Starting on November 22, 2013,[1] Mojang began to publicly release testing versions of full updates to Android users who opt into the beta program, in order to get major feedback, especially for bug reporting. This enabled the official updates to be considerably more stable.
To download the beta builds, you must join the Minecraft PE Beta Community on Google Plus. Then you have to opt into beta testing. Development updates appear as normal updates in the Play Store. As SMP only works with devices of the same version, using the pre-release means that you can only enter servers who have the same development build. If you decide to opt-out of the testing, you can do so by going back to the beta testing page , opting out, and the official release of Minecraft Pocket Edition can be installed to your device again.
Alpha 0.11.0
Version
Release date
Summary of changes
0.11.0 alpha build 8 (RC0)
April 29, 2015
Additions
Added magma cube spawn egg
Added ghast spawn egg
Fishing rod now breaks connection between rider and ride
Bug fixes
Fixed chat button being invisible while in a boat
Fixed crash when leaving server while riding
Fixed spawn-egg mobs falling through the world
Fixed players not dropping their inventory on death
Fishing from a boat now casts in the correct direction
Removed redundant dirty queue (increase performance)
Fixed enderman spawn egg names
Fixed quartz block names
Fixed wrong lava kind spawning in the world
Fixed hotbar linking to the same item multiple times
Changed default biome
Fixed excess tallgrass in savanna biomes
Improved (re-)spawning, teleporting
Improved bed lighting
0.11.0 alpha build 7
April 24, 2015
Bug Fixes
Fixed AABB on baby zombies
Fixed potential crash on mob spawner
Fixed back button on language screen
Fixed player position on skin screen
Fixed active nether reactor crashing when broken
Fixed crash on rendering null-items
Fixed wolfs not syncing sitting animation in MP
Fixed game being stuck on black screen
Fixed players not getting fall damage
Fixed inventory not closing on death
0.11.0 alpha build 6
April 22, 2015
Additions
Items can be swapped on the selection bar
Skin selection player model rotation
Bug Fixes
Fixed items in chest not saving when quitting
Creative/survival mode change works again
Always Day switch works again
Edited world names are now saved
Corrected entity duplication in multiplayer
Spawned players will now have the correct rotation without interpolation
Fixed the creative list being incorrect sometimes after connecting to a server
Fixed a cause of lag on the world list under slow networks
Fixed possible attacks by servers on server list
Fixed crash after death and respawning multiple times
Fixed crash when disconnecting from server
Fixed riding non-existent entities on multiplayer crashing the game
Bubble meter no longer gets reset on death screen
0.11.0 alpha build 5
April 17, 2015
Additions
New splashes on title screen
Bug Fixes
Fixed chat formatting character skipping
Fixed SetEntityData packet destruction
Fixed bobber corruption
Fixed a crash when loading an invalid skin
Fixed milk name
Fixed enderman name
Fixed a crash when breaking chests
Fixed a crash on arrows after reloading world
Fixed effect particles not being removed after drinking milk
Fixed spawn eggs being used in creative mode
Fixed a background queue deadlock
Fixed a crash during quitting
Fixed some black screen issues by killing the background process on activity destruction
Fixed tile entities (chests, signs) not saving
Fixed a crash which occured when hooking an exploding creeper
0.11.0 alpha build 4
April 15, 2015
Additions
Implemented milk drinking to remove mob effects
Tweaks/other
Version name now includes beta number
Bug Fixes
Sleeves are now properly rendered in first person
Fixed potion duration rendering for high values
Fixed some gamepad menu issues
Maybe fixed spawning high up in the air
Fixed wrong player spawning rotation and velocity
Fixed chat background rendering when using bold
Bobber no longer collides with ride (boat, minecart, etc)
Changed the way skins are loaded and saved
0.11.0 alpha build 3
April 14, 2015
Additions
Added cave spider spawn egg
Bug Fixes
Fixed a crash when destroying an AddEntityPacket
Fixed a crash when opening two browsers for skin windows at the same time
Fixed a crash when destroying a furnace with items inside it under certain circumstances
