For a guide about all content currently released in this update, see Bedrock Edition guides/Caves & Cliffs.
1.18.0,[2] the release of Caves & Cliffs: Part II, is a major update to Bedrock Edition released on November 30, 2021.[1] It was first announced alongside the release of the Java Edition 1.17 snapshot 21w15a when Mojang Studios stated the Caves & Cliffs update would be split in two.[3] Features from 1.18.0 are being developed alongside 1.17.0 through Experimental Gameplay. This is the third major update for Bedrock Edition that is split into several updates since Village & Pillage in 2019.
Additions
Items
- Added a new music disc from Lena Raine titled "otherside".
- Can be found on rare occasions in stronghold corridor chests, or much more rarely in dungeon chests.
- Has a blue and green color to the ring area of the disc.
World generation
- Completely overhauled.
- Now stretch down to Y=-59.
- The caves now generate in 2 layers of different stone bases depending on the depth.
- Biomes such as the dripstone caves and lush caves now generate in the underground.
- Contain aquifers, bodies of water with different heights, independent of sea level (Y=63).
- Aquifers below Y=0 sometimes generate with lava instead of water.
- Improved old caves to blend in with the new generations of caves better
- New noise caves, coming in 3 forms, "cheese", "spaghetti", and "noodle".
- Cheese caves have large stone towers stretching from the bottom of the cave to the top, and are often large enough to allow safe elytra flight.
- Spaghetti caves are long, thin caves that have small aquifers and are more similar to original caves.
- Noodle caves are thinner, squigglier, and more claustrophobic variants of spaghetti caves.
- Come in 6 sub-biomes:
- Meadow
- A grassy elevated biome that looks like a flowery and colder plains, with an aqua grass color and dark blue water color.
- Generates in plateaus and the lowest layers of some mountains, usually near plains and other temperate biomes.
- Contains grass, tall grass, dandelions, azure bluets, cornflowers, poppies, daisies and alliums
- Birch and oak trees can rarely appear in this biome, and always have bee nests.
- Only rabbits, donkeys, and sheep spawn in this biome.
- Plains villages and pillager outposts can generate in this biome.
- Grove
- Generates in the slopes of a snowy mountain when next to forested biomes.
- Reminiscent of a snowy taiga with a surface of snow blocks and powder snow, instead of grass blocks.
- Rabbits, wolves, foxes, sheep, pigs, chickens and cows spawn in this biome.
- Pillager outposts can generate in this biome.
- Snowy Slopes
- Jagged Peaks
- Frozen Peaks
- One of three biomes that generate in the mountain peaks.
- Covered in snow, snow blocks, ice, and packed ice.
- Tends to generate in smoother and less jagged peaks in areas with snowy, cold, and temperate biomes.
- Only goats spawn in this biome.
- Pillager outposts can generate in this biome.
- Stony Peaks
- Meadow
- Long and rare ore formations.
- Copper ore veins mixed with granite and blocks of raw copper generate above Y=0.
- Iron ore veins mixed with tuff and blocks of raw iron generate below Y=0.
- Upgrading of old worlds
- Terrain from new chunks will now blend with existing terrain from old chunks. Any player-made structures in these chunks will be either intact, buried, or deteriorated.
- The old bedrock layer between Y=0 and Y=4 in old chunks gets replaced with deepslate.
- If there is bedrock at Y=0, lower places in old chunks will be filled with deepslate and caves.
- A new bedrock layer is placed at Y=-64.
General
- Added new music to the Overworld (when playing in survival mode), distributed to the new biomes, and to the main menu.
- By Lena Raine: "Stand Tall", "Left to Bloom", "One More Day", "Wending" and "Infinite Amethyst":
- "Stand Tall" plays in the snowy slopes, jagged peaks, frozen peaks and stony peaks biomes, as well as the menu screen.
- "Left to Bloom" plays in the meadow and lush caves biomes, as well as the menu screen.
- "One More Day" plays in the meadow, snowy slopes and lush caves biomes, as well as the menu screen.
- "Wending" plays in the grove, jagged peaks, stony peaks and dripstone caves biomes, as well as the menu screen.
- "Infinite Amethyst" plays in the grove and dripstone caves biomes, as well as the menu screen.
- By Kumi Tanioka (谷岡 久美): "Floating Dream", "Comforting Memories" and "An Ordinary Day":
- "Floating Dream" plays in the jagged peaks and lush caves biomes.
