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* The notes that come from [[jukebox]]es and [[noteblock]]s are on the edge of the block. |
* The notes that come from [[jukebox]]es and [[noteblock]]s are on the edge of the block. |
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* [[Minecart]]s can no longer run on [[Powered rail]]s. |
* [[Minecart]]s can no longer run on [[Powered rail]]s. |
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− | * |
+ | * caves in caves and cliffs sometimes generate with perfect curves or horizontal halls. |
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Revision as of 01:17, 17 November 2021
Reason: Slowest movement method may be outdated
Reason: Organize this page more like Java Edition distance effects - should allow a lot more in-depth analysis of each effect
As the player travels far from the world origin in Bedrock Edition, the world starts to behave abnormally. This is mostly caused by precision loss of the 32-bit floating point numbers used for location, which dedicates only 23 bits to the fraction; thus, for any position between n and 2n, where n is a power of 2, the precision error makes the world (including blocks and entities) offset by n⁄8388608 blocks, or n⁄524288 block pixels (e.g. at between X/Z ±16,777,216 and X/Z ±33,554,432, coordinates of all entities are multiples of 2, and only blocks at these coordinates can be rendered; blocks not at these values visually snap to them).
Minor effects (X/Z ±1–131,071)
Bedrock Edition uses 32-bit floating points for many of its calculations, such as the player's position, as opposed to Java Edition, which uses 64-bit floating points. When the player moves, the player changes position each tick, and this change is affected by floating point precision errors. At slow speeds/high coordinates, this change in position is considered negligible, meaning that the player does not move at all. The amount of precision error doubles at every power of 2.
Note that while the positions of the centers of entities are stored in NBT, the positions of the hitbox corners are stored in memory. If the player is crossing a power of 2, these corners may move at different speeds, thus changing the hitbox size. The hitbox size resets to 0.6 in certain situations, such as reloading the world, using the /tp
command, and others.[more information needed] However, the player can shrink to size 0, making it possible to fall through the edges of blocks and into the void (MCPE-39299).
There are several ways to slow the player’s movement, such as sneaking, status effects, using an item (e.g. drawing back a bow), or certain blocks (such as cobwebs). In addition, moving diagonally decreases the player’s speed on any given axis. Moving with a solid block in front at slight diagonal causes the player to move sideways as slow as the player’s coordinates allow.
Coordinates | Effects |
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X/Z ±1 (20) |
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X/Z ±2 (21) |
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X/Z ±4 (22) |
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X/Z ±8 (23) |
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X/Z ±16 (24) |
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X/Z ±32 (25) |
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X/Z ±64 (26) |
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X/Z ±128 (27) |
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X/Z ±256 (28) |
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X/Z ±512 (29) |
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X/Z ±1,024 (210) |
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X/Z ±2,048 (211) |
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X/Z ±4,096 (212) |
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X/Z ±8,192 (213) |
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X/Z ±16,384 (214) |
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X/Z ±32,768 (215) |
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X/Z ±65,536 (216) |
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Medium effects (X/Z ±131,072–1,048,575)
Eventually, some common forms of movement begin to glitch. In addition, blocks with detailed models begin to render incorrectly.
Coordinates | Effects |
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X/Z ±131,072 (217) |
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X/Z ±262,144 (218) |
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X/Z ±524,288 (219) |
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Major effects (X/Z ±1,048,576–16,777,215)
- Leads
- Cave generation
- Raycasting, which seems to result in incorrect blocks being targeted.
Blocks are rendered based on their corners, whose coordinates are 32-bit floating point numbers. Generally, these are multiples of 1⁄16. Thus, most blocks render normally as long the floating points are precise to the nearest sixteenth. This breaks at X/Z ±1,048,576 (220), and blocks continue to render incorrectly as the coordinates go even farther out.[4]
In the RTX betas, the lighting is unaffected by floating-point precision errors, although block shapes themselves are incorrect.[5]
Besides, many "normal" forms of movement become impossible.
The different types of block model deformation have changed a lot over the years, although the update specifics and hardware requirements are unknown. Previously, blocks such as flowers and grass would appear completely 2D beyond 8,388,608 blocks, whereas they appeared as almost normal X shapes in more recent versions, but appearing as 2D again as of 1.16.220. Also, sunflower heads could previously distort to become square, which also no longer happens; the flower appears detached from the plant instead.
