1.20.30 is a minor update to Bedrock Edition released on September 19, 2023, which makes experimental changes to the villager and wandering trader trades, brings more parity from Java Edition, and fixes bugs.[1]
Additions[]
Gameplay[]
- Added
dolimitedcrafting
, controlling whether players can craft only those recipes that they have unlocked, defaults tofalse
.- Needs the
recipesunlock
game rule set totrue
to work.
- Needs the
- Added
playerssleepingpercentage
, set to100
by default.- Controls what percentage of players must sleep to skip the night.
- When set to
0
or a negative value, a single player is sufficient to skip the night, and night is skipped immediately without the falling asleep transition. - When set over
100
, the night cannot be skipped.
- Added
recipesunlock
, controlling whether the player needs to collect items to unlock recipes in the recipe book, defaults totrue
.
General[]
- Added the "Villager Trade Rebalancing" experimental toggle.
- Contains updated trades for villagers for the purpose of rebalancing.
- Added "Recipe unlocking" game and advanced option (
recipesunlock
game rule). - Added alerts for iOS and iPadOS users who have run out of disk space.
- Now is displayed a message when the players presses the camera perspective change button but a particular perspective is already set via the
/camera
command. - Added "Vertical Sync" video option.
- Added Improved Input Response experimental video option.
- Only available for players on Windows.
- Reduces input latency.
- Enabling this setting will increase battery consumption.
- Added the following
options
:deferred_viewdistance
, defaults to8
.deferred_upscaling
, defaults to1
.gfx_resizableui
, defaults to0
.new_video_settings
, defaults to0
.graphics_mode
, defaults to2
.shadow_quality
, defaults to3
.point_light_loding_quality
, defaults to3
.bloom_enabled
, defaults to1
.ctrl_improvedInputResponse
, defaults to0
.
Technical[]
- Added support for the
allow_random_seed
option in world template manifests. - Move PlacementDirection (
minecraft:placement_direction
) and PlacementPosition (minecraft:placement_position
) block traits out of experimental. These traits can be used for blocks withformat_version >= 1.20.20
.
- Released the following components out of experimental in JSON formats 1.20.30 and higher:
minecraft:wearable
item component.minecraft:digger
item component.minecraft:hand_equipped
item component.minecraft:use_duration
item component.minecraft:stacked_by_data
item component.minecraft:use_animation
item component.minecraft:allow_off_hand
item component.minecraft:should_despawn
item component.minecraft:liquid_clipped
item component.minecraft:damage
item component.minecraft:enchantable
item component.minecraft:food
item component.
- Added
minecraft:interact_button
item component to enable and set text on the interact button in JSON formats 1.20.30 and above.
Changes[]
Blocks[]
- Changed the hardness and blast resistance of 188 blocks to match Java Edition.
- Will now generate particle effects at a relatively large distance based on system performance.
- The different block states for the
stained_hardened_clay
ID have now been split up into their own IDs.
Old ID | New ID |
---|---|
stained_hardened_clay
|
white_terracotta
|
orange_terracotta
| |
magenta_terracotta
| |
light_blue_terracotta
| |
yellow_terracotta
| |
lime_terracotta
| |
pink_terracotta
| |
gray_terracotta
| |
light_gray_terracotta
| |
cyan_terracotta
| |
purple_terracotta
| |
blue_terracotta
| |
brown_terracotta
| |
green_terracotta
| |
red_terracotta
| |
black_terracotta
|
- The different block states for the
concrete_powder
ID have now been split up into their own IDs.
Old ID | New ID |
---|---|
concrete_powder
|
white_concrete_powder
|
orange_concrete_powder
| |
magenta_concrete_powder
| |
light_blue_concrete_powder
| |
yellow_concrete_powder
| |
lime_concrete_powder
| |
pink_concrete_powder
| |
gray_concrete_powder
| |
light_gray_concrete_powder
| |
cyan_concrete_powder
| |
purple_concrete_powder
| |
blue_concrete_powder
| |
brown_concrete_powder
| |
green_concrete_powder
| |
red_concrete_powder
| |
black_concrete_powder
|
- Using shears on it now produces a carving sound to match Java Edition.
- Can now detect the following events:
- Throwing an eye of ender.
- Minecarts, consistently when moving on rails while empty.
- Collecting fish, axolotls, and tadpoles with buckets.
- Cleaning items in cauldrons.
- Dying leather armor in cauldrons.
- Tipping arrows in cauldrons.
- Using dyes to change cauldrons' water color.
- Non-player actors event when equipping shields in their off-hand slot.
- Applying a nametag.
- Evokers summoning vexes or fangs.
- Chickens, frogs, and turtles laying eggs.
- Using bone meal.
- Chiseled bookshelves when books are inserted into them using hoppers.
- Extinguishing fire.
- Mounting or dismounting a vehicle.
- Rabbits eating carrot crops.
- Foxes eating sweet berry bushes.
- Unequipping armor.
- Placing a banner, bamboo sapling, lily pad, or a head.
- Placing frogspawns.
- Placing or adding sea pickles.
- Adding/destroying a turtle egg.
- Turtle eggs cracking.
- Now different layers of snow have different heights to match Java Edition.
