1.20.10 (1.20.11 on Xbox) is a minor update to Bedrock Edition released on July 11, 2023, which brings more parity from Java Edition and fixes bugs.[1]
Additions[]
General[]
- Added "Crawling" experimental toggle.
- Allow players crawl under 1 block gaps.
- Added "Recipe Unlocking" experimental toggle.
- Added the slider "GUI Scale Modifier" to the accessibility section.
- Added "Extra Large GUI Scaling" accessibility and video option, to make the UI "bigger" (only works on some devices).
- Added a new splash text:
- Joule is neat too!
Technical[]
- Released the following components out of experimental in JSON formats 1.20.10 and higher:
minecraft:cooldown
item component.minecraft:repairable
item component.minecraft:max_stack_size
item component.minecraft:block_placer
item component.minecraft:record
item component.minecraft:shooter
item component.minecraft:throwable
item component.minecraft:projectile
item component.minecraft:can_destroy_in_creative
item component.minecraft:hover_text_color
item component.
- Added
unlock
field to the recipe JSON format.
Changes[]
Blocks[]
- Recipe now use planks instead of sticks to match Java Edition.
- The IDs of
concrete
have now been split up into their own IDs.
- If they crafted with at least one pottery sherd now have a hover tooltip displaying the pottery sherd and brick ingredients.
- Now produces the "harp" sound instead of "snare" using soul soil.
- Can no longer mine faster with a shovel.
- Can now detect the following events:
- Placing, rotating, or removing an item in an item frame or a glow item frame.
- Charging a respawn anchor.
- Scraping or applying wax to blocks of the copper block set.
- Switching a daylight detector to an inverted daylight detector or vice-versa.
- Adding food to a campfire.
- Adding or removing a music disc to a jukebox.
- Mud turning into clay.
- Harvesting sweet berries.
- Placing an eye of ender in an end portal frame.
- Bees entering or exiting a beehive or a bee nest.
- Interacting with composter.
- Attaching or detaching a lead from a fence.
- Attaching or detaching a lead from a mob.
- Dying a sheep.
- Picking glow berries.
- Farmland turning into dirt.
- Using a spawn egg on a monster spawner.
- Silverfish merging with blocks.
- Using a hoe on rooted dirt.
- Using a shovel to create dirt paths.
- Placing a door.
- Planting seeds in farmland.
- The IDs of
shulker_box
have now been split up into their own IDs.
Command format[]
- Now "equals" (
=
) are used instead of "colons" (:
) to match Java Edition.- Example:
oak_log["pillar_axis":"x"]
->oak_log["pillar_axis"="x"]
- Example:
- Now uses the
minecraft:facing_direction
block state instead offacing_direction
.minecraft:facing_direction
has six values["down", "up", "north", "south", "east", "west"]
.
Gameplay[]
- Sneak under 1.5 blocks tall is now available without the "Short Sneaking/Short Sneaking and Crawling" experimental toggle.
- Players can now be forced into sneak state while flying.
- Camera position is now used for audio listening and ambient sounds.
- Previously the player position and rotation were sometimes used for audio listening.
- Rendering of snow or rain is now based on camera position instead of player position.
General[]
- Renamed the "Short Sneaking" experimental toggle to "Short Sneaking and Crawling". ("Removed/Changed" later in beta/preview 1.20.10.23)
- Now also contains the ability to crawl.
- Underwater and fog effects are now based on camera position rather than player position.
- "Chat message duration" accessibility option is now set to 10 seconds by default.
- "Text to Speech" narrator now reads item names when selecting items in the hotbar and the "/" button in the chat screen.
Items[]
- Recipe no longer needs a shovel to match Java Edition.
- Now can't craft into strings to match Java Edition.
Mobs[]
- Can now be tempted using a golden apple, golden carrot, or enchanted golden apple.
- Can now be tempted using a hay bale.
- Can now be affected from Jump Boost.
World generation[]
- Can no longer be replaced by sculk.
- Can now be replaced by sculk.
- Falling Trees
- Now generate with mushrooms again.
Technical[]
- Resolved an issue where the selection cursor was causing the glass block to render invisible.
- Added "Log Panel" for "Tool Mode" to display log messages. It can be accessed from the "View Menu" or by using the CTRL + H shortcut.
- Fixed a bug that prevented additional servers to be added from "Servers Tab" in "Editor mode".
- Fixed a bug that caused the gizmo to be hidden in "Crosshair Mode".
- Converted "properties" to "states" for custom blocks.
