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Beta 1.10.0.3 is the first beta version for Bedrock Edition 1.10.0, released on January 30, 2019,[1] which adds the wandering trader, illager beast, composters, stonecutters, campfires, lecterns, and the loom.

Additions[]

Blocks[]

Composters
Campfires
  • Currently have no functionality.
  • Available through Experimental Gameplay.
Lecterns
  • Placing a book and quill or written book on the lectern allows multiple players to read it together.
  • A book and quill can be read, but not edited when placed on a lectern.
Loom
  • Used to easily make patterns for banners.
New stonecutter
  • Currently has no functionality.
  • Available through Experimental Gameplay.
Sweet berry bushes
  • Can be found in Taiga and Snowy Taiga biomes.
  • Can be planted from sweet berries.
  • Have 4 growth stages.
  • Drop 2-3 sweet berries when harvested.
  • Available through Experimental Gameplay.
Jigsaw Blocks
  • Currently have no functionality.
  • Can only be obtained via an inventory editor.

Items[]

Banner patterns
  • Crafted using the Loom.
  • 6 types of banner patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned, and Bordure Indented.
Sweet berries
  • Collected from sweet berry bushes.
  • Can be eaten, restoring 2 (🍗) hunger points.
  • Can be planted into the ground and grown into sweet berry bushes.
Shields
  • New tool that can be used to block most incoming attacks.
  • Sneaking or mounting a mob activates the shield when equipped in either hand.
  • Crafted with 6 planks and 1 iron ingot.
Spawn Eggs

Mobs[]

Cat skins
  • Added Jellie, the community cat contest winner.
Illager beasts
  • Available through Experimental Gameplay.
  • Currently only have the basic AI.
  • Currently still named Illager Beast.
Wandering traders
  • A type of villager that appears at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials.
  • Accompanied by a custom llama.
  • Available through Experimental Gameplay.

World generation[]

Pillager outposts
  • Generate in the same biomes as villages, and pillagers will respawn around the tower.
  • Can be located using /locate pillageroutpost
  • Available through Experimental Gameplay.
  • Can generate with a tall foundation.
  • Generate with black banners, instead of illager banners.

Changes[]

Blocks[]

Bells
  • Improved and added placement features.
Blast furnaces, grindstones, and smokers
  • Added crafting recipe.
Cartography tables and barrels
  • Added crafting recipe.
Chorus flowers
  • Now break when shot with an arrow.
Crops and nether warts
  • Now have placement sounds.
Dead bushes
  • Can now be used as fuel.
Dispensers
  • Dispensers with shears in them can now shear sheep.
Lanterns
  • Can now be properly attached to the bottom or the top of blocks.
  • Added crafting recipe.
  • Now have animated textures.
Leaves
  • Now have a chance to drop sticks when decaying.
Wet sponges
Wood and stripped wood
White carpets
  • Can now be dyed directly in the crafting table.

Items[]

Beetroot soup and rabbit stew
  • Now have shapeless crafting recipes.
Crossbows

Mobs[]

Cats
Creepers
Pillagers
Villagers
  • Split into 2 different mobs.
    • New villagers spawn in new villages.
  • New villager behavior:
    • Implemented some of the new villager schedule behaviors.
    • Implemented new villager sleep behaviors.
    • Villagers may now wander to the village outskirts.
    • Villagers will attempt to find a door when it rains during the day, but will navigate to their bed at night.
    • Updated and improved pathfinding.
    • Villagers now have a visual based trading system, and will hold up the item they wish to trade.
    • Villagers have new clothing to indicate their level, profession, and biome.
    • Villagers will now mingle together around gathering sites in the village.
    • Librarians will inspect bookshelves.
  • Added Mason and green-robed villagers.
    • Villagers can change professions depending on the job site blocks available in the village.
    • Can claim beds and job site blocks.
    • Villagers can now interact with the corresponding job site block.
    • Added Mason, green-coated (nitwit), and Unemployed (no-overlay) villager professions.
  • Old villagers spawn inside igloo basements with textures and behavior prior to Village & Pillage.
Zombie villagers
  • Split into 2 different mobs.
    • New zombie villagers have biome-specific and profession skin layers.
    • Old zombie villagers still spawn in igloo basements.
JSON
  • Mob events and behavior can be scheduled using JSON.

