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Beta 1.10.0.4 is the second and final beta version for Bedrock Edition 1.10.0, released on February 6, 2019,[1] which changes the texture of the smithing table and fixes bugs.

Changes[]

Blocks[]

Smithing table

Fixes[]

  • Fixed a crash that could occur when spawning near new villages on mobile devices.
  • Mason villagers now have trades.
  • Hills in tall birch forests now generate at the correct height again.
  • Scoreboards now work correctly with custom named entities.
  • Scripting documentation tweaks and fixes:
    • Removed extra spaces from the Scripting documentation to allow scripts to be copied and pasted more easily.
    • Adjusted scripting documentation to use lower case letters for position parameters in minecraft:pick_hit_result_changed.
    • Updated the scripting documentation to show how to better use initialize() function.
  • createEntity() documentation calls out the created entity type and identifier.
    • There is now documentation for the manifest file.
    • Tabs are now converted into 2 spaces when printing examples as HTML.
    • SpatialQuery documentation now mentions that the 3 optional parameters are all or nothing.
    • Fixed a bug with scripting level component documentation not generating.
    • Fixed a scripting crash that could occur when using SpawnParticleInWorld events.
    • Scripting isValidEntity now correctly checks for valid entities only.
    • Fixed incorrect results for hasComponent on some entity components.
  • Fixed an issue where terrain is often not adjusted to generated structures in villages, causing floating platforms.
  • Fixed an issue where redundant dirt blocks could generate inside village structures.
  • Fixed a crash that could occur when launching the game.
  • Fixed a crash that was preventing iOS players from accepting game invitations.
  • Ender dragon is no longer invisible when respawned. (MCPE-41377)
  • Lectern models now support higher resolution textures.
  • Custom entity spawn eggs now work correctly in dispensers. (MCPE-40408)
  • Custom entities can now be used with the [type=] command argument.
  • Fixed the pillager spawn egg texture when it is placed in an item frame. (MCPE-39530)
  • Players can no longer respawn with shields in their hands.
  • Shields now appear correctly when being rapidly raised and lowered in third person view.
  • Shields now always shake when blocking damage.
  • Activated shield now animates properly when holding a crossbow. (MCPE-41255)
  • Fixed a crash that could occur when spawning in a custom entity.
  • Fixed a z-fighting texture issue on the zombie horse mane.
  • Endermen no longer look like they are always holding something when attacking.
  • Fixed a crash that could occur when adding a resource pack with a missing pack icon.
  • Fixed a crash that could sometimes occur when loading in some resource packs.
  • Baby mobs no longer briefly appear adult-sized when being leashed.
  • Worlds now appear in the correct order on Xbox One after restarting the game.
  • Breeding animals no longer spawns two baby mobs.
  • Fixed a crash that could occur on Xbox One when copying worlds.
  • Fixed a bug that prevented items from being crafted from the recipe book if the all items option was toggled.
  • Fixed another issue that could cause the game to sometimes not load past the splash screen on some devices. (MCPE-35078)
  • The wandering trader llama no longer renders with incorrect textures. (MCPE-41162)

References[]

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