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{{EarlyDevelopment}}
 
 
{{For|a guide about all content currently released in this update|Bedrock Edition guides/Caves & Cliffs}}
 
{{For|a guide about all content currently released in this update|Bedrock Edition guides/Caves & Cliffs}}
 
{{Version nav
 
{{Version nav
 
|title=v1.17.0
 
|title=v1.17.0
|version=1.17
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|version=1.17.0
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|server=1.17.0.03
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|internal= '''Android''': 1.17.0.02<br>'''PlayStation''': 2.24<br>'''Windows 10''': 1.17.2.0<br>
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'''Xbox One''': 1.17.2.70
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|image=Bedrock Edition 1.17.0.jpg
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|image2=Bedrock 1.17.0.png
 
|edition=Bedrock
 
|edition=Bedrock
|name=[[Caves & Cliffs]] (Part 2)
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|name=[[Caves & Cliffs]]: Part&#160;I
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|date=June 8, 2021<ref name="c&cp1-release">{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4402427632013|title=Minecraft - Caves & Cliffs: Part I - 1.17.0 (Bedrock)|date=June 8, 2021}}</ref>
|image=Caves & Cliffs.png
 
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|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.17.0.03.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.17.0.03.zip Linux]
|date=Mid-2021<!--please do not change this to summer 2021; it's really confusing if the reader in the southern hemisphere since the seasons are switched there--><ref name=releasedate>{{ytl|DWZIfsaIgtE|Minecraft Live 2020 @ 2:10:28|Minecraft|10/3/2020|t=7828}}</ref>
 
|planned=true
 
 
|prevparent=1.16.0
 
|prevparent=1.16.0
|prev=1.16.230
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|prev=1.16.221
|next=
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|next=1.17.1
 
|nextparent=1.18.0
 
|nextparent=1.18.0
 
}}
 
}}
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'''1.17.0''', the first release of the '''[[Caves & Cliffs]]''' update, is an upcoming major update to {{edition|bedrock}} set to release in mid-2021.<ref name=releasedate/><ref>{{article|a-caves---cliffs-announcement|A Caves & Cliffs announcement|April 14, 2021}}</ref><ref>{{cite|url=https://help.minecraft.net/hc/en-us/articles/360059400852|title=Minecraft: Caves & Cliffs Update FAQ|website=Minecraft Help Center|date=April 17, 2021|quote=the first (1.17) this summer, and the second (1.18) around the holiday season}}</ref> It was first announced during [[Minecraft Live 2020]] on October 3, 2020.<ref name="Recap">{{article|minecraft-live-the-recap|Minecraft Live: The Recap|October 3, 2020}}</ref> The development versions of [[1.16.200]], [[1.16.210]], [[1.16.220]], and [[Bedrock Edition 1.16.230|1.16.230]] contain some of the Caves & Cliffs features through [[experimental gameplay]]; however, they are not included in the full release of those versions.<ref>{{tweet|MattGartzke|1334183958586683396|My understanding is that Experimental Features only exist in Beta releases.}}</ref><ref>{{tweet|MattGartzke|1334191207174475777|Goats are still in the latest beta, they just can't be accessed from a full version, only betas.}}</ref>
 
  +
'''1.17.0''', the first release of '''[[Caves & Cliffs]]: Part I''', is a major update to {{BE}} released on June 8, 2021.<ref name="c&cp1-release"/><ref>{{Mcnet|a-caves---cliffs-announcement|A Caves & Cliffs announcement|April 14, 2021}}</ref><ref>{{cite|url=https://help.minecraft.net/hc/en-us/articles/360059400852|title=Minecraft: Caves & Cliffs Update FAQ|website=Minecraft Help Center|date=April 17, 2021|quote=the first (1.17) this summer, and the second (1.18) around the holiday season}}</ref> It was first announced during [[Minecraft Live 2020]] on October 3, 2020.<ref name="Recap">{{Mcnet|minecraft-live-the-recap|Minecraft Live: The Recap|October 3, 2020}}</ref> This update added [[amethyst geode]]s along with amethyst blocks and items, [[copper ore]] and its derived forms, [[deepslate]] and its variants, and the [[goat]], [[glow squid]] and [[axolotl]] mobs. The development versions of {{vl|be 1.16.200|}}, {{vl|be 1.16.210|}}, and {{vl|be 1.16.220|}} contain some of the Caves & Cliffs features through [[Experimental Gameplay]]; however, they are not included in the full release of those versions.<ref>{{tweet|MattGartzke|1334183958586683396|My understanding is that Experimental Features exist only in Beta releases.}}</ref><ref>{{tweet|MattGartzke|1334191207174475777|Goats are still in the latest beta, they just can't be accessed from a full version, only betas.}}</ref>
<!-- Do not change regular links to "BlockLink", "EntityLink", or "ItemLink" templates. It breaks consistency with all other update pages, and as of today, there has been no consensus to use them on this page. -->
 
  +
  +
Development phases contained some of the Caves & Cliffs: Part II features through experimental gameplay, which was not included in the full release but are part of {{vl|be 1.18.0|}}.
   
 
== Additions ==
 
== Additions ==
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; [[Amethyst Bud]]
 
; [[Amethyst Bud]]
 
* Grows from [[budding amethyst]], which is found in amethyst geodes.
 
* Grows from [[budding amethyst]], which is found in amethyst geodes.
* Starts out tiny, but grows into medium after a while, large after even more time, and eventually becomes an [[amethyst cluster]].
+
* Starts out tiny, but grows into medium after a while, large after even more time, and eventually becomes an amethyst cluster.
 
* Unlike crops, each growth stage is a separate block instead of a block state.
 
* Unlike crops, each growth stage is a separate block instead of a block state.
 
* Drops only when mined with a [[Silk Touch]] pickaxe.
 
* Drops only when mined with a [[Silk Touch]] pickaxe.
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; [[Amethyst Cluster]]
 
; [[Amethyst Cluster]]
 
* The final, mature stage of the amethyst bud, which grows from budding amethyst in amethyst geodes.
 
* The final, mature stage of the amethyst bud, which grows from budding amethyst in amethyst geodes.
* Drops amethyst shards if broken, in an amount affected by Fortune, but can also be picked up with Silk Touch.
+
* Drops amethyst shards if broken, in an amount affected by [[Fortune]], but can also be picked up with Silk Touch.
** Breaking by hand, [[piston]], or other means drops only 2 amethyst shards instead of 4 that would be dropped by using any [[pickaxe]].
+
** Breaking by hand, [[piston]], or other means drops only 2 amethyst shards; mining with a [[pickaxe]] drops 4.
 
* Emits a light level of 5.
 
* Emits a light level of 5.
   
 
; [[Azalea]]
 
; [[Azalea]]
* Has variants with either no blossoms or pink blossoms.
 
 
* Bush-like blocks that can be planted on [[dirt]] and [[grass block]]s.
 
* Bush-like blocks that can be planted on [[dirt]] and [[grass block]]s.
  +
* Has variants with either no blossoms or pink blossoms.
* Both azaleas can grow from moss blocks when [[bone meal]] is used on them.
 
  +
* Both variants can grow from moss blocks when [[bone meal]] is used on them.
  +
* Using bone meal on azalea itself creates an [[azalea tree]].
 
* The variant with pink blossoms is seen as small [[flower]]s by the game (for example, [[bee]]s can pollinate them).
 
* The variant with pink blossoms is seen as small [[flower]]s by the game (for example, [[bee]]s can pollinate them).
   
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* Has variants with either no blossoms or pink blossoms.
 
* Has variants with either no blossoms or pink blossoms.
 
* Yield azalea and sticks on decay.
 
* Yield azalea and sticks on decay.
* The variant with pink blossoms is seen as small [[flower]]s by the game (for example, [[bee]]s can pollinate them).
+
* The variant with pink blossoms is counted as small flowers by the game (for example, bees can pollinate them).
   
 
; [[Block of Amethyst]]
 
; [[Block of Amethyst]]
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* Unlike the Budding Amethyst, the Block of Amethyst can be obtained when mined.
 
* Unlike the Budding Amethyst, the Block of Amethyst can be obtained when mined.
 
* Can also be crafted with 4 amethyst shards.
 
* Can also be crafted with 4 amethyst shards.
 
; [[Block of Raw Metal]]
 
* [[Raw copper]], [[raw gold]] and [[raw iron]] can be crafted into the respective block of raw metal.
 
   
 
; [[Block of Copper]]
 
; [[Block of Copper]]
* Can be crafted with 4 copper ingots, and can also be crafted back into 4 copper ingots.
+
* Can be crafted with 9 copper ingots, and can also be crafted back into 9 copper ingots.
 
* Oxidizes and changes texture to a turquoise-green over time.
 
* Oxidizes and changes texture to a turquoise-green over time.
 
* Can be stopped from oxidizing by combining it with a honeycomb to create a Waxed Block of Copper.
 
* Can be stopped from oxidizing by combining it with a honeycomb to create a Waxed Block of Copper.
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* Can be crafted into cut copper.
 
* Can be crafted into cut copper.
 
* There are 7 variants in total.
 
* There are 7 variants in total.
  +
  +
; [[Block of Raw Metal]]
  +
* [[Raw copper]], [[raw gold]] and [[raw iron]] can be crafted into the respective block of raw metal.
   
 
; [[Budding Amethyst]]
 
; [[Budding Amethyst]]
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; [[Cave Vines]]
 
; [[Cave Vines]]
* A natural light source, with a light level of 14 when it has berries.
+
* A natural light source, with a [[light]] level of 14.
 
* Drop [[glow berries]].
 
* Drop [[glow berries]].
 
** Growth can be sped up using [[bone meal]].
 
** Growth can be sped up using [[bone meal]].
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; [[Cobbled Deepslate]]
 
; [[Cobbled Deepslate]]
 
* Drops from [[deepslate]] when mined with a pickaxe without [[Silk Touch]].
 
* Drops from [[deepslate]] when mined with a pickaxe without [[Silk Touch]].
* Can be used interchangeably with [[cobblestone]] and [[blackstone]] in crafting recipes of basic tools, furnaces and brewing stands.
+
* Can be used interchangeably with [[cobblestone]] and [[blackstone]] in crafting recipes for basic tools, furnaces and brewing stands.
* Can be crafted into respective stairs, slabs and walls, [[Polished Deepslate]], [[Chiseled Deepslate]], [[Deepslate Bricks]] and [[Deepslate Tiles]], which can be used to craft their respective stairs, slabs, and walls (excluding Chiseled Deepslate).
+
* Can be crafted into respective stairs, slabs, and walls, [[Polished Deepslate]], [[Chiseled Deepslate]], [[Deepslate Bricks]] and [[Deepslate Tiles]], which can be used to craft their respective stairs, slabs, and walls (excluding Chiseled Deepslate).
 
** Deepslate Bricks and Deepslate Tiles can also be smelted onto their cracked variants.
 
** Deepslate Bricks and Deepslate Tiles can also be smelted onto their cracked variants.
* Can now be smelted back into deepslate.
+
* Can be smelted back into deepslate.
   
 
; [[Copper Ore]]
 
; [[Copper Ore]]
* Generates randomly underground in large blobs, but this has been confirmed to be a placeholder.
+
* Generates randomly underground in small blobs.
  +
* Copper ore generates uniformly between levels 0 and 64.
* Has the same rarity as iron.
 
  +
* Drops [[raw copper]] when mined.
* Generating starts at the same minimum level(s) as iron.
 