- The different block states for the
stained_glass
ID have now been split up into their own IDs.
Old ID | New ID |
---|---|
stained_glass
|
white_stained_glass
|
orange_stained_glass
| |
magenta_stained_glass
| |
light_blue_stained_glass
| |
yellow_stained_glass
| |
lime_stained_glass
| |
pink_stained_glass
| |
gray_stained_glass
| |
light_gray_stained_glass
| |
cyan_stained_glass
| |
purple_stained_glass
| |
blue_stained_glass
| |
brown_stained_glass
| |
green_stained_glass
| |
red_stained_glass
| |
black_stained_glass
|
- The different block states for the
stained_glass_pane
ID have now been split up into their own IDs.
Old ID | New ID |
---|---|
stained_glass_pane
|
white_stained_glass_pane
|
orange_stained_glass_pane
| |
magenta_stained_glass_pane
| |
light_blue_stained_glass_pane
| |
yellow_stained_glass_pane
| |
lime_stained_glass_pane
| |
pink_stained_glass_pane
| |
gray_stained_glass_pane
| |
light_gray_stained_glass_pane
| |
cyan_stained_glass_pane
| |
purple_stained_glass_pane
| |
blue_stained_glass_pane
| |
brown_stained_glass_pane
| |
green_stained_glass_pane
| |
red_stained_glass_pane
| |
black_stained_glass_pane
|
Command format[]
- Now is available without using the "Experimental Cameras" experimental toggle.
- Now is available without using the "Recipe Unlocking" experimental toggle.
- Updated the syntax to match Java Edition.
- Old syntax:
/recipe <victim: target> give <recipe: string>
/recipe <victim: target> take <recipe: string>
- New syntax:
/recipe give <player: target> <recipe: string>
/recipe take <player: target> <recipe: string>
- Old syntax:
- Now the recipes are suggested by the command auto-complete.
- Now an output message appears after the command is executed.
- Renamed the
victim: target
argument toplayer: target
.
- Now is available without using the "Beta APIs" experimental toggle.
- Now uses the
minecraft:block_face
block state instead offacing_direction
.minecraft:block_face
uses six string values["down", "east", "north", "south", "up", "west"]
.
- Anvil, Big Dripleaf, Blast Furnace, Calibrated Sculk Sensor, Campfire, End Portal Frame, Furnace, Lectern, Pink Petals, Redstone Comparator, Redstone Repeater, Small Dripleaf, Smoker, and Soul Campfire
- Now they use the
minecraft:cardinal_direction
block state instead ofdirection
orfacing_direction
.minecraft:cardinal_direction
uses four string values["east", "north", "south", "west"]
.
- Now uses the
minecraft:vertical_half
block state instead oftop_slot_bit
.minecraft:vertical_half
uses two string values["bottom", "top"]
.
Gameplay[]
- The ability to crawl is now available without using the "Crawling" experimental toggle.
- The player now gets forced out of crawl state when riding.
- Players can now toggle flying when crawling in Creative mode.
- The new recipe unlocking system and its features are now available without using the "Recipe Unlocking" experimental toggle.
- Now are behind the
recipesunlock
game rule.
- Now are behind the
- The recipe book search has been updated when playing in Survival, with the following changes:
- The search will only match the beginning of any word in the item's name.
- For example, searching for "tor" will now show torch, soul torch, and redstone torch but not the activator rail.
- All recipes, including those that have not been unlocked, will now show up in search results.
- The search will only match the beginning of any word in the item's name.
- Updated the recipe notification sound to match Java Edition.
- Now the duration of the recipe notifications are calculated based on how many recipes got unlocked.
- The player now gets forced out of sneak state when riding.
- Players can now toggle flying when sneaking in Creative mode.
General[]
- Removed the suspicious stew from the Creative inventory.
- Removed the "Recipe Unlocking" and "Crawling" experimental toggles.
- General
- The normal game's application icon has been updated.
- For Minecraft Preview the application icon has been changed from a grass block to dirt.
- Changed the in-game logo for Minecraft Preview.
- New death screen
- Now is enabled by default.
- Now has partial support (color, static obfuscation) for "Formatting codes".
- "Text to Speech" narrator will now read out the instruction text as well as the confirm button in the "Safe Area" menu.
- Changed the "Joystick Always Visible" and "Joystick Visible When Unused" touch options to "Joystick Visibility Option" dropdown menu.
- Changed the "Sneak Toggle" touch option to "Sneak" dropdown menu.
- Moved "Sync Old World" button to the storage section.
- Renamed the "Lefty" touch option to "Left hand mode".
- Renamed the "Extra Large GUI Scaling" accessibility and video option to "Extra Large New UI".
- "Text to Speech" narrator now read the disconnected message in the game menu when opened without an internet connection.
- Renamed the "Manage" button to "Cancel" in "Options" > "Subscriptions".
- The "Pause menu" has been renamed to "Game menu".
- Updated the menu HUD icons for touch controls.
- Added three new user-friendly disconnection error messages and improved two others.
Mobs[]
- Now have their own sound when transforming into zoglins.
- Now plays a sound when converting to a drowned.
- Now emit sounds when transformed into zombified piglin.
- Now plays a sound when they throw snowballs.
