Minecraft Wiki
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{{For|a guide about all content currently released in this update|Bedrock Edition guides/Caves & Cliffs}}
 
{{For|a guide about all content currently released in this update|Bedrock Edition guides/Caves & Cliffs}}
 
{{Version nav
 
{{Version nav
| title = v1.18.0
+
|title=v1.18.0
| version = 1.18
+
|version=1.18
  +
|server=1.18.0.02
| name = [[Caves & Cliffs]]: Part II
 
  +
|internal='''Android''': 1.18.0.02<br>'''PlayStation''': 2.34<br>'''Windows 10''': 1.18.2.0
| edition = Bedrock
 
| image =
+
|image=Caves&Cliffs2Bedrock.jpg
  +
|image2=Bedrock 1.18.0.png
| date = November 30, 2021<ref name="c&cp2-release">{{article|caves---cliffs-update-part-ii-coming|Caves & Cliffs Update Part II is coming|November 17, 2021}}</ref>
 
  +
|name=[[Caves & Cliffs]]: Part&#160;II
| planned = true
 
  +
|edition=Bedrock
| prevparent = 1.17.0
 
  +
|date=November 30, 2021
| prev = 1.17.40
 
  +
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.18.0.02.zip Windows] <br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.18.0.02.zip Linux]
| next = 1.18.10
 
| nextparent = 1.19.0
+
|prevparent=1.17.0
  +
|prev=1.17.41
  +
|next=1.18.10
  +
|nextparent=1.19.0
 
}}
 
}}
   
'''1.18.0''',<ref>{{cite|url=https://help.minecraft.net/hc/en-us/articles/360059400852|title=Minecraft: Caves & Cliffs Update FAQ|website=Minecraft Help|date=April 17, 2021|quote=the first (1.17) this summer, and the second (1.18) around the holiday season}}</ref> the release of '''[[Caves & Cliffs]]: Part II''', is an upcoming major update to {{BE}} set to release on November 30, 2021.<ref name="c&cp2-release"/> It was first announced alongside the release of the [[Java Edition 1.17]] snapshot [[21w15a]] when [[Mojang Studios]] stated the Caves & Cliffs update would be split in two.<ref>{{snap|21w15a|April 14, 2021}}</ref> Features from 1.18.0 are being developed alongside {{vl|be 1.17.0|}} through [[Experimental Gameplay]]. This is the third major update for Bedrock Edition that is split into several updates since [[Village & Pillage]] in 2019.
+
'''1.18.0''', the release of '''[[Caves & Cliffs]]: Part II''', is a major update to {{BE}} released on November 30, 2021.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4414284658701|title=Minecraft - Caves & Cliffs: Part II - 1.18.0 (Bedrock)|website=Minecraft Feedback|date=November 30, 2021}}</ref> It was first announced alongside the release of the [[Java Edition 1.17]] snapshot [[21w15a]] when [[Mojang Studios]] stated the Caves & Cliffs update would be split in two.<ref>{{snap|21w15a|April 14, 2021}}</ref> Features from 1.18.0 were being developed alongside {{vl|be 1.17.0|}} through [[Experimental Gameplay]]. This is the third major update for Bedrock Edition that is split into several updates since [[Village & Pillage]] in 2019.
   
 
== Additions ==
 
== Additions ==
Line 44: Line 47:
 
; [[Mountains]]
 
; [[Mountains]]
 
* Come in 6 sub-biomes:
 
* Come in 6 sub-biomes:
** [[Meadow]]
+
**[[Meadow]]
 
*** A grassy elevated biome that looks like a flowery and colder [[plain]]s, with an aqua [[grass]] color and dark blue water color.
 
*** A grassy elevated biome that looks like a flowery and colder [[plain]]s, with an aqua [[grass]] color and dark blue water color.
 
*** Generates in plateaus and the lowest layers of some mountains, usually near plains and other temperate biomes.
 
*** Generates in plateaus and the lowest layers of some mountains, usually near plains and other temperate biomes.
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; Upgrading of old worlds
 
; Upgrading of old worlds
* Terrain from new chunks will now blend with existing terrain from old chunks. Any player-made structures in these chunks will be either intact, buried, or deteriorated.
+
* Terrain from new chunks now blend with existing terrain from old chunks. Any player-made structures in these chunks are either intact, buried, or deteriorated.
 
* The old [[bedrock]] layer between Y=0 and Y=4 in old chunks gets replaced with [[deepslate]].
 
* The old [[bedrock]] layer between Y=0 and Y=4 in old chunks gets replaced with [[deepslate]].
* If there is bedrock at Y=0, lower places in old chunks will be filled with deepslate and caves.
+
* If there is bedrock at Y=0, lower places in old chunks are filled with deepslate and caves.
 
* A new bedrock layer is placed at Y=-64.
 
* A new bedrock layer is placed at Y=-64.
  +
  +
=== Gameplay ===
  +
; [[Achievements]]
  +
* {{Ve}}: Added 4 new achievements:
  +
** ''Caves & Cliffs'' - Freefall from the top of the world (build limit) to the bottom of the world and survive (30G)
  +
** ''Feels Like Home'' - Take a Strider for a loooong ride on a lava lake in the Overworld (20G)
  +
** ''Sound of Music'' - Make the Meadows come alive with the sound of music from a jukebox (10G)
  +
** ''Star Trader'' - Trade with a villager at the world height limit (20G)
   
 
=== General ===
 
=== General ===
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=== Mobs ===
 
=== Mobs ===
 
; [[Axolotl]]s
 
; [[Axolotl]]s
* Now only spawn in water above [[Clay|clay blocks]] in [[lush caves]].
+
* Now spawn only in water above [[Clay|clay blocks]] in [[lush caves]].
   
 
; [[Cod]], [[Salmon]], [[Pufferfish]], [[Tropical Fish]], [[Squid]], and [[Dolphin]]s
 
; [[Cod]], [[Salmon]], [[Pufferfish]], [[Tropical Fish]], [[Squid]], and [[Dolphin]]s
* Now only spawn in water from Y=50 to Y=64.
+
* Now spawn only in water from Y=50 to Y=64.
 
* Additionally, tropical fishes now also spawn in lush caves at any height.
 
* Additionally, tropical fishes now also spawn in lush caves at any height.
   
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; [[Glow Squid]]s
 
; [[Glow Squid]]s
* Now only spawn in water blocks under Y=30.
+
* Now spawn only in water blocks under Y=30.
   
