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A bed is a block that allows a player to sleep and to reset their spawn point to within a few blocks of the bed in the Overworld. If the bed is obstructed, the player spawns at the default world spawning location.

Obtaining

Natural generation

A red bed naturally generates in each igloo.

Beds of various colors generate in village houses, depending on the specific structure and biome:

  • Desert village houses have cyan, green, or lime beds.
  • Plains village houses have white or yellow beds.
  • Savanna village houses have orange, red, or yellow beds.
  • Snowy taiga[BE only] and taiga village houses have blue or purple beds.
  • Snowy tundra village houses have blue, red, or white beds.

Breaking

Beds can be mined with any tool, or without a tool.

Block Bed
Hardness 0.2
Breaking time (secs)
Default 0.3

A bed also drops itself as an item when pushed by a piston.

Crafting

Ingredients Crafting recipe Description
Matching Wool +
Any Planks

Wool color must match. Planks do not need to match.
White Bed +
Matching Colored Dye


White beds can be re-dyed using dyes.‌[Java Edition only]
Any Bed +
Matching Dye


A bed of any color can be re-dyed using dyes.‌[Bedrock Edition and Minecraft Education only]
Any Dyed Bed +
Bleach


Removes the color from the bed.‌[Bedrock Edition and Minecraft Education only]
Ingredients Crafting recipe Description
Any Bed +
Bone Meal or
Lapis Lazuli or
Cocoa Beans or
Ink Sac


[Bedrock Edition and Minecraft Education only]

Trading

Journeyman-level shepherd villagers sell 1 of 16 beds for 3 emeralds as part of their trades.

Placement

Beds require two blocks of floor space. Placement requires at least 2 blocks from the player's facing direction. When placed, the foot of the bed is placed on the block selected and the head of the bed on the block farther away from the player. In Bedrock Edition, beds require solid blocks below them when placed. However, the bed remains in place if its supporting blocks are later removed. In Java Edition, beds do not require supporting blocks and can be placed anywhere, provided there is enough room.

Usage

Sleeping

Sleep Animation

The animation when falling asleep.

Beds are used by pressing the use item button while looking at the bed.

A player sleeps by using a bed during a thunderstorm, or at night (between 125444 and 23461 ticks, when stars appear in the sky). Attempting to use a bed at any other time results in the message "You can sleep only at night and during thunderstorms"‌[JE only] or "You can only sleep at night".‌[BE only] A player sleeps in a bed for 101 in-game ticks, or 5.05 seconds before the time skips to the next day. Sleeping in a bed with the /gamerule doDaylightCycle set to false results in the player being kicked out of the bed after the 101 ticks, but does not change time of the world to day.

Sleeping in a bed is possible only in the Overworld. Attempting to sleep in a bed in the Nether, the End, and custom dimensions in which they are disabled causes it to explode and set fire to surrounding blocks;[1] The explosion has power 5, which is stronger than TNT (4), but not as strong as a charged creeper or end crystal (6). Villagers can sleep normally in any dimension.[2] Upon death from a bed explosion, the message "(Player) was killed by [Intentional Game Design]" appears.

The player must be close to the bed to sleep. If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away"‌[JE only]/"The bed is too far away"‌[BE only] appears.

If a "monster" is within 8 blocks of the bed horizontally (in the X- and Z-axis), and 5 blocks vertically (in the Y-axis), the message "You may not rest now, there are monsters nearby" appears and the player is prevented from sleeping until the monsters leave or are killed. Most hostile mobs, as well as some neutral mobs prevent players from sleeping, as shown in the table below.

If the player has not entered a bed or didn't die for 3 in-game days, phantoms can spawn unless /gamerule doInsomnia is set to false.

Mob Prevent the player from sleeping 
Blaze Yes
Chicken Jockey When hostile
Creeper Yes
Drowned Yes
Endermite Yes
Enderman When hostile
Ender Dragon No
Evoker Yes
Ghast No
Giant Yes
Guardian Elder Guardian Yes
Hoglin No
Illusioner Yes
Killer Bunny No
Magma Cube No‌[JE only]Yes‌[BE only]
Piglin No
Piglin Brute Yes
Pillager Yes
Phantom Yes
Ravager Yes
Shulker No
Silverfish Yes
Skeleton Stray Wither Skeleton Yes
Spider Cave Spider Spider Jockey Yes
Slime No‌[JE only]Yes‌[BE only]
Vex Yes
Vindicator Yes
Witch Yes
Wither Yes
Zoglin Yes
Zombie Zombie Villager Husk Yes
Zombified Piglin When hostile‌[JE only]Yes‌[BE only]


The player also cannot sleep in a bed occupied by another player, resulting in the message, "This bed is occupied".

A player can, however, sleep in a bed being used by a villager. The player may first wake the villager (pressing use on the villager) and then quickly enter the bed before the villager can lie down again. The villager reclaims the bed after the player wakes. The villager is kicked out of its bed when a player attempts to sleep there.

A player also cannot sleep while on fire, while poisoned, or while starving.

If all sleeping requirements are met and the player enters a bed, the player is positioned in the bed. The player falls asleep as the screen fades to black. In Bedrock Edition, the sleeping animation slowly lowers the player into bed.

Once all players in a world are asleep, after 5 seconds (100 ticks) the time of day changes to sunrise. (time 0)

During this time, the chat window is focused, and the player can leave the bed by clicking the Leave Bed button.

Waterlogged beds‌[Bedrock Edition only] cannot be slept in unless the player or villager has the Water Breathing or Conduit Power status effects. Attempting to use a waterlogged bed otherwise does not display any message.[3]

Beds displaying an error above the hotbar is a feature exclusive to beds; other blocks that cannot be used do not display such a message.[4]

Passing the night

Sleeping changes the time of day to sunrise and resets the weather to clear weather. The player wakes up next to the bed, facing west.

Sleeping does not accelerate processes that take place over time such as the growth of crops or smelting. If /gamerule doDaylightCycle is false, the player instead wakes up in the night.

To skip the night in multiplayer, all players in the Overworld must be in bed at the same time. Pressing the Leave Bed button is not necessary in this case.

If the bed is destroyed while the player is in it, due to for example an explosion or by another player, the player wakes prematurely and the night does not pass.

Setting the spawn point

Once a player has entered a bed, their spawn point is set to the location of that bed. Multiple players in multiplayer can set their spawn points on a same bed.

Using a bed in the daytime likewise sets the spawn point, without actually entering the bed.

The message "Respawn point set" is displayed in chat when the respawn point is successfully changed.

The check for a bed is only made when the player respawns. This means that the bed can be destroyed and replaced or even reoriented, but as long as there is an bed present in the same location, the player can respawn there. If a player's bed is absent, or if the area around the bed is made unsuitable for respawning (see below), a message is displayed saying You have no home bed or respawn anchor, or it was obstructed, and the player respawns at the world spawn point.

When choosing where to respawn the player, the northwesternmost (lowest X- and Z-coordinates) location of the seven blocks adjacent to the head of the bed is chosen first. If this location is obstructed, the next choice is to its south (+Z), rather than the east (+X). Only when all seven locations around the head are obstructed are the three remaining ones adjacent to the foot then to be considered.

For a location to be unobstructed, the block at the level of the bed must be air or non-solid (e.g. torches, but not glass) and there must be a space with a solid block below it and two non-colliding blocks for the player to stand in 0-2 blocks below the bed. It does not matter if the bed itself has blocks above it. The bed never spawns the player on or directly below itself even if all other locations are obstructed. If a bed is obstructed, the player's spawn point is cleared after they respawn. That is, even if the bed is subsequently made usable again, the player continues to respawn at the world spawn until interacting with the bed again.

Specifically, when interacting with it, the location of the head of the bed is saved as the spawn point, and if a bed is in that space (whether it is the foot or the head) then the respawn works. This can be observed by reorienting the bed with its head in the same location. Interacting with it does not produce a "Respawn point set" message as the game doesn't change the saved spawn point. If a bed is reoriented so that its foot is in this space, it still functions on the next death, but it can also be interacted with to update the spawn point to the new head of the bed and cause a "Respawn point set" message. Attempting the reverse, reorienting the bed so that it overlaps the original location of the foot, results in a respawn at world spawn. However, the location of the foot of the bed is also saved. If the bed is moved so that part of it overlaps the original location of the head, it can be observed that the same locations need to be obstructed to stop spawning. It is possible to respawn 2 blocks away from the bed this way.

Bouncing

Falling onto a bed bounces the player with 66% strength – the bouncing-up velocity is 66% of the impact velocity. The player also takes 50% of normal fall damage.

Baby villagers bounce on beds during the day.

If the player is falling while sleeping requirements are met, and presses use on a bed within reach before hitting the ground, the fall damage is delayed until the player wakes.

Housing

Beds are used to count the number of houses in a village, with one bed equating to one house.

Curing

Beds speed up the curing process of zombie villagers.

Sounds

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.wood.breaksubtitles.block.generic.break1.00.816
Block placedBlocksWhen the block is placedblock.wood.placesubtitles.block.generic.place1.00.816
Block breakingBlocksWhile the block is in the process of being brokenblock.wood.hitsubtitles.block.generic.hit0.250.516
None[sound 1]Entity-DependentFalling on the block with fall damageblock.wood.fallNone[sound 1]0.50.7516
FootstepsEntity-DependentWalking on the blockblock.wood.stepsubtitles.block.generic.footsteps0.151.016
  1. a b MC-177082

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokendig.wood1.00.8-1.0
BlocksWhen the block is placeddig.wood1.00.8
BlocksWhile the block is in the process of being brokenhit.wood0.230.5
PlayersFalling on the block with fall damagefall.wood0.41.0
PlayersWalking on the blockstep.wood0.31.0
PlayersJumping from the blockjump.wood0.121.0
PlayersFalling on the block without fall damageland.wood0.181.0

Data values

ID

Java Edition:

NameIdentifierFormBlock tags (JE)Item tags (JE)Translation key
White Bedwhite_bedBlock & Itembedsbedsblock.minecraft.white_bed
Orange Bedorange_bedBlock & Itembedsbedsblock.minecraft.orange_bed
Magenta Bedmagenta_bedBlock & Itembedsbedsblock.minecraft.magenta_bed
Light Blue Bedlight_blue_bedBlock & Itembedsbedsblock.minecraft.light_blue_bed
Yellow Bedyellow_bedBlock & Itembedsbedsblock.minecraft.yellow_bed
Lime Bedlime_bedBlock & Itembedsbedsblock.minecraft.lime_bed
Pink Bedpink_bedBlock & Itembedsbedsblock.minecraft.pink_bed
Gray Bedgray_bedBlock & Itembedsbedsblock.minecraft.gray_bed
Light Gray Bedlight_gray_bedBlock & Itembedsbedsblock.minecraft.light_gray_bed
Cyan Bedcyan_bedBlock & Itembedsbedsblock.minecraft.cyan_bed
Purple Bedpurple_bedBlock & Itembedsbedsblock.minecraft.purple_bed
Blue Bedblue_bedBlock & Itembedsbedsblock.minecraft.blue_bed
Brown Bedbrown_bedBlock & Itembedsbedsblock.minecraft.brown_bed
Green Bedgreen_bedBlock & Itembedsbedsblock.minecraft.green_bed
Red Bedred_bedBlock & Itembedsbedsblock.minecraft.red_bed
Black Bedblack_bedBlock & Itembedsbedsblock.minecraft.black_bed
NameIdentifier
Block entitybed

Bedrock Edition:

BedIdentifierNumeric ID FormTranslation key
Standingbed26Block & Ungiveable Item[i 1]tile.bed.name
Itembed355Itemitem.bed.black.name
item.bed.red.name
item.bed.green.name
item.bed.brown.name
item.bed.blue.name
item.bed.cyan.name
item.bed.silver.name
item.bed.gray.name
item.bed.pink.name
item.bed.lime.name
item.bed.yellow.name
item.bed.lightBlue.name
item.bed.magenta.name
item.bed.orange.name
item.bed.white.name
  1. Unavailable with /give command
NameSavegame ID
Block entityBed

Metadata

See also: Data values

In Bedrock Edition, beds use the following data values:

DV Description
0 White Bed
1 Orange Bed
2 Magenta Bed
3 Light Blue Bed
4 Yellow Bed
5 Lime Bed
6 Pink Bed
7 Gray Bed
8 Light Gray Bed
9 Cyan Bed
10 Purple Bed
11 Blue Bed
12 Brown Bed
13 Green Bed
14 Red Bed
15 Black Bed

Block states

See also: Block states

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the head of the bed is pointing.
The same direction the player faces when placing the bed.
occupiedfalsefalse
true
True when a player or villager is using the bed.
partfootfoot
head
The half of the bed in the current block.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction0x1
0x2
00
1
2
3
0
1
2
3
The direction the head of the bed is pointing.
  • 0:Head facing South
  • 1:Head facing West
  • 2:Head facing North
  • 3:Head facing East
head_piece_bit0x8truefalse
true
0
1
If the current block is the head part.
occupied_bit0x4falsefalse
true
0
1
True when a player or villager is using the bed.


Block data

A bed has a block entity associated with it that holds additional data about the block.

  • Block entity data
    • Tags common to all block entities

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-rawSweet Dreams
Sleep in a Bed to change your respawn point AdventureLie down in a bed. The advancement is granted as soon as the player is in the bed, even if the player does not successfully sleep.adventure/sleep_in_bed

History

This section is missing information about 1.17+ sleeping gamerules. 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition Beta
November 26, 2011Originally, crying obsidian was intended to act as a block to reset spawn points, until beds were introduced.
1.3
{{Extension DPL}}<ul><li>[[Cyan Dye|Cyan Dye]]<br/>{{Item
| image = Cyan Dye.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Cyan dye''' is a [[Dyeing#Secondary|secondary dye color]].

== Obtaining ==

=== Crafting ===

{{Crafting
  |head=1
  |showdescription=1
  |showname=0
  |Blue Dye
  |Green Dye
  |Output=Cyan Dye,2
  |type=Material
}}
{{Crafting
  |Lapis Lazuli
  |Green Dye
  |Output=Cyan Dye,2
  |description={{only|bedrock|education}}
  |type=Material
}}
{{Crafting
  |Pitcher Plant
  |Output=Cyan Dye,2
  |description=
  |type=Material
  |foot=1
}}

=== Trading ===

[[Wandering trader]]s sell 3 cyan dye for an [[emerald]].

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Cyan Dye}}

=== Trading ===
{{IN|bedrock}}, journeyman-level shepherd villagers have 20% chance to buy 12 cyan dye for an emerald.
{{More info|java=1|Java UI does not use a specific trade slot, which results in a different chance to offer this trade.}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Cyan Dye
|spritetype=item
|nameid=cyan_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cyan Dye
|spritetype=item
|nameid=cyan_dye
|aliasid=dye / 6
|id=401
|form=item
|translationkey=item.dye.cyan.name
|foot=1}}

== History ==

{{History|java beta}}
{{History||1.2|[[File:Cyan Dye JE1 BE1.png|32px]] Added cyan dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Cyan dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w02a|Due to [[lapis lazuli]] being [[renewable resource|renewable]], cyan dye is also renewable.}}
{{History|||snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Cyan dye is now [[crafting|crafted]] using [[blue dye]], instead of [[lapis lazuli]].
|[[File:Cyan Dye.png|32px]] The texture of cyan dye has now been changed.}}
{{History|||snap=18w44a|Cyan dye can now change the text color on [[sign]]s to cyan.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sell cyan dyes.}}
{{History|||snap=19w11a|Cyan dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Cyan dye can now be used to craft [[cyan candle]]s.}}
{{History|||snap=21w19a|Cyan dye can no longer be used to craft cyan candles.}}
{{History|||snap=Pre-release 1|Cyan dye can once again be used to craft cyan candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Cyan dye can now change the text color on [[hanging sign]]s to cyan.}}
{{History||1.20|snap=23w12a|Added [[pitcher plant]]s, which can be crafted into cyan dye.}}
{{History|||snap=23w14a|[[Pitcher plant]]s now craft into 2 cyan dye instead of 1.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Cyan Dye JE1 BE1.png|32px]] Added cyan dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Cyan dye is now craftable with [[lapis lazuli]] and [[cactus green]].
|Cyan dye can now be used to craft cyan wool.}}
{{History||v0.6.0|Cyan dye can now be used to dye [[sheep]].}}
{{History||v0.9.0|snap=build 11|Cyan dye can now be used to craft colored [[terracotta]].}}
{{History||v0.11.0|snap=build 1|Cyan dye can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Cyan dye can now be used to dye water in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Cyan dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Cyan dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Cyan dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Cyan dye can now be used to craft [[balloon|ballons]] and [[glow stick|glow sticks]].}}
{{History||1.8.0|snap=beta 1.8.0.8|Cyan dye can now be used to dye tamed [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Cyan dye are now [[trading|sold]] by [[wandering trader]]s.
|Cyan dye can now be used to dye white [[carpet|carpets]] and undyed [[glass pane]]s.
|[[File:Cyan Dye.png|32px]] The texture of cyan dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Cyan dye can be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of cyan dye has been changed from <code>dye/6</code> to <code>cyan_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Cyan Dye JE1 BE1.png|32px]] Added cyan dye.}}
{{History|PS4}}
{{History||1.90|[[File:Cyan Dye.png|32px]] The texture of cyan dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Cyan Dye JE1 BE1.png|32px]] Added cyan dye.}}
{{History|foot}}

== Issues ==

{{issue list}}

{{Items}}

[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]

[[cs:Azurové barvivo]]
[[de:Türkiser Farbstoff]]
[[es:Tinte cian]]
[[fr:Teinture cyan]]
[[hu:Ciánkék festék]]
[[ja:青緑色の染料]]
[[ko:청록색 염료]]
[[nl:Turquoise kleurstof]]
[[pl:Błękitny barwnik]]
[[pt:Corante ciano]]
[[ru:Бирюзовый краситель]]
[[zh:青色染料]]</li><li>[[Coal|Coal]]<br/>{{About|the fuel item that can be mined|the ore|Coal Ore|the block|Block of Coal|the smelted wood|Charcoal}}
{{Item
| image = Coal.png
|type=
| renewable = Yes
| stackable = Yes (64)
}}
'''Coal''' is a mineral [[item]] mainly obtained from [[Coal Ore|coal ore]]. It is primarily used for crafting [[torches]] and [[Campfire|campfires]], as well as [[fuel]].

== Obtaining ==

=== Chest loot ===
{{see also|Coal Ore#Natural generation}}
{{LootChestItem|coal}}

=== Mining ===

[[Coal ore]] are mined using a [[pickaxe]] and drops 1 piece of coal. If the pickaxe is enchanted with [[Fortune]], it may drop an extra piece per level of Fortune, up to a maximum of 4 with Fortune III.

=== Mob loot ===

[[Wither skeleton]]s have a {{Frac|1|3}} chance of dropping a single coal upon death. The maximum amount of coal is increased by 1 per level of [[Looting]]. The chance of a wither skeleton ''not'' dropping any coal can be found using the formula <code>2 / (Looting Level + 3)</code>. For example, Looting III gives a {{frac|1|3}} chance of not dropping any coal. All other amounts have an equal chance of occurring.

=== Crafting ===

{{Crafting
 |showname=1
 |Block of Coal
 |Output=Coal,9
 |type=Material
}}

=== Smelting ===

{{Smelting
 |head=1
 |Coal Ore

 |Coal
 |0,1
|foot=1
}}

== Usage ==

=== Crafting ingredient ===

{{crafting usage|Coal}}

=== Fuel ===

When used in a [[furnace]] as a fuel, a piece of coal lasts 80 seconds (smelting up to 8 items), like [[charcoal]]. Coal used as fuel lasts more than 5 times longer than [[wood planks]] or [[wood]] logs used as fuel, being more efficient than any other use of wood for smelting {{in|je}}, but outstripped by [[wooden slabs]] {{in|be}}. 

Coal and charcoal are also the only fuels accepted by [[Minecart with Furnace|furnace minecart]]s. They provide approximately four minutes of transit each.

=== Trading ===

Novice-level fisherman [[villager]]s have a 50% chance to buy 10 coal for one [[emerald]].

{{IN|java}}, novice-level armorer and toolsmith villagers have a 40% chance of offering to buy 15 coal for one emerald. Novice-level weaponsmith villagers and apprentice-level butcher villagers have {{frac|2|3}} chance of offering to buy 15 coal for one emerald.

{{IN|bedrock}}, novice-level armorer, toolsmith, and weaponsmith villagers and apprentice-level butcher villagers buy 15 coal for one emerald.

[[trading|Trade]]s that involve coal cannot be substituted by [[charcoal]].

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Coal
|spritetype=item
|nameid=coal
|itemtags=coals
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Coal
|spritetype=item
|nameid=coal
|aliasid=coal / 0
|id=302
|itemtags=minecraft:coals
|form=item
|foot=1}}

== History ==

{{History|java classic}}
{{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding coal, commenting that it might be combined with [[iron ore]] to make steel.}}
{{History|java indev}} 
{{History||0.31|snap=20100128|[[File:Coal JE1.png|32px]] Added coal. 
|Mining [[coal ore]] blocks [[drops]] 2-5 pieces of coal.}}
{{History||0.31|snap=20100129|Coal can be used to craft [[torch]]es.}}
{{History||?|Mining [[coal ore]] now drops 1 piece of coal (down from 2-5).}}
{{History||20100219|[[File:Coal JE2 BE1.png|32px]] The texture of coal has been changed. It is now more centered.}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Coal can now be found in the new [[mineshaft]] [[chest]]s and [[stronghold]] storeroom chests.}}
{{History|java}}
{{History||1.0.0|snap=?|Coal can be now obtained by [[smelting]] [[coal ore]].}}
{{History||1.2.1|snap=12w04a|Coal can now be used to craft [[fire charge]]s.}}
{{History||1.3.1|snap=12w21a|Blacksmith and butcher [[villager]]s now [[trading|buy]] 16–23 of either coal or charcoal for 1 [[emerald]].}}
{{History|||snap=1.3|[[File:Coal JE3 BE2.png|32px]] The texture of coal has been changed.}}
{{History||1.4.2|snap=12w36a|Coal is now dropped by [[wither skeleton]]s, making it [[renewable resource|renewable]].}}
{{History||1.6.1|snap=13w18a|Coal can now be used to craft [[block of coal|coal block]]s.}}
{{History||1.8|snap=14w02a|Fisherman, armorer, tool smith, weapon smith and butcher [[villager]]s now [[trading|buy]] 16–24 coal for 1 [[emerald]].}}
{{History||1.9|snap=15w43a|Coal may now be found in [[igloo]] basement [[chest]]s.}}
{{History|||snap=15w44a|The average yield of coal from [[mineshaft]] chests has been decreased, and added to [[dungeon]] chests.}}
{{History||1.11|snap=16w39a|Coal can now be found in the new [[woodland mansion]] [[chest]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>coal</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 263.}}
{{History|||snap=18w09a|Coal can now be found in the loot [[chest]]s of [[underwater ruins]].}}
{{History|||snap=18w11a|Coal now generates in [[shipwreck]] [[chest]]s.}}
{{History||1.14|snap=18w43a|[[File:Coal JE4 BE3.png|32px]] The texture of coal has been changed.}}
{{History|||snap=18w48a|Coal can now be found in [[chest]]s in [[village]] fishing cottages.}}
{{History|||snap=18w49a|Coal can now be found in [[chest]]s in [[village]] butcher shops and [[snowy tundra|snowy]] village houses.}}
{{History|||snap=18w50a|Coal can now be found in [[chest]]s in [[village]] toolsmith houses.}}
{{History|||snap=19w02a|Coal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.}}
{{History||1.16|snap=20w06a|Coal can now be used to craft [[torch|soul torches]].}}
{{History||1.19|snap=22w13a|Coal may now be found in [[ancient city]] [[chest]]s.}}
{{History||1.20|snap=23w12a|Coal can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}
{{History|||snap=23w16a|Coal no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; coal now is in the common loot.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Coal JE2 BE1.png|32px]] Added coal.
|Coal can be used to craft [[torch]]es.}}
{{History||v0.8.0|snap=build 1|[[File:Coal JE3 BE2.png|32px]] The texture of coal has been changed.
|Coal can now be crafted to make a [[block of coal]].}}
{{History||v0.12.1|snap=build 1|Coal is now [[drops|dropped]] by [[wither skeleton]]s.}}
{{History||v0.14.0|snap=build 1|Coal can now be found inside [[minecart with chest|chest minecarts]] in [[mineshaft]]s.}}
{{History||v0.15.0|snap=build 1|Coal is now used to craft [[fire charge]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Coal can now be found in the [[stronghold]] storeroom [[chest]]s.
|Coal may now be found in [[igloo]] basement chests.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Fisherman, armorer, toolsmith, weaponsmith and butcher [[villager]]s now [[trading|buy]] 16–24 coal for 1 [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Coal is now found in [[woodland mansion]] [[chest]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Coal can now be found inside [[shipwreck]] [[chest]]s.}}
{{History|||snap=beta 1.2.20.1|Coal can now be found inside [[underwater ruins]] [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Coal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.
|[[File:Coal JE4 BE3.png|32px]] The texture of coal has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Coal can now be found in [[snowy tundra]] [[village]] house [[chest]]s and in village butcher and toolsmith chests.}}
{{History|||snap=beta 1.11.0.4|Armorer, weaponsmith, toolsmith, and butcher [[villager]]s now [[trading|buy]] 15 coal for an [[emerald]].
|Fishermen villagers now have a 50% chance to buy 10 coal for an emerald as part of their first tier [[trading|trade]].}}
{{History||1.16.0|snap=beta 1.16.0.51|Coal can now used to craft [[soul torch]]es.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Coal JE2 BE1.png|32px]] Added coal.}}
{{History||?|[[File:Coal JE3 BE2.png|32px]] The texture of coal has been changed.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Coal JE4 BE3.png|32px]] The texture of coal has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Coal JE3 BE2.png|32px]] Added coal.}}
{{History|foot}}

== Issues ==
{{issue list|Coal}}

{{Items}}

[[Category:Renewable resources]]

[[cs:Uhlí]]
[[de:Kohle]]
[[es:Carbón]]
[[fr:Charbon]]
[[hu:Szén]]
[[it:Carbone]]
[[ja:石炭]]
[[ko:석탄]]
[[nl:Steenkool]]
[[pl:Węgiel]]
[[pt:Carvão]]
[[ru:Уголь]]
[[th:ถ่าน]]
[[tr:Kömür]]
[[uk:Вугілля]]
[[zh:煤炭]]</li></ul>
Red Bed JE1 BE1
Red Bed (item) JE1 BE1 Added beds.
The only color for beds is red.
Sleeping in an area potentially exposed to monsters can cause players to wake up early, with a skeleton or zombie spawned next to them.
1.4
{{Extension DPL}}<ul><li>[[Minecart with TNT|Minecart with TNT]]<br/>{{ItemEntity
|image=Minecart with TNT.png
|renewable=Yes
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|networkid='''[[JE]]:''' 10
|drops=
;If not exploded
: 1 {{ItemLink|Minecart with TNT}}
|health={{hp|6}}
}}

A '''minecart with TNT''' is a block of [[TNT]] inside a [[minecart]]. Unlike normal TNT it can detonate instantly under certain conditions and its damage and blast radius is increased by its speed when it detonates.

== Obtaining ==

=== Crafting ===

{{Crafting
|Output= Minecart with TNT
|type= Transportation
|TNT|Minecart}}
Minecarts with TNT can be retrieved by attacking them, and by doing so it drops as an [[item]].

== Usage ==
[[File:TNT minecart and powered activator rail.png|thumb|right|When the TNT minecart passes over the powered activator rail, it explodes after four seconds.]]
[[File:Simple TNT minecart detonator setup.png|thumb|right|Placing two TNT minecarts on the rail and powering it (here, by flicking the lever) creates an instant explosion.]]
[[File:TNT minecart roof trap.png|thumb|right|Destroying the gold block causes the TNT minecart to fall down and instantly explode.]]

A minecart with TNT detonates after a delay on these conditions:
* It moves over a powered [[activator rail]].
* It is destroyed while in motion (except by a player in Creative mode).
* It is destroyed by fire, lava, or an explosion.
*{{IN|java}}, it is hit by a [[fire charge]].

The delay is {{convert|4|seconds|ticks}} for an activator rail, like the TNT block. For other causes there is a random delay between 0 and 1.9 seconds, but more likely to be close to 1.

It detonates instantly on these conditions:

* It hits the ground with a downward velocity of it falling more than three blocks, unless landing on any form of rail.
* It turns on a curved track too fast, with a solid block or entity located beside the track (in the previous movement direction).
* It is hit by a flaming arrow.
* It is pressed into a block or entity and has velocity.

Upon detonation it acts as normal TNT, [[exploding]] and damaging nearby blocks, players, and entities. Upon detonation after activating on activator rail, it does not destroy its rails and the blocks the rail is on, however other nearby carts can.{{only|java}} More than one minecart can be placed on the same rail block, allowing many of them to fit into a single block. They explode when touched, dealing large amounts of damage.

The explosion has a base [[Explosion#Explosion strength|power]] of 4, the same as regular TNT, but the game also adds a random bonus value up to 1.5 times velocity, but no higher than 7.5. This means that with a speed of 5 or higher the power will be a random value between 4 and 11.5. When triggered by an activator rail or by damage, the bonus value is calculated using the horizontal velocity of the minecart. When hit by a flaming arrow the velocity of the arrow is used instead. When triggered by fall damage, the fall distance divided by 10 is used.

Minecarts with TNT bounce off of other minecarts and cannot be linked to [[minecarts with furnace]]s.

== Sounds ==
{{Edition|Java}}:<br>
Minecarts with TNT use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls
|source=Friendly Creatures <ref group=sound name=rollsource/>
|overridesource=1
|description=While a minecart with TNT is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16}}
{{Sound table
|sound=Fuse.ogg
|subtitle=TNT fizzes
|source=block
|description=When a minecart with TNT is primed
|id=entity.tnt.primed
|translationkey=subtitles.entity.tnt.primed
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Explosion1.ogg
|sound2=Explosion2.ogg
|sound3=Explosion3.ogg
|sound4=Explosion4.ogg
|subtitle=Explosion
|source=block
|description=When a minecart with TNT explodes
|id=entity.generic.explode
|translationkey=subtitles.entity.generic.explode
|volume=4.0
|pitch=0.56-0.84
|distance=16
|foot=1}}

{{Edition|Bedrock}}:<ref group=sound>{{Bug|MCPE-35778||Minecart with tnt does not have the sound of tnt being ignited when we use flint and steel, fire charge or activator rail}}</ref>
{{Sound table
|type=bedrock
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart with TNT is moving
|id=minecart.base}}
{{Sound table
|sound=Explosion1.ogg
|sound2=Explosion2.ogg
|sound3=Explosion3.ogg
|sound4=Explosion4.ogg
|source=block
|description=When a minecart with TNT explodes
|id=random.explode
|volume=4.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart with TNT
|spritetype=item
|nameid=tnt_minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Minecart with TNT
|spritetype=entity
|nameid=tnt_minecart
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Minecart with TNT
|spritetype=item
|nameid=tnt_minecart
|id=525
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Minecart with TNT
|spritetype=entity
|nameid=tnt_minecart
|id=97
|foot=1}}

=== Entity data ===
Minecarts with TNT have entity data associated with them that contain various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Video ==

<div style="text-align:center">{{yt|1yNgY913tps}}</div>

== History ==
{{History|java}}
{{History||1.5|snap=13w02a|[[File:Minecart_with_TNT_JE1_BE1.png|32px]] [[File:Minecart_with_TNT_(item)_JE1_BE1.png|32px]] Added minecart with TNT.}}
{{History|||snap=13w03a|Minecart with TNT no longer destroys nearby [[rail]]s and rail supports during [[explosion]].<ref>{{bug|MC-6833}}</ref>}}
{{History||1.8|snap=14w11a|Minecart with TNT explosions no longer stack.<!--reverted in 17a like other changes in 11a?-->}}
{{History|||snap=14w26a|Minecart with TNT can now be detonated using [[arrow]]s on fire.}}
{{History||1.11|snap=16w32a|The [[entity]] ID for minecart with TNT has been changed from <code>MinecartTNT</code> to <code>tnt_minecart</code>.}}
{{History||1.12|snap=1.12-pre6|No longer instantly explode when hit with [[fire charge]]s; instead, they explode as if primed by an [[activator rail]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 407.}}
{{History||1.14|snap=18w43a|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}
{{History|||snap=19w11a|Minecart with TNT explosions now have a 100% drop rate.}}
{{History||1.15|snap=19w38a|[[File:Minecart with TNT 19w38a.png|32px]] The TNT now appear dark, same as suffocating mobs.}}
{{History|||snap=19w39a|The TNT texture now colored correctly.}}
{{History||1.15|snap=Pre-release 1|[[File:Minecart with TNT JE3.png|32px]] The [[model]] of minecart with TNT has been changed.<ref>{{bug|MC-165971}}</ref>}}
{{History|||snap=Pre-release 3|[[File:Minecart with TNT JE2 BE2.png|32px]] The model of minecart with TNT has been changed back to the [[Java Edition 18w43a|18w43a]] model.}}
{{History||1.19|snap=22w13a|The crafting recipe for a minecart with TNT is now shapeless.
|Breaking a minecart with TNT will now drop the item instead of the minecart and TNT separately.<ref>{{bug|MC-249493|||Fixed}}</ref>}}

{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from <code>minecarttnt</code> to <code>tnt_minecart</code>.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}
{{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with TNT will now drop the item instead of the minecart and TNT separately.}}

{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.
|Minecart with TNT emits smoke [[particle]]s when destroyed.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==

* A direct hit from three merged [[minecart]]s with [[TNT]] can reduce a fully [[diamond]] [[armor]]ed player to half a heart.<ref>{{tweet|dinner|289532985340993536|Haha, oops... Nuclear minecarts! (mature language)|January 10, 2013}}</ref> However, if the TNT minecarts explode, they do not destroy any [[rail]]s.

== Gallery ==

<gallery>
File:First TNT Minecart Image.jpg|The first image of minecarts with TNT, released by Dinnerbone.<ref>{{tweet|dinner|288302629803683840|Those blasted pigs have taken the village. We've ran out of options; we must stop them from spreading further!|January 7, 2013}}</ref><ref>{{tweet|dinner|288304442560880643|(Mirror: <nowiki>[imgur link])|January 7, 2013}}</ref> (One can be seen in the lower-left corner.)
File:First TNT Minecart Image ZOOM.jpg|A more zoomed in image.
File:Minecart-with-tnt.png|Minecart with TNT and activator rail for detonation.
File:13w02a Banner.png|The 13w02a banner, with a minecart with TNT and a [[hopper]].
File:Dinnerbone safe boom1.jpg|Dinnerbone showing how minecarts with TNT have controlled explosions.<ref>{{tweet|dinner|291212723755307009|What's the point of properly activating TNT carts if they just blow up your tracks? Let me answer that with an album!|January 15, 2013}}</ref>
File:Dinnerbone safe boom 2.png|Primed minecart with TNT.
File:Dinnerbone safe boom 3.jpg|Explosion from a minecart with TNT. (The "bridge" of rails is left undestroyed by the explosion.)
</gallery>

== References ==

{{reflist}}

{{items}}
{{entities}}

[[Category:Mechanics]]

[[cs:Vozík s TNT]]
[[de:TNT-Lore]]
[[es:Vagoneta con dinamita]]
[[fr:Wagonnet à TNT]]
[[it:Carrello da miniera]]
[[ja:TNT付きのトロッコ]]
[[ko:TNT가 실린 광산 수레]]
[[nl:Mijnkar met TNT]]
[[pl:Wagonik z TNT]]
[[pt:Carrinho de mina com dinamite]]
[[ru:Вагонетка с ТНТ]]
[[uk:Вагонетка з динамітом]]
[[zh:TNT矿车]]</li><li>[[Cauldron|Cauldron]]<br/>{{For|the boss in ''Minecraft Dungeons''|MCD:Corrupted Cauldron}}
{{Block
| extratext = View [[#Renders|all renders]]
| transparent = Yes
| light = Depends on contained liquid
| tool = wooden pickaxe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}

A '''cauldron''' is a [[block]] that can contain [[water]], [[lava]] or [[powder snow]] and, in certain situations, collect it from the environment. {{IN|bedrock}}, it can also hold [[potion]]s or dyed water. It also serves as a [[leatherworker]]'s [[job site block]].

== Obtaining ==
=== Breaking ===

A cauldron can be obtained using any [[pickaxe]]. If mined without a pickaxe, it drops nothing. Regardless of the tool, when a cauldron is destroyed, its contents are lost.
{{breaking row|horizontal=1|Cauldron|Pickaxe|Wood}}

=== Natural generation ===

[[File:Natural Cauldron Table.png|A naturally occurring cauldron inside of a [[witch hut]].|thumb]]

A single empty cauldron is generated in each [[swamp hut]]. {{IN|be}}, the cauldrons generated there are {{frac|1|3}} to {{frac|2|3}} full of a random [[potion]].

A cauldron {{frac|2|3}} full of water is generated in each [[igloo]] basement.
[[File:MansionJailInner.png|thumb|Cauldron in [[woodland mansion]] jail.]]
Cauldrons can be found in a few rooms inside of [[woodland mansion]]s.

Two filled cauldrons can be found inside savanna, taiga, snowy taiga, and snowy tundra [[village]] tannery houses.

A single filled cauldron can be found in plains village and desert village tannery houses.

{{IN|java}}, three filled cauldrons can be found in plains village tannery houses.

Cauldrons can also spawn in [[trail ruins]].

=== Crafting ===

A cauldron can be crafted from [[iron ingot]]s.
{{Crafting
|A1= Iron Ingot
|C1= Iron Ingot
|A2= Iron Ingot
|C2= Iron Ingot
|A3= Iron Ingot
|B3= Iron Ingot
|C3= Iron Ingot
|Output= Cauldron
|type= Brewing
}}

== Usage ==

=== Storage for substances ===
Cauldrons can hold a variety of substances. Fluids they cannot hold include [[milk]], [[Honey Bottle|honey]] and any food items that exist in [[bowl]]s; namely [[mushroom stew]], [[beetroot soup]], [[rabbit stew]] and [[suspicious stew]]. {{IN|java}}, cauldrons containing fluids are considered by the game to be separate blocks from each other and from empty cauldrons, which does not affect gameplay but does affect the commands needed to place them.

==== Holding water ====
A cauldron can be filled with [[water]] by {{control|using}} a [[water bucket]] on the cauldron. Once completely filled, a cauldron can be used to fill a water bucket by {{control|using}} an empty [[bucket]] on the cauldron; this empties the cauldron. Despite containing water, using a [[fish bucket]] on a cauldron does not fill it with water, but places water against it, meaning it does nothing to the cauldron.<ref>{{bug|MC-129109|||WAI}}</ref>

A cauldron can also be filled by dumping a water bucket on the block above the cauldron. Once the water block is removed, the cauldron is filled to the full level with water.{{only|be}}

It can contain three levels of water. One level of water can be added to a cauldron by {{control|using}} a [[water bottle]] on it. One level of water can be removed from a cauldron, filling a water bottle, by {{control|using}} a [[glass bottle]] on it.

A cauldron slowly fills with [[water]] when [[rain]]ed upon, if starting empty or with some water. This happens randomly, at 5% of the rate in which snow accumulates on the ground during [[snowfall]].

Water can be stored in a cauldron even in [[the Nether]]. Water in a cauldron does not freeze in cold biomes.

Water in a cauldron does ''not'' absorb [[explosion]] damage; make [[sound]]s and [[particle]]s; absorb fall damage;<ref>{{bug|MC-176867|||WF}}</ref><ref>{{bug|MCPE-104572|||WF}}</ref> allow [[Riptide]] [[trident]]s to activate;<ref>{{bug|MC-145311|||WF}}</ref><ref>{{bug|MCPE-93111}}</ref> or damage [[endermen]], [[strider]]s, or [[blaze]]s.<ref>{{bug|MC-106813|||WF}}</ref> Cauldrons do ''not'' deal drowning damage to mobs inside of them<ref>{{bug|MC-152680}}</ref> and [[fish]] act as if there is no water inside it.<ref>{{bug|MC-126819|||WF}}</ref> The player ''cannot'' float or [[swim]] in it, as the water is about level with the player's waist. Jumping in a cauldron does ''not'' produce any bubble or water particles.

A cauldron placed below a down-facing [[pointed dripstone]] that has water placed a block above it slowly fills with water. The same works with [[lava]], allowing for infinite lava generation.

Attempting to add lava or potion to water empties the cauldron.{{only|be}} 


The water in a cauldron cannot be sucked up by a [[sponge]], whether the sponge is touching the cauldron or not. 

===== Applying dye to cauldron water =====
{{exclusive|bedrock|section=yes}}

{{IN|bedrock}}, leather armor is dyed through a cauldron, so a cauldron can hold dyed [[water]]. {{control|Using}} a dye on a cauldron filled with water colors the water, consuming the dye. Different dyes may be added to produce mixed colors. {{control|Using}} [[leather armor]] or [[leather horse armor]] on the cauldron dyes that item the color of the water, reducing the water in the cauldron by one level for each item dyed.

Attempting to add water, lava or potion to dyed water empties the cauldron.

==== Holding lava ====
[[File:Lava Cauldron.png|150px|thumb|Cauldron filled with lava]]

Cauldrons can be used to hold lava. {{IN|be|ee}}, when a cauldron is already filled with water, it empties the cauldron and makes an extinguishing sound. A cauldron filled with lava emits a light level of 15, similar to lava, and burns any [[entity]] inside of it; {{in|be|ee|short=1}}, this includes mobs that do not take damage from lava like [[zombified piglin]]s.

Lava inside a cauldron does not interact with water outside of the cauldron. The lava disappears upon putting water in the cauldron.

A [[redstone comparator]] with a lava cauldron behind it outputs redstone signal strength of 3.<ref name=JavaLava>{{bug|MC-204393}}</ref><ref>{{bug|MCPE-104824}}</ref>

A cauldron placed below a down-facing [[pointed dripstone]] that has lava placed a block above it slowly fills with lava.

If a cauldron is filled by lava, using glass bottles on the cauldron does nothing.

==== Holding powder snow ====
[[Powder snow]] is currently the only solid material that can be stored in a cauldron. A cauldron slowly fills with powder snow during [[snowfall]], if starting empty or with any layer of powder snow already inside. Up to three layers can be filled. When the cauldron is full, {{ctrl|interacting}} using a [[bucket]], creates a [[powder snow bucket]] and empties the cauldron. Entities standing in the cauldron do not take freeze damage, and entities wearing [[leather boots]] still fall through the powder snow.

A [[redstone comparator]] with a powder snow cauldron behind it outputs a redstone signal strength proportional to the fill level, up to 3.

Contrary to a cauldron filled with water, a powder snow cauldron that is not full cannot be filled up with a powder snow bucket, as {{control|using}} the bucket on the cauldron instead places powder snow against it.

==== Filling cauldrons with potions ====
{{exclusive|bedrock|education|section=yes}}

{{IN|bedrock}}, a cauldron can hold normal [[potion]]s, [[splash potion]]s and [[lingering potion]]s. {{control|Using}} a potion on a cauldron empties the potion and increases the level of the potion in the cauldron by one level. A glass bottle can then be {{control|used}} on a cauldron with a potion in it, filling the bottle with that potion. This reduces the potion in the cauldron by one level.

{{control|Using}} an [[arrow]] on a cauldron that contains a potion transforms the arrow into a [[tipped arrow]] with that potion [[effect]], and reduce the potion in the cauldron by one level. Tipping multiple arrows at once can be more efficient, and it may use more than one level at once. 1 level of potion tips up to 16 arrows, 2 levels up to 32, and a full cauldron can tip a full stack of arrows, resulting in 21.33 tipped arrows per potion.

Attempting to put [[water]], [[lava]] or a different potion into a cauldron with a potion causes an explosion sound, and the cauldron is emptied.

An entity that stands in a cauldron filled to any level with any potion does not receive the effect of the potion.

Using an empty bucket on a cauldron filled with any potion does nothing, as the bucket remains empty and the potion in the cauldron does not empty.

=== Removing dye from items ===

A cauldron with [[water]] can wash the dye off of leather [[armor]] and [[shulker box]]es, and can remove the top-most pattern layer of a [[banner]], by pressing {{control|use}} on the cauldron with the leather armor, shulker box, or banner in hand. Each wash reduces the water in the cauldron by one level. The water does not become dyed while removing dye from objects.

=== Changing profession ===
If a [[village]] has a cauldron that has not been claimed by a [[villager]], any villager that does not already have a profession or [[job site]] block may change their profession to [[leatherworker]].

=== Extinguishing fire ===

A cauldron with [[water]] or [[powder snow]] extinguishes [[entities]] on [[fire]] that fall into it and the entity emits black particles. This includes [[mob]]s, [[player]]s, [[item]]s (if they land in the cauldron before burning up), and flaming [[arrow]]s{{only|je|short=1}}. Flaming arrows stuck into the side are also extinguished. Entities must reach the water or powder snow in it. Each entity extinguished causes the substance in the cauldron to decrease by one level. If the cauldron is filled with powder snow, it then becomes a water cauldron.

=== Redstone component ===
[[File:Cauldron transmission over piston.png|An example of a cauldron used in a [[redstone]] circuit.|thumb]]
{{see also|Redstone circuit}}

A cauldron can act as a power source for a [[redstone comparator]]. With a cauldron behind it (either directly, or separated by an unpowered solid block), a comparator outputs a signal strength proportional to how full the cauldron is: 0 for empty, 1 for one-third full, 2 for two-thirds full, and 3 for completely full or filled with lava. However, if there is a block between the cauldron and the comparator, the comparator does not immediately update.

== Sounds ==
=== Generic ===
{{Sound table/Block/Normal}}

=== Unique ===
{{edition|java}}:
{{Sound table
|sound=Pointed Dripstone drip water cauldron1.ogg
|sound2=Pointed Dripstone drip water cauldron2.ogg
|sound3=Pointed Dripstone drip water cauldron3.ogg
|sound4=Pointed Dripstone drip water cauldron4.ogg
|sound5=Pointed Dripstone drip water cauldron5.ogg
|sound6=Pointed Dripstone drip water cauldron6.ogg
|sound7=Pointed Dripstone drip water cauldron7.ogg
|sound8=Pointed Dripstone drip water cauldron8.ogg
|subtitle=Water drips
|source=block
|description=When dripping water from a pointed dripstone falls into a cauldron
|id=block.pointed_dripstone.drip_water_into_cauldron
|translationkey=subtitles.block.pointed_dripstone.drip_water_into_cauldron
|volume=2.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Pointed Dripstone drip lava cauldron1.ogg
|sound2=Pointed Dripstone drip lava cauldron2.ogg
|sound3=Pointed Dripstone drip lava cauldron3.ogg
|sound4=Pointed Dripstone drip lava cauldron4.ogg
|subtitle=Lava drips
|source=block
|description=When dripping lava from a pointed dripstone falls into a cauldron
|id=block.pointed_dripstone.drip_lava_into_cauldron
|translationkey=subtitles.block.pointed_dripstone.drip_lava_into_cauldron
|volume=2.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket1.ogg
|sound3=Empty water bucket2.ogg
|sound4=Empty water bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When water from a bucket is placed in a cauldron <ref group=sound><code>empty1</code> plays twice as often as the other sounds</ref>
|id=item.bucket.empty
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0 <ref group=sound>Except for the second copy of <code>empty1</code>, which is 0.9</ref>
|distance=16}}
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|subtitle=Bucket fills
|source=block
|description=When water from a bucket is removed from a cauldron
|id=item.bucket.fill
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When lava is placed in a cauldron
|id=item.bucket.empty_lava
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|subtitle=Bucket fills
|source=block
|description=When lava is removed from a cauldron
|id=item.bucket.fill_lava
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty powder snow bucket1.ogg
|sound2=Empty powder snow bucket2.ogg
|subtitle=Bucket empties
|source=block
|description=When powder snow is placed in a cauldron
|id=item.bucket.empty_powder_snow
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Fill powder snow bucket1.ogg
|sound2=Fill powder snow bucket2.ogg
|subtitle=Bucket fills
|source=block
|description=When powder snow is removed from a cauldron
|id=item.bucket.fill_powder_snow
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.9, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Bottle empty1.ogg
|sound2=Bottle empty2.ogg
|subtitle=Bottle empties
|source=block
|description=When water from a bottle is placed in a cauldron
|id=item.bottle.empty
|translationkey=subtitles.item.bottle.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Bottle fill_water1.ogg
|sound2=Bottle fill_water2.ogg
|sound3=Bottle fill_water3.ogg
|sound4=Bottle fill_water4.ogg
|subtitle=Bottle fills
|source=block
|description=When water from a bottle is removed from a cauldron
|id=item.bottle.fill
|translationkey=subtitles.item.bottle.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|subtitle=Leatherworker works
|source=neutral
|description=Randomly while a leatherworker is working
|id=entity.villager.work_leatherworker
|translationkey=subtitles.entity.villager.work_leatherworker
|volume=0.9
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Pointed Dripstone drip water cauldron1.ogg
|sound2=Pointed Dripstone drip water cauldron2.ogg
|sound3=Pointed Dripstone drip water cauldron3.ogg
|sound4=Pointed Dripstone drip water cauldron4.ogg
|sound5=Pointed Dripstone drip water cauldron5.ogg
|sound6=Pointed Dripstone drip water cauldron6.ogg
|sound7=Pointed Dripstone drip water cauldron7.ogg
|sound8=Pointed Dripstone drip water cauldron8.ogg
|source=block
|description=When dripping water from a pointed dripstone falls into a cauldron
|id=cauldron_drip.water<br>.pointed_dripstone
|volume=2.0
|pitch=0.9-1.0}}
{{Sound table
|sound=Pointed Dripstone drip lava cauldron1.ogg
|sound2=Pointed Dripstone drip lava cauldron2.ogg
|sound3=Pointed Dripstone drip lava cauldron3.ogg
|sound4=Pointed Dripstone drip lava cauldron4.ogg
|source=block
|description=When dripping lava from a pointed dripstone falls into a cauldron
|id=cauldron_drip.lava<br>.pointed_dripstone
|volume=2.0
|pitch=0.9-1.0}}
{{Sound table
|sound=Fizz.ogg
|source=block
|description=When a different liquid is put in a cauldron with a potion
|id=random.fizz
|volume=1.0
|pitch=0.6-0.8<wbr>{{Checkthecode}}[[Category:Pages with inaccurate sound pitch value]]}}
{{Sound table
|rowspan=8
|sound=Water Splash Old.ogg
|source=block
|description=When dye is added to a cauldron
|id=cauldron.adddye
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When armor is dyed using a cauldron
|id=cauldron.dyearmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When dye is removed from armor using a cauldron
|id=cauldron.cleanarmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When all patterns are removed from a banner using a cauldron
|id=cauldron.cleanbanner
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a potion is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref>
|id=cauldron.fillpotion
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a potion is taken from a cauldron<wbr><ref group=sound name=potionsplash/>
|id=cauldron.takepotion
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When water from a bucket or bottle is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>
|id=cauldron.fillwater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When water from a bucket or bottle is removed from a cauldron <ref group=sound name=bucketsplash/>
|id=cauldron.takewater
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|source=block
|description=When lava is placed in a cauldron
|id=bucket.empty_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|source=block
|description=When lava is removed from a cauldron
|id=bucket.fill_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty powder snow bucket1.ogg
|sound2=Empty powder snow bucket2.ogg
|source=block
|description=When powder snow is placed in a cauldron
|id=bucket.empty_powder_snow
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill powder snow bucket1.ogg
|sound2=Fill powder snow bucket2.ogg
|source=player
|description=When powder snow is removed from a cauldron
|id=bucket.fill_powder_snow
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|source=block
|description=Randomly while a leatherworker is working
|id=bucket.fill_water
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cauldron
|spritetype=block
|nameid=cauldron
|blocktags=cauldrons
|translationkey=block.minecraft.cauldron,item.minecraft.cauldron}}
{{ID table
|displayname=Lava Cauldron
|spritename=cauldron
|spritetype=block
|nameid=lava_cauldron
|blocktags=cauldrons
|form=block}}
{{ID table
|displayname=Powder Snow Cauldron
|spritename=cauldron
|spritetype=block
|nameid=powder_snow_cauldron
|blocktags=cauldrons
|form=block}}
{{ID table
|displayname=Water Cauldron
|spritename=cauldron
|spritetype=block
|nameid=water_cauldron
|blocktags=cauldrons
|form=block
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Type
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Normal block
|spritename=cauldron
|spritetype=block
|nameid=cauldron
|id=118
|form=block
|itemform=item.cauldron}}
{{ID table
|displayname=Brighting block
|spritename=cauldron
|spritetype=block
|nameid=lava_cauldron
|id=465
|form=block
|translationkey=-}}
{{ID table
|displayname=Item
|spritename=cauldron
|spritetype=item
|nameid=cauldron
|id=432
|form=item
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=cauldron
|spritetype=block
|nameid=Cauldron
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

=== Block data ===

{{IN|be}}, a cauldron has a block entity associated with it that holds additional data about the block.

See [[Bedrock Edition level format/Block entity format]].

== Achievements ==
{{load achievements|Tie Dye Outfit}}

== History ==

{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Cauldron JE1.png|32px]] Cauldrons are present in the code, but are not assigned to a [[block]] ID (and thus are unobtainable without [http://www.minecraftforum.net/topic/673742-19-pre2-cauldron-block/ mods] (archived link: [https://web.archive.org/web/20141222205821/https://dl.dropboxusercontent.com/u/19728555/cauldron.zip])).}}
{{History|||snap=Beta 1.9 Prerelease 3|[[File:Cauldron (item) JE1 BE1.png|32px]] Cauldrons have been given a [[block]] ID, an [[item]] ID, and a [[crafting]] recipe.}}
{{History||1.2.1|snap=12w06a|Cauldrons have now become [[renewable]], due to [[zombie]]s sometimes dropping iron ingots.}}
{{History||1.4.2|snap=12w40a|Empty cauldrons can now be found in [[witch hut]]s.}}
{{History||1.5|snap=13w02a|[[File:Cauldron JE2.png|32px]] The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.<ref name="whatdoyouputinacauldrontomakeitlighter">{{bug|MC-6772}}</ref>}}
{{History|||snap=13w02b|[[File:Cauldron JE1.png|32px]] Fixed the model error from 13w02a.}}
{{History||1.8|snap=14w03a|[[File:Cauldron JE4.png|32px]] Cauldrons now appear completely opaque.<ref>{{bug|MC-44990}}</ref>}}
{{History|||snap=14w03b|[[File:Cauldron JE1.png|32px]] Cauldrons now render as normal again.}}
{{History|||snap=14w06a|Cauldrons now have extra planes inside the feet. These planes are now rendered solid, so the [[player]] cannot see through the [[water]].{{info needed|what exactly does this mean?}}}}
{{History|||snap=14w10a|[[File:Cauldron JE6.png|32px]] The cauldron's feet now have planes on all sides.}}
{{History||1.11|snap=16w39a|Cauldrons now generate naturally in jail cells in [[woodland mansion]]s.}}
{{History||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of a new jungle [[planks]], cauldron and [[dandelion]] textures.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 118, and the [[item]]'s was 380.}}
{{History||1.14|snap=18w43a|[[File:Cauldron JE7.png|32px]]<br/>[[File:Cauldron (item) JE2 BE2.png|32px]] The textures of cauldrons have been changed.}}
{{History|||snap=18w48a|Cauldrons now generate in the updated [[plains]] [[village]]s.}}
{{History|||snap=18w49a|Cauldrons now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}}
{{History|||snap=18w50a|Cauldrons now generate in the updated [[desert]] and [[taiga]] villages.}}
{{History|||snap=19w03a|The numerous missing cullface arguments for the cauldron have been fixed.}}
{{History|||snap=19w11a|Cauldrons now serve as leatherworker [[villager]]s' job site block.}}
{{History|||snap=19w13a|The cauldron's hitbox has been fixed.<ref>{{bug|MC-129205}}</ref>}}
{{History||1.17|snap=20w45a|Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.<ref name="technicalunemployment">{{bug|MC-204430}}</ref>
|This also means that any [[structure]]s before this snapshot that have cauldron(s) fill with water now no longer generate(s) cauldron. Instead, water cauldron(s) will generate.}}
{{History|||snap=20w48a|Cauldrons can now collect water and lava dripped by [[pointed dripstone]].}}
{{History|||snap=21w11a|[[Lava bucket]]s and [[powder snow bucket]]s can now be emptied into any filled cauldron.}}
{{History|||snap=21w13a|Filled cauldrons work again as a workstation for villagers.}}
{{History||1.20|snap=23w12a|Cauldrons now generate in [[trail ruins]].}}

{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Cauldron BE1.png|32px]]<br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.
|Cauldrons are generated naturally in [[witch hut]]s.}}
{{History||v0.15.0|snap=build 1|Cauldrons can now be moved by [[piston]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Cauldrons now generate naturally in [[woodland mansion]]s, their fullness status is unknown.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cauldron BE2.png|32px]] The textures of cauldrons have been changed.
|Cauldrons now generate in tannery houses in [[village]]s.}}
{{History||?|[[File:Cauldron JE7.png|32px]] The textures of cauldrons have been changed.}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cauldron JE1.png|32px]]{{verify|Was this the actually used model?}}[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.}}
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[Water]] in a cauldron can now be [[dye]]d.
|[[Armor]] can be dyed in a cauldron filled with dyed water.
|Cauldrons can no longer be pushed by [[piston]]s.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cauldron JE7.png|32px]]{{verify|Was this the actually used model?}}<br/>[[File:Cauldron (item) JE2 BE2.png|32px]] The textures of cauldrons have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Cauldron BE1.png|32px]]<br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.}}
{{History|foot}}

=== Water cauldron ===
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]] If made to work with a mod, cauldrons can be filled with a [[water bucket]].
|Cauldron water transparency appears inconsistent depending on hardware.}}
{{History||1.3.1|snap=12w22a|Cauldrons can now be filled with [[water]], if placed outside during [[rain]] or a [[thunderstorm]].}}
{{History||1.4.2|snap=12w34a|Holding a piece of [[Dyeing|dyed]] leather [[armor]] and right-clicking a [[water]]-filled cauldron now washes away all [[dye]]s applied to the leather armor.}}
{{History||1.5|snap=13w02a|[[File:Water Cauldron (level 1) JE2.png|32px]] [[File:Water Cauldron (level 2) JE2.png|32px]] [[File:Water Cauldron JE2.png|32px]] The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.<ref name="whatdoyouputinacauldrontomakeitlighter"/>}}
{{History|||snap=13w02b|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]] Fixed the model error from 13w02a.}}
{{History||1.6.1|snap=13w18a|When used with a [[redstone comparator]], cauldrons now output a signal varying in strength according to the amount of water inside.}}
{{History||1.7.2|snap=13w43a|Cauldrons now extinguish burning [[entity|entities]].}}
{{History||1.8|snap=14w10a|[[File:Water Cauldron (level 1) JE4.png|32px]] [[File:Water Cauldron (level 2) JE4.png|32px]] [[File:Water Cauldron JE4.png|32px]] The cauldron's feet now have planes on all sides.}}
{{History|||snap=14w30a|Right-clicking a non-empty cauldron with a [[banner]] now removes the top-most pattern layer.}}
{{History||1.9|snap=15w43a|A cauldron now generates within [[igloo]] basements, {{frac|2|3}} full.}}
{{History|||snap=15w44a|A full cauldron can now be emptied with a [[bucket]], filling the bucket with [[water]].}}
{{History||1.11|snap=16w32a|When a cauldron washes a dyed item (leather [[armor]] or [[banner]]), it reduces its water level by 1.}}
{{History|||snap=16w33a|A [[water bottle]] is now able to add 1 [[water]] level to a cauldron.}}
{{History||1.13|snap=18w10d|[[Shulker box]]es can now be undyed in a cauldron.}}
{{History|||snap=18w15a|[[File:Water Cauldron (level 1) JE5.png|32px]] [[File:Water Cauldron (level 2) JE5.png|32px]] [[File:Water Cauldron JE5.png|32px]] [[Water]] in cauldrons is now white colored.<ref>{{bug|MC-128253}}</ref>}}
{{History|||snap=18w20b|[[File:Water Cauldron (level 1) JE6.png|32px]] [[File:Water Cauldron (level 2) JE6.png|32px]] [[File:Water Cauldron JE6.png|32px]] Cauldron water is now colored again, depending on the biome.
|[[File:Swamp Water Cauldron JE1.png|32px]] [[File:Warm Ocean Water Cauldron JE1.png|32px]] [[File:Lukewarm Ocean Water Cauldron JE1.png|32px]] [[File:Cold Ocean Water Cauldron JE1.png|32px]] [[File:Frozen Ocean Water Cauldron JE1.png|32px]] This currently affects ocean temperature variants and swamps.
|[[File:Swamp Hills Water Cauldron JE1.png|32px]] Swampland M water has a yellowish color while in a cauldron.<ref>{{bug|MC-128558}}</ref>}}
{{History|||snap=pre3|[[File:Swamp Water Cauldron JE1.png|32px]] Swampland M water now has the same [[water]] color in cauldrons as regular [[swamp]]s.}}
{{History||1.14|snap=18w43a|[[File:Water Cauldron (level 1) JE7.png|32px]] [[File:Water Cauldron (level 2) JE7.png|32px]] [[File:Water Cauldron JE7.png|32px]]<br>[[File:Swamp Water Cauldron JE2.png|32px]] [[File:Warm Ocean Water Cauldron JE2.png|32px]] [[File:Lukewarm Ocean Water Cauldron JE2.png|32px]] [[File:Cold Ocean Water Cauldron JE2.png|32px]] [[File:Frozen Ocean Water Cauldron JE2.png|32px]] The textures of cauldrons have been changed.}}
{{History|||snap=19w03a|The numerous missing cullface arguments for the water cauldron have been fixed.}}
{{History||1.17|snap=20w45a|Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.<ref name="technicalunemployment"/>
|This also means that any [[structure]]s before this snapshot that have cauldron(s) fill with water now no longer generate(s) cauldron. Instead, water cauldron(s) will generate.}}
{{History|||snap=21w13a|Filled cauldrons work again as a workstation for villagers.}}
{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Water Cauldron (level 1) BE1.png|32px]] [[File:Water Cauldron (level 2) BE1.png|32px]] [[File:Water Cauldron BE1.png|32px]] Added water cauldrons.
|[[Water]] color in cauldrons can be changed by adding [[dye]]s. [[Item]]s dipped in the water are dyed that color.}}
{{History||v0.15.0|snap=build 1|Cauldrons are now used to dye leather [[horse armor]].
|Water cauldrons can now be moved by [[piston]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Cauldrons now generate naturally in [[igloo]] basements.
|Cauldrons now extinguish burning [[entity|entities]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Cauldron (level 1) BE2.png|32px]] [[File:Water Cauldron (level 2) BE2.png|32px]] [[File:Water Cauldron BE2.png|32px]] The textures of cauldrons have been changed.}}
{{History||1.20.0|snap=beta 1.20.0.20|[[File:Water Cauldron (level 1) MCPE-170427.png|32px]] [[File:Water Cauldron (level 2) MCPE-170427.png|32px]] [[File:Water Cauldron MCPE-170427.png|32px]] [[Water]] in cauldrons now looks like lava.<ref>{{bug|MCPE-170427}}</ref>}}
{{History||1.20.10|snap=beta 1.20.10.20|[[File:Water Cauldron (level 1) BE2.png|32px]] [[File:Water Cauldron (level 2) BE2.png|32px]] [[File:Water Cauldron BE2.png|32px]] Cauldron water now uses the correct texture.}}
{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]]{{verify|Were these the models used?}} Added water cauldrons.}}
{{History||xbox=TU12|[[Water]] is no longer removed from a [[water bucket]] when filling a cauldron in [[creative]] mode.}}
{{History||xbox=TU14|ps=1.04|Cauldrons fill with water if placed outside during [[rain]] or a [[thunderstorm]].}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Cauldrons with [[water]] in them extinguish burning [[entity|entities]], taking away one water level each time.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Water Cauldron (level 1) BE1.png|32px]] [[File:Water Cauldron (level 2) BE1.png|32px]] [[File:Water Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Added cauldrons.
|Water color in cauldrons can be changed by adding [[dye]]s.
|Cauldrons can be used to [[dye]] leather [[armor]].}}
{{History|foot}}

=== Lava cauldron ===
{{History|Java}}
{{History||1.17|snap=20w45a|[[File:Lava Cauldron JE1.png|32px]] Cauldrons can now be filled with [[lava]].}}
{{History|||snap=21w20a|Lava cauldrons now emits redstone signal strength of 3.<ref name=JavaLava/>}}

{{History|bedrock}}
{{History||1.9.0|snap=beta 1.9.0.2|[[File:Lava Cauldron BE1.png|32px]] Cauldrons can now be filled with lava.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Lava Cauldron BE2.png|32px]] The texture of cauldrons filled with lava has been changed.}}

{{History|console}}
{{History||xbox=none|xbone=none|ps=1.88|wiiu=none|switch=none|[[File:Lava Cauldron LCE1.png|32px]] Cauldrons can now be filled with lava.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lava Cauldron LCE2.png|32px]] The texture of cauldrons filled with lava has been changed.}}
{{History|foot}}

=== Powder Snow Cauldron ===
{{History|java}}
{{History||1.17|snap=20w46a|[[File:Powder Snow Cauldron (level 1) JE1.png|32px]] [[File:Powder Snow Cauldron (level 2) JE1.png|32px]] [[File:Powder Snow Cauldron JE1.png|32px]] Cauldrons can now be filled with powder snow.}}
{{History||1.17.1|snap=Pre-release 1|Powder snow now fills twice as fast in a cauldron.}}

{{History|bedrock}}
{{History||1.17.0|snap=beta 1.17.0.52|[[File:Powder Snow Cauldron (level 1) JE1.png|32px]] [[File:Powder Snow Cauldron (level 2) JE1.png|32px]] [[File:Powder Snow Cauldron JE1.png|32px]] Cauldrons can now be filled with powder snow.}}
{{History|foot}}

=== Potion cauldron ===
{{cleanup|Many potion cauldrons here are listed as being added in versions where said potion did not exist yet - please rearrange and add new history entries accordingly}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Arrran Cauldron 1.png|32px]] [[File:Arrran Cauldron 2.png|32px]] [[File:Arrran Cauldron 3.png|32px]] [[File:Arrran Cauldron 4.png|32px]] <br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Cauldrons are intended to be used for the creation of [[potion]]s. 
|Cauldrons can be made to work with a mod, through which the following has been revealed:
* Applying a [[potion]] ingredient to a water cauldron cause it to change to a differently-colored [[lava]] texture, and adding any further potion ingredients to the filled cauldron cause the [[liquid]] to change color.
* Scooping out a potion with ingredients applied cause the potion to have an effect related to the ingredient, e.g. a potion brewed with a [[magma cream]] have [[Fire Resistance]] as an effect.}}
{{History|||snap=Beta 1.9 Prerelease 3|The system was deemed too complex and not user-friendly,<ref>{{Tweet|jeb|119466949708222465|Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious|September 29, 2011}}</ref> so the cauldron's ability to brew potions has been replaced with the [[brewing stand]].<ref>{{Tweet|jeb|119710836469149697|A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...|September 30, 2011}}</ref><ref>{{Tweet|jeb|119762786619359232|Look back at me! Your Cauldron is now a Brewing Stand. Anything's possible when working with interaction design.|September 30, 2011}}</ref> That brewing system is finalized and doesn't change in the rest of the pre-releases.}}
{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]] Cauldrons can store [[potion]]s, and [[explosion|explode]] if potions are mixed.}}
{{History||v0.15.0|snap=build 1|Cauldrons are now used to make [[tipped arrow]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Invisibility Potion Cauldron BE2.png|32px]] [[File:Jump Boost Potion Cauldron BE2.png|32px]] [[File:Fire Resistance Potion Cauldron BE2.png|32px]] [[File:Speed Potion Cauldron BE2.png|32px]] [[File:Slowness Potion Cauldron BE2.png|32px]] [[File:Water Breathing Potion Cauldron BE2.png|32px]] [[File:Instant Health Potion Cauldron BE2.png|32px]] [[File:Instant Damage Potion Cauldron BE2.png|32px]] [[File:Poison Potion Cauldron BE2.png|32px]] [[File:Regeneration Potion Cauldron BE2.png|32px]] [[File:Strength Potion Cauldron BE2.png|32px]] [[File:Weakness Potion Cauldron BE2.png|32px]] [[File:Wither Potion Cauldron BE2.png|32px]] [[File:Turtle Master Potion Cauldron BE2.png|32px]] [[File:Slow Falling Potion Cauldron BE2.png|32px]] The textures of cauldrons filled with [[potion]]s have been changed.}}

{{History|console}}
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Cauldrons can now be filled with [[potion]]s and make an explosion [[sound]] if they are mixed.
|[[Effect]]s can now be applied to [[arrow]]s by using them on a potion-filled cauldron.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Invisibility Potion Cauldron BE2.png|32px]] [[File:Jump Boost Potion Cauldron BE2.png|32px]] [[File:Fire Resistance Potion Cauldron BE2.png|32px]] [[File:Speed Potion Cauldron BE2.png|32px]] [[File:Slowness Potion Cauldron BE2.png|32px]] [[File:Water Breathing Potion Cauldron BE2.png|32px]] [[File:Instant Health Potion Cauldron BE2.png|32px]] [[File:Instant Damage Potion Cauldron BE2.png|32px]] [[File:Poison Potion Cauldron BE2.png|32px]] [[File:Regeneration Potion Cauldron BE2.png|32px]] [[File:Strength Potion Cauldron BE2.png|32px]] [[File:Weakness Potion Cauldron BE2.png|32px]] [[File:Wither Potion Cauldron BE2.png|32px]] [[File:Turtle Master Potion Cauldron BE2.png|32px]] [[File:Slow Falling Potion Cauldron BE2.png|32px]]{{verify|Were these the models used?}} The textures of cauldrons filled with [[potion]]s have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Cauldrons can store [[potion]]s.
|Cauldrons make an explosion [[sound]] if potions are mixed, and the potions disappear.
|Potions inside cauldrons have a bubbling effect.}}
{{History|foot}}

===Cauldron "item"===
{{:Technical blocks/Cauldron}}

==Issues==

{{issue list}}

==Trivia==
*[[Arrow]]s "stick" to the [[water]] in a cauldron.
*The inside of a cauldron is 0.25 ({{frac|1|4}}) blocks tall.
*A cauldron holding water is the only way to have water in [[the Nether]] without the use of [[commands]].

==Renders== 
; Normal water
<gallery>
Water Cauldron (level 1).png | Level 1
Water Cauldron (level 2).png | Level 2
Water Cauldron.png | Level 3 - full
Water Cauldron (level 1) BE.png | Level 1 (Bedrock Edition)
Water Cauldron (level 2) BE.png | Level 2 (Bedrock Edition)
Water Cauldron BE.png | Level 3 - full (Bedrock Edition)
</gallery> 

;Dyed water {{Only|BE}}
<gallery>
Cauldron (filled with white water).png|White Water Cauldron
Cauldron (filled with light gray water).png|Light Gray Water Cauldron
Cauldron (filled with gray water).png|Gray Water Cauldron
Cauldron (filled with black water).png|Black Water Cauldron
Cauldron (filled with brown water).png|Brown Water Cauldron
Cauldron (filled with red water).png|Red Water Cauldron
Cauldron (filled with orange water).png|Orange Water Cauldron
Cauldron (filled with yellow water).png|Yellow Water Cauldron
Cauldron (filled with lime water).png|Lime Water Cauldron
Cauldron (filled with green water).png|Green Water Cauldron
Cauldron (filled with cyan water).png|Cyan Water Cauldron
Cauldron (filled with light blue water).png|Light Blue Water Cauldron
Cauldron (filled with blue water).png|Blue Water Cauldron
Cauldron (filled with purple water).png|Purple Water Cauldron
Cauldron (filled with magenta water).png|Magenta Water Cauldron
Cauldron (filled with pink water).png|Pink Water Cauldron
</gallery>

;Cauldrons filled with potions {{Only|BE}}
<gallery>
Night Vision Potion Cauldron.png|Night Vision Potion Cauldron
Invisibility Potion Cauldron.png|Invisibility Potion Cauldron
Jump Boost Potion Cauldron.png|Leaping Potion Cauldron
Fire Resistance Potion Cauldron.png|Fire Resistance Potion Cauldron
Speed Potion Cauldron.png|Swiftness Potion Cauldron
Slowness Potion Cauldron.png|Slowness Potion Cauldro
Turtle Master Potion Cauldron.png|Turtle Master Potion Cauldron
Water Breathing Potion Cauldron.png|Water Breathing Potion Cauldron
Instant Health Potion Cauldron.png|Healing Potion Cauldron
Instant Damage Potion Cauldron.png|Harming Potion Cauldron
Poison Potion Cauldron.png|Poison Potion Cauldron
Regeneration Potion Cauldron.png|Regeneration Potion Cauldron
Strength Potion Cauldron.png|Strength Potion Cauldron
Weakness Potion Cauldron.png|Weakness Potion Cauldron
Slow Falling Potion Cauldron.png|Slow Falling Potion Cauldron
Wither Potion Cauldron.png|Decay Potion Cauldron
</gallery> 

;Powder Snow
<gallery>
Powder Snow Cauldron (level 1).png | Level 1
Powder Snow Cauldron (level 2).png | Level 2
Powder Snow Cauldron.png | Level 3 - full
</gallery>

== Gallery==
<gallery>
The three stages of water height in cauldrons.png| All cauldron states in [[Java Edition]].
Cauldrons potion.png|All [[potion]]s in cauldrons.{{only|be|short=1}}
Cauldrons DyeWater.png|All cauldron [[water]] colors possible with one dye.{{only|be|short=1}}
Brewing Potions.png|How potions were brewed in [[Java Edition Beta 1.9 Prerelease 2|Beta 1.9 Pre-Release 2]] if enabled through a mod.
Dyed Water Cauldrons.jpg|Cauldrons filled with dyed water.
Potion Cauldron.jpg|A cauldron filled with potions.
Arrow Tipping 1.jpg|Using a cauldron to make [[tipped arrow]]s.
Arrow Tipping 2.jpg|Using a cauldron to make [[tipped arrow]]s.
Arrow Tipping 3.jpg|Using a cauldron to make [[tipped arrow]]s.
Snow Cauldron.jpg|A cauldron full of snow.
</gallery>

==References==
{{reflist|2}}

{{Blocks|Utility}}
{{items}}

[[Category:Natural blocks]]
[[Category:Job blocks]]
[[Category:Utility blocks]]
[[Category:Storage]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Light sources]]

[[cs:Kotel]]
[[de:Kessel]]
[[es:Caldero]]
[[fr:Chaudron]]
[[hu:Üst]]
[[it:Calderone]]
[[ja:大釜]]
[[ko:가마솥]]
[[nl:Ketel]]
[[pl:Kocioł]]
[[pt:Caldeirão]]
[[ru:Котёл]]
[[th:หม้อปรุงยา]]
[[uk:Казан]]
[[zh:炼药锅]]</li></ul></nowiki>
Sleeping in a bed now resets the player's spawn position, though it does not work for most users. Apparently, at the moment, the spawn point unintentionally changes only if Leave Bed is clicked and the function is limited to multiplayer.
1.4_01
{{Extension DPL}}<ul><li>[[:Category:Planned items|Category:Planned items]]<br/>All pages relating to items that have been officially announced, but are not yet in the game.

__EXPECTUNUSEDCATEGORY__
[[Category:Items]]
[[Category:Planned]]

[[pt:Itens planejados]]</li><li>[[Camera|Camera]]<br/>{{about|the entity|the command|commands/camera}}
{{exclusive|edu}} 
{{unobtainable|edition=be}}
{{ItemEntity
|imagesize=80px
|renewable=No
|stackable=Yes (64)
|health={{hp|4}}
|image=Camera.png}}
{{Block
| title = Camera Block
| image = Camera (block).png
| invimage = none
| transparent = No
| light = 0
| tool = any
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
| renewable = No
}}

The '''camera''' is an [[entity]] that is capable of capturing and storing images. {{IN|edu}}, it works together with the [[portfolio]] item to create collections of [[photo]]s.<ref>https://education.minecraft.net/support/knowledge-base/using-cameras-portfolios/</ref>

== Obtaining ==
The camera can be obtained in the [[Creative inventory]] in ''Minecraft Education''. It can be obtained either by NBT editors, inventory editors, or glitches in Bedrock Edition.

To get the block form of the camera in Bedrock Edition using an NBT editor, you need to set the item name of the block in the inventory slot (<code>name:</code> ) to <code>item.camera</code>, then you need to add a compound tag called <code>Block</code> and inside of that put the int tag <code>version: 18040335</code> and the text tag <code>name: minecraft:camera</code> into the block compound tag. For the usable "[[spawn egg]]" form of the camera, you only need to set the item name of the block in the inventory slot (<code>name:</code> ) to <code>camera</code>; you do not need to add the block compound for this form of the camera. 

== Usage ==
Using a camera from the [[inventory]] captures a first-person screenshot. It can also be placed, creating a camera [[entity]] that can track the user, and take pictures from the camera's perspective. Photos that are taken using the camera appear in the [[portfolio]].

Close-up snapshots of an [[item]] on the ground can be taken by holding the Shift key while right-clicking.

Photos that are taken with the camera block are stored in <code>%localappdata%\Packages\MinecraftUWP_8wekyb3d8bbwe\LocalState\screenshots</code>.

== Sounds ==
=== Generic ===
{{Sound table/Block/Normal/BE}}
=== Unique ===
{{Sound table
|sound=Camera1.ogg
|sound2=Camera2.ogg
|sound3=Camera3.ogg
|type=bedrock
|description=When a picture is taken with a camera
|source=Players
|id=camera.take_picture
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|firstcolumnname=Camera
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=camera
|spritetype=block
|nameid=camera
|id=242
|form=block
|itemform=item.camera}}
{{ID table
|displayname=Item
|spritename=camera
|spritetype=item
|translationtype=item
|nameid=camera
|id=593
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Camera
|shownumericids=y
|generatetranslationkeys=y
|displayname=Entity
|spritename=camera
|spritetype=entity
|nameid=tripod_camera
|id=62
|foot=1}}

=== Entity data ===

See [[Bedrock Edition level format/Entity format]].

== Video ==
{{yt|1XLRGFibFNQ}}

== History ==
{{History|pocket alpha}}
{{History||v0.1.0|[[File:Camera BE1.png|50px]] [[File:Camera (item texture) BE1.png|32px]] The textures and model of the camera can be found in the game apk file.<ref name="found">[{{Reddit|jkkmr/found_image_file_for_camera_in_minecraft_portable}} Reddit - Found image file for camera in Minecraft Portable Edition Demo APK file.]</ref><ref>https://web.archive.org/web/20160604161800/https://twitter.com/Kappische/status/103548954368679936</ref>}}
{{History||v0.2.0|[[File:Camera BE2.png|50px]] [[File:Music Disc Blocks JE1 BE1.png|32px]] Added cameras
|Changed item and tripod textures.
|To use a camera, equip it in the [[player]]'s hand, then look in the direction the player wants the picture to be taken. Long-press the screen, and a camera [[drops]] to the ground where the player are standing. Step back, then press on the camera until it starts emitting smoke [[particles]]. The smoke means a picture has been taken, and the camera may disappear immediately afterward.
|Cameras have infinite uses.
|Entity id 62 and item id 456.<ref>https://www.minecraftforum.net/topic/1233138-i-found-the-camera-id/</ref>}}
{{History||v0.5.0|The camera is now invisible and makes the standard player [[damage]] [[sound]].}}
{{History||v0.7.0|Added the "F1" feature (Hide GUI), which has now made the camera obsolete.}}
{{History||v0.8.0|snap=build 2|[[File:Egg JE1 BE1.png|32px]] Item form now uses [[egg]] texture.}}
{{History||v0.9.0|snap=build 1|The camera [[entity]] has been removed. [[Tommaso]] also stated: ''"It doesn't mean that it's dead forever, in fact I have a lot of ideas for it! I think it will be back when have [[shader]]s, sharing and [[redstone]]."''<ref>{{Reddit|sub=MCPE|281sep/camera|ci6znr8}}</ref>}}
{{History||v0.14.0|snap=build 1|[[File:Camera BE3.png|32px]] [[File:Camera (item) BE2.png|32px]] Re-added the camera. It is accessible only with [[inventory]] editors.
|In this version, if the player spawns a camera, leaves the [[world]] and joins back, it summons [[lightning]].}}
{{History||v0.14.2|The camera [[item]] ID has been changed to 498, but it cannot be used at the moment. The [[entity]] can now be spawned with a [[spawn egg]] with a [[damage]] value of 62.
|According to the language files of the game, the empty label that shows up whenever hovering a finger to a camera would now say "Take Picture". However, the button doesn't do anything.}}
{{History||v0.15.0|snap=build 1|The previous empty label on the camera mentioned above now displays the words "Take Picture".
|The [[health]] of the camera [[entity]] is now {{hp|2}} instead {{hp|4}}.
|The camera no longer summons [[lightning]].}}
{{History||v0.16.0|snap=build 1|The camera now has a [[block]] form in [[inventory]], but still spawns the entity. However, the block can be placed only with [[commands]] and editing.
|"Take picture" button on the camera works now, but no image files are created.
|The oldest ID for camera (456) now refers to [[portfolio]].}}
{{History|||snap=build 2|[[File:Camera Block.png|32px]] The camera now has an [[item]] form and the [[block]] has been removed. However, it is still obtainable in servers.
|[[Portfolio]], which works together with the camera to create collections of pictures, has been removed.}}
{{History|||snap=build 4|Camera item form has been removed, and the camera can no longer be obtained or placed using any [[commands|command]].}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|[[File:Camera BE3.png|32px]] [[File:Camera Block.png|32px]] The camera has been reimplemented.
|The camera [[entity]] can now be spawned with a [[spawn egg]] with [[damage]] value 258.}}
{{History||1.12.0|snap=beta 1.12.0.2|The camera can now be obtained with the {{cmd|give}} [[commands|command]].}}
{{History||1.13.0|snap=beta 1.13.0.1|The camera can no longer be obtained with the {{cmd|give}} command.
|Functionality has been added to the camera. Screenshots that are taken by the camera can now be saved into the {{cd|screenshots}} folder.
|Cameras are now a part of the {{el|ee}} toggle as a hidden feature.
|Cameras no longer have a [[death]] animation when killed by the [[player]] and instead, instantly emit smoke [[particles]].}}
{{History||1.16.100|snap=beta 1.16.100.50|The camera can now be obtained with the {{cmd|give}} [[commands|command]] once again.}}
{{History|||snap=beta 1.16.100.55|The camera can no longer be obtained with the {{cmd|give}} command.}}
{{History|education}}
{{History||1.0|[[File:Camera BE3.png|32px]] [[File:Camera Block.png|32px]] Added cameras.}}
{{History||1.4.0|Cameras no longer have a [[death]] animation when killed by the [[player]] and instead instantly emit smoke [[particles]].}}
{{History|foot}}

=== Future ===
At the Minecraft [[Pocket Edition]] panel at [[MineCon 2012]], as well as one of [[Johan Bernhardsson|Jbernhardsson]]'s livestreams, it was stated that future plans include trying to have a proper use for cameras, perhaps an easier way to take screenshots and share them with others.<ref>{{ytl|YMhyX_lKWV4}}</ref> In the BlockTalk Q&A, the camera was briefly mentioned as part of a broader "sharing" theme planned for {{el|be}} in the future.<ref>{{ytl|Ruf6tvqsD84}}</ref>
It later got implemented into {{el|ee}}, using the camera to make screenshots and share them in a special book.

== Issues ==
{{Issue list}}

== Trivia ==
* A camera prevents a [[Book and Quill]] from working. Attempting to craft it or obtain it by commands gives a regular book instead, due to non-implementation of photo attaching to written books.
* The camera can take a screenshot, which appears a bit smaller with a thick paper outline having cuts on its edges, making it look like an old photograph.
* This feature is hidden from the Creative inventory and from the /give command item menu.

== Gallery ==
<gallery>
PEcameras030.jpg|A row of cameras, as seen in [[Pocket Edition v0.3.0 alpha|v0.3.0]].
PEcameraphoto.jpg|Example image taken by the camera [[entity]].
CameraUse-1.png|The first method of using cameras.
CameraUse-2.png|The second method of using cameras.
Dinnerbone Camera.png|A camera spawned using a [[spawn egg]] named "[[Dinnerbone]]" in the v0.15.0 beta.
Cam2.png|A camera falling from a [[tree]]. This shows that cameras are entities.
Education Edition Exclusive Features.png|The camera and camera block placed in a world along with other Education Edition features.
Screenshot by camera.jpg|An example of the screenshot taken by a camera in [[Bedrock Edition beta 1.13.0.1|beta 1.13.0.1]].
File:Say Cheese.jpeg|[[Steve]], [[Alex]], [[Jesse]], and an [[Agent]] getting their picture taken.
</gallery>

== See also ==
* [[Portfolio]]
* [[Screenshot]]

== References ==
{{Reflist}}

{{Items}}
{{Entities}}
{{Education Edition}}

[[Category:Education Edition entities]]
[[Category:Education Edition items]]
[[Category:Tools]]

[[cs:Kamera]]
[[de:Kamera]]
[[el:Camera]]
[[es:Cámara]]
[[fr:Appareil photo]]
[[hu:Kamera]]
[[ja:カメラ]]
[[ko:카메라]]
[[nl:Camera]]
[[pl:Kamera]]
[[pt:Câmera]]
[[ru:Камера]]
[[uk:Камера]]
[[zh:相机]]</li></ul>
Beds now act as a respawn point as intended.
1.6
{{Extension DPL}}<ul><li>[[Clock|Clock]]<br/>{{about|the item|the redstone circuit|Redstone circuits/Clock}}
{{Item
| image = Clock.gif
| renewable = Yes
| stackable = Yes (64)
}}

'''Clocks''' are [[Daylight cycle|time]]-telling devices that display the current in-game position of the sun and the moon. Clocks only function properly in the [[Overworld]].

== Obtaining ==

=== Crafting ===

{{Crafting
|B1= Gold Ingot
|A2= Gold Ingot
|B2= Redstone Dust
|C2= Gold Ingot
|B3= Gold Ingot
|Output= Clock
|type= Tool
}}

=== Natural generation ===

{{LootChestItem|clock}}

=== Trading ===

Expert-level [[Trading#Librarian|librarian villagers]] have a {{frac|1|3}} (roughly 33.3%) chance to sell a single clock for 4 [[emerald]]s as part of their trades.{{only|bedrock}}

Expert-level librarian villagers have a {{frac|1|2}} (50%) chance to sell a clock for 5 emeralds.{{only|java}}

== Usage ==

[[File:WatchCycle.gif|thumb|Clock animation]]
The clock dial consists of two halves, a day side and a night side. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. The player is able to [[bed|sleep]] a few seconds after the clock shows exactly dusk.

The dial always shows the current in-game time when in the [[Overworld]], regardless of where it appears. This includes a player's hand, an inventory slot, a [[Crafting table|crafting grid]], an [[item frame]], or even as a dropped [[Item (entity)|item]]. For a clock to be mounted on a wall, an [[item frame]] is required.

Because there is no day/night cycle in [[the Nether]] or [[the End]], clocks do not work properly in these dimensions. Instead, the dial rotates rapidly and randomly, making them useless.

