For a guide about all content in this release and the other releases of 1.10, see Bedrock Edition guides/1.10 releases.
1.10.0, the third experimental release for Village & Pillage, is a major update to Bedrock Edition released on March 19, 2019.[2] It adds some more features of Village & Pillage that were not added in either 1.8.0 or 1.9.0, such as shields, pillager outposts, new types of villagers, new textures and more.
Additions[]
Blocks[]
- Currently have no functionality.
- Available through Experimental Gameplay.
- Currently have no functionality.
- Available through Experimental Gameplay.
- Currently have no functionality, and can only be obtained via an inventory editor.
- Placing a book and quill or written book on the lectern allows multiple players to read it together.
- A book and quill can be read, but not edited when placed on a lectern.
- Used to easily make patterns for banners.
- New stonecutters are only available through Experimental Gameplay.
- Still have no functionality.
- Old stonecutters are still available via an inventory editor.
- Can be found in Taiga and Snowy Taiga biomes.
- Can be planted from sweet berries.
- Have 4 growth stages.
- Drop 2-3 sweet berries when harvested.
- Available through Experimental Gameplay.
Items[]
- Made with the Loom.
- Can be added to banners to apply designs.
- 6 types of banner patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned, and Bordure Indented.
- Added illager beast and wandering trader spawn eggs, available through Experimental Gameplay.
- Collected from sweet berry bushes.
- Can be eaten or planted into bushes.
- Can be planted into the ground and grown into sweet berry bushes.
- New tool that can be used to block most incoming attacks.
- Sneaking or mounting a mob activates the shield when equipped in either hand.
- Crafted with 6 planks and 1 iron ingot.
Mobs[]
- A type of villager that appears at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials.
- Accompanied by two custom llamas.
- Available through Experimental Gameplay.
- Available through Experimental Gameplay.
- Currently only have the basic AI.
- Drop a saddle when killed.
- Added a new skin: Jellie, the community cat contest winner.
World generation[]
- Generate in the same biomes as villages, and pillagers respawn around the tower.
- Available through Experimental Gameplay.
- Can generate with tall foundation.
- Generate with black banners, instead of illager banners.
Gameplay[]
- Added a new achievement:
- Fruit on the Loom - Make a banner using an Enchanted Apple Stencil (20G)
Changes[]
Blocks[]
- Still under Experimental Gameplay and cannot be opened.
- Added crafting recipe.
- Still under Experimental Gameplay.
- Improved and added placement features.
- Still under Experimental Gameplay.
- Added crafting recipe.
- Still under Experimental Gameplay.
- Added crafting recipe.
- Now break when shot with an arrow.
- Now have placement sounds.
- Can now be used as fuel.
- Dispensers with shears in them can now shear sheep.
- Still under Experimental Gameplay.
- Added crafting recipe.
- Updated texture.
- Are no longer only available through Experimental Gameplay.
- Can now be properly attached to the bottom or top of blocks.
- Now have animated textures.
- Added crafting recipe.
- Now have a chance to drop 0–2 sticks when decaying.
- Logs and stripped logs
- Have been renamed from "Wood" and "Stripped Wood".
- Still under Experimental Gameplay.
- Updated texture.
- Now dry out immediately when placed in the Nether.
- Wood and stripped wood
- A log block with the bark texture on all 6 sides.
- Are no longer unused, and can now be crafted with 4 logs or stripped logs.
- Can now be dyed directly in the crafting table.
Items[]
- Now have shapeless crafting recipes.
- Are no longer only available through Experimental Gameplay.
Mobs[]
- Feeding cats raw cod or raw salmon now replenishes their health.
- Now have a chance to drop a music disc when killed by a stray, as well as a skeleton.
- JSON
- Mob events and behavior can now be scheduled using JSON.
- Are no longer only available through Experimental Gameplay.
- Added new sounds. (MCPE-39111).
- Have been split into two mobs:
- New villagers spawn in new villages.
- Available through Experimental Gameplay.
- Old villagers still spawn in igloo basements.
- New villagers spawn in new villages.
- New villager behavior:
- Implemented some of the new villager schedule behaviors.
- Implemented new villager sleep behaviors.
- Villagers may now wander to the village outskirts.