 
; [[Goat]]
 
; [[Goat]]
* Now only spawn in [[snowy slopes]], [[jagged peaks]], and [[frozen peaks]] biomes.
+
* Now spawn only in [[snowy slopes]], [[jagged peaks]], and [[frozen peaks]] biomes.
   
 
; General
 
; General
* Hostile mobs will only spawn in areas where the light level is equal to 0.
+
* Hostile mobs spawn only in areas where the light level is equal to 0.
** This change only affects block-light and not sky-light.<ref>{{tweet|_Ulraf_|1414985600273428480|Some more information about: "Monsters will only spawn in complete darkness" * This means that generic monster spawning is now only in complete darkness. (Mobs that have special rules like slimes or phantoms are unaffected by this) * This only affects block-light, not sky-light}}</ref>
+
** This change affects only block-light and not sky-light.<ref>{{tweet|_Ulraf_|1414985600273428480|Some more information about: "Monsters will only spawn in complete darkness". This means that generic monster spawning is now only in complete darkness. Mobs that have special rules like slimes or phantoms are unaffected by this.}}</ref>
   
 
=== World generation ===
 
=== World generation ===
 
; [[Amethyst Geode]]s
 
; [[Amethyst Geode]]s
* Now only generate up to Y=30.
+
* Now generate up to Y=30.
   
 
; [[Badlands]]
 
; [[Badlands]]
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; [[Biomes]]
 
; [[Biomes]]
* Since the terrain height is no longer controlled by biomes, the following sub-biomes no longer generate naturally and will become unused in the game:
+
* Because the terrain height is no longer controlled by biomes, the following sub-biomes no longer generate naturally and become unused in the game:
 
:{| class="wikitable collapsible collapsed"
 
:{| class="wikitable collapsible collapsed"
 
! Unused biomes
 
! Unused biomes
Line 209: Line 220:
 
** All swamps are now eligible for swamp hut generation.
 
** All swamps are now eligible for swamp hut generation.
 
** All snowy taigas are now eligible for igloo generation.
 
** All snowy taigas are now eligible for igloo generation.
** Worlds made in previous versions that generated these biomes will convert them into their default variants.
+
** Worlds made in previous versions that generated these biomes will be converted into their default variants.
   
 
; [[Dripstone Caves]]
 
; [[Dripstone Caves]]
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; [[Lake]]s
 
; [[Lake]]s
* Water lakes were removed, because [[Aquifer]]s could provide local water levels.
+
* Water lakes were removed, because [[aquifer]]s could provide local water levels.
   
 
; [[Lush Caves]]
 
; [[Lush Caves]]
Line 231: Line 242:
 
* Now generate higher up in [[badlands]].
 
* Now generate higher up in [[badlands]].
   
  +
; [[Ocean]]
[[File:21w40a approximate ore distribution.jpg|thumb|450px|Ore distribution changes.]]
 
  +
* Ocean biomes temperatures now match land biome temperatures:
  +
** [[Frozen ocean]]s now generate only within [[snowy taiga]]s or [[Snowy Tundra|snowy plains]], as well as [[snowy beach]]es.
  +
** [[Cold ocean]]s now generate only within [[taiga]]s, [[Giant Tree Taiga|old growth taigas]] and some [[plains]] and [[forest]]s.
  +
** Normal [[ocean]]s now generate only within [[plains]], [[forest]]s, [[birch forest]]s and [[dark forest]]s.
  +
** [[Lukewarm ocean]]s now generate only within [[savanna]]s, [[jungle]]s and sometimes [[plains]] and [[forest]]s.
  +
** [[Warm ocean]]s now generate only within [[desert]]s or [[badlands]].
  +
** [[Warm ocean]] biomes now generate in deep waters.
  +
  +
[[File:1-18-ore-distribution.jpg|thumb|450px|Ore distribution changes.]]
 
; [[Ore]] distribution
 
; [[Ore]] distribution
 
* Changed ore generation of all ores making them have a spread value like [[lapis lazuli ore]]. Some still retain a linear generation alongside a spread generation.
 
* Changed ore generation of all ores making them have a spread value like [[lapis lazuli ore]]. Some still retain a linear generation alongside a spread generation.
Line 282: Line 302:
   
 
=== General ===
 
=== General ===
  +
; Android External Storage
  +
* Players with external storage will be migrated to the new location at startup, due to storage changes required by Google.
  +
** Players can still play if the migration fails by closing the results window.
  +
 
; [[Cloud]]s
 
; [[Cloud]]s
 
* Raised cloud level from 128 to 192.
 
* Raised cloud level from 128 to 192.
Line 293: Line 317:
 
; [[Create New World|World creation screen]]
 
; [[Create New World|World creation screen]]
 
* Removed the [[Old]] world types.
 
* Removed the [[Old]] world types.
** Existing world with old world types will still be playable, but will not be updated with 1.18 features.
+
** Existing world with old world types are still playable, but do not get updated with 1.18 features.
   
== Fixes ==
+
== Experimental ==
  +
These additions and changes are accessible by enabling the "Vanilla Experiments" and "Enable GameTest Framework" experimental toggle.
; Stability and Performance
 
* Players are no longer disconnected if server and client have different Runtime Block IDs.
 
* Optimized the time it takes to place vines in the Overworld.
 
* Fixed several crashes that could occur during gameplay.
 
* Fixed crash when loading certain LevelChunks.
 
* Optimized the generation of ores in the world.
 
* Fixed a crash that could occur when going through portals with tamed pets ({{bug|MCPE-129738}}).
 
* Fixed a soft lock that could sometimes occur when attempting to generate a world from a bad template.
 
   
  +
=== Additions ===
; Accessibility
 
  +
==== Blocks ====
* Added missing screen reader on the "Controller lost connection" prompt.
 
  +
; [[Sculk]]
  +
* Has an animated texture.
  +
* Drops only [[experience]] when broken without [[Silk Touch]].
  +
* Sculk blocks grow underneath when a mob dies around a sculk catalyst.
   
  +
; [[Sculk Catalyst]]
; Commands
 
  +
* Spread Sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
* Order of function calls triggered by '/execute' inside a function are now consistent ({{bug|MCPE-111849}}).
 
  +
* [[File:Sculk Catalyst Activate Minecraft Live.gif|32px]] Blooms when activated.
  +
* Drops only [[experience]] when broken without [[Silk Touch]].
  +
* Emits light.
  +
* Emits soul particles after a mob dies and grows sculk.
   