 
* Can be smelted into a copper ingot.
 
* Can be smelted into a copper ingot.
   
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; [[Deepslate]]
 
; [[Deepslate]]
* A dark-gray stone found between Y = 16 to Y = -64 of the world.
+
* A dark-gray stone that generates in blobs between heights 0 and 16.
** Makes a gradual transition from stone to deepslate as the Y-level reaches 0.
 
** Takes over fully underground starting from Y=-8.
 
** [[Deepslate]] blobs can also be found between heights 0 and 16.
 
 
* Has a hardness value greater than that of [[stone]] but can be mined with any [[pickaxe]].
 
* Has a hardness value greater than that of [[stone]] but can be mined with any [[pickaxe]].
 
* Drops [[cobbled deepslate]] when mined.
 
* Drops [[cobbled deepslate]] when mined.
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; [[Ore|Deepslate Ore]]
 
; [[Ore|Deepslate Ore]]
 
* Added deepslate variants of all ores, including iron, gold, copper, coal, diamond, redstone, emerald, and lapis lazuli.
 
* Added deepslate variants of all ores, including iron, gold, copper, coal, diamond, redstone, emerald, and lapis lazuli.
** Deepslate ore variants for [[Copper Ore|copper]], [[Emerald Ore|emerald]] and [[Coal Ore|coal ore]] do not generate by default; they have been added for use only by creators of maps and addons.
+
** Deepslate ore variants for [[Copper Ore|copper]], [[Emerald Ore|emerald]], and [[coal ore]] do not generate by default; they have been added for use only by creators of maps and addons.
 
* Takes twice as long to mine as normal ores.
 
* Takes twice as long to mine as normal ores.
 
* Has the texture of [[deepslate]] replacing the normal stone texture.
 
* Has the texture of [[deepslate]] replacing the normal stone texture.
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; [[Dripleaf]]
 
; [[Dripleaf]]
* Allows an entity to stay on it for 1.5 seconds (30 ticks), before the entity falls through it.
+
* Allows an entity to stay on it for 1.5 seconds (30 ticks) before the entity falls through it.
 
** The tilt happens in 3 stages: Unstable, Partial, and Full.
 
** The tilt happens in 3 stages: Unstable, Partial, and Full.
 
*** All the stages are solid except the Full stage, which is when the player falls through.
 
*** All the stages are solid except the Full stage, which is when the player falls through.
*** When nobody is standing on it, it is set to none stage.
+
*** When nobody is standing on it, it is set to the 'none' stage.
 
** The tilt can also be triggered by hitting the plant with a projectile.
 
** The tilt can also be triggered by hitting the plant with a projectile.
** The tilt can be prevented by powering it with [[redstone]], but hitting it with a projectile still tilts.
+
** The tilt can be prevented by powering it with [[redstone]], but hitting it with a projectile still causes it to tilt.
* Comes in two sizes: Small and Big. Small can be applied [[bone meal]] to grow into Big.
+
* Comes in two sizes: small and big. Small can be applied [[bone meal]] to grow into big.
** Small dripleaf can be obtained only with [[shears]] (otherwise breaks), and can be planted only on [[clay]], or underwater on clay and dirt blocks.
+
** Small dripleaf can be obtained only with [[shears]] (otherwise breaks) and can be planted on [[clay]] or [[moss block]]s, or underwater on clay and dirt blocks.
** Big dripleaf can be obtained with any tool or by hand, and can be planted on grass and dirt blocks.
+
** Big dripleaf can be obtained with any tool or by hand and can be planted on grass, dirt, and moss blocks.
   
 
; [[Dripstone Block]]
 
; [[Dripstone Block]]
 
* A decoration block.
 
* A decoration block.
 
* Appears to be made of the same materials as stalactites and stalagmites but as a full cube.
 
* Appears to be made of the same materials as stalactites and stalagmites but as a full cube.
* Generates rarely inside regular caves.
+
* [[Dripstone cluster]]s can be found rarely in regular caves.
 
* Can be crafted from 4 [[pointed dripstone]].
 
* Can be crafted from 4 [[pointed dripstone]].
   
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* Items placed inside also glow.
 
* Items placed inside also glow.
 
* Crafted using an [[item frame]] and a glow ink sac.
 
* Crafted using an [[item frame]] and a glow ink sac.
  +
* Includes application to [[maps]].
   
 
; [[Glow Lichen]]
 
; [[Glow Lichen]]
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; [[Hanging Roots]]
 
; [[Hanging Roots]]
 
* Decorative blocks that can be placed only on the underside of a block.
 
* Decorative blocks that can be placed only on the underside of a block.
* Obtained with [[shears]], otherwise breaks.
+
* Obtained with shears, otherwise breaks.
  +
* Can be obtained using a [[hoe]] on [[rooted dirt]] turning it into normal [[dirt]].
   
 
; [[Infested Deepslate]]
 
; [[Infested Deepslate]]
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* [[Lightning]] strikes within a 64-block radius get redirected to the lightning rod.
 
* [[Lightning]] strikes within a 64-block radius get redirected to the lightning rod.
 
* Gives off a redstone signal with a strength of 15 if hit by lightning.
 
* Gives off a redstone signal with a strength of 15 if hit by lightning.
* Can be activated directly by throwing a trident with Channeling at it during a [[thunderstorm]].
+
* Can be activated directly by throwing a trident with [[Channeling]] at it during a [[thunderstorm]].
   
 
; [[Moss Block]]
 
; [[Moss Block]]
 
* An opaque block with a grass-like texture on all sides.
 
* An opaque block with a grass-like texture on all sides.
* Can be fertilized with bone meal to grow [[grass]], [[tall grass]], Moss Carpets, and both types of azaleas on it and in its vicinity.
+
* Can be fertilized with bone meal to grow [[grass]], [[tall grass]], moss carpets, and both types of azaleas on it and in its vicinity.
 
* Can be fertilized with bone meal to grow over (expand) across stone surfaces, but not grass surfaces.
 
* Can be fertilized with bone meal to grow over (expand) across stone surfaces, but not grass surfaces.
 
* Can be combined with [[cobblestone]] or [[stone bricks]] to make the mossy versions of those blocks.
 
* Can be combined with [[cobblestone]] or [[stone bricks]] to make the mossy versions of those blocks.
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; [[Pointed Dripstone]]
 
; [[Pointed Dripstone]]
* Can be either placed on a ceiling to create a stalactite, or on top of a block to create a stalagmite.
+
* Can be either placed on a ceiling to create a stalactite or on top of a block to create a stalagmite.
** Can be combined to form longer stalactites and stalagmites.
+
** Can be combined to form longer stalactites and stalagmites.
* Thrown [[trident]]s break pointed dripstone, which also breaks when pushed directly or with a block by a [[piston]].
+
* Thrown [[trident]]s break pointed dripstone. They also break when pushed directly or with a block by a [[piston]].
* Stalagmites break if not attached to something below
+
* Stalagmites break if not attached to something below.
 
* Stalagmites hurt [[entity|entities]] that fall on top of them more than normal fall damage.
 
* Stalagmites hurt [[entity|entities]] that fall on top of them more than normal fall damage.
 
** Damage is relative to height: For example, jumping on a stalagmite deals {{hp|2}} of damage, and falling from 3 blocks deals {{hp|8}} of damage.
 
** Damage is relative to height: For example, jumping on a stalagmite deals {{hp|2}} of damage, and falling from 3 blocks deals {{hp|8}} of damage.
 
* Stalactites can fall or break if unsupported, and break apart on impact, hurting entities they fall on.
 
* Stalactites can fall or break if unsupported, and break apart on impact, hurting entities they fall on.
 
** Damage is relative to height: For example, one falling from 2 blocks deals {{hp|2}} of damage, and one falling from 3 blocks deal {{hp|4}} of damage.
 
** Damage is relative to height: For example, one falling from 2 blocks deals {{hp|2}} of damage, and one falling from 3 blocks deal {{hp|4}} of damage.
** They drip [[water]] or [[lava]] into [[cauldron]]s if a source block is placed above the stalactite, and gradually fill the cauldron. Water drips even without any water above the block (lava in the [[Nether]]), but does not fill the cauldron.
+
** They drip [[water]] or [[lava]] into [[cauldron]]s if a source block is placed above the stalactite, and gradually fill the cauldron. Water drips even without any water above the block (as does lava in the [[Nether]]) but this effect alone does not fill the cauldron.
   
 
; [[Powder Snow]]
 
; [[Powder Snow]]
* A variant of snow, [[Entity|entities]] that walk over it sink into it.
+
* A variant of snow, entities that walk over it sink into it.
 
* [[Leather boots]] can be worn to prevent entities from sinking into powder snow blocks.<!--Tested, works with anything that can have armor items, including mobs that normally don't wear armor, like cows.-->
 
* [[Leather boots]] can be worn to prevent entities from sinking into powder snow blocks.<!--Tested, works with anything that can have armor items, including mobs that normally don't wear armor, like cows.-->
** [[Player]]s can still [[crouch]] to descend with leather boots. Wearing leather boots also allows powder snow to be "climbed", like [[water]] or [[scaffolding]]. They also prevent fall damage when landing on powder snow.
+
** [[Player]]s can still [[crouch]] to descend with leather boots. Wearing leather boots also allows powder snow to be "climbed", like water or [[scaffolding]]. They also prevent fall damage when landing on powder snow.
 
** [[Leather Horse Armor]] also protects [[horse]]s from freeze damage.
 
** [[Leather Horse Armor]] also protects [[horse]]s from freeze damage.
* When inside a powder snow block, a frosty vignette appears around the player's screen and any entity (with the exception of [[Stray|strays]], [[Polar Bear|polar bears]], and [[Snow Golem|snow golems]]) inside starts freezing and taking damage after a short time.
+
* When inside a powder snow block, a frosty vignette appears around the player's screen and any entity (with the exception of [[stray]]s, [[polar bear]]s, and [[snow golem]]s) inside starts freezing and taking damage after a short time.
 
** Wearing any piece of [[leather armor]] stops the freeze effect.
 
** Wearing any piece of [[leather armor]] stops the freeze effect.
 
* Can be collected and placed with a [[bucket]]. {{ItemSprite|Powder Snow Bucket}}
 
* Can be collected and placed with a [[bucket]]. {{ItemSprite|Powder Snow Bucket}}
Line 226: Line 231:
 
* Similar to [[coarse dirt]], neither [[mycelium]] nor [[grass]] spread to it.
 
* Similar to [[coarse dirt]], neither [[mycelium]] nor [[grass]] spread to it.
 
* Using [[bone meal]] on any side grows [[hanging roots]] underneath.
 
* Using [[bone meal]] on any side grows [[hanging roots]] underneath.
 
; [[Sculk Sensor]]
 
* A redstone component that sends and receives redstone signals wirelessly.
 
* Currently, it does not generate naturally, available only from the [[Creative inventory]] or commands such as {{cmd|give}}, but natural generation is planned for future versions.
 
* Senses vibrations such as block placement, footsteps, and projectiles, and emits a redstone signal.
 
* [[File:Vibration JE1 BE1.gif|32px]] Emits particles when it senses a vibration nearby.
 
* A [[Redstone Comparator|comparator]] connected to it emits different signal strengths based on what caused the signal.
 
* Does not detect ambient [[weather]] such as [[rain]].
 
   
 
; [[Smooth Basalt]]
 
; [[Smooth Basalt]]
 
* A [[basalt]] variant that composes the outer layer of amethyst geodes.
 
