Beta 1.20.40.20 (Android) or Preview 1.20.40.20 (Windows, iOS, iPadOS, Xbox) is the first beta/Preview version for Bedrock Edition 1.20.40, released on September 7, 2023[1], which adds further experimental changes to villagers, explorer maps, more parity from Java Edition, and fixes bugs.
Changes[]
Blocks[]
- Updated the sound that’s played when wither skeleton skulls are placed on top.
- No longer drops XP when mined with Silk Touch.
- Can now detect closing the inventory of a boat with chest, a bamboo raft with chest, or a minecart with chest.
- Mobs no longer receive fall damage when falling into a 1 block deep water pool.
Command format[]
/give
- The sound for picking up items is now played when using the command.
- Chest, Ender Chest, Stonecutter, and Trapped Chest
- Now they use the
minecraft:cardinal_directionblock state instead offacing_direction.minecraft:cardinal_directionuses four string values["east", "north", "south", "west"].
General[]
- The "Respawn radius" advanced option is now set to
10by default instead of5.
Items[]
- Now emit sounds when filling it from water.
- Pouring liquid from a bottle into a cauldron emits the appropriate sound.
- Filling a bottle from a cauldron now emits the appropriate sound.
- Drinking from a bottle now emits the appropriate sound.
- Updated structure icons on explorer maps sold by cartographers.
Mobs[]
- Now plays a sound when begging for food.
- Makes flopping sounds again when on land.
- Cartographers no longer offer exploration maps as a trade item when not in the overworld.
- Now have their own unique sounds.
- Curing time is now randomized between 3 and 5 minutes, to match Java Edition.
Non-mob entities[]
- Boat and Boat with Chest
- Falling from a great height while riding it no longer deals fall damage.
Experimental[]
These additions and changes are accessible by enabling the "Villager Trade Rebalancing", "Beta APIs", "Molang Features", and "Render Dragon Features for Creators" experimental toggles.
Changes[]
Gameplay[]
- Added seven new maps which cartographers can selling, depending on the biome they come from.
- Jungle and swamp villages do not generate naturally. Thus, players must breed villagers or cure zombie villagers in these biomes to access their trades.
- Village maps points to a village in specific biome. Jungle explorer map points to a jungle pyramid. Swamp explorer map points to a swamp hut.
Available new tradable maps Desert Jungle Plains Savanna Snow Swamp Taiga Group 1 Savanna Village Map Savanna Village Map Savanna Village Map Desert Village Map Plains Village Map Snowy Village Map Plains Village Map Group 2 Plains Village Map Desert Village Map Taiga Village Map Plains Village Map Taiga Village Map Taiga Village Map Snowy Village Map Group 3 Jungle Explorer Map Swamp Explorer Map – Jungle Explorer Map Swamp Explorer Map Jungle Explorer Map Swamp Explorer Map
Current version of trades for cartographer Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager Novice Paper 24 0.05 Emerald 1 16 2 Emerald 7 0.05 Empty Map 1 12 1 Apprentice Glass Pane 11 0.05 Emerald 1 16 10 Emerald
Compass8
10.2 Forementioned maps[note 1] 1 12 5 Journeyman Compass 1 0.05 Emerald 1 12 10 Emerald
Compass13
10.2 Ocean Explorer Map 1 12 10 Expert Emerald 7 0.05 Item Frame 1 12 15 Emerald 3 0.05
Any color blank Banner[note 2]1 12 15 Master Emerald 8 0.05 Globe Banner Pattern 1 12 30 Emerald
Compass14
10.2 Woodland Explorer Map 1 1 30
- Changed trades of armorers, change summary:
- Buying diamond armor now also requires a small amount of diamonds.
- Most master-level armorers buy iron blocks and pay 4 emeralds for them.
- Chainmail armor is exclusively sold by jungle and swamp armorers.
- The savanna armorer sells cursed diamond armor at reduced prices.
- The taiga armorer can swap one piece of diamond armor for another.
