Minecraft Wiki

The Minecraft Wiki has moved from Fandom; see the linked discussion page for details.

READ MORE

Minecraft Wiki
Advertisement

Beta 1.20.10.23 (Android) or Preview 1.20.10.23 (Windows, iOS, iPadOS, Xbox) is the third beta/Preview version for Bedrock Edition 1.20.10, released on June 14, 2023[1], which fixes bugs.

Changes[]

World Generation[]

Fallen Trees

Experimental[]

These additions and changes are accessible by enabling the "Beta APIs" "Short Sneaking and Crawling" and "Experimental Cameras" experimental toggles.

Additions[]

Command format[]

/camera
  • Added the "example:example_player_effects" preset to demonstrate this

Changes[]

Gameplay[]

Sneaking and Crawling
  • Players can now be forced into sneak/crawl state while flying

Command format[]

/camera
  • Camera command can now take a 'facing' option instead of a 'rot' option with a target entity or position specified

Technical[]

API
  • Dynamic Property identifiers are now limited to 1024 characters.
  • Removed MinecraftEffectTypes defined in @minecraft/server. See @minecraft/vanilla-data NPM package for an equivalent.
  • Moved several APIs to stable 1.30
    • Moving tryTeleport(location: Vector3, duration: number, options: ScriptTeleportOptions)to 3.0
    • Moving teleport(location: Vector3, options: ScriptTeleportOptions)to 3.0
    • Moved function getComponentto 3.0
    • Moved world event PlayerJoinAfterEventto 3.0
    • Moved world event PlayerLeaveAfterEventto 3.0
    • Moved world event PlayerSpawnAfterEventto 3.0
    • Moved EntityComponent EntityHealableComponentto 3.0
    • Moved EntityComponent EntityHealthComponentto 3.0
    • Moved class FeedItemto 3.0
    • Moved class FeedItemEffectto 3.0
    • Moved addEffect(effectType: string | EffectType, duration: number, options: EntityEffectOptions)to 3.0
    • Moved getEffect(effectType: string | EffectType)to 3.0
    • Moved getEffectsto 3.0
    • Moved removeEffect(effectType: string | EffectType)to 3.0
    • AfterEvents
      • Moved ButtonPushEventto 3.0
      • Moved LeverActivateEventto 3.0
    • Moved function spawnEntityto 3.0
    • Moved function spawnItemto 3.0
  • Spawnpoint updates
    • Removed function clearSpawn
    • Removed property spawnDimension
    • Added function getSpawnPoint: DimensionLocation | undefined- Returns the player's spawn point
    • Added function setSpawnPoint(spawnPoint?: DimensionLocation): void- Sets the player's spawn point, or clears it if spawnPoint is undefined
    • Renamed function getDefaultSpawnPositionto getDefaultSpawnLocation
    • Renamed function setDefaultSpawnto setDefaultSpawnLocation
    • DimensionLocation
      • Added new interface DimensionLocation- Represents a location in a dimension
    • Added hasParticipantfunction to ScoreboardObjective.
    • The following functions in ScoreboardObjective can now accept Entity or string types as participants:
      • getScore
      • setScore
    • removeParticipant
    • Removed getScore, setScore from ScoreboardIdentity and Scoreboard.
  • Removed the removeFromObjective function from ScoreboardIdentity
  • Raycasting
    • Changed function getBlockFromRay
      • Changed return type from Blockto BlockRaycastHit | undefined
    • Changed function getEntitiesFromRay
      • Changed return type from Entity[]to EntityRaycastHit[]
    • Changed function getBlockFromViewDirection
      • Changed return type from Blockto BlockRaycastHit | undefined
    • Changed function getEntitiesFromViewDirection
      • Changed return type from Entity[]to EntityRaycastHit[]
    • Added interface BlockRaycastHit
    • Added interface EntityRaycastHit
  • Renamed leverActivate after event to leverAction
    • Removed class EntityHitAfterEvent
    • Added class EntityHitBlockAfterEvent
    • Added class EntityHitEntityAfterEvent
    • Class WorldAfterEvents
      • Removed property entityHit
      • Added property entityHitBlock
      • Added property entityHitEntity
    • Added helper function isValidto several classes in order to check if the object is valid. This can safely be used on any handle to a native object before accessing or using the object, to ensure the underlying object still exists and is valid to use.
      • Block (checks the block is a valid position in bounds and the containing chunk is loaded & ticking)
      • Container (checks the relevent container inventory exists and is valid)
      • Effect (checks the owning entity is valid and the effect exists on that entity)
      • ScreenDisplay (checks the owning player is valid)
      • ScoreboardObjective (checks the objective entry exists and is attached to a valid scoreboard)
      • Entity (checks that the entity exists in the world. Will return true if the entity is dead)
        • Player
        • SimulatedPlayer (Note simulated players do not automatically get removed from the world, so isValidwill return true long after they are dead)
      • ContainerSlot (checks the item context is valid: Container exists in the world, such as the owning entity, and the slot is within the container bounds)
        • Already existed as a readonly property, changed to a method for consistency
      • Component
        • EntityAttributeComponent (checks the owning entity is valid and the attribute exists on the entity)
        • BlockLiquidContainerComponent (checks block exists and is a valid cauldron type)
          • Added read only method isValidLiquidwhich checks if the liquid in the cauldron matches the component in question (EG. BlockLavaContainerComponent checks for lava liquid)
        • EntityComponent (checks the owning entity exists)
        • ItemComponent (checks the owning item exists)
  • World
    • Renamed getTimeto getTimeOfDay
    • Renamed setTimeto setTimeOfDay
    • setTimeOfDay now accepts a TimeOfDay enum as an argument.
    • The timeOfDay argument for setTime must now be within 0-23999 (inclusive).
    • Added getDay
  • Updated the following enums' values to be PascalCase instead of camelCase
    • ClipboardMirrorAxis
    • ClipboardRotation
    • HttpRequestMethod
    • FormCancelationReason
    • Direction
    • DisplaySlotId
    • EntityLifetimeState
    • FluidType
    • ObjectiveSortOrder
    • ScoreboardIdentityType
    • ScriptEventSource
    • SignSide
    • WatchdogTerminateReason
    • WeatherType