=== Piglins ===
{{EntityLink|Piglin|Piglins}} are attracted to clocks and run toward any clock on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Clock
|spritetype=item
|nameid=clock
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Clock
|spritetype=item
|nameid=clock
|id=393
|form=item
|foot=1}}

== Achievements ==
{{load achievements|Oooh, shiny!}}
== Advancements ==
{{load advancements|Oh Shiny}}

== Video ==
''Note: This video doesn't state that clocks can be found in [[shipwreck]]s or [[ruined portal]]s because the video was released in an earlier [[Java Edition version history|version]].''
<div style="text-align:center">{{yt|Q3bsT84oVz4}}</div>

== History ==
{{History|java alpha}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Clock JE1.gif|32px]] Added clocks.
|They have 228 visually distinct frames due to how the texture is generated – see the section below.}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-11 [[emerald]]s, making them [[renewable]].}}
{{History||1.5|snap=13w02a|[[File:Clock JE2 BE2.gif|32px]] Clocks now use the new animation feature included in [[texture pack]]s. As a result, they are considerably less precise, having only 64 frames.}}
{{History||1.8|snap=14w02a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}}
{{History||1.9|snap=15w31a|Clocks are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 347.}}
{{History|||snap=18w14a|Clocks can now be found in [[shipwreck]] map rooms.}}
{{History||1.16|snap=20w09a|Clocks can now be used to distract [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}}
{{History|||snap=20w16a|Clocks now generate in [[ruined portal]] chests.}}
{{History|||snap=20w19a|Clocks no longer work in the [[recipe book]].<ref>{{bug|MC-116293}}</ref>}}
{{History|||snap=20w22a|Clocks no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}}
{{History||1.17|snap=20w48a|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Clock BE1.png|32px]] Added clocks.
|Clocks currently have no function or legitimate method of obtaining them.}}
{{History||v0.8.0|snap=build 1|Clocks are now functional and [[crafting|craftable]]. They have been added into the Creative inventory.
|[[File:Clock JE2 BE2.gif|32px]] The texture of clocks has been changed. They use an predefined texture file with 64 different frames.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|Clocks can now be found inside map room [[chest]]s in [[shipwreck]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, librarian [[villager]]s now have {{frac|1|3}} chance to [[trading|sell]] a clock for 4 [[emerald]]s as part of their [[trading|trades]].}}
{{History||1.16.0|snap=beta 1.16.0.57|Clocks now generate in [[ruined portal]] chests.}}
{{History||1.17.0|snap=beta 1.17.0.54|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Clocks can now be found in [[shipwreck]] map rooms.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}}
{{History|foot}}

=== Texture generation prior to Java Edition 13w02a ===
{{:Procedural animated texture generation/Clocks}}

== Issues ==

{{issue list}}

== Trivia ==
* {{IN|java}}, a clock can be viewed under the item [[statistics]] page as long as one obtained a clock at some point.
* {{IN|java}}, the default resource pack for the clock contains 64 individual frames, each frame lasting about 18.75 seconds in real time (375 ticks) (1350 seconds (22 minutes, 30 seconds) in Minecraft time).
* When the time of day changes suddenly, such as after sleeping or when {{cmd|time}} is used, the clock dial spins rapidly to catch up.
* Although clocks do not function in the Nether or the End, the actual daylight cycle does continue.

== Gallery ==
<gallery>
File:Clockonawall.png|A clock in an [[item frame]] on a wall in a [[player]]'s base, showing the night is near.
File:Player Holding Clock.png|Early-game player holding a clock.
File:Clock In Item Frame.png|A clock placed in an item frame.
</gallery>

== References ==
{{Reflist}}

{{Items}}

[[Category:Tools]]
[[Category:Renewable resources]]

[[cs:Hodiny]]
[[de:Uhr]]
[[es:Reloj]]
[[fr:Montre]]
[[hu:Óra]]
[[it:Orologio]]
[[ja:時計]]
[[ko:시계]]
[[nl:Klok]]
[[pl:Zegar]]
[[pt:Relógio]]
[[ru:Часы]]
[[th:นาฬิกา]]
[[uk:Годинник]]
[[zh:时钟]]</li><li>[[Ankle Monitor|Ankle Monitor]]<br/>{{Joke feature}}
{{Item
| title = Ankle Monitor
| image = Ankle Monitor.png
| renewable = No
| stackable = Yes (64)
}}

The '''Ankle monitor''' was a joke foot item.

== Usage ==
Ankle monitors were equipped in the boots slot. In survival mode, when equipped, it could not be taken off. However, players in Creative mode are unaffected.

When equipped, the player would be afflicted with {{EffectLink|Slowness}} I.

During the night, being a certain number of blocks from the world spawn, above a certain minimum,{{checkthecode|how much?}} would prompt the following message in chat: "CURFEW WARNING! You are violating your house arrest! Get back by [distance] meters!"

If in [[the Nether]] or [[the End]], a different set of messages would be cycled through which can be seen in the section below.

=== Nether and End messages ===
* CURFEW WARNING! You are violating your house arrest! Uuuh... where are you anyway?
* CURFEW WARNING! Hello, are you there?
* CURFEW WARNING! I'm sure you have important things to do, but you need to go back!
* CURFEW WARNING! We're lonely back home!
* CURFEW WARNING! By "we" I mean I. I'm lonely.
* CURFEW WARNING! Ok enough games... GET BACK RIGHT NOW!
* CURFEW WARNING! LAST WARNING!
* CURFEW WARNING! LASTEST WARNING (really now)
* CURFEW WARNING! ...
* CURFEW WARNING! So... Where are you?
* CURFEW WARNING! Having a good day?
* CURFEW WARNING! Did you see that monster over there?
* CURFEW WARNING! Give it a whack, if you would be so kind.
* CURFEW WARNING! Teheee...
* CURFEW WARNING! Ok, enough of this!
* CURFEW WARNING! Last straw!
* CURFEW WARNING! Now you die.
* CURFEW WARNING! Boom!
* CURFEW WARNING! Hehe, fun right?
* CURFEW WARNING! Ok, you will not hear anything more from me now!
* CURFEW WARNING! You'll be as lonely as I am.
* CURFEW WARNING! How does that feel?
* CURFEW WARNING! I know, I'll wipe my memory. That way, I can start over!
* CURFEW WARNING! *bzzzzttt*

== Sounds ==
{{Sound table
|sound=Robot1arm1.ogg
|sound2=Robot1arm2.ogg
|sound3=Robot1arm3.ogg
|sound4=Robot1arm4.ogg
|source=dependent
|subtitle=''None''
|description=When a notification is displayed
|id=item.ankle_monitor.warning
|translationkey=''None''
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|shownumericids=y
|showforms=y
|generatetranslationkeys=java
|displayname=Ankle Monitor
|spritetype=item
|nameid=ankle_monitor
|id=501
|form=item
|translationkey=item.ankleMonitor.name
|foot=1}}

== History ==
{{History|java}}
{{History||1.RV-Pre1|[[File:Ankle_Monitor_(item).png|32px]] [[File:Ankle Monitor.png|32px]] Added ankle monitors.}}
{{History||1.11|snap=16w39a|The inability to remove ankle monitors was somewhat implemented into the canonical game through the addition of [[Curse of Binding]].<ref>{{ytl|Vm6oplvyyh0|t=3m31s}}</ref>}}
{{History|foot}}

== Issues ==
Ankle monitors are an unsupported [[item]] due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore such issues relating to them will not be fixed.

== Gallery ==

<gallery>
TechGear.png|A [[player]] wearing the gear featured in this [[wikipedia:April Fools' Day|April Fools']] joke version.
</gallery>

==References==
{{Reflist}}

{{Items}}
{{Jokes}}

[[Category:Non-renewable resources]]
[[Category:Joke items]]

[[es:Ankle monitor]]</li></ul></nowiki>
Test Build 3Trying to sleep in a bed in the Nether now causes the bed to explode.[more information needed]
1.7
{{Extension DPL}}<ul><li>[[Copper Horn|Copper Horn]]<br/>{{About|the removed item|the current item|Goat Horn}}
{{outdated feature|edition=bedrock}}
{{Item
| renewable = Yes
| stackable = No
}}

A '''copper horn''' was an [[item]] crafted from a [[goat horn]] and [[copper ingots]].

== Obtaining ==
=== Crafting ===
{{Crafting
 |ignoreusage=1
 |A2=Copper Ingot
 |B2=Goat Horn
 |B3=Copper Ingot
 |C2=Copper Ingot
 |Output=Copper Horn
}}

=== Natural generation ===
Copper horns were found in pillager outpost chests.

== Usage ==
Copper horns were used to play sounds. They took one second to use and had a four second cooldown. There were ten variations of copper horns, and each of them played three different sounds: when looking up, crouching, or neither of those. In total, there were thirty different sounds that could be played using copper horns. The sound a copper horn plays based on multiple conditions, which are in order as follows:
* If crouching, the bass tune was played.
* Else, if looking up (by 45 degrees), the harmony tune was played.
* Else, the melody tune was played.

== Sounds ==
Sound names in the item tooltip are created using the harmony, melody, and bass sounds in that order.

=== Harmony ===
{{Sound table
|type=bedrock
|sound=harmony0.ogg
|description="Great" ("Great Sky Falling")
|source=hostile
|id=horn.call.0
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony1.ogg
|description="Old" ("Old Hymn Resting")
|source=hostile
|id=horn.call.1
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony2.ogg
|description="Pure" ("Pure Water Desire")
|source=hostile
|id=horn.call.2
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony3.ogg
|description="Humble" ("Humble Fire Memory")
|source=hostile
|id=horn.call.3
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony4.ogg
|description="Dry" ("Dry Urge Anger")
|source=hostile
|id=horn.call.4
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony5.ogg
|description="Clear" ("Clear Temper Journey")
|source=hostile
|id=horn.call.5
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony6.ogg
|description="Fresh" ("Fresh Nest Thought")
|source=hostile
|id=horn.call.6
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony7.ogg
|description="Secret" ("Secret Lake Tear")
|source=hostile
|id=horn.call.7
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony8.ogg
|description="Fearless" ("Fearless River Gift")
|source=hostile
|id=horn.call.8
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony9.ogg
|description="Sweet" ("Sweet Moon Love")
|source=hostile
|id=horn.call.9
|volume=1.0
|pitch=1.0
|foot=1}}

=== Melody ===
{{Sound table
|type=bedrock
|sound=melody0.ogg
|description="Sky" ("Great Sky Falling")
|source=hostile
|id=horn.melody.0
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody1.ogg
|description="Hymn" ("Old Hymn Resting")
|source=hostile
|id=horn.melody.1
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody2.ogg
|description="Water" ("Pure Water Desire")
|source=hostile
|id=horn.melody.2
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody3.ogg
|description="Fire" ("Humble Fire Memory")
|source=hostile
|id=horn.melody.3
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody4.ogg
|description="Urge" ("Dry Urge Anger")
|source=hostile
|id=horn.melody.4
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody5.ogg
|description="Temper" ("Clear Temper Journey")
|source=hostile
|id=horn.melody.5
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody6.ogg
|description="Nest" ("Fresh Nest Thought")
|source=hostile
|id=horn.melody.6
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody7.ogg
|description="Lake" ("Secret Lake Tear")
|source=hostile
|id=horn.melody.7
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody8.ogg
|description="River" ("Fearless River Gift")
|source=hostile
|id=horn.melody.8
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody9.ogg
|description="Moon" ("Sweet Moon Love")
|source=hostile
|id=horn.melody.9
|volume=1.0
|pitch=1.0
|foot=1}}

=== Bass ===
{{Sound table
|type=bedrock
|sound=bass0.ogg
|description="Falling" ("Great Sky Falling")
|source=hostile
|id=horn.bass.0
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass1.ogg
|description="Resting" ("Old Hymn Resting")
|source=hostile
|id=horn.bass.1
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass2.ogg
|description="Desire" ("Pure Water Desire")
|source=hostile
|id=horn.bass.2
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass3.ogg
|description="Memory" ("Humble Fire Memory")
|source=hostile
|id=horn.bass.3
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass4.ogg
|description="Anger" ("Dry Urge Anger")
|source=hostile
|id=horn.bass.4
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass5.ogg
|description="Journey" ("Clear Temper Journey")
|source=hostile
|id=horn.bass.5
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass6.ogg
|description="Thought" ("Fresh Nest Thought")
|source=hostile
|id=horn.bass.6
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass7.ogg
|description="Tear" ("Secret Lake Tear")
|source=hostile
|id=horn.bass.7
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass8.ogg
|description="Gift" ("Fearless River Gift")
|source=hostile
|id=horn.bass.8
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass9.ogg
|description="Love" ("Sweet Moon Love")
|source=hostile
|id=horn.bass.9
|volume=1.0
|pitch=1.0
|foot=1}}

==Data Values==
===ID===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Copper Horn
|spritetype=item
|nameid=copper_horn
|form=item
|foot=1}}

== History ==
{{h|bedrock}}
{{h||Vanilla Experiments<br>(experimental)|link=1.18.30|snap=beta 1.18.30.26|[[File:Copper Horn BE1.png|32px]]Added copper horns.}}
{{h|||snap=beta 1.18.30.28|[[File:Copper Horn BE2.png|32px]]Changed the texture of copper horns.}}
{{h||1.19.0|snap=beta 1.19.0.24|Removed copper horns.}}
{{h|foot}}

== Trivia ==
* Copper horns were removed from the game as they didn't live up to the developers' design goals, and as such are no longer supported.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/5540500564365| title = Minecraft Beta & Preview - 1.19.0.24/25|website=feedback.minecraft.net|date=April 14, 2022}}</ref>
* This is the first item in {{el|be}} to have been completely removed instead of just made unobtainable. This is likely due to the fact it never made it out of [[experimental gameplay]].
** If a world that contained this item is loaded into a newer version, the horn will disappear upon loading.

== References ==
{{reflist}}

{{Items}}
{{Removed features}}

[[Category:Renewable resources]]

[[de:Ziegenhorn]]
[[es:Cuerno de cobre]]
[[fr:Corne de chèvre]]
[[it:Corno di capra]]
[[lzh:銅號]]
[[pl:Kozi róg]]
[[pt:Chifre de cobre]]
[[ru:Козий рог]]
[[zh:铜制号角]]</li><li>[[Armor Stand|Armor Stand]]<br/>{{ItemEntity
| image = Armor Stand.png
| image2 = Armor Stand BE.png
| extratext = View [[#Gallery|all renders]]
| stackable =
* '''[[JE]]:''' Yes (16)
* '''[[BE]]:''' Yes (64)
| renewable = Yes
| flammable = Yes
| size = '''Normal:'''<br>
Width: 0.5 Blocks<br>
Height: 1.975 Blocks<br>
'''Small:'''<br>
Width: 0.25 Blocks<br>
Height: 0.9875 Blocks<br>
| health = {{hp|20}}
}}
An '''armor stand''' is an inanimate [[entity]] that can wear [[armor]]. It can also hold [[Item|items]] and be posed (but these are not possible in [[Survival]] in [[Java Edition]]).

== Obtaining ==
An armor stand can be broken by quickly {{control|attack|text=attacking}} it twice, dropping itself and any armor placed onto it.

=== Crafting ===
{{Crafting
|A1= Stick
|B1= Stick
|C1= Stick  
|B2= Stick
|A3= Stick
|B3= Smooth Stone Slab
|C3= Stick
|Output= Armor Stand
|type=Decoration block
}}

=== Natural generation ===
Two armor stands are found in each taiga [[village]] outdoor armory, one equipped with an [[iron helmet]], the other with an [[iron chestplate]].

== Usage ==
[[Player]]s can use armor stands to hold [[armor]], [[mob head]]s, [[carved pumpkin]]s, and [[elytra]]. [[Commands]] can be used to give them other [[item]]s. The stand does not have a GUI, so players interact with it directly. Armor stands are also able to be placed in different orientations, similar to [[banner]]s or [[sign]]s. Armor stands are [[entity|entities]], allowing them to be pushed by [[piston]]s, moved by flowing [[water]], pulled with [[fishing rod]]s, pushed by players (with knockback), and bounced by [[slime block]]s. 

{{Control|use|text=Using}} armor on the stand places the armor if done on a bare spot. Conversely, clicking on armor with a bare hand removes the armor and places it in the highlighted hotbar slot. It is not possible to take or place items from the armor stand's hands unless playing on Bedrock Edition.

Armor, mob heads, or carved pumpkins can be automatically placed on armor stands with a [[dispenser]].

Armor stands can be customized further to have arms, pose, disobey gravity, dual wield and other things by summoning them using {{cmd|summon}} with [[Chunk format#ArmorStand|NBT tags]].

In maps heavily using [[command blocks]], armor stands can be used to keep [[scoreboard]] objectives that are 'global' to the map, run [[commands]], etc. 

{{IN|bedrock}}, the pose of the armor stand can be changed by interacting with the armor stand (or pressing the {{btn|Pose|be=1}} button on mobile devices) while sneaking, or by using a redstone signal. There are 13 possible poses. Armor stands can also hold items by interacting with the armor stand (or pressing the {{btn|Equip|be=1}} button on mobile devices) while holding an item that cannot be worn.

;<nowiki>Below are the poses:
{| class="wikitable collapsible collapsed"
! No. !! Namespace ID !! Redstone power 
!
! !! Image
|-
| 0
| {{cd|animation.armor_stand.default_pose}}
| 0
|
|
| [[File:Armor Stand Default Pose.png|128px]]
|-
| 1
| {{cd|animation.armor_stand.no_pose}}
| 1
|
|
| [[File:Armor Stand No Pose.png|128px]]
|-
| 2
| {{cd|animation.armor_stand.solemn_pose}}
| 2
|
|
| [[File:Armor Stand Solemn Pose.png|128px]]
|-
| 3
| {{cd|animation.armor_stand.athena_pose}}
| 3
|
|
| [[File:Armor Stand Athena Pose.png|128px]]
|-
| 4
| {{cd|animation.armor_stand.brandish_pose}}
| 4
|
|
| [[File:Armor Stand Brandish Pose.png|128px]]
|-
| 5
| {{cd|animation.armor_stand.honor_pose}}
| 5
|
|
| [[File:Armor Stand Honor Pose.png|128px]]
|-
| 6
| {{cd|animation.armor_stand.entertain_pose}}
| 6
|
|
| [[File:Armor Stand Entertain Pose.png|128px]]
|-
| 7
| {{cd|animation.armor_stand.salute_pose}}
| 7
|
|
| [[File:Armor Stand Salute Pose.png|128px]]
|-
| 8
| {{cd|animation.armor_stand.hero_pose}}
| 8, 13 or more
|
|
| [[File:Armor Stand Hero Pose.png|128px]]
|-
| 9
| {{cd|animation.armor_stand.riposte_pose}}
| 9
|
|
| [[File:Armor Stand Riposte Pose.png|128px]]
|-
| 10
| {{cd|animation.armor_stand.zombie_pose}}
| 10
|
|
| [[File:Armor Stand Zombie Pose.png|128px]]
|-
| 11
| {{cd|animation.armor_stand.cancan_a_pose}}
| 11
|
|
| [[File:Armor Stand Cancan A Pose.png|128px]]
|-
| 12
| {{cd|animation.armor_stand.cancan_b_pose}}
| 12
|
|
| [[File:Armor Stand Cancan B Pose.png|128px]]
|}

== Behavior ==

Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full [[block]]s such as [[enchanting table]]s, [[snow layer]]s and [[slab]]s.

Any [[armor]] on the stand drops when the stand is broken. Armor stands can display [[enchanting|enchanted]] and all forms of [[dye]]d armor. The effects of most enchanted armor have no effect when on an armor stand, with three exceptions: 
* [[Frost Walker]] creates [[frosted ice]] blocks on [[water]] as usual if an armor stand is pushed with a [[piston]].
* [[Depth Strider]] slows the movement of the armor stand when being pushed with water. 
* A [[player]] may take damage from hitting an armor stand that holds armor enchanted with [[Thorns]].

Armor stands are not damaged by [[cacti]] but can be broken by [[arrow]]s. An armor stand destroyed by an explosion or a firework does not drop as an [[item (entity)|item]]. Armor stands in water and [[lava]] at the same time are not consumed by the lava.

{{IN|be}}, armor stands can be affected by [[status effect]]s. They can be 'killed' by [[Harming]] and [[Decay]] [[splash potion|splash]]/[[lingering potion]]s, lava, [[fire]], and [[campfire]]s, and they play the player death sound and fall to their side and disappear, yielding no armor stand item. If an armor stand is equipped with an item or armor, that item or armor is considered as "naturally-spawned equipment" with an 8.5% chance of dropping when the armor stand "dies" from the [[Instant Damage]] or the [[Wither (status effect)|Wither]] status effect. If the dropped item is any form of [[weapon]], [[tool]] or armor, it drops in a badly damaged state because the game considers it as "naturally-spawned equipment".<ref>{{Bug|MCPE-24341}}</ref>

The stand wobbles slightly when being hit by the player.

{{IN|java}}, it is possible to create an armor stand with arms using the {{cmd|summon}} [[command]]. It is also possible to change an armor stand without arms into a stand with arms by using the {{cmd|data}} command. The commands are as follows:

* <code>/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {ShowArms:1}</code>, which changes the nearest armor stand into an armor stand with arms.
* <code>/summon minecraft:armor_stand ~ ~ ~ {ShowArms:1}</code>, which summons a new armor stand with arms shown.
*<code>/summon armor_stand ~ ~ ~ {Rotation:[0.0f]}</code>, which summons a new armor stand that faces a desired direction (dependent on changing "0.0f" to other numbers like "90.0f" or "180.0f", otherwise it faces the same way as a default armor stand).

== Sounds ==
{{edition|java}}:<br>
Armor stands use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Armor Stand hit1.ogg
|sound2=Armor Stand hit2.ogg
|sound3=Armor Stand hit3.ogg
|sound4=Armor Stand hit4.ogg
|subtitle=Block breaking
|source=Friendly Creatures
|description=When an armor stand is damaged
|id=entity.armor_stand.hit
|translationkey=subtitles.block.generic.hit
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Armor Stand break1.ogg
|sound2=Armor Stand break2.ogg
|sound3=Armor Stand break3.ogg
|sound4=Armor Stand break4.ogg
|subtitle=Block broken
|source=Friendly Creatures
|description=When an armor stand is destroyed
|id=entity.armor_stand.break
|translationkey=subtitles.block.generic.break
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Stone dig1.ogg
|sound2=Stone dig2.ogg
|sound3=Stone dig3.ogg
|sound4=Stone dig4.ogg
|subtitle=Block placed
|source=Blocks
|description=When an armor stand is placed
|id=entity.armor_stand.place
|translationkey=subtitles.block.generic.place
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Wood dig1.ogg
|sound2=Wood dig2.ogg
|sound3=Wood dig3.ogg
|sound4=Wood dig4.ogg
|subtitle=Block placed
|source=Friendly Creatures
|description=When an armor stand falls onto a block at a high speed{{Info needed}}
|id=entity.armor_stand.fall
|translationkey=subtitles.entity.armorstand.fall
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Armor Stand hit1.ogg
|sound2=Armor Stand hit2.ogg
|sound3=Armor Stand hit3.ogg
|sound4=Armor Stand hit4.ogg
|source=neutral
|description=When an armor stand is damaged
|id=mob.armor_stand.hit
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Armor Stand break1.ogg
|sound2=Armor Stand break2.ogg
|sound3=Armor Stand break3.ogg
|sound4=Armor Stand break4.ogg
|source=neutral
|description=When an armor stand is destroyed
|id=mob.armor_stand.break
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Stone dig1.ogg
|sound2=Stone dig2.ogg
|sound3=Stone dig3.ogg
|sound4=Stone dig4.ogg
|source=neutral
|description=When an armor stand is placed
|id=mob.armor_stand.place
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Wood dig1.ogg
|sound2=Wood dig2.ogg
|sound3=Wood dig3.ogg
|sound4=Wood dig4.ogg
|source=neutral
|description=When an armor stand falls onto a block at a high speed{{Info needed}}
|id=mob.armor_stand.land
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Armor Stand
|showforms=y
|generatetranslationkeys=y
|displayname=Item
|spritename=armor-stand
|spritetype=item
|nameid=armor_stand
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Armor Stand
|generatetranslationkeys=y
|displayname=Entity
|spritename=armor-stand
|spritetype=entity
|nameid=armor_stand
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Armor Stand
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Item
|spritename=armor-stand
|spritetype=item
|nameid=armor_stand
|id=552
|form=item
|foot=1}} 
{{ID table
|edition=bedrock
|firstcolumnname=Armor Stand
|shownumericids=y
|generatetranslationkeys=y
|displayname=Entity
|spritename=armor-stand
|spritetype=entity
|nameid=armor_stand
|id=61
|foot=1}}

=== Item data ===

{{el|java}}:
{{main|Player.dat format}}
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Entity Spawners}}
</div>

{{el|bedrock}}:
: {{IN|bedrock}}, armor stands have no additional item tag.
: See [[Bedrock Edition level format/Item format]].

=== Entity data ===
Armor stands have entity data associated with them that contain various properties of the [[entity]].

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Video ==
Note: This video is outdated as Zoglins now attack armor stands
<div style="text-align:center">{{yt|tCFkdTfCleQ}}</div>

== History ==
{{History|java}}
{{History||1.8|snap=August 5, 2014|slink={{Tweet|SeargeDP|496666952530538498}}|[[File:Armor Stand (pre-release).png|32px]] [[File:Armor Stand (item) (pre-release).png|32px]] [[Searge]] tweeted a image of an armor stand. The appearance was changed before release.}}
{{History|||snap=August 5, 2014|slink={{Tweet|SeargeDP|496673890148823040}}|Showed crafting recipe and name "[Armor Stand]", both were changed before release.}}
{{History|||snap=14w32a|[[File:Armor Stand JE1.png|32px]] Added armor stands.}}
{{History|||snap=14w32b|[[File:Armor Stand (item) JE1 BE1.png|32px]] The item texture has changed.
|Pick-block can now be used on armor stands.
|Armor stands can now no longer be crafted using [[slabs]] other than stone slabs.}}
{{History|||snap=14w32c|Added a <code>NoBasePlate</code> tag for the armor stand.}}
{{History|||snap=14w33a|Breaking [[particles]] have been added for the armor stand.}}
{{History||1.8.1|snap=pre1|Added <code>Marker</code> tag for armor stands.}}
{{History||1.9|snap=15w31a|Armor stands can now dual wield.
|<code>HandItems</code> and <code>ArmorItems</code> tags added for armor stands, which is intended to replace the <code>Equipment</code> tag.}}
{{History|||snap=15w33a|The <code>Equipment</code> tag has been removed from armor stands.}}
{{History|||snap=15w47a|The armor stand now wobbles when hit by the [[player]].}}
{{History|||snap=16w02a|Marker <code>ArmorStand</code>s now outline their equipment only when glowing.}}
{{History||1.11|snap=16w32a|The entity ID of the armor stand has been changed from <code>ArmorStand</code> to <code>armor_stand</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 416.}}
{{History||1.14|snap=18w43a|[[File:Armor Stand JE2.png|32px]] The texture of armor stands has been changed to the new [[planks|oak planks]] texture.
|[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed. (Comparison: [[File:Armor Stand (item) Texture Change 1.13 to 18w43a.gif|32px]])}}
{{History|||snap=18w50a|[[File:Armor Stand JE3.png|32px]] The texture of armor stands has been changed again.
|Armor stands now generate in taiga [[village]]s.}}
{{History||1.15|snap=19w42a|Armor stands can now be placed by [[dispenser]]s.}}
{{History||1.16|snap=20w07a|Armor stands no longer fall through fences and walls when placed.<ref>{{bug|MC-65951}}</ref>}}
{{History|||snap=20w14a|[[Zoglin]]s now attack armor stands.}}
{{History||1.17|snap=20w45a|[[File:Armor Stand 20w45a.png|32px]] The model of the armor stand has been changed.}}
{{History|||snap=20w46a|[[File:Armor Stand JE3.png|32px]] The model of the armor stand has been changed back to how it was in 1.16.}}
{{History||1.18|snap=Pre-release 5|[[File:Armor Stand JE4.png|32px]] Changed smooth stone texture on armor stand.}}
{{History||1.19.4|snap=23w03a|Armor stands now preserve custom names when placed and broken.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|An armor stand now appears in the smithing table GUI; arms are displayed as in Bedrock Edition.
|When an armor stand is placed, its model now changes in effect of the player's facing direction<ref>{{bug|MC-93533}}</ref>.}}
{{History|||snap=23w06a|The model no longer changes when the armory is placed. Also, the head, which tilted slightly to the lower right in the version from 1.8 up to 1.19.3, now faces forward from [[File:Armor Stand JE4.png|32px]] to [[File:Armor Stand JE5.png|32px]].}}
{{History||?|Armor can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}}

{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:Armor Stand BE1.png|32px]] [[File:Armor Stand (item) JE1 BE1.png|32px]] Added armor stands.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Armor Stand BE2.png|32px]] The texture of armor stands has been changed.
|[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed.}}
{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather [[armor]] no longer shows as being [[dye]]d properly when worn by armor stands.}}
{{History|||snap=beta 1.12.0.3|[[File:Armor Stand wear Chicken.png|x73px]][[File:Armor Stand wear Rabbit.png|x73px]] [[File:Armor Stand wear Salmon.gif|x73px]] [[File:Armor Stand wear Pufferfish.gif|x73px]] [[File:Armor Stand wear Slime.png|x73px]] When armor stands hold a [[raw chicken]], [[raw rabbit]], [[raw salmon]], [[pufferfish]] or a [[slime block]], they now wear these [[mob]] counterparts.<ref>{{bug|mcpe-48629}}</ref>}}
{{History||1.13.0|snap=beta 1.13.0.1|Leather armor now shows as being dyed properly when worn by armor stands.}}
{{History|||snap=beta 1.13.0.4|Armor stands no longer hold certain [[mob]]s if they are holding a [[item]] related to them.
|Armor stands now have a smoother animation when changing poses.}}
{{History||1.16.0|snap=?|Armor stands are now targeted by zoglins.}}
{{History||1.16.210|snap=beta 1.16.210.51|Armor stands are no longer attacked by [[goat]]s.}}
{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Armor Stand JE1.png|32px]] [[File:Armor Stand (item) JE1 BE1.png|32px]] Added armor stands.}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for armor stands.}}
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Armor Stand BE1.png|32px]] Armor stands now have arms and the [[player]] can now change the pose of the armor stand.}}	
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Armor Stand BE2.png|32px]] The texture of armor stands has been changed.
|[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed.}}
{{History|foot}}

<gallery>
Armour stand 1.png|The first image of the armor stand.
JE 1.8 Dev Armor Stand crafting.png|The first image of armor stand crafting recipe.
The Bountiful Update.png|Armor stands in the [[Java Edition 1.8|1.8]] poster.
Dual Wielding Armor Stand.png|A dual wielding armor stand.
Glowing Armor Stands.png|Armor stands with the [[glowing]] effect.
Armor Stand Chess.jpg|Chess with armor stands.
</gallery>

== Issues ==
{{issue list}}

== Trivia ==
* Equipping armor stands with certain [[block]]s and [[item]]s can cause rendering glitches. According to [[Searge]] this is due to transparent rendering on entities not yet being supported.<ref>{{bug|MC-67415||"Armor Stands with Slime Block rendering entities behind them"}} resolved as "Won't Fix"</ref><ref>{{bug|MC-67674||"Armor Stand wearing a Skull and Holding Stained Glass causes Graphical issues"}} resolved as "Won't Fix"</ref>
* Bedrock Edition has a version exclusive armor stand [[model]], which includes posable arms.
*Using [[redstone]] to change the stands reverse the poses, starting with the can-can pose first.
*Placing the stand within three powered [[redstone dust]] always changes its pose to the honor pose. [[Redstone Repeater|Repeaters]] also switch the stand to the honor pose if not set four blocks from one.
*Using external tools, armor stand spawners can be placed.
*Secret signatures for [[Jasper Boerstra|JAPPA]], Chi Wong, and [[Michael Stoyke|Searge]] can be found at the bottom of the armor stand texture.

== Gallery ==
=== Renders ===
; Armor (Java Edition)
<gallery>
Armor Stand Leather.png
Armor Stand Golden.png
Armor Stand Chainmail.png
Armor Stand Iron.png
Armor Stand Diamond.png
Armor Stand Netherite.png
</gallery>

; Armor (Bedrock Edition)
<gallery>
Armor Stand with Leather Armor BE.png
Armor Stand with Golden Armor BE.png
Armor Stand with Chain Armor BE.png
Armor Stand with Iron Armor BE.png
Armor Stand with Diamond Armor BE.png
Armor Stand with Netherite Armor BE.png
</gallery>

; Poses
<gallery>
Armor Stand Pose 0.png| 
Armor Stand Pose 1.png| 
Armor Stand Pose 2.png| 
Armor Stand Pose 3.png| 
Armor Stand Pose 4.png| 
Armor Stand Pose 5.png| 
Armor Stand Pose 6.png| 
Armor Stand Pose 7.png| 
Armor Stand Pose 8.png| 
Armor Stand Pose 9.png| 
Armor Stand Pose 10.png| 
Armor Stand Pose 11.png| 
Armor Stand Pose 12.png|
</gallery>

=== Screenshots ===
<gallery>
Armor Stand Demo.png|Armor stands in various positions with various [[armor]].
Armor Stand glass and sword.png|Armor stands can wear [[block]]s on their heads. This is accessible with [[command]]s such as {{cmd|item}}.
Bedrock edition armor stand poses.png|All armor stand poses as seen in {{el|be}}.
Netherite to the rescue!.png|An entire set of netherite [[armor]] on an armor stand.
Armor Stand Garage.png|An armor stand in a garage.
</gallery>

== References ==
{{reflist}}

==External Links==
*[https://www.minecraft.net/en-us/article/taking-inventory--armor-stand Taking Inventory: Armor Stand] – Minecraft.net on March 16, 2023

{{Items}}
{{Entities}}

[[Category:Storage]]

[[de:Rüstungsständer]]
[[es:Soporte para armadura]]
[[fr:Porte-armure]]
[[ja:防具立て]]
[[ko:갑옷 거치대]]
[[pl:Stojak na zbroję]]
[[pt:Suporte de armaduras]]
[[ru:Стойка для брони]]
[[th:แท่นวางชุดเกราะ]]
[[uk:Стійка для обладунків]]
[[zh:盔甲架]]</li></ul></nowiki>
The bed side texture has been moved in the texture pack file.
Java Edition
1.0.0
{{Extension DPL}}<ul><li>[[Poisonous Potato|Poisonous Potato]]<br/>{{Item
| title = Poisonous Potato
| image = Poisonous Potato.png
| heals = {{hunger|2}}
|effects={{EffectLink|Poison}} (0:05) (60% chance)
| stackable = Yes (64)
| renewable = Yes
}}

A '''poisonous potato''' is a type of [[potato]] that can [[poison]] the [[player]].

== Obtaining ==

The poisonous potato is a rare [[drop]] when harvesting (destroying) [[potato|potato crops]]; a fully grown plant has a 2% chance of dropping one in addition to the 2-5 regular potatoes.

=== Chest loot ===

{{LootChestItem|poisonous-potato}}

== Usage ==
Poisonous potatoes cannot be planted on [[farmland]] or [[Baked Potato|baked]]. They also have no use with the [[composter]].<ref>{{bug|MC-142373|resolution=WAI}}</ref>

=== Food ===
{{see also|Tutorials/Hunger management|title1=Hunger management}}
To eat a poisonous potato, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]] and has a 60% chance of applying 5 seconds of [[Poison]] II, draining {{hp|4|poisoned=1}} points of [[health]].
Interestingly, a poisonous potato actually restores double the hunger and saturation than a normal, unpoisoned potato. (A normal potato gives {{hunger|1}} hunger and 0.6 saturation points.)

==Sounds==
{{Sound table/Entity/Food}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Poisonous Potato
|spritetype=item
|nameid=poisonous_potato
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Poisonous Potato
|spritetype=item
|nameid=poisonous_potato
|id=282
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}
{{History||1.13|snap=17w47a|Prior to [[Java_Edition_1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 394.}}
{{History|||snap=18w11a|Poisonous potatoes now generate in the [[chest]]s of [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|[[File:Poisonous Potato JE2.png|32px]] The texture of poisonous potatoes has been changed.}}
{{History|||snap=18w50a|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed, once again.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Poisonous potatoes can now be found inside of [[shipwreck]] [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed.}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}
{{History|foot}}

== Issues ==
{{issue list}}

== References ==
{{reflist}}

{{Items}}

[[Category:Plants]]

[[cs:Jedovatá brambora]]
[[de:Giftige Kartoffel]]
[[es:Patata envenenada]]
[[fr:Pomme de terre empoisonnée]]
[[hu:Mérgező burgonya]]
[[it:Patata velenosa]]
[[ja:青くなったジャガイモ]]
[[ko:독이 있는 감자]]
[[nl:Giftige aardappel]]
[[pl:Trujący ziemniak]]
[[pt:Batata venenosa]]
[[ru:Ядовитый картофель]]
[[th:มันฝรั่งพิษ]]
[[uk:Отруйна картопля]]
[[zh:毒马铃薯]]
[[Category:Food]]
[[Category:Renewable resources]]</li><li>[[Item (entity)|Item (entity)]]<br/>{{Entity
| title = Item Entity
| image = Item.gif
| health = {{hp|5}}<ref>Items cannot be damaged by attacking them.</ref>
| size = Height: 0.25 Blocks<br>Width: 0.25 Blocks
}}

'''Items''' are "dropped" [[block]]s or [[item]]s (non-block resources) that appear in the world, rather than being in the [[inventory]] of a [[player]] or [[block entity]]; they are a type of [[entity]].

== Appearance ==

[[File:Item entities.png|150px|thumb|3D dropped items, both blocks and strict items.]]

Items have two possible appearances, generally corresponding to whether the item appears as a 3D or 2D shape in a player's inventory screens. 3D items appear as their 3D shape, miniaturized to about {{frac|1|4}} scale, while 2D items appear as {{frac|1|2}} scale with all the pixels extruded into a cube. Both types slowly rotate and bob up and down; this is merely a visual effect, the item itself does not actually rotate or bob up and down.

Item entities that represent a stack of more than one item appear as several items stuck together. Stacks of 1 appear as one item, 2-16 as two items, 17–32 as three, 33-48 as four, and 49+ as five.

The rotation rate of the item is approximately 2.87675 degrees per tick, or 57.595 degrees per second.

== Behavior ==

Item entities come from many sources. Some common ones are:
* The death of a [[mob]] or [[player]].
* A [[block]] that is mined by a player, destroyed by an [[explosion]], or washed away by [[water]].
* An inventory item tossed by pressing the drop item key (default {{key|Q}} on PC, {{xbtn|dpad-down}} on Xbox, {{nsbtn|down}}/{{nsbtn|dpad-down}} on Nintendo Switch, {{psbtn|dpad-down}} on PlayStation) or dragging a stack outside of an inventory window.
** In the mobile versions of {{el|be}}, items in the hotbar can be dropped by pressing on the item's slot. The entire stack is dropped.
* A container (other than an {{BlockLink|ender chest}} or a {{BlockLink|shulker box}}) that is destroyed while holding items inside.

The player may be thought of as having an "item pickup" box that surrounds their hitbox. This pickup box extends 1 additional block to the horizontal sides, and 0.5 additional blocks up and down. Any item whose hitbox intersects with the pickup box can be picked up. The pickup box is inclusive on the horizontal sides (distance less than or equal to 1 will count), and exclusive on the vertical sides (distance less than 0.5 will count, but not equal). When the player's hitbox size changes, such as when crouching{{only|java}} or sleeping, the pickup box size changes with it.

Once an item entity's hitbox overlaps with the player's pickup box, it can transfer its items. As many items as can fit in the player inventory, excluding the armor slots and the [[dual wield|off-hand slot]], are transferred. If any item is transferred, [[Item (entity)#Sounds|a "plopping" sound]] is played. If all items are transferred, the items appear to move into the center of the player. The item entity never physically moves, however, which means it can appear to go through lava and blocks in its path. This can happen through blocks that are thinner than a full block, but also through the shared edge of two full blocks. Unlike [[experience orb]]s, multiple item entities can be picked up simultaneously. Dropped items have a delay of 10 [[tick]]s (half a second) between appearing and being able to be picked up, or 40 ticks (2 seconds) if thrown by a player, [[dolphin]], or [[fox]].

When two stackable items of the same type come within 3/4 of a block of each other, they merge into a single stack if the resulting stack size does not exceed that item's maximum stack size.

Items do not collide with other entities(except boats) and are only moved or stopped by blocks.

Like other entities, items can be pushed by flowing water and [[bubble column]]s, pushed by a [[piston]], launched by a moving [[slime block]], stuck to a [[honey block]], or caught in a [[cobweb]]. Items move at faster speeds if [[ice]] is placed under the flowing water. When in still water, items float slowly up to the surface.

Items can be reared by [[fishing rod]]s, costing 3 [[durability]].{{only|je}}

If an item is within a [[solid block]], then it flies out one of the unobstructed sides, or out of the top of the block if surrounded by solid blocks on all sides. It does this even if the space below is unoccupied; therefore, it is possible to recover an item dropped by breaking a hole in a floor by quickly placing another block there.

Items visually disappear when the player is about 16 blocks away from them, and reappear when they get closer. This distance can be adjusted by the "Entity Distance" slider in [[Options#Video Settings|video settings]].

Unlike most entities, items cannot be spectated in [[Spectator]] mode without use of the {{cmd|spectate}} command.

=== Damage ===
Items cannot be attacked by players or mobs; attempting to do so simply hits through them. However, they take damage and disappear from environmental or block-based damage such as [[explosion]]s, [[fire]], [[lava]], and contact with [[cactus|cacti]]. Items have essentially no health, so they are destroyed by the slightest damage, though if set on fire they may remain for a few seconds before disappearing. [[Nether star]]s are immune to explosions, and [[netherite]]-based items and tools are immune to fire and float on top of lava. Also, some blocks that normally damage mobs, such as [[magma block]]s, [[campfire]]s, [[Sweet Berries|sweet berry bushes]], [[flower|wither rose]]s and [[powder snow]], do not damage items.

=== Despawning ===

Items despawn after 6000 game [[tick]]s (5 minutes) of being in a loaded, entity-ticking [[chunk]]; this is affected by the player's [[simulation distance]]. If two item stacks merge, the timer is set to the item that has more time remaining. The 5-minute timer is paused when the chunk is unloaded or no longer processing entities. Nether stars do not despawn{{only|bedrock}}.

Items that fall into the [[void]] immediately despawn when they fall below Y=-128 in the [[Overworld]], or Y=-64 in [[the Nether]] and [[the End]].

== Sounds ==
{{Edition|Java}}:<br>
Item Entities use the Ambient/Environment sound category for entity-dependent sound events.
{{Sound table
|nocat=1
|sound=Pop.ogg
|subtitle=Item plops
|source=player<!--Even when not picked up by player-->
|description=When an item is picked up
|id=entity.item.pickup
|translationkey=subtitles.entity.item.pickup
|volume=0.2
|pitch=1.6-3.4 <ref group=sound>0.6-3.4 for using {{cmd|give}} and items from advancement rewards</ref>
|distance=16}}
{{Sound table
|sound=fizz.ogg
|nocat=1
|subtitle=Burning
|source=ambient
|description=When an item is destroyed by [[lava]], but not [[fire]]<ref>{{bug|MC-36538}}</ref>
|id=entity.generic.burn
|translationkey=subtitles.entity.generic.burn
|volume=0.4
|pitch=2.0-2.4
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|rowspan=2
|sound=Pop.ogg
|source=player
|description=When an item is picked up
|id=random.pop
|volume=0.25
|pitch=0.6-2.2}}
{{Sound table
|source=player
|description=When an item is dropped
|id=random.pop
|volume=0.3
|pitch=0.55-0.75}}
{{Sound table
|sound=fizz.ogg
|source=block
|description=When an item is destroyed by lava, but not fire
|id=random.fizz
|volume=0.5
|pitch=1.8-2.4
|foot=1}}

== Data values ==

=== ID ===

{{editions|java}}:
{{ID table
|generatetranslationkeys=java
|displayname=Item
|spritename=items
|spritetype=env
|translationtype=entity
|nameid=item
|foot=1}}

{{editions|bedrock}}:
{{ID table
|shownumericids=y
|generatetranslationkeys=bedrock
|displayname=Item
|spritename=items
|spritetype=env
|translationtype=entity
|nameid=item
|id=64
|foot=1}}

=== Entity data ===
{{see also|Chunk format}}
Dropped items have entity data associated with them that contain various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== History ==
{{History|java classic}}
{{History||0.24 Resource Test|In the first public mention of item entities, {{ytl|OP3jzMWJmu8|this early video of Minecraft (Classic 0.24) by Notch}}, they were referred to as "resources".<ref name="resources">{{ytl|YIm_AKUbqh8}} Early video of Minecraft (Classic 0.24) by Notch referring to item entities as "resources"</ref>}}
{{History||August 4, 2009|link=https://notch.tumblr.com/post/155882307/a-video-showing-what-i-did-today-are-vids-like|Items were showcased by [[Notch]] in a blog post.}}
{{History||0.24_SURVIVAL_TEST|Added items to the game.
|Items currently take the form of destroyed [[block]]s.
|Items currently pulse white (similar to the selection cursor).<ref name="resources"/>
|Instead of appearing as shrunken down blocks, items use pixels the same size as block pixels.}}
{{History|java indev}}
{{History||0.31|snap=20091231-2|Dropped items don't spin and don't glow white anymore.
|Dropped items now appear as shrunken down blocks.
|Items no longer prevent the placement of blocks but instead are moved to the nearest chunk. {{info needed}}
|Non-block items added (as sprites); they now rotate to face the [[player]].}}
{{History||?|Dropped items now spin again.}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Oversized items.png|100px|right]][[File:In awe at the size of these fluids.png|100px|right]] A bug causing many item forms of blocks to be displayed at the {{frac|1|2}} scale rather than {{frac|1|4}} was fixed. The following items were affected by this at least at one point:
* [[Cactus]]
* [[Oak Trapdoor]]
* [[Oak Fence]]
* [[Oak Pressure Plate]]
* [[Stone Pressure Plate]]
* [[Stone Button]]
* [[Oak Stairs]]
* [[Cobblestone Stairs]]
* [[Snow]] (unobtainable at the time)
* [[Farmland]] (unobtainable)
* [[Cake]] ([[Technical blocks/Cake|unobtainable version]])
* [[Nether Portal (block)|Nether Portal]] ([[Technical blocks/Nether Portal|unobtainable]])
* [[Water]] ([[Technical blocks/Water|unobtainable]], before becoming 2D in [[Java Edition Infdev 20100615]])
* [[Lava]] ([[Technical blocks/Lava|unobtainable]], before becoming 2D in [[Java Edition Infdev 20100615]])
}}
{{History|java}}
{{History||1.3.1|snap=12w15a|Items that are moved into the same location now combine into stacks instead of remaining independent entities.}}
{{History||1.4.2|snap=12w34a|Items, like other entities, can now travel through [[portal]]s.}}
{{History|||snap=12w34b|Some [[zombie]]s, [[skeleton]]s and [[Zombified Piglin|zombie pigmen]] can now pick up items.}}
{{History||1.4.4|snap=1.4.3|Items are now pushed out of transparent solid blocks as well as opaque ones.<ref>{{bug|MC-15}}</ref> Items can push into solid blocks while trying to escape a solid block instead of stopping (this has been used to create vertical transport of items). New feature: items are pushed out of the inside corner of stair blocks, causing "bouncing" effects.}}
{{History||December 11, 2012|link=none|[[Dinnerbone]] tweeted a picture of [[diamond]]s being rendered in 3D as dropped items.<ref>{{tweet|dinner|278457679805030401|Diamonds are a miners best friend. It's only fair they get treated to some luxury rendering. http://dinnerbone.com/media/uploads/2012-12/screenshots/Minecraft_2012-12-11_12-13-11.png … #AndMaybeEverythingElseToo|December 11, 2012}}</ref> He also revealed that other items would rendered in this way, but only in [[fancy graphics]].<ref>{{tweet|dinner|278463997982949378|@PaymenowTV It's Fancy Rendering option, but really won't make much of a difference on even a slow pc.|December 11, 2012}}</ref>}}
{{History||December 12, 2012|link=none|TeamMojang ([[wikipedia:Youtube|YouTube]]) posted a video showing off the new 3D items.<ref>{{ytl|tMOZLAxPWFE}}</ref>}}
{{History||1.4.6|snap=12w49a|[[Nether star]]s are the first items to not be deleted by [[explosion]]s.}}
{{History|||snap=12w50a|When dropped, items now render in the [[fancy graphics]] setting as 3D spinning animations (non-block items no longer display as [[Wikipedia:Sprite (computer graphics)|sprites]]).
|Dropped items now merge with nearby items and be stacked.
|Enchanted items now show the enchanted glow when dropped.}}
{{History||1.5|snap=13w01a|Added [[hopper]]s, which can collect items.}}
{{History|||snap=13w03a|Added [[Minecart with Hopper|hopper minecart]]s, which can collect items.}}
{{History||1.8|snap=14w04a|Dropped items don't spin, and they are visible only from the south on fast graphics.}}
{{History|||snap=14w04b|Dropped items are now completely invisible on fast graphics.}}
{{History|||snap=14w05a|Dropped items on fast graphics now face the player on all three axes, and they spin again on fancy graphics.}}
{{History|||snap=14w25a|Dropped items now render in 3D on fast graphics, instead of just on fancy graphics, likely due to item models being fully implemented and replacing the need for 2D items. However, they do not spin.}}
{{History||1.8.1|snap=pre4|Dropped items now spin on fast graphics.}}
{{History||1.10|snap=16w21a|Items can now be reared by [[fishing rod]]s.}}
{{History||1.11|snap=16w32a|The entity ID of items has been changed from <code>Item</code> to <code>item</code>.}}
{{History||1.13|snap=18w07a|Items in water now float up.}}
{{History||1.16|snap=20w06a|Netherite items are the first items to not burn in [[lava]], and float in lava.}}
{{History||1.20|snap=Pre-release 5|Item are no longer destroyed by falling [[anvil]]s.<ref>{{bug|MC-120158
||Anvils and other falling_blocks with HurtEntities set to true kill items and xp orbs|Fixed}}</ref>}}

{{History|pocket alpha}}
{{History||v0.2.0|Added items to the game.}}
{{History||?|Items now have improved graphics.{{more info|clarify}}}}
{{History|Bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Items in [[water]] now float up.}}
{{History||1.16.0|snap=beta 1.15.0.51|When dropped, items now render as 3D spinning animations (non-block items no longer display as [[Wikipedia:Sprite (computer graphics)|sprites]]).}}
{{History|||snap=beta 1.16.0.51|Added [[netherite]] items, which float and do not burn in [[lava]].}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|Added items to the game.}}
{{History||xbox=TU12|When dropped, items now render as 3D spinning animations (non-block items no longer display as [[Wikipedia:Sprite (computer graphics)|sprites]]).}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Items in [[water]] now float up.}}
{{History|foot}}

== Trivia ==
* {{bug|MC-4}}, the oldest standing bug in the Minecraft [[bug tracker]], involves item entity positioning being incorrectly handled.

==Gallery==
<gallery>
3D Diamonds.png|First image of 3D dropped items.
</gallery>

== See also ==
* [[Drops]] — items dropped by [[mobs]] when killed.
* [[Chunk format#Items|Chunk format]] for more information about the attributes of items.

== References ==

{{Reflist}}

{{entities}}
{{items}}

[[Category:Items| ]]

[[de:Drop]]
[[es:Objeto (entidad)]]
[[fr:Objet (entité)]]
[[ja:アイテム (エンティティ)]]
[[ko:아이템 (개체)]]
[[nl:Voorwerp (entiteit)]]
[[pt:Drops]]
[[ru:Предмет (сущность)]]
[[zh:物品(实体)]]</li></ul>
Beta 1.9 Prerelease 5The bottom textures of bed have been changed to the texture of the new oak planks from File:Red Bed (bottom) JE1.png to File:Red Bed (bottom) JE2 BE1.png.
Beta 1.9 Prerelease 6Beds no longer spawn monsters, instead, trying to sleep when monsters are around displays a message saying You may not rest now, there are monsters nearby.
1.2.4
{{Extension DPL}}<ul><li>[[Light Blue Dye|Light Blue Dye]]<br/>{{Item
| image = Light_Blue_Dye_JE2_BE2.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Light blue dye''' is a [[Dyeing#Quasi-Primary|quasi-primary dye]].

== Obtaining ==

=== Crafting ===

{{Crafting
  |showname=0
  |showdescription=1
  |Blue Orchid
  |Output=Light Blue Dye
  |type=Material
  |head=1
}}
{{Crafting
  |Blue Dye
  |White Dye
  |Output=Light Blue Dye,2
  |type=Material
}}
{{Crafting
  |Lapis Lazuli;Blue Dye;Lapis Lazuli
  |Bone Meal;Bone Meal;White Dye
  |Output=Light Blue Dye,2
  |type=Material
  |description={{only|bedrock|education}}
  |foot=1
}}

=== Loot chest ===
{{#invoke:LootChest|base3|light-blue-dye}}

=== Trading ===

[[Wandering trader]]s sell 3 light blue dye for an [[emerald]].

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Light Blue Dye}}

=== Trading ===

Apprentice-level shepherd villagers have a 20%{{only|bedrock}} or {{frac|2|7}}{{only|java}} chance to buy 12 light blue dye for an emerald as part of their trades.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Light Blue Dye
|spritetype=item
|nameid=light_blue_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Light Blue Dye
|spritetype=item
|nameid=light_blue_dye
|aliasid=dye / 12
|id=407
|form=item
|translationkey=item.dye.lightBlue.name
|foot=1}}

== Video ==
{{yt|IPQzg-zPJgk}}

== History ==

{{History|java beta}}
{{History||1.2|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Light blue dye can be [[crafting|crafted]] with gunpowder to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Light blue dye is now crafted using [[white dye|white]] and [[blue dye]]s, instead of [[bone meal]] and [[lapis lazuli]].
|[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}}
{{History|||snap=18w44a|Light blue dye can now change the text color on [[sign]]s to light blue.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells light blue dye.}}
{{History|||snap=19w11a|Light blue dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Light blue dye can now be used to craft [[light blue candle]]s.}}
{{History|||snap=21w19a|Light blue dye can no longer be used to craft light blue candles.}}
{{History|||snap=Pre-release 1|Light blue dye can now once again be used to craft light blue candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Light blue dye can now change the text color on [[hanging sign]]s to light blue.}}
{{History||1.20|snap=23w12a|Light blue dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Light blue dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; light blue dye now is in the common loot.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Light blue dye is now craftable with [[lapis lazuli]] and [[bone meal]].
|Light blue dye can now be used to craft light blue wool.}}
{{History||v0.14.0|snap=build 1|Light blue dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Light blue dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Light dye can now be used to craft [[concrete powder]] and dye [[shulker box]]es and [[bed]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Light blue dye can now be used to craft [[firework star]]s, [[stained glass]], and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Light blue dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Light blue dye can now be used to dye [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Light blue dye is now [[trading|sold]] by [[wandering trader]]s.
|Light blue dye can now be used to dye white [[carpet]]s.
|[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Light blue dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of light blue dye has been changed from <code>dye/12</code> to <code>light_blue_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}}
{{History|PS4}}
{{History||1.90|[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}}
{{History|foot}}

== Issues ==
{{issue list}}

{{Items}}

[[Category:Dyes]]

[[cs:Světle modré barvivo]]
[[de:Hellblauer Farbstoff]]
[[es:Tinte azul claro]]
[[fr:Teinture bleu clair]]
[[hu:Világoskék festék]]
[[ja:空色の染料]]
[[ko:하늘색 염료]]
[[nl:Lichtblauwe kleurstof]]
[[pl:Jasnoniebieski barwnik]]
[[pt:Corante azul-claro]]
[[ru:Светло-синий краситель]]
[[zh:淡蓝色染料]]
[[Category:Renewable resources]]</li><li>[[Bowl|Bowl]]<br/>{{Item
| image = Bowl.png‎
| renewable = Yes
| stackable = Yes (64)
}}
'''Bowls''' are containers that can hold certain [[food]]s.

== Obtaining ==
=== Crafting ===
{{Crafting
|A2= Any Planks
|C2= Any Planks     
|B3= Any Planks
|Output= Bowl,4
|type= Material
}}

=== Fishing ===
Bowls can be obtained as a "junk" item while [[fishing]].

=== Eating ===
A bowl containing food becomes an empty bowl when the food is eaten. 

=== Mob loot ===
When a [[turtle]] is killed by a [[Thunderstorm#Lightning|lightning bolt]], it drops 1 bowl.<ref name=BowlReport>{{Cite bug|MC|125562|Turtles drop bowls when killed by lightning|date=February 16, 2018}}</ref><ref>{{Cite bug|MCPE|57038| Turtles killed by lightning drop Bowls.|date=November 17, 2019}}</ref>

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

=== Mooshrooms ===

{{control|use|text=Using}} a bowl on a [[mooshroom]] turns the bowl into [[mushroom stew]] or [[suspicious stew]]. The stew can then be consumed immediately and the process repeated, making this an excellent way to quickly restore depleted [[hunger]] and [[saturation]] with almost no cost or effort.

=== Fuel ===
Bowls can be used as a fuel in [[furnace]]s, smelting 0.5 items per bowl {{in|je}}, and 1 item per bowl {{in|be}}.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bowl
|spritetype=item
|nameid=bowl
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Bowl
|spritetype=item
|nameid=bowl
|id=321
|form=item
|foot=1}}

== History ==

{{History|java indev}}
{{History||0.31|snap=20100130|[[File:Bowl JE1 BE1.png|32px]] Added bowls.
|Bowls are used to craft [[mushroom soup]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[mooshroom]]s, which can be {{control|use|text=milked}} with a bowl.}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft bowls.}}
{{History||1.7.2|snap=13w36a|Bowls can now be obtained as one of the "junk" [[item]]s by [[fishing]].}}
{{History|||snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft bowls.}}
{{History||1.8|snap=14w27a|Bowls are now used to craft [[rabbit stew]].}}
{{History||1.9|snap=15w31a|Bowls are now used to craft [[beetroot soup]].}}
{{History||1.11|snap=16w33a|Bowls can now be used to fuel [[furnace]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 281.}}
{{History|||snap=18w07a|[[Turtles]] drop 0 to 1 bowls if killed by [[lightning]].<ref name=BowlReport/>}}
{{History||1.14|snap=18w43a|[[File:Bowl JE2 BE2.png|32px]] The texture of bowls has now been changed.
|Bowls are now used to craft [[suspicious stew]].}}
{{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft bowls.}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft bowls.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Bowl JE1 BE1.png|32px]] Added bowls. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.0|Bowls are now [[craft]]able. They still serve no purpose.}}
{{History||v0.4.0|Bowls are now used to craft [[mushroom stew]].}}
{{History||v0.5.0|Bowls now appear in the [[nether reactor]].}}
{{History||v0.8.0|snap=build 2|Bowls are now used to craft [[beetroot soup]].}}
{{History|||snap=build 7|Bowls can now be used as fuel in a [[furnace]].}}
{{History||v0.9.0|snap=build 1|Added bowls to [[creative]] mode.
|[[Mooshroom]]s can now be "milked" to obtain [[mushroom stew]].}}
{{History||v0.12.1|snap=build 1|Bowls are no longer available from the [[nether reactor]].}}
{{History||v0.13.0|snap=build 1|Bowls are now used to craft [[rabbit stew]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bowl JE2 BE2.png|32px]] The texture of bowls has now been changed.}}
{{History||1.13.0|snap=beta 1.13.0.9|Bowls can now be used to craft [[suspicious stew]].}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Bowl JE1 BE1.png|32px]] Added bowls.}}
{{History||xbox=TU9|Bowls now stack to 64.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bowl JE2 BE2.png|32px]] The texture of bowls has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Bowl JE1 BE1.png|32px]] Added bowls.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* {{in|be}}, bowls are actually more fuel efficient than [[stick]]s. If 6 wood planks are crafted into 8 bowls, 8 items can be [[smelt]]ed; but if those are crafted into 12 sticks, only 6 items can be smelted. This can be useful when the player only has access to Nether wood types, which cannot be used as fuel.

== See also ==
* [[Mushrooms]]

== References ==
{{reflist}}

== External Links ==
* {{Mcnet|taking-inventory--bowl|Taking Inventory: Bowl|April 25, 2019}}

{{Items}}

[[Category:Renewable resources]]

[[cs:Miska]]
[[de:Schüssel]]
[[es:Cuenco]]
[[fr:Bol]]
[[hu:Tál]]
[[it:Ciotola]]
[[ja:ボウル]]
[[ko:그릇]]
[[nl:Kom]]
[[pl:Miska]]
[[pt:Tigela]]
[[ru:Миска]]
[[th:ชาม]]
[[uk:Миска]]
[[zh:碗]]</li></ul>
releaseCats while in standing position now purposely go and sit on beds.
1.5
{{Extension DPL}}<ul><li>[[:Category:Armor|Category:Armor]]<br/>[[Category:Items]]</li><li>[[Compass|Compass]]<br/>{{About|the item used to point to the world spawn or to a lodestone|the item used to point to the location of the player's last death|Recovery Compass}}
{{Item
| image = Compass.gif
| image2 = Lodestone Compass.gif
| renewable = Yes
| stackable = '''Compass:''' Yes (64)<br>'''Lodestone Compass:''' No
}}
A '''compass''' is an item used to point to the world spawn or to a [[lodestone]].

== Obtaining ==

=== Crafting ===

{{Crafting
                |B1= Iron Ingot
|A2= Iron Ingot |B2= Redstone Dust   |C2= Iron Ingot
                |B3= Iron Ingot
|Output= Compass
|type= Tool
}}

=== Chest loot ===

{{LootChestItem|compass}}

=== Trading ===

{{IN|java}}, expert-level librarian [[villager]]s have a 50% chance to sell a single compass for 4 [[emerald]]s.

{{IN|bedrock}}, expert-level librarian villagers have a {{frac|1|3}} chance to sell a single compass for 4 emeralds.

== Usage ==

Normally, the compass' needle points toward the world [[Spawn#World spawn|spawn point]]. The compass points to spawn when viewed in any way, including as a dropped [[Item (entity)|item]], in a player's hand, in an inventory or the crafting table, or in an [[item frame]]. The direction the needle points to is relative to the player who is viewing it.

In [[the Nether]] or [[the End]], the compass' needle spins and points in random directions.

The compass can be used on a [[lodestone]], after which it is named lodestone compass by default and points to that lodestone as long as the compass is in the same dimension as the lodestone, but if the compass is taken to a different dimension, it spins randomly, as a normal compass would in the Nether or the End. If the lodestone is destroyed, it also spins randomly, even if the lodestone is replaced afterward.  However, if a lodestone compass is placed in storage, the lodestone can be broken and replaced without the compass losing the attunement, as long as the compass remains in storage while the lodestone is missing.

A lodestone compass appears [[enchanting|enchanted]], similar to the [[Enchanted Golden Apple|enchanted golden apple]].

Using {{cmd|setworldspawn}} to change the world spawn also changes where the compass points.

=== Crafting ingredient ===

{{crafting usage|Compass, Compass.gif}}

=== Anvil usage ===

{{:Map/BE|position}}

=== Trading ===

A single compass can be sold to a journeyman-level cartographer villager for 1 [[emerald]].{{only|java}}

A single compass can be sold to an expert-level cartographer villager for 1 emerald as their sixth trade.{{only|bedrock}}
 
A compass is also part of the cost of [[explorer map]]s:

* An ocean explorer map and{{only|java|short=1}}/or{{only|bedrock|short=1}} a woodland explorer map can be bought from a journeyman-level cartographer for 12 emeralds and one compass, as part of their fifth trade.{{only|bedrock}}

* {{IN|java}}, apprentice-level cartographer villagers offer to sell an ocean explorer map for 13 emeralds and a compass, and journeyman-level cartographer villagers offer to sell a woodland explorer map for 14 emeralds and one compass.

=== Enchantments ===

A compass can receive the following [[enchantment]]s:
{|class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|-
|}

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Lodestone lock1.ogg
|sound2=Lodestone lock2.ogg
|source=player
|subtitle=Lodestone Compass locks onto Lodestone
|description=When a compass is used on a lodestone
|id=item.lodestone_compass.lock
|translationkey=subtitles.item.lodestone_compass.lock
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 0.85 or 0.95 for each sound</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Lodestone lock1.ogg
|sound2=Lodestone lock2.ogg
|source=block
|description=When a compass is used on a lodestone
|id=lodestone_compass.link_compass_to_lodestone
|volume=1.0
|pitch=0.85-0.95
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Compass
|spritetype=item
|nameid=compass
|form=item
|translationkey=item.minecraft.compass,item.minecraft.lodestone_compass
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Compass
|spritetype=item
|nameid=compass
|id=391
|form=item}}
{{ID table
|displayname=Lodestone Compass
|spritename=lodestone-compass-be
|spritetype=item
|nameid=lodestone_compass
|aliasid=lodestonecompass
|id=602
|form=item
|translationkey=item.lodestonecompass.name
|foot=1}}

=== Item data ===

{{el|java}}:
{{main|Player.dat format}}
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Compasses}}
</div>

{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].

== Advancements ==
{{load advancements|Country Lode}}

== History ==
{{History|java alpha}}
{{History||v1.1.0|[[File:Compass JE1.gif|32px]] Added compasses.
|They have 102 visually distinct frames due to how the texture is generated - see the section below.}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Compasses can now be found in library [[chest]]s in the new [[strongholds]].}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] 1 compass for 10–11 [[emerald]]s, making them [[renewable]].}}
{{History||1.4.2|snap=12w34a|Since the mapping system has been changed, a compass can now be used to [[crafting|craft]] an empty [[map]].}}
{{History||1.5|snap=13w02a|[[File:Compass JE2 BE2.gif|32px]] Compasses now, instead of splitting two textures, use the new animation feature included in texture packs. As a result, they are considerably less precise, having only 29 visually distinct frames. }}
{{History||1.8|snap=14w02a|Librarian villagers now sell 1 compass for 10–12 emeralds.}}
{{History||1.9|snap=15w31a|Compasses are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}}
{{History|||snap=15w43a|The average yield of compasses in [[stronghold]] library [[chest]]s has been increased.}}
{{History||1.11|snap=16w39a|Cartographer [[villager]]s have been added, who [[trading|buy]] compasses as their tier 2 trade.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 345.}}
{{History|||snap=18w11a|Compasses can now generate in [[shipwreck]] [[chest]]s.}}
{{History||1.14|snap=18w48a|Compasses can now generate in chests in [[village]] cartographer houses.}}
{{History||1.16|snap=20w13a|[[File:Lodestone Compass JE1.gif|32px]] Compasses can now be used on [[lodestone]]s to make them point to the stones.
|Compasses now point to the center of the spawn point block, instead of its north-west corner.}}
{{History|||snap=20w14a|Compasses now have the <code>LodestonePos</code>, <code>LodestoneDimension</code>, and <code>LodestoneTracked</code> data fields. If <code>LodestoneTracked</code> is zero, the game skips checking for a lodestone in the specified position.
|Compasses can now have the [[Curse of Vanishing]] [[enchantment]] on them.}}
{{History|||snap=20w19a|Compasses no longer work in the [[recipe book]].<ref>{{bug|MC-116293}}</ref>}}
{{History|||snap=20w22a|Compasses no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}}
{{History||1.17|snap=20w48a|[[File:Compass JE3.gif|32px]] [[File:Lodestone Compass JE2.gif|32px]] The textures of compass and lodestone compass have been changed.}}
{{History||1.19|snap=22w13a|Compasses may now be found in [[ancient city]] [[chest]]s.}}
{{History|||snap=22w14a|Compasses can now used to craft [[recovery compass]]es.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Compass BE1.png|32px]] Added compasses.
|Compasses currently have no function or legitimate method of obtaining them.}}
{{History||v0.8.0|snap=build 1|[[File:Compass JE2 BE2.gif|32px]] Added animated texture to compasses.
|Compasses are now functional and [[crafting|craftable]]. They have been added into the Creative Inventory.}}
{{History||v0.14.0|snap=build 1|Compasses must now be added to a [[map]] using an [[anvil]] to add the location marker.}}
{{History|pocket}}
{{History||1.0.0|snap=?|[[Windows 10 Edition]] can now use the [[anvil]], as well as the [[crafting table]], to apply position markers, with compasses just as [[Pocket Edition]] can in general.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] 1 compass for 10–12 [[emerald]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.3|Cartographer villagers have been added, who [[trading|buy]] compasses as part of their tier 2 trade.
|Compasses used with emeralds can be used to buy explorer maps as part of cartographer villagers' fourth tiers trade.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Compasses can now be found inside map room [[chest]]s in [[shipwreck]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Compasses can now be found in [[village]] cartographer house chests.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, cartographer [[villager]]s now [[trading|buy]] compassess as part of their fourth tier trades.
|Compasses used with [[emerald]]s can now be used to buy explorer maps as part of cartographer and fletcher villagers' third tier trades.
|Librarian villagers now have a {{frac|1|3}} chance to [[trading|sell]] compasses for 4 emeralds as part of their fourth tier trades.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Lodestone Compass BE1.gif|32px]] Compasses can now be used on [[lodestone]]s to make them point to the stones.
|Compasses now have the <code>LodestonePos</code>, <code>LodestoneDimension</code>, and <code>LodestoneTracked</code> data fields. If <code>LodestoneTracked</code> is zero, the game skips checking for a lodestone in the specified position.
|Compasses can now have the [[Curse of Vanishing]] [[enchantment]] on them.}}
{{History||1.16.100|snap=beta 1.16.100.56|Changed the ID {{code|lodestonecompass}} to {{code|lodestone_compass}}.}}
{{History||1.17.0|snap=beta 1.17.0.54|[[File:Compass JE3.gif|32px]] The texture of compass has been changed.}}
{{History||1.18.10|snap=beta 1.18.10.20|[[File:Lodestone Compass JE2.gif|32px]] The texture of lodestone compass has been changed.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Compass JE2 BE2.gif|32px]] Added compasses.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Compass JE2 BE2.gif|32px]] Added compasses.}}
{{History|foot}}
	
=== Texture generation prior to Java Edition 13w02a ===
{{:Procedural animated texture generation/Compasses}}

== Issues ==
{{issue list}}

== Gallery ==

<gallery>
12w21a CompassPurchase.png|Purchasing a compass from a librarian [[villager]].
</gallery>

== See also ==
*[[Clock]]
*[[Tutorials/Navigation|Navigation]]

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--compass Taking Inventory: Compass] – Minecraft.net on August 15, 2019

{{Items}}

[[Category:Tools]]
[[Category:Renewable resources]]

[[cs:Kompas]]
[[de:Kompass]]
[[es:Brújula]]
[[fr:Boussole]]
[[hu:Iránytű]]
[[it:Bussola]]
[[ja:コンパス]]
[[ko:나침반]]
[[nl:Kompas]]
[[pl:Kompas]]
[[pt:Bússola]]
[[ru:Компас]]
[[uk:Компас]]
[[zh:指南针]]</li></ul>
?Beds now check their biome for detonation rather than just their dimension.
1.8
{{Extension DPL}}<ul><li>[[Cooked Cod|Cooked Cod]]<br/>{{redirect|Cooked Fish|cooked salmon|Cooked Salmon}}
{{Item
| title = Cooked Cod
| image = Cooked Cod.png
| renewable = Yes
| heals = {{hunger|5}}
| stackable = Yes (64)
}}
'''Cooked cod''' is a food item obtained by cooking [[raw cod]].

== Obtaining ==

=== Mob loot ===
====Cod====
[[Cod]] always drops 1 [[Raw Cod|raw cod]] when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 cooked cod instead.
====Dolphins ====
When killed, [[Dolphin|dolphins]] drop 0–1 raw cod. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0-4 with Looting III. If killed while on fire, they drop cooked cod instead.
====Guardians and elder guardians====
[[Guardian]]s and [[elder guardian]]s have a 40% and 50% chance, respectively, to drop raw cod when killed. {{IN|java}}, cooked cod is dropped if a guardian is on fire when killed.

Guardians and elder guardians also drop a 2.5% chance to drop a random fish, with 60% of them being raw cod, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.
====Polar bears====
[[Polar bear]]s have a 75% chance of dropping 0–2 raw cod when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked cod instead.
===Chest loot===
{{LootChestItem|cooked-cod}}

===Cooking===

Cooked cod can be obtained by cooking [[raw cod]] in a [[furnace]], [[smoker]], or [[campfire]]. 

{{smelting|Raw Cod|Cooked Cod|0,35}}

===Trading===

Novice-level Fisherman [[Villager|villagers]] have a 50% chance to sell 6 cooked cod for 6 raw cod and 1 [[emerald]].

== Usage ==

=== Food ===

To eat cooked cod, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|5}} [[hunger]] and 6 hunger [[Hunger#Mechanics|saturation]].

=== Wolves ===

{{IN|Bedrock}}, cooked cod can be used to feed a wolf not at full health, healing by {{hp|5|mob=1}}. However, unlike other wolf food, cooked cod cannot be used to speed up the growth of baby wolves nor used to breed them.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Cod
|spritetype=item
|nameid=cooked_cod
|itemtags=fishes
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|showaliasids=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Cod
|spritetype=item
|nameid=cooked_cod
|aliasid=cooked_fish
|id=268
|form=item
|translationkey=item.cooked_fish.name
|foot=1}}

== Achievements ==

{{load achievements|Delicious Fish}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== Video ==
<div style="text-align:center">{{yt|nPl0HUGPMcA}}</div>

== History ==

{{History|java alpha}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish, which restores {{hp|5}}.}}
{{History|java beta}}
{{History||1.5|Cooking fish now gives the '''Delicious Fish''' [[achievement]].}}
{{History||1.8|snap=Pre-release|Cooked fish is now stackable to 64.
|Cooked fish now fills {{hunger|5}} instead of {{hp|5}}.}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|buy]] 9–12 cooked fish for 1 [[emerald]].}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 [[raw cod|raw fish]].
|Farmer villagers no longer buy cooked fish.}}
{{History|||snap=14w04a|The name of cooked fish has been corrected from <code>cooked_fished</code> to <code>cooked_fish</code>.}}
{{History|||snap=14w25a|Cooked fish are now obtainable rare [[drops]] from [[guardian]]s and [[elder guardians]].}}
{{History||1.13|snap=17w47a|The different data values for the <code>cooked_fish</code> IDs have been split up into their own IDs.
|"Cooked Fish" have been renamed to "Cooked Cod".
|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral ID were 349 and 350.}}
{{History|||snap=18w08b|[[Cod]], and other [[fish]], have been added as [[mob]]s, which [[drops|drop]] their cooked [[item]] form when killed with [[fire]].
|[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked cod has been changed.}}
{{History|||snap=18w10a|Cooked cod now generates in [[buried treasure]] [[chest]]s.}}
{{History||1.14|snap=18w43a|[[File:Cooked Cod JE3.png|32px]] The texture of cooked cod has been changed.}}
{{History|||snap=18w47b|[[File:Cooked Cod JE4 BE3.png|32px]] The texture of cooked cod has been changed, once again to match {{el|be}}.}}

{{History|pocket alpha}}
{{History||v0.11.0|snap=build 1|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}
{{History||v0.12.1|snap=build 1|Cooked fish now restores [[hunger]] instead of [[health]].}}
{{History||v0.16.0|snap=build 1|Cooked fish is now [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 [[raw cod|raw fish]].}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|[[Cod]] and other [[fish]] have been added as [[mob]]s, which [[drops|drop]] their cooked [[item]] form when killed with [[fire]].
|[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked fish has been changed.}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Cooked Cod JE4 BE3.png|32px]] The texture of cooked fish has been changed.}}
{{History||1.7.0|snap=beta 1.7.0.2|"Cooked Fish" has been renamed to "Cooked Cod".}}
{{History||1.11.0|snap=beta 1.11.0.4|Fisherman [[villager]]s now have a 50% chance to [[trading|sell]] 6 cooked cod for 6 [[raw cod]] and 1 [[emerald]].}}
{{History||1.16.100|snap=beta 1.16.100.52|Cod now drop their cooked cod when killed with fire.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}
{{History||xbox=TU5|Cooked fish is now stackable to 64.
|Cooked fish now fills [[hunger]] instead of [[health]].}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|"Cooked Fish" has been renamed to "Cooked Cod".
|[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked cod has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}
{{History|foot}}

== Issues ==

{{Issue list}}

{{Items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[de:Gebratener Kabeljau]]
[[es:Bacalao cocinado]]
[[ko:익힌 대구]]
[[pt:Bacalhau assado]]
[[ru:Жареная треска]]
[[th:Cod (ไอเทม)]]
[[zh:熟鳕鱼]]</li><li>[[Campfire|Campfire]]<br/>{{Block
| image = <gallery>
Campfire.gif|Campfire
Soul Campfire.gif|Soul Campfire
Unlit Campfire.png|Unlit
</gallery>
| image2 = <gallery>
Campfire (item) JE2.png|Campfire
Soul Campfire (item) JE2.png|Soul Campfire
</gallery>
| invimage = Campfire
| invimage2 = Soul Campfire
| transparent = No
| light = '''Campfire''': <br>Yes (15) when lit<br>'''Soul Campfire''': <br>Yes (10) when lit
| tool = axe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = Yes
}}
A '''campfire''' is a block that can be used to cook [[food]], pacify [[bee]]s, act as a spread-proof [[light source]], smoke signal or damaging trap block.

A '''soul campfire''' is a dimmer variant of the campfire with turquoise flames. Soul campfires deal more damage than normal campfires.

== Obtaining ==
=== Breaking ===
Campfires can be mined with any tool, or without a tool, but [[axe]]s are the fastest. A regular campfire drops 2{{only|java|short=1}} or 4{{only|bedrock|short=1}} [[charcoal]], a soul campfire drops [[soul soil]], and either one also drops any items placed on it. If mined with a tool enchanted with [[Silk Touch]], the campfire instead drops itself as an item.

{{IN|BE}}, either kind of campfire can also be broken by pushing it with a [[piston]] or [[sticky piston]]. Pistons cannot move or break campfires {{in|je}}.

{{breaking row
|Campfire, Soul Campfire
|axe
|horizontal=1}}

=== Natural generation ===
Campfires can generate in {{BiomeLink|taiga}} and {{BiomeLink|snowy taiga}}{{only|be}} [[village]]s.

Campfires also generate in camps inside [[ancient city|ancient cities]], beneath a pile of blue, light blue and cyan [[wool]] blocks.

=== Crafting ===
{{Crafting
|head=1
|B1= Stick
|A2= Stick
|B2= Coal; Charcoal
|C2= Stick
|A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
|B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
|C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
|Output= Campfire
|type= Decoration block
}}
{{Crafting
|foot=1
|B1= Stick
|A2= Stick
|B2= Soul Sand; Soul Soil
|C2= Stick
|A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
|B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
|C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
|Output= Soul Campfire
|type= Decoration block
}}

=== Trading ===
{{IN|bedrock}}, apprentice-level fisherman [[villager]]s have a 50% chance of selling a campfire for 5 [[emerald]]s.

{{IN|java}}, apprentice-level fisherman villagers have a {{frac|2|3}} chance of selling a campfire for 2 [[emerald]]s.

== Usage ==
Lit campfires emit a light level of 15 and lit soul campfires emit a light level of 10. Unlike [[fire]], campfires do not spread under any circumstances.

Campfires are lit by default when placed. Campfires can be manually lit by {{control|using}} or [[Dispenser|dispensing]] [[flint and steel]] on them, shooting it with a flaming arrow, or using or dispensing fire charges, blaze fireballs, and ghast fireballs when {{cmd|gamerule|mobGriefing}} is true. {{IN|bedrock}}, campfires can also be lit by {{control|using}} an item enchanted with [[fire aspect]], or stepping on it while burning. 

Campfires can be extinguished by [[waterlogging]] it (placing [[water]] in the same block space), throwing a [[splash water bottle]] on it, or {{control|using}} a [[shovel]] on it. {{IN|bedrock}}, campfires can also be extinguished by placing a water source or allowing water to flow in the space above the campfire. As with [[torches]], rain does not extinguish campfires.<ref>{{bug|MC-141920||Rain doesn't put out campfire|Works as Intended}}</ref>

Using [[flint and steel]] on the side of a waterlogged or lit campfire sets the adjacent air block on fire instead.

Any items cooking on a campfire always drop when the campfire block is broken.

=== Particles and smoke signals ===
[[File:Campfire with smoke.gif|thumb|Campfire emitting smoke.]]
Campfires produce smoke particles that float up around 10 blocks before disappearing. If a [[hay bale]] is placed below, the campfire becomes a signal fire and the smoke floats up 24 blocks instead.

Campfire smoke particles can partially pass through a block directly above it, but do not pass through blocks more than one block directly above it.

Although a trap door is thinner than a slab, a trap door can block the smoke completely, preventing the smoke from floating up.

Campfires emit extra smoke particles during rain, similar to [[lava]].

Campfires also emit occasional ember particles, similar to lava. Soul campfires, however, do not emit embers.<ref>{{bug|MC-185482||Soul campfires do not emit ember particles|Works as Intended}}</ref>

=== Damage ===

Campfires damage [[mob]]s standing on top of them even if underwater (with exceptions such as [[shulker]]s, [[zombified piglin]]s or [[guardian]]s), but only if lit. Campfires deal {{hp|1}} and soul campfires deal {{hp|2}} of damage every tick (although [[damage immunity]] reduces this to once every half-second) Campfires do not cause lasting burning or destroy items. Damage taken is considered [[Damage#Fire|fire damage]] and is reduced by [[armor]] (which loses [[Item durability#Armor durability|durability]]), the [[Resistance]] potion effects, and the [[Protection]] and [[Fire Protection]] enchantments. The player can avoid being damaged at all, either by using a [[potion of fire resistance]] or wearing [[Frost Walker]] boots.

Regardless of [[Solid block#Height|height]], all blocks prevent damage done to mobs or players above campfires. The campfire deals damage only to entities occupying its block.

=== Cooking ===
[[File:Campfire (Cooking).gif|thumb]]
The player can place {{tooltip|raw food|raw beef, raw chicken, raw rabbit, raw porkchop, raw mutton, raw cod, raw salmon, potato, kelp}} on a lit campfire by {{control|using}} the food item on it. Up to four food items can be placed on a single campfire, which cooks the items simultaneously. Unlike other blocks that can cook food, campfires do not require any kind of fuel to cook. On a campfire, foods produce small smoke particles, indicating they are being cooked. Food items take 30 seconds (600 [[tick]]s) to cook, compared to 10 seconds for [[furnace]]s or 5 seconds for [[smoker]]s. Assuming that one uses all four slots to cook at once, the Campfire is, therefore, more efficient than furnaces (taking 10 seconds less per four items and no fuel) for cooking, but must be watched so as to pick up the food and refill it once it is done. It is slower than a smoker by about ten seconds, but its lack of fuel consumption could be seen as a worthwhile trade-off. Once finished cooking, items pop off the campfire. If the campfire is extinguished while cooking food, it resets as if it had not been cooked at all. Food items can be placed on an unlit campfire. 

Other items can be placed on campfires using external editors, mods or add-ons.

=== Hoppers ===
Campfires do not have an [[Inventory#External inventories|external inventory]]. Raw food cannot be loaded into the campfire with a [[hopper]].

A hopper placed directly underneath a campfire pulls through any items dropped into the campfire. Any drops from a mob that dies in the campfire get pulled into the hopper.

=== Bees ===
Placing a campfire under a [[beehive]] or [[bee nest]] allows players to harvest [[honey bottle]]s or [[honeycomb]] without provoking the [[bee]]s.
There must be unobstructed air between the campfire and the beehive or bee nest. [[Carpet]]s are an exception.{{only|JE}}

=== Piglins ===
Lit soul campfires repel [[piglin]]s that are not currently attacking. This occurs when the [[piglin]] is within an 8 block radius of the soul campfire.

=== Light source ===
Standard lit campfires emit a light level of 15, while soul campfires emit a light level of 10. Like most other sources of light, campfires melt nearby [[snow]] and [[ice]]. Due to their lower light level, soul campfires do not melt snow or ice.

=== Note blocks ===
Campfires can be placed under [[note block]]s to produce "bass" sounds.

=== Converting soul sand to soul soil ===
Soul campfires can be used to convert [[soul sand]] into [[soul soil]]. If a soul campfire is crafted using soul sand, placed, and then broken without [[Silk Touch]], that soul campfire drops soul soil.<ref>{{bug|MC-178579||Soul campfires can be used to convert soul sand into soul soil|Works as Intended}}</ref>

=== Piston interactivity ===
{{IN|BE}}, pushing a campfire or soul campfire with a [[piston]] or [[sticky piston]] breaks it. Unlike other methods, breaking with a piston drops only one [[charcoal]] instead of two. Campfires cannot be pulled by sticky pistons.

{{IN|JE}}, pistons do not interact with campfires. Campfires neither move nor break when pushed or pulled by pistons.

== Sounds ==
=== Generic ===
{{Sound table/Block/Wood}}

=== Unique ===
{{edition|java}}:
{{Sound table
|sound=Campfire crackle1.ogg
|sound2=Campfire crackle2.ogg
|sound3=Campfire crackle3.ogg
|sound4=Campfire crackle4.ogg
|sound5=Campfire crackle5.ogg
|sound6=Campfire crackle6.ogg
|subtitle=Campfire crackles
|source=block
|description=Randomly while lit
|id=block.campfire.crackle
|translationkey=subtitles.block.campfire.crackle
|volume=0.5-1.5
|pitch=0.6-1.3
|distance=16}}
{{Sound table
|sound=Flint and steel click.ogg
|subtitle=Flint and steel click
|source=block
|description=When a campfire is lit with a flint and steel
|id=item.flintandsteel.use
|translationkey=subtitles.item.flintandsteel.use
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Ghast fireball4.ogg
|subtitle=Fireball whooshes
|source=block
|description=When a campfire is lit with a fire charge
|id=item.firecharge.use
|translationkey=subtitles.item.firecharge.use
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|rowspan=2
|sound=Fizz.ogg
|subtitle=Fire extinguishes
|source=block
|description=When a campfire is extinguished with water
|id=entity.generic.extinguish_fire
|translationkey=subtitles.entity.generic.extinguish_fire
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Fire extinguished
|source=block
|description=When a campfire is extinguished
|id=block.fire.extinguish
|translationkey=subtitles.block.fire.extinguish
|volume=0.5
|pitch=2.0
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Campfire crackle1.ogg
|sound2=Campfire crackle2.ogg
|sound3=Campfire crackle3.ogg
|sound4=Campfire crackle4.ogg
|sound5=Campfire crackle5.ogg
|sound6=Campfire crackle6.ogg
|source=block
|description=Randomly while lit
|id=block.campfire.crackle
|volume=1.0 {{Until|BE 1.19.80}}<br>0.5-1.5 {{Upcoming|BE 1.19.80}}
|pitch=1.0 {{Until|BE 1.19.80}}<br>0.6-1.3 {{Upcoming|BE 1.19.80}}}}
{{Sound table
|sound=Flint and steel click.ogg
|source=block
|description=When a campfire is lit
|id=fire.ignite
|volume=1.0
|pitch=0.8-1.2}}
{{Sound table
|sound=Ghast fireball4.ogg
|source=hostile
|description=When a campfire is lit with a fire charge
|id=mob.ghast.fireball
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fizz.ogg
|source=block
|description=When a campfire is extinguished
|id=random.fizz
|volume=0.5
|pitch=1.8-2.4
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Campfire
|spritetype=block
|nameid=campfire
|blocktags=campfires}}
{{ID table
|displayname=Soul Campfire
|spritetype=block
|nameid=soul_campfire
|blocktags=campfires, piglin_repellents
|itemtags=piglin_repellents
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=campfire
|spritetype=block
|nameid=campfire
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Campfire
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Normal block
|spritename=campfire
|spritetype=block
|nameid=campfire
|id=464
|form=block
|itemform=item.campfire}}
{{ID table
|displayname=Normal item
|spritename=campfire
|spritetype=item
|nameid=campfire
|id=589
|form=item
|translationkey=tile.campfire.name}}
{{ID table
|displayname=Soul block
|spritename=soul-campfire
|spritetype=block
|nameid=soul_campfire
|id=545
|form=block
|itemform=item.soul_campfire}}
{{ID table
|displayname=Soul item
|spritename=soul-campfire
|spritetype=item
|nameid=soul_campfire
|id=622
|form=item
|translationkey=tile.soul_campfire.name
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=campfire
|spritetype=block
|nameid=Campfire
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

=== Block data ===
A campfire has a [[block entity]] associated with it that holds additional data about the [[block]].

{{el|java}}:
{{see also|Block entity format}}
{{/BE}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Block entity format]].

