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1.20.40 is a minor update to Bedrock Edition released on October 24, 2023 which brings more parity from Java Edition and fixes bugs.
Additions[]
General[]
- Added the ability to customize touch controls.
- Added "Customize Controls" experimental touch option, OFF by default.
- Enables the ability to customize touch controls.
- It can only be done within a world.
- Enables the ability to customize touch controls.
- Added the following
options
:gfx_moveStickX
, defaults to0.15
.gfx_moveStickY
, defaults to0.6
.gfx_moveStickScale
, defaults to1
.gfx_moveStickSensitivity
, defaults to1
.gfx_moveStickInvertX
, defaults tofalse
.gfx_moveStickInvertY
, defaults tofalse
.gfx_touchButton1X
, defaults to0.925
.gfx_touchButton1Y
, defaults to0.4
.gfx_touchButton1Scale
, defaults to1
.gfx_touchButton1Opacity
, defaults to1
.gfx_touchButton2X
, defaults to0.825
.gfx_touchButton2Y
, defaults to0.5
.gfx_touchButton2Scale
, defaults to1
.gfx_touchButton2Opacity
, defaults to1
.gfx_touchButton3X
, defaults to0.925
.gfx_touchButton3Y
, defaults to0.6
.gfx_touchButton3Scale
, defaults to1
.gfx_touchButton3Opacity
, defaults to1
.gfx_touchButton4X
, defaults to0.825
.gfx_touchButton4Y
, defaults to0.7
.gfx_touchButton4Scale
, defaults to1
.gfx_touchButton4Opacity
, defaults to1
.gfx_touchButton5X
, defaults to0.925
.gfx_touchButton5Y
, defaults to0.8
.gfx_touchButton5Scale
, defaults to1
.gfx_touchButton5Opacity
, defaults to1
.gfx_touchDpadX
, defaults to0.135
.gfx_touchDpadY
, defaults to0.775
.gfx_touchDpadScale
, defaults to1
.gfx_touchDpadOpacity
, defaults to1
.gfx_classicButton1X
, defaults to0.9
.gfx_classicButton1Y
, defaults to0.6
.gfx_classicButton1Scale
, defaults to1
.gfx_classicButton1Opacity
, defaults to1
.gfx_classicButton2X
, defaults to0.9
.gfx_classicButton2Y
, defaults to0.75
.gfx_classicButton2Scale
, defaults to1
.gfx_classicButton2Opacity
, defaults to1
.gfx_classicButton3X
, defaults to0.9
.gfx_classicButton3Y
, defaults to0.9
.gfx_classicButton3Scale
, defaults to1
.gfx_classicButton3Opacity
, defaults to1
.
Changes[]
Blocks[]
- Updated the sound that’s played when wither skeleton skulls are placed on top.
- No longer drops XP when mined with Silk Touch.
- Can now detect closing the inventory of a boat with chest, a bamboo raft with chest, or a minecart with chest.
- Mobs no longer receive fall damage when falling into a 1 block deep water pool.
- The ambient sounds for entering exiting water is now played only when an entity is submerged below eye-level in water, matching Java Edition.
- The splash sound for entering water has been updated to match Java Edition.[1]
Command format[]
/give
- The sound for picking up items is now played when using the command.
- Chest, Ender Chest, Stonecutter, and Trapped Chest
- Now they use the
minecraft:cardinal_direction
block state instead offacing_direction
.minecraft:cardinal_direction
uses four string values["east", "north", "south", "west"]
.
Gameplay[]
- The
spawnradius
game rule is now set to10
by default to match Java Edition.
General[]
- The "Respawn radius" advanced option is now set to
10
by default instead of5
.
Items[]
- Now emit sounds when filling it from water.
- Pouring liquid from a bottle into a cauldron emits the appropriate sound.
- Filling a bottle from a cauldron now emits the appropriate sound.
- Drinking from a bottle now emits the appropriate sound.
- Updated structure icons on explorer maps sold by cartographers.
- Now have a range of 256 blocks.