- The discount for curing a villager is no longer multiplied if the villager is reinfected and cured again.
- When killed they no longer drop items held in their hands.
- Now can sell 1 cherry sapling for 5 emeralds.
- Now throws Healing and Regeneration potions at raiders during village raids.
- Now displays their rank in appearance.
Non-mob entities[]
- Will now break when falling onto a boat or cocoa beans.
World generation[]
- Ore distribution
- Diamond ore is now generated more frequently in the deepslate layers of the Overworld.
- Added a new ore blob placement: Uniform distributed, from height -64 to -4, with blob size 8, generation frequency 2 and a 50% chance of discarding when exposed to air.
- Other existing diamond ore placements remain untouched.
Technical[]
- Linux dedicated server: Ubuntu 20.04 LTS (Focal Fossa) is now the minimum supported version of Ubuntu. Ubuntu 18.04 LTS is no longer supported.
Experimental[]
These additions and changes are accessible by enabling the "Villager Trade Rebalancing", "Beta APIs", "Molang Features", and "Experimental Cameras" experimental toggles.
Additions[]
Technical[]
- Added camera scripting APIs for the following APIs:
setCamera()
: to set the camera to a specified preset.fade()
: to start a camera fade.clear()
: to clear the current settings on the camera.
- Exposed
DimensionType
to scripting. - Exposed the following feature placement rules:
minecraft:aggregate_feature
.minecraft:cave_carver_feature
.minecraft:fossil_feature
.minecraft:geode_feature
.minecraft:growing_plant_feature
.minecraft:multiface_feature
.minecraft:nether_cave_carver_feature
.minecraft:ore_feature
.minecraft:partially_exposed_blob_feature
.minecraft:scatter_feature
.minecraft:search_feature
.minecraft:sequence_feature
.minecraft:single_block_feature
.minecraft:snap_to_surface_feature
.minecraft:structure_template_feature
.minecraft:surface_relative_threshold_feature
.minecraft:tree_feature
.minecraft:underwater_cave_carver_feature
.minecraft:vegetation_patch_feature
.minecraft:weighted_random_feature
.
Changes[]
Gameplay[]
- Changed the trading mechanism of librarians selling enchanted books.
- Instead of offering every possible enchanted book, librarians will now be offering specific enchanted books depending on which biome they come from.
- Jungle and swamp villages do not generate naturally. Thus, players must breed villagers or cure zombie villagers in these biomes to access their trades.
- All tradable enchanted books now split to special books and normal books.
- Special books have a specific enchantment with a fixed level, and are only available from master librarians with full XP.
- Normal books have a specific enchantment without a fixed level, just like before.
- All enchantments used for crossbow, fishing rod, and trident are removed from trading.
- Instead of offering every possible enchanted book, librarians will now be offering specific enchanted books depending on which biome they come from.
Available tradable enchantments Category Desert Plains Savanna Snow Taiga Jungle Swamp Special Efficiency III Protection III Sharpness III Silk Touch Fortune II Unbreaking II Mending Normal Fire Protection
Thorns
InfinityPunch
Smite
Bane of ArthropodsKnockback
Curse of BindingAqua Affinity
Looting
Frost WalkerBlast Protection
Fire Aspect
FlameFeather Falling
Projectile Protection
PowerDepth Strider
Respiration
Curse of Vanishing
- Changed the wandering trader trades.
- Trade list now made up by following trades, in order:
- Buying Trade (new) × 2
- Special Selling Trade × 2
- Ordinary Selling Trade × 5
- Added new buying trades, some selling trades, and changed some existing selling trades:
- Trade list now made up by following trades, in order:
New trades of wandering traders Category Item wanted Quantity Item given Quantity Trades until disabled Buying Baked Potato 4 Emerald 1 1 Buying Fermented Spider Eye 1 Emerald 3 1 Buying Hay Bale 1 Emerald 1 1 Buying Milk Bucket 1 Emerald 2 1 Buying Water Bottle 1 Emerald 1 1 Buying Water Bucket 1 Emerald 2 1 Special Selling Emerald 1 Acacia Log 8 4 Special Selling Emerald 1 Birch Log 8 4 Special Selling Emerald 1 Cherry Log 8 4 Special Selling Emerald 1 Dark Oak Log 8 4 Special Selling Emerald 6-20 Iron Pickaxe (Enchanted) 1 1 Special Selling Emerald 1 Jungle Log 8 4 Special Selling Emerald 1 Oak Log 8 4 Special Selling Emerald 5 Potion of Invisibility (Long) 1 1 Special Selling Emerald 1 Spruce Log 8 4
Changed trades of wandering traders Category Item wanted Quantity Item given Quantity Trades until disabled Ordinary Selling Emerald 1 Brown Mushroom 1 -> 3 12 -> 4 Special Selling -> Ordinary Selling Emerald 5 -> 3 Bucket of Pufferfish 1 4 Special Selling -> Ordinary Selling Emerald 5 -> 3 Bucket of Tropical Fish 1 4 Ordinary Selling Emerald 1 Gunpowder 1 -> 4 8 -> 2 Ordinary Selling Emerald 1 Lily Pad 2 -> 5 5 -> 2 Ordinary Selling Emerald 3 -> 1 Packed Ice 1 6 Ordinary Selling Emerald 1 Red Mushroom 1 -> 3 12 -> 4 Ordinary Selling Emerald 1 Vine 1 -> 3 12 -> 4
Technical[]
- Converted
set_block_property
toset_block_state
for custom blocks. - Added
defineVector
toDynamicPropertiesDefinition
. EntityEquipmentInventoryComponent
- Implemented slot validation for
setEquipment
, which now returns a boolean indicating whether the item can be equipped to the specified slot. EntityEquipmentInventoryComponent
is currently limited to players only.- Moved
getDay
to1.4.0
. - Moved
getTimeOfDay
to1.4.0
. - Moved
setTimeOfDay(timeOfDay: number | TimeOfDay)
to1.4.0
. - Moved
getAbsoluteTime
to1.4.0
. - Moved
setAbsoluteTime(absoluteTime: number)
to1.4.0
.
