A river bisecting a jungle biome. At the top right is a forest.
A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right.
|
“ |
|
„ |
| — Jens Bergensten [1] |
Biomes are regions in a Minecraft world with varying geographical features, flora, heights, temperatures, humidity ratings, and sky and foliage colors. Biomes separate every generated world into different environments, such as forests, jungles, deserts, and taigas.
Temperature
Biomes have a temperature value that determines if it snows, rains, or does not have either. The required values are less than 0.15 for snow, 0.15 - 0.95 for rain, or greater than 1.0 for neither. These values can be used to determine the heights that snow generates in different biomes. The temperature also drops 0.00166667(1⁄600) per meter above the default sea level (Y=64), but does not change below sea level.
The temperature influence in the shades of green for the grass, and of blue for the water
For example, extreme hills generate snow at Y=95, due to highland climate, as the base value is 0.2, and savannas do not experience rain or snow due to their heat. The "sea level" setting of a customized world does not affect this.
Biomes are split into 5 categories based on their temperature: snow-covered, cold, medium, dry/warm, and neutral. They were separated to prevent biomes with huge temperature differences being placed side-by-side (such as cold taiga next to a desert), and to allow biomes with similar temperatures to be placed next to each other more often. (Such as forest and swampland)
Biome types
There are 38 main biomes in the Overworld (with two being unused), one in The Nether, one in The End and 22 technical biomes, bringing the total number to 62 distinct biomes. Biomes can be distinguished by the grass and leaf colors in the biome, along with the types of blocks present (e.g. types of trees or other plants like cacti, sand coverage in deserts). Biomes are pseudo-randomly generated using the map seed.
Biomes are separated into 5 categories. The snow-covered biomes are marked in blue, cold in green, medium/lush in orange and dry/warm in red. The biomes which are not labeled are either neutral or unknown. Temperatures are given at sea level.
Snowy biomes
In these biomes, it snows at any height. The foliage and grass is a dark aqua-green.
| Biome Name and ID | Features | Description | Images |
|---|---|---|---|
Ice Plains 12
|
Temperature: 0.0
Snow, Snowfall, Oak Trees, Ice, Spruce Trees, Igloos, Strays, White and some Black & White Rabbits, Polar Bears, Occasional Tall Grass, Village[Bedrock and Legacy Console editions only] |
An expansive, flat biome with a huge amount of snow. All sources of water exposed to the sky are frozen over. Sugar cane will generate in this biome, but can become uprooted when chunks load as the water sources freeze to ice. There are very few natural oak and spruce trees in this biome. No passive mobs other than rabbits and the rare polar bears are able to spawn, however it is one of the few biomes where strays appear. Due to the biome's size, snow and ice cover, and scarcity of wood and animals, initial survival becomes difficult in comparison to other biomes. This is one of only two biomes where igloos naturally generate. |
File:IcePlains.png |
Ice Plains Spikes 140
|
Temperature: 0.0
Packed Ice, Snow, Snow Blocks, Strays, White and some Black & White Rabbits, Polar Bears, Ice Spikes |
A rare variation of the Ice Plains biome that features large spikes of packed ice, as well as packed ice 'lakes'. Usually the spikes are 10 to 20 blocks tall, but some long, thin spikes can reach over 50 blocks in height. All grass blocks in this biome are replaced with blocks of snow. Like the regular ice plains, no passive mobs other than rabbits and the rare polar bears are able to spawn and strays appear at night. |
|
Cold Taiga 30
|
Temperature: -0.5
Snow, Snowfall, Ice, Spruce Trees, Flowers, Wolves, White and some Black & White Rabbits, Igloos |
Much like the regular taiga, the cold taiga is a relatively flat biome with large expanses of spruce trees. Ferns, and their taller variants, generate here quite commonly, although regular tall grass can still be found. It is one of the few places where wolves will naturally spawn. One may also find an igloo nestled between the trees, making it one of only two biomes where igloos naturally generate. |
File:Snowy Forest.png |
Cold Taiga M 158
|
Temperature: -0.5
Spruce Trees, Snow, Snowfall, Ferns, Wolves, White and some Black & White Rabbits |
The cold taiga M is not nearly as flat as its regular counterpart. Compared to regular taiga hills, the hills found in this biome are much steeper and more erratic. This large height differences make navigating the cold taiga M biome quite dangerous. Also unlike its normal variant, igloos do not generate here. |
File:Cold Taiga M.png |
Frozen River 11
|
Temperature: 0.0
Ice, Water, Sand, Clay, Sea grass, Salmon mob, Drowned, Stray |
A river with a layer of ice covering its surface. It represents a separation of two cold biomes, but can also divide single biomes. Frozen rivers would connect to frozen oceans. Salmon can spawn here and at night, Drowned can spawn below ice. Frozen rivers will not generate where a cold biome meets a warmer biome; regular rivers will generate instead. |
|
Cold Beach 26
|
Temperature: 0.05 | Like a regular beach, one can find plenty of sand in this biome and buried treasure can be found. However, this sand is covered in a layer of snow. Cold beaches are often found when a snowy biome borders an ocean biome. Cold Beach can also connected to Frozen Ocean. No passive mobs will spawn in this biome. |
File:Cold Beach.png |
Cold biomes
In these biomes, it begins to snow over a certain height, but before the 256 block height limit. Otherwise, it rains. The foliage and grass is a dark aqua-green.
| Biome Name and ID | Features | Description | Images |
|---|---|---|---|
Extreme Hills 3
|
Temperature: 0.2
Oak Trees, Spruce Trees, Gravel, Flowers, Emerald Ore, Monster Egg, Llamas |
A highland biome (with some mountaintops reaching y=130 or even higher) with a few scattered oak and spruce trees. Cliffs, peaks, valleys, waterfalls, overhangs, floating islands, caverns, and many other structures exist, offering outstanding views. This is one of the few biomes where llamas spawn naturally. Snowfall also occurs above certain heights, thus creating "snow caps" on the top of the mountains. Falling is a significant risk, as there are many steep ledges large enough to cause severe fall damage or even death. Extreme hills are the only biomes where emerald ores and silverfish can be found naturally. |
File:Extreme Hills.png |
Extreme Hills M 131
|
Temperature: 0.2 | The mountains in this biome are slightly higher than in their regular counterpart, many of which reach into the clouds and are covered by snow peaks. The terrain here is composed mainly of gravel, with small patches of grass here and there. Due to the low amounts of grass, the population of spruce and oak trees in this biome is much more sparse. |
File:Extreme Hills M.png |
Extreme Hills+ 34
|
Temperature: 0.2 | This biome, usually found in the middle of regular extreme hills, generates much taller mountains, most of which will therefore be covered by snow. The slopes are quite steep, which makes scaling these mountains difficult and dangerous. The peaks feature a much higher concentration of grass and spruce trees, forming a small forest at the top. |
File:ExtremeHills-.png |
Extreme Hills+ M 162
|
Temperature: 0.2 | This variant of the extreme hills + biome removes its signature spruce tree covered peaks in favor of terrain covered mostly by gravel and stone, similar to the extreme hills M biome. Larger and deeper valleys are carved into the relatively barren landscape - only a few isolated trees can be found here. |
File:Extreme Hills plus M.png |
Taiga 5
|
Temperature: 0.25
Spruce Trees, Flowers, Fern, Wolves, Brown, salt & pepper and black rabbits, Villages |
A predominantly flat biome covered by a forest of spruce trees. Ferns and large ferns grow commonly on the forest floor. One may find packs of wolves here, along with small groups of rabbits. Villages may generate in this biome; naturally, the houses in these villages are built of spruce wood. | File:Pine Forest.png |
Taiga M 133
|
Temperature: 0.25
Spruce Trees, Flowers, Ferns, Sheep, Brown, salt & pepper and black rabbits |
The taiga M also features large spruce forests, but these forests are overlayed onto mountainous terrain. Unlike regular taiga hills, these mountains tend to be larger and more difficult to climb. Perhaps owing to the rough nature of this biome, no villages can be found here. |
|
Mega Taiga 32
|
Temperature: 0.3
Spruce Trees, Podzol, Ferns, Wolves, Brown, salt & pepper and black rabbits, Moss Stone, Mushrooms, Dirt, Coarse Dirt, Dead Bush |
The mega taiga is an uncommon biome composed of spruce trees, much like the standard taiga biome. However, some trees are 2×2 thick and very tall, alike to large jungle trees. Moss stone boulders appear frequently, brown mushrooms are common and podzol can be found on the forest floor. There are also patches of coarse dirt, which will not grow grass, with some dead bushes. Wolves may also spawn here, as they do in normal taiga biomes. |
File:Mega Taiga.png |
Mega Spruce Taiga 160
|
Temperature: 0.25
Spruce Trees, Podzol, Ferns, Grass, Moss Stone, Mushrooms, Dirt |
The terrain in this rare biome is almost exactly the same as in its regular counterpart. But the most striking feature of this biome is its giant spruce trees, which are essentially a scaled-up version of regular spruce trees. One can easily differentiate this from a normal mega taiga by observing how the leaves almost completely cover the tree trunks, whereas in normal mega taigas, leaves only tend to cover the top. |
|
Stone Beach 25
|
Temperature: 0.2 | True to its name, this stone-covered biome often appears where extreme hills biomes meet the ocean. Depending on the height of the nearby land, stone beaches may generate as medium slopes or huge cliffs, its tops tall enough to be covered by snow. No passive mobs will generate here. Buried treasure can be generated here. |
File:Oceanfront Mountains.png |
Medium/Lush biomes
In these biomes, it begins snowing over the 256 blocks height limit. Otherwise, it rains. The foliage and grass is a vibrant light green, except swamps and roofed forests, which have a dark green grass. Rivers are also exempt from this, as they have a dull blue hue.
| Biome Name and ID | Features | Description | Images |
|---|---|---|---|
Plains 1
|
Temperature: 0.8
Tall Grass, Grass, Flowers, Villages, Horses, Donkeys, Oak Trees |
A relatively flat and grassy biome with rolling hills and few trees. Gullies, water holes, and villages are common. Cave openings and water or lava springs are easily identifiable due to the flat unobstructed terrain. Passive mobs spawn often in plains biomes; this biome and its variants are also one of the only biomes where horses spawn naturally. | File:Grassland.png |
Sunflower Plains 129
|
Temperature: 0.8 | Usually found within normal plains, this biome is the only place where sunflowers naturally generate, hence its name. They grow in abundance, making yellow dye a widely available resource to those who live here. Villages will not generate in this biome. There are no other notable terrain differences from the normal plains biome. | File:Sunflower plains.png |
Forest 4
|
Temperature: 0.7 | A biome with a lot of oak and birch trees, occasional hills, and a fair amount of tall grass. Mushrooms and flowers can occasionally be found here. This is one of the most preferred biomes to start out in, due to the abundance of wood. However, the frequency of trees also makes it dangerous to navigate at night, due to obscured vision. Forest biomes are also one of the smallest biomes. | File:Deciduous Forest.png |
Flower Forest 132
|
Temperature: 0.7 | This forest variation has fewer trees, but more than makes up for it - it is almost overflowing with nearly every type of flower and tall plant in the game, several of which will only grow in this biome. Therefore, this biome is optimal for harvesting and farming dyes. No wolves will spawn in the flower forest, although rabbits will spawn occasionally. | File:Flower forest 2.png |
Birch Forest 27
|
Temperature: 0.6 | A forest in which only birch trees generate. If one prefers to build with only a single wood types, and that wood type happens to be birch, they will certainly find themselves at home here. Unlike in the regular forest, no wolves will spawn in this biome. | File:Birch Trees Only.png |
Birch Forest M 155
|
Temperature: 0.6
Tall Birch Trees, Flowers |
Birch trees grow much taller than usual in this uncommon variant of the birch forest biome. Whereas normal birch trees grow up to 7 blocks tall, these trees often exceed 10 blocks in height. This makes deforestation a much more difficult task, although it provides the player with far more birch resources. | File:Birch forest m.png |
Roofed Forest 29
|
Temperature: 0.7
Dark Oak Trees, Huge Mushrooms, Mushrooms, Rose Bushes, Woodland Mansions |
This biome is composed of dark oak trees, a mostly closed roof of leaves, and occasional large mushrooms. Trees in this forest are so plentiful and so close together, that at some spots it may become dark enough for hostile mobs to spawn, even during the day. On very rare occasions, a woodland mansion may spawn. Therefore, the roofed forest is the only biome in which the illager mobs and the totem of undying can be found. | File:RoofedForest.png |
Roofed Forest M 157
|
Temperature: 0.7 | A variation of the roofed forest where large hills dominate and scatter the canopy. While increased light in the forest means slightly less mobs, the steep cliffs lining this biome still make it dangerous to navigate on foot. Unlike regular roofed forests, no woodland mansions will spawn here. | File:Roofed Forest M.png |
Swampland 6
|
Temperature: 0.8
Witch Huts, Oak Trees, Grass, Vines, Lily Pads, Clay, Mushrooms, Slimes, Huge Mushrooms[Bedrock Edition only], Fossils, Drowned |
A biome characterized by a mix of flat, dry areas around sea level and shallow pools of brackish green water with floating lily pads. Clay, sand, and dirt are commonly found at the bottom of these pools. Trees are often covered with dark green vines, and can be found growing out from the water. Mushrooms and sugar canes are very abundant. Witch huts generate exclusively in swamps. Slimes will also spawn naturally at night, most commonly on full moons, and drowned also can spawn underwater in here making this an especially dangerous biome at night. Temperature varies randomly within the biome, not affected by altitude, causing foliage and grass colors to vary.
In Bedrock Edition, huge mushrooms will also spawn in this biome, and the water is dark gray instead of blue. Visibility is also extremely low when the player is below the surface of the water |
File:SwampPE.jpg
|
Swampland M 134
|
Temperature: 0.8 | While there is no "Swampland Hills" biome, this uncommon biome could be considered the closest contender, since it is represented by areas where small hills rise in slopes of varying degrees, surrounded by flatter marshes. Witch huts do not generate in this biome, unlike the normal swampland biome. | File:Swampland M.png |
Jungle 21
|
Temperature: 0.95
Jungle Trees, Jungle Temples, Ferns, Flowers, Vines, Ocelots, Cocoa Pods, Melons, Parrots |
A very dense, but rather uncommon tropical biome. It features large jungle trees that can reach up to 31 blocks tall with 2×2 thick trunks. Oak trees are also common. The landscape is lush green and quite hilly, with many small lakes of water often nestled into deep valleys, sometimes above sea level. Leaves cover much of the forest floor—these "bush trees" have single-blocks of jungle wood for trunks, surrounded by oak leaves. When inside a jungle, the sky will become noticeably lighter. Vines are found alongside most blocks and may cover the surface of caves. Ocelots, jungle temples, melons, cocoa plants, and parrots can be found exclusively in this biome. Melons generate in small patches, similar to pumpkins. | File:Jungle O' Trees.png |
Jungle M 149
|
Temperature: 0.95
Jungle Trees, Jungle Temples, Ferns, Flowers, Vines, Ocelots, Cocoa Pods, Melons |
Much more mountainous version of the normal jungle, with foliage so thick that the ground is barely visible. A very resource-demanding biome. One may confuse this with the jungle hills biome at first glance, but the hills in the jungle M biome tend to be sharper and more erratic. Due to the combined height of the terrain and of the tall jungle trees, trees in the jungle M frequently reach into and go above the clouds. Extremely dense foliage and treacherous terrain make this a very difficult biome to navigate, especially at night. | File:Jungle M.png |
Jungle Edge 23
|
Temperature: 0.95
Jungle Trees, Ferns, Melons, Flowers, Vines, Ocelots, Parrots |
This biome represents a smooth transition between jungles and other biomes. In stark contrast to the wild and overgrown vegetation of the jungle biomes, the jungle edge consists of a few small and isolated jungle trees, with groups of melons here and there. The terrain is relatively flat, with some small rises in elevation. All mobs that spawn in the jungle, including parrots and ocelots, will also spawn in the jungle edge. |
|
Jungle Edge M 151
|
Temperature: 0.95
Jungle Trees, Oak Trees, Grass, Flowers, Vines, Melons, Ocelots, Parrots |
One of rarest biomes in the game. The jungle edge M is difficult to find because it requires that a jungle edge generate against a jungle M (an already rare biome in itself), which does not happen often since jungle M biomes are usually fully encompassed by normal jungles. Because of the strict conditions required to generate, this biome is often no more than 100 blocks in length and/or width, making it one of the smallest biomes as well. It features slightly steeper hills than normal, with very few to no tall trees. Like the normal jungle edge, jungle mobs like parrots will also spawn in this biome. Melons are also in abundance - a sort of gift to the player who manages to find this exceedingly rare biome. |
|
River 7
|
Temperature: 0.5
Water, Sand, Clay, Sugar Cane, Sea grass, Salmon mob, Drowned |
A biome that consists of water blocks that form an elongated, curving shape similar to a real river. Unlike real rivers, however, they have no current. Rivers cut through terrain or separate the main biomes. They attempt to join up with ocean on the other side, but will sometimes loop around to the same area of ocean. Rarely, they can have no connection to the ocean and form a circle. They have a dull green grass hue, much like the ocean, and trace amounts of oak trees tend to generate there as well. Rivers are also a reliable source of clay. These biomes are good for fishing and salmon also spawn in here, but drowned can spawn at night. |
|
Beach 16
|
Temperature: 0.8 | Generated where oceans meet other biomes, beaches are composed primarily of sand. Beaches penetrate the landscape, removing the original blocks and placing in sand blocks. Some beaches generate with gravel instead of sand. These are also useful for fishing. Passive mobs do not spawn on beaches. For the history of beaches, see the Beach page. | File:Minecraft Beaches.png |
Mushroom Island 14
|
Temperature: 0.9
Mushrooms, Huge Mushrooms, Mycelium, Mooshrooms, No Hostile Mobs |
This rare biome consists of a mixture of flat landscape and steep hills and has mycelium instead of grass as its surface. However, if you do place down grass, it is a very bright green color, not unlike that of the jungle. Mushroom islands are most often adjacent to an ocean and are often found isolated from other biomes, and they are typically a few hundred blocks wide. It is one of the only biomes where huge mushrooms can generate naturally, and where mushrooms can grow in full sunlight.
Technically no mobs other than mooshrooms spawn naturally in this biome, including the usual night-time hostile mobs. This also applies to caves, abandoned mine shafts, and other dark structures, meaning exploring underground is supposedly safe. However, mob spawners will still spawn mobs, and the player will also still be able to breed animals and spawn mobs using eggs. |
File:Mushroomisland.png |
Mushroom Island Shore 15
|
Temperature: 0.9
Mushrooms, Huge Mushrooms, Mycelium, Mooshrooms, No Hostile Mobs |
Mushroom shores represent the transition between mushroom islands and the ocean, forming long strips along the edge of the mushroom island as a sort of beach, hence the name. The terrain of this biome is much flatter and shallower in elevation than the main mushroom island biome, though it contains many of the same features, such as a mycelium surface layer, huge mushrooms, and lack of hostile mobs. | File:Mushroomislandshore.png |
The End 9
|
Temperature: 0.5
End Stone, Endermen, Obsidian, End Crystals, Ender Dragon, Chorus Plants, End Cities, Shulkers |
This biome is used to generate the End. The ender dragon, and large amounts of endermen, spawn in this biome. Most of the End's structure is provided by the dimension itself rather than the biome. It does not rain or snow in this biome unlike the other low temperature biomes. The outer islands in the End can be accessed using the End gateway portal after the ender dragon has been defeated. These contain endermen, chorus plants and End cities. End cities are the only place where shulkers naturally spawn. If the biome is used for a superflat world, the sky will be dark gray and an ender dragon will spawn at 0,0 coordinates in the Overworld. Only endermen will spawn at night. Beds will explode if used in this biome. |
File:TheEnd 1.9.png |
Dry/Warm biomes
In these biomes, it neither rains nor snows at all, but the sky will still turn overcast during inclement weather. The foliage and grass is an olive color, except mesa biomes, which have brown grass.
| Biome Name and ID | Name Features | Description | Images |
|---|---|---|---|
Desert 2
|
Temperature: 2.0
Sand, Cacti, Dead Bushes, Sandstone, Sugar Cane, Desert wells, Desert Temples, Desert Villages, Gold Rabbits, Fossils, Husk |
A barren and inhospitable biome consisting mostly of sand dunes, dead bushes, and cacti. Sandstone, and sometimes fossils, are found underneath the sand. The only passive mobs to spawn naturally in deserts are gold rabbits, their coloring well-camouflaged against the sand. At night, husks usually spawn in the place of normal zombies; the lack of visual obstruction makes hostile mobs highly visible. Sugar cane can be found if the desert is next to an ocean or river biome. Desert villages, desert wells and desert temples are found exclusively in this biome. This biome sometimes appear as edge of mesa biome. |
|
Desert M 130
|
Temperature: 2.0
Sand, Cacti, Water, Sugar Canes, Gold Rabbits, Desert well, Fossils, Husk |
Unlike in normal deserts, patches of water can be found in this biome, and the terrain is slightly more rough. Although desert wells can be found, desert temples and villages will not generate in this biome. |
File:Desert M.png |
Savanna 35
|
Temperature: 1.2
Acacia Trees, Tall Grass, Savannah Villages, Horses, Cows, Sheep, Llamas |
A relatively flat and dry biome with a dull-brown grass color and scattered acacia trees, although oak trees may generate now and then. Tall grass covers the landscape. Villages can generate in this biome, which are constructed almost entirely of acacia building materials. It is the only biome where both horses and llamas spawn naturally. |
File:Savanna Acacia.png |
Savanna M 163
|
Temperature: 1.1 | Unlike the flat and calm terrain of the savanna biome, the chaotic terrain of this uncommon variant is wracked by gigantic mountains covered in coarse dirt. The mountains in the savanna M biome are extremely steep, jutting out at 90 degree angles, making it almost impossible to climb. On top of that, they dwarf the extreme hills in height - they can rise far above the clouds, and even to the world height limit, without using the Amplified world type. Massive waterfalls and lavafalls are quite common here. The unforgiving terrain means villages will not generate in this biome. Horses cannot spawn here, but llamas can. | File:Savanna M updated.png |
Mesa 37
|
Temperature: 2.0
Dead Bushes, Terracotta, 6 colors of Terracotta, Red Sand, Cacti, Red Sandstone, Above ground mineshafts, Gold ore |
A rare biome wherein large mounds of terracotta and stained terracotta will generate. Red sand will also generate here instead of regular sand, with occasional cacti and dead bushes. No passive mobs will spawn in this biome, even if all other spawning conditions are met. Mineshafts will generate at a much higher altitude than normal - now and then one may come across a mineshaft jutting out of the slope of a mesa. Gold ore is also a much more frequent occurrence, since ore veins generate within mesas at a higher Y-level than the usual 32. The composition of this biome is useful when other sources of terracotta and gold are scarce. However, finding mesa biomes can be difficult due to their rarity. On the other hand, it offers great variety - there are a total of 6 variations of this biome to explore.
|
File:Mesa Cliff.png |
Mesa (Bryce) 165
|
Temperature: 2.0
Red Sand, Cacti, Red Sandstone, Dead Bushes, Terracotta 6 colors of Terracotta, Above ground mineshaft, Gold ore |
This rare biome generates unique terrain features that are similar to the structures in the real Bryce Canyon. Tall and narrow spires of colorful terracotta rise out of the floor of the canyon, which, like all other mesa variants, is covered in red sand. |
File:Bryce Canyon.png |
Mesa Plateau F 38
|
Temperature: 2.0
Oak trees, Dead Bushes, Dirt, Terracotta, 6 colors of Terracotta |
One might not notice the subtle transition from the normal mesa plateau to this rare variation, were it were not for the layer of grass blocks and the small forests of oak trees that generate atop these plateaus. The color of the grass and leaves is a dull green-brown hue, giving it a dried and dead appearance. These trees are a rare source of wood when living in the otherwise barren and lifeless mesa. |
File:Mesa F Plateau.png |
Mesa Plateau F M 166
|
Temperature: 2.0
Oak trees, Dead Bushes, Dirt, Terracotta, 6 colors of Terracotta |
This biome features grass and oak trees on top of plateaus, much like its counterpart. However, the plateaus that generate here are generally smaller, allowing far less foliage to generate. The terrain is more erratic in general, and can be compared to that of the similar mesa plateau M biome, having an old and eroded appearance. |
File:Mesa F M Plateau.png |
| Plateau 36, 39
|
Temperature: Same as their respective base biomes. | These biomes are similar to the hills biomes, but only generate within savanna and mesa biomes, and are flattened at the top, much like real-life plateaus. They come to rest at an elevation of about 20 to 30 blocks above sea level. One may discover the entrance to a mineshaft within the tall slopes of a mesa plateau. |
File:Mesa Plateau updated.png
|
| Plateau M 164, 167
|
Temperature: Same as their respective base biomes. | Two rare variants of the plateau biomes, which are variants themselves. However, neither of these biomes closely resemble their counterparts.
Compared to the average mesa plateau, this rare variant features more variable terrain and smaller plateaus, as if a larger plateau was weathered down over time. The terrain of the savanna plateau M biome is much less tame than its normal counterpart. It features incredibly large and steep mountains that jut out of the terrain, similar to the savanna M biome, albeit slightly smaller and gentler in comparison. |
File:Mesa Plateau M updated.pngFile:Savanna Plateau M.png |
Hell (The Nether) 8
|
Netherrack, Glowstone, Soul Sand, Nether Quartz, Ghasts, Blazes, Zombie Pigmen, Nether Fortresses, Wither Skeletons, Lava, Magma cubes, Gravel, Magma Blocks |
This is the biome used to generate the Nether. Within this biome spawn mobs such as ghasts, packs of zombie pigmen and the occasional magma cubes and endermen. Certain structures, such as Nether quartz, glowstone veins, and Nether fortresses will only generate in the Nether. While water cannot be placed in the Nether dimension, ice can, and water lakes (and other Overworld structures) can still generate if the Nether is used in a superflat preset. Beds will explode if used in this biome. |
|
Neutral and other biomes
These biomes are usually covered with water and have very little land exposed. Either that, or they have many variants of themselves which are also variants of other non-neutral biomes.
| Biome Name and ID | Features | Description | Images |
|---|---|---|---|
Ocean 0
|
Temperature: 0.5
Water, Gravel, Squid, Sea grass, Kelp, Shipwreck, Cold Underwater ruins, Cod mob, Drowned |
A large, open biome made entirely of water going up to y=63, with underwater relief on the sea floor, such as small mountains and plains, usually including gravel. Oceans typically extend under 3,000 blocks in any direction, around 60% of the Overworld's surface is covered in Ocean. Small islands with infrequent vegetation can be found in oceans. Passive mobs are unable to spawn on these islands, but hostiles can. Squid spawn in the water, and in Bedrock Edition, ocean biomes are one of biome where squid can be found. Underwater Cave entrances can be found frequently at the bottom of the ocean. In the Console versions, they surround the edges of the map. |
File:1.13 Biomes Ocean.png |
Frozen Ocean 10
|
Temperature: 0.0
Ice, Water, Gravel, Clay, Squid, Sand, Drowned, Salmon mob, Iceberg, Sea grass, Kelp, Shipwreck, Cold underwater ruins, Stray, Polar Bear |
This biome is a typical ocean, with a gravel seabed and squid swimming about. However, the top layer of the water is covered by ice and Iceberg generated in here. It ussually generates where cold biomes meet the ocean. Warmer rivers occasionally run through it. These ice-free rivers are almost the only reference point for navigation, apart from the sun. Frozen oceans will also sometimes generate in place of normal oceans, even when not near a cold biome.stray and polar bear can spawn in here[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] |
|
Deep Ocean 24
|
Temperature: 0.5
Water, Gravel, Clay, Squid, Guardians, Elder Guardians, Ocean monuments, Shipwreck, Cold underwater ruins, Kelp, Sea grass, Cod mob, Drowned, Magma Block |
A variation of the Ocean biome. In deep ocean biomes, the ocean can exceed 30 blocks in depth, making it twice as deep as the normal ocean. In contrast to default oceans, the ground is mainly covered with gravel. Ocean monuments generate in deep oceans, making guardian and elder guardian can spawn in here.Underwater Ravine often generated in here and lava replaced by magma block which can create bubble column. |
File:DeepOcean.png |
The Void 127
|
Temperature: 0.0 | A completely empty biome that generates only a single structure: a 33×33 stone platform with a single block of cobblestone in the center. No mobs (passive or hostile) can spawn without spawn eggs, monster spawners or commands. Can only be accessed through The Void superflat preset. | File:VoidBiome.png |
| Hills 13, 17, 18, 19, 22, 28, 31, 33, 156, 161
|
Temperature: Same as their respective base biomes. | Hills are generated within certain biomes (including some of their variants) and are referred in the F3 menu with Hills or Mountains added to their name.
This includes: Forest Hills, Taiga Hills, Cold Taiga Hills, Jungle Hills, Desert Hills, Birch Forest Hills (M), Mega Taiga Hills, Redwood Taiga Hills M, and Ice Mountains. Most hills are gentle rolling slopes on which the usual biome terrain generates, with some sharper cliffs here and there. Ice Mountains are usually taller, with height comparable to Extreme Hills biomes, and has a lower chance of spawning passive mobs during world generation than other biomes (7% versus 10%). Redwood Taiga Hills M are a special case, however. The game code sets the values |
File:Redwood Hills.pngFile:DesertHills.png File:JungleHills.pngFile:IceHills.png |
Unused biomes
These biomes don't generate in default worlds, but they can be accessed using the Buffet[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] & Customized[upcoming] world type.
| Biome Name and ID | Features | Description | Images |
|---|---|---|---|
Extreme Hills Edge 20
|
Temperature: 0.2
Grass, Dirt, Stone, Pigs, Sheep, Cows, Wolves, Spruce trees, Oak trees, Snow (occasionally) |
Similar to the jungle edge biome, the extreme hills edge generates exclusively at the edge of extreme hills biomes (or any variant) in order to smooth the transition between biomes. While the terrain is lower and gentler in nature, some areas may reach high enough to be covered by snow. | File:Extreme Hills Edge.png |
Upcoming biomes
Note: 9
These biomes only appear in snapshots of upcoming versions. The standard tone of the water is a dark blue, however in lukewarm and warm oceans the color is lighter and greenish.
| Biome Name and ID | Features | Description | Images |
|---|---|---|---|
The End - Floating islands 40
|
Temperature: 0.5 | Generates as part of the outer islands of the End. This biome represents the empty expanse between the larger islands, populated only by the smaller, circular islands. | File:SmallEndIslands.png |
The End - Medium island 41
|
Temperature: 0.5 | Generates as part of the outer islands of the End. This biome represents the gradual slope from the hilltops of each island down to the cliffs around the edge. | File:PortalPurpleBeam.png |
The End - High island 42
|
Temperature: 0.5
End Stone, Endermen, Chorus Plants, End Cities, Shulkers, End gateway portals |
Generates as part of the outer islands of the End. This biome represents the hilltops of each island, and is the only biome in the End where chorus trees and end cities will generate. | File:New End 15w31b.png |
The End - Barren island 43
|
Temperature: 0.5 | Generates as part of the outer islands of the End. This biome represents the outer rims of each island, with steep cliffs below the edge. | File:Outer island.png |
Warm Ocean
|
Temperature: ? Puffer fish mobs, Tropical fish mobs, Warm underwater ruins, Coral reef, Sand, Kelp, Sea grass, shipwreck |
A variant of ocean biomes. Like the other warmer ocean variants, it has a floor made of sand, and like all ocean biomes it is populated with kelp and sea grass. Unlike any other biome, warm oceans allow for the generation of coral reefs. | File:Warm Ocean Coral Reef.png |
Lukewarm Ocean
|
Temperature: ? Puffer fish mobs, Tropical fish mobs, Cod mobs, Warm underwater ruins, Sand, Dirt, ClayKelp, Sea grass, shipwreck |
Another ocean biome variant. It's floor is made of sand with the occasional dirt or clay, and it contains kelp and sea grass. Unlike warm ocean biomes, cod can spawn here. |
|
Cold Ocean
|
Temperature: ? Cod mobs, Salmon mobs, Cold underwater ruins, Gravel, Kelp, Sea grass, Dirt, Sand, shipwreck |
An ocean biome variant. Cold oceans are one of the colder ocean variants, meaning that their floor is made up of gravel instead of sand, although there are scarce patches of dirt and/or sand. Also, salmon are able to spawn in cold ocean biomes. |
|
Warm Deep Ocean
|
Temperature: ? Puffer fish mobs, Tropical fish mobs, Warm underwater ruins, Sand, Kelp, Sea grass, Ocean monuments, Guardians, Elder guardians, shipwreck |
Similar to warm ocean biomes, but because they are a deep ocean variant, they can generate ocean monuments, resulting in the spawning of guardians, elder guardians, prismarine, and sponges. Also, as suggested in the game, lukewarm deep oceans are deeper than normal warm | File:Warm Deep Ocean.png |
Lukewarm Deep Ocean
|
Temperature: ? Puffer fish mobs, Tropical fish mobs, Cod mobs, Warm underwater ruins, Sand, Dirt, Clay, Kelp, Sea grass, Ocean monuments, Guardians, Elder guardians, shipwreck |
Similar to lukewarm ocean biomes, but because they are a deep ocean variant, they can generate ocean monuments, resulting in the spawning of guardians, elder guardians, prismarine, and sponges. Also, as suggested in the game, lukewarm deep oceans are deeper than normal lukewarm oceans. | File:Lukewarm Deep Ocean.png |
Cold Deep Ocean
|
Temperature: ? Cod mobs, Salmon mobs, Cold underwater ruins, Gravel, Kelp, Sea grass, Dirt, Sand, Ocean monuments, Guardians, Elder guardians, shipwreck |
Similar to cold ocean biomes, but like lukewarm deep oceans, ocean monuments are able to generate here, and the sea floor is deeper than it is in normal cold oceans. | File:Cold Deep Ocean.png |
Frozen Deep Ocean
|
Temperature: ? Salmon mobs, Cold underwater ruins, Gravel, Kelp, Sea grass, Ice, Ocean monuments, Guardians, Elder guardians, iceberg, shipwreck, Polar Bear, Stray |
Like frozen ocean biomes, the only fish type that can spawn here is salmon, and the floor is made up of gravel. Frozen deep ocean biomes also contain ocean monuments and a deeper floor than normal oceans, like other deep oceans. Also, the surface of the biome is often ice, with frequent icebergs and blue ice.Polar bear and Stray can also spawn in here. | File:Frozen Deep Ocean.png |
Biome IDs
Each type of biome has its own biome ID, shown in the following tables.
| Name | Resource location | Numeric ID |
|---|---|---|
| The Void | the_void
|
0 |
| Plains | plains
|
1 |
| Sunflower Plains | sunflower_plains
|
2 |
| Snowy Plains | snowy_plains
|
3 |
| Ice Spikes | ice_spikes
|
4 |
| Desert | desert
|
5 |
| Swamp | swamp
|
6 |
| Mangrove Swamp | mangrove_swamp
|
7 |
| Forest | forest
|
8 |
| Flower Forest | flower_forest
|
9 |
| Birch Forest | birch_forest
|
10 |
| Dark Forest | dark_forest
|
11 |
| Old Growth Birch Forest | old_growth_birch_forest
|
12 |
| Old Growth Pine Taiga | old_growth_pine_taiga
|
13 |
| Old Growth Spruce Taiga | old_growth_spruce_taiga
|
14 |
| Taiga | taiga
|
15 |
| Snowy Taiga | snowy_taiga
|
16 |
| Savanna | savanna
|
17 |
| Savanna Plateau | savanna_plateau
|
18 |
| Windswept Hills | windswept_hills
|
19 |
| Windswept Gravelly Hills | windswept_gravelly_hills
|
20 |
| Windswept Forest | windswept_forest
|
21 |
| Windswept Savanna | windswept_savanna
|
22 |
| Jungle | jungle
|
23 |
| Sparse Jungle | sparse_jungle
|
24 |
| Bamboo Jungle | bamboo_jungle
|
25 |
| Badlands | badlands
|
26 |
| Eroded Badlands | eroded_badlands
|
27 |
| Wooded Badlands | wooded_badlands
|
28 |
| Meadow | meadow
|
29 |
| Cherry Grove | cherry_grove
|
30 |
| Grove | grove
|
31 |
| Snowy Slopes | snowy_slopes
|
32 |
| Frozen Peaks | frozen_peaks
|
33 |
| Jagged Peaks | jagged_peaks
|
34 |
| Stony Peaks | stony_peaks
|
35 |
| River | river
|
36 |
| Frozen River | frozen_river
|
37 |
| Beach | beach
|
38 |
| Snowy Beach | snowy_beach
|
39 |
| Stony Shore | stony_shore
|
40 |
| Warm Ocean | warm_ocean
|
41 |
| Lukewarm Ocean | lukewarm_ocean
|
42 |
| Deep Lukewarm Ocean | deep_lukewarm_ocean
|
43 |
| Ocean | ocean
|
44 |
| Deep Ocean | deep_ocean
|
45 |
| Cold Ocean | cold_ocean
|
46 |
| Deep Cold Ocean | deep_cold_ocean
|
47 |
| Frozen Ocean | frozen_ocean
|
48 |
| Deep Frozen Ocean | deep_frozen_ocean
|
49 |
| Mushroom Fields | mushroom_fields
|
50 |
| Dripstone Caves | dripstone_caves
|
51 |
| Lush Caves | lush_caves
|
52 |
| Deep Dark | deep_dark
|
53 |
| Nether Wastes | nether_wastes
|
54 |
| Warped Forest | warped_forest
|
55 |
| Crimson Forest | crimson_forest
|
56 |
| Soul Sand Valley | soul_sand_valley
|
57 |
| Basalt Deltas | basalt_deltas
|
58 |
| The End | the_end
|
59 |
| End Highlands | end_highlands
|
60 |
| End Midlands | end_midlands
|
61 |
| Small End Islands | small_end_islands
|
62 |
| End Barrens | end_barrens
|
63 |
| Name | Resource location | Numeric ID |
|---|---|---|
| Ocean | ocean
|
0 |
| Legacy Frozen Ocean | legacy_frozen_ocean
|
10 |
| Deep Ocean | deep_ocean
|
24 |
| Frozen Ocean | frozen_ocean
|
46 |
| Deep Frozen Ocean | deep_frozen_ocean
|
47 |
| Cold Ocean | cold_ocean
|
44 |
| Deep Cold Ocean | deep_cold_ocean
|
45 |
| Lukewarm Ocean | lukewarm_ocean
|
42 |
| Deep Lukewarm Ocean | deep_lukewarm_ocean
|
43 |
| Warm Ocean | warm_ocean
|
40 |
| Deep Warm Ocean | deep_warm_ocean
|
41 |
| River | river
|
7 |
| Frozen River | frozen_river
|
11 |
| Beach | beach
|
16 |
| Stony Shore | stone_beach
|
25 |
| Snowy Beach | cold_beach
|
26 |
| Forest | forest
|
4 |
| Wooded Hills | forest_hills
|
18 |
| Flower Forest | flower_forest
|
132 |
| Birch Forest | birch_forest
|
27 |
| Birch Forest Hills | birch_forest_hills
|
28 |
| Old Growth Birch Forest | birch_forest_mutated
|
155 |
| Tall Birch Hills | birch_forest_hills_mutated
|
156 |
| Dark Forest | roofed_forest
|
29 |
| Dark Forest Hills | roofed_forest_mutated
|
157 |
| Jungle | jungle
|
21 |
| Jungle Hills | jungle_hills
|
22 |
| Modified Jungle | jungle_mutated
|
149 |
| Sparse Jungle | jungle_edge
|
23 |
| Modified Jungle Edge | jungle_edge_mutated
|
151 |
| Bamboo Jungle | bamboo_jungle
|
48 |
| Bamboo Jungle Hills | bamboo_jungle_hills
|
49 |
| Taiga | taiga
|
5 |
| Taiga Hills | taiga_hills
|
19 |
| Taiga Mountains | taiga_mutated
|
133 |
| Snowy Taiga | cold_taiga
|
30 |
| Snowy Taiga Hills | cold_taiga_hills
|
31 |
| Snowy Taiga Mountains | cold_taiga_mutated
|
158 |
| Old Growth Pine Taiga | mega_taiga
|
32 |
| Giant Tree Taiga Hills | mega_taiga_hills
|
33 |
| Old Growth Spruce Taiga | redwood_taiga_mutated
|
160 |
| Giant Spruce Taiga Hills | redwood_taiga_hills_mutated
|
161 |
| Mushroom Fields | mushroom_island
|
14 |
| Mushroom Field Shore | mushroom_island_shore
|
15 |
| Swamp | swampland
|
6 |
| Swamp Hills | swampland_mutated
|
134 |
| Savanna | savanna
|
35 |
| Savanna Plateau | savanna_plateau
|
36 |
| Windswept Savanna | savanna_mutated
|
163 |
| Shattered Savanna Plateau | savanna_plateau_mutated
|
164 |
| Plains | plains
|
1 |
| Sunflower Plains | sunflower_plains
|
129 |
| Desert | desert
|
2 |
| Desert Hills | desert_hills
|
17 |
| Desert Lakes | desert_mutated
|
130 |
| Snowy Plains | ice_plains
|
12 |
| Snowy Mountains | ice_mountains
|
13 |
| Ice Spikes | ice_plains_spikes
|
140 |
| Windswept Hills | extreme_hills
|
3 |
| Windswept Forest | extreme_hills_plus_trees
|
34 |
| Windswept Gravelly Hills | extreme_hills_mutated
|
131 |
| Gravelly Mountains+ | extreme_hills_plus_trees_mutated
|
162 |
| Mountain Edge | extreme_hills_edge
|
20 |
| Badlands | mesa
|
37 |
| Badlands Plateau | mesa_plateau
|
39 |
| Modified Badlands Plateau | mesa_plateau_mutated
|
167 |
| Wooded Badlands | mesa_plateau_stone
|
38 |
| Modified Wooded Badlands Plateau | mesa_plateau_stone_mutated
|
166 |
| Eroded Badlands | mesa_bryce
|
165 |
| Meadow | meadow
|
186 |
| Grove | grove
|
185 |
| Snowy Slopes | snowy_slopes
|
184 |
| Jagged Peaks | jagged_peaks
|
182 |
| Frozen Peaks | frozen_peaks
|
183 |
| Stony Peaks | stony_peaks
|
189 |
| Lush Caves | lush_caves
|
187 |
| Dripstone Caves | dripstone_caves
|
188 |
| Deep Dark | deep_dark
|
190 |
| Mangrove Swamp | mangrove_swamp
|
191 |
| Nether Wastes | hell
|
8 |
| Crimson Forest | crimson_forest
|
179 |
| Warped Forest | warped_forest
|
180 |
| Soul Sand Valley | soulsand_valley
|
178 |
| Basalt Deltas | basalt_deltas
|
181 |
| The End | the_end
|
9 |
| Cherry Grove | cherry_grove
|
192 |
Biome colors
Biome colors template for 1.7.2 and above.
grass.png
foliage.png
The temperature and rainfall values of a biome are used when determining the colors of a small selection of blocks: grass, grass blocks, some leaves, vines, and other features such as water and the sky. Blocks such as moss stone, mossy stone bricks and the stems of flowers are not affected by biome coloration; despite being ugly and inconsistent, this is completely intentional behavior.[2]
A biome's rainfall value is typically a value from 0.0 to 1.0, and - as stated above - a biome's temperature starts at a given value at sea level (e.g. 2.0 for Desert or -0.5 for Cold Taiga) and decreases by 0.00166667 for each meter above sea level.
Biome grass and foliage colors are selected from two 256x256 colormap images: grass.png and foliage.png. Both colormaps, shown to the right, can be found in assets\minecraft\textures\colormap. The grass.png colormap sets the colors for the grass block top and sides (along with other types of grass, such as tall grass, ferns, double tall grass, etc.). Meanwhile, the foliage.png colormap sets the colors for tree leaves (with the exception of spruce and birch).
Biome colormaps use a triangular gradient by default. However, only the colors in the lower-left half of the image are used, even though the upper-right side of foliage.png is colored. Furthermore, as shown in the template image to the left, only select few pixels are considered when the colormap is read by the game, and are determined by the code below.
The adjusted temperature and adjusted rainfall values (recognized as AdjTemp and AdjRainfall in the code, respectively) are used when determining which biome color to select from the colormap. Treating the bottom-right corner of the colormap as Temperature = 0.0 and Rainfall = 0.0, the adjusted temperature increases to 1.0 along the X-axis, and the adjusted rainfall increases to 1.0 along the Y-axis. The values used to retrieve the colors are computed as follows:
AdjTemp = clamp( Temperature, 0.0, 1.0 ) AdjRainfall = clamp( Rainfall, 0.0, 1.0 ) * AdjTemp
"clamp" limits the range of the temperature and rainfall to 0.0-1.0. The clamped rainfall value is then multiplied by the 0.0-1.0 adjusted temperature value, which brings its value to be inside the lower left triangle. Some biomes' ranges are shown in the template above; the multiplication makes all the line segments point towards the lower right corner.
At borders between or among biomes, the colors of the block and its eight neighbors are computed and the average is used for the final block color.
Exact temperature and rainfall values for biomes can be found in various projects, e.g. this biome code.
Hard-coded colors
Certain biome colors are hard-coded, which means they are locked into the Minecraft code and are not retrievable from any texture file. Thus, they cannot be modified without the use of external tools, such as MCPatcher/OptiFine, that support the use of custom colormaps.
Swampland color
Swampland temperature, which starts at 0.8, is not affected by altitude. Rather, a Perlin noise function is used to gradually vary the temperature of the swampland. When this temperature goes below -0.1, a lush green color is used (0x4C763C) otherwise it is set to a sickly brown (0x6A7039). In addition, the color of the water in swamplands is always multiplied by a very light green tinge (0xE0FFAE).
Roofed forest color
The roofed forest biomes' grass color is retrieved normally, then averaged with a dark green color (0x28340A) to produce the final color.
Mesa color
The color of the sky in two different biomes.
All mesa biomes' grass and foliage have hard-coded colors, which are two tan colors (0x90814D and 0x9E814D respectively). These are not modifiable by grass.png and foliage.png, and are unaffected by temperature.
Other colors
Several other biome colors are set into the game and currently require external tools in order to be changed. This includes blocks such as birch and spruce leaves and water (which have a hard-coded overlay set onto them), and other features such as the sky and fog.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40G | Silver | ||
Videos
Advancements
History
A very old image of biomes work-in-progress. "To the right of the player is a taiga, to the left is either a forest, or woods, I can’t remember. In the distance is probably tundra." ~ Notch
The biomes graph from Notch, prior to beta 1.8. Notice the chicken scratch handwriting, as Notch was working quick to try to get the biomes update out.
The old biomes graph with linear axes.
| alpha | |||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
v1.0.4{{Extension DPL}}<ul><li>[[Spawn Egg|Spawn Egg]]<br/>{{distinguish|Egg|Frogspawn|Dragon Egg|Sniffer Egg|Turtle Egg}}
{{Item
| image = Spawn Egg.png
| extratext = View [[#Gallery|all renders]]
| stackable = Yes (64), the same type of spawn egg only
| renewable = No
}}
{{Many images}}
A '''spawn egg'''<ref group=fn>Known as '''''<Mob>'' Spawn Egg''' {{in|java}} and '''Spawn ''<Mob>''''' {{in|bedrock}}, where ''<Mob>'' is the name of the mob it spawns.</ref> is an [[item]] used to spawn [[mobs]] directly.
== Obtaining ==
Spawn eggs can be obtained only in [[Creative]] mode or using [[commands]]. In Creative mode, the [[player]] can press {{control|pick block}} on an existing mob to obtain their respective egg. Spawn eggs are also available in the Creative inventory. There are 77 spawn eggs {{in|bedrock}} and 75 spawn eggs {{in|java}}.
== Usage ==
A spawn egg is used by pressing {{control|use}} on any surface (top, bottom, or side) with the egg. When used on a top surface, the egg's [[mob]] appears with its feet immediately adjacent to the surface, and its ambient sound is played.
Spawn eggs are not thrown (unlike normal [[egg]]s); the player must be within normal range of the block to use the spawn egg. Ocelot and all monster mobs (except [[shulker]]s, [[piglin]]s, [[hoglin]]s; and in Bedrock Edition, also include [[vindicators]], [[evoker]]s, [[zoglin]]s, [[piglin brute]]s) spawned while on Peaceful difficulty get created and immediately deleted from the world.
The surfaces of blocks are prioritized for spawning; if none are within reach, mobs can also be spawned in [[water]].
=== Dispensers ===
A spawn egg fired from a [[dispenser]] spawns the [[mob]] directly in front of the dispenser. The spawn egg is consumed when fired.
=== Baby mobs ===
If the [[player]] {{control|uses}} a spawn egg on the type of [[mob]] it spawns, and that mob has a baby form, the egg spawns a baby version of the mob. In mobs that can breed, the baby is created by breeding the clicked mob to itself. For instance, using a sheep spawn egg on a [[sheep]] makes a baby sheep with the same wool color.{{only|java}}
Other mobs such as [[evoker]]s, [[vindicator]]s, [[vex]]es, [[piglin brute]]s, [[ravager]]s, [[phantom]]s, [[skeleton]]s, [[pillager]]s, [[creeper]]s and [[wither skeleton]]s do not have a baby variant, so the egg still spawns an adult.
=== Monster spawners ===
All spawn eggs can also be {{Control|used}} on a [[monster spawner]] to change the [[mob]] the monster spawner spawns. {{IN|bedrock}}, spawn eggs for any of the fish mobs spawn them only if the monster spawner is waterlogged.
=== Renaming ===
A spawn egg can be renamed on an [[anvil]], and when used it spawns a [[mob]] with that name appearing over its head. The name can be seen only by aiming at the mob from four or fewer blocks away. This name also appears in [[death messages]] from the mob killing a [[player]]. If the player renames a spawn egg by the names described below, the mob appears described below. If the player renames a [[rabbit]] spawn egg "Toast", the secret skin of the rabbit appears when the egg is used. Naming a spawn egg "Dinnerbone" or "Grumm" causes the mob to appear upside down and show the given name above it. Renaming a [[vindicator]] "Johnny" causes it to act hostile to all mobs except for other illagers. Renaming a [[sheep]] "jeb_" makes the sheep's wool color cycle in a rainbow loop. This doesn't change the color of the wool the sheep drops. Renaming a spawn egg of a [[Hostile mob|hostile mob]] with an [[anvil]] and then spawning the hostile mob with the renamed spawn egg does not prevent the hostile mob from despawning, unlike using a [[Name Tag|name tag]] on the mob.
=== Survival mode ===
Mobs can be spawned with spawn eggs in [[Survival]] mode, but spawn eggs are [[Content inaccessible in Survival|not obtainable in Survival]] without cheats; they can be obtained only using the Creative menu or commands. Unlike in creative, spawn eggs are consumed when used in survival.
== List of spawn eggs ==
There is a spawn egg for almost every mob in the game; exceptions are listed below this table.
{| class="wikitable" data-description="Spawn eggs and availability"
! Egg
! Spawns
! Notes
|-
! colspan="4"| Hostile and neutral mobs
|-
| align="center"| {{InvSprite|Bee Spawn Egg}}
| {{EntityLink|Bee}}
| Bees have 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Blaze Spawn Egg}}
| {{EntityLink|Blaze}}
|
|-
|align="center"| {{InvSprite|Cave Spider Spawn Egg}}
| {{EntityLink|Cave Spider}}
| Cave spiders have a 1% chance of spawning a {{EntityLink|Cave Spider Jockey}}. {{only|bedrock}}
|-
|align="center"| {{InvSprite|Creeper Spawn Egg}}
| {{EntityLink|Creeper}}
| Creepers can never spawn [[Creeper#Charged creeper|charged]].
|-
|align="center"| {{InvSprite|Dolphin Spawn Egg}}
| {{EntityLink|Dolphin}}
| {{IN|bedrock}}, dolphins have 10% chance of spawning as a baby.
|-
|align="center" |{{InvSprite|Drowned Spawn Egg}}
| {{EntityLink|Drowned}}
| Drowned can spawn holding [[trident]]s, [[fishing rod]]s, or [[nautilus shell]]s. Drowned have 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs">{{bug|MC-167377}}</ref>
|-
|align="center"| {{InvSprite|Elder Guardian Spawn Egg}}
| {{EntityLink|Elder Guardian}}
|
|-
|align="center"| {{InvSprite|Ender Dragon Spawn Egg}}
| {{EntityLink|Ender Dragon}}
| Only accessible via commands to prevent accidental destruction of player builds.
|-
|align="center"| {{InvSprite|Enderman Spawn Egg}}
| {{EntityLink|Enderman}}
| Endermen spawn neutral and not holding a block.
|-
|align="center"| {{InvSprite|Endermite Spawn Egg}}
| {{EntityLink|Endermite}}
|
|-
|align="center"| {{InvSprite|Evoker Spawn Egg}}
| {{EntityLink|Evoker}}
|
|-
|align="center"| {{InvSprite|Ghast Spawn Egg}}
| {{EntityLink|Ghast}}
|
|-
|align="center"| {{InvSprite|Goat Spawn Egg}}
| {{EntityLink|Goat}}
|Goats spawn with two horns and have a 5% chance spawning as a baby, and a 2% chance of spawning as a screaming goat.
|-
|align="center"| {{InvSprite|Guardian Spawn Egg}}
| {{EntityLink|Guardian}}
|
|-
|align="center"| {{InvSprite|Hoglin Spawn Egg}}
| {{EntityLink|Hoglin}}
| Hoglins have 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Husk Spawn Egg}}
| {{EntityLink|Husk}}
| Husks have a 5% chance of spawning as a baby. Baby husks have a 5%{{only|java|short=1}} or 15%{{only|bedrock|short=1}} chance of spawning as a {{EntityLink|Chicken Husk Jockey|Chicken Jockey}}. There is also a chance of them holding [[Zombie#Armed zombies|tools, weapons or armor]]. Baby variants are randomly spawned.<ref name="LazilyCodedSpawnEggs"/>
|-
|align="center"| {{InvSprite|Iron Golem Spawn Egg}}
| {{EntityLink|Iron Golem}}
|These golems are neutral like the [[village]] golems.
|-
|align="center"| {{InvSprite|Llama Spawn Egg}}
| {{EntityLink|Llama}}
| Llamas spawn untamed and have a 10% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Magma Cube Spawn Egg}}
| {{EntityLink|Magma Cube}}
| Magma cubes spawn with a random size.
|-
|align="center"| {{InvSprite|Panda Spawn Egg}}
| {{EntityLink|Panda}}
| Pandas spawn with a random personality and have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Phantom Spawn Egg}}
| {{EntityLink|Phantom}}
|
|-
|align="center"| {{InvSprite|Piglin Spawn Egg}}
| {{EntityLink|Piglin}}
| Piglins have a 25%{{only|Java|short=1}} or 5%{{only|bedrock|short=1}} chance of spawning as a baby. They may also spawn with an [[enchanted]] [[crossbow]] or [[golden sword]] and [[golden armor]].
|-
|align="center"| {{InvSprite|Piglin Brute Spawn Egg}}
| {{EntityLink|Piglin Brute}}
| Piglin brutes never spawn with armor.
|-
|align="center"| {{InvSprite|Pillager Spawn Egg}}
| {{EntityLink|Pillager}}
| Pillagers have a chance of spawning with an [[enchanted]] [[crossbow]].
|-
|align="center"| {{InvSprite|Polar Bear Spawn Egg}}
| {{EntityLink|Polar Bear}}
| Polar bears have a 10% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Ravager Spawn Egg}}
| {{EntityLink|Ravager}}
| Ravagers never spawn being ridden by [[illager]]s.
|-
|align="center"| {{InvSprite|Shulker Spawn Egg}}
| {{EntityLink|Shulker}}
| Shulkers spawn undyed. Their orientation is also dependent on where the shulker is placed.
|-
|align="center"| {{InvSprite|Silverfish Spawn Egg}}
| {{EntityLink|Silverfish}}
|
|-
|align="center"| {{InvSprite|Skeleton Spawn Egg}}
| {{EntityLink|Skeleton}}
|[[Skeleton]] eggs used in the [[Overworld]] and [[the End]] always spawn regular [[skeleton]]s.<br>{{IN|bedrock}}, eggs used in [[the Nether]] have an 80% chance to spawn [[wither skeleton]]s.<br>{{IN|bedrock}}, eggs used in [[Snowy Tundra]], [[Ice Spikes]], [[Snowy Mountains]], [[Frozen River]], [[Frozen Ocean]], [[Deep Frozen Ocean]] and [[Legacy Frozen Ocean]] [[biome]]s have an 80% chance to spawn [[stray]]s, if spawned with a clear view of the sky. They may also spawn with an [[enchanted]] [[bow]] and [[armor]].
|-
|align="center"| {{InvSprite|Slime Spawn Egg}}
| {{EntityLink|Slime}}
| Slimes spawn with a random size.
|-
|align="center"| {{InvSprite|Spider Spawn Egg}}
| {{EntityLink|Spider}}
| Spiders have a 1% chance to spawn a {{EntityLink|Spider Jockey}}.
|-
|align="center"| {{InvSprite|Stray Spawn Egg}}
| {{EntityLink|Stray}}
| Strays may spawn with an [[enchanted]] [[bow]] and [[armor]].
|-
|align="center"| {{InvSprite|Trader Llama Spawn Egg}}
| {{EntityLink|Trader Llama}}
|
|-
|align="center"| {{InvSprite|Vex Spawn Egg}}
| {{EntityLink|Vex}}
|
|-
|align="center"| {{InvSprite|Vindicator Spawn Egg}}
| {{EntityLink|Vindicator}}
| Vindicators never spawn as captains.{{only|bedrock}} They may spawn with an [[enchanted]] [[axe]].
|-
|align="center"| {{InvSprite|Warden Spawn Egg}}
| {{EntityLink|Warden}}
|
|-
|align="center"| {{InvSprite|Witch Spawn Egg}}
| {{EntityLink|Witch}}
|
|-
|align="center"| {{InvSprite|Wither Spawn Egg}}
| {{EntityLink|Wither}}
| Only accessible via commands to prevent accidental destruction of player builds.
|-
|align="center"| {{InvSprite|Wither Skeleton Spawn Egg}}
| {{EntityLink|Wither Skeleton}}
|
|-
|align="center"| {{InvSprite|Wolf Spawn Egg}}
| {{EntityLink|Wolf}}
| Wolves spawn untamed and neutral. Wolves have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Zoglin Spawn Egg}}
| {{EntityLink|Zoglin}}
|
|-
|align="center"| {{InvSprite|Zombie Spawn Egg}}
| {{EntityLink|Zombie}}
| Zombies do not spawn as [[zombie villager]]s, but they have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> There is also a chance of them holding [[Zombie#Geared zombies|tools, weapons or armor]]. A baby zombie has a 5%{{only|java|short=1}} or 15%{{only|bedrock}} chance of spawning as a {{EntityLink|Chicken Jockey}}.
|-
|align="center"| {{InvSprite|Zombie Villager Spawn Egg}}
| {{EntityLink|Zombie Villager}}
| Zombie villagers' professions are randomized.{{only|Java}} Their outfit depends on the biome, and they have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> A baby zombie villager has a 5%{{only|java|short=1}} or 15%{{only|bedrock}} chance of spawning as a {{EntityLink|Chicken Zombie Villager Jockey|Chicken Jockey}}.
{{IN|bedrock}}, they never spawn with equipment.
|-
|align="center"| {{InvSprite|Zombified Piglin Spawn Egg}}
| {{EntityLink|Zombified Piglin}}
| Zombified piglins spawn neutral and have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> A baby zombified piglin has a 5% chance of spawning as a {{EntityLink|Chicken Zombified Piglin Jockey|Chicken Jockey}}.{{only|java|short=1}} They may also spawn with an [[enchanted]] [[sword]].
|-
!colspan="4"| Passive mobs
|-
|align="center"| {{InvSprite|Spawn Agent}}
| {{EntityLink|Agent}}
|
|-
|align="center"| {{InvSprite|Allay Spawn Egg}}
| {{EntityLink|Allay}}
|
|-
|align="center"| {{InvSprite|Axolotl Spawn Egg}}
| {{EntityLink|Axolotl}}
|Axolotls' skins are randomized and have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Bat Spawn Egg}}
| {{EntityLink|Bat}}
| If the player is far enough away when using the spawn egg on the bottom of an opaque block, the bat hangs upside down from it.
|-
|align="center"| {{InvSprite|Camel Spawn Egg}}
| {{EntityLink|Camel}}
|
|-
|align="center"| {{InvSprite|Cat Spawn Egg}}
| {{EntityLink|Cat}}
| Cats' skins are randomized and always spawn stray cats. Cats have a 25% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Chicken Spawn Egg}}
| {{EntityLink|Chicken}}
| Chickens have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Cod Spawn Egg}}
| {{EntityLink|Cod}}
|Cods have a 0% chance of spawning as a baby. Baby cods can only be found naturally.
|-
|align="center"| {{InvSprite|Cow Spawn Egg}}
| {{EntityLink|Cow}}
| Cows have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Donkey Spawn Egg}}
| {{EntityLink|Donkey}}
| Donkeys spawn untamed and have a 20% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Fox Spawn Egg}}
| {{EntityLink|Fox}}
| Foxes spawn untrusting, with their skins depending on the biome. They can spawn holding items and have 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Frog Spawn Egg}}
| {{EntityLink|Frog}}
| Frog skins are biome-dependent.
|-
|align="center"| {{InvSprite|Glow Squid Spawn Egg}}
| {{EntityLink|Glow Squid}}
| {{IN|bedrock}}, glow squids have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Horse Spawn Egg}}
| {{EntityLink|Horse}}
| Horses spawn untamed and have a 20% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Mooshroom Spawn Egg}}
| {{EntityLink|Mooshroom}}
| Mooshrooms always spawn red and have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Mule Spawn Egg}}
| {{EntityLink|Mule}}
| Mules have a 20% chance of spawning as a baby.
|-
|align=“center” | {{InvSprite|Spawn NPC}}
| {{EntityLink|NPC}}
|There is an equal chance of spawning each of the 5 variants of this mob from the egg.
|-
|align="center"| {{InvSprite|Ocelot Spawn Egg}}
| {{EntityLink|Ocelot}}
| Ocelots spawn untrusting.<br>{{frac|1|7}} of the time (14.3%), an ocelot spawns with two ocelot kittens.
|-
|align="center"| {{InvSprite|Parrot Spawn Egg}}
| {{EntityLink|Parrot}}
| Parrots spawn untamed and with a random color.
|-
|align="center"| {{InvSprite|Pig Spawn Egg}}
| {{EntityLink|Pig}}
| Pigs spawn without a [[saddle]] and have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Pufferfish Spawn Egg}}
| {{EntityLink|Pufferfish}}
|
|-
|align="center"| {{InvSprite|Rabbit Spawn Egg}}
| {{EntityLink|Rabbit}}
| Rabbit skins are random and biome-dependent. The black-and-white rabbit spawns only if the spawn egg is renamed <code>[[Rabbit#Toast|Toast]]</code>. Rabbits have a 25% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Salmon Spawn Egg}}
| {{EntityLink|Salmon}}
| {{IN|bedrock}}, salmon spawn with a random size.
|-
|align="center"| {{InvSprite|Sheep Spawn Egg}}
| {{EntityLink|Sheep}}
| Sheep spawn with the colors that can appear naturally; see {{slink|Sheep|Spawning}} for details. Sheep have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Skeleton Horse Spawn Egg}}
| {{EntityLink|Skeleton Horse}}
| Skeleton horses have a 20% chance of spawning as a baby and never spawn as a skeleton trap.
|-
|align="center"| {{InvSprite|Sniffer Spawn Egg}}
| {{EntityLink|Sniffer}}
|Baby sniffers can also be spawned by the [[Sniffer Egg|Sniffer Egg.]]
|-
|align="center"| {{InvSprite|Snow Golem Spawn Egg}}
| {{EntityLink|Snow Golem}}
|
|-
|align="center"| {{InvSprite|Squid Spawn Egg}}
| {{EntityLink|Squid}}
| {{IN|bedrock}}, squid have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Strider Spawn Egg}}
| {{EntityLink|Strider}}
| Striders have a {{frac|1|10}} chance of spawning ridden by a baby strider and a {{frac|1|30}} chance of spawning ridden by a [[zombified piglin]].
|-
|align="center"| {{InvSprite|Tadpole Spawn Egg}}
| {{EntityLink|Tadpole}}
| Also spawned from [[frogspawn]].
|-
|align="center"| {{InvSprite|Tropical Fish Spawn Egg}}
| {{EntityLink|Tropical Fish}}
| Shapes, colors, and patterns are randomized, though 90% of the time the tropical fish will spawn as 1 of the 22 uniquely-named variants.
|-
|align="center"| {{InvSprite|Turtle Spawn Egg}}
| {{EntityLink|Turtle}}
| Turtles have a 10% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Villager Spawn Egg}}
| {{EntityLink|Villager}}
| Villagers' professions are randomized{{only|bedrock|short=1}}<ref>{{bug|MCPE-46034}}</ref> or unemployed{{only|java|short=1}}, but their outfit is biome-dependent. They have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Wandering Trader Spawn Egg}}
| {{EntityLink|Wandering Trader}}
| {{IN|bedrock}}, wandering traders always spawn with two leashed trader llamas.
|-
|align="center"| {{InvSprite|Zombie Horse Spawn Egg}}
| {{EntityLink|Zombie Horse}}
| Zombie horses have a 20% chance of spawning as a baby.
|}
=== Mobs without spawn eggs ===
The following mobs do not have explicitly defined spawn eggs. Custom spawn eggs can be created with a custom NBT tag that changes the spawned entity, however no spawn egg explicitly associated with any of the mobs exist.
{| class="wikitable" data-description="spawn eggs and availability"
! Mob
! Reason
|-
! colspan="2" | Variants
|-
! {{EntityLink|Brown Mooshroom}}
| Shares ID with red variant
|-
! colspan="2" | Other mobs
|-
! {{EntityLink|Giant}}
| Unused<ref>{{bug|MC-257115|||WAI}}</ref>
|-
! {{EntityLink|Illusioner}}
| Unused<ref>{{bug|MC-257115|||WAI}}</ref>
|}
=== Education Edition spawn eggs ===
These spawn eggs exist {{in|education}} and {{in|bedrock}}:
* {{InvSprite|Spawn Agent}} {{EntityLink|Agent}}
* {{InvSprite|Spawn NPC}} {{EntityLink|NPC}}
The NPC and agent can both be spawned {{in|bedrock}}, however, the agent is not visible or interactable in any way, though it still prevents the placing of blocks and entities.
=== Minecraft Earth spawn eggs ===
These unused spawn egg textures existed {{in|earth}}:
* {{InvSprite|Cluckshroom Spawn Egg}} {{EntityLink|Cluckshroom}}
* {{InvSprite|Horned Sheep Spawn Egg}} {{EntityLink|Horned Sheep}}
* {{InvSprite|Jumbo Rabbit Spawn Egg}} {{EntityLink|Jumbo Rabbit}}
* {{InvSprite|Moobloom Spawn Egg}} {{EntityLink|Moobloom}}
=== April Fools spawn eggs ===
* {{InvSprite|Moon Cow Spawn Egg}} {{EntityLink|Moon Cow}}
== Sounds ==
When a mob is spawned, it immediately makes its ambient sound.
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Allay Spawn Egg
|spritetype=item
|nameid=allay_spawn_egg
|form=item}}
{{ID table
|displayname=Axolotl Spawn Egg
|spritetype=item
|nameid=axolotl_spawn_egg
|form=item}}
{{ID table
|displayname=Bat Spawn Egg
|spritetype=item
|nameid=bat_spawn_egg
|form=item}}
{{ID table
|displayname=Bee Spawn Egg
|spritetype=item
|nameid=bee_spawn_egg
|form=item}}
{{ID table
|displayname=Blaze Spawn Egg
|spritetype=item
|nameid=blaze_spawn_egg
|form=item}}
{{ID table
|displayname=Camel Spawn Egg
|spritetype=item
|nameid=camel_spawn_egg
|form=item}}
{{ID table
|displayname=Cat Spawn Egg
|spritetype=item
|nameid=cat_spawn_egg
|form=item}}
{{ID table
|displayname=Cave Spider Spawn Egg
|spritetype=item
|nameid=cave_spider_spawn_egg
|form=item}}
{{ID table
|displayname=Chicken Spawn Egg
|spritetype=item
|nameid=chicken_spawn_egg
|form=item}}
{{ID table
|displayname=Cod Spawn Egg
|spritetype=item
|nameid=cod_spawn_egg
|form=item}}
{{ID table
|displayname=Cow Spawn Egg
|spritetype=item
|nameid=cow_spawn_egg
|form=item}}
{{ID table
|displayname=Creeper Spawn Egg
|spritetype=item
|nameid=creeper_spawn_egg
|form=item}}
{{ID table
|displayname=Dolphin Spawn Egg
|spritetype=item
|nameid=dolphin_spawn_egg
|form=item}}
{{ID table
|displayname=Donkey Spawn Egg
|spritetype=item
|nameid=donkey_spawn_egg
|form=item}}
{{ID table
|displayname=Drowned Spawn Egg
|spritetype=item
|nameid=drowned_spawn_egg
|form=item}}
{{ID table
|displayname=Elder Guardian Spawn Egg
|spritetype=item
|nameid=elder_guardian_spawn_egg
|form=item}}
{{ID table
|displayname=Ender Dragon Spawn Egg
|spritetype=item
|nameid=ender_dragon_spawn_egg
|form=item}}
{{ID table
|displayname=Enderman Spawn Egg
|spritetype=item
|nameid=enderman_spawn_egg
|form=item}}
{{ID table
|displayname=Endermite Spawn Egg
|spritetype=item
|nameid=endermite_spawn_egg
|form=item}}
{{ID table
|displayname=Evoker Spawn Egg
|spritetype=item
|nameid=evoker_spawn_egg
|form=item}}
{{ID table
|displayname=Fox Spawn Egg
|spritetype=item
|nameid=fox_spawn_egg
|form=item}}
{{ID table
|displayname=Frog Spawn Egg
|spritetype=item
|nameid=frog_spawn_egg
|form=item}}
{{ID table
|displayname=Ghast Spawn Egg
|spritetype=item
|nameid=ghast_spawn_egg
|form=item}}
{{ID table
|displayname=Glow Squid Spawn Egg
|spritename=glow-squid-spawn-egg
|spritetype=item
|nameid=glow_squid_spawn_egg
|form=item}}
{{ID table
|displayname=Goat Spawn Egg
|spritetype=item
|nameid=Goat_spawn_egg
|form=item}}
{{ID table
|displayname=Guardian Spawn Egg
|spritetype=item
|nameid=guardian_spawn_egg
|form=item}}
{{ID table
|displayname=Hoglin Spawn Egg
|spritetype=item
|nameid=hoglin_spawn_egg
|form=item}}
{{ID table
|displayname=Horse Spawn Egg
|spritetype=item
|nameid=horse_spawn_egg
|form=item}}
{{ID table
|displayname=Husk Spawn Egg
|spritetype=item
|nameid=husk_spawn_egg
|form=item}}
{{ID table
|displayname=Iron Golem Spawn Egg
|spritetype=item
|nameid=iron_golem_spawn_egg
|form=item}}
{{ID table
|displayname=Llama Spawn Egg
|spritetype=item
|nameid=llama_spawn_egg
|form=item}}
{{ID table
|displayname=Magma Cube Spawn Egg
|spritetype=item
|nameid=magma_cube_spawn_egg
|form=item}}
{{ID table
|displayname=Mooshroom Spawn Egg
|spritetype=item
|nameid=mooshroom_spawn_egg
|form=item}}
{{ID table
|displayname=Mule Spawn Egg
|spritetype=item
|nameid=mule_spawn_egg
|form=item}}
{{ID table
|displayname=Ocelot Spawn Egg
|spritetype=item
|nameid=ocelot_spawn_egg
|form=item}}
{{ID table
|displayname=Panda Spawn Egg
|spritetype=item
|nameid=panda_spawn_egg
|form=item}}
{{ID table
|displayname=Parrot Spawn Egg
|spritetype=item
|nameid=parrot_spawn_egg
|form=item}}
{{ID table
|displayname=Phantom Spawn Egg
|spritetype=item
|nameid=phantom_spawn_egg
|form=item}}
{{ID table
|displayname=Pig Spawn Egg
|spritetype=item
|nameid=pig_spawn_egg
|form=item}}
{{ID table
|displayname=Piglin Spawn Egg
|spritetype=item
|nameid=piglin_spawn_egg
|form=item}}
{{ID table
|displayname=Piglin Brute Spawn Egg
|spritetype=item
|nameid=piglin_brute_spawn_egg
|form=item}}
{{ID table
|displayname=Pillager Spawn Egg
|spritetype=item
|nameid=pillager_spawn_egg
|form=item}}
{{ID table
|displayname=Polar Bear Spawn Egg
|spritetype=item
|nameid=polar_bear_spawn_egg
|form=item}}
{{ID table
|displayname=Pufferfish Spawn Egg
|spritetype=item
|nameid=pufferfish_spawn_egg
|form=item}}
{{ID table
|displayname=Rabbit Spawn Egg
|spritetype=item
|nameid=rabbit_spawn_egg
|form=item}}
{{ID table
|displayname=Ravager Spawn Egg
|spritetype=item
|nameid=ravager_spawn_egg
|form=item}}
{{ID table
|displayname=Salmon Spawn Egg
|spritetype=item
|nameid=salmon_spawn_egg
|form=item}}
{{ID table
|displayname=Sheep Spawn Egg
|spritetype=item
|nameid=sheep_spawn_egg
|form=item}}
{{ID table
|displayname=Shulker Spawn Egg
|spritetype=item
|nameid=shulker_spawn_egg
|form=item}}
{{ID table
|displayname=Silverfish Spawn Egg
|spritetype=item
|nameid=silverfish_spawn_egg
|form=item}}
{{ID table
|displayname=Skeleton Spawn Egg
|spritetype=item
|nameid=skeleton_spawn_egg
|form=item}}
{{ID table
|displayname=Skeleton Horse Spawn Egg
|spritetype=item
|nameid=skeleton_horse_spawn_egg
|form=item}}
{{ID table
|displayname=Slime Spawn Egg
|spritetype=item
|nameid=slime_spawn_egg
|form=item}}
{{ID table
|displayname=Sniffer Spawn Egg
|spritetype=item
|nameid=sniffer_spawn_egg
|form=item}}
{{ID table
|displayname=Snow Golem Spawn Egg
|spritetype=item
|nameid=snow_golem_spawn_egg
|form=item}}
{{ID table
|displayname=Spider Spawn Egg
|spritetype=item
|nameid=spider_spawn_egg
|form=item}}
{{ID table
|displayname=Squid Spawn Egg
|spritetype=item
|nameid=squid_spawn_egg
|form=item}}
{{ID table
|displayname=Stray Spawn Egg
|spritetype=item
|nameid=stray_spawn_egg
|form=item}}
{{ID table
|displayname=Strider Spawn Egg
|spritetype=item
|nameid=strider_spawn_egg
|form=item}}
{{ID table
|displayname=Tadpole Spawn Egg
|spritetype=item
|nameid=tadpole_spawn_egg
|form=item}}
{{ID table
|displayname=Trader Llama Spawn Egg
|spritetype=item
|nameid=trader_llama_spawn_egg
|form=item}}
{{ID table
|displayname=Tropical Fish Spawn Egg
|spritetype=item
|nameid=tropical_fish_spawn_egg
|form=item}}
{{ID table
|displayname=Turtle Spawn Egg
|spritetype=item
|nameid=turtle_spawn_egg
|form=item}}
{{ID table
|displayname=Vex Spawn Egg
|spritetype=item
|nameid=vex_spawn_egg
|form=item}}
{{ID table
|displayname=Villager Spawn Egg
|spritetype=item
|nameid=villager_spawn_egg
|form=item}}
{{ID table
|displayname=Vindicator Spawn Egg
|spritetype=item
|nameid=vindicator_spawn_egg
|form=item}}
{{ID table
|displayname=Wandering Trader Spawn Egg
|spritetype=item
|nameid=wandering_trader_spawn_egg
|form=item}}
{{ID table
|displayname=Warden Spawn Egg
|spritetype=item
|nameid=warden_spawn_egg
|form=item}}
{{ID table
|displayname=Witch Spawn Egg
|spritetype=item
|nameid=witch_spawn_egg
|form=item}}
{{ID table
|displayname=Wither Spawn Egg
|spritetype=item
|nameid=wither_spawn_egg
|form=item}}
{{ID table
|displayname=Wither Skeleton Spawn Egg
|spritetype=item
|nameid=wither_skeleton_spawn_egg
|form=item}}
{{ID table
|displayname=Wolf Spawn Egg
|spritetype=item
|nameid=wolf_spawn_egg
|form=item}}
{{ID table
|displayname=Zoglin Spawn Egg
|spritetype=item
|nameid=zoglin_spawn_egg
|form=item}}
{{ID table
|displayname=Zombie Spawn Egg
|spritetype=item
|nameid=zombie_spawn_egg
|form=item}}
{{ID table
|displayname=Zombie Horse Spawn Egg
|spritetype=item
|nameid=zombie_horse_spawn_egg
|form=item}}
{{ID table
|displayname=Zombie Villager Spawn Egg
|spritetype=item
|nameid=zombie_villager_spawn_egg
|form=item}}
{{ID table
|displayname=Zombified Piglin Spawn Egg
|spritetype=item
|nameid=zombified_piglin_spawn_egg
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=item.spawn_egg.name
|spritename=chicken-spawn-egg
|spritetype=item
|nameid=spawn_egg
|aliasid=spawn_egg / 0
|id=718
|form=item
|translationkey=-}}
{{ID table
|displayname=Spawn Agent
|spritetype=item
|nameid=agent_spawn_egg
|aliasid=spawn_egg / 56
|id=489
|form=item
|translationkey=item.spawn_egg.entity.agent.name}}
{{ID table
|displayname=Spawn Allay
|spritename=Allay Spawn Egg
|spritetype=item
|nameid=allay_spawn_egg
|aliasid=spawn_egg / 134
|id=639
|form=item
|translationkey=item.spawn_egg.entity.allay.name}}
{{ID table
|displayname=Spawn Axolotl
|spritename=Axolotl Spawn Egg
|spritetype=item
|nameid=axolotl_spawn_egg
|aliasid=spawn_egg / 130
|id=503
|form=item
|translationkey=item.spawn_egg.entity.axolotl.name}}
{{ID table
|displayname=Spawn Bat
|spritetype=item
|nameid=bat_spawn_egg
|aliasid=spawn_egg / 19
|id=455
|form=item
|translationkey=item.spawn_egg.entity.bat.name}}
{{ID table
|displayname=Spawn Bee
|spritetype=item
|nameid=bee_spawn_egg
|aliasid=spawn_egg / 122
|id=496
|form=item
|translationkey=item.spawn_egg.entity.bee.name}}
{{ID table
|displayname=Spawn Blaze
|spritetype=item
|nameid=blaze_spawn_egg
|aliasid=spawn_egg / 43
|id=458
|form=item
|translationkey=item.spawn_egg.entity.blaze.name}}
{{ID table
|displayname=Spawn Camel
|spritename=Camel Spawn Egg
|spritetype=item
|nameid=camel_spawn_egg
|aliasid=spawn_egg / 138
|id=663
|form=item
|translationkey=item.spawn_egg.entity.camel.name}}
{{ID table
|displayname=Spawn Cat
|spritetype=item
|nameid=cat_spawn_egg
|aliasid=spawn_egg / 75
|id=490
|form=item
|translationkey=item.spawn_egg.entity.cat.name}}
{{ID table
|displayname=Spawn Cave Spider
|spritetype=item
|nameid=cave_spider_spawn_egg
|aliasid=spawn_egg / 40
|id=459
|form=item
|translationkey=item.spawn_egg.entity.cave_spider.name}}
{{ID table
|displayname=Spawn Chicken
|spritetype=item
|nameid=chicken_spawn_egg
|aliasid=spawn_egg / 10
|id=437
|form=item
|translationkey=item.spawn_egg.entity.chicken.name}}
{{ID table
|displayname=Spawn Cod
|spritetype=item
|nameid=cod_spawn_egg
|aliasid=spawn_egg / 112
|id=482
|form=item
|translationkey=item.spawn_egg.entity.cod.name}}
{{ID table
|displayname=Spawn Cow
|spritetype=item
|nameid=cow_spawn_egg
|aliasid=spawn_egg / 11
|id=438
|form=item
|translationkey=item.spawn_egg.entity.cow.name}}
{{ID table
|displayname=Spawn Creeper
|spritetype=item
|nameid=creeper_spawn_egg
|aliasid=spawn_egg / 33
|id=443
|form=item
|translationkey=item.spawn_egg.entity.creeper.name}}
{{ID table
|displayname=Spawn Dolphin
|spritetype=item
|nameid=dolphin_spawn_egg
|aliasid=spawn_egg / 31
|id=486
|form=item
|translationkey=item.spawn_egg.entity.dolphin.name}}
{{ID table
|displayname=Spawn Donkey
|spritetype=item
|nameid=donkey_spawn_egg
|aliasid=spawn_egg / 24
|id=467
|form=item
|translationkey=item.spawn_egg.entity.donkey.name}}
{{ID table
|displayname=Spawn Drowned
|spritetype=item
|nameid=drowned_spawn_egg
|aliasid=spawn_egg / 110
|id=485
|form=item
|translationkey=item.spawn_egg.entity.drowned.name}}
{{ID table
|displayname=Spawn Elder Guardian
|spritetype=item
|nameid=elder_guardian_spawn_egg
|aliasid=spawn_egg / 50
|id=473
|form=item
|translationkey=item.spawn_egg.entity.elder_guardian.name}}
{{ID table
|displayname=Spawn Ender Dragon
|spritetype=item
|nameid=ender_dragon_spawn_egg
|aliasid=spawn_egg / 53
|id=508
|form=item
|translationkey=item.spawn_egg.entity.ender_dragon.name}}
{{ID table
|displayname=Spawn Enderman
|spritetype=item
|nameid=enderman_spawn_egg
|aliasid=spawn_egg / 38
|id=444
|form=item
|translationkey=item.spawn_egg.entity.enderman.name}}
{{ID table
|displayname=Spawn Endermite
|spritetype=item
|nameid=endermite_spawn_egg
|aliasid=spawn_egg / 55
|id=462
|form=item
|translationkey=item.spawn_egg.entity.endermite.name}}
{{ID table
|displayname=Spawn Evoker
|spritetype=item
|nameid=evoker_spawn_egg
|aliasid=spawn_egg / 104
|id=477
|form=item
|translationkey=item.spawn_egg.entity.evocation_illager.name}}
{{ID table
|displayname=Spawn Fox
|spritetype=item
|nameid=fox_spawn_egg
|aliasid=spawn_egg / 121
|id=492
|form=item
|translationkey=item.spawn_egg.entity.fox.name}}
{{ID table
|displayname=Spawn Frog
|spritetype=item
|nameid=frog_spawn_egg
|aliasid=spawn_egg / 132
|id=636
|form=item
|translationkey=item.spawn_egg.entity.frog.name}}
{{ID table
|displayname=Spawn Ghast
|spritetype=item
|nameid=ghast_spawn_egg
|aliasid=spawn_egg / 41
|id=456
|form=item
|translationkey=item.spawn_egg.entity.ghast.name}}
{{ID table
|displayname=Spawn Glow Squid
|spritename=glow-squid-spawn-egg
|spritetype=item
|nameid=glow_squid_spawn_egg
|aliasid=spawn_egg / 129
|id=505
|form=item
|translationkey=item.spawn_egg.entity.glow_squid.name}}
{{ID table
|displayname=Spawn Goat
|spritename=spawn-goat
|spritetype=item
|nameid=goat_spawn_egg
|aliasid=spawn_egg / 128
|id=504
|form=item
|translationkey=item.spawn_egg.entity.goat.name}}
{{ID table
|displayname=Spawn Guardian
|spritetype=item
|nameid=guardian_spawn_egg
|aliasid=spawn_egg / 49
|id=463
|form=item
|translationkey=item.spawn_egg.entity.guardian.name}}
{{ID table
|displayname=Spawn Hoglin
|spritetype=item
|nameid=hoglin_spawn_egg
|aliasid=spawn_egg / 124
|id=498
|form=item
|translationkey=item.spawn_egg.entity.hoglin.name}}
{{ID table
|displayname=Spawn Horse
|spritetype=item
|nameid=horse_spawn_egg
|aliasid=spawn_egg / 23
|id=460
|form=item
|translationkey=item.spawn_egg.entity.horse.name}}
{{ID table
|displayname=Spawn Husk
|spritetype=item
|nameid=husk_spawn_egg
|aliasid=spawn_egg / 47
|id=465
|form=item
|translationkey=item.spawn_egg.entity.husk.name}}
{{ID table
|displayname=Spawn Iron Golem
|spritetype=item
|nameid=iron_golem_spawn_egg
|aliasid=spawn_egg / 20
|id=506
|form=item
|translationkey=item.spawn_egg.entity.iron_golem.name}}
{{ID table
|displayname=Spawn Llama
|spritetype=item
|nameid=llama_spawn_egg
|aliasid=spawn_egg / 29
|id=475
|form=item
|translationkey=item.spawn_egg.entity.llama.name}}
{{ID table
|displayname=Spawn Magma Cube
|spritetype=item
|nameid=magma_cube_spawn_egg
|aliasid=spawn_egg / 42
|id=457
|form=item
|translationkey=item.spawn_egg.entity.magma_cube.name}}
{{ID table
|displayname=Spawn Mooshroom
|spritetype=item
|nameid=mooshroom_spawn_egg
|aliasid=spawn_egg / 16
|id=442
|form=item
|translationkey=item.spawn_egg.entity.mooshroom.name}}
{{ID table
|displayname=Spawn Mule
|spritetype=item
|nameid=mule_spawn_egg
|aliasid=spawn_egg / 25
|id=468
|form=item
|translationkey=item.spawn_egg.entity.mule.name}}
{{ID table
|displayname=Spawn NPC
|spritetype=item
|nameid=npc_spawn_egg
|aliasid=spawn_egg / 51
|id=472
|form=item
|translationkey=item.spawn_egg.entity.npc.name}}
{{ID table
|displayname=Spawn Ocelot
|spritetype=item
|nameid=ocelot_spawn_egg
|aliasid=spawn_egg / 22
|id=453
|form=item
|translationkey=item.spawn_egg.entity.ocelot.name}}
{{ID table
|displayname=Spawn Panda
|spritetype=item
|nameid=panda_spawn_egg
|aliasid=spawn_egg / 113
|id=491
|form=item
|translationkey=item.spawn_egg.entity.panda.name}}
{{ID table
|displayname=Spawn Parrot
|spritetype=item
|nameid=parrot_spawn_egg
|aliasid=spawn_egg / 30
|id=480
|form=item
|translationkey=item.spawn_egg.entity.parrot.name}}
{{ID table
|displayname=Spawn Phantom
|spritetype=item
|nameid=phantom_spawn_egg
|aliasid=spawn_egg / 58
|id=488
|form=item
|translationkey=item.spawn_egg.entity.phantom.name}}
{{ID table
|displayname=Spawn Pig
|spritetype=item
|nameid=pig_spawn_egg
|aliasid=spawn_egg / 12
|id=439
|form=item
|translationkey=item.spawn_egg.entity.pig.name}}
{{ID table
|displayname=Spawn Piglin Brute
|spritetype=item
|nameid=piglin_brute_spawn_egg
|aliasid=spawn_egg / 127
|id=501
|form=item
|translationkey=item.spawn_egg.entity.piglin_brute.name}}
{{ID table
|displayname=Spawn Piglin
|spritetype=item
|nameid=piglin_spawn_egg
|aliasid=spawn_egg / 123
|id=499
|form=item
|translationkey=item.spawn_egg.entity.piglin.name}}
{{ID table
|displayname=Spawn Pillager
|spritetype=item
|nameid=pillager_spawn_egg
|aliasid=spawn_egg / 114
|id=493
|form=item
|translationkey=item.spawn_egg.entity.pillager.name}}
{{ID table
|displayname=Spawn Polar Bear
|spritetype=item
|nameid=polar_bear_spawn_egg
|aliasid=spawn_egg / 28
|id=474
|form=item
|translationkey=item.spawn_egg.entity.polar_bear.name}}
{{ID table
|displayname=Spawn Pufferfish
|spritetype=item
|nameid=pufferfish_spawn_egg
|aliasid=spawn_egg / 108
|id=483
|form=item
|translationkey=item.spawn_egg.entity.pufferfish.name}}
{{ID table
|displayname=Spawn Rabbit
|spritetype=item
|nameid=rabbit_spawn_egg
|aliasid=spawn_egg / 18
|id=461
|form=item
|translationkey=item.spawn_egg.entity.rabbit.name}}
{{ID table
|displayname=Spawn Ravager
|spritetype=item
|nameid=ravager_spawn_egg
|aliasid=spawn_egg / 59
|id=495
|form=item
|translationkey=item.spawn_egg.entity.ravager.name}}
{{ID table
|displayname=Spawn Salmon
|spritetype=item
|nameid=salmon_spawn_egg
|aliasid=spawn_egg / 109
|id=484
|form=item
|translationkey=item.spawn_egg.entity.salmon.name}}
{{ID table
|displayname=Spawn Sheep
|spritetype=item
|nameid=sheep_spawn_egg
|aliasid=spawn_egg / 13
|id=440
|form=item
|translationkey=item.spawn_egg.entity.sheep.name}}
{{ID table
|displayname=Spawn Shulker
|spritetype=item
|nameid=shulker_spawn_egg
|aliasid=spawn_egg / 54
|id=471
|form=item
|translationkey=item.spawn_egg.entity.shulker.name}}
{{ID table
|displayname=Spawn Silverfish
|spritetype=item
|nameid=silverfish_spawn_egg
|aliasid=spawn_egg / 39
|id=445
|form=item
|translationkey=item.spawn_egg.entity.silverfish.name}}
{{ID table
|displayname=Spawn Skeleton Horse
|spritetype=item
|nameid=skeleton_horse_spawn_egg
|aliasid=spawn_egg / 26
|id=469
|form=item
|translationkey=item.spawn_egg.entity.skeleton_horse.name}}
{{ID table
|displayname=Spawn Skeleton
|spritetype=item
|nameid=skeleton_spawn_egg
|aliasid=spawn_egg / 34
|id=446
|form=item
|translationkey=item.spawn_egg.entity.skeleton.name}}
{{ID table
|displayname=Spawn Slime
|spritetype=item
|nameid=slime_spawn_egg
|aliasid=spawn_egg / 37
|id=447
|form=item
|translationkey=item.spawn_egg.entity.slime.name}}
{{ID table
|displayname=Spawn Sniffer
|spritetype=item
|nameid=sniffer_spawn_egg
|aliasid=spawn_egg / 139
|id=502
|form=item
|translationkey=item.spawn_egg.entity.sniffer.name}}
{{ID table
|displayname=Spawn Snow Golem
|spritetype=item
|nameid=snow_golem_spawn_egg
|aliasid=spawn_egg / 21
|id=507
|form=item
|translationkey=item.spawn_egg.entity.snow_golem.name}}
{{ID table
|displayname=Spawn Spider
|spritetype=item
|nameid=spider_spawn_egg
|aliasid=spawn_egg / 35
|id=448
|form=item
|translationkey=item.spawn_egg.entity.spider.name}}
{{ID table
|displayname=Spawn Squid
|spritetype=item
|nameid=squid_spawn_egg
|aliasid=spawn_egg / 17
|id=452
|form=item
|translationkey=item.spawn_egg.entity.squid.name}}
{{ID table
|displayname=Spawn Stray
|spritetype=item
|nameid=stray_spawn_egg
|aliasid=spawn_egg / 46
|id=464
|form=item
|translationkey=item.spawn_egg.entity.stray.name}}
{{ID table
|displayname=Spawn Strider
|spritetype=item
|nameid=strider_spawn_egg
|aliasid=spawn_egg / 125
|id=497
|form=item
|translationkey=item.spawn_egg.entity.strider.name}}
{{ID table
|displayname=Spawn Tadpole
|spritetype=item
|nameid=tadpole_spawn_egg
|aliasid=spawn_egg / 133
|id=637
|form=item
|translationkey=item.spawn_egg.entity.tadpole.name}}
{{ID table
|displayname=Spawn Trader Llama
|spritetype=item
|nameid=trader_llama_spawn_egg
|aliasid=spawn_egg / 157
|id=656
|form=item
|translationkey=item.spawn_egg.entity.trader_llama.name}}
{{ID table
|displayname=Spawn Tropical Fish
|spritetype=item
|nameid=tropical_fish_spawn_egg
|aliasid=spawn_egg / 111
|id=481
|form=item
|translationkey=item.spawn_egg.entity.tropicalfish.name}}
{{ID table
|displayname=Spawn Sea Turtle
|spritetype=item
|nameid=turtle_spawn_egg
|aliasid=spawn_egg / 74
|id=487
|form=item
|translationkey=item.spawn_egg.entity.turtle.name}}
{{ID table
|displayname=Spawn Vex
|spritetype=item
|nameid=vex_spawn_egg
|aliasid=spawn_egg / 105
|id=478
|form=item
|translationkey=item.spawn_egg.entity.vex.name}}
{{ID table
|displayname=Spawn Villager
|spritetype=item
|nameid=villager_spawn_egg
|aliasid=spawn_egg / 15, 115
|id=451
|form=item
|translationkey=item.spawn_egg.entity.villager_v2.name, item.spawn_egg.entity.villager.name}}
{{ID table
|displayname=Spawn Vindicator
|spritetype=item
|nameid=vindicator_spawn_egg
|aliasid=spawn_egg / 57
|id=476
|form=item
|translationkey=item.spawn_egg.entity.vindicator.name}}
{{ID table
|displayname=Spawn Wandering Trader
|spritetype=item
|nameid=wandering_trader_spawn_egg
|aliasid=spawn_egg / 118
|id=494
|form=item
|translationkey=item.spawn_egg.entity.wandering_trader.name}}
{{ID table
|displayname=Spawn Warden
|spritetype=item
|nameid=warden_spawn_egg
|aliasid=spawn_egg / 131
|id=640
|form=item
|translationkey=item.spawn_egg.entity.warden.name}}
{{ID table
|displayname=Spawn Witch
|spritetype=item
|nameid=witch_spawn_egg
|aliasid=spawn_egg / 45
|id=454
|form=item
|translationkey=item.spawn_egg.entity.witch.name}}
{{ID table
|displayname=Spawn Wither
|spritetype=item
|nameid=wither_spawn_egg
|aliasid=spawn_egg / 52
|id=509
|form=item
|translationkey=item.spawn_egg.entity.wither.name}}
{{ID table
|displayname=Spawn Wither Skeleton
|spritetype=item
|nameid=wither_skeleton_spawn_egg
|aliasid=spawn_egg / 48
|id=466
|form=item
|translationkey=item.spawn_egg.entity.wither_skeleton.name}}
{{ID table
|displayname=Spawn Wolf
|spritetype=item
|nameid=wolf_spawn_egg
|aliasid=spawn_egg / 14
|id=441
|form=item
|translationkey=item.spawn_egg.entity.wolf.name}}
{{ID table
|displayname=Spawn Zoglin
|spritetype=item
|nameid=zoglin_spawn_egg
|aliasid=spawn_egg / 126
|id=500
|form=item
|translationkey=item.spawn_egg.entity.zoglin.name}}
{{ID table
|displayname=Spawn Zombie Horse
|spritetype=item
|nameid=zombie_horse_spawn_egg
|aliasid=spawn_egg / 27
|id=470
|form=item
|translationkey=item.spawn_egg.entity.zombie_horse.name}}
{{ID table
|displayname=Spawn Zombified Piglin
|spritetype=item
|nameid=zombie_pigman_spawn_egg
|aliasid=spawn_egg / 36
|id=450
|form=item
|translationkey=item.spawn_egg.entity.zombie_pigman.name}}
{{ID table
|displayname=Spawn Zombie
|spritetype=item
|nameid=zombie_spawn_egg
|aliasid=spawn_egg / 32
|id=449
|form=item
|translationkey=item.spawn_egg.entity.zombie.name}}
{{ID table
|displayname=Spawn Zombie Villager
|spritetype=item
|nameid=zombie_villager_spawn_egg
|aliasid=spawn_egg / 44, 116
|id=479
|form=item
|translationkey=item.spawn_egg.entity.zombie_villager_v2.name, item.spawn_egg.entity.zombie_villager.name
|foot=1}}
=== Item data ===
{{el|java}}:
{{main|Player.dat format}}
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Entity Spawners}}
</div>
{{el|bedrock}}:
: {{IN|bedrock}}, spawn eggs have no additional tags.