Mobs[]
- Now plays a sound when begging for food.
- No Longer Spawns in Peaceful Difficultly
- Makes flopping sounds again when on land.
- Iron Golem and Snow Golem
- Now have a crumbling-like particle effect when they are created.
- No Longer Spawns in Peaceful Difficulty.
- Cartographers no longer offer exploration maps as a trade item when not in the overworld.
- Now target players within a 16 block distance.
- The boss bar on the HUD is now same color as Java Edition.
- Now have their own unique sounds.
- Curing time is now randomized between 3 and 5 minutes, to match Java Edition.
Non-mob entities[]
- Boat and Boat with Chest
- Falling from a great height while riding it no longer deals fall damage.
Experimental[]
These additions and changes are accessible by enabling the "Villager Trade Rebalancing", "Beta APIs", "Molang Features", and "Experimental Cameras" experimental toggles.
Changes[]
Gameplay[]
- Added seven new maps which cartographers can selling, depending on the biome they come from.
- Jungle and swamp villages do not generate naturally. Thus, players must breed villagers or cure zombie villagers in these biomes to access their trades.
- Village maps points to a village in specific biome. Jungle explorer map points to a jungle pyramid. Swamp explorer map points to a swamp hut.
Available new tradable maps Desert Jungle Plains Savanna Snow Swamp Taiga Group 1 Savanna Village Map Savanna Village Map Savanna Village Map Desert Village Map Plains Village Map Snowy Village Map Plains Village Map Group 2 Plains Village Map Desert Village Map Taiga Village Map Plains Village Map Taiga Village Map Taiga Village Map Snowy Village Map Group 3 Jungle Explorer Map Swamp Explorer Map – Jungle Explorer Map Swamp Explorer Map Jungle Explorer Map Swamp Explorer Map
Current version of trades for cartographer Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager Novice Paper 24 0.05 Emerald 1 16 2 Emerald 7 0.05 Empty Map 1 12 1 Apprentice Glass Pane 11 0.05 Emerald 1 16 10 Emerald
Compass8
10.2 Forementioned maps[note 1] 1 12 5 Journeyman Compass 1 0.05 Emerald 1 12 10 Emerald
Compass13
10.2 Ocean Explorer Map 1 12 10 Expert Emerald 7 0.05 Item Frame 1 12 15 Emerald 3 0.05
Any color blank Banner[note 2]1 12 15 Master Emerald 8 0.05 Globe Banner Pattern 1 12 30 Emerald
Compass14
10.2 Woodland Explorer Map 1 1 30
- Changed trades of armorers, change summary:
- Buying diamond armor now also requires a small amount of diamonds.
- Most master-level armorers buy iron blocks and pay 4 emeralds for them.
- Chainmail armor is exclusively sold by jungle and swamp armorers.
- The savanna armorer sells cursed diamond armor at reduced prices.
- The taiga armorer can swap one piece of diamond armor for another.
