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This is a list of Bedrock Edition 1.18.10 development versions.

beta 1.18.10.20

Beta 1.18.10.20 is the first beta version for Bedrock Edition 1.18.10, released on November 18, 2021[1], which brought more parity from Java Edition and fixes bugs.

Changes

Blocks

Big Dripleaf
Cave Vines
  • Changed cave vines plant texture from Cave Vines Plant JE2.pngCave Vines Plant (berries) JE2.png to Cave Vines Plant JE1 BE1.pngCave Vines Plant (berries) JE1 BE1.png.
Redstone Comparator

Items

Campfire and Soul Campfire
  • Changed the item textures from Campfire (item) JE1 BE1.png Soul Campfire (item) JE1 BE1.png to Campfire (item) JE2.png Soul Campfire (item) JE2.png.
Wooden Doors and Iron Door
  • Changed the item textures of all doors except crimson and warped from Oak Door (item) JE3 BE2.png Birch Door (item) JE3 BE1.png Spruce Door (item) JE3 BE1.png Jungle Door (item) JE4 BE2.png Acacia Door (item) JE3 BE1.png Dark Oak Door (item) JE3 BE1.png Iron Door (item) JE2 BE2.png to Oak Door (item) JE4.png Birch Door (item) JE4.png Spruce Door (item) JE4.png Jungle Door (item) JE5.png Acacia Door (item) JE4.png Dark Oak Door (item) JE4.png Iron Door (item) JE3.png.
Item Frames and Glow Item Frames
  • Changed the item textures from Item Frame (item) JE2 BE2.png Glow Item Frame (item) JE1 BE1.png to Item Frame (item) JE3.png Glow Item Frame (item) JE2.png.
Lodestone Compass
  • The texture has been changed from Lodestone Compass BE1.gif to Lodestone Compass JE2.gif
Signs
  • Changed the item textures from Oak Sign JE2 BE2.png Spruce Sign JE1 BE1.png Birch Sign JE1 BE1.png Jungle Sign JE1 BE1.png Acacia Sign JE1 BE1.png Dark Oak Sign JE1 BE1.png Crimson Sign JE1 BE1.png Warped Sign JE1 BE1.png to Oak Sign JE3.png Spruce Sign JE2.png Birch Sign JE2.png Acacia Sign JE2.png Jungle Sign JE2.png Dark Oak Sign JE2.png Crimson Sign JE2.png Warped Sign JE2.png.

Mobs

Wither
  • Tweaked the wither skull's texture to use the new wither face from the Texture Update.

World generation

Deepslate
  • Now the gradual transition from stone starts at height between Y=0 to Y=8, rather than Y=-8 to Y=0 previously.

General

Splashes
  • The splash "[this splash text has been delayed until part 2]" has been changed to "[this splash text is now available]".
  • Added the "Don't feed chocolate to parrots!" splash text.