  +
; [[Sculk Vein]]
; Gameplay
 
  +
* Can be placed in a layer on top of [[blocks]] and in all directions, like [[glow lichen]].
* Corrected Portal locations when the Portal was moved but the location was not updated ({{bug|MCPE-28765}}).
 
  +
* Has an animated texture.
* Breaking a block below fire no longer creates an invisible fire block when the 'doFireTick' gamerule is disabled ({{bug|MCPE-101371}}).
 
  +
* Drops nothing when broken without [[Silk Touch]].
* Fixed Structure Void block forcing player to spawn above ground if they left in a cave filled with those blocks.
 
  +
* Some have parts that are transparent, allowing the player to see the block it is on top of.
* Fixed bug where players could create an x-ray vision effect when inside a block below y=0 ({{bug|MCPE-141130}}).
 
* New random number generator used for overworld generation.
 
* Fire Charge is not consumed anymore when used on lit Candles, Candle Cakes, Campfires, activated Nether Portals, or on other blocks that are already on fire.
 
* Fixed a problem that caused certain worlds to increase in size, causing high RAM usage ({{bug|MCPE-143156}}).
 
* Fixed shallow water turning brighter when aimed while holding a Small Drip Leaf ({{bug|MCPE-123373}}).
 
* Tall flowers will now drop only one item when broken by water placed in the upper half of the flower ({{bug|MCPE-142799}}).
 
* Fixed an issue where terrain could be seen through.
 
* Education Features: NPCs no longer have idle sounds ({{bug|MCPE-141856}}).
 
* Chorus Fruit now works correctly at negative Y coordinates ({{bug|MCPE-135951}}).
 
* Loading older worlds will no longer cause chunks to be empty ({{bug|MCPE-98789}}).
 
* Fixed Leaf Blocks not remaining transparent when surrounded by partial blocks such as Buttons or Slabs ({{bug|MCPE-139213}}, {{bug|MCPE-53731}}).
 
   
  +
; [[Sculk Shrieker]]
; General
 
  +
* Has 2 soul-shaped patterns in the center.
* Players with higher than recommended render distance settings are now prompted to change it to the recommended value.
 
  +
* Has the ability to 'shriek', emitting ring-like/sonic particles.
* Render distance default and max settings have been updated for better performance.
 
  +
* It is activated by the sculk sensor.
* A prompt now warns players that they are returned to the main menu if they sign-in while in-game.
 
* Added caching support for subchunk requests and fixed issues with holes in the terrain.
 
* Fixed a rendering error that could occur when attempting to render a Vanilla mob in a base game version prior to the version that mob was introduced through JSON files.
 
* Most content errors and warnings now display only once per world ({{bug|MCPE-135153}}).
 
   
  +
==== Gameplay ====
; Graphical
 
  +
; [[Effect]]s
* The Carved Pumpkin enchantment glint now covers only the item instead of the entire slot ({{bug|MCPE-68219}}).
 
  +
* [[Darkness]]
* Fixed a bug that could occur on older worlds where looking up in a Minecart would display the inside of the Minecart, blocking the player's view.
 
  +
** A status effect triggered by the sculk shrieker block, causing the player's camera to dim in brightness, thus limiting vision.
* Updated item rendering so enchanted items are no longer be invisible in the Nether ({{bug|MCPE-116880}}).
 
* Fixed a visual glitch where taking a plant from a Flower Pot would result in the plant still being rendered ({{bug|MCPE-143661}}).
 
   
  +
=== Changes ===
; Marketplace
 
  +
==== Blocks ====
* Store update prompt no longer appears for no internet connection or session start failure.
 
  +
; [[Sculk Sensor]]
  +
* Moved from "Caves & Cliffs" to "Vanilla Experiments" experimental toggle.
   
  +
==== Items ====
; Mobs
 
  +
; [[Goat Horn]]
* Mobs can now path over Trapdoors.
 
  +
* Moved from "Caves & Cliffs" to "Vanilla Experiments" experimental toggle.
* Mobs no longer walk through Campfires ({{bug|MCPE-142054}}).
 
* Axolotls now animate correctly when airborne ({{bug|MCPE-131322}}).
 
* Sweet Berry Bushes now damage mobs ({{bug|MCPE-56142}}, {{bug|MCPE-140012}}).
 
* Mobs no longer try to path through Sweet Berry Bushes.
 
* The riding position of Llamas no longer shifts after being tamed ({{bug|MCPE-143006}}).
 
* Fixed an issue preventing Tropical Fish from spawning in Lukewarm Oceans.
 
* Fish now attempt to avoid Axolotls.
 
* Magma Cubes are now correctly aggressive towards Iron Golems and Slimes are no longer aggressive towards Snow Golems ({{bug|MCPE-51162}}).
 
   
  +
==== Technical ====
; User Interface
 
  +
; GameTest Framework
* Structure Block can now be saved and loaded within current dimension height limits ({{bug|MCPE-122643}}).
 
  +
* New Item API updates: ItemStack
* Fixed an issue where searching for non-existent content brought up the incorrect "1 result" message.
 
  +
** Exposed interfaces for accessing script-enabled ItemComponents on ItemStack. Note that these item components only work in conjunction with custom items defined via the Holiday Creator Features experiment
* Fixed overlapping text on offerings occurring in 4:3 resolution screens.
 
  +
** hasComponent(componentId: string) - returns true if the ItemStack has the component [componentId] attached to it
* Fixed Java Edition parity while lying in bed in multiplayer game. A message shows how many players are lying in bed while waiting for all players to fall asleep.
 
  +
** getComponent(componentId: string) - returns a handle to the component attached to this ItemStack. Returns an undefined handle if the component does not exist or if the component is yet to be exposed to script
* Provide better visual feedback and hints for different render distance settings.
 
  +
** getComponents() - returns an array of all attached script-enabled components on this ItemStack
* Renamed some occurrences of "level" in the user interface to the more accurate "world".
 
  +
* Script Enabled Item Components
* When a value for a stepped slider does not correspond to a step it will display at the closest step.
 
  +
** minecraft:food
* Replaced the missing "Always Day" option in world settings ({{bug|MCPE-137790}}).
 
  +
*** Read-only property nutrition - number that describes how much nutrition this food item gives the player when eaten
* Fixes the rendering of the icons in text, making the colors not distorted.
 