Current version of trades for desert armorers Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager Novice Coal 15 0.05 Emerald 1 12 2 Iron Ingot 5 0.05 Emerald 1 12 2 Apprentice Emerald 4 0.05 Iron Boots 1 12 5 Emerald 5 0.05 Iron Helmet 1 12 5 Emerald 7 0.05 Iron Leggings 1 12 5 Emerald 9 0.05 Iron Chestplate 1 12 5 Journeyman Lava Bucket 1 0.05 Emerald 1 12 20 Emerald 5 0.05 Shield 1 12 10 Emerald 36 0.2 Bell 1 12 10 Expert Emerald 8 0.05 Iron Boots (Thorns I) 1 3 15 Emerald 9 0.05 Iron Helmet (Thorns I) 1 3 15 Emerald 11 0.05 Iron Leggings (Thorns I) 1 3 15 Emerald 13 0.05 Iron Chestplate (Thorns I) 1 3 15 Master Emerald
Diamond16
40.05 Diamond Chestplate (Thorns I) 1 3 30 Emerald
Diamond16
30.05 Diamond Leggings (Thorns I) 1 3 30 Block of Iron 1 0.05 Emerald 4 12 30
Current version of trades for jungle armorers Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager Novice Coal 15 0.05 Emerald 1 12 2 Iron Ingot 5 0.05 Emerald 1 12 2 Apprentice Emerald 4 0.05 Chainmail Boots 1 12 5 Emerald 5 0.05 Chainmail Helmet 1 12 5 Emerald 7 0.05 Chainmail Leggings 1 12 5 Emerald 9 0.05 Chainmail Chestplate 1 12 5 Journeyman Lava Bucket 1 0.05 Emerald 1 12 20 Emerald 5 0.05 Shield 1 12 10 Emerald 36 0.2 Bell 1 12 10 Expert Emerald 8 0.05 Chainmail Boots (Unbreaking I) 1 3 15 Emerald 9 0.05 Chainmail Helmet (Unbreaking I) 1 3 15 Emerald 11 0.05 Chainmail Leggings (Unbreaking I) 1 3 15 Emerald 13 0.05 Chainmail Chestplate (Unbreaking I) 1 3 15 Master Emerald 9 0.05 Chainmail Helmet (Projectile Protection I) 1 3 30 Emerald 8 0.05 Chainmail Boots (Feather Falling I) 1 3 30 Block of Iron 1 0.05 Emerald 4 12 30
Current version of trades for plains armorers Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager Novice Coal 15 0.05 Emerald 1 12 2 Iron Ingot 5 0.05 Emerald 1 12 2 Apprentice Emerald 4 0.05 Iron Boots 1 12 5 Emerald 5 0.05 Iron Helmet 1 12 5 Emerald 7 0.05 Iron Leggings 1 12 5 Emerald 9 0.05 Iron Chestplate 1 12 5 Journeyman Lava Bucket 1 0.05 Emerald 1 12 20 Emerald 5 0.05 Shield 1 12 10 Emerald 36 0.2 Bell 1 12 10 Expert Emerald 8 0.05 Iron Boots (Protection I) 1 3 15 Emerald 9 0.05 Iron Helmet (Protection I) 1 3 15 Emerald 11 0.05 Iron Leggings (Protection I) 1 3 15 Emerald 13 0.05 Iron Chestplate (Protection I) 1 3 15 Master Emerald
Diamond16
30.05 Diamond Leggings (Protection I) 1 3 30 Emerald
Diamond16
20.05 Diamond Boots (Protection I) 1 3 30 Block of Iron 1 0.05 Emerald 4 12 30
Current version of trades for savanna armorers Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager Novice Coal 15 0.05 Emerald 1 12 2 Iron Ingot 5 0.05 Emerald 1 12 2 Apprentice Emerald 4 0.05 Iron Boots 1 12 5 Emerald 5 0.05 Iron Helmet 1 12 5 Emerald 7 0.05 Iron Leggings 1 12 5 Emerald 9 0.05 Iron Chestplate 1 12 5 Journeyman Lava Bucket 1 0.05 Emerald 1 12 20 Emerald 5 0.05 Shield 1 12 10 Emerald 36 0.2 Bell 1 12 10 Expert Emerald 2 0.05 Iron Boots (Curse of Binding) 1 3 15 Emerald 3 0.05 Iron Helmet (Curse of Binding) 1 3 15 Emerald 5 0.05 Iron Leggings (Curse of Binding) 1 3 15 Emerald 7 0.05 Iron Chestplate (Curse of Binding) 1 3 15 Master Emerald
Diamond6
20.05 Diamond Helmet (Curse of Binding) 1 3 30 Emerald
Diamond8
30.05 Diamond Chestplate (Curse of Binding) 1 3 30 Block of Iron 1 0.05 Emerald 4 12 30