- Fixed a crash that could occur when attempting to change a mob’s scale while it was colliding with blocks.
/scriptevent
can now be used in the editor without the need to enable the "Beta APIs" experimental toggle.
- Added deprecation error message for the
part_visibility
component. - Fixed an issue where adding a
minecraft:peek
component to a custom entity would cause the game to crash. - Updated the
minecraft:geometry
block component to allow bone visibility to be defined with a molang expression. - Added a content error when
minecraft:balloonable
is used onminecraft:player
to prevent issues as this component is not supported in this way. - Invalid JSON objects within the entity component
minecraft:behavior.nearest_attackable_target
will no longer crash the game.
Experimental[]
These additions and changes are accessible by enabling the "Crawling", "Recipe Unlocking", "Beta APIs", and "Experimental Cameras" experimental toggles.
Additions[]
Command format[]
- A new command that gives or takes (unlocks or locks) recipes for a player.
- Syntax:
/recipe <victim: target> give <recipe: string>
- Gives (unlocks) a specified recipe to a player.
/recipe <victim: target> take <recipe: string>
- Takes (locks) a specified recipe from a player.
- If
*
is specified in<recipe: string>
, it will unlock or lock all recipes for the player.
Gameplay[]
- Added the ability to crawl.
- Created new player crawling animation.
- Players will now begin crawling when in a 1 block gap, similar to sneaking.
- Crawling is the same speed as sneaking.
- Players will automatically stand up or begin sneaking if they leave the 1 block gap.
- Players can now be forced into crawl state while flying.
Changes[]
Command format[]
- Changed camera command fade color to take integer values from
0
to255
rather than0.0
to1.0
fractional values. - Camera fade command now enforces fade duration limits; fade in, hold, and fade out must be between
0
and10
seconds. - Ensuring camera pitch can only be between
-90
and90
degrees. - Added
example:example_player_listener
camera preset. - Added
example:example_player_effects
camera preset. - Rendering of experimental
minecraft:free
camera no longer affected by player state like night vision.
Gameplay[]
- Recipes are now unlocked when the player collect materials for it.
- Picking up an item teaches the player how to craft that item.
- A new notification appears when the player find a new crafting material.
Technical[]
- API
- Dynamic properties can now optionally have default values.
- Increased dynamic property registration limits:
- Actors:
~1KB
->128KB
- World:
~10KB
->1MB
- Actors:
ScreenDisplay
- Removed
clearTitle()-
UsesetTitle
with an empty string to clear the title. - Updated
fadeInSeconds
,staySeconds
,fadeOutSeconds
tofadeInDuration
,stayDuration
,fadeOutDuration
onTitleDisplayOptions
(seconds to ticks). - Updated
setTitle
to reset the times per each new title. - Added
RawMessage
support forsetTitle
,updateSubtitle
, andsetActionBar
.
- Removed
- Entity
- Added
read-only
propertyisGliding-
Returns whether the player is gliding with elytra. - Added
read-only
propertyisJumping-
Returns whether the player is using the jump action. - Added
read-only
propertysFlying-
Returns whether the player is flying (e.g. creative or spectator mode). - Added
read-only
propertyisSprinting-
Returns whether the entity is sprinting. - Added
read-only
propertyisSwimming-
Returns whether the entity is swimming. - Added
read-only
propertyisClimbing-
Returns whether the entity is climbing (e.g. player on a ladder or spider on a wall). - Added
read-only
propertyisOnGround-
Returns whether the entity is on the ground. - Added
read-only
propertyisInWater-
Returns whether the entity is in water. - Added
read-only
propertyisFalling-
Returns whether the entity is falling. - Added
read-only
propertyfallDistance-
Returns the current fall distance (used for calculating fall damage). - Added function
fly-
Makes the player fly (e.g. creative or spectator mode). - Added function
stopFlying-
Makes the player stop flying (e.g. creative or spectator mode). - Added function
glide-
Makes the player glide with elytra. - Added function
stopGliding-
Makes the player stop gliding with elytra. - Added function
swim-
Makes the player swim. - Added function
stopSwimming-
Makes the player stop swimming.
- Added
- Entity effects
- Updated function
addEffect(effectType: EffectType | string, duration: number, options?: EntityEffectOptions): void
to return void and to throw if the effect does not exist or the parameters are out of bounds. - Updated function
getEffect(effectType: EffectType | string): Effect | undefined
to throw if the effect does not exist. - Updated function
removeEffect(effectType: EffectType | string): boolean
to throw if the effect does not exist.
