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{{EarlyDevelopment}}
 
 
{{For|a guide about all content currently released in this update|Bedrock Edition guides/The Wild Update}}
 
{{For|a guide about all content currently released in this update|Bedrock Edition guides/The Wild Update}}
 
{{Version nav
 
{{Version nav
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| planned = true
 
| planned = true
 
| prevparent = 1.18.0
 
| prevparent = 1.18.0
| prev = 1.18.31
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| prev = 1.18.33
 
| next =
 
| next =
 
| nextparent =
 
| nextparent =
 
}}
 
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'''1.19.0''', the first release of '''[[The Wild Update]]''', is an upcoming major update to {{BE}} set to release in the year of 2022. The update was first announced on October 16, 2021 during [[Minecraft Live 2021]]. It will notably introduce the deep dark biome, the Mangrove swamp biome and mobs like the [[warden]], the [[frog]], the [[tadpole]], the [[allay]], and some new items included like sculk blocks and other items that are useful and for decorations.
+
'''1.19.0''', the first release of '''[[The Wild Update]]''', is an upcoming major update to {{BE}} set to release in 2022. The update was first announced on October 16, 2021 during [[Minecraft Live 2021]]. It introduces the deep dark biome, the Mangrove swamp biome and mobs like the [[warden]], the [[frog]], the [[tadpole]], the [[allay]], and some new items included like sculk blocks and other items that are useful and for decorations.
   
 
== Additions ==
 
== Additions ==
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* A new type of sapling which grows into a mangrove tree when planted.
 
* A new type of sapling which grows into a mangrove tree when planted.
 
* Grows underneath mangrove leaves.
 
* Grows underneath mangrove leaves.
** Can be grown by bonemealing the mangrove leaves, grows from the exposed bottom of it.
+
** Can be grown by applying [[bone meal]] to mangrove leaves, grows from the exposed bottom of it.
 
** Propagules can also grow spontaneously from leaves, but only if they're naturally generated (not player placed leaves).
 
** Propagules can also grow spontaneously from leaves, but only if they're naturally generated (not player placed leaves).
** Have 4 stages to fully grown, can be accelerated by bonemealing.
+
** Have 4 stages to fully grown, can be accelerated with bone meal.
 
* Can break off a fully grown one, plant it to growing a mangrove tree.
 
* Can break off a fully grown one, plant it to growing a mangrove tree.
 
* Can be planted both on land and underwater.
 
* Can be planted both on land and underwater.
 
* Can be placed in [[flower pot]]s.
 
* Can be placed in [[flower pot]]s.
  +
* [[Bee]]s can pollinate them.
  +
* Bees follow players holding them and can be bred with them.
   
 
; [[File:Mangrove Roots.png|32px]] {{Text anchor|[[Mangrove Roots]]}}
 
; [[File:Mangrove Roots.png|32px]] {{Text anchor|[[Mangrove Roots]]}}
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** Water currently doesn't spread outwards like with other waterlogged blocks.
 
** Water currently doesn't spread outwards like with other waterlogged blocks.
 
* Mining faster when using [[axe]]s.
 
* Mining faster when using [[axe]]s.
* Unlike leaves, it will not break when moved by a piston.
+
* Unlike leaves, it does not break when moved by a piston.
 
* Has unique sounds.
 
* Has unique sounds.
   
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* Cannot be moved with pistons.
 
* Cannot be moved with pistons.
 
* Has some unknown "interesting" purpose.
 
* Has some unknown "interesting" purpose.
  +
* Is completely blast-resistant, is immune to [[wither]]s and [[ender dragon]]s.
   
 
; [[File:Sculk BE1.gif|32px]] {{Text anchor|[[Sculk]]}}
 
; [[File:Sculk BE1.gif|32px]] {{Text anchor|[[Sculk]]}}
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** Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
 
** Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
 
*** Even if the mob doesn't drop experience as it wasn't killed by a [[player]], the blocks would still spread based on the amount of experience it normally drops.
 
*** Even if the mob doesn't drop experience as it wasn't killed by a [[player]], the blocks would still spread based on the amount of experience it normally drops.
*** The experience will not be dropped in these cases.
+
*** Experience is not dropped in these cases.
 
** The charge decays over time, faster the furthest away from the catalyst it moves.
 
** The charge decays over time, faster the furthest away from the catalyst it moves.
 
*** If a charge decays more than 4 blocks away from the catalyst, it has a chance of creating either a [[sculk sensor]] (90%) or a [[sculk shrieker]] (10%).
 
*** If a charge decays more than 4 blocks away from the catalyst, it has a chance of creating either a [[sculk sensor]] (90%) or a [[sculk shrieker]] (10%).
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; [[File:Bucket of Tadpole JE1 BE1.png|32px]] [[Bucket of Tadpole]]
 
; [[File:Bucket of Tadpole JE1 BE1.png|32px]] [[Bucket of Tadpole]]
 
* Added bucket of tadpole, can be obtained by catching a tadpole using a water bucket.
 
* Added bucket of tadpole, can be obtained by catching a tadpole using a water bucket.
  +
 
; [[File:Disc Fragment 5 JE1.png|32px]] [[Disc Fragment]]
 
* A fragment of the Music Disc "5", which can be crafted into the disc.
 
* Can only be obtained from the [[chest]]s in the [[ancient cities]]. They are extremely rare and hard to obtain.
   
 
; [[File:Echo Shard JE1 BE1.png|32px]] [[Echo Shard]]
 
; [[File:Echo Shard JE1 BE1.png|32px]] [[Echo Shard]]
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; [[File:Goat Horn.png|32px]] [[Goat Horn]]
 
; [[File:Goat Horn.png|32px]] [[Goat Horn]]
* Drops when a [[goat]] rams a tree or any other hard block that occurs naturally where goats spawn.
+
* Drops when a [[goat]] rams [[coal ore]], [[emerald ore]], [[iron ore]], [[log]], [[packed ice]], or [[stone]].
 
* Can play a loud sound that can be heard from afar, with a cooldown around 8 seconds between each use.
** Includes [[copper ore]], [[emerald ore]], [[iron ore]], [[log]], [[packed ice]], or [[stone]].
 
  +
* Have 8 variants, each variant have their unique sound.
** Goats will not ram other solid blocks.
 
  +
** "Ponder", "Sing", "Seek", "Feel" can be obtained from the regular goats' ramming, or the [[chest]] in [[pillager outpost]]s with a 50% chance.
* Can play a loud sound that can be heard from afar.
 