Current version of trades for snow armorers Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager Novice Coal 15 0.05 Emerald 1 12 2 Iron Ingot 5 0.05 Emerald 1 12 2 Apprentice Emerald 4 0.05 Iron Boots 1 12 5 Emerald 5 0.05 Iron Helmet 1 12 5 Emerald 7 0.05 Iron Leggings 1 12 5 Emerald 9 0.05 Iron Chestplate 1 12 5 Journeyman Lava Bucket 1 0.05 Emerald 1 12 20 Emerald 5 0.05 Shield 1 12 10 Emerald 36 0.2 Bell 1 12 10 Expert Emerald 8 0.05 Iron Boots (Frost Walker I) 1 3 15 Emerald 9 0.05 Iron Helmet (Aqua Affinity) 1 3 15 Master Emerald
Diamond12
20.05 Diamond Boots (Frost Walker I) 1 3 30 Emerald
Diamond12
30.05 Diamond Helmet (Aqua Affinity) 1 3 30 Block of Iron 1 0.05 Emerald 4 12 30
Current version of trades for swamp armorers Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager Novice Coal 15 0.05 Emerald 1 12 2 Iron Ingot 5 0.05 Emerald 1 12 2 Apprentice Emerald 4 0.05 Chainmail Boots 1 12 5 Emerald 5 0.05 Chainmail Helmet 1 12 5 Emerald 7 0.05 Chainmail Leggings 1 12 5 Emerald 9 0.05 Chainmail Chestplate 1 12 5 Journeyman Lava Bucket 1 0.05 Emerald 1 12 20 Emerald 5 0.05 Shield 1 12 10 Emerald 36 0.2 Bell 1 12 10 Expert Emerald 8 0.05 Chainmail Boots (Mending) 1 3 15 Emerald 9 0.05 Chainmail Helmet (Mending) 1 3 15 Emerald 11 0.05 Chainmail Leggings (Mending) 1 3 15 Emerald 13 0.05 Chainmail Chestplate (Mending) 1 3 15 Master Emerald 9 0.05 Chainmail Helmet (Respiration I) 1 3 30 Emerald 8 0.05 Chainmail Boots (Depth Strider I) 1 3 30 Block of Iron 1 0.05 Emerald 4 12 30
Current version of trades for taiga armorers Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager Novice Coal 15 0.05 Emerald 1 12 2 Iron Ingot 5 0.05 Emerald 1 12 2 Apprentice Emerald 4 0.05 Iron Boots 1 12 5 Emerald 5 0.05 Iron Helmet 1 12 5 Emerald 7 0.05 Iron Leggings 1 12 5 Emerald 9 0.05 Iron Chestplate 1 12 5 Journeyman Lava Bucket 1 0.05 Emerald 1 12 20 Emerald 5 0.05 Shield 1 12 10 Emerald 36 0.2 Bell 1 12 10 Expert Emerald
Diamond Boots4
10.05 Diamond Leggings 1 3 15 Emerald
Diamond Leggings4
10.05 Diamond Chestplate 1 3 15 Emerald
Diamond Helmet4
10.05 Diamond Boots 1 3 15 Emerald
Diamond Chestplate2
10.05 Diamond Helmet 1 3 15 Master Emerald
Diamond18
40.05 Diamond Chestplate (Blast Protection I) 1 3 30 Emerald
Diamond18
30.05 Diamond Leggings (Blast Protection I) 1 3 30 Block of Diamond 1 0.05 Emerald 42 12 30
World generation[]
- Increases the chance of generating enchanted books with Mending.
- Increases the chance of generating enchanted books with Unbreaking (level I to III).
- Increases the chance of generating enchanted books with Unbreaking (level I to III).
- Increases the chance of generating enchanted books with Efficiency (level I to V).
- Increases the chance of generating enchanted books with Quick Charge (level I to III).
Technical[]
- Changed the names of the
CameraSetOptionsoptions to not include the word 'Script'. - Added the
chat(message: string)method. - Changed
getto returnItemType | undefined. - Changed source on
ItemDefinitionTriggeredAfterEventto be optional. - Added the following methods to
Player:above(steps?: number): Block | undefinedbelow(steps?: number): Block | undefinednorth(steps?: number): Block | undefinedeast(steps?: number): Block | undefinedsouth(steps?: number): Block | undefinedwest(steps?: number): Block | undefinedoffset(offset: Vector3): Block | undefinedcenter(): Vector3bottomCenter(): Vector3- Made
getItemStackfunction returnItemStackorundefined. playMusic(trackId: string, musicOptions?: MusicOptions): voidqueueMusic(trackId: string, musicOptions?: MusicOptions): voidstopMusic(): void
BlockStates- Made get function return
BlockStateTypeorundefined.