* A [[basalt]] variant that composes the outer layer of amethyst geodes.
* Can be obtained by smelting [[basalt]].
+
* Can be obtained by smelting basalt.
   
 
; [[Spore Blossom]]
 
; [[Spore Blossom]]
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; [[Tuff]]
 
; [[Tuff]]
* A deep grayish stone that can generate in blobs between Y = 16 to Y = 0 of the world.
+
* A deep grayish stone that generates in blobs between levels 0 and 16.
   
 
=== Items ===
 
=== Items ===
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; [[Copper Ingot]]
 
; [[Copper Ingot]]
* Obtained by smelting copper ore.
+
* Obtained by smelting raw copper or copper ore.
* Used to craft copper blocks and lightning rods.
+
* Used to craft copper blocks, lightning rods, and spyglasses.
   
 
; [[Glow Berries]]
 
; [[Glow Berries]]
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* Can be used to make text glow on [[sign]]s.
 
* Can be used to make text glow on [[sign]]s.
   
; [[Goat Horn]]
+
; [[Powder Snow Bucket]]
* Dropped by a goat if it rams into a block.
+
* Obtained by using a [[bucket]] on [[powder snow]].
* When used for a short period of time, it makes a sound identical to the horn heard during [[raids]].
+
* Can be used to place a powder snow block wherever it is used, or can be used to fill [[cauldron]]s with powder snow.
   
 
; [[Raw Copper]]
 
; [[Raw Copper]]
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; [[Raw Gold]]
 
; [[Raw Gold]]
* Drops from [[gold ore]] when mined with a iron pickaxe or higher without Silk Touch.
+
* Drops from [[gold ore]] when mined with an iron pickaxe or higher without Silk Touch.
 
* Can be smelted into [[gold ingot]]s.
 
* Can be smelted into [[gold ingot]]s.
 
* [[Piglin]]s attempt to pick up raw gold.
 
* [[Piglin]]s attempt to pick up raw gold.
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* Drops from [[iron ore]] when mined with a stone pickaxe or higher without Silk Touch.
 
* Drops from [[iron ore]] when mined with a stone pickaxe or higher without Silk Touch.
 
* Can be smelted into [[iron ingot]]s.
 
* Can be smelted into [[iron ingot]]s.
 
; [[Powder Snow Bucket]]
 
* Obtained by using a [[bucket]] on [[powder snow]].
 
* Can be used to place a powder snow block wherever it is used.
 
   
 
; [[Spawn Egg]]s
 
; [[Spawn Egg]]s
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* Can be caught using a [[water bucket]], like [[fish]].
 
* Can be caught using a [[water bucket]], like [[fish]].
 
* Can be bred using [[bucket of fish|buckets of tropical fish]].
 
* Can be bred using [[bucket of fish|buckets of tropical fish]].
* Come in five different colors (leucistic, yellow, brown, white, and blue, which is rare).
+
* Come in five different colors (leucistic, yellow, brown, white, and blue, with blue being the rarest).
** Blue axolotls are very rare, with a {{frac|1|1200}} chance of spawning.
+
** Blue axolotls are rare, with a {{frac|1|1200}} chance of spawning.
* Plays dead when damaged, receiving [[Regeneration]] I.
+
* Plays dead when damaged on water, receiving [[Regeneration]] I.
 
** This regeneration ability is likely based on how real axolotls can regrow lost limbs.
 
** This regeneration ability is likely based on how real axolotls can regrow lost limbs.
* Attacks [[drowned]], [[guardian]]s, [[elder guardian]]s, [[squid]]s, [[glow squid]]s and [[fish]], dealing {{hp|2}} damage.
+
* Attacks [[drowned]], [[guardian]]s, [[elder guardian]]s, [[squid]]s, [[glow squid]]s and fish, dealing {{hp|2}} damage.
** They have a two-minute cooldown after hunting non-hostile targets such as [[fish]] and squids.
+
** They have a two-minute cooldown after hunting non-hostile targets such as fish and squids.
** They prioritise attacking hostile mobs over passive ones.
+
** They prioritize attacking hostile mobs over passive ones.
 
* If a player kills a mob an axolotl is in combat with, the player gets a Regeneration I effect and is rid of [[Mining Fatigue]], if they had it.
 
* If a player kills a mob an axolotl is in combat with, the player gets a Regeneration I effect and is rid of [[Mining Fatigue]], if they had it.
   
 
; [[Goat]]
 
; [[Goat]]
 
* Spawns in [[mountain]] [[biomes]].
 
* Spawns in [[mountain]] [[biomes]].
  +
** Currently a placeholder until the new mountains are added.
 
* Can jump higher than other [[mob]]s to avoid obstacles, at around 5 blocks tall.
 
* Can jump higher than other [[mob]]s to avoid obstacles, at around 5 blocks tall.
 
* Takes reduced fall damage.
 
* Takes reduced fall damage.
Line 335: Line 329:
 
* A [[bucket]] can be used on them to get [[Milk Bucket|milk]].
 
* A [[bucket]] can be used on them to get [[Milk Bucket|milk]].
 
* Drops one [[goat horn]] when ramming into a block. Goat horns do not regrow.
 
* Drops one [[goat horn]] when ramming into a block. Goat horns do not regrow.
* They have a 2% chance of spawning as a screaming goat, with different sounds.
+
* They have a 2% chance of spawning as screaming goats, which are more hostile and make different noises.
   
 
; [[Glow Squid]]
 
; [[Glow Squid]]
Line 347: Line 341:
   
 
=== World generation ===
 
=== World generation ===
; [[Amethyst Geode]]s
+
; [[Amethyst Geode]]s
 
* A new feature found uncommonly underground (can rarely appear exposed to the surface close to sea level).
 
* A new feature found uncommonly underground (can rarely appear exposed to the surface close to sea level).
* Contains blocks of amethyst and budding amethyst blocks, which are encased in a shell of calcite and smooth basalt (previously calcite and tuff).
+
* Contains blocks of amethyst and budding amethyst blocks, which are encased in a shell of calcite and smooth basalt.
 
** Also generates with a small nearby air pocket nearby that may open into the geode.
 
** Also generates with a small nearby air pocket nearby that may open into the geode.
 
* Most commonly generates at lower levels (y = 6 to y = 47)
 
* Most commonly generates at lower levels (y = 6 to y = 47)
 
* Overrides standard caves and ravines, but is overridden by abandoned mineshafts.
 
* Overrides standard caves and ravines, but is overridden by abandoned mineshafts.
  +
  +
=== Command format ===
  +
; [[Gamerule]]s
  +
* <code>freezeDamage</code>
  +
** Whether entities take damage from freezing inside of [[powder snow]].
   
 
=== Gameplay ===
 
=== Gameplay ===
  +
; [[Achievements]]
  +
* Added 3 new achievements:
  +
** ''Wax On Wax Off'' - Apply and remove Wax from all the Copper blocks (30G)
  +
** ''Float Your Goat'' - Get in a boat and float with a Goat (20G)
  +
** ''The Healing Power of Friendship'' - Team up with an Axolotl and win a fight (30G)
  +
 
; [[Death message]]s
 
; [[Death message]]s
 
* Added 3 new death messages:
 
* Added 3 new death messages:
**"<player> froze to death".
+
**"<player> froze to death"
**"<player> was skewered by a falling stalactite".
+
**"<player> was skewered by a falling stalactite"
**"<player> was impaled on a stalagmite".
+
**"<player> was impaled on a stalagmite"
  +
  +
=== Technical ===
  +
; General
  +
* Added two new variables to the 'biomes_client.json' file: "remove_all_prior_fog" and "inherit_from_prior_fog", which control fog merging and/or inheritance.
  +
* "remove_all_prior_fog", when true, clears all previous fog definitions stored on the stack, making the current pack the new "starting point" for fogs.
  +
* "inherit_from_prior_fog", when true, merges a biome's fog definition with matching biomes on the stack then create a new merged definition for it.
  +
* "transparentattachable" tag should affect rendering only in first person camera perspective.
  +
  +
; Actors
  +
* Catmull-Rom animations no longer glitch if the time for a keyframe matches its value.
  +
* All functions run using the {{cmd|schedule}} command now run from the origin they are supposed to, instead of from the server.
  +
* Added a new field "transform_to_item" to the "minecraft:ageable" component. If the field is filled with an item name, the item is given back when any of "feed_items" are used. Similar to "transform_to_item" in the "minecraft:breedable" component.
  +
* Added a new optional flag "use_simplified_breeding" to "minecraft:genetics" component. When this flag is set to true, the offspring never inherits hidden alleles of parents as main alleles and main as hidden. This makes simple breeding logic easier.
  +
  +
=== Experimental ===
  +
These features are locked behind the experimental toggle, which can be accessed by enabling "Upcoming Creator Features" and "Enable GameTest Framework".
  +
  +
; GameTest Framework
  +
* Renamed {{cmd|gametest runall}} to {{cmd|gametest runset}}
  +
* The default value for the tag parameter is now "suite:default"
  +
* Added Dimension class
  +
* Added World.getDimension
  +
* Updated the GameTest Framework interface
  +
** <code>assertContainerContains</code>
  +
*** ItemIdentifier parameter changed to ItemStack
  +
** <code>assertItemEntityNotPresent</code> and <code>assertItemEntityPresent APIs</code>
  +
*** ItemStack parameter changed to ItemType
  +
** <code>assertEntityNotTouching(entityIdentifier: string, position : Location)</code>
  +
*** Asserts that there is no entity of the given type at the given position
  +
** <code>assertEntityTouching(entityIdentifier: string, position : Location)</code>
  +
*** Asserts that there is an entity of the given type at the given position
  +
** <code>assertItemEntityCountIs(itemType : ItemType, position : BlockLocation, searchDistance : number, count : number)</code>
  +
*** Asserts that the entity item count in the given search area matches the expected count
  +
** <code>pulseRedstone(position : BlockLocation, duration : number)</code>
  +
*** Creates a Redstone block at the given position and destroys it after "duration" ticks
  +
** <code>function assertEntityPresentInArea(entityIdentifier : string)</code>
  +
*** Throws an Error if an entity matching the given identifier does not exist in the test region
  +
** <code>function print(text : string)</code>
  +
*** Prints the given text to the chat
  +
** <code>function assertEntityInstancePresent(entity : Entity, position : BlockLocation)</code>
  +
*** Throws an Error if the given entity is not present in the given block location
  +
** [Removed] <code>function setEntityTamed(entityIdentifier : string, position : BlockLocation)</code>
  +
*** Replaced by component <code>function setTamed(showParticles : bool)</code>
  +
** <code>function assertEntityData(position : BlockLocation, entityIdentifier : string, callback : function(entity: Entity))</code>
  +
*** Asserts that the given condition is true for all entities of the given type at the given location
  +
** <code>function spawnItem(itemType : ItemStack, position : Location)</code>
  +
*** Spawns an item at the given location
  +
** <code>function assertIsWaterlogged(position : BlockLocation, isWaterlogged : bool)</code>
  +
*** Asserts that the block at the given location is waterlogged
  +
** <code>function assertRedstonePower(position : BlockLocation, power : number)</code>
  +
*** Asserts the redstone power level at the given location
  +
* Added Commands.run
  +
* Entity
  +
** <code>function getComponents()</code>
  +
*** Returns an array of supported components
  +
** <code>function getComponent(componentIdentifier : string)</code>
  +
*** Returns the component matching the given identifier
  +
** <code>function hasComponent(componentIdentifier : string)</code>
  +
*** Returns true if the given component exists on the entity and is supported
  +
** <code>function getName()</code>
  +
*** Returns the name of the entity (e.g. "Horse")
  +
* Add new enumerations: Minecraft.Effects & Minecraft.Items
  +
* Components
  +
** Added additional component interfaces. movement, navigation, healable, breathable, ageable, and tameable components
  +
* Container - New interface for interacting with entity containers. Can be referenced via entity.getComponent("inventory").container
  +
  +
; Volume Driven Fog
  +
* Create volumes in your world: simply create a "volumes" folder in a saved world and put JSON files in there - one JSON file per volume.
  +
* Can be enabled using the "Upcoming Creator Features" experimental feature toggle.
  +
* Currently, you can attach a fog - Minecraft or your own custom fog - to a volume. When the player enters the volume, the fog takes effect.
  +
* Added AddVolumeEntityPacket that contains information about a volume entity including its net ID and NBT containing information about the volume's definition and components, which is added to the client's registry.
  +
* Added RemoveVolumeEntityPacket that contains a volume entity's net ID to remove it from the client's registry.
   