  +
** "Admire", "Call", "Yearn", "Resist" can only be obtained from the screaming goats' ramming.
* Each horn has its own sound based on the goat it originated from.
 
  +
** The variant of horn that a goat may drop is completely random.
** Have 8 variants, 4 of them are exclusive to screaming goats.
 
***The 8 variants are: Ponder, Sing, Seek, Feel, Admire, Call, Yearn and Dream
 
* Can also be found in [[pillager outpost]]s.
 
   
 
; [[File:Mangrove Boat (item) JE2.png|32px]] [[Mangrove Boat]]
 
; [[File:Mangrove Boat (item) JE2.png|32px]] [[Mangrove Boat]]
 
* A new type of boat, crafted with mangrove planks.
 
* A new type of boat, crafted with mangrove planks.
 
; [[File:Recovery Compass JE1 BE1.gif|32px]] [[Recovery Compass]]
 
* A new type of compass which can point to the last place where player died.
 
* Randomly spins if not held by a player, the player hasn't died, or when the player is not in the same dimension of the death point.
 
* Can be crafted with a [[compass]] surrounded by 8 echo shards.
 
 
; [[File:Disc Fragment 5 JE1.png|32px]] [[Disc Fragment]]
 
* A fragment of the Music Disc "5", which can be crafted into the disc.
 
* Can only be obtained from the [[chest]]s in the [[ancient cities]]. They are extremely rare and hard to obtain.
 
   
 
; [[File:Music Disc 5 JE1.png|32px]] [[Music Disc|Music Disc 5]]
 
; [[File:Music Disc 5 JE1.png|32px]] [[Music Disc|Music Disc 5]]
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* Obtained by restoring it from a fragmented state: can only be obtained through crafting by using 9 "Disc Fragment 5"s.
 
* Obtained by restoring it from a fragmented state: can only be obtained through crafting by using 9 "Disc Fragment 5"s.
 
* Track is similar in nature to 11.
 
* Track is similar in nature to 11.
  +
 
; [[File:Recovery Compass JE1 BE1.gif|32px]] [[Recovery Compass]]
 
* A new type of compass which can point to the last place where player died.
 
* Randomly spins if not held by a player, the player hasn't died, or when the player is not in the same dimension of the death point.
 
* Can be crafted with a [[compass]] surrounded by 8 echo shards.
   
 
; [[Spawn Egg]]s
 
; [[Spawn Egg]]s
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* Voted to be in the update during [[Minecraft Live 2021]].
 
* Voted to be in the update during [[Minecraft Live 2021]].
 
* Can find dropped blocks or items for a player, collecting the same items from the world as it holds in its hand.
 
* Can find dropped blocks or items for a player, collecting the same items from the world as it holds in its hand.
** Picks up dropped items in loaded chunks and can carry up to a stack at a time,<ref>https://reddit.com/r/Minecraft/comments/q81usv/comment/hgmfpl6</ref> and cannot duplicate items<ref>{{tweet|kingbdogz|1447945258743091200|Allays are not item duplicators, they pick up items nearby on the floor that are the same item it has been given. So you could give it a dirt block, then it will find dirt blocks that are dropped, collect them, then return and drop them to you or a note block you've set up.|October 12, 2021}}</ref> or take items out of chests.<ref>{{tweet|kingbdogz|1447945260366286853|They cannot get items from chests either. Only dropped items. You could feasibly use this for item sorting if you make a cool contraption :D|October 12, 2021}}</ref> It drops its collected items when in range of a [[note block]].
+
** Picks up dropped items in loaded chunks and can carry up to a stack at a time,<ref>https://reddit.com/r/Minecraft/comments/q81usv/comment/hgmfpl6</ref> and cannot duplicate items<ref>{{tweet|kingbdogz|1447945258743091200|Allays are not item duplicators, they pick up items nearby on the floor that are the same item it has been given. So you could give it a dirt block, then it finds dirt blocks that are dropped, collect them, then return and drop them to you or a note block you've set up.|October 12, 2021}}</ref> or take items out of chests.<ref>{{tweet|kingbdogz|1447945260366286853|They cannot get items from chests either. Only dropped items. You could feasibly use this for item sorting if you make a cool contraption :D|October 12, 2021}}</ref> It drops its collected items when in range of a [[note block]].
 
<!-- Do not add any information regarding the jukebox. As of now, it is confirmed that only the allay can drop items in range of a note block. Nowhere has it been stated by a Minecraft developer that the allay can also drop items in range of a jukebox. Adding the mention of a jukebox without a proper source stating such will be immediately reverted. -->
 
<!-- Do not add any information regarding the jukebox. As of now, it is confirmed that only the allay can drop items in range of a note block. Nowhere has it been stated by a Minecraft developer that the allay can also drop items in range of a jukebox. Adding the mention of a jukebox without a proper source stating such will be immediately reverted. -->
* If holds an item it got from a player, it will follow that player.
+
* If holding an item it got from a player, it follows that player.
 
** It can be made to hold an item by interacting with the allay.
 
** It can be made to hold an item by interacting with the allay.
 
** The item can also be removed by interacting with the allay while with an empty hand.
 
** The item can also be removed by interacting with the allay while with an empty hand.
 
* Able to drop items at nearby [[note block]]s, and stay close to a note block that has been played near them.
 
* Able to drop items at nearby [[note block]]s, and stay close to a note block that has been played near them.
* When playing a note block near them, that note block becomes their favorite one for 30 seconds, and they will attempt to drop off items at the note block rather than at the player.
+
* When playing a note block near them, that note block becomes their favorite one for 30 seconds, and they attempt to drop off items at the note block rather than at the player.
  +
** Connecting with [[note block]]s is visualized by the vibration particle.
* If they have items in their inventory, they will attempt to give them to their owner.
 
  +
** Connecting with note blocks can be blocked by [[wool]], by placing wool between the allay and the note block.
 
* If they have items in their inventory, they attempt to give them to their owner.
 
* Sometimes spawn in cages next to [[pillager outpost]]s (similar to [[iron golem]]), and inside [[woodland mansion]]s.
 
* Sometimes spawn in cages next to [[pillager outpost]]s (similar to [[iron golem]]), and inside [[woodland mansion]]s.
 
* Has a delay for picking new items after delivering items (3 seconds).
 
* Has a delay for picking new items after delivering items (3 seconds).
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* Have {{hp|6}} health points.
 
* Have {{hp|6}} health points.
   
; [[File:Warden.png|51x51px]] [[Warden]]
+
; [[File:Warden JE1 BE1.png|51x51px]] [[Warden]]
 
* The first fully blind mob (bats have basic eyesight, both in-game and in the real world).
 