  +
*** Read-only property saturationModifier - number that is the saturation modifier used to apply the saturation buff when eaten
  +
*** Read-only property canAlwaysEat - if true the player can always eat this item (even when not hungry)
  +
*** Read-only property usingConvertsTo - string name of the Item this will be converted to when eaten. If empty, the item will not convert to anything else
  +
** minecraft:durability
  +
*** Read-only property maxDurability - the number amount of damage this item can take before breaking
  +
*** Read-only property damageRange - a NumberRange describing the chance of the item losing durability
  +
*** Property damage - gets or sets the current damage on the ItemStack
  +
** getDamageChance(unbreaking: number = 0) - gets the maximum chance that this item would be damaged using the damageRange property if given an unbreaking level. Incoming unbreaking parameter must be greater than 0
  +
* Added deltaTime read only property to TickEvent which represents the time between the last Level tick in seconds
   
  +
== Fixes ==
; Vanilla Parity
 
  +
; Performance / Stability
* Raid mobs now despawn after a raid ends if the player moves too far away.
 
  +
* Fixed several crashes that could occur during gameplay
* Raid boss bar color changed to red from purple ({{bug|MCPE-46047}}).
 
  +
* Fixed a crash that could occur when loading certain world chunks ({{bug|MCPE-138139}})
* Vindicators no longer naturally spawn in Illager Patrols.
 
* Shield blocking animation now plays smoothly ({{bug|MCPE-125951}}).
+
* Fixed a crash that could occur when going through portals with tamed pets ({{bug|MCPE-129738}})
  +
* Optimized the time it takes to place Vines in the Overworld during world generation
* Raid boss bars now decrease whenever a raider takes damage.
 
   
  +
; General
; Villages
 
  +
* Replaced the missing "Always Day" option in world settings ({{bug|MCPE-137790}})
* Hero of the Village effect now applies to all players who helped kill a raider once a raid is defeated, and the effect remains on the players, even if they travel outside the village ({{bug|MCPE-53384}}).
 
  +
* Players with higher than recommended render distance settings are now prompted to change it to the recommended value
* Villagers will keep following their schedules in worlds that have been ticking for a very long time, and when game time is negative ({{bug|MCPE-98361}}).
 
  +
* Render distance default and max settings have been updated for better performance, including improvements to the slider in video settings
  +
* A prompt now warns players that they get taken back to the main menu if they sign-in while in-game
  +
* Increased Realm upload and download timeouts to 15 minutes
   
  +
; Gameplay
; Actors
 
* Lightning bolts do not have a shadow anymore ({{bug|MCPE-140689}}).
+
* Corrected Portal locations when the Portal was moved but the location was not updated ({{bug|MCPE-28765}})
  +
* Hero of the Village effect now applies to all players who helped kill a raider once a raid is defeated, and the effect remains on the players, even if they travel outside the village ({{bug|MCPE-53384}})
  +
* Fixed an issue where terrain could be seen through
  +
* Fixed player hitbox not resetting after gliding with Elytra ({{bug|MCPE-109925}})
  +
* Fixed player flight with Elytra being cancelled when hitting a wall and taking damage ({{bug|MCPE-54031}})
  +
  +
; Mobs
  +
* Mobs can now path over trapdoors
  +
* Fixed issues with mobs and entities disappearing from chunks ({{bug|MCPE-144208}})
  +
* Mobs no longer walk through campfires ({{bug|MCPE-142054}})
  +
* Axolotls now animate correctly when airborne ({{bug|MCPE-131322}})
  +
* Sweet Berry Bushes now damage mobs, with the exception of foxes ({{bug|MCPE-56142}}, {{bug|MCPE-140012}})
  +
* Mobs no longer try to path through sweet berry bushes
  +
* The riding position of llamas no longer shifts after being tamed ({{bug|MCPE-143006}})
  +
* Raid mobs now despawn after a raid ends, if the player moves too far away
  +
* Vindicators no longer naturally spawn in Illager Patrols
  +
* Lightning bolts no longer have shadows ({{bug|MCPE-140689}})
  +
* Fish now attempt to avoid axolotls
  +
* Magma cubes are now correctly aggressive toward iron golems, and slimes are no longer aggressive toward snow golems ({{bug|MCPE-51162}})
  +
* Phantoms should now be able to free themselves after getting stuck when trying to pathfind into mountains ({{bug|MCPE-119773}})
  +
* Villagers keep following their schedules in worlds that have been ticking for a very long time, and when game time is negative ({{bug|MCPE-98361}})
  +
* Education Edition: NPCs no longer have idle sounds ({{bug|MCPE-141856}})
   
 
; Blocks
 
; Blocks
  +
* Breaking a block below fire no longer creates an invisible fire block when the 'doFireTick' gamerule is disabled ({{bug|MCPE-101371}})
* Snow Grass Block and all types of Snow blocks now use similar colors ({{bug|MCPE-57022}}).
 
  +
* Players can once again continuously place water, lava, and Powder Snow by holding down the 'Place' button ({{bug|MCPE-139671}})
* Campfires no longer drop only one Charcoal when broken by a Piston or an explosion, instead dropping two units as expected ({{bug|MCPE-139467}}).
 
* Light blocks will now survive a TNT or Creeper explosion.
+
* Light blocks no longer support blocks that need support, e.g. Beds and Paintings ({{bug|MCPE-144311}})
  +
* Light blocks now survive a TNT or Creeper explosion
* Players can once again continuously place water, lava, and Powder Snow by holding down the 'Place' button ({{bug|MCPE-139671}}).
 