Current version of trades for desert armorers Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager Novice Coal 15 0.05 Emerald 1 12 2 Iron Ingot 5 0.05 Emerald 1 12 2 Apprentice Emerald 4 0.05 Iron Boots 1 12 5 Emerald 5 0.05 Iron Helmet 1 12 5 Emerald 7 0.05 Iron Leggings 1 12 5 Emerald 9 0.05 Iron Chestplate 1 12 5 Journeyman Lava Bucket 1 0.05 Emerald 1 12 20 Emerald 5 0.05 Shield 1 12 10 Emerald 36 0.2 Bell 1 12 10 Expert Emerald 8 0.05 Iron Boots (Thorns I) 1 3 15 Emerald 9 0.05 Iron Helmet (Thorns I) 1 3 15 Emerald 11 0.05 Iron Leggings (Thorns I) 1 3 15 Emerald 13 0.05 Iron Chestplate (Thorns I) 1 3 15 Master Emerald
Diamond16
40.05 Diamond Chestplate (Thorns I) 1 3 30 Emerald
Diamond16
30.05 Diamond Leggings (Thorns I) 1 3 30 Block of Iron 1 0.05 Emerald 4 12 30
Current version of trades for jungle armorers Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager Novice Coal 15 0.05 Emerald 1 12 2 Iron Ingot 5 0.05 Emerald 1 12 2 Apprentice Emerald 4 0.05 Chainmail Boots 1 12 5 Emerald 5 0.05 Chainmail Helmet 1 12 5 Emerald 7 0.05 Chainmail Leggings 1 12 5 Emerald 9 0.05 Chainmail Chestplate 1 12 5 Journeyman Lava Bucket 1 0.05 Emerald 1 12 20 Emerald 5 0.05 Shield 1 12 10 Emerald 36 0.2 Bell 1 12 10 Expert Emerald 8 0.05 Chainmail Boots (Unbreaking I) 1 3 15 Emerald 9 0.05 Chainmail Helmet (Unbreaking I) 1 3 15 Emerald 11 0.05 Chainmail Leggings (Unbreaking I) 1 3 15 Emerald 13 0.05 Chainmail Chestplate (Unbreaking I) 1 3 15 Master Emerald 9 0.05 Chainmail Helmet (Projectile Protection I) 1 3 30 Emerald 8 0.05 Chainmail Boots (Feather Falling I) 1 3 30 Block of Iron 1 0.05 Emerald 4 12 30
Current version of trades for plains armorers Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager Novice Coal 15 0.05 Emerald 1 12 2 Iron Ingot 5 0.05 Emerald 1 12 2 Apprentice Emerald 4 0.05 Iron Boots 1 12 5 Emerald 5 0.05 Iron Helmet 1 12 5 Emerald 7 0.05 Iron Leggings 1 12 5 Emerald 9 0.05 Iron Chestplate 1 12 5 Journeyman Lava Bucket 1 0.05 Emerald 1 12 20 Emerald 5 0.05 Shield 1 12 10 Emerald 36 0.2 Bell 1 12 10 Expert Emerald 8 0.05 Iron Boots (Protection I) 1 3 15 Emerald 9 0.05 Iron Helmet (Protection I) 1 3 15 Emerald 11 0.05 Iron Leggings (Protection I) 1 3 15 Emerald 13 0.05 Iron Chestplate (Protection I) 1 3 15 Master Emerald
Diamond16
30.05 Diamond Leggings (Protection I) 1 3 30 Emerald
Diamond16
20.05 Diamond Boots (Protection I) 1 3 30 Block of Iron 1 0.05 Emerald 4 12 30
Current version of trades for savanna armorers Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager Novice Coal 15 0.05 Emerald 1 12 2 Iron Ingot 5 0.05 Emerald 1 12 2 Apprentice Emerald 4 0.05 Iron Boots 1 12 5 Emerald 5 0.05 Iron Helmet 1 12 5 Emerald 7 0.05 Iron Leggings 1 12 5 Emerald 9 0.05 Iron Chestplate 1 12 5 Journeyman Lava Bucket 1 0.05 Emerald 1 12 20 Emerald 5 0.05 Shield 1 12 10 Emerald 36 0.2 Bell 1 12 10 Expert Emerald 2 0.05 Iron Boots (Curse of Binding) 1 3 15 Emerald 3 0.05 Iron Helmet (Curse of Binding) 1 3 15 Emerald 5 0.05 Iron Leggings (Curse of Binding) 1 3 15 Emerald 7 0.05 Iron Chestplate (Curse of Binding) 1 3 15 Master Emerald
Diamond6
20.05 Diamond Helmet (Curse of Binding) 1 3 30 Emerald
Diamond8
30.05 Diamond Chestplate (Curse of Binding) 1 3 30 Block of Iron 1 0.05 Emerald 4 12 30
