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Starting on November 22, 2013,[1] Mojang began to publicly release testing versions of full updates to Android users who opt into the beta program, in order to get major feedback, especially for bug reporting. This enabled the official updates to be considerably more stable.

To download the beta builds, you must join the Minecraft PE Beta Community on Google Plus. Then you have to opt into beta testing. Development updates appear as normal updates in the Play Store. As SMP only works with devices of the same version, using the pre-release means that you can only enter servers who have the same development build. If you decide to opt-out of the testing, you can do so by going back to the beta testing page, opting out, and the official release of Minecraft Pocket Edition can be installed to your device again.


Alpha 0.11.0

Version Release date Summary of changes
0.11.0 alpha build 8 (RC0) April 29, 2015
Additions
  • Added magma cube spawn egg
  • Added ghast spawn egg
  • Fishing rod now breaks connection between rider and ride
Bug fixes
  • Fixed chat button being invisible while in a boat
  • Fixed crash when leaving server while riding
  • Fixed spawn-egg mobs falling through the world
  • Fixed players not dropping their inventory on death
  • Fishing from a boat now casts in the correct direction
  • Removed redundant dirty queue (increase performance)
  • Fixed enderman spawn egg names
  • Fixed quartz block names
  • Fixed wrong lava kind spawning in the world
  • Fixed hotbar linking to the same item multiple times
  • Changed default biome
  • Fixed excess tallgrass in savanna biomes
  • Improved (re-)spawning, teleporting
  • Improved bed lighting
0.11.0 alpha build 7 April 24, 2015
Bug Fixes
  • Fixed AABB on baby zombies
  • Fixed potential crash on mob spawner
  • Fixed back button on language screen
  • Fixed player position on skin screen
  • Fixed active nether reactor crashing when broken
  • Fixed crash on rendering null-items
  • Fixed wolfs not syncing sitting animation in MP
  • Fixed game being stuck on black screen
  • Fixed players not getting fall damage
  • Fixed inventory not closing on death
0.11.0 alpha build 6 April 22, 2015
Additions
  • Items can be swapped on the selection bar
  • Skin selection player model rotation
Bug Fixes
  • Fixed items in chest not saving when quitting
  • Creative/survival mode change works again
  • Always Day switch works again
  • Edited world names are now saved
  • Corrected entity duplication in multiplayer
  • Spawned players will now have the correct rotation without interpolation
  • Fixed the creative list being incorrect sometimes after connecting to a server
  • Fixed a cause of lag on the world list under slow networks
  • Fixed possible attacks by servers on server list
  • Fixed crash after death and respawning multiple times
  • Fixed crash when disconnecting from server
  • Fixed riding non-existent entities on multiplayer crashing the game
  • Bubble meter no longer gets reset on death screen
0.11.0 alpha build 5 April 17, 2015
Additions
  • New splashes on title screen
Bug Fixes
  • Fixed chat formatting character skipping
  • Fixed SetEntityData packet destruction
  • Fixed bobber corruption
  • Fixed a crash when loading an invalid skin
  • Fixed milk name
  • Fixed enderman name
  • Fixed a crash when breaking chests
  • Fixed a crash on arrows after reloading world
  • Fixed effect particles not being removed after drinking milk
  • Fixed spawn eggs being used in creative mode
  • Fixed a background queue deadlock
  • Fixed a crash during quitting
  • Fixed some black screen issues by killing the background process on activity destruction
  • Fixed tile entities (chests, signs) not saving
  • Fixed a crash which occured when hooking an exploding creeper
0.11.0 alpha build 4 April 15, 2015
Additions
  • Implemented milk drinking to remove mob effects
Tweaks/other
  • Version name now includes beta number
Bug Fixes
  • Sleeves are now properly rendered in first person
  • Fixed potion duration rendering for high values
  • Fixed some gamepad menu issues
  • Maybe fixed spawning high up in the air
  • Fixed wrong player spawning rotation and velocity
  • Fixed chat background rendering when using bold
  • Bobber no longer collides with ride (boat, minecart, etc)
  • Changed the way skins are loaded and saved
0.11.0 alpha build 3 April 14, 2015
Additions
  • Added cave spider spawn egg
Bug Fixes
  • Fixed a crash when destroying an AddEntityPacket
  • Fixed a crash when opening two browsers for skin windows at the same time
  • Fixed a crash when destroying a furnace with items inside it under certain circumstances
  • Fixed a crash when exiting a world (happens often when another player is connected)
  • Fixed a crash when re-entering a level due to cloud rendering
  • Fixed multiple crashes caused by code incorrectly marked unreachable