* Light blocks no longer support blocks that need support, e.g. Beds and Paintings ({{bug|MCPE-144311}}).
+
* All ground vegetation can now be placed on Mycelium ({{bug|MCPE-125928}})
  +
* Fixed shallow water turning brighter when aimed at while holding a Small Drip Leaf ({{bug|MCPE-123373}})
 
  +
* Tall flowers now drop only one item when broken by water placed in the upper half of the flower ({{bug|MCPE-142799}})
; Bone Meal
 
* Nether Sprouts once again generate when using Bone Meal on Warped Nylium ({{bug|MCPE-139672}}).
+
* Campfires no longer drop only one Charcoal when broken by a Piston or an explosion, instead dropping two units as expected ({{bug|MCPE-139467}})
  +
* In the Stonecutter, a Block of Copper can now be crafted into four Cut Copper ({{bug|MCPE-144067}})
 
  +
* Copper Ore now drops 2-5 (from 2-3) Raw Copper items ({{bug|MCPE-144071}})
; Player
 
* Fixed player hitbox not resetting after gliding with Elytra ({{bug|MCPE-109925}}).
+
* Nether Sprouts can once again generate when using Bone Meal on Warped Nylium ({{bug|MCPE-139672}})
* Fixed player flight with Elytra being cancelled when hitting a wall and taking damage ({{bug|MCPE-54031}}).
+
* Snow Grass Block and all types of Snow blocks now use similar colors ({{bug|MCPE-57022}})
  +
* Fixed Leaf Blocks not remaining transparent when surrounded by partial blocks such as Buttons or Slabs ({{bug|MCPE-139213}}, {{bug|MCPE-53731}})
  +
* Fixed face culling of blocks placed below Leaf blocks, fixing an x-ray effect
   
 
; Items
 
; Items
  +
* Adjusted the smoothness of movement for Primed TNT, Lingering Potions, Splash Potions, and Bottle o' Enchanting when far from players ({{bug|MCPE-101102}})
* Ender Pearls no longer generate as Glow Sticks in Woodland Mansion chests ({{bug|MCPE-137440}}).
 
  +
* Fire Charges are no longer consumed when used on lit Candles, Candle Cakes, Campfires, activated Nether Portals, or on other blocks that are already on fire
* Adjusted the smoothness of movement for Primed TNT, Lingering Potions, Splash Potions, and Bottle o' Enchanting when far from players ({{bug|MCPE-101102}}).
 
* Multiple Education Edition items no longer show the "craftingScreen.tab.none" tooltip ({{bug|MCPE-102444}}).
+
* Multiple Education Edition items no longer show the "craftingScreen.tab.none" tooltip ({{bug|MCPE-102444}})
* All ground vegetation can now be placed on Mycelium ({{bug|MCPE-125928}}).
+
* Ender Pearls can no longer generate as Glow Sticks in Woodland Mansion chests ({{bug|MCPE-137440}})
   
  +
; Accessibility
; Particles
 
  +
* Added missing screen reader on the "Controller lost connection" prompt
* Water drips now trigger splash effects.
 
   
  +
; Graphical
; Feature Placement
 
  +
* The Carved Pumpkin enchantment glint now covers just the item instead of the entire slot
* Glow Lichen no longer generates at the bottom of the ocean ({{bug|MCPE-125198}})
 
  +
* Fixed a bug that could occur on older worlds where looking up in a Minecart would display the inside of the Minecart, blocking the player's view
* Glow Lichen no longer generate above ground in Bedrock ({{bug|MCPE-141412}})
 
  +
* Updated item rendering so enchanted are no longer be invisible in the Nether ({{bug|MCPE-116880}})
* Village buildings now carve less terrain around them when placed
 
  +
* Fixed a visual glitch where taking a plant from a Flower Pot would result in the plant still being rendered ({{bug|MCPE-143661}})
* Added feature placement distribution triangle", and changed all features that used "gaussian" distribution to now use "triangle".
 
  +
* Water drips now trigger splash effects
  +
* Shield blocking animation now plays smoothly ({{bug|MCPE-125951}})
  +
  +
; User Interface
  +
* Fixed Java Edition parity while lying in bed in multiplayer game. A message shows how many players are lying in bed while waiting for all players to fall asleep
  +
* Updated the "out of storage" message with additional clarity when a device is out of storage for saving new worlds
  +
* The raid boss bar color has changed from purple to red, matching Java Edition ({{bug|MCPE-46047}})
  +
* Raid boss bars now decrease whenever a raider takes damage
  +
* Structure Blocks can now be saved and loaded properly within current dimension height limits ({{bug|MCPE-122643}})
  +
* All setting changes made to a new world are carried over when creating it on a new Realm
  +
* Renamed some occurrences of "level" in the user interface to the more accurate "world"
  +
* The store update prompt no longer appears for no internet connection or session start failure
  +
* Improved the error messaging in the Play screen when Microsoft Account permissions are set to block multiplayer
  +
* Fixed an issue where searching for non-existent content brought up the incorrect "1 result" message
  +
* Fixed overlapping text on Marketplace offerings occurring on 4:3 resolution screens
  +
* Fixed the rendering of the icons in text, making the colors not appear distorted
   
; Technical
+
; Technical
  +
* Players are disconnected if server and client have different Runtime Block IDs
* Fixed mobs default summonability when not specified in JSON.
 
  +
* Fixed a rendering error that could occur when attempting to render a Vanilla mob in a base game version prior to the version that mob was introduced through JSON files
* Improved performance in 'RangedAttackGoal' for mobs that do not move.
 
  +
* Most content errors and warnings now display once per world ({{bug|MCPE-135153}})
* Fixed content error when Molang expression has no tokens to only fire when 'min_engine_version' is 1.17.40 or higher.
 
  +
* Improved performance in 'RangedAttackGoal' for mobs that do not move
  +
* Fixed mobs' default summonability when not specified in JSON
  +
* Fixed a versioning error with animation controllers that was causing the wrong schema to be utilized on Marketplace worlds with an animation controller version 1.8.0
  +
* Order of function calls triggered by '/execute' inside a function are now consistent ({{bug|MCPE-111849}})
   
 
== References ==
 
== References ==

Revision as of 17:56, 1 December 2021

For a guide about all content currently released in this update, see Bedrock Edition guides/Caves & Cliffs.

1.18.0, the release of Caves & Cliffs: Part II, is a major update to Bedrock Edition released on November 30, 2021.[1] It was first announced alongside the release of the Java Edition 1.17 snapshot 21w15a when Mojang Studios stated the Caves & Cliffs update would be split in two.[2] Features from 1.18.0 were being developed alongside 1.17.0 through Experimental Gameplay. This is the third major update for Bedrock Edition that is split into several updates since Village & Pillage in 2019.

Additions

Items

Music Disc
  • Added a new music disc from Lena Raine titled "otherside".
    • Can be found on rare occasions in stronghold corridor chests, or much more rarely in dungeon chests.
    • Has a blue and green color to the ring area of the disc.

