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| edition = Bedrock
 
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| date = November 30, 2021
| date = November 30, 2021<ref name="c&cp2-release">{{article|caves---cliffs-update-part-ii-coming|Caves & Cliffs Update Part II is coming|November 17, 2021}}</ref>
 
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| prevparent = 1.17.0
 
| prevparent = 1.17.0
 
| prev = 1.17.40
 
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'''1.18.0''',<ref>{{cite|url=https://help.minecraft.net/hc/en-us/articles/360059400852|title=Minecraft: Caves & Cliffs Update FAQ|website=Minecraft Help|date=April 17, 2021|quote=the first (1.17) this summer, and the second (1.18) around the holiday season}}</ref> the release of '''[[Caves & Cliffs]]: Part II''', is an upcoming major update to {{BE}} set to release on November 30, 2021.<ref name="c&cp2-release"/> It was first announced alongside the release of the [[Java Edition 1.17]] snapshot [[21w15a]] when [[Mojang Studios]] stated the Caves & Cliffs update would be split in two.<ref>{{snap|21w15a|April 14, 2021}}</ref> Features from 1.18.0 are being developed alongside {{vl|be 1.17.0|}} through [[Experimental Gameplay]]. This is the third major update for Bedrock Edition that is split into several updates since [[Village & Pillage]] in 2019.
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'''1.18.0''', the release of '''[[Caves & Cliffs]]: Part II''', is an major update to {{BE}} released on November 30, 2021.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4414284658701-Minecraft-Caves-Cliffs-Part-II-1-18-0-Bedrock-|title=Minecraft - Caves & Cliffs: Part II - 1.18.0 (Bedrock)|website=Minecraft Feedback|date=November 30, 2021}}</ref> It was first announced alongside the release of the [[Java Edition 1.17]] snapshot [[21w15a]] when [[Mojang Studios]] stated the Caves & Cliffs update would be split in two.<ref>{{snap|21w15a|April 14, 2021}}</ref> Features from 1.18.0 are being developed alongside {{vl|be 1.17.0|}} through [[Experimental Gameplay]]. This is the third major update for Bedrock Edition that is split into several updates since [[Village & Pillage]] in 2019.
   
 
== Additions ==
 
== Additions ==

Revision as of 15:28, 30 November 2021

For a guide about all content currently released in this update, see Bedrock Edition guides/Caves & Cliffs.

1.18.0, the release of Caves & Cliffs: Part II, is an major update to Bedrock Edition released on November 30, 2021.[1] It was first announced alongside the release of the Java Edition 1.17 snapshot 21w15a when Mojang Studios stated the Caves & Cliffs update would be split in two.[2] Features from 1.18.0 are being developed alongside 1.17.0 through Experimental Gameplay. This is the third major update for Bedrock Edition that is split into several updates since Village & Pillage in 2019.

Additions

Items

Music Disc
  • Added a new music disc from Lena Raine titled "otherside".
    • Can be found on rare occasions in stronghold corridor chests, or much more rarely in dungeon chests.
    • Has a blue and green color to the ring area of the disc.

World generation

Caves
  • Completely overhauled.
  • Now stretch down to Y=-59.
  • The caves now generate in 2 layers of different stone bases depending on the depth.
    • The layer above Y=0 is made up of regular stone.
    • Stone transitions to deepslate from Y=0 to Y=-7.
    • Deepslate completely replaces stone from Y=-8 to bedrock.
  • Biomes such as the dripstone caves and lush caves now generate in the underground.
  • Contain aquifers, bodies of water with different heights, independent of sea level (Y=63).
    • Aquifers below Y=0 sometimes generate with lava instead of water.
  • Improved old caves to blend in with the new generations of caves better
  • New noise caves, coming in 3 forms, "cheese", "spaghetti", and "noodle".
    • Cheese caves have large stone towers stretching from the bottom of the cave to the top, and are often large enough to allow safe elytra flight.
    • Spaghetti caves are long, thin caves that have small aquifers and are more similar to original caves.
    • Noodle caves are thinner, squigglier, and more claustrophobic variants of spaghetti caves.
Mountains
  • Come in 6 sub-biomes:
    • Meadow
    • Grove
    • Snowy Slopes
      • Generates in the slopes of a mountain when next to plains and snowy tundra.
      • Covered in snow, snow block and powder snow.
      • Only rabbits and goats spawn in this biome.
      • Igloos and pillager outposts can generate in this biome.
    • Jagged Peaks
      • One of three biomes that generate in the mountain peaks.
      • Covered in snow, snow blocks and stone.
      • Tends to generate in sharp and jagged peaks in areas with snowy, cold, and temperate biomes.
      • Only goats spawn in this biome.
      • Pillager outposts can generate in this biome.
    • Frozen Peaks
      • One of three biomes that generate in the mountain peaks.
      • Covered in snow, snow blocks, ice, and packed ice.
      • Tends to generate in smoother and less jagged peaks in areas with snowy, cold, and temperate biomes.
      • Only goats spawn in this biome.
      • Pillager outposts can generate in this biome.
    • Stony Peaks
      • One of three biomes that generate in the mountain peaks.
      • Covered in stone, gravel, and strips of calcite.
      • Tends to generate in any peak surrounded by warm biomes such as jungles and savannas, to avoid temperature clashes.
      • No animals spawn in this biome.
      • Pillager outposts can generate in this biome.
Ore veins
Upgrading of old worlds
  • Terrain from new chunks will now blend with existing terrain from old chunks. Any player-made structures in these chunks will be either intact, buried, or deteriorated.
  • The old bedrock layer between Y=0 and Y=4 in old chunks gets replaced with deepslate.
  • If there is bedrock at Y=0, lower places in old chunks will be filled with deepslate and caves.
  • A new bedrock layer is placed at Y=-64.