Current version of trades for snow armorers Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager Novice Coal 15 0.05 Emerald 1 12 2 Iron Ingot 5 0.05 Emerald 1 12 2 Apprentice Emerald 4 0.05 Iron Boots 1 12 5 Emerald 5 0.05 Iron Helmet 1 12 5 Emerald 7 0.05 Iron Leggings 1 12 5 Emerald 9 0.05 Iron Chestplate 1 12 5 Journeyman Lava Bucket 1 0.05 Emerald 1 12 20 Emerald 5 0.05 Shield 1 12 10 Emerald 36 0.2 Bell 1 12 10 Expert Emerald 8 0.05 Iron Boots (Frost Walker I) 1 3 15 Emerald 9 0.05 Iron Helmet (Aqua Affinity) 1 3 15 Master Emerald
Diamond12
20.05 Diamond Boots (Frost Walker I) 1 3 30 Emerald
Diamond12
30.05 Diamond Helmet (Aqua Affinity) 1 3 30 Block of Iron 1 0.05 Emerald 4 12 30
Current version of trades for swamp armorers Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager Novice Coal 15 0.05 Emerald 1 12 2 Iron Ingot 5 0.05 Emerald 1 12 2 Apprentice Emerald 4 0.05 Chainmail Boots 1 12 5 Emerald 5 0.05 Chainmail Helmet 1 12 5 Emerald 7 0.05 Chainmail Leggings 1 12 5 Emerald 9 0.05 Chainmail Chestplate 1 12 5 Journeyman Lava Bucket 1 0.05 Emerald 1 12 20 Emerald 5 0.05 Shield 1 12 10 Emerald 36 0.2 Bell 1 12 10 Expert Emerald 8 0.05 Chainmail Boots (Mending) 1 3 15 Emerald 9 0.05 Chainmail Helmet (Mending) 1 3 15 Emerald 11 0.05 Chainmail Leggings (Mending) 1 3 15 Emerald 13 0.05 Chainmail Chestplate (Mending) 1 3 15 Master Emerald 9 0.05 Chainmail Helmet (Respiration I) 1 3 30 Emerald 8 0.05 Chainmail Boots (Depth Strider I) 1 3 30 Block of Iron 1 0.05 Emerald 4 12 30
Current version of trades for taiga armorers Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager Novice Coal 15 0.05 Emerald 1 12 2 Iron Ingot 5 0.05 Emerald 1 12 2 Apprentice Emerald 4 0.05 Iron Boots 1 12 5 Emerald 5 0.05 Iron Helmet 1 12 5 Emerald 7 0.05 Iron Leggings 1 12 5 Emerald 9 0.05 Iron Chestplate 1 12 5 Journeyman Lava Bucket 1 0.05 Emerald 1 12 20 Emerald 5 0.05 Shield 1 12 10 Emerald 36 0.2 Bell 1 12 10 Expert Emerald
Diamond Boots4
10.05 Diamond Leggings 1 3 15 Emerald
Diamond Leggings4
10.05 Diamond Chestplate 1 3 15 Emerald
Diamond Helmet4
10.05 Diamond Boots 1 3 15 Emerald
Diamond Chestplate2
10.05 Diamond Helmet 1 3 15 Master Emerald
Diamond18
40.05 Diamond Chestplate (Blast Protection I) 1 3 30 Emerald
Diamond18
30.05 Diamond Leggings (Blast Protection I) 1 3 30 Block of Diamond 1 0.05 Emerald 42 12 30
World generation[]
- Increases the chance of generating enchanted books with Mending.
- Increases the chance of generating enchanted books with Unbreaking (level I to III).
- Increases the chance of generating enchanted books with Unbreaking (level I to III).
- Increases the chance of generating enchanted books with Efficiency (level I to V).
- Increases the chance of generating enchanted books with Quick Charge (level I to III).
Technical[]
- Changed the names of the
CameraSetOptions
options to not include the word 'Script'. - Added the
chat(message: string)
method. - Changed
get
to returnItemType | undefined
. - Changed source on
ItemDefinitionTriggeredAfterEvent
to be optional. - Added the following methods to
Player
:above(steps?: number): Block | undefined
below(steps?: number): Block | undefined
north(steps?: number): Block | undefined
east(steps?: number): Block | undefined
south(steps?: number): Block | undefined
west(steps?: number): Block | undefined
offset(offset: Vector3): Block | undefined
center(): Vector3
bottomCenter(): Vector3
- Made
getItemStack
function returnItemStack
orundefined
. playMusic(trackId: string, musicOptions?: MusicOptions): void
queueMusic(trackId: string, musicOptions?: MusicOptions): void
stopMusic(): void
BlockStates
- Made get function return
BlockStateType
orundefined
.