World generation[]

Igloos
  • Now generate with a red bed.
Villages
  • Have a new look, differing per biome.
  • Added village job sites and gathering sites.
  • Number of houses depend on beds.
  • Taiga villages are now more common.
  • Removed zombie villages, due to new village changes.
  • Available through Experimental Gameplay.
  • Can be located with both /locate village and /locate newvillage.
    • /locate village is now not always guaranteed to locate a village, while /locate newvillage always point to villages.
  • No longer generate in Old world types.
  • Meeting points generate with various bell types.
  • Job and gathering sites, that villagers will mingle around together, generate in villages.
    • Job sites can be built by players by placing a job site block in village boundaries.
  • Most strongholds no longer generate under village wells - they now generate under village meeting points.
  • Reduced the chance of strongholds generating under villages. .

General[]

Texture Update
  • The new vanilla textures are now set as the default pack.
Data-driven animation
  • Refactored the animation system to support hierarchical animation, and treat animations and animation controllers as 'animations'.
  • Updated JSON with new animation support, upgraded schema for actor definition, and included upgrades for animation controllers and actor definitions.
  • Converted sheep and pigs to the new animation system.
  • Move locators to bones.
  • Blend state transitions.
  • Removed cod lead locator.
  • Renamed ActorAnimation to ActorSkeletalAnimation.
  • Initial poly mesh support.
  • Added TextureMesh geometry.
  • Flipping data-driven entities test to enable new entities to use bind_pose_rotation.
  • Events now have defined data objects containing all event data.
  • Added new villager animations.
Data-driven models
  • Added default parenting to the Evoker nose, in line with over villager-derived mobs.
Entity scripting function
  • Is no longer behind Experimental Gameplay.
Help
  • Pressing help button links to the relevant how to play section.
  • Updated the how to play section.
Particles
  • Can now be edited using standard JSON formatting.
  • Renamed some particles include prefix test_ to example_.
  • Removed test_mule and test_sphere.
Permissions
  • Improvements to the operator status and permission settings, with the added option to enable cheats or not.
Resource packs
  • Are now separate from world templates and can be updated independently in existing worlds.
Scripting system
  • Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled.
  • Updating a player's position with scripting now correctly syncs with the player.
  • Creating actors via script now avoids the spawning logic.
    • This prevents hard-coded logic like ocelots spawning along with baby ocelots.
  • Improved the message wording for players who get disconnected due to unsupported scripts.
  • Allow events to fire without a defined event data object.
  • Renaming Views to Actor/Entity Queries.
  • Added sound events to the scripting API.
  • Add Event Data to load_ui.
  • Custom UIs can now be made like regular in-game UI screens.
  • Added 'Global Objects' to the scripting API.
  • Refactored JavaScript object registration.
  • Added the ability to enable and disable scripting error and warning logging.

Fixes[]