Fixes[]

23 issues fixed
From released versions before 1.20.10
  • MCPE-138333 – Fallen trees do not spawn with mushroom anymore
  • MCPE-153446 – Cape when riding a boat changes its position (folds up) when you turn the camera
  • MCPE-156444 – Horse / donkey jump meter isn't the same length as the experience bar
  • MCPE-164801 – Chiseled bookshelf slot interactions aren't symmetrical
  • MCPE-166569 – Player will sometimes automatically crouch when climbing ladders, vines, twisting vines, weeping vines under full block
  • MCPE-167447 – Mouse and Keyboard buttons for Attack/Destroy and Interact/Place behave strangely when a controller is detected
  • MCPE-168119 – Remove an enchanted book from a chiseled bookshelf plays wrong sound
  • MCPE-169453 – Entities continue to freeze even without powder snow if there is a powder snow block near the west & north side
  • MCPE-169772 – Boats broken and all mobs exit boats when updated to 1.20 versions
  • MCPE-170814 – P2P/SIG: no_session(Expired Auth from Discovery)
  • MCPE-170885 – Crawl speed does not increase with swift sneak enchantment
From the 1.20.0
From the 1.20.10 development versions
  • MCPE-170834 – Mounts stop working after switching mounts directly
  • MCPE-170838 – Player's head uses default rotations when crawling
  • MCPE-170848 – It's still possible to craft barrels with sticks
  • MCPE-170889 – Crawling animation is played on top of the gliding one
  • MCPE-170983 – Mob spawning is not using json-defined collision box when checking for obstructions
  • MCPE-171022 – Stuck in vines and ladders with the new short sneaking and crawling
From the previous development version
  • MCPE-171073 – Recipe Unlocking works in spectator
  • MCPE-171203 – Inventory cursor snaps to a random spot when flicking the left thumbstick in the Creative inventory or recipe book
Other
  • Fixed an issue where legacy Crawling was not working correctly with the Sneak and Crawl toggle turned off
  • Fixed bug where scoreboard values would not be updated on the client when updated from script
  • Fixed a crash.

References[]

Advertisement