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This feature is exclusive to Bedrock Edition. 

This page lists the unique NBT tags for entities that have a certain component.

economy_trade_table[]

  • : The entity's root tag.
    •  Riches: Unknown.
    •  Offers: (May not exist) The trade info.
      •  Recipes: The list of trade recipes.
        • : A recipe.
          •  buyA: The first 'cost' item.
            • Tags common to item stack
          •  buyB: (May not exist) The second 'cost' item
            • Tags common to item stack
          •  sell: The item being sold for each set of cost items.
            • Tags common to item stack
          •  tier: The tier that the trader needs to reach to access this recipe.
          •  uses: The number of times this trade has been used. The trade becomes disabled when this is greater or equal to maxUses.
          •  maxUses: The maximum number of times this trade can be used before it is disabled. Increases by a random amount from 2 to 12 when offers are refreshed.[needs testing]
          •  traderExp: The trade experiences to be rewarded to this trader entity.
          •  rewardExp: 1 or 0 (true/false) - true if this trade provides XP orb drops.
          •  demand: The price adjuster of the first 'cost' item based on demand. Updated when a villager resupply.
          •  buyCountA: The count needed for the first 'cost' item.
          •  buyCountB: The count needed for the second 'cost' item.
          •  priceMultiplierA: The multiplier on the demand and discount price adjuster; the final adjusted price is added to the first 'cost' item's price.
          •  priceMultiplierB: The multiplier on the demand and discount price adjuster; the final adjusted price is added to the second 'cost' item's price.
      •  TierExpRequirements: Trade experiences required to become each trade tier.
        • : A tier.
          •  <tier_level_num>: Trade xperiences required to become this tier.
    •  ConvertedFromVillagerV1: (May not exist) Unknown.
    •  TradeTablePath: (May not exist) The path of the json file of the trade table.
    •  LowTierCuredDiscount: (May not exist) The discount price adjuster gained by curing zombie villagers
    •  HighTierCuredDiscount: (May not exist) The discount price adjuster gained by curing zombie villagers
    •  NearbyCuredDiscount: (May not exist) The discount price adjuster gained by curing nearby zombie villagers
    •  NearbyCuredDiscountTimeStamp: (May not exist) The discount price adjuster gained by curing nearby zombie villagers

ageable[]

  • : The entity's root tag.
    •  Age: Represents the age of the entity in ticks; when negative, the entity is a baby. When 0, the entity becomes an adult.

balloon[]

  • : The entity's root tag.
    •  ballon_attached: The Unique ID of the attached entity.
    •  ballon_max_height: Max height.
    •  ballon_should_drop: Unknown

breathable[]

  • : The entity's root tag.
    •  Air: How much air the living entity has, in ticks.

breedable[]

  • : The entity's root tag.
    •  InLove: Number of ticks until the entity loses its breeding hearts and stops searching for a mate. 0 when not searching for a mate[needs testing].
    •  LoveCause: The Unique ID of the entity that caused this animal to breed.
    •  BreedCooldown: Unknown

bribeable[]

  • : The entity's root tag.
    •  BribeTime: Unknown

inventory[]

  • : The entity's root tag.
    •  ChestItems:
      • : An item in the inventory, including the slot tag.
        •  Slot: The slot the item is in.
        • Tags common to item stack
    •  InventoryVersion: e.g. 1.17.20-beta23
    •  LootTable: Loot table to be used to fill the inventory when it is next opened, or the items are otherwise interacted with.
    •  LootTableSeed: Seed for generating the loot table. 0 or omitted uses a random seed[needs testing].

damage_over_time[]

  • : The entity's root tag.
    •  DamageTime: Unknown

drying_out_timer[]

  • : The entity's root tag.
    •  CompleteTick: The time when this entity will completely dry out.
    •  State: Must be a boolean. 1 if it already dried out.

dweller[]

  • : The entity's root tag.
    •  DwellingUniqueID: Unknown
    •  RewardPlayersOnFirstFounding: Unknown
    •  PreferredProfession: (May not exist) Unknown

explode[]

  • : The entity's root tag.
    •  Fuse: (May not exist) Unknown
    •  IsFuseLit: (May not exist) Unknown
    •  AllowUnderwater: Unknown

genetics[]

home[]

  • : The entity's root tag.
    •  HomePos: The position of the entity's home.
      • : X
      • : Y
      • : Z
    •  HomeDimensionId: The dimension where the entity's home is.

insomnia[]

  • : The entity's root tag.
    •  TimeSinceRest: The time in ticks since last rest.

trade_table[]

This component is used by Legacy Villager.

  • : The entity's root tag.
    •  sizeOfTradeFirstTimeVector: Unknown
    •  FirstTimeTrade: (May not exist) Unknown
    •  TradeTier: Unknown
    •  Riches: Unknown
    •  Willing: Unknown
    •  Offers: (May not exist) Unknown

tamemount[]

  • : The entity's root tag.
    •  Temper: Random number that ranges from 0 to 100; increases with feeding or trying to tame it. Higher values make a horse easier to tame.

npc[]

  • : The entity's root tag.

projectile[]

  • : The entity's root tag.
    •  TargetID: Unknown
    •  StuckToBlockPos: Unknown
      • : X
      • : Y
      • : Z
    •  CollisionPos: Unknown
      • : X
      • : Y
      • : Z

spawn_entity[]

  • : The entity's root tag.
    •  entries
      • : An entry.
        •  SpawnTimer: Unknown
        •  StopSpawning: Unknown

timer[]

  • : The entity's root tag.
    •  TimeStamp: Unknown
    •  HasExecuted: Unknown
    •  CountTime: Deprecated. Unknown

trade_resupply[]

  • : The entity's root tag.
    •  HasResupplied: Unknown

trust[]

  • : The entity's root tag.
    •  TrustedPlayersAmount: The number of players who are trusted by this entity.
    •  TrustedPlayer<num>: A player's Unique ID. Note that <num> counts from 0.

CommandBlockComponent[]

This component may be not accessable with Behaviour Pack. But it is used by activated Minecart with Command Block

  • : The entity's root tag.
    •  Ticking: Unknown
    •  CurrentTickCount: Number of ticks until it executes the command again.

FogCommandComponent[]

This component may be not accessable with Behaviour Pack. But it is used by player entity.

  • : The entity's root tag.
    •  fogCommandStack: Unknown.
      • : Unknown.

FreezingComponent[]

This component may be not accessable with Behaviour Pack.

  • : The entity's root tag.
    •  FreezingEffectStrength: (May not exist) Unknown

PropertyComponent[]

This component may be not accessable with Behaviour Pack.

  • : The entity's root tag.
    •  properties: (May not exist) The entity properties.

hide[]

  • : The entity's root tag.
    •  IsInRaid: Unknown
    •  ReactToBell: Unknown
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