 
== Changes ==
 
== Changes ==
Line 367: Line 444:
   
 
; [[Cauldron]]s
 
; [[Cauldron]]s
* Can now be filled with powder snow.
+
* Can be filled with powder snow.
 
** Powder snow cauldrons are formed when cauldrons are under the sky during [[snowfall]].
 
** Powder snow cauldrons are formed when cauldrons are under the sky during [[snowfall]].
 
** Can also be filled with powder snow by using a powder snow bucket on it.
 
** Can also be filled with powder snow by using a powder snow bucket on it.
Line 429: Line 506:
 
; [[Sign]]s
 
; [[Sign]]s
 
* Changed the textures of oak signs to reflect new textures in the [[Texture Update]].
 
* Changed the textures of oak signs to reflect new textures in the [[Texture Update]].
* Can now be tinted with glow ink sacs to make the text glow.
+
* Can be tinted with glow ink sacs to make the text glow.
 
** Glowing signs do not affect the light level, but appear as if the text itself is illuminated.
 
** Glowing signs do not affect the light level, but appear as if the text itself is illuminated.
 
** Regular [[ink sac]]s can be used to remove the glowing effect.
 
** Regular [[ink sac]]s can be used to remove the glowing effect.
   
; [[Smoker]]
+
; [[Smoker]]
* Changed the top texture of the smoker.
+
* Changed the top texture of the smoker to fix a stray pixel in the bottom left corner.
   
 
; [[Stonecutter]]
 
; [[Stonecutter]]
 
* Can be used to craft the different [[copper block]] variants.
 
* Can be used to craft the different [[copper block]] variants.
  +
  +
; [[Structure Block]]
  +
* Added placement animation options in Load Mode, similar to the {{cmd|structure}} functionality.
  +
** There are three animation mode options: None, Place by Layer, and Place by Block.
  +
** These animations can be adjusted by time in seconds.
   
 
=== Items ===
 
=== Items ===
Line 468: Line 550:
 
* Begin the process of turning into [[strays]] when they are inside [[powder snow]].
 
* Begin the process of turning into [[strays]] when they are inside [[powder snow]].
   
; [[Villager]]s and [[Zombie Villager]]s
+
; [[Villager]]s
 
* Mason villagers can now sell 4 [[dripstone block]]s for an [[emerald]].
 
* Mason villagers can now sell 4 [[dripstone block]]s for an [[emerald]].
   
 
; [[Wandering Trader]]s
 
; [[Wandering Trader]]s
 
* Added the following trades to the wandering trader:
 
* Added the following trades to the wandering trader:
** Will sell 2 [[small dripleaf]]s for an emerald.
+
** Sell 2 [[small dripleaf]]s for an emerald.
** Will sell 2 [[pointed dripstone]]s for an emerald.
+
** Sell 2 [[pointed dripstone]]s for an emerald.
** Will sell 2 [[rooted dirt]] for an emerald.
+
** Sell 2 [[rooted dirt]] for an emerald.
** Will sell 2 [[moss block]]s for an emerald.
+
** Sell 2 [[moss block]]s for an emerald.
   
 
=== Non-mob entities ===
 
=== Non-mob entities ===
Line 484: Line 566:
 
=== World generation ===
 
=== World generation ===
 
; [[Mineshaft]]s
 
; [[Mineshaft]]s
* Mineshaft pieces no longer generate if they were fully floating in the air.
 
* Corridors now generate with wooden [[log]]s as pillars for support, or chains and oak fences as hanging support if needed.
 
* Cobwebs no longer generate floating without an adjacent block.
 
 
* [[Glow berries]] can be found in mineshaft [[chest]] minecarts.
 
* [[Glow berries]] can be found in mineshaft [[chest]] minecarts.
   
 
; [[Shipwreck]]s
 
; [[Shipwreck]]s
 
* [[Moss block]]s can be found in chests.
 
* [[Moss block]]s can be found in chests.
  +
  +
===Gameplay===
  +
; [[Chat]]
  +
* Added a warning message when attempting to place blocks at the minimum height limit.
  +
  +
; [[Snowfall]]
  +
* During snowfall, [[cauldrons]] under the sky now slowly fill with [[powder snow]].
   
 
=== General ===
 
=== General ===
  +
; [[Controls]]
  +
* Added mouse and keyboard support for Android devices.
  +
** Supports only Android Oreo (8.0) and higher.
  +
 
; [[Particles]]
 
; [[Particles]]
 
* Added 11 new particle types: {{cd|crop_growth_area_emitter}}, {{cd|electric_spark_particle}}, {{cd|glow_particle}} , {{cd|sculk_sensor_redstone_particle}}, {{cd|snowflake_particle}}, {{cd|spore_blossom_ambient_particle}}, {{cd|spore_blossom_shower_particle}}, {{cd|stalactite_lava_drip_particle}}, {{cd|stalactite_water_drip_particle}}, {{cd|vibration_signal}}, and {{cd|wax_particle}}
 
* Added 11 new particle types: {{cd|crop_growth_area_emitter}}, {{cd|electric_spark_particle}}, {{cd|glow_particle}} , {{cd|sculk_sensor_redstone_particle}}, {{cd|snowflake_particle}}, {{cd|spore_blossom_ambient_particle}}, {{cd|spore_blossom_shower_particle}}, {{cd|stalactite_lava_drip_particle}}, {{cd|stalactite_water_drip_particle}}, {{cd|vibration_signal}}, and {{cd|wax_particle}}
Line 500: Line 590:
 
* Updated the appearance of the loading screen.
 
* Updated the appearance of the loading screen.
   
==Planned additions==
+
== Fixes ==
  +
; Performance / Stability
=== Blocks ===
 
  +
* Fixed a crash that occurred when curing a Zombie Villager in another dimension if the player had not travelled back to the Overworld since entering the world ({{bug|MCPE-121559}})
  +
* Fixed a crash that could occur when switching between owned and non-owned Character Creator items
  +
* Fixed a crash on Windows 10 that can occur in ray tracing mode
   
; [[Candle]]
 
 
* Available only from commands such as <code>/[[Commands/give|give]]</code>
 
 
* Crafted with [[honeycomb]] and [[string]].
 
* Comes with 16 dyed types and a yellowish non-dyed type.
 
* Can be lit by any item that produces fire.
 
* Up to 4 can be placed in a single block, similar to [[sea pickle]]s, for a maximum light level of 12.
 
** Only candles of the same color can be placed on the same block.
 
* Only one can be placed on an uneaten cake and lit.
 
** If any of the cake is consumed, the candle pops off.
 
* Can be placed underwater, but cannot be lit.
 
 
===Items===
 
 
; [[Bundle]]
 
 
* Available only from commands such as <code>/[[Commands/give|give]]</code>
 
 
* Crafted with 2 [[string]] and 6 [[rabbit hide]].
 
* Used to store other items (except [[shulker box]]es) inside of it.
 
* Can hold only one stack of items, but is able to hold different types of items inside of it.
 
** Items with smaller stacks, such as [[ender pearl]]s, take up more room in a bundle, and non-stackable items take up the whole bundle.
 
* The bundle's contents can be opened by pressing {{ctrl|use}} while holding it, throwing out its entire content into the world. When destroyed as an entity, it drops the items it currently has as well.
 
** Right-clicking a bundle in the inventory empties one item from the bundle.
 
* Even though bundles are not stackable, bundles can be nested.
 
** Can hold up to 16 bundles.
 
** Only empty bundles can be placed in other bundles without using commands.
 
* Has a GUI when hovering over it.
 
** Shows contained [[item]]s in its GUI's [[inventory]] slots when hovering over it, as well as fullness as a number.
 
* Note: Bundles can hold any amount of any item if added using commands.
 
 
==Unconfirmed features==
 
 
[[File:Example-of-other-stone-generation.png|thumb|An example of how the other stones may generate]]
 
=== World generation ===
 
;{{Anchor|Other Stones}} Other [[Stone]]s
 
 
* [[Diorite]] or [[calcite]] and what appears to be [[tuff]] spawn in layers of [[stone]] in straight lines instead of blobs.
 
* May be a scrapped idea.
 
 
== Fixes ==
 
 
; General
 
; General
  +
* Fixed an issue where taking dyed wool from a chest would not trigger the Rainbow Collection Trophy, presuming all wool colors were collected
* Fixed invite icon remaining on start screen after signing out of Microsoft account.
 
* Players can once again host multiplayer games and send invites over mobile/cellular data ({{bug|MCPE-55405}}).
+
* Android players should once again see achievement notifications ({{bug|MCPE-54902}})
   
  +
; Gameplay
; Accessibility
 
  +
* Players who receive negative damage no longer generate absorption hearts ({{bug|MCPE-94178}})
* Fixed a bug where Text-to-speech read the wrong text when displaying toasts.
 
  +
* When a player using the touch interface presses and holds the crafting output window, they can now rapidly craft items up to one stack ({{bug|MCPE-28689}})
  +
* Picking up part of a stack no longer picks up the entire stack and drops the excess ({{bug|MCPE-105330}})
  +
* Fixed the player spawning in unsafe locations when entering a random world for the first time ({{bug|MCPE-42310}})
  +
* Fixed the player’s hand still bobbing even when the View Bobbing setting was disabled ({{bug|MCPE-79380}})
  +
* First person eating animation is now centered in the frame ({{bug|MCPE-116678}})
  +
* First person main hand blocking animation now plays properly ({{bug|MCPE-115536}})
  +
* First person main hand and off-hand Shields are now symmetrical ({{bug|MCPE-116736}})
  +
* Tridents in players' and mobs' hands are now correctly positioned in all perspective modes ({{bug|MCPE-116681}})
  +
* Trident raising animation modified for first person to match the previous version more closely
  +
* Fixed players showing the Bow holding animation after respawning when killed by another player ({{bug|MCPE-58861}})
   
  +
; Mobs
; Commands
 
  +
* Rabbits can once again raid Carrot crops ({{bug|MCPE-113321}})
* Fixed an issue where {{cmd|structure delete}} command is listed in the middle of both {{cmd|structure load}} commands ({{bug|MCPE-114022}}).
 