- Moved
- Moved
TimeOfDay
to1.4.0
.- Added length restrictions to
setLore
- Up to20
lines with up to50
characters per line. - Moved function
setLore
to1.4.0
. - Moved function
getLore
to1.4.0
. - Moved class
SystemAfterEvents
to1.4.0
. - Moved class
ScriptEventCommandMessageAfterEvent
to1.4.0
.
- Added length restrictions to
- Moved player
onScreenDisplay
to1.4.0
. - Moved
titleDisplayOptions
to1.4.0
. - Moved
screenDisplay
to1.4.0
.
- Implemented slot validation for
- Removed
MinecraftBlockTypes
defined in@minecraft/server
. - Moved
ItemUseBeforeEvent
to1.4.0
. - Moved
ItemUseOnBeforeEvent
to1.4.0
. - Moved
ItemUseAfterEvent
to1.4.0
. - Moved
ItemUseOnAfterEvent
to1.4.0
. - Moved
ItemStartUseOnAfterEvent
to1.4.0
. - Moved
ItemStopUseAfterEvent
to1.4.0
. - Moved
ItemStopUseOnAfterEvent
to1.4.0
. - Moved
ItemCompleteUseAfterEvent
to1.4.0
. - Moved
ItemReleaseUseAfterEvent
to1.4.0
. - Moved
ItemStartUseAfterEvent
to1.4.0
. - Moved
DimensionLocation
to1.4.0
. - Renamed
PositionInUnloadedChunkError
toLocationInUnloadedChunkError
and moved it to1.4.0
. - Renamed
PositionOutOfWorldBoundariesError
toLocationOutOfWorldBoundariesError
and moved it to1.4.0
.- Moved
getSpawnPoint
to1.4.0
. - Moved
setSpawnPoint
to1.4.0
. - Moved
getDefaultSpawnLocation
to1.4.0
. - Moved
setDefaultSpawnLocation
to1.4.0
.
- Moved
WorldAfterEvents
- Removed
projectileHit
. - Added
projectileHitBlock
. - Added
projectileHitEntity
.
- Removed
- Added class
ProjectileHitBlockAfterEvent
export class:ProjectileHitBlockAfterEvent { readonly dimension: Dimension; readonly hitVector: Vector3; readonly location: Vector3; readonly projectile: Entity; readonly source?: Entity; getBlockHit(): BlockHitInformation; }
- Added class ProjectileHitEntityAfterEvent export class:
ProjectileHitEntityAfterEvent { readonly dimension: Dimension; readonly hitVector: Vector3; readonly location: Vector3; readonly projectile: Entity; readonly source?: Entity; getEntityHit(): EntityHitInformation; }
- Released Scoreboard API's from
beta
to1.4.0
.- Updated
Scoreboard.getObjective
,getObjectiveAtDisplaySlot
, andclearObjectiveAtDisplaySlot
toreturn '| undefined '
.
- Updated
- Released
isValid()
frombeta
to1.4.0
for the following classes:Block
Container
Entity
Player
SimulatedPlayer
- Moved
Direction
to1.4.0
. - Moved
EntityDamageSource
to1.4.0
. - Moved
EntityDieAfterEvent
to1.4.0
. - Moved
EntityEventOptions
to1.4.0
. - Moved
EntityHitBlockAfterEvent
to1.4.0
. - Moved
EntityHitEntityAfterEvent
to1.4.0
. - Moved
EntityHurtAfterEvent
to1.4.0
. - Moved
EntityHealthChangedAfterEvent
to1.4.0
. - Moved
Dimension.getBlockFromRay
method to1.4.0
. - Moved
Dimension.getEntitiesFromRay
method to1.4.0
. - Moved
Entity.getBlockFromViewDirection
method to1.4.0
. - Moved
Entity.getEntitiesFromViewDirection
method to1.4.0
. - Moved
BlockRaycastHit
to1.4.0
. - Moved
BlockRaycastOptions
to1.4.0
. - Moved
EntityRaycastHit
to1.4.0
. - Moved
EntityRaycastOptions
to1.4.0
. - Moved
PressurePlatePushEvent
to1.4.0
. - Moved
PressurePlatePopEvent
to1.4.0
. - Moved
TripWireTripEvent
to1.4.0
. - Moved
TargetBlockHitEvent
to1.4.0
.- Made property
id
accessible even if entity is not valid. - Made property
typeId
accessible even if entity is not valid. - Changed item event
source
properties from typeEntity
toPlayer
.