- Updated function
BlockEvents
- Added events
PressurePlatePushEvent
,PressurePlatePopEvent
,TargetBlockHitEvent
, andTripWireTripEvent
.
- Added events
ContainerSlot
- Removed function
clone-
.
- Removed function
EntityHealableComponent
- Removed
filters: FilterGroupproperty
.
- Removed
EntityAttributeComponent
- Added
effectiveMin: number
Returns the minimum possible value for the component. - Added
effectiveMax: number
Return the maximum possible value for the component. - Renamed
value
property todefaultValue
. - Renamed
current
property tocurrentValue
. - Renamed
setCurrent
method tosetCurrentValue
.
- Added
- Added
EntityHealthChangedAfterEvent
It is triggered when any health change happens for an entity. - System
- Replaced
events
withsystem.beforeEvents
andsystem.afterEvents
. - Renamed event
beforeWatchdogTerminate
towatchdogTerminate
and moved it tobeforeEvents
. - Moved
scriptEventReceive
toafterEvents
.
- Replaced
- MessageReceiveAfterEvent
- Removed property
sourceType
.
- Removed property
ScriptEventSource
- Replaced enum
MessageSourceTypewith
a new enumScriptEventSource
.
- Replaced enum
ScriptEventCommandMessageAfterEvent
- Changed property
sourceType
fromMessageSourceType
toScriptEventSource
. - Increased maximum message length from 256 to 2048 characters.
- Changed property
- Dynamic Property identifiers are now limited to
1024
characters. - Removed MinecraftEffectTypes defined in
@minecraft/server
. - Moved several APIs to stable
1.30
.- Moving
tryTeleport(location: Vector3, duration: number, options: ScriptTeleportOptions)
to3.0
. - Moving
teleport(location: Vector3, options: ScriptTeleportOptions)
to3.0
. - Moved
function getComponent
to3.0
. - Moved
world event PlayerJoinAfterEvent
to3.0
. - Moved
world event PlayerLeaveAfterEvent
to3.0
. - Moved
world event PlayerSpawnAfterEvent
to3.0
. - Moved
EntityComponent EntityHealableComponent
to3.0
. - Moved
EntityComponent EntityHealthComponent
to3.0
. - Moved
class FeedItem
to3.0
. - Moved
class FeedItemEffect
to3.0
. - Moved
addEffect(effectType: string | EffectType, duration: number, options: EntityEffectOptions)
to3.0
. - Moved
getEffect(effectType: string | EffectType)
to3.0
. - Moved
getEffects
to3.0
. - Moved
removeEffect(effectType: string | EffectType)
to3.0
. AfterEvents
- Moved
ButtonPushEvent
to3.0
. - Moved
LeverActivateEvent
to3.0
.
- Moved
- Moved function
spawnEntity
to3.0
. - Moved function
spawnItem
to3.0
.
- Moving
- Spawnpoint updates
- Removed function
clearSpawn
. - Removed property
spawnDimension
. - Added function
getSpawnPoint: DimensionLocation | undefined
- Returns the player's spawn point. - Added function
setSpawnPoint(spawnPoint?: DimensionLocation): void
- Sets the player's spawn point, or clears it if spawnPoint is undefined. - Renamed function
getDefaultSpawnPosition
togetDefaultSpawnLocation
. - Renamed function
setDefaultSpawn
tosetDefaultSpawnLocation
. DimensionLocation
- Added new interface
DimensionLocation
- Represents a location in a dimension.
- Added new interface
- Added
hasParticipantfunction
toScoreboardObjective
. - The following functions in
ScoreboardObjective
can now accept Entity or string types as participants:getScore
setScore
removeParticipant
- Removed
getScore
,setScore
fromScoreboardIdentity
andScoreboard
.
- Removed function
- Removed the
removeFromObjective
function fromScoreboardIdentity
. - Raycasting
- Changed function
getBlockFromRay
.- Changed return type from
Block
toBlockRaycastHit | undefined
.
- Changed return type from
- Changed function
getEntitiesFromRay
.- Changed return type from
Entity[]
toEntityRaycastHit[]
.
- Changed return type from
- Changed function
getBlockFromViewDirection
.- Changed return type from
Block
toBlockRaycastHit | undefined
.
- Changed return type from
- Changed function
getEntitiesFromViewDirection
.- Changed return type from
Entity[]
toEntityRaycastHit[]
.