  • Fixed several crashes that occurred during gameplay.
  • Fixed a crash that could occur when repeatedly attempting to cancel joining a multiplayer game.
  • Resource packs that are nested in an extra folder no longer cause the game to crash.
  • Stacking slabs to make a double slab no longer crashes the game.
  • Fixed a crash when trying to launch the marketplace packs "City Cars" and "Mineville Film Studios" on mobile devices.
  • Worlds no longer show single player only warning message when multiplayer is enabled. (MCPE-39194)
  • Player position is now accurately saved when exiting and rejoining a world.
  • Removing ticking areas from the game now correctly frees up used memory.
  • The descend button now works correctly when underwater and using touch controls.
  • Turtles no longer levitate above the ground.
  • Optimized particles to improve performance.
  • Players are now informed if they are disconnected from Xbox Live when the Xbox console is resumed from standby.
  • Looping UI animations no longer increase memory usage over time.
  • Damage cooldown no longer hinders other mob attacks.
  • Colored beacon beam textures no longer appear compressed.
  • Wither skeletons and vex mobs can be renamed with nametags. (MCPE-20701)
  • Horizontal scaffolding extensions can now be placed over non-solid blocks correctly. (MCPE-39296)
  • Fixed the head rotation of pigmen when non-standard texture packs are used. (MCPE-40629)
  • 'Monster Egg' blocks are now named 'Infested blocks', to match the Java Edition.
  • Infested bricks mined with silk touch now drop as its non-infested variant.
  • Texture packs applied to a freshly created world are now displayed in the active list.
  • Players are prompted to redownload packs if they have been applied to a world but removed from the cache.
  • Armor stands can now hold unloaded crossbows. (MCPE-39094)
  • It is now possible to climb through snow layers placed on top of scaffolding. (MCPE-39324)
  • Pandas eating bamboo now show correctly colored food particles. (MCPE-38285)
  • Strongholds now generate with the correct stair variants again. (MCPE-39380)
  • Weapons held by armor stands are now the correct size. (MCPE-39064)
  • Food held by pandas is now sized and positioned correctly. (MCPE-39061)
  • Fixed a bug where players could respawn some distance away from their beds. (MCPE-39261)
  • Fixed a bug where lava could hurt a player through block corners. (MCPE-37726)
  • Fixed the pathfinding for zombies chasing villagers inside buildings. (MCPE-37424)
  • Hanging banners no longer show as floor standing banner variants. (MCPE-39507)
  • Scaffolding no longer gets left hanging unsupported when being placed rapidly. (MCPE-38338)
  • Snow layers generate around grass and flowers again in snow biomes. (MCPE-38018)
  • The correct amount of white terracotta now generates in mesa biomes.
  • Skeletons once again attack iron golems.
  • Mobs no longer spawn with heart particles.
  • Added correct biome shading for water in bamboo jungles.
  • Cats can now be healed by feeding them fish.
  • Fixed a crash that could happen after running scripts for a long period of time.
  • The re-center button on Minecraft VR has been mapped to Y now instead of X.
  • Chest minecarts now drop their contents if destroyed with the /kill command.
  • Global resource packs no longer show in the active packs list if they are not applied to a specific world.
  • Fixed a z-fighting texture issue on the grindstone block.
  • The new dye types can now be used to dye shulker mobs. (MCPE-40279)
  • Fixed the wither's ranged and swoop attacks. (MCPE-39773)
  • Multiple commands run from functions now run from the correct point of execution. (MCPE-38983 / MCPE-39785)
  • The 'Unlock Template World Options' popup no longer has a placeholder type message.
  • Packs missing 'experimental_custom_ui' don't allow loading UI anymore.
  • 'minecraft:look_at' component now has consistent naming between scripting and JSON.
  • Upside-down Shulkers now have the correct opening animation. (MCPE-40110)
  • Fixed the texture of food being eaten by pandas.
  • Menu buttons no longer stay highlighted after being selected. (MCPE-37640)
  • Fixed an issue related to scoreboard not showing the correct entries.
  • Passive mobs now spawn on the correct block types. (MCPE-39727)
  • Mutated birch forest biomes now generate with extra tall birch trees again. (MCPE-29698)
  • Players can no longer receive command feedback with cheats disabled. (MCPE-39590)