== Achievements ==
{{load achievements|Bee our guest}}

== Advancements ==
{{Load advancements|Bee Our Guest}}

== History ==
{{History||September 26, 2018|link={{tweet|minecraft|1044587405779451906}}|Campfires are announced to be part of the [[biome]] vote at [[MINECON Earth 2018]].}}
{{History||September 29, 2018|link={{ytl|HoMDyRqMNMA}}|Campfires are showcased at [[MINECON Earth 2018]].}}
{{History||September 29, 2018|link={{tweet|minecraft|1046097775199498325}}|[[Taiga]] wins the [[biome]] vote, meaning campfires are to be added to the game in [[Java Edition 1.14|1.14]].}}
{{History|java}}
{{History||1.14|snap=19w02a|[[File:Campfire JE1 BE1.gif|32px]] [[File:Unlit Campfire JE1 BE1.png|32px]] Added campfires.}}
{{History|||snap=19w03a|[[File:Campfire (item) JE1 BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] The [[model]] and texture of the campfire have been changed.
|Lit campfires now produce spark [[particles]].
|The [[light]] level of campfires has been changed from 9 to 15.
|Campfires are now directionally placed.
|Lit campfires produce smoke plume [[particles]] more often.}}
{{History|||snap=19w04a|Campfires now spawn in [[taiga]] [[village]]s on the ground and inside chimneys.
|Crouching on a campfire no longer prevents the player from taking damage from it.<ref>{{Bug|MC-141913||Sneaking on a campfire prevents damage|Fixed}}</ref>}}
{{History|||snap=19w08a|Campfires can now be extinguished by [[splash water bottle]]s.}}
{{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|sell]] campfires.}}
{{History||1.14.1|snap=Pre-Release 2|Campfires can now be lit by flaming [[arrow]]s.}}
{{History||1.14.2|snap=Pre-Release 1|Flaming arrows can no longer light [[waterlogging|waterlogged]] campfires.}}
{{History||1.15|snap=19w34a|Campfires under [[bee nest]]s and [[bee hive]]s now prevent [[bee]]s from aggravating toward [[player]]s who harvest them.}}
{{History|||snap=19w37a|Campfires can now be extinguished using a [[shovel]].}}
{{History|||snap=19w42a|Campfires can now be lit by small [[fireball]]s.}}
{{History||1.16|snap=20w11a|Campfires can now be lit by any burning [[projectile]].}}
{{History|||snap=20w13a|Campfires can now be [[crafting|crafted]] using [[stems]] and [[hyphae]].}}
{{History|||snap=20w15a|[[File:Soul Campfire (item) JE1 BE1.png|32px]] [[File:Soul Campfire.gif|32px]] Added soul campfires.}}
{{History|||snap=20w22a|Campfires now [[drops|drop]] the [[food]] being cooked when they are put out with a [[shovel]] or [[water bottle]].}}
{{History|||snap=Pre-release 3|[[File:Unlit Campfire with foods on it.png|32px]] Food can now be placed on unlit campfires. However, due to a bug,<ref>{{Bug|MC-188448||Food pops off of campfire when extinguished|Fixed}}</ref> food pops off of campfires when extinguished.}}
{{History||1.17|snap=20w46a|Food no longer pops off of campfires when extinguished.}}
{{History||1.18|snap=21w41a|[[File:Campfire (item) JE2.png|32px]] [[File:Soul Campfire (item) JE2.png|32px]] Changed campfire and soul campfire textures as items.}}
{{History||1.19|snap=22w13a|Campfires now generate in camps inside [[ancient city|ancient cities]].}}
{{History||1.19.4|snap=23w07a|The soul campfire recipes are no longer unlocked by [[stick]]s.<ref>{{bug|MC-238920}}</ref>}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=1.19.4-pre1|Cherry logs, wood, and their stripped variations can now used to craft campfire and soul campfire.<ref>{{bug|MC-260149}}</ref>}}

{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Campfire JE1 BE1.gif|32px]] [[File:Unlit Campfire JE1 BE1.png|32px]] Added campfires.
|Campfires are available only through [[Experimental Gameplay]].}}
{{History||1.11.0|snap=beta 1.11.0.1|Campfires have been fully implemented.
|[[File:Campfire_(item)_JE1_BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] The [[model]] and texture of the campfire have been changed.}}
{{History|||snap=beta 1.11.0.4|Campfires can now be [[trading|bought]] from fishermen [[villager]]s.}}
{{History||1.13.0|snap=?|Campfires now emit embers similar to [[lava]].}}
{{History||1.14.0|snap=beta 1.14.0.1|Campfires under [[bee nest]]s and [[beehive]]s now prevent [[bee]]s from aggravating toward [[player]]s who harvest them.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Soul_Campfire_(item)_JE1_BE1.png|32px]] [[File:Soul Campfire.gif|32px]] Added soul campfires.}}
{{History||1.16.20|snap=beta 1.16.20.50|Soul campfires now emit [[light]] level of 10.}}
{{History||1.16.100|snap=beta 1.16.100.54|Soul campfires now deal double the damage that normal campfires deal.|Soul campfires now drop [[Soul Soil]] instead of [[Charcoal]] when mined.}}
{{History||1.17.30|snap=beta 1.17.30.23|Campfires are now stackable in the inventory.}}
{{History||1.18.10|snap=beta 1.18.10.20|[[File:Campfire (item) JE2.png|32px]] [[File:Soul Campfire (item) JE2.png|32px]] Changed campfire and soul campfire textures as items.}}
{{History||1.19.60|snap=beta 1.19.60.23|Campfires no longer set players and mobs on fire.}}
{{History||1.19.80|snap=beta 1.19.80.22|Campfires now damage mobs standing on top of them.}}
{{History||1.20.30|snap=beta 1.20.30.20|Campfires now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code>.}}

{{History|console}}
{{History||ps=1.91|[[File:Campfire_(item)_JE1_BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] Added campfires.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== Gallery ==
<gallery>
Cozy Cabin Smoke.jpg|Campfire smoke coming out of a cozy cabin.
Cozy Cabin Campfire.jpg|Campfire near a cozy cabin.
1.14 Dev Campfire.jpg|Dev screenshot.
Campfire in taiga village.png|A few naturally generating campfires in a [[taiga]] biome [[village]].
Campfire with hay bale vs without.png|A comparison between a campfire with a [[hay bale]] below it (left) and one without (right).
Campfire Particles.png|The number of particles depends on the height of the top block.
Campfire cooking.png|Cooking porkchops with a campfire.
Campfire (cooking) JE1 BE1.gif|Cooking with a campfire in [[Java Edition 19w02a]].
</gallery>

== References ==
{{reflist}}

{{Blocks|Utility}}
{{Items}}

[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Block entities]]
[[Category:Storage]]
[[Category:Light sources]]

[[de:Lagerfeuer]]
[[fr:Feu de camp]]
[[ja:焚き火]]
[[ko:모닥불]]
[[pl:Ognisko]]
[[pt:Fogueira]]
[[ru:Костёр]]
[[th:แคมป์ไฟ]]
[[zh:营火]]</li></ul></nowiki>
14w29aBeds now display the cracking animation on top and bottom.
14w33aBeds now make sounds when placed, and plays logical sounds when stepped on and broken.[5]
1.9
{{Extension DPL}}<ul><li>[[Clock|Clock]]<br/>{{about|the item|the redstone circuit|Redstone circuits/Clock}}
{{Item
| image = Clock.gif
| renewable = Yes
| stackable = Yes (64)
}}

'''Clocks''' are [[Daylight cycle|time]]-telling devices that display the current in-game position of the sun and the moon. Clocks only function properly in the [[Overworld]].

== Obtaining ==

=== Crafting ===

{{Crafting
|B1= Gold Ingot
|A2= Gold Ingot
|B2= Redstone Dust
|C2= Gold Ingot
|B3= Gold Ingot
|Output= Clock
|type= Tool
}}

=== Natural generation ===

{{LootChestItem|clock}}

=== Trading ===

Expert-level [[Trading#Librarian|librarian villagers]] have a {{frac|1|3}} (roughly 33.3%) chance to sell a single clock for 4 [[emerald]]s as part of their trades.{{only|bedrock}}

Expert-level librarian villagers have a {{frac|1|2}} (50%) chance to sell a clock for 5 emeralds.{{only|java}}

== Usage ==

[[File:WatchCycle.gif|thumb|Clock animation]]
The clock dial consists of two halves, a day side and a night side. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. The player is able to [[bed|sleep]] a few seconds after the clock shows exactly dusk.

The dial always shows the current in-game time when in the [[Overworld]], regardless of where it appears. This includes a player's hand, an inventory slot, a [[Crafting table|crafting grid]], an [[item frame]], or even as a dropped [[Item (entity)|item]]. For a clock to be mounted on a wall, an [[item frame]] is required.

Because there is no day/night cycle in [[the Nether]] or [[the End]], clocks do not work properly in these dimensions. Instead, the dial rotates rapidly and randomly, making them useless.

=== Piglins ===
{{EntityLink|Piglin|Piglins}} are attracted to clocks and run toward any clock on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Clock
|spritetype=item
|nameid=clock
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Clock
|spritetype=item
|nameid=clock
|id=393
|form=item
|foot=1}}

== Achievements ==
{{load achievements|Oooh, shiny!}}
== Advancements ==
{{load advancements|Oh Shiny}}

== Video ==
''Note: This video doesn't state that clocks can be found in [[shipwreck]]s or [[ruined portal]]s because the video was released in an earlier [[Java Edition version history|version]].''
<div style="text-align:center">{{yt|Q3bsT84oVz4}}</div>

== History ==
{{History|java alpha}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Clock JE1.gif|32px]] Added clocks.
|They have 228 visually distinct frames due to how the texture is generated – see the section below.}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-11 [[emerald]]s, making them [[renewable]].}}
{{History||1.5|snap=13w02a|[[File:Clock JE2 BE2.gif|32px]] Clocks now use the new animation feature included in [[texture pack]]s. As a result, they are considerably less precise, having only 64 frames.}}
{{History||1.8|snap=14w02a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}}
{{History||1.9|snap=15w31a|Clocks are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 347.}}
{{History|||snap=18w14a|Clocks can now be found in [[shipwreck]] map rooms.}}
{{History||1.16|snap=20w09a|Clocks can now be used to distract [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}}
{{History|||snap=20w16a|Clocks now generate in [[ruined portal]] chests.}}
{{History|||snap=20w19a|Clocks no longer work in the [[recipe book]].<ref>{{bug|MC-116293}}</ref>}}
{{History|||snap=20w22a|Clocks no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}}
{{History||1.17|snap=20w48a|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Clock BE1.png|32px]] Added clocks.
|Clocks currently have no function or legitimate method of obtaining them.}}
{{History||v0.8.0|snap=build 1|Clocks are now functional and [[crafting|craftable]]. They have been added into the Creative inventory.
|[[File:Clock JE2 BE2.gif|32px]] The texture of clocks has been changed. They use an predefined texture file with 64 different frames.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|Clocks can now be found inside map room [[chest]]s in [[shipwreck]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, librarian [[villager]]s now have {{frac|1|3}} chance to [[trading|sell]] a clock for 4 [[emerald]]s as part of their [[trading|trades]].}}
{{History||1.16.0|snap=beta 1.16.0.57|Clocks now generate in [[ruined portal]] chests.}}
{{History||1.17.0|snap=beta 1.17.0.54|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Clocks can now be found in [[shipwreck]] map rooms.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}}
{{History|foot}}

=== Texture generation prior to Java Edition 13w02a ===
{{:Procedural animated texture generation/Clocks}}

== Issues ==

{{issue list}}

== Trivia ==
* {{IN|java}}, a clock can be viewed under the item [[statistics]] page as long as one obtained a clock at some point.
* {{IN|java}}, the default resource pack for the clock contains 64 individual frames, each frame lasting about 18.75 seconds in real time (375 ticks) (1350 seconds (22 minutes, 30 seconds) in Minecraft time).
* When the time of day changes suddenly, such as after sleeping or when {{cmd|time}} is used, the clock dial spins rapidly to catch up.
* Although clocks do not function in the Nether or the End, the actual daylight cycle does continue.

== Gallery ==
<gallery>
File:Clockonawall.png|A clock in an [[item frame]] on a wall in a [[player]]'s base, showing the night is near.
File:Player Holding Clock.png|Early-game player holding a clock.
File:Clock In Item Frame.png|A clock placed in an item frame.
</gallery>

== References ==
{{Reflist}}

{{Items}}

[[Category:Tools]]
[[Category:Renewable resources]]

[[cs:Hodiny]]
[[de:Uhr]]
[[es:Reloj]]
[[fr:Montre]]
[[hu:Óra]]
[[it:Orologio]]
[[ja:時計]]
[[ko:시계]]
[[nl:Klok]]
[[pl:Zegar]]
[[pt:Relógio]]
[[ru:Часы]]
[[th:นาฬิกา]]
[[uk:Годинник]]
[[zh:时钟]]</li><li>[[Pufferfish (item)|Pufferfish (item)]]<br/>{{DISPLAYTITLE:Pufferfish}}
{{about|the food item|the mob|Pufferfish}}
{{Item
| title = Pufferfish
| image = File:Pufferfish_(item)_JE5_BE2.png
| renewable = Yes
| heals = {{hunger|1}}
| stackable = Yes (64)
|effects=: {{EffectLink|link=Hunger (effect)|Hunger}} III (0:15)
: {{EffectLink|Poison}} II (1:00)
: {{EffectLink|Nausea}} I (0:15){{only|JE}}
: {{EffectLink|Nausea}} II (0:15){{only|BE}}
}}
A '''pufferfish''' is a poisonous [[food]] item that is used to brew [[Potion of Water Breathing|Water Breathing potions]].

== Obtaining ==
=== Fishing ===
Pufferfish can be obtained through [[fishing]]. The pufferfish catch rate can be increased by [[Lure]], which reduces wait time generally.
<!--1-6 exp-->

{{IN|bedrock}}, pufferfish can be caught only when fishing outside [[jungle]] biomes and its variants (i.e. everywhere ''except'' in jungles).

=== Mob loot ===
==== Guardians and elder guardians ====
[[Guardian]]s and [[elder guardian]]s have a 2.5% chance of dropping a random fish upon death. This has a 13% chance of being pufferfish (0.325% chance of dropping a pufferfish). The chance of getting a fish can be increased by 1% per level of [[Looting]], but the type of fish is not affected.

==== Pufferfish ====
[[Pufferfish]] always drop 1 pufferfish in its item form when killed. This drop is not affected by the Looting enchantment.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref>

== Usage ==
=== Food ===
Pufferfish restores {{hunger|1}} hunger and 0.2 [[Hunger#Mechanics|saturation]], but inflicts [[Hunger_(effect)|Hunger]] III for 15 seconds, [[Poison]] II for 1 minute, and [[Nausea]] I<sup>[''[[Java Edition|JE]] only'']</sup> or II<sup>[''[[Bedrock Edition|BE]] only'']</sup> for 15 seconds. Unlike [[rotten flesh]], it is not helpful to eat pufferfish while starving because they inflict more hunger than they earn.

===Brewing ingredient===
{{brewing
|Pufferfish
|Potion of Water Breathing
|head=1
}}
{{brewing
|Pufferfish
|Mundane Potion
|ingredients=Pufferfish + [[Water Bottle]]
|foot=1
}}

=== Trading ===
Master-level fisherman [[villager]]s buy 1~4{{only|bedrock|short=1}} or four{{only|java|short=1}} pufferfish for an [[emerald]].

=== Wolves ===
{{IN|Bedrock}}, pufferfish can be used to feed a [[wolf]], healing it by {{hp|1|mob=1}}, but only when the wolf is not at full health. Unlike other wolf food, pufferfish cannot be used to speed up the growth of baby wolves, and cannot be used to breed them.

== Sounds ==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Pufferfish
|spritetype=item
|nameid=pufferfish
|itemtags=fishes
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Pufferfish
|spritetype=item
|nameid=pufferfish
|id=267
|form=item
|foot=1}}

== Advancements ==
{{load advancements|A Furious Cocktail;How did we get here;Husbandry;A Balanced Diet;Fishy Business}}

== History ==
{{History|java}}
{{History||1.7.2|snap=13w36a|[[File:Pufferfish (item) JE1.png|32px]] Added pufferfish.
|Added potions of [[Water Breathing]], which can be [[brewing|brewed]] by adding a pufferfish to an [[Awkward Potion]].}}
{{History|||snap=13w43a|[[File:Pufferfish (item) JE2 BE1.png|32px]] The texture of pufferfish has been changed.}}
{{History||1.8|snap=14w25a|Pufferfish is now obtainable as a rare drop from [[guardian]]s and [[elder guardian]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>fish</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 349.}}
{{History|||snap=18w08b|[[Pufferfish]] (and other [[fish]] types) has been added as a [[mob]], which [[drops|drop]] its item form when killed.
|[[File:Pufferfish (item) JE3 BE2.png|32px]] The texture of pufferfish has been changed.}}
{{History||1.14|snap=18w43a|[[File:Pufferfish (item) JE4 BE1.png|32px]] The texture of pufferfish has accidentally been reverted.}}
{{History|||snap=18w43b|[[File:Pufferfish (item) JE5 BE2.png|32px]] The correct texture of pufferfish has been restored.}}
{{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] pufferfish.}}
{{History||1.16.2|snap=Pre-release 2|The level of [[Nausea]] given by pufferfish has been reduced from II to I.<ref>{{bug|MC-196473}}</ref>}}
{{History||1.17|snap=20w46a|The level of [[Poison]] given by pufferfish has been reduced from IV to II.<ref>{{bug|MC-197276}}</ref>}}

{{History|pocket alpha}}
{{History||v0.11.0|snap=build 1|[[File:Pufferfish (item) JE2 BE1.png|32px]] Added pufferfish.}}
{{History||v0.12.1|snap=build 1|Pufferfish now restore [[hunger]] instead of [[health]].
|Pufferfish can now be used to make [[potion]] of Water Breathing.}}
{{History||v0.16.0|snap=build 1|Pufferfish is now dropped by [[guardian]]s and [[elder guardian]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|[[Pufferfish]] has been added as a [[mob]], which [[drops|drop]] its [[item]] form when killed.
|[[File:Pufferfish (item) JE5 BE2.png|32px]] The texture of pufferfish has been changed.}}
{{History||1.8.0|snap=beta 1.8.0.8|Pufferfish can now be used to feed [[ocelot]]s to gain their trust.}}
{{History||1.11.0|snap=beta 1.11.0.4|Pufferfish can now be [[trading|sold]] to fisherman [[villager]]s.}}
{{History||1.19.10|snap=beta 1.19.10.23|The strength of the [[poison]] effect has been decreased from IV to II.}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Pufferfish (item) JE2 BE1.png|32px]] Added pufferfish.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[Pufferfish]] (and other [[fish]] types) has been added as a [[mob]], which [[drops|drop]] its [[item]] form when killed.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Pufferfish (item) JE5 BE2.png|32px]] The texture of pufferfish has been changed.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==

* The consumption of pufferfish inflicting the player with Nausea and Poison is based on reality. Real pufferfish contain the dangerous [[Wikipedia:Tetrodotoxin|tetrodotoxin]] within their organs, especially in the liver. Tetrodotoxin leads to quick death through respiratory paralysis. Muscle tissue and blood contain trace amounts. In East Asia, pufferfish are considered a delicacy known as [[Wikipedia:Fugu|fugu]], as small parts of the fish are actually edible. Any chef preparing fugu must have special licensing/certification to prepare this dish.

== Gallery ==

<gallery>
File:Eat Pufferfish.png|The result of eating pufferfish.
</gallery>

== See also ==
* [[Fishing]]

== References ==
{{Reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--pufferfish Taking Inventory: Pufferfish] – Minecraft.net on October 14, 2020

{{items}}

[[cs:Čtverzubec]]
[[de:Kugelfisch (Nahrung)]]
[[es:Pez globo (objeto)]]
[[fr:Poisson (nourriture)]]
[[it:Pesce palla (oggetto)]]
[[ja:フグ (アイテム)]]
[[ko:복어 (아이템)]]
[[nl:Kogelvis]]
[[pl:Rozdymka]]
[[pt:Baiacu (item)]]
[[ru:Иглобрюх (предмет)]]
[[th:ปลาปักเป้า (ไอเทม)]]
[[tr:Kirpi balığı]]
[[zh:河豚(物品)]]
[[Category:Food]]
[[Category:Brewing recipe]]
[[Category:Renewable resources]]</li></ul></nowiki>
15w43aA bed now generates inside igloos.
1.11
{{Extension DPL}}<ul><li>[[Yellow Dye|Yellow Dye]]<br/>{{Item
| title = Yellow Dye
| renewable = Yes
| stackable = Yes (64)
}}
'''Yellow dye''' is a [[Dye#Primary|primary dye]] created by placing a [[dandelion]] or [[sunflower]] into a [[crafting]] grid.

== Obtaining ==

=== Crafting ===
{{Crafting
  |Dandelion;Sunflower
  |Output=Yellow Dye;Yellow Dye,2
  |type=Material
}}

=== Chest loot ===
{{LootChestItem|yellow-dye}}

=== Trading ===

[[Wandering trader]]s sell 3 yellow dye for an [[emerald]].

== Usage ==
{{dye usage}}

=== Crafting ingredient ===
{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Yellow Dye}}

=== Trading ===
Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 yellow dye for an emerald.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Yellow Dye
|spritetype=item
|nameid=yellow_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Yellow Dye
|spritetype=item
|nameid=yellow_dye
|aliasid=dye / 11
|id=406
|form=item
|translationkey=item.dye.yellow.name
|foot=1}}

== Video ==
{{yt|nOQUDjEHGRg}}

== History ==
{{History|java beta}}
{{History||1.2|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}}
{{History||1.6.6|Dandelions can now be generated using [[Bone Meal|bone meal]], making dandelion yellow [[renewable resource|renewable]].}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Dandelion yellow can be crafted with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{History||1.7.2|snap=13w36a|Can now be crafted using sunflower.}}
{{History|||snap=13w37a|Each dandelion now yields only 1 dandelion yellow, instead of 2.}}
{{History|||snap=13w41a|[[Stained glass]] can now be [[crafting|crafted]].}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be [[dye]]d.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w06a|Yellow dye can now be used to craft yellow [[concrete powder]].}}
{{History|||snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|"Dandelion Yellow" has now been renamed to "Yellow Dye".
|[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}}
{{History|||snap=18w44a|Yellow dye can now change the text color on [[sign]]s to yellow.}}
{{History|||snap=18w49a|Yellow dye can now be found in [[chest]]s in [[village]] mason houses.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells yellow dye.}}
{{History|||snap=19w11a|Yellow dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Yellow dye can now be used to craft [[yellow candle]]s.}}
{{History|||snap=21w19a|Yellow dye can no longer be used to craft yellow candles.}}
{{History|||snap=Pre-release 1|Yellow dye can once again used to craft yellow candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Yellow dye can now change the text color on [[hanging sign]]s to yellow.}}
{{History||1.20|snap=23w12a|Yellow dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Yellow dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], yellow dye is now common loot.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}}
{{History||v0.8.0|snap=build 1|Dandelion yellow is now used to craft [[cocoa beans]].}}
{{History||v0.14.0|snap=build 1|Yellow dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History||v0.16.0|snap=build 1|Dandelion yellow is no longer used to [[crafting|craft]] cocoa beans.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Yellow dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Yellow dye can now be used to dye [[shulker box]]es, [[bed]]s, and craft [[concrete powder]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Yellow dye can now be used to craft patterns on [[banner]]s, [[firework star]]s, and [[stained glass]].}}
{{History||1.4.0|snap=beta 1.2.20.1|Yellow dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Dandelion yellow can now be used to dye [[cat]] collars.}}
{{History|||snap=beta 1.8.0.10|"Dandelion Yellow" has now been renamed to "Yellow Dye".}}
{{History||1.10.0|snap=beta 1.10.0.3|Yellow dye is now [[trading|sold]] by [[wandering trader]]s.
|[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Yellow dye can now be found in [[village]] mason [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Yellow dye can now be sold to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of yellow dye has been changed from <code>dye/11</code> to <code>yellow_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}}
{{History|ps4}}
{{History||1.83|"Dandelion Yellow" has now been renamed to "Yellow Dye".}}
{{History||1.90|[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}}
{{History|foot}}

== Issues ==

{{issue list}}

== References ==

{{reflist}}

{{Items}}

[[cs:Pampelišková žluť]]
[[de:Gelber Farbstoff]]
[[es:Tinte amarillo]]
[[fr:Teinture jaune]]
[[hu:Pitypangsárga]]
[[ja:黄色の染料]]
[[ko:노란색 염료]]
[[nl:Paardenbloemgeel]]
[[pl:Żółty barwnik]]
[[pt:Corante amarelo]]
[[ru:Жёлтый краситель]]
[[zh:黄色染料]]

[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]</li><li>[[Netherite Scrap|Netherite Scrap]]<br/>{{About|the unrefined material|the refined item|Netherite Ingot|other uses|Netherite}}
{{Item
| title = Netherite Scrap
| image = Netherite Scrap.png
| rarity = Common
| renewable = No
| stackable = Yes (64)
}}

'''Netherite scrap''' is a material [[smelt]]ed from [[ancient debris]], which is found in [[the Nether]]. It is used solely for crafting [[Netherite Ingot|netherite ingots]]. Like all netherite-related items, it is not flammable.

== Obtaining ==

=== Smelting ===
{{Smelting
|Ancient Debris
|Netherite Scrap
|2
}}

=== Chest loot ===
{{LootChestItem|netherite-scrap}}

== Usage ==
=== Crafting ingredient ===
{{Crafting usage}}

== Data values ==

=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Netherite Scrap
|spritetype=item
|nameid=netherite_scrap
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Netherite Scrap
|spritetype=item
|nameid=netherite_scrap
|id=613
|form=item
|foot=1}}

== History ==
{{History|java}}
{{History||1.16|snap=20w06a|[[File:Netherite Scrap JE1.png|32px]] Added netherite scrap.}}
{{History|||snap=20w10a|[[File:Netherite Scrap JE2 BE1.png|32px]] The texture of netherite scrap has been changed.}}
{{History|||snap=20w16a|Netherite scraps now generate in [[bastion remnant]] chests.}}
{{History||1.16.2|snap=20w30a|The chance of finding netherite scraps in bastion remnant chests has been increased.}}

{{History|bedrock}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Scrap JE2 BE1.png|32px]] Added netherite scrap.}}
{{History|||snap=beta 1.16.0.57|Netherite scraps now generate in [[bastion remnants]] chests.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--netherite-scrap Taking Inventory: Netherite Scrap] – Minecraft.net on March 25, 2021

{{Items}}

[[Category:Non-renewable resources]]

[[de:Netheritplatten]]
[[fr:Fragments de Netherite]]
[[it:Frammento di netherite]]
[[ja:ネザライトの欠片]]
[[ko:네더라이트 파편]]
[[pl:Odłamek netherytu]]
[[pt:Fragmentos de netherita]]
[[ru:Незеритовый скрап]]
[[th:เศษเนเธอไรต์]]
[[uk:Незеритовий уламок]]
[[zh:下界合金碎片]]</li></ul>
16w32aThe messages "You can only sleep at night", "You may not rest now, there are monsters nearby", and "This bed is occupied" now appears on top of the hotbar, the place that the message "Press <whatever your sneak key is> to dismount" also appears when the player is riding a mob.
16w33aIf the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" is now displayed.
1.12
{{Extension DPL}}<ul><li>[[Disc Fragment|Disc Fragment]]<br/>{{Item
| image = Disc Fragment.png
| renewable = No
| stackable = Yes (64)
}}

A '''disc fragment''' is a [[music disc]] fragment obtained from [[ancient city]] loot chests. Nine fragments can be combined in a [[Crafting Table|crafting table]] to make a music disc named "5".

== Obtaining ==
=== Chest loot ===
{{LootChestItem|disc-fragment-5}}

== Usage ==
=== Crafting ingredient ===
{{crafting usage|Disc Fragment 5}}
== Data values ==
=== ID ===
{{ID table
|edition=java<!--
|showitemtags=y-->
|showforms=y
|firstcolumnname=Track
|generatetranslationkeys=y
|displayname=Samuel Åberg - 5
|spritename=disc-fragment-5
|spritetype=item
|nameid=disc_fragment_5<!--
|itemtags=-->
|form=item
|foot=y}}

== History ==
{{History|java}}
{{History||1.19|snap=22w16a|[[File:Disc Fragment.png|32px]] Added disc fragments.}}
{{History|bedrock}}
{{History||1.19.0|snap=beta 1.19.0.28|[[File:Disc Fragment.png|32px]] Added disc fragments.}}
{{History|foot}}

== Issues ==
{{Issue list}}

==Gallery==
<gallery>
9 to 5.jpg|9 fragments of the 5 music disc.
</gallery>

==See also==
* {{EnvLink|Music}}
* {{ItemLink|Music Disc}}

{{Items}}

[[de:Plattenbruchstück]]
[[es:Fragmento de disco]]
[[fr:Fragment de disque]]
[[ja:レコードの破片]]
[[pl:Fragment płyty]]
[[pt:Fragmento de disco]]
[[ru:Фрагмент пластинки 5]]
[[uk:Фрагмент платівки]]
[[zh:唱片残片]]
[[Category:Non-renewable resources]]</li><li>[[Painting|Painting]]<br/>{{ItemEntity
|title=Painting
|image=Painting JE2 BE2.png
|extratext=View [[#Renders|all renders]]
|renewable=Yes
|stackable=Yes (64)
|drops=1 {{ItemLink|Painting}}
}}
'''Paintings''' are decorative [[entity|entities]] that hang on walls.

== Obtaining ==
=== Crafting ===
{{Crafting
|A1= Stick |B1= Stick    |C1= Stick
|A2= Stick |B2= Any Wool |C2= Stick
|A3= Stick |B3= Stick    |C3= Stick
|Output= Painting
|type= Decoration block
}}

Paintings can be crafted with any color of [[wool]]. The color of the wool used does not influence the picture chosen when the painting is placed.
Once placed, it displays a random painting.

=== Breaking ===
To remove a painting from a wall, the player can {{control|attack}} it, break one of its supporting blocks, cover one square of it with a block, hit it with an arrow, egg, ender pearl, snowball, or fire charge, or subject it to an explosion. The painting then drops as an item. Arrows that hit paintings disappear.

=== Trading ===
Master-level shepherd [[villager]]s sell 3 paintings for 2 [[emerald]]s.

== Usage ==
=== Placement ===
Paintings can be placed on the sides of [[solid block]]s, [[sign]]s, [[banner]]s, or [[sculk vein]]s . A small gap is visible between the painting and attachment surface. There are several different sizes of paintings (see below). When placed, a painting checks for the largest amount of space it has. It then chooses a random painting of that size. The player can add blocks around the painting to ensure it is the size wanted. When the supporting blocks are removed, the painting breaks after 20 game [[tick]]s (1 second) if no supporting blocks are replaced during that interval.

=== Properties ===
Being an entity, paintings can simultaneously exist in the same space as blocks such as water or torches. Specifically, they can share the space with any block whose collision box does not intersect its hitbox.

Players and mobs are able to walk through paintings, as long as the blocks supporting the painting allow it. Secret doorways can be created this way. [[Light]] propagates through paintings as well.

If a player is concealed behind a painting, the player's name is also concealed from other players.{{verify|Is this true in Bedrock?}}

Paintings are non-flammable.

== Canvases ==
There are 26 paintings in the game. These are mostly based on paintings by [[Kristoffer Zetterstrand]], who also created the ''Minecraft'' versions.

{| class="wikitable stikitable" style="text-align: center" data-description="Paintings"
! style="min-width:150px" |Canvas
! style="min-width:3em;max-width:4em" |Size
! style="min-width:3em" |Original
! style="min-width:3em" |Name
! style="min-width:3em;max-width:4.5em" |[[Resource location]]
! style="min-width:10em" |Description
! Java Edition version added
|-
! [[File:Alban (texture).png|64px]]
| rowspan="7" | 1×1 blocks<br>16×16 pixels || [https://zetterstrand.com/work/pictures/archive/alban.jpeg "Albanian"] || Albanian || <code>alban</code> || A man wearing a fez next to a house and a bush. As the name of the painting suggests, it may be a landscape in [[Wikipedia:Albania|Albania]]. || rowspan="9" | [[Indev 20100223]]
|-
! [[File:Aztec (texture).png|64px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/2aztbig.jpg "de_aztec"]|| de_aztec || <code>aztec</code> || [[Wikipedia:Noclip mode|Free-look]] perspective of the map [[w:c:counterstrike:Aztec|de_aztec]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]''. 
|-
! [[File:Aztec2 (texture).png|64px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/11aztec_for_print.jpg "de_aztec"]|| de_aztec || <code>aztec2</code> || [[Wikipedia:Noclip mode|Free-look]] perspective of the map [[w:c:counterstrike:Aztec|de_aztec]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]''. 
|-
! [[File:Bomb (texture).png|64px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/12bomb.jpg "Target successfully bombed"]|| Target Successfully Bombed || <code>bomb</code> || The map [[w:c:counterstrike:Dust II|de_dust2]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]'', named “target successfully bombed" in reference to the game. 
|-
! [[File:Kebab (texture).png|64px]]
|[https://zetterstrand.com/work/pictures/archive/kebab2.jpg "Kebab med tre pepperoni"] || Kebab med tre pepperoni || <code>kebab</code> || A kebab with three green chili peppers. 
|-
! [[File:Plant (texture).png|64px]]
|[https://zetterstrand.com/work/pictures/archive/paradistrad.jpeg "Paradisträd"] || Paradisträd || <code>plant</code> || Still life of two plants in pots. "Paradisträd" is Swedish for "[[Wikipedia:Crassula ovata|money tree]]", which is a common name for the depicted species in Scandinavia. 
|-
! [[File:Wasteland (texture).png|64px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/Wasteland_1920.jpg "Wasteland"]|| Wasteland || <code>wasteland</code> || A view of some wastelands; a small animal (presumably a rabbit) is sitting on the window ledge. 
|-
! [[File:Courbet (texture).png|128px]]
| rowspan="5" | 2×1 blocks<br>32×16 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/bonjourmonsieurcourbet_BIG.jpg "Bonjour monsieur Courbet"]|| Bonjour Monsieur Courbet || <code>courbet</code> || Two hikers with pointy beards seemingly greeting each other. Based on Gustave Courbet's painting ''[[Wikipedia:La rencontre|The Meeting or "Bonjour, Monsieur Courbet"]]''. 
|-
! [[File:Pool (texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/thepool_1920.jpg "The pool"]|| The Pool || <code>pool</code> || Some men and women skinny-dipping in a pool over a cube of sorts. Also there is an old man resting in the lower-right edge. 
|-
! [[File:Sea (texture).png|128px]]
| rowspan=2 |[https://zetterstrand.com/eventz/wp-content/uploads/SeaSide_1920.jpg "Seaside"]
| Seaside
| <code>sea</code>
| Mountains and a lake, with a small photo of a mountain and a bright-colored plant on the window ledge. || [[Indev 20100223]] / [[Alpha v1.1.1]]
|-
! [[File:Creebet (texture).png|128px]]
| Creebet || <code>creebet</code> || Mountains and a lake, with a small photo of a mountain and a creeper looking at the viewer through a window. || [[Alpha v1.1.1]]
|-
! [[File:Sunset (texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/sunset_dense.jpg "sunset_dense"]|| sunset_dense || <code>sunset</code> || A view of mountains at sunset. || [[Indev 20100223]]
|-
! [[File:Graham (texture).png|64px]]
| rowspan="2" | 1×2 blocks<br>16×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/graham.jpg "Graham"]|| Graham || <code>graham</code> || King Graham, the player character in the video game series ''[[Wikipedia:King's Quest|King's Quest]]''. The original is based on ''[[Wikipedia:File:Sánchez_Cotán_(Bodegón_con_membrillo,_repollo,_melón_y_pepino).jpg|Still Life with Quince, Cabbage, Melon, and Cucumber]]'' by Juan Sánchez Cotán.|| [[Alpha v1.1.1]]
|-
! [[File:Wanderer (texture).png|64px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/wanderer_1920.jpg "Wanderer"]|| Wanderer || <code>wanderer</code> || A version of Caspar David Friedrich's famous painting ''[[Wikipedia:Wanderer above the Sea of Fog|Wanderer above the Sea of Fog]]''. || rowspan="4" | [[Indev 20100223]]
|-
! [[File:Bust (texture).png|128px]]
| rowspan="6" | 2×2 blocks<br>32×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/bust_1915.jpg "Bust"]|| Bust || <code>bust</code> || A bust of [[Wikipedia:Marcus Aurelius|Marcus Aurelius]] surrounded by fire. 
|-
! [[File:Match (texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/Match_rgb_1918.jpg "Match"]|| Match || <code>match</code> || A hand holding a match, causing fire on a white cubic gas fireplace. 
|-
! [[File:Skull and Roses (texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/moonlight-installation_1920.jpg "Moonlight Installation"]|| Skull and Roses || <code>skull_and_roses</code> || A skeleton at night with red flowers in the foreground. The original painting was different, depicting a woman sitting in a couch, while the skull is in the middle of a body of glacial water of sorts. 
|-
! [[File:Stage (texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/The-stage-is-set-1.jpg "The stage is set"]
| The Stage Is Set
| <code>stage</code>
| Scenery from ''[[Wikipedia:Space Quest I|Space Quest I]]'', with the character Graham from the video game series ''[[Wikipedia:King's Quest|King's Quest]]'' appearing twice. || [[Indev 20100223]] / [[Alpha v1.1.1]]
|-
! [[File:Void (texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/the-void_1920.jpg "The Void"]|| The void || <code>void</code> || An angel praying into a void with fire below. || [[Indev 20100223]]
|-
! [[File:Wither (painting texture).png‎|128px]]
| – || Wither || <code>wither</code> || The creation of a [[wither]]. 
This is the only painting not based on a real painting. Made by Jens Bergensten.<ref>{{Citation|url=https://www.youtube.com/watch?v=kK5Y4k-vVXc|title=Who Made Minecraft’s LAST Painting?!|author=AntVenom|website=YouTube|date=29 October 2022}}</ref><ref>https://www.reddit.com/r/Minecraft/comments/1tzav2/comment/cedagcy/</ref>
|| [[Java Edition 1.4.2]] ([[12w36a]])
|-
! [[File:Fighters (texture).png|128px]]
| 4×2 blocks<br>64×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/fighters.jpg "Fighters"]|| Fighters || <code>fighters</code> || Two men poised to fight. Paper versions of fighters from the game ''[[Wikipedia:International Karate +|International Karate +]]''. || [[Indev 20100223]]
|-
! [[File:Donkey Kong (texture).png|128px]]
| rowspan="2" | 4×3 blocks<br>64×48 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/kong.jpg "Kong"]|| Kong || <code>donkey_kong</code> || A paper-looking screenshot of the level [https://www.mariowiki.com/100m 100m] from the arcade game ''[[Wikipedia:Donkey Kong (arcade game)|Donkey Kong]]''. || rowspan="2" | [[Alpha v1.1.1]]
|-
! [[File:Skeleton (painting texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/mortal_coil.jpg "Mortal Coil"]|| Mortal Coil || <code>skeleton</code> || [[w:c:grim-fandango:Bruno Martinez|Bruno Martinez]] from the adventure game ''[[Wikipedia:Grim Fandango|Grim Fandango]]''. 
|-
! [[File:Burning Skull (texture).png‎|128px]]
| rowspan="3" | 4×4 blocks<br>64×64 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/skull_on_fire_framed_c_1910.jpg "Skull on Fire"]|| Skull On Fire || <code>burning_skull</code> || A Skull on fire; in the background there is a moon in a clear night sky.<br>This painting is based on a Minecraft screenshot,<ref>{{Citation|url=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH|website=Imgur|date=22 August 2020|title=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH}}</ref> with the grass block and a 3D skull added on top.<ref>{{Citation|url=https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6|title=https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6|website=Imgur|date=23 August 2020}}</ref>
(See the [[:en:Painting#Trivia|trivia]] section for more info.)
| [[Java Edition Beta 1.2 01|Beta 1.2_01]] / [[Java Edition Beta 1.3|Beta 1.3]]
|-
! [[File:Pigscene (texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/rgb_1914.jpg "RGB"]|| Pigscene || <code>pigscene</code> <!-- yes, without an underscore --> || A girl pointing to a pig on a canvas. In the original version, the canvas showed red, green and blue blocks, representing the three colors of the [[Wikipedia:RGB color model|RGB color model]] that is typically used by computer displays. It is based on the painting ''[[Wikipedia:File:Jacob van Oost (I) - The Artist's Studio - WGA16654.jpg|The Artist's Studio]]'' by Jacob van Oost.|| [[Alpha v1.1.1]]
|-
! [[File:Pointer (texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/pointer_1920.jpg "Pointer"]|| Pointer || <code>pointer</code> || The main character of the game ''[[Wikipedia:International Karate +|International Karate +]]'' in a fighting stance touching a large hand. It could also be interpreted as a play on Michelangelo's famous painting ''[[Wikipedia:The Creation of Adam|The Creation of Adam]]''. || [[Indev 20100223]]
|}

=== Unused paintings ===
In [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]], with the addition of paintings to Pocket Edition, four unused 32×32 paintings were present in <samp>[[kz.png]]</samp> which remained unused. See {{slink|Bedrock Edition unused features|Paintings}} for more information. They were also added to Java Edition in snapshot [[Java Edition 22w16a|22w16a]]. They cannot be placed by default, but can be summoned by [[commands]] (such as {{cmd|/summon painting ~ ~ ~ {variant:"water"} }}) or through a [[datapack]].

According to [[Helen Zbihlyj]],<ref>https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 ([https://web.archive.org/web/20220422115723/https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 archived])</ref> these paintings were originally added "as part of a Pocket Edition promo map" (no footage found) which was planned to be a part of [[Pocket Edition]] promotion at [[MINECON 2012]] [[MINECON 2013|or 2013]] and have never been used in game. The artist of these paintings remains unknown.

{| class="wikitable stikitable" style="text-align: center" data-description="Paintings"
! style="min-width:100px" |Canvas
! style="min-width:3em;max-width:4em" |Size
! style="min-width:6em" |Name
! style="min-width:10em" |[[Resource location]]
! style="min-width:10em" |Description
! style="min-width:5em;max-width:10em" |Bedrock Edition version added
! style="min-width:5em;max-width:8em" |Java Edition version added
|-
! [[File:Earth (texture) BE2.png|128px]]
| rowspan="4" | 2×2 blocks<br>32×32 pixels || Earth || <code>earth</code> || One of the four {{Wikipedia|Classical element|classical elements}}: Earth. || rowspan="4" | [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]] || rowspan="4" | [[Java Edition 22w16a|22w16a]]
|-
! [[File:Fire (texture) BE2.png|128px]]
| Fire || <code>fire</code> || One of the four classical elements: Fire. 
|-
! [[File:Water (texture) BE2.png|128px]]
| Water || <code>water</code> || One of the four classical elements: Water. 
|-
! [[File:Wind (texture) BE2.png|128px]]
| Wind || <code>wind</code> || One of the four classical elements: Air. 
|}

==Sounds==
{{Edition|Java}}:
{{Sound table
|sound=Painting break1.ogg
|sound2=Painting break2.ogg
|sound3=Painting break3.ogg
|subtitle=Painting breaks<ref>{{Cite bug|MC|194948|Painting, item frame and lead breaking subtitles inconsistent with block breaking subtitle|date=July 14, 2020}}</ref>
|source=neutral
|description=When a painting is broken or pops off
|id=entity.painting.break
|translationkey=subtitles.entity.painting.break
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Painting place1.ogg
|sound2=Painting place2.ogg
|sound3=Painting place3.ogg
|sound4=Painting place4.ogg
|subtitle=Painting placed
|source=neutral
|description=When a painting is placed
|id=entity.painting.place
|translationkey=subtitles.entity.painting.place
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Item Frame break1.ogg
|sound2=Item Frame break2.ogg
|sound3=Item Frame break3.ogg
|source=block
|description=When a painting is broken or pops off
|id=block.itemframe.break
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Item Frame add item1.ogg
|sound2=Item Frame add item2.ogg
|soumd3=Item Frame add item3.ogg
|sound4=Item Frame add item4.ogg
|source=block
|description=When a painting is placed
|id=block.itemframe.add_item
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Painting
|spritetype=item
|nameid=painting
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Painting
|spritetype=entity
|nameid=painting
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Painting
|spritetype=item
|nameid=painting
|id=357
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Painting
|spritetype=entity
|nameid=painting
|id=83
|foot=1}}

=== Entity data ===

Paintings have entity data that defines various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Video ==
<div style="text-align:center">{{yt|M3vWDirTMek}}</div>

== History ==
{{History|java indev}}
{{History||20100223|[[File:Painting JE1 BE1.png|32px]] Added paintings.
|There are currently 19 canvases, which can be viewed at [[Java Edition history of textures/Paintings]].
|The [[crafting]] recipe of paintings uses eight [[planks]].
{{{!}} class{{=}}"collapsible collapsed"
! Recipe
{{!}}-
{{!}}
{{Crafting Table
  |A1=Oak Planks
  |B1=Oak Planks
  |C1=Oak Planks
  |A2=Oak Planks
  |B2=Light Gray Wool
  |C2=Oak Planks
  |A3=Oak Planks
  |B3=Oak Planks
  |C3=Oak Planks
  |Output=Painting
}}
{{!}}}
|Painting textures are currently stored on a [[texture atlas]] called <samp>[[kz.png]]</samp>.}}
{{History|java infdev}}
{{History||20100227-1|The [[crafting]] recipe has of paintings has been changed, so that it now uses [[stick]]s, rather than [[planks]].
{{{!}} class{{=}}"collapsible collapsed"
! Recipe
{{!}}-
{{!}}
{{Crafting Table
  |A1=Stick
  |B1=Stick
  |C1=Stick
  |A2=Stick
  |B2=Light Gray Wool
  |C2=Stick
  |A3=Stick
  |B3=Stick
  |C3=Stick
  |Output=Painting
}}
{{!}}}
}}
{{History|java alpha}}
{{History||v1.1.1|Added five more painting canvases, for a total of 24.
|The textures of two paintings have been changed.}}
{{History|java beta}}
{{History||1.2_01|Added a new painting, although it uses an untextured part of <samp>kz.png</samp> due to the painting texture not yet being implemented.}}
{{History||1.3|The texture of the new painting, has been added to the part of <samp>kz.png</samp> displayed by the new painting.}}
{{History||April 27, 2011|link=https://web.archive.org/web/20201111211000/https://notch.tumblr.com/post/4988431144/the-maps|Custom paintings are mentioned by [[Notch]].}}
{{History||1.7.3|Paintings pushed by [[piston]]s now pop off.}}
{{History|java}}
{{History||1.4.2|snap=12w36a|Added new painting canvas 'Wither'.
|Paintings can now be placed overlapping one another.}}
{{History||1.8|snap=14w10a|Paintings can no longer be placed directly inside of each other.}}
{{History||1.9|snap=15w49a|Paintings can no longer be destroyed by [[lightning]].}}
{{History|||snap=15w50a|Added [[sound]]s for placing and breaking paintings: <code>entity.painting.place</code> and <code>entity.painting.break</code>.}}
{{History||1.11|snap=16w32a|The [[entity]] ID for paintings has been changed from <code>Painting</code> to <code>painting</code>.}}
{{History||1.12|snap=17w06a|Paintings now have a more intuitive placement system. When placed, a painting always uses the maximum possible amount of available space.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 321.}}
{{History|||snap=18w02a|Paintings now use a [[resource location]] for their motive.}}
{{History||1.14|snap=18w43a|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}
{{History|||snap=19w07a|Paintings are now stored as individual image files instead of parts of a single large image file, and now support animations.}}
{{History|||snap=19w11a|Shepherd [[villager]]s now [[trading|sell]] paintings.}}
{{History||1.17|snap=21w11a|The painting back texture has been updated to be in line with the texture update.}}
{{History||1.19|snap=22w16a|Added the four unused paintings from Bedrock Edition: "Earth", "Wind", "Fire", and "Water".|These paintings can only be added through a [[data pack]], or with the {{cmd|summon}} command.}}
{{History||1.19.4|snap=23w06a|Added [[painting]] variants to "Functional Blocks" tab.|Paintings with pre-defined variant will now display author, title and size in description when hovered over.|The "Operator Utilities" tab now contains the four paintings that are not available in Survival mode.}}

{{History|pocket alpha}}
{{History||v0.5.0|[[File:Painting JE1 BE1.png|32px]] Added paintings.
|There are currently 25 canvases, which can be viewed at [[Bedrock Edition history of textures/Paintings]].}}
{{History||v0.8.0|snap=build 3|A new painting rendering has been added.{{info needed|What exactly changed?}}}}
{{History||v0.12.1|snap=build 1|Paintings are no longer available from the [[nether reactor]].}}
{{History||v0.15.0|snap=build 1|Paintings now have [[sound]]s when placed and broken.}}
{{History|pocket}}
{{History||1.0.7|Added new painting canvas 'Wither'.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Paintings can now be [[trading|bought]] from shepherd [[villager]]s.}}
{{History||1.17.0|snap=beta 1.17.0.50|The painting back texture has been updated to be in line with the texture update.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Painting JE1 BE1.png|32px]] Added paintings.
|There are currently 25 canvases, which can be viewed at [[Legacy Console Edition history of textures/Paintings]].}}
{{History||xbox=TU11|The limit for paintings in a world has been increased. 
|A message is now displayed when the maximum paintings are reached.}}
{{History||xbox=TU14|ps=1.04|Added new painting canvas 'Wither'.}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for paintings.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}

{{History|3ds}}
{{History||0.1.0|[[File:Painting JE1 BE1.png|32px]] Added paintings.
|There are currently 25 canvases, which can be viewed at [[New Nintendo 3DS Edition history of textures/Paintings]].}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* On April 26, 2011, Notch stated that the automapping code can be used to share custom paintings and books in the future.<ref>{{tweet|notch|62970142207913984|The auto mapping code can be used to share custom paintings and books in the future. There's a hard cap on 65536 of each/world, though|April 26, 2011}}</ref>
* The texture on the back of a painting is the same as the wooden planks texture, but with a yellowish color similar to that of [[chests]] (but slightly darker).
* The "Skull on Fire" painting contains a Minecraft world in the background, which is based on a screenshot taken by the artist in [[Java Edition Alpha v1.1.2 01|Alpha 1.1.2_01]] (or earlier) on October 12, 2010, at 13:22:49 (UTC+2).<ref>{{cite|url=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH|title=The original (never publicly shared before) screenshot that Kristoffer Zetterstrand took and based his painting on.|website=Imgur}}</ref>
**The seeds for this world are -1044887956651363087 and -6984854390176336655 (both are the same), standing at X=-249.65, Y=91, Z=-29.04.<ref>https://pastebin.com/fzAY9ES4</ref><ref>https://www.reddit.com/r/Minecraft/comments/iqg3ey/the_original_screenshot_seed_of_the_minecraft/</ref>
* The "Skull on Fire" painting's texture was added in [[Java Edition Beta 1.3|Beta 1.3]]. However, the code for paintings to randomly display the part of the [[Kz.png]] texture that was to be occupied by the Burning Skull painting was added earlier, in [[Java Edition Beta 1.2_01|Beta 1.2_01]]. As there was nothing on this part of the texture except for a purple background grid, this is what would be displayed if the painting was randomly chosen, until the Burning Skull painting texture was actually added.
* The original "Skull on Fire" painting was given to the winner of an official texture pack competition by Mojang.<ref>https://web.archive.org/web/20110110003612/http://www.webhallen.com:80/minecraft/</ref>

== Gallery ==
<gallery>
File:Notch Painting Screenshot.png|The first image of paintings released by [[Notch]].
File:Skull on Fire world.jpg|The original screenshot behind the "Skull on Fire" painting.
File:Burning Skull Render.jpg|A render of the "Skull on Fire" painting that [[Kristoffer Zetterstrand]] used as a reference image.
File:Skull on Fire IRL.jpg|The original "Skull on Fire" painting being painted.
File:Burning Skull JE1.png|The "Skull on Fire" painting as it appeared between versions [[Java Edition Beta 1.2_01|Beta 1.2_01]] and [[Java Edition Beta 1.2_02|Beta 1.2_02]], prior to its texture being added in [[Java Edition Beta 1.3|Beta 1.3]].
</gallery>

=== Renders ===
<gallery>
Alban.png | Albanian
Aztec.png | de_aztec
Aztec2.png | de_aztec
Bomb.png | Target Successfully Bombed
Kebab.png | Kebab med tre pepperoni
Plant.png | Paradisträd
Wasteland.png | Wasteland
Courbet.png | Bonjour Monsieur Courbet
Creebet.png | Creebet
Pool.png | The Pool
Sea.png | Seaside
Sunset.png | sunset_dense
Graham.png | Graham
Wanderer.png | Wanderer
Bust.png | Bust
Match.png | Match
Skull and Roses.png | Skull and Roses
Stage.png | The Stage Is Set
Void.png | The void
Wither (painting).png | Wither
Fighters.png | Fighters
Donkey Kong.png | Kong
Skeleton (painting).png | Mortal Coil
Burning Skull.png | Skull On Fire
Pigscene.png | Pigscene
Pointer.png | Pointer
Earth BE2.png | Earth
Fire BE2.png | Fire
Water BE2.png | Water
Wind BE2.png | Wind
</gallery>

== See also ==
* [[Item Frame]]
* [[Bedrock Edition unused features#Paintings|Unused paintings]]
* [[Kz.png]]
* [[Kristoffer Zetterstrand]]

== References ==
{{reflist}}

== External links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-painting Taking Inventory: Painting] – Minecraft.net on January 18, 2019

{{items}}
{{entities}}

[[cs:Obraz]]
[[de:Gemälde]]
[[es:Cuadro]]
[[fr:Tableau]]
[[hu:Festmény]]
[[it:Quadro]]
[[ja:絵画]]
[[ko:그림]]
[[nl:Schilderij]]
[[pl:Obraz]]
[[pt:Quadro]]
[[ru:Картина]]
[[th:ภาพวาด]]
[[uk:Картина]]
[[zh:画]]</li></ul>
17w06aNeutral zombie pigmen no longer prevent the player from sleeping in a bed.
March 13, 2017Jeb mentions colored beds for 1.12.
17w15aWhite Bed JE1 Orange Bed JE1 Magenta Bed JE1 Light Blue Bed JE1 Yellow Bed JE1 Lime Bed JE1 Pink Bed JE1 Gray Bed JE1 Light Gray Bed JE1 Cyan Bed JE1 Purple Bed JE1 Blue Bed JE1 Brown Bed JE1 Green Bed JE1 Black Bed JE1 Dyed beds have been added.
The former "Bed" has been renamed to "Red Bed".
Red Bed JE2 The texture of red beds has been slightly changed. The top of the beds are no longer mirrored.
Beds now appear 3D in the inventory.
File:Red Bed (bottom) JE3.png Beds now have 3D legs.[6]
Beds have been made bouncy, though they do not completely reduce all fall damage.
Beds are now a block entity.
17w17aFile:Red Bed (bottom) JE4 BE2.png The four legs of a bed are now each textured separately, and their model is different.
White Bed JE2 BE2 Orange Bed JE2 BE2 Magenta Bed JE2 BE2 Light Blue Bed JE2 BE2 Yellow Bed JE2 BE2 Lime Bed JE2 BE2 Pink Bed JE2 BE2 Gray Bed JE2 BE2 Light Gray Bed JE2 BE2 Cyan Bed JE2 BE2 Purple Bed JE2 BE2 Blue Bed JE2 BE2 Brown Bed JE2 BE2 Green Bed JE2 BE2 Red Bed JE3 BE2 Black Bed JE2 BE2
The textures of beds have now also been slightly changed.
1.13
{{Extension DPL}}<ul><li>[[Nether Star|Nether Star]]<br/>{{Distinguish|Firework Star}}
{{Item
| image = Nether Star.gif
| renewable = Yes
| stackable = Yes (64)
| rarity = Uncommon
}}
The '''nether star''' is a rare item [[drops|dropped]] by the [[wither]] that is used solely to [[Crafting|craft]] [[beacon]]s.

== Obtaining ==

=== Mob loot ===

The nether star can be obtained only by defeating the [[wither]] [[Mob#Boss mobs|boss]], which is created using [[soul sand]] and [[Head|wither skeleton skulls]]. One nether star is dropped each time; the dropped amount is not affected by the [[Looting]] enchantment. {{IN|java}}, nether stars dropped by withers take 10 minutes to despawn and are immune to explosions. {{IN|bedrock}}, nether star items never despawn, neither by time nor by explosions.

== Usage ==

The nether star has the same animated glint as [[enchanted]] items, [[potion]]s, and [[end crystal]]s.

A dropped nether star item cannot be destroyed by [[explosion]]s. However, it can still be destroyed by a falling [[anvil]],‌{{only|java}} [[fire]], [[lava]], [[cacti]], or [[the Void]].

It is used to [[Crafting|craft]] a [[beacon]].

=== Crafting ingredient ===

{{crafting usage|match=start}}

== Achievements ==
{{load achievements|The beginning;The beginnig?.}}

== Advancements ==
{{load advancements|Withering Heights}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Nether Star
|spritetype=item
|nameid=nether_star
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Nether Star
|spritetype=item
|nameid=nether_star
|aliasid=netherstar
|id=518
|form=item
|translationkey=item.netherStar.name
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|H6k28iUefMo}}</div>

== History ==

{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Nether Star JE1.png|32px]] The texture of the nether star has been added.}}
{{History|||snap=12w36a|[[File:Nether Star JE1.gif|32px]] Added nether stars.
|Nether stars are [[drops|dropped]] by the [[wither]].}}
{{History|||snap=12w37a|[[File:Nether Star JE2 BE1.gif|32px]] The texture of nether stars has been changed so that they no longer have a dark outline.}}
{{History||1.4.6|snap=12w49a|[[Drops|Dropped]] nether stars can no longer be destroyed by [[explosion]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 399.}}
{{History||1.14|snap=18w43a|[[File:Nether Star.gif|32px]] The texture of nether stars has been changed.}}
{{History||1.16|snap=20w07a|Nether star has become a [[renewable resource]], as [[soul sand]], one of the blocks used to construct withers, is now renewable through [[bartering]].}}

{{History|pocket alpha}}
{{History||v0.16.0|snap=build 4|[[File:Nether Star JE2 BE1.gif|32px]] Added nether stars.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Star.gif|32px]] The texture of nether stars has been changed.}}

{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Nether Star JE2 BE1.gif|32px]] Added nether stars.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Star.gif|32px]] The texture of nether stars has been changed.}}

{{History|New 3DS}}
{{History||1.3.12|[[File:Nether Star JE2 BE1.gif|32px]] Added nether stars.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Gallery ==

<gallery>
File:Nether Star JE3 BE2.png|The nether star without enchanted animated glint.
File:Star Drop.png|The nether star dropped by the wither.
File:Wither, left- Nether Star, right.png|A wither to the left, and a nether star to the right.
</gallery>

== References ==
{{reflist}}

==External Links==
*[https://www.minecraft.net/en-us/article/taking-inventory--nether-star Taking Inventory: Nether Star] – Minecraft.net on May 11, 2023

{{Items}}

[[cs:Netheritová hvězda]]
[[de:Netherstern]]
[[es:Estrella del Inframundo]]
[[fr:Étoile du Nether]]
[[hu:Alvilági csillag]]
[[it:Stella del Nether]]
[[ja:ネザースター]]
[[ko:네더의 별]]
[[nl:Netherster]]
[[pl:Netherowa gwiazda]]
[[pt:Estrela do Nether]]
[[ru:Звезда Нижнего мира]]
[[tr:Nether Yıldızı]]
[[uk:Зірка Незеру]]
[[zh:下界之星]]
[[Category:Renewable resources]]</li><li>[[Cooked Rabbit|Cooked Rabbit]]<br/>{{Item
| title = Cooked Rabbit
| image = Cooked Rabbit.png
| heals = {{hunger|5}}
| renewable = Yes
| stackable = Yes (64)
}}

'''Cooked rabbit''' is a [[food]] item that can be eaten by the [[player]].

== Obtaining ==

=== Mob loot ===

{{IN|Bedrock}}, adult [[rabbit]]s drop 0–1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0–4 with Looting III.

{{IN|Java}}, adult [[rabbit]]s drop 1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–4 with Looting III.

=== Cooking ===

Cooked rabbit can be obtained by cooking [[raw rabbit]] in a [[furnace]], [[smoker]], or [[campfire]].
{{Smelting
  |showname=1
  |Raw Rabbit
  |Cooked Rabbit
  |0,35
}}

=== Villagers ===
{{IN|java}}, butcher villagers may give players with the [[Hero of the Village]] effect cooked rabbit.

{{IN|bedrock}}, apprentice-level butcher villagers have 25% chance to sell 5 cooked rabbit for an emerald.

== Usage ==

=== Food ===

To eat a cooked rabbit, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|5}} [[hunger]] and 6 hunger [[Hunger#Mechanics|saturation]].

=== Crafting ingredient ===
Cooked rabbit can be used to craft rabbit stew.

{{crafting usage}}

=== Wolves ===

Cooked rabbit can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Rabbit
|spritetype=item
|nameid=cooked_rabbit
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Rabbit
|spritetype=item
|nameid=cooked_rabbit
|id=289
|form=item
|foot=1}}

== Achievements ==

{{load achievements|Rabbit Season}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==

{{History|java}}
{{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of cooked rabbits and some other new [[item]]s.}}
{{History|||snap=14w27a|[[File:Cooked Rabbit JE1.png|32px]] Added cooked rabbit. It is used to craft [[rabbit stew]].}}
{{History|||snap=14w33b|[[File:Cooked Rabbit JE2 BE1.png|32px]] The texture of cooked rabbit has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 412.}}
{{History||1.14|snap=18w43a|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}
{{History|||snap=19w13a|Butcher [[villager]]s now give cooked rabbit to players under the [[Hero of the Village]] effect.}}
{{History||1.19.3|snap=22w42a|Rabbits now always drop at least 1 coooked rabbit when killed while on fire.}}

{{History|pocket alpha}}
{{History||v0.13.0|snap=build 1|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Cooked rabbit can now be [[trading|bought]] from butcher [[villager]]s.}}
{{History||1.12.0|snap=beta 1.12.0.3|The [[trading]] price of cooked rabbit has been lowered to one [[emerald]].}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
{{History|PS4}}
{{History||1.90|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
File:Rabbit Items 2 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
</gallery>

== References ==
{{reflist}}

{{items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[de:Gebratenes Kaninchen]]
[[es:Conejo asado]]
[[it:Coniglio cotto]]
[[fr:Lapin cuit]]
[[ja:焼き兎肉]]
[[ko:익힌 토끼고기]]
[[nl:Gebraden konijnenvlees]]
[[pl:Pieczony królik]]
[[pt:Coelho assado]]
[[ru:Жареная крольчатина]]
[[zh:熟兔肉]]</li></ul>
17w47aThe different block states for the bed ID have been split up into their own IDs.
Beds now require solid blocks below them, or they break into an item. Previously, a bed needed to be placed on solid blocks, but the blocks could later be removed.
Prior to The Flattening, this block's numeral ID was 26, and the item's 355.
18w07aSleeping in a bed is now important to keep phantoms from spawning.
18w20aPlayers in creative mode can now sleep even if monsters are nearby.
18w22aBeds no longer require supporting blocks below them; they do not break into an item if said blocks are removed, and can be directly placed on top of non-solid blocks.
pre2The "You can only sleep at night" message when using a bed has been changed to "You can sleep only at night and during thunderstorms."
1.14
{{Extension DPL}}<ul><li>[[Key|Key]]<br/>{{About|the joke item|the golem|Key Golem|in-game control keys|Controls}}
{{Exclusive|Java}}
{{Joke feature}}
{{Item
| image = <gallery>
Red Key.gif | Red
Yellow Key.gif | Yellow
Blue Key.gif | Blue
</gallery>
| renewable = 
* Blue: No
* Red, Yellow: Yes
| stackable = Yes
}}

'''Keys''' were a joke item from [[Java Edition 3D Shareware v1.34]].
There are three different keys: '''red''', '''yellow''', and '''blue'''.

== Obtaining ==

=== Mobs ===
The red key was dropped by the [[wither]], the yellow key was dropped by [[ravager]]s, and the blue key was dropped by the [[elder guardian]].

=== Cheat codes ===
These keys were also obtainable by using the cheat code "IDKFA" when typing in chat.

=== Natural generation ===
{{LootChestItem|red-key,yellow-key,blue-key}}

== Data values ==

=== ID ===
{{ID table
|showforms=y
|generatetranslationkeys=java
|displayname=Red Key
|spritetype=item
|nameid=red_key
|form=item}}
{{ID table
|displayname=Yellow Key
|spritetype=item
|nameid=yellow_key
|form=item}}
{{ID table
|displayname=Blue Key
|spritetype=item
|nameid=blue_key
|form=item
|foot=1}}

== History ==
{{History|java}}
{{History||3D Shareware v1.34|[[File:Red Key.gif|32px]] [[File:Yellow Key.gif|32px]] [[File:Blue Key.gif|32px]] Added red, yellow, and blue keys.}}
{{History|foot}}

== Trivia ==
*[[File:Green Key.png|32px]] A key with a similar appearance is present in ''The Europa Arcology Incident'', a game made by [[Notch]] in 2009.

{{Items}}
{{Jokes}}

[[Category:Joke items]]

[[pt:Chave]]</li><li>[[Item|Item]]<br/>{{Many images}}
{{Redirect|Items|the old image file used to load item textures|items.png}}
{{About|inventory items|the entity|Item (entity)|the items that mobs and some entities leave behind on death|Drops|the command|Commands/item|other uses}}          ''This article does not include block items, which you can find a list of [[:en:Block#List_of_blocks|here.]]''[[File:Minecraft Creative.png|thumb|300px|The Creative inventory is filled with a wide variety of items.]]
An '''item''' is an object that exists only within the [[player]]'s [[inventory]] and hands, or displayed in [[item frame]]s, [[glow item frame]]s, or [[armor stand]]s.

== Behavior ==

Some items, when {{control|used|use}}, place a [[block]] (ItemBlock) or [[entity]] (minecart, spawn eggs, etc.) version of themselves into the game world. Put simply, they are an item when in the [[inventory]], and a block when placed. For example, [[boat]]s turn into an entity when placed, and [[bed]]s turn into a group of blocks when placed. When selected in the [[hotbar]], items briefly display their names above the [[HUD]].

The only method by which an item can be properly displayed within the game environment is to place it into an [[item frame]].

If an item that does not become a block is dropped, it becomes an [[Item (entity)|entity]] represented by a sprite that floats above the ground for 5 minutes in a loaded [[chunk]] before despawning, unless the player walks over it to pick it up before it despawns, it is picked up by a mob, [[hopper]] or [[minecart with hopper]], or it is destroyed by [[fire]], [[lava]], [[cactus]], or [[explosion]]s.

A submerged object ascends towards the water’s edge. When the surface current is in motion, the object is propelled along with it.

Hoppers draw in any items that are placed above them.

Most items [[stack]] to 64, but some only stack to 16 and others not at all ''but'' all types of items be stacked up to 127 through inventory editing.

== List of items ==
<!--potentially missing bedrock edition items-->
=== Items that create blocks, fluids or entities ===
{{columns-list|colwidth=16em|
* {{ItemLink|Acacia Boat}}
* {{ItemLink|Acacia Boat with Chest}}
* {{ItemLink|Armor Stand}}
* {{ItemLink|Bamboo Raft}}
* {{ItemLink|Bamboo Raft with Chest}}
* {{ItemLink|Beetroot Seeds}}
* {{ItemLink|Birch Boat}}
* {{ItemLink|Birch Boat with Chest}}
* {{ItemLink|Bottle o' Enchanting}}
* {{ItemLink|Bow}}
* {{ItemLink|Bucket}}
* {{ItemLink|Bucket of Axolotl}}
* {{ItemLink|Bucket of Cod}}
* {{ItemLink|Bucket of Pufferfish}}
* {{ItemLink|Bucket of Salmon}}
* {{ItemLink|Bucket of Tadpole}}
* {{ItemLink|Bucket of Tropical Fish}}
* {{ItemLink|Carrot}}
* {{ItemLink|Cherry Boat}}
* {{ItemLink|Cherry Boat with Chest}}
* {{ItemLink|Cocoa Beans}}
* {{ItemLink|Crossbow}}
* {{ItemLink|Dark Oak Boat}}
* {{ItemLink|Dark Oak Boat with Chest}}
* {{ItemLink|Egg}}
* {{ItemLink|End Crystal}}
* {{ItemLink|Ender Pearl}}
* {{ItemLink|Eye of Ender}}
* {{ItemLink|Fire Charge}}
* {{ItemLink|Firework Rocket}}
* {{ItemLink|Fishing Rod}}
* {{ItemLink|Flint and Steel}}
* {{ItemLink|Glow Berries}}
* {{ItemLink|Glow Item Frame}}
* {{ItemLink|Item Frame}}
* {{ItemLink|Jungle Boat}}
* {{ItemLink|Jungle Boat with Chest}}
* {{ItemLink|Kelp}}
* {{ItemLink|Lava Bucket}}
* {{ItemLink|Lead}}
* {{ItemLink|Lingering Potion}}
* {{ItemLink|Mangrove Boat}}
* {{ItemLink|Mangrove Boat with Chest}}
* {{ItemLink|Melon Seeds}}
* {{ItemLink|Minecart}}
* {{ItemLink|Minecart with Chest}}
* {{ItemLink|Minecart with Command Block}}
* {{ItemLink|Minecart with Furnace}}{{only|java|short=1}}
* {{ItemLink|Minecart with Hopper}}
* {{ItemLink|Minecart with TNT}}
* {{ItemLink|Nether Wart}}
* {{ItemLink|Oak Boat}}
* {{ItemLink|Oak Boat with Chest}}
* {{ItemLink|Painting}}
* {{ItemLink|Pitcher Pod}}
* {{ItemLink|Potato}}
* {{ItemLink|Powder Snow Bucket}}
* {{ItemLink|Pumpkin Seeds}}
* {{ItemLink|Redstone Dust}}
* {{ItemLink|Snowball}}
* {{ItemLink|Splash Potion}}
* {{ItemLink|Spruce Boat}}
* {{ItemLink|Spruce Boat with Chest}}
* {{ItemLink|String}}
* {{ItemLink|Sweet Berries}}
* {{ItemLink|Torchflower Seeds}}
* {{ItemLink|Trident}}
* {{ItemLink|Water Bucket}}
* {{ItemLink|Wheat Seeds}}
}}

=== Items with use in the world ===
These items, when highlighted in a player's hotbar (a.k.a "held"), held in the off hand, or equipped in an armor slot, can be used by either {{control|attack}} or {{control|use}}, or can serve a specific purpose (for example, offer the player advantage or disadvantage). Some can be used whenever, others only when aiming at specific blocks or entities. 

{{columns-list|colwidth=16em|
* {{ItemLink|id=amethyst-shard|link=Amethyst Shard#Allay duplication|text=Amethyst Shard}} (to duplicate allays)
* {{ItemLink|Apple}}
* {{ItemLink|Arrow}}
* {{ItemLink|Baked Potato}}
* {{ItemLink|Beetroot}}
* {{ItemLink|Beetroot Soup}}
* {{ItemLink|Black Dye}}
* {{ItemLink|Blue Dye}}
* {{ItemLink|Bone}}
* {{ItemLink|Bone Meal}}
* {{ItemLink|Book}} (to interact with chiseled bookshelves)
* {{ItemLink|Book and Quill}}
* {{ItemLink|Bowl}}
* {{ItemLink|Bread}}
* {{ItemLink|Brown Dye}}
* {{ItemLink|Brush}}
* {{ItemLink|Bundle}}
* {{ItemLink|Carrot on a Stick}}
* {{ItemLink|Chainmail Boots}}
* {{ItemLink|Chainmail Chestplate}}
* {{ItemLink|Chainmail Helmet}}
* {{ItemLink|Chainmail Leggings}}
* {{ItemLink|Chorus Fruit}}
* {{ItemLink|Compass}}
* {{ItemLink|Cooked Chicken}}
* {{ItemLink|Cooked Cod}}
* {{ItemLink|Cooked Mutton}}
* {{ItemLink|Cooked Porkchop}}
* {{ItemLink|Cooked Rabbit}}
* {{ItemLink|Cooked Salmon}}
* {{ItemLink|Cookie}}
* {{ItemLink|Cyan Dye}}
* {{ItemLink|Debug Stick}}{{only|java|short=1}}
* {{ItemLink|Diamond Axe}}
* {{ItemLink|Diamond Boots}}
* {{ItemLink|Diamond Chestplate}}
* {{ItemLink|Diamond Helmet}}
* {{ItemLink|Diamond Hoe}}
* {{ItemLink|Diamond Horse Armor}}
* {{ItemLink|Diamond Leggings}}
* {{ItemLink|Diamond Pickaxe}}
* {{ItemLink|Diamond Shovel}}
* {{ItemLink|Diamond Sword}}
* {{ItemLink|Dried Kelp}}
* {{ItemLink|Elytra}}
* {{ItemLink|Empty Map}}
* {{ItemLink|Enchanted Book}} (to interact with chiseled bookshelves)
* {{ItemLink|Enchanted Golden Apple}}
* {{ItemLink|Goat Horn}}
* {{ItemLink|Glass Bottle}}
* {{ItemLink|Glow Ink Sac}}
* {{ItemLink|Gold Ingot}}
* {{ItemLink|Golden Apple}}
* {{ItemLink|Golden Axe}}
* {{ItemLink|Golden Boots}}
* {{ItemLink|Golden Carrot}}
* {{ItemLink|Golden Chestplate}}
* {{ItemLink|Golden Helmet}}
* {{ItemLink|Golden Hoe}}
* {{ItemLink|Golden Horse Armor}}
* {{ItemLink|Golden Leggings}}
* {{ItemLink|Golden Pickaxe}}
* {{ItemLink|Golden Shovel}}
* {{ItemLink|Golden Sword}}
* {{ItemLink|Gray Dye}}
* {{ItemLink|Green Dye}}
* {{ItemLink|Honeycomb}}
* {{ItemLink|Honey Bottle}}
* {{ItemLink|Ink Sac}}
* {{ItemLink|Iron Axe}}
* {{ItemLink|Iron Boots}}
* {{ItemLink|Iron Chestplate}}
* {{ItemLink|Iron Helmet}}
* {{ItemLink|Iron Hoe}}
* {{ItemLink|Iron Horse Armor}}
* {{ItemLink|id=iron-ingot|link=Iron Ingot#Healing iron golems|text=Iron Ingot}} (to heal iron golems)
* {{ItemLink|Iron Leggings}}
* {{ItemLink|Iron Pickaxe}}
* {{ItemLink|Iron Shovel}}
* {{ItemLink|Iron Sword}}
* {{ItemLink|Knowledge Book}}{{only|java|short=1}}
* {{ItemLink|Lapis Lazuli}} (as a dye){{only|bedrock|short=1}}
* {{ItemLink|Leather Boots}}
* {{ItemLink|Leather Cap}}
* {{ItemLink|Leather Horse Armor}}
* {{ItemLink|Leather Pants}}
* {{ItemLink|Leather Tunic}}
* {{ItemLink|Light Blue Dye}}
* {{ItemLink|Light Gray Dye}}
* {{ItemLink|Lime Dye}}
* {{ItemLink|Magenta Dye}}
* {{ItemLink|Map}} or [[Explorer Map]]
* {{ItemLink|Melon Slice}}
* {{ItemLink|Milk Bucket}}
* {{ItemLink|Mushroom Stew}}
* {{ItemLink|id=music-disc-5|Music Disc}} (5)
* {{ItemLink|id=music-disc-11|Music Disc}} (11)
* {{ItemLink|id=music-disc-13|Music Disc}} (13)
* {{ItemLink|id=music-disc-blocks|Music Disc}} (Blocks)
* {{ItemLink|id=music-disc-cat|Music Disc}} (Cat)
* {{ItemLink|id=music-disc-chirp|Music Disc}} (Chirp)
* {{ItemLink|id=music-disc-far|Music Disc}} (Far)
* {{ItemLink|id=music-disc-mall|Music Disc}} (Mall)
* {{ItemLink|id=music-disc-mellohi|Music Disc}} (Mellohi)
* {{ItemLink|id=music-disc-otherside|Music Disc}} (Otherside)
* {{ItemLink|id=music-disc-pigstep|Music Disc}} (Pigstep)
* {{ItemLink|id=music-disc-relic|Music Disc}} (Relic)
* {{ItemLink|id=music-disc-stal|Music Disc}} (Stal)
* {{ItemLink|id=music-disc-strad|Music Disc}} (Strad)
* {{ItemLink|id=music-disc-wait|Music Disc}} (Wait)
* {{ItemLink|id=music-disc-ward|Music Disc}} (Ward)
* {{ItemLink|Name Tag}}
* {{ItemLink|Netherite Axe}}
* {{ItemLink|Netherite Boots}}
* {{ItemLink|Netherite Chestplate}}
* {{ItemLink|Netherite Helmet}}
* {{ItemLink|Netherite Hoe}}
* {{ItemLink|Netherite Leggings}}
* {{ItemLink|Netherite Pickaxe}}
* {{ItemLink|Netherite Shovel}}
* {{ItemLink|Netherite Sword}}
* {{ItemLink|Orange Dye}}
* {{ItemLink|Pink Dye}}
* {{ItemLink|Poisonous Potato}}
* {{ItemLink|Potion|Potions}}
* {{ItemLink|Pufferfish|link=Pufferfish (item)}}
* {{ItemLink|Pumpkin Pie}}
* {{ItemLink|Purple Dye}}
* {{ItemLink|Rabbit Stew}}
* {{ItemLink|Raw Beef}}
* {{ItemLink|Raw Chicken}}
* {{ItemLink|Raw Cod}}
* {{ItemLink|Raw Mutton}}
* {{ItemLink|Raw Porkchop}}
* {{ItemLink|Raw Rabbit}}
* {{ItemLink|Raw Salmon}}
* {{ItemLink|Red Dye}}
* {{ItemLink|Rotten Flesh}}
* {{ItemLink|Saddle}}
* {{ItemLink|Shears}}
* {{ItemLink|Shield}}
* {{ItemLink|Spectral Arrow}}{{only|java|short=1}}
* {{ItemLink|Spider Eye}}
* {{ItemLink|Spyglass}}
* {{ItemLink|Steak}}
* {{ItemLink|Stone Axe}}
* {{ItemLink|Stone Hoe}}
* {{ItemLink|Stone Pickaxe}}
* {{ItemLink|Stone Shovel}}
* {{ItemLink|Stone Sword}}
* {{ItemLink|Sugar}}
* {{ItemLink|Suspicious Stew}}
* {{ItemLink|Tipped Arrow}}
* {{ItemLink|Totem of Undying}}
* {{ItemLink|Tropical Fish}}
* {{ItemLink|Turtle Shell}}
* {{ItemLink|Warped Fungus on a Stick}}
* {{ItemLink|Wheat}}
* {{ItemLink|White Dye}}
* {{ItemLink|Wooden Axe}}
* {{ItemLink|Wooden Hoe}}
* {{ItemLink|Wooden Pickaxe}}
* {{ItemLink|Wooden Shovel}}
* {{ItemLink|Wooden Sword}}
* {{ItemLink|Written Book}}
* {{ItemLink|Yellow Dye}}
}}

=== Items with indirect use in the world ===
The player cannot interact with or directly use these items; however, they are used for [[trading]], [[brewing]], [[enchanting]], or [[crafting]] ingredients for other items that do have direct uses. The exception is clocks, which are not used in any recipes but serve an informative function.

{{columns-list|colwidth=16em|
* {{ItemLink|Angler Pottery Sherd}}
* {{ItemLink|Archer Pottery Sherd}}
* {{ItemLink|Arms Up Pottery Sherd}}
* {{ItemLink|Banner Pattern}} (Bordure Indented){{only|BE|short=1}}
* {{ItemLink|Banner Pattern}} (Creeper Charge)
* {{ItemLink|Banner Pattern}} (Field Masoned){{only|BE|short=1}}
* {{ItemLink|Banner Pattern}} (Flower Charge)
* {{ItemLink|Banner Pattern}} (Globe)
* {{ItemLink|Banner Pattern}} (Skull Charge)
* {{ItemLink|Banner Pattern}} (Snout)
* {{ItemLink|Banner Pattern}} (Thing)
* {{ItemLink|Blade Pottery Sherd}}
* {{ItemLink|Blaze Powder}}
* {{ItemLink|Blaze Rod}}
* {{ItemLink|Brewer Pottery Sherd}}
* {{ItemLink|Brick}}
* {{ItemLink|Burn Pottery Sherd}}
* {{ItemLink|Charcoal}}
* {{ItemLink|Clay Ball}}
* {{ItemLink|Clock}}
* {{ItemLink|Coal}}
* {{ItemLink|Coast Armor Trim}}
* {{ItemLink|Copper Ingot}}
* {{ItemLink|Danger Pottery Sherd}}
* {{ItemLink|Diamond}}
* {{ItemLink|Disc Fragment}}
* {{ItemLink|Dragon's Breath}}
* {{ItemLink|Dune Armor Trim}}
* {{ItemLink|Echo Shard}}
* {{ItemLink|Emerald}}
* {{ItemLink|Explorer Pottery Sherd}}
* {{ItemLink|Eye Armor Trim}}
* {{ItemLink|Feather}}
* {{ItemLink|Fermented Spider Eye}}
* {{ItemLink|Firework Star}}
* {{ItemLink|Flint}}
* {{ItemLink|Friend Pottery Sherd}}
* {{ItemLink|Ghast Tear}}
* {{ItemLink|Glistering Melon Slice}}
* {{ItemLink|Glowstone Dust}}
* {{ItemLink|Gold Nugget}}
* {{ItemLink|Gunpowder}}
* {{ItemLink|Heart of the Sea}}
* {{ItemLink|Heart Pottery Sherd}}
* {{ItemLink|Heartbreak Pottery Sherd}}
* {{ItemLink|Host Armor Trim}}
* {{ItemLink|Howl Pottery Sherd}}
* {{ItemLink|Ink Sac}}
* {{ItemLink|Iron Ingot}}
* {{ItemLink|Iron Nugget}}
* {{ItemLink|Lapis Lazuli}}
* {{ItemLink|Leather}}
* {{ItemLink|Magma Cream}}
* {{ItemLink|Miner Pottery Sherd}}
* {{ItemLink|Mourner Pottery Sherd}}
* {{ItemLink|Nautilus Shell}}
* {{ItemLink|Nether Brick}}
* {{ItemLink|Nether Quartz}}
* {{ItemLink|Nether Star}}
* {{ItemLink|Netherite Ingot}}
* {{ItemLink|Netherite Scrap}}
* {{ItemLink|Netherite Upgrade}}
* {{ItemLink|Paper}}
* {{ItemLink|Phantom Membrane}}
* {{ItemLink|Plenty Pottery Sherd}}
* {{ItemLink|Popped Chorus Fruit}}
* {{ItemLink|Prismarine Crystals}}
* {{ItemLink|Prismarine Shard}}
* {{ItemLink|Prize Pottery Sherd}}
* {{ItemLink|Rabbit Hide}}
* {{ItemLink|Rabbit's Foot}}
* {{ItemLink|Raiser Armor Trim}}
* {{ItemLink|Raw Copper}}
* {{ItemLink|Raw Gold}}
* {{ItemLink|Raw Iron}}
* {{ItemLink|Recovery Compass}}
* {{ItemLink|Rib Armor Trim}}
* {{ItemLink|Scute}}
* {{ItemLink|Sentry Armor Trim}}
* {{ItemLink|Shaper Armor Trim}}
* {{ItemLink|Sheaf Pottery Sherd}}
* {{ItemLink|Shelter Pottery Sherd}}
* {{ItemLink|Shulker Shell}}
* {{ItemLink|Silence Armor Trim}}
* {{ItemLink|Skull Pottery Sherd}}
* {{ItemLink|Slimeball}}
* {{ItemLink|Snort Pottery Sherd}}
* {{ItemLink|Spire Armor Trim}}
* {{ItemLink|Stick}}
* {{ItemLink|Tide Armor Trim}}
* {{ItemLink|Vex Armor Trim}}
* {{ItemLink|Ward Armor Trim}}
* {{ItemLink|Wayfinder Armor Trim}}
* {{ItemLink|Wild Armor Trim}}
}}

=== Spawn eggs ===
Spawn eggs spawn the entity inside them. They cannot be obtained in Survival mode.{{columns-list|colwidth=16em|
* {{ItemLink|Allay Spawn Egg}}
* {{ItemLink|Axolotl Spawn Egg}}
* {{ItemLink|Bat Spawn Egg}}
* {{ItemLink|Bee Spawn Egg}}
* {{ItemLink|Blaze Spawn Egg}}
* {{ItemLink|Camel Spawn Egg}}
* {{ItemLink|Cat Spawn Egg}}
* {{ItemLink|Cave Spider Spawn Egg}}
* {{ItemLink|Chicken Spawn Egg}}
* {{ItemLink|Cod Spawn Egg}}
* {{ItemLink|Cow Spawn Egg}}
* {{ItemLink|Creeper Spawn Egg}}
* {{ItemLink|Dolphin Spawn Egg}}
* {{ItemLink|Donkey Spawn Egg}}
* {{ItemLink|Drowned Spawn Egg}}
* {{ItemLink|Elder Guardian Spawn Egg}}
* {{ItemLink|Ender Dragon Spawn Egg}}
* {{ItemLink|Enderman Spawn Egg}}
* {{ItemLink|Endermite Spawn Egg}}
* {{ItemLink|Evoker Spawn Egg}}
* {{ItemLink|Fox Spawn Egg}}
* {{ItemLink|Frog Spawn Egg}}
* {{ItemLink|Ghast Spawn Egg}}
* {{ItemLink|Glow Squid Spawn Egg}}
* {{ItemLink|Goat Spawn Egg}}
* {{ItemLink|Guardian Spawn Egg}}
* {{ItemLink|Hoglin Spawn Egg}}
* {{ItemLink|Horse Spawn Egg}}
* {{ItemLink|Husk Spawn Egg}}
* {{ItemLink|Iron Golem Spawn Egg}}
* {{ItemLink|Llama Spawn Egg}}
* {{ItemLink|Magma Cube Spawn Egg}}
* {{ItemLink|Mooshroom Spawn Egg}}
* {{ItemLink|Mule Spawn Egg}}
* {{ItemLink|Spawn NPC}}{{only|bedrock}}
* {{ItemLink|Ocelot Spawn Egg}}
* {{ItemLink|Panda Spawn Egg}}
* {{ItemLink|Parrot Spawn Egg}}
* {{ItemLink|Phantom Spawn Egg}}
* {{ItemLink|Pig Spawn Egg}}
* {{ItemLink|Piglin Spawn Egg}}
* {{ItemLink|Piglin Brute Spawn Egg}}
* {{ItemLink|Pillager Spawn Egg}}
* {{ItemLink|Polar Bear Spawn Egg}}
* {{ItemLink|Pufferfish Spawn Egg}}
* {{ItemLink|Rabbit Spawn Egg}}
* {{ItemLink|Ravager Spawn Egg}}
* {{ItemLink|Salmon Spawn Egg}}
* {{ItemLink|Sheep Spawn Egg}}
* {{ItemLink|Shulker Spawn Egg}}
* {{ItemLink|Silverfish Spawn Egg}}
* {{ItemLink|Skeleton Horse Spawn Egg}}
* {{ItemLink|Skeleton Spawn Egg}}
* {{ItemLink|Slime Spawn Egg}}
* {{ItemLink|Sniffer Spawn Egg}}
* {{ItemLink|Snow Golem Spawn Egg}}
* {{ItemLink|Spider Spawn Egg}}
* {{ItemLink|Squid Spawn Egg}}
* {{ItemLink|Stray Spawn Egg}}
* {{ItemLink|Strider Spawn Egg}}
* {{ItemLink|Tadpole Spawn Egg}}
* {{ItemLink|Trader Llama Spawn Egg}}
* {{ItemLink|Tropical Fish Spawn Egg}}
* {{ItemLink|Turtle Spawn Egg}}
* {{ItemLink|Vex Spawn Egg}}
* {{ItemLink|Villager Spawn Egg}}
* {{ItemLink|Vindicator Spawn Egg}}
* {{ItemLink|Wandering Trader Spawn Egg}}
* {{ItemLink|Warden Spawn Egg}}
* {{ItemLink|Witch Spawn Egg}}
* {{ItemLink|Wither Skeleton Spawn Egg}}
* {{ItemLink|Wither Spawn Egg}}
* {{ItemLink|Wolf Spawn Egg}}
* {{ItemLink|Zoglin Spawn Egg}}
* {{ItemLink|Zombie Horse Spawn Egg}}
* {{ItemLink|Zombie Spawn Egg}}
* {{ItemLink|Zombie Villager Spawn Egg}}
* {{ItemLink|Zombified Piglin Spawn Egg}}
}}

=== Education Edition only===

These items can be accessed only {{in|ee}}. The [[spawn egg|spawn agent]], [[portfolio]], and [[camera]] are obtainable through [[Creative]] mode and the {{cmd|give}} [[command]]. The [[Garbage]] item is only obtainable through unknown Lab Table recipes or via inventory editing.

{{columns-list|colwidth=16em|
* {{ItemLink|Agent Spawn Egg}}
* {{ItemLink|Antidote}}
* {{ItemLink|Black Balloon}}
* {{ItemLink|Bleach}}
* {{ItemLink|Blue Balloon}}
* {{ItemLink|Blue Glow Stick}}
* {{ItemLink|Blue Sparkler}}
* {{ItemLink|Board}}
* {{ItemLink|Brown Balloon}}
* {{ItemLink|Brown Glow Stick}}
* {{EntityLink|Camera}}
* {{ItemLink|Compound}}s
* {{ItemLink|Cyan Balloon}}
* {{ItemLink|Cyan Glow Stick}}
* {{ItemLink|Elixir}}
* {{ItemLink|Eye Drops}}
* {{ItemLink|Gray Balloon}}
* {{ItemLink|Gray Glow Stick}}
* {{ItemLink|Green Balloon}}
* {{ItemLink|Green Glow Stick}}
* {{ItemLink|Green Sparkler}}
* {{ItemLink|Ice Bomb}}
* {{ItemLink|Light Blue Balloon}}
* {{ItemLink|Light Blue Glow Stick}}
* {{ItemLink|Lime Balloon}}
* {{ItemLink|Lime Glow Stick}}
* {{ItemLink|Magenta Balloon}}
* {{ItemLink|Magenta Glow Stick}}
* {{ItemLink|Orange Balloon}}
* {{ItemLink|Orange Glow Stick}}
* {{ItemLink|Orange Sparkler}}
* {{ItemLink|Photo}}
* {{ItemLink|Pink Balloon}}
* {{ItemLink|Pink Glow Stick}}
* {{ItemLink|Portfolio}}
* {{ItemLink|Poster}}
* {{ItemLink|Purple Balloon}}
* {{ItemLink|Purple Glow Stick}}
* {{ItemLink|Purple Sparkler}}
* {{ItemLink|Red Balloon}}
* {{ItemLink|Red Glow Stick}}
* {{ItemLink|Red Sparkler}}
* {{ItemLink|Silver Balloon}}
* {{ItemLink|Slate}}
* {{ItemLink|Spawn NPC}}
* {{ItemLink|Super Fertilizer}}
* {{ItemLink|Tonic}}
* {{ItemLink|White Balloon}}
* {{ItemLink|White Glow Stick}}
* {{ItemLink|Yellow Balloon}}
* {{ItemLink|Yellow Glow Stick}}
}}

==Unimplemented items ==

Some items are unimplemented, or have been mentioned to be implemented in the future.