In addition here, the terrain starts to break down following the table.
Coordinates | Effects |
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X/Z ±1,048,576 (220) |
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X/Z ±2,097,152 (221) |
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X/Z ±4,194,304 (222) |
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X/Z ±8,388,608 (223) |
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Examples
Game-breaking effects (X/Z ≥±16,777,216)
Here, the rendering fundamentally break down to the point greatly where normal gameplay is completely impossible.
Coordinates | Effects |
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X/Z ±16,777,216 (224) |
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X/Z ±33,554,432 (225) |
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X/Z ±67,108,864 (226) |
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X/Z ±134,217,728 (227) |
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X/Z ±268,435,456 (228) |
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X/Z ±536,870,912 (229) |
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X/Z ±1,073,741,824 (230) |
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X/Y/Z ±2,147,483,647 (231 − 1) |
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X/Z ±2,147,483,648 (231) |
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X/Z ±4,294,967,296 (232) |
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X/Z ±8,589,934,592 (233) |
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X/Z ±17,179,869,184 (234) |
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X/Z ±34,359,738,368 (235) |
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X/Z ±68,719,476,736 (236) |
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X/Z ±137,438,953,472 (237) |
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X/Y/Z ±9,223,372,036,854,775,807 (263 – 1) |
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X/Z ±9,223,372,036,854,775,808 (263) |
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X/Y/Z ±~3.40282366921e+38 (2128) |
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Stripe Lands
The Stripe Lands are an artifact of the game's rendering and block hitbox calculation, rather than a quirk relating directly to terrain generation.[7] The Stripe Lands start at X/Z ±16,777,216, under the same terrain effects as Nothingness and Skygrid. They exist because coordinates are off by up to a full meter, causing the blocks themselves (not just their corners) to appear in the wrong places.
Past X/Z: ±33,554,432 all blocks are rendered as two-dimensional, and the gap between valid blocks doubles to 1 out of four. This gap doubles again at every power of 2 and reaches 128 blocks wide at X/Z: ±1,073,741,824. This is the widest the gaps can be since the game crashes near X/Z: ±2,147,483,648.
Examples
The first screenshot posted of the Stripe Lands, by Tommaso Checchi, at X/Z 32,000,000.[8]
- Fossils in the Far Lands.jpeg
Some fossils that have generated in the Corner Stripe Lands.
Vertical limits
Like the X and Z axes, the game breaks at excessive Y coordinates. Since blocks cannot be placed above Y=256, block rendering glitches do not occur, but other effects do.
Many of these effects would occur at negative coordinates, but there is a barrier at Y=-40. Beyond this entities can move only vertically using the "fall through the world" glitch, or teleporting below Y=-40. Thus the barrier can be avoided by teleporting past X/Z ±8,388,608. Also, all entities, except players in creative, disappear in the void.
Coordinates | Effect |
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Y ±65,536 |
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Y ±262,144 |
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Y ±524,288 |
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Y ±1,048,576 |
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Y ±2,097,152 |
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Y ±4,194,304 |
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Y ±8,388,608 |
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Y ±16,777,216 |
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Y ±33,554,432 | |
Y ±67,108,864 |
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Y ±2,147,483,647 |
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Y ±~3.402824e+38 (2128) |
