Mcpe4the108 (talk | contribs) (added patch notes images) |
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|prevparent=1.16.0 |
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|prev=1.16.210 |
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− | |next=1.16. |
+ | |next=1.16.221 |
|nextparent=1.17.0 |
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+ | |server=1.16.220.02 |
+ | |internal='''Android''': 1.16.220.02<br>'''PlayStation''': 2.22<br> |
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− | '''Windows 10''': 1.16.22002.0 |
+ | '''Windows 10''': 1.16.22002.0<br> |
+ | '''Xbox One''': 1.16.22002.70 |
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|serverdl='''Server:'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.16.220.02.zip Windows], [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.16.220.02.zip Linux] |
|serverdl='''Server:'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.16.220.02.zip Windows], [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.16.220.02.zip Linux] |
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}}<onlyinclude> |
}}<onlyinclude> |
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'''1.16.220''' is a minor update to {{el|be}} released on April 6, 2021, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360059426071|title=Minecraft - 1.16.220 (Bedrock)|website=Minecraft Feedback|date=April 6, 2021}}</ref> |
'''1.16.220''' is a minor update to {{el|be}} released on April 6, 2021, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360059426071|title=Minecraft - 1.16.220 (Bedrock)|website=Minecraft Feedback|date=April 6, 2021}}</ref> |
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− | Development phases |
+ | Development phases contained some of the [[Caves & Cliffs]] features through [[experimental gameplay]], which were not included in the full release but became part of [[Bedrock Edition 1.17.0|1.17.0]] and [[Bedrock Edition 1.18.0|1.18.0]].<ref>{{tweet|MattGartzke|1334183958586683396|My understanding is that Experimental Features only exist in Beta releases.}}</ref><ref>{{tweet|MattGartzke|1364622682201882626|You'll see more 1.16 versions before seeing 1.17. Increasing the second octet is still a little ways off, even though we're still testing Caves and Cliffs features. At the end of the day, it's just a version number.|25 Feb 2021}}</ref> |
== Changes == |
== Changes == |
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=== Blocks === |
=== Blocks === |
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− | ; [[ |
+ | ; [[Signs]] |
* Sign text's color can now be changed with any of the 16 dyes to match ''Java Edition''. |
* Sign text's color can now be changed with any of the 16 dyes to match ''Java Edition''. |
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=== Technical === |
=== Technical === |
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− | ; Map |
+ | ; Map making and [[add-on]]s |
* Renamed all references of Actor to Entity. |
* Renamed all references of Actor to Entity. |
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* Renamed 'BlockPos' to 'BlockLocation'. |
* Renamed 'BlockPos' to 'BlockLocation'. |
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* Updated Behavior Packs to require explicit module dependencies when using other native modules. |
* Updated Behavior Packs to require explicit module dependencies when using other native modules. |
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− | ; GameTest |
+ | ; GameTest framework |
− | * Updated Blocks shorthand helpers to be |
+ | * Updated Blocks shorthand helpers to be camel case. |
* Updated Blocks shorthand to only include vanilla blocks. |
* Updated Blocks shorthand to only include vanilla blocks. |
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* Added Blocks.get to fetch a block and return null if it doesn't exist. |
* Added Blocks.get to fetch a block and return null if it doesn't exist. |
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* Added setState to Block to update its block state. |
* Added setState to Block to update its block state. |
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* Added BlockPos class. |
* Added BlockPos class. |
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− | * Added ItemStack class GameTest |
+ | * Added ItemStack class GameTest module. |
* Added Tags to enumerate all built-in tags. |
* Added Tags to enumerate all built-in tags. |
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* Updated all methods that took x, y, z position to take a BlockPos. |
* Updated all methods that took x, y, z position to take a BlockPos. |
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* Exposed padding when registering game test. |
* Exposed padding when registering game test. |
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− | ; Movement |
+ | ; Movement prediction |
* Fixed projectiles on third-party servers ignoring server movement packets. |
* Fixed projectiles on third-party servers ignoring server movement packets. |
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− | * The server |
+ | * The server adjusts the player's fall distance to take into account the client player's position when a player movement correction or anomaly is detected. |
− | ; Network |
+ | ; Network packets |
* Changed cipher algorithm to AESGCM256 for UDP stream. |
* Changed cipher algorithm to AESGCM256 for UDP stream. |
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== Fixes == |
== Fixes == |
||
− | ; Performance / |
+ | ; Performance / stability |
* Fixed several crashes that could occur during gameplay |
* Fixed several crashes that could occur during gameplay |
||
* Fixed a crash that could occur when trying to rename a map on an anvil while its second slot was occupied ({{bug|MCPE-112905}}) |
* Fixed a crash that could occur when trying to rename a map on an anvil while its second slot was occupied ({{bug|MCPE-112905}}) |
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; Mobs |
; Mobs |
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* Fixed Drowned holding tridents backwards during attack ({{bug|MCPE-118213}}) |
* Fixed Drowned holding tridents backwards during attack ({{bug|MCPE-118213}}) |