: See [[Bedrock Edition level format/Item format]].
== History ==
{{for|information on the historical colors of spawn eggs|Spawn Egg colors}}
{{Info needed|{{Edition|BE}} is outdated}}
{{History|java}}
{{History||1.1|snap=11w49a|[[File:Creeper Spawn Egg JE1.png|32px]] [[File:Spider Spawn Egg JE1.png|32px]] [[File:Skeleton Spawn Egg JE1.png|32px]] [[File:Zombie Spawn Egg JE1.png|32px]] [[File:Slime Spawn Egg JE1.png|32px]] [[File:Ghast Spawn Egg JE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE1.png|32px]] [[File:Enderman Spawn Egg JE1.png|32px]] [[File:Cave Spider Spawn Egg JE1.png|32px]] [[File:Silverfish Spawn Egg JE1.png|32px]] [[File:Blaze Spawn Egg JE1.png|32px]] [[File:Magma Cube Spawn Egg JE1.png|32px]] [[File:Pig Spawn Egg JE1.png|32px]] [[File:Sheep Spawn Egg JE1.png|32px]] [[File:Cow Spawn Egg JE1.png|32px]] [[File:Chicken Spawn Egg JE1.png|32px]] [[File:Squid Spawn Egg JE1.png|32px]] [[File:Wolf Spawn Egg JE1.png|32px]] [[File:Mooshroom Spawn Egg JE1.png|32px]] [[File:Villager Spawn Egg JE1.png|32px]] Added spawn eggs for [[creeper]]s, [[spider]]s, [[skeleton]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigman|zombie pigmen]], [[endermen]], [[cave spider]]s, [[silverfish]], [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]], [[cow]]s, [[chicken]]s, [[squid]], [[wolf|wolves]], [[mooshroom]]s and [[villager]]s.
|The spawn egg has a single texture file, which is [[tint]]ed different colors.}}
{{History|||snap=12w01a|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] The spawn egg and its markings now have their textures separated, allowing them to have entirely different colors. This allows their colors to better match the colors of the [[mob]]s themselves.}}
{{History||1.2.1|snap=12w03a|Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the mob, instead of dispensing the egg as an [[item]].
|Spawn eggs are now stackable, which allows dispensers to hold more than nine of them at one time.}}
{{History|||snap=12w04a|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs with the addition of the ocelot itself.
|Before 1.2, edited spawn eggs for [[snow golem]]s, [[ender dragon]]s and [[giant]]s (and other "unspawnable" [[mob]]s) produced mobs of their types. Now, this is restricted to those eggs available in the [[creative]] [[inventory]].}}
{{History||1.3.1|snap=12w18a|[[Villager]]s spawned from spawn eggs were always farmers before this update and now their professions are randomized.}}
{{History||1.4.2|snap=12w32a|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs.
|[[Sheep]] from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.).}}
{{History|||snap=12w36a|[[Wither skeleton]]s now have a high chance to spawn from a [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]].
|[[Skeleton]]s on [[spider jockey]]s can now be replaced with [[wither skeleton]]s when using [[spider]] spawn eggs in the Nether.}}
{{History|||snap=12w38a|[[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[witch]] and [[bat]] spawn eggs.}}
{{History||1.4.4|snap=pre|Baby [[mob]]s are now spawn-able by right-clicking a mob with a corresponding mob egg. Although, this doesn't work with [[zombie]]s.}}
{{History||1.5|snap=January 7, 2013|slink={{tweet|Dinnerbone|288322623916617728}}|[[Dinnerbone]] tweeted the first image of a renamed mob appearing in a [[death messages|death message]].}}
{{History|||snap=13w02a|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in death messages.
|Mobs can now display their custom name as nametag using an NBT tag.}}
{{History||1.6.1|snap=13w16a|[[File:Horse Spawn Egg JE1 BE1.png|32px]] Added [[horse]] spawn eggs.}}
{{History|||snap=13w24a|Spawn eggs now work on [[water]].}}
{{History|||snap=1.6|Renaming a spawn egg "''Dinnerbone''" or "''Grumm''" now cause the [[mob]] to spawn upside-down.}}
{{History||1.7.4|snap=13w48b|Renaming a [[sheep]] or sheep spawn egg "''jeb_''" give it a rainbow wool changing effect. This does not affect the wool dropped after death or [[shear]]ing, however.}}
{{History||1.8|snap=14w11a|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] Added [[endermite]] spawn eggs.}}
{{History|||snap=14w25a|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs.}}
{{History|||snap=14w27a|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}}
{{History|||snap=14w28b|Spawn eggs can now be used to program [[monster spawner]] blocks.}}
{{History||1.9|snap=15w31a|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.}}
{{History|||snap=15w33a|Spawn eggs can no longer be addressed by numeric data id, like: <code>give @p spawn_egg 1 50</code>. The spawnable [[entity]] from a spawn egg is now addressed by a datatag: <code>/give @p spawn_egg 1 0 <nowiki>{EntityTag:{id:"Creeper"}}</code>.}}
{{History||1.10|snap=16w20a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Cat Spawn Egg JE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[polar bear]]s, [[wither skeleton]]s, [[stray]]s, [[husk]]s, [[elder guardian]], [[cat]]s, donkeys, mules, skeleton horses and zombie horses.}}
{{History|||snap=pre2|Removed spawn eggs for wither skeletons, strays, husks, elder guardians, cats, donkeys, mules, skeleton horses and zombie horses that were added in [[16w20a]].}}
{{History||1.11|snap=16w32a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Re-added the spawn eggs that were removed in [[1.10-pre2]], except the [[cat]] spawn egg.
|[[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added a [[zombie villager]] spawn egg. It can spawn only zombie farmers.
|Using a spawn egg on top of a block such as a [[fence]] no longer cause the spawned [[mob]] to fall inside the fence.<ref>{{bug|MC-88096|| When using spawn eggs on fences the mobs fall through}} – resolved as "Fixed"</ref>}}
{{History|||snap=16w32b|The [[zombie villager]] spawn egg now spawns different zombie professions.}}
{{History|||snap=16w39a|[[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[evoker]]s, [[llama]]s, [[vex]]es and [[vindicator]]s.}}
{{History||1.12|snap=17w13a|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] Added spawn egg for [[parrot]]s.}}
{{History||1.13|snap=17w47a|The different {{nbt|compound|EntityTag}} [[entity]] IDs for the <code>spawn_egg</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 383.}}
{{History|||snap=18w07a|[[File:Phantom Spawn Egg JE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[phantom]]s and [[turtle]]s.}}
{{History|||snap=18w08b|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for the 3 [[fish mob]] variants: cod, salmon, and "puffer fish".}}
{{History|||snap=18w10a|[[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] Added a spawn egg for the new [[tropical fish]].}}
{{History|||snap=18w11a|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}}
{{History|||snap=18w15a|[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}}
{{History|||snap=18w19a|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] The [[phantom]] spawn egg has been changed to look more like [[mob]]'s updated texture.}}
{{History|||snap=18w20a|"Spawn ''x''" has been changed to "''x'' Spawn Egg".}}
{{History||1.14|snap=18w43a|[[File:Panda Spawn Egg JE1.png|32px]] [[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] Added [[panda]], [[pillager]] and [[ravager|"illager beast"]] spawn eggs.}}
{{History|||snap=18w44a|[[File:Cat Spawn Egg JE2.png|32px]] Re-added [[cat]] spawn eggs.}}
{{History|||snap=19w05a|The "illager beast" spawn egg has been renamed to "ravager" spawn egg.
|[[File:Wandering Trader Spawn Egg JE1.png|32px]] [[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]] and [[trader llama]] spawn eggs.}}
{{History|||snap=19w07a|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}}
{{History||1.15|snap=19w34a|[[File:Bee Spawn Egg JE1.png|32px]] Added [[bee]] spawn eggs.}}
{{History|||snap=19w41a|[[File:Bee Spawn Egg JE2 BE1.png|32px]] The texture of the bee spawn egg has been changed.}}
{{History|||snap=19w46a|[[Drowned]], [[husk]], [[zombie]], and [[zombie villager]] spawn eggs can now be used on adult versions of these [[mob]]s to spawn baby variants.}}
{{History|||snap=Pre-release 1|[[Zombie pigmen]] spawn eggs can now be used on adult zombie pigmen to spawn the baby variant.}}
{{History||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h17m19s}}|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin spawn egg.png|32px]] [[Hoglin]] and [[piglin]] spawn eggs were shown.}}
{{History||1.16|snap=20w06a|[[File:Hoglin Spawn Egg JE1.png|30px]] Added [[hoglin]] spawn eggs.
|Currently, the hoglin spawn egg substitutes the [[zombie pigman]]'s spawn egg texture.}}
{{History|||snap=20w07a|[[File:Piglin Spawn Egg JE1.png|32px]] Added [[piglin]] spawn eggs.
|[[File:Hoglin Spawn Egg JE2.png|30px]] The texture of the hoglin spawn egg has been changed.}}
{{History|||snap=20w09a|"Zombie Pigman Spawn Egg" has been renamed to "Zombified Piglin Spawn Egg".}}
{{History|||snap=20w13a|[[File:Strider Spawn Egg JE1 BE1.png|32px]] Added [[strider]] spawn eggs.}}
{{History|||snap=20w14a|[[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[zoglin]] spawn eggs.}}
{{History||1.16.2|snap=20w27a|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}}
{{History||October 6, 2020|link={{tweet|kingbdogz|1313451032383574017}}|[[File:Warden Spawn Egg (pre-release).png|32px]] [[Kingbdogz]] showed a warden spawn egg.}}
{{History||1.17|snap=20w51a|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}}
{{History|||snap=21w03a|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}}
{{History|||snap=21w13a|[[File:Goat Spawn Egg BE2.png|32px]] Added [[goat]] spawn eggs.}}
{{History||October 16, 2021|link={{ytl|w6zLprHHZOk&t|t=7447s}}|[[File:Frog Spawn Egg (pre-release).png|32px]] [[File:Tadpole Spawn Egg (pre-release).png|32px]] [[Frog]] and [[tadpole]] spawn eggs were shown.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs.}}
{{History|||snap=22w11a|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs.
|As with the warden itself, warden spawn eggs are not added in this snapshot.}}
{{History|||snap=22w12a|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Re-added [[warden]] spawn eggs.}}
{{History|||snap=22w13a|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History|||snap=22w43a|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}}
{{History||1.19.3|snap=22w44a|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs are only available through [[commands]] to prevent accidental destruction of [[Creative]] builds.
|[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.<ref>{{bug|MC-242097||Ghast and Polar Bear Spawn Eggs are nearly indistinguishable|Fixed}}</ref>}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History|||snap=1.19.4-pre1|[[File:Sniffer Spawn Egg JE2.png|32px]] The texture of the sniffer spawn egg has been changed.}}
{{History||1.20|snap=23w12a|Camel and sniffer spawn eggs are now available without using the "Update 1.20" experimental datapack.}}
{{History|pocket alpha}}
{{History||v0.7.0|[[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[chicken]]s, [[sheep]], [[pig]]s and [[cow]]s.}}
{{History||v0.7.0|All spawn eggs with damage/metadata values 30 and higher, would display a unique texture.}}
{{History||v0.8.0|snap=build 1|The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely blank texture.}}
{{History||v0.9.0|snap=build 1|[[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] Added more spawn eggs, including [[mooshroom]], [[creeper]], [[enderman]], [[silverfish]], [[skeleton]], [[slime]], [[spider]], [[zombie]], [[zombie pigman]] and [[wolf]].
|Spawn eggs now have the correct name in the [[inventory]].}}
{{History|||snap=build 2|[[File:Villager Spawn Egg JE2 BE1.png|32px]] Added (Old) [[villager]] spawn eggs.
|Spawn eggs can now be used to program [[monster spawner]] blocks.}}
{{History||v0.11.0|All spawn eggs that are obtained in this version with an invalid damage/metadata value would result in the name of that spawn egg displaying as the following: item.monsterPlacer.name.name.}}
{{History||v0.11.0|snap=build 1|[[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[squid]] and [[bat]] spawn eggs.
|[[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] Added [[ghast]], [[magma cube]] and [[cave spider]] spawn eggs, which are currently unobtainable.}}
{{History|||snap=build 3|Added [[cave spider]] spawn eggs to the [[creative]] mode [[inventory]].}}
{{History|||snap=build 8|Added [[magma cube]] spawn eggs to the creative mode inventory.}}
{{History||v0.12.1|snap=build 1|[[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[blaze]], [[ocelot]], and (Old) [[zombie villager]] spawn eggs.
|Added [[ghast]] spawn eggs to the [[creative]] mode [[inventory]].
|[[Wither skeleton]]s now have a high chance to spawn from an [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]].}}
{{History|||snap=build 9|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in [[death messages]].}}
{{History|||snap=build 12|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs.}}
{{History||v0.13.0|snap=build 1|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}}
{{History||v0.14.0|snap=build 1|[[File:Witch Spawn Egg JE1 BE1.png|32px]] Added [[witch]] spawn eggs.}}
{{History||v0.15.0|snap=build 1|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg BE1.png|32px]] [[File:Husk Spawn Egg BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] Added [[horse]], [[mule]], [[donkey]], [[zombie horse]], [[skeleton horse]], [[stray]], [[husk]] and [[wither skeleton]] spawn eggs to the [[creative]] [[inventory]].}}
{{History||v0.15.1|snap=build 1|The texture of the default spawn egg has been changed from [[File:Chicken Spawn Egg JE2 BE1.png|32px]] to [[File:Spawn Egg.png|32px]].
|The empty spawn egg named "Spawn" is now available through [[inventory]] editing, but crashes the game.{{info needed|How? On use? Simply by being in the inventory?}}}}
{{History||v0.16.0|snap=build 1|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs.
|[[File:Spawn Egg.png|32px]] Added [[elder guardian]] spawn egg without colors, which is currently unavailable in the [[creative]] [[inventory]].
|[[File:NPC Spawn Egg BE1.png|32px]] Added a non-functional [[NPC]] spawn egg.}}
{{History|||snap=build 2|The NPC spawn egg has been removed from the creative inventory.}}
{{History|||snap=build 4|The NPC spawn egg has been removed completely.}}
{{History|||snap=build 5|[[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] Added [[elder guardian]] spawn eggs to the [[creative]] [[inventory]].}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Shulker Spawn Egg BE1.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[shulker]]s, [[endermite]]s and [[polar bear]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}}
{{History|||snap=alpha 1.1.0.9|[[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] The spawn egg textures for [[husk]]s, [[shulker]]s, [[silverfish]]ses, [[stray]]s and [[zombie horse]]s have been updated; probably due to {{bug|MCPE-18348}}.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[parrot]] and [[zombie villager]] spawn eggs.}}
{{History||1.4.0|snap=beta 1.2.13.8|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}}
{{History|||snap=beta 1.2.14.2|[[File:Cod Spawn Egg BE1.png|32px]] [[File:Salmon Spawn Egg BE1.png|32px]] [[File:Pufferfish Spawn Egg BE1.png|32px]] [[File:Tropical Fish Spawn Egg BE1.png|32px]] Added spawn eggs for each [[fish]], which have different textures compared to {{JE}}.}}
{{History|||snap=beta 1.2.20.1|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] The fish spawn egg textures have been made less unique; it matches {{JE}}.
|[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[turtle]]s.}}
{{History||1.6.0|snap=beta 1.6.0.1|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[phantom]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.
|[[File:NPC Spawn Egg BE1.png|32px]] The NPC spawn egg has been re-added.
|[[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[agent]]s.
|[[File:Spawn Egg BE2.png|32px]] Unknown spawn eggs now use a completely black spawn egg as the default texture.
|[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}}
{{History||1.9.0|snap=beta 1.9.0.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]], [[Ravager|"illager beast"]], (New) [[villager]] and (New) [[zombie villager]] spawn eggs.}}
{{History||1.11.0|snap=beta 1.11.0.1|The old villager and old zombie villager spawn eggs have been removed.
|"Spawn Illager Beast" has been renamed to "Spawn Ravager".}}
{{History||1.13.0|snap=beta 1.13.0.1|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}}
{{History||1.14.0|snap=beta 1.14.0.1|[[File:Bee Spawn Egg JE2 BE1.png|32px]] Added [[bee]] spawn eggs.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin Spawn Egg BE1.png|32px]] Added [[hoglin]] and [[piglin]] spawn eggs.
|"Spawn Zombie Pigman" has been renamed to "Spawn Zombified Piglin".}}
{{History|||snap=beta 1.16.0.57|[[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[strider]] and [[zoglin]] spawn eggs.}}
{{History|||snap=beta 1.16.0.59|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] The textures of the piglin and hoglin spawn eggs have been changed to match [[Java Edition]].}}
{{History||1.16.20|snap=beta 1.16.20.50|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}}
{{History||1.16.100|snap=beta 1.16.100.56|The different [[entity]] IDs for the <code>spawn_egg</code> ID have now been split up into their own IDs.
|Unused spawn eggs (such as [[Iron Golem]], [[End Crystal]] and [[Wither]]) are completely removed. Attempts to put such spawn eggs in an inventory gives the default spawn egg instead.
|The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely black texture.}}
{{History||1.16.200|snap=beta 1.16.200.52|[[File:Goat Spawn Egg BE1.png|32px]] Added [[goat]] spawn eggs behind the "Caves and Cliffs" experimental toggle.}}
{{History|||snap=beta 1.16.210.51|[[File:Goat Spawn Egg BE2.png|32px]] The texture for [[goat]] spawn eggs has been changed.}}
{{History||1.16.210|snap=beta 1.16.210.59|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}}
{{History|||snap=beta 1.16.210.60|[[Glow squid]] spawn egg is temporarily removed.}}
{{History||1.16.220|snap=beta 1.16.220.50|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Re-added [[glow squid]] spawn egg.}}
{{History||1.17.0|snap=beta 1.16.230.52|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}}
{{History|||snap=beta 1.17.0.52|[[Goat]], [[glow squid]] and [[axolotl]] spawn eggs are now available without enabling [[experimental gameplay]].}}
{{History||1.18.10|snap=beta 1.18.10.24|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs behind the "Wild Update" experimental toggle.}}
{{History||1.18.30|snap=beta 1.18.30.22|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs behind the "Wild Update" experimental toggle.}}
{{History|||snap=beta 1.18.30.32|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs behind the "Wild Update" experimental toggle.}}
{{History||1.19.0|snap=beta 1.19.0.20|Both spawn eggs mentioned above are now available without enabling experimental gameplay.}}
{{History||1.19.10|snap=beta 1.19.10.20|[[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added the [[trader llama]] spawn egg.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
{{History|||snap=beta 1.19.50.22|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}}
{{History||1.19.60|snap=beta 1.19.60.20|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs will only be available through [[commands]] to prevent accidental destruction of [[Creative]] builds.|[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.}}
{{History||1.19.60|snap=beta 1.19.60.25|The wither and ender dragon spawn eggs are no longer available in the creative inventory, only via [[command]]s.}}
{{History||Sniffer<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the "[[Bedrock Edition 1.19.70|Sniffer]]" [[experimental]] toggle.}}
{{History||1.20.0|snap=beta 1.20.0.20|Sniffer spawn eggs are now available without using the "Sniffer" experimental toggle.}}
{{History|||snap=beta 1.20.0.21|Camel spawn eggs are now available without using the "Next Major Update" experimental toggle.}}
{{History|console}}
{{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[creeper]]s, [[skeleton]]s, [[spider]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigman]]s, [[enderman]]s, [[cave spider]]s, [[silverfish]]s, [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]]s, [[cow]]s, [[chicken]]s, [[squid]], [[wolf]]s, [[mooshroom]] and [[villager]]s.
|Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the [[mob]], instead of dispensing the egg as an [[item]].}}
{{History||xbox=TU11|Added a message when the user tries to spawn a [[hostile mob]] from a spawn egg in Peaceful [[difficulty]].}}
{{History||xbox=TU12|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg CE1.png|32px]] [[File:Mule Spawn Egg CE1.png|32px]] Added [[horse]], [[witch]], [[bat]], donkey and mule spawn eggs.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[endermite]], [[guardian]] and [[rabbit]] spawn eggs.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.
|[[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Donkey and mule spawn eggs now match the textures of their [[Bedrock Edition|Bedrock]] and [[Java Edition|Java]] edition counterparts.}}
{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s, [[zombie villager]]s, [[parrot]]s, [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[drowned]], [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]], [[dolphin]]s, [[sea turtle]]s and [[phantom]]s.}}
{{History||xbox=none|ps=1.83|wiiu=none|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}}
{{History||ps=1.90|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}}
{{History||ps=1.91|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg JE1.png|32px]] Added spawn eggs for [[ravager]]s and [[wandering trader]]s.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Added spawn eggs.}}
{{History||1.7.10|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[endermite]]s, [[polar bear]]s and [[shulker]]s.}}
{{History||1.9.19|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}}
{{History|Education}}
{{History||1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:NPC Spawn Egg BE1.png|32px]] Added spawn eggs.}}
{{History||1.4|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]] and [[dolphin]]s.}}
{{History||1.7|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] [[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[drowned]], [[turtle|sea turtles]], [[phantom]]s and [[agent]]s.}}
{{History||?|[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}}
{{History||1.9|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}}
{{History||1.12.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] Added spawn eggs for [[pillager]]s, [[ravager]]s and [[wandering trader]]s.}}
{{History||1.14.31|[[File:Bee Spawn Egg JE2 BE1.png|32px]] [[File:Fox Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[bee]]s and [[fox]]es.}}
{{History||1.17.30|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] [[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] [[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] [[File:Goat Spawn Egg BE2.png|32px]] [[File:Axolotl Spawn Egg JE1 BE1.png|32px]] [[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[piglin]]s, [[hoglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[axolotl]]s and [[glow squid]]s.}}
{{History|earth}}
{{History||Release|[[File:Cluckshroom Spawn Egg.png|32px]] [[File:Horned Sheep Spawn Egg.png|32px]] [[File:Moobloom Spawn Egg.png|32px]] Added [[cluckshroom]], [[horned sheep]] and [[moobloom]] spawn egg textures.}}
{{History||0.4.0|[[File:Jumbo Rabbit Spawn Egg.png|32px]] Added [[jumbo rabbit]] spawn egg texture.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
{{Hidden begin|View all renders}}
<gallery>
Spawn Egg.png|frame|Uncolored Spawn Egg
Agent Spawn Egg.png|Agent Spawn Egg
Allay Spawn Egg.png|Allay Spawn Egg
Axolotl Spawn Egg.png|Axolotl Spawn Egg
Bat Spawn Egg.png|Bat Spawn Egg
Bee Spawn Egg.png|Bee Spawn Egg
Blaze Spawn Egg.png|Blaze Spawn Egg
Camel Spawn Egg.png|Camel Spawn Egg
Cat Spawn Egg.png|Cat Spawn Egg (Java)
Cat Spawn Egg BE1.png|Cat Spawn Egg (Bedrock)
Cave Spider Spawn Egg.png|Cave Spider Spawn Egg
Chicken Spawn Egg.png|Chicken Spawn Egg
Cod Spawn Egg.png|Cod Spawn Egg
Cow Spawn Egg.png|Cow Spawn Egg
Creeper Spawn Egg.png|Creeper Spawn Egg
Dolphin Spawn Egg.png|Dolphin Spawn Egg
Donkey Spawn Egg.png|Donkey Spawn Egg
Drowned Spawn Egg.png|Drowned Spawn Egg
Elder Guardian Spawn Egg.png|Elder Guardian Spawn Egg
Ender Dragon Spawn Egg.png|Ender Dragon Spawn Egg
Enderman Spawn Egg.png|Enderman Spawn Egg
Endermite Spawn Egg.png|Endermite Spawn Egg
Evoker Spawn Egg.png|Evoker Spawn Egg
Fox Spawn Egg.png|Fox Spawn Egg
Frog Spawn Egg.png|Frog Spawn Egg
Ghast Spawn Egg.png|Ghast Spawn Egg
Glow Squid Spawn Egg.png|Glow Squid Spawn Egg
Goat Spawn Egg.png|Goat Spawn Egg
Guardian Spawn Egg.png|Guardian Spawn Egg
Hoglin Spawn Egg.png|Hoglin Spawn Egg
Horse Spawn Egg.png|Horse Spawn Egg
Husk Spawn Egg.png|Husk Spawn Egg
Iron Golem Spawn Egg.png|Iron Golem Spawn Egg
Llama Spawn Egg.png|Llama Spawn Egg
Magma Cube Spawn Egg.png|Magma Cube Spawn Egg
Mooshroom Spawn Egg.png|Mooshroom Spawn Egg
Mule Spawn Egg.png|Mule Spawn Egg
NPC Spawn Egg.png|NPC Spawn Egg
Ocelot Spawn Egg.png|Ocelot Spawn Egg
Panda Spawn Egg.png|Panda Spawn Egg (Java)
Panda Spawn Egg BE1.png|Panda Spawn Egg (Bedrock)
Parrot Spawn Egg.png|Parrot Spawn Egg
Phantom Spawn Egg.png|Phantom Spawn Egg
Pig Spawn Egg.png|Pig Spawn Egg
Piglin Spawn Egg.png|Piglin Spawn Egg
Piglin Brute Spawn Egg.png|Piglin Brute Spawn Egg
Pillager Spawn Egg.png|Pillager Spawn Egg
Polar Bear Spawn Egg.png|Polar Bear Spawn Egg
Pufferfish Spawn Egg.png|Pufferfish Spawn Egg
Rabbit Spawn Egg.png|Rabbit Spawn Egg
Ravager Spawn Egg.png|Ravager Spawn Egg
Salmon Spawn Egg.png|Salmon Spawn Egg
Sheep Spawn Egg.png|Sheep Spawn Egg
Shulker Spawn Egg.png|Shulker Spawn Egg
Silverfish Spawn Egg.png|Silverfish Spawn Egg
Skeleton Spawn Egg.png|Skeleton Spawn Egg
Skeleton Horse Spawn Egg.png|Skeleton Horse Spawn Egg
Slime Spawn Egg.png|Slime Spawn Egg
Sniffer Spawn Egg.png|Sniffer Spawn Egg
Snow Golem Spawn Egg.png|Snow Golem Spawn Egg
Spider Spawn Egg.png|Spider Spawn Egg
Squid Spawn Egg.png|Squid Spawn Egg
Stray Spawn Egg.png|Stray Spawn Egg
Strider Spawn Egg.png|Strider Spawn Egg
Tadpole Spawn Egg.png|Tadpole Spawn Egg
Trader Llama Spawn Egg.png|Trader Llama Spawn Egg
Tropical Fish Spawn Egg.png|Tropical Fish Spawn Egg
Turtle Spawn Egg.png|Turtle Spawn Egg
Vex Spawn Egg.png|Vex Spawn Egg
Villager Spawn Egg.png|Villager Spawn Egg
Vindicator Spawn Egg.png|Vindicator Spawn Egg
Wandering Trader Spawn Egg.png|Wandering Trader Spawn Egg (Java)
Wandering Trader Spawn Egg BE1.png|Wandering Trader Spawn Egg (Bedrock)
Warden Spawn Egg.png|Warden Spawn Egg
Witch Spawn Egg.png|Witch Spawn Egg
Wither Spawn Egg.png|Wither Spawn Egg
Wither Skeleton Spawn Egg.png|Wither Skeleton Spawn Egg
Wolf Spawn Egg.png|Wolf Spawn Egg
Zoglin Spawn Egg.png|Zoglin Spawn Egg
Zombie Spawn Egg.png|Zombie Spawn Egg
Zombie Horse Spawn Egg.png|Zombie Horse Spawn Egg
Zombie Villager Spawn Egg.png|Zombie Villager Spawn Egg
Zombified Piglin Spawn Egg.png|Zombified Piglin Spawn Egg
Mask Spawn Egg.png|Mask Spawn Egg (texture)
</gallery>
{{Hidden end}}
=== Screenshots ===
<gallery>
Classic eggs.png|Various spawn eggs utilizing their old color scheme before [[12w01a]].
Upsidedownmob.png|An example of an upside-down mob by renaming the spawn egg "Dinnerbone".
UpsideDownMobsEasterEgg.png|Two mobs spawned with the names "Grumm" and "Dinnerbone," respectively.
TheLeadPig.png|First screenshot relating to a named mob shown, through a spawn egg.
</gallery>
== Notes ==
{{notelist|fn}}
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--spawn-egg Taking Inventory: Spawn Egg] – Minecraft.net on January 6, 2022
{{Items}}
[[de:Spawn-Ei]]
[[es:Huevo generador]]
[[fr:Œufs d'apparition]]
[[it:Uovo generatore]]
[[ja:スポーンエッグ]]
[[ko:생성 알]]
[[nl:Spawnei]]
[[pl:Jajo przyzywające]]
[[pt:Ovo gerador]]
[[ru:Яйца призывания]]
[[th:ไข่เสก]]
[[zh:刷怪蛋]]
[[Category:Non-renewable resources]]</li><li>[[Enchanted Golden Apple|Enchanted Golden Apple]]<br/>{{Item
| image = Enchanted Golden Apple.gif
| rarity = Epic
| heals = {{hunger|4}}
| effects =
* {{EffectLink|Absorption}} IV (2:00)
* {{EffectLink|Regeneration}} II (0:20){{only|java|short=yes}}/V (0:30){{only|bedrock|short=yes}}
* {{EffectLink|Fire Resistance}} (5:00)
* {{EffectLink|Resistance}} (5:00)
| renewable = No
| stackable = Yes (64)
}}
An '''enchanted golden apple''' ({{in|je}}) or '''enchanted apple''' ({{in|be}}), is a rare, uncraftable variant of the [[golden apple]] that grants much more powerful effects when consumed.
== Obtaining ==
=== Chest loot ===
{{LootChestItem|enchanted-golden-apple}}
== Usage ==
{{see also|Tutorials/Hunger management|title1=Hunger management}}
To eat an enchanted golden apple, press and hold {{control|use}} while it is selected in the hotbar. It restores {{hunger|4}} points of hunger and 9.6 [[Hunger#Mechanics|saturation]].
The enchanted golden apple provides:
* [[Absorption]] IV for 2 minutes (providing {{hp|16|absorption=1}} points of absorption health)
* [[Regeneration]] level II {{in|java}} or V {{in|bedrock}} for 30 seconds ({{in|java}}, {{hp|1}} is restored every 25 ticks, {{hp|2|notag=1}} × 0.4 per second) for 20 seconds (long enough to heal {{hp|16}} points of damage; {{in|bedrock}}, {{hp|1}} is restored every 6 ticks, {{hp|2|notag=1}} × 1.66 per second for 30 seconds, which is long enough to heal up to {{hp|100}} points of damage.
* [[Fire Resistance]] I for 5 minutes
* [[Resistance]] I (20% reduced damage from all sources except the [[void]]) for 5 minutes
=== Horses ===
Enchanted golden apples can be used for improving the chances of taming a [[horse]] by 10%, for [[breeding]] and leading horses, and for speeding up the growth of [[baby]] horses by 4 minutes.
=== Crafting ingredient ===
{{crafting usage|Enchanted Golden Apple|match=start}}
===Piglins===
{{EntityLink|Piglin|Piglins}} are attracted to enchanted golden apples and run toward any enchanted golden apples on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. However, piglins do not eat enchanted golden apples (or any [[food]]).
== Sounds ==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Enchanted Golden Apple
|spritetype=item
|nameid=enchanted_golden_apple
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Enchanted Golden Apple
|spritetype=item
|nameid=enchanted_golden_apple
|aliasid=appleenchanted
|id=259
|form=item
|translationkey=item.appleEnchanted.name
|foot=1}}
== Achievements ==
{{load achievements|Overpowered;Fruit on the Loom;Oooh, shiny!}}
== Advancements ==
{{load advancements|Oh Shiny;A Furious Cocktail;How Did We Get Here;Husbandry;A Balanced Diet}}
== History ==
{{History|java}}
{{History||1.3.1|snap=12w21a|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.
|Enchanted golden apples highly resemble the golden apple prior to [[Java Edition 1.1|1.1]].
|Enchanted golden apples have [[Regeneration]] IV (30 seconds), [[Resistance]] (5 minutes) and [[Fire Resistance]] (5 minutes).
|Enchanted golden apples can be [[crafted]] with 8 [[blocks of gold]] and one apple, making them [[renewable]].
|Enchanted golden apples shine like an [[enchanting|enchanted]] [[item]] and have a purple tooltip while the standard golden apple's tooltip changed to blue. However, the standard golden apple's effects remain unchanged.}}
{{History|||snap=12w21b|Added Enchanted Golden Apples to the Creative inventory.}}
{{History||1.6.1|snap=13w24b|Enchanted golden apples now give the player Absorption as well, and Regeneration IV has been increased to Regeneration V.}}
{{History|||snap=?|Enchanted golden apples can now be used to tame, breed and heal horses and donkeys.}}
{{History||1.8|snap=14w06a|[[Crafting]] an enchanted golden apple now gives the [[player]] the [[Achievements/Java_Edition|''achievement'']] "Overpowered."}}
{{History||1.9|snap=15w37a|Enchanted golden apples now give Regeneration II (down from V) and [[Absorption]] IV (up from I), in addition to the unchanged [[Resistance]] and [[Fire Resistance]] effects. The duration of the Regeneration effect has now also been decreased to 20 seconds.}}
{{History|||snap=15w44a|Enchanted golden apples are now uncraftable, making them no longer renewable.
|Enchanted golden apples have been added to [[dungeon]], [[desert temple]] and [[mineshaft]] chests.}}
{{History||1.11|snap=16w39a|Enchanted golden apples are now found in the new [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|The names and IDs have been split into golden apple and enchanted golden apple.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 322.}}
{{History||1.14|snap=18w43a|[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for enchanted golden apples has been changed.}}
{{History||1.16|snap=20w16a|Enchanted golden apples can now be found inside [[ruined portal]] chests.}}
{{History||1.16.2|snap=20w30a|Enchanted golden apples can now be found inside [[bastion remnant]] chests.}}
{{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding enchanted golden apples.}}
{{History||1.19|snap=22w13a|Enchanted golden apples may now be found in [[ancient city]] [[chest]]s.}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.}}
{{History|||snap=build 4|A crafting recipe has been added for enchanted golden apples.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Enchanted golden apples are now known as "Enchanted Apple."}}
{{History|bedrock}}
{{History||1.2.0|snap=?|Enchanted apples now give [[Absorption]] IV rather than Absorption I.}}
{{History||1.2.13|snap=?|Enchanted golden apples are now uncraftable, making them no longer [[renewable resource|renewable]].}}
{{History||?|Enchanted apples now give [[Regeneration]] V rather than IV.}}
{{History||1.10.0|snap=beta 1.10.0.3|Enchanted apples are no longer used to [[crafting|craft]] patterns on [[banner]]s directly, but are now used to craft Thing [[banner pattern]]s.
|[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for the enchanted golden apple has been changed.}}
{{History||1.16.0|snap=beta 1.16.0.57|Enchanted golden apples can now be found inside [[ruined portal]] chests.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of enchanted apples has been changed from <code>appleenchanted</code> to <code>enchanted_golden_apple</code>.}}
{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for the enchanted golden apple has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* The damage tag of an enchanted apple obtained {{in|be}} is 1, although setting it to 0 makes no difference.
== Gallery ==
<gallery>
GoldenAppleComparison.png|A comparison of the two golden apple variations.
EnchantedGoldenAppleEffects.png|The effects of consuming an enchanted golden apple.
Notch Apple In Mansion Chest.png|An extremely rare occasion where a regular golden apple and an enchanted apple being found in the same woodland mansion chest {{in|ee}}.
GoldenAppleDungeonChest.png|Golden apple in a [[dungeon]] chest, prior to 1.3.1. It resembles the enchanted golden apple.
GodPortal.png|An enchanted golden apple found in a ruined portal chest.
GodSpawner.png|An enchanted golden apple found in a monster room chest.
</gallery>
{{Items}}
[[Category:Non-renewable resources]]
[[Category:Food]]
[[de:Verzauberter goldener Apfel]]
[[es:Manzana dorada encantada]]
[[fr:pomme dorée enchantée]]
[[ja:エンチャントされた金のリンゴ]]
[[pt:Maçã dourada encantada]]
[[th:แอปเปิ้ลทองร่ายมนตร์]]
[[zh:附魔金苹果]]</li></ul></nowiki> | Added Winter Mode. Maps now have a snowy or grassy theme randomly determined when creating the world. | ||||||||||||||||||||||||||||||||||
v1.2.0{{Extension DPL}}<ul><li>[[Drinks|Drinks]]<br/>[[File:Drinking Steve.png|150px|right]] [[File:Drinking Alex.png|150px|right]]
'''Drinks''' are a narrow class of consumable [[item]]s that can be ingested by the player in an extremely similar manner to [[food]]. However, drinks are not encountered quite as commonly as food is, and they are not nearly as integral to survival gameplay. Drinks can generally be distinguished from food from the sounds they make upon consumption, the lack of particles emitted by them, and the fact that they leave behind an empty container after consumption. They also do not require the hunger bar to be depleted, and do not affect hunger or saturation values upon use (with the exception of [[honey bottle]]s).
Drinks are drunk by holding {{control|use item}} while having the drink [[item]] selected in the hotbar or in the off hand.
== Drinks ==
{{/table}}
== History ==
{{main|Milk#History|Potion#History|Honey Bottle#History}}
{{History|java alpha}}
{{History||v1.0.11|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Added water bottles and potions.}}
{{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Added honey bottles.}}
{{History|pocket alpha}}
{{History||v0.7.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}}
{{History||v0.12.1|snap=build 1|Added water bottles and potions.}}
{{History|bedrock}}
{{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Added honey bottles.}}
{{History|foot}}
{{Items}}
[[ja:飲み物]]
[[pt:Bebidas]]
[[Category:Food]]</li><li>[[Bookshelf|Bookshelf]]<br/>{{About|the bookshelf used with an enchanting table|the bookshelf that can hold books|Chiseled Bookshelf}}
{{Block
|image=Bookshelf.png
|transparent=No
|light=No
|tool=Axe
|renewable=Yes
|stackable=Yes (64)
|flammable=Yes (30)
|lavasusceptible=Yes
}}
'''Bookshelves''' are [[blocks]] that improve [[enchanting|enchantments]] applied with an [[enchanting table]] when placed around one, up to a maximum of fifteen bookshelves, at the expense of [[Enchanting/Levels|level]] requirement.
== Obtaining ==
=== Natural generation ===
Bookshelves can generate in village libraries and sometimes village houses.
[[Stronghold]]s may contain up to two libraries, each of which may be single-level or have an upper balcony. These feature some bookshelves arranged in pillars, and more bookshelves arranged in pillars in the walls. Single-level libraries contain 161 bookshelves, while libraries with balconies contain 233.
Bookshelves also naturally generate in certain [[woodland mansion]] rooms.
=== Breaking ===
Bookshelves can be broken fairly easily by hand, but can be broken faster by using an [[axe]]. In either case, they drop 3 books when broken, allowing the reconstruction of the bookshelf with the addition of six wood planks. When broken by an item that is [[enchanted]] with [[Silk Touch]], a bookshelf drops itself.
{{breaking row|horizontal=1|Bookshelf|Axe}}
=== Crafting ===
{{Crafting
|A1=Any Planks
|B1=Any Planks
|C1=Any Planks
|A2=Book
|B2=Book
|C2=Book
|A3=Any Planks
|B3=Any Planks
|C3=Any Planks
|Output=Bookshelf
|type=Building block
}}
=== Trading ===
Novice-level librarian [[Villager|villagers]] have a 50% chance to sell 1 bookshelf for 9 [[Emerald|emeralds]] as part of their trades.{{only|bedrock}}
Novice-level librarian villagers have a {{frac|2|3}} chance to sell 1 bookshelf for 9 emeralds.{{only|java}}
== Usage ==
=== Enchanting ===
{{main|Enchantment mechanics#Bookshelf placement}}
If an [[enchanting table]] is placed near a bookshelf, glyph [[particles]] fly from the bookshelf toward the enchanting table. Having bookshelves in the proper position near the table allows the table to apply higher-level enchantments.
=== Crafting ingredient ===
{{crafting usage}}
=== Fuel ===
Bookshelves can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block.
=== Villager ===
Librarian [[villager]]s can interact with bookshelves.
=== Note Blocks ===
Bookshelf can be placed under [[note block]]s to produce "bass" sounds.
== Sounds ==
{{Sound table/Block/Wood}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bookshelf
|spritetype=block
|nameid=bookshelf
|showblocktags=y|blocktags=mineable/axe
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Bookshelf
|spritetype=block
|nameid=bookshelf
|id=47
|foot=1}}
== Achievements ==
{{load achievements|Librarian}}
== History ==
{{History|java classic}}
{{History||October 24, 2009|link=https://notch.tumblr.com/post/221308991/the-new-block-types-and-new-graphics-for-the-gold|Bookshelves were teased by [[Notch]].}}
{{History||0.26 SURVIVAL TEST|[[File:Bookshelf JE1.png|32px]] Added bookshelves.
|Bookshelves are currently impossible to obtain without loading a pre-edited map.
|Bookshelves are currently destroyed in [[explosion]]s.
|When bookshelves are broken, they currently do not drop anything.}}
{{History||0.28|Bookshelves can now be freely placed.}}
{{History|java alpha}}
{{History||v1.0.11|Bookshelves can now be [[crafting|crafted]] from 3 [[book]]s and 6 [[planks]].}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Bookshelves can now be found generated in libraries in [[village]]s, and libraries in [[stronghold]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Bookshelves now drop 3 [[book]]s when broken by a non-[[Silk Touch]] [[item]].
|They are now necessary to [[enchanting|enchant]] with higher levels for better enchanted items.
|The number of bookshelves required to reach the maximum enchantment level is 30.}}
{{History|||snap=Beta 1.9 Prerelease 5|[[File:Bookshelf JE2 BE1.png|32px]] The top texture of bookshelves have now been updated as a result of the [[planks]] texture update.}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft bookshelves.}}
{{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3 [[emerald]]s.}}
{{History|||snap=12w22a|The number of bookshelves required to reach the maximum enchantment level has been now decreased to 15.}}
{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft bookshelves.}}
{{History||1.8|snap=14w02a|Librarian villagers now sell 1 bookshelf for 3–4 [[emerald]]s.}}
{{History||1.11|snap=16w39a|Bookshelves now generate in [[woodland mansion]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 47.}}
{{History||1.14|snap=18w43a|[[File:Bookshelf JE3.png|32px]] The texture of bookshelves has now been changed.}}
{{History|||snap=18w47a|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has now been changed, once again.}}
{{History|||snap=19w02a|Bookshelves can now be used to craft [[lectern]]s.}}
{{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft bookshelves.}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft bookshelves.}}
{{History|pocket alpha}}
{{History||v0.2.1|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.|Bookshelves are currently obtainable only in [[Creative]] mode.}}
{{History||v0.3.0|Bookshelves are now obtainable in [[Survival]] mode.}}
{{History||v0.9.0|snap=build 1|Bookshelves now naturally spawn in [[stronghold]]s and [[village]]s.}}
{{History||v0.12.1|snap=build 1|Bookshelves can now be used to increase [[enchantment table]] levels.|Bookshelves can now be obtained by using a [[tool]] with the [[Silk Touch]] enchantment.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3-4 [[emerald]]s as their second tier trade.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Bookshelves now generate in [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|Bookshelves can now be used to craft [[lectern]]s.|Bookshelves now get inspected by librarian [[villager]]s.|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, librarian villagers now have a 50% chance to sell a bookshelf for 6 [[emerald]]s as part of their first trade.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves. Whether they actually used this texture is unknown.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.}}
{{History|foot}}
== Issues ==
{{Issue list}}
== Trivia ==
* Bookshelves' top and bottom textures by default use the same texture as [[oak planks]].
* It takes 90 planks, 45 [[leather]] and 135 [[paper]] to make 15 bookshelves in order to get a level 30 [[enchantment]].
* A bookshelf is the icon for [[Education Edition]].
== Gallery ==
<gallery>
File:Library in Village.png|Naturally occurring bookshelves in a [[village]]. (Before Village & Pillage).
File:Large Stronghold Library.png|Naturally occurring bookshelves in a [[stronghold]].
File:Achievement get! Trading emeralds for bookshelves.png|Bookshelves obtained by [[trading]] with a [[villager]].
File:Enchanting-Table.png|Bookshelves powering an [[enchanting table]].
</gallery>
== References ==
{{Reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/block-week-bookshelf Block of the Week: Bookshelf] – Minecraft.net on December 16, 2016
{{Blocks|Building}}
[[Category:Manufactured blocks]]
[[Category:Natural blocks]]
[[Category:Generated structure blocks]]
[[Category:Utility blocks]]
[[Category:Bedrock Edition]]
[[Category:Java Edition]]
[[Category:Items]]
[[Category:Flammable blocks]]
[[cs:Knihovna]]
[[de:Bücherregal]]
[[es:Librería]]
[[fr:Bibliothèque]]
[[hu:Könyvespolc]]
[[it:Libreria]]
[[ja:本棚]]
[[ko:책장]]
[[nl:Boekenkast]]
[[pl:Biblioteczka]]
[[pt:Estante de livros]]
[[ru:Книжные полки]]
[[th:ชั้นหนังสือ]]
[[uk:Книжкова полиця]]
[[zh:书架]]</li></ul> | Added biomes; they were rain forest, seasonal forest, forest, shrubland, taiga, tundra, savanna, plains, swampland, desert, and frozen desert. | ||||||||||||||||||||||||||||||||||
| World saves remained unchanged, other than a change in the hue of the grass. If the player moves into ungenerated chunks, the new biomes would generate. | |||||||||||||||||||||||||||||||||||
| beta | |||||||||||||||||||||||||||||||||||
1.6
Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History
| Added the Sky Dimension with its own biome. It could only be viewed through the use of mods and hacks. | ||||||||||||||||||||||||||||||||||
| August 18, 2011 | Notch tweeted a screenshot of a revamped river biome. | ||||||||||||||||||||||||||||||||||
1.8
Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History
| Biomes got an overhaul, removing some biomes, such as the tundra and the taiga, and others replaced with nine fractal-based biomes that were a mix of the previous biomes and new biomes. See here for more details. | ||||||||||||||||||||||||||||||||||
| release | |||||||||||||||||||||||||||||||||||
1.0.0{{Extension DPL}}<ul><li>[[Minecart|Minecart]]<br/>{{about|the rideable minecart in Minecraft|other uses|Minecart (disambiguation)|}}
{{distinguish|Minecraft}}
{{ItemEntity
|image=Minecart.png
|renewable=Yes
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|networkid='''[[JE]]''': 10
|drops={{ItemLink|Minecart}} (1)
|health={{hp|6}}
}}
A '''minecart''' is a train-like vehicle [[entity]] that runs on [[Rail (disambiguation)|rail]]s.
== Obtaining ==
Minecarts can be retrieved by {{control|attack|text=attacking}} them for some time. Minecarts can also be retrieved with one attack from a [[pickaxe]] provided the player's attack cooldown is reset. A minecart is also destroyed if it makes contact with a [[cactus]], or if shot with a [[bow]] and arrow.
=== Crafting ===
{{Crafting
|A2= Iron Ingot
|C2= Iron Ingot
|A3= Iron Ingot
|B3= Iron Ingot
|C3= Iron Ingot
|Output= Minecart
|type= Transportation
}}
=== Entity loot ===
[[Minecart with command block]]s can be given to the player with the {{cmd|/give}} command or through the creative inventory under certain conditions{{only|java}}; [[minecart with spawner]]s{{only|java}} are available only via the {{cmd|/summon}} command. Each drop 1 minecart when broken.
== Usage ==
[[File:RideableMinecart.png|thumb|right|A rideable minecart on rails surrounded by wood slabs]]
A minecart can be placed in the same manner as most blocks but can be placed only on top of a [[rail]]. Once placed, it may be derailed by pushing it off the end of the track. After this, it can be railed again by placing a rail directly below it or pushing it onto a track.
=== Crafting ingredient ===
{{crafting usage}}
=== Transportation ===
[[File:Steve Riding a Minecart.png|thumb|right|upright|[[Steve]] riding a minecart]]
{{see also|Transportation|Riding}}
Minecarts can be ridden by {{control|use|text=pressing the "use" control}} on them. Once inside, an external impulse may be needed to make the minecart start moving. The player can slowly move the minecart forward while riding it, by pressing {{control|forward}}. If a mob walks in front of an empty minecart, it is pulled into the cart.
After rolling off of the end of a track, a minecart can be pushed around on open blocks. If a minecart is pushed onto or falls onto tracks, it "snaps" to those tracks. When riding a minecart, if the minecart lands on a rail, the player does not take any fall damage. <!--Minecarts and arrows don't interact anymore.-->
Unlike with [[bed]]s, there is no message above the hotbar for attempting to enter a fully occupied minecart.<ref>{{Cite bug|MC|161251|Attempting to enter an occupied bed displays a message over the hotbar, but attempting to enter an occupied vehicle does not|date=September 18, 19|resolution=Works as Intended}}</ref>
=== Dismounting ===
Players can exit the minecart by pressing {{control|sneak}}. When a player or mob dismounts a minecart, either by choice, by breaking the minecart, or by passing over an [[activator rail]], the minecart tries to find a safe ejection destination one block away. First it checks the eight horizontally adjacent blocks in the following order of priority relative to direction of travel: right, left, rear right, rear left, front right, front left, rear, front. A valid destination has a block underneath with a solid (not necessarily full) top surface and a space with enough headroom and width for the passenger to fit in when standing at the center. The space can even contain liquid or have open trapdoors if the mob is slim enough, and presence of other mobs doesn't matter. If no valid destination exists on same horizontal level, the minecart then checks the blocks one above, then one below. For a player, the minecart also checks for crawlable destinations. If still none, the minecart chooses its own location. Once the minecart picks a destination, it actually ejects the passenger one block up in the air and the passenger settles down on its own. Under a low ceiling this may cause one tick of suffocation damage. The air drop exists to allow passengers to land on carpet or bottom slabs.
== Behavior ==
=== Speed ===
Minecarts have a predefined speed limit of exactly 8 blocks per second ''per axis of travel''. A minecart traveling diagonally can, therefore, travel up to 11.314 blocks per second.<ref>The square root of 8<sup>2</sup> + 8<sup>2</sup>. See [[wikipedia:Pythagorean theorem|Pythagorean theorem]].</ref> When a minecart comes to a turn it moves diagonally across that turn.
[[Powered rail]]s powered by redstone give minecarts a boost of speed. Speed is gradually decreased if there are no powered rails to assist its movement, and an unpowered powered rail slows down a minecart rapidly. The speed decreases at a faster rate when going uphill, compared to when moving horizontally. A minecart does not need powered rails to assist its movement down a hill.
<!-- Is this comparison to real-life physics necessary? - One unit of kinetic energy could be defined as the energy gained by a cart going down a one-block slope and lost by a cart when it goes up a one-block slope. If a 45-degree downward slope is connected directly into an upward slope, an initial height of 60 blocks results in a final height of 40 blocks, a loss of 20 units of potential energy. But if 20 sections of flat track are inserted between the slopes, the final height is 35. This implies that one unit of energy is lost for every 4 sections of horizontal track traveled with an initial stored energy of between 60 and 40. At much lower speeds, much less energy is lost, implying that the energy lost is a percentage of the cart's current energy. The above gives about 0.5% energy loss per section of track. One implication of this is that more energy lost when the cart has more energy, so a gradual slope should allow you to travel much farther distances than a steep slope followed by a long flat section. (This is different from real-life physics, where friction does not increase with velocity. However, it may be an attempt to mirror air resistance, which ''does'' increase with velocity.) -->
Anything in the way of the minecart brings it to a stop. Once a minecart has left the track, it rapidly decelerates within one or two blocks. When mobs touch a minecart, they affect it in the same way a player would, i.e. mobs that move up against a still cart set it in motion.
If a minecart is moving fast enough, it can skip across one block without a track and reattach to track on the other side, at significantly reduced energy and speed. A minecart's hitbox can skip turns if the minecart is boosted using enough powered rails.<ref>{{Cite bug|MC|179971|Minecart skips turns if too fast|date=April 22, 2020}}</ref>
The speed and momentum of a minecart can differ depending on whether or not it is empty, and in the case where a minecart has a container, the speed can differ depending on the quantity and type of items inside.
=== Merged minecarts ===
{{IN|java}}, two or more minecarts can be merged by pushing them into each other so that they overlap. Merged minecarts move as a collective, like a train, and can be useful for long-distance transport because while moving in a straight line, they ''do not need powered rails to keep their speed''.
To summarize:
* Minecarts can also be merged by ''dropping'' a minecart on another minecart.
* Merged minecarts do not lose speed while traveling on straight rails
* ''Corners'' in the rails might cause merged minecarts to unmerge.
* Minecarts with ''chest'' (even fully filled) can also be merged and also do ''not'' require powered rails.
=== Distance traveled by empty carts starting on a downward slope ===
This table shows the distance traveled by an unoccupied minecart on a downward slope, with a boost (or no boost). The most efficient way is to use only 1 boost at the bottom of the incline on the flat surface. Using 2 increases distance by about 20% or 1.5 blocks. All distance trends based on the height seem to be logarithmic.
The carts started from rest, on a slope Height blocks up.
{| class="wikitable" data-description="Distance traveled"
|-
! Height !! No Boost !! Bottom !! Bottom and Top !! All boosts on incline and bottom
|-
| 1 || 2.77m || 8.77 || 10.8 || 10.8
|-
| 2 || 4.59m || 9.59 || 10.83 || 13.37
|-
| 3 || 5.81m || 9.81 || 11.66 || 15.12
|-
| 4 || 7.04m || 10.04 || 12.46 || 16.95
|-
| 5 || 7.87m || 10.87 || 12.29<!--(Yes, it did actually travel less)--> || 17.95
|-
| 10 || 11.65m || 13.38 || 15.12 || 21.68
|-
| 100 || 15.87m || 17.05 || 17.54 || 25.34
|}
=== Collision ===
Minecarts are about the same size as a block (1×1). Because of this, a ladder, door, or trapdoor prevents it from falling down a 1×1 hole. Carts on [[rail]]s also ignore collision in certain situations. A cart traveling uphill, downhill, or on a curve with a block placed in front of it, goes through the block.<ref>{{Cite bug|MC|8004|Minecarts glitch through the stop block of a track that ends with a turn or a downward slope|date=January 20, 2013}}</ref>
A minecart that reaches the end of a rail up against an opaque solid block bounces back, but if the block is transparent then it stops. The minecart can even bounce against an opaque block from a standstill if the rail underneath is powered. A player or mob riding in a minecart does not collide with or suffocate in any transparent blocks but suffocates inside opaque blocks.
Minecarts are completely unaffected by [[ice]], [[packed ice]], and [[blue ice]]<ref>{{Cite bug|MC|8265|Minecarts don't slide on any sort of ice|date=January 25, 2013}}</ref>; they can also be destroyed by coming in contact with [[lava]] or [[fire]].
=== Mobs ===
{{missing information|section|some other mobs that cannot be picked up by minecarts}}
[[File:Minecart shake.gif|thumb|right|Minecart shaking due to being on top of an activator rail.]]
Mobs can ride minecarts, but cannot control them. Mobs cannot exit the minecart unless the minecart is destroyed or moves onto an active [[activator rail]].<ref>{{bug|MC-3866||Endermen, Tamed Wolves and Ocelots cannot teleport when in a Minecart|WAI}}</ref> However, {{in|bedrock}}, [[endermen]] are able to teleport out of minecarts.<ref>{{bug|MCPE-31761||Endermen can still teleport out of the boats and minecarts}}</ref>
A mob can ride a minecart when pushing by a moving minecart on rails {{in|java}} or when colliding with a minecart {{in|bedrock}}. It is easier to pick up a mob when a minecart is turning. {{IN|bedrock}}, [[armor stand]]s can also be picked up.
Most mobs can be picked up by minecarts, except [[ender dragon]]s, [[warden]]s, and [[wither]]s. {{IN|java}}, [[iron golem]]s cannot be picked up either.
A [[jockey]] riding a minecart automatically accelerates the minecart.<ref>{{bug|MC-71998||Minecarts that have passengers within them riding mobs can move automatically when not on rails}}</ref> Mobs in minecarts don't despawn, and don't count towards the mob cap.{{only|java}}<ref>{{bug|MC-182897||Some passenger mobs don't count to the mob cap|WAI}}</ref>
=== Boats ===
{{exclusive|java|section=yes}}
{{UsesBug|section=yes}}
Due to the bug {{bug|MC-113871}}, [[boat]]s can be captured by minecarts. When a boat is placed in a minecart, the minecart travels faster on rails, approximately as fast as on powered rails. The movement in the boat minecart is glitchy and moving forward with the W key moves the cart backward relative to the player, and vice versa for moving backward with the S key. The minecart also moves on the rail-less ground at a crawling speed, but it does not float in the water despite being in a boat.
Using this glitch can be far more resource-efficient since the boat minecart can move at the speed of a powered rail track on flat ground and on slopes. Another physics glitch with the boat minecart is the extreme reduction in friction when the minecart is on rails, which is similar to the lack of friction when a boat is riding on ice. This glitch can be done in Survival without cheats simply by pushing a minecart into a boat on the track. This bug is now patched.
== Sounds ==
{{Edition|Java}}:<br>
Minecarts use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="oddcats" />
{{Sound table
|sound=Minecart inside.ogg
|subtitle=MC-177078
|source=Friendly Creatures <ref group="sound" name="oddcats">{{Cite bug|MC|42132|The sounds of minecarts aren't controlled by the correct sound slider|date=December 13, 2013}}</ref>
|overridesource=1
|description=While the player is inside of a moving minecart
|id=entity.minecart.inside
|translationkey=-
|volume=0.0-0.75 <ref group=sound name=insidevolume>Based on horizontal speed; it is clamped between 0.0 and 0.75 and will not play if speed is less than 0.01</ref>
|pitch=1.0
|distance=16 (technical) / rider only (effective)}}
{{Sound table
|sound=Minecart inside underwater1.ogg
|sound2=Minecart inside underwater2.ogg
|sound3=Minecart inside underwater3.ogg
|subtitle=MC-204124
|source=Friendly Creatures <ref group="sound" name="oddcats"/>
|overridesource=1
|description=While inside of a moving minecart when the player's eye level is underwater
|id=entity.minecart.inside.underwater
|translationkey=-
|volume=0.0-0.75 <ref group=sound name=insidevolume/>
|pitch=1.0
|distance=16 (technical) / rider only (effective)}}
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls <ref group="sound">Shows far less often than it should - see {{bug|MC-181831}}</ref>
|source=Friendly Creatures <ref group="sound" name="oddcats"/>
|overridesource=1
|description=While a minecart is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Minecart inside.ogg
|source=neutral
|description=While the player is inside of a moving minecart
|id=minecart.inside}}
{{Sound table
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart is moving
|id=minecart.base
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart
|spritetype=item
|nameid=minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|generatetranslationkeys=y
|firstcolumnname=Entity
|displayname=Minecart
|spritetype=entity
|nameid=minecart
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Minecart
|spritetype=item
|nameid=minecart
|id=370
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Minecart
|spritetype=entity
|nameid=minecart
|id=84
|foot=1}}
=== Entity data ===
Minecarts have entity data associated with them that contain various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]]
== Achievements ==
{{load achievements|On A Rail}}
== History ==
{{History|java infdev}}
{{History||20100618|[[File:Minecart JE1.png|32px]] [[File:Minecart (item) JE1.png|32px]] Added minecarts.
|Minecarts are not rideable but instead are used to store things in.
|Right-clicking minecarts opens them like a [[chest]] (with the container called "Minecart". Filling them up makes the [[dirt]] layer inside them rise.}}
{{History||20100624|[[File:Minecart JE2.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] The entity model and item texture of minecarts have been changed.
|The minecart mechanics have been changed to being rideable, removing their ability to store items.
| Minecarts now render a chest inside for unknown reasons.}}
{{History|java alpha}}
{{History||v1.0.4|[[File:Minecart JE3 BE1.png|32px]] Removed the phantom chest from minecarts.
|A [[sitting]] animation for riding minecarts has been added.}}
{{History||v1.0.14|Minecarts are now used to craft [[minecart with furnace]] and [[minecart with chest]].}}
{{History||v1.2.2|Minecarts now appear to other players and can be ridden in multiplayer.
|Minecarts are no longer fully solid - they no longer block movement, and can no longer be stood on top of.}}
{{History|java beta}}
{{History||1.5|Minecarts now break faster with hands.
|[[Powered rail]]s have been introduced, which enables minecarts to move automatically, although previous methods of boosting no longer works, or does not work as effectively.
|The [[detector rail]]s have been introduced for use in detecting minecarts. Prior to this update, carts were detected by using [[pressure plate]]s in line with cart tracks. This had the often undesirable effect of dramatically slowing or even stopping the minecart, which limited the use of this design mostly to boosters.}}
{{History||1.6|snap=Test Build 3|A minecart now transfers any [[Damage#Fall damage|fall damage]] it suffers onto its rider and is not destroyed upon impact.}}
{{History||1.8|snap=Pre-release|If the [[player]] punches a minecart when descending from a jump, it shows the [[Damage#Critical hit|critical hit]] animation. This also happens if the player punches the cart while still in it.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[Daniel Rosenfeld|C418]] posted a [[sound]] showing the sound that minecarts make.}}
{{History|||snap=Beta 1.9 Prerelease 6|The texture of minecarts has changed slightly.}}
{{History||1.3.1|snap=12w15a|Minecarts can now be shot out from [[dispenser]]s.}}
{{History|||snap=12w21b|The [[player]] no longer spawns on top/inside of the minecart after getting out. Instead, the player gets out a few [[block]]s away. Also, the player can nudge a stationary minecart while inside it to move onto a [[Powered Rail|powered rail]], etc.}}
{{History||1.4.2|snap=12w38b|[[Sound]]s for minecarts have been added.}}
{{History||1.5|snap=13w02a|Minecarts can now be edited with a third-party program to show any [[block]] inside of it (it does not take on the characteristics of this block), as well as make it take on the characteristics of any cart.
|Minecart types no longer all share the same [[entity]] ID – <code>Minecart</code> – and are no longer distinguished by a <code>Type</code> field. They have been given separate entity IDs.
|Minecarts are now used to craft [[TNT minecart]]s.}}
{{History|||snap=13w03a|Minecarts are now used to craft [[hopper minecart]]s.}}
{{History|||snap=13w06a|Added [[minecart with spawner]].}}
{{History||1.6.2|snap=release|A [[player]] in a moving minecart no longer turns with the minecart.}}
{{History||1.7.2|snap=13w39a|Added [[minecart with command block]].}}
{{History||1.8|snap=14w11a|Minecart physics have been changed - they now go faster and further, can derail at corners if going too fast and refuse to go uphill and they can also (if going fast enough) go over 1 [[block]].
|The collision and position handling of minecarts have been improved.}}
{{History|||snap=14w17a|All changes to old minecart physics used before 14w11a have been reverted.}}
{{History||1.9.1|snap=pre2|Extreme typos in minecarts with hoppers and chests, reading "''container.minecart'''' have been fixed.}}
{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartRideable</code> to <code>minecart</code>.
|The player's [[hunger]] bar is now visible when riding in a minecart.}}
{{History||1.13|snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 328.}}
{{History||1.14|snap=18w43a|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The textures of minecarts have been changed.}}
{{History|||snap=19w13a|Minecarts now move much slower when pushed along standard [[rail]]s using the W key, even slower on unpowered golden rails, and cannot be pushed off of unpowered golden rails without the [[player]] looking at a certain angle.}}
{{History||1.16|snap=20w09a|Minecart now checks dismount position height against entity height.}}
{{History|||snap=20w16a<!--cannot confirm due to how assets are handled - assuming this due to MC-91163 fix version-->|Minecarts no longer have subtitles for movement.}}
{{History|||snap=20w18a|Mobs in minecarts no longer [[Spawn#Despawning|despawn]].}}
{{History||1.17|snap=20w45a|Minecarts can now move in [[water]].}}
{{History||1.19|snap=22w13a|Minecarts no longer drop when breaking a [[Minecart with Chest|minecart with chest]], [[Minecart with Hopper|hopper]], [[Minecart with Furnace|furnace]], or [[Minecart with TNT|TNT]].<ref>{{bug|MC-249493|||Fixed}}</ref>}}
{{History||1.20|snap=23w16a|Sniffers can now enter [[minecart]]s.}}
{{History|pocket alpha}}
{{History||v0.8.0|snap=build 2|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] Added minecarts.}}
{{History|||snap=build 3|Minecarts now ride smoother.}}
{{History||v0.13.0|snap=build 1|[[Sound]]s for minecarts have been added.}}
{{History|||snap=build 2|Minecarts now stack on top of each other.}}
{{History||v0.14.0|snap=build 1|Minecarts can now be used to craft [[Minecart with Chest|storage]], [[Minecart with TNT|TNT]], and [[Minecart with Hopper|hopper minecart]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The textures of minecarts have been changed.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] Added minecarts.}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|Minecarts are now twice the speed than in other editions.}}
{{History||xbox=TU12|Minecarts are now slower.}}
{{History||xbox=TU13|ps=1.0|Minecarts are now faster again.}}
{{History||xbox=TU21|xbone=CU9|ps=1.14|The minecart limit has been increased.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Minecart [[sound]]s have been updated.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The texture of minecarts has been changed.}}
{{History|new 3DS}}
{{History||0.1.0|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart_(item)_JE2_BE1.png|32px]] Added minecarts.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* Minecarts appear to float above the track, as their model has no wheels.
* If the player views their inventory while riding in a minecart, they appear sitting down in mid-air.
* The player can teleport to another minecart while sitting in a minecart by right-clicking a minecart in their range. This can be used as an elevator to quickly rise up when minecarts are placed on top of each other.
* If the sound is muted in the options while riding a minecart, and then turned back up, the minecart no longer makes noise in the client until the player exits the minecart.
* If a saddled pig is riding a minecart, the player can ride the pig. Doing so causes the minecart to be able to ride freely at the player's walking speed. It is unknown whether this is a glitch.
* It seems that hunger does not deplete while inactive in a minecart (at least in normal difficulty).
* A minecart (alongside rails and powered rails) are used as Steve's Side-Special in the crossover fighting game Super Smash Bros. Ultimate.
== Gallery ==
<gallery>
Minecart fire pig.png|A pig inside a burning minecart
MinecartInfdev1.png|A Minecart opened in Minecraft Infdev
MinecartInfdev2.png|A Minecart filled in Minecraft Infdev
2ed Spawner Minecart Image and 1st Dispenser cart image.jpg|An image of two [[Minecart with Spawner]]s and unimplemented Minecart with Dispensers.
Minecart with chest and head thing.png|The first image [[Jens Bergensten|Jeb]] released.<ref>{{Tweet|jeb|289000646210904064}}</ref>
Pocket Edition v0.8.0 alpha Development minecarts.png|The first image of minecarts in {{edition|PE}}.
Minecart Booster.png|Minecart booster.
MinecartStack.png|Minecarts being stacked on each other.
Villager minecart.png|Villager in a minecart.
Minecartride.jpg|Player in minecart.
Blocks in Invisible Minecarts.png|Minecarts can be edited to show any block inside, and can also be edited to be invisible.
File:Minecart (Trails and Tales Summer Event) Render.png|A wooden minecart, featured in the [[Trails & Tales Event]].
File:Minecoins 5.png|Two minecarts, as depicted on [[Minecraft Marketplace|Minecoin]] gift cards.
</gallery>
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--minecart Taking Inventory: Minecart] – Minecraft.net on September 6, 2019
{{Items}}
{{entities}}
[[Category:Mechanics]]
[[cs:Vozík]]
[[de:Lore]]
[[es:Vagoneta]]
[[fr:Wagonnet]]
[[hu:Csille]]
[[it:Carrello da miniera]]
[[ja:トロッコ]]
[[ko:광산 수레]]
[[nl:Mijnkar]]
[[pl:Wagonik]]
[[pt:Carrinho de mina]]
[[ru:Вагонетка]]
[[th:รถราง]]
[[uk:Вагонетка]]
[[zh:矿车]]</li><li>[[Photo|Photo]]<br/>{{exclusive|education}}
{{Item
| image = Photo EE2.png
| renewable = No (unless [[portfolio]] is available)
| stackable =
}}
A '''photo''' is an [[item]] containing a picture taken with a [[camera]].<ref>{{cite|url=https://web.archive.org/web/20210925044841mp_/https://educommunity.minecraft.net/hc/en-us/articles/4407489082644-Feature-Walkthrough-Minecraft-Education-Edition-GOAT-Beta-version-1-17-30-| title = Feature Walkthrough Minecraft: Education Edition GOAT Beta (version 1.17.30)|website=Minecraft: Education Edition Support|date=September 24, 2021}}</ref><ref>{{cite|url=https://education.minecraft.net/en-us/blog/new-update-and-anniversary-for-mee| title = The GOAT Update Celebrates a Minecraft Milestone!|website=Minecraft: Education Edition|date=November 2, 2021}}</ref><ref>{{ytl|2Wd0J-EIfws|GOAT Release Playthrough|Minecraft: Education Edition|December 2, 2021}}</ref>
== Obtaining ==
A photo in a [[portfolio]] can be saved as a photo item by selecting the "Save to Inventory" button underneath it.
== Usage ==
Photos display an image when held in the hand or when placed in an [[item frame]], similarly to [[map]]s. Photos can have captions added to them by renaming them in an [[anvil]] or by adding a caption while they are in a portfolio. Photos can be added to [[book and quill]]s and portfolios by selecting the "Add Photo" button in the book and quill or portfolio.
== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Photo
|spritetype=item
|nameid=photo_item
|id=?
|form=item
|foot=1}}
== History ==
{{History|education}}
{{History||1.17.30|snap=1.17.30.2|[[File:Photo EE1.png|32px]] Added photos.}}
{{History||1.17.30|snap=release|[[File:Photo EE2.png|32px]] Changed photo texture.}}
{{History|foot}}
== Gallery ==
<gallery>
Photo Item 1.png|A photo being placed in an item frame.
Photo Item 2.png|A photo being saved from a portfolio.
Photo Item 3.png|A photo being added to a book and quill.
</gallery>
== References ==
{{Reflist}}
{{Items}}
{{Education Edition}}
[[Category:Education Edition items]]
[[Category:Non-renewable resources]]
[[ja:写真]]
[[zh:相片]]</li></ul> | Re-added tundra (as ice plains) and added Mushroom Islands. | ||||||||||||||||||||||||||||||||||
1.1{{Extension DPL}}<ul><li>[[Spawn Egg|Spawn Egg]]<br/>{{distinguish|Egg|Frogspawn|Dragon Egg|Sniffer Egg|Turtle Egg}}
{{Item
| image = Spawn Egg.png
| extratext = View [[#Gallery|all renders]]
| stackable = Yes (64), the same type of spawn egg only
| renewable = No
}}
{{Many images}}
A '''spawn egg'''<ref group=fn>Known as '''''<Mob>'' Spawn Egg''' {{in|java}} and '''Spawn ''<Mob>''''' {{in|bedrock}}, where ''<Mob>'' is the name of the mob it spawns.</ref> is an [[item]] used to spawn [[mobs]] directly.
== Obtaining ==
Spawn eggs can be obtained only in [[Creative]] mode or using [[commands]]. In Creative mode, the [[player]] can press {{control|pick block}} on an existing mob to obtain their respective egg. Spawn eggs are also available in the Creative inventory. There are 77 spawn eggs {{in|bedrock}} and 75 spawn eggs {{in|java}}.
== Usage ==
A spawn egg is used by pressing {{control|use}} on any surface (top, bottom, or side) with the egg. When used on a top surface, the egg's [[mob]] appears with its feet immediately adjacent to the surface, and its ambient sound is played.
Spawn eggs are not thrown (unlike normal [[egg]]s); the player must be within normal range of the block to use the spawn egg. Ocelot and all monster mobs (except [[shulker]]s, [[piglin]]s, [[hoglin]]s; and in Bedrock Edition, also include [[vindicators]], [[evoker]]s, [[zoglin]]s, [[piglin brute]]s) spawned while on Peaceful difficulty get created and immediately deleted from the world.
The surfaces of blocks are prioritized for spawning; if none are within reach, mobs can also be spawned in [[water]].
=== Dispensers ===
A spawn egg fired from a [[dispenser]] spawns the [[mob]] directly in front of the dispenser. The spawn egg is consumed when fired.
=== Baby mobs ===
If the [[player]] {{control|uses}} a spawn egg on the type of [[mob]] it spawns, and that mob has a baby form, the egg spawns a baby version of the mob. In mobs that can breed, the baby is created by breeding the clicked mob to itself. For instance, using a sheep spawn egg on a [[sheep]] makes a baby sheep with the same wool color.{{only|java}}
Other mobs such as [[evoker]]s, [[vindicator]]s, [[vex]]es, [[piglin brute]]s, [[ravager]]s, [[phantom]]s, [[skeleton]]s, [[pillager]]s, [[creeper]]s and [[wither skeleton]]s do not have a baby variant, so the egg still spawns an adult.
=== Monster spawners ===
All spawn eggs can also be {{Control|used}} on a [[monster spawner]] to change the [[mob]] the monster spawner spawns. {{IN|bedrock}}, spawn eggs for any of the fish mobs spawn them only if the monster spawner is waterlogged.
=== Renaming ===
A spawn egg can be renamed on an [[anvil]], and when used it spawns a [[mob]] with that name appearing over its head. The name can be seen only by aiming at the mob from four or fewer blocks away. This name also appears in [[death messages]] from the mob killing a [[player]]. If the player renames a spawn egg by the names described below, the mob appears described below. If the player renames a [[rabbit]] spawn egg "Toast", the secret skin of the rabbit appears when the egg is used. Naming a spawn egg "Dinnerbone" or "Grumm" causes the mob to appear upside down and show the given name above it. Renaming a [[vindicator]] "Johnny" causes it to act hostile to all mobs except for other illagers. Renaming a [[sheep]] "jeb_" makes the sheep's wool color cycle in a rainbow loop. This doesn't change the color of the wool the sheep drops. Renaming a spawn egg of a [[Hostile mob|hostile mob]] with an [[anvil]] and then spawning the hostile mob with the renamed spawn egg does not prevent the hostile mob from despawning, unlike using a [[Name Tag|name tag]] on the mob.
=== Survival mode ===
Mobs can be spawned with spawn eggs in [[Survival]] mode, but spawn eggs are [[Content inaccessible in Survival|not obtainable in Survival]] without cheats; they can be obtained only using the Creative menu or commands. Unlike in creative, spawn eggs are consumed when used in survival.
== List of spawn eggs ==
There is a spawn egg for almost every mob in the game; exceptions are listed below this table.
{| class="wikitable" data-description="Spawn eggs and availability"
! Egg
! Spawns
! Notes
|-
! colspan="4"| Hostile and neutral mobs
|-
| align="center"| {{InvSprite|Bee Spawn Egg}}
| {{EntityLink|Bee}}
| Bees have 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Blaze Spawn Egg}}
| {{EntityLink|Blaze}}
|
|-
|align="center"| {{InvSprite|Cave Spider Spawn Egg}}
| {{EntityLink|Cave Spider}}
| Cave spiders have a 1% chance of spawning a {{EntityLink|Cave Spider Jockey}}. {{only|bedrock}}
|-
|align="center"| {{InvSprite|Creeper Spawn Egg}}
| {{EntityLink|Creeper}}
| Creepers can never spawn [[Creeper#Charged creeper|charged]].
|-
|align="center"| {{InvSprite|Dolphin Spawn Egg}}
| {{EntityLink|Dolphin}}
| {{IN|bedrock}}, dolphins have 10% chance of spawning as a baby.
|-
|align="center" |{{InvSprite|Drowned Spawn Egg}}
| {{EntityLink|Drowned}}
| Drowned can spawn holding [[trident]]s, [[fishing rod]]s, or [[nautilus shell]]s. Drowned have 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs">{{bug|MC-167377}}</ref>
|-
|align="center"| {{InvSprite|Elder Guardian Spawn Egg}}
| {{EntityLink|Elder Guardian}}
|
|-
|align="center"| {{InvSprite|Ender Dragon Spawn Egg}}
| {{EntityLink|Ender Dragon}}
| Only accessible via commands to prevent accidental destruction of player builds.
|-
|align="center"| {{InvSprite|Enderman Spawn Egg}}
| {{EntityLink|Enderman}}
| Endermen spawn neutral and not holding a block.
|-
|align="center"| {{InvSprite|Endermite Spawn Egg}}
| {{EntityLink|Endermite}}
|
|-
|align="center"| {{InvSprite|Evoker Spawn Egg}}
| {{EntityLink|Evoker}}
|
|-
|align="center"| {{InvSprite|Ghast Spawn Egg}}
| {{EntityLink|Ghast}}
|
|-
|align="center"| {{InvSprite|Goat Spawn Egg}}
| {{EntityLink|Goat}}
|Goats spawn with two horns and have a 5% chance spawning as a baby, and a 2% chance of spawning as a screaming goat.
|-
|align="center"| {{InvSprite|Guardian Spawn Egg}}
| {{EntityLink|Guardian}}
|
|-
|align="center"| {{InvSprite|Hoglin Spawn Egg}}
| {{EntityLink|Hoglin}}
| Hoglins have 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Husk Spawn Egg}}
| {{EntityLink|Husk}}
| Husks have a 5% chance of spawning as a baby. Baby husks have a 5%{{only|java|short=1}} or 15%{{only|bedrock|short=1}} chance of spawning as a {{EntityLink|Chicken Husk Jockey|Chicken Jockey}}. There is also a chance of them holding [[Zombie#Armed zombies|tools, weapons or armor]]. Baby variants are randomly spawned.<ref name="LazilyCodedSpawnEggs"/>
|-
|align="center"| {{InvSprite|Iron Golem Spawn Egg}}
| {{EntityLink|Iron Golem}}
|These golems are neutral like the [[village]] golems.
|-
|align="center"| {{InvSprite|Llama Spawn Egg}}
| {{EntityLink|Llama}}
| Llamas spawn untamed and have a 10% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Magma Cube Spawn Egg}}
| {{EntityLink|Magma Cube}}
| Magma cubes spawn with a random size.
|-
|align="center"| {{InvSprite|Panda Spawn Egg}}
| {{EntityLink|Panda}}
| Pandas spawn with a random personality and have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Phantom Spawn Egg}}
| {{EntityLink|Phantom}}
|
|-
|align="center"| {{InvSprite|Piglin Spawn Egg}}
| {{EntityLink|Piglin}}
| Piglins have a 25%{{only|Java|short=1}} or 5%{{only|bedrock|short=1}} chance of spawning as a baby. They may also spawn with an [[enchanted]] [[crossbow]] or [[golden sword]] and [[golden armor]].
|-
|align="center"| {{InvSprite|Piglin Brute Spawn Egg}}
| {{EntityLink|Piglin Brute}}
| Piglin brutes never spawn with armor.
|-
|align="center"| {{InvSprite|Pillager Spawn Egg}}
| {{EntityLink|Pillager}}
| Pillagers have a chance of spawning with an [[enchanted]] [[crossbow]].
|-
|align="center"| {{InvSprite|Polar Bear Spawn Egg}}
| {{EntityLink|Polar Bear}}
| Polar bears have a 10% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Ravager Spawn Egg}}
| {{EntityLink|Ravager}}
| Ravagers never spawn being ridden by [[illager]]s.
|-
|align="center"| {{InvSprite|Shulker Spawn Egg}}
| {{EntityLink|Shulker}}
| Shulkers spawn undyed. Their orientation is also dependent on where the shulker is placed.
|-
|align="center"| {{InvSprite|Silverfish Spawn Egg}}
| {{EntityLink|Silverfish}}
|
|-
|align="center"| {{InvSprite|Skeleton Spawn Egg}}
| {{EntityLink|Skeleton}}
|[[Skeleton]] eggs used in the [[Overworld]] and [[the End]] always spawn regular [[skeleton]]s.<br>{{IN|bedrock}}, eggs used in [[the Nether]] have an 80% chance to spawn [[wither skeleton]]s.<br>{{IN|bedrock}}, eggs used in [[Snowy Tundra]], [[Ice Spikes]], [[Snowy Mountains]], [[Frozen River]], [[Frozen Ocean]], [[Deep Frozen Ocean]] and [[Legacy Frozen Ocean]] [[biome]]s have an 80% chance to spawn [[stray]]s, if spawned with a clear view of the sky. They may also spawn with an [[enchanted]] [[bow]] and [[armor]].
|-
|align="center"| {{InvSprite|Slime Spawn Egg}}
| {{EntityLink|Slime}}
| Slimes spawn with a random size.
|-
|align="center"| {{InvSprite|Spider Spawn Egg}}
| {{EntityLink|Spider}}
| Spiders have a 1% chance to spawn a {{EntityLink|Spider Jockey}}.
|-
|align="center"| {{InvSprite|Stray Spawn Egg}}
| {{EntityLink|Stray}}
| Strays may spawn with an [[enchanted]] [[bow]] and [[armor]].
|-
|align="center"| {{InvSprite|Trader Llama Spawn Egg}}
| {{EntityLink|Trader Llama}}
|
|-
|align="center"| {{InvSprite|Vex Spawn Egg}}
| {{EntityLink|Vex}}
|
|-
|align="center"| {{InvSprite|Vindicator Spawn Egg}}
| {{EntityLink|Vindicator}}
| Vindicators never spawn as captains.{{only|bedrock}} They may spawn with an [[enchanted]] [[axe]].
|-
|align="center"| {{InvSprite|Warden Spawn Egg}}
| {{EntityLink|Warden}}
|
|-
|align="center"| {{InvSprite|Witch Spawn Egg}}
| {{EntityLink|Witch}}
|
|-
|align="center"| {{InvSprite|Wither Spawn Egg}}
| {{EntityLink|Wither}}
| Only accessible via commands to prevent accidental destruction of player builds.
|-
|align="center"| {{InvSprite|Wither Skeleton Spawn Egg}}
| {{EntityLink|Wither Skeleton}}
|
|-
|align="center"| {{InvSprite|Wolf Spawn Egg}}
| {{EntityLink|Wolf}}
| Wolves spawn untamed and neutral. Wolves have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Zoglin Spawn Egg}}
| {{EntityLink|Zoglin}}
|
|-
|align="center"| {{InvSprite|Zombie Spawn Egg}}
| {{EntityLink|Zombie}}
| Zombies do not spawn as [[zombie villager]]s, but they have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> There is also a chance of them holding [[Zombie#Geared zombies|tools, weapons or armor]]. A baby zombie has a 5%{{only|java|short=1}} or 15%{{only|bedrock}} chance of spawning as a {{EntityLink|Chicken Jockey}}.
|-
|align="center"| {{InvSprite|Zombie Villager Spawn Egg}}
| {{EntityLink|Zombie Villager}}
| Zombie villagers' professions are randomized.{{only|Java}} Their outfit depends on the biome, and they have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> A baby zombie villager has a 5%{{only|java|short=1}} or 15%{{only|bedrock}} chance of spawning as a {{EntityLink|Chicken Zombie Villager Jockey|Chicken Jockey}}.