* Fixed an issue where the {{cmd|stopsound}} command crashes/freezes the game completely ({{bug|MCPE-120336}}).
+
* Animals can no longer be fed infinitely until they are bred ({{bug|MCPE-19309}})
  +
* Charged Creeper aura is rendered correctly in most cases now ({{bug|MCPE-65798}})
* The {{cmd|setworldspawn}} command is now prohibited in legacy worlds and affected worlds will reset their altered spawn positions to the original position ({{bug|MCPE-27797}}).
 
  +
* Zombie Villagers now properly shake while being cured
* Fixed issue where Minecart with Command Block was not affected by the 'CommandBlocksEnabled' gamerule ({{bug|MCPE-93666}}).
 
  +
* Bees no longer gather nectar from Sweet Berry Bushes
  +
* Bees can once again enter Beehives and Bee Nests ({{bug|MCPE-122705}})
  +
* Blazes and Endermen once again receive damage from Splash Water Bottles ({{bug|MCPE-97483}})
  +
* Strays no longer drop Wither Heads when killed by Charged Creepers ({{bug|MCPE-35876}})
   
  +
; Blocks
; Gameplay
 
* Renamed Structure Blocks will no longer have the incorrect data mode on creation ({{bug|MCPE-41625}}).
+
* Using an Axe on Wood Blocks once again turns them into Stripped Wood Blocks ({{bug|MCPE-105998}})
  +
* Renamed Structure Blocks no longer have the incorrect data mode on creation ({{bug|MCPE-41625}})
* Fixed an issue with certain blocks which could cause them to grow too quickly when ticked.
 
  +
* Fixed an issue that could cause certain blocks to grow too quickly when ticked
* Player who receives negative damage will not generate absorption heart ({{bug|MCPE-94178}})
 
* When a Player using the touch interface presses and holds the crafting output window, they can rapidly craft items up to one stack ({{bug|MCPE-28689}})
 
 
; Graphical
 
* Cubemap no longer blinks when loading the game, loading into a world or leaving a world ({{bug|MCPE-103842}}).
 
* Fixed Strider, Hoglin, Zoglin, Piglin, Piglin Brute Spawn Eggs turning red when quick-moved inside any Inventory in RenderDragon builds.
 
* Fixed enchantment glint shape of Charged Bow and Crossbow icons in RenderDragon builds.
 
* Chemistry items icons no longer disappear after suspend/resume in Education Edition worlds.
 
* Fixed issue with underwater fog being the same for all biomes and view distance not increasing over time ({{bug|MCPE-124282}}, {{bug|MCPE-124266}}).
 
* Underwater view distance is increased in Rivers and land biomes to be more like Minecraft Java when “Caves and Cliffs” experiment toggle is enabled.
 
* Fixed a crash on Windows 10 that can occur in ray tracing mode due to a stale pointer reference
 
* Fixed various cases when ray tracing textures would not be reloaded (resolution switching, upscaling mode switching, ray tracing on/off toggling)
 
* Fixed Enchanted Bow's textures being too dark ({{bug|MCPE-119701}})
 
   
 
; Items
 
; Items
* Using an axe on Wood blocks turns them into Stripped Wood blocks ({{bug|MCPE-105998}}).
+
* Water Buckets can once again be used to pick up Fish ({{bug|MCPE-94520}})
* Fixed items playing “attack” and “using” animations at the same time on touch input ({{bug|MCPE-117133}}).
+
* Switching between some items (bow, trident, crossbow, shield) in the player's main hand no longer skips animations ({{bug|MCPE-116680}})
* Boats now break when they collide with a Cactus from the side ({{bug|MCPE-106044}}).
+
* Boats now break when they collide with a Cactus from the side ({{bug|MCPE-106044}})
* Changed the position of bow to match previous versions ({{bug|MCPE-116741}}).
+
* Changed the position of the Bow to match previous versions ({{bug|MCPE-116741}})
* Crossbows in players' and mobs' hands are now rendered correctly in all perspective modes ({{bug|MCPE-116737}}).
+
* Crossbows in players' and mobs' hands are now rendered correctly in all perspective modes ({{bug|MCPE-116737}})
* Fixed animation issue causing an off-hand held shield to appear to re-equip whenever the player changes their main-hand item ({{bug|MCPE-116773}}).
+
* Fixed an animation issue causing an off-hand held Shield to appear to re-equip whenever the player changed their main-hand item ({{bug|MCPE-116773}})
* Cauldrons that have been emptied after containing potion are now correctly filled with water when it rains.
+
* Cauldrons that have been emptied after containing a potion are now correctly filled with water when it rains
* Fixed issue where Fireworks of all colors could be crafted from any other color of Firework Charges ({{bug|MCPE-90715}}).
+
* Fixed an issue where Fireworks of all colors could be crafted from any other color of Firework Charges ({{bug|MCPE-90715}})
* Picking up part of a stack no longer picks up the entire stack and drops the excess ({{bug|MCPE-105330}})
 
   
  +
; Accessibility
; Mobs
 
  +
* Fixed a bug where the screen reader did not read the focused button on some screens
* Blazes and Endermen once again receive damage from splash water bottles ({{bug|MCPE-97483}}).
 
  +
* Fixed a bug where the English screen reader pronounced "A button" as "a button", now saying "Button A" instead
* Mobs and entities once again make a sound when entering water.
 
* Bees no longer gather nectar from Sweet Berry Bushes
 
* Bees can once again enter Beehives and Bee Nests ({{bug|MCPE-122705}})
 
   
  +
; Graphical
; Vanilla Parity
 
  +
* Fixed water flickering on PS VR
* Critical hit particles now generate around a mob instead of under it ({{bug|MCPE-39599}}).
 
  +
* Colors applied to text on Signs are no longer barely visible ({{bug|MCPE-117516}})
* Falling blocks now break when landing on Shulkers.
 
  +
* Old Signs no longer glow when being dyed ({{bug|MCPE-117835}})
  +
* Critical hit particles now generate around a mob instead of under it ({{bug|MCPE-39599}})
  +
* Fixed Strider, Hoglin, Zoglin, Piglin, and Piglin Brute spawn eggs turning red when quick-moved inside any inventory in RenderDragon builds ({{bug|MCPE-110463}})
  +
* Fixed enchantment glint shape of charged Bow and Crossbow icons in RenderDragon builds
  +
* Fixed items playing "attack" and "using " animations at the same time when using touch input ({{bug|MCPE-117133}})
  +
* Fixed an issue that could occur on older worlds where looking up in a Minecart would display the inside of the Minecart, blocking the player's view
  +
* Fixed an issue that minimizing the title would disable anti-aliasing in RenderDragon builds ({{bug|MCPE-120532}})
   
  +
; Realms
; Technical
 
  +
* Kick Player button now works again
* Fixed issue with Simburbia world where standing next to a windows shutter block would obscure the view with the "update" texture
 
* Fixed a crash that occurred when using the '/stopsound' command to stop the elytra.loop sound ({{bug|MCPE-120336}})
+
* Fixed a soft lock when trying to set friend permissions on a Realm on initial invite
  +
* Updated Realms membership invite icon to be more obvious
* Fixed a merge bug when loading json definitions for Vanilla mobs
 
  +
* Further improved Realms permission error messaging
* Fixed a bug with the summonable property of overridden vanilla mobs pre JSON version 1.8.0, which caused Bees to not be summonable ({{bug|MCPE-58557}})
 
  +
* Added a button to access the Realms membership invitation management screen in Profile Settings
* The "has_equipment" filter will now properly evaluate custom entity spawn eggs
 
  +
* Automatically close Realms invite screen if all invites are handled
* The "ImpactDamageSubcomponent" will again only prevent damage from being dealt to fire immune mobs if the 'catchFire' field is true and the projectile is on fire
 
  +
* Fixed PlayStation 4 players with Parental Control Communication and User-Generated Content restriction settings being able to join Realms through invites
   
 
; User Interface
 
; User Interface
* Fixed controller cursor sensitivity scaling ({{bug|MCPE-33868}}).
+
* Fixed controller cursor sensitivity scaling ({{bug|MCPE-33868}})
  +
* Fixed an issue where patterns in the loom with high-resolution assets would not display correctly
* Fixed a bug preventing users from reassigning key 'E' in "Keyboard & Mouse" settings ({{bug|MCPE-124224}}).
 
  +
* Fixed an issue where canceling joining a world while generating it caused players to get stuck on the loading screen ({{bug|MCPE-114776}})
  +
* PS VR players can activate the start screen VR mode toggle using a keyboard
  +
* PS VR players can now proceed past the VR Align screen with a keyboard
  +
* Chemistry item icons no longer disappear after suspend/resume in Education Edition worlds
  +
* On PlayStation 4, fixed keyboard bindings when using an external keyboard configured to a non-US layout
  +
* Clicking "Get Help Fixing This" when unable to access multiplayer features now redirects to the proper help page on the Nintendo Switch
  +
* Adjusted the background color of Settings screens for increased readability
  +
* Added controller tooltips for "Collect" and "Empty" Lava from Cauldron using Bucket
  +
* The panoramic main menu background no longer blinks when loading the game, loading into a world, or leaving a world ({{bug|MCPE-103842}})
  +
* Fixed text overlap issue on some resolutions in the Realms Plus product description page
   
  +
; Commands
; Player Animations
 
  +
* The {{cmd|kick}} command once again works properly if Cheats and Command Blocks are disabled, and it no longer uses target selectors
* Fixed Players showing the Bow holding animation after respawning when killed by another Player ({{bug|MCPE-58861}})
 
* Fixed issue where certain items (Bow, Cossbow, Trident, shield in main hand) wouldn't bob with View Bobbing turned on ({{bug|MCPE-125853}})
+
* Fixed issue where Minecart with Command Block was not affected by the 'CommandBlocksEnabled' gamerule ({{bug|MCPE-93666}})
  +
* Fixed output message for {{cmd|stopsound}} being incorrect ({{bug|MCPE-116772}})
  +
* Fixed issue where the {{cmd|structure delete}} command was listed in the middle of both '/structure load' commands ({{bug|MCPE-114022}})
  +
* Fixed a crash that occurred when using the {{cmd|stopsound}} command to stop the elytra.loop sound ({{bug|MCPE-120336}})
  +
* Fixed an issue where the clone command was changed and not versioned
  +
* The {{cmd|setworldspawn}} command is now prohibited in legacy worlds, and affected worlds reset their altered spawn positions to the original position ({{bug|MCPE-27797}})
  +
* Function's positional offset is no longer re-evaluated for every command inside the function when run with the '/execute' command. It is now evaluated once for the whole function ({{bug|MCPE-124890}})
  +
* Fixed an issue where the Agent till command would not till blocks in Minecraft: Education Edition
   
  +
; Technical
; Multiplayer
 
  +
* Added a MoLang query to get default bone pivots ({{bug|MCPE-116741}})
* The {{cmd|kick}} command works properly if cheats and command blocks are disabled, and it no longer uses target selectors.
 
  +
* Updated MoLang query to return normalized item use time remaining based off given parameters ({{bug|MCPE-116737}})
 
  +
* Fixed various cases when ray tracing textures would not be reloaded (resolution switching, upscaling mode switching, ray tracing on/off toggling) ({{bug|MCPE-124562}})
; Scoreboards
 
  +
* Fixed Enchanted Bow's textures being too dark ({{bug|MCPE-119701}})
* Fixed a crash that sometimes happened when an entity with a scoreboard value was removed from the level.
 