Fixes

Gameplay
  • Fixed the food cooldown visual not being semi-transparent on the HUD (MCPE-55206)
  • Ruined Portals under Ocean and Swamp biomes are no longer waterlogged and will spawn dry
  • Primed TNT will no longer explode when spawned using '/summon' and the TNT Explodes game rule is disabled (MCPE-49044)
  • Capped the freezing range of the Frost Walker enchantment to 8 blocks to avoid server unresponsiveness
  • Farmer Villagers now do not pick up more than 8 stacks of items (MCPE-123412)
  • Offset Maps held in hand relative to the screen's aspect ratio so it always stays close to the screen's edge and remains fully visible
  • Fixed Monster Spawners that sometimes stopped spawning mobs when the chunks they were placed in were reloaded (MCPE-142285)
  • The 'Iron Belly' achievement can once again be unlocked (MCPE-146036)
  • Fixed Structure Blocks infinitely spawning the same entities when loading a structure (MCPE-137617)
  • Players can no longer be hurt by their own armor enchantments such as Thorns (MCPE-142735)
  • Food once again applies effects when eaten
Blocks
  • Water blocks near edges should now flow properly
  • Fire can no longer be placed on top of Lightning Rods
  • The width of Walls connecting to Candles is now correct (MCPE-141156)
  • Improved the animation of falling blocks entities (e.g. Sand and Gravel) (MCPE-142010)
  • Big Dripleaf, Amethyst Buds, and Amethyst Clusters no longer break in Structure Blocks
  • Amethyst Clusters are now properly destroyed when the supporting block is destroyed (MCPE-126076)
  • Copper Blocks and variants now oxidize in the Nether (MCPE-134954)
  • Big Dripleaf placement has been restricted to Clay, Grass, Dirt, Farmland, Moss, Rooted Dirt, Podzol, and Mycelium (MCPE-123392)
  • Pointed Dripstone can now only be placed on full faces of blocks
  • Glow Lichen is now oriented the correct way when placed
  • Magma Blocks no longer deal damage when FireDamage gamerule is set to false (MCPE-99718)
  • Player can now use emotes on scaffolding (MCPE-147624)
  • Players no longer have problems moving after respawning or getting out of bed
Mobs
  • Villagers, Rabbits, and Foxes spawned in the Frozen and Jagged Peaks biomes now spawn as their respective snowy variants (MCPE-119561)
  • Goats now spawn in the Jagged Peaks and Frozen Peaks biomes (MCPE-146886)
Graphical
  • Fixed a camera issue when entering a Bed while still in glide mode (MCPE-117339)
  • Fixed lighting bugs when removing light sources after returning to the Overworld from other dimensions (MCPE-69037, MCPE-145828)
  • Updated textures for multiple blocks and items to remove bugs and achieve parity between Bedrock and Java Edition (MCPE-127539)
Marketplace
  • Fixed coin purchases not updating displayed coin amount until after relaunching the game
User Interface
  • Fixed the Achievements button not being accessible when scrolling up on the Pause Screen
  • "Invite to game" and Crown buttons on the Pause Screen now have a white border when focused with custom resolution
  • Fixed the height of the scrolling content panel on the Marketplace sidebar navigation to display the scrolling bar for varying device resolutions
  • Fixed a redundant " - " beside the player's username is seen after adding them to friends (MCPE-105464)
World Generation
  • Fixed Mesa and Frozen Ocean biomes having inconsistent generation on Realms
  • The old Bedrock layer between y=0 and y=4 in old chunks is now replaced with Deepslate when upgrading old worlds (MCPE-147373)
  • Copper Ore can now generate in Deepslate variant in Dripstone Caves (MCPE-144800)
Vanilla Parity
  • Adjusted the "otherside" music disc to give off a Redstone signal of 14 to match Java Edition (MCPE-145751)
  • Adjusted the "Pigstep" music disc to give off a Redstone signal of 13 to match Java Edition (MCPE-74030)
  • The Bow’s shaking animation now only appears when the Bow is fully drawn
Commands
  • The '/effect' command no longer has the redundant argument 'empty' (MCPE-62903)
Performance and Stability
  • Added log messages to help identify the cause of the BDS crash (BDS-12751).

beta 1.18.10.21

Beta 1.18.10.21 is the second beta version for Bedrock Edition 1.18.10, released on December 1, 2021[2], which fixes bugs.

Additions

Command format

/loot
  • Re-added to the game.

General

Experiments
  • Added new "Wild Update" toggle.

Changes

World generation

Fossils
  • The fossils in the deepest part of the underground generate with Deepslate Diamond Ore instead of Coal Ore.

Experimental

These additions and changes are accessible by enabling the "Wild Update" and "Enable GameTest Framework" experimental toggle.

Changes

Blocks
Sculk, Sculk Catalyst, Sculk Sensor, Sculk Shrieker, Sculk Vein
  • Moved from "Vanilla Experiments" to "Wild Update" experimental toggle.
Gameplay
Effects
  • Moved Darkness effects from "Vanilla Experiments" to "Wild Update" experimental toggle.
Technical
GameTest Framework
  • mojang-minecraft
    • World
      • Added blockBreak and blockPlace events, which are called when a player breaks or places a block in the world
    • BlockExplodeEvent
      • Renamed destroyedBlock to block
    • Player
      • Added method startItemCooldown(itemCategory : string, durationTicks : int) - Starts or resets a cooldown on an item category (e.g., ender_pearl) for the given duration in ticks
      • Added method getItemCooldown(itemCategory : string) - Returns the remaining duration in ticks that this player has of the given item category. If no cooldown is present, returns 0.
    • ItemCooldownComponent
      • Added ItemCooldownComponent (item.getComponent("minecraft:cooldown"))
      • Read-only property cooldownCategory : string - Represents the cooldown category of this item.
      • Read-only property cooldownTicks : int - Represents the cooldown time in ticks for this item if cooldown is enabled
      • method startCooldown(player : Player) - Starts or resets a cooldown for this item on the given player if cooldown is enabled for this item
    • ItemType
      • Removed getName method and added read-only property .id
  • mojang-gametest
    • Test
      • Added gameMode: GameModeparameter to spawnSimulatedPlayer method
    • SimulatedPlayer
      • Renamed destroyBlockto breakBlock
      • Renamed stopDestroyingBlockto stopBreakingBlock
      • Removed selectSlot method
      • Added property selectedSlot : int - Gets or sets the currently selected hotbar slot for the player

