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− | '''1.18.0''', |
+ | '''1.18.0''', the release of '''[[Caves & Cliffs]]: Part II''', is an major update to {{BE}} released on November 30, 2021.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4414284658701-Minecraft-Caves-Cliffs-Part-II-1-18-0-Bedrock-|title=Minecraft - Caves & Cliffs: Part II - 1.18.0 (Bedrock)|website=Minecraft Feedback|date=November 30, 2021}}</ref> It was first announced alongside the release of the [[Java Edition 1.17]] snapshot [[21w15a]] when [[Mojang Studios]] stated the Caves & Cliffs update would be split in two.<ref>{{snap|21w15a|April 14, 2021}}</ref> Features from 1.18.0 are being developed alongside {{vl|be 1.17.0|}} through [[Experimental Gameplay]]. This is the third major update for Bedrock Edition that is split into several updates since [[Village & Pillage]] in 2019. |
== Additions == |
== Additions == |
Revision as of 15:28, 30 November 2021
For a guide about all content currently released in this update, see Bedrock Edition guides/Caves & Cliffs.
1.18.0, the release of Caves & Cliffs: Part II, is an major update to Bedrock Edition released on November 30, 2021.[1] It was first announced alongside the release of the Java Edition 1.17 snapshot 21w15a when Mojang Studios stated the Caves & Cliffs update would be split in two.[2] Features from 1.18.0 are being developed alongside 1.17.0 through Experimental Gameplay. This is the third major update for Bedrock Edition that is split into several updates since Village & Pillage in 2019.
Additions
Items
- Added a new music disc from Lena Raine titled "otherside".
- Can be found on rare occasions in stronghold corridor chests, or much more rarely in dungeon chests.
- Has a blue and green color to the ring area of the disc.
World generation
- Completely overhauled.
- Now stretch down to Y=-59.
- The caves now generate in 2 layers of different stone bases depending on the depth.
- Biomes such as the dripstone caves and lush caves now generate in the underground.
- Contain aquifers, bodies of water with different heights, independent of sea level (Y=63).
- Aquifers below Y=0 sometimes generate with lava instead of water.
- Improved old caves to blend in with the new generations of caves better
- New noise caves, coming in 3 forms, "cheese", "spaghetti", and "noodle".
- Cheese caves have large stone towers stretching from the bottom of the cave to the top, and are often large enough to allow safe elytra flight.
- Spaghetti caves are long, thin caves that have small aquifers and are more similar to original caves.
- Noodle caves are thinner, squigglier, and more claustrophobic variants of spaghetti caves.
- Come in 6 sub-biomes:
- Meadow
- A grassy elevated biome that looks like a flowery and colder plains, with an aqua grass color and dark blue water color.
- Generates in plateaus and the lowest layers of some mountains, usually near plains and other temperate biomes.
- Contains grass, tall grass, dandelions, azure bluets, cornflowers, poppies, daisies and alliums
- Birch and oak trees can rarely appear in this biome, and always have bee nests.
- Only rabbits, donkeys, and sheep spawn in this biome.
- Plains villages and pillager outposts can generate in this biome.
- Grove
- Generates in the slopes of a snowy mountain when next to forested biomes.
- Reminiscent of a snowy taiga with a surface of snow blocks and powder snow, instead of grass blocks.
- Rabbits, wolves, foxes, sheep, pigs, chickens and cows spawn in this biome.
- Pillager outposts can generate in this biome.
- Snowy Slopes
- Jagged Peaks
- Frozen Peaks
- One of three biomes that generate in the mountain peaks.
- Covered in snow, snow blocks, ice, and packed ice.
- Tends to generate in smoother and less jagged peaks in areas with snowy, cold, and temperate biomes.
- Only goats spawn in this biome.
- Pillager outposts can generate in this biome.
- Stony Peaks
- Meadow
- Long and rare ore formations.
- Copper ore veins mixed with granite and blocks of raw copper generate above Y=0.
- Iron ore veins mixed with tuff and blocks of raw iron generate below Y=0.
- Upgrading of old worlds
- Terrain from new chunks will now blend with existing terrain from old chunks. Any player-made structures in these chunks will be either intact, buried, or deteriorated.
- The old bedrock layer between Y=0 and Y=4 in old chunks gets replaced with deepslate.
- If there is bedrock at Y=0, lower places in old chunks will be filled with deepslate and caves.
- A new bedrock layer is placed at Y=-64.
General
- Added new music to the Overworld (when playing in survival mode), distributed to the new biomes, and to the main menu.