* The first fully blind mob (bats have basic eyesight, both in-game and in the real world).
 
** Because of this, it stumbles as it walks.
 
** Because of this, it stumbles as it walks.
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** Wardens have long melee reach, being able to hit the player when on top of a four block pillar, thus making it capable of countering certain cheese tactics, such as pillaring.
 
** Wardens have long melee reach, being able to hit the player when on top of a four block pillar, thus making it capable of countering certain cheese tactics, such as pillaring.
 
* Can charge a ranged attack when the player is building high, hiding behind walls or being out of range of their melee attack.
 
* Can charge a ranged attack when the player is building high, hiding behind walls or being out of range of their melee attack.
** Their rib cages will open up to shriek a sonically charged ranged attack that can penetrate walls.
+
** Their rib cages open up to shriek a sonically charged ranged attack that can penetrate walls and bypasses shields and armor.
** The ranged attack deals {{Hp|30}} damage in Normal and can hit at a horizontal distance of 15 blocks.
+
** The ranged attack deals {{Hp|10}} damage in Normal and can hit at a horizontal distance of 15 blocks.
 
** The ranged attack can only hit one target at a time.
 
** The ranged attack can only hit one target at a time.
 
* Is immune to [[lava]] and knockback.
 
* Is immune to [[lava]] and knockback.
  +
* Drops a [[sculk catalyst]] upon death.
   
 
=== Non-mob entities ===
 
=== Non-mob entities ===
 
[[File:BoatsWithChests MinecraftLive2021.png|thumb|right|An image of two variants of the Boat with Chest shown during Minecraft Live 2021]]
 
[[File:BoatsWithChests MinecraftLive2021.png|thumb|right|An image of two variants of the Boat with Chest shown during Minecraft Live 2021]]
  +
; {{animate|Oak Boat with Chest JE2 BE1.png;Spruce Boat with Chest JE2 BE1.png;Birch Boat with Chest JE2 BE1.png;Jungle Boat with Chest JE2 BE1.png;Acacia Boat with Chest JE2 BE1.png;Dark Oak Boat with Chest JE2 BE1.png;Mangrove Boat with Chest JE2 BE1.png|32px}} [[Boat with Chest]]
; [[File:Oak Boat with Chest.png|32px]] [[Boat with Chest]]
 
 
* Similar to a [[minecart with chest]], but with a [[boat]] instead of a [[minecart]], so the player can take a journey on the water and carry things.
 
* Similar to a [[minecart with chest]], but with a [[boat]] instead of a [[minecart]], so the player can take a journey on the water and carry things.
 
* Can hold only one entity.
 
* Can hold only one entity.
 
* Crafted by combining a [[chest]] with any [[boat]].
 
* Crafted by combining a [[chest]] with any [[boat]].
 
* Comes in different wood plank variants, including the dark oak, jungle, and the newly added mangrove wood plank variant.
 
* Comes in different wood plank variants, including the dark oak, jungle, and the newly added mangrove wood plank variant.
* Opening its inventory it will make nearby adult [[piglin]]s angry.
+
* Opening its inventory makes nearby adult [[piglin]]s angry.
  +
* Breaking it drops itself and all its items.
   
 
=== World generation ===
 
=== World generation ===
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* Contains chests with unique loot, like [[echo shard]]s, [[disc fragment]]s, and the [[Swift Sneak]] enchantment.
 
* Contains chests with unique loot, like [[echo shard]]s, [[disc fragment]]s, and the [[Swift Sneak]] enchantment.
 
** Other valuable loot includes the "otherside" [[music disc]], [[Potion|Potions of Regeneration II]], [[Enchanted Book|enchanted books]], enchanted iron and diamond [[leggings]], enchanted diamond [[hoe]]s, and [[Enchanted Golden Apple|enchanted golden apple]]s.
 
** Other valuable loot includes the "otherside" [[music disc]], [[Potion|Potions of Regeneration II]], [[Enchanted Book|enchanted books]], enchanted iron and diamond [[leggings]], enchanted diamond [[hoe]]s, and [[Enchanted Golden Apple|enchanted golden apple]]s.
** If the frame of [[Reinforced Deepslate|reinforced deepslate]] generates with a chest in front, it will always contain one [[golden apple]] (a hint about how to open the secret door below).
+
** If the frame of [[Reinforced Deepslate|reinforced deepslate]] generates with a chest in front, it always contains one [[golden apple]].
 
** Has different levels and open spaces, with several types of ruins and wall structures.
 
** Has different levels and open spaces, with several types of ruins and wall structures.
 
** Some of these structures contain [[Log|dark oak log]]s, [[planks]], and [[fence]]s; cyan, light blue, and blue [[wool]] and [[carpet]]s; [[ladder]]s; [[ice]] and its variants; [[Note Block|note block]]s; [[Pressure Plate|stone pressure plate]]s; and [[Trapdoor|iron trapdoor]]s opened with [[lever]]s.
 
** Some of these structures contain [[Log|dark oak log]]s, [[planks]], and [[fence]]s; cyan, light blue, and blue [[wool]] and [[carpet]]s; [[ladder]]s; [[ice]] and its variants; [[Note Block|note block]]s; [[Pressure Plate|stone pressure plate]]s; and [[Trapdoor|iron trapdoor]]s opened with [[lever]]s.
 
* Hidden underneath the frame of [[Reinforced Deepslate|reinforced deepslate]] are several rooms containing [[redstone]] mechanisms that serve to introduce new players to their function.
 
* Hidden underneath the frame of [[Reinforced Deepslate|reinforced deepslate]] are several rooms containing [[redstone]] mechanisms that serve to introduce new players to their function.
** There is a silenced sculk sensor that needs a signal strength of 8 to open a redstone door. Taking the golden carrot from the chest placed near the structure and eating it will reveal the entrance.
 
 
** Each variant of the city center has a different redstone puzzle concealing the entrance, requiring slightly different strategies to solve.
 
** Each variant of the city center has a different redstone puzzle concealing the entrance, requiring slightly different strategies to solve.
 
** The mechanisms are made with [[Redstone Dust|redstone dust]], [[Redstone Torch|redstone torches]], [[Redstone Repeater|redstone repeater]]s, [[Redstone Comparator|redstone comparator]]s, [[Redstone Lamp|redstone lamp]]s, [[Block of Redstone|blocks of redstone]], [[Piston|sticky pistons]], a [[Sculk Sensor|sculk sensor]], a [[target]], and a [[lectern]].
 