  • Fixed the enderman angry animation only being shown on the client
  • Fixed leggings not always being scaled correctly
  • Fence gates now connect when they are open
  • Fixed some translated strings not having their parameters replaced
  • Fixed entities not sending their last movement packet when moving
  • Fixed falling tiles not dropping items if the ticking player was in creative mode
  • Fixed an incorrect half armor icon
  • Fixed packet ordering (related to batching)
Tweaks/other
  • Furnaces now drop one stack for each item instead of splitting them up
Known Bugs
  • Potions effects screen opens from both sides of the screen
  • UI Paddle buttons do not scale correctly
  • Minor translation issues
  • Some foreign languages special characters do not display
  • Items and entities are not shaded properly under the door
  • Enderman sink in the ground, they are quite silly
  • Trunks are "missing" in trees
  • Death in Boat re-spawns you in boat
  • Lava can tick through walls
  • Fishing Rod - wire in 3rd person doesn't connect
  • Fishing button while on a boat
  • Fishing bobber gets stuck in boat
  • Crash if casting a rod on a boat
0.11.0 alpha build 2 April 10, 2015
Additions
  • Added View-bobbing slider in menu
Bug Fixes
  • Fixed startup crash for old worlds
  • Wolves are no longer angry after killing target
  • Fixed bugs with tamed animals not being tame
  • Fixed several collision checks
  • Fixed mob effects not being removed after death
  • Fixed crashes with skins
  • Fixed overlay rendering on skins
  • FishHook now despawns on game exit
  • Fixed arrows crashing the game
  • Fixed arrows being picked up by the player in mid-air
Tweaks/other
  • Worked on multiplayer spawning
0.11.0 alpha build 1 April 9, 2015
Additions
  • Skins
  • Added boats rideable by two mobs
  • New World edit screen
    • Rename worlds
    • Change gamemode
    • Lock/unlock day cycle
    • Make old worlds infinite
  • Localization
  • Fishing and new kinds of fish
  • Added mob effects (poison)
  • Added redstone block to store dust
  • Added grass path block
  • Added text formatting codes
  • Stone brick variants: chiseled, cracked and mossy, can now be crafted in survival
  • Zombies now drop rotten flesh
  • Show server status and message of the day on server entries screen
  • Added a hide button to the chat screen
  • Death messages
  • New mobs
    • Squids
    • Spider Jockeys now spawn
    • Cave spiders
    • Added bats
    • Added baby zombies and chicken jockeys
Tweaks
  • Improved multiplayer bandwidth usage
  • Improved client/server communication
  • Improved disconnection messages
  • Improved text rendering
  • Improved world loading
  • Faster torch placing (less lag)
  • Added shovels in creative mode
  • Added server-side checks on games
  • Non-fancy render mode now works properly
  • Updated inventory icon from a Brick block to a chest
  • Limited player names to PC allowed names
Bug Fixes
  • Fixed the block break feedback circle disappearing on suspend
  • Fixed crashes while saving world
  • Fixed crashes on armor screen
  • Fixed crashes on furnace screen
  • Fixed world not being saved
  • Fixed zombie pigman catching fire
  • Fixed being unable to create a new world
  • Fixed players getting stuck in the void after dying
  • Fixed a hotbar duplication glitch
  • Fixed the action button not being disabled after moving away
  • Fixed grass/mycelium not growing below fences but underwater
  • Fixed stone walls connecting to water
  • Fixed cocoa tile not updating neighbor blocks when dropped
  • Fixed breakable bedrock in survival.
  • Fixed placing water replaceing non-solid blocks
  • Fixed wooden axe not burning on furnaces
  • Fixed different planks no longer stacking
  • Fixed updating neighbors and rendering on random change
  • Fixed gravel falling near fences
  • Fixed destroying Reactor-core not allowing night to end
  • Fixes disallowing changing name while playing
  • Fixed quartz stairs not in stonecutter
  • Fixed a duplicated player kick
  • Fixed door duplication when placed near a cactus
  • Fixed water not functioning properly on transparent blocks
  • Fixed double plant blocks deleting existing blocks
  • Fixed entities getting ticked twice when riding
  • Fixed duplication of items while feeding wolves
  • Fixed iron bars not connecting to glass panes
  • Fixed fences connecting to fence gates sideways
  • Fixed acacia and dark wood stairs not burning
  • Fixed grass becoming dirt even if sapling can't grow
  • Fixed carpets not dropping more than one when stacked.
  • Fixed sand/gravel falling when placed on top of torches
  • Fixed the topmost block having full bright lighting
  • Fixed world crash when unknown blocks are present
  • Fixed trees growing on the client
  • Fixed desert wells and special biomes not generating
  • Fixed issue with connecting to local games

