Bedrock Edition 1.18.0

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Copper Block JE1 BE1.png
This page documents an update currently being worked on. 
Therefore, not all official feature names or items are mentioned.
v1.18.0
Caves & Cliffs.png
Edition

Bedrock Edition

Official name

Caves & Cliffs (Part 2)

Planned release date

Late 2021

Other instances
of 1.18

1.18.0,[1] the second release of Caves & Cliffs, is an upcoming major update to Bedrock Edition set to release in late 2021.[2] It was first announced alongside the release of the Java Edition 1.17 snapshot 21w15a when Mojang stated the Caves & Cliffs update would be split in two.[3] The version number may be subject to change.[4] Features from 1.18.0 are being developed alongside 1.17.0 through experimental gameplay. The development versions of 1.16.220 and 1.16.230 contain some of the 1.18.0 features, also through experimental gameplay; however, they are not included in the full release of those versions.[5][6]

Planned additions[edit]

Blocks[edit]

Sculk Block
  • Will generate in the mysterious new cave biome, referred to as the "deep dark".
  • Has an animated texture.
  • May be used in redstone.[7]
This image shows the sculk blocks in the Redstone tab in creative mode, implying that the other sculk blocks also have redstone uses.
Sculk Trap[unofficial name]
  • Will generate in the deep dark biome.
  • Has a different top texture than the Sculk Block and Sculk Chute.[8]
  • May be used in redstone.[7]
Sculk Chute[unofficial name]
  • Will generate in the deep dark biome.
  • Made of sculk and a bone-like material.[9]
  • May be used in redstone.[7]
  • Glows but does not emit light, similar to the glow squid or the glow item frame.
Sculk Veins[10]
  • Will generate in the deep dark biome.
  • Generates in a layer on top of blocks, similar to snow.
  • Can be placed in all directions, like glow lichen.
  • Some have parts that are transparent, allowing the player to see the block it is on top of.
  • May be used in redstone as seen in this video when they talk about the sculk sensor.[7]

Items[edit]

Spawn Eggs

Mobs[edit]

A picture of the Warden and Iron Golem standing side by side
Warden
  • Will spawn in the new deep dark cave biome.
  • The first fully blind mob (bats, despite relying almost exclusively on echolocation, still have basic eyesight).
  • When sensing movement, it moves toward the source of the movement.
    • It follows and attacks players, mobs, and other entities that make vibrations.[note 1]
      • It does not attack other Wardens.
    • When attacked, it path finds toward the player.
    • Seems to follow the same rules as the sculk sensor when detecting noise.
      • When it detects a vibration, the growths on its head rattle and light up, similar to the sculk sensor.
    • If any projectile (e.g. egg, snowball, arrow) lands near the Warden, the mob inspects the location where the projectile landed, due to the projectile creating movement and noise. This feature can be used in order to cause a distraction.
    • Does not detect players that are sneaking.
    • Can detect players that are invisible.[12]
    • When aggravated for long enough, the warden follows the player continuously, regardless of any other distractions.
  • Incredibly strong, doing 30♥ × 15 damage, bringing players wearing full netherite armor from full health to 7♥♥♥♥ health points.
  • A mob designed to be extremely difficult and fled from.[13]
  • Has a way to counter the strategy of building up 3 blocks to avoid attacks.[14]
  • At least as fast as the player's walking speed.
  • Seems to have knockback resistance.
  • The warden's chest has a glowing core that appears to brighten and dim in tandem with the ambient lighting of the deep dark cave biome.
    • The core creates a low throbbing sound as it pulses. The sound and animation seem to speed up rapidly when the warden notices a player.
  • Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the iron golem and enderman in height and width (the same).[note 2][15]

World generation[edit]

Mountains
Caves
  • Completely overhauled.
  • Now stretch down to Y=-59.
  • The cavern now generates in 2 layers of different stone bases depending on the depth.
    • Cavern layer above Y = 0 is made up of regular stone.
    • Stone transitions to deepslate from Y=0 to Y=-7.
    • Deepslate now completely replaces stone from Y=-8 to bedrock.
      • Certain types of ores and structures still generate in the deepslate layer, as well as tuff.
      • Dirt, diorite, granite and andesite do not generate in this layer.
  • Biomes inside of caves introduced such as dripstone caves.
  • Contain aquifers, bodies of water with different heights, independent of sea level (Y=63).
    • Aquifers below Y=0 sometimes generate with lava instead of water.[16]
  • Improved old caves to blend in with the new generations of caves better.[17]
  • New carver called crack carver, which appears as a fissure on the ground, like ravines but narrower and can go very deep.[18]
  • New noise caves, coming in 3 forms, cheese, spaghetti and noodle.
    • The original caves still exist, mixing with the noise caves.
    • Cheese caves have large stone towers stretching from the bottom of the cave to the top.
      • Very large, often large enough to fly with an elytra.
      • Abundant with aquifers and ores.
    • Spaghetti caves are long, thin caves that have small aquifers and are more similar to original caves.
    • Noodle caves are thinner, squigglier and more claustrophobic variants of spaghetti caves.
Ore veins
  • Large, rare, snake-like ore formations.
  • Copper ore veins mixed with granite generate above Y=0.
  • Iron ore veins mixed with tuff generate below Y=0.