- By Lena Raine: "Stand Tall", "Left to Bloom", "One More Day", "Wending" and "Infinite Amethyst":
- "Stand Tall" plays in the snowy slopes, jagged peaks, frozen peaks and stony peaks biomes, as well as the menu screen.
- "Left to Bloom" plays in the meadow and lush caves biomes, as well as the menu screen.
- "One More Day" plays in the meadow, snowy slopes and lush caves biomes, as well as the menu screen.
- "Wending" plays in the grove, jagged peaks, stony peaks and dripstone caves biomes, as well as the menu screen.
- "Infinite Amethyst" plays in the grove and dripstone caves biomes, as well as the menu screen.
- By Kumi Tanioka (谷岡 久美): "Floating Dream", "Comforting Memories" and "An Ordinary Day":
- "Floating Dream" plays in the jagged peaks and lush caves biomes.
- "Comforting Memories" plays in the grove biome.
- "An Ordinary Day" plays in the snowy slopes, dripstone caves and lush caves biomes.
- By Lena Raine: "Stand Tall", "Left to Bloom", "One More Day", "Wending" and "Infinite Amethyst":
Changes
Blocks
- Now drop 2-5 Raw Copper when mining instead of 2-3.
- Slightly increased the frequency of underwater magma.
- Block of Copper can be converted to 4 Cut Copper using stonecutter.
Mobs
- Now only spawn in water above clay blocks in lush caves.
- Cod, Salmon, Pufferfish, Tropical Fish, Squid, and Dolphins
- Now only spawn in water from Y=50 to Y=64.
- Additionally, tropical fishes now also spawn in lush caves at any height.
- Now can spawn in aquifers inside dripstone caves.
- Now only spawn in water blocks under Y=30.
- Now only spawn in snowy slopes, jagged peaks, and frozen peaks biomes.
- General
- Hostile mobs will only spawn in areas where the light level is equal to 0.
- This change only affects block-light and not sky-light.[3]
World generation
- Now only generate up to Y=30.
- Now can generate in mountain peaks.
- Red sand generates a bit higher.
- Beaches are generally wider.
- In some places there is a chance where no beaches generate at all, to provide some variation.
- Since the terrain height is no longer controlled by biomes, the following sub-biomes no longer generate naturally and will become unused in the game:
- As a result of this change:
- All deserts are now eligible for village and desert pyramid generation.
- All taigas are now eligible for village and outpost generation.
- All swamps are now eligible for swamp hut generation.
- All snowy taigas are now eligible for igloo generation.
- Worlds made in previous versions that generated these biomes will convert them into their default variants.
- Now generate naturally underground and inside hills or mountains.
- Drowned can spawn in aquifers inside dripstone caves.
- Increased the amount of dungeons, especially below Y=0.
- Water lakes were removed, because Aquifers could provide local water levels.
- Now generate naturally underground and inside hills or mountains.
- Azalea trees now generate above lush caves.
- Mineshaft pieces no longer generate if they were fully floating in the air.
- Corridors now generate with wooden logs as pillars for support, or chains and oak fences as hanging support if needed.
- Cobwebs no longer generate floating without an adjacent block.
- Now generate higher up in badlands.
- Ore distribution
- Changed ore generation of all ores making them have a spread value like lapis lazuli ore. Some still retain a linear generation alongside a spread generation.
- Coal ore attempts to generate twice: once, evenly between an altitude of Y=136 and Y=256; and as a spread, peaking at an altitude of Y=96 and generating between an altitude of Y=0 and Y=192.
- Copper ore generates between Y=-16 and Y=112, generating the most at Y=48 and like all other ores, uses spread. It peaks at Y=48. Bigger blobs of copper ore generate in dripstone caves.
- Iron ore attempts to generate three times: once as a spread peaking at an altitude of Y=256, generating above Y=80; another as a spread peaking at Y=16 and generating with a minimum height of Y=-24 and a maximum height of Y=57, and a smaller one spreading evenly between the altitudes of Y=-64 and Y=-32.
- Gold ore generates between the altitudes of Y=-64 and Y=32, peaking at Y=-16. Also, extra gold generates below Y=-48. The extra gold that generates in the badlands biome was increased, with a top height limit from Y=79 to Y=256, and increased number of blobs.
- Lapis lazuli ore attempts to generate twice: once, as a spread between the altitudes of Y=32 and Y=-32, peaking at an altitude of 0; and evenly between the altitudes of Y=64 and Y=-64, generating buried like ancient debris.