General

Music
  • Added new music to the Overworld (when playing in survival mode), distributed to the new biomes, and to the main menu.
    • By Lena Raine: "Stand Tall", "Left to Bloom", "One More Day", "Wending" and "Infinite Amethyst":
      • "Stand Tall" plays in the snowy slopes, jagged peaks, frozen peaks and stony peaks biomes, as well as the menu screen.
      • "Left to Bloom" plays in the meadow and lush caves biomes, as well as the menu screen.
      • "One More Day" plays in the meadow, snowy slopes and lush caves biomes, as well as the menu screen.
      • "Wending" plays in the grove, jagged peaks, stony peaks and dripstone caves biomes, as well as the menu screen.
      • "Infinite Amethyst" plays in the grove and dripstone caves biomes, as well as the menu screen.
    • By Kumi Tanioka (谷岡 久美): "Floating Dream", "Comforting Memories" and "An Ordinary Day":
      • "Floating Dream" plays in the jagged peaks and lush caves biomes.
      • "Comforting Memories" plays in the grove biome.
      • "An Ordinary Day" plays in the snowy slopes, dripstone caves and lush caves biomes.

Changes

Blocks

Copper Ore
  • Now drop 2-5 Raw Copper when mining instead of 2-3.
Magma Blocks
  • Slightly increased the frequency of underwater magma.
Stonecutter

Mobs

Axolotls
Cod, Salmon, Pufferfish, Tropical Fish, Squid, and Dolphins
  • Now only spawn in water from Y=50 to Y=64.
  • Additionally, tropical fishes now also spawn in lush caves at any height.
Drowned
  • Now can spawn in aquifers inside dripstone caves.
Glow Squids
  • Now only spawn in water blocks under Y=30.
Goat
General
  • Hostile mobs will only spawn in areas where the light level is equal to 0.
    • This change only affects block-light and not sky-light.[3]

World generation

Amethyst Geodes
  • Now only generate up to Y=30.
Badlands
  • Now can generate in mountain peaks.
  • Red sand generates a bit higher.
Beaches
  • Beaches are generally wider.
    • In some places there is a chance where no beaches generate at all, to provide some variation.
Biomes
  • Since the terrain height is no longer controlled by biomes, the following sub-biomes no longer generate naturally and will become unused in the game:
  • As a result of this change:
    • All deserts are now eligible for village and desert pyramid generation.
    • All taigas are now eligible for village and outpost generation.
    • All swamps are now eligible for swamp hut generation.
    • All snowy taigas are now eligible for igloo generation.
    • Worlds made in previous versions that generated these biomes will convert them into their default variants.
Dripstone Caves
  • Now generate naturally underground and inside hills or mountains.
  • Drowned can spawn in aquifers inside dripstone caves.
Dungeons
  • Increased the amount of dungeons, especially below Y=0.
Lakes
  • Water lakes were removed, because Aquifers could provide local water levels.
Lush Caves
  • Now generate naturally underground and inside hills or mountains.
Mineshafts
  • Mineshaft pieces no longer generate if they were fully floating in the air.
  • Corridors now generate with wooden logs as pillars for support, or chains and oak fences as hanging support if needed.
  • Cobwebs no longer generate floating without an adjacent block.
  • Now generate higher up in badlands.
21w40a approximate ore distribution

Ore distribution changes.