- Villagers attempt to find a door when it rains during the day, but navigate to their bed at night.
- Updated and improved pathfinding.
- Villagers now have a visual-based trading system, and hold up the item they wish to trade.
- Villagers have new clothing to indicate their level, profession, and biome.
- Villagers now mingle together around gathering sites in the village.
- Librarians inspect bookshelves.
- Villagers can switch professions depending on the job site blocks available in the village.
- Villagers now interact with beds and corresponding job site blocks.
- Added mason, green-coated (nitwit), and unemployed (no-overlay) villager professions.
- Split into 2 different mobs
- New zombie villagers have biome-specific and profession skin layers.
- Available through Experimental Gameplay.
- Old zombie villagers still spawn in igloo basements.
- New zombie villagers have biome-specific and profession skin layers.
World generation[]
- Have a new look, differing per biome.
- Added village job sites and gathering sites.
- Number of houses depends on beds.
- Taiga villages are now more common.
- Removed zombie villages, due to new village changes.
- Available through Experimental Gameplay.
- Can be located with both
/locate village
and/locate newvillage
./locate village
is not always guaranteed to locate a village, while/locate newvillage
always point to villages. - No longer generate in Old world type.
- Meeting points generate with various bell types.
- Job and gathering sites, that villagers mingle around together, generate in villages.
- Job sites can be built by players by placing job site blocks in village boundaries.
- Most strongholds no longer generate under village wells - they now generate under village meeting points.
- Available through Experimental Gameplay.
- Reduced the chance of strongholds generating under villages.
- Now always generate with a red bed, regardless of the biome.
General[]
- The new vanilla textures are now set as the default pack.
- Data-driven animation
- Refactored the animation system to support hierarchical animation, and treat animations and animation controllers as 'animations'.
- Updated JSON with new animation support, upgraded schema for actor definition, and included upgrades for animation controllers and actor definitions.
- Converted sheep and pigs to the new animation system.
- Move locators to bones.
- Blend state transitions.
- Removed cod lead locator.
- Renamed
ActorAnimation
toActorSkeletalAnimation
. - Initial poly mesh support.
- Added TextureMesh geometry.
- Flipping data-driven entities test to enable new entities to use
bind_pose_rotation
. - Events now have defined data objects containing all event data.
- Added new villager animations.
- Data-driven models
- Added default parenting to the evoker nose, in line with over villager-derived mobs.
- Entity scripting function
- Is no longer behind Experimental Gameplay.
- Help
- Pressing help button links to the relevant how to play section.
- Updated the how to play section.
- Can now be edited using standard JSON formatting.
- Renamed some particles include prefix
test_
toexample_
. - Removed
test_mule
andtest_sphere
.
- Permissions
- Improvements to the operator status and permission settings, with the added option to enable cheats or not.
- Are now separate from world templates and can be updated independently in existing worlds.
- Scripting system
- Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled.
- Updating a player's position with scripting now correctly syncs with the player.
- Creating actors via script now avoids the spawning logic.
- This prevents hard-coded logic like ocelots spawning along with baby ocelots.
- Improved the message wording for players who get disconnected due to unsupported scripts.
- Allow events to fire without a defined event data object.
- Renamed Views to Actor/Entity Queries.
- Added sound events to the scripting API.
- Add Event Data to
load_ui
. - Custom UIs can now be made like regular in-game UI screens.
- Added 'Global Objects' to the scripting API.
- Refactored JavaScript object registration.
- Added the ability to enable and disable scripting error and warning logging.
Fixes[]
- Crashes/performance
- Fixed several crashes that could occur during gameplay.
- Fixed several crashes that could occur when loading the game.
- Fixed a crash that could occur when repeatedly attempting to cancel joining a multiplayer game.
- Fixed a crash that could occur when rejoining the game in the End dimension.
- Fixed a crash that could occur when entering a portal on some servers.
- Resource packs that are nested in an extra folder no longer cause the game to crash.
- Fixed a crash that could occur when adding a resource pack with a missing pack icon.
- Stacking slabs to make a double slab no longer crashes the game.
- Fixed a crash that could occur on Xbox One if a player was not signed in correctly.
- Fixed a crash that could occur when closing a world and reentering it on Xbox One.