Alpha 0.10.0

Version Release date Summary of changes
0.10.0 alpha build 9 (RC1) November 11, 2014
Bug Fixes
  • Fixed number of blocks/items not showing up in toolbar and item panes
  • Fixed crash when shutting down server while client has chest/furnace open
  • Fixed entities in multiplayer, they should now work as expected
  • Door are now correctly updated (when opened/closed) on clients
  • Added back the moving item animation in chests
Tweaks
  • Beds are now easily placed on replaceable tiles like tall grass
0.10.0 alpha build 8 November 10, 2014
Bug Fixes
  • Fixed all characters being broken
0.10.0 alpha build 7 November 7, 2014
Tweaks
  • The clouds and the terrain are now tinted red during sunset.
  • Modders can now use shader version 300 if they wish to.
  • Possibly made text rendering (especially non-ASCII) much faster.
  • Added back water sounds.
Bug Fixes
  • Fixed an issue with server discovery.
  • (Android) Fixed audio remaining muted after switching apps.
  • Can sleep again when connecting to a server.
  • The player is now rotated correctly when sleeping.
Known Bugs
  • The optimization of non-ASCII characters apparently broke all characters.
0.10.0 alpha build 6 November 5, 2014
Tweaks
  • Walking animations are generally faster and have been tweaked per-animal.
  • Better fog on clouds, starting farther away and following the sky color.
Bug Fixes
  • Chunks shouldn't fail anymore to be saved.
  • Fixed (again) the black screen problem on Android.
  • Fixed a possible crash on clients when the server quits the game.
  • Fixed growing crops not being saved.
  • Fixed empty chests and mob spawners found in mineshafts and strongholds.
  • Joining a world as a client doesn't reset the spawn position to the login position anymore.
  • Mobs don't disappear anymore on clients if the client selects "Peaceful" difficulty.
  • Clients on "Peaceful" don't auto-heal anymore if playing on a "Normal" difficulty server.
  • The underwater fog now has the correct color in swamps.
0.10.0 alpha build 5 November 3, 2014
Bug Fixes
  • Fixed a crash or graphics corruption when underwater
  • Fixed black screen on startup on yet more devices
  • Fixed black lines on the sides of doors
  • Reenabled OpenGLES 3 and mipmaps
  • Possibly fixed some depth precision issues
  • Chat messages are now cleared when switching worlds
  • The game doesn't forget the settings change if quitting before exiting the options screen now
  • Fixed sensitivity lowering itself automatically
  • Destroying a door by removing the underlying block now correctly yields a door item
0.10.0 alpha build 4 October 31, 2014
Tweaks
  • Glass walls have again only one side as in PC
  • The game now limits its CPU usage when in the background
Bug Fixes
  • Actually fixed all the black screen issues now, hopefully
  • Fixed missing stencil shadows on many devices
  • Removed black lines from torches and flowers on PowerVR devices
  • Fixed excessively close underwater fog with Fancy disabled
  • Slope rails now have a correct hitbox
  • Fixed the amount of dyes obtained from flowers and bones
  • Fixed spawning in leaves
  • Fixed a crash/corruption happening on app switch/reset
  • Fixed a biggish memory leak on world creation
  • Now showing shadows on alphatested tiles (glass, leaves)
  • Chickens don't have a black artifact under their head anymore
  • The brightness of the player in the armor inventory doesn't follow the in-world brightness anymore
0.10.0 alpha build 3 October 27, 2014
Bug Fixes
  • The game doesn't get stuck on a black screen anymore on devices where it happened.
  • The player won't spawn anymore in the air or under bedrock.
  • Fixed a graphics corruption/crash happening when starting the game with Fancy OFF and turning it on.
  • Fixed flickering terrain and water in the distance on some devices.
  • The game doesn't freeze anymore when going to sleep.
0.10.0 alpha build 2 October 23, 2014
Tweaks
  • Added smooth lighting back on leaves.
  • Smoother depth transitions between swamps and normal water.
  • The "round fog" is now actually round.
Bug Fixes
  • Added back the cross-hair when using Split Controls or the bow.
