Starting on November 22, 2013,[1] Mojang began to publicly release testing versions of full updates to Android users who opt into the beta program, in order to get major feedback, especially for bug reporting. This enabled the official updates to be considerably more stable.
To download the beta builds, you must join the Minecraft PE Beta Community on Google Plus. Development updates appear as normal updates in the Play Store. As SMP only works with devices of the same version, using the pre-release means that you can only enter servers who have the same development build. If you decide to opt-out of the testing, you can do so on the Google Play beta opt-out page, and the official release of Minecraft Pocket Edition can be installed to your device again.
Alpha 0.10.0
Version
Release date
Summary of changes
0.10.0 alpha build 1
October 17, 2014
Additions:
Upgraded the rendering system to use OpenGL ES 2.0 (coming from 1.1), using OpenGL 3.0 where available.
Ported tinted lighting from the PC edition.
Ported the round fog from PC.
Some performance increase on most devices.
Mesa biome have gold at every height and can spawn mine shafts on the surface.
Added dust particles falling from unstable gravel and sand.
Added more wood types for fences and gates.
Added a tweak-able brightness (gamma) setting to adjust the darkness of dark terrain.
iOS: Added a 64-bit build for compatible iOS devices.
Tweaks:
New double-sided lighting on entities and clouds that's more coherent with the terrain.
Enabled mipmaps on Android devices supporting GLES 3.0.
New water shader.
Water is now brownish in swamps.
Faster rebuilding of chunks.
Added smooth lighting on water and smooth color transitions.
Huge mushrooms now spawn in swamps.
Ignore swipes from outside the screen so exiting fullscreen/activating Command Center doesn't turn the view.
The selection overlay on vines/tall grass now has the correct shape.
Added a selection overlay on Chests and Signs.
The error messages when a World can't be opened are now more informative about what happened.
Enabled Day/night cycle in Creative.
Bug Fixes:
Fixed a crash when rendering Mob Spawners.
iOS: Fixed freezing when receiving a notification/showing the Command Center.
iOS: Fixed a crash/memory leak happening when showing the system keyboard - signs and the chat.
Android: fixed a corruption and possible crash when switching apps.
Fixed the "spawning in the air" bug.
Fixed a crash when creating lava during world generation.
Water now pushes things!
Fixed a white artifact on torches held in hand.
Fixed holes appearing in the clouds.
Fixed a brown artifact appearing on the bottom of Minecarts.
Fixed a random crash in multiplayer.
Fixed a possible crash when selecting double chests.
The time of day is now more accurately synced in multiplayer.
Known Bugs:
There is no Smooth Lighting on leaves anymore.
Players are slightly pushed by items on ground.
There are black lines on the sides of doors.
The selection overlay flickers when somewhat far from the spawn.
No crosshair on split controls/bow
some missing mob textures
Alpha 0.9.0
Main article: Pocket Edition version history/Development versions/Alpha 0.9.0
[edit ]
Alpha 0.8.0
Main article: Pocket Edition version history/Development versions/Alpha 0.8.0
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References