** The mechanisms are made with [[Redstone Dust|redstone dust]], [[Redstone Torch|redstone torches]], [[Redstone Repeater|redstone repeater]]s, [[Redstone Comparator|redstone comparator]]s, [[Redstone Lamp|redstone lamp]]s, [[Block of Redstone|blocks of redstone]], [[Piston|sticky pistons]], a [[Sculk Sensor|sculk sensor]], a [[target]], and a [[lectern]].
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== Changes ==
 
== Changes ==
 
=== Blocks ===
 
=== Blocks ===
; [[Brewing Stand]]
+
; [[Brewing stand]]
 
* Slightly changed its texture, to make their arms connect to their bases.
 
* Slightly changed its texture, to make their arms connect to their bases.
   
; [[End Portal Frame]]
+
; [[End portal frame]]
 
* Slightly changed its texture, to make better transition with the [[end stone]] texture.
 
* Slightly changed its texture, to make better transition with the [[end stone]] texture.
   
; [[End Rod]]
+
; [[End rod]]
 
* Removed unused pixels in its texture.
 
* Removed unused pixels in its texture.
   
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* Slightly changed its side texture, to match other dirt-based blocks.
 
* Slightly changed its side texture, to match other dirt-based blocks.
   
; [[File:Sculk Sensor JE1 BE2.gif|32px]] [[Sculk Sensor]]
+
; [[Sculk sensor]]
 
* Now available without enabling [[experimental gameplay]].
 
* Now available without enabling [[experimental gameplay]].
 
* Generates in the deep dark biome.
 
* Generates in the deep dark biome.
* Can only be obtained with [[Silk Touch]], otherwise they drop experience.
+
* Can only be obtained with [[Silk Touch]], otherwise it drops experience.
* Detect vibrations 9 blocks or less away.
+
* Detects vibrations 9 blocks or less away.
** Cannot detect vibrations on any wool block.
+
** Cannot detect vibrations on any wool block or wool carpet.
 
** Cannot detect players if they sneak.
 
** Cannot detect players if they sneak.
*** Always activate when stepped on, even when sneaking.
+
*** Always activates when stepped on, even when sneaking.
* Are able to activate sculk shriekers when activated (spreads vibrations to the nearest shrieker).
+
* Able to activate sculk shriekers when activated (spreads vibrations to the nearest shrieker).
** Are able to communicate with wardens by activating sculk shriekers.
+
** Able to communicate with wardens by activating sculk shriekers.
   
 
=== Items ===
 
=== Items ===
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=== Mobs ===
 
=== Mobs ===
 
; [[Goat]]
  +
* Now can drop 2 horns each.
  +
** The number of horns left to drop is represented on the model.
  +
 
; [[Parrot]]s
 
; [[Parrot]]s
 
* Can now imitate [[warden]]s.
 
* Can now imitate [[warden]]s.
   
; [[Spider]]s and [[Cave Spider]]s
+
; [[Spider]]s and [[Cave spider]]s
 
* Fixed texture mapping of both types of spiders.
 
* Fixed texture mapping of both types of spiders.
   
; [[Wandering Trader]]
+
; [[Wandering trader]]
* Now will sell 1 [[mangrove propagule]] for 5 [[emerald]]s.
+
* Now sells 1 [[mangrove propagule]] for 5 [[emerald]]s.
   
  +
=== Non-mob entities ===
; [[Wolves]]
 
  +
; [[Minecart with Chest]], [[Minecart with Furnace]], [[Minecart with TNT]] and [[Minecart with Hopper]]
* Fixed texture mapping of the ears of wolves.
 
  +
* Crafting [[recipe]]s are now shapeless.
  +
* Now drop themselves when broken.
   
 
=== General ===
 
=== General ===
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* Changed to reflect [[The Wild Update]], showing a mangrove swamp.
 
* Changed to reflect [[The Wild Update]], showing a mangrove swamp.
   
== Planned additions ==
+
== Fixes ==
  +
; Stability and performance
  +
* Fixed a crash that could occur when players are battling and both players are wearing Thorns enchanted Armor ({{bug|MCPE-153593}})
  +
* Fixed crash that could occur when blending worlds with air filled chunks
  +
* Fixed a crash that could occur during splitscreen play
   
  +
; Vanilla parity
=== Items ===
 
  +
* Shulkers are now fire immune ({{bug|MCPE-33236}})
; {{Text anchor|[[Spawn Eggs|Spawn Egg]]}}
 
  +
* Shulkers now remain in upright position in vehicles ({{bug|MCPE-115269}})
* Firefly spawn egg.
 
  +
* Shulkers no longer fail to spawn when there’s another Shulker at relative negative y and x axis
   
 
; Mobile touch controls
=== Mob ===
 
 
* Block highlights no longer stay if players lift their block breaking finger off the screen while still using a second finger to move around with non-classic touch controls
; [[File:Firefly.gif|32px]] {{Text anchor|Firefly}}
 
* Glows in the dark.
 
* Is currently only two pixels big, making it the smallest mob in the game.
 
 
== Planned changes ==
 
=== World generation ===
 
; [[Biome]]s
 
* Updating various [[overworld]] biomes, such as [[swamp]]s and [[birch forest]]s, to make them more diverse, unique and add more immersion to biomes in general.
 
 
== Fixes ==
 
; Mobile Touch Controls
 
* Block highlights will no longer stay if players lift their block breaking finger off the screen while still using a second finger to move around with non-classic touch controls
 
 
* Fixed issue where Boats were not controllable with new touch controls ({{bug|MCPE-152984}})
 
* Fixed issue where Boats were not controllable with new touch controls ({{bug|MCPE-152984}})
 
* Fixed issue where players were not able to descend while on top of Scaffolding ({{bug|MCPE-152989}})
 
* Fixed issue where players were not able to descend while on top of Scaffolding ({{bug|MCPE-152989}})
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* Player can now change hotbar item slot while in a boat. ({{bug|MCPE-153762}})
 
* Player can now change hotbar item slot while in a boat. ({{bug|MCPE-153762}})
 
* Static Joystick toggle no longer gets disabled upon Move Joystick toggles getting disabled. ({{bug|MCPE-153201}})
 
* Static Joystick toggle no longer gets disabled upon Move Joystick toggles getting disabled. ({{bug|MCPE-153201}})
  +
* The player can now slide from movement directions to jump and not get interrupted when jump and sneak are swapped on the 'Classic’ touch controls ({{bug|MCPE-151149}})
  +
  +
; Accessibility
  +
* Submit Feedback button is now described as a link by Text-To-Speech
  +
* "Controller connection lost" popup is now shown on Main Menu screen
   
