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Template:Version history/disclaimer

This article is about previous updates for the Pocket Edition version. For the PC version, see Version history. For the Xbox 360 Edition, see Xbox 360 Edition version history. For future updates, see Pocket Edition upcoming features.

A (?) denotes version's info here is guess-work, possibly incorrect. Known bugs in the latest stable version are listed here.

Beta

Version Date of Addition Additions Summary
0.5.0 November 15, 2012

Tweaks:

  • Food heals more health
  • Easier to get out of bed
  • Restore hearts in bed
  • Hearts are now at the top-left of the screen and not above the hotbar anymore
  • The game is less foggy
  • When jumped on, crops turn back to dirt
  • Sugar Cane can now be grown on sand
  • You now see the name of the item or block when you select it in the hotbar
  • New animations for Zombies, Skeletons and Zombie Pigman

Bugs:

  • Worlds crash when a player tries to open a chest.
  • Sometimes when harvesting seeds with a hoe the seeds still go through the block it was harvested from.
  • The tooltip/name for block for the Cyan flower says "Rose"
  • Melons grow multiple melons
  • The seeds for the melons are pumpkin seeds in the PC version
  • Melon slices have a red background
  • Paintings and Glowstone don't have a description
  • There are two stone bricks in the creative inventory
0.4.0 rev 2 (iOS) (Full Version Only) September 14, 2012
  • Still Called 0.4.0 (in the App Store, it says "Update 0.4.0 rev 2" in the description)
  • Added support for iPhone 5 resolution
  • TNT and Stone Bricks are now in the creative menu. (Though no Flint and Steel to ignite TNT, so it can't be activate)
Bug Fixes:
  • Trapdoor now available in the crafting menu
  • Explosions now destroy ground
0.4.0 (iOS/Android)[1] (Full Version Only) September 6, 2012

Tweaks:

  • Made the day longer
  • Limited the total number of a given monster type
  • When using an item, the player’s movement speed is decreased
  • You can throw Snowballs
  • Animal spawning (being worked on)
Bug Fixes:
  • Monsters could spawn indoors
  • Added fall damage for clients
  • Players could knock each other far away
  • Incorrect bow rendering in 3rd person view
  • Missing particles after critical arrows
  • Stairs reverted back to their basic blocks when destroyed
  • Charging the bow could destroy certain blocks (flowers, torches), or interact with blocks
  • The game crashed if player was killed while having the bow charged
  • Connecting players could die in Creative mode
  • Dark leaves sometimes had workbench texture
  • Wrong crafting table size for Xperia Play
  • Bow didn’t take damage when used
  • Non-dark brown tree trunks are now added back to the game (you may need to start a new world as host)
  • Destroying a door could leave half a door
  • Missing spider death sound on iOS
Bugs:
  • Seeds fall through the grass block they are collected from
  • Trapdoors cannot be crafted in survival
  • Placing a block over planted seeds destroys the seeds
  • Mobs still move when game is paused
  • Food doesn't regenerate as much health as it should (bread labeled "heals 2 and a half hearts heals only one, apples and raw meat heal one and soup and cooked meat heal only two).
  • Creepers spawn indoors.
  • The description for Stone Bricks in the crafting menu says "tile.stonebricksmooth: couldn't find desc"
  • When sleeping and your finger is moving above the torch, the flame particle will move awkwardly.
  • Creeper spawn ratio is high.
  • Bows have glitched textures sometimes for humans and skeletons.
  • Food animation for third person doesn't work
  • Explosions are silent (All you hear for creepers is "sssssss" and the creeper disappears)
  • Explosions usually does not destroy ground, only snow.
  • If one places a door on a torch, wheat, or other transparent blocks, the door is immediately destroyed but sometimes drops two doors upon destruction. It is possible to get infinite doors this way.
  • One can place a torch on the side of a fence, however, due to a lack of a surface to connect to, the torch appears to be placed on air or on the block next to the block the fence is on. A block update does not fix this, and the torch remains until either it or the fence is destroyed.
0.3.3 (iOS/Android) (Full Version Only) August 9, 2012
  • New hostile mobs - skeletons and spiders
  • Added Bow and arrow
  • Added bonemeal and flint
  • Item decay time extended to 5 minutes
  • 6 slot hotbar for all devices
  • Better brightness
  • When you fall down from a cliff or at a high place, a sound playing some bones breaking will be heard.
0.3.2 (Android) (Full Version Only) July 16, 2012
  • Furnaces! Every available block and item can now be gathered, crafted or smelted into. (no more unlimited items.)
  • Grow trees! Saplings dropped when harvesting leaf with Shears anything BUT Shears.
  • More tiles such as thin glass, and half blocks in different material.
  • Gold, diamond and iron ore can now be gathered (smelt them for stronger tools)!
0.3.2 (iOS) (Full Version Only) July 16, 2012
  • Furnaces! Every available block and item can now be gathered, crafted or smelted into. (no more unlimited items)
  • Grow trees! Saplings dropped when harvesting leaf with Shears anything BUT Shears.
  • More tiles such as thin glass, and half blocks in different material.
  • Gold, diamond and iron ore can now be gathered (smelt them for stronger tools)!
0.3.0 (Android) April 24, 2012
  • Still Called 0.3.0
  • Fixed Icons Bug
  • More inventory space
  • Smaller GUI
0.3.0 (Android) (Full Version Only) April 24, 2012
0.3.0 (iOS) (Full Version) April 23, 2012
0.2.1 alpha2 (Android) March 17, 2012
  • Major bug fix for some tablet devices and smart Phones in which the game was unable to open.
  • Acer Iconia Tab A500 fixed
0.2.1 (Android) March 14, 2012
  • New controller option – Split Touch Controls. This is option may be more suitable for those with bigger screens. You got a cross hair and the right half of the screen lets you rotate the camera. Touch to place block, hold down to remove blocks. Just like you did before [5]
  • Flying is changed; ascend/descend by sliding from the center button to the up/down button
  • Pigs are added to Survival Mode, but you need to go to new chunks/worlds to find them.
  • Added bookshelves in Creative mode
  • Sugercanes are now infinite (still can't pick them up)
  • Bigger screens have more hotbar icons
0.2.1 (iOS) March 14, 2012
  • New controller option – Split Touch Controls. This is option may be more suitable for those with bigger screens. You got a cross hair and the right half of the screen lets you rotate the camera. Touch to place block, hold down to remove blocks. Just like you did before [6]
  • Flying is changed; ascend/descend by sliding from the center button to the up/down button
  • Pigs are added to Survival Mode, but you need to go to new chunks/worlds to find them.
  • Added bookshelves in Creative mode
  • Bigger screens have more hotbar icons (7)when using the old controls. When using split touch controls, you only get three.
  • Sugar Cane is now infinite (you still can't pick them up)
  • Bug fixes
0.2.0 (iOS) February 17, 2012