Ore distribution
  • Changed ore generation of all ores making them have a spread value like lapis lazuli ore. Some still retain a linear generation alongside a spread generation.
    • Coal ore attempts to generate twice: once, evenly between an altitude of Y=136 and Y=256; and as a spread, peaking at an altitude of Y=96 and generating between an altitude of Y=0 and Y=192.
    • Copper ore generates between Y=-16 and Y=112, generating the most at Y=48 and like all other ores, uses spread. It peaks at Y=48. Bigger blobs of copper ore generate in dripstone caves.
    • Iron ore attempts to generate three times: once as a spread peaking at an altitude of Y=256, generating above Y=80; another as a spread peaking at Y=16 and generating with a minimum height of Y=-24 and a maximum height of Y=57, and a smaller one spreading evenly between the altitudes of Y=-64 and Y=-32.
    • Gold ore generates between the altitudes of Y=-64 and Y=32, peaking at Y=-16. Also, extra gold generates below Y=-48. The extra gold that generates in the badlands biome was increased, with a top height limit from Y=79 to Y=256, and increased number of blobs.
    • Lapis lazuli ore attempts to generate twice: once, as a spread between the altitudes of Y=32 and Y=-32, peaking at an altitude of 0; and evenly between the altitudes of Y=64 and Y=-64, generating buried like ancient debris.
    • Redstone ore attempts to generate twice: once, evenly between an altitude of Y=15 and Y=-64; and as a spread, peaking at an altitude of -64 and generating below an altitude of Y=-32.
    • Diamond ore now generate as a spread, generating below Y=16 and peaking at altitudes near Y=-64.
    • Emerald ore generates above Y=-16 as a spread, peaking at Y=256 and decreasing in quantity as the altitude decreases.
Pillager outposts
  • Now generate in all the new mountain biomes.
Springs
  • Lava springs can now generate amid calcite, dirt, snow, powder snow and packed ice.
    • These changes allow lava springs to generate in mountains and snowy terrain.
  • Water springs don't generate higher than Y=192, and are less common.
Stony Shore
  • Now generate with strips of gravel.
  • Can generate alongside any biome instead of just extreme hills.
Strongholds
  • Now try to generate fully encased in stone, or deepslate at low y-levels.
Villages
General
  • The overworld now uses the multi-noise biome source type.
  • Terrain generation is now independent from biomes, with biomes adapting to whatever terrain they happen to generate throughout.[4]
    • This allows for natural variation in the terrain of any individual biome, both in terms of shape and elevation.
      • For example, forests and deserts could form up on a hill without needing a special biome just for that purpose.
    • This additionally allows for smoother transitions between biomes.
  • Terrain is now smoother and more extreme.
  • New random number generator is used for overworld generation.

Gameplay

Patrols
Raids
  • Changed raid boss bar colour from pink to red.
  • Raid mobs now despawn after a raid ends if the players move too far away
Status effects
  • Hero of the Village effect now applies to all players who helped kill a raider once a raid is defeated, and the effect remains on the players, even if they travel outside the village.

General

Clouds
  • Raised cloud level from 128 to 192.
Height limit
  • Has been increased to 384 blocks, expanding 64 blocks up and 64 blocks down, with 319 being the limit upward and -64 being the limit downward.
Menu screen
  • Main menu background is changed to reflect Caves & Cliffs: Part II update.
World creation screen
  • Removed the Old world types.
    • Existing world with old world types will still be playable, but will not be updated with 1.18 features.