*{{ItemLink|Ruby}}

==Removed items ==

Removed items no longer exist in current versions of the game.

*{{ItemLink|Copper Horn}}
*{{ItemLink|Horse Saddle}}
*{{ItemLink|Studded Helmet}}
*{{ItemLink|Studded Chestplate}}
*{{ItemLink|Studded Leggings}}
*{{ItemLink|Studded Boots}}
*{{ItemLink|Quiver}}

==Joke items==

Joke items are only present in [[April Fools]] versions of the game.

{{columns-list|colwidth=16em|
*{{ItemLink|3D}}
*{{ItemLink|A Very Fine Item}}
*{{ItemLink|Ankle Monitor}}
*{{ItemLink|Arrow of Big}}
*{{ItemLink|Arrow of Small}}
*{{ItemLink|Banner Pattern (New Thing)}}
*{{ItemLink|Blue Key}}
*{{ItemLink|Bit}}
*{{ItemLink|Bottle of Entity}}
*{{ItemLink|Bottle of Void}}
*{{ItemLink|Tag (item)|Byte Tag}}
*{{ItemLink|Tag (item)|Compound Tag}}
*{{ItemLink|Tag (item)|Double Tag}}
*{{ItemLink|Tag (item)|Float Tag}}
*{{ItemLink|Footprint}}
*{{ItemLink|Tag (item)|Int Tag}}
*{{ItemLink|La Baguette}}
*{{ItemLink|Le Tricolore}}
*{{ItemLink|Tag (item)|Left Curly}}
*{{ItemLink|Tag (item)|Left Square}}
*{{ItemLink|Lingering Potion of Big}}
*{{ItemLink|Lingering Potion of Small}}
*{{ItemLink|Tag (item)|List Tag}}
*{{ItemLink|Tag (item)|Long Tag}}
*{{ItemLink|Longer String}}
*{{ItemLink|Dupe Hack|text=minecraft:dupe_hack}}
*{{ItemLink|Moon Cow Spawn Egg}}
*{{ItemLink|Tag (item)|Name}}
*{{ItemLink|Obsidian Boat}}
*{{ItemLink|Potion of Big}}
*{{ItemLink|Potion of Small}}
*{{ItemLink|Reality Vision}}
*{{ItemLink|Red Key}}
*{{ItemLink|Tag (item)|Right Curly}}
*{{ItemLink|Tag (item)|Right Square}}
*{{ItemLink|Tag (item)|Short Tag}}
*{{ItemLink|Smarter Watch}}
*{{ItemLink|Splash Bottle of Entity}}
*{{ItemLink|Splash Potion of Big}}
*{{ItemLink|Splash Potion of Small}}
*{{ItemLink|Tag (item)|Sssyntax Error}}
*{{ItemLink|Tag (item)|String Tag}}
*{{ItemLink|Tag (item)|Tag}}
*{{ItemLink|Yellow Key}}
}}

==Video==
{{yt|5khbViFTwz4}}
{{yt|YUM7XiEX1DI}}

==History==

===Item additions and removals===
{{Wip|section=1}}
{{History|Java Edition Classic}}
{{History||0.24_SURVIVAL_TEST|Added [[arrow]]s.
|Total items: 1 (+1, -0)}}

{{History|Java Edition Indev}}
{{History||0.31|snap=20091231-2|Added leather, studded, chainmail, and iron [[armor]], [[quiver]], [[apple]], [[shovel]], and [[sword]].
|Total items: 21 (+20, -0)}}
{{History|||snap=20100110|Added [[flint and steel]], [[axe]]s, [[pickaxe]]s, and [[bow]]s.
|Total items: 25 (+4, -0)}}
{{History|||snap=20100128|Added [[coal]], [[diamond]], [[gold ingot]], [[iron ingot]], and new wooden, stone and diamond swords, axes, pickaxes and shovels variants.
|Total items: 41 (+16, -0)}}
{{History|||snap=20100129|Added [[stick]].
|Total items: 42 (+1, -0)}}
{{History|||snap=20100130|Added golden swords, axes, pickaxes, and shovels; [[bowl]], [[mushroom stew]], [[gunpowder]], [[string]], and [[feather]].
|Total items: 51 (+9, -0)}}
{{History||20100206|Added [[bread]], [[hoes]], [[wheat seeds|seeds]], and [[wheat]].
|Total items: 55 (+4, -0)}}
{{History||20100212-1|Added gold and diamond armor.
|[[Studded Armor]] was removed between [[Indev 0.31 20100204-1]] and [[Indev 20100206]].
|Total items: 56 (+2, -1)}}
{{History||20100219|Added [[flint]], [[raw porkchop]], and [[cooked porkchop]].
|Total items: 59 (+3, -0)}}

{{History|Java Edition Infdev}}
{{History||20100227-1|Added [[golden apples]].
|Total items: 60 (+1, -0)}}
{{History||20100615|Added [[bucket]], [[water bucket]], and [[lava bucket]].
|Total items: 63 (+3, -0)}}
{{History||20100625-2|Added [[saddles]].
|Total items: 64 (+1, -0)}}
{{History|java Alpha}}
{{History||v1.0.5|Added [[snowballs]].
|Total items: 65 (+1, -0)}}
{{History||v1.0.8|Added [[leather]] and [[milk bucket]].
|Total items: 67 (+2 ,-0)}}
{{History||v1.0.11|Added [[paper]], [[book]], [[clay ball]], [[brick]], and [[slimeball]].
|Total items: 72 (+5, -0)}}
{{History||v1.0.14|Added [[eggs]], 2 new [[music discs]], [[minecart with furnace]], and [[minecart with chest]].
|Total items: 77 (+5, -0)}}
{{History||v1.1.0|Added [[compass]].
|Total items: 78 (+1, -0)}}
{{History||v1.1.1|Added [[fishing rod]].
|Total items: 79 (+1, -0)}}
{{History||v1.2.0|Added [[clock]], [[glowstone dust]], [[cooked cod]], and [[raw cod]].
|Total items: 83 (+4, -0)}}

{{History|java Beta}}
{{History||1.2|Added [[bone]], [[bone meal]], [[lapis lazuli]], [[cocoa beans]], [[ink sac]], [[charcoal]], [[dyes]], and [[sugar]].
|Total items: 91 (+8, -0)}}
{{History||1.4|Added [[cookie]].
|Total items: 92 (+1, -0)}}
{{History||1.6|Added [[maps]].
|Total items: 93 (+1, -0)}}
{{History||1.7|Added [[shears]].
|Total items: 94 (+1, -0)}}
{{History||1.8|snap=Pre-release|Added [[raw chicken]], [[cooked chicken]], [[raw beef]], [[steak]], [[ender pearls]], [[melon seeds]], [[melon slice]], [[pumpkin seeds]], and [[rotten flesh]].
|Total items: 103 (+9, -0)}}
{{History|Java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], and [[nether wart]].
|Total items: 107 (+4, -0)}}
{{History|||snap=Beta 1.9 Prerelease 2|Added [[blaze powder]], [[fermented spider eye]], [[glass bottle]], [[magma cream]], 9 new [[music disc]], and [[spider eye]].
|Total items: 121 (+14, -0)}}
{{History|||snap=Beta 1.9 Prerelease 3|Added [[eye of ender]].
|Total items: 122 (+1, -0)}}
{{History|||snap=Beta 1.9 Prerelease 4|Added [[glistering melon slice]], [[ghast tear]], [[potions]], and [[splash potions]].
|Total items: 126 (+4, -0)}}
{{History||1.1|snap=11w49a|Added 20 types of [[spawn eggs]].
|Total items: 146 (+20, -0)}}
{{History||1.2.1|snap=12w04a|Added [[bottle o' enchanting]], [[fire charge]], and [[ocelot]] spawn egg.
|Total items: 149 (+3, -0)}}
{{History||1.3.1|snap=12w17a|Added [[book and quill]] and [[written book]].
|Total items: 151 (+2, -0)}}
{{History|||snap=12w21a|Added [[emerald]] and [[enchanted golden apple]].
|Total items: 153 (+2, -0)}}
{{History|||snap=12w22a|Added 8 types of [[potion]].}}
{{History||1.4.2|snap=12w32a|Added potion and splash potion of [[night vision]].
|Total items: 156 (+2, -0)}}
{{History|||snap=12w34a|Added [[carrot]], [[golden carrot]], [[potato]], [[baked potato]], [[poisonous potato]], [[item frame]] and [[potion]] and [[splash potion]] of [[invisibility]].
|Total items: 162 (+7, -0)}}
{{History|||snap=12w36a|Added [[carrot on a stick]] and [[nether star]].
|Total items: 164 (+2, -0)}}
{{History|||snap=12w37a|Added [[pumpkin pie]].
|Total items: 165 (+1, -0)}}
{{History||1.4.4|snap=1.4.3|Added the [[music disc]] "wait".
|Total items: 166 (+1, -0)}}
{{History||1.4.6|snap=12w49a|Added [[enchanted book]], [[firework rocket]], and [[firework star]].
|Total items: 169 (+3, -0)}}
{{History||1.5|snap=13w01a|Added [[nether brick]] and [[nether quartz]].
|Total items: 171 (+2, -0)}}
{{History||1.6.1|snap=13w16a|Added diamond, gold, and iron [[horse armor]], [[leads]], [[horse]] spawn egg, and [[horse saddle]].
|Total items: 177 (+6, -0)}}
{{History|||snap=13w16b|Added [[name tag]].
|Total items: 178 (+1, -0)}}
{{History|||snap=13w18a|Removed [[horse saddle]].
|Total items: 177 (+0, -1)}}
{{History||1.7.2|snap=13w36a|Added [[clownfish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], and potion and splash potion of [[water breathing]].
|Total items: 182 (+5, -0)}}
{{History||1.8|snap=14w11a|Added [[endermite]] spawn egg.
|Total items: 183 (+1, -0)}}
{{History|||snap=14w25a|Added [[prismarine crystals]], [[prismarine shard]], and [[guardian]] spawn egg.
|Total items: 186 (+3, -0)}}
{{History|||snap=14w27a|Added [[raw mutton]], [[cooked mutton]], [[raw rabbit]], [[cooked rabbit]], potion and splash potion of [[leaping]], [[rabbit's foot]], [[rabbit hide]], [[rabbit]] spawn egg, and [[rabbit stew]].
|Total items: 196 (+10, -0)}}
{{History||1.9|snap=15w31a|Added [[spectral arrow]], 14 new tipped [[arrows]], [[beetroot]], [[beetroot seeds]], [[beetroot soup]], [[chorus fruit]], [[popped chorus fruit]], [[shulker]] spawn egg, splash water bottles, mundane, thick, and awkward splash potions.
|Total items: 220 (+24, -0)}}
{{History|||snap=15w33a|Added [[dragon's breath]] and [[lingering potion]]s.
|Total items: 238 (+18, -0)}}
{{History|||snap=15w33c|Added [[shield]].
|Total items: 239 (+1, -0)}}
{{History|||snap=15w41a|Added [[elytra]].
|Total items: 240 (+1, -0)}}
{{History|||snap=15w44a|Added [[end crystal]].
|Total items: 241 (+1, -0)}}
{{History|||snap=15w44b|Added potion of [[luck]] and uncraftable potion.
|Total items: 243 (+2, -0)}}
{{History||1.10|snap=16w20a|Added 10 new types of spawn eggs.
|Total items: 253 (+10, -0)}}
{{History||1.11|snap=16w32a|Added [[zombie villager]] spawn eggs.
|Total items: 254 (+1, -0)}}
{{History|||snap=16w39a|Added [[llama]], [[evoker]], [[vex]], and [[vindicator]] spawn eggs, [[shulker shell]], [[totem of undying]], and [[explorer map]].
|Total items: 261 (+7, -0)}}
{{History||1.11.1|snap=16w50a|Added [[iron nugget]].
|Total items: 262 (+1, -0)}}
{{History||1.12|snap=17w13a|Added [[knowledge book]] and [[parrot]] spawn egg.
|Total items: 264 (+2, -0)}}
{{History||1.13|snap=17w47a|Added [[bark]], [[mushroom blocks]], [[mushroom stem]], [[petrified oak slab]], [[smooth quartz]], [[smooth red sandstone]], [[smooth sandstone]], [[smooth stone]], and [[debug stick]].
|Total items: 273 (+9, -0)}}
{{History|||snap=18w07a|Added [[trident]] weapon, [[kelp]], [[dried kelp]], [[scute]], [[turtle shell]], [[potion of the turtle master]], [[Arrow#Tipped arrows|arrow of the turtle master]], [[turtle]] and [[phantom]] spawn eggs.
|Total items: 282 (+9, -0)}}
{{History|||snap=18w08b|Added 3 [[fish bucket]]s and spawn eggs for [[cod]], [[salmon]], and [[pufferfish]].
|Total items: 288 (+6, -0)}}
{{History|||snap=18w10a|Added spawn egg and bucket of [[tropical fish]], and buried treasure [[exploration map]].
|Total items: 291 (+3, -0)}}
{{History|||snap=18w11a|Added [[drowned]] spawn egg.
|Total items: 292 (+1, -0)}}
{{History|||snap=18w14a|Added [[phantom membrane]], potion and arrow of [[slow falling]].
|Total items: 295 (+3, -0)}}
{{History|||snap=18w15a|Added [[heart of the sea]] and [[nautilus shell]].
|Total items: 297 (+2, -0)}}
{{History||1.14|snap=18w43a|Added 4 [[banner pattern]]s, [[crossbow]], 4 new [[dyes]], [[illager beast]], [[panda]], and [[pillager]] spawn eggs, and [[suspicious stew]].
|Total items: 310 (+13, -0)}}
{{History|||snap=18w49a|Added [[sweet berries]].
|Total items: 311 (+1, -0)}}
{{History|||snap=19w05a|Added [[wandering trader]] and [[trader llama]] spawn eggs.
|Total items: 313 (+2, -0)}}
{{History|||snap=19w07a|Added [[fox]] spawn egg.
|Total items: 314 (+1 ,-0)}}
{{History|||snap=19w08a|Added leather [[horse armor]].
|Total items: 315 (+1, -0)}}
{{History|||snap=19w11a|Added a new "globe" banner pattern.
|Total items: 316 (+1, -0)}}
{{History||1.15|snap=19w34a|Added [[honey bottle]], [[honeycomb]], and [[bee]] spawn egg.
|Total items: 317 (+1, -0)}}
{{History||1.16|snap=20w06a|Added [[netherite]] armor, [[axe]], [[shovel]], [[pickaxe]], and [[sword]], [[netherite ingot]], [[netherite scrap]], and [[hoglin]] spawn egg.
|Total items: 328 (+11, -0)}}
{{History|||snap=20w07a|Added [[piglin]] spawn egg.
|Total items: 329 (+1, -0)}}
{{History|||snap=20w13a|Added [[warped fungus on a stick]], and [[strider]] spawn egg.
|Total items: 331 (+2, -0)}}
{{History|||snap=20w14a|Added [[zoglin]] spawn egg.
|Total items: 332 (+1, -0)}}
{{History|||snap=20w15a|Added [[piglin banner pattern]].
|Total items: 333 (+1, -0)}}
{{History|||snap=20w16a|Added [[pigstep]] music disc.
|Total items: 334 (+1, -0)}}
{{History||1.16.2|snap=20w27a|Added [[piglin brute]] spawn egg.
|Total items: 335 (+1, -0)}}
{{History||1.17|snap=20w45a|Added [[amethyst shard]], [[bundle]], [[copper ingot]], and [[spyglass]].
|Total items: 339 (+4, -0)}}
{{History|||snap=20w46a|Added [[powder snow bucket]].
|Total items: 340 (+1, -0)}}
{{History|||snap=20w51a|Added [[axolotl]] spawn egg and bucket of [[axolotl]].
|Total items: 342 (+2, -0)}}
{{History|||snap=21w03a|Added [[glow item frame]], [[glow ink sac]] and [[glow squid]] spawn egg.
|Total items: 344 (+2, -0)}}
{{History|||snap=21w05a|Added [[glow berries]].
|Total items: 346 (+1, -0)}}
{{History|||snap=21w14a|Added [[raw copper]], [[raw iron]], and [[raw gold]].
|Total items: 348 (+3, -0)}}
{{History||1.18|snap=21w42a|Added the [[music disc]] "Otherside".
|Total items: 349 (+1, -0)}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added [[warden]] spawn egg.
|Total items: 350 (+1, -0)}}
{{History|||snap=22w11a|Added [[frog]] and [[tadpole]] spawn egg, [[bucket of tadpole]] and [[Boat|mangrove boat]].
|Removed [[warden]] spawn egg.
|Total items: 352 (+3, -1)}}
{{History|||snap=22w12a|Re-added [[warden]] spawn egg
|Added 7 types of [[boat with chest]].
|Total items: 360 (+8, -0)}}
{{History|||snap=22w13a|Added [[allay]] spawn egg.
|Total items: 361 (+1, -0)}}
{{History|||snap=22w14a|Added [[echo shard]] and [[recovery compass]].
|Total items: 363 (+2, -0)}}
{{History|||snap=22w16a|Added [[music disc 5]] and [[disc fragment]].
|Total items: 365 (+2, -0)}}
{{History|||snap=22w17a|Added the [[goat horn]].
|Total items: 366 (+1, -0)}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Added [[Boat|bamboo raft]], [[Boat with Chest|bamboo raft with chest]], and [[camel]] spawn egg.
|Total items: 369 (+3, -0)}}
{{History||1.19.3|snap=22w44a|Added [[iron golem]], [[snow golem]], [[ender dragon]], and [[wither]] spawn egg.
|Total items: 373 (+4, -0)}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Added 12 [[smithing template]]s.
|Total items: 385 (+12, -0)}}
{{History|||snap=23w07a|Added cherry [[boat]] and [[boat with chest]]; 4 types of [[pottery shard]], [[sniffer spawn egg]], [[torchflower seeds]] and [[brush]].
|Total items: 394 (+9, -0)}}
{{History||1.20|snap=23w12a|Added [[pitcher pod]], 16 [[pottery shard]]s, and 5 [[smithing template]]s.
|Total items: 418 (+24, -0)}}
{{History|||snap=23w17a|Added Relic [[music disc]].
|Total items: 419 (+1, -0)}}

{{History|Pocket Alpha}}
{{History||v0.2.0|Added [[shears]]; stone [[shovel]], [[pickaxe]], [[axe]], and [[sword]].
|Total items: 5 (+5, -0)}}
{{History||v0.3.0|Added [[snowball]]s, [[stick]]s, [[yellow dye|dandelion yellow]], [[bowl]]s, [[sugar]]s, [[book]]s, [[paper]]s, [[coal]]s; wooden axe, shovel, pickaxe, and sword.
|Total items: 17 (+12, -0)}}
{{History||v0.3.2|Added [[charcoal]], [[gold ingot]], [[iron ingot]], [[diamond]]; diamond, gold, and iron pickaxe, axe, shovel, and sword.
|Total items: 33 (+16, -0)}}
{{History||v0.3.3|Added [[bow]], [[arrow]], [[bone]]s, [[bone meal]], [[flint]], and [[feather]].
|Total items: 39 (+6, -0)}}
{{History||v0.4.0|Added [[gunpowder]], [[flint and steel]], [[apple]]s, [[bread]], [[mushroom stew]], [[raw beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[raw porkchop]], [[cooked porkchop]], [[wheat]], [[wheat seeds|seeds]], [[lapis lazuli]]; and 10 colors of [[dye]]s.
|Total items: 63 (+24, -0)}}
{{History||v0.5.0|Added [[melon seeds]].
|Total items: 64 (+1, -0)}}
{{History||v0.6.0|Added 5 variants of armor, [[nether brick]], and [[nether quartz]].
|Total items: 86 (+22, -0)}}
{{History||v0.7.0|Added [[bucket]] and its 3 other variants; 4 [[spawn egg]]s; and [[egg]]s.
|Total items: 95 (+9, -0)}}
{{History||v0.8.0|snap=build 1|Added [[pumpkin pie]], [[potato]], [[baked potato]], [[carrot]], [[clock]], [[compass]], and [[redstone]].
|Total items: 102 (+7, -0)}}
{{History|||snap=build 2|Added [[beetroot seeds]], [[beetroot]], [[beetroot soup]], and [[minecart]].
|Total items: 106 (+4, -0)}}
{{History||v0.9.0|snap=build 1|Added 6 spawn eggs, [[emerald]], and [[slimeball]].
|Total items: 114 (+8, -0)}}
{{History||v0.11.0|snap=build 1|Added [[rotten flesh]], [[fishing rod]], [[raw fish]], [[cooked fish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], [[clownfish]], [[magma cream]]; [[squid]], [[bat]], [[cave spider]], [[magma cube]] and [[ghast]] spawn eggs.
|Total items: 128 (+14, -0)}}
{{History||v0.12.1|snap=build 1|Added [[glass bottle]]s; 12 [[potion]]s, 11 [[splash potion]]s; [[gold nugget]], [[golden carrot]], [[nether wart]], [[glistering melon slice]], [[golden apple]], [[enchanted golden apple]], [[rabbit's foot]], [[blaze rod]], [[blaze powder]], [[ghast tear]], [[spider eye]], [[fermented spider eye]], [[bottle o' enchanting]], [[poisonous potato]], [[enchanted book]]; [[zombie villager]], [[ocelot]] and [[blaze]] spawn eggs.
|Total items: 170 (+42, -0)}}
{{History||v0.13.0|snap=build 1|Added [[rabbit]] spawn egg, [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], and [[rabbit hide]].
|Total items: 175 (+5, -0)}}
{{History||v0.14.0|snap=build 1|Added [[map]]s, [[ender pearl]]s, and [[witch]] spawn egg.
|Total items: 178 (+3, -0)}}
{{History||v0.15.0|snap=build 1|Added [[raw mutton]], [[cooked mutton]], [[fire charge]]s; spawn eggs for [[horse]]s, [[zombie horse]], [[skeleton horse]], [[mule]], [[donkey]], [[stray]], [[husk]], and [[wither skeleton]]; [[name tag]]s, [[lead]]s, [[carrot on a stick]], [[tipped arrow]]s, and leather [[horse armor]].
|Total items: 194 (+16, -0)}}
{{History||v0.16.0|snap=build 1|Added [[prismarine crystals]], [[prismarine shard]]s; spawn eggs for [[guardian]], [[elder guardian]] (unavailable in the [[creative]] [[inventory]]), and [[NPC]] {{only|be|ee}}; and {{only|be|ee}} portfolio.
|Total items: 200 (+6, -0)}}
{{History|||snap=build 4|Added [[nether star]], potion of [[wither (effect)|decay]] {{only|be}} with its splash and arrow variant.
|Removed the NPC spawn egg.
|Total items: 203 (+4, -1)}}

{{History|Pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Added [[dragon's breath]], [[elytra]], [[end crystal]], [[chorus fruit]], [[ender pearl]], [[eye of ender]], [[popped chorus fruit]]; [[spawn eggs]] for [[shulker]]s, [[endermite]]s, and [[polar bear]]s; and 12 [[lingering potion]]s.
|Total items: 223 (+20, -0)}}
{{History|||snap=alpha 1.0.0.1|Added [[shulker shell]]s.
|Total items: 224 (+1, -0)}}
{{History||1.1.0|snap=alpha 1.1.0.0|Added [[totem of undying]], [[explorer map]], [[iron nugget]]; spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s, and [[vex]]es.
|Total items: 231 (+7, -0)}}

{{History|Bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Added [[armor stand]]s, [[book and quill]], [[firework star]], [[firework rocket]], 12 [[music disc]]s, and spawn eggs for [[parrot]]s and [[zombie villager]]s.
|Total items: 249 (+18, -0)}}
{{History||1.4.0|snap=beta 1.2.13.8|Added [[trident]] and [[drowned]] spawn egg.
|Total items: 251 (+2, -0)}}
{{History|||snap=beta 1.2.14.2|Added 4 variants of [[bucket of fish]], [[dried kelp]]; and spawn eggs for [[cod]], [[pufferfish]], [[salmon]], and [[tropical fish]].
|Total items: 260 (+9, -0)}}
{{History|||snap=beta 1.2.20.1|Added [[heart of the sea]], [[nautilus shell]]s, and [[dolphin]] spawn egg.
|Total items: 263 (+3, -0)}}
{{History||1.5.0|snap=beta 1.5.0.4|Added [[scute]]s, [[turtle shell]]s; [[potion]] of the turtle master with it's [[splash potion]], [[lingering potion]]s, and [[arrow#tipped arrows|tipped arrow]] variants; and [[turtle]]s spawn egg.
|Total items: 270 (+7, -0)}}
{{History||1.6.0|snap=beta 1.6.0.1|Added [[phantom]] spawn egg.
|Total items: 271 (+1, -0)}}
{{History|||snap=beta 1.6.0.5|Added [[phantom membrane]]; potion of [[slow falling]] with it's splash, lingering, and tipped arrow variants.
|Total items: 276 (+5, -0)}}
{{History||1.8.0|snap=beta 1.8.0.8|Added spawn eggs for [[cat]]s and [[panda]]s.
|Total items: 278 (+2, -0)}}
{{History|||snap=beta 1.8.0.10|Added [[crossbow]] and 4 colors of [[dye]]s.
|Total items: 283 (+5, -0)}}
{{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]] spawn egg.
|Total items: 284 (+1, -0)}}
{{History||1.10.0|snap=beta 1.10.0.3|Added 6 [[banner pattern]]s, [[sweet berries]], [[shield]]; spawn eggs for [[wandering trader]] and [[ravager|illager beast]].
|Total items: 294 (+10, -0)}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es spawn egg.
|Total items: 295 (+1, -0)}}
{{History|||snap=beta 1.13.0.9|Added [[suspicious stew]].
|Total items: 296 (+1, -0)}}
{{History||1.14.0|snap=beta 1.14.0.1|Added [[honey bottle]], [[honeycomb]], and [[bee]] spawn egg.
|Total items: 299 (+3, -0)}}
{{History||1.16.0|snap=beta 1.15.0.51|Added potion of [[slowness]] '''iv''' with it's splash, lingering, and tipped arrow variants.
|Total items: 303 (+4, -0)}}
{{History|||snap=beta 1.16.0.51|Added [[netherite]] armor, [[netherite ingot]], [[netherite scrap]]; [[hoglin]] and [[piglin]] spawn eggs; and netherite [[hoe]], [[axe]], [[pickaxe]], [[shovel]], and [[sword]].
|Total items: 316 (+13, -0)}}
{{History|||snap=beta 1.16.0.57|Added piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]]; [[strider]] and [[zoglin]] spawn egg.
|Total items: 321 (+5, -0)}}
{{History||1.16.20|snap=beta 1.16.20.50|Added [[piglin brute]] spawn egg.
|Total items: 322 (+1, -0)}}
{{History||1.16.200|snap=beta 1.16.200.52|Added [[goat]] spawn egg and [[goat horn]]s.
|Total items: 324 (+2, -0)}}
{{History||1.16.210|snap=beta 1.16.210.53|Added [[powder snow bucket]].
|Total items: 325 (+1, -0)}}
{{History|||snap=beta 1.16.210.57|Added [[copper ingot]].
|Total items: 326 (+1, -0)}}
{{History|||snap=beta 1.16.210.59|Added [[glow squid]] spawn egg and [[glow ink sac]].
|Total items: 328 (+2, -0)}}
{{History|||snap=beta 1.16.210.60|Removed [[glow squid]] spawn egg and [[glow ink sac]].
|Total items: 326 (+0, -2)}}
{{History||1.16.220|snap=beta 1.16.220.50|Re-added [[glow squid]] spawn egg and [[glow ink sac]].
|Total items: 328 (+2, -0)}}
{{History|||snap=beta 1.16.220.52|Added [[glow berries]].
|Total items: 329 (+1, -0)}}
{{History||1.17.0|snap=beta 1.16.230.52|Added [[axolotl]] spawn egg and bucket of [[axolotl]].
|Total items: 331 (+2, -0)}}
{{History|||snap=beta 1.17.0.50|Added [[amethyst shard]], [[raw metal]]s, and [[spyglass]].
|Total items: 336 (+5, -0)}}
{{History||1.18.0|snap=beta 1.18.0.22|Added otherside [[music disc]].
|Total items: 337 (+1, -0)}}
{{History||1.18.10|snap=beta 1.18.10.24|Added [[frog]] spawn egg, [[tadpole]] spawn egg, and [[Bucket of aquatic mob|bucket of tadpole]].
|Total items: 340 (+3, -0)}}
{{History||1.18.30|snap=beta 1.18.30.22|Added [[allay]] spawn egg.
|Total items: 341 (+1, -0)}}
{{History|||snap=beta 1.18.30.26|Added [[copper horn]].
|Total items: 342 (+1, -0)}}
{{History|||snap=beta 1.18.30.28|Added six [[Boat with Chest|boats with chests]].
|Total items: 348 (+6, -0)}}
{{History|||snap=beta 1.18.30.32|Added [[warden]] spawn egg.
|Total items: 349 (+1, -0)}}
{{History||1.19.0|snap=beta 1.19.0.20|Added [[Boat|mangrove boat]]s, and [[Boat with Chest|mangrove boat with chest]]s.
|Total items: 351 (+2, -0)}}
{{History|||snap=beta 1.19.0.24|Added [[Echo Shard|echo shards]], and [[recovery compass]]es.
|Removed [[copper horn]].
|Total items: 352 (+2, -1)}}
{{History|||snap=beta 1.19.0.28|Added [[Disc Fragment|disc fragments]], and [[music disc]] 5.
|Total items: 354 (+2, -0)}}
{{History||1.19.10|snap=beta 1.19.10.20|Added the trader [[llama]] spawn egg.
|Total items: 355 (+1, -0)}}

{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.19.50.21|Added [[Boat|bamboo raft]], [[Boat with Chest|bamboo raft with chest]], and [[camel]] spawn egg.
|Total items: 358 (+3, -0)}}
{{History||1.19.60|snap=beta 1.19.60.20|Added [[iron golem]], [[snow golem]], [[ender dragon]], and [[wither]] spawn egg.
|Total items: 362 (+4, -0)}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.19.70.23|Added 4 types of [[pottery shard]], [[sniffer spawn egg]], [[torchflower seeds]] and [[brush]].
|Total items: 369 (+7, -0)}}
{{History|||snap=beta 1.19.80.20|Added cherry [[boat]] and [[boat with chest]];
|Total items: 371 (+2, -0)}}
{{History|||snap=beta 1.19.80.21|Added 12 [[smithing template]]s.
|Total items: 383 (+12, -0)}}
{{History|||snap=beta 1.19.80.22|Added 16 [[pottery shard]]s and 5 [[smithing template]]s.
|Total items: 404 (+21, -0)}}
{{History||1.20.0|snap=beta 1.20.0.20|Added [[pitcher pod]],
|Total items: 405 (+1, -0)}}
{{History|||snap=beta 1.20.0.22|Added Relic [[music disc]].
|Total items: 406 (+1, -0)}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|Added all items from and prior to [[Java Edition Beta 1.6]].
|Total items: 93 (+93, -0)}}
{{History||xbox=TU3|Added [[shear]]s.
|Total items: 94 (+1, -0)}}
{{History||xbox=TU5|Added [[melon]], melon [[seeds]], pumpkin [[seeds]], raw [[steak|beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[rotten flesh]], [[ender pearl]]s, 10 [[music disc]]s and chain [[armor]].
|Total items: 117 (+23, -0)}}
{{History||xbox=TU7|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], [[glass bottle]], [[water bottle]], [[spider eye]], [[fermented spider eye]], [[eye of ender]], [[glistering melon]], [[nether wart]], [[blaze powder]], [[bottle o' enchanting]], [[magma cream]].
|Total items: 130 (+13, -0)}}
{{History||xbox=TU9|Added 20 types of [[spawn egg]]s, [[fire charge]]s and [[nether brick]].
|Total items: 152 (+22, -0)}}
{{History||xbox=TU12|Added [[ocelot]] spawn egg.
|Total items: 153 (+1, -0)}}
{{History||xbox=TU14|ps=1.04|Added [[emerald]], [[nether quartz]], [[enchanted book]], [[enchanted golden apple]], [[potato]], [[baked potato]], [[poisonous potato]], [[carrot]], [[golden carrot]], [[carrot on a stick]], [[pumpkin pie]], [[potion of night vision]] and [[potion of invisibility]].
|Total items: 166 (+13, -0)}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|Added [[firework rocket]]s, [[firework star]], [[nether star]], [[lead]], iron, gold and diamond [[horse armor]], [[name tag]], [[horse]], [[donkey]] and [[mule]] spawn eggs.
|Total items: 177 (+11, -0)}} 
{{History||xbox=TU25|xbone=CU14|ps=1.17|Added [[book and quill]].
|Total items: 178 (+1, -0)}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Added [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], [[raw mutton]], [[cooked mutton]], [[rabbit's foot]], [[rabbit hide]], [[potion]] of leaping, [[potion]] of water breathing, [[raw salmon]], [[cooked salmon]], [[clownfish]], [[pufferfish]], [[blue orchid]], [[allium]],[[azure bluet]], [[tulips]], [[oxeye daisy]], [[sunflower]], [[lilac]], [[poppy]] (replaces rose), [[rose bush]], [[peony]], [[prismarine crystals]], [[prismarine shard]] and spawn eggs for [[rabbit]]s, [[endermite]]s and [[guardian]]s.
|Total items: 205 (+28, -1)}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[beetroot]], [[beetroot seeds]] and [[beetroot soup]].
|Total items: 208 (+3, -0)}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Added [[chorus fruit]], [[popped chorus fruit]], [[dragon's breath]], [[elytra]], [[lingering potions]], water [[splash potion]], [[potion]] of luck, tipped [[arrow]]s and [[boat]]s made from '''spruce, birch, jungle, acacia and dark oak wood'''.
|Total items: 247 (+39, -0)}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Added [[shulker shell]]s and iron [[nugget]].
|Total items: 249 (+2, -0)}}
{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|Added [[explorer map]]s, [[Totem of Undying|totems of undying]] and spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s and [[zombie villager]]s.
|Total items: 258 (+9, -0)}}
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Added leather [[horse armor]].
|Total items: 259 (+1, -0)}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Added [[trident]]s, [[dried kelp]], [[fish]] buckets, [[turtle shell]]s, [[heart of the sea]]s, [[nautilus shell]]s, [[scute]], [[phantom membrane]]s, slow falling [[potion]]s and tipped [[arrow]]s and [[explorer map|buried treasure explorer maps]].
|Total items: 275 (+16, -0)}}
{{History||xbox=none|ps=1.83|wiiu=none|Added white, blue, brown and black [[dye]]s and spawn eggs for [[panda]]s and [[cat]]s.
|Total items: 281 (+6, -0)}}
{{History||ps=1.90|Added [[crossbow]], [[banner pattern]]s and [[shield]]s.
|Total items: 284 (+3, -0)}}
{{History||ps=1.91|Added [[sweet berries]].
|Total items: 285 (+1, -0)}}
{{History|3DS}}
{{History||0.1.0|Added all items from and prior to [[Pocket Edition Alpha 0.15.0]].}}
{{History||1.3.12|Added [[prismarine shard]]s, [[prismarine crystals]], [[nether star]]s, [[potion]] of decay and their [[Splash Potion|splash]], [[Lingering Potion|lingering]] and tipped [[arrow]] variants, [[guardian]] and elder guardian spawn eggs.}}
{{History||1.7.10|Added [[ender pearl]], [[dragon egg]], [[chorus flower]], [[chorus fruit]], [[popped chorus fruit]], [[shulker shell]] and spawn eggs of [[endermite]], [[polar Bear]] and [[shulker]].}}
{{History||1.9.19|Added [[explorer map]], [[totem of undying]], iron and gold [[nugget]]s and spawn eggs for [[llama]]s, [[evoker]]s, [[vindicator]]s and [[vex]]es.}}

{{History|MinecraftEdu}}
{{History||0.1|Added all items from and prior to [[Java Edition Beta 1.6]].}}
{{History||0.9652|Added [[shears]], [[melon]], melon [[seeds]], pumpkin [[seeds]], raw [[steak|beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[rotten flesh]], [[ender pearl]]s, 10 [[music disc]]s and chain [[armor]].}}
{{History||0.97|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], [[glass bottle]], [[water bottle]], [[spider eye]], [[fermented spider eye]], [[eye of ender]], [[glistering melon]], [[nether wart]], [[blaze powder]], [[bottle o' enchanting]], [[magma cream]], and [[fire charge]].}}
{{History||0.98|Added 20 types of [[spawn egg]]s.}}
{{History||0.982|Added [[ocelot]] spawn egg.}}
{{History||0.985|Added [[emerald]], [[enchanted golden apple]], [[book and quill]], [[written book]], and 8 types of [[potion]]s.}}
{{History||0.9847|Added [[carrot]], [[golden carrot]], [[carrot on a stick]], [[nether star]], [[potato]], [[baked potato]], [[poisonous potato]], [[pumpkin pie]], [[music disc]] “wait”, [[enchanted book]], [[firework rocket]], [[firework star]], and [[potion]] and [[splash potion]] of [[invisibility]] and [[night vision]].}}
{{History||1.5.1|snap=Build 1|Added [[block inspector]]{{only|MinecraftEdu}}, [[nether brick]], and [[nether quartz]].}}
{{History||1.6.4|snap=Build 1|Added diamond, gold, and iron [[horse armor]], [[leads]], [[horse]] spawn egg, and [[name tag]].}}
{{History||1.7.10|snap=Build 1|Added [[clownfish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], and potion and splash potion of [[water breathing]].}}
{{History||1.8.9|snap=Build 1|Added [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], [[raw mutton]], [[cooked mutton]], [[rabbit's foot]], [[rabbit hide]], [[potion]] of leaping, [[blue orchid]], [[allium]], [[azure bluet]], [[tulips]], [[oxeye daisy]], [[sunflower]], [[lilac]], [[poppy]], [[rose bush]], [[peony]], [[prismarine crystals]], [[prismarine shard]] and spawn eggs for [[rabbit]]s, [[endermite]]s and [[guardian]]s.}}
{{History|Education}}
{{History||1.0.0|snap=0.14.2|Added all items from and prior to [[Pocket Edition Alpha 0.16.0]].}}
{{History|||snap=release|Added [[ender pearl]], [[dragon egg]], [[chorus flower]], [[chorus fruit]], [[popped chorus fruit]], [[shulker shell]], [[portfolio]] and spawn eggs of [[endermite]], [[polar Bear]], [[shulker]], and [[NPC]].}}
{{History||1.0.1|Added [[explorer map]], [[totem of undying]], iron [[nugget]],  and spawn eggs for [[llama]]s, [[evoker]]s, [[vindicator]]s and [[vex]]es.}}
{{History||1.0.21|Added [[armor stand]]s, [[book and quill]], [[firework star]], [[firework rocket]], 12 [[music disc]]s, and spawn eggs for [[parrot]]s and [[zombie villager]]s.}}
{{History||1.0.27|Added [[compound]]s, [[bleach]], [[ice bomb]]s, [[super fertilizer]], [[medicine]], [[sparkler]]s and [[glow stick]]s.}}
{{History||1.4|Added [[trident]], [[dried kelp]], 4 buckets of [[Bucket of aquatic mob|fish]], [[heart of the sea]]s, [[nautilus shell]]s and spawn eggs for [[drowned]], [[dolphin]] and 4 types of [[fish]].}}
{{History||1.7|Added [[turtle shell]]s, [[scute]]s, [[phantom membrane]]s, turtle master and slow falling [[potion]] and their [[Splash Potion|splash]], [[Lingering Potion|lingering]] and [[tipped arrow]] variants and spawn eggs for [[turtle]]s, [[phantom]]s and [[agent]]s.}}
{{History||1.9|snap=1.8.0|Added [[crossbow]]s, 4 colors of [[dye]] and spawn eggs for [[cat]]s and [[panda]]s.}}
{{History||1.12.0|Added 6 [[banner pattern]]s, [[sweet berries]], [[shield]]s and spawn eggs for [[pillager]]s, [[wandering trader]]s and [[ravager]]s.}}
{{History||1.14.31|snap=1.14.30|Added [[suspicious stew]], [[honeycomb]], [[honey bottle]]s and spawn eggs for [[fox]]es and [[bee]]s.}}
{{History||1.17.30|snap=1.17.30.2|Added netherite armor, tools, [[Netherite Ingot|ingot]] and [[Netherite Scrap|scrap]], piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]], [[powder snow bucket]], [[copper ingot]], [[glow ink sac]], [[glow berries]], [[bucket of axolotl]], [[amethyst shard]], [[raw metal]], [[spyglass]], slowness '''iv''' [[potion]]s and spawn eggs for [[hoglin]]s, [[piglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[glow squid]]s and [[axolotl]]s.}}
{{History||1.18.32|snap=1.18.10.04|Added [[music disc]] “Otherside”.}}

{{History|earth}}
{{History||Release|Added all items from and prior to [[Bedrock Edition 1.12.0]].
|Added spawn eggs for [[Minecraft Earth:Cluckshroom|cluckshroom]] and [[Minecraft Earth:Moobloom|moobloom]].}}
{{History||0.2.0|Added [[glowstone dust]], and [[melon seeds]].}}

{{History|dungeons}}
{{History||1.1.1.0|snap=Dungeons Beta|Added all items from and prior to [[Bedrock Edition 1.14.0]].}}
{{History||1.2.0.0|Added netherite armor, tools, [[Netherite Ingot|ingot]] and [[Netherite Scrap|scrap]], piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]], slowness '''iv''' potions, and spawn eggs for [[hoglin]]s, [[piglin]]s, [[strider]]s, and [[zoglin]]s.}}
{{History||1.3.2.0|Added [[MCD:Baby Crossbows|baby crossbow]]s, [[battlestaff]], [[Minecraft Dungeons:Battlestaff of Terror|battlestaff of terror]], [[MCD:Corrupted Seeds|corrupted seeds]], [[MCD:Dual Crossbows|dual crossbows]], [[MCD:Growing Staff|growing staff]], and [[MCD:Spellbound Crossbows|spellbound crossbows]].}}
{{History|foot}}

===Other changes===
{{History|java Classic}}
{{History||0.24_SURVIVAL_TEST|Arrows were added as an object and were fired by pressing {{Key|Tab}}.}}
{{History|java indev}}
{{History||December 31, 2009|link={{tumblr|notch|310183062}}|Added the [[inventory]], and with it, the first "non-tile" items.
|[[Notch]] was hard at work making items and the inventory fully functional.<ref>{{tumblr|notch|310275237}}</ref><ref>{{tumblr|notch|310374080}}</ref>}}
{{History||0.31|snap=20100111-1|Because the crafting system did not exist at this point, items were automatically added to the inventory after creating a new world.<ref>{{ytl|_EaKUlR2kU4}}</ref>
|Apples were added, but they currently serve no function.}}
{{History|||snap=20100122|Can now place blocks on resource items
|Dropped items now experience gravity.}}
{{History|||snap=20100124|Can now drop a whole stack of items instead of just one at a time.}}
{{History|||snap=20100128|Items are now 3D.}}
{{History|||snap=20100129|Added crafting.
|Right-clicking drops one of a stack.}}
{{History|||snap=20100130|Crafting improved; now has 36 recipes.}}
{{History|java}}
{{History||1.3.1|snap=12w15a|Stackable items now stack outside inventory when thrown to the ground individually.}}
{{History||1.8|snap=14w25a|All items are now [[model]]s, some are still generated from item icons.
|Resource packs can make models for all items.}}
{{History||1.13|snap=17w49a|Items can be "tagged" with an ID.}}
{{History||1.15|snap=19w39a|Lighting of blocks in the inventory has been swapped from being dark on the right to being dark on the left.}}
{{History|||snap=19w40a|Lighting of blocks in the inventory is once again darker on the right, as it was before 19w39a.}}

{{History|bedrock}}
{{History||1.16.0|snap=beta 1.15.0.51|Dropped items now turn into a 3D model and spin.}}
{{History|foot}}

===April Fools items===
{{History|Java}}
{{History||15w14a|Added the [[Obsidian Boat|obsidian boat]].}}
{{History||1.RV-Pre1|Added [[Ankle Monitor|ankle monitor]]s, [[Reality Vision|reality vision glasses]] and the [[Smarter Watch|smarter watch]].}}
{{History||3D Shareware v1.34|Added the [[3D|3D item]] and the blue, red, and yellow [[key]]s.}}
{{History||20w14∞|Added the [[A Very Fine Item|very fine item]] and the [[footprint]]s.}}
{{History||23w13a or b|Added the [[Bottle of Entity|Bottle of entity]] and their splash variations, [[Bottle of Void|bottle of void]], [[potion of Big]] and [[Potion|Small]] and their splash, lingering, and arrow variations, [[La Baguette|la baguette]], [[Le Tricolore|le tricolore]], 17 [[tag (item)|tag item]]s, new thing [[banner pattern]], [[Dupe Hack|dupe hack]], and [[longer string]].}}
{{History|foot}}

==Issues==

{{Issue list}}

==See also== 

*[[Item repair]]
*[[Item durability]]
*[[Item (entity)]]

==References==

{{reflist}}

{{Items}}
{{Environment}}

[[Category:Items]]

[[cs:Předmět]]
[[de:Gegenstand]]
[[el:Αντικείμενο]]
[[es:Objeto]]
[[fr:Objets]]
[[hu:Tárgyak]]
[[it:Oggetto]]
[[ja:アイテム]]
[[ko:아이템]]
[[nl:Voorwerp]]
[[pl:Przedmioty]]
[[pt:Item]]
[[ru:Предметы]]
[[th:ไอเทม]]
[[tr:Eşyalar]]
[[uk:Предмет]]
[[zh:物品]]</li></ul>
18w43aWhite Bed JE3 BE3 Orange Bed JE3 BE3 Magenta Bed JE3 BE3 Light Blue Bed JE3 BE3 Yellow Bed JE3 BE3 Lime Bed JE3 BE3 Pink Bed JE3 BE3 Gray Bed JE3 BE3 Light Gray Bed JE3 BE3 Cyan Bed JE3 BE3 Purple Bed JE3 BE3 Blue Bed JE3 BE3 Brown Bed JE3 BE3 Green Bed JE3 BE3 Red Bed JE4 BE3 Black Bed JE3 BE3

The textures of all beds have been changed.

File:Red Bed (bottom) JE5.png The bottom textures of beds have been changed to new oak planks texture.
18w44aCats can now sleep in empty beds or sit on their owner when their owner is sleeping.
18w47aFile:Red Bed (bottom) JE6 BE3.png The bottom textures of beds have been changed to the new oak planks to texture, once again.
19w08aAll mobs can now sleep in beds using commands.
19w11aVillagers now claim beds and sleep in them during the night.
1.15
{{Extension DPL}}<ul><li>[[Melon Seeds|Melon Seeds]]<br/>{{Block
|image = <gallery>
Melon Stem Age 0.png | Age 0
Melon Stem Age 1.png | Age 1
Melon Stem Age 2.png | Age 2
Melon Stem Age 3.png | Age 3
Melon Stem Age 4.png | Age 4
Melon Stem Age 5.png | Age 5
Melon Stem Age 6.png | Age 6
Melon Stem Age 7.png | Age 7
</gallery>
| image2 = <gallery>
Attached Melon Stem (N).png | North 
Attached Melon Stem (E).png | East
Attached Melon Stem (S).png | South
Attached Melon Stem (W).png | West
</gallery>
| transparent = Yes
| light = No
| tool = none
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}'''Melon seeds''' are items obtained from [[Melon Slice|melon slices]] that can be used to grow melon stems.

'''Melon stems''' are plants grown on [[farmland]] that, over time, grow [[melon]]s on dirt, mud and moss blocks adjacent to them.

== Obtaining ==
=== Breaking ===
When broken, a melon stem drops 0–3 melon seeds. The chance for melon seeds to drop increases with the stem's age.
{| class="wikitable"
! rowspan="3" |[[Resource location]]
! rowspan="3" | Source
! colspan="4" | Default
|-
| colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Melon Seeds|Melon seeds}}
|-
| style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3
|-
| rowspan="8" |<code>blocks/melon_stem</code>
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 0</code>
| style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 1</code>
| style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 2</code>
| style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 3</code>
| style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 4</code>
| style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 5</code>
| style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 6</code>
| style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 7</code>
| style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
|-
| rowspan="1" |<code>blocks/attached_melon_stem</code>
|{{BlockLink|Attached Melon Stem|Attached Melon stem}}
| style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
|}

=== Natural generation ===
Melon stems generate naturally in stem farm inside [[woodland mansion]]s.

Melon stems generate in 20% of the farm plots in [[savanna]] [[village]]s, and 10% of the farm plots in [[desert]] villages.

=== Chest loot ===
{{LootChestItem|melon-seeds}}

=== Crafting ===
{{Crafting
|Melon Slice
|Output= Melon Seeds
|type= Material
}}

=== Trading ===
[[Wandering trader]]s sell melon seeds for 1 [[emerald]].

== Usage ==
=== Farming ===
{{see also|Tutorials/Pumpkin and melon farming}}
Melon seeds can be planted only on [[farmland]], as stems. Over time, a stem grows through several stages<sup>[''[[Talk:Pumpkin Seeds|needs testing]]'']</sup> and, at its final growth stage, will produce [[melon]]s on any adjacent [[dirt]], [[Coarse Dirt|coarse dirt]], [[Rooted Dirt|rooted dirt]], [[Grass Block|grass block]], [[farmland]], [[podzol]], [[mycelium]], [[Moss Block|moss block]], [[mud]] or [[Muddy Mangrove Roots|muddy mangrove roots]]. If a melon is already occupying a spot adjacent to a stem it does not grow more melons until the melons is removed. A single stem can grow an unlimited number of melons. Melon stems need a minimum light level of 10 in the block above the stem to grow and give melons. Melon seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual melons.

=== Breeding ===
Like other seeds, melon seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.

=== Taming ===
Like other seeds, melon seeds can be used to tame [[parrot]]s.

=== Composting ===
Placing melon seeds into a [[composter]] has a 30% chance of raising the compost level by 1.

== Melon Stem ==
A '''melon stem''' is the block that is planted on [[farmland]] when melon seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown.

The stem curves once a melon has grown from it. A fully-grown single stem connects to any [[melon]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple melons it can connect to, it favors the east, then west, north, and south. When the melon is removed, the stem returns to its straight shape.

== Sounds ==
{{Sound table/Block/Hard crop}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Melon Stem
|spritetype=block
|nameid=melon_stem
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Attached Melon Stem
|spritetype=block
|nameid=attached_melon_stem
|form=block}}
{{ID table
|displayname=Melon Seeds
|spritetype=item
|nameid=melon_seeds
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Melon Stem
|spritetype=block
|nameid=melon_stem
|id=105
|form=block
|translationkey=-}}
{{ID table
|displayname=Melon Seeds
|spritetype=item
|nameid=melon_seeds
|id=293
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{/BS}}

== Advancements ==
{{load advancements|A Seedy Place}}

== History ==
{{info needed section|check if stems floated above farmland upon initial implementation}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Melon Seeds JE1 BE1.png|32px]] Added melon seeds.
|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] Added the melon stem, with seven stages of growth.
|Melon seeds can found in the new [[mineshaft]] [[chest]]s.
|[[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]] Melon stems have four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not.
|[[File:Melon Stem Age 8 JE1.png|32px]] [[File:Melon Stem Age 9 JE1.png|32px]] [[File:Melon Stem Age 10 JE1.png|32px]] [[File:Melon Stem Age 11 JE1.png|32px]] [[File:Melon Stem Age 12 JE1.png|32px]] [[File:Melon Stem Age 13 JE1.png|32px]] [[File:Melon Stem Age 14 JE1.png|32px]] [[File:Melon Stem Age 15 JE1.png|32px]] Melon stem data values 8–15 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below.
|[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Melon stem blocks with data values higher than 7 can now attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}}
{{History|||snap=Pre-release 2 ;)|Melon stems can now be grown faster using [[bone meal]].}}
{{History|java}}
{{History||1.3.1|snap=1.3|The texture of melon stems has been moved one pixel to the left in [[terrain.png]].
|[[File:Melon Stem Age 0 JE2.png|32px]] [[File:Melon Stem Age 1 JE2.png|32px]] [[File:Melon Stem Age 2 JE2.png|32px]] [[File:Melon Stem Age 3 JE2.png|32px]] [[File:Melon Stem Age 4 JE2.png|32px]] [[File:Melon Stem Age 5 JE2.png|32px]] [[File:Melon Stem Age 6 JE2.png|32px]] [[File:Melon Stem Age 7 JE2.png|32px]] Stems now appear slightly different.
|[[File:Melon Stem Age 8 JE2.png|32px]] [[File:Melon Stem Age 9 JE2.png|32px]] [[File:Melon Stem Age 10 JE2.png|32px]] [[File:Melon Stem Age 11 JE2.png|32px]] [[File:Melon Stem Age 12 JE2.png|32px]] [[File:Melon Stem Age 13 JE2.png|32px]] [[File:Melon Stem Age 14 JE2.png|32px]] [[File:Melon Stem Age 15 JE2.png|32px]] Overgrown stems now appear slightly different.
|[[File:Attached Melon Stem (N) JE2.png|32px]] [[File:Attached Melon Stem (E) JE2.png|32px]] [[File:Attached Melon Stem (S) JE2.png|32px]] [[File:Attached Melon Stem (W) JE2.png|32px]] Attached melon stems now appear slightly different.
|[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached melon stems now appear slightly different.}}
{{History||1.4.2|snap=12w36a|[[Chicken]]s now use [[wheat seeds]], melon seeds, and [[pumpkin seeds]], instead of [[wheat]] to breed.}}
{{History||1.5|snap=13w02a|[[File:Melon Stem Age 0 JE3.png|32px]] [[File:Melon Stem Age 1 JE3.png|32px]] [[File:Melon Stem Age 2 JE3.png|32px]] [[File:Melon Stem Age 3 JE3.png|32px]] [[File:Melon Stem Age 4 JE3.png|32px]] [[File:Melon Stem Age 5 JE3.png|32px]] [[File:Melon Stem Age 6 JE3.png|32px]] Melon stems now use a squished version of their texture for immature stems, depending on age.
|[[File:Melon Stem Age 8 JE3.png|32px]] [[File:Melon Stem Age 9 JE3.png|32px]] [[File:Melon Stem Age 10 JE3.png|32px]] [[File:Melon Stem Age 11 JE3.png|32px]] [[File:Melon Stem Age 12 JE3.png|32px]] [[File:Melon Stem Age 13 JE3.png|32px]] [[File:Melon Stem Age 14 JE3.png|32px]] [[File:Melon Stem Age 15 JE3.png|32px]] This also affects melon stems of ages 8–15, which are likewise stretched to accommodate its predicted size.
|[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Melon stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}}
{{History|||snap=13w03a|[[File:Melon Stem Age 0 JE4.png|32px]] [[File:Melon Stem Age 1 JE4.png|32px]] [[File:Melon Stem Age 2 JE4.png|32px]] [[File:Melon Stem Age 3 JE4.png|32px]] [[File:Melon Stem Age 4 JE4.png|32px]] [[File:Melon Stem Age 5 JE4.png|32px]] [[File:Melon Stem Age 6 JE4.png|32px]] [[File:Melon Stem Age 7 JE4.png|32px]] Melon stems are no longer squished or stretched to account for age.<ref>{{bug|MC-7111}}</ref>
|[[File:Melon Stem Age 8 JE4.png|32px]] [[File:Melon Stem Age 9 JE4.png|32px]] [[File:Melon Stem Age 10 JE4.png|32px]] [[File:Melon Stem Age 11 JE4.png|32px]] [[File:Melon Stem Age 12 JE4.png|32px]] [[File:Melon Stem Age 13 JE4.png|32px]] [[File:Melon Stem Age 14 JE4.png|32px]] [[File:Melon Stem Age 15 JE4.png|32px]] Melon stems with age values 8 through 15 now show a tinted [[trapdoor]] texture.
|From this version up until 14w08a, overgrown melon stems start to draw from the texture below them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}}
{{History|||snap=13w09a|[[File:Melon Stem Age 8 JE5.png|32px]] [[File:Melon Stem Age 9 JE5.png|32px]] [[File:Melon Stem Age 10 JE5.png|32px]] [[File:Melon Stem Age 11 JE5.png|32px]] [[File:Melon Stem Age 12 JE5.png|32px]] [[File:Melon Stem Age 13 JE5.png|32px]] [[File:Melon Stem Age 14 JE5.png|32px]] [[File:Melon Stem Age 15 JE5.png|32px]] Melon stems with age values 8–15 now show a tinted [[birch wood]] texture.}}
{{History||1.6.1|snap=13w24a|Melon and pumpkin stems have now been assigned separate textures.
|[[File:Melon Stem Age 8 JE6.png|32px]] [[File:Melon Stem Age 9 JE6.png|32px]] [[File:Melon Stem Age 10 JE6.png|32px]] [[File:Melon Stem Age 11 JE6.png|32px]] [[File:Melon Stem Age 12 JE6.png|32px]] [[File:Melon Stem Age 13 JE6.png|32px]] [[File:Melon Stem Age 14 JE6.png|32px]] [[File:Melon Stem Age 15 JE6.png|32px]] Melon stems with age values 8–15 now show a tinted [[note block]] texture.}}
{{History||1.7.2|snap=13w37a|Added the {{cmd|setblock}} [[commands|command]], allowing for invalid stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}}
{{History|||snap=13w41a|[[File:Melon Stem Age 8 JE7.png|32px]] [[File:Melon Stem Age 9 JE7.png|32px]] [[File:Melon Stem Age 10 JE7.png|32px]] [[File:Melon Stem Age 11 JE7.png|32px]] [[File:Melon Stem Age 12 JE7.png|32px]] [[File:Melon Stem Age 13 JE7.png|32px]] [[File:Melon Stem Age 14 JE7.png|32px]] [[File:Melon Stem Age 15 JE7.png|32px]] Melon stems with age values 8–15 now show a tinted [[netherrack]] texture.}}
{{History||1.8|snap=14w10a|[[File:Melon Stem Age 8 JE8.png|32px]] [[File:Melon Stem Age 9 JE8.png|32px]] [[File:Melon Stem Age 10 JE8.png|32px]] [[File:Melon Stem Age 11 JE8.png|32px]] Melon stems with data values 8–11 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south.
|Invalid melon stems with data values 12-15 now crash the game.}}
{{History|||snap=14w25a|[[File:Melon Stem Age 0 JE5.png|32px]] [[File:Melon Stem Age 1 JE5.png|32px]] [[File:Melon Stem Age 2 JE5.png|32px]] [[File:Melon Stem Age 3 JE5.png|32px]] [[File:Melon Stem Age 4 JE5.png|32px]] [[File:Melon Stem Age 5 JE5.png|32px]] [[File:Melon Stem Age 6 JE5.png|32px]] [[File:Melon Stem Age 7 JE5.png|32px]] Melon stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane.
|[[File:Attached Melon Stem (N) JE3.png|32px]] [[File:Attached Melon Stem (E) JE3.png|32px]] [[File:Attached Melon Stem (S) JE3.png|32px]] [[File:Attached Melon Stem (W) JE3.png|32px]] The attached melon stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the melon stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances.
|Invalid overgrown melon stems have effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with such stems existing causes a game crash.}}
{{History|||snap=14w26a|[[File:Melon Stem Age 0 JE6.png|32px]] [[File:Melon Stem Age 1 JE6.png|32px]] [[File:Melon Stem Age 2 JE6.png|32px]] [[File:Melon Stem Age 3 JE6.png|32px]] [[File:Melon Stem Age 4 JE6.png|32px]] [[File:Melon Stem Age 5 JE6.png|32px]] [[File:Melon Stem Age 6 JE6.png|32px]] [[File:Melon Stem Age 7 JE6.png|32px]] [[File:Attached Melon Stem (N) JE4.png|32px]] [[File:Attached Melon Stem (E) JE4.png|32px]] [[File:Attached Melon Stem (S) JE4.png|32px]] [[File:Attached Melon Stem (W) JE4.png|32px]] Melon stems now correctly render as crosses again.<ref>{{bug|MC-58136}}</ref>}}
{{History|||snap=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all melon stems appear attached regardless of age or any actual attachment.<ref>{{bug|MC-60208}}</ref>}}
{{History|||snap=14w28a|All melon stems appearing attached regardless of age or any actual attachment has been fixed. However, melon stems still appear attached to adjacent fruits regardless of age due to a similar bug.<ref>{{bug|MC-61716}}</ref>}}
{{History|||snap=14w34d|Melon seeds can no longer be used for [[breeding]] [[chicken]]s.}}
{{History||1.9|snap=15w31a|Chickens can now use melon seeds to breed again.}}
{{History|||snap=15w44a|Melon seeds have been added to [[dungeon]] [[chest]]s.
|The average yield of melon seeds from [[mineshaft]] chests has been decreased.}}
{{History|||snap=15w45a|Melon stems must now be fully grown again to attach.}}
{{History||1.11|snap=16w39a|Melon seeds can now be found inside chests in the new [[woodland mansion]]s.
|Melon crops now generate inside woodland mansions.}}
{{History||1.12|snap=17w18b|Placing a melon seeds in farmland now gives the player the "A Seedy Place" [[advancement]].{{verify}}}}
{{History||1.13|snap=17w47a|The different block states for the <code>melon_stem</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 105, and the [[item]]'s 362.}}
{{History|||snap=17w48a|Attached melon stems no longer [[drops|drop]] seeds.}}
{{History||1.14|snap=18w43a|[[File:Attached Melon Stem (N) JE5.png|32px]] [[File:Attached Melon Stem (E) JE5.png|32px]] [[File:Attached Melon Stem (S) JE5.png|32px]] [[File:Attached Melon Stem (W) JE5.png|32px]] The texture of attached melon stems has been changed.}}
{{History|||snap=18w49a|Melon stems now generate in the updated [[savanna]] [[village]]s.}}
{{History|||snap=18w50a|Melon stems now generate in the updated [[desert]] [[village]]s.}}
{{History|||snap=19w03a|Placing melon seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Melon seeds now have a 30% chance of increasing the compost level in a composter by 1.
|Added [[Wandering Trader|wandering trader]]s, which sell melon seeds.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate melon stems.}}
{{History|||snap=19w39a|Attached melon stems now [[drops|drop]] seeds again.<ref>{{bug|MC-136360}}</ref>}}
{{History||1.18|snap=Pre-release 5|[[File:Melon Seeds JE2.png|32px]] The texture of melon seeds has been changed.}}

{{History|pocket alpha}}
{{History||v0.5.0|Added melon seeds.
|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}}
{{History||v0.6.0|[[File:Melon Seeds JE1 BE1.png|32px]] Melon seeds no longer use the pumpkin seeds texture.}}
{{History||v0.9.0|snap=?|Melon seeds can now be found in [[mineshaft]] chests.}}
{{History||v0.12.1|snap=build 1|Melon seeds are no longer available from the [[Nether reactor]].}}
{{History||v0.14.0|snap=build 1|Melon seeds can now be found in [[minecart with chest|minecarts with chests]] in [[mineshaft]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Melon seeds now generate inside [[dungeon]] [[chest]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Melon crops now generate inside [[woodland mansion]]s.
|Melon seeds can now be found in woodland mansion chests.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Melon seeds can now be found inside [[bonus chest]]s.
|Melon seeds are now used to tame [[parrot]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Attached Melon Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached melon stems has been changed.
|Melon stems now generate in [[savanna]] and [[desert]] [[village]] farms.
|Added [[wandering trader]]s, who [[trading|sell]] melon seeds.}}
{{History||1.11.0|snap=beta 1.11.0.1|Melon seeds can now be used to fill up [[composter]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate melon stems.}}

{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Melon Seeds JE1 BE1.png|32px]] Added melon seeds.
|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Attached Melon Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached melon stems has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}}
{{History|foot}}

<gallery>
Melon Stem with data value 15.png|The final version of the melon stem with age 15, as seen in-game.
Melonstems.png|Melon stems of ages 1–15 on a modded version of 1.7.2, hence the melon stems using the melon top texture.
Stems of 13w02a.png|All 16 stem sizes in 13w02a, with accompanying data values.
</gallery>

=== Melon stem "item" ===
{{:Technical blocks/Melon Stem}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
Stem All Ages.png|All stages of growth.
AllSeeds.png|All the [[seeds]] that exist in the game.
</gallery>

== See also ==

* [[Melon]]
* [[Pumpkin Seeds]]

==References==
{{Reflist}}

{{Blocks|vegetation}}
{{Items}}

[[Category:Plants]]
[[Category:Food]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]

[[cs:Semínka melounu]]
[[de:Melone]]
[[es:Semillas de sandía]]
[[fr:Graines de pastèque]]
[[hu:Dinnyemagok]]
[[it:Anguria]]
[[ja:スイカの種]]
[[ko:수박씨]]
[[nl:Meloenzaden]]
[[pl:Nasiona arbuza]]
[[pt:Sementes de melancia]]
[[ru:Семена арбуза]]
[[th:เมล็ดแตงโม]]
[[zh:西瓜种子]]</li><li>[[Cauldron|Cauldron]]<br/>{{For|the boss in ''Minecraft Dungeons''|MCD:Corrupted Cauldron}}
{{Block
| extratext = View [[#Renders|all renders]]
| transparent = Yes
| light = Depends on contained liquid
| tool = wooden pickaxe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}

A '''cauldron''' is a [[block]] that can contain [[water]], [[lava]] or [[powder snow]] and, in certain situations, collect it from the environment. {{IN|bedrock}}, it can also hold [[potion]]s or dyed water. It also serves as a [[leatherworker]]'s [[job site block]].

== Obtaining ==
=== Breaking ===

A cauldron can be obtained using any [[pickaxe]]. If mined without a pickaxe, it drops nothing. Regardless of the tool, when a cauldron is destroyed, its contents are lost.
{{breaking row|horizontal=1|Cauldron|Pickaxe|Wood}}

=== Natural generation ===

[[File:Natural Cauldron Table.png|A naturally occurring cauldron inside of a [[witch hut]].|thumb]]

A single empty cauldron is generated in each [[swamp hut]]. {{IN|be}}, the cauldrons generated there are {{frac|1|3}} to {{frac|2|3}} full of a random [[potion]].

A cauldron {{frac|2|3}} full of water is generated in each [[igloo]] basement.
[[File:MansionJailInner.png|thumb|Cauldron in [[woodland mansion]] jail.]]
Cauldrons can be found in a few rooms inside of [[woodland mansion]]s.

Two filled cauldrons can be found inside savanna, taiga, snowy taiga, and snowy tundra [[village]] tannery houses.

A single filled cauldron can be found in plains village and desert village tannery houses.

{{IN|java}}, three filled cauldrons can be found in plains village tannery houses.

Cauldrons can also spawn in [[trail ruins]].

=== Crafting ===

A cauldron can be crafted from [[iron ingot]]s.
{{Crafting
|A1= Iron Ingot
|C1= Iron Ingot
|A2= Iron Ingot
|C2= Iron Ingot
|A3= Iron Ingot
|B3= Iron Ingot
|C3= Iron Ingot
|Output= Cauldron
|type= Brewing
}}

== Usage ==

=== Storage for substances ===
Cauldrons can hold a variety of substances. Fluids they cannot hold include [[milk]], [[Honey Bottle|honey]] and any food items that exist in [[bowl]]s; namely [[mushroom stew]], [[beetroot soup]], [[rabbit stew]] and [[suspicious stew]]. {{IN|java}}, cauldrons containing fluids are considered by the game to be separate blocks from each other and from empty cauldrons, which does not affect gameplay but does affect the commands needed to place them.

==== Holding water ====
A cauldron can be filled with [[water]] by {{control|using}} a [[water bucket]] on the cauldron. Once completely filled, a cauldron can be used to fill a water bucket by {{control|using}} an empty [[bucket]] on the cauldron; this empties the cauldron. Despite containing water, using a [[fish bucket]] on a cauldron does not fill it with water, but places water against it, meaning it does nothing to the cauldron.<ref>{{bug|MC-129109|||WAI}}</ref>

A cauldron can also be filled by dumping a water bucket on the block above the cauldron. Once the water block is removed, the cauldron is filled to the full level with water.{{only|be}}

It can contain three levels of water. One level of water can be added to a cauldron by {{control|using}} a [[water bottle]] on it. One level of water can be removed from a cauldron, filling a water bottle, by {{control|using}} a [[glass bottle]] on it.

A cauldron slowly fills with [[water]] when [[rain]]ed upon, if starting empty or with some water. This happens randomly, at 5% of the rate in which snow accumulates on the ground during [[snowfall]].

Water can be stored in a cauldron even in [[the Nether]]. Water in a cauldron does not freeze in cold biomes.

Water in a cauldron does ''not'' absorb [[explosion]] damage; make [[sound]]s and [[particle]]s; absorb fall damage;<ref>{{bug|MC-176867|||WF}}</ref><ref>{{bug|MCPE-104572|||WF}}</ref> allow [[Riptide]] [[trident]]s to activate;<ref>{{bug|MC-145311|||WF}}</ref><ref>{{bug|MCPE-93111}}</ref> or damage [[endermen]], [[strider]]s, or [[blaze]]s.<ref>{{bug|MC-106813|||WF}}</ref> Cauldrons do ''not'' deal drowning damage to mobs inside of them<ref>{{bug|MC-152680}}</ref> and [[fish]] act as if there is no water inside it.<ref>{{bug|MC-126819|||WF}}</ref> The player ''cannot'' float or [[swim]] in it, as the water is about level with the player's waist. Jumping in a cauldron does ''not'' produce any bubble or water particles.

A cauldron placed below a down-facing [[pointed dripstone]] that has water placed a block above it slowly fills with water. The same works with [[lava]], allowing for infinite lava generation.

Attempting to add lava or potion to water empties the cauldron.{{only|be}} 


The water in a cauldron cannot be sucked up by a [[sponge]], whether the sponge is touching the cauldron or not. 

===== Applying dye to cauldron water =====
{{exclusive|bedrock|section=yes}}

{{IN|bedrock}}, leather armor is dyed through a cauldron, so a cauldron can hold dyed [[water]]. {{control|Using}} a dye on a cauldron filled with water colors the water, consuming the dye. Different dyes may be added to produce mixed colors. {{control|Using}} [[leather armor]] or [[leather horse armor]] on the cauldron dyes that item the color of the water, reducing the water in the cauldron by one level for each item dyed.

Attempting to add water, lava or potion to dyed water empties the cauldron.

==== Holding lava ====
[[File:Lava Cauldron.png|150px|thumb|Cauldron filled with lava]]

Cauldrons can be used to hold lava. {{IN|be|ee}}, when a cauldron is already filled with water, it empties the cauldron and makes an extinguishing sound. A cauldron filled with lava emits a light level of 15, similar to lava, and burns any [[entity]] inside of it; {{in|be|ee|short=1}}, this includes mobs that do not take damage from lava like [[zombified piglin]]s.

Lava inside a cauldron does not interact with water outside of the cauldron. The lava disappears upon putting water in the cauldron.

A [[redstone comparator]] with a lava cauldron behind it outputs redstone signal strength of 3.<ref name=JavaLava>{{bug|MC-204393}}</ref><ref>{{bug|MCPE-104824}}</ref>

A cauldron placed below a down-facing [[pointed dripstone]] that has lava placed a block above it slowly fills with lava.

If a cauldron is filled by lava, using glass bottles on the cauldron does nothing.

==== Holding powder snow ====
[[Powder snow]] is currently the only solid material that can be stored in a cauldron. A cauldron slowly fills with powder snow during [[snowfall]], if starting empty or with any layer of powder snow already inside. Up to three layers can be filled. When the cauldron is full, {{ctrl|interacting}} using a [[bucket]], creates a [[powder snow bucket]] and empties the cauldron. Entities standing in the cauldron do not take freeze damage, and entities wearing [[leather boots]] still fall through the powder snow.

A [[redstone comparator]] with a powder snow cauldron behind it outputs a redstone signal strength proportional to the fill level, up to 3.

Contrary to a cauldron filled with water, a powder snow cauldron that is not full cannot be filled up with a powder snow bucket, as {{control|using}} the bucket on the cauldron instead places powder snow against it.

==== Filling cauldrons with potions ====
{{exclusive|bedrock|education|section=yes}}

{{IN|bedrock}}, a cauldron can hold normal [[potion]]s, [[splash potion]]s and [[lingering potion]]s. {{control|Using}} a potion on a cauldron empties the potion and increases the level of the potion in the cauldron by one level. A glass bottle can then be {{control|used}} on a cauldron with a potion in it, filling the bottle with that potion. This reduces the potion in the cauldron by one level.

{{control|Using}} an [[arrow]] on a cauldron that contains a potion transforms the arrow into a [[tipped arrow]] with that potion [[effect]], and reduce the potion in the cauldron by one level. Tipping multiple arrows at once can be more efficient, and it may use more than one level at once. 1 level of potion tips up to 16 arrows, 2 levels up to 32, and a full cauldron can tip a full stack of arrows, resulting in 21.33 tipped arrows per potion.

Attempting to put [[water]], [[lava]] or a different potion into a cauldron with a potion causes an explosion sound, and the cauldron is emptied.

An entity that stands in a cauldron filled to any level with any potion does not receive the effect of the potion.

Using an empty bucket on a cauldron filled with any potion does nothing, as the bucket remains empty and the potion in the cauldron does not empty.

=== Removing dye from items ===

A cauldron with [[water]] can wash the dye off of leather [[armor]] and [[shulker box]]es, and can remove the top-most pattern layer of a [[banner]], by pressing {{control|use}} on the cauldron with the leather armor, shulker box, or banner in hand. Each wash reduces the water in the cauldron by one level. The water does not become dyed while removing dye from objects.

=== Changing profession ===
If a [[village]] has a cauldron that has not been claimed by a [[villager]], any villager that does not already have a profession or [[job site]] block may change their profession to [[leatherworker]].

=== Extinguishing fire ===

A cauldron with [[water]] or [[powder snow]] extinguishes [[entities]] on [[fire]] that fall into it and the entity emits black particles. This includes [[mob]]s, [[player]]s, [[item]]s (if they land in the cauldron before burning up), and flaming [[arrow]]s{{only|je|short=1}}. Flaming arrows stuck into the side are also extinguished. Entities must reach the water or powder snow in it. Each entity extinguished causes the substance in the cauldron to decrease by one level. If the cauldron is filled with powder snow, it then becomes a water cauldron.

=== Redstone component ===
[[File:Cauldron transmission over piston.png|An example of a cauldron used in a [[redstone]] circuit.|thumb]]
{{see also|Redstone circuit}}

A cauldron can act as a power source for a [[redstone comparator]]. With a cauldron behind it (either directly, or separated by an unpowered solid block), a comparator outputs a signal strength proportional to how full the cauldron is: 0 for empty, 1 for one-third full, 2 for two-thirds full, and 3 for completely full or filled with lava. However, if there is a block between the cauldron and the comparator, the comparator does not immediately update.

== Sounds ==
=== Generic ===
{{Sound table/Block/Normal}}

=== Unique ===
{{edition|java}}:
{{Sound table
|sound=Pointed Dripstone drip water cauldron1.ogg
|sound2=Pointed Dripstone drip water cauldron2.ogg
|sound3=Pointed Dripstone drip water cauldron3.ogg
|sound4=Pointed Dripstone drip water cauldron4.ogg
|sound5=Pointed Dripstone drip water cauldron5.ogg
|sound6=Pointed Dripstone drip water cauldron6.ogg
|sound7=Pointed Dripstone drip water cauldron7.ogg
|sound8=Pointed Dripstone drip water cauldron8.ogg
|subtitle=Water drips
|source=block
|description=When dripping water from a pointed dripstone falls into a cauldron
|id=block.pointed_dripstone.drip_water_into_cauldron
|translationkey=subtitles.block.pointed_dripstone.drip_water_into_cauldron
|volume=2.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Pointed Dripstone drip lava cauldron1.ogg
|sound2=Pointed Dripstone drip lava cauldron2.ogg
|sound3=Pointed Dripstone drip lava cauldron3.ogg
|sound4=Pointed Dripstone drip lava cauldron4.ogg
|subtitle=Lava drips
|source=block
|description=When dripping lava from a pointed dripstone falls into a cauldron
|id=block.pointed_dripstone.drip_lava_into_cauldron
|translationkey=subtitles.block.pointed_dripstone.drip_lava_into_cauldron
|volume=2.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket1.ogg
|sound3=Empty water bucket2.ogg
|sound4=Empty water bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When water from a bucket is placed in a cauldron <ref group=sound><code>empty1</code> plays twice as often as the other sounds</ref>
|id=item.bucket.empty
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0 <ref group=sound>Except for the second copy of <code>empty1</code>, which is 0.9</ref>
|distance=16}}
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|subtitle=Bucket fills
|source=block
|description=When water from a bucket is removed from a cauldron
|id=item.bucket.fill
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When lava is placed in a cauldron
|id=item.bucket.empty_lava
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|subtitle=Bucket fills
|source=block
|description=When lava is removed from a cauldron
|id=item.bucket.fill_lava
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty powder snow bucket1.ogg
|sound2=Empty powder snow bucket2.ogg
|subtitle=Bucket empties
|source=block
|description=When powder snow is placed in a cauldron
|id=item.bucket.empty_powder_snow
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Fill powder snow bucket1.ogg
|sound2=Fill powder snow bucket2.ogg
|subtitle=Bucket fills
|source=block
|description=When powder snow is removed from a cauldron
|id=item.bucket.fill_powder_snow
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.9, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Bottle empty1.ogg
|sound2=Bottle empty2.ogg
|subtitle=Bottle empties
|source=block
|description=When water from a bottle is placed in a cauldron
|id=item.bottle.empty
|translationkey=subtitles.item.bottle.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Bottle fill_water1.ogg
|sound2=Bottle fill_water2.ogg
|sound3=Bottle fill_water3.ogg
|sound4=Bottle fill_water4.ogg
|subtitle=Bottle fills
|source=block
|description=When water from a bottle is removed from a cauldron
|id=item.bottle.fill
|translationkey=subtitles.item.bottle.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|subtitle=Leatherworker works
|source=neutral
|description=Randomly while a leatherworker is working
|id=entity.villager.work_leatherworker
|translationkey=subtitles.entity.villager.work_leatherworker
|volume=0.9
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Pointed Dripstone drip water cauldron1.ogg
|sound2=Pointed Dripstone drip water cauldron2.ogg
|sound3=Pointed Dripstone drip water cauldron3.ogg
|sound4=Pointed Dripstone drip water cauldron4.ogg
|sound5=Pointed Dripstone drip water cauldron5.ogg
|sound6=Pointed Dripstone drip water cauldron6.ogg
|sound7=Pointed Dripstone drip water cauldron7.ogg
|sound8=Pointed Dripstone drip water cauldron8.ogg
|source=block
|description=When dripping water from a pointed dripstone falls into a cauldron
|id=cauldron_drip.water<br>.pointed_dripstone
|volume=2.0
|pitch=0.9-1.0}}
{{Sound table
|sound=Pointed Dripstone drip lava cauldron1.ogg
|sound2=Pointed Dripstone drip lava cauldron2.ogg
|sound3=Pointed Dripstone drip lava cauldron3.ogg
|sound4=Pointed Dripstone drip lava cauldron4.ogg
|source=block
|description=When dripping lava from a pointed dripstone falls into a cauldron
|id=cauldron_drip.lava<br>.pointed_dripstone
|volume=2.0
|pitch=0.9-1.0}}
{{Sound table
|sound=Fizz.ogg
|source=block
|description=When a different liquid is put in a cauldron with a potion
|id=random.fizz
|volume=1.0
|pitch=0.6-0.8<wbr>{{Checkthecode}}[[Category:Pages with inaccurate sound pitch value]]}}
{{Sound table
|rowspan=8
|sound=Water Splash Old.ogg
|source=block
|description=When dye is added to a cauldron
|id=cauldron.adddye
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When armor is dyed using a cauldron
|id=cauldron.dyearmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When dye is removed from armor using a cauldron
|id=cauldron.cleanarmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When all patterns are removed from a banner using a cauldron
|id=cauldron.cleanbanner
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a potion is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref>
|id=cauldron.fillpotion
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a potion is taken from a cauldron<wbr><ref group=sound name=potionsplash/>
|id=cauldron.takepotion
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When water from a bucket or bottle is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>
|id=cauldron.fillwater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When water from a bucket or bottle is removed from a cauldron <ref group=sound name=bucketsplash/>
|id=cauldron.takewater
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|source=block
|description=When lava is placed in a cauldron
|id=bucket.empty_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|source=block
|description=When lava is removed from a cauldron
|id=bucket.fill_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty powder snow bucket1.ogg
|sound2=Empty powder snow bucket2.ogg
|source=block
|description=When powder snow is placed in a cauldron
|id=bucket.empty_powder_snow
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill powder snow bucket1.ogg
|sound2=Fill powder snow bucket2.ogg
|source=player
|description=When powder snow is removed from a cauldron
|id=bucket.fill_powder_snow
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|source=block
|description=Randomly while a leatherworker is working
|id=bucket.fill_water
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cauldron
|spritetype=block
|nameid=cauldron
|blocktags=cauldrons
|translationkey=block.minecraft.cauldron,item.minecraft.cauldron}}
{{ID table
|displayname=Lava Cauldron
|spritename=cauldron
|spritetype=block
|nameid=lava_cauldron
|blocktags=cauldrons
|form=block}}
{{ID table
|displayname=Powder Snow Cauldron
|spritename=cauldron
|spritetype=block
|nameid=powder_snow_cauldron
|blocktags=cauldrons
|form=block}}
{{ID table
|displayname=Water Cauldron
|spritename=cauldron
|spritetype=block
|nameid=water_cauldron
|blocktags=cauldrons
|form=block
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Type
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Normal block
|spritename=cauldron
|spritetype=block
|nameid=cauldron
|id=118
|form=block
|itemform=item.cauldron}}
{{ID table
|displayname=Brighting block
|spritename=cauldron
|spritetype=block
|nameid=lava_cauldron
|id=465
|form=block
|translationkey=-}}
{{ID table
|displayname=Item
|spritename=cauldron
|spritetype=item
|nameid=cauldron
|id=432
|form=item
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=cauldron
|spritetype=block
|nameid=Cauldron
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

=== Block data ===

{{IN|be}}, a cauldron has a block entity associated with it that holds additional data about the block.

See [[Bedrock Edition level format/Block entity format]].

