaze fireball has been changed.
1.17.0beta 1.16.230.54Take increased freeze damage.
Legacy Console Edition
TU7CU1 1.00 Patch 11.0.1Blaze JE1 BE1.png Added blazes.
Fire Charge JE1 BE1.png Blazes shoot fireballs when attacking the player.
TU8Blazes now drop 0–2 glowstone dust when killed.
1.90 Fire Charge JE2 BE2.png The texture of the blaze fireball has been changed.
New Nintendo 3DS Edition
0.1.0Blaze JE1 BE1.png Added blazes.
Fire Charge JE1 BE1.png Blazes shoot fireballs when attacking the player.

Issues[]

Issues relating to "Blaze" are maintained on the bug tracker. Report issues there.

Trivia[]

  • Blazes can see the player through walls, like spiders and slimes.
  • When throwing a potion of Invisibility on a blaze, the smoke remains visible.
  • According to Jeb, blazes look the way they do because all mobs in Minecraft are cuboid-shape, so to make them flame-like and magical, he created them as a core surrounded by rotating rods.[4]
  • Blazes originally didn't have eyes when Jeb was first creating them and "just looked like a yellow rock". Eyes were added to "give it more personality".[5]
  • Despite not having visible feet, blazes are still capable of making footstep sounds.[6]

Gallery[]

In other media[]

References[]

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