A bell is a transparent, animated block entity that produces a sound when used. Unlike most utility blocks, bells cannot be crafted.
Obtaining[]
Natural generation[]
Bells can generate naturally in all village variants, usually near the center of the village in the meeting point.
Breaking[]
A bell can be mined by hand or with any tool, but using a pickaxe is fastest.
Block | Bell | |
---|---|---|
Hardness | 5 | |
Tool | ||
Breaking time[A] | ||
Default | 25 | |
Wooden | 3.75 | |
Stone | 1.9 | |
Iron | 1.25 | |
Diamond | 0.95 | |
Netherite | 0.85 | |
Golden | 0.65 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Chest loot[]
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Bell | Ruined portal | Chest | 1 | 1.5% |
Bedrock Edition | ||||
Bell | Ruined portal | Chest | 1 | 1.5% |
Trading[]
In Java Edition, apprentice-level armorer villagers have a 50% chance to sell a bell for 36 emeralds. Apprentice-level toolsmith and weaponsmith villagers always offer to sell a bell for 36 emeralds.
In Bedrock Edition, apprentice-level armorer villagers have a 1⁄3 chance to sell a bell for 36 emeralds. Apprentice-level toolsmith villagers sell bells for 36 emeralds. Journeyman-level weaponsmith villagers sell bells for 36 emeralds.
Usage[]
When a bell is placed near a claimed bed, the bell is claimed, which is displayed by green particles appearing above the bell. A claimed bell defines a gathering site of a village. If the bell is broken, angry particles will appear above the village leader's head.
When the side of a bell is used, it produces a sound as well as a "swaying" animation. A bell can be rung using a redstone signal, by any projectile, by right clicking, or by dropping an item on it. Bells can be anchored to the side of blocks, ceilings, and floors. Also, if the player uses the bell while villagers are sleeping, all of the villagers wake up. Bells can be rung only from certain angles; trying from an incorrect angle does not cause the bell to ring.
If a player rings a bell, the villagers run to their houses even if there is no raid.
Raid[]
When the bell is rung, villagers within a distance of 32 blocks run into their houses immediately.
When a raid's first wave appears, in Java Edition, at least one villager rushes to ring the bell in the center of the village (if they are close enough) to warn the other villagers of an incoming raid before going into their house. In Bedrock Edition, bells in the corresponding village ring automatically at the start of a raid, warning villagers to return to their houses.
Glowing effect[]
Additionally, in Java Edition, if a bell is rung and there is a raid mob within a 32 block spherical range, the Glowing effect is applied to all raid mobs within 48 blocks, and particles appear. It produces a resonating sound once this process is complete. The raid mobs don't have to be actively participating in a raid to receive the Glowing effect: the effect applies to illagers in woodland mansions, or witches that naturally spawns in the Overworld.
Piglins[]
Piglins admire bells as golden items. However, breaking a bell does not aggravate them.[1]
Redstone[]
When a bell is rung (either by a player or villager), it produces a Sculk Sensor vibration with a frequency of 11.
With the use of a Calibrated Sculk Sensor, it is possible to make a device which automatically detects when a raid starts by having a villager ring a bell.
Sounds[]
Generic[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 0.65 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 0.65 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.1625 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.15 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.045 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 1.0 | 1.1-1.2 | |
Blocks | When the block is placed | use | 1.0 | 1.2-1.25 | |
Blocks | While the block is in the process of being broken | hit | 0.3 | 0.75 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.35 | 1.0 | |
Players | Jumping from the block | jump | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.22 | 1.0 |
- ↑ MCPE-140091 — Bell makes incorrect sounds when placed
Unique[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Bell rings | Blocks | When a bell is hit | block | subtitles | 24.0 | varies [sound 1] | 16 | |
Bell resonates | Blocks | When a bell is rung and raiders are nearby | block | subtitles | 1.0 | varies [sound 2] | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | When a bell is hit | block | 1.0 | varies [sound 1] |
- ↑ Can be 0.93, 0.95, or 0.97 for each sound
Data values[]
ID[]
Name | Identifier | Form | Item tags | Translation key |
---|---|---|---|---|
Bell | bell | Block & Item | piglin_loved | block.minecraft.bell |
Name | Identifier |
---|---|
Block entity | bell |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Bell | bell | 461 | Block & Giveable Item[i 2] | Identical[i 3] | tile.bell.name |
Name | Savegame ID |
---|---|
Block entity | Bell |
Block states[]
Name | Default value | Allowed values | Description |
---|---|---|---|
attachment | floor | ceiling double_wall floor single_wall | What the bell is attached to. |
facing | north | east north south west | The direction the bell is facing. Opposite from the direction the player faces when placing a bell. |
powered | false | true false | Whether the bell is attached to a power source, such as a redstone torch. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
attachment | 0x4 0x8 | standing | standing hanging side multiple | 0 1 2 3 | What the bell is attached to. |
direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the bell is facing. Opposite from the direction a player faces when placing the block.
|
toggle_bit | 0x10 | false | false true | 0 1 | Each time the bell is rung, this value toggles between true and false. |
Block data[]
A bell has a block entity associated with it that holds additional data about the block.