- "Comforting Memories" plays in the grove biome.
- "An Ordinary Day" plays in the snowy slopes, dripstone caves and lush caves biomes.
- By Lena Raine: "Stand Tall", "Left to Bloom", "One More Day", "Wending" and "Infinite Amethyst":
Changes
Blocks
- Now drop 2-5 Raw Copper when mining instead of 2-3.
- Slightly increased the frequency of underwater magma.
- Block of Copper can be converted to 4 Cut Copper using stonecutter.
Mobs
- Now only spawn in water above clay blocks in lush caves.
- Cod, Salmon, Pufferfish, Tropical Fish, Squid, and Dolphins
- Now only spawn in water from Y=50 to Y=64.
- Additionally, tropical fishes now also spawn in lush caves at any height.
- Now can spawn in aquifers inside dripstone caves.
- Now only spawn in water blocks under Y=30.
- Now only spawn in snowy slopes, jagged peaks, and frozen peaks biomes.
- General
- Hostile mobs will only spawn in areas where the light level is equal to 0.
- This change only affects block-light and not sky-light.[4]
World generation
- Now only generate up to Y=30.
- Now can generate in mountain peaks.
- Red sand generates a bit higher.
- Beaches are generally wider.
- In some places there is a chance where no beaches generate at all, to provide some variation.
- Since the terrain height is no longer controlled by biomes, the following sub-biomes no longer generate naturally and will become unused in the game:
- As a result of this change:
- All deserts are now eligible for village and desert pyramid generation.
- All taigas are now eligible for village and outpost generation.
- All swamps are now eligible for swamp hut generation.
- All snowy taigas are now eligible for igloo generation.
- Worlds made in previous versions that generated these biomes will convert them into their default variants.
- Now generate naturally underground and inside hills or mountains.
- Drowned can spawn in aquifers inside dripstone caves.
- Increased the amount of dungeons, especially below Y=0.
- Water lakes were removed, because Aquifers could provide local water levels.
- Now generate naturally underground and inside hills or mountains.
- Azalea trees now generate above lush caves.
- Mineshaft pieces no longer generate if they were fully floating in the air.
- Corridors now generate with wooden logs as pillars for support, or chains and oak fences as hanging support if needed.
- Cobwebs no longer generate floating without an adjacent block.
- Now generate higher up in badlands.
- Ore distribution
- Changed ore generation of all ores making them have a spread value like lapis lazuli ore. Some still retain a linear generation alongside a spread generation.
- Coal ore attempts to generate twice: once, evenly between an altitude of Y=136 and Y=256; and as a spread, peaking at an altitude of Y=96 and generating between an altitude of Y=0 and Y=192.
- Copper ore generates between Y=-16 and Y=112, generating the most at Y=48 and like all other ores, uses spread. It peaks at Y=48. Bigger blobs of copper ore generate in dripstone caves.
- Iron ore attempts to generate three times: once as a spread peaking at an altitude of Y=256, generating above Y=80; another as a spread peaking at Y=16 and generating with a minimum height of Y=-24 and a maximum height of Y=57, and a smaller one spreading evenly between the altitudes of Y=-64 and Y=-32.
- Gold ore generates between the altitudes of Y=-64 and Y=32, peaking at Y=-16. Also, extra gold generates below Y=-48. The extra gold that generates in the badlands biome was increased, with a top height limit from Y=79 to Y=256, and increased number of blobs.
- Lapis lazuli ore attempts to generate twice: once, as a spread between the altitudes of Y=32 and Y=-32, peaking at an altitude of 0; and evenly between the altitudes of Y=64 and Y=-64, generating buried like ancient debris.
- Redstone ore attempts to generate twice: once, evenly between an altitude of Y=15 and Y=-64; and as a spread, peaking at an altitude of -64 and generating below an altitude of Y=-32.
- Diamond ore now generate as a spread, generating below Y=16 and peaking at altitudes near Y=-64.
- Emerald ore generates above Y=-16 as a spread, peaking at Y=256 and decreasing in quantity as the altitude decreases.
- Now generate in all the new mountain biomes.
- Lava springs can now generate amid calcite, dirt, snow, powder snow and packed ice.
- These changes allow lava springs to generate in mountains and snowy terrain.
- Water springs don't generate higher than Y=192, and are less common.
- Now generate with strips of gravel.
- Can generate alongside any biome instead of just extreme hills.
- Now generate in meadows.