|
History
Pocket Edition Alpha | |||||
---|---|---|---|---|---|
v0.10.0{{Extension DPL}}<ul><li>[[Rabbit Stew|Rabbit Stew]]<br/>{{Item | title = Rabbit Stew | heals = {{hunger|10}} | renewable = Yes | stackable = No }} '''Rabbit stew''' is a [[food]] [[item]] that can be eaten by the [[player]]. == Obtaining == === Crafting === {{Crafting |shapeless=true |B1=Cooked Rabbit |A2=Carrot |B2=Baked Potato |C2=Any Mushroom |B3=Bowl |Output=Rabbit Stew |type=Foodstuff }} === Trading === {{IN|bedrock}}, novice-level Butcher villagers always offer to sell rabbit stew for one emerald as their second trade. {{IN|java}}, novice-level Butcher villagers have a 50% chance of offering rabbit stew for one emerald. == Usage == === Food === To eat rabbit stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|10}} [[hunger]] and 12 hunger [[Hunger#Mechanics|saturation]]. This restores more hunger than any other food type in the game except [[cake]], but has less saturation than a [[golden carrot]], a [[cooked porkchop]], or a [[steak]]. Eating rabbit stew leaves the player with an empty bowl, similar to [[mushroom stew]], [[suspicious stew]], and [[beetroot soup]]. === Wolves === {{IN|bedrock}}, rabbit stew can be used to feed [[wolves]], healing them by {{hp|10|mob=1}}. However, unlike other wolf food, rabbit stew does not speed up the growth of baby wolves, and it cannot be used to breed them. It is usable only on a wolf that has less than full health. == Sounds == {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Rabbit Stew |spritetype=item |nameid=rabbit_stew |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Rabbit Stew |spritetype=item |nameid=rabbit_stew |id=290 |form=item |foot=1}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == Video == <div style="text-align:center">{{yt|GwCqwtydRBc}}</div> == History == {{History|java}} {{History||1.8|snap=June 30, 2014|slink={{tweet|TheMogMiner|483725253018157057}}|[[Ryan Holtz]] tweets the recipe of rabbit stew, and that it can restore hunger better than any other item other than [[golden apple]]s (which was incorrect, as golden apples restore less hunger, but a whole [[cake]] restores more).}} {{History|||snap=14w27a|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 413.}} {{History||1.14|snap=18w43a|[[File:Rabbit Stew JE2.png|32px]] The texture of rabbit stew has been changed. |The rabbit stew's [[recipe]] is now shapeless.}} {{History|||snap=18w50a|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.}} {{History|||snap=19w11a|Butcher [[villager]]s now [[trading|sell]] rabbit stew.}} {{History|pocket alpha}} {{History||v0.13.0|snap=build 1|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed. |The recipe for rabbit stew is now shapeless.}} {{History||1.11.0|snap=beta 1.11.0.4|Butcher [[villager]]s now [[trading|sell]] rabbit stew.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed. |The recipe for rabbit stew is now shapeless.}} {{History|new 3ds}} {{History||0.1.0|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * If the ingredients of rabbit stew were eaten separately and the [[mushroom]] had become half of a [[mushroom stew]], they would restore a total of {{Hunger|16}} and 19.2 saturation points. Without counting the mushroom, the separate ingredients would restore {{Hunger|13}} and 15.6 saturation points. Therefore, crafting rabbit stew results in a net loss of restorative points, though it is quicker than eating all the ingredients separately. * Rabbit stew restores more hunger and total food points (hunger + saturation) than nearly any other single item (the exception is a suspicious stew with Saturation). This is balanced by the point that the stew does not stack, and with its complex recipe it's not so easy to make "on the road". The suspicious stew shares the unstackability, but with only four ingredients it can at least be crafted in the inventory. ==Gallery== <gallery> Rabbit Stew Crafting.jpg|Crafting rabbit stew. </gallery> == References == {{Reflist}} {{items}} [[de:Kaninchenragout]] [[es:Estofado de conejo]] [[it:Stufato di coniglio]] [[fr:Ragoût de lapin]] [[ja:ウサギシチュー]] [[ko:토끼 스튜]] [[nl:Konijnenstoofpot]] [[pl:Gulasz z królika]] [[pt:Ensopado de coelho]] [[ru:Тушёный кролик]] [[uk:Тушкований кролик]] [[zh:兔肉煲]] [[Category:Food]] [[Category:Renewable resources]]</li><li>[[3D|3D]]<br/>{{about|the