- Made get function return
- Updated ExplosionAfterEvent and ExplosionBeforeEvent.
getUpdatedBlocks()
will now returnBlock[]
.setUpdatesBlocks(blocks: Block[])
now takes in aBlock[]
.
- Dynamic Properties
- Property registration is no longer required and
propertyRegistry
has been removed from theworldInitialize
event. - Removed limits on the count and size of properties that can set on an entity or the world.
- Default values have been removed.
getProperty
will now always return undefined for unset properties. - String dynamic property values are now restricted to a length of
32767
bytes. - Removed function
removeDynamicProperty
. - Added function
getDynamicPropertyIds
- Returns an array of all dynamic property ids on an entity/world used by the behavior pack. - Added function
getDynamicPropertyTotalByteCount
- Returns the total number of bytes used by all dynamic properties on an entity/world by the behavior pack. - Added function
clearDynamicProperties
- Removes all dynamic properties added by this behavior pack from an entity/world. - Dynamic property numbers are now stored with double precision (
64
bits)
- Property registration is no longer required and
- Adding
PlayerInteractWithBlock
andPlayerInteractWithEntity
before & after events. - Adding
PlayerDimensionChangeBeforeEvent
andPlayerDimensionChangeAfterEvent
. - Released
World.getMoonPhase
,MoonPhase
, andMoonPhaseCount
v1.6.0
. - Camera APIs moved from beta to
1.6.0
. - Released
Entity.is*
API’s from beta to1.6.0
:isSleeping
.isSneaking
.isSprinting
.isSwimming
.isClimbing
.isOnGround
.isInWater
.isFalling
.
- Released player level & XP APIs from beta to
1.6.0
:addLevels
.addExperience
.level
.getTotalXP
.xpEarnedAtCurrentLevel
.totalXpNeededForNextLevel
.resetLevel
.
- Released
Player.is*
API’s from beta to1.6.0
:isEmoting
.isGliding
.isJumping
.isFlying
.
- Updated all methods besides show on
ActionFormData
,MessageFormData
, andModalFormData
to be callable in read-only mode. BlockInventoryComponent
- container member variable now correctly reflects it can be a
Container
orundefined
.
- container member variable now correctly reflects it can be a
- Fixed a versioning bug preventing
@minecraft/server-ui
module from working with@minecraft/server
above version1.2.0
. WeatherType
moved to1.6.0
:- Moved function
setWeather
to1.6.0
. - Moved event/property
entityRemove
from beta to1.6.0
. - Moved event/property
entityRemove
from beta to1.6.0
.
- Moved function
- Moved class
EntityRemovedAfterEvent
from beta to1.6.0
. - Moved class
EntityRemoveAfterEventSignal
from beta to1.6.0
. - Moved class
EntityRemovedBeforeEvent
from beta to1.6.0
. - Moved class
EntityRemoveBeforeEventSignal
from beta to1.6.0
.- Moved event/property
entityLoad
from beta to1.6.0
.
- Moved event/property
- Moved class
EntityLoadAfterEvent
from beta to1.6.0
. - Moved class
EntityLoadAfterEventSignal
from beta to1.6.0
.- Moved event/property
entitySpawn
from beta to1.6.0
.
- Moved event/property
- Moved enum
EntityInitializationCause
from beta to1.6.0
. - Moved class
EntitySpawnAfterEvent
from beta to1.6.0
. - Moved class
EntitySpawnAfterEventSignal
from beta to1.6.0
.- Moved event/property
playerBreakBlock
from beta to1.6.0
. - Moved event/property
playerBreakBlock
from beta to1.6.0
.
