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File:12550821line.png

Comparison of land before and after X/Z value 12,550,821.

File:NetherFarLands.png

The Far Lands as seen inside the Nether realm.

The Far Lands is the area along the "edges" of the infinite map. The distance from the center of the Minecraft map to the beginning of the Far Lands is close to 1/16th of 25% of the distance from the real life Earth to the Sun. When players make it to the Far Lands, they will witness an excessive amount of lag and the map will be severely distorted. According to Notch, this distortion can be fixed, but since no one is likely to make it to the Far Lands without some form of cheating, he says that he will likely not fix it since he likes the idea of a mysterious world beyond a certain distance.[1]

Getting to the Far Lands

Getting to the Far Lands without hacking would be a very difficult task, taking an estimated 800-900 hours of walking in one direction. Instead, a level.dat editor can be used to move the player there. Going too far in may result in Minecraft crashing.

The hard limit where chunks get overwritten is at X/Z of 34,359,738,368 (negative or positive), 25% of the distance from the Earth to the Sun. At X/Z of 2,147,483,648, 1/16th of the former distance, item positions, pathfinding and other things using integers will start to overflow and act weird, usually resulting in Minecraft crashing. Before those two points however, things still get weird, such as the map generation, block physics, or the map updating according to where the player is.

Effects of the Far Lands

File:Farlandsblockmovement.gif

The first side effect of the Far Lands, where the map takes longer to update according to the player's location.

There are many effects that will be noticed after traveling millions of blocks away from the center of the map. The very first effect that will be noticed is blocky movement of the map. Players will also experience severe drops in frame rate, and slower shading updates. These three effects will worsen as players journey deeper into the Far Lands.

By X/Z value of 12,550,821, the map generator will generate very crazy sculptures, much different than the regular generated land. This land is a distorted shape stretched along the axis of which the player went into the Far Lands. The generation worsens as players travel farther. Approaching this oddly shaped land will cause the game's frame rate to suddenly drop much lower than the average frame rate. For unknown reasons, the frame rate is unaffected in the Nether.

As the player journeys even deeper into the Far Lands, effects will worsen. At X/Z 32,000,000[2], the land cannot be modified and ceases to be solid. Thus, if players walk on it, they will fall into The Void. Because of this, it's impossible to get even close to X/Z 34,359,738,368 or 2,147,483,648.

External Links

A video of the effects of the Far Lands at X/Z 32,000,000.

References

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