Fixes

World Generation
  • The bottoms of hoodoos in Eroded Badlands biomes no longer make flat ceilings in caves underneath (MCPE-146984).
  • Lily Pads no longer get placed in aquifers under Swamp biomes (MCPE-125913).
  • Fossils can now be generate below Y=0, with Deepslate Diamond Ore Blocks instead of Coal Ore Blocks (MCPE-144065).
  • Fossils will no longer generate floating in caves or water.
  • Mineshafts now always generate above the Bedrock layer (MCPE-147575).
  • Biome decoration features in cave biomes now have similar frequency as Java Edition.
Gameplay
  • Furnaces now consistently output the expected amount of items after completing a smelt (MCPE-126004).
  • Light Block light intensity can now be incremented periodically while holding right-click/interact (MCPE-137647).
  • Light Block light intensity can now be changed on touch-input devices (MCPE-148622).
  • The teleport command will no longer succeed when 'checkForBlocks' is true and the destination is obstructed.
  • Fixed first person off-hand Shield blocking animation (MCPE-125340).
  • Fixed first person blocking animation while dual wielding Shields.
Mobs
  • Axolotl walk animations are now affected by speed (MCPE-131322).
  • Wolves will now correctly react to being damaged.
  • Mobs can once again jump over blocks to pick up items.
  • Item data no longer gets corrupt when items are placed in mobs' hands (MCPE-145034).
User Interface
  • Fixed tab order on Settings menu when navigating with gamepad bumpers.
  • Removed double space spelling issues on several screens, including the Feedback prompt (MCPE-104037).
  • Fixed an issue with Screen Reader on the “Save purchase to a Microsoft Account” screen.
Vanilla Parity
  • Raid boss bar says now displays "Raid - Victory" and Fireworks are launched from the ground after a raid is defeated (MCPE-51267).
Android
  • Added a warning prompt explaining potential loss of data when setting File Storage. Location to External on Android devices.

beta 1.18.10.22

Beta 1.18.10.22 is the third beta version for Bedrock Edition 1.18.10, released on December 9, 2021[3], which brought more parity from Java Edition and fixes bugs. Due to quality issues, this version is not available on Windows.

Changes

Blocks

Anvil
  • Slightly changed the hammer texture on its GUI.
Barrel
  • Changed the bottom texture to match the spruce planks.
Carrot
  • Texture of crop stage3 was changed from Carrots Age 3 JE2 BE2.png to Carrots Age 3 JE3.png, removed an extra pixel.
Cartography Table
  • Texture was changed from Cartography Table JE2 BE1.png to Cartography Table JE3.png, to match the dark oak planks texture after being updated a second time in the Texture Update.
Cocoa Beans
  • Textures of cocoa pods (stage0 and stage1) were changed.
Dirt Path
  • Side texture was changed to better match its top texture.
Door
  • Changed spruce door's model,[verify] to fix top/bottom texture.
  • Changed textures of oak doors and iron doors to remove a horizontal line.
Glass Pane
  • Top texture was changed to better match its side texture.
Lectern
  • Base texture was changed to match the oak planks texture after being updated a second time in the Texture Update.
Logs
  • Changed the top texture of dark oak log.
  • Changed the side texture of stripped dark oak log, to match the color of its top texture.
Stained Glass
  • Changed textures of blue stained glass and red stained glass, to match transparency of other types of stained glass.

Items

Beetroot Seeds and Melon Seeds
  • Textures were moved down by 1 pixel.

Mobs

Axolotl
  • Texture of the wild axolotl was changed.
Evoker, Vindicator and Witch
  • Removed hoods in their textures.
Parrot
  • The bottom texture of all parrots' wings has been flipped.
Slimes
  • Now attack snow golems again.

Non-mob entities

Armor Stand
  • Smooth stone outline texture was changed.

General

RenderDragon
  • All Android devices now use new rendering engine RenderDragon.