== Achievements ==
{{load achievements|Tie Dye Outfit}}

== History ==

{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Cauldron JE1.png|32px]] Cauldrons are present in the code, but are not assigned to a [[block]] ID (and thus are unobtainable without [http://www.minecraftforum.net/topic/673742-19-pre2-cauldron-block/ mods] (archived link: [https://web.archive.org/web/20141222205821/https://dl.dropboxusercontent.com/u/19728555/cauldron.zip])).}}
{{History|||snap=Beta 1.9 Prerelease 3|[[File:Cauldron (item) JE1 BE1.png|32px]] Cauldrons have been given a [[block]] ID, an [[item]] ID, and a [[crafting]] recipe.}}
{{History||1.2.1|snap=12w06a|Cauldrons have now become [[renewable]], due to [[zombie]]s sometimes dropping iron ingots.}}
{{History||1.4.2|snap=12w40a|Empty cauldrons can now be found in [[witch hut]]s.}}
{{History||1.5|snap=13w02a|[[File:Cauldron JE2.png|32px]] The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.<ref name="whatdoyouputinacauldrontomakeitlighter">{{bug|MC-6772}}</ref>}}
{{History|||snap=13w02b|[[File:Cauldron JE1.png|32px]] Fixed the model error from 13w02a.}}
{{History||1.8|snap=14w03a|[[File:Cauldron JE4.png|32px]] Cauldrons now appear completely opaque.<ref>{{bug|MC-44990}}</ref>}}
{{History|||snap=14w03b|[[File:Cauldron JE1.png|32px]] Cauldrons now render as normal again.}}
{{History|||snap=14w06a|Cauldrons now have extra planes inside the feet. These planes are now rendered solid, so the [[player]] cannot see through the [[water]].{{info needed|what exactly does this mean?}}}}
{{History|||snap=14w10a|[[File:Cauldron JE6.png|32px]] The cauldron's feet now have planes on all sides.}}
{{History||1.11|snap=16w39a|Cauldrons now generate naturally in jail cells in [[woodland mansion]]s.}}
{{History||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of a new jungle [[planks]], cauldron and [[dandelion]] textures.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 118, and the [[item]]'s was 380.}}
{{History||1.14|snap=18w43a|[[File:Cauldron JE7.png|32px]]<br/>[[File:Cauldron (item) JE2 BE2.png|32px]] The textures of cauldrons have been changed.}}
{{History|||snap=18w48a|Cauldrons now generate in the updated [[plains]] [[village]]s.}}
{{History|||snap=18w49a|Cauldrons now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}}
{{History|||snap=18w50a|Cauldrons now generate in the updated [[desert]] and [[taiga]] villages.}}
{{History|||snap=19w03a|The numerous missing cullface arguments for the cauldron have been fixed.}}
{{History|||snap=19w11a|Cauldrons now serve as leatherworker [[villager]]s' job site block.}}
{{History|||snap=19w13a|The cauldron's hitbox has been fixed.<ref>{{bug|MC-129205}}</ref>}}
{{History||1.17|snap=20w45a|Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.<ref name="technicalunemployment">{{bug|MC-204430}}</ref>
|This also means that any [[structure]]s before this snapshot that have cauldron(s) fill with water now no longer generate(s) cauldron. Instead, water cauldron(s) will generate.}}
{{History|||snap=20w48a|Cauldrons can now collect water and lava dripped by [[pointed dripstone]].}}
{{History|||snap=21w11a|[[Lava bucket]]s and [[powder snow bucket]]s can now be emptied into any filled cauldron.}}
{{History|||snap=21w13a|Filled cauldrons work again as a workstation for villagers.}}
{{History||1.20|snap=23w12a|Cauldrons now generate in [[trail ruins]].}}

{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Cauldron BE1.png|32px]]<br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.
|Cauldrons are generated naturally in [[witch hut]]s.}}
{{History||v0.15.0|snap=build 1|Cauldrons can now be moved by [[piston]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Cauldrons now generate naturally in [[woodland mansion]]s, their fullness status is unknown.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cauldron BE2.png|32px]] The textures of cauldrons have been changed.
|Cauldrons now generate in tannery houses in [[village]]s.}}
{{History||?|[[File:Cauldron JE7.png|32px]] The textures of cauldrons have been changed.}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cauldron JE1.png|32px]]{{verify|Was this the actually used model?}}[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.}}
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[Water]] in a cauldron can now be [[dye]]d.
|[[Armor]] can be dyed in a cauldron filled with dyed water.
|Cauldrons can no longer be pushed by [[piston]]s.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cauldron JE7.png|32px]]{{verify|Was this the actually used model?}}<br/>[[File:Cauldron (item) JE2 BE2.png|32px]] The textures of cauldrons have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Cauldron BE1.png|32px]]<br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.}}
{{History|foot}}

=== Water cauldron ===
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]] If made to work with a mod, cauldrons can be filled with a [[water bucket]].
|Cauldron water transparency appears inconsistent depending on hardware.}}
{{History||1.3.1|snap=12w22a|Cauldrons can now be filled with [[water]], if placed outside during [[rain]] or a [[thunderstorm]].}}
{{History||1.4.2|snap=12w34a|Holding a piece of [[Dyeing|dyed]] leather [[armor]] and right-clicking a [[water]]-filled cauldron now washes away all [[dye]]s applied to the leather armor.}}
{{History||1.5|snap=13w02a|[[File:Water Cauldron (level 1) JE2.png|32px]] [[File:Water Cauldron (level 2) JE2.png|32px]] [[File:Water Cauldron JE2.png|32px]] The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.<ref name="whatdoyouputinacauldrontomakeitlighter"/>}}
{{History|||snap=13w02b|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]] Fixed the model error from 13w02a.}}
{{History||1.6.1|snap=13w18a|When used with a [[redstone comparator]], cauldrons now output a signal varying in strength according to the amount of water inside.}}
{{History||1.7.2|snap=13w43a|Cauldrons now extinguish burning [[entity|entities]].}}
{{History||1.8|snap=14w10a|[[File:Water Cauldron (level 1) JE4.png|32px]] [[File:Water Cauldron (level 2) JE4.png|32px]] [[File:Water Cauldron JE4.png|32px]] The cauldron's feet now have planes on all sides.}}
{{History|||snap=14w30a|Right-clicking a non-empty cauldron with a [[banner]] now removes the top-most pattern layer.}}
{{History||1.9|snap=15w43a|A cauldron now generates within [[igloo]] basements, {{frac|2|3}} full.}}
{{History|||snap=15w44a|A full cauldron can now be emptied with a [[bucket]], filling the bucket with [[water]].}}
{{History||1.11|snap=16w32a|When a cauldron washes a dyed item (leather [[armor]] or [[banner]]), it reduces its water level by 1.}}
{{History|||snap=16w33a|A [[water bottle]] is now able to add 1 [[water]] level to a cauldron.}}
{{History||1.13|snap=18w10d|[[Shulker box]]es can now be undyed in a cauldron.}}
{{History|||snap=18w15a|[[File:Water Cauldron (level 1) JE5.png|32px]] [[File:Water Cauldron (level 2) JE5.png|32px]] [[File:Water Cauldron JE5.png|32px]] [[Water]] in cauldrons is now white colored.<ref>{{bug|MC-128253}}</ref>}}
{{History|||snap=18w20b|[[File:Water Cauldron (level 1) JE6.png|32px]] [[File:Water Cauldron (level 2) JE6.png|32px]] [[File:Water Cauldron JE6.png|32px]] Cauldron water is now colored again, depending on the biome.
|[[File:Swamp Water Cauldron JE1.png|32px]] [[File:Warm Ocean Water Cauldron JE1.png|32px]] [[File:Lukewarm Ocean Water Cauldron JE1.png|32px]] [[File:Cold Ocean Water Cauldron JE1.png|32px]] [[File:Frozen Ocean Water Cauldron JE1.png|32px]] This currently affects ocean temperature variants and swamps.
|[[File:Swamp Hills Water Cauldron JE1.png|32px]] Swampland M water has a yellowish color while in a cauldron.<ref>{{bug|MC-128558}}</ref>}}
{{History|||snap=pre3|[[File:Swamp Water Cauldron JE1.png|32px]] Swampland M water now has the same [[water]] color in cauldrons as regular [[swamp]]s.}}
{{History||1.14|snap=18w43a|[[File:Water Cauldron (level 1) JE7.png|32px]] [[File:Water Cauldron (level 2) JE7.png|32px]] [[File:Water Cauldron JE7.png|32px]]<br>[[File:Swamp Water Cauldron JE2.png|32px]] [[File:Warm Ocean Water Cauldron JE2.png|32px]] [[File:Lukewarm Ocean Water Cauldron JE2.png|32px]] [[File:Cold Ocean Water Cauldron JE2.png|32px]] [[File:Frozen Ocean Water Cauldron JE2.png|32px]] The textures of cauldrons have been changed.}}
{{History|||snap=19w03a|The numerous missing cullface arguments for the water cauldron have been fixed.}}
{{History||1.17|snap=20w45a|Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.<ref name="technicalunemployment"/>
|This also means that any [[structure]]s before this snapshot that have cauldron(s) fill with water now no longer generate(s) cauldron. Instead, water cauldron(s) will generate.}}
{{History|||snap=21w13a|Filled cauldrons work again as a workstation for villagers.}}
{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Water Cauldron (level 1) BE1.png|32px]] [[File:Water Cauldron (level 2) BE1.png|32px]] [[File:Water Cauldron BE1.png|32px]] Added water cauldrons.
|[[Water]] color in cauldrons can be changed by adding [[dye]]s. [[Item]]s dipped in the water are dyed that color.}}
{{History||v0.15.0|snap=build 1|Cauldrons are now used to dye leather [[horse armor]].
|Water cauldrons can now be moved by [[piston]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Cauldrons now generate naturally in [[igloo]] basements.
|Cauldrons now extinguish burning [[entity|entities]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Cauldron (level 1) BE2.png|32px]] [[File:Water Cauldron (level 2) BE2.png|32px]] [[File:Water Cauldron BE2.png|32px]] The textures of cauldrons have been changed.}}
{{History||1.20.0|snap=beta 1.20.0.20|[[File:Water Cauldron (level 1) MCPE-170427.png|32px]] [[File:Water Cauldron (level 2) MCPE-170427.png|32px]] [[File:Water Cauldron MCPE-170427.png|32px]] [[Water]] in cauldrons now looks like lava.<ref>{{bug|MCPE-170427}}</ref>}}
{{History||1.20.10|snap=beta 1.20.10.20|[[File:Water Cauldron (level 1) BE2.png|32px]] [[File:Water Cauldron (level 2) BE2.png|32px]] [[File:Water Cauldron BE2.png|32px]] Cauldron water now uses the correct texture.}}
{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]]{{verify|Were these the models used?}} Added water cauldrons.}}
{{History||xbox=TU12|[[Water]] is no longer removed from a [[water bucket]] when filling a cauldron in [[creative]] mode.}}
{{History||xbox=TU14|ps=1.04|Cauldrons fill with water if placed outside during [[rain]] or a [[thunderstorm]].}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Cauldrons with [[water]] in them extinguish burning [[entity|entities]], taking away one water level each time.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Water Cauldron (level 1) BE1.png|32px]] [[File:Water Cauldron (level 2) BE1.png|32px]] [[File:Water Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Added cauldrons.
|Water color in cauldrons can be changed by adding [[dye]]s.
|Cauldrons can be used to [[dye]] leather [[armor]].}}
{{History|foot}}

=== Lava cauldron ===
{{History|Java}}
{{History||1.17|snap=20w45a|[[File:Lava Cauldron JE1.png|32px]] Cauldrons can now be filled with [[lava]].}}
{{History|||snap=21w20a|Lava cauldrons now emits redstone signal strength of 3.<ref name=JavaLava/>}}

{{History|bedrock}}
{{History||1.9.0|snap=beta 1.9.0.2|[[File:Lava Cauldron BE1.png|32px]] Cauldrons can now be filled with lava.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Lava Cauldron BE2.png|32px]] The texture of cauldrons filled with lava has been changed.}}

{{History|console}}
{{History||xbox=none|xbone=none|ps=1.88|wiiu=none|switch=none|[[File:Lava Cauldron LCE1.png|32px]] Cauldrons can now be filled with lava.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lava Cauldron LCE2.png|32px]] The texture of cauldrons filled with lava has been changed.}}
{{History|foot}}

=== Powder Snow Cauldron ===
{{History|java}}
{{History||1.17|snap=20w46a|[[File:Powder Snow Cauldron (level 1) JE1.png|32px]] [[File:Powder Snow Cauldron (level 2) JE1.png|32px]] [[File:Powder Snow Cauldron JE1.png|32px]] Cauldrons can now be filled with powder snow.}}
{{History||1.17.1|snap=Pre-release 1|Powder snow now fills twice as fast in a cauldron.}}

{{History|bedrock}}
{{History||1.17.0|snap=beta 1.17.0.52|[[File:Powder Snow Cauldron (level 1) JE1.png|32px]] [[File:Powder Snow Cauldron (level 2) JE1.png|32px]] [[File:Powder Snow Cauldron JE1.png|32px]] Cauldrons can now be filled with powder snow.}}
{{History|foot}}

=== Potion cauldron ===
{{cleanup|Many potion cauldrons here are listed as being added in versions where said potion did not exist yet - please rearrange and add new history entries accordingly}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Arrran Cauldron 1.png|32px]] [[File:Arrran Cauldron 2.png|32px]] [[File:Arrran Cauldron 3.png|32px]] [[File:Arrran Cauldron 4.png|32px]] <br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Cauldrons are intended to be used for the creation of [[potion]]s. 
|Cauldrons can be made to work with a mod, through which the following has been revealed:
* Applying a [[potion]] ingredient to a water cauldron cause it to change to a differently-colored [[lava]] texture, and adding any further potion ingredients to the filled cauldron cause the [[liquid]] to change color.
* Scooping out a potion with ingredients applied cause the potion to have an effect related to the ingredient, e.g. a potion brewed with a [[magma cream]] have [[Fire Resistance]] as an effect.}}
{{History|||snap=Beta 1.9 Prerelease 3|The system was deemed too complex and not user-friendly,<ref>{{Tweet|jeb|119466949708222465|Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious|September 29, 2011}}</ref> so the cauldron's ability to brew potions has been replaced with the [[brewing stand]].<ref>{{Tweet|jeb|119710836469149697|A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...|September 30, 2011}}</ref><ref>{{Tweet|jeb|119762786619359232|Look back at me! Your Cauldron is now a Brewing Stand. Anything's possible when working with interaction design.|September 30, 2011}}</ref> That brewing system is finalized and doesn't change in the rest of the pre-releases.}}
{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]] Cauldrons can store [[potion]]s, and [[explosion|explode]] if potions are mixed.}}
{{History||v0.15.0|snap=build 1|Cauldrons are now used to make [[tipped arrow]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Invisibility Potion Cauldron BE2.png|32px]] [[File:Jump Boost Potion Cauldron BE2.png|32px]] [[File:Fire Resistance Potion Cauldron BE2.png|32px]] [[File:Speed Potion Cauldron BE2.png|32px]] [[File:Slowness Potion Cauldron BE2.png|32px]] [[File:Water Breathing Potion Cauldron BE2.png|32px]] [[File:Instant Health Potion Cauldron BE2.png|32px]] [[File:Instant Damage Potion Cauldron BE2.png|32px]] [[File:Poison Potion Cauldron BE2.png|32px]] [[File:Regeneration Potion Cauldron BE2.png|32px]] [[File:Strength Potion Cauldron BE2.png|32px]] [[File:Weakness Potion Cauldron BE2.png|32px]] [[File:Wither Potion Cauldron BE2.png|32px]] [[File:Turtle Master Potion Cauldron BE2.png|32px]] [[File:Slow Falling Potion Cauldron BE2.png|32px]] The textures of cauldrons filled with [[potion]]s have been changed.}}

{{History|console}}
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Cauldrons can now be filled with [[potion]]s and make an explosion [[sound]] if they are mixed.
|[[Effect]]s can now be applied to [[arrow]]s by using them on a potion-filled cauldron.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Invisibility Potion Cauldron BE2.png|32px]] [[File:Jump Boost Potion Cauldron BE2.png|32px]] [[File:Fire Resistance Potion Cauldron BE2.png|32px]] [[File:Speed Potion Cauldron BE2.png|32px]] [[File:Slowness Potion Cauldron BE2.png|32px]] [[File:Water Breathing Potion Cauldron BE2.png|32px]] [[File:Instant Health Potion Cauldron BE2.png|32px]] [[File:Instant Damage Potion Cauldron BE2.png|32px]] [[File:Poison Potion Cauldron BE2.png|32px]] [[File:Regeneration Potion Cauldron BE2.png|32px]] [[File:Strength Potion Cauldron BE2.png|32px]] [[File:Weakness Potion Cauldron BE2.png|32px]] [[File:Wither Potion Cauldron BE2.png|32px]] [[File:Turtle Master Potion Cauldron BE2.png|32px]] [[File:Slow Falling Potion Cauldron BE2.png|32px]]{{verify|Were these the models used?}} The textures of cauldrons filled with [[potion]]s have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Cauldrons can store [[potion]]s.
|Cauldrons make an explosion [[sound]] if potions are mixed, and the potions disappear.
|Potions inside cauldrons have a bubbling effect.}}
{{History|foot}}

===Cauldron "item"===
{{:Technical blocks/Cauldron}}

==Issues==

{{issue list}}

==Trivia==
*[[Arrow]]s "stick" to the [[water]] in a cauldron.
*The inside of a cauldron is 0.25 ({{frac|1|4}}) blocks tall.
*A cauldron holding water is the only way to have water in [[the Nether]] without the use of [[commands]].

==Renders== 
; Normal water
<gallery>
Water Cauldron (level 1).png | Level 1
Water Cauldron (level 2).png | Level 2
Water Cauldron.png | Level 3 - full
Water Cauldron (level 1) BE.png | Level 1 (Bedrock Edition)
Water Cauldron (level 2) BE.png | Level 2 (Bedrock Edition)
Water Cauldron BE.png | Level 3 - full (Bedrock Edition)
</gallery> 

;Dyed water {{Only|BE}}
<gallery>
Cauldron (filled with white water).png|White Water Cauldron
Cauldron (filled with light gray water).png|Light Gray Water Cauldron
Cauldron (filled with gray water).png|Gray Water Cauldron
Cauldron (filled with black water).png|Black Water Cauldron
Cauldron (filled with brown water).png|Brown Water Cauldron
Cauldron (filled with red water).png|Red Water Cauldron
Cauldron (filled with orange water).png|Orange Water Cauldron
Cauldron (filled with yellow water).png|Yellow Water Cauldron
Cauldron (filled with lime water).png|Lime Water Cauldron
Cauldron (filled with green water).png|Green Water Cauldron
Cauldron (filled with cyan water).png|Cyan Water Cauldron
Cauldron (filled with light blue water).png|Light Blue Water Cauldron
Cauldron (filled with blue water).png|Blue Water Cauldron
Cauldron (filled with purple water).png|Purple Water Cauldron
Cauldron (filled with magenta water).png|Magenta Water Cauldron
Cauldron (filled with pink water).png|Pink Water Cauldron
</gallery>

;Cauldrons filled with potions {{Only|BE}}
<gallery>
Night Vision Potion Cauldron.png|Night Vision Potion Cauldron
Invisibility Potion Cauldron.png|Invisibility Potion Cauldron
Jump Boost Potion Cauldron.png|Leaping Potion Cauldron
Fire Resistance Potion Cauldron.png|Fire Resistance Potion Cauldron
Speed Potion Cauldron.png|Swiftness Potion Cauldron
Slowness Potion Cauldron.png|Slowness Potion Cauldro
Turtle Master Potion Cauldron.png|Turtle Master Potion Cauldron
Water Breathing Potion Cauldron.png|Water Breathing Potion Cauldron
Instant Health Potion Cauldron.png|Healing Potion Cauldron
Instant Damage Potion Cauldron.png|Harming Potion Cauldron
Poison Potion Cauldron.png|Poison Potion Cauldron
Regeneration Potion Cauldron.png|Regeneration Potion Cauldron
Strength Potion Cauldron.png|Strength Potion Cauldron
Weakness Potion Cauldron.png|Weakness Potion Cauldron
Slow Falling Potion Cauldron.png|Slow Falling Potion Cauldron
Wither Potion Cauldron.png|Decay Potion Cauldron
</gallery> 

;Powder Snow
<gallery>
Powder Snow Cauldron (level 1).png | Level 1
Powder Snow Cauldron (level 2).png | Level 2
Powder Snow Cauldron.png | Level 3 - full
</gallery>

== Gallery==
<gallery>
The three stages of water height in cauldrons.png| All cauldron states in [[Java Edition]].
Cauldrons potion.png|All [[potion]]s in cauldrons.{{only|be|short=1}}
Cauldrons DyeWater.png|All cauldron [[water]] colors possible with one dye.{{only|be|short=1}}
Brewing Potions.png|How potions were brewed in [[Java Edition Beta 1.9 Prerelease 2|Beta 1.9 Pre-Release 2]] if enabled through a mod.
Dyed Water Cauldrons.jpg|Cauldrons filled with dyed water.
Potion Cauldron.jpg|A cauldron filled with potions.
Arrow Tipping 1.jpg|Using a cauldron to make [[tipped arrow]]s.
Arrow Tipping 2.jpg|Using a cauldron to make [[tipped arrow]]s.
Arrow Tipping 3.jpg|Using a cauldron to make [[tipped arrow]]s.
Snow Cauldron.jpg|A cauldron full of snow.
</gallery>

==References==
{{reflist|2}}

{{Blocks|Utility}}
{{items}}

[[Category:Natural blocks]]
[[Category:Job blocks]]
[[Category:Utility blocks]]
[[Category:Storage]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Light sources]]

[[cs:Kotel]]
[[de:Kessel]]
[[es:Caldero]]
[[fr:Chaudron]]
[[hu:Üst]]
[[it:Calderone]]
[[ja:大釜]]
[[ko:가마솥]]
[[nl:Ketel]]
[[pl:Kocioł]]
[[pt:Caldeirão]]
[[ru:Котёл]]
[[th:หม้อปรุงยา]]
[[uk:Казан]]
[[zh:炼药锅]]</li></ul>
19w35aIf a player tries to sleep in a bed that is occupied by a villager, that villager is now kicked out of the bed.
19w36aTrying to sleep in a bed during the daytime now sets the player's spawn location to that bed.
pre2Successfully changing a spawn point using a bed now displays a message in chat.
1.16
{{Extension DPL}}<ul><li>[[Heart of the Sea|Heart of the Sea]]<br/>{{Item
| image = Heart of the Sea.png
| stackable = Yes (64)
| rarity = Uncommon
| renewable = No
}}

A '''heart of the sea''' is a rare [[item]] that can be crafted into a [[conduit]].

== Obtaining ==
The heart of the sea must be found. It cannot be crafted or obtained by trading, making it a [[non-renewable resource]].

A heart of the sea is obtained from a [[buried treasure]]. The location is marked with a noticeable red X on a [[Explorer Map|buried treasure map]], which is found in [[Ocean_Ruins|ocean ruins]] and [[Shipwreck|shipwrecks]]. Feeding [[raw cod]] or [[raw salmon]] to a [[dolphin]] causes the dolphin to swim toward the nearest [[buried treasure]], [[shipwreck]], or [[ocean ruins]].

=== Chest loot ===

{{LootChestItem|heart-of-the-sea}}

== Usage ==
=== Crafting===

{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Heart of the Sea
|spritetype=item
|nameid=heart_of_the_sea
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Heart of the Sea
|spritetype=item
|nameid=heart_of_the_sea
|id=571
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.13|snap=18w15a|[[File:Heart of the Sea JE1 BE2.png|32px]] Added heart of the sea.}}
{{History|||snap=18w19a|Heart of the sea now generates in all [[buried treasure]] [[chest]]s in a stack of 1.}}

{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|An entry in the [[buried treasure]] loot table has been added named <code>nautilus_core</code>. It is unobtainable though since the <code>nautilus_core</code> has not been added into the game yet.}}
{{History|||snap=beta 1.2.20.1|[[File:Heart of the Sea BE1.png|32px]] Added heart of the sea as an [[item]] obtainable in buried treasure [[chest]]s. It cannot be used to craft [[conduit]]s yet.}}
{{History|||snap=beta 1.2.20.2|[[File:Heart of the Sea JE1 BE2.png|32px]] The texture of heart of the sea has been changed.}}
{{History||1.5.0|snap=beta 1.5.0.1|Heart of the sea can now be used to craft [[conduit]]s.}}

{{History|console}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Heart of the Sea JE1 BE2.png|32px]] Added heart of the sea.}}

{{History|education}}
{{History||1.4.0|[[File:Heart of the Sea JE1 BE2.png|32px]] Added heart of the sea. It generates in all [[buried treasure]] [[chest]]s in a stack of 1.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* Before the heart of the sea was added to {{el|be}}, there was an entry found in the buried treasure chest loot table named <code>nautilus_core</code>, which was later revealed to be the heart of the sea. Despite the name change, the heart of the sea continues to be referred to as the <code>nautilus_core</code> in most game files.

== External Links ==
*[https://www.minecraft.net/en-us/article/heart-sea Taking Inventory: Heart of the Sea] – Minecraft.net on August 31, 2023

{{items}}

[[Category:Non-renewable resources]]

[[de:Herz des Meeres]]
[[fr:Cœur de la mer]]
[[es:Corazón del mar]]
[[it:Cuore del mare]]
[[ja:海洋の心]]
[[ko:바다의 심장]]
[[nl:Hart van de zee]]
[[pl:Serce oceanu]]
[[pt:Coração do mar]]
[[ru:Сердце моря]]
[[uk:Серце моря]]
[[zh:海洋之心]]</li><li>[[Axe|Axe]]<br/>{{For}}
{{Item
| image = <gallery>
Wooden Axe.png | Wooden
Stone Axe.png | Stone
Iron Axe.png | Iron
Golden Axe.png | Golden
Diamond Axe.png | Diamond
Netherite Axe.png | Netherite
</gallery>
| rarity = Common
| renewable = 
* '''Netherite''': No 
* '''Others''': Yes
| durability = 
'''Bedrock Edition'''
* Golden: 33
* Wooden: 60 
* Stone: 132
* Iron: 251
* Diamond: 1562
* Netherite: 2032
'''Java Edition'''
* Golden: 32
* Wooden: 59
* Stone: 131
* Iron: 250
* Diamond: 1561
* Netherite: 2031
| stackable = No
}}

An '''axe''' is a [[tool]] used to hasten the [[breaking]] of [[wood]]-based or other tough organic [[block]]s, strip or scrape certain blocks, or as a melee [[weapon]] that can disable [[Shield|shields]] it hits.

==Obtaining==
===Crafting===
{{Crafting
  |head=1
  |showname=0
  |showdescription=1
  |name=[[Axe]]
  |A1={Any Planks}; Iron Ingot; Gold Ingot; Diamond
  |B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond
  |A2={Any Planks}; Iron Ingot; Gold Ingot; Diamond
  |B2=Stick
  |B3=Stick
  |Output= Wooden Axe; Iron Axe; Golden Axe; Diamond Axe
  |type= Tool
}}
{{Crafting
  |name=[[Stone Axe]]
  |A1=Any stone-tier block |B1=Any stone-tier block
  |A2=Any stone-tier block |B2=Stick
  |B3=Stick
  |Output=Stone Axe
  |type=Tool
  |description=Can use cobblestone and its other variants interchangeably.
}}
{{Crafting
  |foot=1
  |ignoreusage=1
  |name=[[Axe]]
  |ingredients=Damaged Matching [[Axe]]
  |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe
  |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe
  |Output=Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe; Netherite Axe
  |description= The durability of the two axes is added together, plus an extra 5% durability.
  |type= Tool
}}

=== Upgrading ===
{{Smithing
|head=1
|Netherite Upgrade
|Diamond Axe
|Netherite Ingot
|Netherite Axe
|tail=1
}}

===Repairing===

====Grinding====
{{Grinding
|showdescription=1
|ingredients= 2× Damaged [[Wooden Axe]] or 2× Damaged [[Stone Axe]] or 2× Damaged [[Iron Axe]] or 2× Damaged [[Golden Axe]] or 2× Damaged [[Diamond Axe]] or 2× Damaged [[Netherite Axe]]
|Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe
|Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe
|Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe; Netherite Axe
|description=The durability of the two axes is added together, plus an extra 5% of max durability.
}}

====[[Anvil mechanics#Unit repair|Unit repair]]====
An axe can be repaired in an [[anvil]] by adding units of the [[tiers|tier]]'s repair material, with each repair material restoring 25% of the axe's maximum durability, rounded down.

===Mob loot===

==== Equipment ====
{{Main|Drops#Equipped items}}

A [[vindicator]] spawns with an iron axe and has an 8.5% chance (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III) of dropping it upon death by the player. It is usually heavily damaged and is sometimes enchanted.

A [[piglin brute]] spawns with a golden axe and has an 8.5% chance (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III) of dropping it upon death by the player. Also, {{in|java}}, [[Zombified Piglin|zombified piglins]] can drop their golden axe (with the same chance as piglin brute drop) if they have been zombified from a [[Piglin Brute|piglin brute.]]

====Raids====
{{IN|be}}, [[Vindicator]] and [[pillager]]s that spawn in raids have a 4.1% chance (5.12% on hard) to drop a badly-damaged iron axe, which is sometimes enchanted with a random enchantment. A vindicator can drop 2 iron axes, one from natural equipment and one from raid drops.

===Trading===
Novice-level [[Trading#Toolsmith|Toolsmith]] [[villager]]s have a 25% chance to sell a stone axe for one [[emerald]], journeyman-level Toolsmith villagers have a 25% chance to sell an enchanted iron axe for eight emeralds, and expert-level Toolsmith villagers have a 50% chance to sell an enchanted diamond axe for 13 emeralds.{{only|bedrock}}

Novice-level [[Trading#Toolsmith 2|Toolsmith]] villagers have a 40% chance to sell a stone axe for one emerald, journeyman-level Toolsmith villagers have a 40% chance to sell an enchanted iron axe for 7-22 emeralds, and expert-level Toolsmith villagers have a 66.67% chance to sell an enchanted diamond axe for 18-35 emeralds.{{only|java}}

Novice-level [[Trading#Weaponsmith|Weaponsmith]] [[villager]]s sell an iron axe for 3 emeralds as one of their trades, and master-level Weaponsmith villagers sell an enchanted diamond axe for 12 emeralds.{{only|bedrock}}

Novice-level [[Trading#Weaponsmith 2|Weaponsmith]] villagers have a 66.67% chance to sell an iron axe for 3 emeralds. Master-level Weaponsmith villagers always offer to sell an enchanted diamond axe for 18-35 emeralds.{{only|java}}

The enchantments are the same as the ones obtained from an [[enchantment table]] at levels 5–19.

=== Villager gifts ===
[[Trading#Toolsmith 2|Toolsmith]] [[villagers]] occasionally throw stone axes at players with the [[Hero of the Village]] status effect.{{only|java}}

[[Trading#Weaponsmith 2|Weaponsmith]] [[villagers]] occasionally throw either stone, gold, or iron axes at players with the [[Hero of the Village]] status effect.{{only|java}}

===Structure loot===
{{IN|JE}}, a sealed room in [[woodland mansion]]s can appear that has a chest always containing an [[Efficiency]] I iron axe.
{{LootChestItem|wooden-axe,stone-axe,random-enchanted-golden-axe,damaged-random-enchanted-netherite-axe,iron-axe}}

==Usage==

===Chopping===
An axe is used to break [[logs]], blocks derived from wood and some other blocks faster than by using other tools. An axe uses 1 durability to break 1 block. For blocks that break instantly, it uses 0 durability.

====Durability====
Each tier of axe has a different durability:
{| class="wikitable sortable"
! Material
! [[Durability]]
|-
| {{itemLink|Wooden Axe|Wood|link=Axe}}
| 59
|-
| {{itemLink|Stone Axe|Stone|link=Axe}}
| 131
|-
| {{itemLink|Iron Axe|Iron|link=Axe}}
| 250
|-
| {{itemLink|Diamond Axe|Diamond|link=Axe}}
| 1561
|-
| {{itemLink|Golden Axe|Golden|link=Axe}}
| 32
|-
| {{itemLink|Netherite Axe|Netherite|link=Axe}}
| 2031
|}

====Speed====
The following table summarizes the speed at which axes of different qualities perform.
{{breaking row|Wooden Trapdoors|link=Trapdoor|sort=1|simple=1}}
{{breaking row|Wooden Doors|item=1|link=Door|sprite=oak-door}}
{{breaking row|Barrel}}
{{breaking row|Cartography Table}}
{{breaking row|Chest}}
{{breaking row|Trapped Chest}}
{{breaking row|Crafting Table}}
{{breaking row|Fletching Table}}
{{breaking row|Lectern}}
{{breaking row|Loom}}
{{breaking row|Smithing Table}}
{{breaking row|Bamboo Mosaic}}
{{breaking row|Block of Bamboo}}
{{breaking row|Campfire}}
{{breaking row|Fences}}
{{breaking row|Fence Gates}}
{{breaking row|Jukebox}}
{{breaking row|Logs}}
{{breaking row|Planks}}
{{breaking row|Wooden Slabs|link=Slabs|sprite=all-wooden-slabs}}
{{breaking row|Wooden Stairs|link=Stairs|sprite=all-wooden-stairs}}
{{breaking row|Bookshelf}}
{{breaking row|Chiseled Bookshelf}}
{{breaking row|Banners}}
{{breaking row|Jack o'Lantern}}
{{breaking row|Melon}}
{{breaking row|Pumpkin}}
{{breaking row|Sign|sprite=oak-sign}}
{{breaking row|Hanging Sign|sprite=hanging-oak-sign}}
{{breaking row|Note Block}}
{{breaking row|Mangrove Roots}}
{{breaking row|Wooden Pressure Plate|sprite=oak-pressure-plate}}
{{breaking row|Beehive}}
{{breaking row|Ladder}}
{{breaking row|Bee Nest|drop=0}}
{{breaking row|Composter}}
{{breaking row|Bamboo}}
{{breaking row|sprite=red-bed|Bed}}
{{breaking row|Cocoa}}
{{breaking row|Daylight Detector}}
{{breaking row|Mushroom Block|sprite=mushroom-blocks}}
{{breaking row|Vines|drop=0|foot=1}}

=== Stripping ===
{{control|Using}} an axe on a [[log]], [[wood]] block, [[block of bamboo]]\, or [[block of copper]] causes it to become a [[stripped log]], [[stripped wood]] block, [[block of stripped bamboo]], or removes one layer of oxidization or wax, respectively. This consumes one point of durability from the axe.

===Weapon===
An axe loses 2 points of durability when used as a weapon. 

==== Bedrock Edition ====
{{IN|bedrock}}, axes always attack instantly and deal {{hp|1}} less damage than a [[sword]] of the same quality but it lowers the durability of armor and shields faster than any other tool in-game.
{| class="wikitable" style="text-align:center" data-description="Bedrock damage"
! Material !! Damage
|-
| {{ItemSprite|Wooden Axe}} Wooden || rowspan="2" |{{hp|4}}
|-
| {{ItemSprite|Golden Axe}} Golden
|-
| {{ItemSprite|Stone Axe}} Stone ||{{hp|5}}
|-
| {{ItemSprite|Iron Axe}} Iron ||{{hp|6}}
|-
| {{ItemSprite|Diamond Axe}} Diamond ||{{hp|7}}
|-
| {{ItemSprite|Netherite Axe}} Netherite ||{{hp|8}}
|}

====Java Edition====

Attacking a [[shield]] user with an axe should have a chance to disable the use of the shield for 5 seconds, but currently this always disables a shield.<ref>{{bug|MC-197537}}</ref> The base chance is 25%, plus 5 percentage points per level of [[Efficiency]] on the axe, plus 75 percentage points if attacking while sprinting. [[Vindicator]]s, [[piglin brute]]s, or other [[mob]]s with commands always disable the player's shield. Damage done when using an axe as a weapon is more than that of a [[sword]] of the same tier, though they take longer than a sword to [[Damage#Attack cooldown|recover]], resulting in lower <abbr title="Damage/Second">DPS</abbr> (with the exception of [[gold]]en axes). The damage dealt and cooldown time depends on the type:

{| class="wikitable" style="text-align:center" data-description="Attack damage"
! Material
! {{ItemSprite|Wooden Axe|text=Wooden}}
! {{ItemSprite|Golden Axe|text=Gold}}
! {{ItemSprite|Stone Axe|text=Stone}}
! {{ItemSprite|Iron Axe|text=Iron}}
! {{ItemSprite|Diamond Axe|text=Diamond}}
! {{ItemSprite|Netherite Axe|text=Netherite}}
|-
! Attack Damage
| {{hp|7}}
| {{hp|7}}
| {{hp|9}}
| {{hp|9}}
| {{hp|9}}
| {{hp|10}}
|-
! Attack Speed
| 0.8
| 1.0
| 0.8
| 0.9
| 1.0
| 1.0
|-
! Recovery time
| {{convert|1.25|sec|tick|sep=}}
| {{convert|1|sec|tick|sep=}}
| {{convert|1.25|sec|tick|sep=}}
| {{convert|1.11|sec|tick|sep=}}
| {{convert|1|sec|tick|sep=}}
| {{convert|1|sec|tick|sep=}}
|-
! <abbr title="Damage/Second">DPS</abbr>
| 5.6
| 7.0
| 7.2
| 8.1
| 9.0
| 10.0
|-
! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is <code>ceil(''durability'' ÷ 2) × ''damage per hit''</code>. The durability is halved then ceiled because axes take double durability when used as a weapon, and the last 1 durability can also deal damage. The formula also ignores enchantments and critical hits, and assumes each attack is performed at maximum charge.</ref>
| {{hp|210}}
| {{hp|112}}
| {{hp|594}}
| {{hp|1125}}
| {{hp|7029}}
| {{hp|10160}}
|}
{{notelist}}

=== Enchantments ===
An axe can receive the following enchantments:
{| class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Fortune]]<ref group=note name=exc>Silk Touch and Fortune are mutually exclusive.</ref>
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Silk Touch]]<ref group=note name=exc/>
|I
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Efficiency]]
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Sharpness]]<ref group="note" name="exc2">Sharpness, Smite, Bane of Arthropods, and Cleaving{{upcoming|java Combat Tests}} are mutually exclusive.</ref>
|V
|{{Inventory slot|Anvil}}
|-
|[[Smite]]<ref group="note" name=exc2/>
|V
|{{Inventory slot|Anvil}}
|-
|[[Bane of Arthropods]]<ref group="note" name=exc2/>
|V
|{{Inventory slot|Anvil}}
|-
|[[Fire Aspect]]{{upcoming|java Combat Tests}}<ref group="note" name="sword">Fire Aspect, Looting, Knockback, and Sweeping Edge currently exist, but they can be used only for [[sword]]s.</ref>
|II
|{{Inventory slot|Anvil}}
|-
|[[Looting]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />
|III
|{{Inventory slot|Anvil}}
|-
|[[Knockback]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />
|II
|{{Inventory slot|Anvil}}
|-
|[[Cleaving]]{{upcoming|java Combat Tests}}<ref group="note" name="exc2" />
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Sweeping Edge]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}

{{notelist}}

=== Fuel===
Wooden axes can be used as a fuel in [[furnace]]s, smelting 1 item per axe.

===Smelting ingredient===
{{Smelting|showname=1|Iron Axe;Golden Axe|Iron Nugget;Gold Nugget|0,1}}

===Piglins===
{{EntityLink|Piglin|Piglins}} are attracted to golden axes and run toward any golden axes on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.

== Sounds ==
{{el|je}}:
{{Sound table
|sound=Axe strip1.ogg
|sound2=Axe strip2.ogg
|sound3=Axe strip3.ogg
|sound4=Axe strip4.ogg
|subtitle=Axe strips
|source=block
|description=When an axe strips a log or wood block
|id=item.axe.strip
|translationkey=subtitles.item.axe.strip
|volume=0.9
|pitch=1.0/0.85
|distance=16}}
{{Sound table
|sound=wax_off1.ogg
|sound2=wax_off2.ogg
|sound3=wax_off3.ogg
|subtitle=Wax off
|source=block
|description=When an axe unwaxes a [[block of copper]]
|id=item.axe.wax_off
|translationkey=subtitles.item.axe.wax_off
|volume=1.0
|pitch=0.9/1.1/1.0
|distance=16}}
{{Sound table
|sound=scrape1.ogg
|sound2=scrape2.ogg
|sound3=scrape3.ogg
|subtitle=Axe scrapes
|source=block
|description=When an axe deoxidizes a block of copper
|id=item.axe.scrape
|translationkey=subtitles.item.axe.scrape
|volume=1.0
|pitch=1.0/0.9/1.1
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When an axe's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{el|be}}:
{{Sound table
|type=bedrock
|sound=Wood hit1.ogg
|sound2=Wood hit2.ogg
|sound3=Wood hit3.ogg
|sound4=Wood hit4.ogg
|sound5=Wood hit5.ogg
|sound6=Wood hit6.ogg
|source=block
|description=When an axe strips a log or wood block <ref group=sound name=stripsoundbug>{{Bug|MCPE-106552}}</ref>
|id=use.wood
|volume=1.0
|pitch=0.8}}
{{Sound table
|sound=Stem step1.ogg
|sound2=Stem step2.ogg
|sound3=Stem step3.ogg
|sound4=Stem step4.ogg
|sound5=Stem step5.ogg
|sound6=Stem step6.ogg
|source=block
|description=When an axe strips a stem or hyphae block <ref group=sound name=stripsoundbug/>
|id=use.stem
|volume=1.0
|pitch=0.8}}
{{Sound table
|sound=Bamboo wood step1.ogg
|sound2=Bamboo wood step2.ogg
|sound3=Bamboo wood step3.ogg
|sound4=Bamboo wood step4.ogg
|sound5=Bamboo wood step5.ogg
|sound6=Bamboo wood step6.ogg
|source=player
|description=When an axe strips a [[block of bamboo]] <ref group=sound name=stripsoundbug/>
|id=step.bamboo_wood
|volume=1.0
|pitch=0.8}}
{{Sound table
|sound=Cherry wood step1.ogg
|sound2=Cherry wood step2.ogg
|sound3=Cherry wood step3.ogg
|sound4=Cherry wood step4.ogg
|sound5=Cherry wood step5.ogg
|sound6=Cherry wood step6.ogg
|source=player
|description=When an axe strips a cherry log or cherry wood block <ref group=sound name=stripsoundbug/>
|id=step.cherry_wood
|volume=1.0
|pitch=0.8}}
{{Sound table
|sound=wax_off1.ogg
|sound2=wax_off2.ogg
|sound3=wax_off3.ogg
|source=neutral
|description=When an axe unwaxes or deoxidizes a block of copper {{More info|Is use.copper used as well?}}
|id=copper.wax.off
|volume=1.0
|pitch=0.8-1.2}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When an axe's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Wooden Axe
|spritetype=item
|nameid=wooden_axe
|form=item}}
{{ID table
|displayname=Stone Axe
|spritetype=item
|nameid=stone_axe
|form=item}}
{{ID table
|displayname=Iron Axe
|spritetype=item
|nameid=iron_axe
|form=item}}
{{ID table
|displayname=Diamond Axe
|spritetype=item
|nameid=diamond_axe
|form=item}}
{{ID table
|displayname=Golden Axe
|spritetype=item
|nameid=golden_axe
|form=item}}
{{ID table
|displayname=Netherite Axe
|spritetype=item
|nameid=netherite_axe
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Wooden Axe
|spritetype=item
|nameid=wooden_axe
|id=311
|form=item}}
{{ID table
|displayname=Stone Axe
|spritetype=item
|nameid=stone_axe
|id=315
|form=item}}
{{ID table
|displayname=Iron Axe
|spritetype=item
|nameid=iron_axe
|id=298
|form=item}}
{{ID table
|displayname=Diamond Axe
|spritetype=item
|nameid=diamond_axe
|id=319
|form=item}}
{{ID table
|displayname=Golden Axe
|spritetype=item
|nameid=golden_axe
|id=325
|form=item}}
{{ID table
|displayname=Netherite Axe
|spritetype=item
|nameid=netherite_axe
|id=607
|form=item
|foot=1}}

==Achievements==
{{load achievements|MOAR Tools ;Oooh, shiny!}}

==Advancements ==
{{load advancements|Oh Shiny;Wax off}}

==History==
{{History|java indev}}
{{History||0.31|snap=20100110|[[File:Iron Axe JE1.png|32px]] Added iron axes.
|An axe is used to gather [[log|wood]] 400% faster than by hand.
|When starting in a new world, the [[player]] is given one of each [[tools|tool]].}}
{{History|||snap=20100122|[[File:Iron Axe JE2.png|32px]] The texture of axes has been changed. Half of the axe head has been removed.}}
{{History|||snap=20100124|[[File:Iron Axe JE3.png|32px]] The texture of axes has been changed again. The other axe head is now used instead.
|A complete toolset is no longer given to the [[player]] on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}}
{{History|||snap=20100128|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] [[Tools]] now have tiers. Wooden, stone, and diamond axes have been added.
|[[File:Iron Axe JE4 BE1.png|32px]] The texture of iron axes has been changed.
|An axe held by the player is now rendered to appear more 3D.
|They cannot be crafted yet, but have been added to the item chest in the Indev house.}}
{{History|||snap=20100129|Wooden, stone, iron, and diamond axes can now be [[craft]]ed.}}
{{History|||snap=20100130|[[File:Golden Axe JE1.png|32px]] Axes can now be made out of gold.}}
{{History|||snap=20100201-1|[[Tools]] now take [[damage]] when being used. Better tools now last longer.}}
{{History||20100206|[[File:Golden Axe JE2 BE1.png|32px]] The texture of golden axes has been changed.}}
{{History|java beta}}
{{History||1.2|Gold [[tools]], including axes, now remove [[block]]s faster than diamond tools.}}
{{History|java}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden axes.}}
{{History||1.3.1|snap=12w16a|Wooden and stone axes are now found in the new [[bonus chest]]s.}}
{{History|||snap=12w18a|Wooden axes can now be used as [[fuel]] in a [[furnace]].}}
{{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond axe for 9–11 [[emerald]]s, and 1 iron axe for 6–7 emeralds.}}
{{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}}
{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden axes.}}
{{History||1.8|snap=14w02a|Weapon smith villagers now sell 1 [[enchanting|enchanted]] diamond axe for 9–12 emeralds, and 1 iron axe for 6–8 emeralds. Unenchanted diamond axes are no longer sold.}}
{{History||1.9|snap=15w34a|Axes now use the attack speed combat mechanic meter. The time it takes for the meter to fill up for an axe is 1.2 seconds.}}
{{History|||snap=15w34b|Axes now have an attack speed of 0.8, taking about 1.25 seconds to fill the attack meter.}}
{{History|||snap=15w34c|Axes do {{hp|4}} more [[damage]] than previously.
|Axes now have an attack speed of 0.85.
|Axes can now temporarily disable [[shield]] use.}}
{{History|||snap=15w35a|The [[damage]] of axes has been reduced by {{hp|1}}.
|The speed of axes has been increased to 0.9.}}
{{History|||snap=15w37a|Stone and diamond axes now both do {{hp|9}} damage, instead of the previous {{hp|8}} and {{hp|10}} respectively.
|Axes now have attack speed based on the tier, with wooden and stone having a speed of 0.8, iron having a speed of 0.9, and diamond and gold having a speed of 1.}}
{{History|||snap=15w43a|Stone axes may now be found in [[igloo]] basement chests.}}
{{History|||snap=15w44a|The average yield of stone and wooden axes from [[bonus chest]]s has been decreased.}}
{{History||1.11.1|snap=16w50a|Golden and iron axes now [[smelting|smelt]] down into one of their respective [[nugget]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 271, 275, 258, 279 and 286.}}
{{History||1.13|snap=18w07a|{{control|Using}} an axe on a block of [[wood]] or [[log]] now turns it into a stripped block of wood or log.}}
{{History|||snap=18w09a|Stone axes now can generate in the [[chest]]s of [[underwater ruins]].}}
{{History|||snap=pre2|{{control|Using}} an axe on a bark now turns it into a stripped bark.}}
{{History||1.14|snap=18w43a|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}
{{History|||snap=19w11a|Toolsmith villagers now sell stone axes, as well as enchanted iron and diamond axes.}}
{{History|||snap=19w13a|Toolsmith villagers now give stone axes to players under the [[Hero of the Village]] effect.
|Weaponsmith villagers now give stone, golden and iron axes to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Axe JE1.png|32px]] Added netherite axes.
|Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table.
|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden axes.}}
{{History|||snap=20w09a|[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}}
{{History|||snap=20w10a|[[File:Netherite Axe JE2.png|32px]] The texture of netherite axes has been changed.
|Netherite axes can no longer be crafted.
|Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table.}}
{{History|||snap=20w15a|Stone axes can now be crafted using [[blackstone]].}}
{{History|||snap=20w16a|Golden axes now generate randomly enchanted in [[ruined portal]] chests.}} 
{{History||1.16.2|snap=20w30a|Enchanted golden axes can now be found in [[bastion remnant]] chests.}}
{{History||1.17|snap=21w08a|Stone axes can now be crafted using [[cobbled deepslate]].}}
{{History|||snap=21w11a|Axes can now be used to scrape wax and oxidation off [[copper block]]s.}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden axes.}}
{{History||1.20 (Experimental)|link=1.19.3|snap=22w42a|Added [[block of bamboo]], which when used with an axe gives a block of stripped bamboo.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond axes to netherite axes now requires the netherite upgrade [[smithing template]].}}
{{History||1.20|snap=23w12a|Iron axes can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]].}}

{{History|upcoming java}}
{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all axes has been increased to 2.
|All axes now deal {{hp|1}} more [[damage]] than their sword counterparts.}}
{{History|||snap=Combat Test 3|The [[Cleaving|Chopping]] enchantment has been added for axes, which adds 1 damage and 0.5 seconds (10 [[game tick]]s) of [[shield]] stunning per level and is mutually exclusive with [[Sharpness]].
|Axes now always disable shields for {{convert|1.6|seconds|ticks}}, instead of having a 25% to disable them for 5 seconds (100 game ticks).
|Axes now take 1 damage when attacking instead of 2.
|The [[Sweeping Edge]] enchantment can now be applied to axes.}}
{{History|||snap=Combat Test 4|[[Knockback]], [[Looting]], and [[Fire Aspect]] enchantments can now be applied to axes.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Stone Axe JE1 BE1.png|32px]] Added stone axes.}}
{{History||v0.3.0|[[File:Wooden Axe JE1 BE1.png|32px]] Added wooden axes.
|Survival players no longer start with an infinite durability stone axe in the inventory.}}
{{History||v0.3.2|[[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added iron, golden and diamond axes.}}
{{History||v0.4.0|Removed stone axes from the creative inventory.}}
{{History||v0.11.0|snap=build 11|All axes are now available in the [[creative]] [[inventory]].}}
{{History|||snap=build 12|All axes have been removed from creative.}}
{{History|||snap=build 13|All axes have been re-added to creative mode.}}
{{History||v0.12.1|snap=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Stone axes now can be found inside [[igloo]] basement [[chest]]s.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Weaponsmith [[villager]]s now [[trading|sell]] iron axes for 6-8 [[emerald]]s as part of their first tier [[trading|trades]] and [[enchanting|enchanted]] diamond axes for 9-12 emeralds as part of their third tier trades.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden axes are now [[smelting|smeltable]].
|Iron axes with the [[Efficiency]] I enchantment can now be found inside [[chest]]s in [[woodland mansion]]s.
|Added [[vindicator]]s, who rarely [[drops|drop]] iron axes.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Wooden and stone axes can now be found in [[bonus chest]]s.}}
{{History||1.4.0|snap=beta 1.2.13.8|Using an axe on a [[log]] now turns it into a stripped log.}}
{{History|||snap=beta 1.2.20.1|Stone axes can now be found inside [[underwater ruins]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drops|drop]] an iron axe.
|[[Trading]] has been changed, weaponsmith [[villager]]s now [[trading|sell]] iron axes for 3 [[emerald]]s and [[enchanting|enchanted]] diamond axes for 12 emeralds as part of their fourth tier [[trading|trades]].
|Stone axes, enchanted iron axes, and diamond axes can now be [[trading|bought]] from toolsmith villagers.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Axe BE1.png|32px]] Added netherite axes.|Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table.
|[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}}
{{History|||snap=beta 1.16.0.57|Netherite axes can no longer be crafted.
|Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table.
|Stone axes can now be crafted using blackstone.
|Golden axes now generate randomly enchanted in [[ruined portal]] chests.
|Netherite axes now generate randomly enchanted in [[bastion remnant]] chests.}}
{{History||1.16.20|snap=beta 1.16.20.50|Added [[piglin brute]]s, who rarely drop golden axes.}}
{{History||1.16.100|snap=beta 1.16.100.54|Piglin brutes no longer spawn with enchanted axes.}}
{{History|||snap=beta 1.16.100.55|Zombified piglins that are converted from piglin brutes now keep their golden axes.}}
{{History||1.16.220|snap=beta 1.16.220.52|Axes can now be used to scrape wax off copper blocks.}}
{{History||1.18.30|snap=beta 1.18.30.26|Axes can now temporarily disable [[shield]] use. This is not mentioned in the official changelog.<ref>{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta :)|March 17, 2022}}</ref>
}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes (all five types).}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden axes are now [[smelting|smeltable]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes.}}
{{History|foot}}

==Issues==
{{issue list}}

==Trivia==
*Before [[Java Edition 1.13]], in the language files, axes were referred to as Hatchets.<ref name="1.8 lang">''1.8/assets/minecraft/lang/en_US.lang'', line 915: '''item.hatchetIron.name= Iron Axe'''</ref>
*Weaponsmith villagers gifting stone, iron and golden axes is a reference to the story ''[[wikipedia:The Honest Woodcutter|The Honest Woodcutter]]'', where a woodcutter dropped his axe into a river, and is successively provided a silver and a golden axe by the river god.{{cn}}

== Gallery ==
<gallery>
Stone Axe SDGP.png|Stone axe in the [[Super Duper Graphics Pack]].
</gallery>
=== Enchanted axes ===
<gallery>
Enchanted Wooden Axe.gif
Enchanted Stone Axe.gif
Enchanted Iron Axe.gif
Enchanted Golden Axe.gif
Enchanted Diamond Axe.gif
Enchanted Netherite Axe.gif
</gallery>

==See also==
*{{ItemLink|Pickaxe}}

==References==
{{Reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--axe Taking Inventory: Axe] – Minecraft.net on February 6, 2020

{{items}}

[[Category:Combat]]

[[cs:Sekera]]
[[de:Axt]]
[[es:Hacha]]
[[fr:Hache]]
[[hu:Balta]]
[[ja:斧]]
[[ko:도끼]]
[[nl:Bijl]]
[[pl:Siekiera]]
[[pt:Machado]]
[[ru:Топор]]
[[th:ขวาน]]
[[uk:Сокира]]
[[zh:斧]]</li></ul>
20w12aThe message "Your home bed was missing or obstructed" has been changed to "You have no home bed or respawn anchor, or it was obstructed" due to the addition of the respawn anchor, used to set the player's spawn in the Nether.
1.16.2
{{Extension DPL}}<ul><li>[[Nether Brick|Nether Brick]]<br/><!--Please do not change "nether brick" to "Nether brick". According to style guide, item names are not proper nouns and should not be capitalized.-->
{{about|the item|the block|Nether Bricks}}
{{Item
| title = Nether Brick
| image = Nether Brick.png
| renewable = Yes
| stackable = Yes (64)
}}

A '''nether brick''' is an [[item]] made by [[smelting]] [[netherrack]] in a [[furnace]], and is used to craft the [[Nether Bricks|nether bricks]] block and its variants. 

== Obtaining ==
=== Smelting ===
Nether brick can be smelted from netherrack.
{{smelting
  |Netherrack
  |Nether Brick
  |0,1
}}

=== Bartering ===
[[Piglin]]s may [[barter]] 2 to 8 nether bricks when given a [[gold ingot]].

== Usage ==
=== Crafting ingredient ===

{{crafting usage|Nether Brick}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Nether Brick
|spritetype=item
|nameid=nether_brick
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Nether Brick
|spritetype=item
|nameid=netherbrick
|id=523
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.5|snap=13w01a|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}}
{{History||1.10|snap=16w20a|Nether brick items can now be used to craft [[red nether bricks]].}}
{{History||1.13|snap=17w47a|The ID of nether bricks has been changed from <code>netherbrick</code> to <code>nether_brick</code>.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 405.}}
{{History||1.14|snap=18w43a|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}}
{{History||1.16|snap=20w07a|Nether bricks now have a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 1–4.}}
{{History|||snap=20w09a|Nether bricks now have a {{frac|20|226}} (~8.84%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w10a|Nether bricks now have a {{frac|40|411}} (~9.73%) chance of being given by piglins when bartering, in a stack size of 4–16.}}
{{History||1.16.2|snap=20w28a|Nether bricks now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 2–8.}}

{{History|pocket alpha}}
{{History||v0.6.0|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}}
{{History||v0.16.0|snap=build 5|Added nether brick items to the [[Creative]] [[inventory]].<ref name="missing brick">{{Bug|MCPE-16556}}</ref>}}
{{History|pocket}}
{{History||1.1.3|snap=alpha 1.1.3.0|Nether brick items are now used to craft [[red nether bricks]].}}
{{History|bedrock}}
{{History||1.9.0|snap=beta 1.9.0.0|Nether brick items are now used to craft nether brick [[fence]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}}
{{History||1.16.100|snap=beta 1.16.100.50|Nether bricks now can be used as fuel for a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}}
{{History|||snap=beta 1.16.100.54|Nether bricks now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 2–8 to match {{el|Java}}.}}
{{History||1.18.30|snap=beta 1.18.30.26|Nether bricks can no longer be used as fuel in a furnace.}}

{{History|console}}
{{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}}
{{History|foot}}

== Issues ==

{{issue list}}

== References ==

{{reflist}}

{{items}}

[[cs:Netheritová cihla]]
[[de:Netherziegel (Gegenstand)]]
[[es:Ladrillo del Nether]]
[[fr:Brique du Nether]]
[[hu:Alvilági tégla]]
[[ja:ネザーレンガ (アイテム)]]
[[ko:네더 벽돌 (아이템)]]
[[lzh:焱界磚]]
[[nl:Netherbaksteen (voorwerp)]]
[[pl:Netherowa cegła]]
[[pt:Tijolo do Nether]]
[[ru:Адский кирпич (предмет)]]
[[uk:Пекельна цегла (предмет)]]
[[zh:下界砖]]
[[Category:Renewable resources]]</li><li>[[Chain|Chain]]<br/>{{about|the block|the enchantment in Minecraft Dungeons|MCD:Chains|the armor tier named chainmail|Armor|the armor material called chainmail|Armor materials}}
{{Block
|image=<gallery>
Chain Axis Y.png | Y-axis
Chain Axis X.png | X-axis
Chain Axis Z.png | Z-axis
</gallery>
| transparent = Yes
| light = No
| tool = Wooden pickaxe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}

'''Chains''' are metallic decoration [[block]]s.

== Obtaining ==
=== Breaking ===

Chains can be mined using any [[pickaxe]]. If mined without a pickaxe, it drops nothing.
{{breaking row|Chain|Pickaxe|Wood|horizontal=1}}

=== Natural generation ===
Chains generate in [[bastion remnant]]s and sometimes in [[ruined portal]]s that generate in the Nether. They always generate above [[magma cube]] spawners, also found in [[bastion]]s.

Chains can also generate in [[mineshafts]]. They generate on the sides of a wooden bridge (a mid-air corridor) when the distance between the bridge and the highest solid block below it is higher than the distance to the lowest solid block above it. Chains here generate vertically in a pillar between the bridge and the ceiling. The lowest block of the pillar, connecting the chain to the bridge, is always an [[oak fence]].

=== Chest loot ===
{{LootChestItem|chain}}

=== Crafting ===
{{Crafting
|B1=Iron Nugget
|B2=Iron Ingot
|B3=Iron Nugget
|Output=Chain
|type=Building block
}}

== Usage ==
Chains can be used to suspend [[bell]]s, [[hanging sign]]s, or both types of [[lantern]]s (normal lanterns and soul lanterns), as the chain texture connects to the chain of the lantern seamlessly as if it were part of it, and it connects the hanging sign chains together. Chains do not require a supporting block to be placed whether it is on the top, next to it or at the bottom. It can exist completely free-standing in mid air<ref>{{bug|MC-178791}}</ref> and it can be rotated. Chains connect horizontally or vertically, but not across different orientations (so a chain with N orientation does not connect to a chain with E orientation in the adjacent block).
Horizontal chains one block above a surface may be walked over. Horizontal chains two blocks above a surface prevent players from traveling past them. Vertical chains block travel if targeted directly, but may be skirted.

Precision is required, but chains can be walked on, allowing for inconspicuous, although somewhat costly, bridges.

Chains can be pushed by [[piston]]s without being broken.

=== Crafting ingredient ===
{{crafting usage}}

== Sounds ==
{{Sound table/Block/Chain}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Chain
|spritetype=block
|nameid=chain
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Chain
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=chain
|spritetype=block
|nameid=chain
|id=541
|form=block
|itemform=item.chain}}
{{ID table
|displayname=Item
|spritename=chain
|spritetype=item
|nameid=chain
|id=619
|form=item
|translationkey=tile.chain.name
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

== History ==
{{History|java}}
{{History||1.16|snap=20w16a|[[File:Chain (item) JE1 BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.
|Chains generate in the newly added [[bastion remnant]]s, and can be found in their [[chest]]s.
|Chains currently use the generic metal [[block]] [[sound]]s.}}
{{History|||snap=20w17a|Unique [[sound]]s have been added for chains.}}
{{History|||snap=20w18a|Chains can now be [[waterlogged]].}}
{{History||1.16.2|snap=20w30a|The chance of finding chains in bastion remnant chests is decreased from 31.5% to 24.4%.}}
{{History|||snap=Pre-release 1|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}}
{{History||1.17|snap=21w07a|Chains can now generate in [[mineshaft]]s.}}
{{History|||snap=21w13a|[[File:Chain (UD) JE2.png|32px]] [[File:Chain (NS) JE2.png|32px]] [[File:Chain (EW) JE2.png|32px]] The model of chains has been changed so that the backside texture is mirrored.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Chains are now used to craft [[hanging sign]]s.}}

{{History|bedrock}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Chain_(item)_JE1_BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.}}
{{History|||snap=beta 1.16.0.63|Unique [[sound]]s have been added for chains.}}
{{History||1.16.100|snap=beta 1.16.100.54|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Chains are now used to craft [[hanging sign]]s.}}
{{History|foot}}

== Issues ==
{{issue list}}
== Trivia ==
* A vertical chain, being a solid, but not a full [[block]], allows for many sizes of [[mob]]s and [[player]]s to pass alongside each piece horizontally.
* Despite its name, it cannot be [[crafted]] into [[chainmail armor]].<ref>{{bug|MC-178979}} - Invalid</ref>
* Chains do not stick together when moved by pistons, regardless of orientation.

== Gallery ==
<gallery>
Chained Stone Bricks.jpg|Chains and stone bricks.
Barbell.jpg|Chains and chiseled blackstone.
Barbell Evoker.jpg|An evoker lifting weights.
Chain with Lantern.png|A [[lantern]] hanging from a chain.
Chain with Spawner.png|A [[spawner]] hanging with a chain found in the bastion remnants.
</gallery>

== References ==
{{reflist}}

{{blocks|Building}}
{{Items}}

[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Nether blocks]]

[[de:Kette]]
[[es:Cadena]]
[[fr:Chaîne]]
[[ja:鎖]]
[[ko:사슬]]
[[pl:Łańcuch]]
[[pt:Corrente]]
[[ru:Цепь]]
[[zh:锁链]]</li></ul>
20w30aBeds now prioritize the side of the bed the player or villager entered from and then spaces circling around the foot of the bed up to the head of the bed.
Pocket Edition Alpha
v0.4.0
{{Extension DPL}}<ul><li>[[Raw Rabbit|Raw Rabbit]]<br/>{{for|the cooked version|Cooked Rabbit}}
{{Item
| title = Raw Rabbit
| image = Raw Rabbit.png
| heals = {{hunger|3}}
| renewable = Yes
| stackable = Yes (64)
}}

'''Raw rabbit''' is a food item that can be eaten by the [[player]], or cooked in a [[furnace]] or a [[campfire]] to make [[cooked rabbit]].

== Obtaining ==

=== Mob loot ===

{{IN|Bedrock}}, adult [[rabbit]]s drop 0-1 raw rabbit when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0-4 with [[Looting]] III. If killed while on [[fire]], they drop [[cooked rabbit]] instead.

{{IN|Java}}, adult [[rabbit]]s drop 1 raw rabbit when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-4 with [[Looting]] III. If killed while on [[fire]], they drop [[cooked rabbit]] instead.

== Usage ==

To eat raw rabbit, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} [[hunger]] and 1.8 [[Hunger#Mechanics|saturation]].

=== Smelting ingredient ===

{{Smelting
  |showname=1
  |Raw Rabbit
  |Cooked Rabbit
|0.35
}}

=== Wolves ===

Raw rabbit can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed [[Wolf|wolves]] grow up faster by 10% of the remaining time.

=== Trading ===

Novice-level Butcher [[villager|villagers]] have a {{frac|1|3}} chance to buy 4 raw rabbit for an [[emerald]] as their trades.{{only|bedrock}}

Novice-level Butcher villagers have 40% chance of offering to buy 4 raw rabbit for an emerald.{{only|java}}

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Rabbit
|spritetype=item
|nameid=rabbit
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Rabbit
|spritetype=item
|nameid=rabbit
|id=288
|form=item
|foot=1}}

== Achievements ==
{{load achievements|Rabbit Season}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==

{{History|java}}
{{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of raw rabbits and some other new [[item]]s.}}
{{History|||snap=14w27a|[[File:Raw Rabbit JE1.png|32px]] Added raw rabbit.}}
{{History|||snap=14w33b|[[File:Raw Rabbit JE2 BE1.png|32px]] The texture of raw rabbit has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 411.}}
{{History||1.14|snap=18w43a|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}}
{{History|||snap=19w11a|Butcher [[villager]]s now [[trading|buy]] raw rabbit.}}
{{History||1.19.3|snap=22w42a|Rabbits now always drop at least 1 raw rabbit when killed.<ref>{{bug|MC-96449|||Fixed}}</ref>}}

{{History|pocket alpha}}
{{History||v0.13.0|snap=build 1|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Raw rabbit can now be [[trading|sold]] to butcher [[villager]]s.}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}}
{{History|PS4}}
{{History||1.90|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
File:Rabbit Items 2 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
</gallery>

== References ==

{{reflist}}


{{items}}


[[de:Rohes Kaninchen]]
[[es:Conejo crudo]]
[[it:Coniglio crudo]]
[[fr:Lapin cru]]
[[ja:生の兎肉]]
[[ko:익히지 않은 토끼고기]]
[[nl:Rauw konijnenvlees]]
[[pl:Surowy królik]]
[[pt:Coelho cru]]
[[ru:Сырая крольчатина]]
[[zh:生兔肉]]
[[Category:Food]]
[[Category:Renewable resources]]</li><li>[[Sugar|Sugar]]<br/>{{Item
| image = Sugar.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Sugar''' is a [[food]] ingredient and [[brewing]] ingredient made from [[sugar canes]].

== Obtaining ==

=== Mob loot ===

[[Witch]]es have a chance of dropping 0–2 sugar upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 sugar.

=== Crafting ===
{{Crafting
 |head= 1
 |Sugar Cane
 |Output= Sugar
 |type= Material

}}
{{Crafting
 |Honey Bottle
 |Output= Sugar, 3
 |type= Material
 |foot= 1
}}

=== Compound creation ===

Sugar can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}

{| class="wikitable"
!Name
!Elements
!Example recipe
|- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different -->
!Sugar
|6 Carbon<br>12 Hydrogen<br>6 Oxygen
|{{Crafting Table
|shapeless= 1
|A2=Carbon,6 |B2=Hydrogen,12 |C2=Oxygen,6
|Output=Sugar}}
|}

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

=== Brewing ingredient ===

{{Brewing
  |head=1
  |Sugar
  |Mundane Potion
  |base=Water Bottle
}}
{{brewing
  |foot=1
  |showname=1
  |Sugar
  |Potion of Swiftness
}}

=== Horses ===

Sugar can be fed to [[horse]]s to heal {{hp|1}}, speed growth by 30 seconds, and increase taming probability by 3%.

== Achievements ==
{{load achievements|The Lie}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Sugar
|spritetype=item
|nameid=sugar
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|notshowbeitemforms=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Sugar
|spritetype=item
|nameid=sugar
|id=416
|form=item
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|DnMFkmC7BxE}}</div>

== History ==

{{History|java beta}}
{{History||1.2|[[File:Sugar JE1 BE1.png|32px]] Sugar has been introduced as an ingredient for [[cake]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Sugar is now used to craft [[fermented spider eye]]s.}}
{{History|||snap=Beta 1.9 Prerelease 3|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}}
{{History||1.4.2|snap=12w37a|Sugar is now used to make [[pumpkin pie]].}}
{{History|||snap=12w38b|[[Witch]]es can now [[drops|drop]] sugar.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 353.}}
{{History||1.14|snap=18w43a|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}
{{History||1.15|snap=19w34a|Sugar can now can be created using 1 [[honey bottle]].}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar. It is currently unobtainable and serves no purpose.}}
{{History||v0.3.0|Sugar is now [[craft]]able using [[sugar cane]].}}
{{History||v0.7.0|Sugar is now used to craft [[cake]].}}
{{History||v0.8.0|snap=build 1|Sugar is now used to craft [[pumpkin pie]].}}
{{History||v0.12.1|snap=build 1|Sugar has been added to the [[creative]] [[inventory]].|Sugar is now used to craft [[fermented spider eye]]s.
|Sugar can now be used for [[brewing]], to get mundane [[potion]]s and potions of [[Swiftness]].}}
{{History||v0.14.0|snap=build 1|Added [[witch]]es, which can [[drops|drop]] sugar upon [[death]].}}
{{History||v0.15.0|snap=build 1|Sugar can now be used to feed [[horse]]s, which can increase their temper, heal them, and speed up the growth of foals.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|Sugar can now be created using 6 Carbon, 12 Hydrogen, and 6 Oxygen in the [[compound creator]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}
{{History||1.14.0|snap=beta 1.14.0.1|Sugar can now be created using 1 [[honey bottle]].}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Sugar JE1 BE1.png|32px]] Added sugar.
|Sugar is used to craft [[cake]].}}
{{History||xbox=TU7|Sugar is now used to craft [[fermented spider eye]]s.|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}}
{{History||xbox=TU14|ps=1.04|Sugar is now used to make [[pumpkin pie]].}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[Witch]]es can now [[drops|drop]] sugar.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar.}}
{{History|foot}}

== Issues ==
{{issue list}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--sugar Taking Inventory: Sugar] – Minecraft.net on January 27, 2022

{{Items}}

[[cs:Cukr]]
[[de:Zucker]]
[[es:Azúcar]]
[[fr:Sucre]]
[[hu:Cukor]]
[[it:Zucchero]]
[[ja:砂糖]]
[[ko:설탕]]
[[nl:Suiker]]
[[pl:Cukier]]
[[pt:Açúcar]]
[[ru:Сахар]]
[[th:น้ำตาล]]
[[uk:Цукор]]
[[zh:糖]]
[[Category:Renewable resources]]
[[Category:Brewing recipe]]</li></ul>
Red Bed JE1 BE1
Red Bed (item) JE1 BE1 Added beds.
v0.5.0
{{Extension DPL}}<ul><li>[[Dye|Dye]]<br/>{{Item
| title = Dyes
| image = White Dye.png
| extratext = View [[#Gallery|all renders]]
| renewable = Yes
| stackable = Yes (64)
}}
'''Dyes''' are a set of sixteen items used to change the color of [[wool]], [[carpet]]s, [[terracotta]], [[concrete powder]], [[glass]], [[shulker box]]es, [[bed]]s, [[candle]]s, the patterns on [[banner]]s, [[firework star]]s, certain mobs, and text on [[sign]]s and [[hanging sign]]s. {{IN|bedrock}} they can also be used to dye water in a [[cauldron]] (which is thereafter used to dye leather [[armor]]); {{in|java}} leather armor can be dyed directly. {{IN|education}} dyes can also be used to dye [[balloon]]s and [[glow stick]]s.

{{IN|bedrock|education}}, [[bone meal]], [[ink sac]]s, [[lapis lazuli]], and [[cocoa bean]]s can generally substitute for [[white dye]], [[black dye]], [[blue dye]], and [[brown dye]], respectively, in crafting recipes and for use in dyeing items or mobs. However, they have other important uses that aren't related to color, and are therefore not considered true dyes. They are mentioned in this article only in regard to their use as dyeing agents; see their individual articles for complete information about them.

[[File:Dye Recipes.png|400px|thumb|A guide for creating all the dyes]]

== Obtaining ==
<!--[[File:Dye Chart.png|350px|thumb|A guide to crafting all the dyes.{{until|java 1.14}}]]-->

Dyes can be produced by crafting them from plants (mainly flowers), by crafting dyes of different colors together, by smelting plants, or by trading with a [[wandering trader]].

{{loadPage|Crafting/Dye|Crafting|h3}}

=== Smelting ===
{{smelting|head=1|Sea Pickle|Lime Dye|0,2}}
{{smelting|foot=1|Cactus|Green Dye|1|}}

=== Trading ===

[[Wandering trader]]s can sell 3 dyes for an [[emerald]]. {{IN|bedrock}}, they can also sell 3 lapis lazuli, bone meal, cocoa beans, or ink sacs for one emerald.

Apprentice-level cleric [[villager]]s sell one lapis lazuli per emerald.

=== Chest loot ===

{{#invoke:LootChest|base3|blue-dye,green-dye,orange-dye,light-blue-dye,yellow-dye,white-dye}}

=== Other ===

Ink sacs can also be created using 1 iron, 1 sulfur, and 4 oxygen in the [[compound creator]]. {{only|bedrock|education}}

== Usage ==

Similar to their use in crafting, [[bone meal]], [[ink sac]]s, [[lapis lazuli]], and [[cocoa beans]] can be substituted for the corresponding dye in any of the following usages unless otherwise specified.{{only|bedrock}} <!--- sections are ordered by craftable dyeable blocks, dyeable items, version exclusive sections, and non-crafting miscellaneous uses--->

=== Dyeing wool and mobs ===

Players can dye wool by placing [[wool]] and any dye in a crafting grid.

{{Crafting
|nocat=1
|Any Wool
|Matching Dye
|Output=Any Wool
}}

Dyes can be {{control|use|text=used}} on sheep to change the color of the wool. Shearing a colored sheep drops the corresponding color of the wool, and the sheep retains the color when the wool regenerates. [[Breeding]] colored sheep produces a lamb colored as one of the parent sheep, or a color resulting from the combination of both parents' color. The color combining follows the same rules that dyes use – red and yellow sheep produce an orange lamb, but a blue and yellow sheep cannot create a green lamb. The unlimited reproduction of colored sheep makes dyeing and shearing sheep infinitely more efficient than just dyeing wool directly.
 
Dye can also be used on a tamed [[wolf]] or [[cat]] to change the color of its collar from the default red to the color of the dye.

=== Dyeing carpets ===

Carpets can be dyed.

{{Crafting
 |Any Carpet
 |Matching Dye
 |Output= Matching Carpet
 |type= Building block
}}

=== Dyeing terracotta ===

[[Terracotta]] can be dyed by placing 8 blocks around a dye on a crafting table.

{{Crafting
|nocat=1
|A1=Terracotta |B1=Terracotta |C1=Terracotta
|A2=Terracotta |B2=Matching Dye  |C2=Terracotta
|A3=Terracotta |B3=Terracotta |C3=Terracotta
|Output=Matching Dyed Terracotta,8
}}

=== Creating concrete powder ===

Dyes can also be used to craft [[concrete powder]], which can then be set into their respective [[concrete]] blocks (they cannot be dyed directly).

{{Crafting
|nocat=1
|Sand |Gravel |Sand
|Gravel |Matching Dye |Gravel
|Sand |Gravel |Sand
|Output=Matching Concrete Powder,8
}}

=== Staining glass ===

[[Stained glass]] can be stained by placing 8 blocks of glass around a dye on a [[crafting table]]. Just like regular glass, stained glass can be crafted into stained glass panes. The recipe for this is the same as with regular glass.

{{Crafting
|nocat=1
|A1=Glass |B1=Glass        |C1=Glass
|A2=Glass |B2=Matching Dye |C2=Glass
|A3=Glass |B3=Glass        |C3=Glass
|Output=Matching Stained Glass,8
|head=1
}}
{{Crafting
|nocat=1
|A1= Glass Pane
|B1= Glass Pane
|C1= Glass Pane
|A2= Glass Pane
|B2= Matching Dye
|C2= Glass Pane
|A3= Glass Pane
|B3= Glass Pane
|C3= Glass Pane
|Output= Matching Stained Glass Pane,8
|type= Decoration block
|foot=1
}}

=== Dyeing shulker boxes ===

[[Shulker box]]es are generated in a light shade of purple (like the [[purpur block]]), but can be dyed any color. They can also be re-dyed as often as desired.

{{Crafting
  |ignoreusage=1
  |showname=1
  |Any Shulker Box
  |Matching Dye
  |Output=Matching Shulker Box
}}

=== Dyeing beds ===

Players can dye beds by placing a [[bed]] and any color dye in a crafting grid.

{{Crafting
|nocat=1
|Any Bed
|Matching Dye
|Output=Matching Bed
}}

=== Dyeing candles ===

Players can dye [[candles]] by placing an undyed candle and any color dye in a crafting grid.

{{Crafting
|ignoreusage=1
|Candle
|Matching Dye
|Output=Matching Dyed Candle
}}

=== Banner patterns ===
{{main|Banner#Patterns}}

Dyes are used in most banner patterns to determine the pattern and color displayed.

=== Dyeing armor ===

[[File:DyeGraph2.png|200px|thumb|A graph showing all combinations of two dyes on a [[tunic]].]]

Leather [[armor]] can be dyed by:
* Crafting dyes with a piece of leather armor or leather [[horse armor]].{{Only|java}}
* Dousing the leather armor or leather [[horse armor]] in a [[cauldron]] to which dyes have been added.{{Only|bedrock}}

There are 5,713,438<ref>https://anrar4.github.io/DyeLeatherArmor/</ref> (34.1% of sRGB) colors leather armor can be, as it is possible to put more than one dye on the crafting bench alongside the leather armor. Armor can be dyed multiple times with previous colors affecting the final outcome. Colored armor can be reverted to their original color using a [[cauldron]] with undyed water.

The game has a specific formula for calculating the color of dyed armor: each color, in the RGB color model, has a red value, green value, and blue value. For each dye in the crafting grid, and the armor itself (if it is already dyed), the red, green, and blue values are added to running totals. In addition, a running total of the highest value (be it red, green, or blue) is also kept. After this, each total is divided by the number of colors used. This effectively produces the average red, green, blue, and maximum values. The maximum value of the average RGB values is also calculated. Finally, each average RGB value is multiplied by the average maximum value and divided by the maximum of the average RGB values. The modified average RGB values are then used as the final color. This procedure can be summed up with the following equations:
 for each color (all "total" variables start at 0 before counting):
  totalRed = totalRed + redValue
  totalGreen = totalGreen + greenValue
  totalBlue = totalBlue + blueValue
  totalMaximum = totalMaximum + max(redValue, greenValue, blueValue)
  numberOfColors = numberOfColors + 1
 
 averageRed = totalRed / numberOfColors
 averageGreen = totalGreen / numberOfColors
 averageBlue = totalBlue / numberOfColors
 averageMaximum = totalMaximum / numberOfColors
 
 maximumOfAverage = max(averageRed, averageGreen, averageBlue)
 gainFactor = averageMaximum / maximumOfAverage
 
 resultRed = averageRed * gainFactor
 resultGreen = averageGreen * gainFactor
 resultBlue = averageBlue * gainFactor

Due to the way this formula works, the resulting color can never be darker than the average of the input colors and is often lighter and more saturated. Of course, the resulting color can never be lighter or more saturated than the lightest or most saturated input color. In addition, this formula never creates an RGB value higher than 255 (which would be invalid in the 8-bit RGB color model).

If leather armor is renamed on an [[anvil]], it retains its name when dyed or undyed.

;Mixing Samples
: {{ItemSprite|Yellow Dye}} + {{ItemSprite|Yellow Dye}} = {{Tint|leather-chestplate| #{{CalcDye| yellow=2 }} | code=1}}
: {{ItemSprite|Red Dye}} + {{ItemSprite|Blue Dye}} + {{ItemSprite|White Dye}} = {{Tint|leather-chestplate| #{{CalcDye| red=1 | blue=1 | white=1}} | code=1}}
: {{ItemSprite|Green Dye}} + {{ItemSprite|Red Dye}} + {{ItemSprite|Pink Dye}} = {{Tint|leather-chestplate| #{{CalcDye| green=1 | red=1 | pink=1}} | code=1}}

=== Dyeing firework stars ===

A [[firework star]] can have a single color or a combination of up to eight colors when crafted with dyes. Adding one or more dyes to a crafted firework star adds a "fade to color" effect to it, overwriting any existing fade colors.

{{Crafting
  |head=1
  |ignoreusage=1
  |ingredients=[[Gunpowder]] +<br>Any Dye (1–8) +<br>Extra ingredient (optional)
  |Gunpowder
  |Matching Dye
  |Diamond;Glowstone Dust;Head;Gold Nugget;Feather;Fire Charge;
  |Output=Matching Firework Star
}}
{{Crafting
  |ignoreusage=1
  |Matching Firework Star
  |Any Dye
  |Output=Matching Firework Star
  |foot=1
}}

=== Creating balloons ===

Dye can be used to craft balloons.{{only|education}}

{{Crafting
|nocat=1
|A1= Latex
|B1= Matching Dye
|C1= Latex
|A2= Latex
|B2= Helium
|C2= Latex
|A3= Latex
|B3= Lead
|C3= Latex
|Output= Matching Balloon
}}

=== Creating glow sticks ===

Dye can also be used to craft glow sticks.{{only|education}}

{{Crafting
|nocat=1
|A1= Polyethylene
|B1= Hydrogen Peroxide
|C1= Polyethylene
|A2= Polyethylene
|B2= Matching Dye
|C2= Polyethylene
|A3= Polyethylene
|B3= Luminol
|C3= Polyethylene
|Output= Matching Glow Stick
}}

=== Dyeing water inside cauldrons ===
Water can be dyed in a cauldron by holding any dye in the hand and pressing {{Ctrl|use}} on a cauldron filled with water.{{only|bedrock}}

=== Signs ===
Dye can be {{control|used}} on a [[sign]] or a [[hanging sign]] to change the text color. {{IN|bedrock}}, [[ink sac]]s cannot be used for this purpose; black dye must be used to change the text to black.

=== Trading ===
Apprentice, journeyman and expert-level shepherd [[villager]]s buy any of the 12 dyes for an [[emerald]].

== Color values ==
The "color codes" are used to determine the color imparted on sheep, wolf and cat collars, firework stars, [[beacon]] beams, and dyed leather armor. The hex value is shown in the extended tooltips of dyed leather armor; however, to set the color using an NBT data tag in a [[command]], the decimal value must be used instead. The color values for firework stars are slightly different from the ones listed below, and use [[Item colors#Firework stars|these values]] instead.

{| class="wikitable" style="margin:2px; border: 1px solid silver; text-align: left;" data-description="Data values"
! rowspan=2 | Description
! colspan=2 style="text-align:center" | Color Code
|-
! Dec
! <abbr title="Hexadecimal color code">Hex</abbr>
|-
| style="text-align:center" | White || 16383998 || {{color|#F9FFFE}}
|-
| style="text-align:center" | Light gray || 10329495 || {{color|#9D9D97}}
|-
| style="text-align:center" | Gray || 4673362 || {{color|#474F52}}
|-
| style="text-align:center" | Black || 1908001|| {{color|#1D1D21}}
|-
| style="text-align:center" | Brown || 8606770 || {{color|#835432}}
|-
| style="text-align:center" | Red || 11546150 || {{color|#B02E26}}
|-
| style="text-align:center" | Orange || 16351261 || {{color|#F9801D}}
|-
| style="text-align:center" | Yellow || 16701501 || {{color|#FED83D}}
|-
| style="text-align:center" | Lime || 8439583 || {{color|#80C71F}}
|-
| style="text-align:center" | Green || 6192150 || {{color|#5E7C16}}
|-
| style="text-align:center" | Cyan || 1481884|| {{color|#169C9C}}
|-
| style="text-align:center" | Light blue || 3847130 || {{color|#3AB3DA}}
|-
| style="text-align:center" | Blue || 3949738 || {{color|#3C44AA}}
|-
| style="text-align:center" | Purple || 8991416 || {{color|#8932B8}}
|-
| style="text-align:center" | Magenta || 13061821 || {{color|#C74EBD}}
|-
| style="text-align:center" | Pink || 15961002 || {{color|#F38BAA}}
|}

== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Dye.ogg
|subtitle=Dye stains
|source=block
|description=When dye is used on a [[sign]]
|id=item.dye.use
|translationkey=subtitles.item.dye.use
|volume=1.0
|pitch=1.0/0.9/0.95/1.1
|distance=16}}
{{Sound table
|subtitle=Dye stains
|source=player
|description=When dye is used on a [[sheep]]
|id=item.dye.use
|translationkey=subtitles.item.dye.use
|volume=1.0
|pitch=1.0/0.9/0.95/1.1
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Dye.ogg
|source=sound
|description=When dye is used on a sign
|id=sign.dye.use
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=3
|sound=Water Splash Old.ogg
|source=block
|description=When dye is added to a cauldron
|id=cauldron.adddye
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When armor is dyed using a cauldron
|id=cauldron.dyearmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When dye is removed from armor using a cauldron
|id=cauldron.cleanarmor
|volume=0.1
|pitch=1.0
|foot=1}}

== Achievements ==
{{load achievements|Rainbow Collection;Tie dye outfit}}

== Video ==

{{Video note|These videos are outdated, as it does not include details of the [[Java Edition 1.7.2|1.7.2]] update's changes to the dyeing system/production chain.}}

<div style="text-align:center">
<span style="display:inline-block">{{yt|8YD7oauNZHE}}</span>
<span style="display:inline-block">{{yt|7tETaRt7STM}}</span>
</div>

== History ==
{{History|java beta}}
{{History||January 3, 2011|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/2582321901/2011-here-we-go|Notch mentions adding a "paint" feature if he can figure out how.}}
{{History||January 10, 2011<ref group="n">Supposed time when fragment was filmed. Based on modified date of client.jar/gui/trap.png in [[Beta 1.2]].</ref>|link=https://www.youtube.com/watch?v=cBF2ugTzXqQ&t=181s|[[File:Red Dye (pre-release).png|32px]] Shown rose red in development as part of [[Minecraft: The Story of Mojang]].}}
{{History||1.2|[[File:Ink Sac JE1 BE1.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cocoa Beans JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Bone Meal JE1 BE1.png|32px]] Added dyes.
|[[File:Black Dye (Recreated).png|32px]] [[File:Red Dye (pre-release).png|32px]] [[File:Green Dye (Recreated).png|32px]] [[File:Brown Dye (Recreated).png|32px]] [[File:Blue Dye (Recreated).png|32px]] [[File:Purple Dye (Recreated).png|32px]] [[File:Cyan Dye (Recreated).png|32px]] [[File:Light Gray Dye (Recreated).png|32px]] [[File:Gray Dye (Recreated).png|32px]] [[File:Pink Dye (Recreated).png|32px]] [[File:Lime Dye (Recreated).png|32px]] [[File:Yellow Dye (Recreated).png|32px]] [[File:Light Blue Dye (Recreated).png|32px]] [[File:Magenta Dye (Recreated).png|32px]] [[File:Orange Dye (Recreated).png|32px]] [[File:White Dye (Recreated).png|32px]] Leftovers of old textures can be seen in [[items.png]] with 100% opacity. The white dye texture was reused for [[Sugar]].
| The colors were as follows:{{verify|Did the color codes remain the same between Beta 1.2 and Java 1.11.2?}}
{{:Color/Java Edition dye colors before 17w06a}}
}}
{{History|java}}
{{History||1.1|snap=11w49a|[[Sheep]] can now regrow their [[wool]] by eating [[grass block|grass]]. Dyed sheep regrow wool in their new color.}}
{{History||1.3.1|snap=12w19a|[[File:Cocoa Beans JE2.png|32px]] The texture of [[cocoa beans]] has been changed.}}
{{History|||snap=1.3|[[File:bone meal changes.gif|32px]] The textures of [[bone meal]], [[cactus green]], cocoa beans and [[rose red]] have been changed. The textures have been lowered one pixel.}}
{{History||1.4.2|snap=12w34a|Added the ability to dye leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.4|snap=1.4.3|Color codes have been changed. The colors of red, brown, blue, purple, cyan, pink, light blue, magenta and orange were adjusted a little vividly.}}
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted using dyes.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary dyes.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted using dyes.}}
{{History||1.8|snap=14w02a|As cleric [[villager]]s now sell lapis lazuli, all dyes have become fully renewable.}}
{{History|||snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.9|snap=15w34a|Added [[shield]]s, which can be dyed indirectly by applying a matching [[banner]].}}
{{History||1.11|snap=16w39b|Dyes are now used to change the color of [[shulker box]]es.}}
{{History||1.12|snap=17w06a|Dyes are now used to craft [[concrete powder]].
|Color codes have been changed. All colors are adjusted more vividly. The changes were as follows:
{{:Color/Java Edition dye color changes in 17w06a}}
|Light blue dye, stained glass, and stained glass panes, did not change colors in this update. This means that they still use old colors.<ref name="unchanged dyes">{{Bug|MC-214643}}<br>{{Bug|MC-214641}}</ref>
}}
{{History|||snap=17w15a|Dyes can now apply color to white [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.}}
{{History||1.14|snap=18w43a|[[Bone meal]], [[ink sac]]s, [[cocoa beans]] and [[lapis lazuli]] are no longer considered dyes.
|[[File:White Dye JE1 BE1.png|32px]] [[File:Black Dye JE1 BE1.png|32px]] [[File:Brown Dye JE1 BE1.png|32px]] [[File:Blue Dye JE1 BE1.png|32px]] Added [[white dye|white]], [[black dye|black]], [[brown dye|brown]] and [[blue dye]]s.
|"Rose Red", "Dandelion Yellow" and "Cactus Green" have been renamed to "Red Dye", "Yellow Dye" and "Green Dye", respectively. 
|[[Glass pane]]s and [[carpet]]s can now be dyed.
|[[File:Light Gray Dye JE2 BE2.png|32px]] [[File:Gray Dye JE2 BE2.png|32px]] [[File:Red Dye JE2 BE2.png|32px]] [[File:Orange Dye JE2 BE2.png|32px]] [[File:Yellow Dye JE2 BE2.png|32px]] [[File:Lime Dye JE2 BE2.png|32px]] [[File:Green Dye JE2 BE2.png|32px]] [[File:Cyan Dye.png|32px]] [[File:Light Blue Dye JE2 BE2.png|32px]] [[File:Purple Dye JE2 BE2.png|32px]] [[File:Magenta Dye JE2 BE2.png|32px]] [[File:Pink Dye JE2 BE2.png|32px]] The textures of light gray, gray, red, orange, yellow, lime, green, cyan, light blue, purple, magenta, and pink dyes, have been changed. The color texture for light blue dye was not changed to reflect the updated colors from 1.12.<ref name="unchanged dyes"></ref>}}
{{History|||snap=18w44a|The color of the text on [[sign]]s can now be changed with dye.}}
{{History|||snap=18w49a|Yellow dyes can now be found in [[chest]]s in [[village]] mason houses.}}
{{History|||snap=18w50a|Green dyes can now be found in [[chest]]s in [[desert]] [[village]] houses.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which can sell any type of dye.}}
{{History|||snap=19w11a|All 16 types of dyes can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.16.2|snap=Pre-release 2|Reversed the order of dyes to match other colored items in the [[Creative inventory]].<ref name="reverse dye">{{Bug|MC-136553}}</ref>
|Regrouped dyes in the Creative inventory such that white, blue, brown, and black dyes are within and not [[cocoa beans]], [[ink sacs]], [[lapis lazuli]], and [[bone meal]].<ref name="regroup dye">{{Bug|MC-177684}}</ref>}}
{{History||1.17|snap=20w45a|Added [[candle]]s, which can be dyed.}}
{{History|||snap=21w03a|Added a sound for applying dyes.}}
{{History|||snap=21w19a|Candles can no longer be dyed.}}
{{History|||snap=Pre-release 1|Candles can now once again be dyed.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|The color of the text on [[hanging sign]]s can now be changed with dye.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[Torchflower]]s can now be crafted into orange dye.|[[Pink petals]] can now be crafted into pink dye.}}
{{History||1.20|snap=23w12a|[[Pitcher plant]]s can now be crafted into cyan dye.|Blue, light blue, orange, white, and yellow dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w14a|Pitcher plants can now craft two [[cyan dye]] instead of one.}}
{{History|||snap=23w16a|Blue, light blue, orange, white, and yellow dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; blue, light blue, orange, white, and yellow dye now are in the common loot.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Bone Meal JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Cocoa Beans JE1 BE1.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] Added dyes. Only [[dandelion yellow]] and [[lapis lazuli]] are currently obtainable and have functionality.}}
{{History||v0.3.2|[[Cactus green]] is now obtainable by smelting [[cacti]].}}
{{History||v0.3.3|[[Bone meal]] is now obtainable via [[crafting]].}}
{{History||v0.4.0|[[Cyan dye]], [[light blue dye]], [[lime dye]], [[magenta dye]], [[orange dye]], [[pink dye]], and [[purple dye]] are now obtainable via crafting.
|[[Rose red]] is now obtainable by smelting red [[mushroom]]s.
|All available dyes, excluding bone meal, can now be used to craft their respective [[wool]] color.}}
{{History||v0.8.0|snap=build 1|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}
{{History|||snap=build 3|[[Ink sac]]s, [[cocoa bean]]s, [[gray dye]], and [[light gray dye]] are now available in the [[creative]] [[inventory]].
|Rose red can now be obtained from [[beetroot]]s.}}
{{History||v0.9.0|snap=build 1|Cocoa beans can now be obtained from [[cocoa pod]]s.
|The [[rose]] has been removed and replaced with a new poppy [[flower]] that can be crafted into rose red.}}
{{History|||snap=build 3|All new [[flower]]s can now be [[crafting|crafted]] into dyes. Because of this, many secondary and tertiary dyes are now primary dyes.
|[[Gray dye]] and [[light gray dye]] can now be obtained in [[survival]].}}
{{History|||snap=build 11|[[Terracotta|Stained clay]] can now be crafted using dyes.}}
{{History||v0.11.0|snap=build 1|[[Ink sac]]s can now be obtained from [[squid]].
|Added the ability to dye [[wolf]] collars.}}
{{History||v0.12.1|snap=build 1|Red [[mushroom]]s can no longer be smelted to obtain [[rose red]].}}
{{History||v0.14.0|snap=build 1|[[Cauldron]]s now used for leather dyeing, by applying a dye to a [[water]]-filled cauldron.}}
{{History||v0.16.0|snap=build 1|[[Cocoa bean]]s can no longer be crafted.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Added a ''Dye'' button for [[sheep]].
|Added [[shulker]]s, which can be dyed.
|Added [[stained glass]]. Stain glass cannot be [[crafting|crafted]], but purple glass generates in [[end city|end cities]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Dyes can now apply color to a white [[bed]]s.
|Dyes are now used to craft [[concrete powder]].
|The color palette has been changed.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Dyes can now be used for [[banner]] crafting.
|Dyes can now be used to craft [[firework star]]s.
|[[Stained glass]] is now [[crafting|craftable]], using dyes.}}
{{History||1.4.0|snap=beta 1.2.20.1|[[Lime dye]] can now be obtained from smelting [[sea pickle]]s.
|Dyes can now used to craft [[glow stick]]s and [[balloon]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Dyes can now be used to dye [[cat]] collars.}}
{{History|||snap=beta 1.8.0.10|[[File:White Dye JE1 BE1.png|32px]] [[File:Black Dye JE1 BE1.png|32px]] [[File:Brown Dye JE1 BE1.png|32px]] [[File:Blue Dye JE1 BE1.png|32px]] Added [[white dye|white]], [[brown dye|brown]], [[black dye|black]] and [[blue dye]]s, which can be crafted from [[lapis lazuli]], [[bone meal]], [[cocoa beans]] and [[ink sac]]s. This, however, the later four still use as dyes.<ref>{{Bug|MCPE-42473}}</ref>
|"Rose Red", "Dandelion Yellow" and "Cactus Green" have been renamed to "Red Dye", "Yellow Dye" and "Green Dye", respectively.}}
{{History||1.9.0|snap=beta 1.9.0.0|Blue and white dye can now be obtained from [[cornflower]]s and [[lily of the valley]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[Glass pane]]s and [[carpet]]s can now be dyed.
|Only a single dye is now required to apply a banner pattern in a [[loom]].
|Various dyes except black dye, white dye, brown dye and blue dye are now [[trading|sold]] by [[wandering trader]]s.
|[[File:Bone Meal JE2 BE2.png|32px]] [[File:Light Gray Dye JE2 BE2.png|32px]] [[File:Gray Dye JE2 BE2.png|32px]] [[File:Ink Sac JE2 BE2.png|32px]] [[File:Cocoa Beans JE4 BE3.png|32px]] [[File:Red Dye JE3 BE3.png|32px]] [[File:Orange Dye JE2 BE2.png|32px]] [[File:Yellow Dye JE2 BE2.png|32px]] [[File:Lime Dye JE2 BE2.png|32px]] [[File:Green Dye JE2 BE2.png|32px]] [[File:Cyan Dye.png|32px]] [[File:Light Blue Dye JE2 BE2.png|32px]] [[File:Lapis Lazuli JE2 BE2.png|32px]] [[File:Purple Dye JE2 BE2.png|32px]] [[File:Magenta Dye JE2 BE2.png|32px]] [[File:Pink Dye JE2 BE2.png|32px]] The textures of bone meal, light gray, gray, ink sac, cocoa beans, red, orange, yellow, lime, green, cyan, light blue, lapis lazuli, purple, magenta, and pink dyes have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.210|snap=beta 1.16.210.59|The color of the text on [[sign]]s can now be changed with dye.}}
{{History|||snap=beta 1.16.210.60|The ability to dye the color of the text on [[sign]]s was temporarily removed.}}
{{History||1.16.220|snap=beta 1.16.220.50|The color of the text on [[sign]]s can now be changed with dye again.}}
{{History||1.17.10|snap=beta 1.17.10.22|Added [[candles]], which can be dyed.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Bone Meal JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Cocoa Beans JE1 BE1.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] Added dyes.}}
{{History||xbox=TU9|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}
{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|[[File:White Dye JE1 BE1.png|32px]] [[File:Black Dye JE1 BE1.png|32px]] [[File:Brown Dye JE1 BE1.png|32px]] [[File:Blue Dye JE1 BE1.png|32px]] Added [[white dye|white]], [[black dye|black]], [[brown dye|brown]], and [[blue dye|blue]] dyes, which can crafted from [[bone meal]], [[ink sac]], [[cocoa beans]], and [[lapis lazuli]].
|"Rose Red", "Dandelion Yellow" and "Cactus Green" have been renamed to "Red Dye", "Yellow Dye" and "Green Dye", respectively.}}
{{History||ps=1.90|[[File:Bone Meal JE2 BE2.png|32px]] [[File:Light Gray Dye JE2 BE2.png|32px]] [[File:Gray Dye JE2 BE2.png|32px]] [[File:Ink Sac JE2 BE2.png|32px]] [[File:Cocoa Beans JE4 BE3.png|32px]] [[File:Red Dye JE2 BE2.png|32px]] [[File:Orange Dye JE2 BE2.png|32px]] [[File:Yellow Dye JE2 BE2.png|32px]] [[File:Lime Dye JE2 BE2.png|32px]] [[File:Green Dye JE2 BE2.png|32px]] [[File:Cyan Dye.png|32px]] [[File:Light Blue Dye JE2 BE2.png|32px]] [[File:Lapis Lazuli JE2 BE2.png|32px]] [[File:Purple Dye JE2 BE2.png|32px]] [[File:Magenta Dye JE2 BE2.png|32px]] [[File:Pink Dye JE2 BE2.png|32px]] The textures of bone meal, light gray, gray, ink sac, cocoa beans, red, orange, yellow, lime, green, cyan, light blue, lapis lazuli, purple, magenta, and pink dyes have been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Bone Meal JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Cocoa Beans JE3 BE2.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] Added dyes from [[Pocket Edition v0.15.4 alpha]].}}
{{History|foot}}
<gallery>
Pre-release dyes.png|Pre-release dye textures hidden within [[Items.png]].
</gallery>
;Notes
{{reflist|group=n}}

== Gallery ==
<gallery>
White Dye.png|White Dye
Light Gray Dye.png|Light Gray Dye
Gray Dye.png|Gray Dye
Black Dye.png|Black Dye
Brown Dye.png|Brown Dye
Red Dye.png|Red Dye
Orange Dye.png|Orange Dye
Yellow Dye.png|Yellow Dye
Lime Dye.png|Lime Dye
Green Dye.png|Green Dye
Cyan Dye.png|Cyan Dye
Light Blue Dye.png|Light Blue Dye
Blue Dye.png|Blue Dye
Purple Dye.png|Purple Dye
Magenta Dye.png|Magenta Dye
Pink Dye.png|Pink Dye
</gallery>

==Issues==
{{issue list}}

== Trivia ==
* Players can obtain each one of every color with 1 cocoa bean, 2 yellow dye, 2 ink sac, 3 green dye, 4 lapis lazuli, 4 red dye, and 6 bone meal (2 bones).
* The dyed sheep breeding behavior mirrors [[wikipedia:Lamarckism|Lamarck's theory]], in which the organisms evolve inheriting the external changes and adaptations of the previous generation, transmitting them to their offspring.
* In ''Bedrock Edition'', tertiary colors, along with their regular crafting recipes, can be crafted with primary colors. E.g.: Magenta can be crafted with one rose red and two bone meals.
* The colors of the dyes match the chat colors in [[color codes]] except for brown (dye only), light aqua, and gold (color codes only).
* The texture for light blue dye still uses the color from prior to the 1.12 World of Color update.<ref name="unchanged dyes"></ref>

== References ==
{{reflist}}

== External Links ==
* Tools for calculating leather dye combination: [https://minecraft.tools/en/armor.php minecraft.tools] (webapp); [https://github.com/pudquick/pyMCdyes/ pyMCDyes] (open-source Python script, outdated); [https://anrar4.github.io/DyeLeatherArmor/ DyeLeatherArmor]: a tool for calculating an exact crafting recipe for any sRGB color

{{Items}}

[[Category:Dyes]]
[[Category:Renewable resources]]

[[cs:Barvivo]]
[[de:Farbstoff]]
[[es:Tinte]]
[[fr:Teinture]]
[[hu:Színezés]]
[[it:Colorante]]
[[ja:染料]]
[[ko:염료]]
[[nl:Kleurstof]]
[[pl:Barwniki]]
[[pt:Corante]]
[[ru:Красители]]
[[th:สีย้อม]]
[[uk:Барвники]]
[[zh:染料]]</li><li>[[Food|Food]]<br/>{{For|food in ''Minecraft Dungeons''|MCD:Food}}
[[File:Eating Steve.png|thumb|right|150px]]
[[File:Eating Alex.png|thumb|right|150px]]
'''Food''' refers to any consumable [[item]]s that, when eaten, restore [[hunger]] points and hunger saturation points, and sometimes cause [[status effect]]s. They are essential to survival, as going without them eventually causes the player to starve, causing damage until reaching {{hp|10}} in Easy [[difficulty]], and {{hp|1}} on Normal. [[Hunger#Effects of hunger|Starvation]] damage kills the player in Hard and [[Hardcore]] Mode.