  +
* Fixed 'query.is_in_ui' so that it is available to use when a data-driven mob is rendering in the UI ('query.is_in_ui' returns true when the mob is rendering in the UI, such as in the inventory window)
 
  +
* Fixed a crash that could occur when an entity with a scoreboard value was removed from the world
; Android
 
  +
* Fixed a bug with the summonable property of overridden Vanilla mobs pre-JSON version 1.8.0, which caused Bees to not be summonable ({{bug|MCPE-58557}})
* Android should once again see invite notifications and achievement toasts ({{bug|MCPE-54902}}).
 
  +
* The "ImpactDamageSubcomponent" once again prevents damage from being dealt only to fire immune mobs if the 'catchFire' field is true and the projectile is on fire
 
  +
* The "has_equipment" filter now properly evaluates custom entity spawn eggs
; Stability and Performance
 
* Added content warnings for invalid map item parent id caused by the outdated Marketplace world templates.
 
   
  +
== Trivia ==
; Dedicated Server
 
  +
* 1.16.230 was originally going to be its own release, but 1.16.230 was instead merged with 1.17.0 and skipped.<ref>{{tweet|CornerHardMC|1397616108056707072|Correct, no 1.16.230|May 26, 2021}}</ref>
* The dedicated server log will now list all Experiments enabled in a world when loading it.
 
  +
* 1.16.230 is the third skipped version of [[Bedrock Edition]]. (1.3.0 and 1.15.0 were also skipped)
  +
* 1.17.0 has the longest wait between a major update to Bedrock Edition, with 350 days having elapsed since the release of [[Bedrock Edition 1.16.0|1.16.0]] on June 23, 2020.
  +
** Until this point, the longest waits had been those between [[Bedrock Edition 1.2.0|1.2.0]] and [[Bedrock Edition 1.4.0|1.4.0]], which spanned 238 days.
   
 
== References ==
 
== References ==
 
{{Reflist}}
 
{{Reflist}}
   
{{Bedrock Edition versions|1.0}}
+
{{Bedrock Edition versions|1.1x}}
   
  +
[[el:Bedrock Edition 1.17.0]]
 
[[es:Bedrock Edition 1.17.0]]
 
[[es:Bedrock Edition 1.17.0]]
 
[[fr:Version Bedrock 1.17.0]]
 
[[fr:Version Bedrock 1.17.0]]

Latest revision as of 17:44, 22 June 2023

For a guide about all content currently released in this update, see Bedrock Edition guides/Caves & Cliffs.

1.17.0, the first release of Caves & Cliffs: Part I, is a major update to Bedrock Edition released on June 8, 2021.[1][2][3] It was first announced during Minecraft Live 2020 on October 3, 2020.[4] This update added amethyst geodes along with amethyst blocks and items, copper ore and its derived forms, deepslate and its variants, and the goat, glow squid and axolotl mobs. The development versions of 1.16.200, 1.16.210, and 1.16.220 contain some of the Caves & Cliffs features through Experimental Gameplay; however, they are not included in the full release of those versions.[5][6]

Development phases contained some of the Caves & Cliffs: Part II features through experimental gameplay, which was not included in the full release but are part of 1.18.0.

Additions

Blocks

Amethyst Bud
  • Grows from budding amethyst, which is found in amethyst geodes.
  • Starts out tiny, but grows into medium after a while, large after even more time, and eventually becomes an amethyst cluster.
  • Unlike crops, each growth stage is a separate block instead of a block state.
  • Drops only when mined with a Silk Touch pickaxe.
  • There is a total of 3 variants (stages).
Amethyst Cluster
  • The final, mature stage of the amethyst bud, which grows from budding amethyst in amethyst geodes.
  • Drops amethyst shards if broken, in an amount affected by Fortune, but can also be picked up with Silk Touch.
    • Breaking by hand, piston, or other means drops only 2 amethyst shards; mining with a pickaxe drops 4.
  • Emits a light level of 5.
Azalea
  • Bush-like blocks that can be planted on dirt and grass blocks.
  • Has variants with either no blossoms or pink blossoms.
  • Both variants can grow from moss blocks when bone meal is used on them.
  • Using bone meal on azalea itself creates an azalea tree.
  • The variant with pink blossoms is seen as small flowers by the game (for example, bees can pollinate them).
Azalea Leaves
  • Has variants with either no blossoms or pink blossoms.
  • Yield azalea and sticks on decay.
  • The variant with pink blossoms is counted as small flowers by the game (for example, bees can pollinate them).
Block of Amethyst
  • A decorative block found in amethyst geodes.
  • Unlike the Budding Amethyst, the Block of Amethyst can be obtained when mined.
  • Can also be crafted with 4 amethyst shards.
Block of Copper
  • Can be crafted with 9 copper ingots, and can also be crafted back into 9 copper ingots.
  • Oxidizes and changes texture to a turquoise-green over time.
  • Can be stopped from oxidizing by combining it with a honeycomb to create a Waxed Block of Copper.
  • Honeycomb can also be used, or applied with a dispenser to wax them.
    • Yellow particles are formed when waxing the block.
  • Axes can be used to scrape off wax and oxidation (one stage at a time).
    • White particles are formed when scraping off wax from the block.
  • Lightning may clean oxidation, reverting the oxidation process by one or several stages.
    • Chances of cleaning and number of reverted stages are higher the closer to the struck block.
  • Can be crafted into cut copper.
  • There are 7 variants in total.
Block of Raw Metal
Budding Amethyst
  • Generates amethyst buds/clusters on any side that is exposed either to air or a water source block.
  • Cannot be obtained when mined, even with Silk Touch, and does not drop anything.
  • Breaks immediately if pushed by a piston or sticky piston.
    • Cannot be pulled by sticky pistons.
  • Generates in amethyst geodes.
Calcite
Cave Vines
  • A natural light source, with a light level of 14.
  • Drop glow berries.
    • Growth can be sped up using bone meal.
    • Berries can be harvested from the vine.
  • Grow from glow berries when placed on the underside of a block.
Cobbled Deepslate
  • Drops from deepslate when mined with a pickaxe without Silk Touch.
  • Can be used interchangeably with cobblestone and blackstone in crafting recipes for basic tools, furnaces and brewing stands.
  • Can be crafted into respective stairs, slabs, and walls, Polished Deepslate, Chiseled Deepslate, Deepslate Bricks and Deepslate Tiles, which can be used to craft their respective stairs, slabs, and walls (excluding Chiseled Deepslate).
    • Deepslate Bricks and Deepslate Tiles can also be smelted onto their cracked variants.
  • Can be smelted back into deepslate.
Copper Ore
  • Generates randomly underground in small blobs.
  • Copper ore generates uniformly between levels 0 and 64.
  • Drops raw copper when mined.
  • Can be smelted into a copper ingot.
Cut Copper
  • Can be made into stair and slab variants.
  • Oxidizes and changes texture over time.
  • Can be stopped from oxidizing by combining it with a honeycomb to create Waxed Cut Copper.
  • There are 7 variants in total.
Cut Copper Slab
  • Oxidizes and changes texture over time.
  • Can be stopped from oxidizing by combining it with a honeycomb to create a Waxed Cut Copper Slab.
  • There are 7 variants in total.
Cut Copper Stairs
  • Oxidizes and changes texture over time.
  • Can be stopped from oxidizing by combining it with a honeycomb to create Waxed Cut Copper Stairs.
  • There are 7 variants in total.
Deepslate
  • A dark-gray stone that generates in blobs between heights 0 and 16.
  • Has a hardness value greater than that of stone but can be mined with any pickaxe.
  • Drops cobbled deepslate when mined.
  • Can be obtained only with a Silk Touch pickaxe.
  • There are 19 variants in total, including
Deepslate Ore
  • Added deepslate variants of all ores, including iron, gold, copper, coal, diamond, redstone, emerald, and lapis lazuli.
    • Deepslate ore variants for copper, emerald, and coal ore do not generate by default; they have been added for use only by creators of maps and addons.
  • Takes twice as long to mine as normal ores.
  • Has the texture of deepslate replacing the normal stone texture.
  • Takes place of ores that generate in deepslate.
  • Can be used in blasting and smelting recipes like normal ores.
Dripleaf
  • Allows an entity to stay on it for 1.5 seconds (30 ticks) before the entity falls through it.
    • The tilt happens in 3 stages: Unstable, Partial, and Full.
      • All the stages are solid except the Full stage, which is when the player falls through.
      • When nobody is standing on it, it is set to the 'none' stage.
    • The tilt can also be triggered by hitting the plant with a projectile.
    • The tilt can be prevented by powering it with redstone, but hitting it with a projectile still causes it to tilt.
  • Comes in two sizes: small and big. Small can be applied bone meal to grow into big.
    • Small dripleaf can be obtained only with shears (otherwise breaks) and can be planted on clay or moss blocks, or underwater on clay and dirt blocks.
    • Big dripleaf can be obtained with any tool or by hand and can be planted on grass, dirt, and moss blocks.
Dripstone Block
  • A decoration block.
  • Appears to be made of the same materials as stalactites and stalagmites but as a full cube.
  • Dripstone clusters can be found rarely in regular caves.
  • Can be crafted from 4 pointed dripstone.
Glow Item Frame
  • Placeable entities that appear to glow.
  • Do not affect the light level, but appear as if lit up themselves.
  • Items placed inside also glow.
  • Crafted using an item frame and a glow ink sac.
  • Includes application to maps.
Glow Lichen
  • A naturally occurring light source found rarely in caves, growing on any face of a block.
  • Has a light level of 7.
  • Obtained with shears, otherwise breaks.
  • Does not spread naturally, although bone meal can be used to spread it horizontally (or vertically if on the side of a block).
    • It spreads to adjacent spaces, up to 4.
  • Can be waterlogged.
  • Unlike vines, it does not pop off when underwater, and is not climbable.
Hanging Roots
  • Decorative blocks that can be placed only on the underside of a block.
  • Obtained with shears, otherwise breaks.
  • Can be obtained using a hoe on rooted dirt turning it into normal dirt.
Infested Deepslate
  • An infested variant of deepslate.
  • Spawn a silverfish when mined.
Lightning Rod
  • Can be crafted with 3 copper ingots.
  • Lightning strikes within a 64-block radius get redirected to the lightning rod.
  • Gives off a redstone signal with a strength of 15 if hit by lightning.
  • Can be activated directly by throwing a trident with Channeling at it during a thunderstorm.
Moss Block
  • An opaque block with a grass-like texture on all sides.
  • Can be fertilized with bone meal to grow grass, tall grass, moss carpets, and both types of azaleas on it and in its vicinity.
  • Can be fertilized with bone meal to grow over (expand) across stone surfaces, but not grass surfaces.
  • Can be combined with cobblestone or stone bricks to make the mossy versions of those blocks.
    • Vines can still be used, in addition to moss blocks.
Moss Carpet
  • Same texture as the moss block, but one pixel thick.
  • Can be crafted with moss blocks, or be obtained by applying bone meal to them.
Pointed Dripstone
  • Can be either placed on a ceiling to create a stalactite or on top of a block to create a stalagmite.
    • Can be combined to form longer stalactites and stalagmites.
  • Thrown tridents break pointed dripstone. They also break when pushed directly or with a block by a piston.
  • Stalagmites break if not attached to something below.
  • Stalagmites hurt entities that fall on top of them more than normal fall damage.
    • Damage is relative to height: For example, jumping on a stalagmite deals 2♥ of damage, and falling from 3 blocks deals 8♥♥♥♥ of damage.
  • Stalactites can fall or break if unsupported, and break apart on impact, hurting entities they fall on.
    • Damage is relative to height: For example, one falling from 2 blocks deals 2♥ of damage, and one falling from 3 blocks deal 4♥♥ of damage.
    • They drip water or lava into cauldrons if a source block is placed above the stalactite, and gradually fill the cauldron. Water drips even without any water above the block (as does lava in the Nether) but this effect alone does not fill the cauldron.
Powder Snow
  • A variant of snow, entities that walk over it sink into it.
  • Leather boots can be worn to prevent entities from sinking into powder snow blocks.
    • Players can still crouch to descend with leather boots. Wearing leather boots also allows powder snow to be "climbed", like water or scaffolding. They also prevent fall damage when landing on powder snow.
    • Leather Horse Armor also protects horses from freeze damage.
  • When inside a powder snow block, a frosty vignette appears around the player's screen and any entity (with the exception of strays, polar bears, and snow golems) inside starts freezing and taking damage after a short time.
  • Can be collected and placed with a bucket.
  • Entities on fire melt powder snow when colliding.
Rooted Dirt
Smooth Basalt
  • A basalt variant that composes the outer layer of amethyst geodes.
  • Can be obtained by smelting basalt.
Spore Blossom
  • Can be placed only on the underside of a block.
  • Sends green particles downward when opened.
  • Particles appear in the air around the block.
Tinted Glass
  • A black variant of glass that is transparent to players, but does not let light through.
  • Can be crafted with 4 amethyst shards and a glass block.
    • Stained glass cannot be used to craft tinted glass.
  • Drops itself if mined without Silk Touch or even by hand, unlike glass.
Tuff
  • A deep grayish stone that generates in blobs between levels 0 and 16.