Technical

General
  • Reduced the number of network packets sent with the subchunk request system and packet optimizations.
Items
  • Added 9 new shapeless recipe JSON files, replacing hard-coded Smithing Table crafting recipes.
Molang
  • Add non-experimental is_name_any, is_item_name_any, and is_owner_identifier_any queries.

Fixes

Blocks
  • Worlds with inconsistent layers of bedrock between Y=1 and Y=4, inclusive, (such as those where non-bedrock has generated or been placed in those layers) now correctly and consistently replace bedrock with deepslate (MCPE-149251).
  • Light Blocks can now be placed on other Light Blocks while sneaking (MCPE-137744).
Gameplay
  • Fixed a crash that could occur when trading Maps with Cartographer Villagers (MCPE-142388).
  • Fixed food giving effects 20 times too long (MCPE-148553).
  • Fixed Honey Bottles not removing poison effect.
  • Fixed players not teleporting after eating Chorus Fruit.
  • Players’ viewing direction will no longer snap when facing South in a Boat (MCPE-148460).
  • When a player dies, the camera now tilts to the right instead of the left (MCPE-148604).
  • Lava hitbox no longer extends beyond lava. (MCPE-148506)
Graphical
  • Updated Dirt Path side texture (MCPE-148568).
  • Changed 'door_oak' texture filename back to 'door_wood' (MCPE-148502).
  • Reversed Parrot head and wing bottom textures (MCPE-148573).
  • Moved Beetroot and Melon Seed textures 1 pixel row down to match Java Edition (MCPE-148561).
  • Removed unused pixels in Cocoa Beans stage 0 and stage 1 textures to match Java Edition.
  • Updated Smooth Stone texture in Armor Stand base (MCPE-148565).
  • Removed horizontal lines in Oak and Iron upper Door textures (MCPE-148566).
  • Removed hood in Witch, Evoker, and Vindicator textures to match Java Edition.
  • Changed alpha values of Red and Blue Stained Glass textures to match Java Edition (Vanilla Parity).
  • Fixed the hammer icon's color palette on the Anvil screen (MCPE-148575).
  • Updated Dark Oak Planks on the Cartography table textures (MCPE-148562).
  • Updated Spruce Planks on the Barrel bottom texture.
  • Updated Planks on the Lectern base texture (MCPE-148567).
  • Fixed highlight inconsistencies in Gold and Diamond Armor textures (MCPE-148591).
  • Removed wandering pixel in the Carrot stage 3 texture (MCPE-148563).
  • Centered the back texture of Axolotls (MCPE-148571).
  • Updated Glass Pane top to match the new texture on Java Edition (MCPE-148572).
  • Fixed the top texture of Dark Oak Logs (MCPE-148577).
  • Updated Stripped Dark Oak side texture to match the new texture on Java Edition (MCPE-148576).
  • Fixed a bug where End Crystal beams would stop rendering when an End Crystal is out of the players sight (MCPE-149159).
  • Fixed an issue with Drowned textures on some devices with RenderDragon not correctly discarding alpha/transparent pixels.
Mobs
  • Slimes are once again aggressive towards Snow Golems (MCPE-146651).
User Interface
  • Fixed the player visual on the inventory screen while gliding. It was previously off-center and could hide elements of the interface.
  • The "Invite to Game" button on the pause screen now disables correctly when a server is full.
Technical
  • Fixed relative_block_has_all_tags block_neighbor_has_all_tags and biome_has_all_tags queries to require all tags rather than just any tags.
  • Fixed nested conditional (ternary) operator parsing to go right-to-left instead of left-to-right.

beta 1.18.10.24

Beta 1.18.10.24 is the fourth beta version for Bedrock Edition 1.18.10, released on December 15, 2021[4], which adds some of The Wild Update features behind the experimental gameplay and fixes bugs. This was the final beta released in 2021.

Additions

Items

Banner patterns
  • Added a new "Globe" banner pattern.
    • Currently unobtainable in survival.

Experimental

These additions and changes are accessible by enabling the "Wild Update" and "Enable GameTest Framework" experimental toggle.