Fixed a crash when exiting a world (happens often when another player is connected)
Fixed a crash when re-entering a level due to cloud rendering
Fixed multiple crashes caused by code incorrectly marked unreachable
Fixed the enderman angry animation only being shown on the client
Fixed leggings not always being scaled correctly
Fence gates now connect when they are open
Fixed some translated strings not having their parameters replaced
Fixed entities not sending their last movement packet when moving
Fixed falling tiles not dropping items if the ticking player was in creative mode
Fixed an incorrect half armor icon
Fixed packet ordering (related to batching)
Tweaks/other
Furnaces now drop one stack for each item instead of splitting them up
Known Bugs
Potions effects screen opens from both sides of the screen
UI Paddle buttons do not scale correctly
Minor translation issues
Some foreign languages special characters do not display
Items and entities are not shaded properly under the door
Enderman sink in the ground, they are quite silly
Trunks are "missing" in trees
Death in Boat re-spawns you in boat
Lava can tick through walls
Fishing Rod - wire in 3rd person doesn't connect
Fishing button while on a boat
Fishing bobber gets stuck in boat
Crash if casting a rod on a boat
0.11.0 alpha build 2
April 10, 2015
Additions
Added View-bobbing slider in menu
Bug Fixes
Fixed startup crash for old worlds
Wolves are no longer angry after killing target
Fixed bugs with tamed animals not being tame
Fixed several collision checks
Fixed mob effects not being removed after death
Fixed crashes with skins
Fixed overlay rendering on skins
FishHook now despawns on game exit
Fixed arrows crashing the game
Fixed arrows being picked up by the player in mid-air
Tweaks/other
Worked on multiplayer spawning
0.11.0 alpha build 1
April 9, 2015
Additions
Skins
Added boats rideable by two mobs
New World edit screen
Rename worlds
Change gamemode
Lock/unlock day cycle
Make old worlds infinite
Localization
Fishing and new kinds of fish
Added mob effects (poison)
Added redstone block to store dust
Added grass path block
Added text formatting codes
Stone brick variants: chiseled, cracked and mossy, can now be crafted in survival
Zombies now drop rotten flesh
Show server status and message of the day on server entries screen
Added a hide button to the chat screen
Death messages
New mobs
Squids
Spider Jockeys now spawn
Cave spiders
Added bats
Added baby zombies and chicken jockeys
Tweaks
Improved multiplayer bandwidth usage
Improved client/server communication
Improved disconnection messages
Improved text rendering
Improved world loading
Faster torch placing (less lag)
Added shovels in creative mode
Added server-side checks on games
Non-fancy render mode now works properly
Updated inventory icon from a Brick block to a chest
Limited player names to PC allowed names
Bug Fixes
Fixed the block break feedback circle disappearing on suspend
Fixed crashes while saving world
Fixed crashes on armor screen
Fixed crashes on furnace screen
Fixed world not being saved
Fixed zombie pigman catching fire
Fixed being unable to create a new world
Fixed players getting stuck in the void after dying
Fixed a hotbar duplication glitch
Fixed the action button not being disabled after moving away
Fixed grass/mycelium not growing below fences but underwater
Fixed stone walls connecting to water
Fixed cocoa tile not updating neighbor blocks when dropped
Fixed breakable bedrock in survival.
Fixed placing water replaceing non-solid blocks
Fixed wooden axe not burning on furnaces
Fixed different planks no longer stacking
Fixed updating neighbors and rendering on random change
Fixed gravel falling near fences
Fixed destroying Reactor-core not allowing night to end
Fixes disallowing changing name while playing
Fixed quartz stairs not in stonecutter
Fixed a duplicated player kick
Fixed door duplication when placed near a cactus
Fixed water not functioning properly on transparent blocks
Fixed double plant blocks deleting existing blocks
Fixed entities getting ticked twice when riding
Fixed duplication of items while feeding wolves
Fixed iron bars not connecting to glass panes
Fixed fences connecting to fence gates sideways
Fixed acacia and dark wood stairs not burning
Fixed grass becoming dirt even if sapling can't grow
Fixed carpets not dropping more than one when stacked.