Biomes[edit]

Deep Dark biome
  • New biome at the "deepest depths of the world".
  • Wardens can spawn here.
  • Contains sculk blocks and sculk sensors.
  • Contains deepslate.
    • Likely generates exclusively within the deepslate layer between Y=-1 and Y=-64.
  • May contain candles.
Dripstone Caves
Lush Caves
A lush caves biome.
Mountains
  • Come in 5 sub-biomes:
    • Mountain Meadow
    • Mountain Grove
    • Snowy Slopes
      • The second highest layer of a mountain.
      • Covered in snow, snow blocks, powder snow and ice.
      • Goats spawn only in this biome.
    • Lofty Peaks
      • The highest layer of a mountain, and will only generate if the mountain is high enough.
      • Generates if the surrounding biomes are too warm for snow capped peaks.
      • Covered in snow and ice.
    • Snow Capped Peaks
      • The highest layer of a mountain, and will only generate if the mountain is high enough.
      • Generates if the surrounding biomes are too cold for lofty peaks.
      • Covered in snow, snow blocks, powder snow, ice and packed ice.

Gameplay[edit]

Dimming of light[unofficial name]
  • While in the deep dark cave biome, the ambient lighting occasionally dims temporarily, limiting the player's visibility. This serves as a warning that the warden is nearby.[19]

Planned changes[edit]

World generation[edit]

  • More extreme and smooth terrain.
  • Likely change to the generation of alternate stone types, to make them appear in larger but less numerous deposits.[20]
    • Possibly seen in a screenshot tweeted by Henrik Kniberg,[21] in which diorite appears to generate in a long and flat horizontal strip, rather than a small unevenly shaped patch.
  • Ore generation has further rebalancing to add strategy to mining.
    • This is also largely through the addition of ore veins, which influence surrounding stone.
      Caves & Cliffs approximate ore distribution - third iteration.jpg
      Third iteration of Caves & Cliffs snapshot/beta ore distribution used starting from Bedrock Edition beta 1.16.230.56.
Fossils
  • The fossils in the deepest part of the underground generate with Deepslate Diamond Ore instead of Coal Ore.
Strongholds

Unconfirmed features[edit]

Structures[edit]

Underground Cabin[unofficial name]

Trivia[edit]

  • This is the third major update for Bedrock Edition that is split into several updates since Village & Pillage in 2019.

Notes[edit]

  1. The warden does not attack other entities but it does follow the vibrations that they make. (For example it follows a snowball but it breaks upon impact to a block rendering it non-attackable by the Warden.
  2. Height of the Warden is based from the image found on twitter.

References[edit]

  1. "Minecraft: Caves & Cliffs Update FAQ" – Minecraft Help, April 17, 2021. "the first (1.17) this summer, and the second (1.18) around the holiday season"
  2. "A Caves & Cliffs announcement" – Minecraft.net, April 14, 2021
  3. "Minecraft Snapshot 21w15a" – Minecraft.net, April 14, 2021
  4. "Just affirming the split - we haven't said anything about whether the second half will be 1.17.5, 1.18, or something else."@CornerHardMC on Twitter, April 17, 2021
  5. "My understanding is that Experimental Features only exist in Beta releases."@MattGartzke on Twitter
  6. "Goats are still in the latest beta, they just can't be accessed from a full version, only betas."@MattGartzke on Twitter
  7. a b c d "Caves, Cliffs & Other Updates: How We Make Minecraft - Episode 5"– Minecraft on YouTube, November 27, 2020
  8. "While not related, Sculk name was inspired by Jeb's process with naming the Shulkers - he liked the word "Lurker", but changed it around a bit to feel new. Sculk is one letter changed of Skulk, meaning "keep out of sight, typically with a sinister or cowardly motive""@kingbdogz on Twitter, October 13, 2020
  9. "That is actually a bone-like material, not End Stone :)"@kingbdogz on Twitter, November 13, 2020
  10. "This is really cool, but won't be necessary because Sculk Veins (on the edge of growths) can be placed in all directions like Glow Lichen. That means you can find veins on top of anything, including Grimstone Bricks, which is a better approach than a specific block type."@kingbdogz on Twitter, February 18, 2021
  11. "Feeling kinda short myself..."@kingbdogz on Twitter, October 6, 2020
  12. "Wardens will still be able to detect entities that are invisible :)"@kingbdogz on Twitter, October 26, 2020
  13. "I'd actually consider it something entirely new. The Warden is a force of nature, not a boss. When a tornado is barreling toward you, you don't try to kill it - you run away! The Warden is exactly the same."@kingbdogz on Twitter, October 3, 2020
  14. "It absolutely has some tricks up its sleeves to counter that particular strategy :)"@kingbdogz on Twitter, October 26, 2020
  15. "Looking kinda short there, Iron Golem."@kingbdogz on Twitter, October 6, 2020
  16. "Minecraft Snapshot 21w16a" – Minecraft.net, April 21, 2021
  17. "Oh forgot to mention in the changelog* we also added some more variation to the old cave carvers (width, heigh, floor cutoff, etc). Just to make them blend in a bit better with the noise caves instead of being instantly recognizable."@henrikkniberg on Twitter, February 25, 2021
  18. "There it is. The crack carver. Watch your step, they can go REALLY deep!"@henrikkniberg on Twitter, February 25, 2021
  19. "The mechanical purpose is to warn you that the Warden is nearby. You should get ready if you start to see pure darkness like that..."@kingbdogz on Twitter, October 4, 2020
  20. "Lol been prototyping that today actually! Thx for the pic though very useful."@henrikkniberg on Twitter, October 8, 2020
  21. "Sometimes weird things happen when messing around with world generation. The villagers up there look mighty confused :) #devbloopers"@henrikkniberg on Twitter, October 22, 2020
  22. "Minecraft Live 2020: Full Show @ 42:16"– October 3, 2020 on YouTube