20 × 10
In Java Edition:
In Bedrock Edition:
- 0–1 blaze rods (0-4 with Looting III), if killed by the player or tamed wolf
- 10 if killed by a player or tamed wolf
Blazes fly, although when not attacking they stay on the ground or sink down slowly through the air. Blazes attempt to swim upward in lava or water. When idle, they will fall through lava and water. Despite taking damage from water, blazes make no attempt to protect themselves if pushed or dropped into water. Their pathfinding does not avoid fire or lava[Java Edition only] but does avoid water. They immediately take damage from powder snow.
Blazes are also hurt by snowballs, taking 3 damage per hit. It takes 7 snowballs to kill a blaze. They are also damaged by splash water bottles, taking 1 damage per hit. Like endermen, they are also damaged by rain by 1 every half second. Like most Nether mobs, they are immune to damage from fire and lava.
Blazes target players within 48 blocks. If a blaze is damaged by a player or other mob, it alerts other blazes within 48 blocks to target the attacker.[Java Edition only] A blaze flies when it acquires a target, slowly approaching while attempting to remain 0.5–3.5 blocks above the target.
A blaze's normal attack is a trio of small fireballs, shot from up to 48 blocks[Java Edition only] or 16 blocks[Bedrock Edition only]. A blaze shoots only when it has line of sight to its target. If line of sight is broken in the middle of its volley, the blaze suspends the remainder of its volley until line of sight returns. When using this attack, the blaze burns with fire for 3 seconds, shoots three small fireballs over the course of 0.9 seconds, then extinguishes its flames and waits for 5 seconds before attacking again. A blaze shoots its small fireballs with roughly the same lack of accuracy as a dispenser; however, the blaze's shots maintain the same speed all the way to the target, unlike the dispenser's, which start slow and accelerate.
A blaze that touches its target performs a melee attack that does 6 damage on normal difficulty, once per second. This attack is not considered fire damage and does not ignite the target. This cannot be prevented by fire resistance potions. The blaze does not try to approach the player to perform this attack.
|Sound||Subtitles||Source||Description||Resource location||Translation key||Volume||Pitch||Attenuation|
|Blaze breathes||Hostile Creatures||Randomly||1.0||0.8 – 1.2||16|
|Blaze crackles||Hostile Creatures||Randomly||1.0 – 2.0||0.5 – 1.0||16 – 32|
|Blaze dies||Hostile Creatures||Dying||1.0||0.8 – 1.2||16|
|Blaze hurts||Hostile Creatures||Getting Hurt||1.0||0.8 – 1.2||16|
|Blaze shoots||Hostile Creatures||Shooting fireball||2.0||0.8 – 1.2||32|
|Name||Identifier||Numeric ID||Translation key|
Blazes have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities
- Tags common to all mobs
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS4)|
|Into Fire||Relieve a Blaze of its rod.||Pick up a blaze rod from the ground.||20G||Bronze|
|Overkill||Deal nine hearts of damage in a single hit.||Damage can be dealt to any mob, even those that do not have nine hearts of health overall.||30G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Resource location|
|Into Fire||Relieve a Blaze of its rod||A Terrible Fortress||Have a blaze rod in your inventory.|
|Adventure||Adventure, exploration, and combat||—||Kill any entity, or be killed by any entity.|
|Monster Hunter||Kill any hostile monster||Adventure||Kill one of these 34 mobs:
|Take Aim||Shoot something with an arrow||Monster Hunter||Using a bow or a crossbow, shoot an entity with an arrow, tipped arrow, or spectral arrow.|
|Monsters Hunted||Kill one of every hostile monster||Monster Hunter||Kill each of these 34 mobs:
|1.0.0||Beta 1.9 Prerelease||Added blazes.|
|Blazes shoot small fireballs when attacking the player.|
|Beta 1.9 Prerelease 4||Blazes now drop items only when they aren't on fire (about to attack); this has since been fixed, and they now have a chance to drop blaze rods any time they are killed.|
|Beta 1.9 Prerelease 5||Blazes now only drop a blaze rod when killed by the player.|
|RC1||Sounds specific to blazes have been added. They make "breath" sounds and make metallic clunks when hurt.|
|1.4.2||12w36a||Due to the addition of wither skeletons, blazes now spawn less often in nether fortresses (the chance has been decreased from 43.5% to 35.7%).|
|1.7.2||1.7||Blazes are no longer provoked when attacked by the player in creative mode.|
|1.8||14w06a||The blaze's AI has been altered. Blazes now attempt to attack the player even if there are blocks between them.|
|A blaze now alerts other blazes in a staggering 50 block radius around itself of the player's presence upon being hit, causing all blazes within the wide radius to swarm the player, if they have a clear path.|
|Blazes now have a decreased firing distance: previously, blazes would shoot at the player from about 32 blocks away once angered, but they now shoot from only 16 blocks. When the player moves out of their radius, they slowly "walk" over to the player, flying over obstructions in the way. When within melee range, the blaze now actively rushes toward the player and attempts to hit the player out of melee range, and shoots small fireballs once the player is out.|
|Blazes no longer attempt to swim in water or lava, instead sinking to the bottom.|
|1.11||16w32a||The entity ID of the blaze has been changed from |
|16w35a||Blazes are now dealt 1 damage by splash water bottles.|
|16w40a||The blaze's |
|1.14||18w43a||The texture of blazes has been changed.|
|1.16||20w06a||Blazes no longer take damage from snowy weather.|
|1.17||21w13a||Blazes now take extra damage when freezing.|
|Pocket Edition Alpha|
|v0.12.1||build 1||Added blazes.|
|build 12||Blazes are now neutral in creative mode.|
|Blazes now have sounds.|
|v0.13.0||build 1||Blazes are now passive in creative mode.|
|v0.14.0||build 1||The blaze texture now glows.|
|?||Blazes are now dealt 1 damage by splash water bottles.|
|1.10.0||beta 184.108.40.206||The texture of blazes has been changed.|
|1.17.0||beta 220.127.116.11||Take increased freeze damage.|
|Legacy Console Edition|
|TU7||CU1||1.00||Patch 1||1.0.1||Added blazes.|
|TU8||Blazes now drop 0–2 glowstone dust when killed.|
|1.90||The texture of blazes has been changed.|
|New Nintendo 3DS Edition|
- Blazes can see the player through walls, like spiders and slimes.
- When throwing a potion of Invisibility on a blaze, the smoke remains visible.
- According to Jeb, blazes look the way they do because all mobs in Minecraft are cuboid-shape, so to make them flame-like and magical, he created them as a core surrounded by rotating rods.
- Blazes originally didn't have eyes when Jeb was first creating them and "just looked like a yellow rock". Eyes were added to "give it more personality".
- Despite not having visible feet, blazes are still capable of making footstep sounds.
- According to Minecraft's "Visit the Nether!" blazes are sentient beings made of pure lava. The article theorizes they were created by the original inhabitants of nether fortresses to serve as guards, but their creators lost control over the blazes and were subsequently destroyed by them.
A close up look at a blaze spawner in a Nether fortress.
A Blaze that was spawned in the Overworld is taking damage from snowy weather. (Before 20w06a)
Disabling a blaze spawner with 9 glowstone blocks. Glowstone can be replaced with other light sources of light level 15.
A triggered blaze preparing to attack with fire around it, floating on the wall of a Nether fortress.
In other media
The Blaze as it appears in Minecraft: Story Mode.
The Blaze as it appears in Minecraft Dungeons.
Official LEGO Blaze minifigure.