Fixed sand/gravel falling when placed on top of torches
Fixed the topmost block having full bright lighting
Fixed world crash when unknown blocks are present
Fixed trees growing on the client
Fixed desert wells and special biomes not generating
Fixed issue with connecting to local games
Alpha 0.10.0
Version
Release date
Summary of changes
0.10.0 alpha build 9 (RC1)
November 11, 2014
Bug Fixes
Fixed number of blocks/items not showing up in toolbar and item panes
Fixed crash when shutting down server while client has chest/furnace open
Fixed entities in multiplayer, they should now work as expected
Door are now correctly updated (when opened/closed) on clients
Added back the moving item animation in chests
Tweaks
Beds are now easily placed on replaceable tiles like tall grass
0.10.0 alpha build 8
November 10, 2014
Bug Fixes
Fixed all characters being broken
0.10.0 alpha build 7
November 7, 2014
Tweaks
The clouds and the terrain are now tinted red during sunset.
Modders can now use shader version 300 if they wish to.
Possibly made text rendering (especially non-ASCII) much faster.
Added back water sounds.
Bug Fixes
Fixed an issue with server discovery.
(Android) Fixed audio remaining muted after switching apps.
Can sleep again when connecting to a server.
The player is now rotated correctly when sleeping.
Known Bugs
The optimization of non-ASCII characters apparently broke all characters.
0.10.0 alpha build 6
November 5, 2014
Tweaks
Walking animations are generally faster and have been tweaked per-animal.
Better fog on clouds, starting farther away and following the sky color.
Bug Fixes
Chunks shouldn't fail anymore to be saved.
Fixed (again) the black screen problem on Android.
Fixed a possible crash on clients when the server quits the game.
Fixed growing crops not being saved.
Fixed empty chests and mob spawners found in mineshafts and strongholds.
Joining a world as a client doesn't reset the spawn position to the login position anymore.
Mobs don't disappear anymore on clients if the client selects "Peaceful" difficulty.
Clients on "Peaceful" don't auto-heal anymore if playing on a "Normal" difficulty server.
The underwater fog now has the correct color in swamps.
0.10.0 alpha build 5
November 3, 2014
Bug Fixes
Fixed a crash or graphics corruption when underwater
Fixed black screen on startup on yet more devices
Fixed black lines on the sides of doors
Reenabled OpenGLES 3 and mipmaps
Possibly fixed some depth precision issues
Chat messages are now cleared when switching worlds
The game doesn't forget the settings change if quitting before exiting the options screen now
Fixed sensitivity lowering itself automatically
Destroying a door by removing the underlying block now correctly yields a door item
0.10.0 alpha build 4
October 31, 2014
Tweaks
Glass walls have again only one side as in PC
The game now limits its CPU usage when in the background
Bug Fixes
Actually fixed all the black screen issues now, hopefully
Fixed missing stencil shadows on many devices
Removed black lines from torches and flowers on PowerVR devices
Fixed excessively close underwater fog with Fancy disabled
Slope rails now have a correct hitbox
Fixed the amount of dyes obtained from flowers and bones
Fixed spawning in leaves
Fixed a crash/corruption happening on app switch/reset
Fixed a biggish memory leak on world creation
Now showing shadows on alphatested tiles (glass, leaves)
Chickens don't have a black artifact under their head anymore
The brightness of the player in the armor inventory doesn't follow the in-world brightness anymore
0.10.0 alpha build 3
October 27, 2014
Bug Fixes
The game doesn't get stuck on a black screen anymore on devices where it happened.
The player won't spawn anymore in the air or under bedrock.
Fixed a graphics corruption/crash happening when starting the game with Fancy OFF and turning it on.
Fixed flickering terrain and water in the distance on some devices.
The game doesn't freeze anymore when going to sleep.
0.10.0 alpha build 2
October 23, 2014
Tweaks
Added smooth lighting back on leaves .