Additions

Blocks
Frog Egg
  • Non-solid blocks that can be placed on water.
  • Laid by frogs after mating.
Items
Spawn Eggs
  • Frog spawn egg added.
  • Tadpole spawn egg added.
Bucket of Tadpole
  • Obtained by using a water bucket on a tadpole, similar to obtaining a bucket of fish or axolotl.
  • Can be used to transport tadpoles as with fish and axolotls.
Mobs
Frogs
  • Can croak, jump, swim, and walk on land
  • Come in three variants: default, tropical, and snowy.
    • The default variant is orange, the tropical variant is white, and the snowy variant is green.
  • Can be tempted and bred using seagrass.
    • Lay eggs on water after mating.
  • Grow from tadpoles.
  • Variants depend on the temperature of the biome it turns from a tadpole to a frog in.
  • Eat small slimes
Tadpoles
  • Jump around like fish when on land, and eventually die.
  • Grow up into frogs.
  • Can be held in a water bucket.
  • Frog type dependent on which temperature a tadpole grows in.
    • Has 3 variants, tropical, temperate, and tundra.

Changes

Technical
GameTest Framework
  • Dimension
    • Updated Dimension:spawnEntityto take a Location or a BlockLocation
  • BlockBreakEvent
    • Added property brokenBlockPermutation to indicate which kind of block was broken

Fixes

Gameplay
  • Players no longer gain a particle effect when obtaining Bad Omen from Pillager Captains.
  • Sleeping in a Bed will once again trigger the fade to black screen (MCPE-148504).
  • The camera now will interpolate its position again when the player sneaks (MCPE-148482).
Villagers
  • Villagers now make a "No" sound when attempting to make a trade when they are out of stock (MCPE-113788).
Rendering
  • Fixed a bug where the Ender Dragon would become invisible when flying towards the portal fountain after dying (MCPE-149119).
Stability and Performance
  • Fixed a crash that could occur when the player is near a village
  • Fixed a crash that could occur when shift-clicking Armor in the Crafting Table while using Pocket UI (MCPE-144863).
User Interface
  • Added appropriate padding to "Item Text Name" box UI for when players have Armor equipped in Survival mode and select items via the hotbar (MCPE-143928).
  • Fixed an issue where text shadows had a reduced offset when text message contains button glyph.
Commands
  • Fixed a bug that caused the '/kill' command to not kill entities with the Absorption effect (MCPE-142763).
  • When using '/replaceitem' on a Donkey's or Mule's Chest, the item will now go to the correct slot.
Education Edition Features
  • Axolotls, Bees, Boats, Cats, Dolphins, Glow Squids, Goats, Hoglins, Iron Golems, Ocelots, Pandas, Parrots, Pigs, Polar Bears, Squids, Striders, Wolves, and Zoglins can now have Balloons attached to them.

beta 1.18.10.26

Beta 1.18.10.26 is the fifth beta version for Bedrock Edition 1.18.10, released on January 5, 2022[5], which adds new /damage command, more parity features from Java Edition, some of The Wild Update features (especially new blocks, froglights) behind the experimental gameplay and fixes bugs.

Additions

Command format

/damage
  • Used for players deal damage to entities.

Changes

Blocks

Glow Lichen
  • Now emits with light level 7, instead of 10. Parity with Java Edition.

Mobs

Iron Golems
  • Now starts cracking upon losing health.
    • A sound plays on every cracking stage.
      • There are 4 stages, from uncracked to fully cracked, before the golem dies.
  • Can be healed using iron ingots.
    • A sound plays each time the golem is repaired.
  • One iron ingot restores 25♥ × 12.5.
    • It takes 4 iron ingots to repair an iron golem from 1 HP to full health.
  • Now only attack players with a very bad standing in a village after attacking a villager. Parity with Java Edition.
Villagers and Wandering Traders

Items

Iron Ingots
  • Can be used to repair Iron Golems. Parity with Java Edition.

World generation

Grove
  • Now has more variety of trees.

Gameplay

Trading

Experimental

These additions and changes are accessible by enabling the "Wild Update" and "Enable GameTest Framework" experimental toggle.

Blocks

Froglight
  • Added froglights, with 3 variants: Ochre, Pearlescent and Verdant.
  • Emit a light level of 15.
  • Dropped when frogs eat small magma cubes.
    • When eaten by Swamp frogs, drop Ochre Froglight.
    • When eaten by Tundra frogs, drop Verdant Froglight.
    • When eaten by Tropical frogs, drop Pearlescent Froglight.

Mobs

Frogs
  • Added their sounds.
Tadpoles
  • Added their sounds.
  • Now panic near Axolotls.