- Changed return type from
- Added interface
BlockRaycastHit
. - Added interface
EntityRaycastHit
.
- Changed function
- Renamed
leverActivate
after event toleverAction
.- Removed class
EntityHitAfterEvent
. - Added class
EntityHitBlockAfterEvent
. - Added class
EntityHitEntityAfterEvent
. - Class
WorldAfterEvents
.- Removed property
entityHit
. - Added property
entityHitBlock
. - Added property
entityHitEntity
.
- Removed property
- Added helper function
isValid
to several classes in order to check if the object is valid. This can safely be used on any handle to a native object before accessing or using the object, to ensure the underlying object still exists and is valid to use.Block
(checks the block is a valid position in bounds and the containing chunk is loaded & ticking).Container
(checks the relevent container inventory exists and is valid).Effect
(checks the owning entity is valid and the effect exists on that entity).ScreenDisplay
(checks the owning player is valid).ScoreboardObjective
(checks the objective entry exists and is attached to a valid scoreboard).Entity
(checks that the entity exists in the world. Will return true if the entity is dead).Player
SimulatedPlayer
(Note simulated players do not automatically get removed from the world, soisValid
will return true long after they are dead).
ContainerSlot
(checks the item context isvalid: Container
exists in the world, such as the owning entity, and the slot is within the container bounds).- Already existed as a readonly property, changed to a method for consistency.
Component
EntityAttributeComponent
(checks the owning entity is valid and the attribute exists on the entity).BlockLiquidContainerComponent
(checks block exists and is a valid cauldron type).- Added read only method isValidLiquidwhich checks if the liquid in the cauldron matches the component in question (EG.
BlockLavaContainerComponent
checks for lava liquid).
- Added read only method isValidLiquidwhich checks if the liquid in the cauldron matches the component in question (EG.
EntityComponent
(checks the owning entity exists).ItemComponent
(checks the owning item exists).
- Removed class
- World
- Renamed
getTime
togetTimeOfDay
. - Renamed
setTime
tosetTimeOfDay
. setTimeOfDay
now accepts aTimeOfDay
enum as an argument.- The
timeOfDay
argument forsetTime
must now be within0
-23999
(inclusive). - Added
getDay
.
- Renamed
- Updated the following enums' values to be
PascalCase
instead ofcamelCase
.ClipboardMirrorAxis
ClipboardRotation
HttpRequestMethod
FormCancelationReason
Direction
DisplaySlotId
EntityLifetimeState
FluidType
ObjectiveSortOrder
ScoreboardIdentityType
ScriptEventSource
SignSide
WatchdogTerminateReason
WeatherType
- Items with the
minecraft:block_placer
component will now place blocks with correct orientation. - Items in format version 1.20.10 and above with the
minecraft:throwable
component will trigger "item use" events when thrown. - Custom items with
minecraft:block_placer
will no longer place certain blocks in the wrong location. - Changed
minecraft:shooter
to only consume ammo when charging the item ifcharge_on_draw
is settrue
. - Deprecate
minecraft:render_offsets
component in JSON formats 1.20.10 and higher.
Fixes[]
- 70 issues fixed
- From released versions before v1.20.10
- MCPE-46795 – Cannot move items if "Quick Move" isn't canceled.
- MCPE-54294 – Jump boost has no effect on magma cubes.
- MCPE-122663 – Player model isn't centered when swimming.
- MCPE-123608 – Transparent leaves overlap with opaque leaves.
- MCPE-138333 – Fallen trees do not spawn with mushroom anymore
- MCPE-142918 – Holding two shields in RTX only shows you one.
- MCPE-152002 –
hasitem
doesn't check items in the cursor, unlike/clear
. - MCPE-153446 – Cape when riding a boat changes its position (folds up) when you turn the camera.
- MCPE-155371 – Sculk sensor doesn't detect composter changes.
- MCPE-155372 – Placing an eye of ender doesn't produce a vibration.
- MCPE-156199 – Sculk sensors don't detect most game events post-Java 1.19 Pre-release 1.
- MCPE-156444 – Horse / donkey jump meter isn't the same length as the experience bar.
- MCPE-156575 – Xbox: On screen keyboard won't move and is in front of the sign and chat.
- MCPE-157409 – Sculk sensors do not detect respawn anchors charging.
- MCPE-160189 – Item drop location for inventory contents of storage entities is offset to the southeast.
- MCPE-160238 – Sculk patches don't replace polished deepslate upon world gen inside ancient city.