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− | * Drowned |
+ | * Drowned now swing their arms when throwing tridents |
* Zombie, Zombie Villager, Husk, Pillager, and Vindicator now use correct bone to attach shields ({{bug|MCPE-98606}}) |
* Zombie, Zombie Villager, Husk, Pillager, and Vindicator now use correct bone to attach shields ({{bug|MCPE-98606}}) |
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* Mobs that pick up shields now place it in their off-hand |
* Mobs that pick up shields now place it in their off-hand |
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* Fixed a bug where the screen reader would read the wrong text while using VR |
* Fixed a bug where the screen reader would read the wrong text while using VR |
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− | ; User |
+ | ; User interface |
* Enabled "Find Friends" button on Xbox |
* Enabled "Find Friends" button on Xbox |
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* Controllers are now able to select the "Button Mode" toggle in the Advanced Settings NPC screen in the Jurassic World pack ({{bug|MCPE-66446}}) |
* Controllers are now able to select the "Button Mode" toggle in the Advanced Settings NPC screen in the Jurassic World pack ({{bug|MCPE-66446}}) |
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; Commands |
; Commands |
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* Entity selectors no longer allow self-selection with cheats disabled ({{bug|MCPE-92635}}) |
* Entity selectors no longer allow self-selection with cheats disabled ({{bug|MCPE-92635}}) |
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− | * The '/clear' command |
+ | * The '/clear' command now applies the correct "data" argument for the sapling item ({{bug|MCPE-117889}}) |
− | * Command blocks in a command block chain |
+ | * Command blocks in a command block chain now list the correct amount of ticking areas when a new ticking area is added before listing |
* Title command no longer duplicates % symbols in message ({{bug|MCPE-51033}}) |
* Title command no longer duplicates % symbols in message ({{bug|MCPE-51033}}) |
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* Using teleport with the execute command now uses the dimension of the origin for its operations ({{bug|MCPE-44104}}) |
* Using teleport with the execute command now uses the dimension of the origin for its operations ({{bug|MCPE-44104}}) |
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− | ; Character |
+ | ; Character creator |
* Steve’s Pants no longer change the color of the bottom of feet when no footwear is equipped |
* Steve’s Pants no longer change the color of the bottom of feet when no footwear is equipped |
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* Fixed other players appearing as Steve in multiplayer |
* Fixed other players appearing as Steve in multiplayer |
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* Changing skins while in split-screen now properly saves for all local players and update properly for remote players |
* Changing skins while in split-screen now properly saves for all local players and update properly for remote players |
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* Alex’s shirt no longer looks corrupted when equipped with different pants |
* Alex’s shirt no longer looks corrupted when equipped with different pants |
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− | * "Hooray!" emote |
+ | * "Hooray!" emote now displays in the emotes section if already owned ({{bug|MCPE-111165}}). |
; Technical |
; Technical |
||
− | * Identifiers within "render_controllers" |
+ | * Identifiers within "render_controllers" are now considered content errors if there is no render controller matching that name |
− | * Entity json before version 1.16.100 |
+ | * Entity json before version 1.16.100 no longer gives a content error for the deprecated field "minecraft:foot_size" |
* modified condition in 'trident.animation_controllers.json' to allow mobs to enter 'wield_third_person_raise' ({{bug|MCPE-118213}}) |
* modified condition in 'trident.animation_controllers.json' to allow mobs to enter 'wield_third_person_raise' ({{bug|MCPE-118213}}) |
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* Fixed an issue where loading into a world would cause continuous MoLang errors around "unhandled request for unknown variable" |
* Fixed an issue where loading into a world would cause continuous MoLang errors around "unhandled request for unknown variable" |
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{{Reflist}} |
{{Reflist}} |
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− | {{Bedrock Edition versions|1. |
+ | {{Bedrock Edition versions|1.1x}} |
− | [[ |
+ | [[es:Bedrock Edition 1.16.220]] |
+ | [[fr:Version Bedrock 1.16.220]] |
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+ | [[ja:Bedrock Edition 1.16.220]] |
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[[pt:Edição Bedrock 1.16.220]] |
[[pt:Edição Bedrock 1.16.220]] |
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+ | [[ru:1.16.220 (Bedrock Edition)]] |
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+ | [[uk:1.16.220 (Bedrock Edition)]] |
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[[zh:基岩版1.16.220]] |
[[zh:基岩版1.16.220]] |
Latest revision as of 00:51, 13 November 2023
1.16.220 is a minor update to Bedrock Edition released on April 6, 2021, which fixes bugs.[1]
Development phases contained some of the Caves & Cliffs features through experimental gameplay, which were not included in the full release but became part of 1.17.0 and 1.18.0.[2][3]
Changes
Blocks
- Sign text's color can now be changed with any of the 16 dyes to match Java Edition.
Technical
- Map making and add-ons
- Renamed all references of Actor to Entity.
- Renamed 'BlockPos' to 'BlockLocation'.
- Added 'startSequence' to GameTest, which allows finer control over advanced test sequences.
- GameTest sequence callbacks no longer take test as a parameter as the initial test object now lives as long as the whole test.
- Updated Behavior Packs to require explicit module dependencies when using other native modules.
- GameTest framework
- Updated Blocks shorthand helpers to be camel case.