 
; General
 
; General
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* Fixed a bug where the Trident, Bow, Spyglass and Crossbow would not render when picked up by a Fox ({{bug|MCPE-135346}})
 
* Fixed a bug where the Trident, Bow, Spyglass and Crossbow would not render when picked up by a Fox ({{bug|MCPE-135346}})
 
* Mirrored the Spider's left legs ({{bug|MCPE-152927}})
 
* Mirrored the Spider's left legs ({{bug|MCPE-152927}})
* Mirrored the Wolf's left ear and left legs ({{bug|MCPE-152931}})
 
 
* Fixed a bug where the Brewing Stand's arms textures did not touch the base ({{bug|MCPE-152932}})
 
* Fixed a bug where the Brewing Stand's arms textures did not touch the base ({{bug|MCPE-152932}})
 
* Moved the Brewing Stand's base UVs and updated the base texture
 
* Moved the Brewing Stand's base UVs and updated the base texture
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* Fixed a bug causing the fire animation to flicker when the player is standing in a lava cauldron while in creative mode. ({{bug|MCPE-148999}})
 
* Fixed a bug causing the fire animation to flicker when the player is standing in a lava cauldron while in creative mode. ({{bug|MCPE-148999}})
 
* Updated Boat and Chest Boat item icon textures to make them consistent with Java Edition. ({{bug|MCPE-153353}})
 
* Updated Boat and Chest Boat item icon textures to make them consistent with Java Edition. ({{bug|MCPE-153353}})
  +
* Fixed sun direction not updating in RTX worlds ({{bug|MCPE-153958}})
  +
* Fixed a bug where Leads would render on top of Glass ({{bug|MCPE-145764}})
   
 
; Gameplay
 
; Gameplay
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* Fixed Light Blocks being destroyable from within while underwater. ({{bug|MCPE-148393}})
 
* Fixed Light Blocks being destroyable from within while underwater. ({{bug|MCPE-148393}})
 
* Fixed issue with experience gained when taking item from incorrect slot while using Furnace. ({{bug|MCPE-152227}})
 
* Fixed issue with experience gained when taking item from incorrect slot while using Furnace. ({{bug|MCPE-152227}})
  +
* When in the Nether, Endermen, Piglins, Skeletons, and Wither Skeletons now spawn in a wider range of light levels (from light level 0 to 11)
  +
* Torches can no longer be placed on Bells
   
 
; Items
 
; Items
 
* Fixed incorrect names for white dye, black dye, brown dye, and blue dye. ({{bug|MCPE-153522}})
 
* Fixed incorrect names for white dye, black dye, brown dye, and blue dye. ({{bug|MCPE-153522}})
  +
  +
; Pathfinding
  +
* Mobs do not get stuck into open Trapdoors anymore ({{bug|MCPE-154106}})
   
 
; Wandering Trader
 
; Wandering Trader

Revision as of 02:53, 17 May 2022

For a guide about all content currently released in this update, see Bedrock Edition guides/The Wild Update.

1.19.0, the first release of The Wild Update, is an upcoming major update to Bedrock Edition set to release in 2022. The update was first announced on October 16, 2021 during Minecraft Live 2021. It introduces the deep dark biome, the Mangrove swamp biome and mobs like the warden, the frog, the tadpole, the allay, and some new items included like sculk blocks and other items that are useful and for decorations.

Additions

Blocks

Pearlescent Froglight BE1Verdant Froglight BE1Ochre Froglight BE1 Froglight
  • Dropped by small magma cubes when they are eaten by frogs.[1]
  • Has three variants: pearlescent (purple), verdant (green), and ochre (yellow).
    • Which variant is dropped depends on the frog variant that eats the magma cube.
      • A pearlescent froglight is dropped if a warm (white) frog eats the magma cube.
      • A verdant froglight is dropped if a cold (green) frog eats the magma cube.
      • An ochre froglight is dropped if a temperate (orange) frog eats the magma cube.
  • Emits a light level of 15.
Frog Spawn BE2 Frogspawn
  • Non-solid blocks that can be placed on the surface of water.
    • Disappears when water under the frogspawn is gone.
  • Can't be obtained in survival: does not drop upon breaking, even with Silk Touch.
  • Is laid by frogs after mating, when they are bred with slimeballs.
  • Hatches tadpoles after some time.
    • Tadpole variant depends on the biome where it grows into a frog.
Mangrove Leaves Mangrove Leaves
  • Generated in mangrove trees.
  • A decorative block.
  • Can grow mangrove propagules, if pressed with bone meal.
Mangrove Log Mangrove Log
  • Generated as a part of mangrove trees, which are located in mangrove swamps.
  • Can be crafted into mangrove planks and wood.
  • Has a stripped variant as well.
Mangrove Planks Mangrove Planks
Mangrove Propagule JE1 BE1 Mangrove Propagule[2]
  • A new type of sapling which grows into a mangrove tree when planted.
  • Grows underneath mangrove leaves.
    • Can be grown by applying bone meal to mangrove leaves, grows from the exposed bottom of it.
    • Propagules can also grow spontaneously from leaves, but only if they're naturally generated (not player placed leaves).
    • Have 4 stages to fully grown, can be accelerated with bone meal.
  • Can break off a fully grown one, plant it to growing a mangrove tree.
  • Can be planted both on land and underwater.
  • Can be placed in flower pots.
  • Bees can pollinate them.
  • Bees follow players holding them and can be bred with them.
Mangrove Roots Mangrove Roots
  • A see-through decorative block just like leaves, but can be waterlogged.
    • Water currently doesn't spread outwards like with other waterlogged blocks.
  • Mining faster when using axes.
  • Unlike leaves, it does not break when moved by a piston.
  • Has unique sounds.
Mangrove Wood Mangrove Wood
  • A new type of wood, as well as a stripped variant.
  • Can be used to craft mangrove planks.
Mud Mud
Mud Bricks JE1 BE1 Mud Bricks
Muddy Mangrove Roots Muddy Mangrove Roots
  • Found in mangrove swamp biomes.
  • Can be crafted from 1 mud and 1 mangrove roots.
  • This is a full block, not like lichen.
  • Unlike regular roots, they are an opaque block that can't be waterlogged.
Packed Mud JE1 BE1 Packed Mud
  • Can be crafted from 1 mud and 1 wheat.
  • Can be used to craft mud bricks.
Reinforced Deepslate Reinforced Deepslate
  • A new block only found in ancient cities shaped as a large frame.
  • It is unobtainable in survival mode.
    • Is not craftable.
    • Can be broken, but won't drop anything, even with Silk Touch.
  • Cannot be moved with pistons.
  • Has some unknown "interesting" purpose.
  • Is completely blast-resistant, is immune to withers and ender dragons.
Sculk BE1 Sculk
  • Generates in the deep dark biome.
  • Has an animated texture.
  • Drops only experience when broken without Silk Touch.
    • Does not drop anything or experience when blown up with TNT.
  • Sculk blocks grow when a mob dies near a sculk catalyst.
Sculk Catalyst Sculk Catalyst
  • Generates in the deep dark biome.
  • Emits soul particles after a mob dies within 8 blocks, and grows sculk related blocks.
    • Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
      • Even if the mob doesn't drop experience as it wasn't killed by a player, the blocks would still spread based on the amount of experience it normally drops.
      • Experience is not dropped in these cases.
    • The charge decays over time, faster the furthest away from the catalyst it moves.
      • If a charge decays more than 4 blocks away from the catalyst, it has a chance of creating either a sculk sensor (90%) or a sculk shrieker (10%).
      • If a charge decays more than 24 blocks away from the catalyst, it merely vanishes.
  • Drops only experience when broken without Silk Touch.
  • Emits a light level of 6.
  • Sculk Catalyst Bloom Blooms when activated.
Sculk Shrieker JE1 BE2 Sculk Shrieker
  • Generates in the deep dark biome.
  • Has two soul-shaped patterns in the center.
  • Has the ability to "shriek", emitting ring-like/sonic particles.
    • Is activated by a sculk sensor, redstone signal or player's stepping.
    • Gives players the Darkness effect when activated.
    • If activated three times, a warden is summoned from the ground.
      • Player has 4 levels of warning_level (0-3), everytime activated, the levels increased by 1, and never decrease.
      • If a player had successfully summoned a warden, only one attempt is required to summon a warden next time.
  • Drops only experience when broken without Silk Touch.
  • Has a can_summon blockstate, which determines it summon a warden or not.
    • Set to true by default for sculk shriekers placed via worldgen.
    • Set to false by default for sculk shriekers placed by a player or generated via sculk spread.
Sculk Vein BE1 Sculk Vein
  • Generates in the deep dark biome on the edge of sculk patches.
  • Generates in a layer on top of blocks, similar to snow.
  • Can be placed in all directions, like glow lichen.
  • Has an animated texture.
  • Drops nothing when broken without Silk Touch.
  • Some have parts that are transparent, allowing the player to see the block it is on top of.
  • Can be waterlogged.