  • Trapdoors in shipwrecks are now correctly rotated.
  • Cats now spawn correctly in previously generated villages.
  • Fixed the issue with wrongly scaled textures that affected some Windows 10 users. (MCPE-39081)
  • Fixed a bug that could cause the wrong description for Marketplace bundles.
  • "New" banner now shows correctly on all new marketplace items.
  • Fixed skeleton melee attack animation.
  • Fixed the bug that caused the FPS value in the beta header information to always read 0.0. (MCPE-30536)
  • Fixed a crash that could occur when rejoining the game in the End dimension.
  • Fixed a bug that prevented the game from launching correctly on some devices. (MCPE-39877)
  • Fix a crash that could sometimes occur when copying a large world on Switch.
  • Partially copied worlds will now show up in settings storage tab only.
  • Fixed a crash that could occur when using a jukebox on Nintendo Switch.
  • Fixed the spider leg animation in the Dwarven Mining Company marketplace map.
  • Fixed an issue on Xbox one that would disable LAN games when the user does not have multiplayer permissions.
  • Fix issue of region filters not working if inside a custom spawn event.
  • Various fixes and improvements to the randomTickSpeed function.
  • Graphics no longer become corrupted when disabling texel anti-aliasing on Nintendo Switch. (MCPE-34820)
  • Fixed a crash that could sometimes occur when loading the game.
  • Various fixes and improvements to the Marketplace sorting and search results.
  • Fixed an issue with screenshots taken in VR-mode.
  • Fixed an issue that could cause the user to get stuck on the 'Converting World' screen if the game is suspended.
  • Players who are disconnected while downloading a multiplayer pack no longer get stuck on the saving world screen.
  • Fixed sleep goal so mobs can get in beds that have blocks on the sides.
  • Charging a crossbow with a firework rocket no longer briefly shows an arrow being loaded. (MCPE-40745)
  • Fixed a crash that could occur on Xbox if a user was not signed in correctly.
  • Tags that start with a percentage now display correctly.
  • Cornflowers now render correctly in item frames.
  • Enabling 'Touch only affects the hotbar' on Nintendo Switch now works as expected: (MCPE-38614)
    • Controller sensitivity setting (touching the screen no longer interferes with controller movement)​.
    • Removed increased build distance in creative including place/mine tooltips.​
  • When the last hotbar slot selected, touching the screen no longer switches to the 8th slot.
  • Fixed an issue that could cause a crash when downloading a large world on Nintendo Switch.
  • Fixed a bug where kelp would grow in horizontal flowing water. (MCPE-37155)
  • Fixed a crash that could occur when entering a portal on some servers.
  • Fixed an issue that could cause lighting issues in chunks when flying around.
  • Cats are no longer tempted by food when they are too far from the player.
  • Fixed wither skeleton model geometry issue that was affecting some marketplace content.
  • Using scoreboard selectors no longer adds extra characters to player names.
  • Fixed animations for cow and parrot mobs.
  • Ender dragon attacks now show a particle trail.
  • Mobs can no longer destroy paintings if mob griefing is disabled. (MCPE-38916)
  • Script queries no longer show error messages when detecting dropped item entities. (MCPE-40437)
  • Fixed a bug with converted worlds on Nintendo Switch that prevented cross platform multiplayer. (MCPE-34641)
  • Renamed ‘player_attacked_actor’ scripting event to ‘player_attacked’.
  • Scripting can now be used to attach particles to mobs correctly.
  • Fixed a crash that could occur when loading large world templates.
  • Reduced the number of drowned mob spawning. (MCPE-34032)
  • Firework stars no longer appear black in Creative inventory.
  • The scripting event 'entity_created' will now fire correctly.
  • Fixed an issue with the scripting event 'isValidEntity' not working as expected.
  • Fixed the 'damage_sensor' scripting component that was not working as expected.
  • Existing armor stands no longer turn white.
  • Fixed an issue with the black and pink missing texture icon that would sometimes appear in the marketplace.
  • Fixed a bug that could cause missing textures if the player suspended the game while it is still loading.
  • Fixed an issue with the sword held by the vex mob.

References[]

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