Survival Update

  • New Game Modes
    • Creative
      • You can fly. Press the jump button twice to initiate flight. From there, double press and hold up/down to ascend/descend.
    • Survival
      • Crafting is still not an available feature.
      • The Day/Night cycle has been introduced.
      • Even though it is Survival, the user can still see the blocks as though he were Creative mode, but he cannot use them unless he has gathered some of this material.
        • This effectively works as the Inventory, but lacks to standard 2x2 crafting grid from the original inventory.
      • Stone tools are the only type of tool, and each has an infinite amount of durability.
      • When breaking materials, you can gather any material regardless of what tool is used.
  • New Mobs
  • New Blocks
  • New Tools
    • Stone Shovel
    • Stone Pickaxe
    • Stone Axe
    • Stone Sword
    • Shears
      • To shear a sheep, you must touch and hold down on the screen, similar to breaking a block. If you do not, you will simply hurt the sheep and eventually kill it (8 hits).
0.2.0 (Android) February 11, 2012
  • This update was still called 0.2.0 Alpha

Bug Fixes:

  • Major bug fix for some phones that crashed while trying to create a new world
0.2.0 (Android) February 11, 2012

Survival Update

  • New Game Modes
    • Creative (All worlds created before alpha 0.2.0 will be in creative)
      • You can fly.Press up or down arrows twice to ascend/descend. (Press the jump button twice)
    • Survival
      • There is no crafting yet
      • Caves have been worked on a little. (zombies get stuck in caves)
      • Some materials (Tools and anything that can not be naturally acquired) are in infinite stacks which is indicated by ∞ (infinity) symbols.
      • When an item you have 0 of is selected your fist is shown.
      • Added Hitpoints Bar same as computer version (health will slowly regenerate, similar to peaceful difficulty in the computer version).
      • Added Air Bar when under water (you can now drown and die)
      • Added Death with options to respawn or go to main menu.
      • Added a day and night cycle with zombies coming out at night.
0.1.3 (iOS) December 14, 2011
  • Fixed bug with opening dialogs after closing the options menu
  • Improvements in network chunk loading
  • Added an "Update game!" block used as placeholder for not yet supported block types
0.1.3 (Android) December 3, 2011
  • Better tablet support
  • Less oversized ingame UI elements
  • Performance improvements, especially in Non-Fancy graphics mode
  • Added cacti to deserts
  • Added Turn Sensitivity setting
  • Improvements in network chunk loading
  • More sounds in J-version
0.1.2 (iOS) November 17, 2011
0.1.2 October 13, 2011
  • Third person view for all devices
  • Mirrored controls for left handed players
  • In-game sound toggle
  • Help text if license verification fails
0.1.1 October 8, 2011
0.1.1 October 7, 2011
0.1.0 August 16, 2011
Pre-release Date unknown
File:Pocket Edition screenshot.png

An early screenshot of the game.

  • The game looked exactly like the old Classic build on PC (bright green grass/leaves, no birch/pine trees).
  • There were clouds/sky in the game.
  • Inventory hotbar had smaller look and could handle 9 items.
  • Placeable Pumpkin and TNT blocks (TNT was able to explode).
  • Some Wool blocks had color from the Classic build.
  • The Rose was going to be a block, but it was replaced with the Cyan Flower due to hardware issues.

References


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