- Moved event/property
- Moved class
PlayerBreakBlockAfterEvent
from beta to1.6.0
. - Moved class
PlayerBreakBlockAfterEventSignal
from beta to1.6.0
. - Moved class
PlayerBreakBlockBeforeEvent
from beta to1.6.0
. - Moved class
PlayerBreakBlockBeforeEventSignal
from beta to1.6.0
.- Moved event/property
playerPlaceBlock
from beta to1.6.0
.
- Moved event/property
- Moved class
PlayerPlaceBlockAfterEvent
from beta to1.6.0
. - Moved class
PlayerPlaceBlockAfterEventSignal
from beta to1.6.0
. - Moved class
BlockEventSignalOptions
from beta to1.6.0
.- Move
isAir(): boolean
from beta to1.6.0
. - Move
isLiquid(): boolean
from beta to1.6.0
. - Moved
amount
from beta to1.6.0
. - Moved
keepOnDeath: boolean
from beta to1.6.0
. - Moved
lockMode: ItemLockMode
from beta to1.6.0
. - Moved
nameTag?: string
from beta to1.6.0
. - Moved
clone(): ItemStack
from beta to1.6.0
. - Moved
getTags(): string[]
from beta to1.6.0
. - Moved
hasTag(tag: string): boolean
from beta to1.6.0
. - Moved
setCanDestroy(blockIdentifiers?: string[]): void
from beta to1.6.0
. - Moved
getCanDestroy(): string[]
from beta to 1.6.0. - Moved
setCanPlaceOn(blockIdentifiers?: string[]): void
from beta to1.6.0
. - Moved
getCanPlaceOn(): string[]
from beta to1.6.0
. - Moved function
getProperty
to1.6.0
. - Moved function
resetProperty
to1.6.0
. - Moved function
setProperty
to1.6.0
.
- Move
- Added function
getWeather
.
- Added a content error when attempting to load a damage sensor with an invalid "cause" value.
- Allow single value parsing for
minecraft:icon
item component. - The camel mob dash component can now be applied to rideable mobs other than horse, donkey, and mule using
minecraft:dash
. - Trade items now have a
filters
property to determine if a trade should be considered. - Trade items no longer support the
biome
property to check villager biome types, theis_mark_variant
filter can be used in thefilters
property instead to check the villager biome type. - Deprecated
minecraft:weapon
component starting in version 1.20.40. - Deprecated
minecraft:on_use
component starting in version 1.20.40. - Deprecated
minecraft:on_use_on
component starting in version 1.20.40. - The
behavior.random_look_around_and_sit
now has the fieldcontinue_sitting_on_reload
. behavior.is_scenting
renamed to genericbehavior.timer_flag_1
.behavior.is_rising
renamed to genericbehavior.timer_flag_2
.behavior.is_feeling_happy
renamed to genericbehavior.timer_flag_3
.behavior.timer_flag 1
: Fires an event when this behavior starts, then waits for a duration before stopping. When stopping due to that timeout or due to being interrupted by another behavior, fires another event.query.timer_flag_1
will return1.0
on both the client and server when this behavior is running, and0.0
otherwise.behavior.timer_flag 2
: Fires an event when this behavior starts, then waits for a duration before stopping. When stopping due to that timeout or due to being interrupted by another behavior, fires another event.query.timer_flag_2
will return1.0
on both the client and server when this behavior is running, and0.0
otherwise.behavior.timer_flag 3
: Fires an event when this behavior starts, then waits for a duration before stopping. When stopping due to that timeout or due to being interrupted by another behavior, fires another event.query.timer_flag_3
will return1.0
on both the client and server when this behavior is running, and0.0
otherwise.
- Updated to version 1.20.40.
- Added a new
query.is_in_lava
query function to Molang, to know if a mob is currently in lava.
Fixes[]
- 52 issues fixed
- From released versions before 1.20.0
- MCPE-26929 – Guardians no longer make flopping sounds while on land.
- MCPE-38566 – D-Pad Touch controls not calibrated properly (up/down buttons).