  • Fixed a lot of graphical issues when using Fancy on some old GPUs (PowerVR SGX535, SGX531, SGX540)
  • Fixed a crash when rendering minecarts.
  • Fixed a random crash when starting some worlds.
  • Fixed a crash when emitting particles.
  • Fixed disappearing GUI and weird mob bodies when having certain items on screen.
  • Fixed missing sides on slabs.
  • Fixed signs text showing through walls.
  • Fixed items having an incorrect lighting.
  • Fixed items blinking white when next to a blinking TNT.
  • Items no longer push you when falling.
  • Fixed an issue with 3rd person camera not raycasting through non solid blocks.
  • Fixed arrows getting stuck on non solid blocks.
  • Fixed falling tiles getting stuck on torches.
  • Fixed mineshafts spawning a ton of wooden platforms if discovered at night.
  • Fixed mushrooms appearing in deserts at night.
  • Fixed black lines on torches.
  • Mooshrooms now consume bowls when "milked".
  • Fixed a possible crash when falling under the world.
  • Bed undersides now have the correct texture.
  • Fixed Mob Spawner particles.
  • Fixed damage bars in inventories.
  • Water in dark places doesn't have bright borders anymore.
  • Fixed water transparency under lily pads in swamps.
  • Glass blocks don't have flickering faces between each other anymore.
  • Fixed colors of vines.
  • Baby animals are now able to swim without sinking.
  • Fixed weird water colors when placing blocks on deep water.
Known Bugs
  • Turning on fancy graphics when they were off the first time the game was started causes graphical errors. 
0.10.0 alpha build 1 October 17, 2014
Additions
  • Upgraded the rendering system to use OpenGL ES 2.0 (coming from 1.1), using OpenGL 3.0 where available.
  • Ported tinted lighting from the PC edition.
  • Ported the round fog from PC.
  • Some performance increase on most devices.
  • Mesa biomes have gold at every elevation and can spawn mine shafts on the surface.
  • Added dust particles falling from unstable gravel and sand.
  • Added more wood types for fences and gates.
  • Added adjustable brightness (gamma) setting to adjust the darkness of dark terrain.
  • iOS: Added a 64-bit build for compatible iOS devices.
Tweaks
  • New double-sided lighting on entities and clouds that's more coherent with the terrain.
  • Enabled mipmaps on Android devices supporting GLES 3.0.
  • New water shader.
  • Water is now brownish in swamps.
  • Faster rebuilding of chunks.
  • Added smooth lighting on water and smooth color transitions.
  • Huge mushrooms now spawn in swamps.
  • Ignore swipes from outside the screen so exiting fullscreen/activating Control Center doesn't turn the view.
  • The selection overlay on vines/tall grass now has the correct shape.
  • Added a selection overlay on Chests and Signs.
  • The error messages when a World can't be opened are now more informative about what happened.
  • Enabled Day/night cycle in Creative.
Bug Fixes
  • Fixed a crash when rendering Mob Spawners.
  • iOS: Fixed freezing when receiving a notification/showing the Control Center.
  • iOS: Fixed a crash/memory leak happening when showing the system keyboard - signs and the chat.
  • Android: fixed a corruption and possible crash when switching apps.
  • Fixed the "spawning in the air" bug.
  • Fixed a crash when creating lava during world generation.
  • Water now pushes things
  • Fixed a white artifact on torches held in hand.
  • Fixed holes appearing in the clouds.
  • Fixed a brown artifact appearing on the bottom of Minecarts.
  • Fixed a random crash in multiplayer.
  • Fixed a possible crash when selecting double chests.
  • The time of day is now more accurately synced in multiplayer.
Known Bugs
  • There is no Smooth Lighting on leaves anymore.
  • Players are slightly pushed by items on ground.
  • There are black lines on the sides of doors.
  • The selection overlay flickers when somewhat far from the spawn.
  • No crosshair on split controls/bow
  • Some missing mob textures

Alpha 0.9.0

Main article: Pocket Edition version history/Development versions/Alpha 0.9.0
[edit]

Alpha 0.8.0

Main article: Pocket Edition version history/Development versions/Alpha 0.8.0
[edit]

References

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