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This article is about the block. For the note block instrument, see Note Block § Instruments.
Bell JE3.pngDouble Wall Bell.pngSingle Wall Bell.pngCeiling Bell.png
Bell BE1.png



Yes (64)


Blast resistance










Catches fire from lava


A bell is a transparent animated block entity that produces a sound when used. Unlike most utility blocks, bells cannot be crafted.


Natural generation[edit]

Bells can generate naturally in all village variants, usually near the center of the village in the meeting point.


A bell requires a pickaxe to be mined or it drops nothing.

Block Bell
Hardness 5
Breaking time[A]
Default 25
Wooden 3.75
Stone 1.9
Iron 1.25
Diamond 0.95
Netherite 0.85
Golden 0.65
  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

Chest loot[edit]

Item Structure Container Quantity Chance
Java Edition
Bell Ruined portal Chest 1 1.5%
Bedrock Edition
Bell Ruined portal Chest 1 1.5%


In Bedrock Edition, apprentice-level armorer villagers have 13 chance to sell a bell for 36 emeralds. Apprentice-level toolsmith villagers sell bells for 36 emeralds. Journeyman-level weaponsmith villagers sell bells for 36 emeralds.

In Java Edition, apprentice-level armorer villagers have a 50% chance to sell a bell for 36 emeralds. Apprentice-level toolsmith and weaponsmith villagers always offer to sell a bell for 36 emeralds.


When a bell is placed near a claimed bed, the bell is claimed, which is displayed by green particles appearing above the bell. A claimed bell defines a gathering site of a village.

When the side of a bell is used, it produces a sound as well as a "swaying" animation. Bells can be rung using a redstone signal. In Java Edition, bells can also be rung by any damage-dealing projectile. In Bedrock Edition, they can be rung by any projectile by right clicking or dropping an item on it. Bells can be anchored to the side of blocks, ceilings, and floors. Also, if the player uses the bell while villagers are sleeping, all of the villagers wake up. Bells can be rung only from certain angles; trying from an incorrect angle does not cause the bell to ring.

If a player rings a bell, even if there is no raid the villagers run to their houses.


When the bell is rung, villagers within a distance of 32 blocks run into their houses immediately. To state this another way, the covered volume for sending villagers to their home is a sphere starting from the bell's exact center with a radius of 32 blocks. This also defines the area within which the bell can be heard by the player.

When a raid's first wave appears, in Java Edition, at least one villager rushes to ring the bell in the center of the village (if they are close enough) to warn the other villagers of an incoming raid before going into their house. In Bedrock Edition, bells in the corresponding village do ring automatically at the start of a raid, warning villagers to return to their houses.

Glowing effect[edit]

Additionally, in Java Edition, if a bell is rung and there is a raid mob within a 32 block spherical range, the Glowing effect is applied to all raid mobs within 48 blocks, and particles appear. It produces a resonating sound once this process is complete.


Piglins admire bells as golden items. However, breaking a bell does not aggravate them.



Java Edition:

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
Block brokenBlocksOnce the block has brokenblock.anvil.breaksubtitles.block.generic.break0.650.816
None[sound 1]BlocksFalling on the block with fall damageblock.anvil.fallNone[sound 1]0.150.7516
Block breakingBlocksWhile the block is in the process of being brokenblock.anvil.hitsubtitles.block.generic.hit0.16250.516
Block placedBlocksWhen the block is placedblock.anvil.placesubtitles.block.generic.place0.650.816
FootstepsBlocksWalking on the blockblock.anvil.stepsubtitles.block.generic.footsteps0.0451.016
  1. a b MC-177082

Bedrock Edition:[more information needed]


Java Edition:

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
Bell rings??block.bell.usesubtitles.block.bell.use120.93, 0.95, 0.9716
Bell resonates??block.bell.resonatesubtitles.block.bell.resonate10.85, 0.9, 116

Data values[edit]


Java Edition:

NameNamespaced IDItem tags (JE)FormTranslation key
Bellbellpiglin_lovedBlock & Itemblock.minecraft.bell
NameNamespaced ID
Block entitybell

Bedrock Edition:

NameNamespaced IDNumeric ID FormTranslation key
Bellbell459Block &
NameSavegame ID
Block entityBell


See also: Data values

In Bedrock Edition, bells use the following data values:

DV Description
0 East facing standing bell
1 West facing standing bell
2 South facing standing bell
3 North facing standing bell
4 East facing hanging bell
5 West facing hanging bell
6 South facing hanging bell
7 North facing hanging bell
8 East facing side bell (attached to 1 wall)
9 West facing side bell (attached to 1 wall)
10 South facing side bell (attached to 1 wall)
11 North facing side bell (attached to 1 wall)
12 East facing "multiple" bell (between 2 walls)
13 West facing "multiple" bell (between 2 walls)
14 South facing "multiple" bell (between 2 walls)
15 North facing "multiple" bell (between 2 walls)

Block states[edit]

See also: Block states

Java Edition:

Name Default value Allowed values Description
What the bell is attached to.
The direction the bell is facing.
Opposite from the direction the player faces when placing a bell.
Whether the bell is attached to a power source, such as a redstone torch.