- General
- The overworld now uses the multi-noise biome source type.
- Terrain generation is now independent from biomes, with biomes adapting to whatever terrain they happen to generate throughout.[5]
- Terrain is now smoother and more extreme.
- New random number generator is used for overworld generation.
Gameplay
- Vindicators can no longer spawn in patrols.
- Changed raid boss bar colour from pink to red.
- Raid mobs now despawn after a raid ends if the players move too far away
- Hero of the Village effect now applies to all players who helped kill a raider once a raid is defeated, and the effect remains on the players, even if they travel outside the village.
General
- Raised cloud level from 128 to 192.
- Has been increased to 384 blocks, expanding 64 blocks up and 64 blocks down, with 319 being the limit upward and -64 being the limit downward.
- Main menu background is changed to reflect Caves & Cliffs: Part II update.
- Removed the Old world types.
- Existing world with old world types will still be playable, but will not be updated with 1.18 features.
Fixes
- Stability and Performance
- Players are no longer disconnected if server and client have different Runtime Block IDs.
- Optimized the time it takes to place vines in the Overworld.
- Fixed several crashes that could occur during gameplay.
- Fixed crash when loading certain LevelChunks.
- Optimized the generation of ores in the world.
- Fixed a crash that could occur when going through portals with tamed pets (MCPE-129738).
- Fixed a soft lock that could sometimes occur when attempting to generate a world from a bad template.
- Accessibility
- Added missing screen reader on the "Controller lost connection" prompt.
- Commands
- Order of function calls triggered by '/execute' inside a function are now consistent (MCPE-111849).
- Gameplay
- Corrected Portal locations when the Portal was moved but the location was not updated (MCPE-28765).
- Breaking a block below fire no longer creates an invisible fire block when the 'doFireTick' gamerule is disabled (MCPE-101371).
- Fixed Structure Void block forcing player to spawn above ground if they left in a cave filled with those blocks.
- Fixed bug where players could create an x-ray vision effect when inside a block below y=0 (MCPE-141130).
- New random number generator used for overworld generation.
- Fire Charge is not consumed anymore when used on lit Candles, Candle Cakes, Campfires, activated Nether Portals, or on other blocks that are already on fire.
- Fixed a problem that caused certain worlds to increase in size, causing high RAM usage (MCPE-143156).
- Fixed shallow water turning brighter when aimed while holding a Small Drip Leaf (MCPE-123373).
- Tall flowers will now drop only one item when broken by water placed in the upper half of the flower (MCPE-142799).
- Fixed an issue where terrain could be seen through.
- Education Features: NPCs no longer have idle sounds (MCPE-141856).
- Chorus Fruit now works correctly at negative Y coordinates (MCPE-135951).
- Loading older worlds will no longer cause chunks to be empty (MCPE-98789).
- Fixed Leaf Blocks not remaining transparent when surrounded by partial blocks such as Buttons or Slabs (MCPE-139213, MCPE-53731).
- General
- Players with higher than recommended render distance settings are now prompted to change it to the recommended value.
- Render distance default and max settings have been updated for better performance.
- A prompt now warns players that they are returned to the main menu if they sign-in while in-game.
- Added caching support for subchunk requests and fixed issues with holes in the terrain.
- Fixed a rendering error that could occur when attempting to render a Vanilla mob in a base game version prior to the version that mob was introduced through JSON files.
- Most content errors and warnings now display only once per world (MCPE-135153).
- Graphical
- The Carved Pumpkin enchantment glint now covers only the item instead of the entire slot (MCPE-68219).
- Fixed a bug that could occur on older worlds where looking up in a Minecart would display the inside of the Minecart, blocking the player's view.
- Updated item rendering so enchanted items are no longer be invisible in the Nether (MCPE-116880).
- Fixed a visual glitch where taking a plant from a Flower Pot would result in the plant still being rendered (MCPE-143661).
- Marketplace
- Store update prompt no longer appears for no internet connection or session start failure.
- Mobs
- Mobs can now path over Trapdoors.
- Mobs no longer walk through Campfires (MCPE-142054).
- Axolotls now animate correctly when airborne (MCPE-131322).
- Sweet Berry Bushes now damage mobs (MCPE-56142, MCPE-140012).
- Mobs no longer try to path through Sweet Berry Bushes.
- The riding position of Llamas no longer shifts after being tamed (MCPE-143006).