- Updated Blocks shorthand to only include vanilla blocks.
- Added Blocks.get to fetch a block and return null if it doesn't exist.
- Added BlockStates to enumerate all block states.
- Added setState to Block to update its block state.
- Added BlockPos class.
- Added ItemStack class GameTest module.
- Added Tags to enumerate all built-in tags.
- Updated all methods that took x, y, z position to take a BlockPos.
- Exposed padding when registering game test.
- Movement prediction
- Fixed projectiles on third-party servers ignoring server movement packets.
- The server adjusts the player's fall distance to take into account the client player's position when a player movement correction or anomaly is detected.
- Network packets
- Changed cipher algorithm to AESGCM256 for UDP stream.
Fixes
- Performance / stability
- Fixed several crashes that could occur during gameplay
- Fixed a crash that could occur when trying to rename a map on an anvil while its second slot was occupied (MCPE-112905)
- Fixed a crash when entering a Nether Portal and throwing a Bottle o' Enchanting at the same time (MCPE-114793)
- Improved input latency on Windows 10 when VSYNC is enabled (MCPE-98861)
- Gameplay
- Fixed fog in Nether biomes not rendering properly in some Resource Packs (MCPE-111680)
- Players with Visitor permissions now drop inventory on death (MCPE-47563)
- Mobs
- Fixed Drowned holding tridents backwards during attack (MCPE-118213)
- Drowned now swing their arms when throwing tridents
- Zombie, Zombie Villager, Husk, Pillager, and Vindicator now use correct bone to attach shields (MCPE-98606)
- Mobs that pick up shields now place it in their off-hand
- Non-persistent mobs no longer despawn immediately after loading into the Nether
- Blocks
- Projectiles now pass through Structure Void blocks (MCPE-103579)
- Improved placement rules for placing blocks on sides of stairs, slabs, and Top Snow blocks
- Pistons and Sticky Pistons no longer appear black when Outline Selection is disabled (MCPE-53858)
- Accessibility
- Enabled screen narration with touch input on the new achievements screen
- Fixed a bug where the screen reader didn't read out default controller focus and checkbox state on the 'Online Play is not Rated' prompt
- Fixed a bug where the screen reader would read the wrong text while using VR
- User interface
- Enabled "Find Friends" button on Xbox
- Controllers are now able to select the "Button Mode" toggle in the Advanced Settings NPC screen in the Jurassic World pack (MCPE-66446)
- The "Results" field for search within the marketplace inventory now updates properly between different sections within the screen
- The death screen is now visible when behind full-screen effects (on fire, standing in a portal, etc.) while playing in VR
- Fixed translucent rendering of occluded UI elements, also when viewing menus near blocks while playing in VR
- Selecting the featured offer on the profile screen now properly redirects to the complete list of featured offers
- Made the Sign In button text fit the button in Portuguese-BR
- The Storage menu on now uses lighter text color
- Fixed an issue where button textures weren't scaled properly when applying Resource Packs
- Enabled navigating to the Back button using only keyboard in some screens where it was not possible
- Commands
- Entity selectors no longer allow self-selection with cheats disabled (MCPE-92635)
- The '/clear' command now applies the correct "data" argument for the sapling item (MCPE-117889)
- Command blocks in a command block chain now list the correct amount of ticking areas when a new ticking area is added before listing
- Title command no longer duplicates % symbols in message (MCPE-51033)
- Using teleport with the execute command now uses the dimension of the origin for its operations (MCPE-44104)
- Character creator
- Steve’s Pants no longer change the color of the bottom of feet when no footwear is equipped
- Fixed other players appearing as Steve in multiplayer
- Changing skins while in split-screen now properly saves for all local players and update properly for remote players
- Alex’s shirt no longer looks corrupted when equipped with different pants
- "Hooray!" emote now displays in the emotes section if already owned (MCPE-111165).
- Technical
- Identifiers within "render_controllers" are now considered content errors if there is no render controller matching that name
- Entity json before version 1.16.100 no longer gives a content error for the deprecated field "minecraft:foot_size"
- modified condition in 'trident.animation_controllers.json' to allow mobs to enter 'wield_third_person_raise' (MCPE-118213)
- Fixed an issue where loading into a world would cause continuous MoLang errors around "unhandled request for unknown variable"
- A black screen no longer covers the player icon in the pause menu in some worlds. Content creators no longer need to override both focus_border_frame.png and pause_screen_border.png for correct behavior
- Items can now have the "transparentattachable" tag applied to make attachable items not render for the player wearing them in the first person perspective
- Fixed an issue where V2 Villagers were not properly updating their MoLang variables on initialization.
- Fixed issue where previous failed GameTest markers still show up in new worlds.
References
- ↑ "Minecraft - 1.16.220 (Bedrock)" – Minecraft Feedback, April 6, 2021.
- ↑ "My understanding is that Experimental Features only exist in Beta releases." – @MattGartzke on X, December 2, 2020
- ↑ "You'll see more 1.16 versions before seeing 1.17. Increasing the second octet is still a little ways off, even though we're still testing Caves and Cliffs features. At the end of the day, it's just a version number." – @MattGartzke on X, February 25, 2021