{{IN|bedrock}}, they never spawn with equipment.
|-
|align="center"| {{InvSprite|Zombified Piglin Spawn Egg}}
| {{EntityLink|Zombified Piglin}}
| Zombified piglins spawn neutral and have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> A baby zombified piglin has a 5% chance of spawning as a {{EntityLink|Chicken Zombified Piglin Jockey|Chicken Jockey}}.{{only|java|short=1}} They may also spawn with an [[enchanted]] [[sword]].
|-
!colspan="4"| Passive mobs
|-
|align="center"| {{InvSprite|Spawn Agent}}
| {{EntityLink|Agent}}
|
|-
|align="center"| {{InvSprite|Allay Spawn Egg}}
| {{EntityLink|Allay}}
|
|-
|align="center"| {{InvSprite|Axolotl Spawn Egg}}
| {{EntityLink|Axolotl}}
|Axolotls' skins are randomized and have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Bat Spawn Egg}}
| {{EntityLink|Bat}}
| If the player is far enough away when using the spawn egg on the bottom of an opaque block, the bat hangs upside down from it.
|-
|align="center"| {{InvSprite|Camel Spawn Egg}}
| {{EntityLink|Camel}}
|
|-
|align="center"| {{InvSprite|Cat Spawn Egg}}
| {{EntityLink|Cat}}
| Cats' skins are randomized and always spawn stray cats. Cats have a 25% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Chicken Spawn Egg}}
| {{EntityLink|Chicken}}
| Chickens have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Cod Spawn Egg}}
| {{EntityLink|Cod}}
|Cods have a 0% chance of spawning as a baby. Baby cods can only be found naturally.
|-
|align="center"| {{InvSprite|Cow Spawn Egg}}
| {{EntityLink|Cow}}
| Cows have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Donkey Spawn Egg}}
| {{EntityLink|Donkey}}
| Donkeys spawn untamed and have a 20% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Fox Spawn Egg}}
| {{EntityLink|Fox}}
| Foxes spawn untrusting, with their skins depending on the biome. They can spawn holding items and have 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Frog Spawn Egg}}
| {{EntityLink|Frog}}
| Frog skins are biome-dependent.
|-
|align="center"| {{InvSprite|Glow Squid Spawn Egg}}
| {{EntityLink|Glow Squid}}
| {{IN|bedrock}}, glow squids have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Horse Spawn Egg}}
| {{EntityLink|Horse}}
| Horses spawn untamed and have a 20% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Mooshroom Spawn Egg}}
| {{EntityLink|Mooshroom}}
| Mooshrooms always spawn red and have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Mule Spawn Egg}}
| {{EntityLink|Mule}}
| Mules have a 20% chance of spawning as a baby.
|-
|align=“center” | {{InvSprite|Spawn NPC}}
| {{EntityLink|NPC}}
|There is an equal chance of spawning each of the 5 variants of this mob from the egg.
|-
|align="center"| {{InvSprite|Ocelot Spawn Egg}}
| {{EntityLink|Ocelot}}
| Ocelots spawn untrusting.<br>{{frac|1|7}} of the time (14.3%), an ocelot spawns with two ocelot kittens.
|-
|align="center"| {{InvSprite|Parrot Spawn Egg}}
| {{EntityLink|Parrot}}
| Parrots spawn untamed and with a random color.
|-
|align="center"| {{InvSprite|Pig Spawn Egg}}
| {{EntityLink|Pig}}
| Pigs spawn without a [[saddle]] and have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Pufferfish Spawn Egg}}
| {{EntityLink|Pufferfish}}
|
|-
|align="center"| {{InvSprite|Rabbit Spawn Egg}}
| {{EntityLink|Rabbit}}
| Rabbit skins are random and biome-dependent. The black-and-white rabbit spawns only if the spawn egg is renamed <code>[[Rabbit#Toast|Toast]]</code>. Rabbits have a 25% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Salmon Spawn Egg}}
| {{EntityLink|Salmon}}
| {{IN|bedrock}}, salmon spawn with a random size.
|-
|align="center"| {{InvSprite|Sheep Spawn Egg}}
| {{EntityLink|Sheep}}
| Sheep spawn with the colors that can appear naturally; see {{slink|Sheep|Spawning}} for details. Sheep have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Skeleton Horse Spawn Egg}}
| {{EntityLink|Skeleton Horse}}
| Skeleton horses have a 20% chance of spawning as a baby and never spawn as a skeleton trap.
|-
|align="center"| {{InvSprite|Sniffer Spawn Egg}}
| {{EntityLink|Sniffer}}
|Baby sniffers can also be spawned by the [[Sniffer Egg|Sniffer Egg.]]
|-
|align="center"| {{InvSprite|Snow Golem Spawn Egg}}
| {{EntityLink|Snow Golem}}
|
|-
|align="center"| {{InvSprite|Squid Spawn Egg}}
| {{EntityLink|Squid}}
| {{IN|bedrock}}, squid have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Strider Spawn Egg}}
| {{EntityLink|Strider}}
| Striders have a {{frac|1|10}} chance of spawning ridden by a baby strider and a {{frac|1|30}} chance of spawning ridden by a [[zombified piglin]].
|-
|align="center"| {{InvSprite|Tadpole Spawn Egg}}
| {{EntityLink|Tadpole}}
| Also spawned from [[frogspawn]].
|-
|align="center"| {{InvSprite|Tropical Fish Spawn Egg}}
| {{EntityLink|Tropical Fish}}
| Shapes, colors, and patterns are randomized, though 90% of the time the tropical fish will spawn as 1 of the 22 uniquely-named variants.
|-
|align="center"| {{InvSprite|Turtle Spawn Egg}}
| {{EntityLink|Turtle}}
| Turtles have a 10% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Villager Spawn Egg}}
| {{EntityLink|Villager}}
| Villagers' professions are randomized{{only|bedrock|short=1}}<ref>{{bug|MCPE-46034}}</ref> or unemployed{{only|java|short=1}}, but their outfit is biome-dependent. They have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Wandering Trader Spawn Egg}}
| {{EntityLink|Wandering Trader}}
| {{IN|bedrock}}, wandering traders always spawn with two leashed trader llamas.
|-
|align="center"| {{InvSprite|Zombie Horse Spawn Egg}}
| {{EntityLink|Zombie Horse}}
| Zombie horses have a 20% chance of spawning as a baby.
|}
=== Mobs without spawn eggs ===
The following mobs do not have explicitly defined spawn eggs. Custom spawn eggs can be created with a custom NBT tag that changes the spawned entity, however no spawn egg explicitly associated with any of the mobs exist.
{| class="wikitable" data-description="spawn eggs and availability"
! Mob
! Reason
|-
! colspan="2" | Variants
|-
! {{EntityLink|Brown Mooshroom}}
| Shares ID with red variant
|-
! colspan="2" | Other mobs
|-
! {{EntityLink|Giant}}
| Unused<ref>{{bug|MC-257115|||WAI}}</ref>
|-
! {{EntityLink|Illusioner}}
| Unused<ref>{{bug|MC-257115|||WAI}}</ref>
|}
=== Education Edition spawn eggs ===
These spawn eggs exist {{in|education}} and {{in|bedrock}}:
* {{InvSprite|Spawn Agent}} {{EntityLink|Agent}}
* {{InvSprite|Spawn NPC}} {{EntityLink|NPC}}
The NPC and agent can both be spawned {{in|bedrock}}, however, the agent is not visible or interactable in any way, though it still prevents the placing of blocks and entities.
=== Minecraft Earth spawn eggs ===
These unused spawn egg textures existed {{in|earth}}:
* {{InvSprite|Cluckshroom Spawn Egg}} {{EntityLink|Cluckshroom}}
* {{InvSprite|Horned Sheep Spawn Egg}} {{EntityLink|Horned Sheep}}
* {{InvSprite|Jumbo Rabbit Spawn Egg}} {{EntityLink|Jumbo Rabbit}}
* {{InvSprite|Moobloom Spawn Egg}} {{EntityLink|Moobloom}}
=== April Fools spawn eggs ===
* {{InvSprite|Moon Cow Spawn Egg}} {{EntityLink|Moon Cow}}
== Sounds ==
When a mob is spawned, it immediately makes its ambient sound.
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Allay Spawn Egg
|spritetype=item
|nameid=allay_spawn_egg
|form=item}}
{{ID table
|displayname=Axolotl Spawn Egg
|spritetype=item
|nameid=axolotl_spawn_egg
|form=item}}
{{ID table
|displayname=Bat Spawn Egg
|spritetype=item
|nameid=bat_spawn_egg
|form=item}}
{{ID table
|displayname=Bee Spawn Egg
|spritetype=item
|nameid=bee_spawn_egg
|form=item}}
{{ID table
|displayname=Blaze Spawn Egg
|spritetype=item
|nameid=blaze_spawn_egg
|form=item}}
{{ID table
|displayname=Camel Spawn Egg
|spritetype=item
|nameid=camel_spawn_egg
|form=item}}
{{ID table
|displayname=Cat Spawn Egg
|spritetype=item
|nameid=cat_spawn_egg
|form=item}}
{{ID table
|displayname=Cave Spider Spawn Egg
|spritetype=item
|nameid=cave_spider_spawn_egg
|form=item}}
{{ID table
|displayname=Chicken Spawn Egg
|spritetype=item
|nameid=chicken_spawn_egg
|form=item}}
{{ID table
|displayname=Cod Spawn Egg
|spritetype=item
|nameid=cod_spawn_egg
|form=item}}
{{ID table
|displayname=Cow Spawn Egg
|spritetype=item
|nameid=cow_spawn_egg
|form=item}}
{{ID table
|displayname=Creeper Spawn Egg
|spritetype=item
|nameid=creeper_spawn_egg
|form=item}}
{{ID table
|displayname=Dolphin Spawn Egg
|spritetype=item
|nameid=dolphin_spawn_egg
|form=item}}
{{ID table
|displayname=Donkey Spawn Egg
|spritetype=item
|nameid=donkey_spawn_egg
|form=item}}
{{ID table
|displayname=Drowned Spawn Egg
|spritetype=item
|nameid=drowned_spawn_egg
|form=item}}
{{ID table
|displayname=Elder Guardian Spawn Egg
|spritetype=item
|nameid=elder_guardian_spawn_egg
|form=item}}
{{ID table
|displayname=Ender Dragon Spawn Egg
|spritetype=item
|nameid=ender_dragon_spawn_egg
|form=item}}
{{ID table
|displayname=Enderman Spawn Egg
|spritetype=item
|nameid=enderman_spawn_egg
|form=item}}
{{ID table
|displayname=Endermite Spawn Egg
|spritetype=item
|nameid=endermite_spawn_egg
|form=item}}
{{ID table
|displayname=Evoker Spawn Egg
|spritetype=item
|nameid=evoker_spawn_egg
|form=item}}
{{ID table
|displayname=Fox Spawn Egg
|spritetype=item
|nameid=fox_spawn_egg
|form=item}}
{{ID table
|displayname=Frog Spawn Egg
|spritetype=item
|nameid=frog_spawn_egg
|form=item}}
{{ID table
|displayname=Ghast Spawn Egg
|spritetype=item
|nameid=ghast_spawn_egg
|form=item}}
{{ID table
|displayname=Glow Squid Spawn Egg
|spritename=glow-squid-spawn-egg
|spritetype=item
|nameid=glow_squid_spawn_egg
|form=item}}
{{ID table
|displayname=Goat Spawn Egg
|spritetype=item
|nameid=Goat_spawn_egg
|form=item}}
{{ID table
|displayname=Guardian Spawn Egg
|spritetype=item
|nameid=guardian_spawn_egg
|form=item}}
{{ID table
|displayname=Hoglin Spawn Egg
|spritetype=item
|nameid=hoglin_spawn_egg
|form=item}}
{{ID table
|displayname=Horse Spawn Egg
|spritetype=item
|nameid=horse_spawn_egg
|form=item}}
{{ID table
|displayname=Husk Spawn Egg
|spritetype=item
|nameid=husk_spawn_egg
|form=item}}
{{ID table
|displayname=Iron Golem Spawn Egg
|spritetype=item
|nameid=iron_golem_spawn_egg
|form=item}}
{{ID table
|displayname=Llama Spawn Egg
|spritetype=item
|nameid=llama_spawn_egg
|form=item}}
{{ID table
|displayname=Magma Cube Spawn Egg
|spritetype=item
|nameid=magma_cube_spawn_egg
|form=item}}
{{ID table
|displayname=Mooshroom Spawn Egg
|spritetype=item
|nameid=mooshroom_spawn_egg
|form=item}}
{{ID table
|displayname=Mule Spawn Egg
|spritetype=item
|nameid=mule_spawn_egg
|form=item}}
{{ID table
|displayname=Ocelot Spawn Egg
|spritetype=item
|nameid=ocelot_spawn_egg
|form=item}}
{{ID table
|displayname=Panda Spawn Egg
|spritetype=item
|nameid=panda_spawn_egg
|form=item}}
{{ID table
|displayname=Parrot Spawn Egg
|spritetype=item
|nameid=parrot_spawn_egg
|form=item}}
{{ID table
|displayname=Phantom Spawn Egg
|spritetype=item
|nameid=phantom_spawn_egg
|form=item}}
{{ID table
|displayname=Pig Spawn Egg
|spritetype=item
|nameid=pig_spawn_egg
|form=item}}
{{ID table
|displayname=Piglin Spawn Egg
|spritetype=item
|nameid=piglin_spawn_egg
|form=item}}
{{ID table
|displayname=Piglin Brute Spawn Egg
|spritetype=item
|nameid=piglin_brute_spawn_egg
|form=item}}
{{ID table
|displayname=Pillager Spawn Egg
|spritetype=item
|nameid=pillager_spawn_egg
|form=item}}
{{ID table
|displayname=Polar Bear Spawn Egg
|spritetype=item
|nameid=polar_bear_spawn_egg
|form=item}}
{{ID table
|displayname=Pufferfish Spawn Egg
|spritetype=item
|nameid=pufferfish_spawn_egg
|form=item}}
{{ID table
|displayname=Rabbit Spawn Egg
|spritetype=item
|nameid=rabbit_spawn_egg
|form=item}}
{{ID table
|displayname=Ravager Spawn Egg
|spritetype=item
|nameid=ravager_spawn_egg
|form=item}}
{{ID table
|displayname=Salmon Spawn Egg
|spritetype=item
|nameid=salmon_spawn_egg
|form=item}}
{{ID table
|displayname=Sheep Spawn Egg
|spritetype=item
|nameid=sheep_spawn_egg
|form=item}}
{{ID table
|displayname=Shulker Spawn Egg
|spritetype=item
|nameid=shulker_spawn_egg
|form=item}}
{{ID table
|displayname=Silverfish Spawn Egg
|spritetype=item
|nameid=silverfish_spawn_egg
|form=item}}
{{ID table
|displayname=Skeleton Spawn Egg
|spritetype=item
|nameid=skeleton_spawn_egg
|form=item}}
{{ID table
|displayname=Skeleton Horse Spawn Egg
|spritetype=item
|nameid=skeleton_horse_spawn_egg
|form=item}}
{{ID table
|displayname=Slime Spawn Egg
|spritetype=item
|nameid=slime_spawn_egg
|form=item}}
{{ID table
|displayname=Sniffer Spawn Egg
|spritetype=item
|nameid=sniffer_spawn_egg
|form=item}}
{{ID table
|displayname=Snow Golem Spawn Egg
|spritetype=item
|nameid=snow_golem_spawn_egg
|form=item}}
{{ID table
|displayname=Spider Spawn Egg
|spritetype=item
|nameid=spider_spawn_egg
|form=item}}
{{ID table
|displayname=Squid Spawn Egg
|spritetype=item
|nameid=squid_spawn_egg
|form=item}}
{{ID table
|displayname=Stray Spawn Egg
|spritetype=item
|nameid=stray_spawn_egg
|form=item}}
{{ID table
|displayname=Strider Spawn Egg
|spritetype=item
|nameid=strider_spawn_egg
|form=item}}
{{ID table
|displayname=Tadpole Spawn Egg
|spritetype=item
|nameid=tadpole_spawn_egg
|form=item}}
{{ID table
|displayname=Trader Llama Spawn Egg
|spritetype=item
|nameid=trader_llama_spawn_egg
|form=item}}
{{ID table
|displayname=Tropical Fish Spawn Egg
|spritetype=item
|nameid=tropical_fish_spawn_egg
|form=item}}
{{ID table
|displayname=Turtle Spawn Egg
|spritetype=item
|nameid=turtle_spawn_egg
|form=item}}
{{ID table
|displayname=Vex Spawn Egg
|spritetype=item
|nameid=vex_spawn_egg
|form=item}}
{{ID table
|displayname=Villager Spawn Egg
|spritetype=item
|nameid=villager_spawn_egg
|form=item}}
{{ID table
|displayname=Vindicator Spawn Egg
|spritetype=item
|nameid=vindicator_spawn_egg
|form=item}}
{{ID table
|displayname=Wandering Trader Spawn Egg
|spritetype=item
|nameid=wandering_trader_spawn_egg
|form=item}}
{{ID table
|displayname=Warden Spawn Egg
|spritetype=item
|nameid=warden_spawn_egg
|form=item}}
{{ID table
|displayname=Witch Spawn Egg
|spritetype=item
|nameid=witch_spawn_egg
|form=item}}
{{ID table
|displayname=Wither Spawn Egg
|spritetype=item
|nameid=wither_spawn_egg
|form=item}}
{{ID table
|displayname=Wither Skeleton Spawn Egg
|spritetype=item
|nameid=wither_skeleton_spawn_egg
|form=item}}
{{ID table
|displayname=Wolf Spawn Egg
|spritetype=item
|nameid=wolf_spawn_egg
|form=item}}
{{ID table
|displayname=Zoglin Spawn Egg
|spritetype=item
|nameid=zoglin_spawn_egg
|form=item}}
{{ID table
|displayname=Zombie Spawn Egg
|spritetype=item
|nameid=zombie_spawn_egg
|form=item}}
{{ID table
|displayname=Zombie Horse Spawn Egg
|spritetype=item
|nameid=zombie_horse_spawn_egg
|form=item}}
{{ID table
|displayname=Zombie Villager Spawn Egg
|spritetype=item
|nameid=zombie_villager_spawn_egg
|form=item}}
{{ID table
|displayname=Zombified Piglin Spawn Egg
|spritetype=item
|nameid=zombified_piglin_spawn_egg
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=item.spawn_egg.name
|spritename=chicken-spawn-egg
|spritetype=item
|nameid=spawn_egg
|aliasid=spawn_egg / 0
|id=718
|form=item
|translationkey=-}}
{{ID table
|displayname=Spawn Agent
|spritetype=item
|nameid=agent_spawn_egg
|aliasid=spawn_egg / 56
|id=489
|form=item
|translationkey=item.spawn_egg.entity.agent.name}}
{{ID table
|displayname=Spawn Allay
|spritename=Allay Spawn Egg
|spritetype=item
|nameid=allay_spawn_egg
|aliasid=spawn_egg / 134
|id=639
|form=item
|translationkey=item.spawn_egg.entity.allay.name}}
{{ID table
|displayname=Spawn Axolotl
|spritename=Axolotl Spawn Egg
|spritetype=item
|nameid=axolotl_spawn_egg
|aliasid=spawn_egg / 130
|id=503
|form=item
|translationkey=item.spawn_egg.entity.axolotl.name}}
{{ID table
|displayname=Spawn Bat
|spritetype=item
|nameid=bat_spawn_egg
|aliasid=spawn_egg / 19
|id=455
|form=item
|translationkey=item.spawn_egg.entity.bat.name}}
{{ID table
|displayname=Spawn Bee
|spritetype=item
|nameid=bee_spawn_egg
|aliasid=spawn_egg / 122
|id=496
|form=item
|translationkey=item.spawn_egg.entity.bee.name}}
{{ID table
|displayname=Spawn Blaze
|spritetype=item
|nameid=blaze_spawn_egg
|aliasid=spawn_egg / 43
|id=458
|form=item
|translationkey=item.spawn_egg.entity.blaze.name}}
{{ID table
|displayname=Spawn Camel
|spritename=Camel Spawn Egg
|spritetype=item
|nameid=camel_spawn_egg
|aliasid=spawn_egg / 138
|id=663
|form=item
|translationkey=item.spawn_egg.entity.camel.name}}
{{ID table
|displayname=Spawn Cat
|spritetype=item
|nameid=cat_spawn_egg
|aliasid=spawn_egg / 75
|id=490
|form=item
|translationkey=item.spawn_egg.entity.cat.name}}
{{ID table
|displayname=Spawn Cave Spider
|spritetype=item
|nameid=cave_spider_spawn_egg
|aliasid=spawn_egg / 40
|id=459
|form=item
|translationkey=item.spawn_egg.entity.cave_spider.name}}
{{ID table
|displayname=Spawn Chicken
|spritetype=item
|nameid=chicken_spawn_egg
|aliasid=spawn_egg / 10
|id=437
|form=item
|translationkey=item.spawn_egg.entity.chicken.name}}
{{ID table
|displayname=Spawn Cod
|spritetype=item
|nameid=cod_spawn_egg
|aliasid=spawn_egg / 112
|id=482
|form=item
|translationkey=item.spawn_egg.entity.cod.name}}
{{ID table
|displayname=Spawn Cow
|spritetype=item
|nameid=cow_spawn_egg
|aliasid=spawn_egg / 11
|id=438
|form=item
|translationkey=item.spawn_egg.entity.cow.name}}
{{ID table
|displayname=Spawn Creeper
|spritetype=item
|nameid=creeper_spawn_egg
|aliasid=spawn_egg / 33
|id=443
|form=item
|translationkey=item.spawn_egg.entity.creeper.name}}
{{ID table
|displayname=Spawn Dolphin
|spritetype=item
|nameid=dolphin_spawn_egg
|aliasid=spawn_egg / 31
|id=486
|form=item
|translationkey=item.spawn_egg.entity.dolphin.name}}
{{ID table
|displayname=Spawn Donkey
|spritetype=item
|nameid=donkey_spawn_egg
|aliasid=spawn_egg / 24
|id=467
|form=item
|translationkey=item.spawn_egg.entity.donkey.name}}
{{ID table
|displayname=Spawn Drowned
|spritetype=item
|nameid=drowned_spawn_egg
|aliasid=spawn_egg / 110
|id=485
|form=item
|translationkey=item.spawn_egg.entity.drowned.name}}
{{ID table
|displayname=Spawn Elder Guardian
|spritetype=item
|nameid=elder_guardian_spawn_egg
|aliasid=spawn_egg / 50
|id=473
|form=item
|translationkey=item.spawn_egg.entity.elder_guardian.name}}
{{ID table
|displayname=Spawn Ender Dragon
|spritetype=item
|nameid=ender_dragon_spawn_egg
|aliasid=spawn_egg / 53
|id=508
|form=item
|translationkey=item.spawn_egg.entity.ender_dragon.name}}
{{ID table
|displayname=Spawn Enderman
|spritetype=item
|nameid=enderman_spawn_egg
|aliasid=spawn_egg / 38
|id=444
|form=item
|translationkey=item.spawn_egg.entity.enderman.name}}
{{ID table
|displayname=Spawn Endermite
|spritetype=item
|nameid=endermite_spawn_egg
|aliasid=spawn_egg / 55
|id=462
|form=item
|translationkey=item.spawn_egg.entity.endermite.name}}
{{ID table
|displayname=Spawn Evoker
|spritetype=item
|nameid=evoker_spawn_egg
|aliasid=spawn_egg / 104
|id=477
|form=item
|translationkey=item.spawn_egg.entity.evocation_illager.name}}
{{ID table
|displayname=Spawn Fox
|spritetype=item
|nameid=fox_spawn_egg
|aliasid=spawn_egg / 121
|id=492
|form=item
|translationkey=item.spawn_egg.entity.fox.name}}
{{ID table
|displayname=Spawn Frog
|spritetype=item
|nameid=frog_spawn_egg
|aliasid=spawn_egg / 132
|id=636
|form=item
|translationkey=item.spawn_egg.entity.frog.name}}
{{ID table
|displayname=Spawn Ghast
|spritetype=item
|nameid=ghast_spawn_egg
|aliasid=spawn_egg / 41
|id=456
|form=item
|translationkey=item.spawn_egg.entity.ghast.name}}
{{ID table
|displayname=Spawn Glow Squid
|spritename=glow-squid-spawn-egg
|spritetype=item
|nameid=glow_squid_spawn_egg
|aliasid=spawn_egg / 129
|id=505
|form=item
|translationkey=item.spawn_egg.entity.glow_squid.name}}
{{ID table
|displayname=Spawn Goat
|spritename=spawn-goat
|spritetype=item
|nameid=goat_spawn_egg
|aliasid=spawn_egg / 128
|id=504
|form=item
|translationkey=item.spawn_egg.entity.goat.name}}
{{ID table
|displayname=Spawn Guardian
|spritetype=item
|nameid=guardian_spawn_egg
|aliasid=spawn_egg / 49
|id=463
|form=item
|translationkey=item.spawn_egg.entity.guardian.name}}
{{ID table
|displayname=Spawn Hoglin
|spritetype=item
|nameid=hoglin_spawn_egg
|aliasid=spawn_egg / 124
|id=498
|form=item
|translationkey=item.spawn_egg.entity.hoglin.name}}
{{ID table
|displayname=Spawn Horse
|spritetype=item
|nameid=horse_spawn_egg
|aliasid=spawn_egg / 23
|id=460
|form=item
|translationkey=item.spawn_egg.entity.horse.name}}
{{ID table
|displayname=Spawn Husk
|spritetype=item
|nameid=husk_spawn_egg
|aliasid=spawn_egg / 47
|id=465
|form=item
|translationkey=item.spawn_egg.entity.husk.name}}
{{ID table
|displayname=Spawn Iron Golem
|spritetype=item
|nameid=iron_golem_spawn_egg
|aliasid=spawn_egg / 20
|id=506
|form=item
|translationkey=item.spawn_egg.entity.iron_golem.name}}
{{ID table
|displayname=Spawn Llama
|spritetype=item
|nameid=llama_spawn_egg
|aliasid=spawn_egg / 29
|id=475
|form=item
|translationkey=item.spawn_egg.entity.llama.name}}
{{ID table
|displayname=Spawn Magma Cube
|spritetype=item
|nameid=magma_cube_spawn_egg
|aliasid=spawn_egg / 42
|id=457
|form=item
|translationkey=item.spawn_egg.entity.magma_cube.name}}
{{ID table
|displayname=Spawn Mooshroom
|spritetype=item
|nameid=mooshroom_spawn_egg
|aliasid=spawn_egg / 16
|id=442
|form=item
|translationkey=item.spawn_egg.entity.mooshroom.name}}
{{ID table
|displayname=Spawn Mule
|spritetype=item
|nameid=mule_spawn_egg
|aliasid=spawn_egg / 25
|id=468
|form=item
|translationkey=item.spawn_egg.entity.mule.name}}
{{ID table
|displayname=Spawn NPC
|spritetype=item
|nameid=npc_spawn_egg
|aliasid=spawn_egg / 51
|id=472
|form=item
|translationkey=item.spawn_egg.entity.npc.name}}
{{ID table
|displayname=Spawn Ocelot
|spritetype=item
|nameid=ocelot_spawn_egg
|aliasid=spawn_egg / 22
|id=453
|form=item
|translationkey=item.spawn_egg.entity.ocelot.name}}
{{ID table
|displayname=Spawn Panda
|spritetype=item
|nameid=panda_spawn_egg
|aliasid=spawn_egg / 113
|id=491
|form=item
|translationkey=item.spawn_egg.entity.panda.name}}
{{ID table
|displayname=Spawn Parrot
|spritetype=item
|nameid=parrot_spawn_egg
|aliasid=spawn_egg / 30
|id=480
|form=item
|translationkey=item.spawn_egg.entity.parrot.name}}
{{ID table
|displayname=Spawn Phantom
|spritetype=item
|nameid=phantom_spawn_egg
|aliasid=spawn_egg / 58
|id=488
|form=item
|translationkey=item.spawn_egg.entity.phantom.name}}
{{ID table
|displayname=Spawn Pig
|spritetype=item
|nameid=pig_spawn_egg
|aliasid=spawn_egg / 12
|id=439
|form=item
|translationkey=item.spawn_egg.entity.pig.name}}
{{ID table
|displayname=Spawn Piglin Brute
|spritetype=item
|nameid=piglin_brute_spawn_egg
|aliasid=spawn_egg / 127
|id=501
|form=item
|translationkey=item.spawn_egg.entity.piglin_brute.name}}
{{ID table
|displayname=Spawn Piglin
|spritetype=item
|nameid=piglin_spawn_egg
|aliasid=spawn_egg / 123
|id=499
|form=item
|translationkey=item.spawn_egg.entity.piglin.name}}
{{ID table
|displayname=Spawn Pillager
|spritetype=item
|nameid=pillager_spawn_egg
|aliasid=spawn_egg / 114
|id=493
|form=item
|translationkey=item.spawn_egg.entity.pillager.name}}
{{ID table
|displayname=Spawn Polar Bear
|spritetype=item
|nameid=polar_bear_spawn_egg
|aliasid=spawn_egg / 28
|id=474
|form=item
|translationkey=item.spawn_egg.entity.polar_bear.name}}
{{ID table
|displayname=Spawn Pufferfish
|spritetype=item
|nameid=pufferfish_spawn_egg
|aliasid=spawn_egg / 108
|id=483
|form=item
|translationkey=item.spawn_egg.entity.pufferfish.name}}
{{ID table
|displayname=Spawn Rabbit
|spritetype=item
|nameid=rabbit_spawn_egg
|aliasid=spawn_egg / 18
|id=461
|form=item
|translationkey=item.spawn_egg.entity.rabbit.name}}
{{ID table
|displayname=Spawn Ravager
|spritetype=item
|nameid=ravager_spawn_egg
|aliasid=spawn_egg / 59
|id=495
|form=item
|translationkey=item.spawn_egg.entity.ravager.name}}
{{ID table
|displayname=Spawn Salmon
|spritetype=item
|nameid=salmon_spawn_egg
|aliasid=spawn_egg / 109
|id=484
|form=item
|translationkey=item.spawn_egg.entity.salmon.name}}
{{ID table
|displayname=Spawn Sheep
|spritetype=item
|nameid=sheep_spawn_egg
|aliasid=spawn_egg / 13
|id=440
|form=item
|translationkey=item.spawn_egg.entity.sheep.name}}
{{ID table
|displayname=Spawn Shulker
|spritetype=item
|nameid=shulker_spawn_egg
|aliasid=spawn_egg / 54
|id=471
|form=item
|translationkey=item.spawn_egg.entity.shulker.name}}
{{ID table
|displayname=Spawn Silverfish
|spritetype=item
|nameid=silverfish_spawn_egg
|aliasid=spawn_egg / 39
|id=445
|form=item
|translationkey=item.spawn_egg.entity.silverfish.name}}
{{ID table
|displayname=Spawn Skeleton Horse
|spritetype=item
|nameid=skeleton_horse_spawn_egg
|aliasid=spawn_egg / 26
|id=469
|form=item
|translationkey=item.spawn_egg.entity.skeleton_horse.name}}
{{ID table
|displayname=Spawn Skeleton
|spritetype=item
|nameid=skeleton_spawn_egg
|aliasid=spawn_egg / 34
|id=446
|form=item
|translationkey=item.spawn_egg.entity.skeleton.name}}
{{ID table
|displayname=Spawn Slime
|spritetype=item
|nameid=slime_spawn_egg
|aliasid=spawn_egg / 37
|id=447
|form=item
|translationkey=item.spawn_egg.entity.slime.name}}
{{ID table
|displayname=Spawn Sniffer
|spritetype=item
|nameid=sniffer_spawn_egg
|aliasid=spawn_egg / 139
|id=502
|form=item
|translationkey=item.spawn_egg.entity.sniffer.name}}
{{ID table
|displayname=Spawn Snow Golem
|spritetype=item
|nameid=snow_golem_spawn_egg
|aliasid=spawn_egg / 21
|id=507
|form=item
|translationkey=item.spawn_egg.entity.snow_golem.name}}
{{ID table
|displayname=Spawn Spider
|spritetype=item
|nameid=spider_spawn_egg
|aliasid=spawn_egg / 35
|id=448
|form=item
|translationkey=item.spawn_egg.entity.spider.name}}
{{ID table
|displayname=Spawn Squid
|spritetype=item
|nameid=squid_spawn_egg
|aliasid=spawn_egg / 17
|id=452
|form=item
|translationkey=item.spawn_egg.entity.squid.name}}
{{ID table
|displayname=Spawn Stray
|spritetype=item
|nameid=stray_spawn_egg
|aliasid=spawn_egg / 46
|id=464
|form=item
|translationkey=item.spawn_egg.entity.stray.name}}
{{ID table
|displayname=Spawn Strider
|spritetype=item
|nameid=strider_spawn_egg
|aliasid=spawn_egg / 125
|id=497
|form=item
|translationkey=item.spawn_egg.entity.strider.name}}
{{ID table
|displayname=Spawn Tadpole
|spritetype=item
|nameid=tadpole_spawn_egg
|aliasid=spawn_egg / 133
|id=637
|form=item
|translationkey=item.spawn_egg.entity.tadpole.name}}
{{ID table
|displayname=Spawn Trader Llama
|spritetype=item
|nameid=trader_llama_spawn_egg
|aliasid=spawn_egg / 157
|id=656
|form=item
|translationkey=item.spawn_egg.entity.trader_llama.name}}
{{ID table
|displayname=Spawn Tropical Fish
|spritetype=item
|nameid=tropical_fish_spawn_egg
|aliasid=spawn_egg / 111
|id=481
|form=item
|translationkey=item.spawn_egg.entity.tropicalfish.name}}
{{ID table
|displayname=Spawn Sea Turtle
|spritetype=item
|nameid=turtle_spawn_egg
|aliasid=spawn_egg / 74
|id=487
|form=item
|translationkey=item.spawn_egg.entity.turtle.name}}
{{ID table
|displayname=Spawn Vex
|spritetype=item
|nameid=vex_spawn_egg
|aliasid=spawn_egg / 105
|id=478
|form=item
|translationkey=item.spawn_egg.entity.vex.name}}
{{ID table
|displayname=Spawn Villager
|spritetype=item
|nameid=villager_spawn_egg
|aliasid=spawn_egg / 15, 115
|id=451
|form=item
|translationkey=item.spawn_egg.entity.villager_v2.name, item.spawn_egg.entity.villager.name}}
{{ID table
|displayname=Spawn Vindicator
|spritetype=item
|nameid=vindicator_spawn_egg
|aliasid=spawn_egg / 57
|id=476
|form=item
|translationkey=item.spawn_egg.entity.vindicator.name}}
{{ID table
|displayname=Spawn Wandering Trader
|spritetype=item
|nameid=wandering_trader_spawn_egg
|aliasid=spawn_egg / 118
|id=494
|form=item
|translationkey=item.spawn_egg.entity.wandering_trader.name}}
{{ID table
|displayname=Spawn Warden
|spritetype=item
|nameid=warden_spawn_egg
|aliasid=spawn_egg / 131
|id=640
|form=item
|translationkey=item.spawn_egg.entity.warden.name}}
{{ID table
|displayname=Spawn Witch
|spritetype=item
|nameid=witch_spawn_egg
|aliasid=spawn_egg / 45
|id=454
|form=item
|translationkey=item.spawn_egg.entity.witch.name}}
{{ID table
|displayname=Spawn Wither
|spritetype=item
|nameid=wither_spawn_egg
|aliasid=spawn_egg / 52
|id=509
|form=item
|translationkey=item.spawn_egg.entity.wither.name}}
{{ID table
|displayname=Spawn Wither Skeleton
|spritetype=item
|nameid=wither_skeleton_spawn_egg
|aliasid=spawn_egg / 48
|id=466
|form=item
|translationkey=item.spawn_egg.entity.wither_skeleton.name}}
{{ID table
|displayname=Spawn Wolf
|spritetype=item
|nameid=wolf_spawn_egg
|aliasid=spawn_egg / 14
|id=441
|form=item
|translationkey=item.spawn_egg.entity.wolf.name}}
{{ID table
|displayname=Spawn Zoglin
|spritetype=item
|nameid=zoglin_spawn_egg
|aliasid=spawn_egg / 126
|id=500
|form=item
|translationkey=item.spawn_egg.entity.zoglin.name}}
{{ID table
|displayname=Spawn Zombie Horse
|spritetype=item
|nameid=zombie_horse_spawn_egg
|aliasid=spawn_egg / 27
|id=470
|form=item
|translationkey=item.spawn_egg.entity.zombie_horse.name}}
{{ID table
|displayname=Spawn Zombified Piglin
|spritetype=item
|nameid=zombie_pigman_spawn_egg
|aliasid=spawn_egg / 36
|id=450
|form=item
|translationkey=item.spawn_egg.entity.zombie_pigman.name}}
{{ID table
|displayname=Spawn Zombie
|spritetype=item
|nameid=zombie_spawn_egg
|aliasid=spawn_egg / 32
|id=449
|form=item
|translationkey=item.spawn_egg.entity.zombie.name}}
{{ID table
|displayname=Spawn Zombie Villager
|spritetype=item
|nameid=zombie_villager_spawn_egg
|aliasid=spawn_egg / 44, 116
|id=479
|form=item
|translationkey=item.spawn_egg.entity.zombie_villager_v2.name, item.spawn_egg.entity.zombie_villager.name
|foot=1}}
=== Item data ===
{{el|java}}:
{{main|Player.dat format}}
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Entity Spawners}}
</div>
{{el|bedrock}}:
: {{IN|bedrock}}, spawn eggs have no additional tags.
: See [[Bedrock Edition level format/Item format]].
== History ==
{{for|information on the historical colors of spawn eggs|Spawn Egg colors}}
{{Info needed|{{Edition|BE}} is outdated}}
{{History|java}}
{{History||1.1|snap=11w49a|[[File:Creeper Spawn Egg JE1.png|32px]] [[File:Spider Spawn Egg JE1.png|32px]] [[File:Skeleton Spawn Egg JE1.png|32px]] [[File:Zombie Spawn Egg JE1.png|32px]] [[File:Slime Spawn Egg JE1.png|32px]] [[File:Ghast Spawn Egg JE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE1.png|32px]] [[File:Enderman Spawn Egg JE1.png|32px]] [[File:Cave Spider Spawn Egg JE1.png|32px]] [[File:Silverfish Spawn Egg JE1.png|32px]] [[File:Blaze Spawn Egg JE1.png|32px]] [[File:Magma Cube Spawn Egg JE1.png|32px]] [[File:Pig Spawn Egg JE1.png|32px]] [[File:Sheep Spawn Egg JE1.png|32px]] [[File:Cow Spawn Egg JE1.png|32px]] [[File:Chicken Spawn Egg JE1.png|32px]] [[File:Squid Spawn Egg JE1.png|32px]] [[File:Wolf Spawn Egg JE1.png|32px]] [[File:Mooshroom Spawn Egg JE1.png|32px]] [[File:Villager Spawn Egg JE1.png|32px]] Added spawn eggs for [[creeper]]s, [[spider]]s, [[skeleton]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigman|zombie pigmen]], [[endermen]], [[cave spider]]s, [[silverfish]], [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]], [[cow]]s, [[chicken]]s, [[squid]], [[wolf|wolves]], [[mooshroom]]s and [[villager]]s.
|The spawn egg has a single texture file, which is [[tint]]ed different colors.}}
{{History|||snap=12w01a|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] The spawn egg and its markings now have their textures separated, allowing them to have entirely different colors. This allows their colors to better match the colors of the [[mob]]s themselves.}}
{{History||1.2.1|snap=12w03a|Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the mob, instead of dispensing the egg as an [[item]].
|Spawn eggs are now stackable, which allows dispensers to hold more than nine of them at one time.}}
{{History|||snap=12w04a|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs with the addition of the ocelot itself.
|Before 1.2, edited spawn eggs for [[snow golem]]s, [[ender dragon]]s and [[giant]]s (and other "unspawnable" [[mob]]s) produced mobs of their types. Now, this is restricted to those eggs available in the [[creative]] [[inventory]].}}
{{History||1.3.1|snap=12w18a|[[Villager]]s spawned from spawn eggs were always farmers before this update and now their professions are randomized.}}
{{History||1.4.2|snap=12w32a|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs.
|[[Sheep]] from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.).}}
{{History|||snap=12w36a|[[Wither skeleton]]s now have a high chance to spawn from a [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]].
|[[Skeleton]]s on [[spider jockey]]s can now be replaced with [[wither skeleton]]s when using [[spider]] spawn eggs in the Nether.}}
{{History|||snap=12w38a|[[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[witch]] and [[bat]] spawn eggs.}}
{{History||1.4.4|snap=pre|Baby [[mob]]s are now spawn-able by right-clicking a mob with a corresponding mob egg. Although, this doesn't work with [[zombie]]s.}}
{{History||1.5|snap=January 7, 2013|slink={{tweet|Dinnerbone|288322623916617728}}|[[Dinnerbone]] tweeted the first image of a renamed mob appearing in a [[death messages|death message]].}}
{{History|||snap=13w02a|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in death messages.
|Mobs can now display their custom name as nametag using an NBT tag.}}
{{History||1.6.1|snap=13w16a|[[File:Horse Spawn Egg JE1 BE1.png|32px]] Added [[horse]] spawn eggs.}}
{{History|||snap=13w24a|Spawn eggs now work on [[water]].}}
{{History|||snap=1.6|Renaming a spawn egg "''Dinnerbone''" or "''Grumm''" now cause the [[mob]] to spawn upside-down.}}
{{History||1.7.4|snap=13w48b|Renaming a [[sheep]] or sheep spawn egg "''jeb_''" give it a rainbow wool changing effect. This does not affect the wool dropped after death or [[shear]]ing, however.}}
{{History||1.8|snap=14w11a|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] Added [[endermite]] spawn eggs.}}
{{History|||snap=14w25a|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs.}}
{{History|||snap=14w27a|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}}
{{History|||snap=14w28b|Spawn eggs can now be used to program [[monster spawner]] blocks.}}
{{History||1.9|snap=15w31a|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.}}
{{History|||snap=15w33a|Spawn eggs can no longer be addressed by numeric data id, like: <code>give @p spawn_egg 1 50</code>. The spawnable [[entity]] from a spawn egg is now addressed by a datatag: <code>/give @p spawn_egg 1 0 <nowiki>{EntityTag:{id:"Creeper"}}</code>.}}
{{History||1.10|snap=16w20a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Cat Spawn Egg JE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[polar bear]]s, [[wither skeleton]]s, [[stray]]s, [[husk]]s, [[elder guardian]], [[cat]]s, donkeys, mules, skeleton horses and zombie horses.}}
{{History|||snap=pre2|Removed spawn eggs for wither skeletons, strays, husks, elder guardians, cats, donkeys, mules, skeleton horses and zombie horses that were added in [[16w20a]].}}
{{History||1.11|snap=16w32a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Re-added the spawn eggs that were removed in [[1.10-pre2]], except the [[cat]] spawn egg.
|[[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added a [[zombie villager]] spawn egg. It can spawn only zombie farmers.
|Using a spawn egg on top of a block such as a [[fence]] no longer cause the spawned [[mob]] to fall inside the fence.<ref>{{bug|MC-88096|| When using spawn eggs on fences the mobs fall through}} – resolved as "Fixed"</ref>}}
{{History|||snap=16w32b|The [[zombie villager]] spawn egg now spawns different zombie professions.}}
{{History|||snap=16w39a|[[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[evoker]]s, [[llama]]s, [[vex]]es and [[vindicator]]s.}}
{{History||1.12|snap=17w13a|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] Added spawn egg for [[parrot]]s.}}
{{History||1.13|snap=17w47a|The different {{nbt|compound|EntityTag}} [[entity]] IDs for the <code>spawn_egg</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 383.}}
{{History|||snap=18w07a|[[File:Phantom Spawn Egg JE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[phantom]]s and [[turtle]]s.}}
{{History|||snap=18w08b|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for the 3 [[fish mob]] variants: cod, salmon, and "puffer fish".}}
{{History|||snap=18w10a|[[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] Added a spawn egg for the new [[tropical fish]].}}
{{History|||snap=18w11a|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}}
{{History|||snap=18w15a|[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}}
{{History|||snap=18w19a|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] The [[phantom]] spawn egg has been changed to look more like [[mob]]'s updated texture.}}
{{History|||snap=18w20a|"Spawn ''x''" has been changed to "''x'' Spawn Egg".}}
{{History||1.14|snap=18w43a|[[File:Panda Spawn Egg JE1.png|32px]] [[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] Added [[panda]], [[pillager]] and [[ravager|"illager beast"]] spawn eggs.}}
{{History|||snap=18w44a|[[File:Cat Spawn Egg JE2.png|32px]] Re-added [[cat]] spawn eggs.}}
{{History|||snap=19w05a|The "illager beast" spawn egg has been renamed to "ravager" spawn egg.
|[[File:Wandering Trader Spawn Egg JE1.png|32px]] [[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]] and [[trader llama]] spawn eggs.}}
{{History|||snap=19w07a|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}}
{{History||1.15|snap=19w34a|[[File:Bee Spawn Egg JE1.png|32px]] Added [[bee]] spawn eggs.}}
{{History|||snap=19w41a|[[File:Bee Spawn Egg JE2 BE1.png|32px]] The texture of the bee spawn egg has been changed.}}
{{History|||snap=19w46a|[[Drowned]], [[husk]], [[zombie]], and [[zombie villager]] spawn eggs can now be used on adult versions of these [[mob]]s to spawn baby variants.}}
{{History|||snap=Pre-release 1|[[Zombie pigmen]] spawn eggs can now be used on adult zombie pigmen to spawn the baby variant.}}
{{History||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h17m19s}}|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin spawn egg.png|32px]] [[Hoglin]] and [[piglin]] spawn eggs were shown.}}
{{History||1.16|snap=20w06a|[[File:Hoglin Spawn Egg JE1.png|30px]] Added [[hoglin]] spawn eggs.
|Currently, the hoglin spawn egg substitutes the [[zombie pigman]]'s spawn egg texture.}}
{{History|||snap=20w07a|[[File:Piglin Spawn Egg JE1.png|32px]] Added [[piglin]] spawn eggs.
|[[File:Hoglin Spawn Egg JE2.png|30px]] The texture of the hoglin spawn egg has been changed.}}
{{History|||snap=20w09a|"Zombie Pigman Spawn Egg" has been renamed to "Zombified Piglin Spawn Egg".}}
{{History|||snap=20w13a|[[File:Strider Spawn Egg JE1 BE1.png|32px]] Added [[strider]] spawn eggs.}}
{{History|||snap=20w14a|[[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[zoglin]] spawn eggs.}}
{{History||1.16.2|snap=20w27a|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}}
{{History||October 6, 2020|link={{tweet|kingbdogz|1313451032383574017}}|[[File:Warden Spawn Egg (pre-release).png|32px]] [[Kingbdogz]] showed a warden spawn egg.}}
{{History||1.17|snap=20w51a|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}}
{{History|||snap=21w03a|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}}
{{History|||snap=21w13a|[[File:Goat Spawn Egg BE2.png|32px]] Added [[goat]] spawn eggs.}}
{{History||October 16, 2021|link={{ytl|w6zLprHHZOk&t|t=7447s}}|[[File:Frog Spawn Egg (pre-release).png|32px]] [[File:Tadpole Spawn Egg (pre-release).png|32px]] [[Frog]] and [[tadpole]] spawn eggs were shown.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs.}}
{{History|||snap=22w11a|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs.
|As with the warden itself, warden spawn eggs are not added in this snapshot.}}
{{History|||snap=22w12a|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Re-added [[warden]] spawn eggs.}}
{{History|||snap=22w13a|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History|||snap=22w43a|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}}
{{History||1.19.3|snap=22w44a|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs are only available through [[commands]] to prevent accidental destruction of [[Creative]] builds.
|[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.<ref>{{bug|MC-242097||Ghast and Polar Bear Spawn Eggs are nearly indistinguishable|Fixed}}</ref>}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History|||snap=1.19.4-pre1|[[File:Sniffer Spawn Egg JE2.png|32px]] The texture of the sniffer spawn egg has been changed.}}
{{History||1.20|snap=23w12a|Camel and sniffer spawn eggs are now available without using the "Update 1.20" experimental datapack.}}
{{History|pocket alpha}}
{{History||v0.7.0|[[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[chicken]]s, [[sheep]], [[pig]]s and [[cow]]s.}}
{{History||v0.7.0|All spawn eggs with damage/metadata values 30 and higher, would display a unique texture.}}
{{History||v0.8.0|snap=build 1|The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely blank texture.}}
{{History||v0.9.0|snap=build 1|[[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] Added more spawn eggs, including [[mooshroom]], [[creeper]], [[enderman]], [[silverfish]], [[skeleton]], [[slime]], [[spider]], [[zombie]], [[zombie pigman]] and [[wolf]].
|Spawn eggs now have the correct name in the [[inventory]].}}
{{History|||snap=build 2|[[File:Villager Spawn Egg JE2 BE1.png|32px]] Added (Old) [[villager]] spawn eggs.
|Spawn eggs can now be used to program [[monster spawner]] blocks.}}
{{History||v0.11.0|All spawn eggs that are obtained in this version with an invalid damage/metadata value would result in the name of that spawn egg displaying as the following: item.monsterPlacer.name.name.}}
{{History||v0.11.0|snap=build 1|[[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[squid]] and [[bat]] spawn eggs.
|[[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] Added [[ghast]], [[magma cube]] and [[cave spider]] spawn eggs, which are currently unobtainable.}}
{{History|||snap=build 3|Added [[cave spider]] spawn eggs to the [[creative]] mode [[inventory]].}}
{{History|||snap=build 8|Added [[magma cube]] spawn eggs to the creative mode inventory.}}
{{History||v0.12.1|snap=build 1|[[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[blaze]], [[ocelot]], and (Old) [[zombie villager]] spawn eggs.
|Added [[ghast]] spawn eggs to the [[creative]] mode [[inventory]].
|[[Wither skeleton]]s now have a high chance to spawn from an [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]].}}
{{History|||snap=build 9|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in [[death messages]].}}
{{History|||snap=build 12|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs.}}
{{History||v0.13.0|snap=build 1|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}}
{{History||v0.14.0|snap=build 1|[[File:Witch Spawn Egg JE1 BE1.png|32px]] Added [[witch]] spawn eggs.}}
{{History||v0.15.0|snap=build 1|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg BE1.png|32px]] [[File:Husk Spawn Egg BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] Added [[horse]], [[mule]], [[donkey]], [[zombie horse]], [[skeleton horse]], [[stray]], [[husk]] and [[wither skeleton]] spawn eggs to the [[creative]] [[inventory]].}}
{{History||v0.15.1|snap=build 1|The texture of the default spawn egg has been changed from [[File:Chicken Spawn Egg JE2 BE1.png|32px]] to [[File:Spawn Egg.png|32px]].
|The empty spawn egg named "Spawn" is now available through [[inventory]] editing, but crashes the game.{{info needed|How? On use? Simply by being in the inventory?}}}}
{{History||v0.16.0|snap=build 1|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs.
|[[File:Spawn Egg.png|32px]] Added [[elder guardian]] spawn egg without colors, which is currently unavailable in the [[creative]] [[inventory]].
|[[File:NPC Spawn Egg BE1.png|32px]] Added a non-functional [[NPC]] spawn egg.}}
{{History|||snap=build 2|The NPC spawn egg has been removed from the creative inventory.}}
{{History|||snap=build 4|The NPC spawn egg has been removed completely.}}
{{History|||snap=build 5|[[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] Added [[elder guardian]] spawn eggs to the [[creative]] [[inventory]].}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Shulker Spawn Egg BE1.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[shulker]]s, [[endermite]]s and [[polar bear]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}}
{{History|||snap=alpha 1.1.0.9|[[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] The spawn egg textures for [[husk]]s, [[shulker]]s, [[silverfish]]ses, [[stray]]s and [[zombie horse]]s have been updated; probably due to {{bug|MCPE-18348}}.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[parrot]] and [[zombie villager]] spawn eggs.}}
{{History||1.4.0|snap=beta 1.2.13.8|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}}
{{History|||snap=beta 1.2.14.2|[[File:Cod Spawn Egg BE1.png|32px]] [[File:Salmon Spawn Egg BE1.png|32px]] [[File:Pufferfish Spawn Egg BE1.png|32px]] [[File:Tropical Fish Spawn Egg BE1.png|32px]] Added spawn eggs for each [[fish]], which have different textures compared to {{JE}}.}}
{{History|||snap=beta 1.2.20.1|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] The fish spawn egg textures have been made less unique; it matches {{JE}}.
|[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[turtle]]s.}}
{{History||1.6.0|snap=beta 1.6.0.1|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[phantom]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.
|[[File:NPC Spawn Egg BE1.png|32px]] The NPC spawn egg has been re-added.
|[[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[agent]]s.
|[[File:Spawn Egg BE2.png|32px]] Unknown spawn eggs now use a completely black spawn egg as the default texture.
|[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}}
{{History||1.9.0|snap=beta 1.9.0.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]], [[Ravager|"illager beast"]], (New) [[villager]] and (New) [[zombie villager]] spawn eggs.}}
{{History||1.11.0|snap=beta 1.11.0.1|The old villager and old zombie villager spawn eggs have been removed.
|"Spawn Illager Beast" has been renamed to "Spawn Ravager".}}
{{History||1.13.0|snap=beta 1.13.0.1|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}}
{{History||1.14.0|snap=beta 1.14.0.1|[[File:Bee Spawn Egg JE2 BE1.png|32px]] Added [[bee]] spawn eggs.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin Spawn Egg BE1.png|32px]] Added [[hoglin]] and [[piglin]] spawn eggs.
|"Spawn Zombie Pigman" has been renamed to "Spawn Zombified Piglin".}}
{{History|||snap=beta 1.16.0.57|[[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[strider]] and [[zoglin]] spawn eggs.}}
{{History|||snap=beta 1.16.0.59|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] The textures of the piglin and hoglin spawn eggs have been changed to match [[Java Edition]].}}
{{History||1.16.20|snap=beta 1.16.20.50|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}}
{{History||1.16.100|snap=beta 1.16.100.56|The different [[entity]] IDs for the <code>spawn_egg</code> ID have now been split up into their own IDs.
|Unused spawn eggs (such as [[Iron Golem]], [[End Crystal]] and [[Wither]]) are completely removed. Attempts to put such spawn eggs in an inventory gives the default spawn egg instead.
|The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely black texture.}}
{{History||1.16.200|snap=beta 1.16.200.52|[[File:Goat Spawn Egg BE1.png|32px]] Added [[goat]] spawn eggs behind the "Caves and Cliffs" experimental toggle.}}
{{History|||snap=beta 1.16.210.51|[[File:Goat Spawn Egg BE2.png|32px]] The texture for [[goat]] spawn eggs has been changed.}}
{{History||1.16.210|snap=beta 1.16.210.59|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}}
{{History|||snap=beta 1.16.210.60|[[Glow squid]] spawn egg is temporarily removed.}}
{{History||1.16.220|snap=beta 1.16.220.50|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Re-added [[glow squid]] spawn egg.}}
{{History||1.17.0|snap=beta 1.16.230.52|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}}
{{History|||snap=beta 1.17.0.52|[[Goat]], [[glow squid]] and [[axolotl]] spawn eggs are now available without enabling [[experimental gameplay]].}}
{{History||1.18.10|snap=beta 1.18.10.24|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs behind the "Wild Update" experimental toggle.}}
{{History||1.18.30|snap=beta 1.18.30.22|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs behind the "Wild Update" experimental toggle.}}
{{History|||snap=beta 1.18.30.32|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs behind the "Wild Update" experimental toggle.}}
{{History||1.19.0|snap=beta 1.19.0.20|Both spawn eggs mentioned above are now available without enabling experimental gameplay.}}
{{History||1.19.10|snap=beta 1.19.10.20|[[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added the [[trader llama]] spawn egg.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
{{History|||snap=beta 1.19.50.22|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}}
{{History||1.19.60|snap=beta 1.19.60.20|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs will only be available through [[commands]] to prevent accidental destruction of [[Creative]] builds.|[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.}}
{{History||1.19.60|snap=beta 1.19.60.25|The wither and ender dragon spawn eggs are no longer available in the creative inventory, only via [[command]]s.}}
{{History||Sniffer<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the "[[Bedrock Edition 1.19.70|Sniffer]]" [[experimental]] toggle.}}
{{History||1.20.0|snap=beta 1.20.0.20|Sniffer spawn eggs are now available without using the "Sniffer" experimental toggle.}}
{{History|||snap=beta 1.20.0.21|Camel spawn eggs are now available without using the "Next Major Update" experimental toggle.}}
{{History|console}}
{{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[creeper]]s, [[skeleton]]s, [[spider]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigman]]s, [[enderman]]s, [[cave spider]]s, [[silverfish]]s, [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]]s, [[cow]]s, [[chicken]]s, [[squid]], [[wolf]]s, [[mooshroom]] and [[villager]]s.
|Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the [[mob]], instead of dispensing the egg as an [[item]].}}
{{History||xbox=TU11|Added a message when the user tries to spawn a [[hostile mob]] from a spawn egg in Peaceful [[difficulty]].}}
{{History||xbox=TU12|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg CE1.png|32px]] [[File:Mule Spawn Egg CE1.png|32px]] Added [[horse]], [[witch]], [[bat]], donkey and mule spawn eggs.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[endermite]], [[guardian]] and [[rabbit]] spawn eggs.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.
|[[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Donkey and mule spawn eggs now match the textures of their [[Bedrock Edition|Bedrock]] and [[Java Edition|Java]] edition counterparts.}}
{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s, [[zombie villager]]s, [[parrot]]s, [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[drowned]], [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]], [[dolphin]]s, [[sea turtle]]s and [[phantom]]s.}}
{{History||xbox=none|ps=1.83|wiiu=none|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}}
{{History||ps=1.90|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}}
{{History||ps=1.91|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg JE1.png|32px]] Added spawn eggs for [[ravager]]s and [[wandering trader]]s.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Added spawn eggs.}}
{{History||1.7.10|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[endermite]]s, [[polar bear]]s and [[shulker]]s.}}
{{History||1.9.19|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}}
{{History|Education}}
{{History||1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:NPC Spawn Egg BE1.png|32px]] Added spawn eggs.}}
{{History||1.4|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]] and [[dolphin]]s.}}
{{History||1.7|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] [[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[drowned]], [[turtle|sea turtles]], [[phantom]]s and [[agent]]s.}}
{{History||?|[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}}
{{History||1.9|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}}
{{History||1.12.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] Added spawn eggs for [[pillager]]s, [[ravager]]s and [[wandering trader]]s.}}
{{History||1.14.31|[[File:Bee Spawn Egg JE2 BE1.png|32px]] [[File:Fox Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[bee]]s and [[fox]]es.}}
{{History||1.17.30|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] [[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] [[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] [[File:Goat Spawn Egg BE2.png|32px]] [[File:Axolotl Spawn Egg JE1 BE1.png|32px]] [[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[piglin]]s, [[hoglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[axolotl]]s and [[glow squid]]s.}}
{{History|earth}}
{{History||Release|[[File:Cluckshroom Spawn Egg.png|32px]] [[File:Horned Sheep Spawn Egg.png|32px]] [[File:Moobloom Spawn Egg.png|32px]] Added [[cluckshroom]], [[horned sheep]] and [[moobloom]] spawn egg textures.}}
{{History||0.4.0|[[File:Jumbo Rabbit Spawn Egg.png|32px]] Added [[jumbo rabbit]] spawn egg texture.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
{{Hidden begin|View all renders}}
<gallery>
Spawn Egg.png|frame|Uncolored Spawn Egg
Agent Spawn Egg.png|Agent Spawn Egg
Allay Spawn Egg.png|Allay Spawn Egg
Axolotl Spawn Egg.png|Axolotl Spawn Egg
Bat Spawn Egg.png|Bat Spawn Egg
Bee Spawn Egg.png|Bee Spawn Egg
Blaze Spawn Egg.png|Blaze Spawn Egg
Camel Spawn Egg.png|Camel Spawn Egg
Cat Spawn Egg.png|Cat Spawn Egg (Java)
Cat Spawn Egg BE1.png|Cat Spawn Egg (Bedrock)
Cave Spider Spawn Egg.png|Cave Spider Spawn Egg
Chicken Spawn Egg.png|Chicken Spawn Egg
Cod Spawn Egg.png|Cod Spawn Egg
Cow Spawn Egg.png|Cow Spawn Egg
Creeper Spawn Egg.png|Creeper Spawn Egg
Dolphin Spawn Egg.png|Dolphin Spawn Egg
Donkey Spawn Egg.png|Donkey Spawn Egg
Drowned Spawn Egg.png|Drowned Spawn Egg
Elder Guardian Spawn Egg.png|Elder Guardian Spawn Egg
Ender Dragon Spawn Egg.png|Ender Dragon Spawn Egg
Enderman Spawn Egg.png|Enderman Spawn Egg
Endermite Spawn Egg.png|Endermite Spawn Egg
Evoker Spawn Egg.png|Evoker Spawn Egg
Fox Spawn Egg.png|Fox Spawn Egg
Frog Spawn Egg.png|Frog Spawn Egg
Ghast Spawn Egg.png|Ghast Spawn Egg
Glow Squid Spawn Egg.png|Glow Squid Spawn Egg
Goat Spawn Egg.png|Goat Spawn Egg
Guardian Spawn Egg.png|Guardian Spawn Egg
Hoglin Spawn Egg.png|Hoglin Spawn Egg
Horse Spawn Egg.png|Horse Spawn Egg
Husk Spawn Egg.png|Husk Spawn Egg
Iron Golem Spawn Egg.png|Iron Golem Spawn Egg
Llama Spawn Egg.png|Llama Spawn Egg
Magma Cube Spawn Egg.png|Magma Cube Spawn Egg
Mooshroom Spawn Egg.png|Mooshroom Spawn Egg
Mule Spawn Egg.png|Mule Spawn Egg
NPC Spawn Egg.png|NPC Spawn Egg
Ocelot Spawn Egg.png|Ocelot Spawn Egg
Panda Spawn Egg.png|Panda Spawn Egg (Java)
Panda Spawn Egg BE1.png|Panda Spawn Egg (Bedrock)
Parrot Spawn Egg.png|Parrot Spawn Egg
Phantom Spawn Egg.png|Phantom Spawn Egg
Pig Spawn Egg.png|Pig Spawn Egg
Piglin Spawn Egg.png|Piglin Spawn Egg
Piglin Brute Spawn Egg.png|Piglin Brute Spawn Egg
Pillager Spawn Egg.png|Pillager Spawn Egg
Polar Bear Spawn Egg.png|Polar Bear Spawn Egg
Pufferfish Spawn Egg.png|Pufferfish Spawn Egg
Rabbit Spawn Egg.png|Rabbit Spawn Egg
Ravager Spawn Egg.png|Ravager Spawn Egg
Salmon Spawn Egg.png|Salmon Spawn Egg
Sheep Spawn Egg.png|Sheep Spawn Egg
Shulker Spawn Egg.png|Shulker Spawn Egg
Silverfish Spawn Egg.png|Silverfish Spawn Egg
Skeleton Spawn Egg.png|Skeleton Spawn Egg
Skeleton Horse Spawn Egg.png|Skeleton Horse Spawn Egg
Slime Spawn Egg.png|Slime Spawn Egg
Sniffer Spawn Egg.png|Sniffer Spawn Egg
Snow Golem Spawn Egg.png|Snow Golem Spawn Egg
Spider Spawn Egg.png|Spider Spawn Egg
Squid Spawn Egg.png|Squid Spawn Egg
Stray Spawn Egg.png|Stray Spawn Egg
Strider Spawn Egg.png|Strider Spawn Egg
Tadpole Spawn Egg.png|Tadpole Spawn Egg
Trader Llama Spawn Egg.png|Trader Llama Spawn Egg
Tropical Fish Spawn Egg.png|Tropical Fish Spawn Egg
Turtle Spawn Egg.png|Turtle Spawn Egg
Vex Spawn Egg.png|Vex Spawn Egg
Villager Spawn Egg.png|Villager Spawn Egg
Vindicator Spawn Egg.png|Vindicator Spawn Egg
Wandering Trader Spawn Egg.png|Wandering Trader Spawn Egg (Java)
Wandering Trader Spawn Egg BE1.png|Wandering Trader Spawn Egg (Bedrock)
Warden Spawn Egg.png|Warden Spawn Egg
Witch Spawn Egg.png|Witch Spawn Egg
Wither Spawn Egg.png|Wither Spawn Egg
Wither Skeleton Spawn Egg.png|Wither Skeleton Spawn Egg
Wolf Spawn Egg.png|Wolf Spawn Egg
Zoglin Spawn Egg.png|Zoglin Spawn Egg
Zombie Spawn Egg.png|Zombie Spawn Egg
Zombie Horse Spawn Egg.png|Zombie Horse Spawn Egg
Zombie Villager Spawn Egg.png|Zombie Villager Spawn Egg
Zombified Piglin Spawn Egg.png|Zombified Piglin Spawn Egg
Mask Spawn Egg.png|Mask Spawn Egg (texture)
</gallery>
{{Hidden end}}
=== Screenshots ===
<gallery>
Classic eggs.png|Various spawn eggs utilizing their old color scheme before [[12w01a]].
Upsidedownmob.png|An example of an upside-down mob by renaming the spawn egg "Dinnerbone".
UpsideDownMobsEasterEgg.png|Two mobs spawned with the names "Grumm" and "Dinnerbone," respectively.
TheLeadPig.png|First screenshot relating to a named mob shown, through a spawn egg.
</gallery>
== Notes ==
{{notelist|fn}}
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--spawn-egg Taking Inventory: Spawn Egg] – Minecraft.net on January 6, 2022
{{Items}}
[[de:Spawn-Ei]]
[[es:Huevo generador]]
[[fr:Œufs d'apparition]]
[[it:Uovo generatore]]
[[ja:スポーンエッグ]]
[[ko:생성 알]]
[[nl:Spawnei]]
[[pl:Jajo przyzywające]]
[[pt:Ovo gerador]]
[[ru:Яйца призывания]]
[[th:ไข่เสก]]
[[zh:刷怪蛋]]
[[Category:Non-renewable resources]]</li><li>[[Slimeball|Slimeball]]<br/>{{about|the item|the mob|Slime|the block constructed with slimeballs|Slime Block|other uses|Slime (disambiguation)}}
{{Item
| image = Slimeball.png
| renewable = Yes
| stackable = Yes (64)
}}
A '''slimeball''' is a [[crafting]] ingredient commonly dropped by [[slime]]s, and can be sneezed out by [[panda]]s.
== Obtaining ==
=== Mob loot ===
==== Slimes ====
{{see also|Tutorials/Slime farming}}
If a [[slime]]'s size is 1, it drops 0–2 slimeballs when killed. The maximum number of slimeballs is increased by 1 per level of [[Looting]], for a maximum of 5 slimeballs with Looting III.
==== Pandas ====
Baby [[panda]]s have a {{frac|1|700}} chance of [[drop]]ping one slimeball when sneezing.
=== Crafting ===
{{Crafting
|Slime Block
|Output= Slimeball,9
|type= Miscellaneous
}}
=== Trading ===
[[Wandering trader]]s sometimes offer to sell a slimeball for 4 [[emerald]]s.
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
=== Breeding ===
Slimeballs can be used to breed [[frog]]s and reduce the remaining growth duration of [[tadpole]]s by 10%. Both also follow a player holding a slimeball.
==Video==
{{Video note|This video is outdated, as slimeballs can now also be used to craft [[lead]]s and [[slime block]]s, breed [[frog]]s, and can now be obtained from baby [[panda]]s and [[wandering trader]]s.}}
{{yt|J6oR3fdbbjY}}
== Data values ==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Slimeball
|spritetype=item
|nameid=slime_ball
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Slimeball
|spritetype=item
|nameid=slime_ball
|id=388
|form=item
|foot=1}}
==History==
{{History|java alpha}}
{{History||v1.0.11|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs, which are dropped from [[slime]]s. At the moment, they serve no purpose.}}
{{History|java beta}}
{{History||1.7|Slimeballs are now used to craft [[sticky piston]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Slimeballs are used to craft [[magma cream]].}}
{{History||1.6.1|snap=13w18a|[[Lead]]s, which were originally implemented in the [[13w16a]] snapshot, now have a [[crafting]] recipe that includes slimeballs.}}
{{History||1.8|snap=14w02a|Nine slimeballs are now used to [[crafting|craft]] a [[slime block]]. Slime blocks also act as storage [[block]]s, being able to craft back into 9 slimeballs.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 341.}}
{{History||1.14|snap=18w43a|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.
|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}
{{History|||snap=19w05a|Slimeballs can now be bought from [[wandering trader]]s.}}
{{History||1.19|snap=22w11a|Slimeballs can now be used to breed [[frog]]s.}}
{{History|pocket alpha}}
{{History||v0.9.0|snap=build 1|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs. They are currently unobtainable and serve no purpose.}}
{{History||v0.12.1|snap=build 1|Added slimeballs to the [[creative]] [[inventory]].
|Slimeballs can now be obtained by killing [[slime]]s.
|Slimeballs are now used to craft [[magma cream]].}}
{{History||v0.14.0|snap=build 1|Slimeballs are now used to craft [[slime block]]s.}}
{{History||v0.15.0|snap=build 1|Slimeballs are now used to craft [[sticky piston]]s and [[lead]]s.}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.
|Slimeballs can now be obtained via [[trading]] with [[wandering trader]]s.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs.}}
{{History||xbox=TU3|Slimeballs are now used to craft [[sticky piston]]s.}}
{{History||xbox=TU5|Slimeballs are found in the Miscellaneous tab in the [[Creative inventory]].}}
{{History||xbox=TU9|Moved slimeballs to the Materials tab in the Creative inventory.}}
{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs.}}
{{History|foot}}
==Issues ==
{{issue list}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--slimeball Taking Inventory: Slimeball] – Minecraft.net on June 24, 2021
{{Items}}
[[Category:Renewable resources]]
[[cs:Sliz]]
[[de:Schleimball]]
[[es:Bola de slime]]
[[fr:Boule de Slime]]
[[hu:Nyálkagolyó]]
[[it:Palla di slime]]
[[ja:スライムボール]]
[[ko:슬라임볼]]
[[nl:Slijmbal]]
[[pl:Kula szlamu]]
[[pt:Bola de slime]]
[[ru:Слизь]]
[[th:ลูกเมือก]]
[[uk:Слизова кулька]]
[[zh:黏液球]]</li></ul></nowiki> | Re-added snow in taigas, added hills and beaches. | ||||||||||||||||||||||||||||||||||
| Smoothed color transitions between biomes – swampland grass, foliage and water smoothly transition into other biomes. | |||||||||||||||||||||||||||||||||||
1.2.1{{Extension DPL}}<ul><li>[[Arrow|Arrow]]<br/>{{ItemEntity
|title=Arrow
|image=Arrow.png
|image2=Spectral Arrow.png
|renewable='''Uncraftable and Luck{{only|java|short=1}}''': No <br/>
'''All others''': Yes
|stackable='''Normal / Spectral:''' Yes (64)<br/>
'''Tipped:''' Yes (64, only if same effect)
|size=Height: 0.5 Blocks<br>Width: 0.5 Blocks
|networkid='''Normal / Tipped:'''<br>'''[[JE]]''': 60<br>
'''Spectral:'''<br>'''[[JE]]''': 91
}}
An '''arrow''' serves as ammunition for [[bow]]s, [[crossbow]]s, and [[dispenser]]s. Arrows can be modified to give [[status effects]] to [[player]]s and [[mob]]s.
== Obtaining ==
=== Picking up arrows ===
Arrows shot by players can always be [[#Retrieving|picked up]] in Creative mode.
An arrow ''cannot'' be picked up by a player in [[Survival]] or [[Adventure]] mode if:
* It is shot by a player in [[Creative]] mode.
* It is shot by any [[mob]] able to shoot arrows, such as [[skeleton]]s, [[stray]]s, [[pillager]]s, or [[piglin]]s. This includes mobs that do not shoot arrows in normal gameplay, such as [[illusioner]]s and bow-wielding [[wither skeleton]]s.
** This is the case even in Creative mode.<ref>{{bug|MC-128845|||WAI}}</ref>
* It is shot with an [[Infinity]]-enchanted [[bow]].
* It is one of the two extra arrows shot with a [[Multishot]]-enchanted [[crossbow]].
=== Mob loot ===
[[Skeleton]]s and [[stray]]s drop 0-2 arrows upon death. The maximum drop is increased by 1 per level of [[Looting]], for a maximum of 0–5 arrows with Looting III.
Strays have a 50% chance of dropping 1 arrow of [[Slowness]] when killed by a player. Each level of Looting increases the chance of this drop by 50% of the previous chance. This results in a maximum of 93.75% with Looting III.
{{IN|bedrock}}, [[pillager]]s also drop 0–2 arrows upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 arrows with Looting III.
=== Trading ===
Novice-level fletcher [[villager]]s have a 50% chance {{in|bedrock}}, or a {{frac|2|3}} chance {{in|java}}, to sell 16 arrows for one [[emerald]] as part of their trades.
{{IN|bedrock}}, master-level fletcher villagers have a {{frac|1|2}} chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. {{IN|java}}, they have a {{frac|2|3}} chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. Trades {{in|java}} can be the base effect, level II, or extended; {{in|bedrock}}, only the arrow of decay is level II.<!-- A check should be made if it chooses randomly from the whole of the list of possible arrows variants, or it it chooses a base arrow potion effect, then randomly choose from that arrow's options. The first one would make arrow's without a level II, like Fire Resistance for example, slightly less likely than ones with all three options like Swiftness. -->
<!-- None are extended duration, but villagers can trade level 2 arrows. -->
* Arrow of [[Fire Resistance]]
* Arrow of [[Harming]]
* Arrow of [[Healing]]
* Arrow of [[Invisibility]]
* Arrow of [[Leaping]]
* Arrow of [[Night Vision]]
* Arrow of [[Poison]]
* Arrow of [[Regeneration]]
* Arrow of [[Slowness]]
* Arrow of [[Strength]]
* Arrow of [[Swiftness]]
* Arrow of the [[Potion of the Turtle Master|Turtle Master]]
* Arrow of [[Water Breathing]]
* Arrow of [[Weakness]]
* Arrow of [[Slow Falling]]{{only|java}}<!-- bedrock fletchers never sell arrows of slow falling -->
* Arrow of [[Decay]]{{only|bedrock}}
These are all potion effects except Slow Falling {{in|bedrock}} and [[Luck]] {{in|java}}. Trading is the only legitimate way to obtain arrows of Decay in [[Survival]] mode.
=== Bartering ===
Spectral arrows{{only|java}}/normal arrows{{only|bedrock}} can be obtained through [[bartering]] with [[piglin]]s, and have a ~8.71% chance to give the [[player]] 6-12 arrows.
=== Villager gifts ===
{{IN|java}}, any regular or tipped arrow (except for [[luck]] and [[Bad Luck]] arrows) can be obtained as a reward item from [[fletcher]] [[villager]]s when the player has the [[Hero of the Village]] status effect.
=== Crafting ===
{{Crafting
|head=1
|B1= Flint
|B2= Stick
|B3= Feather
|Output = Arrow,4
|type = Combat
|showdescription=1
}}
{{Crafting
|A2= Glowstone Dust
|B1= Glowstone Dust
|B2= Arrow
|B3= Glowstone Dust
|C2= Glowstone Dust
|Output = Spectral Arrow,2
|type = Combat
|description = {{only|java}}
}}
{{Crafting
|foot=1
|description=Arrows of Decay are exclusive to {{el|be}} unless obtained via [[creative]] or [[commands]]. Arrows of luck are exclusive to {{el|je}}. A custom potion obtained via [[commands]] cannot craft arrows with the potion's custom name, lore, or the <code>CustomPotionColor</code>.
|A1= Arrow
|A2= Arrow
|A3= Arrow
|B1= Arrow
|B2= Matching Lingering Potion
|B3= Arrow
|C1= Arrow
|C2= Arrow
|C3= Arrow
|Output = Matching Tipped Arrow,8
|type = Combat
}}
=== Chest loot ===
{{LootChestItem|arrow}}
{{LootChestItem|spectral-arrow}}
=== Retrieving ===
Arrows stuck in a block that were originally shot by dispensers or by players in [[Survival]] without the [[Infinity]] enchantment may be collected. Arrows originally shot by [[skeleton]]s, [[stray]]s, [[illusioner]]s, [[pillager]]s, [[piglin]]s, players in [[Creative]], players using the [[Infinity]] enchantment, or duplicate arrows created by [[Crossbow]]s with the [[Multishot]] enchantment cannot be collected. Arrows cannot be retrieved when they are stuck in a player or mob, and players or mobs do not drop them when killed. Retrievable arrows have a despawn timer of 60 seconds.
=== Cauldrons ===
{{main|Cauldron#Potions}}
{{IN|bedrock}}, tipped arrows can also be obtained by using arrows on [[Cauldron#Potions|cauldrons]] that contain [[potion]]s. The number of tipped arrows created depends on the potion inside the cauldron. When the cauldron is {{frac|1|3}} full, 16 arrows can be tipped. When the cauldron is {{frac|2|3}} full, up to 32 arrows can be tipped and when the cauldron is full, an entire stack of 64 arrows can be tipped. This is more efficient than using lingering potions as up to 21.33 arrows can be tipped per potion.
== Usage ==
{{see also|Bow}}
When fired, arrows fly in a [[wikipedia:Trajectory of a projectile|ballistic trajectory]] affected by gravity and drag in [[air]], [[water]], and [[lava]]. The arrow's velocity is multiplied by 0.99 every game tick, and it also experiences 20 block/s<sup>2</sup> of downward acceleration induced by gravity.
Arrows travel approximately 3 [[block]]s when fired parallel to a flat plane with no charge, 15 blocks average with medium charge, and 24 blocks average with maximum charge. When fired from a fully charged bow, arrows can travel 120 blocks if fired from an optimal angle. The maximum height an arrow fired by a bow can reach is around 66 blocks.
An arrow fired in water experiences much more drag than in air: it moves less than 8 blocks before completely losing horizontal speed and falling straight down, although the knockback of the arrow remains unaffected. It also leaves a trail of bubbles in its wake.
There is a random variable to the trajectory of an arrow, given by <code>this.rand.nextGaussian() * 0.0075 * (double)inaccuracy</code> for the x, y and z coordinate. The inaccuracy is relatively small, becoming noticeable over larger distances. The inaccuracy of different arrow delivery devices may differ. Dispensers fire with an inaccuracy of 6, while bows fire with an inaccuracy of 1.
An arrow's speed determine the damage it inflicts. The damage inflicted is calculated by multiplying the arrow's [[#Entity data|damage value]] with its velocity in blocks per [[Tick#Game tick|game tick]]. When fired from a fully-charged unenchanted bow, arrows do {{hp|6}} of damage, with a smaller chance to damage for up to {{hp|11}} via critical hits. They inflict up to {{hp|5}} damage from a medium-charged bow, and {{hp|1}} from a bow with no charge. Arrows fired from dispensers always do {{hp|3}} of damage unless their velocity is modified by an external source. Arrows fired from [[crossbow]]s do {{hp|6}} to {{hp|11}} of damage.
Arrows trigger [[Damage#Immunity|damage immunity]] on hit. However, unlike other methods of damage that may bypass invulnerability under certain conditions, arrows hitting the mob while it is invulnerable lose all speed and drop to the ground, dealing no damage unless they contact another mob.
[[File:ArrowShotInTree.png|thumb|An arrow shot into a [[tree]].]]
Arrows also stick into objects they come in contact with and remain there for one minute before disappearing; the distance from the object and the angle determine how far into the target the arrow penetrates. Such arrows may be [[#Retrieving|retrieved]].
If the arrow has any custom potion effects (NBT tag <code>CustomPotionEffects</code>), all potion effects, including vanilla potion effects (NBT tag <code>Potion</code>) are removed 30 seconds after the arrow stops moving.
If an arrow is stuck in a block, and that block is broken or disappears (e.g., [[leaves]] upon decay), then the arrow falls straight down and damages entities below, but never deals a critical hit. The 1-minute despawn timer is then refreshed, meaning it will take another minute for the arrow to despawn.
Arrows bounce off players and mobs immune to damage, like a player in Creative mode, a [[wither]] under the "wither armor" effect, and a perching [[ender dragon]].
Arrows shot through [[lava]] or (if there's at least a 2 block gap) [[fire]] catch on fire and show an appropriate animation until they pass through water. Like arrows shot from a bow with the Flame enchantment, they can set other entities they hit on fire for 5 seconds as well as ignite TNT and campfires.
An arrow shot at any kind of boat{{only|java|short=1}} or minecart causes the vehicle to break, dropping any components (including container contents).
Arrows can get visually stuck in players {{in|java}}, although not any mobs. They appear as regular arrows regardless of type.<ref>{{bug|MC-83933|||WAI}}</ref>
<gallery>
Steve got shot.png|Steve got shot.
Alex got shot.png|Alex got shot.
</gallery>
=== Redstone circuits ===
An arrow can activate a wooden [[button]], wooden [[pressure plate]], a [[tripwire]], or a [[target]]. An arrow will continue to power these blocks until it is removed, either due to despawning, or being picked up. Target blocks emit a redstone pulse for one second, as opposed to the static depressed state of the other switches. Non-wooden switches are not affected by arrows.
When arrows are fired into the sides of blocks, they change their orientation to point more downward than their original flight path might indicate. This can cause them to intersect and thus trigger switches above them that they didn't actually hit, or block rails above them.
=== Explosions ===
Arrows are affected by explosions while they are in flight. Since explosions can increase the speed of an arrow, they can also increase the damage dealt by them. {{only|Java}}
== Variants ==
=== Tipped arrows ===
{{See also|#Crafting}}
Tipped arrows are arrows that imbue a potion effect when hitting a mob or player. The duration of the effect is {{frac|1|8}} that of the corresponding potion, if applicable, and is not affected by the power of the arrow. The status effect is the same as the regular power effect for the potion. If a bow is enchanted with [[Infinity]], tipped arrows are still consumed.
The types of arrows are:
<div class="list-style-none" style="-moz-column-width:19em;-webkit-column-width:19em;column-width:19em">
* {{ItemLink|link=none|Arrow of Regeneration}}
* {{ItemLink|link=none|Arrow of Swiftness}}
* {{ItemLink|link=none|Arrow of Fire Resistance}}
* {{ItemLink|link=none|Arrow of Healing}}
* {{ItemLink|link=none|Arrow of Night Vision}}
* {{ItemLink|link=none|Arrow of Strength}}
* {{ItemLink|link=none|Arrow of Leaping}}
* {{ItemLink|link=none|Arrow of Invisibility}}
* {{ItemLink|link=none|Arrow of Poison}}
* {{ItemLink|link=none|Arrow of Weakness}}
* {{ItemLink|link=none|Arrow of Slowness}}
* {{ItemLink|link=none|Arrow of Harming}}
* {{ItemLink|link=none|Arrow of Water Breathing}}
* {{ItemLink|link=none|Arrow of Luck}}{{only|java|short=1}}
* {{ItemLink|link=none|Arrow of Decay}}{{only|bedrock|short=1}}
* {{ItemLink|link=none|Arrow of the Turtle Master}}
* {{ItemLink|link=none|Arrow of Slow Falling}}
</div>
Arrows of Harming (and arrows of Healing when used against undead mobs) do not add a static amount of damage to the arrow.<ref>{{bug|MC-107856||Arrows of harming/healing do not stack with bow damage}}</ref> Instead, the arrow's damage is first calculated, then checked to see if it is below {{Health|12}}. If the arrow's damage is less than 12, the Harming effect of the arrow makes up the difference, to ensure the arrow does exactly {{Health|12}}. Therefore, an unenchanted bow cannot deal more than 12 damage using Harming (or Healing) arrows, as it can deal a maximum of {{Health|11}} damage on level ground. However, if the arrow would deal more than 12 damage, the harming effect is entirely neutralized. This means that bows enchanted with Power I through Power III has a chance to not utilize the arrow at full charge, and any Power level above III never utilizes Arrows of Harming effectively at full charge when against unarmored mobs/players.
==== No-effect tipped arrows ====
It is possible to craft tipped arrows using [[Lingering Potion#Lingering water bottle|Lingering Water Bottles]] as well as Awkward, Thick, and Mundane [[Lingering Potion|Lingering potions]]. If crafted with a water bottle, the arrow is called an arrow of Splashing. If crafted with Mundane, Awkward, or Thick potions, it is called a tipped arrow.<ref>{{bug|MC-158539}}</ref> Tipped arrows crafted from different potions do not stack, as resultant tipped arrows all have different potion tags.
In Bedrock Edition, all four kinds as well as the long mundane tipped arrow aren't obtainable either in creative, by cauldrons, by crafting, or by commands.
All four kinds generate blue particles in flight and upon landing, but otherwise behave like regular arrows. In particular, arrow of Splashing has no effect on fire and campfires and when shot from a bow with the Flame enchantment, can light campfires and TNT just like regular arrows on fire.
{| class="wikitable" style="text-align: center;" data-description="Unused potions"
! Icon
! Name
|-
| {{Slot|Arrow of Splashing|link=none}}
! Arrow of Splashing
|-
| {{Slot|Tipped Arrow|link=none}}
! Tipped Arrow
|}
==== Uncraftable tipped arrows ====
{{IN|java}}, the uncraftable tipped arrow is a tipped arrow with no effect that is unobtainable in regular gameplay. It is available in two variants that don't stack together:
* {{cmd|/give @s minecraft:tipped_arrow{Potion:"minecraft:empty"} }} - arrow assigned an effect placeholder "empty"
* {{cmd|/give @s minecraft:tipped_arrow }} - arrow not assigned any effect.
The uncraftable arrow doesn't differ from regular arrows in behavior when used as a projectile.
{| class="wikitable" style="text-align: center;" data-description="Unused potions"
! Icon
! Name
|-
| {{Slot|Uncraftable Tipped Arrow|link=none}}
! Uncraftable Tipped Arrow
|}
=== Spectral arrows ===
{{exclusive|java}}
A spectral arrow confers the [[Glowing]] status effect for 10 seconds. The Glowing effect creates an outline of the target, which is visible through blocks, and colored based on the target's [[team]] (white by default). Even if a bow is enchanted with [[Infinity]], spectral arrows are still consumed. Spectral arrows can be acquired through [[bartering]] or crafted by combining 4 [[Glowstone Dust#Crafting ingredient|glowstone dust]] with one arrow, yielding 2 spectral arrows.
{| class="wikitable" style="text-align: center;"
! Icon
! Name
|-
| {{Slot|Spectral Arrow|link=none}}
! Spectral Arrow
|}
== Sounds ==
{{edition|java}}:<br>
Arrows and spectral arrows use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|subtitle=Arrow hits
|source=Friendly Creatures
|description=When an arrow impacts something
|id=entity.arrow.hit
|translationkey=subtitles.entity.arrow.hit
|volume=1.0
|pitch={{frac|12|11}} - {{frac|4|3}}
|distance=16}}
{{Sound table
|sound=Succesfull Hit.ogg
|subtitle=Player hit
|source=Players
|description=When an arrow shot by a player hits another player
|id=entity.arrow.hit_player
|translationkey=subtitles.entity.arrow.hit_player
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=3
|sound=Bow shoot.ogg
|subtitle=Arrow fired
|source=Players
|description=When an arrow is fired by a player
|id=entity.arrow.shoot
|translationkey=subtitles.entity.arrow.shoot
|volume=1.0
|pitch=Around 1.2<ref group=sound>Depends on how long the bow is charged for, around 1.2 with a fully charged bow. The exact formula is <math>\frac{1}{\operatorname{randomFloat()}\times 4+1.2}+\frac{\text{progress}}{2}</math> </ref>
|distance=16}}
{{Sound table
|subtitle=Skeleton shoots
|source=Hostile Creatures
|description=When a skeleton shoots an arrow
|id=entity.skeleton.shoot
|translationkey=subtitles.entity.skeleton.shoot
|volume=1.0
|pitch={{frac|5|6}} - 1.25
|distance=16}}
{{Sound table
|subtitle=Dispensed item
|source=Blocks
|description=When a dispenser shoots an arrow
|id=block.dispenser.launch
|translationkey=subtitles.block.dispenser.dispense
|volume=1.0
|pitch=1.2
|distance=16}}
{{Sound table
|sound=Crossbow shoot1.ogg
|sound2=Crossbow shoot2.ogg
|sound3=Crossbow shoot3.ogg
|subtitle=Crossbow fires
|source=Players
|description=When a crossbow shoots an arrow
|id=item.crossbow.shoot
|translationkey=subtitles.item.crossbow.shoot
|volume=0.8 / 0.9
|pitch=0.9 / 1.0
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|source=player
|description=When an arrow impacts something
|id=random.bowhit
|volume=1.0
|pitch=1.09-1.3}}
{{Sound table
|sound=Bow shoot.ogg
|source=player
|description=When something shoots an arrow
|id=random.bow
|volume=1.0
|pitch=0.83-1.25}}
{{Sound table
|sound=Crossbow shoot1.ogg
|sound2=Crossbow shoot2.ogg
|sound3=Crossbow shoot3.ogg
|source=player
|description=When a crossbow shoots an arrow
|id=crossbow.shoot
|volume=1.0
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Arrow
|spritetype=item
|nameid=arrow
|itemtags=arrows
|form=item}}
{{ID table
|displayname=Spectral Arrow
|spritetype=item
|nameid=spectral_arrow
|itemtags=arrows
|form=item}}
{{ID table
|displayname=Tipped Arrow
|spritetype=item
|nameid=tipped_arrow
|itemtags=arrows
|form=item
|translationkey=item.minecraft.tipped_arrow, item.minecraft.tipped_arrow.effect.empty, item.minecraft.tipped_arrow.effect.water, item.minecraft.tipped_arrow.effect.mundane, item.minecraft.tipped_arrow.effect.thick, item.minecraft.tipped_arrow.effect.awkward, item.minecraft.tipped_arrow.effect.night_vision, item.minecraft.tipped_arrow.effect.invisibility, item.minecraft.tipped_arrow.effect.leaping, item.minecraft.tipped_arrow.effect.fire_resistance, item.minecraft.tipped_arrow.effect.swiftness, item.minecraft.tipped_arrow.effect.slowness, item.minecraft.tipped_arrow.effect.water_breathing, item.minecraft.tipped_arrow.effect.healing, item.minecraft.tipped_arrow.effect.harming, item.minecraft.tipped_arrow.effect.poison, item.minecraft.tipped_arrow.effect.regeneration, item.minecraft.tipped_arrow.effect.strength, item.minecraft.tipped_arrow.effect.weakness, item.minecraft.tipped_arrow.effect.levitation, item.minecraft.tipped_arrow.effect.luck, item.minecraft.tipped_arrow.effect.turtle_master, item.minecraft.tipped_arrow.effect.slow_falling
|foot=1}}
{{ID table
|edition=java
|showentitytags=y
|generatetranslationkeys=y
|displayname=Arrow
|spritetype=entity
|nameid=arrow
|entitytags=arrows, impact_projectiles}}
{{ID table
|displayname=Spectral Arrow
|spritetype=entity
|nameid=spectral_arrow
|entitytags=arrows, impact_projectiles
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|notshowbeitemforms=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Arrow
|spritetype=item
|nameid=arrow
|id=301
|itemtags=minecraft:arrow
|form=item
|translationkey=item.arrow.name, item.tipped_arrow.name, tipped_arrow.effect.water, tipped_arrow.effect.mundane, tipped_arrow.effect.thick, tipped_arrow.effect.awkward, tipped_arrow.effect.nightVision, tipped_arrow.effect.invisibility, tipped_arrow.effect.jump, tipped_arrow.effect.fireResistance, tipped_arrow.effect.moveSpeed, tipped_arrow.effect.moveSlowdown, tipped_arrow.effect.waterBreathing, tipped_arrow.effect.heal, tipped_arrow.effect.harm, tipped_arrow.effect.poison, tipped_arrow.effect.regeneration, tipped_arrow.effect.damageBoost, tipped_arrow.effect.weakness, tipped_arrow.effect.wither, tipped_arrow.effect.turtleMaster, tipped_arrow.effect.slowFalling
|foot=1}}
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Arrow
|spritetype=entity
|nameid=arrow
|id=80
|foot=1}}
=== Metadata ===
{{IN|bedrock}}, arrows use the following item data values:
{{/DV}}
=== Entity data ===
==== Normal and tipped arrows ====
Arrows have entity data that define various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
==== Spectral arrows ====
Spectral arrows also have entity data that define various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED1}}
{{el|bedrock}}
: See [[Bedrock Edition level format/Entity format]].