World generation

Caves
  • Completely overhauled.
  • Now stretch down to Y=-59.
  • The caves now generate in 2 layers of different stone bases depending on the depth.
    • The layer above Y=0 is made up of regular stone.
    • Stone transitions to deepslate from Y=0 to Y=-7.
    • Deepslate completely replaces stone from Y=-8 to bedrock.
  • Biomes such as the dripstone caves and lush caves now generate in the underground.
  • Contain aquifers, bodies of water with different heights, independent of sea level (Y=63).
    • Aquifers below Y=0 sometimes generate with lava instead of water.
  • Improved old caves to blend in with the new generations of caves better
  • New noise caves, coming in 3 forms, "cheese", "spaghetti", and "noodle".
    • Cheese caves have large stone towers stretching from the bottom of the cave to the top, and are often large enough to allow safe elytra flight.
    • Spaghetti caves are long, thin caves that have small aquifers and are more similar to original caves.
    • Noodle caves are thinner, squigglier, and more claustrophobic variants of spaghetti caves.
Mountains
  • Come in 6 sub-biomes:
    • Meadow
    • Grove
    • Snowy Slopes
      • Generates in the slopes of a mountain when next to plains and snowy tundra.
      • Covered in snow, snow block and powder snow.
      • Only rabbits and goats spawn in this biome.
      • Igloos and pillager outposts can generate in this biome.
    • Jagged Peaks
      • One of three biomes that generate in the mountain peaks.
      • Covered in snow, snow blocks and stone.
      • Tends to generate in sharp and jagged peaks in areas with snowy, cold, and temperate biomes.
      • Only goats spawn in this biome.
      • Pillager outposts can generate in this biome.
    • Frozen Peaks
      • One of three biomes that generate in the mountain peaks.
      • Covered in snow, snow blocks, ice, and packed ice.
      • Tends to generate in smoother and less jagged peaks in areas with snowy, cold, and temperate biomes.
      • Only goats spawn in this biome.
      • Pillager outposts can generate in this biome.
    • Stony Peaks
      • One of three biomes that generate in the mountain peaks.
      • Covered in stone, gravel, and strips of calcite.
      • Tends to generate in any peak surrounded by warm biomes such as jungles and savannas, to avoid temperature clashes.
      • No animals spawn in this biome.
      • Pillager outposts can generate in this biome.
Ore veins
Upgrading of old worlds
  • Terrain from new chunks now blend with existing terrain from old chunks. Any player-made structures in these chunks are either intact, buried, or deteriorated.
  • The old bedrock layer between Y=0 and Y=4 in old chunks gets replaced with deepslate.
  • If there is bedrock at Y=0, lower places in old chunks are filled with deepslate and caves.
  • A new bedrock layer is placed at Y=-64.

Gameplay

Achievements
  • Version exclusive: Added 4 new achievements:
    • Caves & Cliffs - Freefall from the top of the world (build limit) to the bottom of the world and survive (30G)
    • Feels Like Home - Take a Strider for a loooong ride on a lava lake in the Overworld (20G)
    • Sound of Music - Make the Meadows come alive with the sound of music from a jukebox (10G)
    • Star Trader - Trade with a villager at the world height limit (20G)

General

Music
  • Added new music to the Overworld (when playing in survival mode), distributed to the new biomes, and to the main menu.
    • By Lena Raine: "Stand Tall", "Left to Bloom", "One More Day", "Wending" and "Infinite Amethyst":
      • "Stand Tall" plays in the snowy slopes, jagged peaks, frozen peaks and stony peaks biomes, as well as the menu screen.
      • "Left to Bloom" plays in the meadow and lush caves biomes, as well as the menu screen.
      • "One More Day" plays in the meadow, snowy slopes and lush caves biomes, as well as the menu screen.
      • "Wending" plays in the grove, jagged peaks, stony peaks and dripstone caves biomes, as well as the menu screen.
      • "Infinite Amethyst" plays in the grove and dripstone caves biomes, as well as the menu screen.
    • By Kumi Tanioka (谷岡 久美): "Floating Dream", "Comforting Memories" and "An Ordinary Day":
      • "Floating Dream" plays in the jagged peaks and lush caves biomes.
      • "Comforting Memories" plays in the grove biome.
      • "An Ordinary Day" plays in the snowy slopes, dripstone caves and lush caves biomes.

Changes

Blocks

Copper Ore
  • Now drop 2-5 Raw Copper when mining instead of 2-3.
Magma Blocks
  • Slightly increased the frequency of underwater magma.
Stonecutter

Mobs

Axolotls
Cod, Salmon, Pufferfish, Tropical Fish, Squid, and Dolphins
  • Now spawn only in water from Y=50 to Y=64.
  • Additionally, tropical fishes now also spawn in lush caves at any height.
Drowned
  • Now can spawn in aquifers inside dripstone caves.
Glow Squids
  • Now spawn only in water blocks under Y=30.
Goat
General
  • Hostile mobs spawn only in areas where the light level is equal to 0.
    • This change affects only block-light and not sky-light.[3]

World generation

Amethyst Geodes
  • Now generate up to Y=30.
Badlands
  • Now can generate in mountain peaks.
  • Red sand generates a bit higher.
Beaches
  • Beaches are generally wider.
    • In some places there is a chance where no beaches generate at all, to provide some variation.
Biomes
  • Because the terrain height is no longer controlled by biomes, the following sub-biomes no longer generate naturally and become unused in the game:
  • As a result of this change:
    • All deserts are now eligible for village and desert pyramid generation.
    • All taigas are now eligible for village and outpost generation.
    • All swamps are now eligible for swamp hut generation.
    • All snowy taigas are now eligible for igloo generation.
    • Worlds made in previous versions that generated these biomes will be converted into their default variants.
Dripstone Caves
  • Now generate naturally underground and inside hills or mountains.
  • Drowned can spawn in aquifers inside dripstone caves.
Dungeons
  • Increased the amount of dungeons, especially below Y=0.
Lakes
  • Water lakes were removed, because aquifers could provide local water levels.
Lush Caves
  • Now generate naturally underground and inside hills or mountains.
Mineshafts
  • Mineshaft pieces no longer generate if they were fully floating in the air.
  • Corridors now generate with wooden logs as pillars for support, or chains and oak fences as hanging support if needed.
  • Cobwebs no longer generate floating without an adjacent block.
  • Now generate higher up in badlands.
Ocean
1-18-ore-distribution

Ore distribution changes.