Items

Amethyst Shard
  • Obtained from breaking amethyst clusters.
  • The amount dropped can be increased with the Fortune enchantment.
  • Can be used to craft tinted glass, blocks of amethyst, and spyglasses.
Bucket of Axolotl
  • Obtained by using a water bucket on an axolotl, similar to fish.
  • Can be used to carry around and empty out axolotls, also similarly to fish.
Copper Ingot
  • Obtained by smelting raw copper or copper ore.
  • Used to craft copper blocks, lightning rods, and spyglasses.
Glow Berries
  • Can be eaten, restoring 2 (🍗).
  • Grow on cave vines.
    • Once harvested, the vines lose their Glow Berry texture.
  • Used to breed foxes.
Glow Ink Sac
  • Dropped by glow squids when killed.
  • Can be used to craft glow item frames.
  • Can be used to make text glow on signs.
Powder Snow Bucket
  • Obtained by using a bucket on powder snow.
  • Can be used to place a powder snow block wherever it is used, or can be used to fill cauldrons with powder snow.
Raw Copper
Raw Gold
  • Drops from gold ore when mined with an iron pickaxe or higher without Silk Touch.
  • Can be smelted into gold ingots.
  • Piglins attempt to pick up raw gold.
Raw Iron
  • Drops from iron ore when mined with a stone pickaxe or higher without Silk Touch.
  • Can be smelted into iron ingots.
Spawn Eggs
Spyglass
  • Crafted with 2 copper ingots and an amethyst shard.
  • When used, it zooms in on wherever the player is looking but limits their view to a square.
  • There is a unique animation for using the spyglass, which is visible in a third-person perspective or by another player.

Mobs

Axolotl
  • Can spawn in underground water sources.
  • The first amphibian added to Minecraft.
    • Dry out and start taking damage after 5 minutes of being out of water.
  • Can be caught using a water bucket, like fish.
  • Can be bred using buckets of tropical fish.
  • Come in five different colors (leucistic, yellow, brown, white, and blue, with blue being the rarest).
    • Blue axolotls are rare, with a 11200 chance of spawning.
  • Plays dead when damaged on water, receiving Regeneration I.
    • This regeneration ability is likely based on how real axolotls can regrow lost limbs.
  • Attacks drowned, guardians, elder guardians, squids, glow squids and fish, dealing 2♥ damage.
    • They have a two-minute cooldown after hunting non-hostile targets such as fish and squids.
    • They prioritize attacking hostile mobs over passive ones.
  • If a player kills a mob an axolotl is in combat with, the player gets a Regeneration I effect and is rid of Mining Fatigue, if they had it.
Goat
  • Spawns in mountain biomes.
    • Currently a placeholder until the new mountains are added.
  • Can jump higher than other mobs to avoid obstacles, at around 5 blocks tall.
  • Takes reduced fall damage.
  • Avoids powder snow by jumping over it.
  • Can be bred with wheat to produce a baby goat.
  • A bucket can be used on them to get milk.
  • Drops one goat horn when ramming into a block. Goat horns do not regrow.
  • They have a 2% chance of spawning as screaming goats, which are more hostile and make different noises.
Glow Squid

World generation

Amethyst Geodes
  • A new feature found uncommonly underground (can rarely appear exposed to the surface close to sea level).
  • Contains blocks of amethyst and budding amethyst blocks, which are encased in a shell of calcite and smooth basalt.
    • Also generates with a small nearby air pocket nearby that may open into the geode.
  • Most commonly generates at lower levels (y = 6 to y = 47)
  • Overrides standard caves and ravines, but is overridden by abandoned mineshafts.

Command format

Gamerules
  • freezeDamage
    • Whether entities take damage from freezing inside of powder snow.

Gameplay

Achievements
  • Added 3 new achievements:
    • Wax On Wax Off - Apply and remove Wax from all the Copper blocks (30G)
    • Float Your Goat - Get in a boat and float with a Goat (20G)
    • The Healing Power of Friendship - Team up with an Axolotl and win a fight (30G)
Death messages
  • Added 3 new death messages:
    • "<player> froze to death"
    • "<player> was skewered by a falling stalactite"
    • "<player> was impaled on a stalagmite"

Technical

General
  • Added two new variables to the 'biomes_client.json' file: "remove_all_prior_fog" and "inherit_from_prior_fog", which control fog merging and/or inheritance.
  • "remove_all_prior_fog", when true, clears all previous fog definitions stored on the stack, making the current pack the new "starting point" for fogs.
  • "inherit_from_prior_fog", when true, merges a biome's fog definition with matching biomes on the stack then create a new merged definition for it.
  • "transparentattachable" tag should affect rendering only in first person camera perspective.
Actors
  • Catmull-Rom animations no longer glitch if the time for a keyframe matches its value.
  • All functions run using the /schedule command now run from the origin they are supposed to, instead of from the server.
  • Added a new field "transform_to_item" to the "minecraft:ageable" component. If the field is filled with an item name, the item is given back when any of "feed_items" are used. Similar to "transform_to_item" in the "minecraft:breedable" component.
  • Added a new optional flag "use_simplified_breeding" to "minecraft:genetics" component. When this flag is set to true, the offspring never inherits hidden alleles of parents as main alleles and main as hidden. This makes simple breeding logic easier.

Experimental

These features are locked behind the experimental toggle, which can be accessed by enabling "Upcoming Creator Features" and "Enable GameTest Framework".

GameTest Framework
  • Renamed /gametest runall to /gametest runset
  • The default value for the tag parameter is now "suite:default"
  • Added Dimension class
  • Added World.getDimension
  • Updated the GameTest Framework interface
    • assertContainerContains
      • ItemIdentifier parameter changed to ItemStack
    • assertItemEntityNotPresent and assertItemEntityPresent APIs
      • ItemStack parameter changed to ItemType
    • assertEntityNotTouching(entityIdentifier: string, position : Location)
      • Asserts that there is no entity of the given type at the given position
    • assertEntityTouching(entityIdentifier: string, position : Location)
      • Asserts that there is an entity of the given type at the given position
    • assertItemEntityCountIs(itemType : ItemType, position : BlockLocation, searchDistance : number, count : number)
      • Asserts that the entity item count in the given search area matches the expected count
    • pulseRedstone(position : BlockLocation, duration : number)
      • Creates a Redstone block at the given position and destroys it after "duration" ticks
    • function assertEntityPresentInArea(entityIdentifier : string)
      • Throws an Error if an entity matching the given identifier does not exist in the test region
    • function print(text : string)
      • Prints the given text to the chat
    • function assertEntityInstancePresent(entity : Entity, position : BlockLocation)
      • Throws an Error if the given entity is not present in the given block location
    • [Removed] function setEntityTamed(entityIdentifier : string, position : BlockLocation)
      • Replaced by component function setTamed(showParticles : bool)
    • function assertEntityData(position : BlockLocation, entityIdentifier : string, callback : function(entity: Entity))
      • Asserts that the given condition is true for all entities of the given type at the given location
    • function spawnItem(itemType : ItemStack, position : Location)
      • Spawns an item at the given location
    • function assertIsWaterlogged(position : BlockLocation, isWaterlogged : bool)
      • Asserts that the block at the given location is waterlogged
    • function assertRedstonePower(position : BlockLocation, power : number)
      • Asserts the redstone power level at the given location
  • Added Commands.run
  • Entity
    • function getComponents()
      • Returns an array of supported components
    • function getComponent(componentIdentifier : string)
      • Returns the component matching the given identifier
    • function hasComponent(componentIdentifier : string)
      • Returns true if the given component exists on the entity and is supported
    • function getName()
      • Returns the name of the entity (e.g. "Horse")
  • Add new enumerations: Minecraft.Effects & Minecraft.Items
  • Components
    • Added additional component interfaces. movement, navigation, healable, breathable, ageable, and tameable components
  • Container - New interface for interacting with entity containers. Can be referenced via entity.getComponent("inventory").container
Volume Driven Fog
  • Create volumes in your world: simply create a "volumes" folder in a saved world and put JSON files in there - one JSON file per volume.
  • Can be enabled using the "Upcoming Creator Features" experimental feature toggle.
  • Currently, you can attach a fog - Minecraft or your own custom fog - to a volume. When the player enters the volume, the fog takes effect.
  • Added AddVolumeEntityPacket that contains information about a volume entity including its net ID and NBT containing information about the volume's definition and components, which is added to the client's registry.
  • Added RemoveVolumeEntityPacket that contains a volume entity's net ID to remove it from the client's registry.

Changes

Blocks

Blackstone, gilded blackstone, and stair, slab and wall variants
  • Slightly changed the texture.
Cauldrons
  • Can be filled with powder snow.
    • Powder snow cauldrons are formed when cauldrons are under the sky during snowfall.
    • Can also be filled with powder snow by using a powder snow bucket on it.
Composter
  • Some items are now compostable:
    • 30% chance: non-flowering azalea leaves, glow berries, moss carpet, small dripleaf, hanging roots.
    • 50% chance: flowering azalea leaves, glow lichen.
    • 65% chance: spore blossoms, non-flowering azalea, moss blocks, big dripleaf.
    • 85% chance: flowering azalea.
Dispenser
Ores
  • Texture changes (all overworld ores except diamond) had the shape of the "ore pattern" in the stone changed to make them visually distinct for colorblind players:
Name Old texture New texture Deepslate texture
Coal Ore Coal Ore JE2 BE2 Coal Ore JE5 BE4 Deepslate Coal Ore JE1 BE2
Diamond Ore Diamond Ore JE3 BE3 Diamond Ore JE5 BE5 Deepslate Diamond Ore JE2
Emerald Ore Emerald Ore JE3 BE2 Emerald Ore JE4 BE3 Deepslate Emerald Ore JE1
Gold Ore Gold Ore JE3 BE2 Gold Ore JE7 BE4 Deepslate Gold Ore JE2
Iron Ore Iron Ore JE3 Iron Ore JE6 BE4 Deepslate Iron Ore JE2
Lapis Lazuli Ore Lapis Lazuli Ore JE2 BE2 Lapis Lazuli Ore JE4 BE4 Deepslate Lapis Lazuli Ore JE3 BE2
Redstone Ore Redstone Ore JE2 BE2 Redstone Ore JE4 BE3 Deepslate Redstone Ore JE2
Signs
  • Changed the textures of oak signs to reflect new textures in the Texture Update.
  • Can be tinted with glow ink sacs to make the text glow.
    • Glowing signs do not affect the light level, but appear as if the text itself is illuminated.
    • Regular ink sacs can be used to remove the glowing effect.
Smoker
  • Changed the top texture of the smoker to fix a stray pixel in the bottom left corner.
Stonecutter
Structure Block
  • Added placement animation options in Load Mode, similar to the /structure functionality.
    • There are three animation mode options: None, Place by Layer, and Place by Block.
    • These animations can be adjusted by time in seconds.