== Achievements ==
{{load achievements|Sniper Duel;Archer;Bullseye}}
== Advancements ==
{{load advancements|Take Aim;Sniper Duel;Not Today;Bullseye;Ol' Betsy;Two Birds;Who's the Pillager Now;Arbalistic;How Did We Get Here}}
== Video ==
<div style="text-align:center">{{yt|STQkD1Oa65s}}</div>
== History ==
{{History|java classic}}
{{History||0.24_SURVIVAL_TEST|[[File:Arrow JE1.png|42px]] Arrows have been added as an object and are fired by pressing {{Key|Tab}}.}}
{{History||0.25 SURVIVAL TEST|[[File:Arrow JE2 BE1.png|42px]] The texture of arrows has been changed.
|Arrows now deal more [[damage]], and can damage the player.
|The [[player]] now spawns with 20 arrows; the remaining amount is shown above the hotbar labeled as "Arrows".
|[[File:Purple Arrow JE1.png|42px]] [[Skeleton]]s now fire purple arrows, instead of hitting the [[player]] directly. These arrows can't be collected by the [[player]].
|When a skeleton is killed, it now drops 6-9 normal arrows for the player to gather.}}
{{History||0.29|Arrows can no longer be shot by the player in Creative Mode.}}
{{History|java indev}}
{{History||0.31|snap=20100122|[[File:Arrow (item) JE1 BE1.png|32px]] Arrows have been added as [[item]]s alongside with [[bow]]s.
|The "Arrows" display above the hotbar has been removed.}}
{{History|||snap=20100124|Arrows now have a [[sound]] effect. What this sound effect is is completely unknown; it could be for hitting a block, for being fired or for something else entirely.}}
{{History|||snap=20100128|Arrows can now be [[craft]]ed using [[apple]]s.}}
{{History|||snap=20100129|Arrows can no longer be crafted.}}
{{History|||snap=20100130|Arrows are once again now craftable. Iron is used instead of steel.}}
{{History||20100219|Arrows are now dropped by [[skeleton]]s.}}
{{History|java infdev}}
{{History||20100316|Arrows now have a high chance of spawning either a [[sheep]], a [[pig]], a [[skeleton]], a [[creeper]], a [[spider]], or a [[zombie]] upon hitting a [[block]].
|The player now spawns with 999 arrows.}}
{{History||20100320|The player now spawns with 64 arrows.}}
{{History||20100327|The player no longer spawns with any arrows in new worlds.}}
{{History||20100413|Arrows no longer spawn [[mob]]s.}}
{{History|java alpha}}
{{History||v1.0.14|The tip of an arrow in crafting is now made from [[flint]] rather than an [[iron ingot]].}}
{{History|java beta}}
{{History||1.2|Arrows can now be fired by [[dispenser]]s.}}
{{History||1.6|snap=Test Build 3|Arrows could be used to stick in any [[block]] before this update, even some non-solid ones. For example, they could stick in [[torch]]es, [[sugar cane]] and [[nether portal]]s.}}
{{History||1.8|snap=Pre-release|Arrows can no longer be rapid-fired from [[bow]]s; they must be charged first.
|Arrows (with a bow at full strength) can now travel 120 blocks when fired from the optimal angle, and stick to [[mob]]s.}}
{{History||Sound Update|Arrow firing [[sound]]s have been changed - see sounds section}}
{{History|java}}
{{History||November 21, 2011|link={{ytl|BES9EKK4Aw4}}|Exploding arrows are mentioned.}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Arrows no longer stick to [[mob]]s.
|Arrows remain visible in players.{{verify|then when were they removed? bug fix in 1.4.3 implies it was removed for players as well in this version}}}}
{{History|||snap=RC1|Arrow landing [[sound]]s have been changed.}}
{{History||1.1|snap=release|Arrows on [[fire]] now set the [[entity|entities]] they hit on fire. Before, arrows could be on fire (like other [[entities]]), but they did not set what they hit on fire, and there was no [[enchanting|enchantment]] to fire flaming arrows.}}
{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 9–12 arrows for 1 [[emerald]].}}
{{History|||snap=12w22a|Arrows can now be found inside [[dispenser]]s in the newly added [[jungle temple]]s.}}
{{History|||snap=12w23a|Arrows can now activate [[tripwire]] switches and wooden [[pressure plate]]s.}}
{{History||1.4.2|snap=12w34a|Arrows can now activate wooden [[button]]s.}}
{{History|||snap=12w34b|Arrows on [[fire]] can now ignite [[TNT]].}}
{{History||1.4.4|snap=1.4.3|Arrows now stick to [[player]]s again, but not [[mob]]s.}}
{{History||1.4.6|snap=pre|Arrows now make a "ding" sound when they hit a player.}}
{{History||1.8|snap=14w02a|Farmer [[villager]]s no longer [[trading|sell]] arrows.
|Fletcher villagers now sell 8–12 arrows for 1 [[emerald]].}}
{{History|||snap=14w25a|An underwater arrow now loses all velocity after a few blocks and slowly falls.
|A flaming arrow underwater now gets extinguished.}}
{{History|||snap=14w26a|Fire arrows can now be used to detonate [[minecarts with TNT]].}}
{{History||1.9|snap=15w31a|[[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow MC-84253.png|32px]] Added 14 new tipped arrows. Due to a bug<ref>{{bug|MC-84253}}</ref>, all tipped arrows except arrow of Splashing are black.
|[[File:Spectral Arrow JE1.png|42px]] [[File:Spectral Arrow (item) JE1.png|32px]] Added spectral arrows. They show [[mob]] and [[player]] outlines in their team color when hit. They have no texture when shot.}}
{{History|||snap=15w31b|[[File:Spectral Arrow JE2.png|42px]] Spectral arrows now use their intended texture.<ref>{{bug|MC-82809}}</ref>}}
{{History|||snap=15w32a|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] 13 tipped arrows now have the correct textures.}}
{{History|||snap=15w33c|Added [[shield]]s; though they fully block [[damage]] from arrows, arrows still visually stick into the [[player]].}}
{{History|||snap=15w37a|Arrows now ricochet off of [[shield]]s.}}
{{History|||snap=15w44b|Added the initial method for obtaining tipped arrows, which lasted until snapshot [[16w06a]] – firing arrows into a [[lingering potion]] cloud.
|[[File:Arrow of Luck JE1 BE1.png|32px]] Added the Arrow of [[Luck]].
|[[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] Add tipped arrows for uncraftable potions, mundane potions, thick potions, and awkward potions. These are all available in the creative inventory.
|Add tipped arrows for all enhanced and extended potions
|[[File:Tipped Arrow Revision 1.png|32px]] Arrow of Splashing has been added to the creative inventory.}}
{{History|||snap=15w47b|Arrows now ricochet off of [[creative]] mode [[player]]s, whereas before they would pass straight through.}}
{{History|||snap=15w49a|Arrows now take the archer's motion into account. For example, if the player is falling, an arrow fired upward travels slower than if the player was standing still, and an arrow fired downward flies faster.
|Tipped and spectral arrows are no longer affected by the [[Infinity]] [[enchanting|enchantment]].}}
{{History|||snap=16w06a|Tipped arrows have been given a crafting recipe, and are no longer obtained by shooting them into a [[lingering potion]] cloud.}}
{{History||1.10|snap=16w20a|Arrows of [[slowness]] may now drop from [[stray]]s when they are killed by a [[player]].}}
{{History||1.11|snap=16w32a|The [[entity]] IDs have been changed from {{cd|Arrow}} and {{cd|SpectralArrow}} to {{cd|arrow}} and {{cd|spectral_arrow}}.|Tipped arrows of instant healing and instant damage now function. Previously, the fact that tipped arrows have 1/8th the duration was reducing 1 game tick to zero game ticks.}}{{History|||snap=16w42a|Arrows now have a {{cd|crit}} tag that determines whether it deals [[critical hit|critical damage]].}}
{{History||1.11|snap=16w39a|Tipped arrows without effects and the uncraftable tipped arrow have been removed from the creative inventory.<ref name="removed tipped arrow">https://bugs.mojang.com/browse/MC-92139</ref>}}
{{History||1.11.1|snap=16w50a|The arrow [[entity]] now has a {{cd|Color}} integer tag, for displaying the custom [[potion]] color of a fired arrow item that has a {{cd|CustomPotionColor}} tag.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 262, 439 and 440.}}
{{History|||snap=18w07a|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}}
{{History|||snap=18w14a|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}}
{{History||1.14|snap=18w43a|Arrows are now used as ammo for [[crossbow]]s.
|Arrows can now break [[chorus flower]]s.
|[[File:Uncraftable Tipped Arrow JE2.png|32px]] [[File:Arrow of Splashing JE2.png|32px]] [[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows has been changed.
|[[File:Spectral Arrow (item) JE2.png|32px]] The [[item]] sprite texture for spectral arrows has been changed.}}
{{History|||snap=18w47a|Arrows can now be generated inside of [[pillager outpost]] chests.}}
{{History|||snap=18w50a|Arrows can now be found in chests in fletcher houses.}}
{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] tipped arrows.}}
{{History|||snap=19w13a|Any regular or tipped arrow can be obtained as a reward [[item]] from fletcher villagers when the [[player]] has the [[Hero of the Village]] status effect.}}
{{History||1.14.1|snap=Pre-Release 2|Flaming arrows can now light [[campfire]]s.}}
{{History||1.16|snap=20w16a|Arrows and spectral arrows now generate in [[bastion remnant]] chests.}}
{{History||1.16.2|snap=20w28a|Spectral arrows can now be obtained through [[bartering]] with [[piglin]]s.}}
{{History|||snap=20w30a|The average yield of spectral arrows from bastion remnant chests have been substantially increased.}}
{{History||1.17|snap=21w11a|[[File:Spectral Arrow JE3.png|42px]] The texture of the spectral arrow is now have been changed.}}
{{History|||snap=21w13a|The unused original texture of the arrow<ref>[[File:Arrow (texture) JE2.png|48px]] <code>/asset/minecraft/textures/entity/arrow.png</code></ref> have been removed.}}
{{History||1.19.3|snap=22w43a|Tipped arrows for mundane, thick, and awkward potions, and the no-effect tipped arrow, are now available again in the Creative inventory.}}
{{History||1.19.4|snap=Pre-release 3|[[File:Arrow of Night Vision JE3.png|32px]] [[File:Arrow of Invisibility JE3.png|32px]] [[File:Arrow of Leaping JE3.png|32px]] [[File:Arrow of Fire Resistance JE3.png|32px]] [[File:Arrow of Swiftness JE3.png|32px]] [[File:Arrow of Slowness JE3.png|32px]] [[File:Arrow of the Turtle Master JE3.png|32px]] [[File:Arrow of Water Breathing JE3.png|32px]] [[File:Arrow of Harming JE3.png|32px]] [[File:Arrow of Poison JE3.png|32px]] [[File:Arrow of Strength JE3.png|32px]] Changed colors of the following tipped arrows: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}
{{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.
|The arrow of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the arrow of [[Invisibility]].}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Arrow (item) JE1 BE1.png|32px]] Added arrows. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.3|[[File:Arrow JE2 BE1.png|42px]] Arrows now serve as ammunition for bows.
|Added skeletons, which drop arrows when they die.
|Arrows are now craftable.}}
{{History||v0.5.0|Arrows can now be obtained after activating the [[nether reactor]].}}
{{History||v0.12.1|snap=build 1|Arrows on [[fire]] now set the [[entity|entities]] they hit on fire. Before, arrows could be on fire (like other entities), but they would not set what they hit on fire, and there was no [[enchantment]] to fire flaming arrows.
|Arrows on fire can now ignite [[TNT]].
|An underwater arrow now loses all velocity after a few [[block]]s and slowly falls.
|Arrows are no longer available from the [[nether reactor]].}}
{{History||v0.13.0|snap=build 1|Arrows now update [[sand]] and [[gravel]].}}
{{History||v0.15.0|snap=build 1|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.
|Tipped arrows are made by using [[cauldron]]s filled with [[potion]]s.
|Arrows can now be found inside [[dispenser]]s in [[jungle temple]]s.}}
{{History||v0.16.0|snap=build 4|[[File:Arrow of Decay BE1.png|32px]] Added the Arrow of [[Wither (status effect)|Decay]].
|Arrows of Decay currently have a white pixelated texture.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Tipped arrows are now [[crafting|craftable]], but they can still be obtained by using [[cauldron]]s filled with [[potion]]s.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Arrows are now [[trading|sold]] by fletcher [[villager]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from {{cd|arrow.skeleton}} to {{cd|arrow}}.}}
{{History|||snap=alpha 1.1.0.9|[[File:Arrow of Decay BE2.png|32px]] The texture of arrows of [[Wither (status effect)|Decay]] has been changed.}}
{{History|bedrock}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}}
{{History||1.6.0|snap=beta 1.6.0.5|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}}
{{History||1.8.0|snap=beta 1.8.0.10|Arrows can now be used as ammo for the new [[crossbow]]s.}}
{{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]]s, which [[drops|drop]] arrows upon [[death]].}}
{{History|||snap=beta 1.9.0.2|Arrows and tipped arrows can now be used to craft [[fletching table]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed.
|Arrows can now be found in [[pillager outpost]] chests.
|Arrows can now break [[chorus flower]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|Arrows can now be found in [[village]] fletcher [[chest]]s.
|Flaming arrows can now light [[campfire]]s.}}
{{History|||snap=beta 1.11.0.4|Fletcher [[villager]]s now [[trading|sell]] 5 arrows for one [[emerald]].
|Various regular tipped arrows can now be obtained via [[trading]] with fletcher villagers.}}
{{History|||snap=beta 1.11.0.7|Arrow no longer can be used to craft [[fletching table]].}}
{{History||1.12.0|snap=beta 1.12.0.3|Novice-level fletcher villagers now [[trading|sell]] 16 regular arrows instead of 5 arrows.}}
{{History||1.16.0|snap=beta 1.16.0.51|Added [[piglin]]s, which [[drops|drop]] arrows upon [[death]].}}
{{History|||snap=beta 1.16.0.57|Arrows now generate in [[bastion remnants]] chests.
|Master-level fletcher villager now always offer 1 of 15 tipped arrows.
|Piglins no longer drop arrows upon death.}}
{{History||1.16.100|snap=beta 1.16.100.54|Arrows can now be obtained through [[bartering]].}}
{{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following tipped arrows: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|An underwater arrow now loses all velocity after a few [[block]]s and slowly falls.
|A flaming arrow underwater now gets extinguished.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] [[File:Arrow of Luck JE1 BE1.png|32px]] Added tipped arrows.
|[[File:Spectral Arrow (item) JE1.png|32px]] Added spectral arrows.
|Spectral arrows are currently unobtainable and do not any effects.}}
{{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|Spectral arrows now have effects but are not craftable. They can be obtained only via inventory editing.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Arrow of Decay BE2.png|32px]] [[File:Arrow of the Turtle Master JE1 BE1.png|32px]] [[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of the [[Wither (status effect)|Decay]], Turtle Master, and [[Slow Falling]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed.
|[[File:Spectral Arrow (item) JE2.png|32px]] The [[item]] sprite texture for spectral arrow has been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.
|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.}}
{{History||1.3.12|[[File:Arrow of Decay BE2.png|32px]] Added arrows of [[Wither (effect)|Decay]].}}
{{History|foot}}
Historical sounds:
{| class="wikitable"
! Sound
! From
! to
! Pitch
|-
| {{sound||Arrow Old.ogg}}
| ?
| ?
| ?
|}
== Issues ==
{{issue list}}
== Trivia ==
* By default, arrows fly slightly offset to the right. If the player stands close to a wall and fires several arrows without moving the crosshair, the arrows cluster around a point slightly to the right of the crosshair. If the player switches their main hand to be the left hand in options, the arrows instead cluster to the left.
* Arrows fired at [[Nether Portal]]s often skip through the portal block completely and fail to collide, thus continuing through to the opposite side of the block.
* Arrows stuck in blocks vibrate upon a world reload.<ref>{{bug|MC-93992}} – "Arrow shakes when world loads" resolved as "Won't Fix"</ref>
* Although [[enderman|endermen]] teleport when hit by any tipped arrow, they are still given the said effects while avoiding arrow damage.
* {{IN|bedrock}}, even if a tipped arrow is blocked with a shield, while the direct damage from the arrows is negated, the player still gets the effect from the tipped arrow.<ref>{{bug|MCPE-52904}}</ref>
== Gallery ==
===Renders===
<gallery>
Arrow (item).png|Arrow
Spectral Arrow (item) JE2.png|Spectral Arrow
</gallery>
;Tipped Arrows
<gallery>
Arrow of Splashing JE2.png|Splashing
Arrow of Night Vision.png|Night Vision
Arrow of Invisibility.png|Invisibility
Arrow of Leaping.png|Leaping
Arrow of Fire Resistance.png|Fire Resistance
Arrow of Swiftness.png|Swiftness
Arrow of Slowness.png|Slowness
Arrow of the Turtle Master.png|Turtle Master
Arrow of Water Breathing.png|Water Breathing
Arrow of Healing.png|Healing
Arrow of Harming.png|Harming
Arrow of Poison.png|Poison
Arrow of Regeneration.png|Regeneration
Arrow of Strength.png|Strength
Arrow of Weakness.png|Weakness
Arrow of Slow Falling.png|Slow Falling
Arrow of Luck.png|Luck
Arrow of Decay.png|Decay
Uncraftable Tipped Arrow JE2.png|Uncraftable
</gallery>
===Other Media===
<gallery>
Tipped Arrow Ultra High Resolution Screenshot.png|Teaser image from [[Searge]] showing tipped arrows.
AllArrowTypes.png|All the arrow types present in [[Minecraft]].
Custom arrows.png|Examples of custom arrow types using {{cmd|/give}}.
Arrow in Sugar Cane.png|Some arrows stick into [[sugar cane]]s. This no longer works since Java Edition Beta 1.6.
Arrow Burning.gif|An arrow caught on [[fire]].
Flaming_stuck_spectral_arrow.png|A flaming spectral arrow stuck in a tree.
arrows_in_player.png|Many arrows stuck in the player, seen through the [[inventory]] screen.
Arrow Debugging.png|[[Searge]] with a bunch of arrows summoned above him.
Inventory Tipped Arrows 1.jpg|Tipped arrows in the inventory.
Inventory Tipped Arrows 2.jpg|Tipped arrows in the inventory.
Inventory Tipped Arrows 3.jpg|Tipped arrows in the inventory.
Inventory Tipped Arrows 4.jpg|Tipped arrows in the inventory.
Tipped Arrow (empty texture) BE1.png|Unused old texture file for an empty tipped arrow on ''Bedrock Edition''.
</gallery>
== References ==
{{reflist}}
{{Items}}
{{Entities}}
[[Category:Combat]]
[[Category:Renewable resources]]
[[de:Pfeil]]
[[es:Flecha]]
[[fr:Flèche]]
[[hu:Nyíl]]
[[it:Freccia]]
[[ja:矢]]
[[ko:화살]]
[[nl:Pijl]]
[[pl:Strzała]]
[[pt:Flecha]]
[[ru:Стрела]]
[[th:ลูกธนู]]
[[zh:箭]]</li><li>[[Balloon|Balloon]]<br/>{{exclusive|bedrock|education}}
{{education feature}}
{{ItemEntity
|image=White Balloon.png
|extratext = View [[#Gallery|all renders]]
|invimage=White Balloon
|invimage2=Orange Balloon
|invimage3=Magenta Balloon
|invimage4=Light Blue Balloon
|invimage5=Yellow Balloon
|invimage6=Lime Balloon
|invimage7=Pink Balloon
|invimage8=Gray Balloon
|invimage9=Light Gray Balloon
|invimage10=Cyan Balloon
|invimage11=Purple Balloon
|invimage12=Blue Balloon
|invimage13=Brown Balloon
|invimage14=Green Balloon
|invimage15=Red Balloon
|invimage16=Black Balloon
|renewable=No
|stackable=Yes
|size=Height: 0.4 Blocks<br>Width: 0.4 Blocks
}}
'''Balloons''' are [[entities]] that float upward when placed.
== Obtaining ==
Balloons are not available in the [[Creative]] inventory or [[commands]].
=== Crafting ===
{{Crafting
|A1= Latex
|B1= Matching Dye
|C1= Latex
|A2= Latex
|B2= Helium
|C2= Latex
|A3= Latex
|B3= Lead
|C3= Latex
|Output= Matching Balloon
|description={{only|bedrock|education}}
|type= Miscellaneous
|head=1
}}
{{Crafting
|A1= Latex
|B1= Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
|C1= Latex
|A2= Latex
|B2= Helium
|C2= Latex
|A3= Latex
|B3= Lead
|C3= Latex
|Output= White Balloon; Blue Balloon; Brown Balloon; Black Balloon
|description={{only|bedrock|education}}
|type= Miscellaneous
|foot=1
}}
== Usage ==
When {{control|used}} on a [[mob]], a [[fence]], or a [[wall]], balloons attach to the mob or block, similarly to a [[lead]]. Balloons float into the air faster than the speed the [[player]] flies up, but remain grounded if tied to a fence. If tied to a mob, the balloon floats away and carries the mob into the air, before both eventually [[despawn]] or disappear.
{| class="wikitable sortable" style="text-align: left;"
|+ Balloon-attachable mobs
! Mob
! Mass
|-
| {{EntityLink|Chicken}}
| 0.6
|-
| {{EntityLink|Cow}}
| 1.0
|-
| {{EntityLink|Donkey}}
| 1.0
|-
| {{EntityLink|Horse}}
| 1.0
|-
| {{EntityLink|Iron Golem}}
| 2.0
|-
| {{EntityLink|Llama}}
| 1.0
|-
| {{EntityLink|Mule}}
| 1.0
|-
| {{EntityLink|Mooshroom}}
| 1.0
|-
| {{EntityLink|Panda}}
| 1.5
|-
| {{EntityLink|Pig}}
| 0.75
|-
| {{EntityLink|Sheep}}
| 0.75
|-
| {{EntityLink|Snow Golem}}
| 1.0
|-
| {{EntityLink|Fox}}
| 0.6
|}
When a balloon is shot by an [[arrow]] or a [[trident]], or floats into a solid block, it pops, summons [[particles]], and is destroyed. It drops nothing. A balloon tied to a fence post bursts when a player strikes it in any direction.
== Sounds ==
{{Sound table
|type=bedrock
|sound=Balloon pop1.ogg
|sound2=Balloon pop2.ogg
|source=neutral
|description=When a balloon collides with a block from above
|id=balloon.pop
|volume=10.0
|pitch=1.75/2.0
|foot=1}}
== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|firstcolumnname=Balloon
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Item
|spritename=balloons
|spritetype=item
|nameid=balloon
|id=598
|form=item
|translationkey=item.balloon.black.name,item.balloon.red.name,item.balloon.green.name,item.balloon.brown.name,item.balloon.blue.name,item.balloon.purple.name,item.balloon.cyan.name,item.balloon.silver.name,item.balloon.gray.name,item.balloon.pink.name,item.balloon.lime.name,item.balloon.yellow.name,item.balloon.lightBlue.name,item.balloon.magenta.name,item.balloon.orange.name,item.balloon.white.name
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Balloon
|shownumericids=y
|generatetranslationkeys=y
|displayname=Entity
|spritename=balloons
|spritetype=entity
|nameid=balloon
|id=107
|foot=1}}
=== Metadata ===
In ''Bedrock Edition'', balloon items use the following data values:
{{/DV}}
== History ==
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:White Balloon BE1.png|32px]] [[File:Orange Balloon BE1.png|32px]] [[File:Magenta Balloon BE1.png|32px]] [[File:Light Blue Balloon BE1.png|32px]] [[File:Yellow Balloon BE1.png|32px]] [[File:Lime Balloon BE1.png|32px]] [[File:Pink Balloon BE1.png|32px]] [[File:Gray Balloon BE1.png|32px]] [[File:Silver Balloon BE1.png|32px]] [[File:Cyan Balloon BE1.png|32px]] [[File:Purple Balloon BE1.png|32px]] [[File:Blue Balloon BE1.png|32px]] [[File:Brown Balloon BE1.png|32px]] [[File:Green Balloon BE1.png|32px]] [[File:Red Balloon BE1.png|32px]] [[File:Black Balloon BE1.png|32px]] <br> [[File:White Balloon (item) BE1.png|32px]] [[File:Orange Balloon (item) BE1.png|32px]] [[File:Magenta Balloon (item) BE1.png|32px]] [[File:Light Blue Balloon (item) BE1.png|32px]] [[File:Yellow Balloon (item) BE1.png|32px]] [[File:Lime Balloon (item) BE1.png|32px]] [[File:Pink Balloon (item) BE1.png|32px]] [[File:Gray Balloon (item) BE1.png|32px]] [[File:Silver Balloon (item) BE1.png|32px]] [[File:Cyan Balloon (item) BE1.png|32px]] [[File:Purple Balloon (item) BE1.png|32px]] [[File:Blue Balloon (item) BE1.png|32px]] [[File:Brown Balloon (item) BE1.png|32px]] [[File:Green Balloon (item) BE1.png|32px]] [[File:Red Balloon (item) BE1.png|32px]] [[File:Black Balloon (item) BE1.png|32px]] Added balloons.}}
{{History||1.18.10|snap=beta 1.18.10.24|[[Bee]]s, [[boat]]s, tamed [[cat]]s, [[dolphin]]s, [[glow squid]]s, [[goat]]s, [[hoglin]]s, [[ocelot]]s, [[panda]]s, [[parrot]]s, [[polar bear]]s, [[squid]]s, [[strider]]s, tamed [[wolves]] and [[zoglin]]s can now be leashed.}}
{{History||1.18.30|snap=beta 1.18.30.28|Added the [[boat with chest]], which can be leashed.}}
{{History|education}}
{{History||1.0.27|[[File:White Balloon BE1.png|32px]] [[File:Orange Balloon BE1.png|32px]] [[File:Magenta Balloon BE1.png|32px]] [[File:Light Blue Balloon BE1.png|32px]] [[File:Yellow Balloon BE1.png|32px]] [[File:Lime Balloon.png|32px]] [[File:Pink Balloon BE1.png|32px]] [[File:Gray Balloon BE1.png|32px]] [[File:Silver Balloon BE1.png|32px]] [[File:Cyan Balloon BE1.png|32px]] [[File:Purple Balloon BE1.png|32px]] [[File:Blue Balloon.png|32px]] [[File:Brown Balloon BE1.png|32px]] [[File:Green Balloon BE1.png|32px]] [[File:Red Balloon BE1.png|32px]] [[File:Black Balloon BE1.png|32px]] <br> [[File:White Balloon (item) BE1.png|32px]] [[File:Orange Balloon (item) BE1.png|32px]] [[File:Magenta Balloon (item) BE1.png|32px]] [[File:Light Blue Balloon (item) BE1.png|32px]] [[File:Yellow Balloon (item) BE1.png|32px]] [[File:Lime Balloon (item) BE1.png|32px]] [[File:Pink Balloon (item) BE1.png|32px]] [[File:Gray Balloon (item) BE1.png|32px]] [[File:Silver Balloon (item) BE1.png|32px]] [[File:Cyan Balloon (item) BE1.png|32px]] [[File:Purple Balloon (item) BE1.png|32px]] [[File:Blue Balloon (item) BE1.png|32px]] [[File:Brown Balloon (item) BE1.png|32px]] [[File:Green Balloon (item) BE1.png|32px]] [[File:Red Balloon (item) BE1.png|32px]] [[File:Black Balloon (item) BE1.png|32px]] Added balloons.}}
{{History||1.18.32|snap=1.18.10.04|[[Bee]]s, [[boat]]s, tamed [[cat]]s, [[dolphin]]s, [[glow squid]]s, [[goat]]s, [[hoglin]]s, [[ocelot]]s, [[panda]]s, [[parrot]]s, [[polar bear]]s, [[squid]]s, [[strider]]s, tamed [[wolves]] and [[zoglin]]s can now be leashed.}}
{{History|foot}}
==Gallery==
=== Colors ===
<gallery>
Orange Balloon.png
Magenta Balloon.png
Light Blue Balloon.png
Yellow Balloon.png
Lime Balloon.png
Pink Balloon.png
Gray Balloon.png
Light Gray Balloon.png
Cyan Balloon.png
Purple Balloon.png
Blue Balloon.png
Brown Balloon.png
Green Balloon.png
Red Balloon.png
Black Balloon.png
</gallery>
=== [[Event servers]] ===
<gallery>
File:Legends Balloon.png|Differently designed balloons featured in the ''[[Minecraft Legends Live Event]]''.
File:Sniffer Balloon (Trails and Tales Summer Event) Render.png|A [[Sniffer]] balloon, featured in the [[Trails & Tales Event]].
File:Camel Balloon (Trails and Tales Summer Event) Render.png|A balloon of a [[Camel]], featured in the Trails & Tales Event.
File:Balloon Bundle (Trails and Tales Summer Event) Render.png|Bundle of balloons from the Trails & Tales Event.
</gallery>{{Items}}
{{Entities}}
{{Education Edition}}
[[Category:Education Edition entities]]
[[Category:Education Edition items]]
[[de:Ballon]]
[[it:Palloncino]]
[[ja:風船]]
[[ko:풍선]]
[[pt:Balão]]
[[ru:Воздушный шар]]
[[zh:气球]]</li></ul> | January 18, 2012 | Jens Bergensten tweeted a teaser screenshot of a new jungle biome. | |||||||||||||||||||||||||||||||||
| January 19, 2012 | He tweeted another jungle screenshot, showcasing the bright green foliage. | ||||||||||||||||||||||||||||||||||
| 12w03a | Added jungle biome. | ||||||||||||||||||||||||||||||||||
| 12w07a | The Anvil file format was introduced and it allows for biomes to be stored in the world data. In contrast, the Region file format relies on the seed to dynamically calculate biome placement. This would cause biome placement in older worlds to change when the biome generation code was changed. With the current Anvil format, the biome data is stored along with the rest of the world data, meaning it will not change after the world is generated and can be edited by third-party map-editing tools. Furthermore, "edge" biomes allow for biomes to continue extend beyond the edge chunks of an old world. This allows for smooth transitions in world generation after the generation code changes in an update. | ||||||||||||||||||||||||||||||||||
1.3.1{{Extension DPL}}<ul><li>[[Painting|Painting]]<br/>{{ItemEntity
|title=Painting
|image=Painting JE2 BE2.png
|extratext=View [[#Renders|all renders]]
|renewable=Yes
|stackable=Yes (64)
|drops=1 {{ItemLink|Painting}}
}}
'''Paintings''' are decorative [[entity|entities]] that hang on walls.
== Obtaining ==
=== Crafting ===
{{Crafting
|A1= Stick |B1= Stick |C1= Stick
|A2= Stick |B2= Any Wool |C2= Stick
|A3= Stick |B3= Stick |C3= Stick
|Output= Painting
|type= Decoration block
}}
Paintings can be crafted with any color of [[wool]]. The color of the wool used does not influence the picture chosen when the painting is placed.
Once placed, it displays a random painting.
=== Breaking ===
To remove a painting from a wall, the player can {{control|attack}} it, break one of its supporting blocks, cover one square of it with a block, hit it with an arrow, egg, ender pearl, snowball, or fire charge, or subject it to an explosion. The painting then drops as an item. Arrows that hit paintings disappear.
=== Trading ===
Master-level shepherd [[villager]]s sell 3 paintings for 2 [[emerald]]s.
== Usage ==
=== Placement ===
Paintings can be placed on the sides of [[solid block]]s, [[sign]]s, [[banner]]s, or [[sculk vein]]s . A small gap is visible between the painting and attachment surface. There are several different sizes of paintings (see below). When placed, a painting checks for the largest amount of space it has. It then chooses a random painting of that size. The player can add blocks around the painting to ensure it is the size wanted. When the supporting blocks are removed, the painting breaks after 20 game [[tick]]s (1 second) if no supporting blocks are replaced during that interval.
=== Properties ===
Being an entity, paintings can simultaneously exist in the same space as blocks such as water or torches. Specifically, they can share the space with any block whose collision box does not intersect its hitbox.
Players and mobs are able to walk through paintings, as long as the blocks supporting the painting allow it. Secret doorways can be created this way. [[Light]] propagates through paintings as well.
If a player is concealed behind a painting, the player's name is also concealed from other players.{{verify|Is this true in Bedrock?}}
Paintings are non-flammable.
== Canvases ==
There are 26 paintings in the game. These are mostly based on paintings by [[Kristoffer Zetterstrand]], who also created the ''Minecraft'' versions.
{| class="wikitable stikitable" style="text-align: center" data-description="Paintings"
! style="min-width:150px" |Canvas
! style="min-width:3em;max-width:4em" |Size
! style="min-width:3em" |Original
! style="min-width:3em" |Name
! style="min-width:3em;max-width:4.5em" |[[Resource location]]
! style="min-width:10em" |Description
! Java Edition version added
|-
! [[File:Alban (texture).png|64px]]
| rowspan="7" | 1×1 blocks<br>16×16 pixels || [https://zetterstrand.com/work/pictures/archive/alban.jpeg "Albanian"] || Albanian || <code>alban</code> || A man wearing a fez next to a house and a bush. As the name of the painting suggests, it may be a landscape in [[Wikipedia:Albania|Albania]]. || rowspan="9" | [[Indev 20100223]]
|-
! [[File:Aztec (texture).png|64px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/2aztbig.jpg "de_aztec"]|| de_aztec || <code>aztec</code> || [[Wikipedia:Noclip mode|Free-look]] perspective of the map [[w:c:counterstrike:Aztec|de_aztec]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]''.
|-
! [[File:Aztec2 (texture).png|64px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/11aztec_for_print.jpg "de_aztec"]|| de_aztec || <code>aztec2</code> || [[Wikipedia:Noclip mode|Free-look]] perspective of the map [[w:c:counterstrike:Aztec|de_aztec]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]''.
|-
! [[File:Bomb (texture).png|64px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/12bomb.jpg "Target successfully bombed"]|| Target Successfully Bombed || <code>bomb</code> || The map [[w:c:counterstrike:Dust II|de_dust2]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]'', named “target successfully bombed" in reference to the game.
|-
! [[File:Kebab (texture).png|64px]]
|[https://zetterstrand.com/work/pictures/archive/kebab2.jpg "Kebab med tre pepperoni"] || Kebab med tre pepperoni || <code>kebab</code> || A kebab with three green chili peppers.
|-
! [[File:Plant (texture).png|64px]]
|[https://zetterstrand.com/work/pictures/archive/paradistrad.jpeg "Paradisträd"] || Paradisträd || <code>plant</code> || Still life of two plants in pots. "Paradisträd" is Swedish for "[[Wikipedia:Crassula ovata|money tree]]", which is a common name for the depicted species in Scandinavia.
|-
! [[File:Wasteland (texture).png|64px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/Wasteland_1920.jpg "Wasteland"]|| Wasteland || <code>wasteland</code> || A view of some wastelands; a small animal (presumably a rabbit) is sitting on the window ledge.
|-
! [[File:Courbet (texture).png|128px]]
| rowspan="5" | 2×1 blocks<br>32×16 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/bonjourmonsieurcourbet_BIG.jpg "Bonjour monsieur Courbet"]|| Bonjour Monsieur Courbet || <code>courbet</code> || Two hikers with pointy beards seemingly greeting each other. Based on Gustave Courbet's painting ''[[Wikipedia:La rencontre|The Meeting or "Bonjour, Monsieur Courbet"]]''.
|-
! [[File:Pool (texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/thepool_1920.jpg "The pool"]|| The Pool || <code>pool</code> || Some men and women skinny-dipping in a pool over a cube of sorts. Also there is an old man resting in the lower-right edge.
|-
! [[File:Sea (texture).png|128px]]
| rowspan=2 |[https://zetterstrand.com/eventz/wp-content/uploads/SeaSide_1920.jpg "Seaside"]
| Seaside
| <code>sea</code>
| Mountains and a lake, with a small photo of a mountain and a bright-colored plant on the window ledge. || [[Indev 20100223]] / [[Alpha v1.1.1]]
|-
! [[File:Creebet (texture).png|128px]]
| Creebet || <code>creebet</code> || Mountains and a lake, with a small photo of a mountain and a creeper looking at the viewer through a window. || [[Alpha v1.1.1]]
|-
! [[File:Sunset (texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/sunset_dense.jpg "sunset_dense"]|| sunset_dense || <code>sunset</code> || A view of mountains at sunset. || [[Indev 20100223]]
|-
! [[File:Graham (texture).png|64px]]
| rowspan="2" | 1×2 blocks<br>16×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/graham.jpg "Graham"]|| Graham || <code>graham</code> || King Graham, the player character in the video game series ''[[Wikipedia:King's Quest|King's Quest]]''. The original is based on ''[[Wikipedia:File:Sánchez_Cotán_(Bodegón_con_membrillo,_repollo,_melón_y_pepino).jpg|Still Life with Quince, Cabbage, Melon, and Cucumber]]'' by Juan Sánchez Cotán.|| [[Alpha v1.1.1]]
|-
! [[File:Wanderer (texture).png|64px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/wanderer_1920.jpg "Wanderer"]|| Wanderer || <code>wanderer</code> || A version of Caspar David Friedrich's famous painting ''[[Wikipedia:Wanderer above the Sea of Fog|Wanderer above the Sea of Fog]]''. || rowspan="4" | [[Indev 20100223]]
|-
! [[File:Bust (texture).png|128px]]
| rowspan="6" | 2×2 blocks<br>32×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/bust_1915.jpg "Bust"]|| Bust || <code>bust</code> || A bust of [[Wikipedia:Marcus Aurelius|Marcus Aurelius]] surrounded by fire.
|-
! [[File:Match (texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/Match_rgb_1918.jpg "Match"]|| Match || <code>match</code> || A hand holding a match, causing fire on a white cubic gas fireplace.
|-
! [[File:Skull and Roses (texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/moonlight-installation_1920.jpg "Moonlight Installation"]|| Skull and Roses || <code>skull_and_roses</code> || A skeleton at night with red flowers in the foreground. The original painting was different, depicting a woman sitting in a couch, while the skull is in the middle of a body of glacial water of sorts.
|-
! [[File:Stage (texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/The-stage-is-set-1.jpg "The stage is set"]
| The Stage Is Set
| <code>stage</code>
| Scenery from ''[[Wikipedia:Space Quest I|Space Quest I]]'', with the character Graham from the video game series ''[[Wikipedia:King's Quest|King's Quest]]'' appearing twice. || [[Indev 20100223]] / [[Alpha v1.1.1]]
|-
! [[File:Void (texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/the-void_1920.jpg "The Void"]|| The void || <code>void</code> || An angel praying into a void with fire below. || [[Indev 20100223]]
|-
! [[File:Wither (painting texture).png|128px]]
| – || Wither || <code>wither</code> || The creation of a [[wither]].
This is the only painting not based on a real painting. Made by Jens Bergensten.<ref>{{Citation|url=https://www.youtube.com/watch?v=kK5Y4k-vVXc|title=Who Made Minecraft’s LAST Painting?!|author=AntVenom|website=YouTube|date=29 October 2022}}</ref><ref>https://www.reddit.com/r/Minecraft/comments/1tzav2/comment/cedagcy/</ref>
|| [[Java Edition 1.4.2]] ([[12w36a]])
|-
! [[File:Fighters (texture).png|128px]]
| 4×2 blocks<br>64×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/fighters.jpg "Fighters"]|| Fighters || <code>fighters</code> || Two men poised to fight. Paper versions of fighters from the game ''[[Wikipedia:International Karate +|International Karate +]]''. || [[Indev 20100223]]
|-
! [[File:Donkey Kong (texture).png|128px]]
| rowspan="2" | 4×3 blocks<br>64×48 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/kong.jpg "Kong"]|| Kong || <code>donkey_kong</code> || A paper-looking screenshot of the level [https://www.mariowiki.com/100m 100m] from the arcade game ''[[Wikipedia:Donkey Kong (arcade game)|Donkey Kong]]''. || rowspan="2" | [[Alpha v1.1.1]]
|-
! [[File:Skeleton (painting texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/mortal_coil.jpg "Mortal Coil"]|| Mortal Coil || <code>skeleton</code> || [[w:c:grim-fandango:Bruno Martinez|Bruno Martinez]] from the adventure game ''[[Wikipedia:Grim Fandango|Grim Fandango]]''.
|-
! [[File:Burning Skull (texture).png|128px]]
| rowspan="3" | 4×4 blocks<br>64×64 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/skull_on_fire_framed_c_1910.jpg "Skull on Fire"]|| Skull On Fire || <code>burning_skull</code> || A Skull on fire; in the background there is a moon in a clear night sky.<br>This painting is based on a Minecraft screenshot,<ref>{{Citation|url=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH|website=Imgur|date=22 August 2020|title=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH}}</ref> with the grass block and a 3D skull added on top.<ref>{{Citation|url=https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6|title=https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6|website=Imgur|date=23 August 2020}}</ref>
(See the [[:en:Painting#Trivia|trivia]] section for more info.)
| [[Java Edition Beta 1.2 01|Beta 1.2_01]] / [[Java Edition Beta 1.3|Beta 1.3]]
|-
! [[File:Pigscene (texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/rgb_1914.jpg "RGB"]|| Pigscene || <code>pigscene</code> <!-- yes, without an underscore --> || A girl pointing to a pig on a canvas. In the original version, the canvas showed red, green and blue blocks, representing the three colors of the [[Wikipedia:RGB color model|RGB color model]] that is typically used by computer displays. It is based on the painting ''[[Wikipedia:File:Jacob van Oost (I) - The Artist's Studio - WGA16654.jpg|The Artist's Studio]]'' by Jacob van Oost.|| [[Alpha v1.1.1]]
|-
! [[File:Pointer (texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/pointer_1920.jpg "Pointer"]|| Pointer || <code>pointer</code> || The main character of the game ''[[Wikipedia:International Karate +|International Karate +]]'' in a fighting stance touching a large hand. It could also be interpreted as a play on Michelangelo's famous painting ''[[Wikipedia:The Creation of Adam|The Creation of Adam]]''. || [[Indev 20100223]]
|}
=== Unused paintings ===
In [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]], with the addition of paintings to Pocket Edition, four unused 32×32 paintings were present in <samp>[[kz.png]]</samp> which remained unused. See {{slink|Bedrock Edition unused features|Paintings}} for more information. They were also added to Java Edition in snapshot [[Java Edition 22w16a|22w16a]]. They cannot be placed by default, but can be summoned by [[commands]] (such as {{cmd|/summon painting ~ ~ ~ {variant:"water"} }}) or through a [[datapack]].
According to [[Helen Zbihlyj]],<ref>https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 ([https://web.archive.org/web/20220422115723/https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 archived])</ref> these paintings were originally added "as part of a Pocket Edition promo map" (no footage found) which was planned to be a part of [[Pocket Edition]] promotion at [[MINECON 2012]] [[MINECON 2013|or 2013]] and have never been used in game. The artist of these paintings remains unknown.
{| class="wikitable stikitable" style="text-align: center" data-description="Paintings"
! style="min-width:100px" |Canvas
! style="min-width:3em;max-width:4em" |Size
! style="min-width:6em" |Name
! style="min-width:10em" |[[Resource location]]
! style="min-width:10em" |Description
! style="min-width:5em;max-width:10em" |Bedrock Edition version added
! style="min-width:5em;max-width:8em" |Java Edition version added
|-
! [[File:Earth (texture) BE2.png|128px]]
| rowspan="4" | 2×2 blocks<br>32×32 pixels || Earth || <code>earth</code> || One of the four {{Wikipedia|Classical element|classical elements}}: Earth. || rowspan="4" | [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]] || rowspan="4" | [[Java Edition 22w16a|22w16a]]
|-
! [[File:Fire (texture) BE2.png|128px]]
| Fire || <code>fire</code> || One of the four classical elements: Fire.
|-
! [[File:Water (texture) BE2.png|128px]]
| Water || <code>water</code> || One of the four classical elements: Water.
|-
! [[File:Wind (texture) BE2.png|128px]]
| Wind || <code>wind</code> || One of the four classical elements: Air.
|}
==Sounds==
{{Edition|Java}}:
{{Sound table
|sound=Painting break1.ogg
|sound2=Painting break2.ogg
|sound3=Painting break3.ogg
|subtitle=Painting breaks<ref>{{Cite bug|MC|194948|Painting, item frame and lead breaking subtitles inconsistent with block breaking subtitle|date=July 14, 2020}}</ref>
|source=neutral
|description=When a painting is broken or pops off
|id=entity.painting.break
|translationkey=subtitles.entity.painting.break
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Painting place1.ogg
|sound2=Painting place2.ogg
|sound3=Painting place3.ogg
|sound4=Painting place4.ogg
|subtitle=Painting placed
|source=neutral
|description=When a painting is placed
|id=entity.painting.place
|translationkey=subtitles.entity.painting.place
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Item Frame break1.ogg
|sound2=Item Frame break2.ogg
|sound3=Item Frame break3.ogg
|source=block
|description=When a painting is broken or pops off
|id=block.itemframe.break
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Item Frame add item1.ogg
|sound2=Item Frame add item2.ogg
|soumd3=Item Frame add item3.ogg
|sound4=Item Frame add item4.ogg
|source=block
|description=When a painting is placed
|id=block.itemframe.add_item
|volume=1.0
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Painting
|spritetype=item
|nameid=painting
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Painting
|spritetype=entity
|nameid=painting
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Painting
|spritetype=item
|nameid=painting
|id=357
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Painting
|spritetype=entity
|nameid=painting
|id=83
|foot=1}}
=== Entity data ===
Paintings have entity data that defines various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
== Video ==
<div style="text-align:center">{{yt|M3vWDirTMek}}</div>
== History ==
{{History|java indev}}
{{History||20100223|[[File:Painting JE1 BE1.png|32px]] Added paintings.
|There are currently 19 canvases, which can be viewed at [[Java Edition history of textures/Paintings]].
|The [[crafting]] recipe of paintings uses eight [[planks]].
{{{!}} class{{=}}"collapsible collapsed"
! Recipe
{{!}}-
{{!}}
{{Crafting Table
|A1=Oak Planks
|B1=Oak Planks
|C1=Oak Planks
|A2=Oak Planks
|B2=Light Gray Wool
|C2=Oak Planks
|A3=Oak Planks
|B3=Oak Planks
|C3=Oak Planks
|Output=Painting
}}
{{!}}}
|Painting textures are currently stored on a [[texture atlas]] called <samp>[[kz.png]]</samp>.}}
{{History|java infdev}}
{{History||20100227-1|The [[crafting]] recipe has of paintings has been changed, so that it now uses [[stick]]s, rather than [[planks]].
{{{!}} class{{=}}"collapsible collapsed"
! Recipe
{{!}}-
{{!}}
{{Crafting Table
|A1=Stick
|B1=Stick
|C1=Stick
|A2=Stick
|B2=Light Gray Wool
|C2=Stick
|A3=Stick
|B3=Stick
|C3=Stick
|Output=Painting
}}
{{!}}}
}}
{{History|java alpha}}
{{History||v1.1.1|Added five more painting canvases, for a total of 24.
|The textures of two paintings have been changed.}}
{{History|java beta}}
{{History||1.2_01|Added a new painting, although it uses an untextured part of <samp>kz.png</samp> due to the painting texture not yet being implemented.}}
{{History||1.3|The texture of the new painting, has been added to the part of <samp>kz.png</samp> displayed by the new painting.}}
{{History||April 27, 2011|link=https://web.archive.org/web/20201111211000/https://notch.tumblr.com/post/4988431144/the-maps|Custom paintings are mentioned by [[Notch]].}}
{{History||1.7.3|Paintings pushed by [[piston]]s now pop off.}}
{{History|java}}
{{History||1.4.2|snap=12w36a|Added new painting canvas 'Wither'.
|Paintings can now be placed overlapping one another.}}
{{History||1.8|snap=14w10a|Paintings can no longer be placed directly inside of each other.}}
{{History||1.9|snap=15w49a|Paintings can no longer be destroyed by [[lightning]].}}
{{History|||snap=15w50a|Added [[sound]]s for placing and breaking paintings: <code>entity.painting.place</code> and <code>entity.painting.break</code>.}}
{{History||1.11|snap=16w32a|The [[entity]] ID for paintings has been changed from <code>Painting</code> to <code>painting</code>.}}
{{History||1.12|snap=17w06a|Paintings now have a more intuitive placement system. When placed, a painting always uses the maximum possible amount of available space.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 321.}}
{{History|||snap=18w02a|Paintings now use a [[resource location]] for their motive.}}
{{History||1.14|snap=18w43a|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}
{{History|||snap=19w07a|Paintings are now stored as individual image files instead of parts of a single large image file, and now support animations.}}
{{History|||snap=19w11a|Shepherd [[villager]]s now [[trading|sell]] paintings.}}
{{History||1.17|snap=21w11a|The painting back texture has been updated to be in line with the texture update.}}
{{History||1.19|snap=22w16a|Added the four unused paintings from Bedrock Edition: "Earth", "Wind", "Fire", and "Water".|These paintings can only be added through a [[data pack]], or with the {{cmd|summon}} command.}}
{{History||1.19.4|snap=23w06a|Added [[painting]] variants to "Functional Blocks" tab.|Paintings with pre-defined variant will now display author, title and size in description when hovered over.|The "Operator Utilities" tab now contains the four paintings that are not available in Survival mode.}}
{{History|pocket alpha}}
{{History||v0.5.0|[[File:Painting JE1 BE1.png|32px]] Added paintings.
|There are currently 25 canvases, which can be viewed at [[Bedrock Edition history of textures/Paintings]].}}
{{History||v0.8.0|snap=build 3|A new painting rendering has been added.{{info needed|What exactly changed?}}}}
{{History||v0.12.1|snap=build 1|Paintings are no longer available from the [[nether reactor]].}}
{{History||v0.15.0|snap=build 1|Paintings now have [[sound]]s when placed and broken.}}
{{History|pocket}}
{{History||1.0.7|Added new painting canvas 'Wither'.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Paintings can now be [[trading|bought]] from shepherd [[villager]]s.}}
{{History||1.17.0|snap=beta 1.17.0.50|The painting back texture has been updated to be in line with the texture update.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Painting JE1 BE1.png|32px]] Added paintings.
|There are currently 25 canvases, which can be viewed at [[Legacy Console Edition history of textures/Paintings]].}}
{{History||xbox=TU11|The limit for paintings in a world has been increased.
|A message is now displayed when the maximum paintings are reached.}}
{{History||xbox=TU14|ps=1.04|Added new painting canvas 'Wither'.}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for paintings.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Painting JE1 BE1.png|32px]] Added paintings.
|There are currently 25 canvases, which can be viewed at [[New Nintendo 3DS Edition history of textures/Paintings]].}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* On April 26, 2011, Notch stated that the automapping code can be used to share custom paintings and books in the future.<ref>{{tweet|notch|62970142207913984|The auto mapping code can be used to share custom paintings and books in the future. There's a hard cap on 65536 of each/world, though|April 26, 2011}}</ref>
* The texture on the back of a painting is the same as the wooden planks texture, but with a yellowish color similar to that of [[chests]] (but slightly darker).
* The "Skull on Fire" painting contains a Minecraft world in the background, which is based on a screenshot taken by the artist in [[Java Edition Alpha v1.1.2 01|Alpha 1.1.2_01]] (or earlier) on October 12, 2010, at 13:22:49 (UTC+2).<ref>{{cite|url=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH|title=The original (never publicly shared before) screenshot that Kristoffer Zetterstrand took and based his painting on.|website=Imgur}}</ref>
**The seeds for this world are -1044887956651363087 and -6984854390176336655 (both are the same), standing at X=-249.65, Y=91, Z=-29.04.<ref>https://pastebin.com/fzAY9ES4</ref><ref>https://www.reddit.com/r/Minecraft/comments/iqg3ey/the_original_screenshot_seed_of_the_minecraft/</ref>
* The "Skull on Fire" painting's texture was added in [[Java Edition Beta 1.3|Beta 1.3]]. However, the code for paintings to randomly display the part of the [[Kz.png]] texture that was to be occupied by the Burning Skull painting was added earlier, in [[Java Edition Beta 1.2_01|Beta 1.2_01]]. As there was nothing on this part of the texture except for a purple background grid, this is what would be displayed if the painting was randomly chosen, until the Burning Skull painting texture was actually added.
* The original "Skull on Fire" painting was given to the winner of an official texture pack competition by Mojang.<ref>https://web.archive.org/web/20110110003612/http://www.webhallen.com:80/minecraft/</ref>
== Gallery ==
<gallery>
File:Notch Painting Screenshot.png|The first image of paintings released by [[Notch]].
File:Skull on Fire world.jpg|The original screenshot behind the "Skull on Fire" painting.
File:Burning Skull Render.jpg|A render of the "Skull on Fire" painting that [[Kristoffer Zetterstrand]] used as a reference image.
File:Skull on Fire IRL.jpg|The original "Skull on Fire" painting being painted.
File:Burning Skull JE1.png|The "Skull on Fire" painting as it appeared between versions [[Java Edition Beta 1.2_01|Beta 1.2_01]] and [[Java Edition Beta 1.2_02|Beta 1.2_02]], prior to its texture being added in [[Java Edition Beta 1.3|Beta 1.3]].
</gallery>
=== Renders ===
<gallery>
Alban.png | Albanian
Aztec.png | de_aztec
Aztec2.png | de_aztec
Bomb.png | Target Successfully Bombed
Kebab.png | Kebab med tre pepperoni
Plant.png | Paradisträd
Wasteland.png | Wasteland
Courbet.png | Bonjour Monsieur Courbet
Creebet.png | Creebet
Pool.png | The Pool
Sea.png | Seaside
Sunset.png | sunset_dense
Graham.png | Graham
Wanderer.png | Wanderer
Bust.png | Bust
Match.png | Match
Skull and Roses.png | Skull and Roses
Stage.png | The Stage Is Set
Void.png | The void
Wither (painting).png | Wither
Fighters.png | Fighters
Donkey Kong.png | Kong
Skeleton (painting).png | Mortal Coil
Burning Skull.png | Skull On Fire
Pigscene.png | Pigscene
Pointer.png | Pointer
Earth BE2.png | Earth
Fire BE2.png | Fire
Water BE2.png | Water
Wind BE2.png | Wind
</gallery>
== See also ==
* [[Item Frame]]
* [[Bedrock Edition unused features#Paintings|Unused paintings]]
* [[Kz.png]]
* [[Kristoffer Zetterstrand]]
== References ==
{{reflist}}
== External links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-painting Taking Inventory: Painting] – Minecraft.net on January 18, 2019
{{items}}
{{entities}}
[[cs:Obraz]]
[[de:Gemälde]]
[[es:Cuadro]]
[[fr:Tableau]]
[[hu:Festmény]]
[[it:Quadro]]
[[ja:絵画]]
[[ko:그림]]
[[nl:Schilderij]]
[[pl:Obraz]]
[[pt:Quadro]]
[[ru:Картина]]
[[th:ภาพวาด]]
[[uk:Картина]]
[[zh:画]]</li><li>[[Carrot|Carrot]]<br/>{{about|the natural food item|the golden food|Golden Carrot|the item for controlling saddled pigs|Carrot on a Stick}}
{{Item
| group = Age 0-1
| 1-1 = Carrots Age 0-1.png
| 1-2 = Carrots Age 0-1 BE.png
| group2 = Age 2-3
| 2-1 = Carrots Age 2-3.png
| 2-2 = Carrots Age 2-3 BE.png
| group3 = Age 4-6
| 3-1 = Carrots Age 4-6.png
| 3-2 = Carrots Age 4-6 BE.png
| group4 = Age 7
| 4-1 = Carrots Age 7.png
| 4-2 = Carrots Age 7 BE.png
| image2 = Carrot JE3 BE2.png
| renewable = Yes
| heals = {{hunger|3}}
| stackable = Yes (64)
}}
A '''carrot''' is a [[food]] [[item]] obtained from carrot crops that can be used to plant them, eaten or used as a crafting ingredient.
'''Carrot crops''' are planted in [[farmland]] and used to grow carrots.
== Obtaining ==
=== Breaking ===
{{See also|Fortune#Seeds}}
Fully grown carrot crops drop 2 to 5 carrots ({{frac|3|5|7}} per crop harvested on average). Yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} carrots.
The yield is calculated by a binomial distribution: 2 drops are fixed, then a drop is attempted three times with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.
=== Natural generation ===
[[Village]] farm plots have a chance of having carrots. The exact chance depends on the style of the village:
{| class="wikitable"
! Village style !! Chance
|-
| {{EnvSprite|plains-village}} Plains || 30%
|-
| {{EnvSprite|snowy-village}} Snowy || 10%
|}
=== Mob loot ===
[[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an [[iron ingot]], carrot, or [[potato]] when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives carrots the following chances of dropping:
* {{frac|1|120}} (about 0.83%)
* {{frac|7|600}} (about 1.17%) with Looting I
* {{frac|9|600}} (about 1.50%) with Looting II
* {{frac|11|600}} (about 1.83%) with Looting III
=== Chest loot ===
{{LootChestItem|carrot}}
== Usage ==
{{see also|Tutorials/Hunger management|title1=Hunger management}}
To eat a carrot, press and hold {{control|use}} while the carrot is selected in the [[hotbar]]. Eating a carrot restores {{hunger|3}} [[hunger]] and 3.6 hunger [[Hunger#Mechanics|saturation]].
=== Farming ===
{{see also|Tutorials/Crop farming|title1 = Crop farming }}
Carrots can be [[farming|farmed]] and harvested on [[farmland]]. Planted carrots take 8 [[Block tick|stages]] to grow, and go through 4 visually distinct stages. Planted carrots require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant carrots if the light level is too low.
Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.
Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.
If {{cmd|gamerule mobGriefing}} is <code>true</code>, rabbits will find mature carrot [[crops]]{{only|je}} / carrot crops with growth stage greater than 1{{only|be}}. This reduces the growth stages by one, removing the crop completely when the growth stage reaches 0.
=== Breeding ===
Carrots can also be used to [[breed]] and attract [[pig]]s and [[rabbit]]s.
Villagers can pick up carrot items to become willing, which allow them to breed. Villagers require 12 carrots to become willing.
=== Trading ===
Novice-level Farmer villagers have a 25% ({{frac|1|4}}){{only|bedrock}} or 40% ({{frac|2|5}}){{only|java}} chance to buy 22 carrots for an emerald.
=== Crafting ingredient ===
{{crafting usage}}
=== Composting ===
Placing a carrot into a [[composter]] has a 65% chance of raising the compost level by 1.
== Sounds ==
=== Block ===
{{Sound table/Block/Crop}}
=== Item ===
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Carrots
|spritetype=block
|nameid=carrots
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Carrot
|spritetype=item
|nameid=carrot
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showforms=y
|shownumericids=y
|generatetranslationkeys=y
|displayname=Carrots
|spritetype=block
|nameid=carrots
|id=141
|form=block
|translationkey=-}}
{{ID table
|displayname=Carrot
|spritetype=item
|nameid=carrot
|id=279
|form=item
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
== History ==
{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Carrot JE1.png|32px]] Added carrots.
|[[File:Carrots Age 0-1 JE1.png|32px]] [[File:Carrots Age 2-3 JE1.png|32px]] [[File:Carrots Age 4-6 JE1.png|32px]] [[File:Carrots Age 7 JE1.png|32px]] Added carrot crops.
|Carrots can be obtained only as a rare [[drop]] from [[zombie]]s.}}
{{History|||snap=August 28, 2012|slink={{tweet|Dinnerbone|240428477856231424}}|[[Dinnerbone]] released an image of a [[saddle]]d [[pig]] being controlled with a [[carrot on a stick]]. [[Wheat]] was considered as a "fuel" along with carrots,<ref>{{Tweet|Dinnerbone|240188453789257728}}</ref> but Dinnerbone eventually decided on carrots.<ref>{{Tweet|Dinnerbone|240355810650247168}}</ref>}}
{{History|||snap=12w34a|Carrots can now be used to craft [[golden carrot]]s.}}
{{History|||snap=12w36a|Carrots can now be found in [[village]]s.
|Carrots are now used to breed [[pig]]s.
|Carrots are now used to craft [[carrot on a stick]].}}
{{History|||snap=12w37a|[[File:Carrot JE2 BE1.png|32px]] The texture of carrots has now been changed. The texture has been changed to singular carrot, with the tooltip changed to reflect this.}}
{{History||1.5|snap=13w04a|[[Bone meal]] now grows carrots by 1 stage instead of fully growing it. The [[player]] might not see it grow, because some stages look the same.}}
{{History||1.8|snap=14w02a|Carrots now restore {{hunger|3}} points and 3.6 hunger [[saturation]], instead of {{hunger|4}} and 4.8 hunger saturation.
|Farmer [[villager]]s now [[trading|buy]] 15–19 carrots for 1 [[emerald]].}}
{{History|||snap=14w04a|[[Farmer]] (profession) [[villager]]s now harvest fully grown carrots.
|Villagers can now be made willing using 12 carrots.}}
{{History|||snap=14w06a|[[File:Carrots Age 0-1 JE2.png|32px]] [[File:Carrots Age 2-3 JE2.png|32px]] [[File:Carrots Age 4-6 JE2.png|32px]] [[File:Carrots Age 7 JE2.png|32px]] Carrot crops are now a pixel higher - previously they were offset one pixel down as to match farmland's sunken model. This is likely an accidental result of model conversion.}}
{{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]]<br>Carrot crops of all stages [[Missing model|no longer have a model]].}}
{{History|||snap=14w10b|[[File:Carrots Age 0-1 JE4.png|32px]] [[File:Carrots Age 2-3 JE4.png|32px]] [[File:Carrots Age 4-6 JE4.png|32px]] [[File:Carrots Age 7 JE4.png|32px]] Carrot crops now have models again.<ref>{{bug|MC-50232}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155}}</ref>}}
{{History|||snap=14w25a|[[File:Carrots Age 0-1 JE5.png|32px]] [[File:Carrots Age 2-3 JE5.png|32px]] [[File:Carrots Age 4-6 JE5.png|32px]] [[File:Carrots Age 7 JE5.png|32px]] Carrot crops are now darker and subject to directional shading.}}
{{History|||snap=14w27a|[[File:Carrots Age 0-1 JE6.png|32px]] [[File:Carrots Age 2-3 JE6.png|32px]] [[File:Carrots Age 4-6 JE6.png|32px]] [[File:Carrots Age 7 JE6.png|32px]] Carrot crops are no longer subject to directional shading.
|Added [[rabbit]]s, which can be [[breeding|bred]] and/or tamed using carrots. Rabbits also grief carrot crops.
|Carrots are now used to craft [[rabbit stew]].}}
{{History|||snap=14w34a|Rabbits can no longer be tamed.}}
{{History||1.9|snap=15w38a|The [[drops|drop]] chances have now been slightly improved from an average of {{frac|2|3|5}} per [[crops|crop]] harvested to {{frac|2|5|7}}.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 141, and the item's 391.}}
{{History|||snap=18w11a|Carrots can now generate in the chests of [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed.
|[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]] The textures of carrot crops have now been changed.}}
{{History|||snap=18w47a|Carrots can now generate in the [[chest]]s of [[pillager outpost]]s.}}
{{History|||snap=19w03a|Placement and breaking [[sound]]s have now been added to carrots.
|Placing a carrot into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Carrots now have a 65% chance of increasing the compost level in a composter by 1.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate carrot crops.}}
{{History||1.17|snap=21w13a|[[File:Carrots Age 0-1 JE8.png|32px]] [[File:Carrots Age 2-3 JE8.png|32px]] [[File:Carrots Age 4-6 JE8.png|32px]] [[File:Carrots Age 7 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the carrot crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}}
{{History||1.18|snap=Pre-release 5|[[File:Carrots Age 7 JE9.png|32px]] A stray dark pixel has been removed from the texture of fully-grown carrots.<ref>{{bug|MC-226711}}</ref>}}
{{History|pocket alpha}}
{{History||v0.8.0|snap=build 1|[[File:Carrot JE2 BE1.png|32px]] Added carrots.
|[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops.
|Carrots can be obtained by killing [[zombie]]s.}}
{{History|||snap=build 3|Carrots now have a chance to [[drops|drop]] when tilling [[grass block]]s.}}
{{History|||snap=build 4|Carrots are no longer dropped by tilling [[grass block]]s.}}
{{History||v0.9.0|snap=build 1|Carrot crops now naturally spawn in [[village]]s.
|Carrot now used to breed [[pig]]s.}}
{{History||v0.12.1|snap=build 1|Carrots now restore [[hunger]] instead of [[health]].
|Brown robed [[villager]]s can now harvest fully grown carrot crops.
|Carrots can now be used to craft [[golden carrot]]s.}}
{{History||v0.13.0|snap=build 1|Carrots can now be used to breed [[rabbit]]s.
|Carrots can now be used to craft [[rabbit stew]].}}
{{History||v0.15.0|snap=build 1|Carrots are now used to craft [[carrot on a stick]].}}
{{History||v0.16.2|Carrots can now be found in a [[chest]] inside the large house in [[snowy tundra]] and [[snowy taiga]] [[village]]s.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|buy]] 15–19 carrots for 1 [[emerald]].
|Carrots can now be picked up by villagers and become willing.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Carrots can now be found inside of [[bonus chest]]s.}}
{{History||1.4.0|snap=beta 1.2.14.2|Carrots can now be found inside [[shipwreck]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|Carrots can be found in the new [[pillager outpost]]s.
|[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed.
|[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of carrot crops have now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Carrots can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has now been changed, farmer [[villager]]s now have a 25% chance to [[trading|buy]] 22 carrots for an [[emerald]].}}
{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate carrot crops.}}
{{History||?|[[File:Carrots Age 0-1 BE.png|32px]] [[File:Carrots Age 2-3 BE.png|32px]] [[File:Carrots Age 4-6 BE.png|32px]] [[File:Carrots Age 7 BE.png|32px]] Carrot crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}}
{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Carrot JE2 BE1.png|32px]] Added carrots.
|[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed.
|[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of carrot crops have now been changed.}}
{{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Carrots can now be used to fill up [[composter]]s.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Carrot JE2 BE1.png|32px]] Added carrots.
|[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops.}}
{{History|foot}}
=== Carrots "item" ===
{{:Technical blocks/Carrots}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
AllSeeds.png|All the seeds that exist in the game (except [[nether wart]] and [[cocoa beans]]).
VillageGrowingCarrotsAndPotatoes.png|Carrots and [[potato]]es found growing naturally in a [[village]].
Carrots Growing.png|Carrots in multiple stages of growth.
Carrot Dungeon.jpg|A carrot that dropped from a zombie, just to the right of the [[spawner]].
Carrot SDGP.png|Carrot in the [[Super Duper Graphics Pack]].
</gallery>
== References ==
{{reflist}}
{{Items}}
{{blocks|vegetation}}
[[Category:Plants]]
[[Category:Food]]
[[Category:Renewable resources]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]
[[cs:Mrkev]]
[[de:Karotte]]
[[es:Zanahoria]]
[[fr:Carotte]]
[[hu:Sárgarépa]]
[[ja:ニンジン]]
[[ko:당근]]
[[lzh:胡蘿蔔]]
[[nl:Wortel]]
[[pl:Marchewka]]
[[pt:Cenoura]]
[[ru:Морковь]]
[[th:แคร์รอต]]
[[uk:Морква]]
[[zh:胡萝卜]]</li></ul> | Hills in forests and deserts are taller. | ||||||||||||||||||||||||||||||||||
1.6.1{{Extension DPL}}<ul><li>[[Popped Chorus Fruit|Popped Chorus Fruit]]<br/>{{Item
| image = Popped Chorus Fruit.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Popped chorus fruit''' is an [[item]] obtained by [[smelting]] [[chorus fruit]], and used to craft [[end rod]]s and [[purpur blocks]]. Unlike raw chorus fruit, the popped fruit is inedible.
== Obtaining ==
=== Smelting ===
{{Smelting
|Chorus Fruit
|Popped Chorus Fruit
|0,1
}}
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Popped Chorus Fruit
|spritetype=item
|nameid=popped_chorus_fruit
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Popped Chorus Fruit
|spritetype=item
|nameid=popped_chorus_fruit
|aliasid=chorus_fruit_popped
|id=559
|form=item
|translationkey=item.chorus_fruit_popped.name
|foot=1}}
== History ==
{{History|java}}
{{History||1.9|snap=15w31a|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.
|Popped chorus fruit are used to craft [[purpur block]]s.}}
{{History|||snap=15w44b|Popped chorus fruit are now used to craft [[end rod]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 433.}}
{{History|||snap=pre5|The ID of popped chorus fruit has now been changed to <code>popped_chorus_fruit</code>.}}
{{History||1.14|snap=18w43a|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of popped chorus fruit has been changed from <code>chorus_fruit_popped</code> to <code>popped_chorus_fruit</code>.}}
{{History|console}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}}
{{History|new 3ds}}
{{History||1.7.10|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{Items}}
[[cs:Vypukaný květ chorusu]]
[[de:Geplatzte Chorusfrucht]]
[[fr:Chorus éclaté]]
[[it:Frutto di chorus scoppiato]]
[[ja:焼いたコーラスフルーツ]]
[[ko:튀긴 후렴과]]
[[nl:Gepoft Chorusfruit]]
[[pl:Prażony owoc refrenusu]]
[[pt:Fruta do coro cozida]]
[[ru:Приготовленный плод коруса]]
[[zh:爆裂紫颂果]]
[[Category:Renewable resources]]</li><li>[[Lava Bucket|Lava Bucket]]<br/>{{Item
| title = Lava Bucket
| image = Lava Bucket.png
| renewable = Yes
| stackable = No
}}
A '''lava bucket''' is a [[bucket]] filled with [[lava]].
== Obtaining ==
=== Interacting ===
To fill an empty [[bucket]] with lava, {{control|use}} it on a [[lava]] source block or lava in a [[cauldron]]. The block is consumed in the process. Flowing lava does not fill a bucket.
If there is a lava source above the [[pointed dripstone]] stalactite, there is a {{frac|15|256}} (~5.9%) chance for it to completely fill an empty cauldron within 10 blocks under the tip with lava after a [[random tick]]. This lava can then be scooped with a bucket, making it a renewable resource.
==Usage==
A lava bucket can be used to place down lava sources with the {{key|Use Item}} button. Doing so gives the player the bucket back. Lava buckets can be used to replace some transparent, non-full blocks such as [[tall grass]] and [[water]], both flowing and sources.
{{IN|java}}, lava buckets can be used to break [[Nether Portal (block)|Nether portal blocks]] by placing the lava on the side of a block next to the portal block.
=== Smelting ===
A lava bucket can be used as an efficient [[fuel]]. It has the longest burning value of 1000 seconds, compared to 800 seconds for a [[coal block]] (a lava bucket smelts 100 items, and a coal block smelts 80). After smelting starts, the lava bucket turns into an empty bucket.
=== Trading ===
{{IN|bedrock}}, journeyman-level armorer villagers buy a lava bucket for one [[emerald]] as part of their trades.
{{IN|java}}, journeyman-level armorer villagers have a 40% chance of offering to buy a lava bucket for one emerald.
=== Cauldrons ===
A lava bucket can be used to fill a [[cauldron]] with lava. The lava damages any entity standing inside the cauldron, unless the entity is immune to fire damage.<!-- ex: nether mobs--> Flowing water or waterlogging does not affect the lava in the cauldron.
== Sounds ==
{{el|je}}:
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with lava
|id=item.bucket.fill_lava
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When a lava bucket is emptied
|id=item.bucket.empty_lava
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{el|be}}:
{{Sound table
|type=bedrock
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|source=block
|description=When a bucket is filled with lava
|id=bucket.fill_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|source=block
|description=When a lava bucket is emptied
|id=bucket.empty_lava
|volume=1.0
|pitch=1.0
|foot=1}}
==Data values==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Lava Bucket
|spritetype=item
|nameid=lava_bucket
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Lava Bucket
|spritetype=item
|nameid=lava_bucket
|aliasid=bucket / 10
|id=363
|form=item
|translationkey=item.bucketLava.name
|foot=1}}
== Achievements ==
{{load achievements|Super Fuel}}
== Advancements ==
{{Load advancements|Hot Stuff}}
==History==
{{History|java infdev}}
{{History||20100615|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
{{History|java alpha}}
{{History||v1.1.0|Buckets of lava can now be used to fuel a [[furnace]] for 100 [[smelting|smelts]], consuming the [[lava]] and the [[bucket]]. This is the highest number of smelts of any single [[item]] in the game.}}
{{History||v1.2.6|{{control|use|text=Using}} a lava bucket on [[block]]s with GUIs ([[chest]]s, furnaces, etc.) no longer places the lava.}}
{{History|java}}
{{History||1.2.1|snap=1.2|Changed name from "Lava bucket" to "Lava Bucket".}}
{{History||1.3|snap=12w22a|[[Smelting]] in a [[furnace]] with a lava bucket now leaves an empty [[bucket]] for the [[player]] to retrieve.}}
{{History||1.8|snap=14w25a|A lava bucket is now shown as the icon when [[lava]] is used as a layer in [[Superflat]].}}
{{History||1.9|snap=15w50a|Added sounds for filling and pouring lava buckets.}}
{{History||1.13|snap=17w47a|Prior to the ''[[Flattening]]'' this item's numerical ID was 327.}}
{{History||1.14|snap=18w43a|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}}
{{History|||snap=19w11a|Armorer villagers can now [[trading|buy]] lava buckets.}}
{{History||1.17|snap=20w45a|Lava buckets can now be used to fill a [[cauldron]] with lava.}}
{{History|||snap=21w13a|The lava bucket is now fully renewable, as [[pointed dripstone]] can now be obtained in Survival mode without custom generation.}}
{{History|pocket alpha}}
{{History||v0.7.0|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
{{History||v0.7.4|Lava buckets can now be used as [[fuel]] in a [[furnace]].
|Lava buckets no longer stack to 64.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Moved all bucket items, including lava buckets, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
{{History||1.9.0|snap=beta 1.9.0.2|Lava bucket can now be used to fill a [[cauldron]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Lava buckets can now be [[trading|sold]] to armorer [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of lava buckets has been changed from <code>bucket/10</code> to <code>lava_bucket</code>.}}
{{History||1.17.0|snap=beta 1.16.230.54|The lava bucket is now fully renewable, as [[pointed dripstone]] can now be obtained in Survival mode without custom generation.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
{{History||xbox=TU9|[[Dispenser]]s have now been given the ability to shoot out the [[liquids]] inside lava buckets. They can also suck up the liquids if activated again, but do not fill up the [[bucket]]s with the liquid dropped due to a bug.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}}
{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
{{History|foot}}
== Issues ==
{{Issue list}}
==Trivia==
* One lava bucket has the highest number of [[smelting|smelts]] in the game at 100 items per bucket.
** This makes it 12.5 times more efficient than [[coal]] and [[charcoal]].
* A lava bucket is used as Steve's Down-Smash attack in the crossover fighting game Super Smash Bros. Ultimate.
{{Items}}
[[Category:Renewable resources]]
[[Category:Tools]]
[[de:Lavaeimer]]
[[ja:溶岩入りバケツ]]
[[pt:Balde de lava]]
[[th:ถังลาวา]]
[[uk:Відро лави]]
[[zh:熔岩桶]]</li></ul> | 13w17a | Water lakes no longer generate in deserts. | |||||||||||||||||||||||||||||||||
1.7.2{{Extension DPL}}<ul><li>[[Magma Cream|Magma Cream]]<br/>{{Item
| title = Magma Cream
| image = Magma Cream.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Magma cream''' is an [[item]] used in [[brewing]] to create [[potion]]s of [[Fire Resistance]], and to manually craft [[magma block]]s.
== Obtaining ==
=== Mob loot ===
==== Magma cubes ====
All but tiny-sized [[magma cube]]s drop 0–1 magma cream. The maximum amount of magma cream is increased by 1 per level of [[Looting]], for a maximum of 4 with Looting III.
=== Crafting ===
{{Crafting
|Blaze Powder
|Slimeball
|Output= Magma Cream
|type= Brewing
}}
=== Chest Loot ===
{{LootChestItem|magma-cream}}
== Usage ==
=== Brewing ingredient ===
{{brewing
|showname=1
|head=1
|Magma Cream|Mundane Potion|base=Water Bottle
}}
{{brewing
|foot=1
|Magma Cream
|Potion of Fire Resistance
}}
=== Crafting ingredient ===
{{crafting usage}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Magma Cream
|spritetype=item
|nameid=magma_cream
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Magma Cream
|spritetype=item
|nameid=magma_cream
|id=430
|form=item
|foot=1}}
== History ==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Magma Cream JE1.png|32px]] Added magma cream.}}
{{History|||snap=Beta 1.9 Prerelease 3|Magma cream can now be [[brewing|brewed]] in a [[water bottle]] to create a mundane [[potion]], or in an awkward potion to create a potion of [[Fire Resistance]].}}
{{History||1.1|snap=release|[[Magma cube]]s now [[drops|drop]] magma cream.}}
{{History||1.3.1|snap=1.3|[[File:Magma Cream JE2 BE1.png|32px]] The texture of magma cream has been changed.}}
{{History||1.10|snap=16w20a|Magma cream can now be [[crafting|crafted]] into [[magma block]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 378.}}
{{History||1.14|snap=18w43a|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}
{{History||1.16|snap=20w07a|Magma cream has a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 1–3.}}
{{History|||snap=20w09a|Magma cream now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w16a|Magma cream now generates in [[bastion remnant]]s chests.}}
{{History||1.16.2|snap=20w28a|Magma cream can no longer be obtained from bartering with piglins.}}
{{History|||snap=20w30a|The average yield of magma cream from bastion remnant chests has been slightly increased.}}
{{History|pocket edition alpha}}
{{History||v0.11.0|snap=build 1|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.
|Magma cream is currently unobtainable.}}
{{History||v0.11.0|snap=build 8|[[Magma cube]]s now [[drops|drop]] magma cream.}}
{{History||v0.12.1|snap=build 1|Added magma cream to the [[Creative]] mode [[inventory]].
|Magma cream can now be [[crafting|crafted]].}}
{{History|pocket}}
{{History||1.1.3|snap=alpha 1.1.3.0|Magma cream can now be crafted into [[magma block]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}
{{History||1.16.0|snap=beta 1.16.0.57|Magma cream can be obtained from bartering with piglins.
|Magma cream can now be found in [[bastion remnants]] chests.}}
{{History||1.16.100|snap=beta 1.16.100.54|Magma cream can no longer be obtained from [[barter]]ing with [[piglin]]s.}}
{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.}}
{{history|foot}}
== Issues ==
{{issue list}}
{{items}}
[[Category:Renewable resources]]
[[cs:Lávová pěna]]
[[de:Magmacreme]]
[[es:Crema de magma]]
[[fr:Crème de magma]]
[[hu:Magmakrém]]
[[ja:マグマクリーム]]
[[ko:마그마 크림]]
[[lzh:火漿膏]]
[[nl:Magmacrème]]
[[pl:Magmowy krem]]
[[pt:Creme de magma]]
[[ru:Лавовый крем]]
[[th:ครีมแมกม่า]]
[[uk:Магмовий крем]]
[[zh:岩浆膏]]</li><li>[[Brick|Brick]]<br/>{{about|the item|the crafted block|Bricks|other uses}}
{{Item
| image = [[File:Brick JE2 BE2.png|32px]]
| stackable = Yes (64)
| renewable = Yes
}}
A '''brick''' is an item used to craft [[bricks|brick]] blocks, [[flower pot]]s, and [[decorated pot]]s.
== Obtaining ==
=== Smelting ===
A brick can be obtained by smelting a [[clay ball]].
{{Smelting
|Clay Ball
|Brick
|0,3
}}
=== Mining ===
When [[breaking]] a [[decorated pot]] with a tool without [[Silk Touch]] on the main hand, the decorated pot can drops 0-4 brick(s) depend on the material that the decorated pot make of.
=== Loot ===
{{LootChestItem|brick}}
=== Trading ===
Novice-level stone mason [[villager]]s sell 16{{only|bedrock}} or 10{{only|java}} bricks for one [[emerald]].
== Usage ==
Brick can be used to craft [[bricks]], [[flower pot]]s, and [[decorated pot]]s.
=== Crafting ingredient ===
{{crafting usage}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Brick
|spritetype=item
|nameid=brick
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Brick
|spritetype=item
|nameid=brick
|id=383
|form=item
|foot=1}}
== History ==
{{History|java alpha}}
{{History||v1.0.11|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Bricks are now used for [[flower pot]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 336.}}
{{History||1.14|snap=18w43a|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}}
{{History|||snap=19w11a|Bricks are now [[trading|sold]] by [[villager]]s of the new mason profession, making them [[renewable resource|renewable]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bricks can now be used for crafting [[decorated pot]]s.|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s.|Bricks now drop when mining [[decorated pot]] with a tool on the main hand.}}
{{History||1.20|snap=23w12a|The probability for the brick to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.|Brick can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Brick no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; brick now is in the common loot.}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.2|Bricks can now be obtained by smelting clay balls.
|Bricks are now used to craft [[brick block]]s.}}
{{History||v0.12.1|snap=build 1|Bricks are now used to craft [[flower pot]]s.}}
{{History||v0.16.0|snap=build 5|Added bricks to the [[Creative]] [[inventory]].<ref name="missing brick">{{Bug|MCPE-16556}}</ref>}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|16 bricks can now be obtained via trading with stone mason [[villager]]s for 1-2 [[emerald]]s.
|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Trading has been changed; bricks sold by stone mason villagers now cost only one emerald.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s and can be used to craft decorated pots.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Brick JE1 BE1.png|32px]] Added bricks.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Brick JE1 BE1.png|32px]] Added bricks.}}
{{History|foot}}
== Issues ==
{{issue list}}
== References ==
{{reflist}}
{{Items}}
[[Category:Renewable resources]]
[[cs:Cihla]]
[[de:Ziegel]]
[[es:Ladrillo]]
[[fr:Brique]]
[[hu:Tégla]]
[[it:Mattone]]
[[ja:レンガ]]
[[ko:벽돌 (아이템)]]
[[nl:Baksteen]]
[[pl:Cegła]]
[[pt:Tijolo]]
[[ru:Кирпич]]
[[th:อิฐ]]
[[uk:Цеглина]]
[[zh:红砖]]</li></ul> | August 2, 2013 | Jens tweeted the first image of the mesa biome. He jokingly referred to them as "disco mountains." | |||||||||||||||||||||||||||||||||
| August 7, 2013 | Jens tweeted the first image of a mega taiga, unofficially dubbed the Redwood Forest. The name was changed following 1.7's release. | ||||||||||||||||||||||||||||||||||
| August 9, 2013 | Jens tweeted the first image of a stone beach, which was then referred to as a "cliff" biome. | ||||||||||||||||||||||||||||||||||
| 13w36a | Mesa, mega taiga, roofed forest, birch forest, savanna, extreme hills+, deep ocean and snowless taiga biomes were added as well as variations for many of the biomes. Biomes were also separated by temperature, and snowing was added to extreme hills. | ||||||||||||||||||||||||||||||||||
| Biomes will attempt to avoid getting placed next to a biome that is too different from itself, temperature-wise. | |||||||||||||||||||||||||||||||||||
| The frozen ocean and extreme hills edge biomes no longer generate naturally. | |||||||||||||||||||||||||||||||||||
| Biome-hopping achievement "Adventuring Time" added, but it was broken until 1.8 making the goal of getting all achievements impossible in 1.7. | |||||||||||||||||||||||||||||||||||
| 13w38b | Marsh-like areas no longer generate in swamp biomes. | ||||||||||||||||||||||||||||||||||
| 13w39a | Red sand now generates in mesa biomes and their variants. | ||||||||||||||||||||||||||||||||||
| 13w43a | Savannas and roofed forest biomes now generate with new logs and leaves. | ||||||||||||||||||||||||||||||||||
1.8{{Extension DPL}}<ul><li>[[Minecart with Command Block|Minecart with Command Block]]<br/>{{ItemEntity
|renewable=No
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|image=Minecart with Command Block.gif
|image2=Minecart with Command Block BE.gif
|invimage1=Minecart with Command Block
|networkid=10
|drops={{drop|Item|Minecart|1}}
|health={{hp|6}}
|rarity=Epic
}}
A '''minecart with command block''' is an impulse{{only|java|short=y}} or repeating{{only|bedrock|education|short=y}} [[command block]] inside a [[minecart]].
== Obtaining ==
The minecart with command block is obtainable only using the [[command]] {{cmd|give @s command_block_minecart}}, as it does not appear in the creative inventory{{only|BE}} and has no [[crafting]] recipe. It can also be summoned using the command {{cmd|summon command_block_minecart}}. It can be broken like any other minecart, but only the minecart is retained, while the command block is lost.
== Usage ==
{{main|Command Block}}
The minecart with command block combines the functionalities of both minecarts and command blocks. Although the minecart visually contains an impulse command block, it functions more similarly to a repeating command block, and runs its command once every four game [[tick]]s when on an active [[activator rail]]. When it passes over a [[detector rail]] with a [[comparator]] connected next to it, it outputs the command block's result.
== Sounds ==
{{Edition|Java}}:<br>
Minecarts with command blocks use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="rollsource">{{bug|MC-42132}}</ref>
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls
|source=Friendly Creatures <ref group=sound name=rollsource/>
|overridesource=1
|description=While a minecart with command block is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart with command block is moving
|id=minecart.base
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart with Command Block
|spritetype=item
|nameid=command_block_minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Minecart with Command Block
|spritetype=entity
|nameid=command_block_minecart
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Minecart with Command Block
|spritetype=item
|nameid=command_block_minecart
|id=563
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Minecart with Command Block
|spritename=minecart-with-repeating-command-block
|spritetype=entity
|nameid=command_block_minecart
|id=100
|foot=1}}
=== Entity data ===
Minecarts with command blocks have entity data associated with them that contain various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
== History ==
{{History|java}}
{{History||1.7.2|snap=13w39a|[[File:Minecart with Command Block JE1.png|32px]] [[File:Minecart with Command Block (item) JE1 BE2.png|32px]] Added minecart with command block.}}
{{History||1.9|snap=15w34a|[[File:Minecart with Command Block JE2.png|32px]] The texture of the [[command block]] in the [[minecart]] has been removed due to the new texture and types for the command block.}}
{{History|||snap=15w35a|[[File:Minecart with Command Block JE3.png|32px]] The texture of the command block has been changed.}}
{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartCommandBlock</code> to <code>commandblock_minecart</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 422.}}
{{History|||snap=pre5|The entity ID has been changed to <code>command_block_minecart</code>.}}
{{History||1.14|snap=18w43a|[[File:Minecart with Command Block JE4.png|32px]] [[File:Minecart with Command Block (item) JE2 BE3.png|32px]] The textures of the minecart with command block has been changed.}}
{{History||1.17|snap=21w20a|Minecart with command block [[Rarity|rarity color]] was changed from common to epic.}}
{{History||1.19.3|snap=22w44a|Minecart with command block is now available in the creative inventory, but only if cheats are enabled.}}
{{History|||snap=22w45a|Moved the minecart with command block behind the Operator Utilities tab in the creative inventory. The tab is only available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.}}
{{History|pocket}}
{{History||1.0.5|snap=alpha 1.0.5.0|[[File:Minecart with Command Block BE1.png|32px]] [[File:Minecart with Command Block (item) BE1.png|32px]] Added minecart with command block. The [[minecart]] has a [[repeating command block]] in it, instead of an impulse command block.}}
{{History||1.1.0|snap=alpha 1.1.0.0|The entity ID has been changed from <code>minecartcommandblock</code> to <code>command_block_minecart</code>.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Command Block BE2.png|32px]] [[File:Minecart with Command Block (item) JE2 BE3.png|32px]] The texture of the minecart with command block has been changed. Also the item texture has been changed to match {{el|je}}'s.<ref>{{bug|MCPE-42990}}</ref>}}
{{History|console}}
{{History||xbox=?|xbone=?|ps=?|wiiu=?|switch=?|Added minecart with command blocks. This only exists as an item, as placing it will result in a normal minecart being placed. The command block in the minecart cannot be modified via NBT editing and it has an unused tooltip stating "Used to execute commands on the move!".}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
File:Minecart with command block 13w39b.png|A minecart with command block in [[1.16.4]].
File:A minecart command block testing the block in the red bucket with air.png|A minecart command block testing the block in the red area with [[air]].
</gallery>
==References==
{{Reflist}}
{{Items}}
{{Entities}}
[[de:Befehlsblocklore]]
[[fr:Wagonnet à bloc de commande]]
[[it:Carrello da miniera]]
[[ja:コマンドブロック付きのトロッコ]]
[[nl:Mijnkar met opdrachtblok]]
[[pl:Wagonik z blokiem poleceń]]
[[pt:Carrinho de mina com bloco de comando]]
[[ru:Вагонетка с командным блоком]]
[[uk:Вагонетка з командним блоком]]
[[zh:命令方块矿车]]</li><li>[[Block Inspector|Block Inspector]]<br/>{{MinecraftEdu feature}}
{{stub}}
{{Item
| image = BlockInspector.png
| stackable = No {{verify}}
}}
'''Block Inspector''' is an item used to display the name of the block the player is looking at on screen.