- Made property
- Removed
MinecraftItemTypes
from@minecraft/server
and replaced with version from@minecraft/vanilla-data
. - Added function
remove-
Removes the entity. This cannot be called on players but can be used on simulated players inGametest
. MolangVariableMap
- Added
setFloat
function. - Changed return type of
setColorRBG
,setColorRGBA
,setSpeedAndDirection
, andsetVector3
tovoid
. - Changed the
MolangVariableMap
property onspawnParticle
to be optional:spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap): void
.
- Added
- Renamed
Colorinterface
toRGBA
. - Added interface
RGB
. - Added script binding functions to get/set the
CompoundBlockVolume
origin. - Added additional params to some methods to query the children of
CompoundBlockVolume
for their positional relativity to the parent. - Added additional params to some methods to freeze positional relativty when origin changes are submitted.
- Converting the
CompoundBlockVolume
container to use relative coordinates to an internal origin. - Moved
ProjectileHitBlockAfterEvent
to1.5.0
. - Moved
ProjectileHitEntityAfterEvent
to1.5.0
. - Moved
ProjectileHitBlockAfterEventSignal
to1.5.0
. - Moved
ProjectileHitEntityAfterEventSignal
to1.5.0
. - Moved
BlockHitInformation
to1.5.0
. - Moved
EntityHitInformation
to1.5.0
.- Moved
spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap)
to1.5.0
. - Moved
setColorRGB(variableName: string, color: RGB)
to1.5.0
. - Moved
setColorRGBA(variableName: string, color: RGBA)
to1.5.0
. - Moved
setFloat(variableName: string, number: number)
to1.5.0
. - Moved
setSpeedAndDirection(variableName: string, speed: number, direction: Vector3)
to1.5.0
. - Moved
setVector3(variableName: string, vector: Vector3)
to1.5.0
.
- Moved
RGB
- Moved
RGB
to1.5.0
. - Moved
RGBA
to1.5.0
. - Moved
triggerEvent(eventName: string)
to1.5.0
.
- Moved
- Renamed
EntityEquipmentInventoryComponent
toEntityEquippableComponent
. - Updated
isSolid
,isLiquid
, andisAir
to be properties instead of methods. ScriptEventCommandMessageAfterEvent
- Made
initiator
,sourceBlock
, andsourceEntity
optional types.
- Made
ItemStack
- Added
getCanPlaceOn()
andgetCanDestroy()
. - Added upper maximum limit of 255 to amount property - will throw if exceeds.
- Added
Entity
- Added function
getProperty(identifier: string): boolean | number | string | undefined
- Gets an entity property. - Added function
setProperty(identifier: string, value: boolean | number | string): void
- Sets an entity property during the next tick. - Added function resetProperty(identifier: string): boolean | number | string; - Resets an entity property to its default value during the next tick and returns the default value.
- Added function
beforeEvents
- Added event/property
removeEvent
.
- Added event/property
afterEvents
- Renamed event/property
removedEvent
toremoveEvent
.
- Renamed event/property
- Class
EntityRemovedAfterEvent
- Renamed field
removedEntity
toremovedEntityId: removedEntityId: string
. - Added field
typeId: string
.
- Renamed field
- Added class
EntityRemovedBeforeEvent
.- Added field
removedEntity: Entity
.
- Added field
- Moved
EquipmentSlot
to5.0
and changed enum values to uppercase. - Moved
EntityEquippableComponent
to5.0
. Scoreboard
setObjectiveAtDisplaySlot
return type now correctly set toScoreboardObjective
orundefined
.
ScoreboardIdentity
getEntity
return type now correctly set toEntity
orundefined
.
setWeather
API can now take an optional duration parameter to set the weather duration.- Added
read-only
propertyheightRange: NumberRange
- Gets min/max dimension height limits. - Adding
Player.isSleeping
andPlayer.isEmoting
. - Changed
scoreboardIdentity
to be valid even after the entity has been killed. - World Events
- Renamed
BlockBreakAfterEvent
to PlayerBreakBlockAfterEvent.- Added read-only
itemStackAfterBreak?: ItemStack
(undefined if empty hand). - Added read-only
itemStackBeforeBreak?: ItemStack
(undefined if empty hand).
- Added read-only
- Renamed
BlockBreakAfterEventSignal
to PlayerBreakBlockAfterEventSignal.- subscribe function now takes
options?: BlockEventOptions
.
- subscribe function now takes
- Added
PlayerBreakBlockBeforeEvent
with the following members.cancel: boolean
, cancels event from happening.itemStack?: ItemStack
, the item stack in use by the player (undefined if empty hand).- read-only
player: Player
, the player breaking the block.
- Added
PlayerBreakBlockBeforeEventSignal
. - Renamed
BlockPlaceAfterEvent
toPlayerPlaceBlockAfterEvent
. - Renamed
BlockPlaceAfterEventSignal
toPlayerPlaceBlockAfterEventSignal
.- subscribe function now takes
options?: BlockEventOptions
.