Ore distribution
  • Changed ore generation of all ores making them have a spread value like lapis lazuli ore. Some still retain a linear generation alongside a spread generation.
    • Coal ore attempts to generate twice: once, evenly between an altitude of Y=136 and Y=256; and as a spread, peaking at an altitude of Y=96 and generating between an altitude of Y=0 and Y=192.
    • Copper ore generates between Y=-16 and Y=112, generating the most at Y=48 and like all other ores, uses spread. It peaks at Y=48. Bigger blobs of copper ore generate in dripstone caves.
    • Iron ore attempts to generate three times: once as a spread peaking at an altitude of Y=256, generating above Y=80; another as a spread peaking at Y=16 and generating with a minimum height of Y=-24 and a maximum height of Y=57, and a smaller one spreading evenly between the altitudes of Y=-64 and Y=-32.
    • Gold ore generates between the altitudes of Y=-64 and Y=32, peaking at Y=-16. Also, extra gold generates below Y=-48. The extra gold that generates in the badlands biome was increased, with a top height limit from Y=79 to Y=256, and increased number of blobs.
    • Lapis lazuli ore attempts to generate twice: once, as a spread between the altitudes of Y=32 and Y=-32, peaking at an altitude of 0; and evenly between the altitudes of Y=64 and Y=-64, generating buried like ancient debris.
    • Redstone ore attempts to generate twice: once, evenly between an altitude of Y=15 and Y=-64; and as a spread, peaking at an altitude of -64 and generating below an altitude of Y=-32.
    • Diamond ore now generate as a spread, generating below Y=16 and peaking at altitudes near Y=-64.
    • Emerald ore generates above Y=-16 as a spread, peaking at Y=256 and decreasing in quantity as the altitude decreases.
Pillager outposts
  • Now generate in all the new mountain biomes.
Springs
  • Lava springs can now generate amid calcite, dirt, snow, powder snow and packed ice.
    • These changes allow lava springs to generate in mountains and snowy terrain.
  • Water springs don't generate higher than Y=192, and are less common.
Stony Shore
  • Now generate with strips of gravel.
  • Can generate alongside any biome instead of just extreme hills.
Strongholds
  • Now try to generate fully encased in stone, or deepslate at low y-levels.
Villages
General
  • The overworld now uses the multi-noise biome source type.
  • Terrain generation is now independent from biomes, with biomes adapting to whatever terrain they happen to generate throughout.[4]
    • This allows for natural variation in the terrain of any individual biome, both in terms of shape and elevation.
      • For example, forests and deserts could form up on a hill without needing a special biome just for that purpose.
    • This additionally allows for smoother transitions between biomes.
  • Terrain is now smoother and more extreme.
  • New random number generator is used for overworld generation.

Gameplay

Patrols
Raids
  • Changed raid boss bar colour from pink to red.
  • Raid mobs now despawn after a raid ends if the players move too far away
Status effects
  • Hero of the Village effect now applies to all players who helped kill a raider once a raid is defeated, and the effect remains on the players, even if they travel outside the village.

General

Android External Storage
  • Players with external storage will be migrated to the new location at startup, due to storage changes required by Google.
    • Players can still play if the migration fails by closing the results window.
Clouds
  • Raised cloud level from 128 to 192.
Height limit
  • Has been increased to 384 blocks, expanding 64 blocks up and 64 blocks down, with 319 being the limit upward and -64 being the limit downward.
Menu screen
  • Main menu background is changed to reflect Caves & Cliffs: Part II update.
World creation screen
  • Removed the Old world types.
    • Existing world with old world types are still playable, but do not get updated with 1.18 features.

Experimental

These additions and changes are accessible by enabling the "Vanilla Experiments" and "Enable GameTest Framework" experimental toggle.

Additions

Blocks

Sculk
  • Has an animated texture.
  • Drops only experience when broken without Silk Touch.
  • Sculk blocks grow underneath when a mob dies around a sculk catalyst.
Sculk Catalyst
  • Spread Sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
  • Sculk Catalyst Activate Minecraft Live Blooms when activated.
  • Drops only experience when broken without Silk Touch.
  • Emits light.
  • Emits soul particles after a mob dies and grows sculk.
Sculk Vein
  • Can be placed in a layer on top of blocks and in all directions, like glow lichen.
  • Has an animated texture.
  • Drops nothing when broken without Silk Touch.
  • Some have parts that are transparent, allowing the player to see the block it is on top of.
Sculk Shrieker
  • Has 2 soul-shaped patterns in the center.
  • Has the ability to 'shriek', emitting ring-like/sonic particles.
  • It is activated by the sculk sensor.

Gameplay

Effects
  • Darkness
    • A status effect triggered by the sculk shrieker block, causing the player's camera to dim in brightness, thus limiting vision.

Changes

Blocks

Sculk Sensor
  • Moved from "Caves & Cliffs" to "Vanilla Experiments" experimental toggle.

Items

Goat Horn
  • Moved from "Caves & Cliffs" to "Vanilla Experiments" experimental toggle.

Technical

GameTest Framework
  • New Item API updates: ItemStack
    • Exposed interfaces for accessing script-enabled ItemComponents on ItemStack. Note that these item components only work in conjunction with custom items defined via the Holiday Creator Features experiment
    • hasComponent(componentId: string) - returns true if the ItemStack has the component [componentId] attached to it
    • getComponent(componentId: string) - returns a handle to the component attached to this ItemStack. Returns an undefined handle if the component does not exist or if the component is yet to be exposed to script
    • getComponents() - returns an array of all attached script-enabled components on this ItemStack
  • Script Enabled Item Components
    • minecraft:food
      • Read-only property nutrition - number that describes how much nutrition this food item gives the player when eaten
      • Read-only property saturationModifier - number that is the saturation modifier used to apply the saturation buff when eaten
      • Read-only property canAlwaysEat - if true the player can always eat this item (even when not hungry)
      • Read-only property usingConvertsTo - string name of the Item this will be converted to when eaten. If empty, the item will not convert to anything else
    • minecraft:durability
      • Read-only property maxDurability - the number amount of damage this item can take before breaking
      • Read-only property damageRange - a NumberRange describing the chance of the item losing durability
      • Property damage - gets or sets the current damage on the ItemStack
    • getDamageChance(unbreaking: number = 0) - gets the maximum chance that this item would be damaged using the damageRange property if given an unbreaking level. Incoming unbreaking parameter must be greater than 0
  • Added deltaTime read only property to TickEvent which represents the time between the last Level tick in seconds