edible item|the April Fools' snapshot itself|Java Edition 3D Shareware v1.34}} {{Joke feature}} {{Item | image = 3D (item).png | renewable = Yes | stackable = Yes (64) }} '''3D''' was a joke item from [[Java Edition 3D Shareware v1.34]]. Eating it shows a picture of the developer cast. == Obtaining == === Mob drops === 3D was dropped by a creeper summoned by the cheat code "'''NEEEERD'''". == Usage == Eating the 3D item when the hunger bar was not full shows a picture of the developer cast of Minecraft. == Data values == === ID === {{ID table |showforms=y |generatetranslationkeys=java |displayname=3D |spritetype=item |nameid=3d |form=item |foot=1}} == History == {{History|java}} {{History||3D Shareware v1.34|[[File:3D (item).png|32px]] Added the 3D item.}} {{History|foot}} == Gallery == <gallery> File:3D Shareware Mojang Team.png|The developer cast of Minecraft. File:Tasty 3D Item.gif|The "'''Tasty!'''" 3D Item lore. </gallery> {{Items}} {{Jokes}} [[Category:Non-renewable resources]] [[Category:Joke items]]</li></ul> | build 1 | Chunk jittering at extreme coordinates no longer occurs. | |||
Bedrock Edition | |||||
1.17.30{{Extension DPL}}<ul><li>[[Blue Dye|Blue Dye]]<br/>{{Item |image = Blue_Dye_JE1_BE1.png |renewable = Yes |stackable = Yes (64) }} '''Blue dye''' is a [[Dye#Primary|primary dye color]]. == Obtaining == === Crafting === {{Crafting |Lapis Lazuli |Output=Blue Dye |type=Material |head=1 }} {{Crafting |Cornflower |Output=Blue Dye |type=Material |foot=1 }} === Chest loot === {{#invoke:LootChest|base3|blue-dye}} == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Blue Dye}} === Trading === Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 blue dye for an emerald. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Blue Dye |spritetype=item |nameid=blue_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Blue Dye |spritetype=item |nameid=blue_dye |aliasid=dye / 18 |id=399 |form=item |translationkey=item.dye.blue_new.name |foot=1}} == History == {{History|java}} {{History||1.14|snap=18w43a|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}} {{History|||snap=18w44a|Blue dyes now can changed the text color on the [[sign]]s to blue.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sell blue dyes.}} {{History|||snap=19w11a|Blue dyes can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Blue dyes can now used to craft newly added [[blue candle]]s.}} {{History|||snap=21w19a|Blue dyes can no longer used to craft blue candles.}} {{History|||snap=Pre-release 1|Blue dyes can once again used to craft blue candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Blue dyes can now change the text color on [[hanging sign]]s to blue.}} {{History||1.20|snap=23w12a|Blue dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Blue dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; blue dye now is in the common loot.}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.10|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}} {{History||1.9.0|snap=beta 1.9.0.0|Added [[flower|cornflowers]], which can be used to [[crafting|craft]] blue dye.}} {{History||1.10.0|snap=beta 1.10.0.3|Blue dye can now be used to [[dye]] white [[carpet]]s and uncolored [[glass pane]]s.}} {{History||1.11.0|snap=beta 1.11.0.4|Blue dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of blue dye has been changed from <code>dye/18</code> to <code>blue_dye</code>.}} {{History|ps4}} {{History||1.83|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}} {{History|foot}} == Issues == {{issue list}} == References == {{Reflist}} {{Items}} [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]] [[de:Blauer Farbstoff]] [[es:Tinte azul]] [[fr:Teinture bleue]] [[ja:青色の染料]] [[ko:파란색 염료]] [[pl: Niebieski barwnik]] [[pt:Corante azul]] [[zh:蓝色染料]]</li><li>[[Lapis Lazuli|Lapis Lazuli]]<br/>{{Item | image = Lapis Lazuli.png |type= | renewable = Yes | stackable = Yes (64) }} {{About|the item|the ore|Lapis Lazuli Ore|the mineral block|Lapis Lazuli Block}} '''Lapis lazuli''' is a mineral required to [[Enchanting|enchant]] items in an [[Enchanting Table|enchanting table]]. == Obtaining == === Mining === When mined with a stone [[pickaxe]] or better, [[lapis lazuli ore]] drops 4–9 lapis lazuli. With the [[Fortune]] III enchantment, a single block has a chance of dropping up to 36 items. === Crafting === {{Crafting |Block of Lapis