- subscribe function now takes
- Added
PlayerPlaceBlockBeforeEvent
with the following members.cancel: boolean
, cancels event from happening.- readonly
face: Direction
, the face the block is being placed on. - readonly
faceLocation: Vector3
, the location on the face the block was placed on. itemStack: ItemStack
, the item stack being used to place the block.- read-only
player: Player
, the player placing the block.
- Added
PlayerPlaceBlockBeforeEventSignal
. - Modified
WorldAfterEvents
.- Renamed
blockBreak
to playerBreakBlock. - Renamed
|blockPlace
to playerPlaceBlock.
- Renamed
- Modified
WorldBeforeEvents
.- Added
playerBreakBlock
. - Added
playerPlaceBlock
.
- Added
- Added
BlockEventOptions
with the following members.blockTypes?: string[]
, names of blocks to be filtered against.permutations?: BlockPermutation[]
, specific block permutations to be filtered against.
- Added class
EntityLoadAfterEvent
.- New field
entity: Entity
. - Added class
EntityLoadAfterEventSignal
.
- New field
- Class
EntitySpawnAfterEvent
.- Added property reado-nly cause: EntityInitializationCause.
- Class
WorldAfterEvents
.- Added property read-only
entityLoad: EntityLoadAfterEventSignal
.
- Added property read-only
- Added enum
EntityInitializationCause
.
- Renamed
- Deprecate
minecraft:creative_category
component in JSON formats 1.20.20 and higher. - Creative group and command visibility can now be set in the
description
field in JSON formats 1.20.20 and higher. - Changed fire enchant duration used on projectiles from a
ShooterItemComponent
to match vanilla behavior. - Sound definitions now accept both float and integer values for
min_distance
andmax_distance
. - Render controllers without textures will now result in a content error and be ignored.
minecraft:entity_placer
will now content error when invalid blocks are named in theuse_on
anddispense_on
lists.- Removed
MinecraftEntityTypes
from@minecraft/server
and replaced with version from@minecraft/vanilla-data
. - Exposed
MoonPhase
andWorld.getMoonPhase
to script. - Removed the
minecraft:animates_in_toolbar
component. - Removed the
minecraft:explodable
component. - Extra damage hover text now appears on all component items that have an applied Sharpness enchantment.
- The
minecraft:shooter
component now supports the Quick Charge enchantment withminecraft:enchantable
whencharge_on_draw
is true. - Remove nonfunctional entity slot options from
minecraft:wearable
component, ie. saddle, entity armor, and chest. - Custom items with
minecraft:wearable
component auto-equip when dropped from a dispenser, matching parity with vanilla armor items. - Removed the
server-authoritative-sound
bool fromserver.properties
. - Deprecate
on_dig
parameters fromminecraft:digger
item component in JSON formats 1.20.20 and higher. - Removed the
minecraft:ignores_permission
component. - Removed the
minecraft:mirrored_art
component. - Moved the
protection
field fromminecraft:armor
component tominecraft:wearable
component in JSON formats 1.20.20 and higher - Deprecate
minecraft:armor
component in JSON formats 1.20.20 and higher. - Removed nonfunctional and redundant slot options from
minecraft:wearable
component, ie. mainhand, hotbar, inventory, enderchest, and equippable. - Items with the
minecraft:wearable
component using theweapon.offhand
slot will no longer equip when item is used in hotbar. - Equipping custom wearable items trigger generic equip sound.
- Custom items with
minecraft:wearable
component can now be equipped by clicking and dragging in inventory or shift-clicking. - Added
Scoreboard.addScore
and improvedScoreboard.setScore
to return the updated score. cooldown
field for target descriptors now properly work inminecraft:behavior.nearest_prioritized_attackable_target
goal.- Deprecated
minecraft:mining_speed
in JSON formats 1.20.30 and higher. - Fixed an issue where items with format version 1.20.20 and above using the
menu_category
field in a world with the "Holiday Creator Features" experimental toggle enabled would not load. - Removed
minecraft:requires_interact
component.
- Renamed
block_property
andhas_block_property
toblock_state
andhas_block_state
.
Fixes[]
- 137 issues fixed
- From released versions before 1.20.0
- MCPE-19700 – Wrong elytra texture in item frame and hand.
- MCPE-33139 – No anvil step sound.
- MCPE-43402 – Trident channeling sound is unused.
- MCPE-43831 – Trident w/loyalty doesn't make the returning sound to the player but the trident.
- MCPE-44296 – Fence gates don't have the correct model in the inventory.
- MCPE-46490 – Crossbow durability decreases after charging.
- MCPE-50609 – Missing sounds when a hostile mob shoots arrows or throws trident.
- MCPE-52452 – Coral blocks take too long to break.
- MCPE-60024 – Snow layer collision only changes twice.
- MCPE-62797 – Pickaxes don't speed up piston breaking.
- MCPE-68721 – Scaffolding and sweet berry bushes cannot be broken instantly in Survival.
- MCPE-77746 – Burning mobs do not catch player on fire.
- MCPE-80924 – Adult zombie villagers use the farmer texture regardless of their actual profession.
- MCPE-81790 – Villagers can change their profession in the night time/during raids.
- MCPE-85429 – Camera does not pass through glass, glass panes and iron bars.