Items

Bucket of Tadpole JE1 BE1 Bucket of Tadpole
  • Added bucket of tadpole, can be obtained by catching a tadpole using a water bucket.
Disc Fragment 5 JE1 Disc Fragment
  • A fragment of the Music Disc "5", which can be crafted into the disc.
  • Can only be obtained from the chests in the ancient cities. They are extremely rare and hard to obtain.
Echo Shard JE1 BE1 Echo Shard
Goat Horn Goat Horn
  • Drops when a goat rams coal ore, emerald ore, iron ore, log, packed ice, or stone.
  • Can play a loud sound that can be heard from afar, with a cooldown around 8 seconds between each use.
  • Have 8 variants, each variant have their unique sound.
    • "Ponder", "Sing", "Seek", "Feel" can be obtained from the regular goats' ramming, or the chest in pillager outposts with a 50% chance.
    • "Admire", "Call", "Yearn", "Resist" can only be obtained from the screaming goats' ramming.
    • The variant of horn that a goat may drop is completely random.
Mangrove Boat (item) JE2 Mangrove Boat
  • A new type of boat, crafted with mangrove planks.
Music Disc 5 JE1 Music Disc 5
  • A new music disc, by Samuel Åberg, titled "5".
  • Obtained by restoring it from a fragmented state: can only be obtained through crafting by using 9 "Disc Fragment 5"s.
  • Track is similar in nature to 11.
Recovery Compass JE1 BE1 Recovery Compass
  • A new type of compass which can point to the last place where player died.
  • Randomly spins if not held by a player, the player hasn't died, or when the player is not in the same dimension of the death point.
  • Can be crafted with a compass surrounded by 8 echo shards.
Spawn Eggs
  • Allay Spawn Egg JE1 BE1 Allay spawn egg.
  • Frog Spawn Egg JE1 BE1 Frog spawn egg.
  • Tadpole Spawn Egg JE1 BE1 Tadpole spawn egg.
  • Warden Spawn Egg JE1 BE1 Warden spawn egg.

