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− | {{Version nav |
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− | |title=v1.16.230 |
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− | |edition=Bedrock |
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− | |planned=yes |
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− | |date=? |
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− | |prevparent=1.16.0 |
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− | |prev=1.16.220 |
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− | |nextparent=1.17.0 |
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− | }}<onlyinclude> |
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+ | {{R|merge}} |
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− | '''1.16.230''' is an upcoming minor update to {{el|be}} with an unknown release date, which will fix bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360058571432|title=Minecraft Beta - 1.16.230.50 (Xbox One/Windows 10/Android)|website=Minecraft Feedback|date=March 25, 2021}}</ref> |
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− | Development phases contain some of the [[Caves & Cliffs]] features through [[experimental gameplay]], which will not be included in the full release for this update but will be part of [[Bedrock Edition 1.17.0|1.17.0]].<ref>{{tweet|MattGartzke|1334183958586683396|My understanding is that Experimental Features only exist in Beta releases.}}</ref><ref>{{tweet|MattGartzke|1364622682201882626|You'll see more 1.16 versions before seeing 1.17. Increasing the second octet is still a little ways off, even though we're still testing Caves and Cliffs features. At the end of the day, it's just a version number.|25 Feb 2021}}</ref> |
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− | |||
− | == Changes == |
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− | === General === |
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− | ; [[Controls]] |
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− | * Added mouse and keyboard support for Android devices. |
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− | ** Only supports Android Oreo and higher. |
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− | |||
− | === Technical === |
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− | ; GameTest Framework |
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− | * Added Dimension class |
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− | * Added World.getDimension |
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− | * Updated the GameTest Framework interface. See the list below for specific changes: |
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− | ** <code>function assertEntityPresentInArea(entityIdentifier : string)</code> - Throws an Error if an entity matching the given identifier does not exist in the test region |
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− | ** <code>function print(text : string)</code> - Prints the given text to the chat |
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− | ** <code>function assertEntityInstancePresent(entity : Entity, position : BlockLocation)</code> - Throws an Error if the given entity is not present in the given block location |
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− | ** Removed <code>function setEntityTamed(entityIdentifier : string, position : BlockLocation)</code> - Replaced by component function setTamed(showParticles : bool) |
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− | * Entity |
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− | ** <code>function getComponents()</code> - Returns an array of supported components |
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− | ** <code>function getComponent(componentIdentifier : string)</code> - Returns the component matching the given identifier |
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− | ** <code>function hasComponent(componentIdentifier : string)</code> - Returns true if the given component exists on the entity and is supported |
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− | ** <code>function getName()</code> - Returns the name of the entity (e.g. "Horse") |
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− | ** Components for color, health, leashable, and tamemount were added |
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− | ** <code>function kill()</code> - Kills the entity |
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− | * World |
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− | ** <code>addEventListener(eventName : string, callback : function(entity : Entity))</code> - Registers an event listener for entity events Supported Events: |
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− | *** <code>onEntityCreated</code> - Fires when an entity is created |
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− | *** <code>onEntityDefinitionTriggered</code> - Fires when an entity definition event is triggered |
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− | * Renamed {{cmd|gametest runall}} to {{cmd|gametest runset}} |
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− | * The default value for the tag parameter is now {{cd|suite:default}}. |
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− | * GameTest |
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− | ** <code>function assertEntityData(position : BlockLocation, entityIdentifier : string, callback : function(entity: Entity))</code> - Asserts that the given condition is true for all entities of the given type at the given location |
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− | ** <code>function spawnItem(itemType : ItemStack, position : Location)</code> - Spawns an item at the given location |
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− | ** <code>function assertIsWaterlogged(position : BlockLocation, isWaterlogged : bool)</code> - Asserts that the block at the given location is waterlogged |
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− | ** <code>function assertRedstonePower(position : BlockLocation, power : number)</code> - Asserts the redstone power level at the given location |
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− | ** Added Commands.run |
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− | * New Effect APIs on the Entity Type |
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− | ** <code>function getAmplifier()</code> - Gets the effect's amplifier level |
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− | ** <code>function getDuration()</code> - Gets the effect's remaining duration |
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− | ** <code>function addEffect(effectType : EffectType, duration : number, amplifier: number)</code> - Adds an effect to the Entity |
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− | ** <code>function getEffect(effectType : EffectType)</code> - Gets an effect from the Entity |
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− | * Updated constructor to ItemStack |
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− | * Updated ItemType |
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− | ** <code>constructor (x : number, y: number, z: number)</code> - World coordinate |
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− | ** <code>function getName()</code> - gets the item's name |
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− | * Add new enumerations: Minecraft.Effects & Minecraft.Items |
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− | == Fixes == |
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− | ; Android |
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− | * Added mouse and keyboard support for Android devices that support it (Oreo and newer) |
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− | * Certain Android devices no longer fail to perform multilingual input |
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− | * Crosshair placement is no longer offset on certain Android devices |
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− | * The game will no longer fail to properly shutdown on certain Android devices |
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− | * Fixed resolution issues on certain Android devices |
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− | * Fixed networking issues on certain Android devices |
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− | * Going underwater on certain Android devices no longer makes the screen go pitch-black |
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− | * Structure blocks can now be exported on Android |
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− | ; General |
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− | * Fixed issue where smelting behavior for several fuel sources was broken ({{bug|MCPE-121863}}) |
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− | * First person eating animation is now centered in the frame ({{bug|MCPE-116678}}) |
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− | * First person main hand blocking animation now plays properly ({{bug|MCPE-115536}}) |
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− | * First person main hand and off-hand shields are now symmetrical ({{bug|MCPE-116736}}) |
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− | * Fixed an issue where patterns in the loom with different resolutions than Vanilla assets would not display correctly |
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− | * Fixed a bug where the screen reader did not read the focused button on some screens |
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− | * Fixed a bug where English screen reader pronounced "A button" as "a button", now saying "Button A" instead |
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− | * Trident in Players' and Mobs' hands are now correctly positioned in all perspective modes ({{bug|MCPE-116681}}) |
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− | * Trident raising animation modified for first person to more closely match the previous version |
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− | * Water Buckets can now be used to pick up fish ({{bug|MCPE-94520}}) |
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− | ; Mobs |
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− | * Rabbits can now raid carrot crops ({{bug|MCPE-113321}}) |
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− | * Animals can no longer be fed infinitely until they are bred ({{bug|MCPE-19309}}) |
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− | ; User Interface |
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− | * Fixed an issue where cancelling joining a world while generating it caused the user to get stuck in the progress screen ({{bug|MCPE-114776}}) |
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− | ; Technical |
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− | * Several enums in ActorDataIDs were added by mistake, and are now being removed. |
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− | * Catmull-Rom animations will no longer glitch if the time for a keyframe matches its value. |
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− | * All functions run using the {{cmd|schedule}} command now run from the origin they are supposed to, instead of from the server. |
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− | * Replaced "Whitelist" language use to "AllowList". Dedicated server command "whitelist" changed to "allowlist". Dedicated server "whitelist.json" file changed to "allowlist.json" file. JSON format remains the same. |
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− | * Fixed {{cd|query.is_in_ui}} so that it is available to use when a data-driven mob is rendering in the UI ({{cd|query.is_in_ui}} returns true when the mob is rendering in the UI, such as in the inventory window).</onlyinclude> |
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− | == References == |
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− | {{Reflist}} |
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− | [[pt:Edição Bedrock 1.16.230]] |
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− | [[ru:1.16.230 (Bedrock Edition)]] |
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− | [[zh:基岩版1.16.230]] |
Latest revision as of 06:08, 27 May 2021
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