== Data values ==
{{ID table
|generatetranslationkeys=java
|displayname=Block Inspector
|spritetype=item
|nameid=block_inspector|foot=1}}
==History==
{{History|MinecraftEDU}}
{{History||0.9848|[[File:BlockInspector.png|32px]] Added block inspectors.}}
{{History|foot}}
{{Items}}</li></ul> | 14w17a | The End's biome name is now "The End" instead of "Sky". | |||||||||||||||||||||||||||||||||
| Adventuring Time is now available without commands. Before, the 38 biomes had to be visited without visiting any other biomes, which made the achievement unavailable because the End has to be visited for its prerequisite, The End?. The “no other biomes” restriction is now lifted. | |||||||||||||||||||||||||||||||||||
| Visiting the frozen ocean and extreme hills edge biomes, which no longer generate since 13w36a, is no longer required for Adventuring Time. | |||||||||||||||||||||||||||||||||||
| 14w26a | Marsh-like areas generate again in swamp biomes. | ||||||||||||||||||||||||||||||||||
| 14w32a | Red sandstone now generates below red sand in mesa biomes and their variants. | ||||||||||||||||||||||||||||||||||
1.9{{Extension DPL}}<ul><li>[[Chorus Fruit|Chorus Fruit]]<br/>{{about|the fruit that drops from [[chorus tree]]s|the building material|Popped Chorus Fruit|other uses|Chorus}}
{{Item
| title = Chorus Fruit
| image = Chorus Fruit.png
| renewable = Yes
| heals = {{hunger|4}}
| stackable = Yes (64)
}}
'''Chorus fruit''' is a [[food]] [[item]] native to [[the End]] that can be eaten, or [[smelting|smelted]] into [[Popped Chorus Fruit|popped chorus fruit]]. It can be eaten even when the hunger bar is full, and eating it may teleport the [[player]] up to 8 blocks in any direction.
== Obtaining ==
{{see also|Tutorials/Chorus fruit farming}}
Chorus fruit can be obtained by breaking [[Chorus Plant (block)|chorus plant blocks]]. Each block of chorus plant has a 50% chance to drop a chorus fruit. This is not affected by [[Fortune]].<ref>{{bug|MC-198924||Chorus Fruit doesn't have a higher chance with Fortune|Invalid}}</ref>
== Usage ==
To eat chorus fruit, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|4}} [[hunger]] and 2.4 hunger [[Hunger#Mechanics|saturation]].
Unlike most foods, chorus fruits can be eaten when the player has a full hunger bar.
The player may also be [[teleportation|teleported]]: up to 16 attempts are made to choose a random destination within ±8 on all three axes in the same manner as [[Enderman#Teleportation|enderman teleportation]], with the exception that the player may teleport into an area only 2 blocks high, or one block tall if the player is crawling. The player does not land in the average centroid of the block, but rather to any position within an 8-block range. The player will be teleported directly down to the ground regardless of the height it was used at if the player is too far from a valid destination.
The chorus fruit, unlike an [[Ender Pearl|ender pearl]], can teleport the player through [[solid block]]s. The algorithm tries to avoid [[fluid]]s; the player cannot teleport into a space occupied by [[water]] or [[lava]]. However, the player can be teleported onto dangerous blocks such as fire, cacti and magma blocks.<ref>{{bug|MC-102836||Enderman and chorus fruit can teleport to some dangerous places}}</ref>
If a teleport succeeds, a sound similar to an enderman teleporting plays originating from the teleportation origin location. Chorus fruit has a cooldown of 1 second before being able to be used again. The cooldown is represented by a white overlay on the chorus fruit in the hotbar. The cooldown is applied to all chorus fruits items, including those in the player's inventory and containers.<ref>{{bug|MC-88236|||WAI}}</ref>
Eating chorus fruit may teleport the player into areas protected by [[bedrock]], [[barrier|barrier blocks]], or other blocks that are otherwise unbreakable in [[Survival]] mode. However, it cannot teleport the player onto [[the Nether]] roof.<ref>{{bug|MC-84198|||Fixed}}</ref>
Chorus fruit is completely non-functional above the nether roof.
[[Fox]]es can also eat chorus fruit and the teleportation effect works the same as with players.
=== Smelting ingredient ===
{{smelting
|Chorus Fruit
|Popped Chorus Fruit
|0.1}}
== Sounds ==
===Generic===
{{Sound table/Entity/Food}}
===Unique===
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Teleport1.ogg
|sound2=Teleport2.ogg
|subtitle=Player teleports
|source=player
|description=When a player teleports by eating a chorus fruit
|id=item.chorus_fruit.teleport
|translationkey=subtitles.item.chorus_fruit.teleport
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Fox teleports
|source=Players & Friendly Creatures<wbr><ref group=sound>{{Bug|MC-257516||"Fox teleports" sound plays for both Players and Friendly Creatures sound categories}}</ref>|overridesource=1
|description=When a fox teleports by eating a chorus fruit
|id=entity.fox.teleport
|translationkey=subtitles.entity.fox.teleport
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Teleport1.ogg
|sound2=Teleport2.ogg
|source=hostile
|description=When something teleports by eating a chorus fruit
|id=mob.shulker.teleport
|volume=1.0
|pitch=1.0
|foot=1}}
==Data values ==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Chorus Fruit
|spritetype=item
|nameid=chorus_fruit
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Chorus Fruit
|spritetype=item
|nameid=chorus_fruit
|id=558
|form=item
|foot=1}}
==Advancements==
{{load advancements|Husbandry;A Balanced Diet}}
==History==
{{History|java}}
{{History||1.9|snap=15w31a|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
{{History|||snap=15w34c|A cooldown for using chorus fruit has now been added.}}
{{History|||snap=15w37a|The chorus fruit's teleportation range has now been reduced from ±32 to ±8.}}
{{History|||snap=15w50a|Added a [[sound]] for chorus fruit: <code>item.chorus_fruit.teleport</code>.}}
{{History||1.10|snap=16w21a|Chorus fruit can now teleport riders off their mounts.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 432.}}
{{History||1.14|snap=18w43a|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}
{{History||1.20.2|snap=23w33a|Eating chorus fruit now resets fall distance.<ref>{{bug|MC-112133||Eating chorus fruit does not reset fall distance|Fixed}}</ref>}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
{{History|||snap=alpha 1.0.0.1|The cooldown of chorus fruit now has an animation.}}
{{History|bedrock}}
{{History||1.7.0|snap=beta 1.7.0.2|The category that chorus fruit are apart of in the [[Creative inventory]] has been changed from "Nature" to "Items".}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}
{{History||1.13.0|snap=beta 1.13.0.15|Chorus fruit has been moved back to the "Nature" section in the Creative inventory.}}
{{History|console}}
{{History||xbox=TU46|xbone=CU36|switch=1.0.1|ps=1.38|wiiu=Patch 15|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}
{{History|new 3ds}}
{{History||1.7.10|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
{{History|foot}}
==Issues==
{{issue list}}
==References==
{{reflist}}
==External Links==
*[https://www.minecraft.net/en-us/article/taking-inventory--chorus-fruit Taking Inventory: Chorus Fruit] – Minecraft.net on November 5, 2020
{{Items}}
[[Category:Plants]]
[[Category:Food]]
[[Category:Renewable resources]]
[[de:Chorusfrucht]]
[[es:Fruta chorus]]
[[fr:Chorus]]
[[ja:コーラスフルーツ]]
[[ko:후렴과]]
[[nl:Chorusfruit]]
[[pl:Owoc refrenusu]]
[[pt:Fruta do coro]]
[[ru:Плод коруса]]
[[uk:Фрукт хорусу]]
[[zh:紫颂果]]</li><li>[[Dragon's Breath|Dragon's Breath]]<br/>{{Item
| image = Dragon's Breath.png
| renewable = Yes
| stackable = Yes (64)
| rarity = Uncommon
}}
The '''dragon's breath''' is a [[brewing]] item that is used solely to make [[lingering potion]]s.
== Obtaining ==
The dragon's breath can be obtained by scooping up the [[ender dragon]]'s breath attack or the purple [[area effect cloud|effect clouds]] caused by [[dragon fireball]]s in an empty [[glass bottle]].
== Usage ==
=== Brewing ingredient ===
Dragon's breath may be added to any splash potion to upgrade it to a lingering potion, which can be used to create a lasting [[Lingering Potion#Area Effect Cloud|area effect cloud]], or to craft [[Arrow#Tipped arrows|tipped arrows]].
{{brewing
|name=[[Lingering Potion]]
|showname=1
|Dragon's Breath
|Any Lingering Potion
|base=Any Splash Potion}}
When put 2 or more dragon's breath in the brewing stand, after the brewing process, a glass bottle will drop as an [[Item (entity)|entity]]. However, if put only 1 dragon's breath in the brewing stand, after the brewing process, the glass bottle is consumed and cannot be retrieved.<ref>{{bug|MC-259583}}</ref>
== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Bottle fill dragon breath1.ogg
|sound2=Bottle fill dragon breath2.ogg
|subtitle=Bottle fills
|source=neutral
|description=Filling a glass bottle with dragon's breath
|id=item.bottle.fill_dragonbreath
|translationkey=subtitles.item.bottle.fill
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Bottle fill dragon breath1.ogg
|sound2=Bottle fill dragon breath2.ogg
|source=sound
|description=When a bottle is filled with dragon's breath
|id=bottle.dragonbreath
|volume=0.7<wbr>{{Until|BE 1.20.40}}<br>1.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0
|foot=1}}
== Achievements ==
{{Load achievements|You Need a Mint}}
== Advancements ==
{{load advancements|You Need a Mint}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Dragon's Breath
|spritetype=item
|nameid=dragon_breath
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Dragon's Breath
|spritetype=item
|nameid=dragon_breath
|id=560
|form=item
|foot=1}}
== History ==
{{History|java}}
{{History||1.9|snap=15w33a|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 437.}}
{{History||1.14|snap=18w43a|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}}
{{History|console}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}}
{{History|3ds}}
{{History||1.7.10|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* If the dragon's breath is used in a [[crafting]] recipe (using a [[mod]] or a [[data pack]]), it becomes an empty bottle instead of being entirely consumed.
== References ==
{{reflist}}
==External Links==
*[https://www.minecraft.net/en-us/article/dragon-s-breath Taking Inventory: Dragon's Breath] – Minecraft.net on June 9, 2023
{{Items}}
[[Category:Renewable resources]]
[[de:Drachenatem]]
[[fr:Souffle de dragon]]
[[it:Soffio di drago]]
[[ja:ドラゴンブレス]]
[[ko:드래곤의 숨결]]
[[nl:Drakenadem]]
[[pl:Oddech smoka]]
[[pt:Bafo do dragão]]
[[ru:Драконье дыхание]]
[[zh:龙息]]
[[Category:Brewing recipe]]</li></ul> | 15w37a | Add new biome "The Void", which is used in Superflat preset "The Void". | |||||||||||||||||||||||||||||||||
1.10{{Extension DPL}}<ul><li>[[Ink Sac|Ink Sac]]<br/>{{For|the variant dropped by Glow squids|Glow Ink Sac}}
{{Item
| image = Ink Sac.png
| renewable = Yes
| stackable = Yes (64)
}}
An '''ink sac''' is an [[item]] dropped by a [[squid]] upon death used to create [[black dye]], [[dark prismarine]]{{only|BE|short=1}}, and [[Book and Quill|books and quills]].
== Obtaining ==
=== Mob loot ===
==== Squid ====
{{see also|Tutorials/Squid farming|title1=Squid farming}}
A [[squid]] drops one to three ink sacs upon death. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1 to 6 with Looting III.
=== Fishing ===
Ink sacs can be obtained as a "junk" item from [[fishing]]. The [[Luck of the Sea]] [[enchantment]] decreases the chance.
=== Trading ===
[[Wandering trader]]s sometimes sell 3 ink sacs for an [[emerald]] {{in|bedrock}}. Apprentice level [[Trading#Librarian|librarians]] also buy 5 ink sacs for one [[emerald]].
=== Natural generation ===
{{LootChestItem|ink-sac}}
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
{{IN|bedrock}}, ink sacs can be also used in banner patterns:
{{banner crafting usage}}
=== Loom ingredient ===
{{Banner loom usage|Ink Sac}}
=== Dye ===
{{Dye usage}}
* Each type of [[Prismarine#Dark Prismarine|dark prismarine]] can be crafted using varying amounts of 8 [[Prismarine Shard#prismarine shards|prismarine shards]].
=== Trading ===
Journeyman-level librarian [[villager]]s have a {{frac|2|3}} chance to buy five ink sacs for an [[emerald]]. They always offer the trade {{in|bedrock|lc=}}.
=== Signs ===
Ink sacs can be applied to [[sign]]s or [[hanging sign]]s to revert glowing text back to default.
== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Ink sac1.ogg
|sound2=Ink sac2.ogg
|sound3=Ink sac3.ogg
|subtitle=Ink Sac splotches
|source=block
|description=When an ink sac is used on a sign
|id=item.ink_sac.use
|translationkey=subtitles.item.ink_sac.use
|volume=1.0
|pitch=''varies'' <ref group=sound>Each sound can be 0.85, 0.88, or 0.9</ref>
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Ink sac1.ogg
|sound2=Ink sac2.ogg
|sound3=Ink sac3.ogg
|source=sound
|description=When an ink sac is used on a sign
|id=sign.ink_sac.use
|volume=1.0
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Ink Sac
|spritetype=item
|nameid=ink_sac
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Ink Sac
|spritetype=item
|nameid=ink_sac
|aliasid=dye / 0
|id=413
|form=item
|translationkey=item.dye.black.name
|foot=1}}
== Video ==
{{video note|Ink sacs can no longer be used as a dye in Java Edition.}}
<div style="text-align:center">{{yt|ABYCZfawO60}}</div>
== History ==
{{History|java beta}}
{{History||1.2|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacks, together with all other dyes.}}
{{History||1.2_02|"Ink Sack" has been renamed to "Ink Sac".}}
{{History|java}}
{{History||1.3.1|snap=12w17a|Ink sacs are now used to craft [[book and quill]]s.}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Ink sacs can now be crafted with [[gunpowder]] to create a [[firework star]].}}
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}}
{{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w25a|Ink sacs are now used to craft [[dark prismarine]].}}
{{History|||snap=14w30a|Added [[banner]]s, which can be [[dye]]d with ink sacs.}}
{{History||1.11|snap=16w39a|Ink sacs can now be used to dye [[shulker box]]es.}}
{{History||1.12|snap=17w06a|Ink sacs are now used to craft black [[concrete powder]].}}
{{History|||snap=17w15a|Ink sacs can now be used to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Ink sacs can now be used to craft [[black dye]].
|Ink sacs can no longer be used as a [[dye]].
|All of the dye-related functions and crafting recipes of ink sac (except books and quills and dark prismarine) have been transferred to black dye.
|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}}
{{History|||snap=19w11a|Librarian [[villager]]s now [[trading|buy]] ink sacs.}}
{{History||1.15|snap=Pre-release 1|Ink sacs are no longer used to craft [[dark prismarine]].}}
{{History||1.17|snap=21w03a|Ink sacs can now be used to remove the text's glowing effect of a [[sign]].}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Ink sacs can now be used to remove the text's glowing effect of a [[hanging sign]].}}
{{History|pocket alpha}}
{{History||v0.3.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs. They are currently unobtainable and serve no purpose.}}
{{History||v0.8.0|snap=build 1|Ink sacs can now be used to craft [[cocoa beans]].}}
{{History|||snap=build 3|Ink sacs are now available in [[creative]].}}
{{History||v0.9.0|snap=build 1|Ink sacs now generate in [[village]] and [[stronghold]] [[chest]]s.}}
{{History||v0.11.0|snap=build 1|Ink sacs can now be obtained from [[squid]].
|Ink sacs can now be obtained as a junk [[item]] from [[fishing]].}}
{{History||v0.14.0|snap=build 1|Ink sacs now can now be used to dye water in [[cauldron]]s.}}
{{History||v0.16.0|snap=build 1|Ink sacs are no longer used to craft [[cocoa beans]].
|Ink sacs can now be used to craft [[dark prismarine]].}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Ink sacs can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Ink sacs are now used to re-dye [[bed]]s.
|Ink sacs can now be used to dye [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Ink sacs can now be used to craft [[book and quill]]s.
|Added [[banner]]s, which can be [[dye]]d with ink sacs.
|Ink sacs can now be crafted with [[gunpowder]] to create [[firework star]]s.
|Ink sacs can now be used to craft black [[concrete powder]].
|[[Stained glass]] can now be [[crafting|crafted]].}}
{{History||1.4.0|snap=beta 1.2.20.1|Ink sacs can now be crafted from iron, sulfur, and 4 oxygen in the [[compound creator]]s.
|Ink sacs can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.10|Ink sacs can now be used to craft [[black dye]].}}
{{History||1.10.0|snap=beta 1.10.0.3|Ink sacs can now be bought from [[wandering trader]]s.
|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Ink sacs can now be [[trading|sold]] to librarian [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of ink sacs has been changed from {{cd|dye/0}} to {{cd|ink_sac}}.}}
{{History||1.16.210|snap=beta 1.16.210.59|Ink sacs can now be used to revert glowing text on signs to normal.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}}
{{History|foot}}
== Issues ==
{{issue list}}
== References ==
{{reflist}}
{{Items}}
[[Category:Bedrock Edition specific information]]
[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]
[[cs:Váček inkoustu]]
[[de:Tintenbeutel]]
[[es:Saco de tinta]]
[[fr:Poche d'encre]]
[[hu:Tintazsák]]
[[ja:イカスミ]]
[[ko:먹물 주머니]]
[[nl:Inktzak]]
[[pl:Torbiel z atramentem]]
[[pt:Bolsa de tinta]]
[[ru:Чернильный мешок]]
[[uk:Чорнильний мішок]]
[[zh:墨囊]]</li><li>[[Compound|Compound]]<br/>{{About|a feature in the Education Edition|the NBT tag|NBT}}
{{education feature}}
{{Item
| image = Water (compound).png
| image2 = Garbage.png
| renewable = No
| stackable = Yes (64)
}}
'''Compounds''' are a type of [[item]] from [[Education Edition]] used in chemistry, which are created from combinations of various [[element]]s.
== Obtaining ==
Compounds cannot be obtained in the [[Creative inventory]]. They are only obtained from creating them in the [[compound creator]]. This is done by inserting a certain number of [[element]]s corresponding to the compound's chemical formula.
== List of compounds ==
{| class="wikitable" data-description="Compounds"
!Icon
!Compound Name
!Compound Recipe
!Description
!Uses
|-
|{{slot|Aluminum Oxide|link=none}}
|{{text anchor|Aluminium Oxide}}
|{{slot|Aluminum,2}}{{slot|Oxygen,3}}
|Is only brown when dug up from the Earth and contaminated; actually white when pure. Can be electrolyzed to make aluminum metal. Also the main chemical in rubies and sapphires.
|Used to craft [[hardened glass]].
|-
|{{slot|Ammonia|link=none}}
|{{text anchor|Ammonia}}
|{{slot|Nitrogen}}{{slot|Hydrogen,3}}
|
|Used to create [[super fertilizer]].
|-
|{{slot|Barium Sulfate|link=none}}
|{{text anchor|Barium Sulfate}}
|{{slot|Barium}}{{slot|Sulfur}}{{slot|Oxygen,4}}
|
|
|-
|{{slot|Benzene|link=none}}
|{{text anchor|Benzene}}
|{{slot|Carbon,6}}{{slot|Hydrogen,6}}
|
|
|-
|{{slot|Boron Trioxide|link=none}}
|{{text anchor|Boron Trioxide}}
|{{slot|Boron,2}}{{slot|Oxygen,3}}
|
|Used to craft [[hardened glass]].
|-
|{{slot|Calcium Bromide|link=none}}
|{{text anchor|Calcium Bromide}}
|{{slot|Calcium}}{{slot|Bromine,2}}
|
|
|-
|{{slot|Crude Oil|link=none}}
|{{text anchor|Crude Oil}}
|{{slot|Carbon,9}}{{slot|Hydrogen,20}}
|C<sub>9</sub>H<sub>20</sub> is the chemical formula for nonane.
|
|-
|{{slot|Glue|link=none}}
|{{text anchor|Glue}} (Cyanoacrylate)
|{{slot|Carbon,5}}{{slot|Hydrogen,5}}{{slot|Nitrogen}}{{slot|Oxygen,2}}
|C<sub>5</sub>H<sub>5</sub>NO<sub>2</sub> is the chemical formula for methyl cyanoacrylate, one of the cyanoacrylate glues ("superglue"); its condensed formula is CH<sub>2</sub>=C(CN)COOCH<sub>3</sub>.
|
|-
|{{slot|Hydrogen Peroxide|link=none}}
|{{text anchor|Hydrogen Peroxide}}
|{{slot|Hydrogen,2}}{{slot|Oxygen,2}}
|
|Used to craft [[glow stick]].
|-
|{{slot|Iron Sulfide|link=none}}
|{{text anchor|Iron Sulfide}}
|{{slot|Iron}}{{slot|Sulfur}}
|
|
|-
|{{slot|Latex|link=none}}
|{{text anchor|Latex}}
|{{slot|Carbon,5}}{{slot|Hydrogen,8}}
|C<sub>5</sub>H<sub>8</sub> is the chemical formula for isoprene, which polymers are the main components of natural rubber; its condensed formula is CH<sub>2</sub>=C(CH<sub>3</sub>)−CH=CH<sub>2</sub>.
|Used to craft [[balloon]]s.
|-
|{{slot|Lithium Hydride|link=none}}
|{{text anchor|Lithium Hydride}}
|{{slot|Lithium}}{{slot|Hydrogen}}
|
|
|-
|{{slot|Luminol|link=none}}
|{{text anchor|Luminol}}
| class="nowrap" |{{slot|Carbon,8}}{{slot|Hydrogen,7}}{{slot|Nitrogen,3}}{{slot|Oxygen,2}}
|Luminol is a chemical that glows blue when oxidized. It can detect blood.
|Used to craft [[glow stick]].
|-
|{{slot|Lye|link=none}}
|{{text anchor|Lye}}
|{{slot|Sodium}}{{slot|Oxygen}}{{slot|Hydrogen}}
|
|
|-
|{{slot|Magnesium Nitrate|link=none}}
|{{text anchor|Magnesium Nitrate}}
|{{slot|Magnesium}}{{slot|Nitrogen,2}}{{slot|Oxygen,6}}
|Condensed formula: Mg(NO<sub>3</sub>)<sub>2</sub>
|
|-
|{{slot|Magnesium Oxide|link=none}}
|{{text anchor|Magnesium Oxide}}
|{{slot|Magnesium}}{{slot|Oxygen}}
|
|
|-
|{{slot|Polyethylene|link=none}}
|{{text anchor|Polyethylene}}
|{{slot|Carbon,10}}{{slot|Hydrogen,20}}
|Polyethlene (PE), (CH<sub>2</sub>)<sub>''n''</sub>, is ''the'' most commonly produced plastic.
|Used to craft [[glow stick]].
|-
|{{slot|Potassium Iodide|link=none}}
|{{text anchor|Potassium Iodide}}
|{{slot|Potassium}}{{slot|Iodine}}
|Used for making iodized salt and other things.
|
|-
|{{slot|Soap|link=none}}
|{{text anchor|Soap}}
|{{slot|Carbon,18}}{{slot|Hydrogen,35}}{{slot|Sodium}}{{slot|Oxygen,2}}
|C<sub>18</sub>H<sub>35</sub>NaO<sub>2</sub> is the chemical formula of sodium stearate, the most common soap.
|
|-
|{{slot|Sodium Acetate|link=none}}
|{{text anchor|Sodium Acetate}}
|{{slot|Carbon,2}}{{slot|Hydrogen,3}}{{slot|Sodium}}{{slot|Oxygen,2}}
|Used to make hand warmers because it heats up when it "freezes".
|Used to create [[Ice Bomb]].
|-
|{{slot|Sodium Fluoride|link=none}}
|{{text anchor|Sodium Fluoride}}
|{{slot|Sodium}}{{slot|Fluorine}}
|Commonly used in toothpaste to prevent cavity, among other uses.
|
|-
|{{slot|Sodium Hydride|link=none}}
|{{text anchor|Sodium Hydride}}
|{{slot|Sodium}}{{slot|Hydrogen}}
|
|
|-
|{{slot|Sodium Hypochlorite|link=none}}
|{{text anchor|Sodium Hypochlorite}}
|{{slot|Sodium}}{{slot|Chlorine}}{{slot|Oxygen}}
|Main ingredient of real-life bleach.
|Used to create [[Bleach]].
|-
|{{slot|Sodium Oxide|link=none}}
|{{text anchor|Sodium Oxide}}
|{{slot|Sodium,2}}{{slot|Oxygen}}
|
|
|-
|{{slot|Sulfate|link=none}}
|{{text anchor|Sulfate}}
|{{slot|Sulfur}}{{slot|Oxygen,4}}
|Cannot actually exist on its own, as it should have a <sup>2-</sup> charge.
|
|}
=== Chlorides ===
{| class="wikitable" data-description="Chlorides"
!Icon
!Compound
!Recipe
!Uses
|-
|{{slot|Salt|link=none}}
|{{text anchor|Salt}}
|{{slot|Sodium}}{{slot|Chlorine}}
|Used to create [[heat block]].
|-
|{{slot|Calcium Chloride|link=none}}
|{{text anchor|Calcium Chloride}}
|{{slot|Calcium}}{{slot|Chlorine,2}}
|Used to craft [[sparkler|orange sparkler]].
|-
|{{slot|Cerium Chloride|link=none}}
|{{text anchor|Cerium Chloride}}
|{{slot|Cerium}}{{slot|Chlorine,3}}
|Used to craft [[colored torch|blue torch]] and [[sparkler|blue sparkler]].
|-
|{{slot|Mercuric Chloride|link=none}}
|{{text anchor|Mercuric Chloride}}
|{{slot|Mercury}}{{slot|Chlorine,2}}
|Used to craft [[colored torch|red torch]] and [[sparkler|red sparkler]].
|-
|{{slot|Potassium Chloride|link=none}}
|{{text anchor|Potassium Chloride}}
|{{slot|Potassium}}{{slot|Chlorine}}
|Used to craft [[colored torch|purple torch]] and [[sparkler|purple sparkler]].
|-
|{{slot|Tungsten Chloride|link=none}}
|{{text anchor|Tungsten Chloride}}
|{{slot|Tungsten}}{{slot|Chlorine,6}}
|Used to craft [[colored torch|green torch]] and [[sparkler|green sparkler]].
|}
=== Natural compounds ===
Natural compounds are compounds which can be obtained naturally in ''Minecraft''.
{| class="wikitable" data-description="Chlorides"
!Icon
!Compound
! class="nowrap" |Chemical formula
!Natural source
!Method
!Notes
|-
|{{slot|Charcoal}}
|[[Charcoal]]
|{{slot|Carbon,7}}{{slot|Hydrogen,4}}{{slot|Oxygen}}
|[[Log]] or [[Wood]]
|[[Smelting]]
|The chemical formula C<sub>7</sub>H<sub>4</sub>O is sometimes used to describe the approximate composition of charcoal.
|-
|{{slot|Glow Ink Sac}} {{slot|Ink Sac}}
|[[Glow Ink Sac]], [[Ink Sac]]
|{{slot|Iron}}{{slot|Sulfur}}{{slot|Oxygen,4}}
|[[Glow Squid]], [[Squid]]
|Killing Glow Squid, Squid
|FeSO<sub>4</sub> is the chemical formula of iron(II) sulfate or ferrous sulfate, normally found complexed with water as a salt with the formula FeSO<sub>4</sub>·''x''H<sub>2</sub>O, and has been used in the manufacture of iron gall ink and other inks for centuries. In contrast, squid ink (and other cephalopod inks) is composed mainly of melanin and mucus, with an assortment of other compounds in a variety of concentrations dependent on the species.
|-
|{{slot|Sugar}}
|[[Sugar]]
|{{slot|Carbon,6}}{{slot|Hydrogen,12}}{{slot|Oxygen,6}}
|[[Sugar Cane]]s or [[Honey Bottle]]s
|Harvesting and [[crafting]]
|C<sub>6</sub>H<sub>12</sub>O<sub>6</sub> is the chemical formula of glucose and fructose, as well as a number of other simple sugars (common table sugar is instead sucrose, a complex sugar made of glucose and fructose with the chemical formula C<sub>12</sub>H<sub>22</sub>O<sub>11</sub>).
|-
|{{slot|Water (compound)|link=water}}
|{{text anchor|Water}}
|{{slot|Hydrogen,2}}{{slot|Oxygen}}
|[[Water]]
|Picking up in a [[bucket]] or [[glass bottle]] from a [[Cauldron]] or a water source block
|One of the easiest to obtain.
|}
=== Garbage ===
Garbage is considered a "compound", but the only way to produce it is to activate the [[Lab Table]] when its inputs are an invalid recipe. It has no uses.
== Usage ==
Certain compounds are used as ingredients in [[crafting]] or [[lab table]] experiments. Natural compounds have uses outside of chemistry, detailed in their respective articles.
=== Crafting ingredient ===
{{Crafting usage|description=0|Latex, Polyethylene, Hydrogen Peroxide, Luminol, Boron Trioxide, Aluminum Oxide}}
==== Chloride coloring ====
{{Crafting usage|Chloride,Cerium Chloride|match=end}}
=== Lab table ingredient ===
{| class="wikitable"
!Result
!Materials needed
|-
! rowspan="2" |{{slot|Bleach}}<br>[[Bleach]]
|{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}
|-
|<center>Water ×3, Sodium Hypochlorite ×3</center>
|-
! rowspan="2" |{{slot|Heat Block.gif}}<br>[[Heat Block]]
|{{slot}}{{slot|Iron|link=Element#Iron}}{{slot|Water (compound)|link=Compound}}{{slot|Charcoal}}{{slot|Salt|link=Compound}}{{slot}}
|-
|<center>[[Iron (element)|Iron]], Water, [[Charcoal]], Salt</center>
|-
! rowspan="2" |{{slot|Ice Bomb}}<br>[[Ice Bomb]]
|{{slot}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot}}
|-
|<center>Sodium Acetate ×4</center>
|-
! rowspan="2" |{{slot|Super Fertilizer}}<br>[[Super Fertilizer]]
|{{slot}}{{slot}}{{slot|Ammonia|link=Compound}}{{slot|Phosphorus|link=Element#Phosphorus}}{{slot}}{{slot}}
|-
|<center>Ammonia, [[Phosphorus]]</center>
|}
== Sounds ==
Sounds are produced when a [[lab table]] creates garbage.
{{Sound table
|type=bedrock
|sound=Fizz.ogg
|source=block
|description=When a lab table creates garbage{{verify}}
|id=random.fizz
|volume=1.0
|pitch=0.5/0.7}}
{{Sound table
|sound=Ghast fireball4.ogg
|source=hostile
|description=When a lab table creates garbage{{verify}}
|id=mob.blaze.shoot
|volume=1.0
|pitch=0.8/1.0}}
{{Sound table
|sound=Explosion1.ogg
|sound2=Explosion2.ogg
|sound3=Explosion3.ogg
|sound4=Explosion4.ogg
|source=block
|description=When a lab table creates garbage
|id=random.explode
|volume=1.0
|pitch=0.4/0.6}}
{{Sound table
|sound=Fire.ogg
|source=sound
|description=When a lab table creates garbage
|id=lt.reaction.fire
|volume=2.0
|pitch=0.4/0.6}}
{{Sound table
|sound=Explosion1.ogg
|sound2=Explosion2.ogg
|sound3=Explosion3.ogg
|sound4=Explosion4.ogg
|source=weather
|description=When a lab table creates garbage
|id=ambient.weather.lightning.impact
|volume=1.0
|pitch=0.6/0.8
|foot=1}}
== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Compound
|spritetype=item
|nameid=compound
|id=594
|form=item
|translationkey=item.compound.salt.name,item.compound.sodiumoxide.name,item.compound.sodiumhydroxide.name,item.compound.magnesiumnitrate.name,item.compound.ironsulfide.name,item.compound.lithiumhydride.name,item.compound.sodiumhydride.name,item.compound.calciumbromide.name,item.compound.magnesiumoxide.name,item.compound.sodiumacetate.name,item.compound.luminol.name,item.compound.charcoal.name,item.compound.sugar.name,item.compound.aluminumoxide.name,item.compound.borontrioxide.name,item.compound.soap.name,item.compound.polyethylene.name,item.compound.garbage.name,item.compound.magnesiumsalts.name,item.compound.sulfate.name,item.compound.bariumsulfate.name,item.compound.potassiumchloride.name,item.compound.mercuricchloride.name,item.compound.ceriumchloride.name,item.compound.tungstenchloride.name,item.compound.calciumchloride.name,item.compound.water.name,item.compound.glue.name,item.compound.hypochlorite.name,item.compound.crudeoil.name,item.compound.latex.name,item.compound.potassiumiodide.name,item.compound.sodiumfluoride.name,item.compound.benzene.name,item.compound.ink.name,item.compound.hydrogenperoxide.name,item.compound.ammonia.name,item.compound.sodiumhypochlorite.name
|foot=1}}
===Item data===
{{see also|Data values}}Compounds uses the following data values:{{/DV}}
== History ==
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:Aluminum Oxide BE1.png|32px]] [[File:Ammonia BE1.png|32px]] [[File:Barium Sulfate BE1.png|32px]] [[File:Benzene BE1.png|32px]] [[File:Boron Trioxide BE1.png|32px]] [[File:Calcium Bromide BE1.png|32px]] [[File:Crude Oil BE1.png|32px]] [[File:Glue BE1.png|32px]] [[File:Hydrogen Peroxide BE1.png|32px]] [[File:Iron Sulfide BE1.png|32px]] [[File:Latex BE1.png|32px]] [[File:Lithium Hydride BE1.png|32px]] [[File:Luminol BE1.png|32px]] [[File:Lye BE1.png|32px]] [[File:Magnesium Nitrate BE1.png|32px]] [[File:Magnesium Oxide BE1.png|32px]] [[File:Polyethylene BE1.png|32px]] [[File:Potassium Iodide BE1.png|32px]] [[File:Salt BE1.png|32px]] [[File:Soap BE1.png|32px]] [[File:Sodium Acetate BE1.png|32px]] [[File:Sodium Fluoride.png|32px]] [[File:Sodium Hydride BE1.png|32px]] [[File:Sodium Hypochlorite BE1.png|32px]] [[File:Sodium Oxide BE1.png|32px]] [[File:Sulfate BE1.png|32px]] [[File:Calcium Chloride BE1.png|32px]] [[File:Cerium Chloride BE1.png|32px]] [[File:Mercuric Chloride BE1.png|32px]] [[File:Potassium Chloride BE1.png|32px]] [[File:Tungsten Chloride BE1.png|32px]] [[File:Charcoal JE3 BE3.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Sugar JE1 BE1.png|32px]] [[File:Water (compound) BE1.png|32px]] [[File:Garbage BE1.png|32px]] Added compounds.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Charcoal JE4 BE4.png|32px]][[File:Ink Sac JE2 BE2.png|32px]][[File:Sugar JE2 BE2.png|32px]] The textures of Charcoal, Ink Sacs and Sugar have been changed.}}
{{History||1.16|All compounds have been made unobtainable. It is unknown whether it is a glitch or intended. {{bug|MCPE-113776}}}}
{{History| |1.17.0|All compounds are obtainable once again.}}{{History|education}}
{{History||1.0.27|[[File:Aluminum Oxide BE1.png|32px]] [[File:Ammonia BE1.png|32px]] [[File:Barium Sulfate BE1.png|32px]] [[File:Benzene BE1.png|32px]] [[File:Boron Trioxide BE1.png|32px]] [[File:Calcium Bromide BE1.png|32px]] [[File:Crude Oil BE1.png|32px]] [[File:Glue BE1.png|32px]] [[File:Hydrogen Peroxide BE1.png|32px]] [[File:Iron Sulfide BE1.png|32px]] [[File:Latex BE1.png|32px]] [[File:Lithium Hydride BE1.png|32px]] [[File:Luminol BE1.png|32px]] [[File:Lye BE1.png|32px]] [[File:Magnesium Nitrate BE1.png|32px]] [[File:Magnesium Oxide BE1.png|32px]] [[File:Polyethylene BE1.png|32px]] [[File:Potassium Iodide BE1.png|32px]] [[File:Salt BE1.png|32px]] [[File:Soap BE1.png|32px]] [[File:Sodium Acetate BE1.png|32px]] [[File:Sodium Fluoride BE1.png|32px]] [[File:Sodium Hydride BE1.png|32px]] [[File:Sodium Hypochlorite BE1.png|32px]] [[File:Sodium Oxide BE1.png|32px]] [[File:Sulfate BE1.png|32px]] [[File:Calcium Chloride BE1.png|32px]] [[File:Cerium Chloride BE1.png|32px]] [[File:Mercuric Chloride BE1.png|32px]] [[File:Potassium Chloride BE1.png|32px]] [[File:Tungsten Chloride BE1.png|32px]] [[File:Charcoal JE3 BE3.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Sugar JE1 BE1.png|32px]] [[File:Water (compound) BE1.png|32px]] [[File:Garbage BE1.png|32px]] Added compounds.}}
{{History||1.12.0|[[File:Charcoal JE4 BE4.png|32px]][[File:Ink Sac JE2 BE2.png|32px]][[File:Sugar JE2 BE2.png|32px]] The textures of Charcoal, Ink Sacs and Sugar have been changed.}}
{{History|foot}}
== Unused compound textures ==
In the chemistry resource pack folder, there are numerous [[History of textures/Unused textures#Unused compounds|compound textures which are not used]] in the game. Note: a <code>compound</code> item with a data value of <code>38</code> will have the <code>Blue Flask</code> texture and will be called <code>item.compound..name</code>. If you use an NBT Editor to get a compound item with no assigned data value (by deleting the data tag) and then transfer that item to another world / realm using structure blocks (by exporting to a <code>.mcstructure</code> file, then importing it on another world or realm) then it will be renamed to <code>Ivory Tusk</code>.
<gallery widths="48" heights="48" perrow="30" class="center">
Flask EE1.png|Flask
Black Flask EE1.png|Black Flask
Blue Flask EE1.png|Blue Flask
Brown Beaker EE1.png|Brown Beaker
Brown Flask EE1.png|Brown Flask
Dark Gray Beaker EE1.png|Dark Gray Beaker
Dark Gray Flask EE1.png|Dark Gray Flask
Dark Gray Jar EE1.png|Dark Gray Jar
Green Beaker EE1.png|Green Beaker
Green Flask EE1.png|Green Flask
Green Jar EE1.png|Green Jar
Indigo Beaker EE1.png|Indigo Beaker
Indigo Flask EE1.png|Indigo Flask
Indigo Jar EE1.png|Indigo Jar
Light Gray Beaker EE1.png|Light Gray Beaker
Light Gray Flask EE1.png|Light Gray Flask
Orange Beaker EE1.png|Orange Beaker
Orange Flask EE1.png|Orange Flask
Orange Jar EE1.png|Orange Jar
Purple Beaker EE1.png|Purple Beaker
Purple Flask EE1.png|Purple Flask
Purple Jar EE1.png|Purple Jar
Red Beaker EE1.png|Red Beaker
Red Flask EE1.png|Red Flask
Red Jar EE1.png|Red Jar
White Flask EE1.png|White Flask
Yellow Flask EE1.png|Yellow Flask
Bleach (compound).png|Bleach
</gallery>
== Gallery ==
<gallery>
Screen Shot 2021-08-19 at 12.22.50 PM.png|A compound creator in using 5 carbon and 8 hydrogen to create latex.
</gallery>
== See also ==
*[[Compound Creator]]
*[[Crafting]]
*[[Element Constructor]]
*[[Lab Table]]
*[[Brewing Stand]]
*[[Brewing]]
*[[Crafting Table]]
== References ==
{{reflist}}
{{Items}}
{{Education Edition}}
[[Category:Non-renewable resources]]
[[Category:Education Edition items]]
[[de:Verbindung]]
[[it:Composto]]
[[ja:化合物]]
[[pl:Związki chemiczne]]
[[pt:Composto]]
[[ru:Соединение]]
[[th:สารประกอบ]]
[[uk:Сполуки]]
[[zh:化合物]]</li></ul> | 16w20a | Plains and sunflower plains now have some trees (5% of chunks). 1⁄3 large oaks, 2⁄3 normal oaks. | |||||||||||||||||||||||||||||||||
| Ice plains, ice plains spikes and ice mountains don't spawn passive mobs other than rabbits and the new polar bears anymore. | |||||||||||||||||||||||||||||||||||
| In mesa biomes, terracotta no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level. In addition to the normal 2 veins of gold ore below Y=32, now attempts to generate 20 veins at elevations between 32 and 79. Also can generate dark oak abandoned mineshafts above ground. | |||||||||||||||||||||||||||||||||||
| upcoming | |||||||||||||||||||||||||||||||||||
1.13{{Extension DPL}}<ul><li>[[Flower Pot|Flower Pot]]<br/>{{more images|The potted cherry sapling texture has been change in 1.19.4-pre2.}}
{{For|other uses|Pot}}
{{Block
| image = Flower Pot.png
| image2 = Potted Poppy.png
| extratext = View [[#Gallery|all renders]]
| transparent = Yes
| light = No
| tool = any
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
A '''flower pot''' is a decorative [[block]] that can contain flowers, bamboo, saplings, cacti, mushrooms, fungi, and other reasonably small plants.
== Obtaining ==
=== Natural generation ===
Flower pots naturally generate in [[witch hut]]s where they contain a red [[mushroom]], the basement of [[igloo]]s where they contain a [[cactus]], and in [[woodland mansion]]s, where they contain birch [[sapling]]s, dark oak saplings, dandelions, poppies, blue orchids, alliums, azure bluets, red and white tulips, and oxeye daisies.
Flower pots containing a dandelion can be found in some [[plains]] and [[savanna]] [[village]] houses. Flower pots containing a cactus or a dead bush can be found in some [[desert]] village houses. Flower pots containing a spruce sapling can be found in [[taiga]] village mason houses. Flower pots containing a poppy can be found in taiga village churches.
=== Breaking ===
Flower pots can be mined instantly using any [[tool]] or without a tool.
A flower pot drops itself as an [[item]] (any [[plant]] or [[mushroom]] in it separately) when pushed by a [[piston]] or washed away with [[water]].
[[Lava]] can flow into the space of a flower pot, destroying it.
=== Chest loot ===
{{LootChestItem|flower-pot}}
=== Crafting ===
{{Crafting
|A2= Brick
|C2= Brick
|B3= Brick
|Output= Flower Pot
|type= Decoration block
}}
== Usage ==
A flower pot can be used to hold [[mushroom]]s, [[Fungus|fungi]], and various [[plant]]s. Plants that can be {{control|placed}} in a pot include any one block high [[flower]]s, [[sapling]]s, [[fern]]s, [[dead bush]]es, [[cacti]], [[bamboo]], [[azalea]]s, [[mangrove propagule]], and [[roots]].
Plants can be removed by using the interact button.
{{IN|je}}, flower pots can be placed on any block, or over [[air]].<ref>{{bug|MC-127036|||WAI}}</ref>
{{IN|be}}, they must be placed on top of a full-[[block]] top surface, or the top of a [[fence]], stone [[wall]], or [[hopper]]. They cannot be placed on [[slab]]s and [[stairs]] unless those blocks are upside-down. Pots may also be placed on an upward facing trapdoor. If the trapdoor is opened, the pot will break.
Flower pots are {{frac|3|8}} of a block high and can be stepped on. It is not possible to walk from the top of a flower pot onto a full sized block without jumping. It is possible to jump from a flower pot onto a fence.
The plant or fungus can be removed from the flower pot by pressing the {{control|use}} control. This places the item directly back into the player's inventory.<ref>{{bug|MC-169496|||WAI}}</ref>
They can be used to display cacti and wither roses without inheriting their damaging properties.<ref>{{bug|MC-2241|||WAI}}</ref><ref>{{bug|MC-138024|||WAI}}</ref>
Potted [[Fungus|warped fungus]] can be used to repel [[hoglin]]s.
== Sounds ==
{{Sound table/Block/Normal}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Flower Pot
|spritetype=block
|nameid=flower_pot
|blocktags=flower_pots
|translationkey=block.minecraft.flower_pot,item.minecraft.flower_pot}}
{{ID table
|displayname=Potted Dandelion
|spritetype=block
|nameid=potted_dandelion
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Poppy
|spritetype=block
|nameid=potted_poppy
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Blue Orchid
|spritetype=block
|nameid=potted_blue_orchid
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Allium
|spritetype=block
|nameid=potted_allium
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Azure Bluet
|spritetype=block
|nameid=potted_azure_bluet
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Red Tulip
|spritetype=block
|nameid=potted_red_tulip
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Orange Tulip
|spritetype=block
|nameid=potted_orange_tulip
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted White Tulip
|spritetype=block
|nameid=potted_white_tulip
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Pink Tulip
|spritetype=block
|nameid=potted_pink_tulip
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Oxeye Daisy
|spritetype=block
|nameid=potted_oxeye_daisy
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Cornflower
|spritetype=block
|nameid=potted_cornflower
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Lily of the Valley
|spritetype=block
|nameid=potted_lily_of_the_valley
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Wither Rose
|spritetype=block
|nameid=potted_wither_rose
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Oak Sapling
|spritetype=block
|nameid=potted_oak_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Spruce Sapling
|spritetype=block
|nameid=potted_spruce_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Birch Sapling
|spritetype=block
|nameid=potted_birch_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Jungle Sapling
|spritetype=block
|nameid=potted_jungle_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Acacia Sapling
|spritetype=block
|nameid=potted_acacia_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Dark Oak Sapling
|spritetype=block
|nameid=potted_dark_oak_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Red Mushroom
|spritetype=block
|nameid=potted_red_mushroom
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Brown Mushroom
|spritetype=block
|nameid=potted_brown_mushroom
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Fern
|spritetype=block
|nameid=potted_fern
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Dead Bush
|spritetype=block
|nameid=potted_dead_bush
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Cactus
|spritetype=block
|nameid=potted_cactus
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Bamboo
|spritetype=block
|nameid=potted_bamboo
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Azalea
|spritetype=block
|nameid=potted_azalea_bush
|blocktags=flower_pots
|spritename=potted azalea bush
|form=block}}
{{ID table
|displayname=Potted Flowering Azalea
|spritetype=block
|nameid=potted_flowering_azalea_bush
|blocktags=flower_pots
|spritename=potted flowering azalea bush
|form=block}}
{{ID table
|displayname=Potted Crimson Fungus
|spritetype=block
|nameid=potted_crimson_fungus
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Warped Fungus
|spritetype=block
|nameid=potted_warped_fungus
|blocktags=flower_pots, hoglin_repellents
|form=block}}
{{ID table
|displayname=Potted Crimson Roots
|spritetype=block
|nameid=potted_crimson_roots
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Warped Roots
|spritetype=block
|nameid=potted_warped_roots
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Mangrove Propagule
|spritetype=block
|nameid=potted_mangrove_propagule
|blocktags=flower_pots
|form=block
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Flower Pot
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=flower-pot
|spritetype=block
|nameid=flower_pot
|id=140
|form=block
|itemform=item.flower_pot
|translationkey=-}}
{{ID table
|displayname=Item
|spritename=flower-pot
|spritetype=item
|nameid=flower_pot
|id=514
|form=item
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{IN|be}}, flower pots use the following block states:
{{/BS}}
=== Block data ===
{{IN|bedrock}}, flower pot has a block entity associated with it that holds additional data about the block.
See [[Bedrock Edition level format/Block entity format]].
== Achievements ==
{{load achievements|Pot Planter}}
== History ==
{{History||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[Dinnerbone]] tweeted the first image of flower pots.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Rose JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Dead Bush JE1.png|32px]]<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.
|At this point, plants inside of pots rendered much like they do outside of flower pots, not being subject to directional shading.}}
{{History|||snap=12w40a|A potted [[red mushroom]] can now be found on one window of a [[witch hut]]. This changed to an empty pot in a far later unknown version,{{info needed}} but returned again afterward.{{info needed}}}}
{{History||1.7.2|snap=13w36a|[[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] Allium, azure bluet, oxeye daisies, blue orchids, red tulips, orange tulips, white tulips and pink tulips can now be placed in flower pots.
|[[File:Potted Poppy JE1.png|32px]] As the rose has been replaced with the poppy, the potted rose is also now replaced with the potted poppy as a result.
|Flower pots can no longer use data values because more than 15 plants can be potted, it now has a [[block entity]] instead.
|[[File:Potted Green Shrub.png|32px]] [[File:Potted Cobweb JE1.png|32px]] Due to the tile entity handling, it is now possible to place any [[block]] inside of a flower pot via NBT editors. However, at this point, with the ones possible in vanilla [[survival]] aside, only [[grass]], [[shrub|green shrub]]s, and [[cobweb]]s actually render.
|[[File:Potted Grass JE1.png|32px]] Potted grass now exists can be placed in flower pots using [[commands]].
|[[File:Potted Grass (no tint) JE1.png|32px]] [[File:Potted Fern (no tint) JE1.png|32px]] Potted shrubs, grass, and ferns must now have block data value 11 to display biome colors, otherwise rendering as default/gray.}}
{{History|||snap=13w37a|Added {{cmd|setblock}}, allowing for the aforementioned potted plants to be obtained without map editing.}}
{{History|||snap=13w43a|[[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] Acacia sapling and dark oak saplings can now be placed in flower pots.}}
{{History||1.8|snap=14w06a|Many more blocks (almost all full cubes) placed into a flower pot by modifying the block entity now render, if in somewhat buggy fashion, as the texture is in a cross shape. {{LoadPage|Flower Pot/1.8 development gallery/14w06a|Click show to display all of the applicable blocks.|b}}
|[[File:Potted Cactus JE2.png|32px]] Potted cacti now appear as a cross formed of their bottom texture inside of a pot.<ref>{{bug|MC-47469}}</ref>}}
{{History|||snap=14w06b|Further blocks now render in flower pots than did in the previous snapshot. {{LoadPage|Flower Pot/1.8 development gallery/14w06b|Click show to display all of the applicable blocks.|b}}
|[[File:Potted Cactus JE3.png|32px]] The accidental potted cactus model change has been reverted.}}
{{History|||snap=14w07a|[[File:Potted Iron Trapdoor.png|32px]] The newly added [[iron trapdoor]] also renders in flower pots when created with commands.}}
{{History|||snap=14w17a|[[File:Flower Pot JE2.png|32px]] [[File:Potted Dandelion JE2.png|32px]] [[File:Potted Allium JE2.png|32px]] [[File:Potted Azure Bluet JE2.png|32px]] [[File:Potted Oxeye Daisy JE2.png|32px]] [[File:Potted Blue Orchid JE2.png|32px]] [[File:Potted Poppy JE2.png|32px]] [[File:Potted Red Tulip JE2.png|32px]] [[File:Potted Orange Tulip JE2.png|32px]] [[File:Potted White Tulip JE2.png|32px]] [[File:Potted Pink Tulip JE2.png|32px]] [[File:Potted Red Mushroom JE2.png|32px]] [[File:Potted Brown Mushroom JE2.png|32px]] [[File:Potted Oak Sapling JE2.png|32px]] [[File:Potted Birch Sapling JE2.png|32px]] [[File:Potted Spruce Sapling JE2.png|32px]] [[File:Potted Jungle Sapling JE2.png|32px]] [[File:Potted Acacia Sapling JE2.png|32px]] [[File:Potted Dark Oak Sapling JE2.png|32px]] [[File:Potted Cactus JE4.png|32px]] [[File:Potted Fern JE2.png|32px]] [[File:Potted Dead Bush JE2.png|32px]] The flower pot model and rendering has changed. The insides are now subject to directional shading, rather than being fully lit, much like the changes made to [[hopper]]s and [[cauldron]]s in 14w10a. In addition, the outer face (as well as the cuboids comprising the cactus in potted cactus) are no longer subject to ambient occlusion. The potted cactus also now uses the side texture on the top face, rather than the top texture.
|Invalid blocks no longer render inside flower pots. This also includes cobweb and grass.}}
{{History|||snap=14w25a|[[File:Potted Dandelion JE3.png|32px]] [[File:Potted Allium JE3.png|32px]] [[File:Potted Azure Bluet JE3.png|32px]] [[File:Potted Oxeye Daisy JE3.png|32px]] [[File:Potted Blue Orchid JE3.png|32px]] [[File:Potted Poppy JE3.png|32px]] [[File:Potted Red Tulip JE3.png|32px]] [[File:Potted Orange Tulip JE3.png|32px]] [[File:Potted White Tulip JE3.png|32px]] [[File:Potted Pink Tulip JE3.png|32px]] [[File:Potted Red Mushroom JE3.png|32px]] [[File:Potted Brown Mushroom JE3.png|32px]] [[File:Potted Oak Sapling JE3.png|32px]] [[File:Potted Birch Sapling JE3.png|32px]] [[File:Potted Spruce Sapling JE3.png|32px]] [[File:Potted Jungle Sapling JE3.png|32px]] [[File:Potted Acacia Sapling JE3.png|32px]] [[File:Potted Dark Oak Sapling JE3.png|32px]] [[File:Potted Fern JE3.png|32px]] [[File:Potted Dead Bush JE3.png|32px]] Potted cross shaped objects are now affected by directional shading.<ref>{{bug|MC-129826}}</ref>}}
{{History||1.9|snap=15w43a|A potted cactus can now be found on a table in [[igloo]] basements.}}
{{History||1.11|snap=16w32a|The block entity ID of flower pots has been changed from <code>FlowerPot</code> to <code>flower_pot</code>.}}
{{History|||snap=16w39a|Potted plants can now be removed from flower pots by pressing {{control|use}}.
|Flower pots now generate in [[woodland mansion]]s.}}
{{History||1.13|snap=17w47a|The different block states for the <code>flower_pot</code> ID have been split up into their own IDs.
|Flower pots are no longer block entities.
|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 140, and the item's was 390.}}
{{History||1.14|snap=18w43a|[[File:Flower Pot JE3.png|32px]] [[File:Potted Dandelion JE4.png|32px]] [[File:Potted Poppy JE4.png|32px]] [[File:Potted Allium JE4.png|32px]] [[File:Potted Azure Bluet JE4.png|32px]] [[File:Potted Oxeye Daisy JE4.png|32px]] [[File:Potted Blue Orchid JE4.png|32px]] [[File:Potted Red Tulip JE4.png|32px]] [[File:Potted Orange Tulip JE4.png|32px]] [[File:Potted White Tulip JE4.png|32px]] [[File:Potted Pink Tulip JE4.png|32px]] [[File:Potted Red Mushroom JE4.png|32px]] [[File:Potted Brown Mushroom JE4.png|32px]] [[File:Potted Oak Sapling JE4.png|32px]] [[File:Potted Birch Sapling JE4.png|32px]] [[File:Potted Spruce Sapling JE4.png|32px]] [[File:Potted Jungle Sapling JE4.png|32px]] [[File:Potted Acacia Sapling JE4.png|32px]] [[File:Potted Dark Oak Sapling JE4.png|32px]] [[File:Potted Cactus JE5.png|32px]] [[File:Potted Fern JE4.png|32px]] [[File:Potted Dead Bush JE4.png|32px]] <br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots and their contained plants have been changed.
|[[File:Potted Cornflower JE1 BE1.png|32px]] [[File:Potted Lily of the Valley JE1 BE1.png|32px]] [[File:Potted Wither Rose JE1 BE1.png|32px]] [[File:Potted Bamboo JE1 BE1.png|32px]] Cornflower, lily of the valley, wither rose and [[bamboo]] can now be placed in flower pots.}}
{{History|||snap=18w44a|[[File:Potted Cactus JE6.png|32px]] The texture of potted cacti has been changed.}}
{{History|||snap=18w47b|[[File:Potted Poppy JE5.png|32px]] The texture of potted poppies has been changed.}}
{{History|||snap=18w49a|Flower pots can now be found in [[chest]]s in [[village]] mason houses.}}
{{History|||snap=19w11a|Flower pots have become [[renewable resource|renewable]], as mason [[villager]]s now [[trading|sell]] [[brick]]s.}}
{{History||1.16|snap=20w06a|The model of flower pots has been fixed and has been given an underside, which has changed the model from [[File:Flower Pot UNKVER2 (facing NWU).png|32px]] to [[File:Flower Pot UNKVER3 (facing NWU).png|32px]].}}
{{History|||snap=20w09a|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]] Crimson and warped [[fungi]] and crimson and warped [[roots]] can now be placed in flower pots.
|The model for potted plants has been fixed, so the bottom face now renders,<ref>{{bug|MC-170842}}</ref> which has changed the model from [[File:Potted Dandelion UNKVER1 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER1 (facing NWU).png|32px]] [[File:Potted Allium UNKVER1 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER1 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER1 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER1 (facing NWU).png|32px]] [[File:Potted Fern UNKVER1 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER1 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER1 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER1 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER1 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER1 (facing NWU).png|32px]] to [[File:Potted Dandelion UNKVER2 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER2 (facing NWU).png|32px]] [[File:Potted Allium UNKVER2 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER2 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER2 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER2 (facing NWU).png|32px]] [[File:Potted Fern UNKVER2 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER2 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER2 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER2 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER2 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER2 (facing NWU).png|32px]].}}
{{History|||snap=20w11a|[[File:Potted Bamboo UNKVER3 (facing NWU).png|32px]] An unneeded face has been removed from potted bamboo to solve a z-fighting issue.<ref>{{bug|MC-173156}}</ref>}}
{{History|||snap=Pre-release 3|[[File:Potted Cactus JE7.png|32px]] [[File:Potted Cactus UNKVER3 (facing NWU).png|32px]] The model of the potted cacti has been changed. The top face now uses the top texture of cactus, rather than the side texture and the bottom face has been changed to the top texture of the flower pot.}}
{{History||1.16.2|snap=20w28a|[[File:Potted Cactus UNKVER4 (facing NWU).png|32px]] The model of the potted cactus no longer has a hole in the bottom, although the texture is stretched.}}
{{History||1.17|snap=Pre-release 1|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]][[Azalea]] and flowering azalea can now be placed in flower pots.
|[[File:Potted Flowering Azalea (plant texture) JE1.png|32px]] Potted flowering azalea has own unused plant texture but uses normal variant for consistency with flowering azalea: [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] [[File:Flowering Azalea (bottom) JE2 BE2.png|32px]]}}
{{History||1.19|snap=22w11a|[[File:Potted Mangrove Propagule JE1.png|32px]] [[Mangrove propagule]]s can now be placed in flower pots.}}
{{History|||snap=22w18a|[[File:Potted Mangrove Propagule JE2.png|32px]] The western element of the flower pot in potted mangrove propagules has been deleted.<ref name="mc-251355">{{bug|MC-251355}}</ref>}}
{{History|||snap=Pre-release 1|[[File:Potted Mangrove Propagule JE1.png|32px]] The aforementioned western element has been restored.<ref name="mc-251355"/>}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Potted Torchflower JE1.png|32px]] [[File:Potted Cherry Sapling JE1.png|32px]] [[Torchflower]]s and [[cherry sapling]]s can now be placed in flower pots.}}
{{History|||snap=1.19.4-pre2|Changed the texture of potted cherry saplings.}}
{{History||1.20|snap=23w12a|Potted torchflower and cherry sapling are now available without using the "Update 1.20" experimental datapack.|Flower pot can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w13a|[[File:Potted Flowering Azalea JE2.png|32px]] Flowering azalea now uses own plant texture, changing appearance from [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] to [[File:Potted Flowering Azalea (bottom) JE2.png|32px]] and breaking consistency with flowering azalea.<ref>{{bug|MC-230916}}</ref>}}
{{History|||snap=23w16a|Flower pot no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; flower pot now is in the common loot.}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}}
{{History||v0.14.0|snap=build 1|Flower pots now generate in [[witch hut]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Flower pots now generate in [[igloo]] basements.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Flower pots now generate naturally in [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|[[File:Potted Bamboo JE1 BE1.png|32px]]{{verify|Is this how they really look in BE?}} [[Bamboo]] can now be placed in flower pots.}}
{{History||1.9.0|snap=beta 1.9.0.0|[[File:Potted Cornflower BE.jpg|32px]] [[File:Potted Lily of the Valley BE.jpg|32px]] Cornflower and lily of the valley can now be placed in flower pots.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Flower Pot BE.jpg|32px]] [[File:Potted Dandelion BE.jpg|32px]] [[File:Potted Poppy BE.jpg|32px]] [[File:Potted Allium BE.jpg|32px]] [[File:Potted Azure Bluet BE.jpg|32px]] [[File:Potted Oxeye Daisy BE.jpg|32px]] [[File:Potted Blue Orchid BE.jpg|32px]] [[File:Potted Red Tulip BE.jpg|32px]] [[File:Potted Orange Tulip BE.jpg|32px]] [[File:Potted White Tulip BE.jpg|32px]] [[File:Potted Pink Tulip BE.jpg|32px]] [[File:Potted Red Mushroom BE.jpg|32px]] [[File:Potted Brown Mushroom BE.jpg|32px]] [[File:Potted Oak Sapling BE.jpg|32px]] [[File:Potted Birch Sapling BE.jpg|32px]] [[File:Potted Spruce Sapling BE.jpg|32px]] [[File:Potted Jungle Sapling BE.jpg|32px]] [[File:Potted Acacia Sapling BE.jpg|32px]] [[File:Potted Dark Oak Sapling BE.jpg|32px]] [[File:Potted Cactus BE.png|32px]] [[File:Potted Fern BE.jpg|32px]]<br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed.
|Flower pots now generate in the new [[village]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|Flower pots can now be found in [[village]] mason [[chest]]s.}}
{{History||1.13.0|snap=beta 1.13.0.9|[[File:Potted Wither Rose JE1 BE1.png|32px]] [[Wither rose]]s can now be placed in flower pots.}}
{{History||1.16.0|snap=beta 1.15.0.51|Potted plants can now be removed from flower pots by pressing {{control|use}}.}}
{{History|||snap=beta 1.16.0.51|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]] Crimson and warped [[fungi]] and crimson and warped [[roots]] can now be placed in flower pots.}}
{{History||1.17.10|snap=beta 1.17.10.21|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]] [[Azalea]] and flowering azalea can now be placed in flower pots.}}
{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] [[File:Potted Dead Bush JE3.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flower Pot BE.png|32px]] [[File:Potted Dandelion BE.png|32px]] [[File:Potted Poppy BE.png|32px]] [[File:Potted Allium BE.png|32px]] [[File:Potted Azure Bluet BE.png|32px]] [[File:Potted Oxeye Daisy BE.png|32px]] [[File:Potted Blue Orchid BE.png|32px]] [[File:Potted Red Tulip BE.png|32px]] [[File:Potted Orange Tulip BE.png|32px]] [[File:Potted White Tulip BE.png|32px]] [[File:Potted Pink Tulip BE.png|32px]] [[File:Potted Red Mushroom BE.png|32px]] [[File:Potted Brown Mushroom BE.png|32px]] [[File:Potted Oak Sapling BE.png|32px]] [[File:Potted Birch Sapling BE.png|32px]] [[File:Potted Spruce Sapling BE.png|32px]] [[File:Potted Jungle Sapling BE.png|32px]] [[File:Potted Acacia Sapling BE.png|32px]] [[File:Potted Dark Oak Sapling BE.png|32px]] [[File:Potted Cactus BE.png|32px]] [[File:Potted Fern BE.png|32px]]<br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}}
{{History|foot}}
<gallery>
Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots.
FlowerPot.png|The first image of flower pots, released by [[Dinnerbone]].
Pots 1-100.png|An [[Java Edition 14w06a|14w06a]] example of some of the blocks that can be placed inside of flower pots, and their rendering.
Pots 1-100b.png|The same arrangement as prior in [[Java Edition 14w06b|14w06b]].
</gallery>
=== Flower pot "item" ===
{{:Technical blocks/Flower Pot}}
== Gallery ==
=== Renders ===
; Flowers
<gallery>
Potted Dandelion.png |
Potted Poppy.png |
Potted Blue Orchid.png |
Potted Allium.png |
Potted Azure Bluet.png |
Potted Red Tulip.png |
Potted Orange Tulip.png |
Potted White Tulip.png |
Potted Pink Tulip.png |
Potted Oxeye Daisy.png |
Potted Cornflower.png |
Potted Lily of the Valley.png |
Potted Wither Rose.png |
Potted Torchflower.png
</gallery>
; Saplings
<gallery>
Potted Oak Sapling.png |
Potted Spruce Sapling.png |
Potted Birch Sapling.png |
Potted Jungle Sapling.png |
Potted Acacia Sapling.png |
Potted Dark Oak Sapling.png |
Potted Azalea.png |
Potted Flowering Azalea.png |
Potted Mangrove Propagule.png |
Potted Cherry Sapling.png
</gallery>
; Mushrooms
<gallery>
Potted Red Mushroom.png |
Potted Brown Mushroom.png |
Potted Crimson Fungus.png |
Potted Warped Fungus.png |
</gallery>
; Roots and bushes
<gallery>
Potted Crimson Roots.png |
Potted Warped Roots.png |
Potted Fern.png |
Potted Dead Bush.png |
Potted Cactus.png |
Potted Cactus BE.png |
Potted Bamboo.png
</gallery>
=== Other ===
<gallery>
FiveFlowerPots.png | Five flower pots in a player-created village.
</gallery>
== Issues ==
{{issue list}}
== Trivia ==
* The flower pot is based on a suggestion from Reddit, like [[ender chest]]s and [[item frame]]s.<ref>{{tweet|dinnerbone|235747041286975488|My next task is going to be flower pots.|August 15, 2012}}</ref>
* Flower pots break [[falling block]]s.
* If a plant that has been [[Name Tag|named]] is put in a flower pot, the plant loses its name.
* The inside of the flower pot in ''Java Edition'' uses the center 4x4 pixels of the dirt texture while Bedrock Edition uses the center 6x6.
==References==
{{Reflist}}
{{Blocks|Utility}}
{{items}}
[[Category:Manufactured blocks]]
[[Category:Storage]]
[[Category:Generated structure blocks]]
[[Category:Non-solid blocks]]
[[Category:Utility blocks]]
[[cs:Květináč]]
[[de:Blumentopf]]
[[es:Maceta]]
[[fr:Pot de fleurs]]
[[hu:Virágcserép]]
[[it:Vaso da fiori]]
[[ja:植木鉢]]
[[ko:화분]]
[[nl:Bloempot]]
[[pl:Doniczka]]
[[pt:Vaso]]
[[ru:Цветочный горшок]]
[[zh:花盆]]
[[uk:Квітковий горщик]]</li><li>[[Chestplate|Chestplate]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}
{{Item
| image = <gallery>
Leather Tunic.png | Leather
Chainmail Chestplate.png | Chainmail
Iron Chestplate.png | Iron
Diamond Chestplate.png | Diamond
Golden Chestplate.png | Golden
Netherite Chestplate.png | Netherite
</gallery>
| durability =
* Leather: 80
* Chainmail: 240
* Iron: 240
* Golden: 112
* Diamond: 528
* Netherite: 592
| renewable =
* '''Netherite''': No
* '''All Other''': Yes
| stackable = No
}}
'''Chestplates''' are a type of [[armor]] that covers the upper body of the player. There are six types of chestplates: '''leather''', '''chainmail''', '''iron''', '''diamond''', '''gold''' and '''netherite'''.
== Obtaining ==
=== Crafting ===
{{crafting
|head=1
|showname=0
|showdescription=1
|name=[[Chestplate]]
|A1= Leather;Gold Ingot;Iron Ingot;Diamond
|C1= Leather;Gold Ingot;Iron Ingot;Diamond
|A2= Leather;Gold Ingot;Iron Ingot;Diamond
|B2= Leather;Gold Ingot;Iron Ingot;Diamond
|C2= Leather;Gold Ingot;Iron Ingot;Diamond
|A3= Leather;Gold Ingot;Iron Ingot;Diamond
|B3= Leather;Gold Ingot;Iron Ingot;Diamond
|C3= Leather;Gold Ingot;Iron Ingot;Diamond
|Output= Leather Tunic;Golden Chestplate;Iron Chestplate;Diamond Chestplate
|type= Combat
}}
{{crafting
|foot=1
|ignoreusage=1
|name=[[Chestplate]]
|ingredients=Damaged Matching [[Chestplate]]
|Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate
|Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate
|Output= Leather Tunic; Golden Chestplate; Chainmail Chestplate; Iron Chestplate; Diamond Chestplate; Netherite Chestplate
|description= The durability of the two chestplates is added together, making a fully healed chestplate. You can get 5% more durability while using a grindstone to fix.
|type= Combat
}}
=== Upgrading ===
{{Smithing
|Netherite Upgrade
|Diamond Chestplate
|Netherite Ingot
|Netherite Chestplate
|description=
|tail=1
}}
=== Repairing ===
==== Grinding ====
{{Grinding
|showdescription=1
|ingredients=Damaged Matching Chestplates
|Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate
|Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate
|Leather Tunic; Chainmail Chestplate; Iron Chestplate; Golden Chestplate; Diamond Chestplate; Netherite Chestplate
|description=The durability of the two chestplates are added together, plus an extra 5% durability.
}}
==== [[Anvil mechanics#Unit repair|Unit repair]] ====
Chestplates can be repaired in an [[anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the chestplate's maximum durability, rounded down.
=== Mob loot ===
[[Zombie]]s and [[skeleton]]s have a small chance to spawn wearing any armor. There is an 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a chestplate upon death. The chestplate the mob drops is usually badly damaged, and rarely enchanted.
[[Vindicator]]s and [[Pillager]]s spawning in [[raid]]s have a 4.1% chance (5.12% on hard difficulty) to drop iron chestplate, which is almost always badly damaged and rarely enchanted.
=== Natural generation ===
Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron chestplate]].
=== Chest loot ===
{{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather tunic.<ref>{{bug|MCPE-109048}}</ref>
{{LootChestItem|leather-tunic,random-enchanted-leather-tunic,chainmail-chestplate,iron-chestplate,level-enchanted-iron-chestplate,golden-chestplate,random-enchanted-golden-chestplate,diamond-chestplate,damaged-diamond-chestplate,level-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate-2}}
=== Trading ===
{{IN|java}}, novice-level armorer villagers have a 40% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers always sell an enchanted<ref group="note" name="enchantment" /> diamond chestplate for 18-35 emeralds. Novice-level leatherworker villagers have a {{frac|2|3}} chance to sell a leather tunic<ref group="note" name="dye note">The leather armor has a random color created by two dyes (possibly the same dye twice).</ref> for 7 emeralds. Journeyman-level Leatherworker villagers always offer the same trade.
Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail chestplate.
{{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a {{frac|1|3}} chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers have a 50% chance to sell an enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond chestplate for 16 emeralds. Novice-level leatherworker villagers have a 50% chance to sell leather tunic for 7 emeralds. Master-level leatherworkers always sell an enchanted<ref group="note" name="enchantment" /> leather tunic for 7 emeralds.
{{notelist|columns=1}}
== Usage ==
Chestplates can be placed in the 2nd armor slot of a player's [[inventory]] for activation.
=== Defense points ===
Defense points are each signified by chestplates in the armor bar above the [[health]] bar. 1 defense point is half of a chestplate in the armor bar. Each defense point reduces any damage dealt to the player, which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.
The following table shows the amount of defense points added by chestplates.
{| class="wikitable" data-description="Chestplate defense points"
|-
!scope="col" | Material
!scope="col" | Defense points
|-
!scope="row" | Leather
| {{armor|3}}
|-
!scope="row" | Golden
| rowspan="2" | {{armor|5}}
|-
!scope="row" | Chainmail
|-
!scope="row" | Iron
| {{armor|6}}
|-
!scope="row" | Diamond
| rowspan="2" | {{armor|8}}
|-
!scope="row" | Netherite
|}
===Knockback Resistance ===
A netherite chestplate provides 10% knockback resistance.
=== Durability ===
The following table shows the amount of damage each piece of armor can absorb before being destroyed.
Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that unenchanted armor does not protect against (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits chest plates can endure.
Netherite armor is not damaged by [[lava]] or [[fire]] when worn.
{| class="wikitable" data-description="Chestplate durability"
|-
! Material
! Durability
|-
!scope="row" | Leather
| 80
|-
!scope="row" | Golden
| 112
|-
!scope="row" | Chainmail
| rowspan="2" | 240
|-
!Iron
|-
!scope="row" | Diamond
| 528
|-
!scope="row" | Netherite
| 592
|}
==== Repair ====
Chestplates may be [[item repair|repaired]] by using them along with some of their crafting material ([[leather]], [[gold ingot]]s, [[iron ingot]]s, [[diamond]]s, or [[netherite ingot]]s) in an [[anvil]]. Chainmail chestplates may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another chestplate of the same material.
=== Enchantments ===
A chestplate can receive the following [[enchantment]]s:
{| class="wikitable"
|-
! Enchantment !! Max Level !! Notes
|-
| [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref>
|-
| [[Projectile Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Blast Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Unbreaking]] || III ||
|-
| [[Thorns]] || III || <ref group="note" name="maxlvl">The max level obtainable in the enchanting table is 2</ref>
|-
| [[Mending]] || I || <ref group=note name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref>
|-
| [[Curse of Binding]] || I || <ref group="note" name="anvil2"/>
|-
| [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/>
|}
{{notelist}}
=== Smelting usage ===
{{Smelting|showname=1|Iron Chestplate;Chainmail Chestplate;Golden Chestplate|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}
=== Piglins ===
{{EntityLink|Piglin|Piglins}} are attracted to ''golden'' chestplates and pick them up, examining them for 6 to 8 seconds. Piglins can wear other chestplates but are not attracted to them. They prefer stronger chestplates over weaker chestplates, with one exception: They always prefer golden chestplates over all other chestplates, throwing out stronger chestplates to equip them. Enchanted chestplates are preferred over unenchanted chestplates.
== Sounds ==
{{el|je}}:
{{Sound table
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|subtitle=Leather armor rustles
|source=player
|description=When a leather chestplate is equipped
|id=item.armor.equip_leather
|translationkey=subtitles.item.armor.equip_leather
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|subtitle=Chain armor jingles
|source=player
|description=When a chainmail chestplate is equipped
|id=item.armor.equip_chain
|translationkey=subtitles.item.armor.equip_chain
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|subtitle=Iron armor clanks
|source=player
|description=When an iron chestplate is equipped
|id=item.armor.equip_iron
|translationkey=subtitles.item.armor.equip_iron
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|subtitle=Gold armor clinks
|source=player
|description=When a gold chestplate is equipped
|id=item.armor.equip_gold
|translationkey=subtitles.item.armor.equip_gold
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|subtitle=Diamond armor clangs
|source=player
|description=When a diamond chestplate is equipped
|id=item.armor.equip_diamond
|translationkey=subtitles.item.armor.equip_diamond
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|subtitle=Netherite armor clanks
|source=player
|description=When a netherite chestplate is equipped
|id=item.armor.equip_netherite
|translationkey=subtitles.item.armor.equip_netherite
|volume=0.8
|pitch=1.0/0.9
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=dependent
|description=When a chestplate's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{el|be}}:
{{Sound table
|type=bedrock
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|source=player
|description=When a leather chestplate is equipped
|id=armor.equip_leather
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|source=player
|description=When a chain chestplate is equipped
|id=armor.equip_chain
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|source=player
|description=When an iron chestplate is equipped
|id=armor.equip_iron
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|source=player
|description=When a gold chestplate is equipped
|id=armor.equip_gold
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|source=player
|description=When a diamond chestplate is equipped
|id=armor.equip_diamond
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|source=player
|description=When a netherite chestplate is equipped.
|id=armor.equip_netherite
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a leather chestplate is dyed using a cauldron
|id=cauldron.dyearmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a leather chestplate's dye is removed using a cauldron
|id=cauldron.cleanarmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a chestplate's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Leather Tunic
|spritetype=item
|nameid=leather_chestplate
|itemtags=freeze_immune_wearables
|form=item}}
{{ID table
|displayname=Chainmail Chestplate
|spritetype=item
|nameid=chainmail_chestplate
|form=item}}
{{ID table
|displayname=Iron Chestplate
|spritetype=item
|nameid=iron_chestplate
|form=item}}
{{ID table
|displayname=Diamond Chestplate
|spritetype=item
|nameid=diamond_chestplate
|form=item}}
{{ID table
|displayname=Golden Chestplate
|spritetype=item
|nameid=golden_chestplate
|form=item}}
{{ID table
|displayname=Netherite Chestplate
|spritetype=item
|nameid=netherite_chestplate
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leather Tunic
|spritetype=item
|nameid=leather_chestplate
|id=336
|form=item}}
{{ID table
|displayname=Chainmail Chestplate
|spritetype=item
|nameid=chainmail_chestplate
|id=340
|form=item}}
{{ID table
|displayname=Iron Chestplate
|spritetype=item
|nameid=iron_chestplate
|id=344
|form=item}}
{{ID table
|displayname=Diamond Chestplate
|spritetype=item
|nameid=diamond_chestplate
|id=348
|form=item}}
{{ID table
|displayname=Golden Chestplate
|spritetype=item
|nameid=golden_chestplate
|id=352
|form=item}}
{{ID table
|displayname=Netherite Chestplate
|spritetype=item
|nameid=netherite_chestplate
|id=610
|form=item
|foot=1}}
=== Item data ===
When leather tunics are dyed, it has the following NBT:
<div class="treeview">
* {{nbt|compound|tag}}: Parent tag.
** {{nbt|compound|display}}: Display properties.
*** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref>
</div>
== Achievements ==
{{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}}
== Advancements ==
{{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris}}
== History ==
{{History|java classic}}
{{History||June 14, 2009|link=wordofnotch:123343045|[[Notch]] discussed how armor would work in [[Survival]] mode: "Two types of swords, two types of armor, two types of helmets. The basic versions require iron. The advanced versions require steel, which you make by combining iron and coal. Carrying swords, armor or helmets take up inventory slots, but otherwise have no penalty and work pretty much as you expect (prevent some damage, or cause more damage)".}}
{{History||August 13, 2009|link=wordofnotch:162091556|Notch tested chestplates on the [[human]]. They were merely aesthetic at the time and had no effect on gameplay.}}
{{History||0.24_SURVIVAL_TEST|[[File:Plate Chestplate.png|32px]] Added the [[Java_Edition_removed_features#Armor_in_Survival_Test|plate chestplate]].
|[[File:Chainmail Chestplate JE1.png|32px]] Added the model and the texture for the unused [[Java_Edition_removed_features#Armor_in_Survival Test|chain chestplate]].
|[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] The plate chestplate has been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}}
{{History|java indev}}
{{History||0.31|snap=20091223-1|Plate and chain armor chestplates are no longer used.}}
{{History|||snap=20091231-2|[[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Studded Chestplate (item) JE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] Added the single item form of relation to leather, [[History of textures/Unused textures#Studded armor|studded]], chainmail, and plate (iron) chestplates.
|The textures of the cloth chestplate are taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}}
{{History||20100206|[[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added the item form of golden and diamond chestplates.
|Removed the leather-chain chestplate.}}
{{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor - including chestplates.}}
{{History||20100212-1|Added armor models.
|[[File:Indev 20100212 armor.png|50px]] Armor models are now displayed on the [[player]] in the [[inventory]].}}
{{History||20100218|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] Added models of cloth, chainmail, iron, gold, and diamond chestplates.
|Chestplates can now be [[crafting|crafted]] and worn.
|Chestplates now functions. All chestplates give {{Armor|8}}. Chestplates have limited [[item durability|durability]], with lower tier chestplates less durable than higher tier chestplates.}}
{{History|java alpha}}
{{History||v1.0.8|With the introduction of [[leather]], "Cloth Chestplate" has been renamed to "Leather Tunic".
|Leather tunics is now [[crafting|crafted]] with leather instead of [[wool|cloth]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: ((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}}
{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted chestplates are revealed.}}
{{History|||snap=Beta 1.9 Prerelease 3|Iron chestplates can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=Beta 1.9 Prerelease 4|Chestplates can now be [[enchanting|enchanted]].}}
{{History||1.1|snap=12w01a|Iron chestplates can now be found in the new blacksmith [[chest]]s in [[village]]s.}}
{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to wear chestplates.}}
{{History|||snap=12w21a|Chainmail chestplates can now be obtained legitimately in [[survival]] mode through [[trading]].
|Blacksmith [[villager]]s now [[trading|sell]] chainmail chestplates for 11–14 emeralds.
|Blacksmith villagers now sell diamond chestplates for 16–18 emeralds.
|Blacksmith villagers now sell iron chestplates for 10–13 emeralds.
|Butchers now sell leather tunics for 4 emeralds.}}
{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombified piglins|zombie pigmen]], with the likelihood increasing with difficulty.}}
{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather chestplates.}}
{{History|||snap=12w34a|Leather tunics can now be dyed by [[crafting]] a leather tunic piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather tunics on a [[cauldron]] with [[water]].
|[[File:Leather Tunic JE2.png|32px]] [[File:Leather Tunic (item) JE2.png|32px]] Default leather tunic textures are now slightly darker and have buttons.}}
{{History|||snap=12w34b|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Diamond Chestplate JE2.png|32px]] The texture of leather and diamond chestplates has been changed. Leather tunics now have longer sleeves. Diamond chestplates now have notches under the shoulders.}}
{{History|||snap=12w36a|[[Dye]]d leather tunics are now more saturated and have a slight tint of tan in respect to the default armor color.}}
{{History|||snap=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Boots JE2 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Leather armor now have non-dyed parts on cap, pants and boots. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}}
{{History||1.4.6|snap=12w50a|The [[Thorns]] enchantment can now be [[enchanting|enchanted]] on chestplates.}}
{{History||1.5|snap=13w04a|Armor in the [[player]]'s hand can now be equipped by right-clicking.
|[[Dispenser]]s can now equip nearby players with armor.}}
{{History||1.6.1|snap=13w18a|Golden chestplates are now found in the new [[chest]]s in [[nether fortress]]es.}}
{{History||1.7.2|snap=13w36a|Leather [[boots]] can now be obtained as one of the "junk" items by [[fishing]].}}
{{History||1.8|snap=14w02a|[[Trading|Trades]] changed: armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s, chain [[leggings]] for 9–11 emeralds, chain chestplates for 11–15 emeralds and chain helmets for 5–7 emeralds.
|Armorer villagers now sell enchanted diamond chestplates for 16–19 emeralds, and no longer sell other diamond armor.
|Armorer villagers now sell iron chestplates for 10–14 emeralds and iron helmets for 4–6 emeralds, and no longer sell other iron armor.
|Leatherworkers now sell enchanted leather tunics for 7–12 emeralds, and no longer sell other leather armor.}}
{{History|||snap=14w05a|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}}
{{History|||snap=14w06a|Armor is now visible on [[giant]]s.}}
{{History|||snap=14w25a|Chain armor [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
{{History||1.9|snap=15w31a|Enchanted iron and diamond armor can now be found in [[end city]] ship [[chest]]s.
|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}
{{History|||snap=15w34b|Armor [[item durability|durability]] now affects armor value.}}
{{History|||snap=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
{{History|||snap=15w36d|Armor durability affecting value has been removed.
|Armor now has an attribute controlling the defense points.}}
{{History|||snap=15w43a|The average yield of gold chestplates in [[nether fortress]] [[chest]]s has been decreased.}}
{{History|||snap=15w50a|Added <code>equip</code> [[sound]]s for all types of armor.}}
{{History|||snap=16w02a|Armor and armor enchantment calculations have been changed again.}}
{{History|||snap=16w05a|Armor calculations have been changed, once again.}}
{{History||1.11|snap=16w39a|Diamond and chainmail chestplates are now found in the new [[woodland mansion]] chests.}}
{{History||1.11.1|snap=16w50a|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.}}
{{History|||snap=18w09a|Leather tunics now have a chance of generating in [[underwater ruins]].}}
{{History|||snap=18w10a|Leather tunics can now generate in [[buried treasure]] [[chest]]s.}}
{{History|||snap=18w11a|Enchanted leather tunics can now generate in the chests of [[shipwreck]]s.}}
{{History|||snap=18w20a|Chain armor pieces have been renamed to "chainmail".}}
{{History||1.14|snap=18w43a|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of armor have been changed.}}
{{History|||snap=18w48a|Leather tunics can now be found in [[chest]]s in [[village]] tanneries.}}
{{History|||snap=18w50a|Iron chestplates can now be found on [[armor stand]]s in [[taiga]] villages.}}
{{History|||snap=19w08a|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}}
{{History|||snap=19w11a|Leatherworker villagers now sell randomly [[dye]]d leather tunics, instead of enchanted leather tunics.}}
{{History|||snap=19w13a|Armorer villagers now give chainmail chestplates to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Chestplate JE1.png|32px]] [[File:Netherite Chestplate (item) JE1.png|32px]] Added netherite chestplate.}}
{{History|||snap=20w10a|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] The texture of netherite chestplate have been changed.
|Netherite chestplate can no longer be [[crafting|crafted]].
|Netherite chestplate is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}}
{{History|||snap=20w16a|All parts of golden and netherite chestplates now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}}
{{History|||snap=20w17a|Diamonds chestplates now generates in place of netherite armor in bastion remnant [[chest]]s.}}
{{History||1.17|snap=20w48a|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}}
{{History||1.18.2|snap=22w03a|Netherite chestplate knockback resistance is no longer random.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather chestplates can now be trimmed using a [[smithing table]].
|There are 10 types of material that determine the color of the trim:
*Iron
*Copper
*Gold
*Lapis
*Emerald
*Diamond
*Netherite
*Redstone
*Amethyst
*Quartz
|Upgrading diamond chestplate to netherite chestplate now requires the netherite upgrade [[smithing template]].}}
{{History|||snap=23w05a|Leather tunics can now be trimmed using a smithing table.|Chestplates can now have trims of the same material it is made out of.|The texture of the dune armor trim has been tweaked, so that the symbol on the chestplate is moved up a few pixels.}}
{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.|Added a darkest pixel to {{cd|chestplate_trim}} trim item texture.}}
{{History||1.19.4|snap=23w05a|Chestplates can now be swapped by {{ctrl|using}} them/elytra in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
{{History||?|Chestplates can now be swapped in [[armor stand]]s by {{ctrl|using}} them/elytra in the armor stand's slot.}}
{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|
Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}
{{History|pocket alpha}}
{{History||v0.6.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}}
{{History||v0.8.0|snap=build 2|[[File:Leather Tunic (item) JE3 BE2.png|32px]] The leather armor sprites have been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}}
{{History||v0.9.0|snap=build 1|Iron armor now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}
{{History||v0.11.0|snap=build 11|Armor now protects against [[damage]] from [[mob]]s only.}}
{{History||v0.12.1|snap=build 1|Armor can now be worn by mobs.
|Golden chestplates can now be found in [[nether fortress]] [[chest]]s.
|Chainmail armor can now be obtained in [[survival]] mode from a mob wearing it.}}
{{History||?|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}}
{{History||v0.14.0|snap=build 1|[[File:Leather Tunic JE3 BE2.png|32px]] The textures of leather chestplate have been changed.
|Leather armor can now be dyed.}}
{{History||v0.15.0|snap=build 1|Armor can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}
{{History||v0.15.10|[[Cape]]s no longer clip through armor.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron armor and enchanted diamond armor can now be found inside [[chest]]s within [[end city]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Iron [[helmet]]s, iron chestplates, enchanted diamond chestplates and chainmail armor are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.
|Diamond chestplates and chainmail chestplates can now be found inside [[woodland mansion]] chests.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Chainmail chestplates now generate in [[buried treasure]] chests.
|Enchanted leather armor can now be found inside [[shipwreck]] supply room [[chest]]s.}}
{{History|||snap=beta 1.2.20.1|Leather chestplates can now be found inside [[underwater ruins]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplates have been changed.
|Iron armor now can be found in plains [[village]] weaponsmith [[chest]]s.
|Leather armor can now be found inside plains village tannery chests.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron armor now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
|Leather armor can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}}
{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron armor.}}
{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}}
{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears dyed properly when worn by armor stands.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] Added netherite chestplate.
|Armor can now be obtained from [[piglin]]s that naturally spawn with golden armor.}}
{{History|||snap=beta 1.16.0.57|All parts of golden and netherite armor now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests.
|Netherite armor can no longer be [[crafting|crafted]].
|Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}}
{{History|||snap=beta 1.16.0.63|Diamonds armor now generates in place of netherite armor in bastion remnant [[chest]]s.}}
{{History|||snap=beta 1.16.200.53|Netherite Armor now gives a 90% reduction in Knockback.}}
{{History||1.16.210|snap=beta 1.16.210.53|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.
|Added a quick equip for armor to the [[inventory]] interface.}}
{{History||xbox=TU12|ps=1.03|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] The textures for leather chestplate have been changed.}}
{{History||xbox=TU14|ps=1.05|Leather armor can now be [[dye]]d.
|[[Item repair]] can now repair armor.}}
{{History||xbox=TU25|xbone=CU13|ps=1.16|Armor now have the quick equip functionality.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|PS4}}
{{History||1.90|[[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplate items have been changed (except for the leather one).}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}}
{{History|foot}}
; Armor durability from Indev until late Beta
{| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;"
|-
!scope="col" | Material
!scope="col" | Helmet
!scope="col" | Chestplate
!scope="col" | Leggings
!scope="col" | Boots
|-
|scope="row" | '''Leather'''
| 33
| 48
| 45
| 39
|-
|scope="row" | '''Golden'''
| 66
| 96
| 90
| 78
|-
|scope="row" | '''Chainmail'''
| 66
| 96
| 90
| 78
|-
|scope="row" | '''Iron'''
| 132
| 192
| 180
| 156
|-
|scope="row" | '''Diamond'''
| 264
| 384
| 360
| 312
|}
== Issues ==
{{issue list}}
== Trivia ==
* Chestplates do not render on the player's arm in first person view.<ref>{{bug|MC-25512}}</ref><ref>{{bug|MCPE-30000}}</ref>
== Gallery ==
=== Enchanted Chestplates ===
<gallery>
File:Enchanted Leather Tunic (item).gif
File:Enchanted Chainmail Chestplate (item).gif
File:Enchanted Iron Chestplate (item).gif
File:Enchanted Golden Chestplate (item).gif
File:Enchanted Diamond Chestplate (item).gif
File:Enchanted Netherite Chestplate (item).gif
</gallery>
<gallery>
File:Enchanted Leather Chestplate.gif
File:Enchanted Chainmail Chestplate.gif
File:Enchanted Iron Chestplate.gif
File:Enchanted Golden Chestplate.gif
File:Enchanted Diamond Chestplate.gif
File:Enchanted Netherite Chestplate.gif
</gallery>
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--chestplate Taking Inventory: Chestplate] – Minecraft.net on August 4, 2021
{{Items}}
[[Category:Armor]]
[[ja:チェストプレート]]
[[ko:흉갑]]
[[pt:Peitoral]]
[[pl:Napierśnik]]
[[th:เสื้อเกราะ]]
[[zh:胸甲]]</li></ul> | 18w06a | The outer islands of the End biome are now divided up into four separate biomes: The End - Floating Islands, The End - Medium island, The End - High island, and The End - Barren island. | |||||||||||||||||||||||||||||||||
| 18w08a | Added ocean variants, including warm ocean, lukewarm ocean, cold ocean, warm deep ocean, deep lukewarm ocean, deep cold ocean, and deep frozen ocean. | ||||||||||||||||||||||||||||||||||
| Frozen ocean now generates naturally, for first time since 13w36a. | |||||||||||||||||||||||||||||||||||
| 18w08b | Deep warm ocean biomes no longer generate. | ||||||||||||||||||||||||||||||||||
| Pocket Edition Alpha | |||||||||||||||||||||||||||||||||||
0.1.0{{Extension DPL}}<ul><li>[[Ghast Tear|Ghast Tear]]<br/>{{Item
| image = Ghast Tear.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Ghast tears''' are items [[Drops|dropped]] by [[ghast]]s. They can be used to make potions of [[Regeneration]] and [[end crystal]]s.