- MCPE-161207 – Packed mud can be mined faster with a shovel.
- MCPE-162785 – Blocks are placed upwards when continuing to build.
- MCPE-163670 – Zombie villagers don't drop armor or held items when converting to a regular villager.
- MCPE-164064 – Camel's dash sound continues playing.
- MCPE-164801 – Chiseled bookshelf slot interactions aren't symmetrical.
- MCPE-166411 – Blocks push the player when automatically initiated to sneaking.
- MCPE-166566 – Camels don't play their walking animations when they are damaged.
- MCPE-166569 – Player will sometimes automatically crouch when climbing ladders, vines, twisting vines, weeping vines under full block.
- MCPE-166741 – Sculk sensors do not detect item frame & glow item frame interactions.
- MCPE-167447 – Mouse and Keyboard buttons for Attack/Destroy and Interact/Place behave strangely when a controller is detected.
- MCPE-168054 – Block state autocomplete does not work unless you put a space between block name and first bracket.
- MCPE-168056 – Block state values don't autocomplete unless you type a space after the colon.
- MCPE-168119 – Remove an enchanted book from a chiseled bookshelf plays wrong sound.
- MCPE-168129 – Invalid objects in entitiy component
minecraft:behavior.nearest_attackable
crash the game. - MCPE-168368 –
/inputpermission
doesn't send you successful messages after executing it. - MCPE-169313 – Freshly generated chunks cause boats and chestboats to disappear when riding in them.
- MCPE-169453 – Entities continue to freeze even without powder snow if there is a powder snow block near the west & north side.
- MCPE-169693 – Sniffers can still dig when using levitation status effect.
- MCPE-169732 – Conduit is black.
- MCPE-169758 – Villagers cannot pickup, plant or harvest torchflower seeds and pitcher pods.
- MCPE-169772 – Boats broken and all mobs exit boats when updated to 1.20 versions.
- MCPE-169937 – Decorated Pot combined with pottery sherds doesn't have additional information in the description.
- MCPE-169974 –
/execute positioned
gets syntax error after 1.19.80 update. - MCPE-170031 – Sniffers continue digging after their target block is destroyed.
- MCPE-170208 – 30 second despawn immunity is broken again.
- MCPE-170427 – When water is put in the cauldron, the water looks like lava.
- MCPE-170610 – Forced crouch interacts with entities as if the sneak button was being held.
- MCPE-170613 – Player is able to crouch while riding a camel.
- MCPE-170645 – Game crashes when changing a mob's scale would make it collide with blocks.
- MCPE-170814 – P2P/SIG: no_session(Expired Auth from Discovery).
- MCPE-170885 – Crawl speed does not increase with swift sneak enchantment.
- MCPE-171429 – Pressure plates have become broken and inconsistent.
- MCPE-171798 – Mobs dismount from chest boats.
- Others
- Players will now always spawn projectiles from the camera position when sneaking, swimming, or gliding.
- Loyalty tridents will always return to the player's camera.
- Players will now spawn particle effects when eating in the correct position if they are sneaking, swimming, or gliding.
- Players will no longer suffocate when short sneaking in certain scenarios.
- Players without permission to open/close containers can no longer interact with chiseled bookshelves.
- Switch: Fixed issues with highlighted blocks and mob shadows appearing through the pumpkin head overlay.
- Shields no longer flicker when held in both hands on RTX.
- Fixed sleep and camera fade effect not covering the screen until after first-person rendering happens.
- Fixed black pixels being generated on maps when "Client-Side Chunk Generation" is enabled.
- Command positions will now use the current position/rotation when running mcfunctions via
execute
. - The paper doll will now show up properly when crawling.
- Suspicious blocks now display correctly on maps.
- Shield no longer clips inside the armor stand model while in the riposte pose.
- Sniffer can no longer dig up seeds in the air.
- Fixed a crash that could happen when running the
go_and_give_items_to_noteblock
goal. - Custom items with
minecraft:block_placer
will no longer place certain blocks in the wrong location. - Fixed
/camerashake
command to shake camera without also shaking player. - Reordered the gamepad tooltips for UI screens so that the buttons align with the same side as a controller.
- Fixed an issue where legacy crawling was not working correctly with the sneak and crawl toggle turned off.
- Fixed bug where scoreboard values would not be updated on the client when updated from script.
- Fixed a crash.
References[]
- ↑ "Minecraft - 1.20.10 (Bedrock)" – Minecraft Feedback, July 11, 2023.