- Redstone ore attempts to generate twice: once, evenly between an altitude of Y=15 and Y=-64; and as a spread, peaking at an altitude of -64 and generating below an altitude of Y=-32.
- Diamond ore now generate as a spread, generating below Y=16 and peaking at altitudes near Y=-64.
- Emerald ore generates above Y=-16 as a spread, peaking at Y=256 and decreasing in quantity as the altitude decreases.
- Now generate in all the new mountain biomes.
- Lava springs can now generate amid calcite, dirt, snow, powder snow and packed ice.
- These changes allow lava springs to generate in mountains and snowy terrain.
- Water springs don't generate higher than Y=192, and are less common.
- Now generate with strips of gravel.
- Can generate alongside any biome instead of just extreme hills.
- Now generate in meadows.
- General
- The overworld now uses the multi-noise biome source type.
- Terrain generation is now independent from biomes, with biomes adapting to whatever terrain they happen to generate throughout.[4]
- Terrain is now smoother and more extreme.
- New random number generator is used for overworld generation.
Gameplay
- Vindicators can no longer spawn in patrols.
- Changed raid boss bar colour from pink to red.
- Raid mobs now despawn after a raid ends if the players move too far away
- Hero of the Village effect now applies to all players who helped kill a raider once a raid is defeated, and the effect remains on the players, even if they travel outside the village.
General
- Raised cloud level from 128 to 192.
- Has been increased to 384 blocks, expanding 64 blocks up and 64 blocks down, with 319 being the limit upward and -64 being the limit downward.
- Main menu background is changed to reflect Caves & Cliffs: Part II update.
- Removed the Old world types.
- Existing world with old world types will still be playable, but will not be updated with 1.18 features.
Fixes
- Performance / Stability
- Fixed several crashes that could occur during gameplay
- Fixed a crash that could occur when loading certain world chunks (MCPE-138139)
- Fixed a crash that could occur when going through portals with tamed pets (MCPE-129738)
- Optimized the time it takes to place Vines in the Overworld during world generation
- General
- Replaced the missing "Always Day" option in world settings (MCPE-137790)
- Players with higher than recommended render distance settings are now prompted to change it to the recommended value
- Render distance default and max settings have been updated for better performance, including improvements to the slider in video settings
- A prompt now warns players that they will be taken back to the main menu if they sign-in while in-game
- Increased Realm upload and download timeouts to 15 minutes
- Gameplay
- Corrected Portal locations when the Portal was moved but the location was not updated (MCPE-28765)
- Hero of the Village effect now applies to all players who helped kill a raider once a raid is defeated, and the effect remains on the players, even if they travel outside the village (MCPE-53384)
- Fixed an issue where terrain could be seen through
- Fixed player hitbox not resetting after gliding with Elytra (MCPE-109925)
- Fixed player flight with Elytra being cancelled when hitting a wall and taking damage (MCPE-54031)
- Mobs
- Mobs can now path over Trapdoors
- Fixed issues with mobs and entities disappearing from chunks (MCPE-144208)
- Mobs no longer walk through Campfires (MCPE-142054)
- Axolotls now animate correctly when airborne (MCPE-131322)
- Sweet Berry Bushes now damage mobs, with the exception of Foxes (MCPE-56142, MCPE-140012)
- Mobs no longer try to path through Sweet Berry Bushes
- The riding position of Llamas no longer shifts after being tamed (MCPE-143006)
- Raid mobs now despawn after a raid ends, if the player moves too far away
- Vindicators no longer naturally spawn in Illager Patrols
- Lightning bolts no longer have shadows (MCPE-140689)
- Fish now attempt to avoid Axolotls
- Magma Cubes are now correctly aggressive towards Iron Golems and Slimes are no longer aggressive towards Snow Golems (MCPE-51162)
- Phantoms should now be able to free themselves after getting stuck when trying to pathfind into mountains (MCPE-119773)
- Villagers will keep following their schedules in worlds that have been ticking for a very long time, and when game time is negative (MCPE-98361)
- Education Edition: NPCs no longer have idle sounds (MCPE-141856)
- Blocks
- Breaking a block below fire no longer creates an invisible fire block when the 'doFireTick' gamerule is disabled (MCPE-101371)
- Players can once again continuously place water, lava, and Powder Snow by holding down the 'Place' button (MCPE-139671)
- Light blocks no longer support blocks that need support, e.g. Beds and Paintings (MCPE-144311)