Lazuli |Output=Lapis Lazuli,9 |type=Material }} === Smelting === {{Smelting |showname=1 |Lapis Lazuli Ore; Deepslate Lapis Lazuli Ore |Lapis Lazuli |0.2 }} === Villager gifts === {{IN|java}}, cleric [[villager]]s give [[player]]s lapis lazuli if they have the [[Hero of the Village]] effect. === Trading === Apprentice-level cleric villagers sell one lapis lazuli for an [[emerald]] as part of their trades. {{IN|bedrock}}, [[wandering trader]]s may sell 3 lapis lazuli for an emerald. === Chest loot === {{see also|Lapis Lazuli Ore#Natural generation}} {{LootChestItem|lapis-lazuli}} == Usage == === Enchanting === 1–3 pieces of lapis lazuli are required to use an [[Enchanting Table|enchanting table]] to enchant an [[items|item]]. More specifically, the enchanting table UI shows 3 options (see [[Enchanting mechanics]] for details): the first, second, and third options cost 1, 2, and 3 lapis lazuli, respectively. === Crafting ingredient === Lapis lazuli can be used to make [[blocks of lapis lazuli]] and [[blue dye]]. {{IN|bedrock}}, it can also be used directly as a substitute for blue dye. {{crafting usage}} {{IN|bedrock}}, lapis lazuli can be also used in banner patterns: {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Lapis Lazuli}} === Dye === {{Dye usage}} === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Lapis Lazuli |Any Armor Trim Smithing Template |Netherite Chestplate |Lapis Lazuli |Lapis Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/> |tail=1 }} ;Trim color palette The following color palette is shown on the designs on trimmed armor: *{{TrimPalette|lapis lazuli}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Lapis Lazuli |spritetype=item |nameid=lapis_lazuli |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Lapis Lazuli |spritetype=item |nameid=lapis_lazuli |aliasid=dye / 4 |id=414 |form=item |translationkey=item.dye.blue.name |foot=1}} == Advancements == {{load advancements|Enchanter}} == History == {{History|java beta}} {{History||1.2|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}} {{History||1.2_02|[[Lapis lazuli ore]] can now be found at [[bedrock]] level and now drops 4–8 lapis lazuli per block mined (increased from 1) on [[singleplayer]] only. However, servers have not been affected yet.}} {{History||1.8|snap=Pre-release|Lapis lazuli can now be found in [[mineshaft]] [[chest]]s.}} {{History|java}} {{History||1.4.2|snap=12w34a|Lapis lazuli can now be used to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Lapis lazuli can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|Lapis lazuli can now be used to craft blue [[stained clay]].}} {{History||1.7.2|snap=13w41a|Lapis lazuli can now be used to craft blue [[stained glass]].}} {{History||1.8|snap=14w02a|[[Enchanting]] now requires lapis lazuli. Different enchantments require different amounts of levels and different amounts of levels now require different amounts of lapis lazuli (between 1-3). |Cleric [[villager]]s now [[trading|sell]] 1–2 lapis lazuli for 1 [[emerald]], making it a [[renewable resource]].}} {{History|||snap=14w30a|Lapis lazuli can now be used to dye [[banner]]s.}} {{History||1.9|snap=15w44a|The average yield of lapis lazuli in [[mineshaft]] [[chest]]s has been decreased.}}{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}} {{History||1.12|snap=17w06a|Can now be used to craft blue [[concrete powder]].}} {{History|||snap=17w15a|Added the ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History|||snap=18w11a|Lapis lazuli now generates in [[shipwreck]] [[chest]]s.}} {{History||1.14|snap=18w43a|Lapis lazuli can now be used to craft [[blue dye]]. |Lapis lazuli can no longer be used as a [[dye]]. |All of the dye-related functions and crafting recipes of lapis lazuli (except lapis lazuli blocks) have been transferred to blue dye. |[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}} {{History|||snap=18w50a|Lapis lazuli can now be found in chests in [[village]] temples.}} {{History|||snap=19w13a|Cleric villagers now give lapis lazuli to players under the [[Hero of the Village]] effect.}} {{History||1.17|snap=21w08a|Lapis lazuli can now drop and be smelted from [[deepslate lapis lazuli ore]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Lapis lazuli can now be used as an armor trim material.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}} {{History||v0.3.2|Lapis lazuli can now be crafted into lapis lazuli blocks, and vice versa.