- Fixed a crash that could occur when using a jukebox on Nintendo Switch.
- Fixed a crash that could occur when downloading or copying a large world on Nintendo Switch.
- Fixed a crash when trying to launch the marketplace packs "City Cars" and "Mineville Film Studios" on mobile devices.
- Fixed a crash that could happen after running scripts for a long period of time.
- Fixed a crash that could occur when loading large world templates.
- Optimized particles to improve performance.
- Looping UI animations no longer increase memory usage over time.
- Removing ticking areas from the game now correctly frees up used memory.
- Fixed a scripting crash that could occur when using '
SpawnParticleInWorld
' events.
- General
- Fixed another issue that could cause the game to sometimes not load past the Minecraft splash screen on some devices. (MCPE-35078)
- Players are now informed if they are disconnected from Xbox Live when the Xbox One console is resumed from standby.
- Various fixes and improvements to the Marketplace sorting and search results.
- Fixed an issue on Xbox One that would disable LAN games when the player did not have multiplayer permissions.
- Fixed a bug with converted worlds on Nintendo Switch that prevented cross-platform multiplayer. (MCPE-34641)
- Gameplay
- Players can once again travel through End gateway portals without suffocating and no longer encounter world loading issues as a result. (MCPE-41533, MCPE-40538)
- Player position is now accurately saved when exiting and rejoining a world.
- Lightning no longer has a downward area of effect when hitting blocks, so no longer strike mobs sheltering underneath blocks.
- The descend button now works correctly when underwater and using touch controls.
- Fixed a bug where players could respawn some distance away from their beds. (MCPE-39261)
- Fixed a bug where lava could hurt a player through block corners. (MCPE-37726)
- The re-center button on Minecraft VR has been mapped to Y now instead of X.
- Players using Oculus Rift can no longer fly in Survival mode after swimming. (MCPE-39833)
- World generation
- Trapdoors in shipwrecks are now correctly rotated.
- Snow layers generate around grass and flowers again in snow biomes. (MCPE-38018)
- Strongholds now generate with the correct stair variants again. (MCPE-39380)
- Mutated birch forest biomes now generate with extra tall birch trees again. (MCPE-29698)
- The correct amount of white terracotta now generates in mesa biomes.
- Mobs
- Reduced the number of drowned mobs that can spawn in an area. (MCPE-34032)
- Passive mobs now spawn on the correct block types. (MCPE-39727)
- Turtles no longer levitate above the ground.
- Damage cooldown no longer hinders other mob attacks.
- Wither skeletons and vex mobs can now be renamed with nametags. (MCPE-20701)
- Fixed the pathfinding for zombies chasing villagers inside buildings. (MCPE-37424)
- Fixed the wither's ranged and swoop attacks. (MCPE-39773)
- Skeletons once again attack iron golems.
- Cats are no longer tempted by food when they are too far from the player.
- Fixed an issue with the sword held by the vex mob.
- Fixed sleep goal so mobs can get in beds that have blocks on the sides.
- Mobs can no longer destroy paintings if Mob Griefing is disabled. (MCPE-38916)
- Blocks
- Bamboo saplings no longer destroy blocks above them as they grow. (MCPE-39854)
- 'Monster Egg' blocks are now named 'Infested' blocks to match Java Edition.
- Infested bricks mined with silk touch now drop as its non-infested variant.
- It is now possible to climb through snow layers placed on top of scaffolding. (MCPE-39324)
- Hanging banners no longer show as floor standing banner variants. (MCPE-39507)
- Scaffolding no longer gets left hanging unsupported when being placed rapidly. (MCPE-38338)
- Horizontal scaffolding extensions can now be placed over non-solid blocks correctly. (MCPE-39296)
- Fixed a bug where kelp would grow in horizontal flowing water. (MCPE-37155)
- Items
- Items can no longer be duplicated in the crafting grid. (MCPE-40253)
- Fixed an exploit that allowed players to gain unlimited items from the recipe book. (MCPE-41905)
- The new dye types can now be used to dye shulker mobs. (MCPE-40279)
- Graphical
- Players on split-screen no longer have limited visibility underwater. (MCPE-39539)
- Fixed a bug that could cause missing textures if the player suspended the game while it is still loading.