Technical

GameTest Framework
  • Entity
    • Added function teleport(location: Location, dimension: Dimension, xRotation (optional): float, yRotation (optional): float).
    • Added function teleportFacing(location: Location, dimension: Dimension, facingLocation: Location).
  • Added registerAsyncmethod to register and properly track the state of GameTests using async functions.
Blocks
  • Added support for blocks having the same name as long as they belong to different namespaces.

Fixes

Experimental
  • Frogs and Tadpoles now have sounds. (MCPE-150742)
  • Frog panic speed is now appropriate.
  • Glow Lichen can no longer be placed on top of Frog Egg. (MCPE-150738)
Stability and Performance
  • Fixed an issue that could cause the entities in a chunk to not save when exiting a world. (MCPE-144208)
  • The game now loads certain seeds and worlds around Mesa biomes without crashing. (MCPE-149659)
Vanilla Parity
  • Iron Golems now show different degrees of cracking depending on their health. Iron Ingots can be used on damaged Iron Golems to repair them. (MCPE-74081)
  • Glow Lichen now has similar brightness as on Java Edition. (MCPE-126883)
  • Foxes now aim downwards when they pounce. (MCPE-143664)
  • Removed the emerald icon above a Villager's head when trading.
  • Updated trade tables for Butchers, Cartographers, Librarians, and Wandering Traders.
  • Iron Golems now only attack players with a very bad standing in a village after attacking a villager.
Accessibility
  • Text-to-speech (TTS) now correctly reads the names of experimental toggles.
Commands
  • Placing Cocoa Beans with /setblock or /fill commands no longer results in an error.
Feature placement
  • Large Dripstone feature does not generate floating on top of lava anymore. (MCPE-141131)
  • Pointed Dripstone clusters no longer have a chance of spawning only stalagmites of height one. (MCPE-148588)
Furnaces
  • Blast Furnaces and Smokers once again give XP. (MCPE-150427)
Gameplay
  • Pointed Dripstone now sometimes generate on large stalactites and stalagmites. (MCPE-128128)
  • Lava pools now only generate in positive Y coordinates. (MCPE-146459)
    • Lava pools that generate close to Y=0 will have Deepslate and Stone blocks casing.
  • Coral now generates in the deeper depths of Warm Oceans. (MCPE-147399)
  • The Grove biome now has more variety of trees. (MCPE-148361)
  • Fixed Light Block's brightness not being adjustable when playing in VR.
  • Fixed Light Block not being continuously placed while holding right-click and moving. (MCPE-135669)
  • Light Blocks can now be waterlogged. (MCPE-148391)
  • Fixed issue where breaking blocks, opening chests, and entering portals would be delayed/not work when there are lots of mobs nearby. (MCPE-149214)
  • Grass and double flowers now have proper animations when breaking. (MCPE-150786)
  • Flower blocks are now properly destroyed by explosions when inside snow layers. (MCPE-146492)
  • Skeleton Horsemen now pathfind correctly. (MCPE-147521)
World Generation
  • Iceberg features no longer replace Snow Blocks of Igloo structures. (MCPE-147690)
  • Water in open air mountain caves no longer generates unevenly. (MCPE-149417)
  • Aquifers no longer generate with missing water blocks. (MCPE-146452)

Technical

General
  • Reapplied changes to use "allowlist" instead of "whitelist". (BDS-14119)
JumpToBlockGoal
  • JumpToBlockGoal now correctly searches the same distance upwards and downwards when looking for jumpblockcandidates, allowing a mobs that use the goal to jump equally high as low.
Animations
  • Fixed animation controller recursion checks from falsely disallowing normal repeat usage of a controller.
User Interface
  • Fixed issue where up and down arrow buttons in the Resource Pack Settings screen became bigger when highlighted. (MCPE-147708)

beta 1.18.10.27

Beta 1.18.10.27 is the sixth beta version for Bedrock Edition 1.18.10, released on January 11, 2022[6], which fixes bugs.

Additions

General

Options
  • Added "Thumbstick Opacity" option to the touch controls settings.

Changes

Items

Boats
  • Changed item textures from Oak Boat (item) JE4 BE3.png Spruce Boat (item) JE2 BE3.png Birch Boat (item) JE2 BE3.png Jungle Boat (item) JE2 BE3.png Acacia Boat (item) JE2 BE3.png Dark Oak Boat (item) JE2 BE3.png to Oak Boat (item) BE4.png Spruce Boat (item) BE4.png Birch Boat (item) BE4.png Jungle Boat (item) BE4.png Acacia Boat (item) BE4.png Dark Oak Boat (item) BE4.png. The paddles now represent their respective wood color (except spruce) and the inside rims of the boats are darker.
    • The new item texture for dark oak boat has been changed in texture file, but it's not visible in the game.[7]

Mobs

Cats
  • Untamed Cats can now be leashed.