Fixes

Performance / Stability
  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that could occur when loading certain world chunks (MCPE-138139)
  • Fixed a crash that could occur when going through portals with tamed pets (MCPE-129738)
  • Optimized the time it takes to place Vines in the Overworld during world generation
General
  • Replaced the missing "Always Day" option in world settings (MCPE-137790)
  • Players with higher than recommended render distance settings are now prompted to change it to the recommended value
  • Render distance default and max settings have been updated for better performance, including improvements to the slider in video settings
  • A prompt now warns players that they get taken back to the main menu if they sign-in while in-game
  • Increased Realm upload and download timeouts to 15 minutes
Gameplay
  • Corrected Portal locations when the Portal was moved but the location was not updated (MCPE-28765)
  • Hero of the Village effect now applies to all players who helped kill a raider once a raid is defeated, and the effect remains on the players, even if they travel outside the village (MCPE-53384)
  • Fixed an issue where terrain could be seen through
  • Fixed player hitbox not resetting after gliding with Elytra (MCPE-109925)
  • Fixed player flight with Elytra being cancelled when hitting a wall and taking damage (MCPE-54031)
Mobs
  • Mobs can now path over trapdoors
  • Fixed issues with mobs and entities disappearing from chunks (MCPE-144208)
  • Mobs no longer walk through campfires (MCPE-142054)
  • Axolotls now animate correctly when airborne (MCPE-131322)
  • Sweet Berry Bushes now damage mobs, with the exception of foxes (MCPE-56142, MCPE-140012)
  • Mobs no longer try to path through sweet berry bushes
  • The riding position of llamas no longer shifts after being tamed (MCPE-143006)
  • Raid mobs now despawn after a raid ends, if the player moves too far away
  • Vindicators no longer naturally spawn in Illager Patrols
  • Lightning bolts no longer have shadows (MCPE-140689)
  • Fish now attempt to avoid axolotls
  • Magma cubes are now correctly aggressive toward iron golems, and slimes are no longer aggressive toward snow golems (MCPE-51162)
  • Phantoms should now be able to free themselves after getting stuck when trying to pathfind into mountains (MCPE-119773)
  • Villagers keep following their schedules in worlds that have been ticking for a very long time, and when game time is negative (MCPE-98361)
  • Education Edition: NPCs no longer have idle sounds (MCPE-141856)
Blocks
  • Breaking a block below fire no longer creates an invisible fire block when the 'doFireTick' gamerule is disabled (MCPE-101371)
  • Players can once again continuously place water, lava, and Powder Snow by holding down the 'Place' button (MCPE-139671)
  • Light blocks no longer support blocks that need support, e.g. Beds and Paintings (MCPE-144311)
  • Light blocks now survive a TNT or Creeper explosion
  • All ground vegetation can now be placed on Mycelium (MCPE-125928)
  • Fixed shallow water turning brighter when aimed at while holding a Small Drip Leaf (MCPE-123373)
  • Tall flowers now drop only one item when broken by water placed in the upper half of the flower (MCPE-142799)
  • Campfires no longer drop only one Charcoal when broken by a Piston or an explosion, instead dropping two units as expected (MCPE-139467)
  • In the Stonecutter, a Block of Copper can now be crafted into four Cut Copper (MCPE-144067)
  • Copper Ore now drops 2-5 (from 2-3) Raw Copper items (MCPE-144071)
  • Nether Sprouts can once again generate when using Bone Meal on Warped Nylium (MCPE-139672)
  • Snow Grass Block and all types of Snow blocks now use similar colors (MCPE-57022)
  • Fixed Leaf Blocks not remaining transparent when surrounded by partial blocks such as Buttons or Slabs (MCPE-139213, MCPE-53731)
  • Fixed face culling of blocks placed below Leaf blocks, fixing an x-ray effect
Items
  • Adjusted the smoothness of movement for Primed TNT, Lingering Potions, Splash Potions, and Bottle o' Enchanting when far from players (MCPE-101102)
  • Fire Charges are no longer consumed when used on lit Candles, Candle Cakes, Campfires, activated Nether Portals, or on other blocks that are already on fire
  • Multiple Education Edition items no longer show the "craftingScreen.tab.none" tooltip (MCPE-102444)
  • Ender Pearls can no longer generate as Glow Sticks in Woodland Mansion chests (MCPE-137440)
Accessibility
  • Added missing screen reader on the "Controller lost connection" prompt
Graphical
  • The Carved Pumpkin enchantment glint now covers just the item instead of the entire slot
  • Fixed a bug that could occur on older worlds where looking up in a Minecart would display the inside of the Minecart, blocking the player's view
  • Updated item rendering so enchanted are no longer be invisible in the Nether (MCPE-116880)
  • Fixed a visual glitch where taking a plant from a Flower Pot would result in the plant still being rendered (MCPE-143661)
  • Water drips now trigger splash effects
  • Shield blocking animation now plays smoothly (MCPE-125951)
User Interface
  • Fixed Java Edition parity while lying in bed in multiplayer game. A message shows how many players are lying in bed while waiting for all players to fall asleep
  • Updated the "out of storage" message with additional clarity when a device is out of storage for saving new worlds
  • The raid boss bar color has changed from purple to red, matching Java Edition (MCPE-46047)
  • Raid boss bars now decrease whenever a raider takes damage
  • Structure Blocks can now be saved and loaded properly within current dimension height limits (MCPE-122643)
  • All setting changes made to a new world are carried over when creating it on a new Realm
  • Renamed some occurrences of "level" in the user interface to the more accurate "world"
  • The store update prompt no longer appears for no internet connection or session start failure
  • Improved the error messaging in the Play screen when Microsoft Account permissions are set to block multiplayer
  • Fixed an issue where searching for non-existent content brought up the incorrect "1 result" message
  • Fixed overlapping text on Marketplace offerings occurring on 4:3 resolution screens
  • Fixed the rendering of the icons in text, making the colors not appear distorted
Technical
  • Players are disconnected if server and client have different Runtime Block IDs
  • Fixed a rendering error that could occur when attempting to render a Vanilla mob in a base game version prior to the version that mob was introduced through JSON files
  • Most content errors and warnings now display once per world (MCPE-135153)
  • Improved performance in 'RangedAttackGoal' for mobs that do not move
  • Fixed mobs' default summonability when not specified in JSON
  • Fixed a versioning error with animation controllers that was causing the wrong schema to be utilized on Marketplace worlds with an animation controller version 1.8.0
  • Order of function calls triggered by '/execute' inside a function are now consistent (MCPE-111849)

References