- Block entity data
- Tags common to all block entities
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
Sound the Alarm! | Ring the bell with a hostile enemy in the village. | — | 20G | Bronze | ||
Oooh, shiny! | Distract a Piglin using gold | Give a piglin a gold item while it is aggressive toward the player. | 30G | Silver |
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
Oh Shiny | Distract Piglins with gold | Nether | While aggravated, give a piglin one of these 25 gold-related items in the #piglin_loved item tag:
| nether/distract_piglin
|
History[]
For a history of changes to textures and models for each block state, see /Asset history
Java Edition | |||||
---|---|---|---|---|---|
1.14 | 18w44a | Added bells, with "floor", "wall" and "ceiling" attachments. The "wall" attachment is inaccessible, and has no model. | |||
18w47a | Planks textures have been updated, changing the appearance of bells. | ||||
18w48a | Bells now generate in the updated plains villages. | ||||
18w49a | Bells now generate in the updated savanna villages and the new snowy tundra villages. | ||||
18w50a | The models for floor and ceiling bells have chaged, likely to match Bedrock Edition in the former case. | ||||
Bells with wall attachments are now properly implemented, no longer not having models. An oddity regarding their states is that their facing state corresponds to the direction they attach to, as opposed to the block face they attach to (an oddity shared with cocoa). | |||||
Bells with two wall attachments have also been added. | |||||
Bells now generate in the updated desert and taiga villages. | |||||
Added sounds for bells. | |||||
Bells now have a shaking animation when hit. | |||||
The block states face=ceiling|floor|wall of bells have been changed to attachment=ceiling|double_wall|floor|single_wall . | |||||
19w03a | More cullface arguments have been added to bell model. | ||||
19w11a | Bells are now sold by armorer, toolsmith and weaponsmith villagers, making them renewable. | ||||
Bells now ring when hit by a projectile.[more information needed] | |||||
19w13b | Hitting a bell now gives the glowing effect to raiders within a 32-block-radius of the bell. | ||||
Pre-Release 3 | The models of bells has been changed. | ||||
1.15 | 19w36a | Bells now ring if powered with a redstone signal. | |||
1.16 | 20w11a | Bells now ring when hit by any projectile. | |||
20w16a | Bells now generate in ruined portal chests. | ||||
20w22a | Bells now do not need a completely full face to hang from, and as such can be attached to the bottom face of many more blocks.[2] | ||||
Bedrock Edition | |||||
1.9.0 | beta 1.9.0.2 | Added bells. | |||
Unlike in Java Edition, the side texture of bells is currently made of stone rather than planks. | |||||
There are unused bells with the side textures of granite, polished granite and diorite that can be obtained via commands. It is likely that these corresponded to different rotation states, which were not correctly implemented at the time, and that it was deriving the textures from said data values corresponding to the stone variants from which it pulled textures. | |||||
1.10.0 | beta 1.10.0.3 | Various bells, including the bell with unused side textures, can now generate in the new villages. | |||
1.11.0 | beta 1.11.0.1 | Functionality has been added to bells. The player can now interact with the bell by shooting it with projectiles such as arrows, tridents, splash potions, firework rockets, snowballs and throwing dropped items, or activating it when wired to redstone. | |||
beta 1.11.0.4 | Bells can now be obtained from trading with armorer, toolsmith, and weaponsmith villagers. | ||||
Villagers now run into their houses when a bell is rung. | |||||
The bells with granite, polished granite and diorite textures have been removed. | |||||
1.16.0 | beta 1.16.0.57 | Bells now generate in ruined portal chests. | |||
1.19.20 | beta 1.19.20.22 | Bells can no longer catch on fire or be destroyed by fire. | |||
PlayStation 4 Edition | |||||
1.91 | Added bells. |
Issues[]
Issues relating to "Bell" are maintained on the bug tracker. Report issues there.
Trivia[]
- In Bedrock Edition, bells deflect any projectile that does not disappear when hitting a surface (arrows or tridents).
- In Bedrock Edition, when holding down right-click while looking at a bell and holding an item with a right-click action, the bell rings once and then the player uses the item.[3]
- If a villager tries to give another villager food near a bell, there is a chance it might hit the bell with the food and cause all the villagers to run, thrower included.[Bedrock Edition only]
Gallery[]
LadyAgnes tweets a screenshot of an updated savanna village, which features a bell.[4]
Villagers ringing a bell during a raid.
References[]
- ↑ MC-179104 — "Piglins don't mind players mining bells near them" — resolved as "Works As Intended".
- ↑ MC-169683
- ↑ MCPE-56968
- ↑ "Me and the amazing @ProfMobius are working on the updated looks of villages, here is a savanna village!" – @_LadyAgnes (Agnes Larsson) on X, November 23, 2018