- Light blocks will now survive a TNT or Creeper explosion
- All ground vegetation can now be placed on Mycelium (MCPE-125928)
- Fixed shallow water turning brighter when aimed at while holding a Small Drip Leaf (MCPE-123373)
- Tall flowers will now drop only one item when broken by water placed in the upper half of the flower (MCPE-142799)
- Campfires no longer drop only one Charcoal when broken by a Piston or an explosion, instead dropping two units as expected (MCPE-139467)
- In the Stonecutter, a Block of Copper can now be crafted into four Cut Copper (MCPE-144067)
- Copper Ore now drops 2-5 (from 2-3) Raw Copper items (MCPE-144071)
- Nether Sprouts can once again generate when using Bone Meal on Warped Nylium (MCPE-139672)
- Snow Grass Block and all types of Snow blocks now use similar colors (MCPE-57022)
- Fixed Leaf Blocks not remaining transparent when surrounded by partial blocks such as Buttons or Slabs (MCPE-139213, MCPE-53731)
- Fixed face culling of blocks placed below Leaf blocks, fixing an x-ray effect
- Items
- Adjusted the smoothness of movement for Primed TNT, Lingering Potions, Splash Potions, and Bottle o' Enchanting when far from players (MCPE-101102)
- Fire Charges are no longer consumed when used on lit Candles, Candle Cakes, Campfires, activated Nether Portals, or on other blocks that are already on fire
- Multiple Education Edition items no longer show the "craftingScreen.tab.none" tooltip (MCPE-102444)
- Ender Pearls can no longer generate as Glow Sticks in Woodland Mansion chests (MCPE-137440)
- Accessibility
- Added missing screen reader on the "Controller lost connection" prompt
- Graphical
- The Carved Pumpkin enchantment glint now only covers the item instead of the entire slot
- Fixed a bug that could occur on older worlds where looking up in a Minecart would display the inside of the Minecart, blocking the player's view
- Updated item rendering so enchanted are no longer be invisible in the Nether (MCPE-116880)
- Fixed a visual glitch where taking a plant from a Flower Pot would result in the plant still being rendered (MCPE-143661)
- Water drips now trigger splash effects
- Shield blocking animation now plays smoothly (MCPE-125951)
- User Interface
- Fixed Java Edition parity while lying in bed in multiplayer game. A message will now show how many players are lying in bed while waiting for all players to fall asleep
- Updated the "out of storage" message with additional clarity when a device is out of storage for saving new worlds
- The raid boss bar color has changed from purple to red, matching Java Edition (MCPE-46047)
- Raid boss bars now decrease whenever a raider takes damage
- Structure Blocks can now be saved and loaded properly within current dimension height limits (MCPE-122643)
- All setting changes made to a new world are carried over when creating it on a new Realm
- Renamed some occurrences of "level" in the user interface to the more accurate "world"
- The store update prompt no longer appears for no internet connection or session start failure
- Improved the error messaging in the Play screen when Microsoft Account permissions are set to block multiplayer
- Fixed an issue where searching for non-existent content brought up the incorrect "1 result" message
- Fixed overlapping text on Marketplace offerings occurring on 4:3 resolution screens
- Fixed the rendering of the icons in text, making the colors not appear distorted
- Technical
- Players are disconnected if server and client have different Runtime Block IDs
- Fixed a rendering error that could occur when attempting to render a Vanilla mob in a base game version prior to the version that mob was introduced through JSON files
- Most content errors and warnings will now only display once per world (MCPE-135153)
- Improved performance in 'RangedAttackGoal' for mobs that do not move
- Fixed mobs' default summonability when not specified in JSON
- Fixed a versioning error with animation controllers that was causing the wrong schema to be utilized on Marketplace worlds with an animation controller version 1.8.0
- Order of function calls triggered by '/execute' inside a function are now consistent (MCPE-111849)
References
- ↑ "Minecraft - Caves & Cliffs: Part II - 1.18.0 (Bedrock)" – Minecraft Feedback, November 30, 2021.
- ↑ "Minecraft Snapshot 21w15a" – Minecraft.net, April 14, 2021
- ↑ "Some more information about: "Monsters will only spawn in complete darkness" * This means that generic monster spawning is now only in complete darkness. (Mobs that have special rules like slimes or phantoms are unaffected by this) * This only affects block-light, not sky-light" – @_Ulraf_ on X, July 13, 2021
- ↑ "Minecraft 1.18 experimental snapshot" – Henrik Kniberg on YouTube, July 13, 2021