Mobs

Allay Allay
  • Voted to be in the update during Minecraft Live 2021.
  • Can find dropped blocks or items for a player, collecting the same items from the world as it holds in its hand.
    • Picks up dropped items in loaded chunks and can carry up to a stack at a time,[5] and cannot duplicate items[6] or take items out of chests.[7] It drops its collected items when in range of a note block.
  • If holding an item it got from a player, it follows that player.
    • It can be made to hold an item by interacting with the allay.
    • The item can also be removed by interacting with the allay while with an empty hand.
  • Able to drop items at nearby note blocks, and stay close to a note block that has been played near them.
  • When playing a note block near them, that note block becomes their favorite one for 30 seconds, and they attempt to drop off items at the note block rather than at the player.
    • Connecting with note blocks is visualized by the vibration particle.
    • Connecting with note blocks can be blocked by wool, by placing wool between the allay and the note block.
  • If they have items in their inventory, they attempt to give them to their owner.
  • Sometimes spawn in cages next to pillager outposts (similar to iron golem), and inside woodland mansions.
  • Has a delay for picking new items after delivering items (3 seconds).
  • Immune to damage from its owner while holding an item.
  • Have 20♥ × 10 health points and a natural health regeneration of 2♥ per second.
Temperate Frog JE1 BE1Cold Frog JE1 BE1Warm Frog JE1 BE1 Frog
  • Comes in three variants: temperate, warm, and cold.
    • The temperate variant is orange, the warm variant is white, and the cold variant is green.
  • Can croak, jump, swim, and slowly walk on land.
    • Are able to jump over 5 blocks.
    • Frogs are faster in water than on land.
    • Prefer to jump to lily pad and big dripleaf.
  • Are able to target specific mobs as food, using a base attack strength of 10.
  • Can be tempted and bred using slimeballs.
    • Lay eggs on water after mating.
  • Grow from tadpoles.
    • Variants depend on the temperature of the biome it turns from a tadpole to a frog in.
  • Have 10♥♥♥♥♥ health points.
Tadpole Tadpole
  • Grows up into a frog 20 minutes after birth, which can be sped up using slimeballs.
    • Frog type depends on which temperature it grows in.
  • Can be held in a water bucket.
  • Jump around like fish when on land, and eventually die.
    • Panics on land and pathfinds to a nearby water source.
  • Are hunted down by axolotls.
    • Also panics if there are axolotls nearby.
  • Have 6♥♥♥ health points.
Warden JE1 BE1 Warden
  • The first fully blind mob (bats have basic eyesight, both in-game and in the real world).
    • Because of this, it stumbles as it walks.
    • Has a sense of smell. It can detect and pathfind toward the general location of a player or mob through a "smelling" action.
      • Prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it.
    • Has a sense of vibration. When sensing movement, it pathfinds toward the source of the movement.
      • It follows and attacks players, mobs, and other entities that make vibrations.[note 1]
        • It does not attack other wardens.
      • When it detects a vibration, the growths on its head rattle and light up, similar to the sculk sensor.
        • Seems to follow the same rules as the sculk sensor when detecting vibrations.
        • If any projectile (e.g. egg, snowball, arrow) lands near it, the warden inspects the location where the projectile landed, due to the projectile creating significant vibrations. This feature can be used in order to cause a distraction.
      • Does not detect players that are sneaking.
    • Can detect players or mobs that have the Invisibility effect.
  • Becomes more suspicious of a player or mob as it detects its location more through vibrations and/or smelling. When it suspects the target enough, it identifies its exact location, which aggravates it, causing it to pathfind toward the target to attack regardless of outside distractions.
  • Spawns in the deep dark biome, specifically when a player activates sculk shriekers three times.
    • It is the only mob that spawns in the deep dark biome.
  • "Emerges" from the ground when spawned by sculk shriekers.
    • Digs back into the ground when it doesn't sense any vibration after 60 seconds.
      • Like how name tags prevent despawning, name tags can also prevent wardens from being able to burrow back to the ground.
  • A mob designed to be extremely difficult, intended to be avoided and fled from.
    • Has 500♥ × 250 health points and does 30♥ × 15 damage on Normal difficulty, bringing players wearing full netherite armor from full health to 7♥♥♥♥ health points. Wardens also disable shields when they hit the players with their fists, and are at least as fast as a walking player.
  • Warden's chest has a glowing core that appears to brighten and dim in tandem with the Darkness effect.
    • The core creates a low throbbing or "heartbeat" sound as it pulses. The sound and animation speed up rapidly as the warden gets more suspicious of or closer to attacking a player or mob.
  • Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the iron golem and enderman in height and width (the same).
    • Wardens have long melee reach, being able to hit the player when on top of a four block pillar, thus making it capable of countering certain cheese tactics, such as pillaring.
  • Can charge a ranged attack when the player is building high, hiding behind walls or being out of range of their melee attack.
    • Their rib cages open up to shriek a sonically charged ranged attack that can penetrate walls and bypasses shields and armor.
    • The ranged attack deals 10♥♥♥♥♥ damage in Normal and can hit at a horizontal distance of 15 blocks.
    • The ranged attack can only hit one target at a time.
  • Is immune to lava and knockback.
  • Drops a sculk catalyst upon death.

Non-mob entities

BoatsWithChests MinecraftLive2021

An image of two variants of the Boat with Chest shown during Minecraft Live 2021

Oak Boat with Chest JE2 BE1Spruce Boat with Chest JE2 BE1Birch Boat with Chest JE2 BE1Jungle Boat with Chest JE2 BE1Acacia Boat with Chest JE2 BE1Dark Oak Boat with Chest JE2 BE1Mangrove Boat with Chest JE2 BE1 Boat with Chest
  • Similar to a minecart with chest, but with a boat instead of a minecart, so the player can take a journey on the water and carry things.
  • Can hold only one entity.
  • Crafted by combining a chest with any boat.
  • Comes in different wood plank variants, including the dark oak, jungle, and the newly added mangrove wood plank variant.
  • Opening its inventory makes nearby adult piglins angry.
  • Breaking it drops itself and all its items.

World generation

Ancient City
Deep Dark
  • New biome at the "deepest depths of the world".
  • Tends to generate under continental/mountainous areas, exclusively within the deepslate layer between Y=-1 and Y=-64.
    • Currently can extend above the deepslate layer, sometimes up to around Y=33.
  • Ancient Cities can generate here.
  • Wardens can spawn here through the activation of sculk shriekers.
  • The surface contains patches of sculk-related blocks.
  • With the exception of spawners, no mobs other than wardens can spawn there, similar to mushroom fields.
Mangrove Swamp
  • A new swamp biome with teal water that often generates in warmer clusters, usually next to jungles and deserts.
  • Contains mangrove trees, a new type of tree, and are the only trees that can generate there (unlike the regular swamp, that can also generate oak trees).
  • Naturally spawns warm frogs and slimes, but there are no sheep, cows, pigs or chickens.
  • Does not generate witch huts.
  • The floor is coated with a layer of mud which goes all the way from the surface down to stone.
  • Tropical fish can spawn in water.
  • Water fog color is pale green instead of yellow like in the normal swamp.
Mangrove Trees
  • New type of tree variant that is found in mangrove swamp biomes.
  • Has an unique shape, with a root system of mangrove roots leading up to a forking trunk and mangrove leaves.
    • Composed of mangrove logs.
    • Generated roots composed of mangrove root blocks.
    • Has propagules hanging from the leaves of the tree.
    • Moss carpet generates on top of some roots.
  • Grows from mangrove propagules.
  • It has a chance to generate a bee nest.

Gameplay

Enchanting
  • Added the Swift Sneak enchantment.
    • This enchantment can be found exclusively in chests in ancient cities.
    • Cannot be obtained by fishing, enchanting, or other loot chests, similar to Soul Speed.
    • Has a total of three levels.
    • Only available for leggings.
    • Allow the player to walk faster while sneaking, up to 75% of normal speed at level III.
Status effects
  • Darkness Darkness
    • A status effect triggered by the sculk shrieker, causing the player's camera to dim in brightness, thus limiting the vision of players.
    • Lowers the gamma down at an equivalent of “Moody” while having this effect.