Technical

Stability and Performance
  • Reduced memory and load times for ticking areas.

Experimental

These additions and changes are accessible by enabling the "Enable GameTest Framework" and "Enable Molang Features" experimental toggle.

Technical

GameTest Framework
  • Added function setVelocity(velocity: Vector): bool - Sets the velocity of this entity.
  • Added property viewVector: Vector - Represents the direction that the entity is looking, as a vector.
  • Added property headLocation: Location - Represents the location of the head of the entity.
  • Added property bodyRotation: number - Represents the body rotation of the entity as a float (in degrees).
Molang
  • Added alland query.all and query.any to check if a value matches all or any of the following values.
  • Added in_rangeto check if a value is in the (inclusive) range between a min and max value.
  • Added query.in_range to check if a value is in the (inclusive) range between a min and max value.

Fixes

Experimental
Blocks
  • Cocoa Pods placed on chunk borders don't break anymore upon reloading the World. (MCPE-67479)
  • Structure Block structures now correctly transform (rotate and/or mirror) multiface blocks (e.g. Glow Lichen).
Gameplay
  • Fixed Observer block retaining its lit state while in the inventory if destroyed while blinking. (MCPE-114173)
  • Fixed a bug where Paintings could overlap with Glow Item Frames, Signs, Banners, and Torches. (MCPE-150198)
  • Pillager Outposts now spawn the correct number of Pillagers and Golems. (MCPE-141499)
Graphical
User Interface
  • The Construction tab on the inventory screen now has the correct color when using Pocket UI. (MCPE-90632)
  • Fixed an issue with missing Inventory slots when using Pocket UI. (MCPE-151545)
  • Fixed an issue with blank inventory slots in the creative inventory, which could cause interaction issues in the world. (MCPE-151506)
World Generation
Animation
  • Fixed a bug where animation events, sound effect events, and particle events would not trigger if the event time specified was equal to the total "animation_length".
  • Fixed an issue where event times were not considered within the animation length calculation that happens when "animation_length" is not explicitly specified.
General
  • Fixed an issue that caused format_versions that are declared as numerical values rather than strings to be parsed properly.
  • When creating a flat world from a template that has a base game version from before the Caves and Cliffs update, the layers will no longer be 64 blocks in the air.

beta 1.18.10.28

Beta 1.18.10.28 is the seventh beta version for Bedrock Edition 1.18.10, released on January 20, 2022[8], which fixes bugs.

Fixes

Performance and Stability
  • Fixed several crashes that could occur during gameplay.
  • Fixed a crash that could sometime occur when computing the loot table of a Villager without user data.
Pathfinding
  • Fixed an issue where the "Ranged Attack Goal" could not be used to move mobs in some Marketplace packs.
User Interface
  • Play screen exit button now present with touch input on Nintendo Switch.
  • Fixed crash when hovering a pattern in the Stonecutter UI.
Technical
  • Fixed block namespace not being recorded in item stack's placement and destroy rules when sent over the network or saved to disk.

Notes and references

  1. "Minecraft Beta - 1.18.10.20 (Xbox One/Windows 10/Android)" – feedback.minecraft.net, November 18, 2021.
  2. "Minecraft Beta - 1.18.10.21 (Xbox One/Windows 10/Android)" – feedback.minecraft.net, December 1, 2021.
  3. "Minecraft Beta - 1.18.10.22 (Xbox / Android)" – feedback.minecraft.net, December 9, 2021.
  4. "Minecraft Beta - 1.18.10.24 (Xbox / Windows / Android)" – feedback.minecraft.net, December 15, 2021.
  5. "Minecraft Beta - 1.18.10.26 (Xbox / Windows / Android)" – feedback.minecraft.net, January 5, 2022.
  6. "Minecraft Beta - 1.18.10.27 (Xbox / Windows / Android)" – feedback.minecraft.net, January 11, 2022.
  7. MCPE-151667
  8. "Minecraft Beta - 1.18.10.28 (Xbox / Windows / Android)" – feedback.minecraft.net, January 20, 2022.
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