Food is eaten by holding {{control|use}} while having the food item selected in the hot bar or in the off-hand.

[[Cake]] cannot be eaten this way, and must instead be placed on a surface before being eaten.

With the exception of [[chorus fruit]], [[golden apple]]s, [[honey bottle]]s, [[milk]], and [[suspicious stew]]{{only|Java}}, food cannot be eaten when the hunger bar is completely full. In [[Creative]] Mode, any food can be consumed at any time.

All food items and ingredients can be stacked in the inventory slots, except for [[milk]], [[rabbit stew]], [[mushroom stew]], [[beetroot soup]], [[suspicious stew]], and [[cake]].{{only|Java}}

This page covers food items for players; blocks and items that can be eaten by other [[mob]]s are not included here.

== Hunger and saturation ==
{{main|Hunger#Mechanics}}
{{seealso|Tutorials/Hunger_management}}

[[File:Raw_and_Cooked_Chicken_Comparison.png|thumb|Raw (left) and cooked (right) [[chicken]]. Eating raw chicken can give the [[player]] [[food poisoning]].]]

[[Player]]s have two different food statistics, one of which is visible: The hunger level is visible, and the saturation level is not.

[[Saturation]] is the first statistic to decrease when a player performs energy-intensive actions, and it must be completely depleted before the visible hunger meter begins decreasing. Although the current saturation level is generally hidden, the player can tell that their saturation level is completely depleted if the visible hunger meter begins displaying a jittering effect.

Eating a food item replenishes a fixed number of hunger points and saturation points, based on the item. Some foods have a better ratio of saturation to hunger points replenished than others. Overeating the hunger bar does not overflow to saturation.

A player's current saturation level can never exceed their current hunger level. A player at a hunger level of 5, for example, can be at a maximum of 5 saturation. Food always restores hunger (raising the saturation limit) ''before'' supplying saturation. The most efficient use of food is to eat low-saturation food to fill the hunger bar, followed by high-saturation food to fill saturation.  While a few hunger points may be wasted when eating nourishing food when nearly full, eating nourishing foods on a low hunger bar wastes even more points of saturation.  Maximizing saturation increases the length of time (and/or the amount of damage healed) before the player needs to eat again.

=== Usage ===

Most foods can be eaten by holding down the right-click button with a food item in hand. It takes 1.61 seconds to eat most foods; dried kelp takes 0.865 seconds to eat. Additionally, a player can hold food in their [[offhand]] {{in|Java}}.

While eating, food [[particles]] form from the player's mouth correlated with their respective food item, and produces a munching noise. Eating also slows the user significantly.

Unlike other foods, [[cake]] has to be eaten by placing it, then right-clicking on its block form. Eating cake is instant and it has 7 edible slices, each giving {{hunger|2}} hunger and 0.4 hunger [[saturation]].

=== Nourishment value ===

Nourishment is defined as the ratio of saturation to hunger points restored. Foods with higher nourishment values should be eaten when the hunger bar is more full.

The "nourishment" table below can help by categorizing foods by their saturation-to-hunger restoration ratios. See the more detailed [[#Foods|Foods]] table for the exact hunger and saturation statistics of each food.

<!-- do not change the locations of the food in this table without providing an explanation in the edit summary -->
{| class="wikitable" data-description="Nourishment value"
 |-
!Nourishment
! Value
 !Food
 |- style="text-align: left;"
!Supernatural
| 2.4
 | {{Slot|Enchanted Golden Apple}}{{Slot|Golden Apple}}{{Slot|Golden Carrot}}
 |- style="text-align: left;"
!Good
| 1.6
 | {{Slot|Cooked Mutton}}{{Slot|Cooked Porkchop}}{{Slot|Cooked Salmon}}{{Slot|Steak}}
 |- style="text-align: left;"
!Normal
| 1.2
 | {{Slot|Baked Potato}}{{Slot|Beetroot}}{{Slot|Beetroot Soup}}{{Slot|Bread}}{{Slot|Carrot}}{{Slot|Cooked Chicken}}{{Slot|Cooked Cod}}{{Slot|Cooked Rabbit}}{{Slot|Mushroom Stew}}{{Slot|Rabbit Stew}}{{Slot|Suspicious Stew}}
 |- style="text-align: left;"
! Low
| 0.6
 | {{Slot|Apple}}{{Slot|Chorus Fruit}}{{Slot|Dried Kelp}}<ref group="note" name="Java">{{only|java}}</ref>{{Slot|Melon Slice}}{{Slot|Poisonous Potato}}{{Slot|Potato}}{{Slot|Pumpkin Pie}}{{Slot|Raw Beef}}{{Slot|Raw Chicken}}{{Slot|Raw Mutton}}{{Slot|Raw Porkchop}}{{Slot|Raw Rabbit}}{{Slot|Sweet Berries}}<ref group="note" name="Bedrock">{{only|bedrock}}</ref>
 |- style="text-align: left;"
!Poor 
| 0.2
 | {{Slot|Cake}}{{Slot|Cookie}}{{Slot|Dried Kelp}}<ref group="note" name="Bedrock"/>{{Slot|Glow Berries}}{{Slot|Honey Bottle}}{{Slot|Pufferfish|link=Pufferfish (item)}}{{Slot|Raw Cod}}{{Slot|Raw Salmon}}{{Slot|Rotten Flesh}}{{Slot|Spider Eye}}{{Slot|Sweet Berries}}<ref group="note" name="Java"/>{{Slot|Tropical Fish|link=Tropical Fish (item)}}
 |}

== Foods ==
{{/table}}

=== Ingredients ===

The following items cannot be eaten on their own. Instead, they are used to craft consumable food items.
<!-- 
Please leave spaces between each row in the table - this has no effect on the appearance of the table, but it makes it a lot easier on future wiki editors!
-->

{| class="sortable wikitable list-style-none" data-description="Ingredients"
|-
! Name
! Icon
! Used to make
! Source(s)
! Notes

|- id="Bowl"
! scope="row" | [[Bowl]]
| {{Slot|Bowl}}
| {{itemLink|Mushroom Stew}}
* {{itemLink|Beetroot Soup}}
* {{itemLink|Rabbit Stew}}
* {{itemLink|Suspicious Stew}}
|
* [[Crafting]] from [[planks]]
* [[Fishing Rod#Usage|Fishing]]
* [[Turtle]] killed by [[lightning]]
* Eating food made with them
|

|- id="Cocoa Bean"
! scope="row" | [[Cocoa Beans]]
| {{Slot|Cocoa Beans}}
| {{itemLink|Cookie}}s
|
* Breaking [[cocoa plant]]s
* Bought from [[wandering trader]]
|

|- id="Egg"
! scope="row" | [[Egg]]
| {{Slot|Egg}}
|
* {{itemLink|Cake}}
* {{itemLink|Pumpkin Pie}}
|
* Laid by [[chicken]]s
* Found in village fletcher chests
|

|- id="Milk"
! scope="row" | [[Milk Bucket]]
| {{Slot|Milk Bucket}}
| {{itemLink|Cake}}
|
* Milking a [[cow]], [[mooshroom]]s, or [[goat]]s
* Killing a [[Wandering trader]] drinking it
| Can also be consumed to clear [[status effect]]s

|- id="Mushroom"
! scope="row" | [[Brown Mushroom]] and [[Red Mushroom]]
| {{Slot|Brown Mushroom;Red Mushroom}}
| {{itemLink|Mushroom Stew}}
* {{itemLink|Rabbit Stew}}
* {{itemLink|Suspicious Stew}}
| {{anchor|Brown Mushroom|Red Mushroom}}
* Dark/shady areas
* Swamp [[biome]]s
* [[Mushroom fields]]
* Breaking [[Huge Mushroom|huge brown or red mushrooms]]
* [[The Nether]]
* Using [[shears]] on a [[mooshroom|brown mooshroom or red mushroom]]
* Bought from [[wandering trader]] 
|
|- id="Flower"
! scope="row" | [[Flower]]
| {{Slot|Any Flower}}
|{{itemLink|Suspicious Stew}}
|
* Breaking [[Flower]]
* Using [[Bone Meal]] on a [[Grass Block]]
* Bought from [[wandering trader]]
* Killing [[Iron Golem]] (poppy)
|

|- id="Pumpkin"
! scope="row" | [[Pumpkin]]
| {{Slot|Pumpkin}}
| {{itemLink|Pumpkin Pie}}
|
* Harvesting mature [[pumpkin]]s grown from [[pumpkin seeds]]
* Naturally occurring [[pumpkin]]s
* Taiga and Snowy Taiga [[Village]]s
* Bought from [[wandering trader]]  
|

|- id="Sugar"
! scope="row" | [[Sugar]]
| {{Slot|Sugar}}
|
* {{itemLink|Cake}}
* {{itemLink|Pumpkin Pie}}
|
* Crafting [[sugar cane]]
* Dropped by [[witch]]es
* Creating from its base [[element]]s {{only|bedrock|education}}
* Redeemed from [[honey bottle]] on a crafting table 
|

|- id="Wheat"
! scope="row" | [[Wheat]]
| {{Slot|Wheat}}
|
* {{itemLink|Bread}}
* {{itemLink|Cake}}
* {{itemLink|Cookie}}s
|
* Harvesting mature [[wheat]]
* Found in [[Dungeon#Loot|dungeon]], [[Woodland Mansion#Loot|woodland mansion]], [[Shipwreck#Loot|shipwreck]], [[Igloo#Loot|igloo]], [[Village#Loot|village]], [[Ocean Ruins#Loot|ocean ruins]], and [[Pillager Outpost#Loot|pillager outpost]] chest
* Crafting [[hay bale]]s
|

|- id="Gold Nugget"
! scope="row" | [[Gold Nugget]]
| {{Slot|Gold Nugget}}
| {{itemLink|Golden Carrot}}
|
* Crafting [[gold ingot]]s
* Dropped by [[zombified piglin]]s
* Found in [[Shipwreck#Loot|shipwreck]], [[Igloo#Loot|igloo]], [[Village#Loot|village]], and [[Ocean Ruins#Loot|ocean ruins]] chest
* Smelting golden armor or tools
* Mining [[nether gold ore]] without [[Silk Touch]]
|

|- id="Gold Ingot"
! scope="row" | [[Gold Ingot]]
| {{Slot|Gold Ingot}}
| {{itemLink|Golden Apple}}
|
* Crafting [[gold block]]s or [[gold nugget]]s
* Rarely dropped by [[zombified piglin]]s and by [[Drowned]]
* Smelting [[gold ore]] or [[nether gold ore]]
* Found in [[Shipwreck#Loot|shipwreck]], [[Jungle Pyramid#Structure:Loot|jungle pyramid]], [[Dungeon#Loot|dungeon]], [[Woodland Mansion#Loot|woodland mansion]], [[Nether Fortress#Loot|nether fortress]], [[End city#Loot|end city]], [[Mineshaft#Loot|mineshaft]], [[Village#Structure:Loot|village]], [[Stronghold#Loot|stronghold]], [[Buried Treasure#Loot|buried treasure]] and [[Desert pyramid#Structure:Loot|desert pyramid]] chest
|
|- id="Honey Block"
! scope="row" | [[Honey Block]]
| {{Slot|Honey Block}}
| {{itemLink|Honey Bottle}}
|
* Crafting [[honey bottle]]s
|
|}

== Sounds ==
{{Sound table/Entity/Food}}

== Achievements ==
{{load achievements|Pork Chop;Iron Belly;Rabbit Season;Overpowered;Castaway;Delicious Fish;The Lie;Bake Bread;Time For Stew}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet;A Furious Cocktail;How Did We Get Here;Fishy Business}}

== History ==

{{History|java classic}}
{{History||June 14, 2009|link=https://notch.tumblr.com/post/123343045/my-vision-for-survival|[[Notch]] discussed how food would work in [[survival]] mode: "Monsters will hurt you and take away from your health. The only way to regain health is to eat food. You get food from either hunting or from farming."}}
{{History||0.24_SURVIVAL_TEST|[[Mushroom]]s are now edible, making them the first food to be added in the game. At this point, food restores [[health]] instead of [[hunger]], and are eaten instantly without sound or animation. Pigs drop them upon death.}}
{{History|java indev}}
{{History||0.31|snap=20091231-2|Added [[apple]]s, which are currently non-functional.}}
{{History|||snap=20100110|Apples are now edible, and restore {{hp|4}} each.}}
{{History|||snap=?|Mushrooms are no longer edible.}}
{{History|||snap=20100130|Added [[mushroom stew]], which restores {{hp|8}} health.}}
{{History||20100206|Added [[wheat]] and [[bread]].
|Mushroom stew now restores {{hp|10}} health.}}
{{History||20100219|[[Pig]]s now drop [[raw porkchop]]s, which can be [[smelt]]ed to become [[cooked porkchop]]s.}}
{{History|java infdev}}
{{History||20100227-1|Added [[golden apple]]s. At this point, they were crafted with [[block of gold]], and restored {{hp|20}}.}}
{{History|java alpha}}
{{History||v1.0.8|Added [[milk]], which was at this point unobtainable and the player could not use it in any way.}}
{{History||v1.0.11|Milk can now be obtained in the game, by milking a [[cow]] with an empty [[bucket]].}}
{{History||v1.0.14|With the addition of [[chicken]]s, [[egg]]s are now in the game, but have no use. Chickens do not drop raw chicken at this point in time.}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Added [[pumpkin]]s, but not pumpkin seeds.
|Added [[raw fish]] and [[cooked fish]], obtainable through [[fishing]].}}
{{History||v1.2.3|Eating food now functions correctly in multiplayer.}}
{{History|java beta}}
{{History||1.2|Added [[sugar]] and [[cake]].}}
{{History||1.4|[[Cocoa beans]] now appear naturally in the game; since Beta 1.2, they were available only through inventory editors.
|Added [[cookie]]s.}}
{{History||1.5|Pigs now drop cooked porkchops if killed while on fire.}}
{{History||1.8|snap=Pre-release|Added [[melon]]s, [[melon seeds]], and [[pumpkin seeds]].
|Added [[raw chicken]] as a drop from chickens, which can be smelted into [[cooked chicken]].
|Added [[raw beef]] as a drop from cows, which can be smelted into [[steak]].
|Added [[rotten flesh]] as a new drop from [[zombie]]s.
|Added an eating animation, instead of food simply disappearing from the player's hand as if a block had been placed.
|Added [[hunger bar]]; now food restores hunger instead of health.
|Food now stacks in the inventory, with the exception of cake, mushroom stew, and milk.
|[[Huge mushroom]]s were added as a new source for [[mushroom]]s.
|With the addition of the hunger bar, golden apples now restore {{Hunger|10}} and give 30 seconds of [[regeneration]], but do not heal health directly anymore.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Mushrooms can now be obtained from the mushroom island [[biome]], via the huge mushrooms, random scattered mushrooms, or the new [[mooshroom]]s.
|[[Milk]] can be used to nullify the effects of [[potion]]s.
|[[Spider]]s now drop [[Spider Eye|eyes]].}}
{{History||1.1|snap=release|Golden apples are now made with [[gold nugget]]s instead of blocks of gold, restore {{Hunger|4}} and give 4 seconds of regeneration.}}
{{History||1.3.1|snap=12w21a|Added enchanted golden apples, which functioned like golden apples prior to 1.1 and had the same crafting recipe, but also gave resistance and fire resistance for 5 minutes each.
|[[Cocoa Beans]] are now a crop, making all food items a renewable resource.}}
{{History||1.4.2|snap=12w34a|[[Potato]]es and [[carrot]]s can be obtainable from zombies (rare drop) or harvested.
|Potatoes can be cooked to make [[baked potato]]es
|Harvesting potatoes may give 0–2 [[poisonous potato]]es.
|Carrots can be crafted into [[golden carrot]]s.
|Added [[pumpkin pie]], making [[pumpkin]]s a food ingredient.}}
{{History||1.7.2|snap=13w36a|Added [[tropical fish (item)|clownfish]], [[Raw Salmon|raw]] and [[cooked salmon]], and [[pufferfish (item)|pufferfish]].}}
{{History||1.8|snap=14w02a|Baked potatoes now restore {{Hunger|5}} hunger points instead of 6, with a corresponding reduction in saturation restored.
|Carrots now restore {{Hunger|3}} hunger points instead of 4, with a corresponding reduction in saturation restored.}}
{{History|||snap=14w27a|Added [[Raw Mutton|raw]] and [[cooked mutton]], [[Raw Rabbit|raw]] and [[cooked rabbit]], and [[rabbit stew]].}}
{{History||1.9|snap=15w31a|Added [[chorus fruit]], [[beetroot]] and [[beetroot soup]].
|Enchanted golden apples are no longer craftable, making them no longer renewable.}}
{{History||1.13|snap=18w07a|Added [[dried kelp]], which is edible.}}
{{History||1.14|snap=18w43a|Added [[suspicious stew]].}}
{{History|||snap=18w49a|Added [[sweet berries]].}}
{{History||1.15|snap=19w34a|Added [[honey bottle]]s.}}
{{History|||snap=19w35a|[[Honey bottle]]s now remove [[poison]] effects when consumed.}}
{{History|||snap=19w46a|All foods can now be consumed in Creative mode, including cake.}}
{{History||1.17|snap=21w05a|Added [[glow berries]].}}


{{History|pocket alpha}}
{{History||v0.4.0|Added the first food items: [[apple]]s, [[bread]], [[mushroom stew]], [[raw beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[raw porkchop]]s, and [[cooked porkchop]].}}
{{History||v0.5.0|Added [[melon]]s, [[melon slice]]s, and [[melon seeds]].}}
{{History||v0.7.0|Added [[milk]] and [[cake]].}}
{{History||v0.8.0|snap=build 1|Added [[pumpkin pie]], [[carrot]]s, [[potato]]es, and [[baked potato]]es.}}
{{History|||snap=build 2|Added [[beetroot]]s and [[beetroot soup]].}}
{{History||v0.9.0|snap=build 1|[[Potato]]es and [[carrot]]s can be obtainable from zombies (rare drop) or harvested.
|Added [[cookie]]s.}} 
{{History||v0.11.0|snap=build 1|Added [[rotten flesh]] as a new drop from [[zombie]]s, at this time, it inflicts poison.
|Added [[Raw Fish|raw]] and [[cooked fish]], [[clownfish]], [[Raw Salmon|raw]] and [[cooked salmon]], and [[pufferfish]].}}
{{History|||snap=build 4|[[Milk]] can be used to nullify the effects of [[potion]]s.}}
{{History||v0.12.1|snap=build 1|Eating food now restores hunger.
|[[Spider]]s now drop [[Spider Eye|eyes]].
|Added poisonous potatoes, golden apples, enchanted golden apples and golden carrots.}}
{{History||v0.13.0|snap=build 1|Hunger restored by food now matches Minecraft PC.
|Added raw rabbit, cooked rabbit, and [[rabbit stew]].}}
{{History||v0.15.0|snap=build 1|Added raw mutton and cooked mutton.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Added chorus fruit.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Added [[dried kelp]], which is edible.}} 
{{History||1.7.0|snap=beta 1.7.0.2|Food can now be eaten in creative mode and on peaceful difficulty.}}
{{History||1.10.0|snap=beta 1.10.0.3|Added [[sweet berries]].}}
{{History||1.13.0|snap=beta 1.13.0.9|Added [[suspicious stew]].}}
{{History||1.14.0|snap=beta 1.14.0.1|Added [[honey bottle]].}}
{{History||1.17.0|snap=beta 1.16.220.52|Added [[glow berries]].}}
{{History|foot}}

{{items}}

[[Category:Food]]

[[cs:Potraviny]]
[[de:Hunger]]
[[es:Comida]]
[[fr:Nourriture]]
[[hu:Étel]]
[[it:Cibo]]
[[ja:食料]]
[[ko:식료품]]
[[nl:Voedsel]]
[[pl:Jedzenie]]
[[pt:Alimento]]
[[ru:Еда]]
[[th:อาหาร]]
[[uk:Їжа]]
[[zh:食物]]</li></ul></nowiki>
Beds can now be obtained after activating the nether reactor.
v0.9.0
{{Extension DPL}}<ul><li>[[Minecart with Hopper|Minecart with Hopper]]<br/>{{ItemEntity
|image=Minecart with Hopper.png
|renewable=Yes
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|networkid='''[[JE]]''': 10
|drops=1 {{ItemLink|Minecart with Hopper}}<br>plus contents
|health={{hp|6}}
}}
A '''minecart with hopper''' is a [[minecart]] with a [[hopper]] inside. Unlike a normal hopper, it pulls items from containers much more quickly, cannot push items into containers, can collect [[Item (entity)|item entities]] through a single layer of [[solid block]]s and is locked and unlocked via [[Activator Rail|activator rails]].

== Obtaining ==

=== Crafting ===

{{Crafting
|Output= Minecart with Hopper
|type= Transportation
|Hopper|Minecart}}

Minecarts with hoppers can be retrieved by attacking them. By doing so it drop as an [[item (entity)|item]] and any other contents of the hopper are dropped as well.

== Usage ==
[[File:Minecart with Hopper GUI.png|thumb|176px|The GUI of a minecart with hopper.]]
Minecarts with hoppers are placed similarly to other [[minecart]]s.

A minecart with hopper pulls in items lying nearby (within a range slightly larger than the cart itself), or inside a container directly above the minecart, at a rate of 1 item every [[game tick]] (20 items per second), eight times as fast as a normal hopper. It also picks up items that are lying on a block directly above the track. It does not push items into containers, but a hopper underneath the track can remove items from a minecart with hopper on the track. Ordinary hoppers can also drop items into a minecart with hopper like other containers, at the normal speed of 2.5 items per second. In Bedrock Edition, a minecart with hopper on curved rail pulls in items in a hopper lying in front of its moving direction and 1 block above if hopper's output funnel is pointed downward and no block is below that hopper.<ref>{{bug|MCPE-94293}}</ref>

The hopper can be disabled by passing over a powered [[activator rail]], and can be reenabled by an inactive activator rail.

An empty minecart with hopper can travel more than 85 blocks without stopping (as opposed to a normal cart going less than 12 blocks) from a dead stop using a 2 powered track starter even with another cart in front of them. However, the distance traveled by a minecart with hopper depends on the hopper's load. Using a 1 powered rail starter track, a minecart with an empty hopper travels 64 blocks until it stops (as opposed to an empty normal minecart going 8 blocks). The distance traveled diminishes non-linearly with increased hopper load; a minecart with a full hopper can travel only 16 blocks in this setup.

{{See also|Tutorials/Storage minecarts}}

== Sounds ==
{{Edition|Java}}:<br>
Minecarts with hoppers use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls
|source=Friendly Creatures <ref group=sound name=rollsource/>
|overridesource=1
|description=While a minecart with hopper is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart with hopper is moving
|id=minecart.base
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart with Hopper
|spritetype=item
|nameid=hopper_minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Minecart with Hopper
|spritetype=entity
|nameid=hopper_minecart
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Minecart with Hopper
|spritetype=item
|nameid=hopper_minecart
|id=526
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Minecart with Hopper
|spritetype=entity
|nameid=hopper_minecart
|id=96
|foot=1}}

=== Entity data ===
Minecarts with hoppers have entity data associated with them that contain various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Video ==

<div style="text-align:center">{{yt|I5etC7LeCac}}</div>

== History ==

{{History|java}}
{{History||1.5|snap=13w03a|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
{{History||1.9|snap=15w43a|Loot tables are added; minecarts with hopper now can use loot tables.}}
{{History||1.9.1|snap=pre2|The title of the [[inventory]] is changed from 'Hopper minecart' to 'Minecart with Hopper'.}}
{{History||1.11|snap=16w32a|The entity ID of the minecart with hopper has now been changed from <code>MinecartHopper</code> to <code>hopper_minecart</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 408.}}
{{History||1.14|snap=18w43a|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
{{History||1.15|snap=19w38a|[[File:Minecart with Hopper 19w38a.png|32px]] The hopper now appears dark, same as suffocating mobs.}}
{{History|||snap=19w39a|The hopper now renders correctly.}}
{{History||1.16.2|snap=Pre-release 1|Opening or destroying a minecart with hopper now angers nearby [[piglin]]s.}}
{{History||1.19|snap=22w13a|The crafting recipe for a minecart with hopper is now shapeless.|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}}
{{History||1.19.4|snap=23w06a|Minecart with hopper now no longer aggravates [[piglin]]s when opened.}}

{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|The entity ID of the minecart with hopper has now been changed from <code>minecarthopper</code> to <code>hopper_minecart</code>.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
{{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.}}

{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Minecart with Hopper JE1 BE1.png|32px]]  [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.
|Minecarts with hopper emit smoke [[particles]] when destroyed.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==

<gallery>
File:First hopper Minecart Image.png|The first image of hopper carts released by Dinnerbone.<ref>{{Tweet|Dinnerbone|291215700213772289|Well you guys got that quick. The letters in the hotbar were for <nowiki>[imgur link]|January 15, 2013}}</ref>
File:13w03a Banner.png|The 13w03a banner showing a minecart with hopper and a [[dropper]].
</gallery>

== References ==

{{reflist}}


{{items}}
{{entities}}

[[Category:Mechanics]]
[[Category:Storage]]

[[cs:Vozík s násypkou]]
[[de:Trichterlore]]
[[es:Vagoneta con tolva]]
[[fr:Wagonnet à entonnoir]]
[[hu:Tölcsér csille]]
[[it:Carrello da miniera]]
[[ja:ホッパー付きのトロッコ]]
[[ko:호퍼가 실린 광산 수레]]
[[nl:Mijnkar met trechter]]
[[pl:Wagonik z lejem]]
[[pt:Carrinho de mina com funil]]
[[ru:Вагонетка с воронкой]]
[[uk:Вагонетка з лійкою]]
[[zh:漏斗矿车]]</li><li>[[Smarter Watch|Smarter Watch]]<br/>{{Joke feature}}{{Exclusive|Java}}{{Item
| title = Smarter Watch
| image = Smarter Watch.png
| renewable = No
| stackable = Yes (64)
}}

The '''Smarter Watch''' was a joke offhand [[item]].

== Usage ==
Smarter watches were "equipped" by having them placed into the offhand slot. Upon equipping, they would display the current time above the hotbar, in minutes and seconds, with one minute of in-game time being 5/6 of a real-time second, and one in-game hour being 5/6 of a real-time minute or 50 seconds.

The smarter watch would also notify the [[player]] of statistics milestones, alongside taken [[damage]], [[item]] specific info, [[crafting]] items and more.{{info needed|What exactly?}}

== Sounds ==
{{Sound table
|sound=Tick1.ogg
|sound2=Tick2.ogg
|subtitle=''None''
|source=player
|description=When a notification is displayed
|id=item.smarter_watch.notice
|translationkey=''None''
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=java
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Smarter Watch
|spritetype=item
|nameid=smarter_watch
|id=502
|form=item
|translationkey=item.smarterWatch.name
|foot=1}}

== History ==
{{History|java}}
{{History||1.RV|snap=1.RV-Pre1|[[File:Smarter_Watch_(item).png|32px]] [[File:Smarter Watch.png|32px]] Added the smarter watch.}}
{{History|foot}}

== Issues ==
Smarter Watches are an unsupported [[item]] due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore issues relating to them will not be fixed.

== Gallery ==

<gallery>
TechGear.png|A [[player]] wearing the smarter watch, featured in this [[wikipedia:April Fools' Day|April Fools']] joke version.
</gallery>

{{Items}}
{{Jokes}}

[[Category:Non-renewable resources]]
[[Category:Joke items]]

[[pt:Relógio inteligente]]</li></ul></nowiki>
build 1Beds no longer restore health in normal difficulty, making food a more reliable survival-needed resource.
Added smooth lighting to beds.
v0.11.0
{{Extension DPL}}<ul><li>[[Sugar Cane|Sugar Cane]]<br/>{{Block
|image=Sugar Cane.png
|image2=Sugar Cane (item) JE3.png
|extratext = View all [[#Gallery|renders]]
|transparent=Yes
|light=No
|tool=any
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
}}
'''Sugar cane''' is a block found as 1–4-block-tall. It plants near water in the [[Overworld]]. As an item, it is an important crafting ingredient.

== Obtaining ==
Sugar cane can be mined instantly with anything.

When the spot a sugar cane block is placed in becomes unsuitable, such as when the supporting block is removed, the sugar cane block uproots and drops as an item. {{IN|be}}, sugar cane uproots immediately after all adjacent water is removed. {{IN|je}}, sugar cane uproots on the next block update or [[Tick#Random tick|random tick]].

A sugar cane block drops itself as an item if a piston tries to push it (trying to pull it does nothing) or moves a block into its space.

=== Natural generation ===
[[File:Sugar Canez.png|thumb|250px|Naturally-occurring sugar cane near a river.]]
Sugar cane can generate naturally near [[water]], as two ({{frac|11|18}} chance), three ({{frac|5|18}} chance), or four ({{frac|2|18}} chance) blocks tall. Rare taller sugar canes can be found if the world generator places two smaller canes on top of each other. It generates in approximately 0.8 sugar cane per chunk seeing as how they only generate near bodies of water.

Sugar canes attempt to generate 10 times in any Overworld biome, which requires water. An extra 10 attempts are made in [[swamp]] biomes, and 50 in [[desert]] biomes, which makes sugar cane twice as frequent in swamps and six times as frequent in desert biomes, making the banks of [[river]]s that cut through deserts lined with sugar canes.

Sugar cane cannot generate in caves {{in|je}}.<ref>{{bug|MC-214959||Sugar cane generated in cave|Fixed}}</ref>

=== Trading ===
[[Wandering trader]]s can sell sugar cane for an [[emerald]].

== Usage ==
Due to its water-displacing properties, sugar cane can interestingly be used to create underwater paths, allowing [[player]]s to move at normal speed and breathe if it is two blocks in height.{{only|java}}<ref>{{bug|MC-929||Sugar cane can be placed underwater|WAI}}</ref>

Sugar cane takes on a different shade of green depending on the biome in which it is placed.

=== Crafting ingredient ===
{{crafting usage}}

=== Farming ===
{{main|Tutorials/Sugar cane farming}}
[[File:Underground Sugar Farm.png|200px|thumb|An underground sugar cane farm.]]

Sugar cane can generate naturally up to any number of blocks tall, but ''grow'' only to a height of three blocks, adding a block of height when the top sugar cane block has received 16 random [[Tick#Block tick|block tick]]s (i.e. on average every 18 minutes on ''Java Edition''<!-- Average 68.27 seconds/tick * 16 ticks/growth = 18.2 minutes --> or 54 minutes on Bedrock Edition, but the actual rate can vary widely). 
Sugar cane must be planted on a [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[podzol]], [[mycelium]], [[sand]], [[red sand]], [[suspicious sand]], [[moss block]], or [[mud]] that is directly adjacent to [[water]], [[waterlogged]] block, or [[frosted ice]] (not merely above or diagonal to water), or on top of another sugar cane block. The adjacent water block can be covered with another block, whether [[opacity|opaque or transparent]], and sugar cane can still be placed and grow next to it. Sugar cane grows regardless of light level, even in complete darkness.
[[File:4blockcane.png|thumb|A natural 4-block-high sugar cane plant.]]
{{IN|bedrock}}, [[bone meal]] can be used to instantly grow sugar cane to three blocks. Only one bone meal is consumed. {{IN|java}}, bone meal cannot be used on sugar cane.<ref>{{bug|MC-73963||Can't use bonemeal on cacti or sugar cane|WAI}}</ref>

On average, it takes [[Tutorials/Sugar_cane_farming#Mechanics|18 minutes]] for a single block of sugar cane to grow 3 blocks tall.

=== Composting ===
Placing sugar cane into a [[composter]] has a 50% chance of raising the compost level by 1.

== List of colors ==
{{Missing information|Bedrock Edition colors (see [[Water#Color]]{{verify|it's there?}})}}

=== ''Java Edition'' ===
These values are generated by the biome dyeing algorithm. See [[Color#Biome colors|Biome colors]] for more information.
<div class="mw-collapsible mw-collapsed" style="float: left">
{| class="wikitable sortable" style="text-align:center" data-description="Java edition biome colors"
!Biome !! Category !! Rainfall !! Sugarcane Color !! Temperature Affects !! Render
|-
| {{BiomeLink|Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]]
|-
| {{BiomeLink|Beach}} || Beach || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]]
|-
| {{BiomeLink|Birch Forest}} || Forest || Rain || #88bb67 || || [[File:Birch Forest Sugar Cane.png|32px]]
|-
| {{BiomeLink|Cold Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
|-
| {{BiomeLink|Dark Forest}} || Forest || Rain || #507a32 || || [[File:Dark Forest Sugar Cane.png|32px]]
|-
| {{BiomeLink|Deep Cold Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
|-
| {{BiomeLink|Deep Frozen Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
|-
| {{BiomeLink|Deep Lukewarm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
|-
| {{BiomeLink|Deep Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
|-
| {{BiomeLink|Desert}} || Desert || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]
|-
| {{BiomeLink|End Barrens}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
|-
| {{BiomeLink|End Highlands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
|-
| {{BiomeLink|End Midlands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
|-
| {{BiomeLink|Eroded Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]]
|-
| {{BiomeLink|Flower Forest}} || Forest || Rain || #79c05a || || [[File:Forest Sugar Cane.png|32px]]
|-
| {{BiomeLink|Forest}} || Forest || Rain || #79c05a || || [[File:Forest Sugar Cane.png|32px]]
|-
| {{BiomeLink|Frozen Ocean}} || Ocean || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]
|-
| {{BiomeLink|Frozen River}} || River || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]
|-
| {{BiomeLink|Old Growth Spruce Taiga}} || Taiga || Rain || #86b783 || || [[File:Taiga Sugar Cane.png|32px]]
|-
| {{BiomeLink|Old Growth Pine Taiga}} || Taiga || Rain || #86b87f || || [[File:Old Growth Pine Taiga Sugar Cane.png|32px]]
|-
| {{BiomeLink|Ice Spikes}} || Icy || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]
|-
| {{BiomeLink|Jungle}} || Jungle || Rain || #59c93c || || [[File:Jungle Sugar Cane.png|32px]]
|-
| {{BiomeLink|Sparse Jungle}} || Jungle || Rain || #64c73f || || [[File:Sparse Jungle Sugar Cane.png|32px]]
|-
| {{BiomeLink|Lukewarm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
|-
| {{BiomeLink|Windswept Hills}} || Extreme Hills || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]]
|-
| {{BiomeLink|Mushroom Fields}} || Mushroom || Rain || #55c93f || || [[File:Mushroom Fields Sugar Cane.png|32px]]
|-
| {{BiomeLink|Nether}} || Nether || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]
|-
| {{BiomeLink|Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
|-
| {{BiomeLink|Plains}} || Plains || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]]
|-
| {{BiomeLink|River}} || River || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
|-
| {{BiomeLink|Savanna}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]
|-
| {{BiomeLink|Savanna Plateau}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]
|-
| {{BiomeLink|Windswept Savanna}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]
|-
| {{BiomeLink|Small End Islands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
|-
| {{BiomeLink|Snowy Beach}} || Beach || Snow || #83b593 || || [[File:Snowy Beach Sugar Cane.png|32px]]
|-
| {{BiomeLink|Snowy Taiga}} || Taiga || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]
|-
| {{BiomeLink|Snowy Plains}} || Icy || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]
|-
| {{BiomeLink|Stony Shore}} || None || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]]
|-
| {{BiomeLink|Sunflower Plains}} || Plains || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]]
|-
| {{BiomeLink|Swamp}} || Swamp || Rain || #6A7039 || If temperature below -0.1, used #4C763C. || [[File:Swamp Sugar Cane.png|32px]] / [[File:Swamp Sugar Cane (Cold).png|32px]]
|-
| {{BiomeLink|Taiga}} || Taiga || Rain || #86b783 || || [[File:Taiga Sugar Cane.png|32px]]
|-
| {{BiomeLink|Old Growth Birch Forest}} || Forest || Rain || #88bb67 || || [[File:Birch Forest Sugar Cane.png|32px]]
|-
| {{BiomeLink|The End}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
|-
| {{BiomeLink|The Void}} || None || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
|-
| {{BiomeLink|Warm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
|-
| {{BiomeLink|Wooded Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]]
|-
| {{BiomeLink|Windswept Forest}} || Extreme Hills || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]]
|}
</div>
{{clear}}
=== Bedrock Edition ===
{{empty section}}

== Sounds ==
{{Sound table/Block/Grass}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Sugar Cane
|spritetype=block
|nameid=sugar_cane
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Sugar Cane
|shownumericids=y
|showforms=y
|showaliasids=y
|generatetranslationkeys=y
|displayname=Block
|spritename=sugar-cane
|spritetype=block
|nameid=reeds
|id=83
|form=block
|itemform=item.reeds}}
{{ID table
|displayname=Item
|spritename=sugar-cane
|spritetype=item
|nameid=sugar_cane
|id=385
|form=item
|aliasid=reeds
|translationkey=item.reeds.name
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{/BS}}

== Video ==
{{Video note|This video was made before sugar cane had a different shade of green depending on the biome.|minor}}
<div style="text-align:center">{{yt|zlOnwn3PH5o}}</div>

== History ==
{{more images|Appearance when affected by {{bug|MC-48831}}}}
{{History|java alpha}}
{{History||v1.0.11|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added reeds in the [[Seecret Updates|Seecret Friday Update 6]].
|Reeds are informally referred to as "bamboo" or "papyrus" by many [[player]]s. 
|Since reeds can be washed away with [[water]] currents or instantly destroyed by removing the water adjacent to them, automated reed farms can be made. 
|Reeds can be used to craft [[paper]].}}
{{History|java beta}}
{{History||1.2|[[Notch]] has [[wikipedia:Retroactive continuity|retconned]] reeds into sugar cane so that it can now be [[crafting|crafted]] into [[sugar]], included in the recipe for the [[cake]]s.}}
{{History||1.6|snap=Test Build 3|[[Arrow]]s no longer stick to sugar cane, and instead, they pass through. However, [[snowball]]s still come into contact with any sugar cane blocks, as if they are solid.}}
{{History||1.8|snap=Pre-release|Sugar cane can now grow and be placed onto [[sand]] as long as they are adjacent to [[water]]. This update allows sugar canes to appear next to [[water]] ponds in [[desert]] biomes.
|Sugar cane is now available in the [[creative]] [[inventory]] in both block and item forms.}}
{{History|java}}
{{History||1.0.0|snap=?|The sugar cane block has been removed from the creative inventory.}}
{{History||1.7.2|snap=13w36a|[[File:Sugar Cane JE2 BE2.png|32px]] Sugar cane is now [[tint]]ed depending on the [[biome]] it's in.
|The item texture remained unchanged, however, and still used the color palette from Alpha to 1.6.4.<ref name="Bug">{{bug|MC-216227}}</ref>}}
{{History||1.9|snap=15w43a|Sugar cane no longer breaks if its adjacent [[water]] is turned to [[frosted ice]].}}
{{History||1.13|snap=17w47a|The ID of sugar cane has now been changed from <code>reeds</code> to <code>sugar_cane</code>.
|"Sugar Canes" have now been renamed to "Sugar Cane".
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 83, and the [[item]]'s 338.}}
{{History||1.14|snap=18w43a|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane item has been changed.}}
{{History|||snap=19w03a|Placing sugar cane into a [[composter]] has a 20% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Sugar cane now has a 50% chance of increasing the compost level in a composter by 1.
|Added [[wandering trader]]s, which sell sugar cane.}}
{{History||1.16|snap=20w13a|Sugar cane has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}}
{{History||1.17|snap=21w11a|[[File:Sugar Cane (item) JE3.png|32px]] The texture of the sugar cane item has been changed, so that it actually matches the color it uses when placed again.<ref name="Bug"/>}}
{{History|||snap=Pre-release 1|Sugar cane now generates in mushroom fields.<ref>{{bug|MC-226683}}</ref>}}
{{History||1.19|snap=22w15a|Sugar cane can now be planted on mud.}}
{{History||1.20|snap=23w14a|Sugar cane can now be planted on [[suspicious sand]].}}

{{History|pocket alpha}}
{{History||Pre-release|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar cane.}}
{{History||v0.2.0|Despite being visible in the inventory, sugar cane does not drop anything when mined, making it unobtainable in Survival mode.}}
{{History||v0.2.1|Survival players now start with an infinite stack of sugar cane in the inventory.}}
{{History||v0.3.0|Sugar cane now drops its item form when mined.
|Survival players no longer start with an infinite stack of sugar cane in the inventory.}}
{{History||v0.5.0|Sugar cane can now be grown on [[sand]].
|Sugar cane can now be obtained after activating the [[nether reactor]].}}
{{History||v0.8.0|snap=build 5|[[Bone meal]] can now grow sugar cane to maximum height.}}
{{History||v0.9.0|snap=build 1|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar cane now changes depending on the [[biome]] they are in.
|Using bone meal on sugar cane is no longer able to break blocks above it.}}
{{History||v0.12.1|snap=build 1|Sugar cane is no longer available from the [[nether reactor]].}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Sugar Cane JE1 BE1.png|32px]] Due to a bug, sugar canes no longer change color depending on the [[biome]].}}
{{History|bedrock}}
{{History||1.2.13|snap=beta 1.2.13.5|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar canes now changes depending on the [[biome]], once again.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane [[item]] has been changed.
|Sugar cane can now be [[trading|bought]] from [[wandering trader]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|Sugar canes can now be used to fill up [[composter]]s.}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Sugar Cane (item) JE3.png|32px]] The texture of the sugar cane item has been changed, so that it actually matches the color it uses when placed again.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar canes.
|Sugar canes are solid, making it useful for growable walls. Unlike on Java Edition, they were never renamed to Sugar Cane.}}
{{History||xbox=TU2|Sugar canes are no longer solid, and arrows pass through them.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar cane now changes depending on the [[biome]] they're in.}}
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Sugar cane can now be grown with [[bonemeal]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane [[item]] has been changed.}}
{{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Sugar cane can now be [[trading|bought]] from [[wandering trader]]s.
|Sugar canes can now be used to fill up [[composter]]s.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar cane.}}
{{History|foot}}

=== Sugar cane "item" ===
{{:Technical blocks/Sugar Cane}}

== Issues ==
{{Issue list}}

== Trivia ==
*When a sugar cane is broken at the second level, the time resets (for example, if a two-block high sugar cane is broken, but is just about to grow to the third stage, it would reset that time).
*By placing more sugar canes on top of a sugar cane plant, it is possible to create tall sugar canes (up to y=319, the maximum height for building), although they do not naturally grow this high.
*Before sugar cane received an official name, they were sometimes referred to as [[bamboo]], a block added 9 years later. Other names were "reeds" and "papyrus".

== Gallery ==
=== Renders ===
<gallery>
Plains Sugar Cane.png|Plains
Taiga Sugar Cane.png|Taiga
Snowy Plains Sugar Cane.png|Snowy plains
Jungle Sugar Cane.png|Jungle
Desert Sugar Cane.png|Desert
Swamp Sugar Cane (Cold).png|Swamp (cold)
Swamp Sugar Cane.png|Swamp
Badlands Sugar Cane.png|Badlands
</gallery>

=== In-game ===
<gallery>
Huge Sugar Farm.png|A large sugar cane farm using 2×2 [[water]] holes.
Sugar Cane Waterfall.png|Water flowing over sugar cane.
UnderwaterSugarCane.png|Naturally generated sugar cane found underwater.
Sugar and Cactus.png|A [[cactus]] and sugar cane stalk generated next to each other.
SugarCaneRavine.png|Sugar cane found in the [[ravine]].
Reeds in Winter mode.png|Reeds generated in the [[winter mode]].
Sugar Cane Naturally Growing.png|Sugar cane growing between [[biome]]s.
Mesa Sugar Cane.jpg|Sugar cane growing on [[red sand]] in a [[badlands]] biome.
Sugarcanenowaterglitch.png|Sugar cane generated without a water source.
SwampCane.png|Sugar cane generated in a [[swamp]] biome.
Sugar cane savanna.png|Sugar cane growing in a [[savanna]] biome.
ForestSugarcane.png|Sugar cane growing in a [[forest]] biome.
Lava cane.png|Sugar cane growing with lava flowing around it.
Before breaking.png|Sugar canes few seconds before breaking because the water is frozen.
Undergroundreed.png|A sugar cane plant that generated in an underground [[water lake]].
Cave Sugar.png|Another example.
</gallery>

=== Heights ===
<gallery>
Tall Sugar Cane.png|Four-block tall sugar cane.
4RiverCane.png|Four-block tall sugar cane.
4-block tall sugar cane.png|Four-block tall sugar cane in a [[plains]] biome.
</gallery>

== References ==
{{Reflist}}

{{Blocks|vegetation}}

{{Items}}

[[Category:Plants]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]

[[cs:Cukrová třtina]]
[[de:Zuckerrohr]]
[[es:Caña de azúcar]]
[[fr:Canne à sucre]]
[[hu:Cukornád]]
[[it:Canna da zucchero]]
[[ja:サトウキビ]]
[[ko:사탕수수]]
[[nl:Suikerriet]]
[[pl:Trzcina cukrowa]]
[[pt:Cana-de-açúcar]]
[[ru:Сахарный тростник]]
[[th:อ้อย]]
[[uk:Цукрова тростина]]
[[zh:甘蔗]]</li><li>[[Beetroot Seeds|Beetroot Seeds]]<br/>{{Block
| group = Age 0
| 1-1 = Beetroots Age 0.png
| 1-2 = Beetroots Age 0 BE.png
| group2 = Age 1
| 2-1 = Beetroots Age 1.png
| 2-2 = Beetroots Age 1 BE.png
| group3 = Age 2
| 3-1 = Beetroots Age 2.png
| 3-2 = Beetroots Age 2 BE.png
| group4 = Age 3
| 4-1 = Beetroots Age 3.png
| 4-2 = Beetroots Age 3 BE.png
|image=Beetroot Seeds JE2 BE2.png
|transparent=Yes
|light=No
|tool=Any
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
}}
'''Beetroot seeds''' are items that can be used to plant beetroot crops.

'''Beetroot crops''' are planted in [[farmland]] and used to grow [[beetroot]] and beetroot seeds.

== Obtaining ==

=== Natural generation ===
[[Village]] farms have a chance of growing beetroot. The exact chance depends on the village:

{| class="wikitable"
! Village style !! Chance
|-
| {{EnvSprite|desert-village}} Desert || 20%
|-
| {{EnvSprite|plains-village}} Plains || 5%
|}

=== Breaking ===
Harvesting fully-grown beetroot yields from 1 to 4 seeds per crop harvested ({{frac|2|5|7}} seeds per crop harvested on average). The [[Fortune]] enchantment can be used to improve the drop rate.

=== Chest loot ===
{{LootChestItem|beetroot-seeds}}

=== Trading ===

Beetroot seeds are sold by [[wandering trader]]s for one [[emerald]].

== Usage ==

=== Farming ===
Beetroot seeds can be placed on [[farmland]]. After being placed, it goes through four stages of growth. When fully grown it can be broken to produce beetroot seeds and beetroots.

<!-- Java Edition only? -->While beetroot crops have only four growth stages compared to eight for [[wheat]], [[carrot]]s, and [[potato]]es, each growth tick has a {{frac|1|3}} chance of not advancing the growth stage and therefore beetroot grows slightly faster than other crops.

Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. One application of [[bonemeal]] has a 75% chance of advancing growth by one stage. This is less effective than for other crops: an average of {{frac|5|1|3}} are needed to fully grow beetroot compared to {{frac|2|2|7}} for other crops.

=== Breeding ===
Like other [[seeds]], beetroot seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.

=== Taming ===

Like other seeds, beetroot seeds can be used to tame [[parrot]]s.

=== Composting ===
Placing beetroot seeds into a [[composter]] has a 30% chance of raising the compost level by 1.

=== Trading ===
[[Wandering trader]]s may offer to sell beetroot seeds for one emerald.

== Sounds ==
{{Edition|Java}}:
{{Sound table/Block/Crop/JE}}
{{Edition|Bedrock}}:
{{Sound table/Block/Wood/BE}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Beetroots
|spritetype=block
|nameid=beetroots
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Beetroot Seeds
|spritetype=item
|nameid=beetroot_seeds
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Beetroots
|spritetype=block
|nameid=beetroot
|id=244
|form=block
|itemform=item.beetroot}}
{{ID table
|displayname=Beetroot Seeds
|spritetype=item
|nameid=beetroot_seeds
|id=295
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

== Advancements ==
{{load advancements|A Seedy Place}}

== History ==
{{History|java}}
{{History||1.9|snap=15w31a|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds.
|[[File:Beetroots Age 0 JE1.png|32px]] [[File:Beetroots Age 1 JE1.png|32px]] [[File:Beetroots Age 2 JE1.png|32px]] [[File:Beetroots Age 3 JE1.png|32px]] Added beetroot crops.
|Beetroot seeds can be found in [[end city]] [[chest]]s.
|Beetroot plants naturally generate in [[village]] farms.
|[[Villager]]s are able to harvest beetroot crops, but they are not yet able to pick up the seeds and plant them.}}
{{History|||snap=15w38a|The [[drop]] chances have been greatly improved from the average {{frac|4|5}} per beetroot crop harvested to 2.
|Villagers are now able to pick up and plant beetroot seeds.}}
{{History|||snap=15w44a|Beetroots now generate in [[dungeon]] and [[mineshaft]] chests.}}
{{History||1.11|snap=16w39a|Beetroot seeds are now found in the new [[woodland mansion]] chests.}}
{{History||1.12|snap=17w18b|Placing a beetroot seeds in farmland now gives the player the "A Seedy Place" [[advancement]].{{verify}}}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 458 and block's numeral ID was 244.}}
{{History||1.14|snap=18w43a|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed.
|[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]] The textures of beetroot crops have been changed.}}
{{History|||snap=18w49a|Beetroot seeds can now be found in chests in [[snowy tundra]] village houses.}}
{{History|||snap=19w03a|Placing beetroot seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Beetroot seeds now have a 30% chance of increasing the compost level in a composter.
|Added [[Wandering Trader|wandering trader]]s, which sell beetroot seeds.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate beetroot crops.}}
{{History||1.17|snap=21w13a|[[File:Beetroots Age 0 JE3.png|32px]] [[File:Beetroots Age 1 JE3.png|32px]] [[File:Beetroots Age 2 JE3.png|32px]] [[File:Beetroots Age 3 JE3.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the beetroot crop's appearance in the process.<ref>{{bug|MC-199242|||Fixed}}</ref>}}
{{History||1.18|snap=Pre-release 5|[[File:Beetroot Seeds JE3.png|32px]] The texture of beetroot seeds has been changed.}}
{{History||1.20|snap=23w12a|Beetroot seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Beetroot seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; beetroot seeds now are in the common loot.}}

{{History|pocket alpha}}
{{History||November 14, 2013|link=https://twitter.com/jbernhardsson/status/400902957782147072|[[Johan Bernhardsson]] previewed an image of beetroot seeds.}}
{{History||v0.8.0|snap=build 2|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added Beetroots seeds.
|[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added Beetroots crops.}}
{{History|||snap=build 3|Beetroots seeds now have a chance of dropping when tilling [[grass block]]s.}}
{{History||v0.11.0|snap=build 1|"Beetroots seeds" have been renamed to "Beetroot Seeds" and the capitalization has now also been fixed.<ref>{{bug|MCPE-7953|||Fixed}}</ref>}}
{{History||v0.12.1|snap=build 1|Beetroot seeds no longer have a chance of dropping when tilling [[grass block]]s.}}
{{History||v0.14.0|snap=build 1|Beetroot seeds can now be found in [[minecart with chest]]s inside of [[mineshaft]]s.}}
{{History||v0.16.2|Beetroot seeds can now be found in [[chest]]s inside the large house in [[ice plains]] and [[cold taiga]] [[village]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Beetroot seeds can now be found in the [[chest]]s of [[dungeon]]s and [[end city|end cities]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Beetroot seeds can now be found in [[woodland mansion]] chests.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Beetroot seeds can now be found inside [[bonus chest]]s.
|Beetroot seeds can now be used to tame [[parrot]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed.
|[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]]{{verify|Correct models?}} The textures of beetroot crops have been changed.
|Beetroot seeds are now [[trading|sold]] by the new [[wandering trader]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|Beetroot seeds can now be used to fill the [[composter]].
|Beetroot seeds can now be found in [[snowy tundra]] [[village]] house [[chest]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate beetroot crops.}}
{{History||?|[[File:Beetroots Age 0 BE.png|32px]] [[File:Beetroots Age 1 BE.png|32px]] [[File:Beetroots Age 2 BE.png|32px]] [[File:Beetroots Age 3 BE.png|32px]] Potato crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}}

{{History|console}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds.
|[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added beetroot crops.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed.
|[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]]{{verify|Correct models?}} The textures of beetroot crops have been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds.
|[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added beetroot crops.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==

<gallery>
Beetrootstwitpic.png|The first image released of beetroot seeds.
Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]].
File:Beetroot farm.png|A beetroot garden.
</gallery>

== References ==
<references />

{{Blocks|vegetation}}
{{Items}}

[[Category:Plants]]
[[Category:Food]]
[[Category:Generated structure blocks]]
[[Category:Non-solid blocks]]

[[cs:Semínka červené řepy]]
[[es:Semillas de remolacha]]
[[fr:Graines de betterave]]
[[it:Semi di barbabietola]]
[[ja:ビートルートの種]]
[[ko:비트 씨앗]]
[[nl:Bietenzaden]]
[[pl:Nasiona buraka]]
[[pt:Sementes de beterraba]]
[[ru:Семена свёклы]]
[[th:เมล็ดบีตรูท]]
[[zh:甜菜种子]]</li></ul>
build 8The lighting on beds has been improved.
v0.12.1
{{Extension DPL}}<ul><li>[[Medicine|Medicine]]<br/>{{Redirect|Elixir", "Antidote", "Eye Drops", and "Tonic|s=1|the brewable items|Potion}}
{{Education feature}}
{{Item
| image = <gallery>
Antidote.png | Antidote
Elixir.png | Elixir
Eye Drops.png | Eye Drops
Tonic.png | Tonic
</gallery>
| renewable = Yes
| stackable = No
}}
A '''medicine''' is a type of [[potion]] that cures the specified [[effect]] instead of applying it.

== Obtaining ==

=== Brewing ===
Cures are brewed from awkward potions using different [[element]]s.{{only|bedrock|education}} These drinks remove the specified effect when drank, and cannot be modified into splash, lingering, extended or enhanced versions.

{| class="wikitable" style="text-align: center;" data-description="Remedies"
! Potion
! Reagent, base
! Effect
! Notes
|-
! {{Inventory slot|Antidote}}<br>Antidote
| {{Brewing Stand
 |Input= Silver
 |Output2= Awkward Potion
 }}
| Cures [[Poison]]
| Silver detects poison {{w|Silver#Symbolic role|in folklore}}, and possesses anti-microbial properties.
|-
! {{Inventory slot|Elixir}}<br>Elixir
| {{Brewing Stand
 |Input= Cobalt
 |Output2= Awkward Potion
 }}
| Cures [[Weakness]]
|
|-
! {{Inventory slot|Eye Drops}}<br>Eye Drops
| {{Brewing Stand
 |Input= Calcium
 |Output2= Awkward Potion
 }}
| Cures [[Blindness]]
|
|-
! {{Inventory slot|Tonic}}<br>Tonic
| {{Brewing Stand
 |Input= Bismuth
 |Output2= Awkward Potion
 }}
| Cures [[Nausea]]
| In real life, {{w|bismuth subsalicylate}} is used as a nausea treatment.
|}

== Usage ==

Each type of medicine has an associated effect that it can cure (see {{slink||Brewing}} for details). Players can drink the medicine only if they have the corresponding effect. Drinking the medicine eliminates the effect. Although medicine does not resemble [[potion]]s, the player still gets the [[glass bottle]] back.

== Sounds ==
{{Sound table
|type=bedrock
|sound=Drink.ogg
|source=player
|description=When a player drinks medicine
|id=random.drink
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Medicine
|spritetype=item
|nameid=medicine
|id=599
|form=item
|notshowbeitemforms=y
|translationkey=item.medicine.poison.name,item.medicine.weakness.name,item.medicine.blindness.name,item.medicine.nausea.name
|foot=1}}

== History ==

{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:Antidote BE1.png|32px]] [[File:Elixir BE1.png|32px]] [[File:Eye Drops BE1.png|32px]] [[File:Tonic BE1.png|32px]] Added medicines.}}

{{History|education}}
{{History||1.0.27|[[File:Antidote BE1.png|32px]] [[File:Elixir BE1.png|32px]] [[File:Eye Drops BE1.png|32px]] [[File:Tonic BE1.png|32px]] Added medicines.}}
{{History|foot}}

== Issues ==

{{issue list|Cures|Medicine}}

== See also ==

* [[Potion]]
* [[Splash Potion]]
* [[Lingering Potion]]

{{Items}}
{{Education Edition}}

[[Category:Non-renewable resources]]
[[Category:Education Edition items]]

[[de:Medizin]]
[[it:Medicinale]]
[[ja:治療薬]]
[[lzh:藥]]
[[pl:Leki]]
[[pt:Remédio]]
[[zh:药物]]</li><li>[[Glow Berries|Glow Berries]]<br/>{{Block
|image=<gallery>
Cave Vines (head).png|Without Berries
Cave Vines (berries).png|With Berries
</gallery>
|image2 = Glow Berries JE1 BE1.png
|extratext=[[#Gallery|View all renders]]
|rarity=Common
|renewable=Yes
|stackable=Yes (64)
|tool=Any
|light=Yes
|transparent=Yes
|heals={{hunger|2}}
|flammable=Yes
|lavasusceptible=No
}}

'''Glow berries''' are a [[food]] [[item]] obtained from cave vines and can be used to plant them.

'''Cave vines''' are a climbable, [[Bone Meal|bonemealable]] plant that hangs off ceilings and grows glow berries. Cave vines with glow berries produce [[light]] and drop glow berries when broken or harvested. Cave vines with no glow berries will not drop anything.

== Obtaining ==

=== Natural generation ===
Cave vines can be found in [[lush caves]], hanging from cave ceilings.

=== Chest loot ===
{{LootChestItem|glow-berries}}

=== Post-generation ===
Glow berries can be collected from a cave vine by {{control|using}} or {{control|breaking}} the vine. This yields one glow berry when the vine is bearing them and nothing when it is not.  A cave vine also breaks if [[water]] runs over its location or if a [[piston]] extends or pushes a block into its location. 

{{IN|bedrock}}, using a tool with [[Silk Touch]] on cave vines always yields a glow berry, even if the vine appears empty.

[[Fortune]] has no effect on the number of glow berries dropped.

== Usage ==
=== Placement ===
Glow berries can be placed on and grown from the bottom of most blocks. They have no specific lighting requirements. When placed, they can be of any length.

=== Growth ===
Placing glow berries on the bottom of a block creates a cave vine that grows downward one block at a time as long as [[air]] is beneath it and its maximum height (2 to 26 blocks) has not been reached. Each newly-grown cave vine block has a 1 in 9 chance of bearing glow berries.  Only this tip can ever naturally grow them.{{only|JE}}{{More info|exact growth rate and chance to bear glow berries}}

{{control|Using}} [[bone meal]] on a cave vine produces glow berries if the vine was not bearing any.

{{IN|Java}}, cave vines stop growing if [[shears]] are {{control|used}} on the tip.

{{IN|bedrock}}, if placing glow berries in the Nether, cave vines are able to grow and produces glow berries.

=== Food ===
To eat glow berries, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4 hunger [[Hunger#Mechanics|saturation]] points, like [[sweet berries]].

=== Light ===
When bearing glow berries, cave vines give off a [[light]] level of 14.

=== Composting ===
Placing glow berries into a [[composter]] by {{control|using}} them on it has a 30% chance of raising the compost level by 1.

=== Breeding ===
Glow berries can be fed to [[fox]]es to [[breeding|breed]] them. Foxes are similar to cats when being fed as a wild animal; a sudden movement by the player may cause the fox to flee even if the player holds glow berries. The resulting baby fox trusts the [[player]] and does not flee.

Glow berries can be {{control|used}} on baby foxes to reduce the time until they grow by 10%.

==Sounds==
===Glow berries===
{{Sound table/Entity/Food}}

===Cave vines===
====Generic====
{{Sound table/Block/Cave vines}}

==== Unique ====
{{edition|java}}:
{{Sound table
|sound=Berries pick1.ogg
|sound2=Berries pick2.ogg
|subtitle=Berries pop
|source=block
|description=When glow berries are picked
|id=block.cave_vines.pick_berries
|translationkey=subtitles.item.berries.pick
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Shear.ogg
|subtitle=Plant cropped
|source=block
|description=When the tip of cave vines are cropped with [[Shears#Cropping growing plants|shears]]
|id=block.growing_plant.crop
|translationkey=subtitles.block.growing_plant.crop
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Berries pick1.ogg
|sound2=Berries pick2.ogg
|source=block
|description=When glow berries are picked
|id=pick_berries.cave_vines
|volume=1.0
|pitch=0.8-1.2
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cave Vines
|spritetype=block
|nameid=cave_vines
|blocktags=cave_vines,lush_plants_replaceable
|form=block
}}
{{ID table
|displayname=Cave Vines Plant
|spritetype=block
|nameid=cave_vines_plant
|blocktags=cave_vines,lush_plants_replaceable
|form=block
}}
{{ID table
|displayname=Glow Berries
|spritetype=item
|nameid=glow_berries
|itemtags=fox_food
|form=item
|foot=1}}

{{el|be}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cave Vines
|nameid=cave_vines
|spritetype=block
|id=577}}
{{ID table
|displayname=Cave Vines Body With Berries
|nameid=cave_vines_body_with_berries
|spritename=lit-cave-vines-plant
|spritetype=block
|id=630}}
{{ID table
|displayname=Cave Vines Head With Berries 
|spritename=lit-cave-vines
|nameid=cave_vines_head_with_berries
|spritetype=block
|id=631}}
{{ID table
|displayname=Glow Berries
|spritetype=item
|nameid=glow_berries
|form=item
|id=638
|foot=1}}

=== Block states===
{{See also|Block states}}
{{/BS}}

==Advancements==
{{load advancements|Husbandry;A Balanced Diet}}

==History==
{{History||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=1781}}|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Cave vines (named as glow berries) are shown as part of lush caves at [[Minecraft Live 2020]].}}
{{History|java}}
{{History||1.17|snap=21w05a|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries.
|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}}
{{History|||snap=21w11a|Renamed from "cave vines head" and "cave vines body" to "cave vines" and "cave vines plant", respectively.
|The IDs have also changed.
|Cave vines now always give 14 light, regardless of the type of part.
|Now slow down the player.
|Can now be climbed.}}
{{History|||snap=21w13a|Glow berries now generate as loot in [[mineshaft]] [[Minecart with Chest|chest minecarts]].}}
{{History||1.18|snap=Experimental Snapshot 1|With the implementation of cave biomes including lush caves, caves vines can now generate in normal worlds.}}
{{History|||snap=21w37a|Cave vines stop growing if [[shears]] are used on the tip.}}
{{History|||snap=21w41a|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}}
{{History||1.19|snap=22w13a|Glow Berries may now be found in [[ancient city]] [[chest]]s.}}

{{History|bedrock}}
{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.220.52|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries.
|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}}
{{History||1.17.0|snap=beta 1.16.230.54|Glow Berries now generate as loot in [[mineshaft]] [[Minecart with Chest|chest minecarts]].}}
{{History|||snap=beta 1.17.0.52|Glow Berries are now available without enabling [[experimental gameplay]].}}
{{History||1.17.20|snap=beta 1.17.20.20|Cave Vines can now be pollinated by [[bee]]s.}}
{{History||1.18.10|snap=beta 1.18.10.20|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}}
{{History||1.19.20|snap=beta 1.19.20.20|Cave vines can now be destroyed by [[ravagers]].}}
{{History|foot}}

<gallery>
Lush_caves_overview_concept_art.jpg|Concept art for the lush caves and vegetation including Glow Berries.
JE_1.17_Development_Lush_Caves.jpg|A view of the lush caves with glow berries from Minecraft Live 2020.
Lushcaves_minecon.png|Lush cave in MINECON.
Cavesworkinprogress.jpg|A view of the lush caves with glow berries, tweeted by LadyAgnes.
Livestream_lush_cave.jpg|Another view of the lush caves with glow berries, in an interview with LadyAgnes.
Glow Berry Fox.jpg|A fox under a glow berry vine.
</gallery>

===Cave vines "item"===
{{:Technical blocks/Cave Vines}}

==Issues==
{{Issue list}}

==Trivia==
*They are the first item to be usable as both a food and a light source.

==Gallery==
<gallery>
Cave Vines (plant).png
Cave Vines (berries, plant).png
Cave Vines (head).png
Cave Vines (berries).png
Cave_Vines_Age2_(Possibility_pattern_1)_JE1.png|A possible pattern of the cave vines at Age 2.
Cave_Vines_Age2_(Possibility_pattern_2)_JE1.png|And another pattern.
</gallery>

{{Blocks|vegetation}}
{{Items}}

[[Category:Food]]
[[Category:Plants]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]
[[Category:Light sources]]
[[Category:Flammable blocks]]
[[Category:Climbable blocks]]

[[de:Leuchtbeeren]]
[[es:Bayas luminosas]]
[[fr:Baies lumineuses]]
[[it:Bacche luminose]]
[[ja:グロウベリー]]
[[pt:Bagas brilhantes]]
[[ru:Светящиеся ягоды]]
[[zh:发光浆果]]</li></ul>
build 1Tamed ocelots while standing now purposely go and sit on beds.
Beds are no longer available from the nether reactor.
v0.16.0
{{Extension DPL}}<ul><li>[[Blue Dye|Blue Dye]]<br/>{{Item
|image = Blue_Dye_JE1_BE1.png
|renewable = Yes
|stackable = Yes (64)
}}

'''Blue dye''' is a [[Dye#Primary|primary dye color]].

== Obtaining ==
=== Crafting ===
{{Crafting
 |Lapis Lazuli
 |Output=Blue Dye
 |type=Material
 |head=1
}}
{{Crafting
 |Cornflower
 |Output=Blue Dye
 |type=Material
 |foot=1
}}
=== Chest loot ===
{{#invoke:LootChest|base3|blue-dye}}

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Blue Dye}}

=== Trading ===
Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 blue dye for an emerald.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Blue Dye
|spritetype=item
|nameid=blue_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Blue Dye
|spritetype=item
|nameid=blue_dye
|aliasid=dye / 18
|id=399
|form=item
|translationkey=item.dye.blue_new.name
|foot=1}}

== History ==

{{History|java}}
{{History||1.14|snap=18w43a|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}
{{History|||snap=18w44a|Blue dyes now can changed the text color on the [[sign]]s to blue.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sell blue dyes.}}
{{History|||snap=19w11a|Blue dyes can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Blue dyes can now used to craft newly added [[blue candle]]s.}}
{{History|||snap=21w19a|Blue dyes can no longer used to craft blue candles.}}
{{History|||snap=Pre-release 1|Blue dyes can once again used to craft blue candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Blue dyes can now change the text color on [[hanging sign]]s to blue.}}
{{History||1.20|snap=23w12a|Blue dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Blue dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; blue dye now is in the common loot.}}

{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.10|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}
{{History||1.9.0|snap=beta 1.9.0.0|Added [[flower|cornflowers]], which can be used to [[crafting|craft]] blue dye.}}
{{History||1.10.0|snap=beta 1.10.0.3|Blue dye can now be used to [[dye]] white [[carpet]]s and uncolored [[glass pane]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|Blue dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of blue dye has been changed from <code>dye/18</code> to <code>blue_dye</code>.}}

{{History|ps4}}
{{History||1.83|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}
{{History|foot}}

== Issues ==

{{issue list}}

== References ==
{{Reflist}}

{{Items}}

[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]

[[de:Blauer Farbstoff]]
[[es:Tinte azul]]
[[fr:Teinture bleue]]
[[ja:青色の染料]]
[[ko:파란색 염료]]
[[pl: Niebieski barwnik]]
[[pt:Corante azul]]
[[zh:蓝色染料]]</li><li>[[Bread|Bread]]<br/>{{dungeons hatnote|type=item}}
{{Item
| title = Bread
| image = Bread.png
| renewable = Yes
| heals = {{hunger|5}}
| stackable = Yes (64)
}}
'''Bread''' is a [[food]] [[item]] that can be eaten by the [[player]].

== Obtaining ==

=== Crafting ===

{{Crafting
  |A2=Wheat
  |B2=Wheat
  |C2=Wheat
  |Output=Bread
  |type=Foodstuff
}}

=== Chest loot ===

{{LootChestItem|bread}}

=== Trading ===

Novice-level farmer [[Villager|villagers]] sell 6 bread for one [[emerald]] as part of their [[Trading|trades]]. {{IN|java}} they only have a 40% chance of offering this trade.

=== Villager gifts ===

Farmer villagers may use wheat they have harvested to craft bread, which they can trade with other villagers.

Farmer villagers may throw bread at players under the [[Hero of the Village]] effect.{{only|java}}

== Usage ==

=== Food ===
{{see also|Tutorials/Hunger management|title1= Hunger management}}

Bread can be eaten with the use control while it is selected in the [[hotbar]]. Eating bread restores {{hunger|5}} [[hunger]] and 6.0 [[Hunger#Mechanics|hunger saturation]].

=== Breeding ===

Villagers can pick up bread items to become willing, allowing them to breed. Villagers require 3 bread to become willing.

=== Composting ===
Placing bread into a [[composter]] has an 85% chance of raising the compost level by 1. It is more efficient to compost [[wheat]] than bread made from wheat.

== Sounds ==

{{Sound table/Entity/Food}}

== Data values ==

=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bread
|spritetype=item
|nameid=bread
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Bread
|spritetype=item
|nameid=bread
|id=261
|form=item
|foot=1}}

== Achievements ==

{{load achievements|Bake Bread}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==

{{History|java indev}}
{{History||20100206|[[File:Bread JE1 BE1.png|32px]] Bread has been added, which now restores {{hp|5}}.}}
{{History||20100223|Bread now requires 3 [[wheat]] (1 row of 3) instead of 6 (2 rows of 3) to be crafted.}}
{{History|java infdev}}
{{History||?|Bread is no longer stackable.}}
{{History||20100625-2|Bread can now be found in the new [[dungeon]] [[chest]]s.}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Bread is now stackable to 64.
|Bread now restores {{hunger|5}} instead of {{hp|5}}.
|[[Dungeon]] [[chests]] now contain more bread, now that it stacks.
|Bread can now be found in the new [[stronghold]] storerooms and [[mineshaft]] [[chest]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Bread can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History||1.1|snap=12w01a|Bread can now be found in the new [[village]] blacksmith chests.}}
{{History||1.3.1|snap=12w16a|Bread can now be found in the new [[bonus chest]]s.}}
{{History|||snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 3–4 loaves of bread for 1 [[emerald]].}}
{{History||1.4.2|snap=12w37a|[[File:Bread JE2 BE2.png|32px]] The dark outline has now been removed from the bread texture.}}
{{History||1.6.1|snap=13w16a|Bread can now be used to feed [[horse]]s.}}
{{History||1.8|snap=14w02a|Farmer [[villager]]s now [[trading|sell]] 2–4 loaves of bread for 1 [[emerald]].}}
{{History|||snap=14w26c|[[Horse]]s no longer can eat bread.}}
{{History||1.9|snap=15w44a|The average yield of bread from [[mineshaft]] and [[dungeon]] [[chest]]s has now been decreased.}}
{{History||1.11|snap=16w39a|Bread can now found in the new [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 297.}}
{{History||1.14|snap=18w43a|[[File:Bread JE3 BE3.png|32px]] The texture of bread has now been changed.}}
{{History|||snap=18w48a|Bread can now generate inside chests in cartographer houses, tanneries and plains [[village]] houses.}}
{{History|||snap=18w49a|Bread can now generate inside chests in mason houses, and savanna and snowy [[village]] houses.}}
{{History|||snap=18w50a|Bread can now generate inside chests in village temples, toolsmith, and desert and taiga [[village]] houses.}}
{{History|||snap=19w03a|Placing bread into the new [[composter]] now has an 80% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Bread now has an 85% chance of increasing the compost level in a composter by 1.}}
{{History|||snap=19w13a|Farmer villagers now give bread to players under the [[Hero of the Village]] effect.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Bread JE1 BE1.png|32px]] Added bread.}}
{{History||v0.5.0|Bread now restores {{hp|5}} instead of {{hp|2}}.}}
{{History||v0.8.0|snap=build 1|[[File:Bread JE2 BE2.png|32px]] The dark outline has now been removed from the bread texture.}}
{{History||v0.12.1|snap=build 1|Bread now restores [[hunger]] instead of [[health]].}}
{{History||v0.14.0|snap=build 1|Bread can now be found inside [[minecart with chest]]s in [[mineshaft]]s.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|[[Villager]]s now require bread to become willing, in order to [[breeding|breed]].
|Farmer [[villager]]s now [[trading|sell]] 2-4 loaves of bread for 1 [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Bread can now be found in [[woodland mansion]] [[chest]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Bread can now be found inside [[bonus chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bread JE3 BE3.png|32px]] The texture of bread has now been changed.
|Bread can now be found inside [[plains]] [[village]] houses [[chest]]s, plains tannery house chests, village cartographer house chests and plains weaponsmith chests.}}
{{History||1.11.0|snap=beta 1.11.0.1|Bread can now be found in village chests other than plains.
|Bread can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now [[trading|sell]] 6 bread for one [[emerald]].}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bread JE1 BE1.png|32px]] Added bread.}}
{{History||xbox=TU5|Bread is now stackable to 64. 
|Bread now restores [[hunger]] instead of [[health]].}}
{{History||xbox=TU12|[[File:Bread JE2 BE2.png|32px]] The dark outline has now been removed from the bread texture.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bread JE3 BE3.png|32px]] The texture of bread has now been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Bread JE2 BE2.png|32px]] Added bread.}}
{{History|foot}}

== Issues ==
{{issue list}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--bread Taking Inventory: Bread] – Minecraft.net on February 25, 2021

{{Items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[cs:Chléb]]
[[de:Brot]]
[[es:Pan]]
[[fr:Pain]]
[[hu:Kenyér]]
[[it:Pane]]
[[ja:パン]]
[[ko:빵]]
[[nl:Brood]]
[[pl:Chleb]]
[[pt:Pão]]
[[ru:Хлеб]]
[[th:ขนมปัง]]
[[uk:Хліб]]
[[zh:面包]]</li></ul>
build 1Beds now make a sound when placed, identical to blocks like stone.[7]
Pocket Edition
1.0.0
{{Extension DPL}}<ul><li>[[Raw Iron|Raw Iron]]<br/>{{Item
| image = Raw Iron.png
| renewable = No
| stackable = Yes (64)
}}
'''Raw iron''' is a raw metal resource obtained from mining [[iron ore]].

== Obtaining ==
=== Mining ===
[[Iron ore]] and [[deepslate iron ore]] mined with a [[stone pickaxe]] or higher drops 1 unit of raw iron. If the pickaxe is enchanted with [[Fortune]], it can drop an extra unit per level of Fortune, allowing for a maximum of 4 with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.

=== Crafting ===
{{Crafting
|showname=1
|Block of Raw Iron
|Output=Raw Iron,9
|type=Material
|foot=1
}}

== Usage ==
The primary usage of raw iron is smelting it into [[iron ingot]]s.

=== Crafting ===
{{crafting usage}}

=== Smelting ingredient ===
{{Smelting
|showname=2
|Raw Iron
|Iron Ingot
|0.7
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Iron
|spritetype=item
|nameid=raw_iron
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Iron
|spritetype=item
|nameid=raw_iron
|form=item
|id=505
|foot=1}}

== History ==
{{History|java}}
{{History||1.17|snap=21w14a|[[File:Raw Iron JE1.png|32px]] Added raw iron.}}
{{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Iron JE2.png|32px]] [[JAPPA]] shows a new raw iron texture.}}
{{History|||snap=21w15a|[[File:Raw Iron JE2.png|32px]] The texture of raw iron has been changed.
|Raw iron can now be used to craft [[block of raw iron]].}}
{{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Iron (pre-release).png|32px]] [[JAPPA]] shows a new raw iron texture again.}}
{{History|||snap=21w16a|[[File:Raw Iron JE3.png|32px]] The texture of raw iron has been changed.}}
{{History|Bedrock}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Iron JE2.png|32px]] Added raw iron.}}
{{History|||snap=beta 1.17.0.52|Raw iron are now available without enabling [[experimental gameplay]].}}
{{History|||snap=beta 1.17.0.54|[[File:Raw Iron JE3.png|32px]] The texture of raw iron has been changed.}}
{{History|foot}}

== Issues ==
{{Issue list}}

==Gallery==
<gallery>
JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 1.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 2.png|Jappa shows raw ore textures.
Jappa Raw Ores 3.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 4.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 5.jpg|Jappa shows raw ore textures.
</gallery>

{{Items}}

[[Category:Non-renewable resources]]

[[de:Roheisen]]
[[es:Hierro en bruto]]
[[fr:Fer brut]]
[[it:Ferro grezzo]]
[[ja:鉄の原石]]
[[lzh:砂鐵]]
[[pl:Surowe żelazo]]
[[pt:Ferro bruto]]
[[ru:Необработанное железо]]
[[uk:Необроблене залізо]]
[[zh:粗铁]]</li><li>[[:Category:Joke items|Category:Joke items]]<br/>[[Category:Joke features|Items]]
[[Category:Items]]</li></ul>
alpha 0.17.0.1Beds are now generated in igloos.
alpha 0.17.0.2Leave Bed 1.0 The Leave Bed button now has a new texture.
alpha 1.0.0.0Sleeping now ends weather.
1.1.0
{{Extension DPL}}<ul><li>[[Raw Gold|Raw Gold]]<br/>{{Item
| image = Raw Gold.png
| renewable = No
| stackable = Yes (64)
}}
'''Raw gold''' is a raw metal resource obtained from mining [[gold ore]].

== Obtaining ==
=== Mining ===
[[Gold ore]] and [[deepslate gold ore]] mined with an [[iron pickaxe]] or higher drops 1 unit of raw gold. If the pickaxe is enchanted with [[Fortune]], it can drop an extra unit per level of Fortune, allowing for a maximum of 4 with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.

=== Crafting ===
{{Crafting
|showname=1
|Block of Raw Gold
|Output=Raw Gold,9
|type=Material
|foot=1
}}

== Usage ==
The primary usage of raw gold is smelting it into [[gold ingot]]s.

=== Crafting ===
{{crafting usage|Raw Gold}}

=== Smelting ingredient ===
{{Smelting
|showname=2
|Raw Gold
|Gold Ingot
|1.0
}}

=== Piglins ===
{{EntityLink|Piglin|Piglins}} are attracted to raw gold. They run toward any raw gold on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.