- MCPE-41103 – Lava flowing down or fully spread out does not change to cobblestone when touched by water from the side.
- MCPE-43591 – Incorrect wither boss bar texture in Bedrock.
- MCPE-52904 – When you block a tipped arrow or shulker bullet with a shield, you still get the affect.
- MCPE-73307 – Elytra ceiling clip.
- MCPE-85954 – Villages in the nether or end are unstable.
- MCPE-99972 – Sheep don't drop wool after being previously sheared.
- MCPE-100598 – Buckets instantly pick up liquids after placing (MLG/bucket clutch doesn't work).
- MCPE-131980 – Rabbits rarely eat carrot crops.
- MCPE-152129 – Item name overlaps oxygen bar.
- MCPE-152130 – Item name overlaps mob health bar.
- MCPE-152131 – Item name overlaps Absorption health bar.
- MCPE-152753 – Boats no longer negate fall damage.
- MCPE-153254 – Goat Horn has a very short sound range with other players.
- MCPE-154385 – New UI for brewing stand doesn't fit the screen.
- MCPE-157918 – Missing sound for filling water bottles from source blocks and cauldrons.
- MCPE-160290 – Command
/damage
override type not working correctly. - MCPE-164734 – Command candidates are not displayed if
@e[type=item]
is entered in/execute
. - MCPE-168369 – Purple border and tooltip text are broken when upgrading diamond gear to netherite.
- MCPE-168913 – Invalid data in
sound_definitions.json
can crash the game. - MCPE-169067 – Editing sign in angle/side will edit back instead of the front.
- MCPE-173155 – Soul speed effect does not work when crawling on soul soil.
- From 1.20.0 version
- MCPE-169577 – Diagonal patterns get inverted in shields.
- MCPE-169666 – Camels appear to slide when walking.
- MCPE-172369 – Camels indefinitely dash while in lava.
- MCPE-172674 – Camel is missing the dash button on smartphone touch controls.
- MCPE-172846 – Camel's legs won't stop moving when idle.
- MCPE-172917 – There is no chat message for when skipping the night is not possible with
playerssleepingpercentage
set above 100. - MCPE-173028 – "Detected lost connection" and "Abandoned connection closed" error message is untranslated.
- MCPE-173189 – [ScriptAPI] Some characters are counted as 2 or 3 characters in the character count check of the
setLore()
method.
- From 1.20.x versions
- MCPE-172377 – Zombie villagers don't have biome or rank overlays.
- MCPE-172785 – Player can pass through blocks by spamming jump and sneak.
- MCPE-173006 – Iron golems spawn in 2 block high space.
- MCPE-173362 –
/recipe
is still highlighted in blue in the chat box. - MCPE-173799 –
minecraft:transformation
scale key without limit. - MCPE-173898 – Foxes can't pick up equippable items (armor, mob heads, carved pumpkin, etc.).
- MCPE-173934 – Crash when enabling "Deferred Render" experimental feature.
- MCPE-174524 – Water splash sounds no longer plays after the addition of entering/exiting water sound.
- MCPE-174529 – Water from a waterlogged block cannot be removed with an empty bucket without aiming at the block in the water.
- Others
- Fixed an issue where text to speech did not say how to open chat or emotes.
- Text-to-speech message for popup title/description is now played properly.
- Clicking off the game window will not unselect a friend.
- Fixed a bug where the tooltip for the v-sync setting was showing without being hovered.
- Fixed a bug where "PBR" was not included in HUD while in level using "Deferred Technical Preview".
- The seven new explorer maps from cartographers can now also point to structures in already explored chunks.
- Fixed a crash that could occur when running in the archold room in the spellrune marketplace map.
- Fixed an issue where particles were not consistently lit while in the "Deferred Technical Preview".
- Camels can no longer dash while in lava or water.
- Fixed an extremely rare bug (~0.000003% chance) that could cause item frames to not drop their item when hit or destroyed.
- Fixed a bug where closing the game while having the portfolio open resulted in a crash.
- Autocompleting text now moves the caret to end of the line.