- Fixed an issue that could cause lighting issues in chunks when flying around.
- Pandas eating bamboo now show correctly colored food particles. (MCPE-38285)
- Food held by pandas is now sized, positioned, and textured correctly. (MCPE-39061)
- Upside-down shulkers now have the correct opening animation. (MCPE-40110)
- Graphics no longer become corrupted when disabling texel anti-aliasing on Nintendo Switch. (MCPE-34820)
- Colored beacon beam textures no longer appear compressed.
- Mobs no longer spawn with heart particles.
- Weapons held by armor stands are now the correct size. (MCPE-39064)
- Fixed skeleton melee attack animation.
- Firework stars no longer appear black in the Creative inventory.
- Fixed animations for cow and parrot mobs.
- Ender dragon attacks now show a particle trail.
- Cornflowers now render correctly in item frames.
- Existing armor stands no longer turn white.
- Fixed the spider leg animation in the Dwarven Mining Company marketplace map.
- Fixed wither skeleton model geometry issue that was affecting some Marketplace content.
- Fixed the head rotation of pigmen when non-standard texture packs are used. (MCPE-40629)
- User interface
- Menu buttons no longer stay highlighted after being selected (MCPE-37640)
- Worlds no longer show singleplayer only warning message when multiplayer is enabled (MCPE-39194)
- Texture packs applied to a freshly created world are now displayed in the active list
- Global resource packs no longer show in the active packs list if they are not applied to a specific world
- The 'Unlock Template World Options' popup no longer has a placeholder message
- Fixed an issue with the black and pink missing texture icon that would sometimes appear in the marketplace
- Players are prompted to redownload packs if they have been applied to a world but removed from the cache
- Players who are disconnected while downloading a multiplayer pack no longer get stuck on the saving world screen
- Fixed an issue that could cause the player to get stuck on the 'Converting World' screen if the game is suspended
- Enabling 'Touch only affects the hotbar' on Nintendo Switch now works as expected: (MCPE-38614)
- Controller sensitivity setting (touching the screen no longer interferes with controller movement).
- Removed increased build distance in creative including place/mine tooltips.
- When the last hotbar slot selected, touching the screen no longer switches to 8th slot.
- Fixed the ability to unblock players from Realms on the members list for pages two and above.
- Commands
- Giving a cobblestone wall variant with commands no longer crashes the game. (MCPE-41657)
- Chest minecarts now drop their contents if destroyed with the
/kill
command. - Multiple commands run from Functions now run from the correct point of execution. (MCPE-38983, MCPE-39785)
- Players no longer receive command feedback when cheats are disabled. (MCPE-39590)
- Fixed an issue related to scoreboard not showing the correct entries.
- Using scoreboard selectors no longer adds extra characters to player names.
- Scoreboards now work correctly with custom-named entities.
- Scoreboard data is now saved more accurately when exiting a world.
- Various fixes and improvements to the
randomTickSpeed
function.
- Add-ons / script engine
- Renamed blocks in resource packs now keep their custom names.
- Packs missing '
experimental_custom_ui
' don't allow loading UI anymore. - Script queries no longer show error messages when detecting dropped item entities. (MCPE-40437)
- '
minecraft:look_at
' component now has consistent naming between scripting and JSON. - The scripting event '
entity_created
' now fires correctly. - Fixed an issue with the scripting event '
isValidEntity
' not working as expected. - Fixed the '
damage_sensor
' scripting component that was not working as expected. - Scripting can now be used to attach particles to mobs correctly.
- Fixed issue of region filters not working if inside a custom spawn event.
- Renamed the '
player_attacked_actor
' scripting event to 'player_attacked_entity
'. - Scripting '
isValidEntity
' now correctly checks for valid entities only. - Fixed incorrect results for '
hasComponent
' on some entity components.
Video[]
Video made by slicedlime:
Trivia[]
- With only two beta versions released for it, 1.10.0 has the least number of beta versions across all major Bedrock Edition updates.
See also[]
References[]
- ↑ "Minecraft Bedrock Update Incoming!" by Tom Stone. Minecraft.net, March 19, 2019
- ↑ "Minecraft - 1.10.0 (Bedrock)" , March 19, 2019.