== Advancements ==
{{load advancements|Oh Shiny}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Gold
|spritetype=item
|nameid=raw_gold
|itemtags=piglin_loved
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Gold
|spritetype=item
|nameid=raw_gold
|form=item
|id=506
|foot=1}}

== History ==
{{History|java}}
{{History||1.17|snap=21w14a|[[File:Raw Gold JE1.png|32px]] Added raw gold.}}
{{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Gold JE2.png|32px]] [[JAPPA]] shows a new raw gold texture.}}
{{History|||snap=21w15a|[[File:Raw Gold JE2.png|32px]] The texture of raw gold has been changed.
|Raw gold can now be used to craft [[block of raw gold]].}}
{{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Gold (pre-release).png|32px]] [[JAPPA]] shows a new raw gold texture again.}}
{{History|||snap=21w16a|[[File:Raw Gold JE3.png|32px]] The texture of raw gold has been changed.}}

{{History|Bedrock}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Gold JE2.png|32px]] Added raw gold.}}
{{History|||snap=beta 1.17.0.52|Raw gold are now available without enabling [[experimental gameplay]].}}
{{History|||snap=beta 1.17.0.54|[[File:Raw Gold JE3.png|32px]] The texture of raw gold has been changed.}}
{{History|foot}}

== Issues ==
{{Issue list}}

==Gallery==
<gallery>
JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 1.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 2.png|Jappa shows raw ore textures.
Jappa Raw Ores 3.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 4.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 5.jpg|Jappa shows raw ore textures.
</gallery>

{{Items}}

[[Category:Non-renewable resources]]

[[de:Rohgold]]
[[es:Oro en bruto]]
[[fr:Or brut]]
[[ja:金の原石]]
[[pl:Surowe złoto]]
[[pt:Ouro bruto]]
[[ru:Необработанное золото]]
[[uk:Необроблене золото]]
[[zh:粗金]]</li><li>[[Nether Wart|Nether Wart]]<br/><!--Please do not change "nether wart" to "Nether wart". According to style guide, block names should not be capitalized.-->
{{about|the fungus used for potions|the block found in crimson forests|Nether Wart Block}}{{Block
| group = Age 0
| 1-1 = Nether Wart Age 0.png
| 1-2 = Nether Wart Age 0 BE.png
| group2 = Age 1-2
| 2-1 = Nether Wart Age 1-2.png
| 2-2 = Nether Wart Age 1-2 BE.png
| group3 = Age 3
| 3-1 = Nether Wart Age 3.png
| 3-2 = Nether Wart Age 3 BE.png
|image= Nether Wart (item).png
|transparent=Yes
|light=No
|tool=any
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
}}

'''Nether wart''' is a fungus harvested from nether wart crops and is used to plant them, as well as being vital in the creation of [[potions]].

'''Nether wart crops''' are found in [[Nether Fortress/Structure|nether fortresses]] and [[Bastion Remnant|bastions]] and is used to grow nether wart in [[Soul Sand|soul sand]].

== Obtaining ==
=== Breaking ===
Nether wart can be mined instantly with any tool. A fully mature nether wart crop yields 2–4 nether wart. This is increased by one for each level of [[Fortune]], this allows for a maximum of 7 nether warts dropping from one crop. Less mature stages drop one nether wart, even with the Fortune enchantment.

=== Natural generation ===
Nether wart can generate in [[nether fortress]]es in [[soul sand]] gardens around stairwells. Nether wart can also generate in the courtyards of housing unit [[bastion remnant]]s. Due to only spawning in these specific structures, it's entirely possible for a nether fortress or bastion remnant to generate without nether wart (though they may still appear in the chests that generate in the fortress). 
{| class="wikitable"
|+
!Location
!Description
!Image
|-
|{{anchor|Nether Fortress}}'''Nether Fortress'''
|Nether wart can be found growing near stairwells in small soul sand gardens.
|[[File:Nether wart garden.png|thumb|Nether wart growing in a nether fortress.]]
|-
|{{anchor|Bastion Remnant}}'''Bastion Remnant'''
|Nether wart can be found growing in the central courtyard of each of the sections of piglin housing unit bastions.
|[[File:Bastion Courtyard.png|thumb|Nether wart growing in a bastion remnant.]]
|}
<br>

=== Chest loot ===
{{LootChestItem|nether-wart}}

== Usage == 

=== Brewing ingredient ===
Nether wart's primary purpose is to [[brew]] the [[Potion|awkward potion]], the base for all potions, but optional for Weakness.

{{brewing
  |showname=1
  |Nether Wart
  |Awkward Potion
  |base=Water Bottle
}}

=== Crafting ingredient ===

{{crafting usage}}

=== Trading ===

Master-level cleric [[villager]]s buy 22 nether warts for an [[emerald]] as part of their trades.

=== Farming ===
{{main|Tutorials/Nether Wart farming}}
When planted on [[soul sand]], nether wart grows through four stages, though the middle two stages use the same texture (the hitbox of stage 3 is three pixels taller). {{IN|java}}, the exact age can be seen using the [[debug screen]], and the ages range from 0 to 3. Each random tick, nether wart has a 10% chance of growing one stage. At default random tick speed, each nether wart grows one age step approximately every {{convert|13653|ticks|minutes}} on average, and fully grows from planting to harvest every {{convert|40960|ticks|minutes}} on average. The growth rate is not affected by light or any other environmental factors. [[Bone meal]] cannot be used on the nether wart.

Nether wart can only be planted on [[soul sand]]. It cannot be planted on [[soul soil]]. It can grow in any [[dimension]].

Nether wart is ready to harvest when it reaches its fourth stage (age:3). Breaking a fully grown nether wart drops 2 to 4 nether wart, while an immature one drops a single nether wart. Using a tool enchanted with fortune increases the maximum number of nether wart dropped by 1 per level, for a maximum of 7 for a tool enchanted with [[Fortune|Fortune III]].

=== Composting ===
Placing a nether wart into a [[composter]] has a 30% chance of raising the compost level by 1.

== Sounds ==
{{Sound table/Block/Nether wart}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Nether Wart
|spritetype=block
|nameid=nether_wart
|translationkey=block.minecraft.nether_wart,item.minecraft.nether_wart
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Nether Wart
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=nether-wart
|spritetype=block
|nameid=nether_wart
|id=115
|form=block
|itemform=item.nether_wart}}
{{ID table
|displayname=Item
|spritename=nether-wart
|spritetype=item
|nameid=nether_wart
|id=294
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

== Advancements ==
{{load advancements|A Seedy Place}}

== History ==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Nether Wart Age 0 JE1.png|32px]] [[File:Nether Wart Age 1-2 JE1.png|32px]] [[File:Nether Wart Age 3 JE1.png|32px]] [[File:Nether Wart (item) JE1.png|32px]] Added nether wart.}}
{{History|||snap=Beta 1.9 Prerelease 3|Nether wart can now be brewed in a [[water bottle]] to create an [[awkward potion]].}}
{{History||1.3.1|snap=12w27a|Nether wart can now grow outside of [[the Nether]].}}
{{History|||snap=1.3|[[File:Nether Wart (item) JE2 BE1.png|32px]] The item texture has been changed.}}
{{History||1.4.2|snap=12w36a|Nether wart can now be used to breed [[chicken]]s.}}
{{History||1.6.1|snap=13w18a|Nether wart is now found in the new [[chest]]s in [[nether fortress]]es.}}
{{History||1.8|snap=14w06a|[[File:Nether Wart Age 0 JE2.png|32px]] [[File:Nether Wart Age 1-2 JE2.png|32px]] [[File:Nether Wart Age 3 JE2.png|32px]] Nether wart crops are now a pixel higher, likely as an accidental result of model conversion. Previously they were offset one pixel downwards like the other crops (wheat, carrots potatoes) to match farmland, although in nether wart's case such a downwards offset hides some pixels of the texture inside of the soul sand.<ref>{{bug|MC-250679}}</ref>}}
{{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] Nether wart crops of all ages [[Missing model|no longer have a model]].}}
{{History|||snap=14w10b|[[File:Nether Wart Age 0 JE4.png|32px]] [[File:Nether Wart Age 1-2 JE4.png|32px]] [[File:Nether Wart Age 3 JE4.png|32px]] Nether wart crops now have models again.<ref>{{bug|MC-50276}}</ref> In addition, they are now offset downwards by one pixel once more, hiding the bottom row of pixels again.}}
{{History|||snap=14w25a|[[File:Nether Wart Age 0 JE5.png|32px]] [[File:Nether Wart Age 1-2 JE5.png|32px]] [[File:Nether Wart Age 3 JE5.png|32px]] Nether wart crops are now darker and subject to directional shading.}}
{{History|||snap=14w27a|[[File:Nether Wart Age 0 JE6.png|32px]] [[File:Nether Wart Age 1-2 JE6.png|32px]] [[File:Nether Wart Age 3 JE6.png|32px]] Nether wart crops are no longer subject to directional shading.}}
{{History|||snap=14w34d|Nether wart can no longer be used to breed [[chicken]]s.}}
{{History||1.9|snap=15w43a|The average yield of nether wart from [[nether fortress]] chests has now been slightly decreased.}}
{{History||1.10|snap=16w20a|Nether wart can now be used to [[crafting|craft]] the new [[red nether brick]] blocks and [[nether wart block]]s.}}
{{History||1.12|snap=17w18b|Placing a nether wart in soul sand now gives the player the "A Seedy Place" [[advancement]].{{verify}}}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 115, and the item's 372.}}
{{History||1.14|snap=18w43a|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]] The textures of nether wart crops have changed.}}
{{History|||snap=19w03a|Placement and breaking [[sound]]s have now been added to nether wart. Before this version, nether wart made stone sounds.}}
{{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] nether wart.
|Nether wart can now be planted by aiming against the sides and underside of blocks, rather than just the top surface of the soul sand.}}
{{History||1.16|snap=20w15a|Nether wart can now be [[composter|composted]].}}
{{History|||snap=20w16a|Nether wart now generates as part of [[bastion remnant]]s.}}
{{History||1.17|snap=21w13a|[[File:Nether Wart Age 0 JE8.png|32px]] [[File:Nether Wart Age 1-2 JE8.png|32px]] [[File:Nether Wart Age 3 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the nether wart crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Nether Wart Age 0 BE1.png|32px]] [[File:Nether Wart Age 1-2 BE1.png|32px]] [[File:Nether Wart Age 3 BE1.png|32px]] [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.
|Nether wart uses a cross model instead of the "hash" shape associated with crops.}}
{{History||?|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} Nether wart now uses a more conventional crop model.}}
{{History|pocket}}
{{History||1.1.3|snap=alpha 1.1.3.0|Nether wart can now be used to [[crafting|craft]] [[red nether bricks]] and [[nether wart block]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Wart Age 0 BE.png|32px]] [[File:Nether Wart Age 1-2 BE.png|32px]] [[File:Nether Wart Age 3 BE.png|32px]] The textures of nether wart crops have changed.
|Placement and breaking [[sound]]s have now been added to nether wart.}}
{{History||1.11.0|snap=beta 1.11.0.4|Nether wart can now be [[trading|sold]] to cleric [[villager]]s.}}
{{History||1.16.0|snap=beta 1.16.0.57|Nether wart now generates as part of [[bastion remnant]]s.
|The placement and breaking [[sound]]s for nether wart have been changed to match {{el|je}}.
|Nether wart can now be [[composter|composted]].}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}}
{{History||xbox=TU9|Nether wart now spawns randomly wherever [[soul sand]] is generated in [[the Nether]].
|[[Nether fortress]]es have now been changed to make nether wart rooms more likely.
|Nether wart can now grow outside of [[the Nether]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]]{{verify|Correct models?}} The textures of nether wart crops have now been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}}
{{History|foot}}

=== Nether wart "item" ===
{{:Technical blocks/Nether Wart}}

==Issues==

{{issue list}}

== Trivia ==
* Nether wart's stage changes cannot be detected by a [[block update detector]], but can by an [[observer]] block.
* Unlike other crimson "plants", nether wart doesn't have a warped equivalent. This is also the case with [[nether sprouts]], which lack a crimson equivalent.

== Gallery ==
<gallery>
Nether Brick And Wart.png|Nether wart found in a nether fortress.
Nether Wart Closeup.png| Another example of nether wart found in a nether fortress.
Nether wart three sizes.png|The three different sizes of the nether wart as viewed from the side. 
Nether Fortress Large Stairs Room.png
</gallery>

== References ==
{{reflist}}

{{Blocks|vegetation}}
{{Items}}

[[Category:Nether blocks]]
[[Category:Fungi]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]

[[de:Netherwarze]]
[[es:Verruga del Nether]]
[[fr:Verrues du Nether]]
[[hu:Bibircsók]]
[[it:Verruca del Nether]]
[[ja:ネザーウォート]]
[[ko:네더 사마귀]]
[[nl:Netherkruid]]
[[pl:Netherowa brodawka]]
[[pt:Fungo do Nether]]
[[ru:Адский нарост]]
[[th:หูดเนเธอร์]]
[[uk:Пекельний наріст]]
[[zh:下界疣]]
[[Category:Brewing recipe]]</li></ul>
alpha 1.1.0.0White Bed JE2 BE2 Orange Bed JE2 BE2 Magenta Bed JE2 BE2 Light Blue Bed JE2 BE2 Yellow Bed JE2 BE2 Lime Bed JE2 BE2 Pink Bed JE2 BE2 Gray Bed JE2 BE2 Light Gray Bed JE2 BE2 Cyan Bed JE2 BE2 Purple Bed JE2 BE2 Blue Bed JE2 BE2 Brown Bed JE2 BE2 Green Bed JE2 BE2 Black Bed JE2 BE2

White Bed (item) BE1 Orange Bed (item) BE1 Magenta Bed (item) BE1 Light Blue Bed (item) BE1 Yellow Bed (item) BE1 Lime Bed (item) BE1 Pink Bed (item) BE1 Gray Bed (item) BE1 Light Gray Bed (item) BE1 Cyan Bed (item) BE1 Purple Bed (item) BE1 Blue Bed (item) BE1 Brown Bed (item) BE1 Green Bed (item) BE1 Black Bed (item) BE1 Added the other 15 colors of beds.

The former "Bed" has been renamed to "Red Bed".
Red Bed JE3 BE2 The texture of red beds has been slightly changed.
A new animation when sleeping has been added to beds.
Beds in igloos are now white in ice plains and brown in cold taigas.
Beds now bounce the player two blocks up, and have 3D legs.
Placement, stepping and breaking sounds for beds are now correctly wooden.[7]
Bedrock Edition
1.4.0
{{Extension DPL}}<ul><li>[[Bleach|Bleach]]<br/>{{education feature}}
{{Item
| image = Bleach.png
| renewable = No
| stackable = Yes (64)
}}

'''Bleach''' is an [[item]] used to [[dye]] things white. It is a [[compound]], as it is made using a [[lab table]].

== Obtaining ==
=== Lab Table ===

Bleach is not obtainable in the [[creative inventory]] or {{cmd|give}}. The only way to obtain it is using a [[lab table]].

{| class="wikitable"
! Result
! Materials Needed
|-
!rowspan=2|{{slot|Bleach}}<br>[[Bleach]]
|{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}
|-
|<center>[[Water (compound)|Water]] x3, [[Compound|Sodium Hypochlorite]] x3</center>
|}

== Usage ==
=== Crafting ingredient ===

{{crafting usage}}

== Sounds ==
{{Sound table
|type=bedrock
|sound=Fire.ogg
|source=sound
|description=When bleach is created by a lab table
|id=lt.reaction.fire
|volume=6.0
|pitch=0.7/0.9
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Bleach
|spritetype=item
|nameid=bleach
|id=596
|form=item
|foot=1}}

== History ==
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:Bleach BE1.png|32px]] Added bleach.}}

{{History|education}}
{{History||1.0.27|[[File:Bleach BE1.png|32px]] Added bleach.}}
{{History|foot}}

== Trivia ==
*[[File:Bleach (compound).png|32px]] There is an [[History of textures/Unused textures#Unused compounds|unused bleach texture]] in the compounds folder of the chemistry resource pack, which is slightly different from the one used in the game.

== Issues ==

{{issue list}}

{{Items}}
{{Education Edition}}

[[Category:Dyes]]
[[Category:Non-renewable resources]]
[[Category:Education Edition items]]

[[de:Bleichmittel]]
[[es:Lejía]]
[[ja:漂白剤]]
[[ko:표백제]]
[[pl:Wybielacz]]
[[pt:Alvejante]]
[[zh:漂白剂]]
[[lzh:素精]]</li><li>[[Bundle|Bundle]]<br/>{{Experimental feature|bundle}}
{{planned|BE}}
{{Item
| image = Bundle.png
| image2 = Bundle Filled.png
| rarity = Common
| renewable = No
| stackable = No
}}

A '''bundle''' is an [[item]] that can store up to a stack's worth of mixed [[item]] types within itself in a single [[inventory]] slot. Items that stack to 16 occupy more space within the bundle, and items that do not stack occupy the entire bundle without allowing space for any other items.

== Obtaining ==

=== Crafting ===
{{Crafting
  |showdescription=1
  |A1=String      |B1=Rabbit Hide |C1=String 
  |A2=Rabbit Hide                 |C2=Rabbit Hide
  |A3=Rabbit Hide |B3=Rabbit Hide |C3=Rabbit Hide
  |Output=Bundle
  |type=Tool
  |description={{OnlyExperimental|bundle}}
}}

== Usage ==
<!--The tooltip does not reflect the current bundle "tooltip"-->
{{FakeImage|style=max-width:250px;
|1={{Slot|Stick,64}}{{Slot|Ender Pearl,16}}{{Slot|Iron Sword}}<br>{{Slot|Stick,1}}{{Slot|Ender Pearl,4}}{{Slot|Iron Sword,64}}<br>{{Slot|Filled Bundle[Stick x32/Ender Pearl x8]| title = Bundle|link=none}}
|2=Item stack sizes (top row) and the number of bundle slots they take up (middle row). Sticks stack to 64, so they take up one bundle slot; ender pearls stack to 16, so they take up four; and swords do not stack, so they take up the whole bundle. So, for instance, a bundle may have 32 sticks and 8 ender pearls inside (bottom), which take up a total of {{Tooltip|(32×1)|32 Sticks}}+{{Tooltip|(8×4)|8 Ender Pearls}}=64 bundle slots.
}}
Bundles are used to store different [[item|item type]]s in the same [[inventory]] slot. This does not, however, increase the total capacity of the slot: each bundle has 64 "bundle slots" and each item placed in the bundle takes up these slots similar to how they take up space in a normal inventory slot: items that stack to 64 take up 1 bundle slot, items that stack to 16 (for example, [[egg]]s) take up 4, and items that do not stack (such as tools/weapons/armor) take up the whole bundle, all 64 slots.

Although bundles themselves cannot be stacked, a bundle can be placed inside another (nested): the inner bundle itself uses 4 slots plus the number of slots already occupied by the items in that bundle.<ref>{{bug|MC-203567||Bundles can be placed inside of bundles|WAI}}</ref>  

To place items inside a bundle, either (1) pick up the bundle in the inventory and right-click on the item(s) to be placed inside or (2) pick up the item(s) and right-click on the bundle. When placing bundles inside another bundle, the interface uses the first method: picking up Bundle A and right clicking on Bundle B attempts to store Bundle B inside A.  

Bundles can be {{ctrl|used}} inside the inventory to take out the last item put in. In this way, items are accessible LIFO (last in, first out). When {{ctrl|used}} outside the inventory, it dumps all the items out into the world.

Hovering over the bundle shows its contained items in its inventory slots. The number of bundle slots used is displayed as ''<fullness>''/64 in the tooltip. If the bundle is full, then the empty slots are greyed out with an <span class="invslot">{{SlotSprite|Bundle full}}</span>.

[[Shulker box]]es cannot be placed inside of bundles.

[[File:MinecraftBundle.jpg|thumb|Hovering the mouse over a bundle filled with mob loot, nearly full, with 61 items.]]

== Sounds ==
{{Sound table
|sound=Bundle drop contents1.ogg
|sound2=Bundle drop contents2.ogg
|sound3=Bundle drop contents3.ogg
|subtitle=Bundle empties
|source=player
|description=When a bundle's items are thrown onto the ground
|id=item.bundle.drop_contents
|translationkey=subtitles.item.bundle.drop_contents
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 0.8-1.2 or 0.76-1.14 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Bundle insert1.ogg
|sound2=Bundle insert2.ogg
|sound3=Bundle insert3.ogg
|subtitle=Item packed
|source=player
|description=When items are placed into a bundle
|id=item.bundle.insert
|translationkey=subtitles.item.bundle.insert
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 0.8-1.2, 0.76-1.14, or 0.84-1.26 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Bundle remove one1.ogg
|sound2=Bundle remove one2.ogg
|sound3=Bundle remove one3.ogg
|subtitle=Item unpacked
|source=player
|description=When items are removed from a bundle
|id=item.bundle.remove_one
|translationkey=subtitles.item.bundle.remove_one
|volume=0.8
|pitch=''varies' <ref group=sound>Can be 0.8-1.2, 0.84-1.26, or 0.88-1.32 for each sound</ref>
|distance=16
|foot=1}}

== Data values ==
=== ID ===
{{JE}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bundle
|spritetype=item
|nameid=bundle
|form=item
|foot=1}}

=== Item data ===

<div class="treeview" style="margin-top: 0;">
* {{nbt|compound|tag}}: The '''tag''' tag.
{{:Player.dat_format/Bundle}}
</div>
== History ==
{{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1846s}}|[[File:Bundle JE1.png|32px]][[File:Bundle Filled JE1.png|32px]] Bundles are revealed at [[Minecraft Live 2020]]. Hovering over them shows all items inside scattered around a large area, and incomplete bundles have the empty texture.}}
{{History||October 16, 2021|link=https://clips.twitch.tv/AffluentEncouragingOryxPeteZaroll-cd8pIapkfD4PRHxO|Ulraf, a game developer on ''Minecraft'', states that bundles will not be included in [[Caves & Cliffs]].}}
{{History||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Bundles are announced to be added after [[The Wild Update]].}}
{{History|java}}
{{History||1.17|snap=20w45a|[[File:Bundle JE1.png|32px]][[File:Bundle Filled JE1.png|32px]] Added bundles. Hovering over them shows some of the items contained and their quantities, much like the tooltip of a [[shulker box]]. Incomplete bundles have the full texture.}}
{{History|||snap=20w46a|[[File:Bundle JE2.png|32px]][[File:Bundle Filled JE2.png|32px]] The textures of bundles have been changed.
|Hovering over bundles now shows its contained items in special slots, similar to slots in the [[inventory]]. If the bundle is not full, it also has an empty slot with a plus on it.}}
{{History|||snap=20w48a|Bundles now show fullness as a number when [[advanced tooltips]] are enabled.
|{{ctrl|Using}} a bundle in the inventory now empties one item from the bundle instead of emptying all the contents out to the [[inventory]].
|{{ctrl|Using}} a bundle now throws out its entire content into the world.}}
{{History|||snap=20w49a|Bundle fullness is now always shown.
|Full bundles now show the blue bar instead of hiding it, to distinguish from empty bundles.}}
{{History|||snap=20w51a|Bundles now drop its contents when destroyed as an [[Item (entity)|item entity]].
|Bundle fullness has been changed from <code>Fullness: ''<fullness>'' / 64</code> to <code>''<fullness>''/64</code>
|The slots in the tooltip when hovering over bundles have changed to have a border, and rows of slot have a thicker edge between them.
|When the bundle is not full, it instead shows empty slots instead of one slot with a plus. When it is full, those empty slots become greyed out with an X.}}
{{History|||snap=21w05a|The player now receives a tutorial when first having a bundle in the inventory.}}
{{History|||snap=21w19a|Bundles are now accessible only through commands.}}
{{History||1.18|snap=Experimental Snapshot 1|Bundles are now available in the creative inventory and can be crafted once again.}}
{{History|||snap=21w37a|Bundles are once again accessible only through commands.}}
{{History||1.19.3|snap=22w42a|Bundles have been made available once again, and have been moved behind their own datapack.}}
{{h|bedrock}} 
{{h||1.19.50|snap=beta 1.19.50.21|Added bundle GUI textures in the Vanilla Packs.}} 
{{History|foot}}

== Issues ==
{{Issue list}}

== Gallery ==
<gallery>
JE 1.17 Development Bundle.png|The original bundle UI
Bundle in Inventory.jpg|A bundle inventory in the inventory
</gallery>

== References ==
{{Reflist}}

{{Items}}

[[Category:Storage]]
[[Category:Tools]]
[[Category:Renewable resources]]

[[de:Bündel]]
[[es:Saco]]
[[fr:Sac]]
[[ja:バンドル]]
[[pl:Sakwa]]
[[pt:Trouxa]]
[[ru:Мешок]]
[[zh:收纳袋]]</li></ul>
beta 1.2.14.2Beds can now be waterlogged and require Water Breathing to sleep in.
beta 1.2.20.1Colored beds can now be turned into white beds by adding bleach. This works only if Minecraft Education features are turned on.
1.6.0
{{Extension DPL}}<ul><li>[[Red Dye|Red Dye]]<br/>{{Item
| title = Red Dye
| renewable = Yes
| stackable = Yes (64)
}}
'''Red dye''' is a [[Dye#Primary|primary color dye]] created primarily from flowers.

== Obtaining ==

=== Crafting ===

{{Crafting
|head=1
|showname=0
|Poppy; Red Tulip; Beetroot 
|Output=Red Dye
|type=Material
}}
{{Crafting
|Rose Bush
|Output=Red Dye,2
|type=Material
|foot=1
}}

=== Trading ===

[[Wandering trader]]s sell 3 red dye for an [[emerald]].

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Red Dye}}

=== Trading ===
Journeyman-level shepherd villagers have a {{frac|1|6}} chance to buy 12 red dye for an emerald.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Red Dye
|spritetype=item
|nameid=red_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Red Dye
|spritetype=item
|nameid=red_dye
|aliasid=dye / 1
|id=396
|form=item
|translationkey=item.dye.red.name
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|tqTbsbt2irk}}</div>

== History ==
{{History|java beta}}
{{History||January 10, 2011<ref group="n">Supposed time when fragment was filmed. Based on modified date of client.jar/gui/trap.png in [[Beta 1.2]].</ref>|link=https://www.youtube.com/watch?v=cBF2ugTzXqQ&t=181s|[[File:Red Dye (pre-release).png|32px]] Shown rose red in development as part of [[Minecraft: The Story of Mojang]].}}
{{History||1.2|[[File:Red Dye JE1 BE1.png|32px]] Added rose red.}}
{{History||1.6.6|Roses can now be generated using [[Bone Meal|bone meal]], making rose red [[renewable resource|renewable]].}}
{{History|java}}
{{History||1.3.1|snap=1.3|[[File:Red Dye JE2 BE2.png|32px]] The texture of rose red has now been changed.}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Rose red can now be crafted with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|Rose red can now be used to craft stained clay.}}
{{History||1.7.2|snap=13w36a|Rose red is now crafted using a poppy instead of a rose, as the latter is removed.
|Rose red can now be crafted using red tulips and rose bushes.}}
{{History|||snap=13w37a|Each poppy now yields only 1 rose red, instead of 2.}}
{{History|||snap=13w41a|Rose red can now be used to craft stained glass.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.9|snap=15w31a|Rose red can now be crafted using [[beetroot]].}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w06a|Rose red can now be used to craft red [[concrete powder]].}}
{{History|||snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|"Rose Red" has now been renamed to "Red Dye".
|[[File:Red Dye JE3 BE3.png|32px]] The texture of red dye has now been changed.}}
{{History|||snap=18w44a|Red dye can now change the text color on [[sign]]s to red.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells red dye.}}
{{History|||snap=19w11a|Red dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Red dye can now be used to craft [[red candle]]s.}}
{{History|||snap=21w19a|Red dye can no longer be used to craft red candles.}}
{{History|||snap=Pre-release 1|Red dye can once again be used to craft red candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Red dye can now change the text color on [[hanging sign]]s to red.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Red Dye JE1 BE1.png|32px]] Added rose red. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Rose red is now obtainable by smelting red [[mushroom]]s.
|Rose red can now be used to craft other dyes and red wool.}}
{{History||v0.8.0|snap=build 1|[[File:Red Dye JE2 BE2.png|32px]] The texture of red dye has been changed.
|Rose red is now used to craft [[cocoa beans]].}}
{{History||v0.9.0|snap=build 3|Rose red can now be obtained by putting a poppy, red tulip or rose bush [[flower]]s in the crafting grid.}}
{{History||v0.15.0|snap=build 1|Red mushrooms can no longer be smelted to obtain rose red.}}
{{History||v0.16.0|snap=build 1|Rose red is no longer used to craft cocoa beans.}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.10|"Rose Red" has now been renamed to "Red Dye".}}
{{History||1.10.0|snap=beta 1.10.0.3|Red dye can now be [[trading|bought]] from [[wandering trader]]s.
|[[File:Red Dye JE3 BE3.png|32px]] The texture of red dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Red dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of red dye has been changed from <code>dye/1</code> to <code>red_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Red Dye JE1 BE1.png|32px]] Added rose red.}}
{{History||xbox=none|xbone=none|ps=1.83|switch=none|wiiu=none|"Rose Red" has now been renamed to "Red Dye".}}
{{History||ps=1.90|[[File:Red Dye JE3 BE3.png|32px]] The texture of red dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Red Dye JE1 BE1.png|32px]] Added rose red.}}
{{History|foot}}

;Notes
{{reflist|group=n}}

== Issues ==
{{issue list}}

{{Items}}



[[cs:Šípková červeň]]
[[de:Roter Farbstoff]]
[[es:Tinte rojo]]
[[fr:Teinture rouge]]
[[hu:Rózsavörös]]
[[ja:赤色の染料]]
[[ko:장밋빛 빨강 염료]]
[[nl:Rozenrood]]
[[pl:Czerwony barwnik]]
[[pt:Corante vermelho]]
[[ru:Красный краситель]]
[[zh:红色染料]]

[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]</li><li>[[Gold Ingot|Gold Ingot]]<br/>{{About|the item|the ore|Gold Ore|the mineral block|Block of Gold|the nugget|Gold Nugget}}
{{Item
| image = Gold Ingot.png
| renewable = Yes
| stackable = Yes (64)
}}

A '''gold ingot''' is a [[metal]] ingot used to craft various [[item]]s, and also used as currency for [[bartering]] with [[piglin]]s.

== Obtaining ==
Gold ingots are mainly obtained by smelting [[raw gold]], [[gold ore]] and [[nether gold ore]], or just mining nether gold ore, dropping gold nuggets. Gold generates more frequently in [[badlands]] biomes.

=== Crafting ===
{{Crafting
|head=1
|showname=0
|Block of Gold
|Output=Gold Ingot,9
|type=Material
}}

{{Crafting
|A1= Gold Nugget
|B1= Gold Nugget
|C1= Gold Nugget 
|A2= Gold Nugget
|B2= Gold Nugget
|C2= Gold Nugget 
|A3= Gold Nugget
|B3= Gold Nugget
|C3= Gold Nugget 
|Output= Gold Ingot
|type= Material
|foot=1
}}

=== Smelting ===
{{see also|Gold Ore#Natural generation}}

{{Smelting
|head=1
|Gold Ore;Nether Gold Ore;Deepslate Gold Ore
|Gold Ingot
|1
}}

{{Smelting
|foot=1
|Raw Gold
|Gold Ingot
|1
}}

=== Mob loot ===

[[Zombified piglin]]s have a 2.5% ({{frac|1|40}}) chance of dropping a gold ingot if killed by a player or tamed wolf. The chance is increased by 1% per level of [[Looting]], for a maximum of 5.5% with Looting III.

=== Chest loot ===
{{LootChestItem|gold-ingot}}

== Usage ==

=== Crafting ingredient===

As a material for weapons, tools, and armor, gold is not a straight upgrade from iron (except in the case of [[Horse Armor|horse armor]]). Gold has a higher mining speed and enchantability than any other material, but attack power and durability is less.

{{crafting usage}}

=== Trading ===

Apprentice-level cleric [[Villager|villagers]] buy 3 gold ingots for an [[emerald]] as part of their trade.

=== Repairing ===

Golden [[helmet]]s, [[chestplate]]s, [[leggings]], [[boots]], [[sword]]s, [[pickaxe]]s, [[axe]]s, [[hoe]]s and [[shovel]]s can be [[item repair|repaired]] with gold ingots in an [[anvil]].

=== Bartering ===
{{main|Bartering}}
[[Piglin]]s throw the player [[Bartering#Mechanics|item(s)]] if the player throws or {{ctrl|uses}} a gold ingot on them.

=== Beacons ===

Gold ingots can be used to select powers from a [[beacon]]. The player must select one of the available powers, and then insert an ingot in the item slot. 

A gold ingot can be substituted for an [[iron ingot]] or [[netherite ingot]], an [[emerald]], or a [[diamond]].

=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Gold Ingot
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Gold Ingot
|Gold Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}

;Trim color palette
The following color palettes are shown on the designs on trimmed armor:
*{{TrimPalette|gold ingot}}
*{{TrimPalette|gold ingot|darker=1}} (a darker color palette is used when a golden armor piece is trimmed using a gold ingot).

== Achievements ==
{{load achievements|Oooh, shiny!}}

== Advancements ==
{{load advancements|Oh Shiny}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Gold Ingot
|spritetype=item
|nameid=gold_ingot
|itemtags=beacon_payment_items, piglin_loved
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Gold Ingot
|spritetype=item
|nameid=gold_ingot
|id=306
|form=item
|foot=1}}

== History ==

{{History|java indev}}
{{History||0.31|snap=20100128|[[File:Gold Ingot JE1.png|32px]] Added gold ingots.}}
{{History|||snap=20100129|[[File:Gold Ingot JE2 BE1.png|32px]] The texture of gold ingots has been changed.
|Gold ingots can be [[smelting|smelted]] from [[gold ore]] with [[flint and steel]] and [[drops|drop]] 3-5 gold ingots.
|Gold ingots can be used to craft [[gold block]]s.
|[[Gold block]]s now require 9 gold ingots (3×3) instead of 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}}
{{History|||snap=20100130|Gold ingots can now be used to craft gold [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.}}
{{History||20100206|Gold ingots are now used to [[crafting|craft]] gold [[hoe]]s.}}
{{History||?|Smelting gold ore now drops 1 gold ingot (down from 3-5).}}
{{History||20100218|Gold ingots are now used to craft gold [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}}
{{history|java alpha}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Gold ingots are now used to craft [[clock]]s.}}
{{History|java beta}}
{{History||1.5|Gold ingots are now used to craft [[powered rail]]s.}}
{{History||1.8|snap=Pre-release|Gold ingots can now be found in the new [[stronghold]] storerooms and [[mineshaft]] [[chest]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Gold ingots can be crafted from [[gold nuggets]], which are dropped by [[Zombified Piglin|zombie pigmen]], making gold a [[renewable resource]].}}
{{History|||snap=Beta 1.9 Prerelease 3|Gold ingots can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=Beta 1.9 Prerelease 4|Gold ingots are now used to craft [[gold nugget]]s.}}
{{History||1.1|snap=12w01a|Gold ingots can now be found in [[village]] blacksmith chests.}}
{{History||1.2.1|snap=12w06a|Zombie pigmen now rarely drop gold ingots.}}
{{History||1.3.1|snap=12w21a|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing gold ingots.
|All types of [[villager]]s now [[trading|buy]] 8–9 gold ingots for 1 [[emerald]], as a fallback trade in case no trades were generated for that villager.}}
{{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot chests with gold ingots.}}
{{History||1.5|snap=13w01a|Gold ingots are now used to craft light [[weighted pressure plate]]s.}}
{{History||1.6.1|snap=13w16a|Gold ingot is now used to craft golden [[horse armor]].}}
{{History|||snap=13w18a|Gold ingot is no longer used to craft golden [[horse armor]].|Gold ingots are now found in [[nether fortress]] [[chest]]s.}}
{{History|||snap=13w23a|Gold ingots are now used to craft normal [[golden apple]]s.}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: only cleric [[villager]]s now [[trading|buy]] 8–10 gold ingots for 1 [[emerald]], as a legitimate trade.}}
{{History||1.9|snap=15w31a|Gold ingots can now be found in [[end city]] [[chest]]s.}}
{{History|||snap=15w43a|The average yield of gold ingots in [[nether fortress]] chest has been decreased.}}
{{History|||snap=15w44a|The average yield of gold ingots in [[mineshaft]] and [[desert temple]] chests has been decreased.
|Gold ingots have been added to [[dungeon]] [[chest]]s.}}
{{History||1.11|snap=16w39a|Gold ingots are now found in the new [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 266.}}
{{History|||snap=18w10a|Gold ingots now generate in [[buried treasure]] chests.}}
{{History|||snap=18w11a|Gold ingots can now be obtained as a [[drops|drop]] from [[drowned]].
|Gold ingots now generate in [[shipwreck]] chests.}}
{{History||1.14|snap=18w43a|[[File:Gold Ingot JE3.png|32px]] The texture of gold ingots has been changed.}}
{{History|||snap=18w44a|[[File:Gold Ingot JE4 BE2.png|32px]] The texture of gold ingots has been changed, once again.}}
{{History|||snap=18w50a|Gold ingots now generate in chests in [[village]] toolsmith houses and temples.}}
{{History||1.16|snap=20w06a|Gold ingots are now used to craft [[netherite ingot]]s.}}
{{History|||snap=20w07a|Gold ingots can now be used to [[bartering|barter]] with [[piglin]]s.}}
{{History|||snap=20w11a|Gold ingots can now be [[smelting|smelted]] from [[nether gold ore]].}}
{{History|||snap=20w16a|Gold ingots now generate in [[bastion remnants]] and [[ruined portal]] chests.}}
{{History||1.16.2|snap=20w30a|The average yield of gold ingots from bastion remnant chests has been slightly increased.}}
{{History||1.17|snap=21w05a|Drowneds no longer drop gold ingots, and instead drop [[copper ingot]]s.}}
{{History|||snap=21w08a|Gold ingots can now be smelted from [[deepslate gold ore]].}}
{{History|||snap=21w14a|Gold ingots can now be smelted from [[raw gold]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Gold ingots can now be used as an armor trim material.}}
{{History|||snap=23w05a|Gold ingots can now be trimmed with gold [[armor]].}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Gold Ingot JE2 BE1.png|32px]] Added gold ingots. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.2|Gold ingots are now obtainable by [[smelting]] gold ore in a [[furnace]].
|Gold ingots can be used to craft [[blocks of gold]], gold [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}}
{{History||v0.4.0|Gold ingots are now used to [[crafting|craft]] gold [[hoe]]s.}}
{{History||v0.6.0|Gold ingots are now used to craft gold [[armor]].}}
{{History||v0.8.0|snap=build 1|Gold ingots are now used to craft [[clock]]s.}}
{{History|||snap=build 2|Gold ingots are now used to craft [[powered rail]]s.}}
{{History||v0.9.0|snap=build 1|Gold ingots can now be found in blacksmith [[chest]]s in [[village]]s, [[stronghold]] altar chests and [[dungeon]] chests.}}
{{History||v0.12.1|snap=build 1|Gold ingots are now used to craft [[gold nugget]]s and [[golden apple]]s.
|Gold ingots are now found in [[nether fortress]] chests.}}
{{History||v0.13.0|snap=build 1|Gold ingots are now used to [[crafting|craft]] light [[weighted pressure plate]]s.
|Gold ingots now generate inside of hidden chest rooms in [[desert temple]]s.}}
{{History||v0.14.0|snap=build 1|Gold ingots are now found in [[minecart with chest]]s that generate in [[mineshaft]]s.}}
{{History||v0.15.0|snap=build 1|Gold ingots can now be found in [[jungle temple]] [[chest]]s.}}
{{History||v0.16.0|snap=build 4|Gold ingots can now be used to power [[beacon]]s.}}
{{History|pocket edition}}
{{History||1.0.0|snap=alpha 0.17.0.1|Gold ingots can now be found in [[end city]] ship chests and [[stronghold]] storerooms.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Added [[trading]], cleric [[villager]]s now [[trading|buy]] 8–10 gold ingots for 1 [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Gold ingots are now found in [[woodland mansion]] [[chest]]s.}}
{{history|bedrock}}
{{History||1.4.0|snap=beta 1.2.13.8|Added [[drowned]], which rarely [[drops|drop]] gold ingots.}}
{{History|||snap=beta 1.2.14.2|Gold ingots can now be found inside [[buried treasure]] [[chest]]s and [[shipwreck]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Gold ingots can now be found in [[plains]] [[village]] weaponsmith chests.
|[[File:Gold Ingot JE4 BE2.png|32px]] The texture of gold ingots has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Gold ingots can now be found in [[desert]] village temple [[chest]]s and village toolsmith chests.
|Gold ingots can now be found in [[savanna]], [[taiga]], [[snowy taiga]], [[snowy tundra]] and desert village weaponsmith chests.}}
{{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|buy]] 3 gold ingots for one [[emerald]].}}
{{History||1.16.0|snap=beta 1.16.0.51|Gold ingots are now used to craft [[netherite ingot]]s.
|Gold ingots can now be used to [[bartering|barter]] with [[piglin]]s.}}
{{History|||snap=beta 1.16.0.57|Gold ingots can now be [[smelting|smelted]] from [[nether gold ore]].
|Gold ingots now be found in [[ruined portal]] and [[bastion remnants]] chests.}}
{{History||1.16.210|snap=beta 1.16.210.57|Gold ingots can no longer be obtained as a [[drops|drop]] from [[drowned]].}}
{{History||1.17.0|snap=beta 1.16.230.52|Gold ingots can now be smelted from [[deepslate gold ore]].}}
{{History|||snap=beta 1.17.0.50|Gold ingots can now be smelted from [[raw gold]].}}
{{History||1.19.80|snap=beta 1.19.80.21|Gold ingots can now be used as an armor trim material.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gold Ingot JE2 BE1.png|32px]] Added gold ingots.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gold Ingot JE4 BE2.png|32px]] The texture of gold ingots has been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Gold Ingot JE2 BE1.png|32px]] Added gold ingots.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==

*Gold ingots are the only ingots in the game used alongside another [[item]] to [[crafting|craft]] another type of ingot; in this case, it is used with [[netherite scrap]] to craft a [[netherite ingot]].

== See also ==

*{{BlockLink|Block of Gold}}
*{{ItemSprite|Golden Chestplate}} [[Golden Armor]]
*{{ItemLink|Gold Nugget}}
*{{BlockLink|Gold Ore}}
*[[Ore]]s

{{Items}}

[[cs:Zlatý ingot]]
[[de:Goldbarren]]
[[es:Lingote de oro]]
[[fr:Lingot d'or]]
[[hu:Aranyrúd]]
[[ja:金インゴット]]
[[ko:금괴]]
[[nl:Goudstaaf]]
[[pl:Sztabka złota]]
[[pt:Barra de ouro]]
[[ru:Золотой слиток]]
[[uk:Золотий зливок]]
[[zh:金锭]]
[[Category:Renewable resources]]</li></ul></nowiki>
beta 1.6.0.1Sleeping in a bed is now important to keep phantoms from spawning.
1.8.0
{{Extension DPL}}<ul><li>[[Raw Beef|Raw Beef]]<br/>{{Item
| title = Raw Beef
| image = Raw Beef.png
| heals = {{hunger|3}}
| renewable = Yes
| stackable = Yes (64)
}}

'''Raw beef''' is a [[food]] item that can be eaten by the [[player]] or cooked in a [[furnace]], [[smoker]], or [[campfire]] to make [[steak]].

== Obtaining ==

=== Mob loot ===

When adult [[cow]]s and [[mooshroom]]s are killed, they drop 1-3 raw beef. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III. If killed while on fire, they drop [[steak]] instead.

===  Chest loot ===

{{LootChestItem|raw-beef}}

== Usage ==

=== Food ===

To eat raw beef, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} hunger and 1.8 hunger [[Hunger#Mechanics|saturation]].

=== Smelting ingredient ===

{{Smelting
|showname=1
|Raw Beef
|Steak
|0.35
}}

=== Wolves ===

Raw beef can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

=== Trading ===

Journeyman-level Butcher villagers have a 50% chance to buy 10 raw beef for an emerald.{{only|bedrock}}

Journeyman-level Butcher villagers always offer buy 10 raw beef for an emerald.{{only|java}}

==Sounds==
{{Sound table/Entity/Food}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Beef
|spritetype=item
|nameid=beef
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Beef
|spritetype=item
|nameid=beef
|id=273
|form=item
|foot=1}}

== History ==

{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.|Raw beef is one of the new [[food]] items, [[drops|dropped]] by [[cow]]s in addition to their [[leather]].}}
{{History|java}}
{{History||1.2.1|snap=12w03a|Raw beef can now be used to breed wolves.}}
{{History||1.3.1|snap=12w21a|Raw beef can now be [[trading|sold]] to butcher [[villager]]s, at 14–17 raw beef for 1 [[emerald]].}}
{{History|||snap=1.3|[[File:Raw Beef JE2.png|32px]] The texture of raw beef has been changed.}}
{{History||1.4.2|snap=12w37a|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}}
{{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|trade]] for raw beef.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 363.}}
{{History||1.14|snap=18w43a|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}}
{{History|||snap=18w49a|Raw beef can now be found in [[chest]]s in [[village]] butcher shops.}}
{{History|||snap=19w11a|Butcher [[villager]]s now [[trading|buy]] raw beef.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.}}
{{History||v0.5.0|Raw beef now restores {{hp|3}} instead of {{hp|1}}.}}
{{History||v0.8.0|snap=build 1|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}}
{{History||v0.9.0|snap=build 1|Raw beef has been added to [[Creative]] mode.}}
{{History||v0.12.1|snap=build 1|Raw beef now restores [[hunger]] instead of [[health]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Raw beef can now be found in [[village]] butcher [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Raw beef can now be [[trading|sold]] to butcher [[villager]]s.}}

{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.}}
{{History||xbox=TU12|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Raw Beef JE3 BE2.png|32px]] Added raw beef.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==

<gallery>
File:Jeb steak.png|Raw Beef and [[Steak]] in a preview screenshot.
</gallery>


{{Items}}

[[de:Rohes Rindfleisch]]
[[es:Filete crudo]]
[[fr:Bœuf cru]]
[[hu:Nyers marhahús]]
[[ja:生の牛肉]]
[[ko:익히지 않은 소고기]]
[[nl:Rauwe biefstuk]]
[[pl:Surowa wołowina]]
[[pt:Bife cru]]
[[ru:Сырая говядина]]
[[uk:Сира яловичина]]
[[zh:生牛肉]]
[[Category:Food]]
[[Category:Renewable resources]]</li><li>[[Footprint|Footprint]]<br/>{{about|the joke item|the unused particle|Java Edition unused features#Footprint particle}}
{{Joke feature}}
{{Item
| image = Footprint (item).png
| renewable = No
| stackable = Yes (64)
}}

The '''Footprint''' was a joke item from [[Java Edition 20w14∞]], found only in the {{code|missing}} dimension.

== Appearance ==
This item is semi-transparent with a grey colour scheme.

== Obtaining ==

=== Dimension ===
Footprints were obtained only from a chest in the {{Code|missing}} dimension. Only existing in 2020 April fools snapshot 20w14∞, it cannot exist in any non-April Fool's joke versions and April Fool's joke versions before or after 20w14∞. There is a maximum of 2 footprints that can be obtained legitimately in any given world.

=== Cheats/Creative Mode ===
Despite these footprints not being available in the creative inventory, it is still possible to acquire them via the command {{Code|code=give <target> minecraft:footprint <amount>}} or duplicating them by holding down middle-click whilst in creative mode.

== Usage ==
As of snapshot 20w14∞, this item cannot be placed or used in any way other than a trophy. This item can be inserted and/or rotated inside of an item frame, and it has a stack limit of 64.

== Data values ==
=== ID ===
{{ID table
|showforms=y
|generatetranslationkeys=java
|displayname=Footprint
|spritetype=item
|nameid=footprint
|form=item
|foot=1}}

== History ==
{{History|java}}
{{History||20w14∞|[[File:Footprint (item).png|32px]] Added the footprint item.}}
{{History|foot}}

== Gallery ==
<gallery>
File:Missing biome.png|The Easter Egg dimension that the item spawns in.
</gallery>

== Trivia ==
* This is a reference to the removed "Footstep" particle, hence in the "missing" dimension.
** This item is intended as a joke directed towards the commands' community where the "Footstep" particle is commonly requested.<ref>https://gist.github.com/boq/8e65cb85badc75765eeb8956af78aaa5</ref>

== References ==
{{reflist}}

{{Items}}
{{Jokes}}

[[Category:Non-renewable resources]]
[[Category:Joke items]]

[[es:Footprint]]
[[pt:Pegada]]</li></ul>
beta 1.8.0.8Cats can now sleep in empty beds or sit on their owner when their owner is sleeping.
1.10.0
{{Extension DPL}}<ul><li>[[Blaze Rod|Blaze Rod]]<br/>{{Item
| image = Blaze Rod.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Blaze rods''' are [[item]]s exclusively obtained from [[blaze]]s. They act as a fuel for both brewing and [[smelting]], and are required to craft [[eye of ender|eyes of ender]] used to access to [[the End]].

== Obtaining ==

=== Mob loot ===
When killed by a player or tamed [[wolf]], a [[blaze]] has a 50% chance to drop a blaze rod. The [[Looting]] [[enchantment]] can increase the drops by one per level, for a maximum of 4 blaze rods. Blazes do not drop any blaze rods if killed by any other source.

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

=== Fuel ===

When used in a [[furnace]], a blaze rod lasts 120 seconds (12 items).

== Achievements ==
{{load achievements|Into Fire}}

== Advancements ==
{{load advancements|Into Fire}}

== Video ==
{{Video note|This video does not mention the crafting of [[End Rod]]s.|minor}}

<div style="text-align:center">{{yt|_mhRHuRlICY}}</div>

== Data values ==
=== ID ===
{{el|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Blaze Rod
|spritetype=item
|nameid=blaze_rod
|form=item
|foot=1}}

{{el|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Blaze Rod
|spritetype=item
|nameid=blaze_rod
|id=423
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.}}
{{History|||snap=Beta 1.9 Prerelease 2|Blaze rods are now used to craft [[blaze powder]].}}
{{History|||snap=Beta 1.9 Prerelease 3|Blaze rods are now used to craft [[brewing stand]]s.}}
{{History||1.8|snap=14w07a|Blaze rods are now held similarly to [[tools]].}}
{{History||1.9|snap=15w44b|Blaze rods are now used to craft [[end rod]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 369.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods. 
|Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Blaze rods are now used to craft [[end rod]]s.}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.
|Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Blaze rods are now used to craft [[end rod]]s.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.
|Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* As part of an official collaboration, blaze rods are included in a free add-on for the roleplaying game [https://en.wikipedia.org/wiki/Dungeons_%26_Dragons ''Dungeons and Dragons''].<ref>https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwj9uvqlwIT-AhV7LUQIHYlVDiwQFnoECBAQAQ&url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fgames%2Fminecraft%2Fsoftware%2FMinecraft-Monstrous-Compendium.pdf&usg=AOvVaw0aKOqpKAHSH11qgZhN_Bhx</ref> In the game, they are worth 100 gold pieces, create light, and can be broken to create an explosion.
* They are the spinning things surrounding the blaze's head

{{items}}

== References ==
{{Reflist}}

[[Category:Renewable resources]]

[[cs:Ohnivá hůl]]
[[de:Lohenrute]]
[[el:Οι ράβδοι των Blaze]]
[[es:Vara de blaze]]
[[fr:Bâton de Blaze]]
[[hu:Lángrúd]]
[[it:Verga di blaze]]
[[ja:ブレイズロッド]]
[[ko:블레이즈 막대]]
[[lzh:炎靈桿]]
[[nl:Blazestaf]]
[[pl:Płomienna różdżka]]
[[pt:Vara de blaze]]
[[ru:Огненный стержень]]
[[th:แท่งเบลซ]]
[[tr:Alaz Çubuğu]]
[[uk:Стрижень Блейза]]
[[zh:烈焰棒]]</li><li>[[Saddle|Saddle]]<br/>{{about|normal saddles|the removed horse saddle|Horse Saddle}}
{{item
| image = <gallery>
Saddle (Pig).png | Pig
Saddle (Horse).png | Horse
Saddle (Strider).png | Strider
</gallery>
| invimage = Saddle
| renewable = Yes
| stackable = No
}}

A '''saddle''' is an [[item]] required to ride [[Pig|pigs]] and [[Strider|striders]] or control ridden [[camel]]s, [[Horse|horses]], [[Donkey|donkeys]] and [[Mule|mules]].

== Obtaining ==
=== Chest loot ===
{{LootChestItem|saddle}}

=== Fishing ===
Saddles can be obtained as a "treasure" item from [[fishing]] with a base chance (without fishing rod enchantments) of 0.8%.

=== Trading ===
Master-level [[Trading#Leatherworker|leatherworker]] [[villager]]s have a 50% chance to sell a saddle for 6 [[Emerald|emeralds]] as their trade.{{only|bedrock}} This trade is always offered in ''Java Edition''.

=== Mob loot ===
Any mob that the player equips with a saddle drops the saddle upon death.

A [[strider]] may spawn being ridden by a [[zombified piglin]], which causes it to spawn wearing a saddle. This saddle always drops when the strider is killed.

A [[ravager]] always spawns with a saddle and always drops the saddle upon death. Looting does not affect the drop.

== Usage ==
[[File:SaddledHorse.png|thumb|right|A [[horse]] equipped with a saddle.]]
While [[camel]]s, [[horse]]s, [[donkey]]s, [[mule]]s and [[Skeleton Horse|skeleton horse]]s{{Only|Java}} can always be ridden, a saddle is required to control them. These mobs (only after being tamed, in the case of equine mobs) can be equipped with a saddle by placing it in their inventory, which can be opened by pressing {{control|use}} while holding a saddle or {{control|sneaking}}. The saddle can be unequipped by removing it from {{SlotSprite|Saddle}} the specific inventory slot. 

Saddles are required to ride [[Pig|pigs]] and [[Strider|striders]], but even with a saddle their movement cannot be controlled like other mobs. A [[Carrot on a Stick|carrot on a stick]] (for pigs) or a [[Warped Fungus on a Stick|warped fungus on a stick]] (for striders) is required to direct these mobs. {{control|Using}} a saddle on one of these mobs equips them with the saddle, and, since they have no inventory, there is no way to retrieve the saddle without killing the mob.

Animals can also be equipped with saddles by a [[dispenser]].

Although [[ravager]]s are equipped with saddles and sometimes ridden by other mobs, the [[player]] is unable to ride ravagers.

== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=4
|sound=Saddle equip.ogg
|source=neutral
|subtitle=Saddle equips
|description=When a saddle is equipped to a camel
|id=entity.camel.saddle
|translationkey=subtitles.entity.horse.saddle
|volume=0.5
|pitch=0.8
|distance=16}}
{{Sound table
|subtitle=MC-184399
|source=neutral
|description=When a saddle is equipped to a strider
|id=entity.strider.saddle
|translationkey=-
|volume=0.5
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Saddle equips
|source=neutral
|description=When a saddle is equipped to a horse, donkey, mule, skeleton horse, or zombie horse
|id=entity.horse.saddle
|translationkey=subtitles.entity.horse.saddle
|volume=0.5
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Saddle equips 
|source=neutral
|description=When a saddle is equipped to a pig
|id=entity.pig.saddle
|translationkey=subtitles.entity.pig.saddle
|volume=0.5
|pitch=1.0
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|rowspan=3
|sound=Saddle equip.ogg
|source=neutral
|description=When a saddle is equipped to a camel
|id=mob.horse.leather
|volume=1.0
|pitch=1.0}}
{{Sound table
|source=neutral
|description=When a saddle is equipped to a horse, mule, skeleton horse, or zombie horse
|id=mob.horse.leather
|volume=0.6
|pitch=1.0}}
{{Sound table
|source=neutral
|description=When a saddle is equipped to a donkey
|id=mob.horse.leather
|volume=0.5
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Saddle
|spritetype=item
|nameid=saddle
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Saddle
|spritetype=item
|nameid=saddle
|id=371
|form=item
|foot=1}}

== Achievements ==
{{load achievements|When Pigs Fly}}

== Advancements ==
{{load advancements|This Boat Has Legs}}

== History ==
{{needs render|type=old|isolated saddles in 1.13 dev|section=11}}
{{History|java infdev}}
{{History||20100625-2|[[File:Saddle (Pig) JE1 BE1.png|32px]] [[File:Saddle JE1 BE1.png|32px]] Added saddles.
|Saddles do not [[drops|drop]] from saddled [[pig]]s.
|Saddles can be found in the new [[dungeon]] [[chest]]s.}}
{{History|java}}
{{History||1.2.4|snap=release|When baby animals were introduced, baby [[pig]]s could be ridden just like adult pigs. After this version, baby pigs can no longer be saddled.}}
{{History||1.3.1|snap=12w21a|Saddles can now be [[trading|bought]] from butcher [[villager]]s for 6–7 [[emerald]]s each, and thus have become [[renewable resource|renewable]].}}
{{History||1.4.2|snap=12w36a|Saddles now [[drops|drop]] from killing saddled [[pig]]s.
|Added [[Carrot on a Stick|carrot on a stick]] to direct saddled pigs, effectively controlling them.}}
{{History|||snap=12w37a|Pigs can now jump when being ridden.}}
{{History||1.6.1|snap=13w18a|Regular saddles can now be used to ride [[horse]]s, while previously they required [[Horse Saddle|horse saddle]]s.
|Added saddles to the loot tables of [[mineshaft]] minecarts, [[stronghold]] altar chests, [[village]] blacksmith chests, as well as [[Desert pyramid|desert]] and [[jungle pyramid]]s.
|Added chests to [[Nether Fortress|nether fortresses]], where saddles can be found.}}
{{History||1.7.2|snap=13w36a|Saddles can now be [[fishing|fished]] with [[Fishing Rod|fishing rod]]s and are described as treasure.}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: leatherworker [[villager]]s now [[trading|sell]] saddles for 8–10 [[emerald]]s each, and butchers no longer [[trading|trade]] saddles.}}
{{History||1.9|snap=15w31a|Saddles can now be found in [[End City|end city]] [[chest]]s.}}
{{History|||snap=15w43a|The average yield of saddles in [[Nether Fortress|nether fortress]] chests has been slightly decreased.}}
{{History|||snap=15w44a|Saddles have been removed from [[mineshaft]] chests.
|The average yield of saddles in [[dungeon]] chests has been decreased.
|The average yield of saddles in [[desert pyramid|desert temple]] chests has been increased.}}
{{History||1.13|snap=17w45a|[[File:White Horse (Saddle) 17w45a.png|50px]] The models of the horse's saddle has been changed.}}
{{History|||snap=17w46a|[[File:White Horse (Saddle) 17w46a.png|50px]] The models of the horse's saddle has been changed once again.}}
{{History|||snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 329.}}
{{History|||snap=18w03a|[[File:White Horse (Saddle) 18w03a.png|50px]] The models of the horse's saddle has been changed once again.}}
{{History|||snap=pre2|[[File:White Horse (Saddle) 1.13pre2.png|50px]] The models of the horse's saddle has been changed once again. The reins bit has now been rendered. Also, the lines of the reins are no longer rendered except when riding.}}
{{History||1.14|snap=18w43a|Added [[ravager|illager beast]]s, which [[drops|drop]] saddles.
|[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}}
{{History|||snap=18w48a|Saddles can now be found in [[chest]]s in [[village]] tanneries.}}
{{History|||snap=18w49a|Saddles can now be found in chests in [[savanna]] village houses.}}
{{History||1.16|snap=20w13a|[[File:Saddle (Strider) JE1 BE1.png|32px]] Added [[strider]]s, which can be ridden with saddles.}}
{{History|||snap=20w15a|Saddles placed in a [[dispenser]] can now saddle pigs, striders, and tamed horses, donkeys and mules.}}
{{History|||snap=20w16a|Saddles now generate in [[Bastion Remnant|bastion remnant]] chests.}}
{{History|||snap=20w17a|[[File:Saddle (Strider) JE2.png|32px]] The texture of the strider saddles has been changed. The front and back orientation of the saddle has been corrected.<ref>{{bug|MC-176116}}</ref>}}
{{History||1.19|snap=22w13a|Saddles may now be found in [[ancient city]] [[chest]]s.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Saddles can be used to ride [[camel]]s with the use of a built-in experimental data pack.}}

{{History|pocket alpha}}
{{History||v0.7.0|[[File:Saddle JE1 BE1.png|32px]] Added saddles. They are currently unobtainable and have no practical usage since they cannot be equipped on any mobs.}}
{{History||v0.9.0|snap=build 1|Saddles can now be obtained from [[village]] blacksmith [[chest]]s.}}
{{History||v0.11.0|snap=build 1|Saddles can now be [[fishing|fished]] with [[fishing rod]]s and are described as treasure.}}
{{History||v0.12.1|snap=build 1|Saddles can now be found in [[nether fortress]]es.}}
{{History||v0.13.0|snap=build 1|Saddles can now be found in [[desert temple]]s.}} 
{{History||v0.15.0|snap=build 1|[[File:Saddle (Pig) JE1 BE1.png|32px]] [[File:Saddle (Horse) JE1 BE1.png|32px]] Saddles can now be used for riding [[horse]]s and [[pig]]s.|Saddles can now be found inside [[jungle temple]]s.}}
{{History||snap=?||Added saddles to the [[Creative inventory]].{{info needed}}}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Saddles can now be found in [[end cities]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Saddles are now [[trading|sold]] by leatherworker [[villager]]s for 8-10 [[emerald]]s as their only third tiers [[trading|trades]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|Saddles can now be found in [[plains]] [[village]] tannery and weaponsmith [[chest]]s.
|Added [[ravager]]s, which [[drops|drop]] a saddle upon death.
|[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Saddles can now be found in [[savanna]], [[snowy taiga]], [[taiga]] and [[snowy tundra]] village tannery [[chest]]s.
|Saddles can now be found in savanna, taiga, snowy taiga, and [[desert]] village weaponsmith chests.
|Saddles can now be found in savanna [[village]] house chests.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed. Leatherworker [[villager]]s now have 50% chance to [[trading|sell]] saddles for 10 [[emerald]]s as part of their last tier [[trading|trade]].}}
{{History||1.12.0|snap=beta 1.12.0.3|The trading price of saddles has been lowered to 6 emeralds.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Saddle (Strider) JE1 BE1.png|32px]] Added [[strider]]s, which can be ridden with saddles.|Saddles now generate in [[Bastion Remnant|bastion remnant]] chests.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Saddles can now be used to ride [[camel]]s with the use of the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Saddle (Pig) JE1 BE1.png|32px]] <br>[[File:Saddle JE1 BE1.png|32px]] Added saddles.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}}

{{History|3ds}}
{{History||0.1.0|[[File:Saddle (Pig) JE1 BE1.png|32px]] <br>[[File:Saddle JE1 BE1.png|32px]] Added saddles.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* A saddle is considered "armor" by the game, but the value of protection to the animal is zero.
* A saddle on a pig can still be seen if the pig is afflicted with [[Invisibility]].
* When riding a saddled mob, the hunger bar is replaced by hearts (representing the mounted mob's health) resembling the look of the saddle.

== Gallery ==
<gallery>
File:Pig saddle.png|A [[player]] riding a [[pig]] (before [[Java Edition Beta 1.8|Beta 1.8]]).
File:Horse saddle.png|A player riding a [[horse]].
File:13w21a-new-HorseUI-inventory.png|The horse interface implemented in [[Java Edition 13w21a|13w21a]] that allows for the removal of saddles, but only on horses, [[donkey]]s or [[mule]]s.
File:Saddled Mule (picture).png|Mule equipped with both a saddle and a [[chest]].
File:GodSpawner.png|A saddle found in a monster room chest, which coincidentally contains an [[enchanted golden apple]].
</gallery>

== See also ==
* [[Transportation]]

== References ==
{{reflist}}

{{items}}

[[cs:Sedlo]]
[[de:Sattel]]
[[es:Montura]]
[[fr:Selle]]
[[hu:Nyereg]]
[[it:Sella]]
[[ja:鞍]]
[[ko:안장]]
[[nl:Zadel]]
[[pl:Siodło]]
[[pt:Sela]]
[[ru:Седло]]
[[zh:鞍]]
[[Category:Renewable resources]]
[[uk:Сідло]]</li></ul>
beta 1.10.0.3Various beds now generate in the new villages.
Villagers can now sleep by occupying a bed, which prevent players from using it.
Igloos now generate with red beds.
Beds are now used to count the number of available houses in villages.
White Bed JE3 BE3 Orange Bed JE3 BE3 Magenta Bed JE3 BE3 Light Blue Bed JE3 BE3 Yellow Bed JE3 BE3 Lime Bed JE3 BE3 Pink Bed JE3 BE3 Gray Bed JE3 BE3 Light Gray Bed JE3 BE3 Cyan Bed JE3 BE3 Purple Bed JE3 BE3 Blue Bed JE3 BE3 Brown Bed JE3 BE3 Green Bed JE3 BE3 Red Bed JE4 BE3 Black Bed JE3 BE3 The textures of all beds have been changed.
1.11.0
{{Extension DPL}}<ul><li>[[Nether Wart|Nether Wart]]<br/><!--Please do not change "nether wart" to "Nether wart". According to style guide, block names should not be capitalized.-->
{{about|the fungus used for potions|the block found in crimson forests|Nether Wart Block}}{{Block
| group = Age 0
| 1-1 = Nether Wart Age 0.png
| 1-2 = Nether Wart Age 0 BE.png
| group2 = Age 1-2
| 2-1 = Nether Wart Age 1-2.png
| 2-2 = Nether Wart Age 1-2 BE.png
| group3 = Age 3
| 3-1 = Nether Wart Age 3.png
| 3-2 = Nether Wart Age 3 BE.png
|image= Nether Wart (item).png
|transparent=Yes
|light=No
|tool=any
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
}}

'''Nether wart''' is a fungus harvested from nether wart crops and is used to plant them, as well as being vital in the creation of [[potions]].

'''Nether wart crops''' are found in [[Nether Fortress/Structure|nether fortresses]] and [[Bastion Remnant|bastions]] and is used to grow nether wart in [[Soul Sand|soul sand]].

== Obtaining ==
=== Breaking ===
Nether wart can be mined instantly with any tool. A fully mature nether wart crop yields 2–4 nether wart. This is increased by one for each level of [[Fortune]], this allows for a maximum of 7 nether warts dropping from one crop. Less mature stages drop one nether wart, even with the Fortune enchantment.

=== Natural generation ===
Nether wart can generate in [[nether fortress]]es in [[soul sand]] gardens around stairwells. Nether wart can also generate in the courtyards of housing unit [[bastion remnant]]s. Due to only spawning in these specific structures, it's entirely possible for a nether fortress or bastion remnant to generate without nether wart (though they may still appear in the chests that generate in the fortress). 
{| class="wikitable"
|+
!Location
!Description
!Image
|-
|{{anchor|Nether Fortress}}'''Nether Fortress'''
|Nether wart can be found growing near stairwells in small soul sand gardens.
|[[File:Nether wart garden.png|thumb|Nether wart growing in a nether fortress.]]
|-
|{{anchor|Bastion Remnant}}'''Bastion Remnant'''
|Nether wart can be found growing in the central courtyard of each of the sections of piglin housing unit bastions.
|[[File:Bastion Courtyard.png|thumb|Nether wart growing in a bastion remnant.]]
|}
<br>

=== Chest loot ===
{{LootChestItem|nether-wart}}

== Usage == 

=== Brewing ingredient ===
Nether wart's primary purpose is to [[brew]] the [[Potion|awkward potion]], the base for all potions, but optional for Weakness.

{{brewing
  |showname=1
  |Nether Wart
  |Awkward Potion
  |base=Water Bottle
}}

=== Crafting ingredient ===

{{crafting usage}}

=== Trading ===

Master-level cleric [[villager]]s buy 22 nether warts for an [[emerald]] as part of their trades.

=== Farming ===
{{main|Tutorials/Nether Wart farming}}
When planted on [[soul sand]], nether wart grows through four stages, though the middle two stages use the same texture (the hitbox of stage 3 is three pixels taller). {{IN|java}}, the exact age can be seen using the [[debug screen]], and the ages range from 0 to 3. Each random tick, nether wart has a 10% chance of growing one stage. At default random tick speed, each nether wart grows one age step approximately every {{convert|13653|ticks|minutes}} on average, and fully grows from planting to harvest every {{convert|40960|ticks|minutes}} on average. The growth rate is not affected by light or any other environmental factors. [[Bone meal]] cannot be used on the nether wart.

Nether wart can only be planted on [[soul sand]]. It cannot be planted on [[soul soil]]. It can grow in any [[dimension]].

Nether wart is ready to harvest when it reaches its fourth stage (age:3). Breaking a fully grown nether wart drops 2 to 4 nether wart, while an immature one drops a single nether wart. Using a tool enchanted with fortune increases the maximum number of nether wart dropped by 1 per level, for a maximum of 7 for a tool enchanted with [[Fortune|Fortune III]].

=== Composting ===
Placing a nether wart into a [[composter]] has a 30% chance of raising the compost level by 1.

== Sounds ==
{{Sound table/Block/Nether wart}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Nether Wart
|spritetype=block
|nameid=nether_wart
|translationkey=block.minecraft.nether_wart,item.minecraft.nether_wart
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Nether Wart
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=nether-wart
|spritetype=block
|nameid=nether_wart
|id=115
|form=block
|itemform=item.nether_wart}}
{{ID table
|displayname=Item
|spritename=nether-wart
|spritetype=item
|nameid=nether_wart
|id=294
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

== Advancements ==
{{load advancements|A Seedy Place}}

== History ==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Nether Wart Age 0 JE1.png|32px]] [[File:Nether Wart Age 1-2 JE1.png|32px]] [[File:Nether Wart Age 3 JE1.png|32px]] [[File:Nether Wart (item) JE1.png|32px]] Added nether wart.}}
{{History|||snap=Beta 1.9 Prerelease 3|Nether wart can now be brewed in a [[water bottle]] to create an [[awkward potion]].}}
{{History||1.3.1|snap=12w27a|Nether wart can now grow outside of [[the Nether]].}}
{{History|||snap=1.3|[[File:Nether Wart (item) JE2 BE1.png|32px]] The item texture has been changed.}}
{{History||1.4.2|snap=12w36a|Nether wart can now be used to breed [[chicken]]s.}}
{{History||1.6.1|snap=13w18a|Nether wart is now found in the new [[chest]]s in [[nether fortress]]es.}}
{{History||1.8|snap=14w06a|[[File:Nether Wart Age 0 JE2.png|32px]] [[File:Nether Wart Age 1-2 JE2.png|32px]] [[File:Nether Wart Age 3 JE2.png|32px]] Nether wart crops are now a pixel higher, likely as an accidental result of model conversion. Previously they were offset one pixel downwards like the other crops (wheat, carrots potatoes) to match farmland, although in nether wart's case such a downwards offset hides some pixels of the texture inside of the soul sand.<ref>{{bug|MC-250679}}</ref>}}
{{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] Nether wart crops of all ages [[Missing model|no longer have a model]].}}
{{History|||snap=14w10b|[[File:Nether Wart Age 0 JE4.png|32px]] [[File:Nether Wart Age 1-2 JE4.png|32px]] [[File:Nether Wart Age 3 JE4.png|32px]] Nether wart crops now have models again.<ref>{{bug|MC-50276}}</ref> In addition, they are now offset downwards by one pixel once more, hiding the bottom row of pixels again.}}
{{History|||snap=14w25a|[[File:Nether Wart Age 0 JE5.png|32px]] [[File:Nether Wart Age 1-2 JE5.png|32px]] [[File:Nether Wart Age 3 JE5.png|32px]] Nether wart crops are now darker and subject to directional shading.}}
{{History|||snap=14w27a|[[File:Nether Wart Age 0 JE6.png|32px]] [[File:Nether Wart Age 1-2 JE6.png|32px]] [[File:Nether Wart Age 3 JE6.png|32px]] Nether wart crops are no longer subject to directional shading.}}
{{History|||snap=14w34d|Nether wart can no longer be used to breed [[chicken]]s.}}
{{History||1.9|snap=15w43a|The average yield of nether wart from [[nether fortress]] chests has now been slightly decreased.}}
{{History||1.10|snap=16w20a|Nether wart can now be used to [[crafting|craft]] the new [[red nether brick]] blocks and [[nether wart block]]s.}}
{{History||1.12|snap=17w18b|Placing a nether wart in soul sand now gives the player the "A Seedy Place" [[advancement]].{{verify}}}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 115, and the item's 372.}}
{{History||1.14|snap=18w43a|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]] The textures of nether wart crops have changed.}}
{{History|||snap=19w03a|Placement and breaking [[sound]]s have now been added to nether wart. Before this version, nether wart made stone sounds.}}
{{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] nether wart.
|Nether wart can now be planted by aiming against the sides and underside of blocks, rather than just the top surface of the soul sand.}}
{{History||1.16|snap=20w15a|Nether wart can now be [[composter|composted]].}}
{{History|||snap=20w16a|Nether wart now generates as part of [[bastion remnant]]s.}}
{{History||1.17|snap=21w13a|[[File:Nether Wart Age 0 JE8.png|32px]] [[File:Nether Wart Age 1-2 JE8.png|32px]] [[File:Nether Wart Age 3 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the nether wart crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Nether Wart Age 0 BE1.png|32px]] [[File:Nether Wart Age 1-2 BE1.png|32px]] [[File:Nether Wart Age 3 BE1.png|32px]] [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.
|Nether wart uses a cross model instead of the "hash" shape associated with crops.}}
{{History||?|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} Nether wart now uses a more conventional crop model.}}
{{History|pocket}}
{{History||1.1.3|snap=alpha 1.1.3.0|Nether wart can now be used to [[crafting|craft]] [[red nether bricks]] and [[nether wart block]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Wart Age 0 BE.png|32px]] [[File:Nether Wart Age 1-2 BE.png|32px]] [[File:Nether Wart Age 3 BE.png|32px]] The textures of nether wart crops have changed.
|Placement and breaking [[sound]]s have now been added to nether wart.}}
{{History||1.11.0|snap=beta 1.11.0.4|Nether wart can now be [[trading|sold]] to cleric [[villager]]s.}}
{{History||1.16.0|snap=beta 1.16.0.57|Nether wart now generates as part of [[bastion remnant]]s.
|The placement and breaking [[sound]]s for nether wart have been changed to match {{el|je}}.
|Nether wart can now be [[composter|composted]].}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}}
{{History||xbox=TU9|Nether wart now spawns randomly wherever [[soul sand]] is generated in [[the Nether]].
|[[Nether fortress]]es have now been changed to make nether wart rooms more likely.
|Nether wart can now grow outside of [[the Nether]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]]{{verify|Correct models?}} The textures of nether wart crops have now been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}}
{{History|foot}}

=== Nether wart "item" ===
{{:Technical blocks/Nether Wart}}

==Issues==

{{issue list}}

== Trivia ==
* Nether wart's stage changes cannot be detected by a [[block update detector]], but can by an [[observer]] block.
* Unlike other crimson "plants", nether wart doesn't have a warped equivalent. This is also the case with [[nether sprouts]], which lack a crimson equivalent.

== Gallery ==
<gallery>
Nether Brick And Wart.png|Nether wart found in a nether fortress.
Nether Wart Closeup.png| Another example of nether wart found in a nether fortress.
Nether wart three sizes.png|The three different sizes of the nether wart as viewed from the side. 
Nether Fortress Large Stairs Room.png
</gallery>

== References ==
{{reflist}}

{{Blocks|vegetation}}
{{Items}}

[[Category:Nether blocks]]
[[Category:Fungi]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]

[[de:Netherwarze]]
[[es:Verruga del Nether]]
[[fr:Verrues du Nether]]
[[hu:Bibircsók]]
[[it:Verruca del Nether]]
[[ja:ネザーウォート]]
[[ko:네더 사마귀]]
[[nl:Netherkruid]]
[[pl:Netherowa brodawka]]
[[pt:Fungo do Nether]]
[[ru:Адский нарост]]
[[th:หูดเนเธอร์]]
[[uk:Пекельний наріст]]
[[zh:下界疣]]
[[Category:Brewing recipe]]</li><li>[[Iron Ingot|Iron Ingot]]<br/>{{About|the ingot|the ore|Iron Ore|the mineral block|Block of Iron|the nugget|Iron Nugget|the raw mineral|Raw Iron}}
{{Item
| image = Iron Ingot.png
|type=
| renewable = Yes
| stackable = Yes (64)
}}

'''Iron ingots''' are versatile [[metal]] ingots used extensively in [[crafting]].

== Obtaining ==
=== Chest loot ===
{{LootChestItem|iron-ingot}}

=== Crafting ===

{{Crafting
|head=1
|showname=0
|Block of Iron
|Output=Iron Ingot,9
|type=Material
}}

{{Crafting
|A1= Iron Nugget
|B1= Iron Nugget
|C1= Iron Nugget
|A2= Iron Nugget
|B2= Iron Nugget
|C2= Iron Nugget
|A3= Iron Nugget
|B3= Iron Nugget
|C3= Iron Nugget
|Output=Iron Ingot
|type= Material
|foot=1
}}

=== Smelting ===
{{see also|Iron Ore#Natural generation}}[[Smelting]] raw iron in a [[furnace]] or [[blast furnace]] is the most common way to obtain iron ingots.

{{Smelting
|head=1
|Iron Ore;Deepslate Iron Ore
|Iron Ingot
|0,7
}}
{{Smelting
|foot=1
|Raw Iron
|Iron Ingot
|0,7
}}

=== Compound creation ===

Iron Ingot can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}

{| class="wikitable"
!Name
!Elements
!Example recipe
|- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different -->
!Iron Ingot
|Iron <br>
|{{Crafting Table
|shapeless= 1
|A2=Iron
|Output=Iron Ingot}}
|}

=== Mob loot ===
{{see also|Tutorials/Iron golem farming}}
[[Iron golem]]s drop 3-5 iron ingots upon death, regardless of the way they die. The looting enchantment does not increase the amount of iron ingots dropped.

[[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an iron ingot, [[carrot]], or [[potato]] when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives iron ingots the following chances of dropping:
* {{frac|1|120}} (about 0.83%)
* {{frac|7|600}} (about 1.17%) with Looting I
* {{frac|9|600}} (1.50%) with Looting II
* {{frac|11|600}} (about 1.83%) with Looting III

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

=== Trading ===
Apprentice-level Armorer, Toolsmith, and Weaponsmith [[Villager|villagers]] buy 4 iron ingots for an [[emerald]] as their third trade.{{only|bedrock}}

Apprentice-level Armorer villagers have a 50% chance to buy 4 iron ingots for one emerald, and apprentice-level Toolsmith and Weaponsmith villagers always offer to buy 4 iron ingots for one emerald.{{only|java}}

=== Repairing ===

Iron ingots are the repair items for the iron [[tier]] and chainmail and iron [[armor material]]s, and thus can be used to [[item repair|repair]] the following items in an [[anvil]]:
* {{ItemLink|Chainmail Helmet}}
* {{ItemLink|Chainmail Chestplate}}
* {{ItemLink|Chainmail Leggings}}
* {{ItemLink|Chainmail Boots}}
* {{ItemLink|Iron Helmet}}
* {{ItemLink|Iron Chestplate}}
* {{ItemLink|Iron Leggings}}
* {{ItemLink|Iron Boots}}
* {{ItemLink|Iron Sword}}
* {{ItemLink|Iron Axe}}
* {{ItemLink|Iron Pickaxe}}
* {{ItemLink|Iron Shovel}}
* {{ItemLink|Iron Hoe}}

=== Healing iron golems ===

{{control|Using}} an iron ingot on an [[iron golem]] restores its health by {{hp|25}}. 

=== Beacons ===

Iron ingots can be used to select powers from a [[beacon]]. The player must select one of the available powers, and then insert an iron ingot in the item slot. 

An iron ingot can be substituted for an [[emerald]], a [[gold ingot]], a [[diamond]], or a [[netherite ingot]].

=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Iron Ingot
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Iron Ingot
|Iron Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}

;Trim color palette
The following color palettes are shown on the designs on trimmed armor:
*{{TrimPalette|iron ingot}}
*{{TrimPalette|iron ingot|darker=1}} (a darker color palette is used when an iron armor piece is trimmed using an iron ingot).

== Achievements ==
{{load achievements|Acquire Hardware}}

== Advancements ==
{{load advancements|Acquire Hardware}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Iron Ingot
|spritetype=item
|nameid=iron_ingot
|itemtags=beacon_payment_items
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Iron Ingot
|spritetype=item
|nameid=iron_ingot
|id=305
|form=item
|foot=1}}

== History ==

{{History|java indev}}
{{History||0.31|snap=20100128|[[File:Iron Ingot JE1.png|32px]] Added iron ingots.}}
{{History|||snap=20100129|[[File:Iron Ingot JE2 BE1.png|32px]] The texture of iron ingots has been changed.
|Iron ingots can be [[smelting|smelted]] from [[iron ore]] and [[drops|drop]] 3–5 iron ingots. 
|Iron ingots can be used to craft [[iron block]]s, [[flint and steel]] and iron [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.}}
{{History|||snap=20100130|Iron ingots are now used to craft [[arrow]]s.|[[Iron block]]s now require 9 iron ingots (3×3) instead 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}}
{{History||20100206|Iron ingots can now be used to [[crafting|craft]] iron [[hoe]]s.}}
{{History||?|[[Smelting]] now [[drops]] only 1 iron ingot (down from 3–5).}}
{{History||20100218|Iron ingots are now used to craft iron [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}}
{{History|java infdev}}
{{History||20100615|Iron ingots are now used to craft [[bucket]]s.}}
{{History||20100618|Iron ingots are now used to craft [[rail]]s and [[minecart]]s.}}
{{History||20100625-2|Iron ingots can be found in [[dungeon]] [[chest]]s.}}
{{History|java alpha}}
{{History||v1.0.1|Iron ingots are now used to [[crafting|craft]] iron [[door]]s.}}
{{History||v1.0.14|Iron ingots are no longer used to craft [[arrow]]s.}}
{{History||v1.1.0|Iron ingots are now used to craft [[compass]]es.}}
{{History|java beta}}
{{History||1.5|Iron ingots are now used to craft [[detector rail]]s.}}
{{History||1.7|Iron ingots are now used to craft [[piston]]s and [[shears]].}}
{{History||1.8|snap=Pre-release|Iron ingots are found in the new [[stronghold]] storeroom and [[mineshaft]] [[chest]]s.
|Iron ingots are now used to craft [[iron bars]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Iron ingots are now used to craft [[cauldron]]s.}}
{{History|||snap=Beta 1.9 Prerelease 3|Iron ingots are now found in the new stronghold altar [[chest]]s.}}
{{History||1.1|snap=12w01a|Iron ingots are now found in [[village]] blacksmith chests.}}
{{History||1.2.1|snap=12w06a|[[Zombie]]s now rarely [[drops|drop]] iron ingots, making it a [[renewable resource]].}}
{{History|||snap=12w08a|[[Iron golem]]s now drop 3–5 iron ingots.}}
{{History||1.3.1|snap=12w21a|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing iron ingots.
|Blacksmith [[villager]]s now [[trading|buy]] 8–9 iron ingots for 1 [[emerald]].}}
{{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with iron ingots.
|Iron ingots are now used to craft [[tripwire hook]]s.}}
{{History||1.4.2|snap=12w32a|Iron ingots can be used to activate [[beacon]]s.}}
{{History|||snap=12w41a|Iron ingots are now used to craft [[anvil]]s.}}
{{History|||snap=12w42a|Anvils now need 4 iron ingots to [[craft]] instead of 1.}}
{{History||1.5|snap=13w01a|Iron ingots are now used to [[crafting|craft]] heavy [[weighted pressure plate]]s.}}
{{History|||snap=13w02a|Iron ingots are now used to craft [[hopper]]s and [[activator rail]]s.}}
{{History||1.6.1|snap=13w16a|Iron ingot is now used to craft iron [[horse armor]] and [[horse saddle]].}}
{{History|||snap=13w18a|Iron ingot is no longer used to craft iron [[horse armor]] and [[horse saddle]].|Iron ingots are now found in [[nether fortress]] [[chest]]s.}}
{{History||1.8|snap=14w02a|[[Trading]] for iron ingots has been changed: armorer, weapon smith and tool smith [[villager]]s now [[trading|buy]] 7–9 iron ingots for 1 [[emerald]].}}
{{History|||snap=14w07a|Iron ingots are now used to craft [[iron trapdoor]]s.}}
{{History||1.9|snap=15w31a|Iron ingots are now found in [[end city]] ship [[chest]]s.}}
{{History|||snap=15w33c|Iron ingots are now used to craft [[shield]]s.}}
{{History|||snap=15w44a|The average yield from [[dungeon]] and [[desert temple]] chests has been substantially decreased. 
|The average yield from [[mineshaft]] and [[nether fortress]] chests has been slightly decreased.}}
{{History||1.11|snap=16w39a|Iron ingots are now found in the new [[woodland mansion]] chests.}}
{{History||1.11.1|snap=16w50a|Iron ingots are now used to craft [[iron nugget]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 265.}}
{{History|||snap=18w10a|Iron ingots now generate in [[buried treasure]] [[chest]]s.}}
{{History|||snap=18w11a|Iron ingots can now be found in the chests of [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|Iron ingots can now be used to craft [[crossbow]]s.
|[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}}
{{History|||snap=18w47a|Iron ingots can now be found inside of loot [[chest]]s on top of [[pillager outpost]]s.}}
{{History|||snap=18w50a|Iron ingots can now be found in chests in [[village]] toolsmith houses.
|Iron ingots can now be used to craft a [[blast furnace]].}}
{{History|||snap=19w04a|Iron ingots can now be used to craft [[stonecutter]]s.}}
{{History||1.15|snap=19w41a|Iron ingots can now be used to heal [[iron golem]]s.}}
{{History||1.16|snap=20w16a|Iron ingots now generate in [[bastion remnants]] chests.
|Iron ingots are now used to craft [[chain]]s.}}
{{History||1.16.2|snap=20w30a|The average yield of iron ingots from bastion remnant chests has been slightly increased.}}
{{History||1.17|snap=21w08a|Iron ingots can now be smelted from [[deepslate iron ore]].}}
{{History|||snap=21w14a|Iron ingots can now be smelted from [[raw iron]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Iron ingots can now be used as an armor trim material.}}
{{History|||snap=23w05a|Iron ingots can now be trimmed with iron [[armor]].}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.2|Iron ingots are now obtainable by [[smelting]] iron ore in a [[furnace]].
|Iron ingots can be used to craft [[shears]], [[blocks of iron]] and iron [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}}
{{History||v0.4.0|Iron ingots are now used to craft [[flint and steel]] and iron [[hoe]]s.}}
{{History||v0.5.0|Iron ingots are now used to craft [[nether reactor core]]s.}}
{{History||v0.6.0|Iron ingots are now used to craft iron [[armor]].}}
{{History||v0.7.0|Iron ingots are now used to craft [[bucket]]s.}}
{{History||v0.8.0|snap=build 1|Iron ingots are now used to craft [[compass]]es and [[iron bars]].}}
{{History|||snap=build 2|Iron ingots are now used to craft [[minecart]]s and [[rail]]s.}}
{{History||v0.9.0|snap=build 1|Iron ingots can now be found in [[village]] blacksmith [[chest]]s, [[stronghold]] altar chests and [[dungeon]] chests.
|[[Zombie]]s now rarely drop iron ingots.}}
{{History||v0.12.1|snap=build 1|Iron ingots are no longer used to craft [[nether reactor core]]s and are instead dropped by it.
|Iron ingots are now used to craft [[anvil]]s.
|Iron ingots are now found in [[nether fortress]] chests.
|Added [[iron golem]]s, which [[drops|drop]] iron ingots.
|Iron ingots can now be used to repair iron [[tool]]s, [[armor]] and [[weapon]]s in [[anvil]]s.
|Added [[zombie villager]]s, which rarely drop iron ingots.}}
{{History||v0.13.0|snap=build 1|Iron ingots are now used to craft [[tripwire hook]]s, [[detector rail]]s, [[iron trapdoor]]s and heavy [[weighted pressure plate]]s.
|Added [[desert temple]]s, which have hidden [[chest]] rooms and loot containing iron ingots.}}
{{History||v0.14.0|snap=build 1|Iron ingots are now used to craft [[hoppers]] and [[cauldron]]s.
|Iron ingots can now be found in [[minecart with chest|minecart chests]] generated in [[mineshaft]]s.}}
{{History||v0.15.0|snap=build 1|Iron ingots are now used to craft [[piston]]s.
|Added [[jungle temple]]s, which have hidden [[chest]] rooms and main treasure rooms that have loot containing iron ingots.
|Added [[husk]]s, which rarely [[drops|drop]] iron ingots.}}
{{History||v0.16.0|snap=build 4|Iron ingots can now be used to activate [[beacon]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Iron ingots can now be found in [[end city]] ship [[chest]]s.
|Iron ingots can now be found in [[stronghold]] storeroom chests.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Added [[trading]]—armorer, weaponsmith and toolsmith [[villager]]s now [[trading|buy]] 7–9 iron ingots for 1 [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Iron ingots can now be [[crafting|crafted]] using [[iron nugget]]s.
|Iron ingots can now be used to [[crafting|craft]] iron nuggets.
|Iron ingots can now be found in [[woodland mansion]] [[chest]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Iron ingots now generate in [[buried treasure]] [[chest]]s.
|Iron ingots can now be found in [[shipwreck]] treasure chests.}}
{{History||1.8.0|snap=beta 1.8.0.10|Iron ingots can now be used to craft [[crossbow]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Iron ingots can now be found inside [[pillager outpost]]s and plains [[village]]s' weaponsmith chests.
|Iron ingots can now be used to craft [[blast furnace]]s, [[stonecutter]]s and [[shield]]s.
|[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron ingots can now be found in [[village]] armorer and toolsmith [[chest]]s.
|Iron ingots can now be found in [[savanna]], [[taiga]], [[desert]] and [[snowy taiga]] village weaponsmiths.}}
{{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] 4 iron ingots for an [[emerald]].}}
{{History||1.16.0|snap=beta 1.16.0.57|Iron ingots now generate in bastion remnants chests.}}
{{History||1.17.0|snap=beta 1.16.230.52|Iron ingots can now be smelted from [[deepslate iron ore]].}}
{{History|||snap=beta 1.17.0.50|Iron ingots can now be smelted from [[raw iron]].}}
{{History||1.18.10|snap=beta 1.18.10.26|Iron ingots can now be used to heal iron golems.}}
{{History||1.19.80|snap=beta 1.19.80.21|Iron ingots can now be used as an armor trim material.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==

* To craft each recipe once, a player would need 152 iron ingots, including 27 for the iron blocks in an [[anvil]], while using the extra tripwire hook for the [[crossbow]] and the [[iron nuggets]] for the [[chain]].