== Obtaining ==
=== Mob loot ===
[[Ghast]]s drop 0–1 ghast tears. [[Looting]] increases the maximum ghast tears dropped by one per level, for a maximum of 4 ghast tears with Looting III. Looting also works when knocking back a [[fireball]] with an enchanted item.
== Usage ==
=== Brewing ingredient ===
{{brewing
|showname=1
|head=1
|Ghast Tear
|Mundane Potion
|base=Water Bottle
}}
{{brewing
|foot=1
|Ghast Tear
|Potion of Regeneration
}}
=== Crafting ingredient ===
{{crafting usage}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Ghast Tear
|spritetype=item
|nameid=ghast_tear
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Ghast Tear
|spritetype=item
|nameid=ghast_tear
|id=424
|form=item
|foot=1}}
== History ==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
{{History|||snap=Beta 1.9 Prerelease 3|Ghast tears can now be brewed in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Healing]].}}
{{History|||snap=Beta 1.9 Prerelease 4|Ghast tears now create [[potion of regeneration|potions of Regeneration]]. This was due to the sheer difficulty in obtaining them.<ref>{{tweet|jeb|123671273904680960|Since Ghast Tears are so hard to get, I've decided to replace the "Instant Health" with "Regeneration" for them|October 11, 2011}}</ref> [[Glistering melon]]s have been added to create potions of Healing, instead.}}
{{History||1.9|snap=15w44b|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 370.}}
{{History||1.14|snap=18w43a|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.|Ghast tears are currently unobtainable as [[ghast]]s don’t [[drops|drop]] them.}}
{{History|||snap=build 7|Ghasts now drop ghast tears.<ref>{{bug|MCPE-9338}}</ref>}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}
{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
{{History|foot}}
== Issues ==
{{issue list}}
== References ==
{{reflist}}
{{items}}
[[Category:Renewable resources]]
[[Category:Brewing recipe]]
[[cs:Ďasova slza]]
[[de:Ghast-Träne]]
[[es:Lágrima de ghast]]
[[fr:Larme de Ghast]]
[[hu:Kísértetkönny]]
[[it:Lacrima di ghast]]
[[ja:ガストの涙]]
[[ko:가스트 눈물]]
[[nl:Ghasttraan]]
[[pl:Łza ghasta]]
[[pt:Lágrima de ghast]]
[[ru:Слеза гаста]]
[[uk:Сльоза ґаста]]
[[zh:恶魂之泪]]</li><li>[[Yellow Dye|Yellow Dye]]<br/>{{Item
| title = Yellow Dye
| renewable = Yes
| stackable = Yes (64)
}}
'''Yellow dye''' is a [[Dye#Primary|primary dye]] created by placing a [[dandelion]] or [[sunflower]] into a [[crafting]] grid.
== Obtaining ==
=== Crafting ===
{{Crafting
|Dandelion;Sunflower
|Output=Yellow Dye;Yellow Dye,2
|type=Material
}}
=== Chest loot ===
{{LootChestItem|yellow-dye}}
=== Trading ===
[[Wandering trader]]s sell 3 yellow dye for an [[emerald]].
== Usage ==
{{dye usage}}
=== Crafting ingredient ===
{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}
=== Loom ingredient ===
{{Banner loom usage|Yellow Dye}}
=== Trading ===
Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 yellow dye for an emerald.
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Yellow Dye
|spritetype=item
|nameid=yellow_dye
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Yellow Dye
|spritetype=item
|nameid=yellow_dye
|aliasid=dye / 11
|id=406
|form=item
|translationkey=item.dye.yellow.name
|foot=1}}
== Video ==
{{yt|nOQUDjEHGRg}}
== History ==
{{History|java beta}}
{{History||1.2|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}}
{{History||1.6.6|Dandelions can now be generated using [[Bone Meal|bone meal]], making dandelion yellow [[renewable resource|renewable]].}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Dandelion yellow can be crafted with [[gunpowder]] to create a [[firework star]].}}
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{History||1.7.2|snap=13w36a|Can now be crafted using sunflower.}}
{{History|||snap=13w37a|Each dandelion now yields only 1 dandelion yellow, instead of 2.}}
{{History|||snap=13w41a|[[Stained glass]] can now be [[crafting|crafted]].}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be [[dye]]d.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w06a|Yellow dye can now be used to craft yellow [[concrete powder]].}}
{{History|||snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|"Dandelion Yellow" has now been renamed to "Yellow Dye".
|[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}}
{{History|||snap=18w44a|Yellow dye can now change the text color on [[sign]]s to yellow.}}
{{History|||snap=18w49a|Yellow dye can now be found in [[chest]]s in [[village]] mason houses.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells yellow dye.}}
{{History|||snap=19w11a|Yellow dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Yellow dye can now be used to craft [[yellow candle]]s.}}
{{History|||snap=21w19a|Yellow dye can no longer be used to craft yellow candles.}}
{{History|||snap=Pre-release 1|Yellow dye can once again used to craft yellow candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Yellow dye can now change the text color on [[hanging sign]]s to yellow.}}
{{History||1.20|snap=23w12a|Yellow dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Yellow dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], yellow dye is now common loot.}}
{{History|pocket alpha}}
{{History||v0.3.0|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}}
{{History||v0.8.0|snap=build 1|Dandelion yellow is now used to craft [[cocoa beans]].}}
{{History||v0.14.0|snap=build 1|Yellow dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History||v0.16.0|snap=build 1|Dandelion yellow is no longer used to [[crafting|craft]] cocoa beans.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Yellow dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Yellow dye can now be used to dye [[shulker box]]es, [[bed]]s, and craft [[concrete powder]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Yellow dye can now be used to craft patterns on [[banner]]s, [[firework star]]s, and [[stained glass]].}}
{{History||1.4.0|snap=beta 1.2.20.1|Yellow dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Dandelion yellow can now be used to dye [[cat]] collars.}}
{{History|||snap=beta 1.8.0.10|"Dandelion Yellow" has now been renamed to "Yellow Dye".}}
{{History||1.10.0|snap=beta 1.10.0.3|Yellow dye is now [[trading|sold]] by [[wandering trader]]s.
|[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Yellow dye can now be found in [[village]] mason [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Yellow dye can now be sold to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of yellow dye has been changed from <code>dye/11</code> to <code>yellow_dye</code>.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}}
{{History|ps4}}
{{History||1.83|"Dandelion Yellow" has now been renamed to "Yellow Dye".}}
{{History||1.90|[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}}
{{History|foot}}
== Issues ==
{{issue list}}
== References ==
{{reflist}}
{{Items}}
[[cs:Pampelišková žluť]]
[[de:Gelber Farbstoff]]
[[es:Tinte amarillo]]
[[fr:Teinture jaune]]
[[hu:Pitypangsárga]]
[[ja:黄色の染料]]
[[ko:노란색 염료]]
[[nl:Paardenbloemgeel]]
[[pl:Żółty barwnik]]
[[pt:Corante amarelo]]
[[ru:Жёлтый краситель]]
[[zh:黄色染料]]
[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]</li></ul> | Added biomes, these 5 biomes include: Plains, Forest, Taiga, Desert, Tundra from PC Version Alpha 1.2.0. | ||||||||||||||||||||||||||||||||||
0.1.3{{Extension DPL}}<ul><li>[[Stick|Stick]]<br/>{{for|other uses|Stick (disambiguation)}}
{{Item
| image = Stick.png
| renewable = Yes
| stackable = Yes (64)
}}
A '''stick''' is an item used for [[crafting]] many [[tools]] and [[item]]s.
== Obtaining ==
=== Crafting ===
{{Crafting
|B2= Any Planks
|B3= Any Planks
|Output= Stick,4
|type= Material
|head=1
}}
{{Crafting
|B2= Bamboo
|B3= Bamboo
|Output= Stick
|type= Material
|foot=1
}}
=== Fishing ===
Sticks can be obtained as a "junk" item while [[fishing]].
=== Block loot ===
[[Dead bush]]es drop between 0–2 sticks when destroyed.
All [[Leaves|leaf]] types have a 2% chance to drop between 1-2 sticks when broken. Using a tool with [[Fortune]] increase these chances to 2.2%, 2.5%, and 3.3% for Fortune I, II, and III respectively.
=== Entity loot ===
[[Witch]]es have a chance of dropping 0–6 sticks upon death. This is increased by 3 per level of [[Looting]], for a chance of 0-15 sticks.
[[Boat]]s and [[Boat with Chest|boats with chest]]s drop 2 sticks when falling from exactly 12, 13, 49, 51, 111, 114, 198, 202, 310, or 315 blocks.<ref>{{bug|MC-119369}}</ref>.
=== Chest loot ===
{{LootChestItem|stick}}
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
=== Fuel ===
When used as a [[furnace]] fuel, a stick smelts 0.5 [[item]]s.
=== Trading ===
Novice-level [[Trading#Fletcher|fletcher]] [[villager]]s have a {{frac|2|3}} chance to buy 32 sticks for an [[emerald]] in ''Java Edition'', and they always offer the trade in Bedrock Edition.
== Video ==
<div style="text-align:center">{{yt|SYoHAJBuoss}}</div>
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Stick
|spritetype=item
|nameid=stick
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Stick
|spritetype=item
|nameid=stick
|id=320
|form=item
|foot=1}}
== History ==
{{History|java indev}}
{{History||0.31|snap=20100129|[[File:Stick JE1 BE1.png|32px]] Added sticks.
|Sticks are used to craft [[sign]]s, [[torch]]es, [[sword]]s, [[pickaxe]]s, [[axe]]s and [[shovel]]s.}}
{{History|||snap=20100130|Sticks are now used to craft [[bow]]s and [[arrow]]s.}}
{{History||20100206|Sticks are now used to craft [[hoe]]s.}}
{{History||20100219|Sticks can be used as fuel for the newly added [[furnace]].}}
{{History||20100223|Sticks are now used to craft [[painting]]s.}}
{{History|java infdev}}
{{History||20100607|Sticks are now used to craft [[ladder]]s.}}
{{History||20100618|Sticks are now used to craft [[rail]]s.}}
{{History|java alpha}}
{{History||v1.0.1|Sticks are now used to craft [[redstone torch]]es and [[lever]]s.}}
{{History||v1.0.6|2 sticks now drops from breaking [[boat]]s.}}
{{History||v1.0.17|Sticks are now used to craft [[fence]]s.}}
{{History||v1.1.1|Sticks are now used to craft [[fishing rod]]s.}}
{{History|java beta}}
{{History||1.5|Sticks are now used to craft [[powered rail]]s.}}
{{History||1.8|snap=Pre-release|Sticks are now used to craft [[fence gate]]s.}}
{{History|java}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft sticks.}}
{{History||1.3.1|snap=12w16a|Sticks are found in the new [[bonus chest]]s.}}
{{History|||snap=12w22a|Sticks are now used to craft [[tripwire hook]]s.}}
{{History|||snap=12w27a|Sticks no longer drops from breaking [[boat]]s.|Instead, it needs to fall certain heights to drop 2 sticks.}}
{{History||1.4.2|snap=12w34a|Sticks are now used to craft [[item frame]]s.}}
{{History|||snap=12w38b|[[Witch]]es now have a chance to drop sticks.}}
{{History||1.5|snap=13w02a|Sticks are now used to craft [[activator rail]]s.}}
{{History||1.7.2|snap=13w36a|Sticks can be obtained as one of the "junk" [[item]]s by [[fishing]].}}
{{History|||snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft sticks.}}
{{History||1.8|snap=14w30a|Sticks are now used to craft [[banner]]s.}}
{{History|||snap=14w32a|Sticks are now used to craft [[armor stand]]s.}}
{{History||1.9|snap=15w31a|Sticks are now dropped by [[dead bush]]es.}}
{{History|||snap=15w44a|Sticks are now found in [[bonus chest]]s for more than double the average yield.}}
{{History||1.13|snap=17w47a|Sticks can now be found in 70.5% of bonus chests in stacks of 1–12.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 280.}}
{{History||1.14|snap=18w43a|Sticks can now be crafted from [[bamboo]].
|Sticks can now be used to craft [[crossbow]]s.
|Sticks are now [[drops|dropped]] by [[leaves]].}}
{{History|||snap=18w48a|Sticks can now be used to craft [[grindstone]]s.
|Sticks can now be found in [[chest]]s in [[village]] cartographer houses.}}
{{History|||snap=18w50a|Sticks can now be found in village fletcher houses and toolsmith houses.}}
{{History|||snap=19w02a|Sticks can now be used to craft [[campfire]]s.}}
{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|buy]] sticks.}}
{{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft sticks.
|Sticks can now be used to craft [[soul torch]]es.}}
{{History||1.17|snap=21w05a|Sticks are now dropped by [[azalea leaves]] and [[flowering azalea leaves]].}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft sticks.}}
{{History|||snap=22w13a|Sticks are now dropped by [[mangrove leaves]].}}
{{History||1.19.4|snap=23w07a|The [[crossbow]] and [[soul campfire]] recipes are no longer unlocked by sticks.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Sticks are now dropped by [[cherry leaves]].
|Sticks can now be used to craft [[brush]]es.
|Sticks now drop when brushing [[suspicious sand]] in [[desert well]]s.}}
{{History||1.20|snap=23w12a|The probability for the stick to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Stick JE1 BE1.png|32px]] Added sticks. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.0|Sticks are now [[craft]]able.
|Sticks can be used to [[craft]] wooden and stone [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s, [[ladder]]s, [[torch]]es, [[fence]]s and [[fence gate]]s.}}
{{History||v0.3.2|Sticks are now used to craft iron, gold and diamond [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}}
{{History||v0.3.3|Sticks are now used to craft [[bow]]s.}}
{{History||v0.4.0|Sticks are now used to craft [[hoe]]s.}}
{{History||v0.5.0|Sticks are now used to craft [[painting]]s.}}
{{History||v0.6.0|Sticks are now used to craft [[sign]]s.}}
{{History||v0.8.0|snap=build 2|Sticks are now used to craft [[rail]]s and [[powered rail]]s.}}
{{History||v0.11.0|snap=build 1|Sticks are now used to craft [[fishing rod]]s.
|Sticks can now be found as a junk [[item]] from [[fishing]].}}
{{History||v0.12.1|snap=build 1|Sticks are now [[drops|dropped]] when [[dead bush]]es are [[breaking|destroyed]].}}
{{History||v0.13.0|snap=build 1|Sticks are now used to craft [[redstone torch]]es, [[lever]]s and [[tripwire hook]]s.}}
{{History||v0.14.0|snap=build 1|Added [[witch]]es, which have a chance of [[drops|dropping]] sticks.
|Sticks can now be used to craft [[item frame]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Sticks can now be used to craft [[armor stand]]s and [[banner]]s.
|Sticks can now generate inside [[bonus chest]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Sticks can now be used to craft [[sparkler]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Sticks can now be crafted from [[bamboo]].}}
{{History|||snap=beta 1.8.0.10|Sticks can now be used to craft [[crossbow]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Sticks can now be used to craft [[barrel]]s, [[grindstone]]s, and [[campfire]]s.
|[[Leaves]] now have a chance of [[drops|dropping]] 0-2 sticks when [[breaking|destroyed]].}}
{{History||1.11.0|snap=beta 1.11.0.1|Sticks can now be found in [[village]] toolsmith and fletcher [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Sticks can now be [[trading|sold]] to fletcher [[villager]]s.}}
{{History||1.16.0|snap=beta 1.16.0.51|Sticks can now be used to craft [[soul torch]]es.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Sticks can now be used to craft [[brush]]es.
|Sticks now drop when brushing [[suspicious sand]] in [[desert well]]s.}}
{{History||1.20.10|snap=beta 1.20.10.20|Sticks are no longer used to craft barrels.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Stick JE1 BE1.png|32px]] Added sticks.}}
{{History|PS4}}
{{History||1.90|Sticks can now be [[drops|dropped]] by [[leaves]].}}
{{History|new3DS}}
{{History||0.1.0|[[File:Stick JE1 BE1.png|32px]] Added sticks.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* The stick is used in 49 recipes in ''Java Edition'', and 50 recipes in ''Bedrock Edition'', more than any other item in the game. [[Iron ingot]] takes second place with 35 recipes, and [[planks]] take third place with 34 recipes.
* To craft each recipe once, a player would need 111 sticks, including 1 for the [[redstone torch]] in an [[activator rail]], while using the extra tripwire hook for the [[crossbow]]. This would require 56 [[planks]], or 14 [[logs]], for the sticks, and an extra 29 planks for the [[tool|wooden tools]], [[tripwire hook]], [[signs]], [[fences]], [[fence gate]], [[grindstone]], and slabs for the [[barrel]]. This means that the player needs a total of 85 planks, or 22 logs, plus 6 more for the [[campfire]] and [[soul campfire]].
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--stick Taking Inventory: Stick] – Minecraft.net on April 2, 2020
{{Items}}
[[cs:Tyčka]]
[[de:Stock]]
[[es:Palo]]
[[fr:Bâton]]
[[hu:Bot]]
[[it:Bastone]]
[[ja:棒]]
[[ko:막대기]]
[[nl:Stok]]
[[pl:Patyk]]
[[pt:Graveto]]
[[ru:Палка]]
[[th:แท่งไม้]]
[[tr:Çubuk]]
[[uk:Палиця]]
[[zh:木棍]]
[[Category:Renewable resources]]</li><li>[[Food|Food]]<br/>{{For|food in ''Minecraft Dungeons''|MCD:Food}}
[[File:Eating Steve.png|thumb|right|150px]]
[[File:Eating Alex.png|thumb|right|150px]]
'''Food''' refers to any consumable [[item]]s that, when eaten, restore [[hunger]] points and hunger saturation points, and sometimes cause [[status effect]]s. They are essential to survival, as going without them eventually causes the player to starve, causing damage until reaching {{hp|10}} in Easy [[difficulty]], and {{hp|1}} on Normal. [[Hunger#Effects of hunger|Starvation]] damage kills the player in Hard and [[Hardcore]] Mode.
Food is eaten by holding {{control|use}} while having the food item selected in the hot bar or in the off-hand.
[[Cake]] cannot be eaten this way, and must instead be placed on a surface before being eaten.
With the exception of [[chorus fruit]], [[golden apple]]s, [[honey bottle]]s, [[milk]], and [[suspicious stew]]{{only|Java}}, food cannot be eaten when the hunger bar is completely full. In [[Creative]] Mode, any food can be consumed at any time.
All food items and ingredients can be stacked in the inventory slots, except for [[milk]], [[rabbit stew]], [[mushroom stew]], [[beetroot soup]], [[suspicious stew]], and [[cake]].{{only|Java}}
This page covers food items for players; blocks and items that can be eaten by other [[mob]]s are not included here.
== Hunger and saturation ==
{{main|Hunger#Mechanics}}
{{seealso|Tutorials/Hunger_management}}
[[File:Raw_and_Cooked_Chicken_Comparison.png|thumb|Raw (left) and cooked (right) [[chicken]]. Eating raw chicken can give the [[player]] [[food poisoning]].]]
[[Player]]s have two different food statistics, one of which is visible: The hunger level is visible, and the saturation level is not.
[[Saturation]] is the first statistic to decrease when a player performs energy-intensive actions, and it must be completely depleted before the visible hunger meter begins decreasing. Although the current saturation level is generally hidden, the player can tell that their saturation level is completely depleted if the visible hunger meter begins displaying a jittering effect.
Eating a food item replenishes a fixed number of hunger points and saturation points, based on the item. Some foods have a better ratio of saturation to hunger points replenished than others. Overeating the hunger bar does not overflow to saturation.
A player's current saturation level can never exceed their current hunger level. A player at a hunger level of 5, for example, can be at a maximum of 5 saturation. Food always restores hunger (raising the saturation limit) ''before'' supplying saturation. The most efficient use of food is to eat low-saturation food to fill the hunger bar, followed by high-saturation food to fill saturation. While a few hunger points may be wasted when eating nourishing food when nearly full, eating nourishing foods on a low hunger bar wastes even more points of saturation. Maximizing saturation increases the length of time (and/or the amount of damage healed) before the player needs to eat again.
=== Usage ===
Most foods can be eaten by holding down the right-click button with a food item in hand. It takes 1.61 seconds to eat most foods; dried kelp takes 0.865 seconds to eat. Additionally, a player can hold food in their [[offhand]] {{in|Java}}.
While eating, food [[particles]] form from the player's mouth correlated with their respective food item, and produces a munching noise. Eating also slows the user significantly.
Unlike other foods, [[cake]] has to be eaten by placing it, then right-clicking on its block form. Eating cake is instant and it has 7 edible slices, each giving {{hunger|2}} hunger and 0.4 hunger [[saturation]].
=== Nourishment value ===
Nourishment is defined as the ratio of saturation to hunger points restored. Foods with higher nourishment values should be eaten when the hunger bar is more full.
The "nourishment" table below can help by categorizing foods by their saturation-to-hunger restoration ratios. See the more detailed [[#Foods|Foods]] table for the exact hunger and saturation statistics of each food.
<!-- do not change the locations of the food in this table without providing an explanation in the edit summary -->
{| class="wikitable" data-description="Nourishment value"
|-
!Nourishment
! Value
!Food
|- style="text-align: left;"
!Supernatural
| 2.4
| {{Slot|Enchanted Golden Apple}}{{Slot|Golden Apple}}{{Slot|Golden Carrot}}
|- style="text-align: left;"
!Good
| 1.6
| {{Slot|Cooked Mutton}}{{Slot|Cooked Porkchop}}{{Slot|Cooked Salmon}}{{Slot|Steak}}
|- style="text-align: left;"
!Normal
| 1.2
| {{Slot|Baked Potato}}{{Slot|Beetroot}}{{Slot|Beetroot Soup}}{{Slot|Bread}}{{Slot|Carrot}}{{Slot|Cooked Chicken}}{{Slot|Cooked Cod}}{{Slot|Cooked Rabbit}}{{Slot|Mushroom Stew}}{{Slot|Rabbit Stew}}{{Slot|Suspicious Stew}}
|- style="text-align: left;"
! Low
| 0.6
| {{Slot|Apple}}{{Slot|Chorus Fruit}}{{Slot|Dried Kelp}}<ref group="note" name="Java">{{only|java}}</ref>{{Slot|Melon Slice}}{{Slot|Poisonous Potato}}{{Slot|Potato}}{{Slot|Pumpkin Pie}}{{Slot|Raw Beef}}{{Slot|Raw Chicken}}{{Slot|Raw Mutton}}{{Slot|Raw Porkchop}}{{Slot|Raw Rabbit}}{{Slot|Sweet Berries}}<ref group="note" name="Bedrock">{{only|bedrock}}</ref>
|- style="text-align: left;"
!Poor
| 0.2
| {{Slot|Cake}}{{Slot|Cookie}}{{Slot|Dried Kelp}}<ref group="note" name="Bedrock"/>{{Slot|Glow Berries}}{{Slot|Honey Bottle}}{{Slot|Pufferfish|link=Pufferfish (item)}}{{Slot|Raw Cod}}{{Slot|Raw Salmon}}{{Slot|Rotten Flesh}}{{Slot|Spider Eye}}{{Slot|Sweet Berries}}<ref group="note" name="Java"/>{{Slot|Tropical Fish|link=Tropical Fish (item)}}
|}
== Foods ==
{{/table}}
=== Ingredients ===
The following items cannot be eaten on their own. Instead, they are used to craft consumable food items.
<!--
Please leave spaces between each row in the table - this has no effect on the appearance of the table, but it makes it a lot easier on future wiki editors!
-->
{| class="sortable wikitable list-style-none" data-description="Ingredients"
|-
! Name
! Icon
! Used to make
! Source(s)
! Notes
|- id="Bowl"
! scope="row" | [[Bowl]]
| {{Slot|Bowl}}
| {{itemLink|Mushroom Stew}}
* {{itemLink|Beetroot Soup}}
* {{itemLink|Rabbit Stew}}
* {{itemLink|Suspicious Stew}}
|
* [[Crafting]] from [[planks]]
* [[Fishing Rod#Usage|Fishing]]
* [[Turtle]] killed by [[lightning]]
* Eating food made with them
|
|- id="Cocoa Bean"
! scope="row" | [[Cocoa Beans]]
| {{Slot|Cocoa Beans}}
| {{itemLink|Cookie}}s
|
* Breaking [[cocoa plant]]s
* Bought from [[wandering trader]]
|
|- id="Egg"
! scope="row" | [[Egg]]
| {{Slot|Egg}}
|
* {{itemLink|Cake}}
* {{itemLink|Pumpkin Pie}}
|
* Laid by [[chicken]]s
* Found in village fletcher chests
|
|- id="Milk"
! scope="row" | [[Milk Bucket]]
| {{Slot|Milk Bucket}}
| {{itemLink|Cake}}
|
* Milking a [[cow]], [[mooshroom]]s, or [[goat]]s
* Killing a [[Wandering trader]] drinking it
| Can also be consumed to clear [[status effect]]s
|- id="Mushroom"
! scope="row" | [[Brown Mushroom]] and [[Red Mushroom]]
| {{Slot|Brown Mushroom;Red Mushroom}}
| {{itemLink|Mushroom Stew}}
* {{itemLink|Rabbit Stew}}
* {{itemLink|Suspicious Stew}}
| {{anchor|Brown Mushroom|Red Mushroom}}
* Dark/shady areas
* Swamp [[biome]]s
* [[Mushroom fields]]
* Breaking [[Huge Mushroom|huge brown or red mushrooms]]
* [[The Nether]]
* Using [[shears]] on a [[mooshroom|brown mooshroom or red mushroom]]
* Bought from [[wandering trader]]
|
|- id="Flower"
! scope="row" | [[Flower]]
| {{Slot|Any Flower}}
|{{itemLink|Suspicious Stew}}
|
* Breaking [[Flower]]
* Using [[Bone Meal]] on a [[Grass Block]]
* Bought from [[wandering trader]]
* Killing [[Iron Golem]] (poppy)
|
|- id="Pumpkin"
! scope="row" | [[Pumpkin]]
| {{Slot|Pumpkin}}
| {{itemLink|Pumpkin Pie}}
|
* Harvesting mature [[pumpkin]]s grown from [[pumpkin seeds]]
* Naturally occurring [[pumpkin]]s
* Taiga and Snowy Taiga [[Village]]s
* Bought from [[wandering trader]]
|
|- id="Sugar"
! scope="row" | [[Sugar]]
| {{Slot|Sugar}}
|
* {{itemLink|Cake}}
* {{itemLink|Pumpkin Pie}}
|
* Crafting [[sugar cane]]
* Dropped by [[witch]]es
* Creating from its base [[element]]s {{only|bedrock|education}}
* Redeemed from [[honey bottle]] on a crafting table
|
|- id="Wheat"
! scope="row" | [[Wheat]]
| {{Slot|Wheat}}
|
* {{itemLink|Bread}}
* {{itemLink|Cake}}
* {{itemLink|Cookie}}s
|
* Harvesting mature [[wheat]]
* Found in [[Dungeon#Loot|dungeon]], [[Woodland Mansion#Loot|woodland mansion]], [[Shipwreck#Loot|shipwreck]], [[Igloo#Loot|igloo]], [[Village#Loot|village]], [[Ocean Ruins#Loot|ocean ruins]], and [[Pillager Outpost#Loot|pillager outpost]] chest
* Crafting [[hay bale]]s
|
|- id="Gold Nugget"
! scope="row" | [[Gold Nugget]]
| {{Slot|Gold Nugget}}
| {{itemLink|Golden Carrot}}
|
* Crafting [[gold ingot]]s
* Dropped by [[zombified piglin]]s
* Found in [[Shipwreck#Loot|shipwreck]], [[Igloo#Loot|igloo]], [[Village#Loot|village]], and [[Ocean Ruins#Loot|ocean ruins]] chest
* Smelting golden armor or tools
* Mining [[nether gold ore]] without [[Silk Touch]]
|
|- id="Gold Ingot"
! scope="row" | [[Gold Ingot]]
| {{Slot|Gold Ingot}}
| {{itemLink|Golden Apple}}
|
* Crafting [[gold block]]s or [[gold nugget]]s
* Rarely dropped by [[zombified piglin]]s and by [[Drowned]]
* Smelting [[gold ore]] or [[nether gold ore]]
* Found in [[Shipwreck#Loot|shipwreck]], [[Jungle Pyramid#Structure:Loot|jungle pyramid]], [[Dungeon#Loot|dungeon]], [[Woodland Mansion#Loot|woodland mansion]], [[Nether Fortress#Loot|nether fortress]], [[End city#Loot|end city]], [[Mineshaft#Loot|mineshaft]], [[Village#Structure:Loot|village]], [[Stronghold#Loot|stronghold]], [[Buried Treasure#Loot|buried treasure]] and [[Desert pyramid#Structure:Loot|desert pyramid]] chest
|
|- id="Honey Block"
! scope="row" | [[Honey Block]]
| {{Slot|Honey Block}}
| {{itemLink|Honey Bottle}}
|
* Crafting [[honey bottle]]s
|
|}
== Sounds ==
{{Sound table/Entity/Food}}
== Achievements ==
{{load achievements|Pork Chop;Iron Belly;Rabbit Season;Overpowered;Castaway;Delicious Fish;The Lie;Bake Bread;Time For Stew}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet;A Furious Cocktail;How Did We Get Here;Fishy Business}}
== History ==
{{History|java classic}}
{{History||June 14, 2009|link=https://notch.tumblr.com/post/123343045/my-vision-for-survival|[[Notch]] discussed how food would work in [[survival]] mode: "Monsters will hurt you and take away from your health. The only way to regain health is to eat food. You get food from either hunting or from farming."}}
{{History||0.24_SURVIVAL_TEST|[[Mushroom]]s are now edible, making them the first food to be added in the game. At this point, food restores [[health]] instead of [[hunger]], and are eaten instantly without sound or animation. Pigs drop them upon death.}}
{{History|java indev}}
{{History||0.31|snap=20091231-2|Added [[apple]]s, which are currently non-functional.}}
{{History|||snap=20100110|Apples are now edible, and restore {{hp|4}} each.}}
{{History|||snap=?|Mushrooms are no longer edible.}}
{{History|||snap=20100130|Added [[mushroom stew]], which restores {{hp|8}} health.}}
{{History||20100206|Added [[wheat]] and [[bread]].
|Mushroom stew now restores {{hp|10}} health.}}
{{History||20100219|[[Pig]]s now drop [[raw porkchop]]s, which can be [[smelt]]ed to become [[cooked porkchop]]s.}}
{{History|java infdev}}
{{History||20100227-1|Added [[golden apple]]s. At this point, they were crafted with [[block of gold]], and restored {{hp|20}}.}}
{{History|java alpha}}
{{History||v1.0.8|Added [[milk]], which was at this point unobtainable and the player could not use it in any way.}}
{{History||v1.0.11|Milk can now be obtained in the game, by milking a [[cow]] with an empty [[bucket]].}}
{{History||v1.0.14|With the addition of [[chicken]]s, [[egg]]s are now in the game, but have no use. Chickens do not drop raw chicken at this point in time.}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Added [[pumpkin]]s, but not pumpkin seeds.
|Added [[raw fish]] and [[cooked fish]], obtainable through [[fishing]].}}
{{History||v1.2.3|Eating food now functions correctly in multiplayer.}}
{{History|java beta}}
{{History||1.2|Added [[sugar]] and [[cake]].}}
{{History||1.4|[[Cocoa beans]] now appear naturally in the game; since Beta 1.2, they were available only through inventory editors.
|Added [[cookie]]s.}}
{{History||1.5|Pigs now drop cooked porkchops if killed while on fire.}}
{{History||1.8|snap=Pre-release|Added [[melon]]s, [[melon seeds]], and [[pumpkin seeds]].
|Added [[raw chicken]] as a drop from chickens, which can be smelted into [[cooked chicken]].
|Added [[raw beef]] as a drop from cows, which can be smelted into [[steak]].
|Added [[rotten flesh]] as a new drop from [[zombie]]s.
|Added an eating animation, instead of food simply disappearing from the player's hand as if a block had been placed.
|Added [[hunger bar]]; now food restores hunger instead of health.
|Food now stacks in the inventory, with the exception of cake, mushroom stew, and milk.
|[[Huge mushroom]]s were added as a new source for [[mushroom]]s.
|With the addition of the hunger bar, golden apples now restore {{Hunger|10}} and give 30 seconds of [[regeneration]], but do not heal health directly anymore.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Mushrooms can now be obtained from the mushroom island [[biome]], via the huge mushrooms, random scattered mushrooms, or the new [[mooshroom]]s.
|[[Milk]] can be used to nullify the effects of [[potion]]s.
|[[Spider]]s now drop [[Spider Eye|eyes]].}}
{{History||1.1|snap=release|Golden apples are now made with [[gold nugget]]s instead of blocks of gold, restore {{Hunger|4}} and give 4 seconds of regeneration.}}
{{History||1.3.1|snap=12w21a|Added enchanted golden apples, which functioned like golden apples prior to 1.1 and had the same crafting recipe, but also gave resistance and fire resistance for 5 minutes each.
|[[Cocoa Beans]] are now a crop, making all food items a renewable resource.}}
{{History||1.4.2|snap=12w34a|[[Potato]]es and [[carrot]]s can be obtainable from zombies (rare drop) or harvested.
|Potatoes can be cooked to make [[baked potato]]es
|Harvesting potatoes may give 0–2 [[poisonous potato]]es.
|Carrots can be crafted into [[golden carrot]]s.
|Added [[pumpkin pie]], making [[pumpkin]]s a food ingredient.}}
{{History||1.7.2|snap=13w36a|Added [[tropical fish (item)|clownfish]], [[Raw Salmon|raw]] and [[cooked salmon]], and [[pufferfish (item)|pufferfish]].}}
{{History||1.8|snap=14w02a|Baked potatoes now restore {{Hunger|5}} hunger points instead of 6, with a corresponding reduction in saturation restored.
|Carrots now restore {{Hunger|3}} hunger points instead of 4, with a corresponding reduction in saturation restored.}}
{{History|||snap=14w27a|Added [[Raw Mutton|raw]] and [[cooked mutton]], [[Raw Rabbit|raw]] and [[cooked rabbit]], and [[rabbit stew]].}}
{{History||1.9|snap=15w31a|Added [[chorus fruit]], [[beetroot]] and [[beetroot soup]].
|Enchanted golden apples are no longer craftable, making them no longer renewable.}}
{{History||1.13|snap=18w07a|Added [[dried kelp]], which is edible.}}
{{History||1.14|snap=18w43a|Added [[suspicious stew]].}}
{{History|||snap=18w49a|Added [[sweet berries]].}}
{{History||1.15|snap=19w34a|Added [[honey bottle]]s.}}
{{History|||snap=19w35a|[[Honey bottle]]s now remove [[poison]] effects when consumed.}}
{{History|||snap=19w46a|All foods can now be consumed in Creative mode, including cake.}}
{{History||1.17|snap=21w05a|Added [[glow berries]].}}
{{History|pocket alpha}}
{{History||v0.4.0|Added the first food items: [[apple]]s, [[bread]], [[mushroom stew]], [[raw beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[raw porkchop]]s, and [[cooked porkchop]].}}
{{History||v0.5.0|Added [[melon]]s, [[melon slice]]s, and [[melon seeds]].}}
{{History||v0.7.0|Added [[milk]] and [[cake]].}}
{{History||v0.8.0|snap=build 1|Added [[pumpkin pie]], [[carrot]]s, [[potato]]es, and [[baked potato]]es.}}
{{History|||snap=build 2|Added [[beetroot]]s and [[beetroot soup]].}}
{{History||v0.9.0|snap=build 1|[[Potato]]es and [[carrot]]s can be obtainable from zombies (rare drop) or harvested.
|Added [[cookie]]s.}}
{{History||v0.11.0|snap=build 1|Added [[rotten flesh]] as a new drop from [[zombie]]s, at this time, it inflicts poison.
|Added [[Raw Fish|raw]] and [[cooked fish]], [[clownfish]], [[Raw Salmon|raw]] and [[cooked salmon]], and [[pufferfish]].}}
{{History|||snap=build 4|[[Milk]] can be used to nullify the effects of [[potion]]s.}}
{{History||v0.12.1|snap=build 1|Eating food now restores hunger.
|[[Spider]]s now drop [[Spider Eye|eyes]].
|Added poisonous potatoes, golden apples, enchanted golden apples and golden carrots.}}
{{History||v0.13.0|snap=build 1|Hunger restored by food now matches Minecraft PC.
|Added raw rabbit, cooked rabbit, and [[rabbit stew]].}}
{{History||v0.15.0|snap=build 1|Added raw mutton and cooked mutton.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Added chorus fruit.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Added [[dried kelp]], which is edible.}}
{{History||1.7.0|snap=beta 1.7.0.2|Food can now be eaten in creative mode and on peaceful difficulty.}}
{{History||1.10.0|snap=beta 1.10.0.3|Added [[sweet berries]].}}
{{History||1.13.0|snap=beta 1.13.0.9|Added [[suspicious stew]].}}
{{History||1.14.0|snap=beta 1.14.0.1|Added [[honey bottle]].}}
{{History||1.17.0|snap=beta 1.16.220.52|Added [[glow berries]].}}
{{History|foot}}
{{items}}
[[Category:Food]]
[[cs:Potraviny]]
[[de:Hunger]]
[[es:Comida]]
[[fr:Nourriture]]
[[hu:Étel]]
[[it:Cibo]]
[[ja:食料]]
[[ko:식료품]]
[[nl:Voedsel]]
[[pl:Jedzenie]]
[[pt:Alimento]]
[[ru:Еда]]
[[th:อาหาร]]
[[uk:Їжа]]
[[zh:食物]]</li></ul></nowiki> | Cacti now generate in deserts | ||||||||||||||||||||||||||||||||||
0.9.0{{Extension DPL}}<ul><li>[[Leggings|Leggings]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}
{{Item
| image = <gallery>
Leather Pants.png | Leather
Chainmail Leggings.png | Chainmail
Iron Leggings.png | Iron
Diamond Leggings.png | Diamond
Golden Leggings.png | Golden
Netherite Leggings.png | Netherite
</gallery>
| durability =
* Leather: 75
* Chainmail: 225
* Iron: 225
* Golden: 105
* Diamond: 495
* Netherite: 555
| renewable =
* '''Netherite''': No
* '''All others''': Yes
| stackable = No
}}
'''Leggings''' are a type of [[armor]] that covers the lower body of the player. There are six types of leggings: '''leather pants'''<ref group=fn>Known as '''leather trousers''' in British English variant.{{only|java}}</ref>, '''chainmail leggings''', '''iron leggings''', '''diamond leggings''', '''gold leggings''', and '''netherite leggings'''.
== Obtaining ==
=== Crafting ===
{{crafting
|head=1
|showname=0
|showdescription=1
|name=Leggings
|A1= Leather;Gold Ingot;Iron Ingot;Diamond
|B1= Leather;Gold Ingot;Iron Ingot;Diamond
|C1= Leather;Gold Ingot;Iron Ingot;Diamond
|A2= Leather;Gold Ingot;Iron Ingot;Diamond
|C2= Leather;Gold Ingot;Iron Ingot;Diamond
|A3= Leather;Gold Ingot;Iron Ingot;Diamond
|C3= Leather;Gold Ingot;Iron Ingot;Diamond
|Output= Leather Pants;Golden Leggings;Iron Leggings;Diamond Leggings
|type= Combat
}}
{{crafting
|foot=1
|ignoreusage=1
|name=Leggings
|ingredients=Damaged Matching Leggings
|Damaged Leather Pants; Damaged Golden Leggings; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings
|Damaged Leather Pants; Damaged Golden Leggings; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings
|Output= Leather Pants; Golden Leggings; Chainmail Leggings; Iron Leggings; Diamond Leggings; Netherite Leggings
|description= The durability of the two leggings is added together, plus an extra 5% durability. Removes any enchantments.
|type= Combat
}}
=== Upgrading ===
{{Smithing
|Netherite Upgrade
|Diamond Leggings
|Netherite Ingot
|Netherite Leggings
|description=
|tail=1
}}
=== Repairing ===
==== Grinding ====
{{Grinding
|showdescription=1
|ingredients=Damaged Matching Leggings
|Damaged Leather Pants; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Golden Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings
|Damaged Leather Pants; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Golden Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings
|Leather Pants; Chainmail Leggings; Iron Leggings; Golden Leggings; Diamond Leggings; Netherite Leggings
|description=The durability of the two leggings are added together, plus an extra 5% durability.
}}
==== [[Anvil mechanics#Unit repair|Unit repair]] ====
Leggings may be repaired on an [[anvil]] by combining them with their corresponding crafting material (leather, gold ingots, iron ingots, diamonds, or netherite ingots), with each repair material restoring 25% of the leggings' maximum durability, rounded down. Any enchantments are retained. Chainmail leggings may be repaired in this way with iron ingots. Leggings may also be repaired by crafting them together with another pair of leggings of the same material, although enchantments are lost.
=== Mob loot ===
If a [[zombie]], [[piglin]], [[zombie pigman]] or [[skeleton]] is wearing armor, there is an 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop leggings upon death. The leggings are usually badly damaged and may be enchanted.
[[Vindicator]]s and [[pillager]]s spawn in [[raid]]s have a chance to drop iron leggings, which are usually badly damaged, and may be enchanted.
=== Chest loot ===
{{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather pants.<ref>{{bug|MCPE-109048}}</ref>
{{LootChestItem|leather-pants,random-enchanted-leather-pants,chainmail-leggings,iron-leggings,level-enchanted-iron-leggings,golden-leggings,random-enchanted-golden-leggings,diamond-leggings,damaged-diamond-leggings,level-enchanted-diamond-leggings,damaged-random-enchanted-diamond-leggings,damaged-random-enchanted-diamond-leggings-2}}
=== Trading ===
{{IN|java}}, novice-level armorer villagers have a 40% chance to sell iron leggings for 7 emeralds. Apprentice-level armorer villagers have a 50% chance to sell chainmail leggings for 3 emeralds. Expert-level armorer villagers always sell enchanted diamond leggings for 18-35 emeralds. Novice-level leatherworker villagers have a {{frac|2|3}} chance to sell randomly dyed<ref group="note">The leather armor has a random color created by two dyes (possibly the same dye twice).</ref> leather pants for 3 emeralds.
Armorer villagers may give the players with the [[Hero of the Village]] effect chainmail leggings. {{only|java}}
{{IN|bedrock}}, novice-level armorer villagers have a 25% chance of selling iron leggings for 7 emeralds. Apprentice-level armorers have a {{frac|1|3}} chance to sell chainmail leggings for 3 emeralds. Expert-level armorers have a 50% chance to sell enchanted diamond leggings for 14 emeralds. Novice-level leatherworker villagers have 50% chance to sell leather pants for 3 emeralds.
{{notelist|columns=1}}
== Usage ==
Leggings can be placed in the 3rd armor slot of a player's [[inventory]] for activation.
=== Defense points ===
Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.
The following table shows the number of defense points added by leggings.
{| class="wikitable" data-description="Defense points"
|-
!scope="col" | Material
!scope="col" | Defense points
|-
!scope="row" | Leather
| {{armor|2}}
|-
!scope="row" | Golden
| {{armor|3}}
|-
!scope="row" | Chain
| {{armor|4}}
|-
!scope="row" | Iron
| {{armor|5}}
|-
!scope="row" | Diamond
| rowspan="2" | {{armor|6}}
|-
!scope="row" | Netherite
|}
=== Knockback resistance ===
Netherite leggings provide 10% knockback resistance.
=== Durability ===
The following table shows the amount of damage each piece of armor can absorb before being destroyed.
Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken but not protected by that armor (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits leggings can endure.
Netherite armor is not damaged by [[lava]] or [[fire]] when worn.
{| class="wikitable" data-description="Durability"
|-
! Material
!Durability
|-
!scope="row" | Leather
| 75
|-
!scope="row" | Golden
| 105
|-
!scope="row" | Chain/Iron
| 225
|-
!scope="row" | Diamond
| 495
|-
!scope="row" | Netherite
| 555
|}
=== Enchantments ===
Leggings can receive the following [[enchantment]]s:
{| class="wikitable"
|-
! Enchantment !! Max Level !! Notes
|-
| [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref>
|-
| [[Projectile Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Blast Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Unbreaking]] || III ||
|-
| [[Thorns]] || III || <ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>
|-
| [[Mending]] || I || <ref group=note name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref>
|-
| [[Curse of Binding]] || I || <ref group="note" name="anvil2"/>
|-
| [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/>
|-
| [[Swift Sneak]] || III || <ref group=note name="anvil"/>
|}
{{notelist}}
=== Smelting usage ===
{{Smelting|showname=1|Iron Leggings;Chainmail Leggings;Golden Leggings|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}
=== Piglins ===
If a {{EntityLink|Piglin}} see a ''golden'' leggings, it will set off to reach it, then stare at it for 120 — 160 ticks, putting it in their inventory, and continue to perform the action it was taking before being attracted by the ''golden'' leggings. Piglins can wear other leggings but are not attracted to them. They prefer stronger leggings over weaker leggings, with one exception: They always prefer golden leggings over all other leggings, throwing out stronger leggings in favor of gold leggings. Enchanted leggings are preferred over unenchanted leggings.
== Sounds ==
{{el|je}}:
{{Sound table
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|subtitle=Leather armor rustles
|source=player
|description=When leather leggings are equipped
|id=item.armor.equip_leather
|translationkey=subtitles.item.armor.equip_leather
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|subtitle=Chain armor jingles
|source=player
|description=When chainmail leggings are equipped
|id=item.armor.equip_chain
|translationkey=subtitles.item.armor.equip_chain
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|subtitle=Iron armor clanks
|source=player
|description=When iron leggings are equipped
|id=item.armor.equip_iron
|translationkey=subtitles.item.armor.equip_iron
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|subtitle=Gold armor clinks
|source=player
|description=When gold leggings are equipped
|id=item.armor.equip_gold
|translationkey=subtitles.item.armor.equip_gold
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|subtitle=Diamond armor clangs
|source=player
|description=When diamond leggings are equipped
|id=item.armor.equip_diamond
|translationkey=subtitles.item.armor.equip_diamond
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|subtitle=Netherite armor clanks
|source=player
|description=When netherite leggings are equipped
|id=item.armor.equip_netherite
|translationkey=subtitles.item.armor.equip_netherite
|volume=0.8
|pitch=1.0/0.9
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=dependent
|description=When a pair of leggings' durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{el|be}}:
{{Sound table
|type=bedrock
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|source=player
|description=When leather leggings are equipped
|id=armor.equip_leather
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|source=player
|description=When chain leggings are equipped
|id=armor.equip_chain
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|source=player
|description=When iron leggings are equipped
|id=armor.equip_iron
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|source=player
|description=When gold leggings are equipped
|id=armor.equip_gold
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|source=player
|description=When diamond leggings are equipped
|id=armor.equip_diamond
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|source=player
|description=When netherite leggings are equipped.
|id=armor.equip_netherite
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When leather leggings are dyed using a cauldron
|id=cauldron.dyearmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When leather leggings' dye is removed using a cauldron
|id=cauldron.cleanarmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a pair of leggings' durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Leather Pants
|spritetype=item
|nameid=leather_leggings
|itemtags=freeze_immune_wearables
|form=item}}
{{ID table
|displayname=Chainmail Leggings
|spritetype=item
|nameid=chainmail_leggings
|form=item}}
{{ID table
|displayname=Iron Leggings
|spritetype=item
|nameid=iron_leggings
|form=item}}
{{ID table
|displayname=Diamond Leggings
|spritetype=item
|nameid=diamond_leggings
|form=item}}
{{ID table
|displayname=Golden Leggings
|spritetype=item
|nameid=golden_leggings
|form=item}}
{{ID table
|displayname=Netherite Leggings
|spritetype=item
|nameid=netherite_leggings
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leather Pants
|spritetype=item
|nameid=leather_leggings
|id=337
|form=item}}
{{ID table
|displayname=Chainmail Leggings
|spritetype=item
|nameid=chainmail_leggings
|id=341
|form=item}}
{{ID table
|displayname=Iron Leggings
|spritetype=item
|nameid=iron_leggings
|id=345
|form=item}}
{{ID table
|displayname=Diamond Leggings
|spritetype=item
|nameid=diamond_leggings
|id=349
|form=item}}
{{ID table
|displayname=Golden Leggings
|spritetype=item
|nameid=golden_leggings
|id=353
|form=item}}
{{ID table
|displayname=Netherite Leggings
|spritetype=item
|nameid=netherite_leggings
|id=611
|form=item
|foot=1}}
=== Item data ===
When leather pants are dyed, it has the following NBT:
<div class="treeview">
* {{nbt|compound|tag}}: Parent tag.
** {{nbt|compound|display}}: Display properties.
*** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the red, green, and blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref>
</div>
== Achievements ==
{{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}}
== Advancements ==
{{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris}}
== History ==
{{Cleanup|Split history into just leggings history}}
{{Needs render|type=old|Add of armor models from February 12, 2010 ("Added armor models" / "Armor models are displayed on the player in the inventory").}}
{{History|java indev}}
{{History||0.31|snap=20091231-2|[[File:Studded Leggings (item) JE1.png|32px]] [[History of textures/Unused textures#Studded armor|Studded leggings]] are now able to be seen in the [[inventory]]. This was taken directly from one of [[Notch|Notch's]] game's ''[[Legend of the Chambered 2]]''.}}
{{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor, which included leggings.}}
{{History||20100212-1|Added leggings models.{{more info|No armor sets were added until later, what does this mean?}}
|[[File:Indev 20100212 armor.png|50px]] Leggings models are now displayed on the [[player]] in the [[inventory]].{{more info|No armor sets were added until later, what does this mean?}}}}
{{History||20100218|[[File:Leather Pants JE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added cloth leggings, which have been given the textures from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''.
|[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added chain leggings.
|[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added iron leggings.
|[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added gold leggings.
|[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added diamond leggings.
|Leggings can be [[crafting|crafted]] and worn.
|Leggings now function, giving {{Armor|6}}. Leggings have limited [[item durability|durability]], with lower tier leggings less durable than higher tier leggings.}}
{{History|java alpha}}
{{History||v1.0.8|"Wool leggings" have been renamed to "leather leggings".{{verify|Were they "pants" or "leggings" at the time? If not, when did the name change?}}
|Leather pants are now [[crafting|crafted]] with [[leather]] instead of [[wool]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)).}}
{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor, including leggings, are revealed.}}
{{History|||snap=Beta 1.9 Prerelease 3|Iron leggings can be found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=Beta 1.9 Prerelease 4|Leggings can be [[enchanting|enchanted]].}}
{{History||1.1|snap=12w01a|Iron leggings can be found in the new blacksmith [[chest]]s in [[village]]s.}}
{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can be used to equip leggings.}}
{{History|||snap=12w21a|Chain leggings can be obtained legitimately in [[survival]] mode through [[trading]].
|Blacksmith [[villager]]s now [[trading|sell]] chain leggings for 9–10 emeralds.
|Blacksmith villagers now sell diamond leggings for 11–13 emeralds.
|Blacksmith villagers now sell iron leggings for 8–9 emeralds.
|Butchers now sell leather pants for 2–3 emeralds.}}
{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigman|zombie pigmen]], with the likelihood increasing with difficulty.}}
{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor, including leggings.}}
{{History|||snap=12w34a|Leather pants can be dyed by [[crafting]] leather pants with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather pants on a [[cauldron]] with [[water]].
|[[File:Leather Pants JE2.png|32px]] [[File:Leather Pants (item) JE2.png|32px]] Default leather pants are now slightly darker.}}
{{History|||snap=12w36a|[[Dye]]d leather pants are now more saturated and have a slight tint of tan in respect to the default armor color.
|[[Wither skeleton]]s can now spawn wearing leggings.}}
{{History|||snap=12w37a|[[File:Leather Pants (item) JE3 BE2.png|32px]]{{info needed|needs updating.}}[[Category:Needs updating]] Leather leggings now have non-dyed parts. This has been implemented so that [[player]]s can distinguish between other types of armor and similar-colored leather armor.
|Leather pants now have knee pads, which has changed the texture from [[File:Leather Pants JE2.png|32px]] to [[File:Leather Pants JE3 BE1.png|32px]].}}
{{History||1.5|snap=13w04a|Leggings in the [[player]]'s hand can be equipped by right-clicking.
|[[Dispenser]]s can now equip nearby players with leggings.}}
{{History||1.8|snap=14w02a|Armorer [[villager]]s now [[trading|sell]] chain leggings for 9–11 emeralds.
|Armorer villagers no longer sell diamond leggings.
|Armorer villagers no longer sell iron leggings.
|Leatherworkers now sell leather pants for 2–4 emeralds.}}
{{History|||snap=14w05a|Leggings no longer turn red when [[mob]]s and [[player]]s are hurt.}}
{{History|||snap=14w06a|Leggings are now visible on [[giant]]s.}}
{{History|||snap=14w25a|Chain leggings [[Java Edition removed features#Chain armor|can no longer be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
{{History||1.9|snap=15w31a|Enchanted iron and diamond leggings can be found in [[end city]] ship [[chest]]s.
|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}
{{History|||snap=15w34b|Leggings' [[item durability|durability]] now affects armor value.}}
{{History|||snap=15w36a|Armor value and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
{{History|||snap=15w36d|Leggings' durability affecting value has been removed.
|Leggings now have an attribute controlling the defense points.}}
{{History|||snap=15w50a|Added {{cd|equip}} [[sound]]s for leggings.}}
{{History|||snap=16w02a|Armor value and armor enchantment calculations have been changed again.}}
{{History|||snap=16w05a|Armor value calculations have been changed, once again.}}
{{History||1.11.1|snap=16w50a|Golden, chain, and iron leggings can be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain leggings smelt into iron nuggets.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 300 (Leather), 304 (Chainmail), 308 (Iron), 312 (Diamond), and 316 (Golden).}}
{{History|||snap=18w11a|Enchanted leather pants can now generate in the chests of [[shipwreck]]s.}}
{{History|||snap=18w20a|Chain leggings have been renamed to "chainmail leggings".}}
{{History||1.14|snap=18w43a|[[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] The textures of leather leggings have been changed.
|[[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] The textures of chainmail leggings have been changed.
|[[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] The textures of iron leggings have been changed.
|[[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Leggings (item) JE2 BE2.png|32px]] The textures of gold leggings have been changed.
|[[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] The textures of diamond leggings have been changed.}}
{{History|||snap=18w48a|Leather pants can be found in [[chest]]s in [[village]] tanneries.}}
{{History|||snap=19w08a|[[File:Golden Leggings (item) JE3 BE3.png|32px]] The texture of gold leggings [[item]]s have been changed.}}
{{History|||snap=19w11a|Armorer villagers now sell iron and enchanted diamond leggings, making diamond leggings effectively [[renewable resource|renewable]] again.
|Leather pants sold by leatherworker villagers are now randomly [[dye]]d.}}
{{History|||snap=19w13a|Armorer villagers now give chainmail leggings to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Leggings JE1.png|32px]] [[File:Netherite Leggings (item) JE1.png|32px]] Added netherite leggings.
|Netherite leggings can be [[crafting|crafted]] using one diamond leggings and one [[netherite ingot]].}}
{{History|||snap=20w09a|[[File:Diamond Leggings (item) JE3 BE3.png|32px]] The textures of diamond leggings [[item]]s have been changed.}}
{{History|||snap=20w10a|[[File:Netherite Leggings JE2.png|32px]] [[File:Netherite Leggings (item) JE2 BE1.png|32px]] The texture of netherite leggings have been changed.
|Netherite leggings can no longer be [[crafting|crafted]].
|Netherite leggings are now obtained by combining one diamond leggings and one [[netherite ingot]] in a [[smithing table]].}}
{{History|||snap=20w16a|Netherite leggings now generate randomly enchanted in [[bastion remnant]] chests.
|Golden leggings now generate randomly enchanted in [[ruined portal]] chests.}}
{{History|||snap=20w17a|Diamonds leggings now generate in place of netherite leggings in bastion remnant [[chest]]s.}}
{{History||1.16.4|snap=Pre-release 1|[[File:Netherite Leggings JE3 BE2.png|32px]] The texture of netherite leggings has been changed.}}
{{History||1.18.2|snap=22w03a|Netherite leggings knockback resistance is no longer random.}}
{{History||1.19|snap=22w12a|Added the [[Swift Sneak]] enchantment, which can be applied only to leggings.}}
{{History|||snap=22w13a|Enchanted iron and diamond leggings may be found in [[ancient city]] [[chest]]s.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather leggings can now be trimmed using a [[smithing table]].
|There are 10 types of material that determine the color of the trim:
*Iron
*Copper
*Gold
*Lapis
*Emerald
*Diamond
*Netherite
*Redstone
*Amethyst
*Quartz
|Upgrading diamond leggings to netherite leggings now requires the netherite upgrade [[smithing template]].}}
{{History|||snap=23w05a|Leather pants can now be trimmed using a smithing table.|Leggings can now have trims of the same material it is made out of.}}
{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}
{{History||1.19.4|snap=23w05a|Leggings can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
{{History||?|Leggings can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}}
{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|
Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}
{{History|pocket alpha}}
{{History||v0.6.0|[[File:Leather Pants JE1 BE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added the leather pants.
|[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added the chain leggings.
|[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added the iron leggings.
|[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added the golden leggings.
|[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added the diamond leggings.}}
{{History||v0.8.0|snap=build 2|[[File:Leather Pants (item) JE3 BE2.png|32px]] The leather pants sprites have been changed to that of the [[Java Edition|PC]] version, but its armor [[model]] remains that of older versions.}}
{{History||v0.9.0|snap=build 1|Iron leggings now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}
{{History||v0.11.0|snap=build 11|Armor now protects against [[damage]] from [[mob]]s only.}}
{{History||v0.12.1|snap=build 1|Leggings can be worn by mobs.
|Chainmail leggings can be obtained in [[survival]] mode from a mob wearing it.}}
{{History||?|Leggings no longer turn red when [[mob]]s and [[player]]s are hurt.}}
{{History||v0.14.0|snap=build 1|[[File:Leather Pants JE3 BE2.png|32px]] Leather armor can be dyed and the model has been updated.}}
{{History||v0.15.0|snap=build 1|Leggings can be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}
{{History||v0.15.10|[[Cape]]s no longer clip through armor.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron leggings and enchanted diamond leggings can be found inside [[chest]]s within [[end city]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Chainmail leggings are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain, and iron leggings can be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Chainmail leggings now generate in [[buried treasure]] chests.
|Enchanted leather leggings can be found inside [[shipwreck]] supply room [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Iron leggings now can be found in plains [[village]] weaponsmith [[chest]]s.
|Leather pants can be found inside plains village tannery chests.
|[[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] The textures of leather pants have been changed.
|[[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] The textures of chainmail leggings have been changed.
|[[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] The textures of iron leggings have been changed.
|[[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Leggings (item) JE2 BE2.png|32px]] The textures of golden leggings have been changed.
|[[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] The textures of diamond leggings have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron leggings now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]], and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
|Leather leggings can be found inside savanna, taiga, desert, snowy taiga, and snowy tundra village tannery chests.}}
{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron leggings.
|Leather pants are now [[trading|sold]] by leather worker [[villager]]s.
|Iron leggings and diamond leggings are now sold by armorer villagers.}}
{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Leggings (item) JE3 BE3.png|32px]] The textures of golden leggings [[item]]s have been changed.}}
{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears dyed properly when worn by armor stands.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Leggings BE1.png|32px]] [[File:Netherite Leggings (item) JE2 BE1.png|32px]] Added netherite leggings.
|Netherite leggings can be [[crafting|crafted]] using one diamond leggings and one [[netherite ingot]].
|[[File:Diamond Leggings (item) JE3 BE3.png|32px]] The texture of diamond leggings has been changed.
|Golden leggings can be obtained from [[piglin]]s wearing [[armor]].}}
{{History||1.16.0|snap=beta 1.16.0.57|Netherite leggings can no longer be [[crafting|crafted]].
|Netherite leggings are now obtained by combining one diamond leggings and one [[netherite ingot]] in a [[smithing table]].
|Golden leggings can be found in [[ruined portal]] chests.
|Golden and netherite leggings can be found in [[bastion remnant]] chests.}}
{{History|||snap=beta 1.16.0.63|Diamonds leggings now generate in place of netherite leggings in bastion remnant chests.}}
{{History||1.16.200|snap=beta 1.16.200.52|[[File:Netherite Leggings JE3 BE2.png|32px]] The texture of netherite leggings has been changed.}}
{{History||1.19.0|snap=beta 1.19.0.24|Added the [[Swift Sneak]] enchantment, which is applicable only to leggings.}}
{{History|||snap=beta 1.19.0.26|Enchanted iron and diamond leggings may be found in [[ancient city]] [[chest]]s.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Pants JE3 BE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added the leather leggings.
|[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added the iron leggings.
|[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added the golden leggings.
|[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added the diamond set.}}
{{History||xbox=TU5|[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added the chain leggings.
|Added a quick equip for armor to the [[inventory]] interface.}}
{{History||xbox=TU12|ps=1.03|[[File:Leather Pants (item) JE3 BE2.png|32px]] The textures for leather armor [[item]]s have been changed.}}
{{History||xbox=TU14|ps=1.05|Leather armor can be [[dye]]d.
|[[Item repair]] can now repair armor.}}
{{History||xbox=TU25|xbone=CU13|ps=1.16|Armor now have the quick equip functionality.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain, and iron armor can be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|PS4}}
{{History||1.90|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Leather Tunic JE4 BE2.png|32px]] [[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Boots JE3 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] [[File:Leather Boots (item) JE4 BE3.png|32px]] The textures of leather armor have been changed.
|[[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]]<br>[[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] The textures of chainmail armor have been changed.
|[[File:Iron Helmet JE2 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]]<br>[[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] The textures of iron armor have been changed.
|[[File:Golden Helmet JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]]<br>[[File:Golden Helmet (item) JE3 BE3.png|32px]] [[File:Golden Chestplate (item) JE3 BE3.png|32px]] [[File:Golden Leggings (item) JE3 BE3.png|32px]] [[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold armor have been changed.
|[[File:Diamond Helmet JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br>[[File:Diamond Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of diamond armor have been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Leather Cap JE3 BE1.png|32px]] [[File:Leather Tunic JE3 BE1.png|32px]] [[File:Leather Pants JE3 BE1.png|32px]] [[File:Leather Boots JE2 BE1.png|32px]]<br>[[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Leather Pants (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Added the leather set.
|[[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]]<br>[[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added the chain set.
|[[File:Iron Helmet JE1 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]]<br>[[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added the iron set.
|[[File:Golden Helmet JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]]<br>[[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added the golden set.
|[[File:Diamond Helmet JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br>[[File:Diamond Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added the diamond set.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
=== Enchanted Leggings ===
<gallery>
File:Enchanted Leather Pants (item).gif
File:Enchanted Chainmail Leggings (item).gif
File:Enchanted Iron Leggings (item).gif
File:Enchanted Golden Leggings (item).gif
File:Enchanted Diamond Leggings (item).gif
File:Enchanted Netherite Leggings (item).gif
</gallery>
<gallery>
File:Enchanted Leather Leggings.gif
File:Enchanted Chainmail Leggings.gif
File:Enchanted Iron Leggings.gif
File:Enchanted Golden Leggings.gif
File:Enchanted Diamond Leggings.gif
File:Enchanted Netherite Leggings.gif
</gallery>
== Notes ==
{{fnlist}}
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-leggings Taking Inventory:Leggings] – Minecraft.net on February 15, 2019
{{Items}}
[[Category:Armor]]
[[fr:Armure#Jambières]]
[[ja:レギンス]]
[[ko:각반]]
[[pl:Nogawice]]
[[pt:Calças]]
[[zh:护腿]]</li><li>[[Raw Gold|Raw Gold]]<br/>{{Item
| image = Raw Gold.png
| renewable = No
| stackable = Yes (64)
}}
'''Raw gold''' is a raw metal resource obtained from mining [[gold ore]].
== Obtaining ==
=== Mining ===
[[Gold ore]] and [[deepslate gold ore]] mined with an [[iron pickaxe]] or higher drops 1 unit of raw gold. If the pickaxe is enchanted with [[Fortune]], it can drop an extra unit per level of Fortune, allowing for a maximum of 4 with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.
=== Crafting ===
{{Crafting
|showname=1
|Block of Raw Gold
|Output=Raw Gold,9
|type=Material
|foot=1
}}
== Usage ==
The primary usage of raw gold is smelting it into [[gold ingot]]s.
=== Crafting ===
{{crafting usage|Raw Gold}}
=== Smelting ingredient ===
{{Smelting
|showname=2
|Raw Gold
|Gold Ingot
|1.0
}}
=== Piglins ===
If a {{EntityLink|Piglin}} see a raw gold, it will set off to reach it, then stare at it for 120 — 160 ticks, putting it in their inventory, and continue to perform the action it was taking before being attracted by the raw gold.
== Advancements ==
{{load advancements|Oh Shiny}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Gold
|spritetype=item
|nameid=raw_gold
|itemtags=piglin_loved
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Gold
|spritetype=item
|nameid=raw_gold
|form=item
|id=506
|foot=1}}
== History ==
{{History|java}}
{{History||1.17|snap=21w14a|[[File:Raw Gold JE1.png|32px]] Added raw gold.}}
{{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Gold JE2.png|32px]] [[JAPPA]] shows a new raw gold texture.}}
{{History|||snap=21w15a|[[File:Raw Gold JE2.png|32px]] The texture of raw gold has been changed.
|Raw gold can now be used to craft [[block of raw gold]].}}
{{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Gold (pre-release).png|32px]] [[JAPPA]] shows a new raw gold texture again.}}
{{History|||snap=21w16a|[[File:Raw Gold JE3.png|32px]] The texture of raw gold has been changed.}}
{{History|Bedrock}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Gold JE2.png|32px]] Added raw gold.}}
{{History|||snap=beta 1.17.0.52|Raw gold are now available without enabling [[experimental gameplay]].}}
{{History|||snap=beta 1.17.0.54|[[File:Raw Gold JE3.png|32px]] The texture of raw gold has been changed.}}
{{History|foot}}
== Issues ==
{{Issue list}}
==Gallery==
<gallery>
JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 1.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 2.png|Jappa shows raw ore textures.
Jappa Raw Ores 3.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 4.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 5.jpg|Jappa shows raw ore textures.
</gallery>
{{Items}}
[[Category:Non-renewable resources]]
[[de:Rohgold]]
[[es:Oro en bruto]]
[[fr:Or brut]]
[[ja:金の原石]]
[[pl:Surowe złoto]]
[[pt:Ouro bruto]]
[[ru:Необработанное золото]]
[[uk:Необроблене золото]]
[[zh:粗金]]</li></ul> | build 1 | All biomes as of PC version 1.7.2 have been types of new biomes. These include: Jungles, mesa, roofed forests, savannas, extreme hills, mushroom islands, flower forest, mega taiga, mega spruce taiga, swampland, and deep ocean. | |||||||||||||||||||||||||||||||||
| Frozen Ocean is no longer generated. | |||||||||||||||||||||||||||||||||||
0.9.5{{Extension DPL}}<ul><li>[[Minecart with Hopper|Minecart with Hopper]]<br/>{{ItemEntity
|image=Minecart with Hopper.png
|renewable=Yes
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|networkid='''[[JE]]''': 10
|drops=1 {{ItemLink|Minecart with Hopper}}<br>plus contents
|health={{hp|6}}
}}
A '''minecart with hopper''' is a [[minecart]] with a [[hopper]] inside. Unlike a normal hopper, it pulls items from containers much more quickly, cannot push items into containers, can collect [[Item (entity)|item entities]] through a single layer of [[solid block]]s and is locked and unlocked via [[Activator Rail|activator rails]].
== Obtaining ==
=== Crafting ===
{{Crafting
|Output= Minecart with Hopper
|type= Transportation
|Hopper|Minecart}}
Minecarts with hoppers can be retrieved by attacking them. By doing so it drop as an [[item (entity)|item]] and any other contents of the hopper are dropped as well.
== Usage ==
[[File:Minecart with Hopper GUI.png|thumb|176px|The GUI of a minecart with hopper.]]
Minecarts with hoppers are placed similarly to other [[minecart]]s.
A minecart with hopper pulls in items lying nearby (within a range slightly larger than the cart itself), or inside a container directly above the minecart, at a rate of 1 item every [[game tick]] (20 items per second), eight times as fast as a normal hopper. It also picks up items that are lying on a block directly above the track. It does not push items into containers, but a hopper underneath the track can remove items from a minecart with hopper on the track. Ordinary hoppers can also drop items into a minecart with hopper like other containers, at the normal speed of 2.5 items per second. In Bedrock Edition, a minecart with hopper on curved rail pulls in items in a hopper lying in front of its moving direction and 1 block above if hopper's output funnel is pointed downward and no block is below that hopper.<ref>{{bug|MCPE-94293}}</ref>
The hopper can be disabled by passing over a powered [[activator rail]], and can be reenabled by an inactive activator rail.
An empty minecart with hopper can travel more than 85 blocks without stopping (as opposed to a normal cart going less than 12 blocks) from a dead stop using a 2 powered track starter even with another cart in front of them. However, the distance traveled by a minecart with hopper depends on the hopper's load. Using a 1 powered rail starter track, a minecart with an empty hopper travels 64 blocks until it stops (as opposed to an empty normal minecart going 8 blocks). The distance traveled diminishes non-linearly with increased hopper load; a minecart with a full hopper can travel only 16 blocks in this setup.
{{See also|Tutorials/Storage minecarts}}
== Sounds ==
{{Edition|Java}}:<br>
Minecarts with hoppers use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls
|source=Friendly Creatures <ref group=sound name=rollsource/>
|overridesource=1
|description=While a minecart with hopper is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart with hopper is moving
|id=minecart.base
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart with Hopper
|spritetype=item
|nameid=hopper_minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Minecart with Hopper
|spritetype=entity
|nameid=hopper_minecart
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Minecart with Hopper
|spritetype=item
|nameid=hopper_minecart
|id=526
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Minecart with Hopper
|spritetype=entity
|nameid=hopper_minecart
|id=96
|foot=1}}
=== Entity data ===
Minecarts with hoppers have entity data associated with them that contain various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
== Video ==
<div style="text-align:center">{{yt|I5etC7LeCac}}</div>
== History ==
{{History|java}}
{{History||1.5|snap=13w03a|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
{{History||1.9|snap=15w43a|Loot tables are added; minecarts with hopper now can use loot tables.}}
{{History||1.9.1|snap=pre2|The title of the [[inventory]] is changed from 'Hopper minecart' to 'Minecart with Hopper'.}}
{{History||1.11|snap=16w32a|The entity ID of the minecart with hopper has now been changed from <code>MinecartHopper</code> to <code>hopper_minecart</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 408.}}
{{History||1.14|snap=18w43a|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
{{History||1.15|snap=19w38a|[[File:Minecart with Hopper 19w38a.png|32px]] The hopper now appears dark, same as suffocating mobs.}}
{{History|||snap=19w39a|The hopper now renders correctly.}}
{{History||1.16.2|snap=Pre-release 1|Opening or destroying a minecart with hopper now angers nearby [[piglin]]s.}}
{{History||1.19|snap=22w13a|The crafting recipe for a minecart with hopper is now shapeless.|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}}
{{History||1.19.4|snap=23w06a|Minecart with hopper now no longer aggravates [[piglin]]s when opened.}}
{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|The entity ID of the minecart with hopper has now been changed from <code>minecarthopper</code> to <code>hopper_minecart</code>.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
{{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.}}
{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.
|Minecarts with hopper emit smoke [[particles]] when destroyed.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
File:First hopper Minecart Image.png|The first image of hopper carts released by Dinnerbone.<ref>{{Tweet|Dinnerbone|291215700213772289|Well you guys got that quick. The letters in the hotbar were for <nowiki>[imgur link]|January 15, 2013}}</ref>
File:13w03a Banner.png|The 13w03a banner showing a minecart with hopper and a [[dropper]].
</gallery>
== References ==
{{reflist}}
{{items}}
{{entities}}
[[Category:Mechanics]]
[[Category:Storage]]
[[cs:Vozík s násypkou]]
[[de:Trichterlore]]
[[es:Vagoneta con tolva]]
[[fr:Wagonnet à entonnoir]]
[[hu:Tölcsér csille]]
[[it:Carrello da miniera]]
[[ja:ホッパー付きのトロッコ]]
[[ko:호퍼가 실린 광산 수레]]
[[nl:Mijnkar met trechter]]
[[pl:Wagonik z lejem]]
[[pt:Carrinho de mina com funil]]
[[ru:Вагонетка с воронкой]]
[[uk:Вагонетка з лійкою]]
[[zh:漏斗矿车]]</li><li>[[Compound|Compound]]<br/>{{About|a feature in the Education Edition|the NBT tag|NBT}}
{{education feature}}
{{Item
| image = Water (compound).png
| image2 = Garbage.png
| renewable = No
| stackable = Yes (64)
}}
'''Compounds''' are a type of [[item]] from [[Education Edition]] used in chemistry, which are created from combinations of various [[element]]s.
== Obtaining ==
Compounds cannot be obtained in the [[Creative inventory]]. They are only obtained from creating them in the [[compound creator]]. This is done by inserting a certain number of [[element]]s corresponding to the compound's chemical formula.
== List of compounds ==
{| class="wikitable" data-description="Compounds"
!Icon
!Compound Name
!Compound Recipe
!Description
!Uses
|-
|{{slot|Aluminum Oxide|link=none}}
|{{text anchor|Aluminium Oxide}}
|{{slot|Aluminum,2}}{{slot|Oxygen,3}}
|Is only brown when dug up from the Earth and contaminated; actually white when pure. Can be electrolyzed to make aluminum metal. Also the main chemical in rubies and sapphires.
|Used to craft [[hardened glass]].
|-
|{{slot|Ammonia|link=none}}
|{{text anchor|Ammonia}}
|{{slot|Nitrogen}}{{slot|Hydrogen,3}}
|
|Used to create [[super fertilizer]].
|-
|{{slot|Barium Sulfate|link=none}}
|{{text anchor|Barium Sulfate}}
|{{slot|Barium}}{{slot|Sulfur}}{{slot|Oxygen,4}}
|
|
|-
|{{slot|Benzene|link=none}}
|{{text anchor|Benzene}}
|{{slot|Carbon,6}}{{slot|Hydrogen,6}}
|
|
|-
|{{slot|Boron Trioxide|link=none}}
|{{text anchor|Boron Trioxide}}
|{{slot|Boron,2}}{{slot|Oxygen,3}}
|
|Used to craft [[hardened glass]].
|-
|{{slot|Calcium Bromide|link=none}}
|{{text anchor|Calcium Bromide}}
|{{slot|Calcium}}{{slot|Bromine,2}}
|
|
|-
|{{slot|Crude Oil|link=none}}
|{{text anchor|Crude Oil}}
|{{slot|Carbon,9}}{{slot|Hydrogen,20}}
|C<sub>9</sub>H<sub>20</sub> is the chemical formula for nonane.
|
|-
|{{slot|Glue|link=none}}
|{{text anchor|Glue}} (Cyanoacrylate)
|{{slot|Carbon,5}}{{slot|Hydrogen,5}}{{slot|Nitrogen}}{{slot|Oxygen,2}}
|C<sub>5</sub>H<sub>5</sub>NO<sub>2</sub> is the chemical formula for methyl cyanoacrylate, one of the cyanoacrylate glues ("superglue"); its condensed formula is CH<sub>2</sub>=C(CN)COOCH<sub>3</sub>.
|
|-
|{{slot|Hydrogen Peroxide|link=none}}
|{{text anchor|Hydrogen Peroxide}}
|{{slot|Hydrogen,2}}{{slot|Oxygen,2}}
|
|Used to craft [[glow stick]].
|-
|{{slot|Iron Sulfide|link=none}}
|{{text anchor|Iron Sulfide}}
|{{slot|Iron}}{{slot|Sulfur}}
|
|
|-
|{{slot|Latex|link=none}}
|{{text anchor|Latex}}
|{{slot|Carbon,5}}{{slot|Hydrogen,8}}
|C<sub>5</sub>H<sub>8</sub> is the chemical formula for isoprene, which polymers are the main components of natural rubber; its condensed formula is CH<sub>2</sub>=C(CH<sub>3</sub>)−CH=CH<sub>2</sub>.
|Used to craft [[balloon]]s.
|-
|{{slot|Lithium Hydride|link=none}}
|{{text anchor|Lithium Hydride}}
|{{slot|Lithium}}{{slot|Hydrogen}}
|
|
|-
|{{slot|Luminol|link=none}}
|{{text anchor|Luminol}}
| class="nowrap" |{{slot|Carbon,8}}{{slot|Hydrogen,7}}{{slot|Nitrogen,3}}{{slot|Oxygen,2}}
|Luminol is a chemical that glows blue when oxidized. It can detect blood.
|Used to craft [[glow stick]].
|-
|{{slot|Lye|link=none}}
|{{text anchor|Lye}}
|{{slot|Sodium}}{{slot|Oxygen}}{{slot|Hydrogen}}
|
|
|-
|{{slot|Magnesium Nitrate|link=none}}
|{{text anchor|Magnesium Nitrate}}
|{{slot|Magnesium}}{{slot|Nitrogen,2}}{{slot|Oxygen,6}}
|Condensed formula: Mg(NO<sub>3</sub>)<sub>2</sub>
|
|-
|{{slot|Magnesium Oxide|link=none}}
|{{text anchor|Magnesium Oxide}}
|{{slot|Magnesium}}{{slot|Oxygen}}
|
|
|-
|{{slot|Polyethylene|link=none}}
|{{text anchor|Polyethylene}}
|{{slot|Carbon,10}}{{slot|Hydrogen,20}}
|Polyethlene (PE), (CH<sub>2</sub>)<sub>''n''</sub>, is ''the'' most commonly produced plastic.
|Used to craft [[glow stick]].
|-
|{{slot|Potassium Iodide|link=none}}
|{{text anchor|Potassium Iodide}}
|{{slot|Potassium}}{{slot|Iodine}}
|Used for making iodized salt and other things.
|
|-
|{{slot|Soap|link=none}}
|{{text anchor|Soap}}
|{{slot|Carbon,18}}{{slot|Hydrogen,35}}{{slot|Sodium}}{{slot|Oxygen,2}}
|C<sub>18</sub>H<sub>35</sub>NaO<sub>2</sub> is the chemical formula of sodium stearate, the most common soap.
|
|-
|{{slot|Sodium Acetate|link=none}}
|{{text anchor|Sodium Acetate}}
|{{slot|Carbon,2}}{{slot|Hydrogen,3}}{{slot|Sodium}}{{slot|Oxygen,2}}
|Used to make hand warmers because it heats up when it "freezes".
|Used to create [[Ice Bomb]].
|-
|{{slot|Sodium Fluoride|link=none}}
|{{text anchor|Sodium Fluoride}}
|{{slot|Sodium}}{{slot|Fluorine}}
|Commonly used in toothpaste to prevent cavity, among other uses.
|
|-
|{{slot|Sodium Hydride|link=none}}
|{{text anchor|Sodium Hydride}}
|{{slot|Sodium}}{{slot|Hydrogen}}
|
|
|-
|{{slot|Sodium Hypochlorite|link=none}}
|{{text anchor|Sodium Hypochlorite}}
|{{slot|Sodium}}{{slot|Chlorine}}{{slot|Oxygen}}
|Main ingredient of real-life bleach.
|Used to create [[Bleach]].
|-
|{{slot|Sodium Oxide|link=none}}
|{{text anchor|Sodium Oxide}}
|{{slot|Sodium,2}}{{slot|Oxygen}}
|
|
|-
|{{slot|Sulfate|link=none}}
|{{text anchor|Sulfate}}
|{{slot|Sulfur}}{{slot|Oxygen,4}}
|Cannot actually exist on its own, as it should have a <sup>2-</sup> charge.
|
|}
=== Chlorides ===
{| class="wikitable" data-description="Chlorides"
!Icon
!Compound
!Recipe
!Uses
|-
|{{slot|Salt|link=none}}
|{{text anchor|Salt}}
|{{slot|Sodium}}{{slot|Chlorine}}
|Used to create [[heat block]].
|-
|{{slot|Calcium Chloride|link=none}}
|{{text anchor|Calcium Chloride}}
|{{slot|Calcium}}{{slot|Chlorine,2}}
|Used to craft [[sparkler|orange sparkler]].
|-
|{{slot|Cerium Chloride|link=none}}
|{{text anchor|Cerium Chloride}}
|{{slot|Cerium}}{{slot|Chlorine,3}}
|Used to craft [[colored torch|blue torch]] and [[sparkler|blue sparkler]].
|-
|{{slot|Mercuric Chloride|link=none}}
|{{text anchor|Mercuric Chloride}}
|{{slot|Mercury}}{{slot|Chlorine,2}}
|Used to craft [[colored torch|red torch]] and [[sparkler|red sparkler]].
|-
|{{slot|Potassium Chloride|link=none}}
|{{text anchor|Potassium Chloride}}
|{{slot|Potassium}}{{slot|Chlorine}}
|Used to craft [[colored torch|purple torch]] and [[sparkler|purple sparkler]].
|-
|{{slot|Tungsten Chloride|link=none}}
|{{text anchor|Tungsten Chloride}}
|{{slot|Tungsten}}{{slot|Chlorine,6}}
|Used to craft [[colored torch|green torch]] and [[sparkler|green sparkler]].
|}
=== Natural compounds ===
Natural compounds are compounds which can be obtained naturally in ''Minecraft''.
{| class="wikitable" data-description="Chlorides"
!Icon
!Compound
! class="nowrap" |Chemical formula
!Natural source
!Method
!Notes
|-
|{{slot|Charcoal}}
|[[Charcoal]]
|{{slot|Carbon,7}}{{slot|Hydrogen,4}}{{slot|Oxygen}}
|[[Log]] or [[Wood]]
|[[Smelting]]
|The chemical formula C<sub>7</sub>H<sub>4</sub>O is sometimes used to describe the approximate composition of charcoal.
|-
|{{slot|Glow Ink Sac}} {{slot|Ink Sac}}
|[[Glow Ink Sac]], [[Ink Sac]]
|{{slot|Iron}}{{slot|Sulfur}}{{slot|Oxygen,4}}
|[[Glow Squid]], [[Squid]]
|Killing Glow Squid, Squid
|FeSO<sub>4</sub> is the chemical formula of iron(II) sulfate or ferrous sulfate, normally found complexed with water as a salt with the formula FeSO<sub>4</sub>·''x''H<sub>2</sub>O, and has been used in the manufacture of iron gall ink and other inks for centuries. In contrast, squid ink (and other cephalopod inks) is composed mainly of melanin and mucus, with an assortment of other compounds in a variety of concentrations dependent on the species.
|-
|{{slot|Sugar}}
|[[Sugar]]
|{{slot|Carbon,6}}{{slot|Hydrogen,12}}{{slot|Oxygen,6}}
|[[Sugar Cane]]s or [[Honey Bottle]]s
|Harvesting and [[crafting]]
|C<sub>6</sub>H<sub>12</sub>O<sub>6</sub> is the chemical formula of glucose and fructose, as well as a number of other simple sugars (common table sugar is instead sucrose, a complex sugar made of glucose and fructose with the chemical formula C<sub>12</sub>H<sub>22</sub>O<sub>11</sub>).
|-
|{{slot|Water (compound)|link=water}}
|{{text anchor|Water}}
|{{slot|Hydrogen,2}}{{slot|Oxygen}}
|[[Water]]
|Picking up in a [[bucket]] or [[glass bottle]] from a [[Cauldron]] or a water source block
|One of the easiest to obtain.
|}
=== Garbage ===
Garbage is considered a "compound", but the only way to produce it is to activate the [[Lab Table]] when its inputs are an invalid recipe. It has no uses.
== Usage ==
Certain compounds are used as ingredients in [[crafting]] or [[lab table]] experiments. Natural compounds have uses outside of chemistry, detailed in their respective articles.
=== Crafting ingredient ===
{{Crafting usage|description=0|Latex, Polyethylene, Hydrogen Peroxide, Luminol, Boron Trioxide, Aluminum Oxide}}
==== Chloride coloring ====
{{Crafting usage|Chloride,Cerium Chloride|match=end}}
=== Lab table ingredient ===
{| class="wikitable"
!Result
!Materials needed
|-
! rowspan="2" |{{slot|Bleach}}<br>[[Bleach]]
|{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}
|-
|<center>Water ×3, Sodium Hypochlorite ×3</center>
|-
! rowspan="2" |{{slot|Heat Block.gif}}<br>[[Heat Block]]
|{{slot}}{{slot|Iron|link=Element#Iron}}{{slot|Water (compound)|link=Compound}}{{slot|Charcoal}}{{slot|Salt|link=Compound}}{{slot}}
|-
|<center>[[Iron (element)|Iron]], Water, [[Charcoal]], Salt</center>
|-
! rowspan="2" |{{slot|Ice Bomb}}<br>[[Ice Bomb]]
|{{slot}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot}}
|-
|<center>Sodium Acetate ×4</center>
|-
! rowspan="2" |{{slot|Super Fertilizer}}<br>[[Super Fertilizer]]
|{{slot}}{{slot}}{{slot|Ammonia|link=Compound}}{{slot|Phosphorus|link=Element#Phosphorus}}{{slot}}{{slot}}
|-
|<center>Ammonia, [[Phosphorus]]</center>
|}
== Sounds ==
Sounds are produced when a [[lab table]] creates garbage.
{{Sound table
|type=bedrock
|sound=Fizz.ogg
|source=block
|description=When a lab table creates garbage{{verify}}
|id=random.fizz
|volume=1.0
|pitch=0.5/0.7}}
{{Sound table
|sound=Ghast fireball4.ogg
|source=hostile
|description=When a lab table creates garbage{{verify}}
|id=mob.blaze.shoot
|volume=1.0
|pitch=0.8/1.0}}
{{Sound table
|sound=Explosion1.ogg
|sound2=Explosion2.ogg
|sound3=Explosion3.ogg
|sound4=Explosion4.ogg
|source=block
|description=When a lab table creates garbage
|id=random.explode
|volume=1.0
|pitch=0.4/0.6}}
{{Sound table
|sound=Fire.ogg
|source=sound
|description=When a lab table creates garbage
|id=lt.reaction.fire
|volume=2.0
|pitch=0.4/0.6}}
{{Sound table
|sound=Explosion1.ogg
|sound2=Explosion2.ogg
|sound3=Explosion3.ogg
|sound4=Explosion4.ogg
|source=weather
|description=When a lab table creates garbage
|id=ambient.weather.lightning.impact
|volume=1.0
|pitch=0.6/0.8
|foot=1}}
== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Compound
|spritetype=item
|nameid=compound
|id=594
|form=item
|translationkey=item.compound.salt.name,item.compound.sodiumoxide.name,item.compound.sodiumhydroxide.name,item.compound.magnesiumnitrate.name,item.compound.ironsulfide.name,item.compound.lithiumhydride.name,item.compound.sodiumhydride.name,item.compound.calciumbromide.name,item.compound.magnesiumoxide.name,item.compound.sodiumacetate.name,item.compound.luminol.name,item.compound.charcoal.name,item.compound.sugar.name,item.compound.aluminumoxide.name,item.compound.borontrioxide.name,item.compound.soap.name,item.compound.polyethylene.name,item.compound.garbage.name,item.compound.magnesiumsalts.name,item.compound.sulfate.name,item.compound.bariumsulfate.name,item.compound.potassiumchloride.name,item.compound.mercuricchloride.name,item.compound.ceriumchloride.name,item.compound.tungstenchloride.name,item.compound.calciumchloride.name,item.compound.water.name,item.compound.glue.name,item.compound.hypochlorite.name,item.compound.crudeoil.name,item.compound.latex.name,item.compound.potassiumiodide.name,item.compound.sodiumfluoride.name,item.compound.benzene.name,item.compound.ink.name,item.compound.hydrogenperoxide.name,item.compound.ammonia.name,item.compound.sodiumhypochlorite.name
|foot=1}}
===Item data===
{{see also|Data values}}Compounds uses the following data values:{{/DV}}
== History ==
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:Aluminum Oxide BE1.png|32px]] [[File:Ammonia BE1.png|32px]] [[File:Barium Sulfate BE1.png|32px]] [[File:Benzene BE1.png|32px]] [[File:Boron Trioxide BE1.png|32px]] [[File:Calcium Bromide BE1.png|32px]] [[File:Crude Oil BE1.png|32px]] [[File:Glue BE1.png|32px]] [[File:Hydrogen Peroxide BE1.png|32px]] [[File:Iron Sulfide BE1.png|32px]] [[File:Latex BE1.png|32px]] [[File:Lithium Hydride BE1.png|32px]] [[File:Luminol BE1.png|32px]] [[File:Lye BE1.png|32px]] [[File:Magnesium Nitrate BE1.png|32px]] [[File:Magnesium Oxide BE1.png|32px]] [[File:Polyethylene BE1.png|32px]] [[File:Potassium Iodide BE1.png|32px]] [[File:Salt BE1.png|32px]] [[File:Soap BE1.png|32px]] [[File:Sodium Acetate BE1.png|32px]] [[File:Sodium Fluoride.png|32px]] [[File:Sodium Hydride BE1.png|32px]] [[File:Sodium Hypochlorite BE1.png|32px]] [[File:Sodium Oxide BE1.png|32px]] [[File:Sulfate BE1.png|32px]] [[File:Calcium Chloride BE1.png|32px]] [[File:Cerium Chloride BE1.png|32px]] [[File:Mercuric Chloride BE1.png|32px]] [[File:Potassium Chloride BE1.png|32px]] [[File:Tungsten Chloride BE1.png|32px]] [[File:Charcoal JE3 BE3.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Sugar JE1 BE1.png|32px]] [[File:Water (compound) BE1.png|32px]] [[File:Garbage BE1.png|32px]] Added compounds.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Charcoal JE4 BE4.png|32px]][[File:Ink Sac JE2 BE2.png|32px]][[File:Sugar JE2 BE2.png|32px]] The textures of Charcoal, Ink Sacs and Sugar have been changed.}}
{{History||1.16|All compounds have been made unobtainable. It is unknown whether it is a glitch or intended. {{bug|MCPE-113776}}}}
{{History| |1.17.0|All compounds are obtainable once again.}}{{History|education}}
{{History||1.0.27|[[File:Aluminum Oxide BE1.png|32px]] [[File:Ammonia BE1.png|32px]] [[File:Barium Sulfate BE1.png|32px]] [[File:Benzene BE1.png|32px]] [[File:Boron Trioxide BE1.png|32px]] [[File:Calcium Bromide BE1.png|32px]] [[File:Crude Oil BE1.png|32px]] [[File:Glue BE1.png|32px]] [[File:Hydrogen Peroxide BE1.png|32px]] [[File:Iron Sulfide BE1.png|32px]] [[File:Latex BE1.png|32px]] [[File:Lithium Hydride BE1.png|32px]] [[File:Luminol BE1.png|32px]] [[File:Lye BE1.png|32px]] [[File:Magnesium Nitrate BE1.png|32px]] [[File:Magnesium Oxide BE1.png|32px]] [[File:Polyethylene BE1.png|32px]] [[File:Potassium Iodide BE1.png|32px]] [[File:Salt BE1.png|32px]] [[File:Soap BE1.png|32px]] [[File:Sodium Acetate BE1.png|32px]] [[File:Sodium Fluoride BE1.png|32px]] [[File:Sodium Hydride BE1.png|32px]] [[File:Sodium Hypochlorite BE1.png|32px]] [[File:Sodium Oxide BE1.png|32px]] [[File:Sulfate BE1.png|32px]] [[File:Calcium Chloride BE1.png|32px]] [[File:Cerium Chloride BE1.png|32px]] [[File:Mercuric Chloride BE1.png|32px]] [[File:Potassium Chloride BE1.png|32px]] [[File:Tungsten Chloride BE1.png|32px]] [[File:Charcoal JE3 BE3.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Sugar JE1 BE1.png|32px]] [[File:Water (compound) BE1.png|32px]] [[File:Garbage BE1.png|32px]] Added compounds.}}
{{History||1.12.0|[[File:Charcoal JE4 BE4.png|32px]][[File:Ink Sac JE2 BE2.png|32px]][[File:Sugar JE2 BE2.png|32px]] The textures of Charcoal, Ink Sacs and Sugar have been changed.}}
{{History|foot}}
== Unused compound textures ==
In the chemistry resource pack folder, there are numerous [[History of textures/Unused textures#Unused compounds|compound textures which are not used]] in the game. Note: a <code>compound</code> item with a data value of <code>38</code> will have the <code>Blue Flask</code> texture and will be called <code>item.compound..name</code>. If you use an NBT Editor to get a compound item with no assigned data value (by deleting the data tag) and then transfer that item to another world / realm using structure blocks (by exporting to a <code>.mcstructure</code> file, then importing it on another world or realm) then it will be renamed to <code>Ivory Tusk</code>.