- MCPE-85888 – Horizon changes color when standing under blocks.
- MCPE-87379 – Hoglins play wrong conversion sounds.
- MCPE-94722 – Nether portal make no breaking animation or sound when obsidian is broken.
- MCPE-95872 – Netherite items make burn sounds in lava.
- MCPE-96015 – Items burning in lava doesn't make the burning sound and is inconsistent when doing so.
- MCPE-98861 – Significant input delay on devices with render dragon.
- MCPE-101180 – Hyphae mining speed is faster than stems.
- MCPE-101644 – Crimson and warped stems/hyphae lower blast resistance than other types of wood.
- MCPE-114425 – There is no
/gamerule playerssleepingpercentage
in Bedrock Edition. - MCPE-114602 – The mining speed of end stone bricks does not match the speed of end stone.
- MCPE-119083 – When a snow golem throws a snowball it plays the arrow shoot sound.
- MCPE-123488 – Big dripleaf tilting up sounds uses tilt down sounds instead.
- MCPE-128117 – No sound when conduit deactivates.
- MCPE-130070 – Stuck swimming down/falling issue.
- MCPE-131572 – Cannot use the mouse or touch to navigate text menus.
- MCPE-132408 – Deepslate variants have a significantly lower blast resistance than stone variants.
- MCPE-132511 – Sound not playing while getting out of water.
- MCPE-136484 – Respawn anchor ambient sound doesn't play.
- MCPE-137449 – End stone bricks has a lower blast resistance, compared to normal end stones.
- MCPE-138995 – Potion trajectory is broken.
- MCPE-139021 – Game crashes while entering a world where you are going through the endportal back to the overworld.
- MCPE-139242 – Copper and cut copper blocks have a weaker blast resistance compared to Java Edition.
- MCPE-139246 – Copper ore blast resistance is weaker compared to other ores.
- MCPE-151745 – Undead mobs equips illager banner instead of hold it in mainhand slot.
- MCPE-154378 –
min_distance
/max_distance
requires decimal numbers, silently fails with integers. - MCPE-154428 – Large enchants on table are blocked by overlayed items.
- MCPE-157055 – Powering or unpowering a repeater or comparator in flowing water briefly blocks the water flow.
- MCPE-159217 – Vignette overlaps hotbar and other HUD elements with "Fancy Graphics" enabled.
- MCPE-159217 – Vignette overlaps hotbar and other HUD elements with "Fancy Graphics" enabled.
- MCPE-159409 – Hasitem/data argument does not on items that use data as "damage".
- MCPE-159736 – Duplicating stackable armor when equipping from hotbar.
- MCPE-160889 – Warden does not detect falling items.
- MCPE-161134 – Renamed entity or some blocks have container with format "(text)text" display
$container_title
. - MCPE-161165 – Sculk sensor does not send a signal to shrieker when player drops item.
- MCPE-161438 – Raid boss bar becomes automatically empty when defeated.
- MCPE-162061 – See transparent blocks through end portal off a chunk border.
- MCPE-162253 – Book and quill not making sounds while using Xbox controller bumpers.
- MCPE-163050 – Xbox: Error says I'm out of storage space, quits to menu with weird background.
- MCPE-163497 – Camels don't make sand sounds on red sand or concrete powder.
- MCPE-163671 – Xbox: Mouse movement is jittery / pixel-based / not smooth.
- MCPE-164634 – My Minecraft world keeps crashing when I approach a specific area.
- MCPE-165062 – Sleeping under an end portal causes the game to get stuck on the loading screen and summons a nether portal.
- MCPE-165301 – Unknown block.
- MCPE-166152 – iOS and iPadOS: Book and quills text line breaks are erased when previous text is changed.
- MCPE-166565 – Crouching and then swimming makes player constantly descend.
- MCPE-167403 – Cannot crouch while flying in Creative with touch controls.
- MCPE-168789 – Nametags are completely invisible while sneaking.
- MCPE-168887 – Sculk sensors do not detect when chiseled bookshelf changes with using hoppers and droppers.
- MCPE-168998 – Redstone transmission through custom
minecraft:block
is inconsistent. - MCPE-169557 – Pigs do not make death sound upon being converted.
- MCPE-169728 – Bulk item crafting buggy.
- MCPE-169840 – Backspace does not erase all text when pressed.
- MCPE-171213 – Wrong camera collision with the composter in 3rd person.
- MCPE-172381 – Top snow has inconsistent collision for dropped items.
- MCPE-172429 – Structure void can't be targetted.
- From the 1.20.0 version
- MCPE-163456 – Hanging signs placed by commands has a very large hitbox compared to the normal ones.
- MCPE-168805 – Some brushing sounds missing.
- MCPE-168813 – Calibrated sculk sensor doesn't fully light up when activated.
- MCPE-170033 – Campfires are lit up instead of extinguished inside the trail ruins structure.
- MCPE-170841 – Camera speed difference when crawling or using riptide parity.
- MCPE-171254 – Character creator features do not match preview icon.
- MCPE-171383 – Bone meal not working underwater after 1.20.
- MCPE-171461 – Sleep fade black screen turns completely black.
- MCPE-171521 – Wandering trader does not trade cherry saplings.
