1.2.20 is an upcoming update for Bedrock Edition with no set release date. It will add most of the Update Aquatic features that are going to be added in Java Edition's 1.13.
Additions
- Water has a completely new look and it is now much easier to see above and underwater
- Dolphins
- Underwater ruins
- Underwater caves
- Sea Pickles
- Can be found on the ocean floor as a source of light
- Heart of the Sea and Nautilus Shell items. These items have no function yet.
- Added Education Edition toggle
- Can be toggled in Cheats
- Activates Chemistry Update features when toggled
Features from Chemistry Update
- Added Compound Creator
- Used to create compound from elements
- Added Element Constructor
- Used to create elements
- Added Lab Table
- Used to create new item or block by combining element and compound
- Added Material Reducer
- Used to create chemical material from blocks
- Added Balloon
- Entity which can be tied to fence and mob, similar to leash knot.
- Will make mobs float on air when used to mob
- Added Ice Bomb
- Projectile that can transform water into ice
- Added Underwater TNT
- TNT that can destroy block underwater
- Added Sparkler
- Can be used as offhand item
- Appears in orange, purple, red and green.
- Added Super Fertilizer
- Used to grow plant maturely in single use
- Added Heat Block
- Can melt snow and ice, similar to torch
- Added Colored Torch
- Appear in Blue, Red, Purple, and Green.
- Added Underwater Torch
- Torch that can be placed underwater.
- Added Hardened Glass and Hardened Glass Pane
- Appear in 16 colors and undyed version.
- Added Glow Stick
- Appears in 16 colors
- Bleach
Changes
- Players can now swim through 1x1 gaps
- Updated the model for Cod
- Updated the textures of Stripped Jungle Wood, Fish Spawn Eggs, Coral Fans, Seagrass, and Dried Kelp Blocks
- Items will now float to the top of water
- Shipwrecks now use a variety of Trapdoors
- Added a new animation when using a Trident with Riptide
- Cauldrons can now be used underwater if they have a Trapdoor on top
- Polar Bears and Strays now spawn in frozen oceans
- The breath meter now slowly regenerates after being underwater
- Fish Spawn Eggs are no longer behind the Experimental Gameplay toggle
- A message in the chat appears when the player change the spawnpoint
- Baby Zombies now burn in daylight
- Zombies and Skeletons now burn in daylight while in boats
Fixes
- Fixed several of the top crashes that occurred during gameplay
- Fixed a crash that occurred after rating content in the Marketplace
- Fixed a crash that occurred when importing an Add-On with an invalid manifest file
- Skin selections will once again save after closing the game or signing out
- Item names and descriptions will once again appear using touch controls on Classic UI
- "Destroy Block (vibrate)" toggle once appears in Touch settings
- Fixed Villager trades becoming deactivated in certain cases when using touch controls
- Soul Sand and Gravel once again generate in the Nether
- Activated resource packs will now stay active upon downloading any other resource pack during world creation
- Disconnecting a controller while making input no longer continues that input until the controller is reconnected
- Lava with a block on top no longer prevents fire damage to entities and will fix Chicken cookers
- Fixed the appearance of bubbles around the Guardian laser attack
- Underwater effect is no longer applied when the player's head is above water
- Initiating World Template screen now shows a progress bar
- Water source blocks surrounding Glass and Sea Lanterns no longer turn into flowing water blocks
- Fire Resistance potions now protect Snow Golems from dying in warm biomes
- Disconnected water flows no longer visually show as connected
- Chroma Hills HD Texture Pack fonts now apply correctly
- Split-Screen controls are no longer mixed up when the game is launched while using keyboard and mouse input on Xbox One
- The default author for books are now set to "Author Unknown"
- Buttons made from Oak or Stone are now displayed as Oak Button and Stone Button, respectively
- '/clear' will now clear items held in hand when playing in Classic UI
- Improvements to Store load times
Fixes for bugs introduced during Beta
- Fixed a crash that occurred for the host of a multiplayer game when pressing Save & Quit
- Fixed a crash that occurred for multiplayer clients when Pufferfish inflated
- Fixed a crash that occurred when opening chests from shipwrecks
- Fixed a crash that occurred when entering size coordinates into Remix 3D exporting on Windows 10
- Fixed a crash that occurred when pushing/pulling a chest with a Sticky Piston underwater
- Increased performance in oceans
- Swimming controls no longer override Creative flying controls
- Adjustments to the camera view of the swimming animation
- Water in Cauldrons is no longer invisible
- Warm oceans are now easier to find
- Enchanted Tridents no longer flash red when set on fire
- Thrown Tridents no longer have a placeholder name
- Trident attack damage is now listed in its item tooltip
- Fixed strange Trident behavior when it's thrown into snow
- Players who are not the owner of a Trident with Loyalty can no longer pick it up
- Falling Sand is no longer affected by Tridents enchanted with Channeling
- Tridents can now be fire from Dispensers
- Tridents thrown underwater will no longer continue to produce bubbles
- Ocean Monuments now spawn in all deep ocean variants
- Fixed item name of Tropical Fish
- Improved Fish spawning and despawning
- Trees can now be stripped with an Axe when using touch controls
- Bone drop rate from Fish has been reduced to 25%
- Removed Sponges from the Drowned's loot table
- Items now float properly on the surface of water
- Increased the spawn rate of shipwrecks
- Removed underwater mega ravines
- Kelp no longer spawns in frozen oceans
- Kelp now stops growing when it reaches the surface
- Fish are no longer invisible on some devices
- Top Kelp blocks are no longer missing transparency when viewed at certain distances
- Redstone Dust will now properly light up when powered
- Water blocks between Bookshelves and Enchantment Tables will no longer affect the level of enchantments available
- Buckets of fish acquired with commands will now drop fish
- Villagers in Igloos can once again be traded with
- GUI Scale once again applies properly when launching the game
- Drowned now spawn properly in new ocean biomes
- Treasure Maps can now be obtained through commands when Experimental Gameplay is disabled
- Dried Kelp now appears in Miscellaneous Food of the Equipment tab in the Creative inventory
- Fixed Seagrass icon appearing as regular grass
- Fixed Seagrass spawning on icebergs
- Overworld mobs will no longer spawn underwater on Kelp and Seagrass
- Blocks moved by Pistons underwater are now filled with water
- Pistons and Sticky Pistons are now properly displayed underwater