Items

Clock
  • The texture has been changed from Clock JE2 BE2 to Clock JE3
Compass
  • The texture has been changed from Compass JE2 BE1 to Compass JE3
Jungle Doors
  • Changed the texture of the jungle door item to reflect the block texture in the Texture Update.
Sugar Cane
  • Changed the texture of the sugar cane item to better reflect biome tinting.

Mobs

Drowned
Foxes
  • Eat glow berries.
Guardian and Elder Guardian
  • Removed some stray pixels from the texture file.
Snow Golems and Striders
Skeletons
Villagers
Wandering Traders

Non-mob entities

Paintings
  • Changed the back texture to reflect the texture of the planks in the Texture Update.

World generation

Mineshafts
Shipwrecks

Gameplay

Chat
  • Added a warning message when attempting to place blocks at the minimum height limit.
Snowfall

General

Controls
  • Added mouse and keyboard support for Android devices.
    • Supports only Android Oreo (8.0) and higher.
Particles
  • Added 11 new particle types: crop_growth_area_emitter, electric_spark_particle, glow_particle , sculk_sensor_redstone_particle, snowflake_particle, spore_blossom_ambient_particle, spore_blossom_shower_particle, stalactite_lava_drip_particle, stalactite_water_drip_particle, vibration_signal, and wax_particle
Bedrock 1

Updated loading screen.

User Interface
  • Updated the appearance of the loading screen.

Fixes

Performance / Stability
  • Fixed a crash that occurred when curing a Zombie Villager in another dimension if the player had not travelled back to the Overworld since entering the world (MCPE-121559)
  • Fixed a crash that could occur when switching between owned and non-owned Character Creator items
  • Fixed a crash on Windows 10 that can occur in ray tracing mode
General
  • Fixed an issue where taking dyed wool from a chest would not trigger the Rainbow Collection Trophy, presuming all wool colors were collected
  • Android players should once again see achievement notifications (MCPE-54902)
Gameplay
  • Players who receive negative damage no longer generate absorption hearts (MCPE-94178)
  • When a player using the touch interface presses and holds the crafting output window, they can now rapidly craft items up to one stack (MCPE-28689)
  • Picking up part of a stack no longer picks up the entire stack and drops the excess (MCPE-105330)
  • Fixed the player spawning in unsafe locations when entering a random world for the first time (MCPE-42310)
  • Fixed the player’s hand still bobbing even when the View Bobbing setting was disabled (MCPE-79380)
  • First person eating animation is now centered in the frame (MCPE-116678)
  • First person main hand blocking animation now plays properly (MCPE-115536)
  • First person main hand and off-hand Shields are now symmetrical (MCPE-116736)
  • Tridents in players' and mobs' hands are now correctly positioned in all perspective modes (MCPE-116681)
  • Trident raising animation modified for first person to match the previous version more closely
  • Fixed players showing the Bow holding animation after respawning when killed by another player (MCPE-58861)
Mobs
  • Rabbits can once again raid Carrot crops (MCPE-113321)
  • Animals can no longer be fed infinitely until they are bred (MCPE-19309)
  • Charged Creeper aura is rendered correctly in most cases now (MCPE-65798)
  • Zombie Villagers now properly shake while being cured
  • Bees no longer gather nectar from Sweet Berry Bushes
  • Bees can once again enter Beehives and Bee Nests (MCPE-122705)
  • Blazes and Endermen once again receive damage from Splash Water Bottles (MCPE-97483)
  • Strays no longer drop Wither Heads when killed by Charged Creepers (MCPE-35876)
Blocks
  • Using an Axe on Wood Blocks once again turns them into Stripped Wood Blocks (MCPE-105998)
  • Renamed Structure Blocks no longer have the incorrect data mode on creation (MCPE-41625)
  • Fixed an issue that could cause certain blocks to grow too quickly when ticked
Items
  • Water Buckets can once again be used to pick up Fish (MCPE-94520)
  • Switching between some items (bow, trident, crossbow, shield) in the player's main hand no longer skips animations (MCPE-116680)
  • Boats now break when they collide with a Cactus from the side (MCPE-106044)
  • Changed the position of the Bow to match previous versions (MCPE-116741)
  • Crossbows in players' and mobs' hands are now rendered correctly in all perspective modes (MCPE-116737)
  • Fixed an animation issue causing an off-hand held Shield to appear to re-equip whenever the player changed their main-hand item (MCPE-116773)
  • Cauldrons that have been emptied after containing a potion are now correctly filled with water when it rains
  • Fixed an issue where Fireworks of all colors could be crafted from any other color of Firework Charges (MCPE-90715)
Accessibility
  • Fixed a bug where the screen reader did not read the focused button on some screens
  • Fixed a bug where the English screen reader pronounced "A button" as "a button", now saying "Button A" instead
Graphical
  • Fixed water flickering on PS VR
  • Colors applied to text on Signs are no longer barely visible (MCPE-117516)
  • Old Signs no longer glow when being dyed (MCPE-117835)
  • Critical hit particles now generate around a mob instead of under it (MCPE-39599)
  • Fixed Strider, Hoglin, Zoglin, Piglin, and Piglin Brute spawn eggs turning red when quick-moved inside any inventory in RenderDragon builds (MCPE-110463)
  • Fixed enchantment glint shape of charged Bow and Crossbow icons in RenderDragon builds
  • Fixed items playing "attack" and "using " animations at the same time when using touch input (MCPE-117133)
  • Fixed an issue that could occur on older worlds where looking up in a Minecart would display the inside of the Minecart, blocking the player's view
  • Fixed an issue that minimizing the title would disable anti-aliasing in RenderDragon builds (MCPE-120532)
Realms
  • Kick Player button now works again
  • Fixed a soft lock when trying to set friend permissions on a Realm on initial invite
  • Updated Realms membership invite icon to be more obvious
  • Further improved Realms permission error messaging
  • Added a button to access the Realms membership invitation management screen in Profile Settings
  • Automatically close Realms invite screen if all invites are handled
  • Fixed PlayStation 4 players with Parental Control Communication and User-Generated Content restriction settings being able to join Realms through invites
User Interface
  • Fixed controller cursor sensitivity scaling (MCPE-33868)
  • Fixed an issue where patterns in the loom with high-resolution assets would not display correctly
  • Fixed an issue where canceling joining a world while generating it caused players to get stuck on the loading screen (MCPE-114776)
  • PS VR players can activate the start screen VR mode toggle using a keyboard
  • PS VR players can now proceed past the VR Align screen with a keyboard
  • Chemistry item icons no longer disappear after suspend/resume in Education Edition worlds
  • On PlayStation 4, fixed keyboard bindings when using an external keyboard configured to a non-US layout
  • Clicking "Get Help Fixing This" when unable to access multiplayer features now redirects to the proper help page on the Nintendo Switch
  • Adjusted the background color of Settings screens for increased readability
  • Added controller tooltips for "Collect" and "Empty" Lava from Cauldron using Bucket
  • The panoramic main menu background no longer blinks when loading the game, loading into a world, or leaving a world (MCPE-103842)
  • Fixed text overlap issue on some resolutions in the Realms Plus product description page
Commands
  • The /kick command once again works properly if Cheats and Command Blocks are disabled, and it no longer uses target selectors
  • Fixed issue where Minecart with Command Block was not affected by the 'CommandBlocksEnabled' gamerule (MCPE-93666)
  • Fixed output message for /stopsound being incorrect (MCPE-116772)
  • Fixed issue where the /structure delete command was listed in the middle of both '/structure load' commands (MCPE-114022)
  • Fixed a crash that occurred when using the /stopsound command to stop the elytra.loop sound (MCPE-120336)
  • Fixed an issue where the clone command was changed and not versioned
  • The /setworldspawn command is now prohibited in legacy worlds, and affected worlds reset their altered spawn positions to the original position (MCPE-27797)
  • Function's positional offset is no longer re-evaluated for every command inside the function when run with the '/execute' command. It is now evaluated once for the whole function (MCPE-124890)
  • Fixed an issue where the Agent till command would not till blocks in Minecraft: Education Edition
Technical
  • Added a MoLang query to get default bone pivots (MCPE-116741)
  • Updated MoLang query to return normalized item use time remaining based off given parameters (MCPE-116737)
  • Fixed various cases when ray tracing textures would not be reloaded (resolution switching, upscaling mode switching, ray tracing on/off toggling) (MCPE-124562)
  • Fixed Enchanted Bow's textures being too dark (MCPE-119701)
  • Fixed 'query.is_in_ui' so that it is available to use when a data-driven mob is rendering in the UI ('query.is_in_ui' returns true when the mob is rendering in the UI, such as in the inventory window)
  • Fixed a crash that could occur when an entity with a scoreboard value was removed from the world
  • Fixed a bug with the summonable property of overridden Vanilla mobs pre-JSON version 1.8.0, which caused Bees to not be summonable (MCPE-58557)
  • The "ImpactDamageSubcomponent" once again prevents damage from being dealt only to fire immune mobs if the 'catchFire' field is true and the projectile is on fire
  • The "has_equipment" filter now properly evaluates custom entity spawn eggs

Trivia

  • 1.16.230 was originally going to be its own release, but 1.16.230 was instead merged with 1.17.0 and skipped.[7]
  • 1.16.230 is the third skipped version of Bedrock Edition. (1.3.0 and 1.15.0 were also skipped)
  • 1.17.0 has the longest wait between a major update to Bedrock Edition, with 350 days having elapsed since the release of 1.16.0 on June 23, 2020.
    • Until this point, the longest waits had been those between 1.2.0 and 1.4.0, which spanned 238 days.

References

  1. a b "Minecraft - Caves & Cliffs: Part I - 1.17.0 (Bedrock)" , June 8, 2021.
  2. "A Caves & Cliffs announcement" – Minecraft.net, April 14, 2021
  3. "Minecraft: Caves & Cliffs Update FAQ" – Minecraft Help Center, April 17, 2021. "the first (1.17) this summer, and the second (1.18) around the holiday season"
  4. "Minecraft Live: The Recap" – Minecraft.net, October 3, 2020
  5. "My understanding is that Experimental Features exist only in Beta releases."@MattGartzke on X, December 2, 2020
  6. "Goats are still in the latest beta, they just can't be accessed from a full version, only betas."@MattGartzke on X, December 2, 2020
  7. "Correct, no 1.16.230"@CornerHardMC on X, May 26, 2021