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#REDIRECT [[Bedrock Edition 1.17.0]]
{{Version nav
 
|title=v1.16.230
 
|edition=Bedrock
 
|planned=yes
 
|date=?
 
|prevparent=1.16.0
 
|prev=1.16.220
 
|nextparent=1.17.0
 
}}<onlyinclude>
 
   
  +
{{R|merge}}
'''1.16.230''' is an upcoming minor update to {{el|be}} with an unknown release date, which will fix bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360058571432|title=Minecraft Beta - 1.16.230.50 (Xbox One/Windows 10/Android)|website=Minecraft Feedback|date=March 25, 2021}}</ref>
 
 
Development phases contain some of the [[Caves & Cliffs]] features through [[experimental gameplay]], which will not be included in the full release for this update but will be part of [[Bedrock Edition 1.17.0|1.17.0]].<ref>{{tweet|MattGartzke|1334183958586683396|My understanding is that Experimental Features only exist in Beta releases.}}</ref><ref>{{tweet|MattGartzke|1364622682201882626|You'll see more 1.16 versions before seeing 1.17. Increasing the second octet is still a little ways off, even though we're still testing Caves and Cliffs features. At the end of the day, it's just a version number.|25 Feb 2021}}</ref>
 
 
== Changes ==
 
=== General ===
 
; [[Controls]]
 
* Added mouse and keyboard support for Android devices.
 
** Only supports Android Oreo and higher.
 
 
=== Technical ===
 
; GameTest Framework
 
* Added Dimension class
 
* Added World.getDimension
 
* Updated the GameTest Framework interface. See the list below for specific changes:
 
** <code>function assertEntityPresentInArea(entityIdentifier : string)</code> - Throws an Error if an entity matching the given identifier does not exist in the test region
 
** <code>function print(text : string)</code> - Prints the given text to the chat
 
** <code>function assertEntityInstancePresent(entity : Entity, position : BlockLocation)</code> - Throws an Error if the given entity is not present in the given block location
 
** Removed <code>function setEntityTamed(entityIdentifier : string, position : BlockLocation)</code> - Replaced by component function setTamed(showParticles : bool)
 
* Entity
 
** <code>function getComponents()</code> - Returns an array of supported components
 
** <code>function getComponent(componentIdentifier : string)</code> - Returns the component matching the given identifier
 
** <code>function hasComponent(componentIdentifier : string)</code> - Returns true if the given component exists on the entity and is supported
 
** <code>function getName()</code> - Returns the name of the entity (e.g. "Horse")
 
** Components for color, health, leashable, and tamemount were added
 
** <code>function kill()</code> - Kills the entity
 
* World
 
** <code>addEventListener(eventName : string, callback : function(entity : Entity))</code> - Registers an event listener for entity events Supported Events:
 
*** <code>onEntityCreated</code> - Fires when an entity is created
 
*** <code>onEntityDefinitionTriggered</code> - Fires when an entity definition event is triggered
 
* Renamed {{cmd|gametest runall}} to {{cmd|gametest runset}}
 
* The default value for the tag parameter is now {{cd|suite:default}}.
 
* GameTest
 
** <code>function assertEntityData(position : BlockLocation, entityIdentifier : string, callback : function(entity: Entity))</code> - Asserts that the given condition is true for all entities of the given type at the given location
 
** <code>function spawnItem(itemType : ItemStack, position : Location)</code> - Spawns an item at the given location
 
** <code>function assertIsWaterlogged(position : BlockLocation, isWaterlogged : bool)</code> - Asserts that the block at the given location is waterlogged
 
** <code>function assertRedstonePower(position : BlockLocation, power : number)</code> - Asserts the redstone power level at the given location
 
** Added Commands.run
 
* New Effect APIs on the Entity Type
 
** <code>function getAmplifier()</code> - Gets the effect's amplifier level
 
** <code>function getDuration()</code> - Gets the effect's remaining duration
 
** <code>function addEffect(effectType : EffectType, duration : number, amplifier: number)</code> - Adds an effect to the Entity
 
** <code>function getEffect(effectType : EffectType)</code> - Gets an effect from the Entity
 
* Updated constructor to ItemStack
 
* Updated ItemType
 
** <code>constructor (x : number, y: number, z: number)</code> - World coordinate
 
** <code>function getName()</code> - gets the item's name
 
* Add new enumerations: Minecraft.Effects & Minecraft.Items
 
 
== Fixes ==
 
; Android
 
* Added mouse and keyboard support for Android devices that support it (Oreo and newer)
 
* Certain Android devices no longer fail to perform multilingual input
 
* Crosshair placement is no longer offset on certain Android devices
 
* The game will no longer fail to properly shutdown on certain Android devices
 
* Fixed resolution issues on certain Android devices
 
* Fixed networking issues on certain Android devices
 
* Going underwater on certain Android devices no longer makes the screen go pitch-black
 
* Structure blocks can now be exported on Android
 
 
; General
 
* Fixed issue where smelting behavior for several fuel sources was broken ({{bug|MCPE-121863}})
 
* First person eating animation is now centered in the frame ({{bug|MCPE-116678}})
 
* First person main hand blocking animation now plays properly ({{bug|MCPE-115536}})
 
* First person main hand and off-hand shields are now symmetrical ({{bug|MCPE-116736}})
 
* Fixed an issue where patterns in the loom with different resolutions than Vanilla assets would not display correctly
 
* Fixed a bug where the screen reader did not read the focused button on some screens
 
* Fixed a bug where English screen reader pronounced "A button" as "a button", now saying "Button A" instead
 
* Trident in Players' and Mobs' hands are now correctly positioned in all perspective modes ({{bug|MCPE-116681}})
 
* Trident raising animation modified for first person to more closely match the previous version
 
* Water Buckets can now be used to pick up fish ({{bug|MCPE-94520}})
 
 
; Mobs
 
* Rabbits can now raid carrot crops ({{bug|MCPE-113321}})
 
* Animals can no longer be fed infinitely until they are bred ({{bug|MCPE-19309}})
 
 
; User Interface
 
* Fixed an issue where cancelling joining a world while generating it caused the user to get stuck in the progress screen ({{bug|MCPE-114776}})
 
 
; Technical
 
* Several enums in ActorDataIDs were added by mistake, and are now being removed.
 
* Catmull-Rom animations will no longer glitch if the time for a keyframe matches its value.
 
* All functions run using the {{cmd|schedule}} command now run from the origin they are supposed to, instead of from the server.
 
* Replaced "Whitelist" language use to "AllowList". Dedicated server command "whitelist" changed to "allowlist". Dedicated server "whitelist.json" file changed to "allowlist.json" file. JSON format remains the same.
 
* Fixed {{cd|query.is_in_ui}} so that it is available to use when a data-driven mob is rendering in the UI ({{cd|query.is_in_ui}} returns true when the mob is rendering in the UI, such as in the inventory window).</onlyinclude>
 
 
== References ==
 
{{Reflist}}
 
 
{{Bedrock Edition versions|1.0}}
 
 
[[pt:Edição Bedrock 1.16.230]]
 
[[ru:1.16.230 (Bedrock Edition)]]
 
[[zh:基岩版1.16.230]]
 

Latest revision as of 06:08, 27 May 2021

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