Bedrock Edition 1.16.230

From Minecraft Wiki
Jump to: navigation, search
v1.16.230
Edition

Bedrock Edition

Planned release date

?

Development versions

1.16.230 is an upcoming minor update to Bedrock Edition with an unknown release date, which will fix bugs.[1]

Development phases contain some of the Caves & Cliffs features through experimental gameplay, which will not be included in the full release for this update but will be part of 1.17.0.[2][3]

Changes

General

Controls
  • Added mouse and keyboard support for Android devices.
    • Only supports Android Oreo and higher.

Technical

GameTest Framework
  • Added Dimension class
  • Added World.getDimension
  • Updated the GameTest Framework interface. See the list below for specific changes:
    • function assertEntityPresentInArea(entityIdentifier : string) - Throws an Error if an entity matching the given identifier does not exist in the test region
    • function print(text : string) - Prints the given text to the chat
    • function assertEntityInstancePresent(entity : Entity, position : BlockLocation) - Throws an Error if the given entity is not present in the given block location
    • Removed function setEntityTamed(entityIdentifier : string, position : BlockLocation) - Replaced by component function setTamed(showParticles : bool)
  • Entity
    • function getComponents() - Returns an array of supported components
    • function getComponent(componentIdentifier : string) - Returns the component matching the given identifier
    • function hasComponent(componentIdentifier : string) - Returns true if the given component exists on the entity and is supported
    • function getName() - Returns the name of the entity (e.g. "Horse")
    • Components for color, health, leashable, and tamemount were added
    • function kill() - Kills the entity
  • World
    • addEventListener(eventName : string, callback : function(entity : Entity)) - Registers an event listener for entity events Supported Events:
      • onEntityCreated - Fires when an entity is created
      • onEntityDefinitionTriggered - Fires when an entity definition event is triggered
  • Renamed /gametest runall to /gametest runset
  • The default value for the tag parameter is now suite:default.
  • GameTest
    • function assertEntityData(position : BlockLocation, entityIdentifier : string, callback : function(entity: Entity)) - Asserts that the given condition is true for all entities of the given type at the given location
    • function spawnItem(itemType : ItemStack, position : Location) - Spawns an item at the given location
    • function assertIsWaterlogged(position : BlockLocation, isWaterlogged : bool) - Asserts that the block at the given location is waterlogged
    • function assertRedstonePower(position : BlockLocation, power : number) - Asserts the redstone power level at the given location
    • Added Commands.run
  • New Effect APIs on the Entity Type
    • function getAmplifier() - Gets the effect's amplifier level
    • function getDuration() - Gets the effect's remaining duration
    • function addEffect(effectType : EffectType, duration : number, amplifier: number) - Adds an effect to the Entity
    • function getEffect(effectType : EffectType) - Gets an effect from the Entity
  • Updated constructor to ItemStack
  • Updated ItemType
    • constructor (x : number, y: number, z: number) - World coordinate
    • function getName() - gets the item's name
  • Add new enumerations: Minecraft.Effects & Minecraft.Items

Fixes

Android
  • Added mouse and keyboard support for Android devices that support it (Oreo and newer)
  • Certain Android devices no longer fail to perform multilingual input
  • Crosshair placement is no longer offset on certain Android devices
  • The game will no longer fail to properly shutdown on certain Android devices
  • Fixed resolution issues on certain Android devices
  • Fixed networking issues on certain Android devices
  • Going underwater on certain Android devices no longer makes the screen go pitch-black
  • Structure blocks can now be exported on Android
General
  • Fixed issue where smelting behavior for several fuel sources was broken (MCPE-121863)
  • First person eating animation is now centered in the frame (MCPE-116678)
  • First person main hand blocking animation now plays properly (MCPE-115536)
  • First person main hand and off-hand shields are now symmetrical (MCPE-116736)
  • Fixed an issue where patterns in the loom with different resolutions than Vanilla assets would not display correctly
  • Fixed a bug where the screen reader did not read the focused button on some screens
  • Fixed a bug where English screen reader pronounced "A button" as "a button", now saying "Button A" instead
  • Trident in Players' and Mobs' hands are now correctly positioned in all perspective modes (MCPE-116681)
  • Trident raising animation modified for first person to more closely match the previous version
  • Water Buckets can now be used to pick up fish (MCPE-94520)
Mobs
  • Rabbits can now raid carrot crops (MCPE-113321)
  • Animals can no longer be fed infinitely until they are bred (MCPE-19309)
User Interface
  • Fixed an issue where cancelling joining a world while generating it caused the user to get stuck in the progress screen (MCPE-114776)
Technical
  • Several enums in ActorDataIDs were added by mistake, and are now being removed.
  • Catmull-Rom animations will no longer glitch if the time for a keyframe matches its value.
  • All functions run using the /schedule command now run from the origin they are supposed to, instead of from the server.
  • Replaced "Whitelist" language use to "AllowList". Dedicated server command "whitelist" changed to "allowlist". Dedicated server "whitelist.json" file changed to "allowlist.json" file. JSON format remains the same.
  • Fixed query.is_in_ui so that it is available to use when a data-driven mob is rendering in the UI (query.is_in_ui returns true when the mob is rendering in the UI, such as in the inventory window).

References