Fixes

Performance / Stability
  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that could occur when loading certain world chunks (MCPE-138139)
  • Fixed a crash that could occur when going through portals with tamed pets (MCPE-129738)
  • Optimized the time it takes to place Vines in the Overworld during world generation
General
  • Replaced the missing "Always Day" option in world settings (MCPE-137790)
  • Players with higher than recommended render distance settings are now prompted to change it to the recommended value
  • Render distance default and max settings have been updated for better performance, including improvements to the slider in video settings
  • A prompt now warns players that they will be taken back to the main menu if they sign-in while in-game
  • Increased Realm upload and download timeouts to 15 minutes
Gameplay
  • Corrected Portal locations when the Portal was moved but the location was not updated (MCPE-28765)
  • Hero of the Village effect now applies to all players who helped kill a raider once a raid is defeated, and the effect remains on the players, even if they travel outside the village (MCPE-53384)
  • Fixed an issue where terrain could be seen through
  • Fixed player hitbox not resetting after gliding with Elytra (MCPE-109925)
  • Fixed player flight with Elytra being cancelled when hitting a wall and taking damage (MCPE-54031)
Mobs
  • Mobs can now path over Trapdoors
  • Fixed issues with mobs and entities disappearing from chunks (MCPE-144208)
  • Mobs no longer walk through Campfires (MCPE-142054)
  • Axolotls now animate correctly when airborne (MCPE-131322)
  • Sweet Berry Bushes now damage mobs, with the exception of Foxes (MCPE-56142, MCPE-140012)
  • Mobs no longer try to path through Sweet Berry Bushes
  • The riding position of Llamas no longer shifts after being tamed (MCPE-143006)
  • Raid mobs now despawn after a raid ends, if the player moves too far away
  • Vindicators no longer naturally spawn in Illager Patrols
  • Lightning bolts no longer have shadows (MCPE-140689)
  • Fish now attempt to avoid Axolotls
  • Magma Cubes are now correctly aggressive towards Iron Golems and Slimes are no longer aggressive towards Snow Golems (MCPE-51162)
  • Phantoms should now be able to free themselves after getting stuck when trying to pathfind into mountains (MCPE-119773)
  • Villagers will keep following their schedules in worlds that have been ticking for a very long time, and when game time is negative (MCPE-98361)
  • Education Edition: NPCs no longer have idle sounds (MCPE-141856)
Blocks
  • Breaking a block below fire no longer creates an invisible fire block when the 'doFireTick' gamerule is disabled (MCPE-101371)
  • Players can once again continuously place water, lava, and Powder Snow by holding down the 'Place' button (MCPE-139671)
  • Light blocks no longer support blocks that need support, e.g. Beds and Paintings (MCPE-144311)
  • Light blocks will now survive a TNT or Creeper explosion
  • All ground vegetation can now be placed on Mycelium (MCPE-125928)
  • Fixed shallow water turning brighter when aimed at while holding a Small Drip Leaf (MCPE-123373)
  • Tall flowers will now drop only one item when broken by water placed in the upper half of the flower (MCPE-142799)
  • Campfires no longer drop only one Charcoal when broken by a Piston or an explosion, instead dropping two units as expected (MCPE-139467)
  • In the Stonecutter, a Block of Copper can now be crafted into four Cut Copper (MCPE-144067)
  • Copper Ore now drops 2-5 (from 2-3) Raw Copper items (MCPE-144071)
  • Nether Sprouts can once again generate when using Bone Meal on Warped Nylium (MCPE-139672)
  • Snow Grass Block and all types of Snow blocks now use similar colors (MCPE-57022)
  • Fixed Leaf Blocks not remaining transparent when surrounded by partial blocks such as Buttons or Slabs (MCPE-139213, MCPE-53731)
  • Fixed face culling of blocks placed below Leaf blocks, fixing an x-ray effect
Items
  • Adjusted the smoothness of movement for Primed TNT, Lingering Potions, Splash Potions, and Bottle o' Enchanting when far from players (MCPE-101102)
  • Fire Charges are no longer consumed when used on lit Candles, Candle Cakes, Campfires, activated Nether Portals, or on other blocks that are already on fire
  • Multiple Education Edition items no longer show the "craftingScreen.tab.none" tooltip (MCPE-102444)
  • Ender Pearls can no longer generate as Glow Sticks in Woodland Mansion chests (MCPE-137440)
Accessibility
  • Added missing screen reader on the "Controller lost connection" prompt
Graphical
  • The Carved Pumpkin enchantment glint now only covers the item instead of the entire slot
  • Fixed a bug that could occur on older worlds where looking up in a Minecart would display the inside of the Minecart, blocking the player's view
  • Updated item rendering so enchanted are no longer be invisible in the Nether (MCPE-116880)
  • Fixed a visual glitch where taking a plant from a Flower Pot would result in the plant still being rendered (MCPE-143661)
  • Water drips now trigger splash effects
  • Shield blocking animation now plays smoothly (MCPE-125951)
User Interface
  • Fixed Java Edition parity while lying in bed in multiplayer game. A message will now show how many players are lying in bed while waiting for all players to fall asleep
  • Updated the "out of storage" message with additional clarity when a device is out of storage for saving new worlds
  • The raid boss bar color has changed from purple to red, matching Java Edition (MCPE-46047)
  • Raid boss bars now decrease whenever a raider takes damage
  • Structure Blocks can now be saved and loaded properly within current dimension height limits (MCPE-122643)
  • All setting changes made to a new world are carried over when creating it on a new Realm
  • Renamed some occurrences of "level" in the user interface to the more accurate "world"
  • The store update prompt no longer appears for no internet connection or session start failure
  • Improved the error messaging in the Play screen when Microsoft Account permissions are set to block multiplayer
  • Fixed an issue where searching for non-existent content brought up the incorrect "1 result" message
  • Fixed overlapping text on Marketplace offerings occurring on 4:3 resolution screens
  • Fixed the rendering of the icons in text, making the colors not appear distorted
Technical
  • Players are disconnected if server and client have different Runtime Block IDs
  • Fixed a rendering error that could occur when attempting to render a Vanilla mob in a base game version prior to the version that mob was introduced through JSON files
  • Most content errors and warnings will now only display once per world (MCPE-135153)
  • Improved performance in 'RangedAttackGoal' for mobs that do not move
  • Fixed mobs' default summonability when not specified in JSON
  • Fixed a versioning error with animation controllers that was causing the wrong schema to be utilized on Marketplace worlds with an animation controller version 1.8.0
  • Order of function calls triggered by '/execute' inside a function are now consistent (MCPE-111849)

References