Smoother depth transitions between swamps and normal water.
The "round fog" is now actually round.
Bug Fixes
Added back the cross-hair when using Split Controls or the bow.
Fixed a lot of graphical issues when using Fancy on some old GPUs (PowerVR SGX535, SGX531, SGX540)
Fixed a crash when rendering minecarts .
Fixed a random crash when starting some worlds.
Fixed a crash when emitting particles.
Fixed disappearing GUI and weird mob bodies when having certain items on screen.
Fixed missing sides on slabs .
Fixed signs text showing through walls.
Fixed items having an incorrect lighting.
Fixed items blinking white when next to a blinking TNT .
Items no longer push you when falling.
Fixed an issue with 3rd person camera not raycasting through non solid blocks.
Fixed arrows getting stuck on non solid blocks.
Fixed falling tiles getting stuck on torches .
Fixed mineshafts spawning a ton of wooden platforms if discovered at night.
Fixed mushrooms appearing in deserts at night.
Fixed black lines on torches.
Mooshrooms now consume bowls when "milked".
Fixed a possible crash when falling under the world.
Bed undersides now have the correct texture.
Fixed Mob Spawner particles.
Fixed damage bars in inventories.
Water in dark places doesn't have bright borders anymore.
Fixed water transparency under lily pads in swamps.
Glass blocks don't have flickering faces between each other anymore.
Fixed colors of vines.
Baby animals are now able to swim without sinking.
Fixed weird water colors when placing blocks on deep water.
Known Bugs
Turning on fancy graphics when they were off the first time the game was started causes graphical errors.
0.10.0 alpha build 1
October 17, 2014
Additions
Upgraded the rendering system to use OpenGL ES 2.0 (coming from 1.1), using OpenGL 3.0 where available.
Ported tinted lighting from the PC edition.
Ported the round fog from PC.
Some performance increase on most devices.
Mesa biomes have gold at every elevation and can spawn mine shafts on the surface.
Added dust particles falling from unstable gravel and sand.
Added more wood types for fences and gates .
Added adjustable brightness (gamma) setting to adjust the darkness of dark terrain.
iOS: Added a 64-bit build for compatible iOS devices.
Tweaks
New double-sided lighting on entities and clouds that's more coherent with the terrain.
Enabled mipmaps on Android devices supporting GLES 3.0.
New water shader.
Water is now brownish in swamps .
Faster rebuilding of chunks.
Added smooth lighting on water and smooth color transitions.
Huge mushrooms now spawn in swamps.
Ignore swipes from outside the screen so exiting fullscreen/activating Control Center doesn't turn the view.
The selection overlay on vines/tall grass now has the correct shape.
Added a selection overlay on Chests and Signs .
The error messages when a World can't be opened are now more informative about what happened.
Enabled Day/night cycle in Creative.
Bug Fixes
Fixed a crash when rendering Mob Spawners.
iOS: Fixed freezing when receiving a notification/showing the Control Center.
iOS: Fixed a crash/memory leak happening when showing the system keyboard - signs and the chat.
Android: fixed a corruption and possible crash when switching apps.
Fixed the "spawning in the air" bug.
Fixed a crash when creating lava during world generation.
Water now pushes things
Fixed a white artifact on torches held in hand.
Fixed holes appearing in the clouds.
Fixed a brown artifact appearing on the bottom of Minecarts.
Fixed a random crash in multiplayer.
Fixed a possible crash when selecting double chests.
The time of day is now more accurately synced in multiplayer.
Known Bugs
There is no Smooth Lighting on leaves anymore.
Players are slightly pushed by items on ground.
There are black lines on the sides of doors.
The selection overlay flickers when somewhat far from the spawn.
No crosshair on split controls/bow
Some missing mob textures
Alpha 0.9.0
Main article: Pocket Edition version history/Development versions/Alpha 0.9.0
[edit ]
Alpha 0.8.0
Main article: Pocket Edition version history/Development versions/Alpha 0.8.0
[edit ]
References