<gallery widths="48" heights="48" perrow="30" class="center">
Flask EE1.png|Flask
Black Flask EE1.png|Black Flask
Blue Flask EE1.png|Blue Flask
Brown Beaker EE1.png|Brown Beaker
Brown Flask EE1.png|Brown Flask
Dark Gray Beaker EE1.png|Dark Gray Beaker
Dark Gray Flask EE1.png|Dark Gray Flask
Dark Gray Jar EE1.png|Dark Gray Jar
Green Beaker EE1.png|Green Beaker
Green Flask EE1.png|Green Flask
Green Jar EE1.png|Green Jar
Indigo Beaker EE1.png|Indigo Beaker
Indigo Flask EE1.png|Indigo Flask
Indigo Jar EE1.png|Indigo Jar
Light Gray Beaker EE1.png|Light Gray Beaker
Light Gray Flask EE1.png|Light Gray Flask
Orange Beaker EE1.png|Orange Beaker
Orange Flask EE1.png|Orange Flask
Orange Jar EE1.png|Orange Jar
Purple Beaker EE1.png|Purple Beaker
Purple Flask EE1.png|Purple Flask
Purple Jar EE1.png|Purple Jar
Red Beaker EE1.png|Red Beaker
Red Flask EE1.png|Red Flask
Red Jar EE1.png|Red Jar
White Flask EE1.png|White Flask
Yellow Flask EE1.png|Yellow Flask
Bleach (compound).png|Bleach
</gallery>
== Gallery ==
<gallery>
Screen Shot 2021-08-19 at 12.22.50 PM.png|A compound creator in using 5 carbon and 8 hydrogen to create latex.
</gallery>
== See also ==
*[[Compound Creator]]
*[[Crafting]]
*[[Element Constructor]]
*[[Lab Table]]
*[[Brewing Stand]]
*[[Brewing]]
*[[Crafting Table]]
== References ==
{{reflist}}
{{Items}}
{{Education Edition}}
[[Category:Non-renewable resources]]
[[Category:Education Edition items]]
[[de:Verbindung]]
[[it:Composto]]
[[ja:化合物]]
[[pl:Związki chemiczne]]
[[pt:Composto]]
[[ru:Соединение]]
[[th:สารประกอบ]]
[[uk:Сполуки]]
[[zh:化合物]]</li></ul></nowiki> | Added bryce mesa, extreme hills +, and jungle M. | ||||||||||||||||||||||||||||||||||
0.10.0{{Extension DPL}}<ul><li>[[Copper Horn|Copper Horn]]<br/>{{About|the removed item|the current item|Goat Horn}}
{{outdated feature|edition=bedrock}}
{{Item
| renewable = Yes
| stackable = No
}}
A '''copper horn''' was an [[item]] crafted from a [[goat horn]] and [[copper ingots]].
== Obtaining ==
=== Crafting ===
{{Crafting
|ignoreusage=1
|A2=Copper Ingot
|B2=Goat Horn
|B3=Copper Ingot
|C2=Copper Ingot
|Output=Copper Horn
}}
=== Natural generation ===
Copper horns were found in pillager outpost chests.
== Usage ==
Copper horns were used to play sounds. They took one second to use and had a four second cooldown. There were ten variations of copper horns, and each of them played three different sounds: when looking up, crouching, or neither of those. In total, there were thirty different sounds that could be played using copper horns. The sound a copper horn plays based on multiple conditions, which are in order as follows:
* If crouching, the bass tune was played.
* Else, if looking up (by 45 degrees), the harmony tune was played.
* Else, the melody tune was played.
== Sounds ==
Sound names in the item tooltip are created using the harmony, melody, and bass sounds in that order.
=== Harmony ===
{{Sound table
|type=bedrock
|sound=harmony0.ogg
|description="Great" ("Great Sky Falling")
|source=hostile
|id=horn.call.0
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony1.ogg
|description="Old" ("Old Hymn Resting")
|source=hostile
|id=horn.call.1
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony2.ogg
|description="Pure" ("Pure Water Desire")
|source=hostile
|id=horn.call.2
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony3.ogg
|description="Humble" ("Humble Fire Memory")
|source=hostile
|id=horn.call.3
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony4.ogg
|description="Dry" ("Dry Urge Anger")
|source=hostile
|id=horn.call.4
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony5.ogg
|description="Clear" ("Clear Temper Journey")
|source=hostile
|id=horn.call.5
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony6.ogg
|description="Fresh" ("Fresh Nest Thought")
|source=hostile
|id=horn.call.6
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony7.ogg
|description="Secret" ("Secret Lake Tear")
|source=hostile
|id=horn.call.7
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony8.ogg
|description="Fearless" ("Fearless River Gift")
|source=hostile
|id=horn.call.8
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony9.ogg
|description="Sweet" ("Sweet Moon Love")
|source=hostile
|id=horn.call.9
|volume=1.0
|pitch=1.0
|foot=1}}
=== Melody ===
{{Sound table
|type=bedrock
|sound=melody0.ogg
|description="Sky" ("Great Sky Falling")
|source=hostile
|id=horn.melody.0
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody1.ogg
|description="Hymn" ("Old Hymn Resting")
|source=hostile
|id=horn.melody.1
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody2.ogg
|description="Water" ("Pure Water Desire")
|source=hostile
|id=horn.melody.2
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody3.ogg
|description="Fire" ("Humble Fire Memory")
|source=hostile
|id=horn.melody.3
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody4.ogg
|description="Urge" ("Dry Urge Anger")
|source=hostile
|id=horn.melody.4
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody5.ogg
|description="Temper" ("Clear Temper Journey")
|source=hostile
|id=horn.melody.5
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody6.ogg
|description="Nest" ("Fresh Nest Thought")
|source=hostile
|id=horn.melody.6
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody7.ogg
|description="Lake" ("Secret Lake Tear")
|source=hostile
|id=horn.melody.7
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody8.ogg
|description="River" ("Fearless River Gift")
|source=hostile
|id=horn.melody.8
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody9.ogg
|description="Moon" ("Sweet Moon Love")
|source=hostile
|id=horn.melody.9
|volume=1.0
|pitch=1.0
|foot=1}}
=== Bass ===
{{Sound table
|type=bedrock
|sound=bass0.ogg
|description="Falling" ("Great Sky Falling")
|source=hostile
|id=horn.bass.0
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass1.ogg
|description="Resting" ("Old Hymn Resting")
|source=hostile
|id=horn.bass.1
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass2.ogg
|description="Desire" ("Pure Water Desire")
|source=hostile
|id=horn.bass.2
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass3.ogg
|description="Memory" ("Humble Fire Memory")
|source=hostile
|id=horn.bass.3
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass4.ogg
|description="Anger" ("Dry Urge Anger")
|source=hostile
|id=horn.bass.4
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass5.ogg
|description="Journey" ("Clear Temper Journey")
|source=hostile
|id=horn.bass.5
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass6.ogg
|description="Thought" ("Fresh Nest Thought")
|source=hostile
|id=horn.bass.6
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass7.ogg
|description="Tear" ("Secret Lake Tear")
|source=hostile
|id=horn.bass.7
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass8.ogg
|description="Gift" ("Fearless River Gift")
|source=hostile
|id=horn.bass.8
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass9.ogg
|description="Love" ("Sweet Moon Love")
|source=hostile
|id=horn.bass.9
|volume=1.0
|pitch=1.0
|foot=1}}
==Data Values==
===ID===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Copper Horn
|spritetype=item
|nameid=copper_horn
|form=item
|foot=1}}
== History ==
{{h|bedrock}}
{{h||Vanilla Experiments<br>(experimental)|link=1.18.30|snap=beta 1.18.30.26|[[File:Copper Horn BE1.png|32px]]Added copper horns.}}
{{h|||snap=beta 1.18.30.28|[[File:Copper Horn BE2.png|32px]]Changed the texture of copper horns.}}
{{h||1.19.0|snap=beta 1.19.0.24|Removed copper horns.}}
{{h|foot}}
== Trivia ==
* Copper horns were removed from the game as they didn't live up to the developers' design goals, and as such are no longer supported.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/5540500564365| title = Minecraft Beta & Preview - 1.19.0.24/25|website=feedback.minecraft.net|date=April 14, 2022}}</ref>
* This is the first item in {{el|be}} to have been completely removed instead of just made unobtainable. This is likely due to the fact it never made it out of [[experimental gameplay]].
** If a world that contained this item is loaded into a newer version, the horn will disappear upon loading.
== References ==
{{reflist}}
{{Items}}
{{Removed features}}
[[Category:Renewable resources]]
[[de:Ziegenhorn]]
[[es:Cuerno de cobre]]
[[fr:Corne de chèvre]]
[[it:Corno di capra]]
[[lzh:銅號]]
[[pl:Kozi róg]]
[[pt:Chifre de cobre]]
[[ru:Козий рог]]
[[zh:铜制号角]]</li><li>[[Item|Item]]<br/>{{Many images}}
{{Redirect|Items|the old image file used to load item textures|items.png}}
{{About|inventory items|the entity|Item (entity)|the items that mobs and some entities leave behind on death|Drops|the command|Commands/item|other uses}} ''This article does not include block items, which you can find a list of [[:en:Block#List_of_blocks|here.]]''[[File:Minecraft Creative.png|thumb|300px|The Creative inventory is filled with a wide variety of items.]]
An '''item''' is an object that exists only within the [[player]]'s [[inventory]] and hands, or displayed in [[item frame]]s, [[glow item frame]]s, or [[armor stand]]s.
== Behavior ==
Some items, when {{control|used|use}}, place a [[block]] (ItemBlock) or [[entity]] (minecart, spawn eggs, etc.) version of themselves into the game world. Put simply, they are an item when in the [[inventory]], and a block when placed. For example, [[boat]]s turn into an entity when placed, and [[bed]]s turn into a group of blocks when placed. When selected in the [[hotbar]], items briefly display their names above the [[HUD]].
The only method by which an item can be properly displayed within the game environment is to place it into an [[item frame]].
If an item that does not become a block is dropped, it becomes an [[Item (entity)|entity]] represented by a sprite that floats above the ground for 5 minutes in a loaded [[chunk]] before despawning, unless the player walks over it to pick it up before it despawns, it is picked up by a mob, [[hopper]] or [[minecart with hopper]], or it is destroyed by [[fire]], [[lava]], [[cactus]], or [[explosion]]s.
A submerged object ascends towards the water’s edge. When the surface current is in motion, the object is propelled along with it.
Hoppers draw in any items that are placed above them.
Most items [[stack]] to 64, but some only stack to 16 and others not at all ''but'' all types of items can be stacked up to 127 through inventory editing.
== List of items ==
<!--potentially missing bedrock edition items-->
=== Items that create blocks, fluids or entities ===
{{columns-list|colwidth=16em|
* {{ItemLink|Acacia Boat}}
* {{ItemLink|Acacia Boat with Chest}}
* {{ItemLink|Armor Stand}}
* {{ItemLink|Bamboo Raft}}
* {{ItemLink|Bamboo Raft with Chest}}
* {{ItemLink|Beetroot Seeds}}
* {{ItemLink|Birch Boat}}
* {{ItemLink|Birch Boat with Chest}}
* {{ItemLink|Bottle o' Enchanting}}
* {{ItemLink|Bow}}
* {{ItemLink|Bucket}}
* {{ItemLink|Bucket of Axolotl}}
* {{ItemLink|Bucket of Cod}}
* {{ItemLink|Bucket of Pufferfish}}
* {{ItemLink|Bucket of Salmon}}
* {{ItemLink|Bucket of Tadpole}}
* {{ItemLink|Bucket of Tropical Fish}}
* {{ItemLink|Carrot}}
* {{ItemLink|Cherry Boat}}
* {{ItemLink|Cherry Boat with Chest}}
* {{ItemLink|Cocoa Beans}}
* {{ItemLink|Crossbow}}
* {{ItemLink|Dark Oak Boat}}
* {{ItemLink|Dark Oak Boat with Chest}}
* {{ItemLink|Egg}}
* {{ItemLink|End Crystal}}
* {{ItemLink|Ender Pearl}}
* {{ItemLink|Eye of Ender}}
* {{ItemLink|Fire Charge}}
* {{ItemLink|Firework Rocket}}
* {{ItemLink|Fishing Rod}}
* {{ItemLink|Flint and Steel}}
* {{ItemLink|Glow Berries}}
* {{ItemLink|Glow Item Frame}}
* {{ItemLink|Item Frame}}
* {{ItemLink|Jungle Boat}}
* {{ItemLink|Jungle Boat with Chest}}
* {{ItemLink|Kelp}}
* {{ItemLink|Lava Bucket}}
* {{ItemLink|Lead}}
* {{ItemLink|Lingering Potion}}
* {{ItemLink|Mangrove Boat}}
* {{ItemLink|Mangrove Boat with Chest}}
* {{ItemLink|Melon Seeds}}
* {{ItemLink|Minecart}}
* {{ItemLink|Minecart with Chest}}
* {{ItemLink|Minecart with Command Block}}
* {{ItemLink|Minecart with Furnace}}{{only|java|short=1}}
* {{ItemLink|Minecart with Hopper}}
* {{ItemLink|Minecart with TNT}}
* {{ItemLink|Nether Wart}}
* {{ItemLink|Oak Boat}}
* {{ItemLink|Oak Boat with Chest}}
* {{ItemLink|Painting}}
* {{ItemLink|Pitcher Pod}}
* {{ItemLink|Potato}}
* {{ItemLink|Powder Snow Bucket}}
* {{ItemLink|Pumpkin Seeds}}
* {{ItemLink|Redstone Dust}}
* {{ItemLink|Snowball}}
* {{ItemLink|Splash Potion}}
* {{ItemLink|Spruce Boat}}
* {{ItemLink|Spruce Boat with Chest}}
* {{ItemLink|String}}
* {{ItemLink|Sweet Berries}}
* {{ItemLink|Torchflower Seeds}}
* {{ItemLink|Trident}}
* {{ItemLink|Water Bucket}}
* {{ItemLink|Wheat Seeds}}
}}
=== Items with use in the world ===
These items, when highlighted in a player's hotbar (a.k.a "held"), held in the off hand, or equipped in an armor slot, can be used by either {{control|attack}} or {{control|use}}, or can serve a specific purpose (for example, offer the player advantage or disadvantage). Some can be used whenever, others only when aiming at specific blocks or entities.
{{columns-list|colwidth=16em|
* {{ItemLink|id=amethyst-shard|link=Amethyst Shard#Allay duplication|text=Amethyst Shard}} (to duplicate allays)
* {{ItemLink|Apple}}
* {{ItemLink|Arrow}}
* {{ItemLink|Baked Potato}}
* {{ItemLink|Beetroot}}
* {{ItemLink|Beetroot Soup}}
* {{ItemLink|Black Dye}}
* {{ItemLink|Blue Dye}}
* {{ItemLink|Bone}}
* {{ItemLink|Bone Meal}}
* {{ItemLink|Book}} (to interact with chiseled bookshelves)
* {{ItemLink|Book and Quill}}
* {{ItemLink|Bowl}}
* {{ItemLink|Bread}}
* {{ItemLink|Brown Dye}}
* {{ItemLink|Brush}}
* {{ItemLink|Bundle}}
* {{ItemLink|Carrot on a Stick}}
* {{ItemLink|Chainmail Boots}}
* {{ItemLink|Chainmail Chestplate}}
* {{ItemLink|Chainmail Helmet}}
* {{ItemLink|Chainmail Leggings}}
* {{ItemLink|Chorus Fruit}}
* {{ItemLink|Compass}}
* {{ItemLink|Cooked Chicken}}
* {{ItemLink|Cooked Cod}}
* {{ItemLink|Cooked Mutton}}
* {{ItemLink|Cooked Porkchop}}
* {{ItemLink|Cooked Rabbit}}
* {{ItemLink|Cooked Salmon}}
* {{ItemLink|Cookie}}
* {{ItemLink|Cyan Dye}}
* {{ItemLink|Debug Stick}}{{only|java|short=1}}
* {{ItemLink|Diamond Axe}}
* {{ItemLink|Diamond Boots}}
* {{ItemLink|Diamond Chestplate}}
* {{ItemLink|Diamond Helmet}}
* {{ItemLink|Diamond Hoe}}
* {{ItemLink|Diamond Horse Armor}}
* {{ItemLink|Diamond Leggings}}
* {{ItemLink|Diamond Pickaxe}}
* {{ItemLink|Diamond Shovel}}
* {{ItemLink|Diamond Sword}}
* {{ItemLink|Dried Kelp}}
* {{ItemLink|Elytra}}
* {{ItemLink|Empty Map}}
* {{ItemLink|Enchanted Book}} (to interact with chiseled bookshelves)
* {{ItemLink|Enchanted Golden Apple}}
* {{ItemLink|Goat Horn}}
* {{ItemLink|Glass Bottle}}
* {{ItemLink|Glow Ink Sac}}
* {{ItemLink|Gold Ingot}}
* {{ItemLink|Golden Apple}}
* {{ItemLink|Golden Axe}}
* {{ItemLink|Golden Boots}}
* {{ItemLink|Golden Carrot}}
* {{ItemLink|Golden Chestplate}}
* {{ItemLink|Golden Helmet}}
* {{ItemLink|Golden Hoe}}
* {{ItemLink|Golden Horse Armor}}
* {{ItemLink|Golden Leggings}}
* {{ItemLink|Golden Pickaxe}}
* {{ItemLink|Golden Shovel}}
* {{ItemLink|Golden Sword}}
* {{ItemLink|Gray Dye}}
* {{ItemLink|Green Dye}}
* {{ItemLink|Honeycomb}}
* {{ItemLink|Honey Bottle}}
* {{ItemLink|Ink Sac}}
* {{ItemLink|Iron Axe}}
* {{ItemLink|Iron Boots}}
* {{ItemLink|Iron Chestplate}}
* {{ItemLink|Iron Helmet}}
* {{ItemLink|Iron Hoe}}
* {{ItemLink|Iron Horse Armor}}
* {{ItemLink|id=iron-ingot|link=Iron Ingot#Healing iron golems|text=Iron Ingot}} (to heal iron golems)
* {{ItemLink|Iron Leggings}}
* {{ItemLink|Iron Pickaxe}}
* {{ItemLink|Iron Shovel}}
* {{ItemLink|Iron Sword}}
* {{ItemLink|Knowledge Book}}{{only|java|short=1}}
* {{ItemLink|Lapis Lazuli}} (as a dye){{only|bedrock|short=1}}
* {{ItemLink|Leather Boots}}
* {{ItemLink|Leather Cap}}
* {{ItemLink|Leather Horse Armor}}
* {{ItemLink|Leather Pants}}
* {{ItemLink|Leather Tunic}}
* {{ItemLink|Light Blue Dye}}
* {{ItemLink|Light Gray Dye}}
* {{ItemLink|Lime Dye}}
* {{ItemLink|Magenta Dye}}
* {{ItemLink|Map}} or [[Explorer Map]]
* {{ItemLink|Melon Slice}}
* {{ItemLink|Milk Bucket}}
* {{ItemLink|Mushroom Stew}}
* {{ItemLink|id=music-disc-5|Music Disc}} (5)
* {{ItemLink|id=music-disc-11|Music Disc}} (11)
* {{ItemLink|id=music-disc-13|Music Disc}} (13)
* {{ItemLink|id=music-disc-blocks|Music Disc}} (Blocks)
* {{ItemLink|id=music-disc-cat|Music Disc}} (Cat)
* {{ItemLink|id=music-disc-chirp|Music Disc}} (Chirp)
* {{ItemLink|id=music-disc-far|Music Disc}} (Far)
* {{ItemLink|id=music-disc-mall|Music Disc}} (Mall)
* {{ItemLink|id=music-disc-mellohi|Music Disc}} (Mellohi)
* {{ItemLink|id=music-disc-otherside|Music Disc}} (Otherside)
* {{ItemLink|id=music-disc-pigstep|Music Disc}} (Pigstep)
* {{ItemLink|id=music-disc-relic|Music Disc}} (Relic)
* {{ItemLink|id=music-disc-stal|Music Disc}} (Stal)
* {{ItemLink|id=music-disc-strad|Music Disc}} (Strad)
* {{ItemLink|id=music-disc-wait|Music Disc}} (Wait)
* {{ItemLink|id=music-disc-ward|Music Disc}} (Ward)
* {{ItemLink|Name Tag}}
* {{ItemLink|Netherite Axe}}
* {{ItemLink|Netherite Boots}}
* {{ItemLink|Netherite Chestplate}}
* {{ItemLink|Netherite Helmet}}
* {{ItemLink|Netherite Hoe}}
* {{ItemLink|Netherite Leggings}}
* {{ItemLink|Netherite Pickaxe}}
* {{ItemLink|Netherite Shovel}}
* {{ItemLink|Netherite Sword}}
* {{ItemLink|Orange Dye}}
* {{ItemLink|Pink Dye}}
* {{ItemLink|Poisonous Potato}}
* {{ItemLink|Potion|Potions}}
* {{ItemLink|Pufferfish|link=Pufferfish (item)}}
* {{ItemLink|Pumpkin Pie}}
* {{ItemLink|Purple Dye}}
* {{ItemLink|Rabbit Stew}}
* {{ItemLink|Raw Beef}}
* {{ItemLink|Raw Chicken}}
* {{ItemLink|Raw Cod}}
* {{ItemLink|Raw Mutton}}
* {{ItemLink|Raw Porkchop}}
* {{ItemLink|Raw Rabbit}}
* {{ItemLink|Raw Salmon}}
* {{ItemLink|Red Dye}}
* {{ItemLink|Rotten Flesh}}
* {{ItemLink|Saddle}}
* {{ItemLink|Shears}}
* {{ItemLink|Shield}}
* {{ItemLink|Spectral Arrow}}{{only|java|short=1}}
* {{ItemLink|Spider Eye}}
* {{ItemLink|Spyglass}}
* {{ItemLink|Steak}}
* {{ItemLink|Stone Axe}}
* {{ItemLink|Stone Hoe}}
* {{ItemLink|Stone Pickaxe}}
* {{ItemLink|Stone Shovel}}
* {{ItemLink|Stone Sword}}
* {{ItemLink|Sugar}}
* {{ItemLink|Suspicious Stew}}
* {{ItemLink|Tipped Arrow}}
* {{ItemLink|Totem of Undying}}
* {{ItemLink|Tropical Fish}}
* {{ItemLink|Turtle Shell}}
* {{ItemLink|Warped Fungus on a Stick}}
* {{ItemLink|Wheat}}
* {{ItemLink|White Dye}}
* {{ItemLink|Wooden Axe}}
* {{ItemLink|Wooden Hoe}}
* {{ItemLink|Wooden Pickaxe}}
* {{ItemLink|Wooden Shovel}}
* {{ItemLink|Wooden Sword}}
* {{ItemLink|Written Book}}
* {{ItemLink|Yellow Dye}}
}}
=== Items with indirect use in the world ===
The player cannot interact with or directly use these items; however, they are used for [[trading]], [[brewing]], [[enchanting]], or [[crafting]] ingredients for other items that do have direct uses. The exception is clocks, which are not used in any recipes but serve an informative function.
{{columns-list|colwidth=16em|
* {{ItemLink|Angler Pottery Sherd}}
* {{ItemLink|Archer Pottery Sherd}}
* {{ItemLink|Arms Up Pottery Sherd}}
* {{ItemLink|Banner Pattern}} (Bordure Indented){{only|BE|short=1}}
* {{ItemLink|Banner Pattern}} (Creeper Charge)
* {{ItemLink|Banner Pattern}} (Field Masoned){{only|BE|short=1}}
* {{ItemLink|Banner Pattern}} (Flower Charge)
* {{ItemLink|Banner Pattern}} (Globe)
* {{ItemLink|Banner Pattern}} (Skull Charge)
* {{ItemLink|Banner Pattern}} (Snout)
* {{ItemLink|Banner Pattern}} (Thing)
* {{ItemLink|Blade Pottery Sherd}}
* {{ItemLink|Blaze Powder}}
* {{ItemLink|Blaze Rod}}
* {{ItemLink|Brewer Pottery Sherd}}
* {{ItemLink|Brick}}
* {{ItemLink|Burn Pottery Sherd}}
* {{ItemLink|Charcoal}}
* {{ItemLink|Clay Ball}}
* {{ItemLink|Clock}}
* {{ItemLink|Coal}}
* {{ItemLink|Coast Armor Trim}}
* {{ItemLink|Copper Ingot}}
* {{ItemLink|Danger Pottery Sherd}}
* {{ItemLink|Diamond}}
* {{ItemLink|Disc Fragment}}
* {{ItemLink|Dragon's Breath}}
* {{ItemLink|Dune Armor Trim}}
* {{ItemLink|Echo Shard}}
* {{ItemLink|Emerald}}
* {{ItemLink|Explorer Pottery Sherd}}
* {{ItemLink|Eye Armor Trim}}
* {{ItemLink|Feather}}
* {{ItemLink|Fermented Spider Eye}}
* {{ItemLink|Firework Star}}
* {{ItemLink|Flint}}
* {{ItemLink|Friend Pottery Sherd}}
* {{ItemLink|Ghast Tear}}
* {{ItemLink|Glistering Melon Slice}}
* {{ItemLink|Glowstone Dust}}
* {{ItemLink|Gold Nugget}}
* {{ItemLink|Gunpowder}}
* {{ItemLink|Heart of the Sea}}
* {{ItemLink|Heart Pottery Sherd}}
* {{ItemLink|Heartbreak Pottery Sherd}}
* {{ItemLink|Host Armor Trim}}
* {{ItemLink|Howl Pottery Sherd}}
* {{ItemLink|Ink Sac}}
* {{ItemLink|Iron Ingot}}
* {{ItemLink|Iron Nugget}}
* {{ItemLink|Lapis Lazuli}}
* {{ItemLink|Leather}}
* {{ItemLink|Magma Cream}}
* {{ItemLink|Miner Pottery Sherd}}
* {{ItemLink|Mourner Pottery Sherd}}
* {{ItemLink|Nautilus Shell}}
* {{ItemLink|Nether Brick}}
* {{ItemLink|Nether Quartz}}
* {{ItemLink|Nether Star}}
* {{ItemLink|Netherite Ingot}}
* {{ItemLink|Netherite Scrap}}
* {{ItemLink|Netherite Upgrade}}
* {{ItemLink|Paper}}
* {{ItemLink|Phantom Membrane}}
* {{ItemLink|Plenty Pottery Sherd}}
* {{ItemLink|Popped Chorus Fruit}}
* {{ItemLink|Prismarine Crystals}}
* {{ItemLink|Prismarine Shard}}
* {{ItemLink|Prize Pottery Sherd}}
* {{ItemLink|Rabbit Hide}}
* {{ItemLink|Rabbit's Foot}}
* {{ItemLink|Raiser Armor Trim}}
* {{ItemLink|Raw Copper}}
* {{ItemLink|Raw Gold}}
* {{ItemLink|Raw Iron}}
* {{ItemLink|Recovery Compass}}
* {{ItemLink|Rib Armor Trim}}
* {{ItemLink|Scute}}
* {{ItemLink|Sentry Armor Trim}}
* {{ItemLink|Shaper Armor Trim}}
* {{ItemLink|Sheaf Pottery Sherd}}
* {{ItemLink|Shelter Pottery Sherd}}
* {{ItemLink|Shulker Shell}}
* {{ItemLink|Silence Armor Trim}}
* {{ItemLink|Skull Pottery Sherd}}
* {{ItemLink|Slimeball}}
* {{ItemLink|Snort Pottery Sherd}}
* {{ItemLink|Spire Armor Trim}}
* {{ItemLink|Stick}}
* {{ItemLink|Tide Armor Trim}}
* {{ItemLink|Vex Armor Trim}}
* {{ItemLink|Ward Armor Trim}}
* {{ItemLink|Wayfinder Armor Trim}}
* {{ItemLink|Wild Armor Trim}}
}}
=== Spawn eggs ===
Spawn eggs spawn the entity inside them. They cannot be obtained in Survival mode.{{columns-list|colwidth=16em|
* {{ItemLink|Allay Spawn Egg}}
* {{ItemLink|Axolotl Spawn Egg}}
* {{ItemLink|Bat Spawn Egg}}
* {{ItemLink|Bee Spawn Egg}}
* {{ItemLink|Blaze Spawn Egg}}
* {{ItemLink|Camel Spawn Egg}}
* {{ItemLink|Cat Spawn Egg}}
* {{ItemLink|Cave Spider Spawn Egg}}
* {{ItemLink|Chicken Spawn Egg}}
* {{ItemLink|Cod Spawn Egg}}
* {{ItemLink|Cow Spawn Egg}}
* {{ItemLink|Creeper Spawn Egg}}
* {{ItemLink|Dolphin Spawn Egg}}
* {{ItemLink|Donkey Spawn Egg}}
* {{ItemLink|Drowned Spawn Egg}}
* {{ItemLink|Elder Guardian Spawn Egg}}
* {{ItemLink|Ender Dragon Spawn Egg}}
* {{ItemLink|Enderman Spawn Egg}}
* {{ItemLink|Endermite Spawn Egg}}
* {{ItemLink|Evoker Spawn Egg}}
* {{ItemLink|Fox Spawn Egg}}
* {{ItemLink|Frog Spawn Egg}}
* {{ItemLink|Ghast Spawn Egg}}
* {{ItemLink|Glow Squid Spawn Egg}}
* {{ItemLink|Goat Spawn Egg}}
* {{ItemLink|Guardian Spawn Egg}}
* {{ItemLink|Hoglin Spawn Egg}}
* {{ItemLink|Horse Spawn Egg}}
* {{ItemLink|Husk Spawn Egg}}
* {{ItemLink|Iron Golem Spawn Egg}}
* {{ItemLink|Llama Spawn Egg}}
* {{ItemLink|Magma Cube Spawn Egg}}
* {{ItemLink|Mooshroom Spawn Egg}}
* {{ItemLink|Mule Spawn Egg}}
* {{ItemLink|Spawn NPC}}{{only|bedrock}}
* {{ItemLink|Ocelot Spawn Egg}}
* {{ItemLink|Panda Spawn Egg}}
* {{ItemLink|Parrot Spawn Egg}}
* {{ItemLink|Phantom Spawn Egg}}
* {{ItemLink|Pig Spawn Egg}}
* {{ItemLink|Piglin Spawn Egg}}
* {{ItemLink|Piglin Brute Spawn Egg}}
* {{ItemLink|Pillager Spawn Egg}}
* {{ItemLink|Polar Bear Spawn Egg}}
* {{ItemLink|Pufferfish Spawn Egg}}
* {{ItemLink|Rabbit Spawn Egg}}
* {{ItemLink|Ravager Spawn Egg}}
* {{ItemLink|Salmon Spawn Egg}}
* {{ItemLink|Sheep Spawn Egg}}
* {{ItemLink|Shulker Spawn Egg}}
* {{ItemLink|Silverfish Spawn Egg}}
* {{ItemLink|Skeleton Horse Spawn Egg}}
* {{ItemLink|Skeleton Spawn Egg}}
* {{ItemLink|Slime Spawn Egg}}
* {{ItemLink|Sniffer Spawn Egg}}
* {{ItemLink|Snow Golem Spawn Egg}}
* {{ItemLink|Spider Spawn Egg}}
* {{ItemLink|Squid Spawn Egg}}
* {{ItemLink|Stray Spawn Egg}}
* {{ItemLink|Strider Spawn Egg}}
* {{ItemLink|Tadpole Spawn Egg}}
* {{ItemLink|Trader Llama Spawn Egg}}
* {{ItemLink|Tropical Fish Spawn Egg}}
* {{ItemLink|Turtle Spawn Egg}}
* {{ItemLink|Vex Spawn Egg}}
* {{ItemLink|Villager Spawn Egg}}
* {{ItemLink|Vindicator Spawn Egg}}
* {{ItemLink|Wandering Trader Spawn Egg}}
* {{ItemLink|Warden Spawn Egg}}
* {{ItemLink|Witch Spawn Egg}}
* {{ItemLink|Wither Skeleton Spawn Egg}}
* {{ItemLink|Wither Spawn Egg}}
* {{ItemLink|Wolf Spawn Egg}}
* {{ItemLink|Zoglin Spawn Egg}}
* {{ItemLink|Zombie Horse Spawn Egg}}
* {{ItemLink|Zombie Spawn Egg}}
* {{ItemLink|Zombie Villager Spawn Egg}}
* {{ItemLink|Zombified Piglin Spawn Egg}}
}}
=== Education Edition only===
These items can be accessed only {{in|ee}}. The [[spawn egg|spawn agent]], [[portfolio]], and [[camera]] are obtainable through [[Creative]] mode and the {{cmd|give}} [[command]]. The [[Garbage]] item is only obtainable through unknown Lab Table recipes or via inventory editing.
{{columns-list|colwidth=16em|
* {{ItemLink|Agent Spawn Egg}}
* {{ItemLink|Antidote}}
* {{ItemLink|Black Balloon}}
* {{ItemLink|Bleach}}
* {{ItemLink|Blue Balloon}}
* {{ItemLink|Blue Glow Stick}}
* {{ItemLink|Blue Sparkler}}
* {{ItemLink|Board}}
* {{ItemLink|Brown Balloon}}
* {{ItemLink|Brown Glow Stick}}
* {{EntityLink|Camera}}
* {{ItemLink|Compound}}s
* {{ItemLink|Cyan Balloon}}
* {{ItemLink|Cyan Glow Stick}}
* {{ItemLink|Elixir}}
* {{ItemLink|Eye Drops}}
* {{ItemLink|Gray Balloon}}
* {{ItemLink|Gray Glow Stick}}
* {{ItemLink|Green Balloon}}
* {{ItemLink|Green Glow Stick}}
* {{ItemLink|Green Sparkler}}
* {{ItemLink|Ice Bomb}}
* {{ItemLink|Light Blue Balloon}}
* {{ItemLink|Light Blue Glow Stick}}
* {{ItemLink|Lime Balloon}}
* {{ItemLink|Lime Glow Stick}}
* {{ItemLink|Magenta Balloon}}
* {{ItemLink|Magenta Glow Stick}}
* {{ItemLink|Orange Balloon}}
* {{ItemLink|Orange Glow Stick}}
* {{ItemLink|Orange Sparkler}}
* {{ItemLink|Photo}}
* {{ItemLink|Pink Balloon}}
* {{ItemLink|Pink Glow Stick}}
* {{ItemLink|Portfolio}}
* {{ItemLink|Poster}}
* {{ItemLink|Purple Balloon}}
* {{ItemLink|Purple Glow Stick}}
* {{ItemLink|Purple Sparkler}}
* {{ItemLink|Red Balloon}}
* {{ItemLink|Red Glow Stick}}
* {{ItemLink|Red Sparkler}}
* {{ItemLink|Silver Balloon}}
* {{ItemLink|Slate}}
* {{ItemLink|Spawn NPC}}
* {{ItemLink|Super Fertilizer}}
* {{ItemLink|Tonic}}
* {{ItemLink|White Balloon}}
* {{ItemLink|White Glow Stick}}
* {{ItemLink|Yellow Balloon}}
* {{ItemLink|Yellow Glow Stick}}
}}
==Unimplemented items ==
Some items are unimplemented, or have been mentioned to be implemented in the future.
*{{ItemLink|Ruby}}
==Removed items ==
Removed items no longer exist in current versions of the game.
*{{ItemLink|Copper Horn}}
*{{ItemLink|Horse Saddle}}
*{{ItemLink|Studded Helmet}}
*{{ItemLink|Studded Chestplate}}
*{{ItemLink|Studded Leggings}}
*{{ItemLink|Studded Boots}}
*{{ItemLink|Quiver}}
==Joke items==
Joke items are only present in [[April Fools]] versions of the game.
{{columns-list|colwidth=16em|
*{{ItemLink|3D}}
*{{ItemLink|A Very Fine Item}}
*{{ItemLink|Ankle Monitor}}
*{{ItemLink|Arrow of Big}}
*{{ItemLink|Arrow of Small}}
*{{ItemLink|Banner Pattern (New Thing)}}
*{{ItemLink|Blue Key}}
*{{ItemLink|Bit}}
*{{ItemLink|Bottle of Entity}}
*{{ItemLink|Bottle of Void}}
*{{ItemLink|Tag (item)|Byte Tag}}
*{{ItemLink|Tag (item)|Compound Tag}}
*{{ItemLink|Tag (item)|Double Tag}}
*{{ItemLink|Tag (item)|Float Tag}}
*{{ItemLink|Footprint}}
*{{ItemLink|Tag (item)|Int Tag}}
*{{ItemLink|La Baguette}}
*{{ItemLink|Le Tricolore}}
*{{ItemLink|Tag (item)|Left Curly}}
*{{ItemLink|Tag (item)|Left Square}}
*{{ItemLink|Lingering Potion of Big}}
*{{ItemLink|Lingering Potion of Small}}
*{{ItemLink|Tag (item)|List Tag}}
*{{ItemLink|Tag (item)|Long Tag}}
*{{ItemLink|Longer String}}
*{{ItemLink|Dupe Hack|text=minecraft:dupe_hack}}
*{{ItemLink|Moon Cow Spawn Egg}}
*{{ItemLink|Tag (item)|Name}}
*{{ItemLink|Obsidian Boat}}
*{{ItemLink|Potion of Big}}
*{{ItemLink|Potion of Small}}
*{{ItemLink|Reality Vision}}
*{{ItemLink|Red Key}}
*{{ItemLink|Tag (item)|Right Curly}}
*{{ItemLink|Tag (item)|Right Square}}
*{{ItemLink|Tag (item)|Short Tag}}
*{{ItemLink|Smarter Watch}}
*{{ItemLink|Splash Bottle of Entity}}
*{{ItemLink|Splash Potion of Big}}
*{{ItemLink|Splash Potion of Small}}
*{{ItemLink|Tag (item)|Sssyntax Error}}
*{{ItemLink|Tag (item)|String Tag}}
*{{ItemLink|Tag (item)|Tag}}
*{{ItemLink|Yellow Key}}
}}
==Video==
{{yt|5khbViFTwz4}}
{{yt|YUM7XiEX1DI}}
==History==
===Item additions and removals===
{{Wip|section=1}}
{{History|Java Edition Classic}}
{{History||0.24_SURVIVAL_TEST|Added [[arrow]]s.
|Total items: 1 (+1, -0)}}
{{History|Java Edition Indev}}
{{History||0.31|snap=20091231-2|Added leather, studded, chainmail, and iron [[armor]], [[quiver]], [[apple]], [[shovel]], and [[sword]].
|Total items: 21 (+20, -0)}}
{{History|||snap=20100110|Added [[flint and steel]], [[axe]]s, [[pickaxe]]s, and [[bow]]s.
|Total items: 25 (+4, -0)}}
{{History|||snap=20100128|Added [[coal]], [[diamond]], [[gold ingot]], [[iron ingot]], and new wooden, stone and diamond swords, axes, pickaxes and shovels variants.
|Total items: 41 (+16, -0)}}
{{History|||snap=20100129|Added [[stick]].
|Total items: 42 (+1, -0)}}
{{History|||snap=20100130|Added golden swords, axes, pickaxes, and shovels; [[bowl]], [[mushroom stew]], [[gunpowder]], [[string]], and [[feather]].
|Total items: 51 (+9, -0)}}
{{History||20100206|Added [[bread]], [[hoes]], [[wheat seeds|seeds]], and [[wheat]].
|Total items: 55 (+4, -0)}}
{{History||20100212-1|Added gold and diamond armor.
|[[Studded Armor]] was removed between [[Indev 0.31 20100204-1]] and [[Indev 20100206]].
|Total items: 56 (+2, -1)}}
{{History||20100219|Added [[flint]], [[raw porkchop]], and [[cooked porkchop]].
|Total items: 59 (+3, -0)}}
{{History|Java Edition Infdev}}
{{History||20100227-1|Added [[golden apples]].
|Total items: 60 (+1, -0)}}
{{History||20100615|Added [[bucket]], [[water bucket]], and [[lava bucket]].
|Total items: 63 (+3, -0)}}
{{History||20100625-2|Added [[saddles]].
|Total items: 64 (+1, -0)}}
{{History|java Alpha}}
{{History||v1.0.5|Added [[snowballs]].
|Total items: 65 (+1, -0)}}
{{History||v1.0.8|Added [[leather]] and [[milk bucket]].
|Total items: 67 (+2 ,-0)}}
{{History||v1.0.11|Added [[paper]], [[book]], [[clay ball]], [[brick]], and [[slimeball]].
|Total items: 72 (+5, -0)}}
{{History||v1.0.14|Added [[eggs]], 2 new [[music discs]], [[minecart with furnace]], and [[minecart with chest]].
|Total items: 77 (+5, -0)}}
{{History||v1.1.0|Added [[compass]].
|Total items: 78 (+1, -0)}}
{{History||v1.1.1|Added [[fishing rod]].
|Total items: 79 (+1, -0)}}
{{History||v1.2.0|Added [[clock]], [[glowstone dust]], [[cooked cod]], and [[raw cod]].
|Total items: 83 (+4, -0)}}
{{History|java Beta}}
{{History||1.2|Added [[bone]], [[bone meal]], [[lapis lazuli]], [[cocoa beans]], [[ink sac]], [[charcoal]], [[dyes]], and [[sugar]].
|Total items: 91 (+8, -0)}}
{{History||1.4|Added [[cookie]].
|Total items: 92 (+1, -0)}}
{{History||1.6|Added [[maps]].
|Total items: 93 (+1, -0)}}
{{History||1.7|Added [[shears]].
|Total items: 94 (+1, -0)}}
{{History||1.8|snap=Pre-release|Added [[raw chicken]], [[cooked chicken]], [[raw beef]], [[steak]], [[ender pearls]], [[melon seeds]], [[melon slice]], [[pumpkin seeds]], and [[rotten flesh]].
|Total items: 103 (+9, -0)}}
{{History|Java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], and [[nether wart]].
|Total items: 107 (+4, -0)}}
{{History|||snap=Beta 1.9 Prerelease 2|Added [[blaze powder]], [[fermented spider eye]], [[glass bottle]], [[magma cream]], 9 new [[music disc]], and [[spider eye]].
|Total items: 121 (+14, -0)}}
{{History|||snap=Beta 1.9 Prerelease 3|Added [[eye of ender]].
|Total items: 122 (+1, -0)}}
{{History|||snap=Beta 1.9 Prerelease 4|Added [[glistering melon slice]], [[ghast tear]], [[potions]], and [[splash potions]].
|Total items: 126 (+4, -0)}}
{{History||1.1|snap=11w49a|Added 20 types of [[spawn eggs]].
|Total items: 146 (+20, -0)}}
{{History||1.2.1|snap=12w04a|Added [[bottle o' enchanting]], [[fire charge]], and [[ocelot]] spawn egg.
|Total items: 149 (+3, -0)}}
{{History||1.3.1|snap=12w17a|Added [[book and quill]] and [[written book]].
|Total items: 151 (+2, -0)}}
{{History|||snap=12w21a|Added [[emerald]] and [[enchanted golden apple]].
|Total items: 153 (+2, -0)}}
{{History|||snap=12w22a|Added 8 types of [[potion]].}}
{{History||1.4.2|snap=12w32a|Added potion and splash potion of [[night vision]].
|Total items: 156 (+2, -0)}}
{{History|||snap=12w34a|Added [[carrot]], [[golden carrot]], [[potato]], [[baked potato]], [[poisonous potato]], [[item frame]] and [[potion]] and [[splash potion]] of [[invisibility]].
|Total items: 162 (+7, -0)}}
{{History|||snap=12w36a|Added [[carrot on a stick]] and [[nether star]].
|Total items: 164 (+2, -0)}}
{{History|||snap=12w37a|Added [[pumpkin pie]].
|Total items: 165 (+1, -0)}}
{{History||1.4.4|snap=1.4.3|Added the [[music disc]] "wait".
|Total items: 166 (+1, -0)}}
{{History||1.4.6|snap=12w49a|Added [[enchanted book]], [[firework rocket]], and [[firework star]].
|Total items: 169 (+3, -0)}}
{{History||1.5|snap=13w01a|Added [[nether brick]] and [[nether quartz]].
|Total items: 171 (+2, -0)}}
{{History||1.6.1|snap=13w16a|Added diamond, gold, and iron [[horse armor]], [[leads]], [[horse]] spawn egg, and [[horse saddle]].
|Total items: 177 (+6, -0)}}
{{History|||snap=13w16b|Added [[name tag]].
|Total items: 178 (+1, -0)}}
{{History|||snap=13w18a|Removed [[horse saddle]].
|Total items: 177 (+0, -1)}}
{{History||1.7.2|snap=13w36a|Added [[clownfish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], and potion and splash potion of [[water breathing]].
|Total items: 182 (+5, -0)}}
{{History||1.8|snap=14w11a|Added [[endermite]] spawn egg.
|Total items: 183 (+1, -0)}}
{{History|||snap=14w25a|Added [[prismarine crystals]], [[prismarine shard]], and [[guardian]] spawn egg.
|Total items: 186 (+3, -0)}}
{{History|||snap=14w27a|Added [[raw mutton]], [[cooked mutton]], [[raw rabbit]], [[cooked rabbit]], potion and splash potion of [[leaping]], [[rabbit's foot]], [[rabbit hide]], [[rabbit]] spawn egg, and [[rabbit stew]].
|Total items: 196 (+10, -0)}}
{{History||1.9|snap=15w31a|Added [[spectral arrow]], 14 new tipped [[arrows]], [[beetroot]], [[beetroot seeds]], [[beetroot soup]], [[chorus fruit]], [[popped chorus fruit]], [[shulker]] spawn egg, splash water bottles, mundane, thick, and awkward splash potions.
|Total items: 220 (+24, -0)}}
{{History|||snap=15w33a|Added [[dragon's breath]] and [[lingering potion]]s.
|Total items: 238 (+18, -0)}}
{{History|||snap=15w33c|Added [[shield]].
|Total items: 239 (+1, -0)}}
{{History|||snap=15w41a|Added [[elytra]].
|Total items: 240 (+1, -0)}}
{{History|||snap=15w44a|Added [[end crystal]].
|Total items: 241 (+1, -0)}}
{{History|||snap=15w44b|Added potion of [[luck]] and uncraftable potion.
|Total items: 243 (+2, -0)}}
{{History||1.10|snap=16w20a|Added 10 new types of spawn eggs.
|Total items: 253 (+10, -0)}}
{{History||1.11|snap=16w32a|Added [[zombie villager]] spawn eggs.
|Total items: 254 (+1, -0)}}
{{History|||snap=16w39a|Added [[llama]], [[evoker]], [[vex]], and [[vindicator]] spawn eggs, [[shulker shell]], [[totem of undying]], and [[explorer map]].
|Total items: 261 (+7, -0)}}
{{History||1.11.1|snap=16w50a|Added [[iron nugget]].
|Total items: 262 (+1, -0)}}
{{History||1.12|snap=17w13a|Added [[knowledge book]] and [[parrot]] spawn egg.
|Total items: 264 (+2, -0)}}
{{History||1.13|snap=17w47a|Added [[bark]], [[mushroom blocks]], [[mushroom stem]], [[petrified oak slab]], [[smooth quartz]], [[smooth red sandstone]], [[smooth sandstone]], [[smooth stone]], and [[debug stick]].
|Total items: 273 (+9, -0)}}
{{History|||snap=18w07a|Added [[trident]] weapon, [[kelp]], [[dried kelp]], [[scute]], [[turtle shell]], [[potion of the turtle master]], [[Arrow#Tipped arrows|arrow of the turtle master]], [[turtle]] and [[phantom]] spawn eggs.
|Total items: 282 (+9, -0)}}
{{History|||snap=18w08b|Added 3 [[fish bucket]]s and spawn eggs for [[cod]], [[salmon]], and [[pufferfish]].
|Total items: 288 (+6, -0)}}
{{History|||snap=18w10a|Added spawn egg and bucket of [[tropical fish]], and buried treasure [[exploration map]].
|Total items: 291 (+3, -0)}}
{{History|||snap=18w11a|Added [[drowned]] spawn egg.
|Total items: 292 (+1, -0)}}
{{History|||snap=18w14a|Added [[phantom membrane]], potion and arrow of [[slow falling]].
|Total items: 295 (+3, -0)}}
{{History|||snap=18w15a|Added [[heart of the sea]] and [[nautilus shell]].
|Total items: 297 (+2, -0)}}
{{History||1.14|snap=18w43a|Added 4 [[banner pattern]]s, [[crossbow]], 4 new [[dyes]], [[illager beast]], [[panda]], and [[pillager]] spawn eggs, and [[suspicious stew]].
|Total items: 310 (+13, -0)}}
{{History|||snap=18w49a|Added [[sweet berries]].
|Total items: 311 (+1, -0)}}
{{History|||snap=19w05a|Added [[wandering trader]] and [[trader llama]] spawn eggs.
|Total items: 313 (+2, -0)}}
{{History|||snap=19w07a|Added [[fox]] spawn egg.
|Total items: 314 (+1 ,-0)}}
{{History|||snap=19w08a|Added leather [[horse armor]].
|Total items: 315 (+1, -0)}}
{{History|||snap=19w11a|Added a new "globe" banner pattern.
|Total items: 316 (+1, -0)}}
{{History||1.15|snap=19w34a|Added [[honey bottle]], [[honeycomb]], and [[bee]] spawn egg.
|Total items: 317 (+1, -0)}}
{{History||1.16|snap=20w06a|Added [[netherite]] armor, [[axe]], [[shovel]], [[pickaxe]], and [[sword]], [[netherite ingot]], [[netherite scrap]], and [[hoglin]] spawn egg.
|Total items: 328 (+11, -0)}}
{{History|||snap=20w07a|Added [[piglin]] spawn egg.
|Total items: 329 (+1, -0)}}
{{History|||snap=20w13a|Added [[warped fungus on a stick]], and [[strider]] spawn egg.
|Total items: 331 (+2, -0)}}
{{History|||snap=20w14a|Added [[zoglin]] spawn egg.
|Total items: 332 (+1, -0)}}
{{History|||snap=20w15a|Added [[piglin banner pattern]].
|Total items: 333 (+1, -0)}}
{{History|||snap=20w16a|Added [[pigstep]] music disc.
|Total items: 334 (+1, -0)}}
{{History||1.16.2|snap=20w27a|Added [[piglin brute]] spawn egg.
|Total items: 335 (+1, -0)}}
{{History||1.17|snap=20w45a|Added [[amethyst shard]], [[bundle]], [[copper ingot]], and [[spyglass]].
|Total items: 339 (+4, -0)}}
{{History|||snap=20w46a|Added [[powder snow bucket]].
|Total items: 340 (+1, -0)}}
{{History|||snap=20w51a|Added [[axolotl]] spawn egg and bucket of [[axolotl]].
|Total items: 342 (+2, -0)}}
{{History|||snap=21w03a|Added [[glow item frame]], [[glow ink sac]] and [[glow squid]] spawn egg.
|Total items: 344 (+2, -0)}}
{{History|||snap=21w05a|Added [[glow berries]].
|Total items: 346 (+1, -0)}}
{{History|||snap=21w14a|Added [[raw copper]], [[raw iron]], and [[raw gold]].
|Total items: 348 (+3, -0)}}
{{History||1.18|snap=21w42a|Added the [[music disc]] "Otherside".
|Total items: 349 (+1, -0)}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added [[warden]] spawn egg.
|Total items: 350 (+1, -0)}}
{{History|||snap=22w11a|Added [[frog]] and [[tadpole]] spawn egg, [[bucket of tadpole]] and [[Boat|mangrove boat]].
|Removed [[warden]] spawn egg.
|Total items: 352 (+3, -1)}}
{{History|||snap=22w12a|Re-added [[warden]] spawn egg
|Added 7 types of [[boat with chest]].
|Total items: 360 (+8, -0)}}
{{History|||snap=22w13a|Added [[allay]] spawn egg.
|Total items: 361 (+1, -0)}}
{{History|||snap=22w14a|Added [[echo shard]] and [[recovery compass]].
|Total items: 363 (+2, -0)}}
{{History|||snap=22w16a|Added [[music disc 5]] and [[disc fragment]].
|Total items: 365 (+2, -0)}}
{{History|||snap=22w17a|Added the [[goat horn]].
|Total items: 366 (+1, -0)}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Added [[Boat|bamboo raft]], [[Boat with Chest|bamboo raft with chest]], and [[camel]] spawn egg.
|Total items: 369 (+3, -0)}}
{{History||1.19.3|snap=22w44a|Added [[iron golem]], [[snow golem]], [[ender dragon]], and [[wither]] spawn egg.
|Total items: 373 (+4, -0)}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Added 12 [[smithing template]]s.
|Total items: 385 (+12, -0)}}
{{History|||snap=23w07a|Added cherry [[boat]] and [[boat with chest]]; 4 types of [[pottery shard]], [[sniffer spawn egg]], [[torchflower seeds]] and [[brush]].
|Total items: 394 (+9, -0)}}
{{History||1.20|snap=23w12a|Added [[pitcher pod]], 16 [[pottery shard]]s, and 5 [[smithing template]]s.
|Total items: 418 (+24, -0)}}
{{History|||snap=23w17a|Added Relic [[music disc]].
|Total items: 419 (+1, -0)}}
{{History|Pocket Alpha}}
{{History||v0.2.0|Added [[shears]]; stone [[shovel]], [[pickaxe]], [[axe]], and [[sword]].
|Total items: 5 (+5, -0)}}
{{History||v0.3.0|Added [[snowball]]s, [[stick]]s, [[yellow dye|dandelion yellow]], [[bowl]]s, [[sugar]]s, [[book]]s, [[paper]]s, [[coal]]s; wooden axe, shovel, pickaxe, and sword.
|Total items: 17 (+12, -0)}}
{{History||v0.3.2|Added [[charcoal]], [[gold ingot]], [[iron ingot]], [[diamond]]; diamond, gold, and iron pickaxe, axe, shovel, and sword.
|Total items: 33 (+16, -0)}}
{{History||v0.3.3|Added [[bow]], [[arrow]], [[bone]]s, [[bone meal]], [[flint]], and [[feather]].
|Total items: 39 (+6, -0)}}
{{History||v0.4.0|Added [[gunpowder]], [[flint and steel]], [[apple]]s, [[bread]], [[mushroom stew]], [[raw beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[raw porkchop]], [[cooked porkchop]], [[wheat]], [[wheat seeds|seeds]], [[lapis lazuli]]; and 10 colors of [[dye]]s.
|Total items: 63 (+24, -0)}}
{{History||v0.5.0|Added [[melon seeds]].
|Total items: 64 (+1, -0)}}
{{History||v0.6.0|Added 5 variants of armor, [[nether brick]], and [[nether quartz]].
|Total items: 86 (+22, -0)}}
{{History||v0.7.0|Added [[bucket]] and its 3 other variants; 4 [[spawn egg]]s; and [[egg]]s.
|Total items: 95 (+9, -0)}}
{{History||v0.8.0|snap=build 1|Added [[pumpkin pie]], [[potato]], [[baked potato]], [[carrot]], [[clock]], [[compass]], and [[redstone]].
|Total items: 102 (+7, -0)}}
{{History|||snap=build 2|Added [[beetroot seeds]], [[beetroot]], [[beetroot soup]], and [[minecart]].
|Total items: 106 (+4, -0)}}
{{History||v0.9.0|snap=build 1|Added 6 spawn eggs, [[emerald]], and [[slimeball]].
|Total items: 114 (+8, -0)}}
{{History||v0.11.0|snap=build 1|Added [[rotten flesh]], [[fishing rod]], [[raw fish]], [[cooked fish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], [[clownfish]], [[magma cream]]; [[squid]], [[bat]], [[cave spider]], [[magma cube]] and [[ghast]] spawn eggs.
|Total items: 128 (+14, -0)}}
{{History||v0.12.1|snap=build 1|Added [[glass bottle]]s; 12 [[potion]]s, 11 [[splash potion]]s; [[gold nugget]], [[golden carrot]], [[nether wart]], [[glistering melon slice]], [[golden apple]], [[enchanted golden apple]], [[rabbit's foot]], [[blaze rod]], [[blaze powder]], [[ghast tear]], [[spider eye]], [[fermented spider eye]], [[bottle o' enchanting]], [[poisonous potato]], [[enchanted book]]; [[zombie villager]], [[ocelot]] and [[blaze]] spawn eggs.
|Total items: 170 (+42, -0)}}
{{History||v0.13.0|snap=build 1|Added [[rabbit]] spawn egg, [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], and [[rabbit hide]].
|Total items: 175 (+5, -0)}}
{{History||v0.14.0|snap=build 1|Added [[map]]s, [[ender pearl]]s, and [[witch]] spawn egg.
|Total items: 178 (+3, -0)}}
{{History||v0.15.0|snap=build 1|Added [[raw mutton]], [[cooked mutton]], [[fire charge]]s; spawn eggs for [[horse]]s, [[zombie horse]], [[skeleton horse]], [[mule]], [[donkey]], [[stray]], [[husk]], and [[wither skeleton]]; [[name tag]]s, [[lead]]s, [[carrot on a stick]], [[tipped arrow]]s, and leather [[horse armor]].
|Total items: 194 (+16, -0)}}
{{History||v0.16.0|snap=build 1|Added [[prismarine crystals]], [[prismarine shard]]s; spawn eggs for [[guardian]], [[elder guardian]] (unavailable in the [[creative]] [[inventory]]), and [[NPC]] {{only|be|ee}}; and {{only|be|ee}} portfolio.
|Total items: 200 (+6, -0)}}
{{History|||snap=build 4|Added [[nether star]], potion of [[wither (effect)|decay]] {{only|be}} with its splash and arrow variant.
|Removed the NPC spawn egg.
|Total items: 203 (+4, -1)}}
{{History|Pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Added [[dragon's breath]], [[elytra]], [[end crystal]], [[chorus fruit]], [[ender pearl]], [[eye of ender]], [[popped chorus fruit]]; [[spawn eggs]] for [[shulker]]s, [[endermite]]s, and [[polar bear]]s; and 12 [[lingering potion]]s.
|Total items: 223 (+20, -0)}}
{{History|||snap=alpha 1.0.0.1|Added [[shulker shell]]s.
|Total items: 224 (+1, -0)}}
{{History||1.1.0|snap=alpha 1.1.0.0|Added [[totem of undying]], [[explorer map]], [[iron nugget]]; spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s, and [[vex]]es.
|Total items: 231 (+7, -0)}}
{{History|Bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Added [[armor stand]]s, [[book and quill]], [[firework star]], [[firework rocket]], 12 [[music disc]]s, and spawn eggs for [[parrot]]s and [[zombie villager]]s.
|Total items: 249 (+18, -0)}}
{{History||1.4.0|snap=beta 1.2.13.8|Added [[trident]] and [[drowned]] spawn egg.
|Total items: 251 (+2, -0)}}
{{History|||snap=beta 1.2.14.2|Added 4 variants of [[bucket of fish]], [[dried kelp]]; and spawn eggs for [[cod]], [[pufferfish]], [[salmon]], and [[tropical fish]].
|Total items: 260 (+9, -0)}}
{{History|||snap=beta 1.2.20.1|Added [[heart of the sea]], [[nautilus shell]]s, and [[dolphin]] spawn egg.
|Total items: 263 (+3, -0)}}
{{History||1.5.0|snap=beta 1.5.0.4|Added [[scute]]s, [[turtle shell]]s; [[potion]] of the turtle master with it's [[splash potion]], [[lingering potion]]s, and [[arrow#tipped arrows|tipped arrow]] variants; and [[turtle]]s spawn egg.
|Total items: 270 (+7, -0)}}
{{History||1.6.0|snap=beta 1.6.0.1|Added [[phantom]] spawn egg.
|Total items: 271 (+1, -0)}}
{{History|||snap=beta 1.6.0.5|Added [[phantom membrane]]; potion of [[slow falling]] with it's splash, lingering, and tipped arrow variants.
|Total items: 276 (+5, -0)}}
{{History||1.8.0|snap=beta 1.8.0.8|Added spawn eggs for [[cat]]s and [[panda]]s.
|Total items: 278 (+2, -0)}}
{{History|||snap=beta 1.8.0.10|Added [[crossbow]] and 4 colors of [[dye]]s.
|Total items: 283 (+5, -0)}}
{{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]] spawn egg.
|Total items: 284 (+1, -0)}}
{{History||1.10.0|snap=beta 1.10.0.3|Added 6 [[banner pattern]]s, [[sweet berries]], [[shield]]; spawn eggs for [[wandering trader]] and [[ravager|illager beast]].
|Total items: 294 (+10, -0)}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es spawn egg.
|Total items: 295 (+1, -0)}}
{{History|||snap=beta 1.13.0.9|Added [[suspicious stew]].
|Total items: 296 (+1, -0)}}
{{History||1.14.0|snap=beta 1.14.0.1|Added [[honey bottle]], [[honeycomb]], and [[bee]] spawn egg.
|Total items: 299 (+3, -0)}}
{{History||1.16.0|snap=beta 1.15.0.51|Added potion of [[slowness]] '''iv''' with it's splash, lingering, and tipped arrow variants.
|Total items: 303 (+4, -0)}}
{{History|||snap=beta 1.16.0.51|Added [[netherite]] armor, [[netherite ingot]], [[netherite scrap]]; [[hoglin]] and [[piglin]] spawn eggs; and netherite [[hoe]], [[axe]], [[pickaxe]], [[shovel]], and [[sword]].
|Total items: 316 (+13, -0)}}
{{History|||snap=beta 1.16.0.57|Added piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]]; [[strider]] and [[zoglin]] spawn egg.
|Total items: 321 (+5, -0)}}
{{History||1.16.20|snap=beta 1.16.20.50|Added [[piglin brute]] spawn egg.
|Total items: 322 (+1, -0)}}
{{History||1.16.200|snap=beta 1.16.200.52|Added [[goat]] spawn egg and [[goat horn]]s.
|Total items: 324 (+2, -0)}}
{{History||1.16.210|snap=beta 1.16.210.53|Added [[powder snow bucket]].
|Total items: 325 (+1, -0)}}
{{History|||snap=beta 1.16.210.57|Added [[copper ingot]].
|Total items: 326 (+1, -0)}}
{{History|||snap=beta 1.16.210.59|Added [[glow squid]] spawn egg and [[glow ink sac]].
|Total items: 328 (+2, -0)}}
{{History|||snap=beta 1.16.210.60|Removed [[glow squid]] spawn egg and [[glow ink sac]].
|Total items: 326 (+0, -2)}}
{{History||1.16.220|snap=beta 1.16.220.50|Re-added [[glow squid]] spawn egg and [[glow ink sac]].
|Total items: 328 (+2, -0)}}
{{History|||snap=beta 1.16.220.52|Added [[glow berries]].
|Total items: 329 (+1, -0)}}
{{History||1.17.0|snap=beta 1.16.230.52|Added [[axolotl]] spawn egg and bucket of [[axolotl]].
|Total items: 331 (+2, -0)}}
{{History|||snap=beta 1.17.0.50|Added [[amethyst shard]], [[raw metal]]s, and [[spyglass]].
|Total items: 336 (+5, -0)}}
{{History||1.18.0|snap=beta 1.18.0.22|Added otherside [[music disc]].
|Total items: 337 (+1, -0)}}
{{History||1.18.10|snap=beta 1.18.10.24|Added [[frog]] spawn egg, [[tadpole]] spawn egg, and [[Bucket of aquatic mob|bucket of tadpole]].
|Total items: 340 (+3, -0)}}
{{History||1.18.30|snap=beta 1.18.30.22|Added [[allay]] spawn egg.
|Total items: 341 (+1, -0)}}
{{History|||snap=beta 1.18.30.26|Added [[copper horn]].
|Total items: 342 (+1, -0)}}
{{History|||snap=beta 1.18.30.28|Added six [[Boat with Chest|boats with chests]].
|Total items: 348 (+6, -0)}}
{{History|||snap=beta 1.18.30.32|Added [[warden]] spawn egg.
|Total items: 349 (+1, -0)}}
{{History||1.19.0|snap=beta 1.19.0.20|Added [[Boat|mangrove boat]]s, and [[Boat with Chest|mangrove boat with chest]]s.
|Total items: 351 (+2, -0)}}
{{History|||snap=beta 1.19.0.24|Added [[Echo Shard|echo shards]], and [[recovery compass]]es.
|Removed [[copper horn]].
|Total items: 352 (+2, -1)}}
{{History|||snap=beta 1.19.0.28|Added [[Disc Fragment|disc fragments]], and [[music disc]] 5.
|Total items: 354 (+2, -0)}}
{{History||1.19.10|snap=beta 1.19.10.20|Added the trader [[llama]] spawn egg.
|Total items: 355 (+1, -0)}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.19.50.21|Added [[Boat|bamboo raft]], [[Boat with Chest|bamboo raft with chest]], and [[camel]] spawn egg.
|Total items: 358 (+3, -0)}}
{{History||1.19.60|snap=beta 1.19.60.20|Added [[iron golem]], [[snow golem]], [[ender dragon]], and [[wither]] spawn egg.
|Total items: 362 (+4, -0)}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.19.70.23|Added 4 types of [[pottery shard]], [[sniffer spawn egg]], [[torchflower seeds]] and [[brush]].
|Total items: 369 (+7, -0)}}
{{History|||snap=beta 1.19.80.20|Added cherry [[boat]] and [[boat with chest]];
|Total items: 371 (+2, -0)}}
{{History|||snap=beta 1.19.80.21|Added 12 [[smithing template]]s.
|Total items: 383 (+12, -0)}}
{{History|||snap=beta 1.19.80.22|Added 16 [[pottery shard]]s and 5 [[smithing template]]s.
|Total items: 404 (+21, -0)}}
{{History||1.20.0|snap=beta 1.20.0.20|Added [[pitcher pod]],
|Total items: 405 (+1, -0)}}
{{History|||snap=beta 1.20.0.22|Added Relic [[music disc]].
|Total items: 406 (+1, -0)}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|Added all items from and prior to [[Java Edition Beta 1.6]].
|Total items: 93 (+93, -0)}}
{{History||xbox=TU3|Added [[shear]]s.
|Total items: 94 (+1, -0)}}
{{History||xbox=TU5|Added [[melon]], melon [[seeds]], pumpkin [[seeds]], raw [[steak|beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[rotten flesh]], [[ender pearl]]s, 10 [[music disc]]s and chain [[armor]].
|Total items: 117 (+23, -0)}}
{{History||xbox=TU7|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], [[glass bottle]], [[water bottle]], [[spider eye]], [[fermented spider eye]], [[eye of ender]], [[glistering melon]], [[nether wart]], [[blaze powder]], [[bottle o' enchanting]], [[magma cream]].
|Total items: 130 (+13, -0)}}
{{History||xbox=TU9|Added 20 types of [[spawn egg]]s, [[fire charge]]s and [[nether brick]].
|Total items: 152 (+22, -0)}}
{{History||xbox=TU12|Added [[ocelot]] spawn egg.
|Total items: 153 (+1, -0)}}
{{History||xbox=TU14|ps=1.04|Added [[emerald]], [[nether quartz]], [[enchanted book]], [[enchanted golden apple]], [[potato]], [[baked potato]], [[poisonous potato]], [[carrot]], [[golden carrot]], [[carrot on a stick]], [[pumpkin pie]], [[potion of night vision]] and [[potion of invisibility]].
|Total items: 166 (+13, -0)}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|Added [[firework rocket]]s, [[firework star]], [[nether star]], [[lead]], iron, gold and diamond [[horse armor]], [[name tag]], [[horse]], [[donkey]] and [[mule]] spawn eggs.
|Total items: 177 (+11, -0)}}
{{History||xbox=TU25|xbone=CU14|ps=1.17|Added [[book and quill]].
|Total items: 178 (+1, -0)}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Added [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], [[raw mutton]], [[cooked mutton]], [[rabbit's foot]], [[rabbit hide]], [[potion]] of leaping, [[potion]] of water breathing, [[raw salmon]], [[cooked salmon]], [[clownfish]], [[pufferfish]], [[blue orchid]], [[allium]],[[azure bluet]], [[tulips]], [[oxeye daisy]], [[sunflower]], [[lilac]], [[poppy]] (replaces rose), [[rose bush]], [[peony]], [[prismarine crystals]], [[prismarine shard]] and spawn eggs for [[rabbit]]s, [[endermite]]s and [[guardian]]s.
|Total items: 205 (+28, -1)}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[beetroot]], [[beetroot seeds]] and [[beetroot soup]].
|Total items: 208 (+3, -0)}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Added [[chorus fruit]], [[popped chorus fruit]], [[dragon's breath]], [[elytra]], [[lingering potions]], water [[splash potion]], [[potion]] of luck, tipped [[arrow]]s and [[boat]]s made from '''spruce, birch, jungle, acacia and dark oak wood'''.
|Total items: 247 (+39, -0)}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Added [[shulker shell]]s and iron [[nugget]].
|Total items: 249 (+2, -0)}}
{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|Added [[explorer map]]s, [[Totem of Undying|totems of undying]] and spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s and [[zombie villager]]s.
|Total items: 258 (+9, -0)}}
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Added leather [[horse armor]].
|Total items: 259 (+1, -0)}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Added [[trident]]s, [[dried kelp]], [[fish]] buckets, [[turtle shell]]s, [[heart of the sea]]s, [[nautilus shell]]s, [[scute]], [[phantom membrane]]s, slow falling [[potion]]s and tipped [[arrow]]s and [[explorer map|buried treasure explorer maps]].
|Total items: 275 (+16, -0)}}
{{History||xbox=none|ps=1.83|wiiu=none|Added white, blue, brown and black [[dye]]s and spawn eggs for [[panda]]s and [[cat]]s.
|Total items: 281 (+6, -0)}}
{{History||ps=1.90|Added [[crossbow]], [[banner pattern]]s and [[shield]]s.
|Total items: 284 (+3, -0)}}
{{History||ps=1.91|Added [[sweet berries]].
|Total items: 285 (+1, -0)}}
{{History|3DS}}
{{History||0.1.0|Added all items from and prior to [[Pocket Edition Alpha 0.15.0]].}}
{{History||1.3.12|Added [[prismarine shard]]s, [[prismarine crystals]], [[nether star]]s, [[potion]] of decay and their [[Splash Potion|splash]], [[Lingering Potion|lingering]] and tipped [[arrow]] variants, [[guardian]] and elder guardian spawn eggs.}}
{{History||1.7.10|Added [[ender pearl]], [[dragon egg]], [[chorus flower]], [[chorus fruit]], [[popped chorus fruit]], [[shulker shell]] and spawn eggs of [[endermite]], [[polar Bear]] and [[shulker]].}}
{{History||1.9.19|Added [[explorer map]], [[totem of undying]], iron and gold [[nugget]]s and spawn eggs for [[llama]]s, [[evoker]]s, [[vindicator]]s and [[vex]]es.}}
{{History|MinecraftEdu}}
{{History||0.1|Added all items from and prior to [[Java Edition Beta 1.6]].}}
{{History||0.9652|Added [[shears]], [[melon]], melon [[seeds]], pumpkin [[seeds]], raw [[steak|beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[rotten flesh]], [[ender pearl]]s, 10 [[music disc]]s and chain [[armor]].}}
{{History||0.97|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], [[glass bottle]], [[water bottle]], [[spider eye]], [[fermented spider eye]], [[eye of ender]], [[glistering melon]], [[nether wart]], [[blaze powder]], [[bottle o' enchanting]], [[magma cream]], and [[fire charge]].}}
{{History||0.98|Added 20 types of [[spawn egg]]s.}}
{{History||0.982|Added [[ocelot]] spawn egg.}}
{{History||0.985|Added [[emerald]], [[enchanted golden apple]], [[book and quill]], [[written book]], and 8 types of [[potion]]s.}}
{{History||0.9847|Added [[carrot]], [[golden carrot]], [[carrot on a stick]], [[nether star]], [[potato]], [[baked potato]], [[poisonous potato]], [[pumpkin pie]], [[music disc]] “wait”, [[enchanted book]], [[firework rocket]], [[firework star]], and [[potion]] and [[splash potion]] of [[invisibility]] and [[night vision]].}}
{{History||1.5.1|snap=Build 1|Added [[block inspector]]{{only|MinecraftEdu}}, [[nether brick]], and [[nether quartz]].}}
{{History||1.6.4|snap=Build 1|Added diamond, gold, and iron [[horse armor]], [[leads]], [[horse]] spawn egg, and [[name tag]].}}
{{History||1.7.10|snap=Build 1|Added [[clownfish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], and potion and splash potion of [[water breathing]].}}
{{History||1.8.9|snap=Build 1|Added [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], [[raw mutton]], [[cooked mutton]], [[rabbit's foot]], [[rabbit hide]], [[potion]] of leaping, [[blue orchid]], [[allium]], [[azure bluet]], [[tulips]], [[oxeye daisy]], [[sunflower]], [[lilac]], [[poppy]], [[rose bush]], [[peony]], [[prismarine crystals]], [[prismarine shard]] and spawn eggs for [[rabbit]]s, [[endermite]]s and [[guardian]]s.}}
{{History|Education}}
{{History||1.0.0|snap=0.14.2|Added all items from and prior to [[Pocket Edition Alpha 0.16.0]].}}
{{History|||snap=release|Added [[ender pearl]], [[dragon egg]], [[chorus flower]], [[chorus fruit]], [[popped chorus fruit]], [[shulker shell]], [[portfolio]] and spawn eggs of [[endermite]], [[polar Bear]], [[shulker]], and [[NPC]].}}
{{History||1.0.1|Added [[explorer map]], [[totem of undying]], iron [[nugget]], and spawn eggs for [[llama]]s, [[evoker]]s, [[vindicator]]s and [[vex]]es.}}
{{History||1.0.21|Added [[armor stand]]s, [[book and quill]], [[firework star]], [[firework rocket]], 12 [[music disc]]s, and spawn eggs for [[parrot]]s and [[zombie villager]]s.}}
{{History||1.0.27|Added [[compound]]s, [[bleach]], [[ice bomb]]s, [[super fertilizer]], [[medicine]], [[sparkler]]s and [[glow stick]]s.}}
{{History||1.4|Added [[trident]], [[dried kelp]], 4 buckets of [[Bucket of aquatic mob|fish]], [[heart of the sea]]s, [[nautilus shell]]s and spawn eggs for [[drowned]], [[dolphin]] and 4 types of [[fish]].}}
{{History||1.7|Added [[turtle shell]]s, [[scute]]s, [[phantom membrane]]s, turtle master and slow falling [[potion]] and their [[Splash Potion|splash]], [[Lingering Potion|lingering]] and [[tipped arrow]] variants and spawn eggs for [[turtle]]s, [[phantom]]s and [[agent]]s.}}
{{History||1.9|snap=1.8.0|Added [[crossbow]]s, 4 colors of [[dye]] and spawn eggs for [[cat]]s and [[panda]]s.}}
{{History||1.12.0|Added 6 [[banner pattern]]s, [[sweet berries]], [[shield]]s and spawn eggs for [[pillager]]s, [[wandering trader]]s and [[ravager]]s.}}
{{History||1.14.31|snap=1.14.30|Added [[suspicious stew]], [[honeycomb]], [[honey bottle]]s and spawn eggs for [[fox]]es and [[bee]]s.}}
{{History||1.17.30|snap=1.17.30.2|Added netherite armor, tools, [[Netherite Ingot|ingot]] and [[Netherite Scrap|scrap]], piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]], [[powder snow bucket]], [[copper ingot]], [[glow ink sac]], [[glow berries]], [[bucket of axolotl]], [[amethyst shard]], [[raw metal]], [[spyglass]], slowness '''iv''' [[potion]]s and spawn eggs for [[hoglin]]s, [[piglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[glow squid]]s and [[axolotl]]s.}}
{{History||1.18.32|snap=1.18.10.04|Added [[music disc]] “Otherside”.}}
{{History|earth}}
{{History||Release|Added all items from and prior to [[Bedrock Edition 1.12.0]].
|Added spawn eggs for [[Minecraft Earth:Cluckshroom|cluckshroom]] and [[Minecraft Earth:Moobloom|moobloom]].}}
{{History||0.2.0|Added [[glowstone dust]], and [[melon seeds]].}}
{{History|dungeons}}
{{History||1.1.1.0|snap=Dungeons Beta|Added all items from and prior to [[Bedrock Edition 1.14.0]].}}
{{History||1.2.0.0|Added netherite armor, tools, [[Netherite Ingot|ingot]] and [[Netherite Scrap|scrap]], piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]], slowness '''iv''' potions, and spawn eggs for [[hoglin]]s, [[piglin]]s, [[strider]]s, and [[zoglin]]s.}}
{{History||1.3.2.0|Added [[MCD:Baby Crossbows|baby crossbow]]s, [[battlestaff]], [[Minecraft Dungeons:Battlestaff of Terror|battlestaff of terror]], [[MCD:Corrupted Seeds|corrupted seeds]], [[MCD:Dual Crossbows|dual crossbows]], [[MCD:Growing Staff|growing staff]], and [[MCD:Spellbound Crossbows|spellbound crossbows]].}}
{{History|foot}}
===Other changes===
{{History|java Classic}}
{{History||0.24_SURVIVAL_TEST|Arrows were added as an object and were fired by pressing {{Key|Tab}}.}}
{{History|java indev}}
{{History||December 31, 2009|link={{tumblr|notch|310183062}}|Added the [[inventory]], and with it, the first "non-tile" items.
|[[Notch]] was hard at work making items and the inventory fully functional.<ref>{{tumblr|notch|310275237}}</ref><ref>{{tumblr|notch|310374080}}</ref>}}
{{History||0.31|snap=20100111-1|Because the crafting system did not exist at this point, items were automatically added to the inventory after creating a new world.<ref>{{ytl|_EaKUlR2kU4}}</ref>
|Apples were added, but they currently serve no function.}}
{{History|||snap=20100122|Can now place blocks on resource items
|Dropped items now experience gravity.}}
{{History|||snap=20100124|Can now drop a whole stack of items instead of just one at a time.}}
{{History|||snap=20100128|Items are now 3D.}}
{{History|||snap=20100129|Added crafting.
|Right-clicking drops one of a stack.}}
{{History|||snap=20100130|Crafting improved; now has 36 recipes.}}
{{History|java}}
{{History||1.3.1|snap=12w15a|Stackable items now stack outside inventory when thrown to the ground individually.}}
{{History||1.8|snap=14w25a|All items are now [[model]]s, some are still generated from item icons.
|Resource packs can make models for all items.}}
{{History||1.13|snap=17w49a|Items can be "tagged" with an ID.}}
{{History||1.15|snap=19w39a|Lighting of blocks in the inventory has been swapped from being dark on the right to being dark on the left.}}
{{History|||snap=19w40a|Lighting of blocks in the inventory is once again darker on the right, as it was before 19w39a.}}
{{History|bedrock}}
{{History||1.16.0|snap=beta 1.15.0.51|Dropped items now turn into a 3D model and spin.}}
{{History|foot}}
===April Fools items===
{{History|Java}}
{{History||15w14a|Added the [[Obsidian Boat|obsidian boat]].}}
{{History||1.RV-Pre1|Added [[Ankle Monitor|ankle monitor]]s, [[Reality Vision|reality vision glasses]] and the [[Smarter Watch|smarter watch]].}}
{{History||3D Shareware v1.34|Added the [[3D|3D item]] and the blue, red, and yellow [[key]]s.}}
{{History||20w14∞|Added the [[A Very Fine Item|very fine item]] and the [[footprint]]s.}}
{{History||23w13a or b|Added the [[Bottle of Entity|Bottle of entity]] and their splash variations, [[Bottle of Void|bottle of void]], [[potion of Big]] and [[Potion|Small]] and their splash, lingering, and arrow variations, [[La Baguette|la baguette]], [[Le Tricolore|le tricolore]], 17 [[tag (item)|tag item]]s, new thing [[banner pattern]], [[Dupe Hack|dupe hack]], and [[longer string]].}}
{{History|foot}}
==Issues==
{{Issue list}}
==See also==
*[[Item repair]]
*[[Item durability]]
*[[Item (entity)]]
==References==
{{reflist}}
{{Items}}
{{Environment}}
[[Category:Items]]
[[cs:Předmět]]
[[de:Gegenstand]]
[[el:Αντικείμενο]]
[[es:Objeto]]
[[fr:Objets]]
[[hu:Tárgyak]]
[[it:Oggetto]]
[[ja:アイテム]]
[[ko:아이템]]
[[nl:Voorwerp]]
[[pl:Przedmioty]]
[[pt:Item]]
[[ru:Предметы]]
[[th:ไอเทม]]
[[tr:Eşyalar]]
[[uk:Предмет]]
[[zh:物品]]</li></ul> | build 1 | Mesa biomes have gold at every elevation and can generate mine shafts on the surface. | |||||||||||||||||||||||||||||||||
| Water in swamps is tinted dark gray. | |||||||||||||||||||||||||||||||||||
| Huge mushrooms generate in swamps | |||||||||||||||||||||||||||||||||||
0.11.0{{Extension DPL}}<ul><li>[[Cyan Dye|Cyan Dye]]<br/>{{Item
| image = Cyan Dye.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Cyan dye''' is a [[Dyeing#Secondary|secondary dye color]].
== Obtaining ==
=== Crafting ===
{{Crafting
|head=1
|showdescription=1
|showname=0
|Blue Dye
|Green Dye
|Output=Cyan Dye,2
|type=Material
}}
{{Crafting
|Lapis Lazuli
|Green Dye
|Output=Cyan Dye,2
|description={{only|bedrock|education}}
|type=Material
}}
{{Crafting
|Pitcher Plant
|Output=Cyan Dye,2
|description=
|type=Material
|foot=1
}}
=== Trading ===
[[Wandering trader]]s sell 3 cyan dye for an [[emerald]].
== Usage ==
{{dye usage}}
=== Crafting ingredient ===
{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}
=== Loom ingredient ===
{{Banner loom usage|Cyan Dye}}
=== Trading ===
{{IN|bedrock}}, journeyman-level shepherd villagers have 20% chance to buy 12 cyan dye for an emerald.
{{More info|java=1|Java UI does not use a specific trade slot, which results in a different chance to offer this trade.}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Cyan Dye
|spritetype=item
|nameid=cyan_dye
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cyan Dye
|spritetype=item
|nameid=cyan_dye
|aliasid=dye / 6
|id=401
|form=item
|translationkey=item.dye.cyan.name
|foot=1}}
== History ==
{{History|java beta}}
{{History||1.2|[[File:Cyan Dye JE1 BE1.png|32px]] Added cyan dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Cyan dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}}
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w02a|Due to [[lapis lazuli]] being [[renewable resource|renewable]], cyan dye is also renewable.}}
{{History|||snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Cyan dye is now [[crafting|crafted]] using [[blue dye]], instead of [[lapis lazuli]].
|[[File:Cyan Dye.png|32px]] The texture of cyan dye has now been changed.}}
{{History|||snap=18w44a|Cyan dye can now change the text color on [[sign]]s to cyan.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sell cyan dyes.}}
{{History|||snap=19w11a|Cyan dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Cyan dye can now be used to craft [[cyan candle]]s.}}
{{History|||snap=21w19a|Cyan dye can no longer be used to craft cyan candles.}}
{{History|||snap=Pre-release 1|Cyan dye can once again be used to craft cyan candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Cyan dye can now change the text color on [[hanging sign]]s to cyan.}}
{{History||1.20|snap=23w12a|Added [[pitcher plant]]s, which can be crafted into cyan dye.}}
{{History|||snap=23w14a|[[Pitcher plant]]s now craft into 2 cyan dye instead of 1.}}
{{History|pocket alpha}}
{{History||v0.3.0|[[File:Cyan Dye JE1 BE1.png|32px]] Added cyan dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Cyan dye is now craftable with [[lapis lazuli]] and [[cactus green]].
|Cyan dye can now be used to craft cyan wool.}}
{{History||v0.6.0|Cyan dye can now be used to dye [[sheep]].}}
{{History||v0.9.0|snap=build 11|Cyan dye can now be used to craft colored [[terracotta]].}}
{{History||v0.11.0|snap=build 1|Cyan dye can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Cyan dye can now be used to dye water in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Cyan dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Cyan dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Cyan dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Cyan dye can now be used to craft [[balloon|ballons]] and [[glow stick|glow sticks]].}}
{{History||1.8.0|snap=beta 1.8.0.8|Cyan dye can now be used to dye tamed [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Cyan dye are now [[trading|sold]] by [[wandering trader]]s.
|Cyan dye can now be used to dye white [[carpet|carpets]] and undyed [[glass pane]]s.
|[[File:Cyan Dye.png|32px]] The texture of cyan dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Cyan dye can be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of cyan dye has been changed from <code>dye/6</code> to <code>cyan_dye</code>.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Cyan Dye JE1 BE1.png|32px]] Added cyan dye.}}
{{History|PS4}}
{{History||1.90|[[File:Cyan Dye.png|32px]] The texture of cyan dye has now been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Cyan Dye JE1 BE1.png|32px]] Added cyan dye.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{Items}}
[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]
[[cs:Azurové barvivo]]
[[de:Türkiser Farbstoff]]
[[es:Tinte cian]]
[[fr:Teinture cyan]]
[[hu:Ciánkék festék]]
[[ja:青緑色の染料]]
[[ko:청록색 염료]]
[[nl:Turquoise kleurstof]]
[[pl:Błękitny barwnik]]
[[pt:Corante ciano]]
[[ru:Бирюзовый краситель]]
[[zh:青色染料]]</li><li>[[Recovery Compass|Recovery Compass]]<br/>{{About|the item used to point to the location of the player's last death|the item used to point to the world spawn or to a lodestone|Compass}}
{{Item
| image = Recovery Compass.gif
| renewable = No
| stackable = Yes (64)
}}
A '''recovery compass''' is an item used to point to the location of the [[Player|player's]] last death.
== Obtaining ==
=== Crafting ===
{{Crafting
|A1= Echo Shard |B1= Echo Shard |C1= Echo Shard
|A2= Echo Shard |B2= Compass |C2= Echo Shard
|A3= Echo Shard |B3= Echo Shard |C3= Echo Shard
|Output= Recovery Compass
|type= Tool
}}
== Usage ==
When held by a player, the recovery compass will point towards the spot where they previously died.
The recovery compass will only work when it is held by a player who has previously died and is in the same dimension as their last death. Otherwise, it will spin around randomly.
Like other items, the recovery compass itself will still drop when a player dies and the <code>keepInventory</code> [[game rule]] is not enabled.
This item is useless on Hardcore mode, as once the player dies, the player cannot respawn.