}} {{History||v0.12.1|snap=build 1|Lapis lazuli is now required for [[enchanting]].}} {{History||v0.14.0|snap=build 1|Lapis lazuli can now be found inside [[minecart with chest]]s in [[mineshaft]]s. |Lapis lazuli can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Cleric [[villager]]s now [[trading|sell]] 1–2 lapis lazuli for 1 [[emerald]]. |Lapis lazuli can now be used to [[dyeing|dye]] [[shulker shell]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Lapis lazuli can now be used to dye [[shulker box]]es and [[bed]]s. |Lapis lazuli can now be used to [[crafting|craft]] blue [[concrete powder]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Lapis lazuli can now be used to dye [[banner]]s, [[firework star]]s and [[glass]].}} {{History||1.4.0|snap=beta 1.2.14.2|Lapis lazuli can now be found in [[shipwreck]] treasure chests.}} {{History|||snap=beta 1.2.20.1|Lapis lazuli can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.10|Lapis lazuli can now be used to craft [[blue dye]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Lapis lazuli are now [[trading|sold]] by [[wandering trader]]s. |[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Lapis lazuli can now be found in [[desert]] [[village]] temple [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|sell]] one lapis lazuli for one [[emerald]].}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of lapis lazuli has been changed from <code>dye/4</code> to <code>lapis_lazuli</code>.}} {{History||1.17.0|snap=beta 1.16.230.52|Lapis lazuli can now drop and be smelted from [[deepslate lapis lazuli ore]].}} {{History||1.19.80|snap=beta 1.19.80.21|Lapis lazuli can now be used as an armor trim material.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|Lapis lazuli can now be used in [[enchanting]].}} {{History|Ps4}} {{History||1.90|[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * In real life, lapis lazuli is a blue gem that can be ground and processed into ultramarine pigment. Lapis lazuli pigment has been famously used in the production of illuminated manuscripts, stained glass, and cave paintings. [[Wikipedia:Lapis lazuli|See the Wikipedia article for more information]]. * Lapis lazuli is the only [[ore]] that can be used as a [[dye]]{{only|BE|short=1}} or making a dye. * It is the only item that can be put in the second slot of an [[enchantment table]]. == References == {{reflist}} {{Items}} [[Category:Dyes]] [[cs:Lazurit]] [[de:Lapislazuli]] [[es:Lapislázuli]] [[fr:Lapis-lazuli]] [[hu:Lazurit]] [[ja:ラピスラズリ]] [[ko:청금석]] [[nl:Lapis lazuli]] [[pl:Lazuryt]] [[pt:Lápis-lazúli]] [[ru:Лазурит]] [[th:แร่แลพิสแลซูลี]] [[uk:Лазурит]] [[zh:青金石]] [[Category:Renewable resources]]</li></ul> | beta 1.17.20.20 | The Far Lands have been fixed, and terrain beyond X/Z ±12,550,821 for the most part generates normally. |
Gallery
Redstone placed beyond 8,388,608 blocks. Unlike the similar historical redstone model issue on Java Edition, redstone lines are stretched to a full block in both directions.
A ocean monument in the stripe lands.
- MCBE Far-Lands Pos 67108864.jpg
The world beyond X/Z ±67,108,864, with a distance of eight blocks between rendered sections.
- FarlandsMCPE.jpg
The world beyond X/Z ±134,217,728, with a distance of sixteen blocks or one chunk between rendered sections.
- MCBE Far-Lands Pos 268435456.jpg
The world beyond X/Z ±268,435,456, with a distance of 32 blocks or two chunks between rendered sections.
- MCBE Far-Lands Pos 536870912.jpg
The world beyond X/Z ±536,870,912, with a distance of 64 blocks or four chunks between rendered sections.
References
- ↑ MCPE-30198 — Cannot move diagonally while sneaking in cobwebs on soul sand while drawing back a bow at excessive coordinates
- ↑ a b MCPE-102410 — Climbing up ladders and vines while sneaking are slower after X/Z ±131,072
- ↑ MCPE-102412 — Sunflower slightly glitches after X/Z ±262,144
- ↑ MCPE-102351 — Rendering error beyond X/Z ±1,048,576
- ↑ https://youtu.be/-CWqHjVdQXo&t=19s
- ↑ https://youtu.be/wurHDkvIKhQ
- ↑ "MCPE uses single precision (faster and more mobile-friendly), so, sadly, you notice the first jittering around 700k and it's well unplayable around 900k." – u/mojang_tommo on Reddit, May 5, 2014
- ↑ "So, I've teleported to X=32.000.000... the Stripe Lands?" – @_tomcc (Tommaso Checchi) on X, May 5, 2014