Bedrock Edition:

Name Default value Allowed values Description
What the bell is attached to.
The direction the bell is facing.
Opposite from the direction the player faces when placing a bell.
Each time the bell is rung, this value toggles between 0 and 1.

Block data[edit]

A bell has a block entity associated with it that holds additional data about the block.

  • Block entity data
    • Tags common to all block entities


Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Sound the Alarm!.pngSound the Alarm!Ring the bell with a hostile enemy in the village.20GBronze
Oooh, shiny!.pngOooh, shiny!Distract a Piglin using gold.Give a piglin a gold item while it is aggressive toward the player.30GSilver


Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID
Advancement-plain-raw.pngOh Shiny
Distract Piglins with gold NetherGive a piglin one of these 24 gold-related items in the #piglin_loved item tag while not wearing any golden armor: If this advancement is attempted while the player is wearing golden armor but piglin(s) are still aggressive toward them, the advancement does not trigger. Other gold-related items, if any, may be used, but are ignored for this advancement and by the piglin.nether/distract_piglin


Java Edition
1.1418w44aBell (item) JE1 BE1.png Bell JE1.png Added bells.
Missing Texture Block JE3 BE2.png Bells currently have a state for anchoring to the side of blocks but this state currently has a missing model.
18w48aBells now generate in the updated plains villages.
18w49aBells now generate in the updated savanna villages and the new snowy tundra villages.
18w50aBells now generate in the updated desert and taiga villages.
Added sounds for bells.
Bells now have a shaking animation when hit.
Bell JE2.png The texture of bell has been changed to match Bedrock Edition's.
The model for ceiling bells has been changed.
Models for wall bells have been added.
The block states face=ceiling|floor|wall of bells have been changed to attachment=ceiling|double_wall|floor|single_wall.
19w03aMore cullface arguments have been added to bell model.
19w11aBells now ring when hit by a projectile.[more information needed]
19w13bHitting a bell now gives the glowing effect to raiders within a 32-block-radius of the bell.
Pre-Release 3Bell JE3.png The texture of bells has been changed.
1.1519w36aBells now ring if powered with a redstone signal.
1.1620w11aBells now ring when hit by any projectile.
20w16aBells now generate in ruined portal chests.
20w22aBells now do not need a completely full face to hang from, and as such can be attached to the bottom face of many more blocks.[1]
Bedrock Edition
1.9.0beta (item) JE1 BE1.png Bell BE1.png Added bells.
Unlike in Java Edition, the side texture of bells is currently made of stone rather than planks.
Granite Bell.png Polished Granite Bell.png Diorite Bell.png There are unused bells with the side textures of granite, polished granite and diorite that can be obtained via commands. It is likely that these corresponded to different rotation states, which were not correctly implemented at the time, and that it was deriving the textures from said data values corresponding to the stone variants from which it pulled textures.
1.10.0beta bells, including the bell with unused side textures, can now generate in the new villages.
1.11.0beta has been added to bells. The player can now interact with the bell by shooting it with projectiles such as arrows, tridents, splash potions, firework rockets, snowballs and throwing dropped items, or activating it when wired to redstone.
beta can now be obtained from trading with armorer, toolsmith, and weaponsmith villagers.
Villagers now run into their houses when a bell is rung.
The bells with granite, polished granite and diorite textures have been removed.
1.16.0beta now generate in ruined portal chests.
PlayStation 4 Edition
1.91Bell (item) JE1 BE1.png Bell JE3.png Added bells.


Issues relating to "Bell" are maintained on the bug tracker. Report issues there.


  • In Bedrock Edition, bells formerly had unused data values with only a side texture that was required to ring the bell.
  • In Bedrock Edition, bells deflect any projectile that does not disappear when hitting a surface (arrows or tridents).
  • In Bedrock Edition, when holding down right click while looking at a bell and holding an item with a right click action, the bell rings once and then the player uses the item.[2]
  • Despite some villages generating with more than one bell, villagers need only one of them to meet and spawn iron golems.
  • If a villager tries to give another villager food near a bell, there is a chance it might hit the bell with the food and cause all the villagers to run, thrower included.‌[Bedrock Edition only]