- Made get function return
- Updated ExplosionAfterEvent and ExplosionBeforeEvent.
getUpdatedBlocks()will now returnBlock[].setUpdatesBlocks(blocks: Block[])now takes in aBlock[].
- Dynamic Properties
- Property registration is no longer required and
propertyRegistryhas been removed from theworldInitializeevent. - Removed limits on the count and size of properties that can set on an entity or the world.
- Default values have been removed.
getPropertywill now always return undefined for unset properties. - String dynamic property values are now restricted to a length of
32767bytes. - Removed function
removeDynamicProperty. - Added function
getDynamicPropertyIds- Returns an array of all dynamic property ids on an entity/world used by the behavior pack. - Added function
getDynamicPropertyTotalByteCount- Returns the total number of bytes used by all dynamic properties on an entity/world by the behavior pack. - Added function
clearDynamicProperties- Removes all dynamic properties added by this behavior pack from an entity/world. - Dynamic property numbers are now stored with double precision (
64bits)
- Property registration is no longer required and
- Adding
PlayerInteractWithBlockandPlayerInteractWithEntitybefore & after events. - Adding
PlayerDimensionChangeBeforeEventandPlayerDimensionChangeAfterEvent.
- Added a content error when attempting to load a damage sensor with an invalid "cause" value.
- Allow single value parsing for
minecraft:iconitem component. - The camel mob dash component can now be applied to rideable mobs other than horse, donkey, and mule using
minecraft:dash. - Trade items now have a
filtersproperty to determine if a trade should be considered. - Trade items no longer support the
biomeproperty to check villager biome types, theis_mark_variantfilter can be used in thefiltersproperty instead to check the villager biome type.
- Updated to version
1.20.40.
- Soul torches are now treated as point lights in the "Deferred Technical Preview".
- Allow data-driving of point lights and their colors for any block via resource packs in the "Deferred Technical Preview".
- Improved chunk rendering performance in "Deferred Technical Preview".
Fixes[]
- 25 issues fixed
- From released versions before 1.20.0
- MCPE-26929 – Guardians no longer make flopping sounds while on land.
- MCPE-73307 – Elytra ceiling clip.
- MCPE-99972 – Sheep don't drop wool after being previously sheared.
- MCPE-100598 – Buckets instantly pick up liquids after placing (MLG/bucket clutch doesn't work).
- MCPE-131980 – Rabbits rarely eat carrot crops.
- MCPE-152129 – Item name overlaps oxygen bar.
- MCPE-152130 – Item name overlaps mob health bar.
- MCPE-152131 – Item name overlaps Absorption health bar.
- MCPE-152753 – Boats no longer negate fall damage.
- MCPE-154385 – New UI for brewing stand doesn't fit the screen.
- MCPE-157918 – Missing sound for filling water bottles from source blocks and cauldrons.
- MCPE-160290 – Command
/damageoverride type not working correctly. - MCPE-164734 – Command candidates are not displayed if
@e[type=item]is entered in/execute. - MCPE-168369 – Purple border and tooltip text are broken when upgrading diamond gear to netherite.
- MCPE-173155 – Soul speed effect does not work when crawling on soul soil.
- From 1.20.0 version
- MCPE-169577 – Diagonal patterns get inverted in shields.
- From 1.20.x versions
- MCPE-172377 – Zombie villagers don't have biome or rank overlays.
- MCPE-172785 – Player can pass through blocks by spamming jump and sneak.
- MCPE-173362 –
/recipeis still highlighted in blue in the chat box. - MCPE-173898 – Foxes can't pick up equippable items (armor, mob heads, carved pumpkin, etc.).
- Others
- Fixed an issue where text to speech did not say how to open chat or emotes.
- Text-to-speech message for popup title/description is now played properly.
- Clicking off the game window will not unselect a friend.
- Fixed a bug where the tooltip for the v-sync setting was showing without being hovered.
- Fixed a bug where "PBR" was not included in HUD while in level using "Deferred Technical Preview".
Notes[]
References[]
- ↑ "Minecraft - Beta & Preview 1.20.40.20" – Minecraft Feedback, September 7, 2023.