General

Options
  • A new accessibility slider has been added in the options menu called “Darkness Effect Strength”.
    • It controls how dark the Darkness effect gets when a Warden or Sculk Shrieker gives it to the player.
Particles
  • Added new particles:
    • Sculk Soul minecraft:sculk_soul_particle
      • Sculk Catalyst Bloom Emitted by sculk catalysts when activated by sculk sensors.
    • Shriek minecraft:shriek_particle
      • Sculk shriek particles Emitted by sculk shriekers when activated by sculk sensors.
    • minecraft:sculk_charge_pop_particle and minecraft:sculk_charge_particle
    • minecraft:sculk_sensor_redstone_particle
      • Active Sculk Sensor JE1 Emitted by sculk sensors when activated by players.
Splashes
  • Added the following splash text:
    • "Shriek like a Sculk Shrieker!"
    • "Who let the frogs out?"
    • "RIBBIT!"
    • "Croak team!"
    • "Nooooooooooooo!"
    • "Flower forest TM perfume"
    • "Hat Fridays!"

Changes

Blocks

Brewing stand
  • Slightly changed its texture, to make their arms connect to their bases.
End portal frame
  • Slightly changed its texture, to make better transition with the end stone texture.
End rod
  • Removed unused pixels in its texture.
Mycelium
  • Slightly changed its side texture, to match other dirt-based blocks.
Sculk sensor
  • Now available without enabling experimental gameplay.
  • Generates in the deep dark biome.
  • Can only be obtained with Silk Touch, otherwise it drops experience.
  • Detects vibrations 9 blocks or less away.
    • Cannot detect vibrations on any wool block or wool carpet.
    • Cannot detect players if they sneak.
      • Always activates when stepped on, even when sneaking.
  • Able to activate sculk shriekers when activated (spreads vibrations to the nearest shrieker).
    • Able to communicate with wardens by activating sculk shriekers.

Items

Boats
  • Changed item textures of all previously existing boats.

Mobs

Goat
  • Now can drop 2 horns each.
    • The number of horns left to drop is represented on the model.
Parrots
Spiders and Cave spiders
  • Fixed texture mapping of both types of spiders.
Wandering trader

Non-mob entities

Minecart with Chest, Minecart with Furnace, Minecart with TNT and Minecart with Hopper
  • Crafting recipes are now shapeless.
  • Now drop themselves when broken.

General

Panorama

Fixes

Stability and performance
  • Fixed a crash that could occur when players are battling and both players are wearing Thorns enchanted Armor (MCPE-153593)
  • Fixed crash that could occur when blending worlds with air filled chunks
  • Fixed a crash that could occur during splitscreen play
Vanilla parity
  • Shulkers are now fire immune (MCPE-33236)
  • Shulkers now remain in upright position in vehicles (MCPE-115269)
  • Shulkers no longer fail to spawn when there’s another Shulker at relative negative y and x axis
Mobile touch controls
  • Block highlights no longer stay if players lift their block breaking finger off the screen while still using a second finger to move around with non-classic touch controls
  • Fixed issue where Boats were not controllable with new touch controls (MCPE-152984)
  • Fixed issue where players were not able to descend while on top of Scaffolding (MCPE-152989)
  • Removed inversion of movement when in front facing third-person camera (MCPE-153168)
  • Player can now change hotbar item slot while in a boat. (MCPE-153762)
  • Static Joystick toggle no longer gets disabled upon Move Joystick toggles getting disabled. (MCPE-153201)
  • The player can now slide from movement directions to jump and not get interrupted when jump and sneak are swapped on the 'Classic’ touch controls (MCPE-151149)
Accessibility
  • Submit Feedback button is now described as a link by Text-To-Speech
  • "Controller connection lost" popup is now shown on Main Menu screen
General
  • Fixed a bug causing the Parrot's head to always face the player while riding the player
  • Fixed bug causing player to take fall damage after getting into a Bed while falling (MCPE-153122)
  • Fixed bug causing baby Llamas to fire llama spit from above their head (MCPE-144948)
  • Fixed a crash when loading a Behavior Pack with non-JSON object in entity components, component_groups, and "add"/"remove" events (MCPE-151377) (MCPE-151380)
  • Fences and Walls no longer connect to Bells (MCPE-152757)
Graphical
  • Fixed a bug where the Trident, Bow, Spyglass and Crossbow would not render when picked up by a Fox (MCPE-135346)
  • Mirrored the Spider's left legs (MCPE-152927)
  • Fixed a bug where the Brewing Stand's arms textures did not touch the base (MCPE-152932)
  • Moved the Brewing Stand's base UVs and updated the base texture
  • Fixed the Brewing Stand's arms rotation
  • Created a better transition between the End Portal Frame side texture and the End Stone (MCPE-152930)
  • Removed unused pixels in the End Rod texture (MCPE-152929)
  • Updated the Mycelium's side texture to match other dirt-based textures (MCPE-152928)
  • Fixed a bug where End Crystal beams would point far above their target blocks
  • Fixed a bug causing z-fighting to occur on bottom of player’s head while wearing a Skull (MCPE-149125)
  • Fixed a bug causing the fire animation to flicker when the player is standing in a lava cauldron while in creative mode. (MCPE-148999)
  • Updated Boat and Chest Boat item icon textures to make them consistent with Java Edition. (MCPE-153353)
  • Fixed sun direction not updating in RTX worlds (MCPE-153958)
  • Fixed a bug where Leads would render on top of Glass (MCPE-145764)
Gameplay
  • Set stack limit for brewing station result slot to 1, as to avoid getting input stacks being overwritten when the brew is complete.
  • Fix crash in block_placer component when the block parameter is an unknown block.
  • Blocks affected by gravity now fall correctly on replaceable blocks. (MCPE-152937)
  • Slabs can now be placed continuously. (MCPE-151887)
  • Fixed game crash when using the Material Reducer (Education Edition feature).
  • Fixed Light Blocks being destroyable from within while underwater. (MCPE-148393)
  • Fixed issue with experience gained when taking item from incorrect slot while using Furnace. (MCPE-152227)
  • When in the Nether, Endermen, Piglins, Skeletons, and Wither Skeletons now spawn in a wider range of light levels (from light level 0 to 11)
  • Torches can no longer be placed on Bells
Items
  • Fixed incorrect names for white dye, black dye, brown dye, and blue dye. (MCPE-153522)
Pathfinding
  • Mobs do not get stuck into open Trapdoors anymore (MCPE-154106)
Wandering Trader
  • The Wandering Trader no longer opens or closes doors (MCPE-113452)
  • The Wandering Trader now randomly moves around (MCPE-45756)
  • The Wandering Trader now matches Java Edition's drinking sounds (MCPE-47057)
Raids
  • Illagers are now allowed to migrate to other villages and progress raids (MCPE-151310)
JSON
  • Fixed an issue that caused weights to not be used for Music

Notes

  1. The Warden does not attack non-mob entities but it does follow the vibrations that they make.

References