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beta 1.18.20.23
Bedrock 1.18.20.23 PatchNotes.jpg
Bedrock 1.18.20.23.png
Bedrock 1.18.20.24.png
Edition

Bedrock Edition

Type

Beta

Release date

Xbox, Windows, Android, iOS/iPadOS: February 2, 2022

Beta for

1.18.30

Protocol version

1.18.20.23: 490
1.18.20.24: 491

Beta 1.18.20.23 (Xbox, Windows, Android) and Preview 1.18.20.24 (iOS/iPadOS, Xbox) is the second beta version for Bedrock Edition 1.18.30[a], released on February 2, 2022[2], which fixes bugs.

Xbox would also receive the Preview release on February 7, 2022.

Changes[]

Technical[]

Commands
  • The /tickingarea command no longer modifies areas from entities with tick_world component.
EatMobGoal
  • EatMobGoal is now unable to start when the player is the target.

Experimental[]

These additions and changes are accessible by enabling the "Wild Update", "Vanilla Experiments", and "Enable GameTest Framework" experimental toggle.

Changes[]

Blocks[]

Frog Spawn
  • Now breaks when pushed by a piston.
  • Now destroyed when the water source beneath it is removed.
  • Can now be placed on waterlogged blocks.
  • Can no longer be placed above solid ground or underwater with the /fill command.
  • Now destroyed by falling blocks.

Items[]

Goat Horns
  • Now have a cooldown period every time they are used.

Mobs[]

Frog
  • Can now be tempted and bred using slimeballs.
  • Adjusted Frog spawning in Swamps, weight 10, herd size 2-5.
Tadpole
  • Health is now 6, instead of 4.

Technical[]

GameTest Framework
  • Vector
    • Added function length(): number- Returns the length of this vector
    • Added function normalized(): Vector- Returns this as a normalized vector
    • Added static function distance(a:Vector, b:Vector): number- Returns distance between two vectors
    • Added static function lerp(a:Vector, b:Vector, t: number): Vector- Returns the linear interpolation between a and b using t as the control
    • Added static function slerp(a:Vector, b:Vector, s: number): Vector- Returns the spherical linear interpolation between a and b using s as the control
    • Added static function cross(a:Vector, b:Vector): Vector- Returns the cross product of these two vectors
    • Added static function add(a:Vector, b:Vector): Vector- Returns the addition of these vectors
    • Added static function subtract(a:Vector, b:Vector): Vector- Returns the subtraction of these vectors
    • Added static function multiply(a:Vector, b:Vector): Vector- Returns the component-wise product of these vectors
    • Added static function divide(a:Vector, b:Vector): Vector- Returns the component-wise division of these vectors
    • Added static function multiply(a:Vector, b:number): Vector- Returns the product of this vector and a scalar
    • Added static function divide(a:Vector, b:number): Vector- Returns the division of this vector and a scalar
    • Added static function min(a:Vector, b:Vector): Vector- Returns a vector that is made from the smallest components of two vectors.
    • Added static function max(a:Vector, b:Vector): Vector- Returns a vector that is made from the largest components of two vectors
  • World
    • Added function playSound(soundName: String, soundOptions: SoundOptions): void- plays a sound specified by the sound name, at a location, pitch, or volume as optionally specified in the SoundOptions argument
  • EntityItemComponent
    • Added component EntityItemComponentthat can be used to obtain an ItemStack from an item entity – e.g., getComponent(“item”).itemStack

Fixes[]

Custom Skins
  • Fixed custom skins not saving when leaving the Dressing Room.
Gameplay
  • Fixed an issue where the Mending enchantment would not always correctly consume XP Orbs to repair (MCPE-120119)
Mobs
  • Drowned can no longer spawn where the block light level is above 0 (MCPE-150148)
User Interface
  • Fixed truncated label (in some languages) above 2x2 crafting grid in Pocket UI inventory screen
  • Fixed the Create New World opt-in beta setting not persisting between play sessions
Vanilla Parity
  • Cauldrons are now not fillable by dripstones that are below flowing water
Items
  • Custom armor can now be equipped with the "Use" button when different armor is already equipped (MCPE-125323).
Technical
  • Fixed an issue where projectiles would 'bounce' off of Bells in strange ways (MCPE-47847).
  • Fixed Logical AND to evaluate before Logical OR, and for comparison operators to evaluate before equality operators
    • This is a Molang Versioned Change that only takes effect for Molang expressions in packs that use a min_engine_version of 1.18.20 or higher.
    • For example A && B || Cnow evaluates as (A && B) || C and A < B == C > D now evalutes as (A < B) == (C > D).
  • Fixed duplicate End Crystals spawning on top of End Spikes (MCPE-147817).
  • Fixed an issue in which actor properties would not always sync from the server to the client.

Notes[]

  1. Bedrock Edition 1.18.20 is not a version of the game and its betas are instead part of 1.18.30.[1]

References[]

  1. 1.18.20 rolled into 1.18.30; CornerHard on Twitch - March 30, 2022
  2. "Minecraft Beta - 1.18.20.23 (Xbox / Windows / Android)" – feedback.minecraft.net, February 2, 2022.
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