- MCPE-171560 – Pink petals cannot be farmed using bone meal in a dispenser.
- From 1.20.x versions
- MCPE-171822 – Cherry grove uses the 1.16.100 water fog.
- MCPE-172704 – Sculk sensor triggers repeatedly when there are arrows, tridents, or thrown items on top of it.
- MCPE-172835 – Pressing enter while not at end of text in chat deletes everything ahead of it.
- MCPE-172910 – Setting the
playerssleepingpercentage
gamerule to 0 or on negative numbers skips the sleeping animation. - MCPE-172917 – There is no chat message for when skipping the night is not possible with
playerssleepingpercentage
set above 100. - MCPE-172920 – [ScriptAPI]
ScoreboardObjective::removeParticipant
is not synced with clients. - MCPE-173028 – "Detected lost connection" and "Abandoned connection closed" error message is untranslated.
- MCPE-173189 – [ScriptAPI] Some characters are counted as 2 or 3 characters in the character count check of the
setLore()
method. - MCPE-173323 – Pillager outposts do not generate in cherry groves.
- MCPE-173524 – Multiple
/camera
commands in the same tick are ignored. - MCPE-173706 – Chunk-wide block rendering lag triggered by block updates along chunk borders.
- MCPE-174073 – [Script API] Unexpected change to properties of native classes.
- From the 1.20.10 version
- MCPE-170870 – Crawl mode don't get disabled when riding.
- MCPE-170907 – When switching to a Spectator, the player does not stop sneaking or crawling.
- MCPE-170969 – Swimming mechanics have been altered to where you have to look up at the sky to take a breath.
- MCPE-170994 – Crawl parity issue.
- MCPE-171065 –
/recipe
doesn't send a chat output when correct syntax is entered. - MCPE-171086 – Entering
/recipe
command doesn't show suggestions. - MCPE-171098 –
/recipe
command syntax doesn't match Java Edition. - MCPE-171112 – Recipe unlocking UI can appear in pause menu or world settings.
- MCPE-171116 – The "Recipe Unlock Toast" sound does not match Java Edition.
- MCPE-171141 – Translated toast recipe unlocked content is cut off and unreadable.
- MCPE-171225 – Players suffocate while crawling at Y=1 and Y=2.
- MCPE-171797 – The player can enable flight mode while flying the elytra.
- MCPE-171800 – Pick blocking a decorated pot from the Creative inventory gives invalid inventory description.
- MCPE-171812 – Spectators still adapt to small spaces.
- Others
- Empty maps now emit the appropriate sound when players draw them.
- The third-person camera will no longer clip through terrain when near water or lava.
- Fixed Creative mode players not being ignited when standing in fire.
- The player no longer gets forced into sneak or crawl during the riptide animation.
- Players should no longer accidentally trigger crawling when they shouldn't.
- Fixed bottom face of portal effect so its color and transparency match the other faces.
- Fixed an issue where players would disappear temporarily when joining a game for the first time.
- iOS and iPadOS: Fixed crash in blocks JSON loading.
- Fixed a crash that could occur when the game lost focus while entering a world.
- Fixed an issue where screen narration would read recipe book folder items as the first item in the folder.
- Fixed held map not being centered when playing on narrow aspect ratio screens.
- Xbox: Fixed missing low disk space warning.
- Third person camera no longer clips through snow, mud, and soul sand.
- Fixed an issue with the client failing to attempt connection to dedicated server in some situations.
- Fixed a bug that autocomplete suggestions for values coming after brackets are missing if there is no space between tilde (as Z coordinate) and block name in commands.
- The game no longer crashes when it tries to place an invalid custom feature.
- Crouch-jumping while aiming forward and holding down the build button will no longer continue to build blocks upwards past where the player is aiming.
- Fixed a crash in the Deferred Technical Preview that could occur while generating terrain.
- Fixed issue with content errors occurring with the Holiday Creator Features toggle turned on when using a json object version of
max_stack_size
,can_destroy_in_creative
,hover_text_color
. - Fixed worlds downloaded from Realms not loading packs correctly.
- Collecting fish, axolotls, and tadpoles with buckets now emits vibrations at the right position.
- Fixed ZL/ZR icons for Joy-Con and Switch Pro controller on Android.
- Fixed lighting of items in hand in the "Deferred Technical Preview".
- Optimization and fixes for point light contributions.
- Fixed feedback button behavior in the new "Play screen" not linking to the feedback page.
- Fixed various pixel scaling issues on the HUD screen.
- Fixed an issue where content errors for items at the latest format version would appear for other items.
- The game menu gamepad shortcut on the new death screen now works correctly.
- Concrete powder blocks are now the correct color for worlds imported from previous versions.
- Fixed an issue where the boat wouldn't spawn on the water if the block underneath the water was highlighted.
- Fixed a bug in Education mode that prevented summon NPC commands from working if the users did not have
worldbuilder
permission when the base version of the world was before 1.19.80.
- 1 issue fixed
- From released versions before 1.20.0
- BDS-17527 – Multiple server crashes due to memory leak when loading chunks.
References[]
- ↑ "Minecraft - 1.20.30 (Bedrock)" – Minecraft Feedback, September 19, 2023.