- Fixed an issue preventing Tropical Fish from spawning in Lukewarm Oceans.
- Fish now attempt to avoid Axolotls.
- Magma Cubes are now correctly aggressive towards Iron Golems and Slimes are no longer aggressive towards Snow Golems (MCPE-51162).
- User Interface
- Structure Block can now be saved and loaded within current dimension height limits (MCPE-122643).
- Fixed an issue where searching for non-existent content brought up the incorrect "1 result" message.
- Fixed overlapping text on offerings occurring in 4:3 resolution screens.
- Fixed Java Edition parity while lying in bed in multiplayer game. A message shows how many players are lying in bed while waiting for all players to fall asleep.
- Provide better visual feedback and hints for different render distance settings.
- Renamed some occurrences of "level" in the user interface to the more accurate "world".
- When a value for a stepped slider does not correspond to a step it will display at the closest step.
- Replaced the missing "Always Day" option in world settings (MCPE-137790).
- Fixes the rendering of the icons in text, making the colors not distorted.
- Vanilla Parity
- Raid mobs now despawn after a raid ends if the player moves too far away.
- Raid boss bar color changed to red from purple (MCPE-46047).
- Vindicators no longer naturally spawn in Illager Patrols.
- Shield blocking animation now plays smoothly (MCPE-125951).
- Raid boss bars now decrease whenever a raider takes damage.
- Villages
- Hero of the Village effect now applies to all players who helped kill a raider once a raid is defeated, and the effect remains on the players, even if they travel outside the village (MCPE-53384).
- Villagers will keep following their schedules in worlds that have been ticking for a very long time, and when game time is negative (MCPE-98361).
- Actors
- Lightning bolts do not have a shadow anymore (MCPE-140689).
- Blocks
- Snow Grass Block and all types of Snow blocks now use similar colors (MCPE-57022).
- Campfires no longer drop only one Charcoal when broken by a Piston or an explosion, instead dropping two units as expected (MCPE-139467).
- Light blocks will now survive a TNT or Creeper explosion.
- Players can once again continuously place water, lava, and Powder Snow by holding down the 'Place' button (MCPE-139671).
- Light blocks no longer support blocks that need support, e.g. Beds and Paintings (MCPE-144311).
- Bone Meal
- Nether Sprouts once again generate when using Bone Meal on Warped Nylium (MCPE-139672).
- Player
- Fixed player hitbox not resetting after gliding with Elytra (MCPE-109925).
- Fixed player flight with Elytra being cancelled when hitting a wall and taking damage (MCPE-54031).
- Items
- Ender Pearls no longer generate as Glow Sticks in Woodland Mansion chests (MCPE-137440).
- Adjusted the smoothness of movement for Primed TNT, Lingering Potions, Splash Potions, and Bottle o' Enchanting when far from players (MCPE-101102).
- Multiple Education Edition items no longer show the "craftingScreen.tab.none" tooltip (MCPE-102444).
- All ground vegetation can now be placed on Mycelium (MCPE-125928).
- Particles
- Water drips now trigger splash effects.
- Feature Placement
- Glow Lichen no longer generates at the bottom of the ocean (MCPE-125198)
- Glow Lichen no longer generate above ground in Bedrock (MCPE-141412)
- Village buildings now carve less terrain around them when placed
- Added feature placement distribution triangle", and changed all features that used "gaussian" distribution to now use "triangle".
- Technical
- Fixed mobs default summonability when not specified in JSON.
- Improved performance in 'RangedAttackGoal' for mobs that do not move.
- Fixed content error when Molang expression has no tokens to only fire when 'min_engine_version' is 1.17.40 or higher.
References
- ↑ a b "Caves & Cliffs Update Part II is coming" – Minecraft.net, November 17, 2021
- ↑ "Minecraft: Caves & Cliffs Update FAQ" – Minecraft Help, April 17, 2021. "the first (1.17) this summer, and the second (1.18) around the holiday season"
- ↑ "Minecraft Snapshot 21w15a" – Minecraft.net, April 14, 2021
- ↑ "Some more information about: "Monsters will only spawn in complete darkness" * This means that generic monster spawning is now only in complete darkness. (Mobs that have special rules like slimes or phantoms are unaffected by this) * This only affects block-light, not sky-light" – @_Ulraf_ on X, July 13, 2021
- ↑ "Minecraft 1.18 experimental snapshot" – Henrik Kniberg on YouTube, July 13, 2021