=== Enchantments ===
A recovery compass can receive the following [[enchantment]]s:
{| class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Curse of Vanishing]]{{only|bedrock|short=1}}
|I
|{{Inventory slot|Anvil}}
|-
|}
== Data values ==
{{Missing information|section|data values for Bedrock Edition|type=data}}
=== ID ===
[[Java Edition|''Java Edition'']]:
{{ID table|edition=java|displayname=Recovery Compass|nameid=recovery_compass|translationkey=item.minecraft.recovery_compass|generatetranslationkeys=y|showforms=y|spritetype=item|form=item|foot=1}}
==History==
{{History|java}}
{{History||1.19|snap=22w14a|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}
{{History|||snap=22w15a|Recovery compasses can no longer be used on [[lodestone]]s and can no longer be enchanted with [[Curse of Vanishing]].}}
{{History|bedrock}}
{{History||1.19.0|snap=beta 1.19.0.24|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}
{{History|foot}}
==Issues==
{{issue list}}
==Gallery==
<gallery>
File:Recovery Compass In An Item Frame.jpg|Recovery Compass.<ref>{{tweet|kingbdogz|1511751971673419782|Tell us what you think of the new Recovery Compass! We're hoping it improves how rewarding it feels to obtain Ancient City loot. Despite that, how do you feel about it? Will you use it? If so, how? What situations would you use it instead of just trying to remember?|April 6, 2022}}</ref>
</gallery>
==References==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--recovery-compass Taking Inventory:Recovery Compass] – Minecraft.net on January 19, 2023
{{Items}}
[[Category:Tools]]
[[Category:Non-renewable resources]]
[[de:Bergungskompass]]
[[es:Brújula de recuperación]]
[[fr:Boussole de récupération]]
[[ja:リカバリーコンパス]]
[[pl:Kompas powrotny]]
[[pt:Bússola de retomada]]
[[ru:Компас восстановления]]
[[th:เข็มทิศกู้คืน]]
[[uk:Компас відновлення]]
[[zh:追溯指针]]</li></ul> | build 1 | Added birch forest M, birch forest hills M, extreme hills M, and extreme hills+ M. | |||||||||||||||||||||||||||||||||
| build 8 | Changed the default biome. | ||||||||||||||||||||||||||||||||||
| build 10 | Increased the amount of gravel on extreme hills M biome. | ||||||||||||||||||||||||||||||||||
0.12.1{{Extension DPL}}<ul><li>[[Head|Head]]<br/>{{Block
| image =
<gallery>
Skeleton Skull.png | Skeleton
Wither Skeleton Skull.png | Wither Skeleton
Player Head.png | Player
Zombie Head.png| Zombie
Creeper Head.png | Creeper
Dragon Head.png | Dragon
Piglin Head.png | Piglin
</gallery>
| transparent = Yes
| light = No
| tool = any
| renewable =
* '''Skeleton, Wither Skeleton, Zombie, Creeper, Piglin:'''
* Yes
* '''Dragon, Player:'''
* No
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
| rarity = Uncommon
}}
A '''head''' or '''skull''' is a [[block]] modeled after the head of a specific [[entity]]. There are seven types of heads: [[player]] ([[Steve]]'s head by default), [[zombie]], [[skeleton]], [[wither skeleton]], [[creeper]], [[piglin]], and [[dragon]].
== Obtaining ==
=== Breaking ===
A mob head can be mined using any item,<ref>{{bug|MC-192905||Heads & Skulls have no assigned tool}}</ref> and drops itself when broken.
{{breaking row|horizontal=1|Mob Head|sprite=Heads}}
If a head is pushed by a [[piston]] or comes in contact with [[water]] or [[lava]], it breaks off as an [[item (entity)|item]].
When destroyed by an [[explosion]], the head ''always'' drops as an item.
===Natural generation===
Dragon heads generate on [[end ships]] found in [[End City|end cities]].
Skeleton skulls can generate in [[ancient cities]], which sometimes generate in the [[deep dark]].
=== Mob loot ===
A [[wither skeleton]] has a 2.5% chance of dropping a wither skeleton skull when killed by a player or a tamed [[wolf]]. The chance is increased by 1% per level of [[Looting]], for a maximum of 5.5% with Looting III. {{IN|bedrock}}, the chance is increased by 2% per level of [[Looting]], for a maximum of 8.5% with Looting III.
[[Skeleton]], [[wither skeleton]], [[zombie]], [[creeper]] and [[piglin]] heads are always dropped by the respective mob if it dies due to a [[charged creeper]]'s explosion. {{IN|bedrock}}, if multiple mobs are killed by the same charged creeper, all of them drop their heads, however {{in|java}} only one mob selected at random drops its head.<ref>{{bug|MC-63534|||WAI}}</ref> If an [[ender dragon]] or a [[player]] is killed by a charged creeper, it does not drop its head.<ref name=":0">{{bug|MC-132933|||WAI}}</ref>
==Usage ==
===Decoration===
Mob heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to [[sign]]s. They can be placed on top of, or beside each other by shift clicking.
When placed and powered by redstone, the piglin and dragon heads plays an animation. The piglin head flaps its ears (2 times per second for the right ear and 2.5 times per second for the left ear) while the dragon head opens and closes its mouth repeatedly (2 times per second). The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or [[armor stand]] (note: the animation does not play if the <code>NoGravity</code> tag is set to 1)
=== Wearing ===
{{See also|#Renders}}
The player can wear heads, similarly to [[pumpkin]]s or helmets. This overlays the second layer of the player's [[skin]].
====Disguise====
Wearing the corresponding mob head reduces the detection range for [[skeleton]]s (but not [[wither skeleton]]s), [[creeper]]s, [[zombie]]s, and [[piglin]]s to 50% of the normal range. This is similar to (and stacks with) the reductions in detection range from [[sneaking]] and from the [[Invisibility]] status effect.
{{IN|bedrock}}, wearing any mob head or carved pumpkin makes the player invisible to other players on a locator [[map]].
=== Withers===
{{FakeImage|{{BlockGrid|scale=2|w=Wither Skeleton Skull|s=Soul Sand|www|sss| s }}|Wither build configuration}}
[[Wither]]s can be spawned by placing soul sand or soul soil in a T shape, and putting 3 wither skeleton skulls on top of the T. The T can be horizontal or vertical. The last block placed must be one of the three wither skeleton skulls. A dispenser can also create a wither, by placing the final skull onto soul sand directly in front of and below it.
===Dispensers===
A [[dispenser]] can equip a mob head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.
[[Dispenser]]s can also complete the construction of a wither.
=== Crafting ingredient===
{{crafting usage|Wither Skeleton Skull,Creeper Head|continue=1}}
{{Crafting
|ignoreusage=1
|ingredients=Any '''Mob head''' +<br>[[Gunpowder]] +<br>Any [[Dye]]
|Gunpowder
|Wither Skeleton Skull;Skeleton Skull;Zombie Head;Head;Creeper Head;Dragon Head;Player Head
|Matching Dye
|Output= Matching Firework Star
|description=Forms Creeper shape
|foot=1
}}
===Enchantments===
Mob heads can receive the following enchantments, but only through an [[anvil]].
{| class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Curse of Binding]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|-
|}
=== Note blocks ===
Placing a head above a [[note block]] causes the note block to play the corresponding mob's {{cd|ambient}} sound when activated. The only exception is the creeper head; as creepers don't make {{cd|ambient}} sounds, the note block plays the {{cd|primed}} (hissing) sound instead.
The block below the note block does not affect the mob sound it creates.
==Player skins==
{{exclusive|java|section=1}}
Human heads have an extra usage for map makers, they can be given [[Chunk format#Entity Format|NBT data]] so that they appear with the skin of any ''Minecraft'' account. This means if a player knows that a specific account has a head that is desired to display, the NBT data can be edited to make it appear.
The command to give the player a head with the skin of another player is {{cmd|give @s minecraft:player_head{SkullOwner:"<''PlayerName''>"} }}. Commonly, this kind of head is called a custom head.
Another command to give the player a head with another player's skin is {{cmd|give @s minecraft:player_head{SkullOwner:{Id:"<''PlayerUUID''>",Properties:{textures:[{Value:"<''SkinURL''>"}]} } } }}. ''SkinURL'' is a string encoded in [https://en.wikipedia.org/wiki/Base64 Base64] containing the URL of the player's skin.<ref>Example: {"textures":{"SKIN":{"url":"<nowiki>http://textures.minecraft.net/texture/292009a4925b58f02c77dadc3ecef07ea4c7472f64e0fdc32ce5522489362680"}}}</ref> A player head saves the skin of the player from the time it was created, meaning if the player changes their skin, the head still displays the original texture.<ref>{{tweet|Dinnerbone|464414369452142592|Skulls are a snapshot of the skin as it was made; just change your skin, make a skull, and change your skin back. That's intended behaviour.|May 8, 2014}}</ref> This kind of head is generally called a custom head.
Note that it is therefore necessary to be connected to the internet to load the texture of a skin, whatever the property used.
When they are loaded for the first time by the client, the skins textures are cached in {{code|[[.minecraft]]\assets\skins\(subfolders)\(files)}}.
If the client does not have access to the internet when it first loads, the player's head displays a regular head (Steve's skin) which is also cached.
Afterwards, even if the client reconnects to the internet, in order to display the skin correctly, it is necessary to clear the cache manually by deleting the recently created files in {{code|[[.minecraft]]\assets\skins\(subfolder)}}, then restarting the game.
===Marc's Head Format ===
[[File:Allmobheads.png|thumb|right|Most of the MHF mob heads provided.]]
{{exclusive|Java|section=1}}
[[Marc Watson]] created a number of accounts with specific skins so map makers could use common heads without the risk of someone changing their skins.<ref>{{reddit|1m0itx/twitter_marc_irl_mapmakers_would_it_be_useful|cc4m1cq|I'm here to make it so that people don't have to worry about having a consistent account whose skin might change.|Marc_IRL|September 9, 2013}}</ref> Nowadays, since heads do not update the skin if a player changes their skin, this is not something map-makers need to worry about, though these skins are still useful. These accounts have names in the format <code>MHF_<''Name''></code>, for example <code>MHF_PigZombie</code> is the name of a ''Minecraft'' user with a [[zombified piglin]] head. MHF stands for "Marc's Head Format".<ref>{{tweet|Marc_IRL|377453670410891264|head format. I needed to pick a prefix that was short and not already taken by other usernames.|September 10, 2013}}</ref> There are also a few blocks and "bonus" heads, for more variety. These player heads have not been updated in compliance with the [[Texture Update]], and are outdated.
Because these are names of player accounts, these heads are obtained or placed using the <code>SkullOwner</code> tag, for instance: {{cmd|/give @s minecraft:player_head{SkullOwner:"MHF_''<Name>''"}<nowiki />}}.
The following names/heads have been made available:<ref>{{tweet|Marc_IRL|542330244473311232|For those following the MHF list, I have presents for you. Full list of accounts I've made: http://pastebin.com/5mug6EBu|December 9, 2014}}</ref>
<!--
DO NOT add ANY skull to this list without a source that it is made by Mojang; unsourced additions will be reverted!
In particular:
* MHF_Apple, MHF_Wither and MHF_Tree are not made by Mojang, see {{tweet|Marc_IRL|542599419678707714}} and {{tweet|Marc_IRL|590522239616954369}}
* MHF_Guardian is unofficial, see http://redd.it/3439u0
-->
;Mobs
<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">
* {{InvSprite|MHF Alex}} MHF_Alex
* {{InvSprite|MHF Blaze}} MHF_Blaze
* {{InvSprite|MHF CaveSpider}} MHF_CaveSpider
* {{InvSprite|MHF Chicken}} MHF_Chicken
* {{InvSprite|MHF Cow}} MHF_Cow
* {{InvSprite|MHF Creeper}} MHF_Creeper
* {{InvSprite|MHF Enderman}} MHF_Enderman
* {{InvSprite|MHF Ghast}} MHF_Ghast
* {{InvSprite|MHF Golem}} MHF_Golem
* {{InvSprite|MHF Herobrine}} MHF_Herobrine
* {{InvSprite|MHF LavaSlime}} MHF_LavaSlime
* {{InvSprite|MHF MushroomCow}} MHF_MushroomCow
* {{InvSprite|MHF Ocelot}} MHF_Ocelot
* {{InvSprite|MHF Pig}} MHF_Pig
* {{InvSprite|MHF PigZombie}} MHF_PigZombie
* {{InvSprite|MHF Sheep}} MHF_Sheep
* {{InvSprite|MHF Skeleton}} MHF_Skeleton
* {{InvSprite|MHF Slime}} MHF_Slime
* {{InvSprite|MHF Spider}} MHF_Spider
* {{InvSprite|MHF Squid}} MHF_Squid
* {{InvSprite|MHF Steve}} MHF_Steve
* {{InvSprite|MHF Villager}} MHF_Villager
* {{InvSprite|MHF WSkeleton}} MHF_WSkeleton
* {{InvSprite|MHF Zombie}} MHF_Zombie
</div>
;Blocks
<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">
* {{InvSprite|MHF Cactus}} MHF_Cactus
* {{InvSprite|MHF Cake}} MHF_Cake
* {{InvSprite|MHF Chest}} MHF_Chest
* {{InvSprite|MHF CoconutB}} MHF_CoconutB
* {{InvSprite|MHF CoconutG}} MHF_CoconutG
* {{InvSprite|MHF Melon}} MHF_Melon
* {{InvSprite|MHF OakLog}} MHF_OakLog
* {{InvSprite|MHF Present1}} MHF_Present1
* {{InvSprite|MHF Present2}} MHF_Present2
* {{InvSprite|MHF Pumpkin}} MHF_Pumpkin
* {{InvSprite|MHF TNT}} MHF_TNT
* {{InvSprite|MHF TNT2}} MHF_TNT2
</div>
;Bonus
<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">
* {{InvSprite|MHF ArrowUp}} MHF_ArrowUp
* {{InvSprite|MHF ArrowDown}} MHF_ArrowDown
* {{InvSprite|MHF ArrowLeft}} MHF_ArrowLeft
* {{InvSprite|MHF ArrowRight}} MHF_ArrowRight
* {{InvSprite|MHF Exclamation}} MHF_Exclamation
* {{InvSprite|MHF Question}} MHF_Question
</div>
== Sounds ==
=== Generic ===
{{Sound table/Block/Stone}}
=== Unique ===
{{Edition|Java}}:
{{Sound table
|sound=Zombie idle1.ogg
|sound2=Zombie idle2.ogg
|sound3=Zombie idle3.ogg
|subtitle=Zombie groans
|source=record
|description=When a zombie head is played using a note block
|id=block.note_block.imitate.zombie
|translationkey=subtitles.entity.zombie.ambient
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Skeleton idle1.ogg
|sound2=Skeleton idle2.ogg
|sound3=Skeleton idle3.ogg
|subtitle=Skeleton rattles
|source=record
|description=When a skeleton skull is played using a note block
|id=block.note_block.imitate.skeleton
|translationkey=subtitles.entity.skeleton.ambient
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Creeper fuse.ogg
|subtitle=Creeper hisses
|source=record
|description=When a creeper head is played using a note block
|id=block.note_block.imitate.creeper
|translationkey=subtitles.entity.creeper.primed
|volume=3.0
|pitch=0.5
|distance=16}}
{{Sound table
|sound=Ender dragon idle1.ogg
|sound2=Ender dragon idle2.ogg
|sound3=Ender dragon idle3.ogg
|sound4=Ender dragon idle4.ogg
|subtitle=Dragon roars
|source=record
|description=When an ender dragon head is played using a note block
|id=block.note_block.imitate.ender_dragon
|translationkey=subtitles.entity.ender_dragon.ambient
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Wither skeleton idle1.ogg
|sound2=Wither skeleton idle2.ogg
|sound3=Wither skeleton idle3.ogg
|subtitle=Wither Skeleton rattles
|source=record
|description=When a wither skeleton skull is played using a note block
|id=block.note_block.imitate.wither_skeleton
|translationkey=subtitles.entity.wither_skeleton.ambient
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Piglin idle1.ogg
|sound2=Piglin idle2.ogg
|sound3=Piglin idle3.ogg
|sound4=Piglin idle4.ogg
|sound5=Piglin idle5.ogg
|subtitle=Piglin snorts
|source=record
|description=When a piglin head is played using a note block
|id=block.note_block.imitate.piglin
|translationkey=subtitles.entity.piglin.ambient
|volume=1.98
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|subtitle=Gear equips
|source=player
|description=When a carved pumpkin is equipped
|id=item.armor.equip_generic
|translationkey=subtitles.item.armor.equip
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
<!--volumes and pitches seem to be approximately v=0.9 p=0.84, but those values are approximate and are not in the files. They are probably inside of the code.-->
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Zombie idle1.ogg
|sound2=Zombie idle2.ogg
|sound3=Zombie idle3.ogg
|source=record
|description=When a zombie head is played using a note block
|id=note.zombie
|pitch=0.84 <ref group=sound name=pitch>Actually equal to <math>\frac{1}{\sqrt[4]{2}}</math>, which is about 0.8409</ref>}}
{{Sound table
|sound=Skeleton step1.ogg
|sound2=Skeleton step2.ogg
|sound3=Skeleton step3.ogg
|sound4=Skeleton step4.ogg
|source=record
|description=When a skeleton skull is played using a note block<wbr><ref group=sound name=skeletoncreeper>{{Bug|MCPE-164530}}</ref>
|id=note.skeleton
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Fuse.ogg
|source=record
|description=When a creeper head is played using a note block<wbr><ref group=sound name=skeletoncreeper/>
|id=note.creeper
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Ender dragon idle1.ogg
|sound2=Ender dragon idle2.ogg
|sound3=Ender dragon idle3.ogg
|sound4=Ender dragon idle4.ogg
|source=record
|description=When a dragon head is played using a note block
|id=note.enderdragon
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Skeleton step1.ogg
|sound2=Skeleton step2.ogg
|sound3=Skeleton step3.ogg
|sound4=Skeleton step4.ogg
|source=record
|description=When a wither skeleton skull is played using a note block<wbr>{{Until|BE 1.20.40}}<wbr><ref group=sound name=skeletoncreeper/>
|id=note.witherskeleton
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Wither skeleton step1.ogg
|sound2=Wither skeleton step2.ogg
|sound3=Wither skeleton step3.ogg
|sound4=Wither skeleton step4.ogg
|source=record
|description=When a wither skeleton skull is played using a note block<wbr>{{Upcoming|BE 1.20.40}}<wbr><ref group=sound name=skeletoncreeper/>
|id=note.witherskeleton
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Piglin angry1.ogg
|sound2=Piglin angry2.ogg
|sound3=Piglin angry3.ogg
|sound4=Piglin angry4.ogg
|source=record
|description=When a piglin head is played using a note block<wbr><ref group=sound>{{Bug|MCPE-164710}}</ref>
|id=note.piglin
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|source=player
|description=When a carved pumpkin is equipped
|id=armor.equip_generic
|volume=1.0
|pitch=1.0
|foot=1}}
==Data values==
=== ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Skeleton Skull
|spritetype=block
|nameid=skeleton_skull}}
{{ID table
|displayname=Wither Skeleton Skull
|spritetype=block
|nameid=wither_skeleton_skull}}
{{ID table
|displayname=Zombie Head
|spritetype=block
|nameid=zombie_head}}
{{ID table
|displayname=Player Head
|spritetype=block
|nameid=player_head}}
{{ID table
|displayname=Creeper Head
|spritetype=block
|nameid=creeper_head}}
{{ID table
|displayname=Dragon Head
|spritetype=block
|nameid=dragon_head}}
{{ID table
|displayname=Piglin Head
|spritetype=block
|nameid=piglin_head}}
{{ID table
|displayname=Skeleton Wall Skull
|spritetype=block
|nameid=skeleton_wall_skull
|form=block}}
{{ID table
|displayname=Wither Skeleton Wall Skull
|spritetype=block
|nameid=wither_skeleton_wall_skull
|form=block}}
{{ID table
|displayname=Zombie Wall Head
|spritetype=block
|nameid=zombie_wall_head
|form=block}}
{{ID table
|displayname=Player Wall Head
|spritetype=block
|nameid=player_wall_head
|form=block}}
{{ID table
|displayname=Creeper Wall Head
|spritetype=block
|nameid=creeper_wall_head
|form=block}}
{{ID table
|displayname=Dragon Wall Head
|spritetype=block
|nameid=dragon_wall_head
|form=block}}
{{ID table
|displayname=Piglin Wall Head
|spritetype=block
|nameid=piglin_wall_head
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=heads
|spritetype=block
|nameid=skull
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Head
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=skulls
|spritetype=block
|nameid=skull
|id=144
|form=block
|itemform=item.skull
|translationkey=-}}
{{ID table
|displayname=Item
|spritename=skulls
|spritetype=item
|nameid=skull
|id=516
|form=item
|translationkey=item.skull.skeleton.name, item.skull.wither.name, item.skull.zombie.name, item.skull.char.name, item.skull.creeper.name, item.skull.dragon.name, item.skull.piglin.name
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=heads
|spritetype=block
|nameid=Skull
|foot=1}}
===Metadata===
{{see also|Data values}}
{{IN|bedrock}}, mob heads use the following data values:
{{/DV}}
=== Item data===
{{el|java}}:
{{main|Player.dat format}}
Player heads use item NBT to save the owner.
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Player Heads}}
</div>
{{el|bedrock}}:
: {{IN|bedrock}}, heads have no additional item tag.
: See [[Bedrock Edition level format/Item format]].
===Block states===
{{see also|Block states}}
{{/BS}}
=== Block data===
A mob head has a block entity associated with it that holds additional data about the block.
{{el|java}}:
{{see also|Block entity format}}
{{/BE}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Block entity format]].
==Achievements==
{{load achievements|Camouflage;The Beginning?}}
==Advancements==
{{load advancements|Spooky Scary Skeleton;Withering Heights}}
==History==
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''
{{History|java}}
{{History||August 28, 2012|link={{tweet|jeb|240383066831462401}}|[[Jeb]] released images of the skeleton head, hinting of more types to come.}}
{{History||PAX 2012|link={{ytl|IqciEbjYd-I|t=03m21s}}|At [[wikipedia:PAX (event)|PAX]], [[Dinnerbone]] revealed that there would be rare [[drops]] of these [[mob]]s.<ref>http://www.twitch.tv/pax2/b/330745811 (at 3:59:00)</ref>}}
{{History||1.4.2|snap=12w36a|[[File:Skeleton Skull (item) JE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1.png|32px]] [[File:Zombie Head (item) JE1.png|32px]] [[File:Player Head (item) JE1.png|32px]] [[File:Creeper Head (item) JE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads.
|Wither skeleton skulls are rarely [[drops|dropped]] by the [[wither skeleton]] upon [[death]] (2.5% chance), while the other four are obtainable only from the [[creative]] [[inventory]].}}
{{History|||snap=12w37a|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Changed item textures.
|Added as a hidden and disabled feature, player heads can now have the [[skin]] of a specific [[player]]. A line in the language file implies that there either used to be, or in a future update, the possibility of obtaining a specific player's head.<ref name="en_US 12w21">Snapshot 12w37a {{cd|lang/en_US.lang}}: <code>item.skull.player.name=%s's Head</code></ref>
|Player heads do not [[drops|drop]] in vanilla, but mapmakers/modders/etc. can make them by adding an [[NBT format|NBT]] string tag <code>{"SkullOwner":"''player_name''"}</code> on the skull [[item]]s.<ref name="playerheads">{{reddit|zxn7u/its_apparently_my_cakeday_so_lets_cash_in_this}}</ref>}}
{{History||November 7, 2012|link=https://www.reddit.com/r/minecraftsuggestions/comments/12qtbz/killing_other_players_with_a_sword_should_drop/c6xqpym/?context=3|[[Jeb]] states that the official opinion is that "[dropping] player heads [on player kills] are a bit too gory for [[Minecraft]], so it's better suited for a plugin or mod."}}
{{History||1.4.6|snap=12w49a|Any kind of [[mob]] head can now be used to [[crafting|craft]] a [[firework star]] with [[creeper]]-face effect.}}
{{History||1.7.2|snap=13w36a|Custom heads can now be obtained without third party programs via {{cmd|give}}.}}
{{History||1.8|snap=14w03a|Player heads now show the [[skin]]'s hat layer (this also works when a [[mob]]/player wears the head).}}
{{History|||snap=14w29a|Heads now display a cracking animation.}}
{{History|||snap=14w30a|[[File:Skeleton Skull (item) JE2.png|32px]] [[File:Wither Skeleton Skull (item) JE2.png|32px]] [[File:Zombie Head (item) JE2.png|32px]] [[File:Player Head (item) JE2.png|32px]] [[File:Creeper Head (item) JE2.png|32px]] Player and mob heads in [[inventory|inventories]] and held by mobs/players now display as [[block]]s.
|Skulls worn by [[mob]]s and [[player]]s are now displayed on the armor layer. Previously, the skull replaced the mob/player's head texture; the hat layer appeared over the skull.
|Skeleton, zombie, and creeper heads are now available in [[survival]]. The player can obtain them by killing the appropriate mob with a charged [[creeper]].
|Creeper heads and wither skeleton skulls are now used in [[crafting]] specific [[banner]] patterns.}}
{{History|||snap=14w30b|A single charged creeper explosion no longer yields more than one [[mob]] head. The mob head that drops is chosen randomly.}}
{{History||1.8.4|snap=release|For security reasons, custom heads can now have textures only from [[mojang.com]] and [[minecraft.net]].}}
{{History||1.9|snap=15w31a|[[File:Dragon Head (8) JE2.png|32px]] Added dragon heads.
|Dragon heads are currently available only in [[creative]] mode.
|[[Mob]] heads now appear larger in the [[inventory]].}}
{{History|||snap=15w32a|Creeper, zombie, and skeleton heads can now be worn to reduce detection by the corresponding mobs by 50%.}}
{{History|||snap=15w32c|Dragon heads now generate on [[end ship]]s, meaning they are now obtainable in [[survival]].}}
{{History|||snap=15w33c|The disguise that is given by mob heads now reduces detection range to 37.5% of normal.}}
{{History|||snap=15w36a|The disguise that is given by mob heads now reduces detection range to 50% of normal again.}}
{{History|||snap=15w39a|[[Dispenser]]s can now equip mob heads onto [[player]]s, [[mob]]s and [[armor stand]]s.}}
{{History||1.13|snap=17w47a|The ID of heads have been split into 12; one of each available standard head, as well as a wall counterpart of each.
|<code>skeleton_skull</code>, <code>wither_skeleton_skull</code>, <code>player_head</code>, <code>zombie_head</code>, <code>creeper_head</code> and <code>dragon_head</code> are now available as [[item]]s and placed [[block]]s with a <code>rotation</code> block state of 0-15.
|<code>skeleton_wall_skull</code>, <code>wither_skeleton_wall_skull</code>, <code>player_wall_head</code>, <code>zombie_wall_head</code>, <code>creeper_wall_head</code> and <code>dragon_wall_head</code> are available only as placed blocks with a <code>facing</code> block state of north, south, east or west.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 144, and the [[item]]'s 397.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Skeleton skulls now generate as part of [[ancient cities]].}}
{{History||November 14, 2022|link=https://www.minecraft.net/en-us/article/playable-mob-sounds-coming-minecraft-1-20|Piglin heads are announced to be added in [[Java Edition 1.20]] on the Minecraft website.}}
{{History||1.19.3|snap=22w45a|[[File:Player Head (8) JE5.png|32px]] The texture of the player head has been changed.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w46a|[[File:Piglin Head (8) JE1.png|32px]] Added piglin heads behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w03a|Heads can now be placed on top of note blocks without sneaking.}}
<!--
{{History||1.19.4|snap=23w05a|Heads can now be swapped by let [[helmet]]s {{ctrl|using}} in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
{{History||?|Head can now be swapped in [[armor stand]]s by {{ctrl|using}} them/[[helmet]]s/[[carved pumpkin]]s in the armor stand's slot.}}
RE-ADD WHEN THE WORDING IS BETTER -->
{{History||1.20|snap=23w12a|Piglin heads are now available without using the "Update 1.20" experimental datapack.}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads.
|The skeleton, wither skeleton, zombie, player and creeper heads use the [[Java Edition|Java]] textures prior to [[Java Edition 14w30a|14w30a]].}}
{{History||v0.14.0|snap=build 1|Mob heads can now be worn as armor.}}
{{History||v0.16.0|snap=build 4|Wither skeleton skulls can now be used to spawn the [[wither]].}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads.
|Dragon heads use a two-dimensional sprite, unlike [[Java Edition|Java]] does.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Mob heads can now be used to craft [[firework star]]s.
|Creeper heads and wither skeleton skulls are now used to [[crafting|craft]] specific patterns on [[banner]]s.}}
{{History|||snap=beta 1.2.0.11|[[File:Skeleton Skull (item) BE2.png|32px]] [[File:Wither Skeleton Skull (item) BE2.png|32px]] [[File:Zombie Head (item) BE2.png|32px]] [[File:Head (item) BE2.png|32px]] [[File:Creeper Head (item) BE2.png|32px]] [[File:Dragon Head (item) BE2.png|32px]] [[Player]] and [[mob]] heads in [[inventory|inventories]] and when held by mobs/players now display as [[block]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Wither skeleton skulls and creeper heads can now be used to craft [[banner pattern]]s.}}
{{History||November 14, 2022|link=https://www.minecraft.net/en-us/article/playable-mob-sounds-coming-minecraft-1-20|Piglin heads are announced to be added in [[Bedrock Edition 1.20.0]] on the Minecraft website.}}
{{History||Next Major Update<br>(Experimental)|link=1.19.60|snap=beta 1.19.60.20|[[File:Piglin Head (item) BE1.png|32px]] Added piglin heads behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
{{History|||snap=beta 1.19.60.25|Heads can now be placed on top of note blocks without sneaking.}}
{{History||1.20.0|snap=beta 1.20.0.21|Piglin heads are now available without using the "Next Major Update" experimental toggle.}}
{{History||1.20.40|snap=beta 1.20.40.20|Wither skeleton skulls now make their respective step sounds when played by a note block.}}
{{History|console}}
{{History||xbox=TU12|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads to the [[creative inventory]].
|Wither skeleton skulls currently do not have a use.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|Wither skeleton skulls can now be obtained by killing [[wither skeleton]]s.
|Wither skeleton skulls can now be used to build the [[wither]].}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Skeleton, zombie, and creeper heads are now available in [[survival]]. The [[player]] can obtain them by killing the appropriate [[mob]] with a charged [[creeper]].}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Dragon Head (item) JE1.png|32px]] Added dragon heads.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads.}}
{{History||1.7.10|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads.}}
{{History|foot}}
=== Skull "item" ===
{{:Technical blocks/Skull}}
==Issues==
{{issue list}}
== Trivia ==
* Heads do not have their own textures and take their textures from other objects.
* When [[breaking]] any head, the particle effect of breaking it is the same as [[soul sand]].
* Despite there being a default Steve head, heads for the other protagonist skins cannot be obtained without using custom names.
* {{IN|be}}, the skull variant for the item is stored under the {{cd|damage}} component, normally used for items with [[durability]].
== Gallery ==
===Renders===
<gallery>
Steve wearing Skeleton Skull.png|
Steve wearing Wither Skeleton Skull.png|
Steve wearing Creeper Head.png|
Steve wearing Zombie Head.png|
Steve wearing Dragon Head.png|
Alex wearing Skeleton Skull.png|
Alex wearing Wither Skeleton Skull.png|
Alex wearing Creeper Head.png|
Alex wearing Zombie Head.png|
Alex wearing Dragon Head.png|
Dragon Head.gif|An animation of the dragon head when redstone power is supplied.
</gallery>
===Screenshots===
<gallery>
All The Heads.png|All of the heads.
Headsrotation.png|Heads oriented in different directions.
HeadsOnAFence.png|Heads are the same scale as [[cobblestone wall]] posts.
Playerheads.png|A picture of player heads, including some Mojang characters.
EndShipBow.png|A dragon head found at the bow of an end ship.
</gallery>
====Development====
<gallery>
1st image Mob Head.png|First screenshot released of heads.
Minecart with chest and head thing.png|Notch's head in a [[minecart with chest]].
PauseUnpause's Head 1.png|First image of held heads rendering as blocks.
PauseUnpause's Head 2.png|Second image of held heads rendering as blocks.
Pocket Edition Heads.jpg|First image of a head being worn in bedrock edition.
1.16 Dev failed head holding.jpg|First attempt to fix {{bug|MC-91869}} by [[Xilefian]].
1.16 Dev failed head holding 2.jpg|Second attempt.
</gallery>
===In other media===
<gallery>
Efe Looking at Makena Napping on a Note Block.jpg|[[Efe]] looking at [[Makena]] napping on a Note block
Efe Placing a Zombie Head on a Note Block.jpg|Efe placing a zombie head sneakily on the note block.
Makena Waking up Startled by the Zombie Noise.jpg|Makena waking up startled at the sound of zombies being played on the note block.
File:Piglin Head Animation.jpg|[[Sunny]] using a piglin head to make noise in a [[Crimson Forest]].<ref>https://www.instagram.com/p/Ct7CfOBplrG/</ref>
</gallery>
==References==
{{reflist}}
{{blocks|Utility}}
{{items}}
[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Block entities]]
[[Category:Non-solid blocks]]
[[cs:Hlava]]
[[de:Kopf]]
[[es:Cabeza]]
[[fr:Tête]]
[[hu:Mob fejek]]
[[it:Testa di creatura]]
[[ja:Mobの頭]]
[[ko:몹 머리]]
[[nl:Wezenhoofd]]
[[pl:Głowa]]
[[pt:Cabeça de criatura]]
[[ru:Голова]]
[[uk:Голова]]
[[zh:生物头颅]]</li><li>[[Dupe Hack|Dupe Hack]]<br/>{{for|the method to duplicate items and blocks|Tutorials/Block and item duplication}}
{{stub}}
{{Joke feature}}
{{exclusive|java}}{{item
| image = Missing Model.png
| rarity=Common
| stackable=No
|title=minecraft:dupe_hack|renewable=Yes}}
'''minecraft:dupe_hack''' is a joke item from [[Java Edition 23w13a_or_b]].
==Obtaining==
Once the <code>dupe_hack_occurrence_chance</code> vote is approved the '''dupe hack''' item has a random chance of dropping whenever an entity with chests is killed by a player, e.g. when destroying a [[Minecart with Chest|minecart with chest]] with a [[sword]].
It doesn't appear in the [[creative]] menu, not even when the [[Options#Controls|option]] "Operator Items Tab" is enabled, but can be given to the player with [[Commands/give|<code>/give</code>]] and other commands.
==Usage==
The dupe hack item can be used to create a limited amount of duplicate items by placing it on a [[crafting table]] with any other item. It has a random chance of breaking, controlled by the <code>dupe_hack_break_chance</code> vote. This limitation can be mostly bypassed by putting the items in an [[Ender Chest|ender chest]] first and duplicating the chest.
===Crafting ingredient===
{{Crafting
|Any Item
|Dupe Hack
|Output=Any Item, 2
|showdescription=1
|description=The dupe hack item remains in the crafting grid after duplicating an item.
|foot=1
}}
==Data values==
===ID===
{{edition|java}}:{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=minecraft:dupe_hack
|spritetype=item
|nameid=dupe_hack
|form=item|foot=1|spritename=missingno}}
==History==
{{History|java}}
{{History||23w13a_or_b|[[File:Missing Model.png|32px]] Added minecraft:dupe_hack.}}
{{History|foot}}
{{items}}
{{Jokes}}
<references />
[[ja:Dupe Hack]]
[[pt:Dupe Hack]]
[[Category:Joke items]]</li></ul></nowiki> | build 1 | Added the Nether biome. | |||||||||||||||||||||||||||||||||
| build 10 | Leaves coloring shaders are now only used when the color for a biome actually changes. | ||||||||||||||||||||||||||||||||||
0.16.0{{Extension DPL}}<ul><li>[[Melon Slice|Melon Slice]]<br/>{{Dungeons hatnote|type=consumable|Melon}}
{{Item
| title = Melon Slice
|typeimage=Melon Slice.png
| renewable = Yes
| heals = {{hunger|2}}
| stackable = Yes (64)
}}
A '''melon slice'''{{efn|Known as '''Melon Slice''' {{in|java}} and '''Melon''' {{in|bedrock}}.}} is a [[food]] item that can be eaten by the [[player]].
== Obtaining ==
=== Block loot ===
{{see also|Tutorials/Pumpkin and melon farming|title1 = Pumpkin and melon farming}}
Melon slices can be obtained by breaking (harvesting) [[melon]]s using any [[tool]] or by hand. [[Axe]]s, followed by [[sword]]s, are the fastest tools for harvesting melons. A melon drops 3–7 melon slices, when broken; by hand, using a [[tool]], or after being broken by the movement of a [[piston]], with an average of 4.64 slices per melon.
Breaking a melon with a tool enchanted with [[Fortune]] increases the potential number of drops by 1 slice per level, up to a maximum of 9 slices.
== Usage ==
=== Food ===
{{see also|Tutorials/Hunger management|title1=Hunger management}}
To eat a melon slice, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 1.2 hunger
[[Hunger#Mechanics|saturation]].
=== Crafting ingredient ===
{{crafting usage}}
=== Composting ===
Placing a melon slice into a [[composter]] has a 50% chance of raising the compost level by 1.
==Sounds==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Melon Slice
|spritetype=item
|nameid=melon_slice
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|spritename=melon-slice
|displayname=Melon
|spritetype=item
|nameid=melon_slice
|aliasid=melon
|id=272
|form=item
|translationkey=item.melon.name
|foot=1}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
== History ==
{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 4|Melons are now used in the [[crafting]] recipe of [[glistering melon]]s.}}
{{History|||snap=Beta 1.9 Prerelease 5|Melons once again drop the correct number of slices.}}
{{History||1.3.1|snap=12w21a|Melons can now be [[trading|bought]] from farmer [[villager]]s, at 5–8 melon slices for 1 [[emerald]].}}
{{History||1.7.2|snap=13w37a|Block ID 105, [[melon stem]], has been removed from the {{cmd|give}} [[commands|command]].}}
{{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|sell]] melons. They now buy [[melon]]s instead.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 360.}}
{{History|||snap=18w20b|"Melon" has been renamed to "Melon Slice."
|The ID of melon slices has been changed from <code>melon</code> to <code>melon_slice</code>.}}
{{History||1.14|snap=18w43a|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melon slices has been changed.}}
{{History|||snap=19w03a|Placing a melon slice into the new [[composter]] has a 20% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Melon slices now have a 50% chance of increasing the compost level in a composter by 1.}}
{{History|pocket alpha}}
{{History||v0.5.0|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.
|Melons restore {{health|2}} each, rather than {{hunger|2}}.}}
{{History||v0.12.1|snap=?|Added Melon slice to the Creative inventory.}}
{{History|||snap=build 1|Melons now restores [[hunger]] instead of [[health]].
|Melons can no longer be obtained from [[nether reactor]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.3|[[Breaking]] a [[melon]] with [[shears]] now always yields 9 melons.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melons has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Melons can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|Melons can now be [[trading|sold]] to farmer [[villager]]s.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, melon slices can no longer be sold to farmer villagers.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of melon slices has been changed from <code>melon</code> to <code>melon_slice</code>.}}
{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melons has been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}}
{{History|foot}}
== Issues ==
{{issue list}}
== See also ==
* [[Pumpkin]]
* [[Glistering Melon Slice]]
== Notes ==
{{fnlist}}
{{Items}}
[[Category:Plants]]
[[cs:Meloun]]
[[de:Melone]]
[[es:Rodaja de sandía]]
[[fr:Tranche de pastèque]]
[[hu:Dinnye Szelet]]
[[ko:수박]]
[[nl:Meloenschijf]]
[[pl:Arbuz]]
[[pt:Fatia de melancia]]
[[ru:Ломтик арбуза]]
[[zh:西瓜片]]
[[Category:Food]]
[[Category:Renewable resources]]</li><li>[[Kelp|Kelp]]<br/>{{About|the plant|the dried variant|Dried Kelp}}
{{For}}
{{Block
|image=Kelp.gif
|invimage=Kelp
|transparent=Yes
|tool=Any
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
|light=No
|hardness=0}}
'''Kelp''' is an underwater plant that generates in most [[ocean]]s.
== Obtaining ==
=== Natural generation ===
Kelp naturally generates in any [[ocean]] [[biome]]s (except in [[Frozen Ocean|frozen]], [[Deep Frozen Ocean|deep frozen]] and [[Warm Ocean|warm]]), near and around [[seagrass]]. Each chunk has {{frac|1|18}} chance to generate a [[vegetation]] of kelp.
=== Breaking ===
Kelp can be mined instantly with any [[tool]] or with the player's fist. Removing water from the kelp block destroys the kelp. Breaking one part of a kelp stalk destroys all kelp [[block]]s above it. Each block drops a kelp [[item (entity)|item]].
=== Trading ===
Kelp can be bought from [[wandering trader]]s for 3 emeralds.
== Usage ==
Kelp can be placed underwater by hand, or anywhere by the use of [[commands]] such as {{cmd|setblock}}. Placing it by hand gives it a random {{code|age}} value between 0 and 24. Kelp can be placed only in [[water]] source blocks or downward-flowing water, not horizontally flowing water.
When placed in downward-flowing water, the flowing water transforms into a water source block,<ref>{{bug|MC-134229}}</ref> which is useful for faster [[bubble column]] elevator creation.
Any building block can be placed on top of a kelp plant, which is useful for building structures over a deep ocean without needing to build from the ocean floor (see also [[lily pad]]).
=== Cooking ingredient ===
{{smelting
| showname = 1
| Kelp
| Dried Kelp
| 0.1
}}
=== Composting ===
Placing kelp into a [[composter]] has a 30% chance of raising the compost level by 1.
=== Growth mechanics ===
Kelp can be planted on a broad variety of blocks. It grows underwater if it has either a source block of water or, {{in|Java}}, flowing water above it.<ref>{{bug|MC-133354}}</ref> Neither [[player]]s nor [[dispenser]]s can remove the water source block that kelp grows in without breaking the kelp first.
Kelp does not require any [[light]] level to grow. Kelp also grows without having [[sky]] access. [[Bone meal]] can be used to grow kelp by 1 block on each use.
Kelp, when planted, is generated with a randomly chosen age value, which can be checked when pressing [[Debug screen|<kbd>F3</kbd>]]{{only|java}}. The age value of a newly planted kelp plant varies randomly from 0 to 24. Each time the kelp grows in height by one block, the newly generated top of the kelp plant increases its age by 1. When the top block of the kelp plant reaches an age of 25, it stops growing. This means that kelp can naturally grow to a height between 2 (if the first kelp plant had an age of 24) and 26 blocks (if the first kelp plant had an age of 0).
When a kelp plant block is broken, the age of the kelp plant block underneath is randomized to a value from 0 to 24 and the kelp continues growing until it reaches age 25. It is possible to use this mechanic to cultivate a kelp plant to increase its growth height beyond its natural maximum height of 26 blocks. This can be done by breaking the top-most block of the kelp plant each time it reaches age 25. A kelp plant cultivated by a player in this way repeatedly grows until it reaches the water surface.
Each time it receives a [[random tick]], kelp has a 14% chance of growing.
If [[shears]] are used on the topmost block of kelp, that block automatically sets its {{cd|age}} value to {{cd|25}} and stop growing.{{only|JE}}
=== Farming ===
{{Main|Tutorials/Kelp farming}}
Kelp farming is similar to farming [[sugar cane]], although kelp must be placed underwater. Automation of harvest is easier because items float up in water.
== Sounds ==
=== Generic ===
{{Sound table/Block/Wet grass}}
=== Unique ===
{{edition|java}}:
{{Sound table
|sound=Shear.ogg
|subtitle=Plant cropped
|source=block
|description=When the tip of kelp is cropped with [[Shears#Cropping growing plants|shears]]
|id=block.growing_plant.crop
|translationkey=subtitles.block.growing_plant.crop
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{edition|bedrock}}: ''None''
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Kelp
|spritetype=block
|nameid=kelp}}
{{ID table
|displayname=Kelp Plant
|spritetype=block
|nameid=kelp_plant
|form=block
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Kelp
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Item
|spritename=kelp
|spritetype=item
|nameid=kelp
|id=382
|form=item}}
{{ID table
|displayname=Block
|spritename=kelp
|spritetype=block
|nameid=kelp
|id=393
|form=block
|itemform=item.kelp
|translationkey=-
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== History ==
{{History|java classic}}
{{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding a "[[seaweed]]" [[block]].}}
{{History|java}}
{{History||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|Kelp plants were shown in a clip of [[MineCon Earth]].}}
{{History||1.13|snap=18w07a|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}}
{{History|||snap=18w07b|Kelp now behaves more like [[water]], meaning [[mob]]s can no longer spawn within the plant under water nor can they replenish their breath by [[swimming]] through it.}}
{{History|||snap=18w10a|[[File:Kelp JE2.gif|32px]] The texture for kelp has been overhauled.}}
{{History|||snap=18w14a|[[File:Kelp.gif|32px]] Top of the kelp textures have been shifted slightly downward.
|The generation rules for kelp have been changed, it now mainly generates in [[cold ocean]] [[biome]]s and can no longer generate in [[warm ocean]]s.}}
{{History|||snap=18w20a|The {{cd|kelp_top}} has been changed ID to {{cd|kelp}} and {{cd|kelp}} has been changed to {{cd|kelp_plant}}, for both the [[block]] and [[item]] forms.}}
{{History|||snap=pre2|Kelp is now destroyed by [[sponge]]s.<ref>{{bug|MC-127111}}</ref>}}
{{History|||snap=pre6|Added 5 new [[sound]] events that apply to kelp: <code>block.wet_grass.break</code>, <code>block.wet_grass.fall</code>, <code>block.wet_grass.hit</code>, <code>block.wet_grass.place</code>, and <code>block.wet_grass.step</code>.}}
{{History||1.14|snap=19w03a|Placing kelp into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Kelp now has a 30% chance of increasing the compost level in a composter by 1.
|Added [[Wandering Trader|wandering trader]]s, which sell kelp.}}
{{History||1.16|snap=20w11a|Kelp can now be grown with [[bone meal]].}}
{{History|||snap=20w13a|Kelp has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}}
{{History||1.17|snap=20w46a|Kelp no longer generates on magma blocks.<ref>{{Bug|MC-185605|resolution=Fixed}}</ref>}}
{{History||1.18|snap=21w37a|Kelp now stops growing if [[shears]] are used on the tip.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) BE1.png|32px]] Added kelp.}}
{{History|||snap=beta 1.2.20.1|[[File:Kelp (item) JE1 BE2.png|32px]] The kelp [[item]] texture has been updated to the {{el|je}}'s.}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Kelp.gif|32px]] The texture of the kelp plant has been updated.}}
{{History||1.10.0|snap=beta 1.10.0.3|Kelp can now be bought from [[wandering trader]]s for 3 [[emerald]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|Kelp can now be used to fill [[composter]]s.}}
{{History|console}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Kelp.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* In real life, [[wikipedia:kelp|kelp]] is not considered a [[wikipedia:plant|plant]]. It is classified by scientists as a [[wikipedia:Brown algae|brown algae]].
** Kelp in real life absorbs nutrients directly from the water, instead of through its root-like structure, [[wikipedia:Holdfast (biology)|holdfast]], which merely attaches it to the seabed. This is in accordance with kelp being able to grow on almost any solid block in ''Minecraft''.
== Gallery ==
<gallery heights="60">
SeaPlantsMineConEarth2017.jpg|Kelp shown in a clip from MINECON Earth 2017.
Kelp in ocean with Jappa textures.jpg|Naturally generated kelp in an [[ocean]] biome.
Kelp on shoreline.png|Naturally generated kelp near the shore.
Ocean life.png|An ocean with kelp visible in the far distance.
Kelp on Land.png|Kelp placed outside of [[water]] using the {{cmd|setblock}} command before 18w07b.
Waterless kelp.png|What kelp looks like without water (water removed using a [[resource pack]]).
Coral reef at night.png|Kelp within a [[coral reef]].
Floating Kelp.png|Kelp that generated in mid-air due to an [[ocean monument]]'s water cutting through it.
Kelp in ocean.jpg|Multiple kelps.
Kelp 255 blocks tall.png|Without obstacles, kelp can grow all the way to building limit.
ArgoMajor Kelp.jpg|First image of kelp in ''Bedrock Edition''.
</gallery>
== References ==
{{reflist}}
{{Blocks|vegetation}}
{{Items}}
[[Category:Plants]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]
[[de:Seetang]]
[[es:Alga]]
[[fr:Algue]]
[[ja:コンブ]]
[[ko:켈프]]
[[pl:Wodorosty]]
[[pt:Alga]]
[[ru:Ламинария]]
[[th:สาหร่ายทะเล]]
[[zh:海带]]</li></ul> | The biomes can now be viewed on maps based on the grass color. | ||||||||||||||||||||||||||||||||||
| Pocket Edition | |||||||||||||||||||||||||||||||||||
1.0{{Extension DPL}}<ul><li>[[Bone|Bone]]<br/>{{about|the item|the block|Bone Block|other uses|Bone (disambiguation)}}
{{Item
| image = Bone.png
| renewable = Yes
| stackable = Yes (64)
}}
A '''bone''' is an [[item]] primarily obtained from [[skeleton]]s and similar mobs. It can be crafted into [[Bone Meal|bone meal]] or used to tame wild [[Wolf|wolves]].
== Obtaining ==
=== Chest loot ===
{{LootChestItem|bone}}
=== Mob loot ===
Skeletons, [[wither skeleton]]s, [[skeleton horse]]s, and [[stray]]s may drop 0–2 bones upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 bones with Looting III.
{{IN|bedrock}}, [[salmon]], [[cod]], [[pufferfish]], and [[tropical fish]] have 25% chance to drop 1-2 bones upon death. The maximum drop is increased by 1 to 2 per level of Looting, for a maximum of 2-8 bones with Looting III.
Salmon (small and medium size) have 25% chance to drop 1 bone upon death, The maximum drop is increased by 1 to 2 per level of [[Looting]], for a maximum of 2-7 bones with Looting III. The chance of dropping bones increases by 1% per looting level, so with Looting III there is up to a 28% chance of bones dropping.
=== Fishing ===
Bones can also be obtained by [[fishing]] as part of the junk category. The best chance of catching a bone is achieved without the [[Luck of the Sea]] enchantment, yielding a 1.1% chance.
== Usage ==
=== Helmet ===
[[File:Steve wearing Bone.png|thumb|right|75px]]
[[File:Alex wearing Bone.png|thumb|right|75px]]
While a bone cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear in the player's mouth.
=== Taming ===
Using a bone on a wild [[wolf]] has a {{frac|1|3}} chance of [[taming]] it. Bones cannot tame a hostile wolf or a wolf that has already been tamed. However, bones can be used to attract the attention of the tamed ones.
=== Crafting ingredient ===
A bone can be crafted into 3 bone meal.
{{crafting usage}}
== Achievements ==
{{load achievements|Leader of the pack}}
== Advancements ==
{{load advancements|Best Friends Forever}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bone
|spritetype=item
|nameid=bone
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Bone
|spritetype=item
|nameid=bone
|id=415
|form=item
|foot=1}}
== History ==
{{History|java beta}}
{{History||1.2|[[File:Bone JE1 BE1.png|32px]] Added bones.
|Bones can be [[crafting|crafted]] into [[bone meal]].}}
{{History||1.4|Bones can now be used to tame [[wolves]].}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Bones can now be found within [[desert temple]]s, allowing bones to be obtainable on Peaceful difficulty.}}
{{History||1.4.2|snap=12w36a|Added [[wither skeleton]]s, which has a chance to [[drops|drop]] bones when killed.}}
{{History||1.6.1|snap=13w16a|Added [[skeleton horse]]s, which drop bones when killed.}}
{{History||1.7.2|snap=13w36a|Bones can now be more easily obtained in Peaceful difficulty by [[fishing]]. Although, they are considered a "junk" [[item]].}}
{{History||1.9|snap=15w44a|The average yield of bones in [[desert temple]]s has been slightly decreased.
|Bones can now be found in [[dungeon]] [[chest]]s.}}
{{History||1.10|snap=16w20a|Added [[stray]]s, which [[drops|drop]] bones when killed.}}
{{History||1.11|snap=16w39a|Bones can now found in the new [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 352.}}
{{History||1.14|snap=18w43a|[[File:Bone JE2.png|32px]] The texture of bones has now been changed.}}
{{History|||snap=18w44a|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been slightly changed.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Bones now generate in [[ancient city]] chests.}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Bone JE1 BE1.png|32px]] Added bones. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.3|Added skeletons, which drop bones when they die.
|Bones can now be used to craft [[bone meal]].}}
{{History||v0.5.0|Bones can now be obtained after activating the [[nether reactor]].}}
{{History||v0.9.0|snap=build 1|Added bones to [[Creative]] mode.}}
{{History||v0.11.0|snap=build 1|Bones can now be more easily obtained in Peaceful difficulty by [[fishing]]. Although, they are considered a "junk" [[item]].}}
{{History||v0.12.1|snap=build 1|Added [[wither skeleton]]s, which have a chance to [[drops|drop]] bones when killed.
|Bones are no longer available from the [[nether reactor]].}}
{{History||v0.13.0|snap=build 1|Bones can now be found inside of the [[desert temple]] hidden [[chest]] room.}}
{{History||v0.15.0|snap=build 1|Added [[stray]]s and [[skeleton horse]]s, which drop bones when killed.
|Bones can now be found in [[jungle temple]] [[chest]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Bone can now be found inside [[woodland mansion]] chests.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Bones now [[drops|drop]] from [[fish]] mobs.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been changed.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Bone JE1 BE1.png|32px]] Added bones.}}
{{History||xbox=TU5|Bones can be found in the Miscellaneous tab in the [[Creative inventory]].}}
{{History||xbox=TU12|Moved bones to the Materials tab in the Creative inventory.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|Added [[wither skeleton]]s, which have a chance to [[drops|drop]] bones when killed.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Bones can now be obtained from [[fishing]].}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Added [[stray]]s and [[skeleton horse]]s, which drop bones when killed.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Bone JE1 BE1.png|32px]] Added bones.}}
{{History|foot}}
== Issues ==
{{issue list}}
== See also ==
* [[Bone meal]]
* [[Wolf]]
* [[Dyeing]]
{{Items}}
[[Category:Renewable resources]]
[[de:Knochen]]
[[es:Hueso]]
[[fr:Os]]
[[hu:Csont]]
[[it:Osso]]
[[ja:骨]]
[[ko:뼈]]
[[nl:Bot]]
[[pl:Kość]]
[[pt:Osso]]
[[ru:Кость]]
[[th:กระดูก]]
[[tr:Kemik]]
[[uk:Кістка]]
[[zh:骨头]]</li><li>[[Brick|Brick]]<br/>{{about|the item|the crafted block|Bricks|other uses}}
{{Item
| image = [[File:Brick JE2 BE2.png|32px]]
| stackable = Yes (64)
| renewable = Yes
}}
A '''brick''' is an item used to craft [[bricks|brick]] blocks, [[flower pot]]s, and [[decorated pot]]s.
== Obtaining ==
=== Smelting ===
A brick can be obtained by smelting a [[clay ball]].
{{Smelting
|Clay Ball
|Brick
|0,3
}}
=== Mining ===
When [[breaking]] a [[decorated pot]] with a tool without [[Silk Touch]] on the main hand, the decorated pot can drops 0-4 brick(s) depend on the material that the decorated pot make of.
=== Loot ===
{{LootChestItem|brick}}
=== Trading ===
Novice-level stone mason [[villager]]s sell 16{{only|bedrock}} or 10{{only|java}} bricks for one [[emerald]].
== Usage ==
Brick can be used to craft [[bricks]], [[flower pot]]s, and [[decorated pot]]s.
=== Crafting ingredient ===
{{crafting usage}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Brick
|spritetype=item
|nameid=brick
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Brick
|spritetype=item
|nameid=brick
|id=383
|form=item
|foot=1}}
== History ==
{{History|java alpha}}
{{History||v1.0.11|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Bricks are now used for [[flower pot]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 336.}}
{{History||1.14|snap=18w43a|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}}
{{History|||snap=19w11a|Bricks are now [[trading|sold]] by [[villager]]s of the new mason profession, making them [[renewable resource|renewable]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bricks can now be used for crafting [[decorated pot]]s.|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s.|Bricks now drop when mining [[decorated pot]] with a tool on the main hand.}}
{{History||1.20|snap=23w12a|The probability for the brick to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.|Brick can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Brick no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; brick now is in the common loot.}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.2|Bricks can now be obtained by smelting clay balls.
|Bricks are now used to craft [[brick block]]s.}}
{{History||v0.12.1|snap=build 1|Bricks are now used to craft [[flower pot]]s.}}
{{History||v0.16.0|snap=build 5|Added bricks to the [[Creative]] [[inventory]].<ref name="missing brick">{{Bug|MCPE-16556}}</ref>}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|16 bricks can now be obtained via trading with stone mason [[villager]]s for 1-2 [[emerald]]s.
|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Trading has been changed; bricks sold by stone mason villagers now cost only one emerald.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s and can be used to craft decorated pots.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Brick JE1 BE1.png|32px]] Added bricks.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Brick JE1 BE1.png|32px]] Added bricks.}}
{{History|foot}}
== Issues ==
{{issue list}}
== References ==
{{reflist}}
{{Items}}
[[Category:Renewable resources]]
[[cs:Cihla]]
[[de:Ziegel]]
[[es:Ladrillo]]
[[fr:Brique]]
[[hu:Tégla]]
[[it:Mattone]]
[[ja:レンガ]]
[[ko:벽돌 (아이템)]]
[[nl:Baksteen]]
[[pl:Cegła]]
[[pt:Tijolo]]
[[ru:Кирпич]]
[[th:อิฐ]]
[[uk:Цеглина]]
[[zh:红砖]]</li></ul> | Added End biome. | ||||||||||||||||||||||||||||||||||
| Bedrock Edition | |||||||||||||||||||||||||||||||||||
1.2{{Extension DPL}}<ul><li>[[Popped Chorus Fruit|Popped Chorus Fruit]]<br/>{{Item
| image = Popped Chorus Fruit.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Popped chorus fruit''' is an [[item]] obtained by [[smelting]] [[chorus fruit]], and used to craft [[end rod]]s and [[purpur blocks]]. Unlike raw chorus fruit, the popped fruit is inedible.
== Obtaining ==
=== Smelting ===
{{Smelting
|Chorus Fruit
|Popped Chorus Fruit
|0,1
}}
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Popped Chorus Fruit
|spritetype=item
|nameid=popped_chorus_fruit
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Popped Chorus Fruit
|spritetype=item
|nameid=popped_chorus_fruit
|aliasid=chorus_fruit_popped
|id=559
|form=item
|translationkey=item.chorus_fruit_popped.name
|foot=1}}
== History ==
{{History|java}}
{{History||1.9|snap=15w31a|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.
|Popped chorus fruit are used to craft [[purpur block]]s.}}
{{History|||snap=15w44b|Popped chorus fruit are now used to craft [[end rod]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 433.}}
{{History|||snap=pre5|The ID of popped chorus fruit has now been changed to <code>popped_chorus_fruit</code>.}}
{{History||1.14|snap=18w43a|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of popped chorus fruit has been changed from <code>chorus_fruit_popped</code> to <code>popped_chorus_fruit</code>.}}
{{History|console}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}}
{{History|new 3ds}}
{{History||1.7.10|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{Items}}
[[cs:Vypukaný květ chorusu]]
[[de:Geplatzte Chorusfrucht]]
[[fr:Chorus éclaté]]
[[it:Frutto di chorus scoppiato]]
[[ja:焼いたコーラスフルーツ]]
[[ko:튀긴 후렴과]]
[[nl:Gepoft Chorusfruit]]
[[pl:Prażony owoc refrenusu]]
[[pt:Fruta do coro cozida]]
[[ru:Приготовленный плод коруса]]
[[zh:爆裂紫颂果]]
[[Category:Renewable resources]]</li><li>[[Elytra|Elytra]]<br/>{{Item
| image = Elytra.png
| rarity = Uncommon
| renewable = No
| durability = 432
| stackable = No
}}
'''Elytra''' ({{Audio|ElytraPronunciation.mp3|/ˈɛl ɪ trə/|link2=''ᴇʟ-i-trə''}}<ref>“Elytron.” ''Merriam-Webster.com Dictionary'', Merriam-Webster, https://www.merriam-webster.com/dictionary/elytron. Accessed 22 May. 2022.</ref>)<!--"Elytra" is the plural of "elytron," a single half of a beetle's protective wing covers. Verbs should agree accordingly (e.g. "Elytra allow flight"). https://www.merriam-webster.com/dictionary/elytron--> are rare wings found in [[end ship]]s that are a source of flight in [[Survival]] mode.
== Obtaining ==
=== Natural generation ===
Elytra are found only in [[end city|end cities]] in [[item frame|item frames]] in the treasure room of the [[end ship]]. A [[shulker]] guards the elytra and the ship's two loot chests.
=== Repairing ===
Elytra can be enchanted with [[Mending]] so that they get [[Item repair|repaired]] as the player collects [[experience]] orbs while wearing/holding them.
Elytra can also be repaired in the player crafting grid, by combining two damaged pairs of elytra together.
{{crafting
|showname=0
|showdescription=1
|ignoreusage=1
|Damaged Elytra
|Damaged Elytra
|Output= Elytra
|description= The durability of the two pairs is added together, plus an extra 5% durability, but removes any enchantments.
|type= Transportation
}}
Similarly, two damaged elytra pairs can be combined on a [[grindstone]].
{{Grinding
|showdescription=1
|ingredients=2x Damaged [[Elytra]]
|Damaged Elytra
|Damaged Elytra
|Elytra
|description=The durability of the two pairs is added together, plus an extra 5% durability, but removes any enchantments.
}}
Elytra can also be repaired at an anvil using [[phantom membrane]]s, which has the advantage that it preserves [[enchantments]] on elytra. Each phantom membrane restores 108 durability points, exactly 25% of the elytra's total durability.
{| class="wikitable" data-description="Repairing elytra"
! scope="col" style="width:64px;" | Name
! Ingredients
! [[Anvil]] usage
|-
! scope="row" style="text-align: center;" | '''Elytra'''
| [[Elytra]] +<br>[[Phantom Membrane]]
| style="width: 260px; padding: 1px;" | {{Anvil| title = Elytra|Input1=Damaged Elytra|Input2=Phantom Membrane, 2|Output=Elytra}}
|-
|}
Each repair on the anvil, however, also increases the [[Anvil mechanics|prior work]] penalty for the Elytra, making every subsequent repair increasingly expensive and eventually reaching an upper limit where repairs are no longer allowed because they are "too expensive" (even if the player has many xp levels to spare). However, the prior work penalty can be reset to 0 for an enchanted elytra pair when it is disenchanted on a grindstone. Unenchanted elytra cannot be used on the grindstone alone.
== Usage ==
[[File:Steve in elytra.png|75px]] [[File:Alex in elytra.png|75px]]
Elytra are equipped in the [[chestplate]] slot, either by placing the item directly in the slot, by pressing {{ctrl|use item}} while [[hotbar|held in hand]], or by firing a point-blank [[dispenser]] at a target. They are gray in color by default, but they adopt the design of any [[cape]] the player is wearing. They maintain their in-world texture design even when they're [[#Repair|broken]] or [[enchanted]].
=== Flying ===
To fly, the player must press the {{ctrl|jump}} key while falling, and the elytra spread apart like a beetle's elytra. The player can aim their view around to turn or adjust their pitch. Losing altitude increases speed, and gaining altitude decreases speed. [[Firework rocket]]s can be used to increase speed. Additionally, speed is quickly lost from sharp changes in direction.
Directly hitting any surface while gliding too fast causes damage to the player and their armor proportional to flight speed (although this may be calculated from another factor). When a player dies in this way, they receive the [[death messages|death message]] "'''<player> experienced kinetic energy'''". The player does not take [[fall damage]] from colliding at a shallow angle or a low enough speed. The critical, damaging angle is about 50° with the collision surface, and the calculation for damage seems to be as if the player had fallen from their maximum potential glide height to the height of the struck surface.
A safe and simple cruise with the highest travel distance can be achieved by aiming directly at the horizon while at the glide's altitude limit. The player's speed is slow enough to allow them time to do other things during a long flight, like sort out their inventory.
In [[Creative]] mode or when the "mayfly" [[ability]] has been given, the player can alternatively hold the {{ctrl|jump}} key to fly up,{{only|bedrock}} or double press the jump key to move around freely.
Flight can be stopped by pressing the [[jump]] key.{{only|bedrock}}
==== Speed and altitude ====
Elytra have a minimum speed of about 7.2 m/s (obtained by gliding at the altitude cap with a strong upward pitch of 30°). If the diver drops to 0 speed, they quickly get accelerated back up to at least this minimum. The diver can increase speed by choosing to descend faster, but afterward, they do not regain nearly as much altitude. In the real world, drag increases with speed, and drag, in turn, slows the aircraft; Minecraft mimics this. To glide from cliff to cliff, a player's best bet is to aim slightly above the horizon.
Sharp turns are a fast way to lose speed. Quicker turns cause greater losses, while gentle movements have small effects. Making a hairpin turn can actually be used for making high-speed landings safe as well as for precise landings on small targets like rooftops. The player aims to glide just above the target, then as they're right over it they immediately reverse directions, then they make readjustments as necessary.
The lowest rate of altitude loss is about 1.5 m/sec, obtained by gliding at the altitude cap with a slight upward pitch (12° or 15°).
To get the best possible glide ratio (and thus the furthest distance out of their altitude), the diver pilot should aim directly at the horizon. This ratio is about 9.47 to 1.
[[Slow Falling]] potions greatly decrease the player's vertical (fall) speed, which also greatly decreases their ''horizontal'' speed (clearly, it depends on the vertical fall rate, as one might expect from flight modeling). The net result is that the player flies extremely slowly - but their Elytra still takes durability damage at the usual rate (1 durability per second without Unbreaking, etc.). Due to this combination, Elytra plus Slow Falling is largely a novelty that most players won't use. The [[Feather Falling]] enchantment does not affect Elytra speed and does not reduce fall damage from hitting things with elytra.
It is possible to calculate the glide range by dividing the altitude by tan of the glide angle (altitude/tan(glide angle)). For example, if the player glides from an altitude of 64 blocks above ground with a glide angle of 15 degrees, they can glide for 237 blocks (assume that they are on superflat), since floor(64 / tan(15)) is 237.
==== Stalling ====
Trying for too high a pitch reduces the player's lift. At a pitch of 30° above the horizon, the player has the lowest possible airspeed of 7.2 m/sec. Above that, the player might be considered to be in a stall. Increasing the pitch gets closer to a free-fall, and stalled flight at 60° is enough to cause fall damage. Stalling at 90° is a true free-fall.
Recovering from a stall is done by readjusting to any safe pitch as quickly as the player likes. This can be just changing to look at the horizon.
==== Powered flight ====
{{fakeImage|{{invSprite|Firework Rocket}}|Firework rockets are used for speed boosts while gliding.}}
[[Firework rocket]]s can be used for propulsion during flight by placing it in either hand and {{ctrl|using}}. Using a firework rocket while gliding quickly maximizes the player's speed for a time similar to the rocket's flight duration.
If the rocket is equipped with [[firework star]]s, it explodes at the end of its flight, inflicting damage based on the number of stars.
It is possible to gain altitude during powered flight. This makes it possible to glide for extreme distances and had been used extensively by [[far lands]]/[[World Border]] challenges.
=== Durability and Repair ===
{{fakeImage|{{invSprite|Broken Elytra}}|A broken pair of elytra.}}
[[Durability]] decreases by one point each second when gliding. A pair of elytra has 432 durability, allowing 7 minutes and 12 seconds of gliding time without enchantments, providing more than 10,000 blocks of transport distance. It is possible to apply the [[Unbreaking]] enchantment using an [[anvil]] and an [[enchanted book]], which affects the elytra, in the same way it does to [[tool]]s. Unbreaking III increases elytra's flight time to about four seconds per durability point, a total of 28 minutes and 44 seconds.
When the durability reaches 1, elytra stop working until they are repaired, adopting a tattered texture in the inventory. The damage ends at durability 1, so they can never fully break. A pair may be repaired by either using the [[Mending]] enchantment, combining two pairs in a [[grindstone]], or combining it in an anvil with [[phantom membrane]]s. In an anvil, each piece of membrane repairs elytra by 108 durability points, requiring 4 pieces to fully repair them.
Each repair on the anvil will also increase the [[Anvil mechanics|prior work]] penalty for the Elytra, making every subsequent repair increasingly expensive, with an upper limit where repairs are no longer allowed because they are "too expensive". However, the prior work penalty can be reset to 0 for an enchanted elytra pair when it is disenchanted on a grindstone (by adding nothing to it). Unenchanted elytra cannot be used on the grindstone alone.
=== Enchantments ===
Elytra can receive the following [[enchantments]] by combining in an anvil:
{| class="wikitable sortable"
|-
! Enchantment
! Max Level
![[Enchanting|Method]]
|-
| [[Unbreaking]]
| III
|{{Inventory slot|Anvil}}
|-
| [[Mending]]
| I
|{{Inventory slot|Anvil}}
|-
| [[Curse of Vanishing]]
| I
|{{Inventory slot|Anvil}}
|-
| [[Curse of Binding]]
| I
|{{Inventory slot|Anvil}}
|}
{{notelist|columns=1}}
== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|subtitle=Elytra rustles
|source=player
|description=When a pair of elytra is equipped
|id=item.armor.equip_elytra
|translationkey=subtitles.item.armor.equip_elytra
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Elytra loop.ogg
|subtitle=MC-177084
|source=player
|description=While flying with a pair of elytra
|id=item.elytra.flying
|translationkey=-
|volume=0.0-1.0 <ref group=sound>Is a quarter of the player's velocity. If flying for less than 1 second, it is 0.0; otherwise, if flying for less than 2 seconds, it is between 0.0 and a quarter of the player's velocity (scaling up with time until 2 seconds)</ref>
|pitch=1.0 <ref group=sound>If the volume is greater than 0.8, 0.8-volume is added to the pitch</ref>
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=dependent
|description=When a pair of elytra's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|source=player
|description=When a pair of elytra is equipped
|id=armor.equip_leather
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Elytra loop.ogg
|source=player
|description=While flying with a pair of elytra
|id=elytra.loop
|volume=''Depends'' {{checkthecode}}
|pitch=1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a pair of elytra's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Elytra
|spritetype=item
|nameid=elytra
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Elytra
|spritetype=item
|nameid=elytra
|id=564
|form=item
|foot=1}}
== Achievements ==
{{Load achievements|Super Sonic}}
== Advancements ==
{{load advancements|Sky's the Limit}}
== History ==
{{History|java}}
{{History||1.9|snap=October 5, 2015|slink=https://twitter.com/_tomcc/status/651042141397979136|[[Tommaso Checchi]] tweets that [[Jeb]] is working on a secret feature for Minecraft Java Edition, saying "it's like [[W:c:Mario:Super Mario 64|Mario 64]]."}}
{{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651416814791081984|[[Jeb]] tweets a [https://web.archive.org/web/20230820173231/https://gfycat.com/serpentinehighlevelamurminnow-minecraftsuggestions-ethoslab animated GIF] revealing a [[player]] gliding around an [[end city]]. Elytra have a dragon-wing texture.}}
{{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651419480187346944|Jeb tweets an [https://web.archive.org/web/20230219045525/https://i.imgur.com/LBgZCyW.png image] of folded wings, which replace the cape the player is wearing.}}
{{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651423700777074688|Jeb tweets another [https://web.archive.org/web/20230820083025/https://gfycat.com/leadingindolentgangesdolphin animated GIF] of his character with Mojang-themed elytra, gliding along a [[river]] through a [[taiga]] forest.}}
{{History|||snap=15w41a|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.
|Elytra are currently repaired with [[leather]] when using [[anvil]].}}
{{History|||snap=15w42a|Elytra now spread slightly when the [[player]] crouches.
|The player can now take [[damage]] from gliding into walls, and crashing into a wall now has its own [[Health#Death messages|death message]].
|When flying with elytra, players are only 0.6 blocks tall. They, therefore, can now fit through 1-block gaps while gliding.
|The [[player]] can no longer go higher than the starting point of the glide.}}
{{History|||snap=15w43a|The player's point of view now shifts while gliding.}}
{{History|||snap=16w06a|Elytra now recognize the [[player]]'s [[cape]] and adopt a different elytron design for every official cape (see [[#Gallery|Gallery]]). In addition, Jeb is working on a feature to allow players to change the elytron design like regular player skins.}}
{{History|||snap=16w07a|Elytra are now activated by jumping mid-air. The player no longer glides automatically when falling.
|The cape option in the [[options|options menu]] now also disables custom elytra textures.
|Added the [[game rule]] {{cd|disableElytraMovementCheck}}.}}
{{History||1.9.1|snap=pre1|[[Sound]]s while gliding with elytra have been added.}}
{{History||1.11|snap=16w32a|Elytra can now be placed on [[armor stand]]s, just like any other [[chestplate]].}}
{{History|||snap=16w38a|Elytra are now visible on [[zombie]]s, [[skeleton]]s, and armor stands.}}
{{History|||snap=16w41a|Elytra now have their own [[sound]] when equipped.}}
{{History||1.11.1|snap=16w50a|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 443.}}
{{History|||snap=18w14a|Elytra now require [[phantom membrane]] to be repaired, instead of [[leather]].}}
{{History||1.14|snap=18w43a|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of the elytra have been changed.}}
{{History||1.15|snap=19w39a|The deployment animation of elytra causes [[player]] blinks when the deployment events has overlapped.}}
{{History|||snap=19w42a|The deployment and folding animations of elytra have been improved and become smoother.
|Elytra can now start to glide immediately after a jump, not only during falls.}}
{{History||1.18|snap=experimental snapshot 7|Elytra no longer use up durability when gliding regularly. Durability is now only consumed when a [[firework rocket]] is used.
|Speed boosts from firework rockets are slightly weaker.
|Now break when the item reaches 0 durability.}}
{{History|||snap=21w37a|The elytra changes in experimental snapshot 7 have been reverted.}}
{{History||1.19|snap=Pre-release 1|Equipping elytra through the inventory now plays a sound.<ref>{{bug|MC-94060||Equipping armor/elytra through inventory or dispenser doesn't play sounds|Fixed}}</ref>}}
{{History||1.19.4|snap=23w05a|Equipping elytra while held with an item already in the chestplate slot now swaps the two items.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra. In-game, they are known as ''elytra wings''.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}}
{{History||1.2.3|snap=beta 1.2.3.3|''Elytra Wings'' have been renamed to ''Elytra''.}}
{{History||1.6.0|snap=beta 1.6.0.5|Elytra can now be repaired in an [[anvil]] using [[phantom membrane]], instead of [[leather]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}}
{{History|console}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Elytra are now repaired on the [[anvil]] using [[phantom membrane]] instead of [[leather]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}}
{{History|new 3ds}}
{{History||1.7.10|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* The singular form of elytra is an {{w|elytron}}.
* In reality, elytra are not used for flight. They are the tough forewings of beetles and earwigs that cover the wings they actually use for flight. However, like ''Minecraft'' elytra, in beetles they can be used for gliding.
* A flying player has a shorter hitbox than usual: A 0.6 block cube centered on the player's feet.
* It is possible to glide while on a [[ladder]], by pressing {{key|shift}} followed by {{key|space}}, causing the player to fall with a speed determined by the player's visual angle. This means that the player can descend fast on a ladder, but if the speed is too fast when hitting the ground, they can take fatal fall damage. Using a [[firework rocket]] can also speed up the player's descent.
* {{IN|java}} if the player glides into deep [[water]] with elytra equipped, the animation does not stop, giving it the appearance of a [[swimming]] animation.<ref name="MC-97190">{{bug|MC-97190||While gliding into water or lava, player continues gliding|WAI}}</ref> The animation stops once the player touches the ground. Additionally, [[firework rocket]]s can be used with elytra underwater with a short boost duration.
* Elytra do not deactivate when the player flies into [[lava]].<ref name="MC-97190"/>
* Elytra can be equipped onto some [[mob]]s using [[command]]s. This has no effect unless the mob has the {{cd|FallFlying}} tag set to {{cd|1b}}. Mobs glide forward, unable to control the movement before landing, at which time they regain their AI.
** Exceptions to this are [[squid]]s as the squid's AI causes it to attempt swimming in midair, making it fall straight down because it conflicts with the elytra mechanics.
**Because [[chicken]]s fall slowly, they can move more distance.
** [[Enderman|Endermen]], tamed [[wolf|wolves]] and tamed [[cat]]s that are not sitting cannot teleport until they hit the ground.
** Because mobs do not regain control until they hit the ground, [[vex]]es fall until they die or despawn as they cannot touch the ground.
** Mobs capable of flying, such as [[parrot]]s or vexes can steer in air, though they cannot travel up or down. Dolphins also have this ability.
* [[4J Studios]] created an elytron-centered tutorial map for console edition when elytra were first introduced to this platform, this map is themed as "ruins of an ancient civilization of ''[[Minecraft]]'' worshipers" and showcases the new amplified terrain generation. This map can be seen behind the scenes.<ref>{{Mcnet|learning-fly|Learning To Fly}}</ref> On 28 March 2017, 4J Studios added an elytron-themed [[Mini Games]] for console edition called "Glide;" it consists of Time Attack and Score Attack mode.<ref>{{Mcnet|glide-mini-game-consoles-tomorrow|Glide Mini Game on Consoles Tomorrow|March 23, 2017}}</ref><ref>{{Mcnet|mini-game-masters-glide-console|Mini Game Masters Glide onto Console|March 28, 2017}}</ref>
* A player who jumps with both elytra and the [[Slow Falling]] effect travels slightly upward, which is a cheap but time-consuming alternative to [[fireworks]] and [[Riptide]]-enchanted [[trident]]s.
* On May 5, 2019, [[Mojang]] tweeted '[[The End]] never yields enough adequate resources, sadly,' along with a sad emoji.<ref>{{tweet|Minecraft|1125053038757068802|The End never yields enough adequate resources, sadly. 😔}}</ref> The first letter of each word spells 'T E n y e a r s' (Ten Years). Attached was a picture of [[player|Steve and Alex]] wearing both a [[chestplate]] and elytra. The next day, they tweeted, "Have you noticed something ''suspic10us'' here lately?"<ref>{{tweet|Minecraft|1125415169495064576|Have you noticed something suspic10us here lately?}}</ref>
* Mojang has considered the suggestion of combining elytra with a chestplate, but eventually decided against it, stating that elytra taking up armor is an intentional decision of game balancing.<ref>
{{cite
|url=https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions
| title = Part of the tradeoff of having an Elytra is it takes up half your armor.
|website=Minecraft Feedback
|date=July 12, 2018}}
</ref>
== Gallery ==
<gallery>
ElytraFlight.gif|The first image of elytra, tweeted by [[Jeb]]. Click to play.
FoldedWings.png|Folded elytra, which resembles the [[cape]] the user is wearing.
Minecon2015Alternative.png|The minecon 2015 cape elytra.
Dinnerbone Elytra.png|[[Dinnerbone]] flying upside down.
ElytraEnd.png|Elytra in an [[end ship]].
PlayerElytraBack.png|A [[player]] wearing elytra.
PlayerElytraFront.png|A player using elytra.
Broken Elytra.png|Elytra with only 1 [[item durability|durability]].
UpcomingElytras.jpg|Elytra designs fitting to the official capes, posted by Jeb on {{w|Reddit}}.
FlyBlock.png|A player gliding while blocking with a [[shield]].
Suspic10us.jpg|An image of players using elytra.
Steve Gliding with Elytra.png|Steve gliding with elytra.
Alex Gliding with Elytra.png|Alex gliding with elytra.
Enchanted Elytra (item).gif|A pair of enchanted elytra.
</gallery>
=== Console exclusive ===
<gallery>
Glide Score Cavern 2.png|Screenshot of Glide mini-games.
Glide Time Cavern 2.png|Another screenshot of Glide mini-games.
GLIDE Official.jpg|''Glide'' launch poster.
Elytra Tutorial Map.jpg|Official elytra themed tutorial map.
</gallery>(These maps can be found for a price on the Microsoft Store)
=== Designs when wearing capes ===
<blockquote>Designs that are not listed here have default elytron texture or don't have any.</blockquote><gallery>
File:Mojang employees Elytra.png|Old [[Mojang]] cape
File:Mojang employees 2015 Elytra.png|New Mojang cape
File:Mojang Studios employees 2021 Elytra.png|Mojang Studios cape
File:Crowdin Translator Elytra.png|[[Crowdin]] Translator cape
File:DannyBstyle's Elytra.png|dannyBstyle's cape
File:JulianClark's Elyrtra.png|JulianClark's cape
File:Millionth Customer Elytra.png|Millionth Customer cape
File:MINECON 2011 Attendees Elytra.png|[[MINECON 2011]] Attendees cape
File:MINECON 2012 Attendees Elytra.png|[[MINECON 2012]] Attendees cape
File:MINECON 2013 Attendees Elytra.png|[[MINECON 2013]] Attendees cape
File:MINECON 2015 Attendees Elytra.png|[[MINECON 2015]] Attendees cape
File:MINECON 2016 Attendees Elytra.png|[[MINECON 2016]] Attendees cape
File:MINECON LIVE 2019 Founder's Elytra.png|[[MINECON Live 2019]] Founder's cape
File:Mojira Moderator Elytra.png|[[bug tracker|Mojira]] Moderator cape
File:MrMessiah's Elytra.png|MrMessiah's cape
File:Prismarine Elytra.png|[[Prismarine]] cape
File:Realms Mapmaker Elytra.png|[[Realms]] mapmaker's cape
File:Cobalt Elytra.png|[[Cobalt (game)|Cobalt]] cape
File:Scrolls Elytra.png|[[Scrolls]] cape
File:Turtle Elytra.png|[[Turtle]] cape
File:PancapeElyR.png|Pancape cape
File:MSCapeElyR.png|Migrator cape
File:Gr8 Escape's elytra.png|Gr8_Escape's cape
File:Valentine Elytra.png|Valentine cape
File:Vanilla Cape Elytra JE.png|Vanilla cape{{only|java}}
File:Vanilla cape elytra BE.png|Vanilla cape{{only|bedrock}}
</gallery>
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--elytra Taking Inventory: Elytra] – Minecraft.net on December 14, 2019
{{Items}}
[[de:Elytren]]
[[es:Élitros]]
[[fr:Élytres]]
[[ja:エリトラ]]
[[ko:겉날개]]
[[nl:Dekschild]]
[[pl:Elytry]]
[[pt:Élitros]]
[[ru:Элитры]]
[[tr:Elitra]]
[[zh:鞘翅]]
[[Category:Non-renewable resources]]</li></ul> | Added snow to extreme hills. | ||||||||||||||||||||||||||||||||||
1.2.14{{Extension DPL}}<ul><li>[[Clock|Clock]]<br/>{{about|the item|the redstone circuit|Redstone circuits/Clock}}
{{Item
| image = Clock.gif
| renewable = Yes
| stackable = Yes (64)
}}
'''Clocks''' are [[Daylight cycle|time]]-telling devices that display the current in-game position of the sun and the moon. Clocks only function properly in the [[Overworld]].
== Obtaining ==
=== Crafting ===
{{Crafting
|B1= Gold Ingot
|A2= Gold Ingot
|B2= Redstone Dust
|C2= Gold Ingot
|B3= Gold Ingot
|Output= Clock
|type= Tool
}}
=== Natural generation ===
{{LootChestItem|clock}}
=== Trading ===
Expert-level [[Trading#Librarian|librarian villagers]] have a {{frac|1|3}} (roughly 33.3%) chance to sell a single clock for 4 [[emerald]]s as part of their trades.{{only|bedrock}}
Expert-level librarian villagers have a {{frac|1|2}} (50%) chance to sell a clock for 5 emeralds.{{only|java}}
== Usage ==
[[File:WatchCycle.gif|thumb|Clock animation]]
The clock dial consists of two halves, a day side and a night side. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. The player is able to [[bed|sleep]] a few seconds after the clock shows exactly dusk.
The dial always shows the current in-game time when in the [[Overworld]], regardless of where it appears. This includes a player's hand, an inventory slot, a [[Crafting table|crafting grid]], an [[item frame]], or even as a dropped [[Item (entity)|item]]. For a clock to be mounted on a wall, an [[item frame]] is required.
Because there is no day/night cycle in [[the Nether]] or [[the End]], clocks do not work properly in these dimensions. Instead, the dial rotates rapidly and randomly, making them useless.
=== Piglins ===
{{EntityLink|Piglin|Piglins}} are attracted to clocks and run toward any clock on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Clock
|spritetype=item
|nameid=clock
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Clock
|spritetype=item
|nameid=clock
|id=393
|form=item
|foot=1}}
== Achievements ==
{{load achievements|Oooh, shiny!}}
== Advancements ==
{{load advancements|Oh Shiny}}
== Video ==
''Note: This video doesn't state that clocks can be found in [[shipwreck]]s or [[ruined portal]]s because the video was released in an earlier [[Java Edition version history|version]].''
<div style="text-align:center">{{yt|Q3bsT84oVz4}}</div>
== History ==
{{History|java alpha}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Clock JE1.gif|32px]] Added clocks.
|They have 228 visually distinct frames due to how the texture is generated – see the section below.}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-11 [[emerald]]s, making them [[renewable]].}}
{{History||1.5|snap=13w02a|[[File:Clock JE2 BE2.gif|32px]] Clocks now use the new animation feature included in [[texture pack]]s. As a result, they are considerably less precise, having only 64 frames.}}
{{History||1.8|snap=14w02a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}}
{{History||1.9|snap=15w31a|Clocks are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 347.}}
{{History|||snap=18w14a|Clocks can now be found in [[shipwreck]] map rooms.}}
{{History||1.16|snap=20w09a|Clocks can now be used to distract [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}}
{{History|||snap=20w16a|Clocks now generate in [[ruined portal]] chests.}}
{{History|||snap=20w19a|Clocks no longer work in the [[recipe book]].<ref>{{bug|MC-116293}}</ref>}}
{{History|||snap=20w22a|Clocks no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}}
{{History||1.17|snap=20w48a|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Clock BE1.png|32px]] Added clocks.
|Clocks currently have no function or legitimate method of obtaining them.}}
{{History||v0.8.0|snap=build 1|Clocks are now functional and [[crafting|craftable]]. They have been added into the Creative inventory.
|[[File:Clock JE2 BE2.gif|32px]] The texture of clocks has been changed. They use an predefined texture file with 64 different frames.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|Clocks can now be found inside map room [[chest]]s in [[shipwreck]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, librarian [[villager]]s now have {{frac|1|3}} chance to [[trading|sell]] a clock for 4 [[emerald]]s as part of their [[trading|trades]].}}
{{History||1.16.0|snap=beta 1.16.0.57|Clocks now generate in [[ruined portal]] chests.}}
{{History||1.17.0|snap=beta 1.17.0.54|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Clocks can now be found in [[shipwreck]] map rooms.}}
{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}}
{{History|foot}}
=== Texture generation prior to Java Edition 13w02a ===
{{:Procedural animated texture generation/Clocks}}
== Issues ==
{{issue list}}
== Trivia ==
* {{IN|java}}, a clock can be viewed under the item [[statistics]] page as long as one obtained a clock at some point.
* {{IN|java}}, the default resource pack for the clock contains 64 individual frames, each frame lasting about 18.75 seconds in real time (375 ticks) (1350 seconds (22 minutes, 30 seconds) in Minecraft time).
* When the time of day changes suddenly, such as after sleeping or when {{cmd|time}} is used, the clock dial spins rapidly to catch up.
* Although clocks do not function in the Nether or the End, the actual daylight cycle does continue.
== Gallery ==
<gallery>
File:Clockonawall.png|A clock in an [[item frame]] on a wall in a [[player]]'s base, showing the night is near.
File:Player Holding Clock.png|Early-game player holding a clock.
File:Clock In Item Frame.png|A clock placed in an item frame.
</gallery>
== References ==
{{Reflist}}
{{Items}}
[[Category:Tools]]
[[Category:Renewable resources]]
[[cs:Hodiny]]
[[de:Uhr]]
[[es:Reloj]]
[[fr:Montre]]
[[hu:Óra]]
[[it:Orologio]]
[[ja:時計]]
[[ko:시계]]
[[nl:Klok]]
[[pl:Zegar]]
[[pt:Relógio]]
[[ru:Часы]]
[[th:นาฬิกา]]
[[uk:Годинник]]
[[zh:时钟]]</li><li>[[:Category:Invalid data value items|Category:Invalid data value items]]<br/>[[Category:Items]]</li></ul></nowiki> | build 1 | Added Warm Ocean, Lukewarm Ocean, Cold Ocean, and their deep variant, including frozen deep ocean. | |||||||||||||||||||||||||||||||||
| Frozen Ocean now can generate naturally again. | |||||||||||||||||||||||||||||||||||
| Legacy Console Edition | |||||||||||||||||||||||||||||||||||
| TU5 | CU1 | 1.00 | Patch 1 | Added swampland, ice plains, extreme hills and ocean biomes | |||||||||||||||||||||||||||||||
| Removed rain forest, seasonal forest, savanna, shrubland and taiga. | |||||||||||||||||||||||||||||||||||
| TU7 | Re-added tundra (as ice plains) and added Mushroom Islands. | ||||||||||||||||||||||||||||||||||
| TU9 | Re-added beaches and snow in taigas, added hills. | ||||||||||||||||||||||||||||||||||
| Smoothed color transitions between biomes – swampland grass, foliage and water smoothly transition into other biomes. | |||||||||||||||||||||||||||||||||||
| TU12 | Added jungle biome | ||||||||||||||||||||||||||||||||||
| TU14 | 1.04 | Hills in forests and deserts are taller. | |||||||||||||||||||||||||||||||||
| TU19 | CU7 | 1.12 | Water lakes no longer generate in deserts. | ||||||||||||||||||||||||||||||||
| TU31 | CU19 | 1.22 | Patch 3 | Added mesa, mega taiga, roofed forest, birch forest, forest, savanna, extreme hills+, deep ocean, snowless taiga and 20 technical biomes. | |||||||||||||||||||||||||||||||
| Changed generation of marsh-like areas in swamp and extreme hills biomes. | |||||||||||||||||||||||||||||||||||
Issues
Issues relating to "Biome" are maintained on the bug tracker. Report issues there.
Trivia
- The term biome is analogous to its scientific usage: in real life, a biome is climatically and geographically defined by distinctive communities of plants, animals and soil organisms supported by similar climatic conditions. They are often referred to as ecosystems.[3][4]
- The only fictional biomes are the Nether (Hell), the End and those with huge mushrooms. All the others are entirely or almost entirely based on real-life counterparts.
Gallery
The first image of a mega taiga, as tweeted by Jeb.
- MushroomBiome19pre.png
A mountainous mushroom island.
A cave in a mesa biome.
- River in 1.13.png
A river biome in 1.13, with visible sea grass in it.



















