== See also ==

* {{BlockLink|Block of Iron}}
* {{ItemSprite|Iron Chestplate}} [[Iron armor]]
* {{ItemLink|Iron Nugget}}
* {{BlockLink|Iron Ore}}
* [[Ores]]

== External links ==
* {{Mcnet|taking-inventory--iron-ignot|Taking Inventory: Iron Ingot}}

{{Items}}

[[cs:Železný ingot]]
[[de:Eisenbarren]]
[[es:Lingote de hierro]]
[[fr:Lingot de fer]]
[[hu:Vasrúd]]
[[it:Lingotto di ferro]]
[[ja:鉄インゴット]]
[[ko:철괴]]
[[nl:IJzerstaaf]]
[[pl:Sztabka żelaza]]
[[pt:Barra de ferro]]
[[ru:Железный слиток]]
[[uk:Залізний зливок]]
[[zh:铁锭]]
[[Category:Renewable resources]]</li></ul>
beta 1.11.0.4Beds can now be bought from shepherd villagers.
1.13.0
{{Extension DPL}}<ul><li>[[:Category:Planned items|Category:Planned items]]<br/>All pages relating to items that have been officially announced, but are not yet in the game.

__EXPECTUNUSEDCATEGORY__
[[Category:Items]]
[[Category:Planned]]

[[pt:Itens planejados]]</li><li>[[Egg|Egg]]<br/>{{About|chicken eggs|the similar item that spawns mobs|Spawn egg|other uses}}
{{ItemEntity
|image=Egg.png
|renewable=Yes
|stackable=Yes (16)
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
}}

An '''egg''' is an [[item]] that can be used to craft [[food]] items, or thrown for a chance to spawn [[chick]]s on impact.

== Obtaining ==
=== Mob loot ===
{{see also|Tutorials/Egg farming}}
A [[chicken]] drops an egg item every 5–10 minutes. The theoretical average would be expected at 1 egg every 7.5 minutes, or 0.1333 eggs per minute.

A [[fox]] sometimes spawns holding an egg, which it always drops upon death. Alternatively, a player dropping a food item causes the fox to drop the egg.

=== Chest loot ===
{{LootChestItem|egg}}

== Usage ==

=== Crafting ingredient ===
{{crafting usage}}

=== Combat ===
Players are able to throw eggs and deal knockback to [[mob]]s (but not other players{{only|JE|short=1}}<ref>{{bug|MC-3179|||WAI}}</ref>{{until|JE Combat Tests}}), but no damage is dealt, similar to a [[snowball]]. Likewise, throwing eggs at [[neutral mobs]] provokes them. Eggs can also be fired from [[dispenser]]s and are affected by gravity.

=== Spawning chickens ===
When thrown by a dispenser or by pressing the {{control|use}} button, an egg has a {{fraction|1|8}} (12.5%) chance of spawning a [[chick]]. If this occurs, there is a {{fraction|1|32}} (3.125%) chance of spawning three additional chicks (on average, 1 out of every 256 eggs spawns 4 chicks). In other words, whenever an egg is thrown, there is a {{fraction|31|256}} chance of spawning 1 chick and a {{fraction|1|256}} chance of spawning four chicks.

The expected value of the number of chicks an egg produces is {{fraction|35|256}} or 13.7%. This means that on average, a chick is spawned every 7.3 eggs, a stack of 16 eggs spawns 2.188 chicks, and a full inventory including the hotbar and off-hand (<code>37 * 16 = 592</code> eggs) is expected to spawn approximately 81 chicks.

== Sounds ==
{{Edition|Java}}:<br>
Thrown eggs use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|rowspan=2
|sound=Bow shoot.ogg
|subtitle=Egg flies
|source=player
|description=When an egg is thrown
|id=entity.egg.throw
|translationkey=subtitles.entity.egg.throw
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|subtitle=Dispensed item
|source=block
|description=When a dispenser shoots an egg
|id=block.dispenser.launch
|translationkey=subtitles.block.dispenser.dispense
|volume=1.0
|pitch=1.2
|distance=16}}
{{Sound table
|sound=Chicken plop.ogg
|subtitle=Chicken plops
|source=Friendly Creatures
|description=When an egg is laid by a chicken
|id=entity.chicken.egg
|translationkey=subtitles.entity.chicken.egg
|volume=1.0
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|rowspan=2
|sound=Bow shoot.ogg
|source=player
|description=When an egg is thrown
|id=random.bow
|volume=0.5
|pitch=0.33-0.5}}
{{Sound table
|source=player
|description=When a dispenser shoots an egg
|id=random.bow
|volume=1.0
|pitch=0.83-1.25}}
{{Sound table
|sound=Chicken plop.ogg
|source=neutral
|description=When an egg is laid by a chicken
|id=mob.chicken.plop
|volume=1.0
|pitch=0.8-1.2
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Egg
|spritetype=item
|nameid=egg
|form=item
|foot=1}}
{{ID table
|edition=java
|showentitytags=y
|generatetranslationkeys=y
|displayname=Thrown Egg
|spritetype=entity
|spritename=Egg
|nameid=egg
|entitytags=impact_projectiles
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Egg
|spritetype=item
|nameid=egg
|id=390
|form=item
|foot=1}} 
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Egg
|spritetype=entity
|nameid=egg
|id=82
|foot=1}}

=== Entity Data ===

Thrown eggs have entity data that define various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Achievements ==
{{load achievements|The Lie}}

==Advancements==
{{Load advancements|Bullseye}}

== Video ==
<div style="text-align:center">{{yt|8rDbF8UYuTc}}</div>

== History ==
{{History|java alpha}}
{{History||v1.0.14|[[File:Egg JE1 BE1.png|32px]] Added eggs.
|Eggs currently have no purpose.}}
{{History|java beta}}
{{History||1.0|Eggs are now throwable at the request of a fan as the result of a [[wikipedia:Twitter|Twitter]] conversation about a man eating his [[wikipedia:USB|USB]], if [[Notch]] added egg throwing.<ref>{{tweet|notch|11773078791000065}}</ref>}}
{{History||1.2|Eggs are now used to craft [[cake]]s.
|Eggs can now be thrown by [[dispenser]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Breeding]] has been added, making eggs easier to obtain.}}
{{History|||snap=RC1|Thrown eggs now hatch chicks instead of adult chickens.
|The egg's throw [[sound]] has been changed.}}
{{History||1.4.2|snap=12w37a|Eggs are now used to craft [[pumpkin pie]]s.}}
{{History||1.9|snap=15w32a|Eggs no longer [[damage]] the [[ender dragon]].}}
{{History|||snap=15w36b|Eggs now produce particles when thrown at an entity.}}
{{History|||snap=15w49a|Eggs, like all throwable projectiles, now take the thrower's motion into account when fired.}}
{{History||1.11|snap=16w32a|The [[entity]] ID has now been changed from <code>ThrownEgg</code> to <code>egg</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 344.}}
{{History||1.14|snap=18w43a|[[File:Egg JE2 BE2.png|32px]] The texture of eggs has been changed.}}
{{History|||snap=18w50a|Eggs can now be found in [[chest]]s in [[village]] fletcher houses.
|Therefore, chickens are no longer the only source of eggs.}}
{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with eggs in their mouths.}}
{{History||1.16.2|snap=Pre-Release 1|Eggs are now affected by [[bubble column]]s.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Egg JE1 BE1.png|32px]] Added eggs. They are currently unobtainable.
|Eggs are throwable, but are unable to spawn chickens.}}
{{History||v0.7.0|[[Chicken]]s now occasionally lay eggs.
|Eggs can be used to craft [[cake]].
|Thrown eggs now have a chance of spawning adult chickens.}}
{{History||v0.8.0|snap=build 1|Eggs are now used to craft [[pumpkin pie]]s.}}
{{History|||snap=build 3|Thrown eggs now have a chance of spawning chicks instead of adult chickens.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has now been changed from <code>thrownegg</code> to <code>egg</code>.}}
{{History|bedrock}}
{{History||1.2.0|Eggs now deal knockback to [[player]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Egg.png|32px]] The texture of eggs has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Eggs can now be found in [[village]] fletcher [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Eggs can now be [[trading|sold]] to farmer [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] eggs.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has now been changed, eggs can no longer be [[trading|sold]] to farmer [[villager]]s.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Egg JE1 BE1.png|32px]] Added eggs.}}
{{History|PS4}}		
{{History||1.90|[[File:Egg JE2 BE2.png|32px]] The texture of eggs has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Egg JE1 BE1.png|32px]] Added eggs.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* Eggs break mid-fall if hit by another projectile; the chance of spawning a chick is not affected.
* Throwing an egg at a [[nether portal]] breaks the egg when it hits the portal.
* A thrown egg faces toward the [[player]] in first-person view, while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, eggs, [[snowball]]s, and all throwable [[potion]]s).

== References ==
{{Reflist}}

{{Items}}
{{entities}}

[[Category:Combat]]

[[cs:Vajíčko]]
[[de:Ei]]
[[es:Huevo]]
[[fr:Œuf]]
[[hu:Tojás]]
[[it:Uovo]]
[[ja:卵]]
[[ko:달걀]]
[[nl:Ei]]
[[pl:Jajko]]
[[pt:Ovo]]
[[ru:Яйцо]]
[[th:ไข่ไก่]]
[[uk:Яйце]]
[[zh:鸡蛋]]
<br /></li></ul>
?Players now succeed in attempting to sleep on villager-occupied beds, kicking the villager off.
1.16.0
{{Extension DPL}}<ul><li>[[Ink Sac|Ink Sac]]<br/>{{For|the variant dropped by Glow squids|Glow Ink Sac}}
{{Item
| image = Ink Sac.png
| renewable = Yes
| stackable = Yes (64)
}}

An '''ink sac''' is an [[item]] dropped by a [[squid]] upon death used to create [[black dye]], [[dark prismarine]]{{only|BE|short=1}}, and [[Book and Quill|books and quills]].

== Obtaining ==

=== Mob loot ===

==== Squid ====
{{see also|Tutorials/Squid farming|title1=Squid farming}}

A [[squid]] drops one to three ink sacs upon death. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1 to 6 with Looting III.

=== Fishing ===
Ink sacs can be obtained as a "junk" item from [[fishing]]. The [[Luck of the Sea]] [[enchantment]] decreases the chance.

=== Trading ===
[[Wandering trader]]s sometimes sell 3 ink sacs for an [[emerald]] {{in|bedrock}}. Apprentice level [[Trading#Librarian|librarians]] also buy 5 ink sacs for one [[emerald]].

=== Natural generation ===

{{LootChestItem|ink-sac}}

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

{{IN|bedrock}}, ink sacs can be also used in banner patterns:
{{banner crafting usage}}

=== Loom ingredient === 
{{Banner loom usage|Ink Sac}}

=== Dye ===
{{Dye usage}}
* Each type of [[Prismarine#Dark Prismarine|dark prismarine]] can be crafted using varying amounts of 8 [[Prismarine Shard#prismarine shards|prismarine shards]].

=== Trading ===
Journeyman-level librarian [[villager]]s have a {{frac|2|3}} chance to buy five ink sacs for an [[emerald]]. They always offer the trade {{in|bedrock|lc=}}.

=== Signs ===
Ink sacs can be applied to [[sign]]s or [[hanging sign]]s to revert glowing text back to default.

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Ink sac1.ogg
|sound2=Ink sac2.ogg
|sound3=Ink sac3.ogg
|subtitle=Ink Sac splotches
|source=block
|description=When an ink sac is used on a sign
|id=item.ink_sac.use
|translationkey=subtitles.item.ink_sac.use
|volume=1.0
|pitch=''varies'' <ref group=sound>Each sound can be 0.85, 0.88, or 0.9</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Ink sac1.ogg
|sound2=Ink sac2.ogg
|sound3=Ink sac3.ogg
|source=sound
|description=When an ink sac is used on a sign
|id=sign.ink_sac.use
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Ink Sac
|spritetype=item
|nameid=ink_sac
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Ink Sac
|spritetype=item
|nameid=ink_sac
|aliasid=dye / 0
|id=413
|form=item
|translationkey=item.dye.black.name
|foot=1}}

== Video ==
{{video note|Ink sacs can no longer be used as a dye in Java Edition.}}
<div style="text-align:center">{{yt|ABYCZfawO60}}</div>

== History ==
{{History|java beta}}
{{History||1.2|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacks, together with all other dyes.}}
{{History||1.2_02|"Ink Sack" has been renamed to "Ink Sac".}}
{{History|java}}
{{History||1.3.1|snap=12w17a|Ink sacs are now used to craft [[book and quill]]s.}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Ink sacs can now be crafted with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}}
{{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w25a|Ink sacs are now used to craft [[dark prismarine]].}}
{{History|||snap=14w30a|Added [[banner]]s, which can be [[dye]]d with ink sacs.}}
{{History||1.11|snap=16w39a|Ink sacs can now be used to dye [[shulker box]]es.}}
{{History||1.12|snap=17w06a|Ink sacs are now used to craft black [[concrete powder]].}}
{{History|||snap=17w15a|Ink sacs can now be used to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Ink sacs can now be used to craft [[black dye]].
|Ink sacs can no longer be used as a [[dye]].
|All of the dye-related functions and crafting recipes of ink sac (except books and quills and dark prismarine) have been transferred to black dye.
|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}}
{{History|||snap=19w11a|Librarian [[villager]]s now [[trading|buy]] ink sacs.}}
{{History||1.15|snap=Pre-release 1|Ink sacs are no longer used to craft [[dark prismarine]].}}
{{History||1.17|snap=21w03a|Ink sacs can now be used to remove the text's glowing effect of a [[sign]].}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Ink sacs can now be used to remove the text's glowing effect of a [[hanging sign]].}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs. They are currently unobtainable and serve no purpose.}}
{{History||v0.8.0|snap=build 1|Ink sacs can now be used to craft [[cocoa beans]].}}
{{History|||snap=build 3|Ink sacs are now available in [[creative]].}}
{{History||v0.9.0|snap=build 1|Ink sacs now generate in [[village]] and [[stronghold]] [[chest]]s.}}
{{History||v0.11.0|snap=build 1|Ink sacs can now be obtained from [[squid]].
|Ink sacs can now be obtained as a junk [[item]] from [[fishing]].}}
{{History||v0.14.0|snap=build 1|Ink sacs now can now be used to dye water in [[cauldron]]s.}}
{{History||v0.16.0|snap=build 1|Ink sacs are no longer used to craft [[cocoa beans]].
|Ink sacs can now be used to craft [[dark prismarine]].}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Ink sacs can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Ink sacs are now used to re-dye [[bed]]s.
|Ink sacs can now be used to dye [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Ink sacs can now be used to craft [[book and quill]]s.
|Added [[banner]]s, which can be [[dye]]d with ink sacs.
|Ink sacs can now be crafted with [[gunpowder]] to create [[firework star]]s.
|Ink sacs can now be used to craft black [[concrete powder]].
|[[Stained glass]] can now be [[crafting|crafted]].}}
{{History||1.4.0|snap=beta 1.2.20.1|Ink sacs can now be crafted from iron, sulfur, and 4 oxygen in the [[compound creator]]s.
|Ink sacs can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.10|Ink sacs can now be used to craft [[black dye]].}}
{{History||1.10.0|snap=beta 1.10.0.3|Ink sacs can now be bought from [[wandering trader]]s.
|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Ink sacs can now be [[trading|sold]] to librarian [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of ink sacs has been changed from {{cd|dye/0}} to {{cd|ink_sac}}.}}
{{History||1.16.210|snap=beta 1.16.210.59|Ink sacs can now be used to revert glowing text on signs to normal.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}}
{{History|foot}}

== Issues ==
{{issue list}}

== References ==
{{reflist}}

{{Items}}

[[Category:Bedrock Edition specific information]]
[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]

[[cs:Váček inkoustu]]
[[de:Tintenbeutel]]
[[es:Saco de tinta]]
[[fr:Poche d'encre]]
[[hu:Tintazsák]]
[[ja:イカスミ]]
[[ko:먹물 주머니]]
[[nl:Inktzak]]
[[pl:Torbiel z atramentem]]
[[pt:Bolsa de tinta]]
[[ru:Чернильный мешок]]
[[uk:Чорнильний мішок]]
[[zh:墨囊]]</li><li>[[:Category:Minecraft Earth items|Category:Minecraft Earth items]]<br/>All items in ''[[Minecraft Earth]]''.
[[Category:Items]]
[[Category:Minecraft Earth|Items]]</li></ul>
? The ID has been changed to “(color)_bed”.
Legacy Console Edition
TU1CU1 1.00 Patch 11.0.1Red Bed JE1 BE1
Red Bed (item) JE1 BE1 Added beds.
TU12Cats in standing position now purposely go and sit on beds, preventing players from using them.
TU43CU33 1.36 Patch 13The sleeping animation while in beds has been changed.
TU54CU44 1.52 Patch 241.0.4White Bed JE2 BE2 Orange Bed JE2 BE2 Magenta Bed JE2 BE2 Light Blue Bed JE2 BE2 Yellow Bed JE2 BE2 Lime Bed JE2 BE2 Pink Bed JE2 BE2 Gray Bed JE2 BE2 Light Gray Bed JE2 BE2 Cyan Bed JE2 BE2 Purple Bed JE2 BE2 Blue Bed JE2 BE2 Brown Bed JE2 BE2 Green Bed JE2 BE2 Black Bed JE2 BE2

White Bed (item) BE1 Orange Bed (item) BE1 Magenta Bed (item) BE1 Light Blue Bed (item) BE1 Yellow Bed (item) BE1 Lime Bed (item) BE1 Pink Bed (item) BE1 Gray Bed (item) BE1 Light Gray Bed (item) BE1 Cyan Bed (item) BE1 Purple Bed (item) BE1 Blue Bed (item) BE1 Brown Bed (item) BE1 Green Bed (item) BE1 Black Bed (item) BE1 Added the other 15 colors of beds.

The former "Bed" has been now renamed to "Red Bed".
Red Bed JE3 BE2 The texture of red beds has been slightly changed.
Beds are now dyeable and bounce the player two blocks up, and have a single 3D legs.
TU60CU51 1.64 Patch 301.0.11The sleeping animation in beds has been changed again.
TU69 1.76 Patch 38Sleeping in a bed is now important to keep phantoms from spawning.
Beds can now be waterlogged and require Water Breathing to sleep in.
1.83 The sleeping animation for beds has been reverted to how it was before 1.64.
1.91 Various beds now generate in the new villages.
Villagers can now sleep by occupying a bed, which prevents players from using it.
Beds are now used to count the number of available houses in villages.
Beds can now be bought from shepherd villagers.
New Nintendo 3DS Edition
0.1.0
{{Extension DPL}}<ul><li>[[Bookshelf|Bookshelf]]<br/>{{About|the bookshelf used with an enchanting table|the bookshelf that can hold books|Chiseled Bookshelf}}
{{Block
|image=Bookshelf.png
|transparent=No
|light=No
|tool=Axe
|renewable=Yes
|stackable=Yes (64)
|flammable=Yes (30)
|lavasusceptible=Yes
}}
'''Bookshelves''' are [[blocks]] that improve [[enchanting|enchantments]] applied with an [[enchanting table]] when placed around one, up to a maximum of fifteen bookshelves, at the expense of [[Enchanting/Levels|level]] requirement.

== Obtaining ==
=== Natural generation ===
Bookshelves can generate in village libraries and sometimes village houses.

[[Stronghold]]s may contain up to two libraries, each of which may be single-level or have an upper balcony. These feature some bookshelves arranged in pillars, and more bookshelves arranged in pillars in the walls. Single-level libraries contain 161 bookshelves, while libraries with balconies contain 233.

Bookshelves also naturally generate in certain [[woodland mansion]] rooms.

=== Breaking ===
Bookshelves can be broken fairly easily by hand, but can be broken faster by using an [[axe]]. In either case, they drop 3 books when broken, allowing the reconstruction of the bookshelf with the addition of six wood planks. When broken by an item that is [[enchanted]] with [[Silk Touch]], a bookshelf drops itself.
{{breaking row|horizontal=1|Bookshelf|Axe}}

=== Crafting ===
{{Crafting
|A1=Any Planks
|B1=Any Planks
|C1=Any Planks
|A2=Book
|B2=Book
|C2=Book
|A3=Any Planks
|B3=Any Planks
|C3=Any Planks
|Output=Bookshelf
|type=Building block
}}

=== Trading ===
Novice-level librarian [[Villager|villagers]] have a 50% chance to sell 1 bookshelf for 9 [[Emerald|emeralds]] as part of their trades.{{only|bedrock}}

Novice-level librarian villagers have a {{frac|2|3}} chance to sell 1 bookshelf for 9 emeralds.{{only|java}}

== Usage ==
=== Enchanting ===
{{main|Enchantment mechanics#Bookshelf placement}}

If an [[enchanting table]] is placed near a bookshelf, glyph [[particles]] fly from the bookshelf toward the enchanting table. Having bookshelves in the proper position near the table allows the table to apply higher-level enchantments.

=== Crafting ingredient ===
{{crafting usage}}

=== Fuel ===
Bookshelves can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block.

=== Villager ===
Librarian [[villager]]s can interact with bookshelves.

=== Note Blocks ===
Bookshelf can be placed under [[note block]]s to produce "bass" sounds.

== Sounds ==
{{Sound table/Block/Wood}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bookshelf
|spritetype=block
|nameid=bookshelf
|showblocktags=y|blocktags=mineable/axe
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Bookshelf
|spritetype=block
|nameid=bookshelf
|id=47
|foot=1}}

== Achievements ==
{{load achievements|Librarian}}

== History ==
{{History|java classic}}
{{History||October 24, 2009|link=https://notch.tumblr.com/post/221308991/the-new-block-types-and-new-graphics-for-the-gold|Bookshelves were teased by [[Notch]].}}
{{History||0.26 SURVIVAL TEST|[[File:Bookshelf JE1.png|32px]] Added bookshelves.
|Bookshelves are currently impossible to obtain without loading a pre-edited map.
|Bookshelves are currently destroyed in [[explosion]]s.
|When bookshelves are broken, they currently do not drop anything.}}
{{History||0.28|Bookshelves can now be freely placed.}}
{{History|java alpha}}
{{History||v1.0.11|Bookshelves can now be [[crafting|crafted]] from 3 [[book]]s and 6 [[planks]].}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Bookshelves can now be found generated in libraries in [[village]]s, and libraries in [[stronghold]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Bookshelves now drop 3 [[book]]s when broken by a non-[[Silk Touch]] [[item]].
|They are now necessary to [[enchanting|enchant]] with higher levels for better enchanted items.
|The number of bookshelves required to reach the maximum enchantment level is 30.}}
{{History|||snap=Beta 1.9 Prerelease 5|[[File:Bookshelf JE2 BE1.png|32px]] The top texture of bookshelves have now been updated as a result of the [[planks]] texture update.}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft bookshelves.}}
{{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3 [[emerald]]s.}}
{{History|||snap=12w22a|The number of bookshelves required to reach the maximum enchantment level has been now decreased to 15.}}
{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft bookshelves.}}
{{History||1.8|snap=14w02a|Librarian villagers now sell 1 bookshelf for 3–4 [[emerald]]s.}}
{{History||1.11|snap=16w39a|Bookshelves now generate in [[woodland mansion]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 47.}}
{{History||1.14|snap=18w43a|[[File:Bookshelf JE3.png|32px]] The texture of bookshelves has now been changed.}}
{{History|||snap=18w47a|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has now been changed, once again.}}
{{History|||snap=19w02a|Bookshelves can now be used to craft [[lectern]]s.}}
{{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft bookshelves.}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft bookshelves.}}

{{History|pocket alpha}}
{{History||v0.2.1|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.|Bookshelves are currently obtainable only in [[Creative]] mode.}}
{{History||v0.3.0|Bookshelves are now obtainable in [[Survival]] mode.}}
{{History||v0.9.0|snap=build 1|Bookshelves now naturally spawn in [[stronghold]]s and [[village]]s.}}
{{History||v0.12.1|snap=build 1|Bookshelves can now be used to increase [[enchantment table]] levels.|Bookshelves can now be obtained by using a [[tool]] with the [[Silk Touch]] enchantment.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3-4 [[emerald]]s as their second tier trade.}} 
{{History||1.1.0|snap=alpha 1.1.0.0|Bookshelves now generate in [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|Bookshelves can now be used to craft [[lectern]]s.|Bookshelves now get inspected by librarian [[villager]]s.|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, librarian villagers now have a 50% chance to sell a bookshelf for 6 [[emerald]]s as part of their first trade.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves. Whether they actually used this texture is unknown.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== Trivia ==
* Bookshelves' top and bottom textures by default use the same texture as [[oak planks]].
* It takes 90 planks, 45 [[leather]] and 135 [[paper]] to make 15 bookshelves in order to get a level 30 [[enchantment]].
* A bookshelf is the icon for [[Education Edition]].

== Gallery ==
<gallery>
File:Library in Village.png|Naturally occurring bookshelves in a [[village]]. (Before Village & Pillage).
File:Large Stronghold Library.png|Naturally occurring bookshelves in a [[stronghold]].
File:Achievement get! Trading emeralds for bookshelves.png|Bookshelves obtained by [[trading]] with a [[villager]].
File:Enchanting-Table.png|Bookshelves powering an [[enchanting table]].
</gallery>

== References ==
{{Reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/block-week-bookshelf Block of the Week: Bookshelf] – Minecraft.net on December 16, 2016

{{Blocks|Building}}

[[Category:Manufactured blocks]]
[[Category:Natural blocks]]
[[Category:Generated structure blocks]]
[[Category:Utility blocks]]
[[Category:Bedrock Edition]]
[[Category:Java Edition]]
[[Category:Items]]
[[Category:Flammable blocks]]

[[cs:Knihovna]]
[[de:Bücherregal]]
[[es:Librería]]
[[fr:Bibliothèque]]
[[hu:Könyvespolc]]
[[it:Libreria]]
[[ja:本棚]]
[[ko:책장]]
[[nl:Boekenkast]]
[[pl:Biblioteczka]]
[[pt:Estante de livros]]
[[ru:Книжные полки]]
[[th:ชั้นหนังสือ]]
[[uk:Книжкова полиця]]
[[zh:书架]]</li><li>[[Chain|Chain]]<br/>{{about|the block|the enchantment in Minecraft Dungeons|MCD:Chains|the armor tier named chainmail|Armor|the armor material called chainmail|Armor materials}}
{{Block
|image=<gallery>
Chain Axis Y.png | Y-axis
Chain Axis X.png | X-axis
Chain Axis Z.png | Z-axis
</gallery>
| transparent = Yes
| light = No
| tool = Wooden pickaxe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}

'''Chains''' are metallic decoration [[block]]s.

== Obtaining ==
=== Breaking ===

Chains can be mined using any [[pickaxe]]. If mined without a pickaxe, it drops nothing.
{{breaking row|Chain|Pickaxe|Wood|horizontal=1}}

=== Natural generation ===
Chains generate in [[bastion remnant]]s and sometimes in [[ruined portal]]s that generate in the Nether. They always generate above [[magma cube]] spawners, also found in [[bastion]]s.

Chains can also generate in [[mineshafts]]. They generate on the sides of a wooden bridge (a mid-air corridor) when the distance between the bridge and the highest solid block below it is higher than the distance to the lowest solid block above it. Chains here generate vertically in a pillar between the bridge and the ceiling. The lowest block of the pillar, connecting the chain to the bridge, is always an [[oak fence]].

=== Chest loot ===
{{LootChestItem|chain}}

=== Crafting ===
{{Crafting
|B1=Iron Nugget
|B2=Iron Ingot
|B3=Iron Nugget
|Output=Chain
|type=Building block
}}

== Usage ==
Chains can be used to suspend [[bell]]s, [[hanging sign]]s, or both types of [[lantern]]s (normal lanterns and soul lanterns), as the chain texture connects to the chain of the lantern seamlessly as if it were part of it, and it connects the hanging sign chains together. Chains do not require a supporting block to be placed whether it is on the top, next to it or at the bottom. It can exist completely free-standing in mid air<ref>{{bug|MC-178791}}</ref> and it can be rotated. Chains connect horizontally or vertically, but not across different orientations (so a chain with N orientation does not connect to a chain with E orientation in the adjacent block).
Horizontal chains one block above a surface may be walked over. Horizontal chains two blocks above a surface prevent players from traveling past them. Vertical chains block travel if targeted directly, but may be skirted.

Precision is required, but chains can be walked on, allowing for inconspicuous, although somewhat costly, bridges.

Chains can be pushed by [[piston]]s without being broken.

=== Crafting ingredient ===
{{crafting usage}}

== Sounds ==
{{Sound table/Block/Chain}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Chain
|spritetype=block
|nameid=chain
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Chain
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=chain
|spritetype=block
|nameid=chain
|id=541
|form=block
|itemform=item.chain}}
{{ID table
|displayname=Item
|spritename=chain
|spritetype=item
|nameid=chain
|id=619
|form=item
|translationkey=tile.chain.name
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

== History ==
{{History|java}}
{{History||1.16|snap=20w16a|[[File:Chain (item) JE1 BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.
|Chains generate in the newly added [[bastion remnant]]s, and can be found in their [[chest]]s.
|Chains currently use the generic metal [[block]] [[sound]]s.}}
{{History|||snap=20w17a|Unique [[sound]]s have been added for chains.}}
{{History|||snap=20w18a|Chains can now be [[waterlogged]].}}
{{History||1.16.2|snap=20w30a|The chance of finding chains in bastion remnant chests is decreased from 31.5% to 24.4%.}}
{{History|||snap=Pre-release 1|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}}
{{History||1.17|snap=21w07a|Chains can now generate in [[mineshaft]]s.}}
{{History|||snap=21w13a|[[File:Chain (UD) JE2.png|32px]] [[File:Chain (NS) JE2.png|32px]] [[File:Chain (EW) JE2.png|32px]] The model of chains has been changed so that the backside texture is mirrored.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Chains are now used to craft [[hanging sign]]s.}}

{{History|bedrock}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Chain_(item)_JE1_BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.}}
{{History|||snap=beta 1.16.0.63|Unique [[sound]]s have been added for chains.}}
{{History||1.16.100|snap=beta 1.16.100.54|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Chains are now used to craft [[hanging sign]]s.}}
{{History|foot}}

== Issues ==
{{issue list}}
== Trivia ==
* A vertical chain, being a solid, but not a full [[block]], allows for many sizes of [[mob]]s and [[player]]s to pass alongside each piece horizontally.
* Despite its name, it cannot be [[crafted]] into [[chainmail armor]].<ref>{{bug|MC-178979}} - Invalid</ref>
* Chains do not stick together when moved by pistons, regardless of orientation.

== Gallery ==
<gallery>
Chained Stone Bricks.jpg|Chains and stone bricks.
Barbell.jpg|Chains and chiseled blackstone.
Barbell Evoker.jpg|An evoker lifting weights.
Chain with Lantern.png|A [[lantern]] hanging from a chain.
Chain with Spawner.png|A [[spawner]] hanging with a chain found in the bastion remnants.
</gallery>

== References ==
{{reflist}}

{{blocks|Building}}
{{Items}}

[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Nether blocks]]

[[de:Kette]]
[[es:Cadena]]
[[fr:Chaîne]]
[[ja:鎖]]
[[ko:사슬]]
[[pl:Łańcuch]]
[[pt:Corrente]]
[[ru:Цепь]]
[[zh:锁链]]</li></ul>
Red Bed JE1 BE1
Red Bed (item) JE1 BE1 Added beds.
1.9.19
{{Extension DPL}}<ul><li>[[Torchflower Seeds|Torchflower Seeds]]<br/>{{wip}}
{{Block
| image = <gallery>
Torchflower Age 0.png| Age 0
Torchflower Age 1.png| Age 1
Torchflower Age 2.png| Age 2
</gallery>
| image2 = Torchflower Seeds JE1.png
| transparent = Yes
| light = No
| tool = N/A
| renewable = Yes
| stackable = Yes (64)
| rarity = Common
|flammable=No
|lavasusceptible=No
}}

'''Torchflower seeds''' are seeds that have a chance to be dropped by [[Sniffer|sniffers]] when they finish digging.

== Obtaining ==
[[Sniffer]]s will occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, one torchflower seed will have a chance to be dropped on the floor as an item.

Sniffers can only dig for torchflower seeds in the following blocks:
*{{BlockLink|Dirt}}
*{{BlockLink|Grass Block}}
*{{BlockLink|Podzol}}
*{{BlockLink|Coarse Dirt}}
*{{BlockLink|Rooted Dirt}}
*{{BlockLink|Moss Block}}
*{{BlockLink|Mud}}
*{{BlockLink|Muddy Mangrove Roots}}
They cannot dig for torchflower seeds on [[mycelium]], which is intended.<ref>{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}}</ref>

== Usage ==
=== Crop ===
{{main|Tutorials/Crop farming|title1=Crop farming}}

Torchflower seeds can be {{control|placed}} on [[farmland]], where they grow through three stages. Breaking the torchflower crop before it matures drops the seed, while breaking the final stage produces one [[torchflower]] and does not yield the seed.

Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.

Farmer [[villager]]s can plant torchflower seeds, but cannot harvest them after they have fully grown.<ref>{{bug|MC-263382|||WAI}}</ref>

=== Feeding ===
Torchflower seeds can be used to breed [[sniffer]]s and [[chicken]]s and reduce the remaining growth duration of snifflets and chicks by 10%. Also, if some torchflower seeds were fed to an injured sniffer, it will heal it by {{hp|2}} health points.

=== Taming ===
Torchflower seeds can be used to tame [[parrot]]s.

=== Composting ===
Placing torchflower seeds into a [[composter]] has a 30% chance of raising the compost level by 1.

== Sounds ==
{{Sound table/Block/Crop}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Torchflower Crop
|spritetype=block
|nameid=torchflower_crop
|form=block
|blocktags=bee_growables, crops}}
{{ID table
|displayname=Torchflower Seeds
|spritetype=item
|nameid=torchflower_seeds
|form=item
|itemtags=villager_plantable_seeds
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Torchflower Crop
|spritetype=block
|nameid=torchflower_crop
|id=-567
|form=block
|translationkey=-}}
{{ID table
|displayname=Torchflower Seeds
|spritetype=item
|nameid=torchflower_seeds
|id=296
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{/BS}}

== Achievements ==
{{Load achievements|Planting The Past}}

== Advancements ==
{{load advancements|A Seedy Place;Planting The Past;Little Sniffs}}

== History ==
{{History|java}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History|||snap=1.19.4 Pre-release 1|Torchflower seeds can now be used to breed [[chicken]]s and tame [[parrot]]s.<ref>{{bug|MC-260035|||Fixed}}</ref>|Torchflower seeds are now next to other seeds in the [[Creative inventory]].|Placing torchflower seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}}
{{History||1.20|snap=23w12a|[[Sniffer]]s can now be obtained in Survival, making torchflower seeds [[renewable]].|Torchflower seeds are now available without using the "Update 1.20" experimental datapack.}}
{{History|||snap=23w14a|Torchflower seeds can now be picked up by farmer [[villager]]s.|[[Sniffer]]s can now be tempted with torchflower seeds.}}
{{History|||snap=23w16a|[[Villager]]s can now plant torchflower seeds.}}
{{History|||snap=23w17a|The player now get the [[advancement]] "Little sniffs" when they feed a [[snifflet]] using torchflower seeds, "Planting the past" when they plant torchflower seeds on [[farmland]].}}

{{History|bedrock}}
{{History||Sniffer<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the "[[Bedrock Edition 1.20.0|Sniffer]]" [[experimental]] toggle.}}
{{History||1.20.0|snap=beta 1.20.0.20|Torchflower seeds are now available without using the "Sniffer" experimental toggle.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* The final growth stage of the torchflower crop uses the same ID as the actual torchflower. This causes some side effects, such as the plant becoming offset and randomly jumping to the side.<ref>{{bug|MC-260472|resolution=wai}}</ref>
 
== Gallery ==
<gallery>
Torchflower Seeds stages.png|All the growth stages of torchflower seeds.
</gallery>

== Notes ==
{{notelist}}

== References ==
{{reflist}}

{{Blocks|upcoming}}
{{Items}}
[[Category:Plants]]
[[Category:Non-solid blocks]]

[[de:Fackelliliensamen]]
[[es:Semillas de plantorcha]]
[[ja:トーチフラワーの種]]
[[pt:Sementes de plantocha]]
[[zh:火把莲种子]]</li><li>[[Bottle of Entity|Bottle of Entity]]<br/>{{joke feature}}
{{exclusive|java}}
{{WIP}}
{{see also|Potion|Splash Potion}}
{{Item
|image=Bottle of Entity.png
|image2=Splash Bottle of Entity.png
|image3=Bottle of Void.png
|stackable= No
}}

'''Bottles of entity''' are items that transform players into the respective mobs when drunk.

'''Splash bottle of entity''' are a variation of bottles of mob that can be thrown.

'''Bottle of void''' is a special bottle to transform back to the original player. Right clicking with it on a transformed player will remove the transformation and convert the bottle into a bottle of entity of that transformation.

A transformation into an entity will sometimes lead to special effects. For example, transforming into a chicken will allow the player to glide slowly to the ground. The chicken will however take fall damage upon landing, killing it and transforming the player back to themselves.
Transforming into an enderman will cause the player to be teleported randomly when a projectile it aimed at it or when they're being looked at by other players. Transforming into any mob capable of flight (for example, a bat) will allow the player to fly in survival mode as if they were in creative mode.

== Sounds ==<!--No sounds when thrown from a player or dispenser-->
Splash bottles of entities use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Bottle fill water1.ogg
|sound2=Bottle fill water2.ogg
|sound3=Bottle fill water3.ogg
|sound4=Bottle fill water4.ogg
|subtitle=Bottle fills
|source=neutral
|description=When an entity is collected using a bottle of void
|id=item.bottle.fill
|translationkey=subtitles.item.bottle.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Drink.ogg
|subtitle=Sipping
|source=player
|description=While a player is drinking a bottle of entity
|id=entity.generic.drink
|translationkey=subtitles.entity.generic.drink
|volume=0.5
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Glass dig1.ogg
|sound2=Glass dig2.ogg
|sound3=Glass dig3.ogg
|subtitle=Bottle smashes
|source=neutral
|description=When a splash bottle of entity impacts something <ref group=sound>This sound is played six times simultaneously</ref>
|id=entity.splash_potion.break
|translationkey=subtitles.entity.potion.splash
|volume=1.0
|pitch=0.9-1.0
|distance=16
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bottle of Entity
|spritetype=item
|nameid=bottle_of_entity
|form=item
|translationkey=item.minecraft.bottle_of_entity,item.minecraft.bottle_of_entity.specific}}
{{ID table
|showforms=y
|generatetranslationkeys=y
|displayname=Splash Bottle of Entity
|spritetype=item
|nameid=splash_bottle_of_entity
|form=item
|translationkey=item.minecraft.splash_bottle_of_entity,item.minecraft.splash_bottle_of_entity.specific}}
{{ID table
|showforms=y
|generatetranslationkeys=y
|displayname=Bottle of Void
|spritetype=item
|nameid=bottle_of_void
|form=item
|translationkey=item.minecraft.bottle_of_void
|foot=1}}

== History ==
{{History|java}}
{{History||23w13a_or_b|[[File:Bottle of Entity.png|32px]] [[File:Splash Bottle of Entity.png|32px]] [[File:Bottle of Void.png|32px]] Added bottle of entity, splash bottle of entity, and bottle of void.}}
{{History|foot}}

{{items}}
{{Jokes}}

[[ja:Bottle of Entity]]
[[pt:Frasco de entidade]]
[[Category:Joke items]]</li></ul>
White Bed JE2 BE2 Orange Bed JE2 BE2 Magenta Bed JE2 BE2 Light Blue Bed JE2 BE2 Yellow Bed JE2 BE2 Lime Bed JE2 BE2 Pink Bed JE2 BE2 Gray Bed JE2 BE2 Light Gray Bed JE2 BE2 Cyan Bed JE2 BE2 Purple Bed JE2 BE2 Blue Bed JE2 BE2 Brown Bed JE2 BE2 Green Bed JE2 BE2 Black Bed JE2 BE2

White Bed (item) BE1 Orange Bed (item) BE1 Magenta Bed (item) BE1 Light Blue Bed (item) BE1 Yellow Bed (item) BE1 Lime Bed (item) BE1 Pink Bed (item) BE1 Gray Bed (item) BE1 Light Gray Bed (item) BE1 Cyan Bed (item) BE1 Purple Bed (item) BE1 Blue Bed (item) BE1 Brown Bed (item) BE1 Green Bed (item) BE1 Black Bed (item) BE1 Added the other 15 colors of beds.

The former "Bed" has been renamed to "Red Bed".
Red Bed JE3 BE2 The texture of red beds has been slightly changed.
Beds now bounce the player two blocks up and have 3D legs.
Education Edition
1.0
{{Extension DPL}}<ul><li>[[Kelp|Kelp]]<br/>{{About|the plant|the dried variant|Dried Kelp}}
{{For}}
{{Block
|image=Kelp.gif
|invimage=Kelp
|transparent=Yes
|tool=Any
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
|light=No
|hardness=0}}

'''Kelp''' is an underwater plant that generates in most [[ocean]]s.

== Obtaining ==

=== Natural generation ===

Kelp naturally generates in any [[ocean]] [[biome]]s (except in [[Frozen Ocean|frozen]], [[Deep Frozen Ocean|deep frozen]] and [[Warm Ocean|warm]]), near and around [[seagrass]]. Each chunk has {{frac|1|18}} chance to generate a [[vegetation]] of kelp.

=== Breaking ===

Kelp can be mined instantly with any [[tool]] or with the player's fist. Removing water from the kelp block destroys the kelp. Breaking one part of a kelp stalk destroys all kelp [[block]]s above it. Each block drops a kelp [[item (entity)|item]].

=== Trading ===

Kelp can be bought from [[wandering trader]]s for 3 emeralds.

== Usage ==

Kelp can be placed underwater by hand, or anywhere by the use of [[commands]] such as {{cmd|setblock}}. Placing it by hand gives it a random {{code|age}} value between 0 and 24. Kelp can be placed only in [[water]] source blocks or downward-flowing water, not horizontally flowing water.

When placed in downward-flowing water, the flowing water transforms into a water source block,<ref>{{bug|MC-134229}}</ref> which is useful for faster [[bubble column]] elevator creation.

Any building block can be placed on top of a kelp plant, which is useful for building structures over a deep ocean without needing to build from the ocean floor (see also [[lily pad]]).

=== Cooking ingredient ===

{{smelting
| showname = 1
| Kelp
| Dried Kelp
| 0.1
}}

=== Composting ===

Placing kelp into a [[composter]] has a 30% chance of raising the compost level by 1.

=== Growth mechanics ===

Kelp can be planted on a broad variety of blocks. It grows underwater if it has either a source block of water or, {{in|Java}}, flowing water above it.<ref>{{bug|MC-133354}}</ref> Neither [[player]]s nor [[dispenser]]s can remove the water source block that kelp grows in without breaking the kelp first.

Kelp does not require any [[light]] level to grow. Kelp also grows without having [[sky]] access. [[Bone meal]] can be used to grow kelp by 1 block on each use.

Kelp, when planted, is generated with a randomly chosen age value, which can be checked when pressing [[Debug screen|<kbd>F3</kbd>]]{{only|java}}. The age value of a newly planted kelp plant varies randomly from 0 to 24. Each time the kelp grows in height by one block, the newly generated top of the kelp plant increases its age by 1. When the top block of the kelp plant reaches an age of 25, it stops growing. This means that kelp can naturally grow to a height between 2 (if the first kelp plant had an age of 24) and 26 blocks (if the first kelp plant had an age of 0). 

When a kelp plant block is broken, the age of the kelp plant block underneath is randomized to a value from 0 to 24 and the kelp continues growing until it reaches age 25. It is possible to use this mechanic to cultivate a kelp plant to increase its growth height beyond its natural maximum height of 26 blocks. This can be done by breaking the top-most block of the kelp plant each time it reaches age 25. A kelp plant cultivated by a player in this way repeatedly grows until it reaches the water surface.

Each time it receives a [[random tick]], kelp has a 14% chance of growing.

If [[shears]] are used on the topmost block of kelp, that block automatically sets its {{cd|age}} value to {{cd|25}} and stop growing.{{only|JE}}

=== Farming ===
{{Main|Tutorials/Kelp farming}}
Kelp farming is similar to farming [[sugar cane]], although kelp must be placed underwater. Automation of harvest is easier because items float up in water.

== Sounds ==
=== Generic ===
{{Sound table/Block/Wet grass}}
=== Unique ===
{{edition|java}}:
{{Sound table
|sound=Shear.ogg
|subtitle=Plant cropped
|source=block
|description=When the tip of kelp is cropped with [[Shears#Cropping growing plants|shears]]
|id=block.growing_plant.crop
|translationkey=subtitles.block.growing_plant.crop
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{edition|bedrock}}: ''None''

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Kelp
|spritetype=block
|nameid=kelp}}
{{ID table
|displayname=Kelp Plant
|spritetype=block
|nameid=kelp_plant
|form=block
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Kelp
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Item
|spritename=kelp
|spritetype=item
|nameid=kelp
|id=382
|form=item}}
{{ID table
|displayname=Block
|spritename=kelp
|spritetype=block
|nameid=kelp
|id=393
|form=block
|itemform=item.kelp
|translationkey=-
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{/BS}}

== History ==
{{History|java classic}}
{{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding a "[[seaweed]]" [[block]].}}
{{History|java}}
{{History||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|Kelp plants were shown in a clip of [[MineCon Earth]].}}
{{History||1.13|snap=18w07a|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}}
{{History|||snap=18w07b|Kelp now behaves more like [[water]], meaning [[mob]]s can no longer spawn within the plant under water nor can they replenish their breath by [[swimming]] through it.}}
{{History|||snap=18w10a|[[File:Kelp JE2.gif|32px]] The texture for kelp has been overhauled.}}
{{History|||snap=18w14a|[[File:Kelp.gif|32px]] Top of the kelp textures have been shifted slightly downward.
|The generation rules for kelp have been changed, it now mainly generates in [[cold ocean]] [[biome]]s and can no longer generate in [[warm ocean]]s.}}
{{History|||snap=18w20a|The {{cd|kelp_top}} has been changed ID to {{cd|kelp}} and {{cd|kelp}} has been changed to {{cd|kelp_plant}}, for both the [[block]] and [[item]] forms.}}
{{History|||snap=pre2|Kelp is now destroyed by [[sponge]]s.<ref>{{bug|MC-127111}}</ref>}}
{{History|||snap=pre6|Added 5 new [[sound]] events that apply to kelp: <code>block.wet_grass.break</code>, <code>block.wet_grass.fall</code>, <code>block.wet_grass.hit</code>, <code>block.wet_grass.place</code>, and <code>block.wet_grass.step</code>.}}
{{History||1.14|snap=19w03a|Placing kelp into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Kelp now has a 30% chance of increasing the compost level in a composter by 1.
|Added [[Wandering Trader|wandering trader]]s, which sell kelp.}}
{{History||1.16|snap=20w11a|Kelp can now be grown with [[bone meal]].}}
{{History|||snap=20w13a|Kelp has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}}
{{History||1.17|snap=20w46a|Kelp no longer generates on magma blocks.<ref>{{Bug|MC-185605|resolution=Fixed}}</ref>}}
{{History||1.18|snap=21w37a|Kelp now stops growing if [[shears]] are used on the tip.}}

{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) BE1.png|32px]] Added kelp.}}
{{History|||snap=beta 1.2.20.1|[[File:Kelp (item) JE1 BE2.png|32px]] The kelp [[item]] texture has been updated to the {{el|je}}'s.}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Kelp.gif|32px]] The texture of the kelp plant has been updated.}}
{{History||1.10.0|snap=beta 1.10.0.3|Kelp can now be bought from [[wandering trader]]s for 3 [[emerald]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|Kelp can now be used to fill [[composter]]s.}}

{{History|console}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Kelp.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==
* In real life, [[wikipedia:kelp|kelp]] is not considered a [[wikipedia:plant|plant]]. It is classified by scientists as a [[wikipedia:Brown algae|brown algae]].
** Kelp in real life absorbs nutrients directly from the water, instead of through its root-like structure, [[wikipedia:Holdfast (biology)|holdfast]], which merely attaches it to the seabed. This is in accordance with kelp being able to grow on almost any solid block in ''Minecraft''.

== Gallery ==
<gallery heights="60">
SeaPlantsMineConEarth2017.jpg|Kelp shown in a clip from MINECON Earth 2017. 
Kelp in ocean with Jappa textures.jpg|Naturally generated kelp in an [[ocean]] biome.
Kelp on shoreline.png|Naturally generated kelp near the shore.
Ocean life.png|An ocean with kelp visible in the far distance.
Kelp on Land.png|Kelp placed outside of [[water]] using the {{cmd|setblock}} command before 18w07b.
Waterless kelp.png|What kelp looks like without water (water removed using a [[resource pack]]).
Coral reef at night.png|Kelp within a [[coral reef]].
Floating Kelp.png|Kelp that generated in mid-air due to an [[ocean monument]]'s water cutting through it.
Kelp in ocean.jpg|Multiple kelps.
Kelp 255 blocks tall.png|Without obstacles, kelp can grow all the way to building limit.
ArgoMajor Kelp.jpg|First image of kelp in ''Bedrock Edition''.
</gallery>

== References ==
{{reflist}}

{{Blocks|vegetation}}
{{Items}}

[[Category:Plants]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]

[[de:Seetang]]
[[es:Alga]]
[[fr:Algue]]
[[ja:コンブ]]
[[ko:켈프]]
[[pl:Wodorosty]]
[[pt:Alga]]
[[ru:Ламинария]]
[[th:สาหร่ายทะเล]]
[[zh:海带]]</li><li>[[Gray Dye|Gray Dye]]<br/>{{Item
| image = Gray Dye.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Gray dye'''{{fn|Known as '''Grey Dye''' in British, Canadian, Australian, and New Zealand English variants.}} is a [[Dyeing#Secondary colors|secondary color]] dye.

== Obtaining ==

=== Crafting ===

{{Crafting
  |Black Dye
  |White Dye
  |Output=Gray Dye,2
  |type=Material
  |head=1
  |showdescription=1
  |showname=0
}}
{{Crafting
  |Ink Sac;Black Dye;Ink Sac
  |Bone Meal;Bone Meal;White Dye
  |Output=Gray Dye,2
  |type=Material
  |description={{only|bedrock|education}}
  |foot=1
}}

=== Trading ===

[[Wandering trader]]s sell 3 gray dye for an [[emerald]].{{only|bedrock}}

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Gray Dye}}

=== Trading ===
Journeyman-level villagers have a 20% chance to buy 12 gray dye for an emerald.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Gray Dye
|spritetype=item
|nameid=gray_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Gray Dye
|spritetype=item
|nameid=gray_dye
|aliasid=dye / 8
|id=403
|form=item
|translationkey=item.dye.gray.name
|foot=1}}

== Video ==
{{yt|wGalHy0_fj0}}

== History ==

{{History|java beta}}
{{History||1.2|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Gray dye can be now [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Gray dye is now [[crafting|crafted]] using [[black dye|black]] and [[white dye]]s, instead of [[ink sac]] and [[bone meal]].
|[[File:Gray Dye JE2 BE2.png|32px]] The texture of gray dye has now been changed.}}
{{History|||snap=18w44a|Gray dye can now change the text color on the [[sign]]s to gray.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sell gray dyes.}}
{{History|||snap=19w11a|Gray dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Gray dye can now used to craft [[gray candle]]s.}}
{{History|||snap=21w19a|Gray dye can no longer be used to craft gray candles.}}
{{History|||snap=Pre-release 1|Gray dye can once again be used to craft gray candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Gray dye can now change the text color on [[hanging sign]]s to gray.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.8.0|snap=build 1|Gray dye can be [[craft]]ed with [[bone meal]] and an [[ink sac]], despite there being no way of obtaining ink sacs at the time.}}
{{History|||snap=build 3|Gray dye is now available in [[creative]] mode.}}
{{History||v0.9.0|snap=build 3|Gray dye can now be obtained in [[survival]] mode.}}
{{History|||snap=build 11|Gray dye can now be used to craft colored [[terracotta]].}}
{{History||v0.11.0|snap=build 1|Gray dye can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Gray dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Gray dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Gray dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Gray dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Gray dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Gray dye can now be used to dye tamed [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Gray dye is now [[trading|sold]] by [[wandering trader]]s.
|Gray dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.
|[[File:Gray Dye JE2 BE2.png|32px]] The texture of gray dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Gray dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of gray dye has been changed from <code>dye/8</code> to <code>gray_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye.}}
{{History|PS4}}
{{History||1.90|[[File:Gray Dye JE2 BE2.png|32px]] The texture of gray dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== Notes ==
{{fnlist}}

== References ==
{{Reflist}}

{{Items}}

[[Category:Dyes]]
[[Category:Renewable resources]]

[[cs:Šedé barvivo]]
[[de:Grauer Farbstoff]]
[[es:Tinte gris]]
[[fr:Teinture grise]]
[[hu:Szürke festék]]
[[ja:灰色の染料]]
[[ko:회색 염료]]
[[nl:Grijze kleurstof]]
[[pl:Szary barwnik]]
[[pt:Corante cinza]]
[[ru:Серый краситель]]
[[zh:灰色染料]]</li></ul>
Red Bed JE1 BE1
Added beds.
1.0.1
{{Extension DPL}}<ul><li>[[Sparkler|Sparkler]]<br/>{{About|the Education Edition exclusive item|the new melee weapon available from the ''Minecraft Dungeons'' anniversary event|MCD:Sparkler}}
{{Item
| image = <gallery>
Orange Sparkler.png | Orange
Blue Sparkler.png | Blue
Red Sparkler.png | Red
Purple Sparkler.png | Purple
Green Sparkler.png | Green
</gallery>
| image2 = <gallery>
Active Orange Sparkler.png | Active Orange
Active Blue Sparkler.png | Active Blue
Active Red Sparkler.png | Active Red
Active Purple Sparkler.png | Active Purple
Active Green Sparkler.png | Active Green
</gallery>
| renewable = No
| stackable = No
}}
{{education feature}}
{{exclusive|bedrock|education}}
A '''sparkler''' is a [[Chemistry Update|chemistry]]-related [[item]] that emits particles when lit.
Sparklers are available in orange, blue, red, purple, and green colors.

== Obtaining ==

=== Crafting ===
{{Crafting
|showdescription=1
|B1=Chloride |B2=Magnesium |B3=Stick
|Output=Sparkler
|description= Calcium Chloride: Orange<br>Cerium Chloride: Blue<br>Mercuric Chloride: Red<br>Potassium Chloride: Purple<br>Tungsten Chloride: Green<br>{{only|bedrock|education}}
|type=Miscellaneous
}}

== Usage ==

{{ctrl|Using}} a sparkler ignites it, causing its texture to change. When lit, the sparkler emits colored [[particles]]; the [[durability]] meter depletes while the sparkler is burning. Sparklers are one of the few [[item]]s that can be held in the [[off-hand]] {{in|be}}. Unlit sparklers have normal lighting like most items, while lit sparklers appear to glow when held in the player's hand, similarly to [[glow stick]]s.

When the [[player]] uses another item while a sparkler is lit, or holds the sparkler in the off-hand, the sparkler's durability stops depleting.

If the player has a lit sparkler in their [[inventory]] and goes into the [[water]], the sparkler is destroyed immediately. However, it does not get destroyed if dropped in water. It also cannot float.

Despite having durability, sparklers cannot be enchanted with [[Unbreaking]] or [[Mending]].

== Sounds ==
{{Sound table
|type=bedrock
|sound=Fuse.ogg
|source=sound
|description=While a sparkler is active
|id=sparkler.active
|volume=0.25
|pitch=0.8/1.2}}
{{Sound table
|sound=Fizz.ogg
|source=block
|description=While a sparkler is being lit
|id=random.fizz
|volume=1.0
|pitch=2.4/2.6
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Sparkler
|spritename=sparklers
|spritetype=item
|nameid=sparkler
|id=600
|form=item
|translationkey=item.sparkler.orange.name,item.sparkler.blue.name,item.sparkler.red.name,item.sparkler.purple.name,item.sparkler.green.name
|foot=1}}

== History ==
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:Orange Sparkler BE1.png|32px]] [[File:Blue Sparkler BE1.png|32px]] [[File:Red Sparkler BE1.png|32px]] [[File:Purple Sparkler BE1.png|32px]] [[File:Green Sparkler BE1.png|32px]] <br>[[File:Active Orange Sparkler BE1.png|32px]] [[File:Active Blue Sparkler BE1.png|32px]] [[File:Active Red Sparkler BE1.png|32px]] [[File:Active Purple Sparkler BE1.png|32px]] [[File:Active Green Sparkler BE1.png|32px]] Added sparklers.}}

{{History|education}}
{{History||1.0.27|[[File:Orange Sparkler BE1.png|32px]] [[File:Blue Sparkler BE1.png|32px]] [[File:Red Sparkler BE1.png|32px]] [[File:Purple Sparkler BE1.png|32px]] [[File:Green Sparkler BE1.png|32px]] <br>[[File:Active Orange Sparkler BE1.png|32px]] [[File:Active Blue Sparkler BE1.png|32px]] [[File:Active Red Sparkler BE1.png|32px]] [[File:Active Purple Sparkler BE1.png|32px]] [[File:Active Green Sparkler BE1.png|32px]] Added sparklers.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==
* The formula for sparkler roughly works in real life. Magnesium itself burns white in air, while the metal salts add [[wikipedia:flame test|color to the flame]].

{{items}}
{{Education Edition}}

[[Category:Non-renewable resources]]
[[Category:Education Edition items]]

[[de:Wunderkerze]]
[[ja:手持ち花火]]
[[ko:스파클러]]
[[pl:Zimne ognie]]
[[pt:Vela-Faísca]]
[[zh:烟花棒]]</li><li>[[:Category:Education Edition items|Category:Education Edition items]]<br/>[[Category:Education Edition]]
[[Category:Items]]</li></ul>
White Bed JE2 BE2 Orange Bed JE2 BE2 Magenta Bed JE2 BE2 Light Blue Bed JE2 BE2 Yellow Bed JE2 BE2 Lime Bed JE2 BE2 Pink Bed JE2 BE2 Gray Bed JE2 BE2 Light Gray Bed JE2 BE2 Cyan Bed JE2 BE2 Purple Bed JE2 BE2 Blue Bed JE2 BE2 Brown Bed JE2 BE2 Green Bed JE2 BE2 Black Bed JE2 BE2

White Bed (item) BE1 Orange Bed (item) BE1 Magenta Bed (item) BE1 Light Blue Bed (item) BE1 Yellow Bed (item) BE1 Lime Bed (item) BE1 Pink Bed (item) BE1 Gray Bed (item) BE1 Light Gray Bed (item) BE1 Cyan Bed (item) BE1 Purple Bed (item) BE1 Blue Bed (item) BE1 Brown Bed (item) BE1 Green Bed (item) BE1 Black Bed (item) BE1 Added the other 15 colors of beds.

The former "Bed" has been renamed to "Red Bed".
Red Bed JE3 BE2 The texture of red beds has been slightly changed.
Beds now bounce the player two blocks up, and have 3D legs.
1.0.27
{{Extension DPL}}<ul><li>[[Rotten Flesh|Rotten Flesh]]<br/>{{Item
| title = Rotten Flesh
| image = Rotten Flesh.png
| renewable = Yes
| heals = {{hunger|4}}
|effects={{EffectLink|link=Hunger (status effect)|Hunger}} (0:30) (80% chance) 
| stackable = Yes (64)
}}

'''Rotten flesh''' is a [[food]] item that can be eaten by the [[player]], with high risk of inflicting [[Hunger (status effect)|Hunger]] and low [[Saturation]].

== Obtaining ==

=== Mob loot ===

==== Zombies ====
[[Zombie]]s, [[zombie villager]]s, [[zombie horse]]s, [[husk]]s, and [[drowned]] drop from 0 to 2 units of rotten flesh. [[Looting]] can increase this by one per level, for a maximum of 5 rotten flesh.

==== Zoglins ====
[[Zoglin]]s drop 1-3. Looting III grants a maximum of 6.

==== Zombified piglins ====
[[Zombified Piglin|Zombified piglins]] drop 0-1. Looting III grants a maximum of 4.

=== Fishing ===
Rotten flesh can be obtained as a "junk" item while [[fishing]].

=== Chest loot ===

{{LootChestItem|rotten-flesh}}

=== Cat gifts ===
{{main|Cat#Gifts}}

Tamed [[cat]]s have a 70% chance of giving the [[player]] a gift when they wake up from a [[bed]], and the gift has a 16.13% chance to be a rotten flesh.

== Usage ==

=== Food ===
{{see also|Tutorials/Hunger management}}

To eat rotten flesh, press and hold {{control|use}} while rotten flesh is selected in the hotbar.

Eating rotten flesh restores {{hunger|4}} [[hunger]] and 0.8 hunger [[Hunger#Mechanics|saturation]], but has an 80% chance of inflicting {{EffectLink|Hunger (effect)|id=Hunger}} for 30 seconds. Note that the duration does ''not'' accumulate when eating multiple pieces. However, if more is consumed and the [[Hunger (effect)|Hunger]] status effect is inflicted, the duration resets to 30 seconds.

=== Wolves ===
Rotten flesh can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

Wolves are immune to the Hunger effect.

=== Trading ===
Novice-level [[Trading#Cleric|cleric villagers]] buy 32 rotten flesh for 1 [[emerald]] as part of their trades.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Rotten Flesh
|spritetype=item
|nameid=rotten_flesh
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Rotten Flesh
|spritetype=item
|nameid=rotten_flesh
|id=277
|form=item
|foot=1}}

== Achievements ==

{{load achievements|Iron Belly}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== Video ==
{{Video note|The video is outdated, as rotten flesh can now be also gained from [[fishing]], [[trading]], or loot chests.}}

<div style="text-align:center">{{yt|xTrUEVoe9Tw}}</div>

== History ==

{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Rotten Flesh JE1.png|32px]] Added rotten flesh. 
|[[Zombie]]s and [[zombie pigmen]] now drop rotten flesh instead of [[feather]]s and [[cooked porkchop]]s respectively.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Food poisoning can now be stopped by drinking [[milk]].}}
{{History||1.2.1|snap=12w03a|Rotten flesh can now be used to [[Breeding|breed]] wolves. When a wolf eats rotten flesh, it will not receive the [[Hunger (effect)|Hunger]] effect.}}
{{History||1.3.1|snap=12w21a|Rotten flesh can now be found in [[desert temple]] [[chest]]s.
|Priest [[villager]]s now [[trading|buy]] rotten flesh.}}
{{History|||snap=1.3|[[File:Rotten Flesh JE2 BE1.png|32px]] The texture of rotten flesh has been changed.}}
{{History|||snap=12w22a|Rotten flesh now generates in [[jungle temple]] chests.
|Priest [[villager]]s no longer [[trading|buy]] rotten flesh.}}
{{History||1.7.2|snap=13w36a|Rotten flesh can now be obtained as one of the "junk" [[item]]s from [[fishing]].}}
{{History||1.8|snap=14w02a|Cleric [[villager]]s now [[trading|buy]] 36–40 rotten flesh for 1 [[emerald]], as their tier I trade.}}
{{history||1.9|snap=15w43a|Rotten flesh may now be found in [[igloo]] basement [[chest]]s.}}
{{history|||snap=15w44a|Rotten flesh now generates in [[dungeon]] chests.
|The average yield of rotten flesh has been decreased in [[desert temple]] chests.}}
{{History||1.11|snap=16w39a|Rotten flesh can now be found in [[woodland mansion]] [[chest]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 367.}}
{{History|||snap=18w09a|Rotten flesh now generates in the loot [[chest]]s of [[underwater ruins]].}}
{{History|||snap=18w11a|[[Drowned]] may now [[drops|drop]] rotten flesh upon death.
|Rotten flesh now sometimes generates in [[shipwreck]] [[chest]]s.}}
{{History||1.14|snap=18w43a|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}}
{{History|||snap=18w44a|[[Cat]]s now offer rotten flesh as [[Cat#Gifts|gift]]s.}}
{{History|||snap=18w50a|Rotten flesh can now be found in [[village]] temple chests.}}
{{History||1.16|snap=20w06a|Added [[hoglin]]s, which can drop rotten flesh if killed.}}
{{History|||snap=20w07a|Rotten flesh has a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 4–12.
|[[Hoglin]]s no longer drop rotten flesh.}}
{{History|||snap=20w09a|Rotten flesh can no longer be obtained by bartering with piglins.}}
{{History|||snap=20w14a|Added [[zoglin]]s, which drop rotten flesh when killed.}}

{{History|pocket alpha}}
{{History||v0.11.0|snap=build 1|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh. 
|As the hunger bar has not yet been added, rotten flesh inflicts [[poison]] rather than [[hunger]].
|[[Zombie]]s and [[zombie pigmen]] now [[drops|drop]] rotten flesh.}}
{{History|||snap=build 11|Rotten flesh can now be used to feed [[wolves]].}}
{{History||v0.12.1|snap=build 1|Eating rotten flesh now gives the [[player]] the [[Hunger]] status effect.
|Rotten flesh now restores [[hunger]] instead of [[health]].
|Added [[zombie villager]]s, which [[drops|drop]] rotten flesh when killed.}}
{{History||v0.13.0|snap=build 1|Rotten flesh can now be found inside [[desert temple]] [[chest]]s.}}
{{History||v0.15.0|snap=build 1|Added [[husk]]s and [[zombie horse]]s, both of which drop rotten flesh when killed.
|Rotten flesh can now be found inside [[jungle temple]] chests.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Rotten flesh can now be found inside the basement [[chest]]s of [[igloo]]s.}}
{{History||1.0.4|snap=alpha 1.0.4.0|36-40 rotten flesh can now be [[trading|sold]] to cleric [[villager]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Rotten flesh can now be found in [[woodland mansion]] chests.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.13.8|Added [[drowned]], which [[drops|drop]] rotten flesh when killed.}}
{{History|||snap=beta 1.2.14.2|Rotten flesh can now be found in some [[shipwreck]] [[chest]]s.}}
{{History|||snap=beta 1.2.20.1|Rotten flesh can now be found inside [[underwater ruins]] chests.}}
{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] rotten flesh as a gift.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Rotten flesh can now be found in [[desert]] [[village]] temple [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, cleric [[villager]]s now [[trading|buy]] 32 rotten flesh for an [[emerald]].}}

{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh.}}	
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}}

{{History|new3ds}}
{{History||0.1.0|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh.}}
{{History|foot}}

== Issues ==
{{issue list}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--rotten-flesh Taking Inventory: Rotten Flesh] – Minecraft.net on June 8, 2020

{{Items}}

[[cs:Shnilé maso]]
[[de:Verrottetes Fleisch]]
[[es:Carne podrida]]
[[fr:Chair putréfiée]]
[[hu:Rohadt hús]]
[[it:Carne marcia]]
[[ja:腐った肉]]
[[ko:썩은 살점]]
[[nl:Bedorven vlees]]
[[pl:Zgniłe mięso]]
[[pt:Carne podre]]
[[ru:Гнилая плоть]]
[[uk:Гнила плоть]]
[[zh:腐肉]]
[[Category:Renewable resources]]
[[Category:Food]]</li><li>[[Redstone Dust|Redstone Dust]]<br/>{{Redirect|Redstone|the ore|Redstone Ore|the powered mineral block|Block of Redstone|other uses|Redstone (disambiguation)}}
{{Block
| group = Inactive (connected)
| 1-1= Inactive Redstone Wire (NESW).png
| 1-2 = Inactive Redstone Wire (NESW) BE.png
| group2 = Inactive (unconnected)
| 2-1 = Inactive Redstone Wire (unconnected).png
| 2-2 = Inactive Redstone Wire (unconnected).png
| group3 = Active (connected) 
| 3-1 = Active Redstone Wire (NESW).png
| 3-2 = Active Redstone Wire (NESW) BE.png
| group4 = Active (unconnected)
| 4-1 = Active Redstone Wire (unconnected).png
| 4-2 = Active Redstone Wire (unconnected).png
| image = Redstone Dust JE2 BE2.png
| extratext = [[#Gallery|View all renders]]
| transparent = Yes
| light = No
| tool = all
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
'''Redstone dust''' is a mineral that can transmit [[Redstone circuit#Power|redstone power]] as a wire when placed as a [[block]]. It is also used in [[crafting]] and [[brewing]].

== Obtaining ==
=== Mining ===
{{see also|Redstone Ore#Natural generation}}
[[Redstone ore]] mined using an iron [[pickaxe]] or higher drops 4 or 5 redstone dust (or more with [[Fortune]], averaging at 6 redstone dust with Fortune III). If mined with [[Silk Touch]], the block drops itself instead of redstone dust.

=== Natural generation ===
15 lengths of redstone dust are naturally generated as part of the trap in each [[jungle pyramid]]. 5 lengths of redstone dust can be found in one type of jail cell room in a [[woodland mansion]]. In [[Ancient City|ancient cities]], multiple pieces of redstone dust can be found integrated into circuitry.

=== Breaking ===
Redstone dust can be broken instantly using any tool, or without a tool, and drops itself as an item.

Redstone dust is removed and drops as an item if:
* its attachment block is moved, removed, or destroyed
* [[water]] or [[lava]] flows into its space
* a [[piston]] tries to push it or moves a block into its space

=== Mob loot ===
[[Witch]]es have a chance of dropping 0–2 redstone dust upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 redstone dust.

=== Chest loot ===
{{LootChestItem|redstone}}

=== Crafting ===
Redstone dust can be crafted from [[blocks of redstone]].
{{Crafting
|Block of Redstone
|Output=Redstone Dust,9
|type=Redstone
}}

=== Smelting ===
{{Smelting
|showname=1
|Redstone Ore; Deepslate Redstone Ore
|Redstone Dust
|0.7
}}

=== Trading ===
{{IN|java}}, novice-level cleric [[villager]]s sell two redstone dust for one [[emerald]].

{{IN|bedrock}}, novice-level cleric villagers sell four redstone dust for one emerald.

=== Villager gifts ===
{{see also|Tutorials/Raid farming}}
{{IN|Java}}, when the player has the [[Hero of the Village]] status effect, clerics might throw that player a redstone dust as a gift.

== Usage ==
Redstone dust is used for [[#Brewing ingredient|brewing]], [[#Crafting ingredient|crafting]], and in redstone circuits by placing it on the ground to create [[#Redstone component|redstone wire]]. It can also be used to power redstone components.

=== Brewing ingredient ===
{{Brewing
  |head=1
  |Redstone Dust
  |Mundane Potion
  |base=Water Bottle
}}
{{Brewing
  |foot=1
  |name=Increased Duration
  |Redstone Dust
  |showbase=1
  |base=Potion of Fire Resistance; Potion of Invisibility; Potion of Night Vision; Potion of Poison; Potion of Regeneration; Potion of Slowness; Potion of Strength; Potion of Swiftness; Potion of Water Breathing; Potion of Weakness; Potion of Leaping; Potion of Slow Falling
}}

=== Crafting ingredient ===
{{crafting usage|Redstone Dust}}

=== {{anchor|Redstone dust}} Redstone component ===
When placed in the world, redstone dust becomes a block of "redstone wire"{{Info needed|other blco? BE?}}, which can transmit [[Redstone circuit#Power|redstone power]].

=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Redstone Dust
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Redstone
|Redstone Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}

;Trim color palette
The following color palette is shown on the designs on trimmed armor:
*{{TrimPalette|redstone dust}}

=== Placement ===
[[File:Redstone wire as circuit component.png|Examples of redstone wire configuration. ''Top Left:'' Redstone wire connects diagonally vertically through non-opaque blocks. ''Top Right:'' Redstone wire does ''not'' connect diagonally vertically through opaque blocks. ''Center:'' Redstone wire gets darker as its power level drops, to a maximum of 15 blocks from a power source.|thumb]]
[[File:Redstone on Glowstone, Stairs, Slabs.png|Examples of redstone wire placements.|thumb]]
Redstone dust can be placed on [[opaque]] blocks as well as [[glowstone]], upside-down [[slab]]s, [[glass]], upside-down [[stairs]], and [[hopper]]s. It can also be placed on some transparent blocks; see [[Opacity/Placement]] for more information. It cannot be placed suspended in midair, even with commands, which is not unintentional.<ref>{{bug|MC-182709}}</ref>

Redstone wire configures itself to point toward adjacent redstone [[Redstone components#Power components|power components]] and [[Redstone components#Transmission components|transmission component]] connection points. Redstone wire also configures itself to point toward adjacent redstone wire one block higher or lower – unless there is a solid opaque block above the lower redstone wire.

If there is only one such adjacent redstone component, redstone wire configures itself into a {{BlockSprite|redstone-dust}} line pointing both at the neighbor and away from it. If there are two or more such adjacent components, redstone wire connects them in the form of {{BlockSprite|redstone-dust}}, {{BlockSprite|redstone-dust-upleft}}, {{BlockSprite|redstone-dust-t-up}}, or {{BlockSprite|redstone-dust-cross}} as needed.

When there are no adjacent components, a single redstone wire configures itself into a {{BlockSprite|redstone-dust-cross}} plus sign, which can provide power in all four directions. By right-clicking it can be changed into a {{BlockSprite|redstone-dust-dot}} dot, which does not provide power to any of the four directions.

{{IN|bedrock}}, redstone wire automatically configures itself to point toward adjacent blocks or [[Redstone components#Mechanism components|mechanism components]]. {{IN|java}}, it does not. If such a configuration is desired, the other neighbors of the redstone wire must be arranged to create it, i.e the redstone dust must be placed in a way that it would be pointed at the block’s location even if it were not there.

When redstone wire is reconfigured after placement, it does not update other redstone components around it of the change unless that reconfiguration also includes a change in power level or another component provides an update. This can create situations where a mechanism component remains activated when it shouldn't, or vice versa, until it receives an update from something else – a "feature" of redstone wire that can be used to make a [[BUD|block update detector]].

{{-}}

=== Behavior ===
{{Schematic|caption=

{{IN|be}}, the signal can go down from glass blocks.

 |||rd-$ew!|RL-!||||rd-$ew!|RL-!|-
 |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||-
 |ts-$|SB|rd-$ew|RL||ts-$|SB|rd-$ew!|RL-!

}}{{Schematic|caption =

However, the signal can never go down from slabs.

 |||rd-$ew!|RL-!||||rd-$ew!|RL-!|-
 |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||-
 |ts-$|ts-$|rd-$ew|RL||ts-$|ts-$|rd-$ew|RL
}}

Redstone wire can transmit power, which can be used to operate [[Redstone components#Mechanism components|mechanism components]] ([[door]]s, [[piston]]s, [[redstone lamp]]s, etc.).
Redstone wire can be "powered" by a number of methods:
* from an adjacent [[Redstone components#Power components|power component]] or a strongly-powered block
* from the output of a redstone repeater or redstone comparator
* from adjacent redstone wire. The powering dust can be a level higher or lower, but with restrictions:
** Redstone dust can be powered by redstone dust that is one level lower, or on an [[opaque]] block one level higher. A transparent block cannot{{only|java}} pass power downward.
** The block "between" the two dust blocks must be air or transparent. A solid block there "cuts" the connection between the higher and lower dust.

The "power level" of redstone dust can vary from 0 to 15. Most power components power-up adjacent redstone dust to power level 15, but a few ([[daylight sensor]]s, [[trapped chest]]s, and [[weighted pressure plate]]s) may create a lower power level. Redstone repeaters output power level 15 (when turned on), but [[redstone comparator]]s may output a lower power level.

{{Schematic | caption =

Redstone wire can transmit power up to 15 blocks.

 |rt-$!|rd-$ew!+15|rd-$ew!+14|rd-$ew!+13|rd-$ew!+12|rd-$ew!+11|rd-$ew!+10|rd-$ew!+9
 |rd-$ew!+8|rd-$ew!+7|rd-$ew!+6|rd-$ew!+5|rd-$ew!+4|rd-$ew!+3|rd-$ew!+2|rd-$ew!+1|rd-$ew+0

}}
Power level drops by 1 for every block of redstone wire it crosses. Thus, redstone wire can transmit power for no more than 15 blocks. To go further, the power level must be re-strengthened – typically with a redstone repeater.

Powered redstone wire on top of, or pointing at, an opaque block provides ''weak'' power to the block. A weakly-powered block cannot power other adjacent redstone wire, but can still power redstone repeaters and comparators, and activate adjacent mechanism components. Transparent blocks cannot be powered.

When redstone wire is unpowered, it appears dark red. When powered, it becomes bright red at power level 15, fading to darker shades with decreasing power. Powered redstone wire also produces "dust" [[particles]] of the same color.

While redstone wire always provides power to the directions it points into, it can still point into directions in which it cannot give power. If redstone wire comes in the form of a cross, the player can right-click to toggle it between a cross and dot. A redstone dot does not power anything adjacent to it, but powers the block under it.

== Sounds ==
{{Sound table/Block/Normal}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Redstone Dust
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=redstone-dust
|spritetype=block
|nameid=redstone_wire
|form=block}}
{{ID table
|displayname=Item
|spritename=redstone-dust
|spritetype=item
|nameid=redstone
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Redstone Dust
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=redstone-dust
|spritetype=block
|nameid=redstone_wire
|id=55
|form=block}}
{{ID table
|displayname=Item
|spritename=redstone-dust
|spritetype=item
|nameid=redstone
|id=373
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{/BS}}

{{LoadPage|Redstone Dust/Asset history|List of block state combinations|h4}}

== Achievements ==
{{load achievements|Dispense With This}}

== Video ==
{{Video note|These videos do not show all uses for redstone in crafting and all methods of obtaining. This video is also outdated, as of 1.13 Java Edition, redstone is now called Redstone Dust.}}

<div style="text-align:center">
<span style="display:inline-block">{{yt|zldqknGFWb4}}</span>
<span style="display:inline-block">{{yt|_IApwvCLJW8}}</span>
</div>

== History ==
{{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding wire-type [[block]]s.}}
{{History|java alpha}}
{{History||v1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust as an [[item]].
|[[File:Inactive Redstone Wire (NS) JE1.png|32px]] [[File:Inactive Redstone Wire (EW) JE1.png|32px]] [[File:Inactive Redstone Wire (NE) JE1.png|32px]] [[File:Inactive Redstone Wire (ES) JE1.png|32px]] [[File:Inactive Redstone Wire (SW) JE1.png|32px]] [[File:Inactive Redstone Wire (NW) JE1.png|32px]] [[File:Inactive Redstone Wire (NEW) JE1.png|32px]] [[File:Inactive Redstone Wire (NES) JE1.png|32px]] [[File:Inactive Redstone Wire (ESW) JE1.png|32px]] [[File:Inactive Redstone Wire (NSW) JE1.png|32px]] [[File:Inactive Redstone Wire (NESW) JE1.png|32px]]<br>[[File:Active Redstone Wire (NS) JE1.png|32px]] [[File:Active Redstone Wire (EW) JE1.png|32px]] [[File:Active Redstone Wire (NE) JE1.png|32px]] [[File:Active Redstone Wire (ES) JE1.png|32px]] [[File:Active Redstone Wire (SW) JE1.png|32px]] [[File:Active Redstone Wire (NW) JE1.png|32px]] [[File:Active Redstone Wire (NEW) JE1.png|32px]] [[File:Active Redstone Wire (NES) JE1.png|32px]] [[File:Active Redstone Wire (ESW) JE1.png|32px]] [[File:Active Redstone Wire (NSW) JE1.png|32px]] [[File:Active Redstone Wire (NESW) JE1.png|32px]] Added redstone dust as a placed [[block]]. 
|Redstone dust as a placed block has two power appearances; either completely on, or completely off.
|Redstone dust is used to craft [[redstone torch]]es.
|At this time, redstone has not been given an official name.}}
{{History||v1.0.2_01|Redstone dust now doesn't connect through solid [[block]]s diagonally down.{{needs testing|may have been changed in v1.0.2|type=untestable}}
|Walking on redstone dust no longer [[breaking|breaks]] it.{{needs testing|may have been changed in v1.0.2|type=untestable}}
|Active redstone dust now gives off [[particles]].{{needs testing|may have been changed in v1.0.2|type=untestable}}}}
{{History||v1.1.0|Redstone is now used to craft [[compass]]es.}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Redstone is now used to craft [[clock]]s.}}
{{History|java beta}}
{{History||1.0|With the addition of inventory tooltips, the [[item]] form of redstone dust has been named "Redstone", and the usually unobtainable block form has been named "Redstone Dust".}}
{{History||1.2|Redstone is now used to craft [[dispenser]]s and [[note block]]s.}}
{{History||1.3|[[File:Inactive Redstone Wire (NS) JE2.png|32px]] [[File:Inactive Redstone Wire (EW) JE2.png|32px]] [[File:Inactive Redstone Wire (NE) JE2.png|32px]] [[File:Inactive Redstone Wire (ES) JE2.png|32px]] [[File:Inactive Redstone Wire (SW) JE2.png|32px]] [[File:Inactive Redstone Wire (NW) JE2.png|32px]] [[File:Inactive Redstone Wire (NEW) JE2.png|32px]] [[File:Inactive Redstone Wire (NES) JE2.png|32px]] [[File:Inactive Redstone Wire (ESW) JE2.png|32px]] [[File:Inactive Redstone Wire (NSW) JE2.png|32px]] [[File:Inactive Redstone Wire (NESW) JE2.png|32px]]<br>[[File:Active Redstone Wire (NS) JE2.png|32px]] [[File:Active Redstone Wire (EW) JE2.png|32px]] [[File:Active Redstone Wire (NE) JE2.png|32px]] [[File:Active Redstone Wire (ES) JE2.png|32px]] [[File:Active Redstone Wire (SW) JE2.png|32px]] [[File:Active Redstone Wire (NW) JE2.png|32px]] [[File:Active Redstone Wire (NEW) JE2.png|32px]] [[File:Active Redstone Wire (NES) JE2.png|32px]] [[File:Active Redstone Wire (ESW) JE2.png|32px]] [[File:Active Redstone Wire (NSW) JE2.png|32px]] [[File:Active Redstone Wire (NESW) JE2.png|32px]] Redstone wire gets darker the farther away it is from a source of power, using a dedicated [[tint]] system. Previously, it was fully on until it reached its limit.
|Its particles now appear gray due to not being tinted.
|Redstone is now used to craft [[redstone repeater]]s.}}
{{History||1.5|[[File:Inactive Redstone Wire (NS) JE3.png|32px]] [[File:Inactive Redstone Wire (EW) JE3.png|32px]] [[File:Inactive Redstone Wire (NE) JE3.png|32px]] [[File:Inactive Redstone Wire (ES) JE3.png|32px]] [[File:Inactive Redstone Wire (SW) JE3.png|32px]] [[File:Inactive Redstone Wire (NW) JE3.png|32px]] [[File:Inactive Redstone Wire (NEW) JE3.png|32px]] [[File:Inactive Redstone Wire (NES) JE3.png|32px]] [[File:Inactive Redstone Wire (ESW) JE3.png|32px]] [[File:Inactive Redstone Wire (NSW) JE3.png|32px]] [[File:Inactive Redstone Wire (NESW) JE3.png|32px]]<br>[[File:Active Redstone Wire (NS) JE3.png|32px]] [[File:Active Redstone Wire (EW) JE3.png|32px]] [[File:Active Redstone Wire (NE) JE3.png|32px]] [[File:Active Redstone Wire (ES) JE3.png|32px]] [[File:Active Redstone Wire (SW) JE3.png|32px]] [[File:Active Redstone Wire (NW) JE3.png|32px]] [[File:Active Redstone Wire (NEW) JE3.png|32px]] [[File:Active Redstone Wire (NES) JE3.png|32px]] [[File:Active Redstone Wire (ESW) JE3.png|32px]] [[File:Active Redstone Wire (NSW) JE3.png|32px]] [[File:Active Redstone Wire (NESW) JE3.png|32px]] Fully off redstone wire is no longer black.
|Redstone dust can now be placed on [[snow]].
|Redstone is now used to craft [[powered rail]]s and [[detector rail]]s.}}
{{History||1.6.6|Redstone dust now checks if the block below has a solid top face or [[glowstone]], allowing it to be placed on it.}}
{{History||1.7|Redstone dust now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it.
|Redstone can now be used to craft [[piston]]s.}}
{{History||1.8|snap=Pre-release|Redstone can now be found in the new [[stronghold]] storeroom [[chest]]s, and in the new [[mineshaft]] chests.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Redstone can now be [[brewing|brewed]] in a [[water bottle]] to create a [[mundane potion]].
|Redstone can now be found in the new [[stronghold]] altar [[chest]]s.
|Redstone now extends the [[potion]]s of [[Fire Resistance]], [[Slowness]], [[Swiftness]], [[Poison]], [[Weakness]] and [[Strength]].}}
{{History|||snap=Beta 1.9 Prerelease 4|Redstone now extends the new potion of [[Regeneration]].}}
{{History|||snap=RC1|[[File:Inactive Redstone Wire (unconnected) JE1.png|32px]] <br>[[File:Active Redstone Wire (unconnected) JE1.png|32px]] Redstone dust placement on one [[block]] has been changed from a "+" to a "•" shape.}}
{{History||?|Redstone wire block particles are now correctly colored.}}
{{History||1.1|snap=11w49a|Fixed redstone update bug.{{more info}}}}
{{History||1.2.1|snap=12w06a|Redstone can now be placed on [[glowstone]].}}
{{History|||snap=12w07a|Redstone is now used to craft [[redstone lamp]]s.}}
{{History||1.3.1|snap=12w21a|Redstone can now be [[trading|bought]] from priest [[villager]]s, at 2–4 redstone for 1 [[emerald]], making them [[renewable]].}}
{{History|||snap=12w22a|Redstone dust now generates in [[jungle temple]]s.}}
{{History|||snap=12w25a|Redstone dust can now be placed on top of upside-down [[slabs]] and [[stairs]].}}
{{History||1.4.2|snap=12w34a|Redstone now extends the new [[potion]]s of [[Night Vision]] and [[Invisibility]].}}
{{History|||snap=12w38a|[[Witch]]es have been added, which sometimes [[drops|drop]] redstone when killed.}}
{{History||1.5|snap=13w01a|Redstone can now be used to craft [[blocks of redstone]] and [[dropper]]s.}}
{{History||1.7.2|snap=13w36a|Redstone now extends the new [[potion]] of [[Water Breathing]].}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: cleric [[villager]]s now [[trading|sell]] 1–4 redstone for 1 [[emerald]].}}
{{History|||snap=14w25a|Redstone dust no longer changes to [[obsidian]] next to water when [[lava]] flows into it.}}
{{History|||snap=14w27a|Redstone now extends the new [[potion]] of [[Leaping]].}}
{{History||1.9|snap=15w31a|[[File:Inactive Redstone Wire (unconnected) JE2.png|32px]] [[File:Inactive Redstone Wire (NS) JE4.png|32px]] [[File:Inactive Redstone Wire (EW) JE4.png|32px]] [[File:Inactive Redstone Wire (NE) JE4.png|32px]] [[File:Inactive Redstone Wire (ES) JE4.png|32px]] [[File:Inactive Redstone Wire (SW) JE4.png|32px]] [[File:Inactive Redstone Wire (NW) JE4.png|32px]] [[File:Inactive Redstone Wire (NEW) JE4.png|32px]] [[File:Inactive Redstone Wire (NES) JE4.png|32px]] [[File:Inactive Redstone Wire (ESW) JE4.png|32px]] [[File:Inactive Redstone Wire (NSW) JE4.png|32px]] [[File:Inactive Redstone Wire (NESW) JE4.png|32px]]<br>[[File:Active Redstone Wire (unconnected) JE2.png|32px]] [[File:Active Redstone Wire (NS) JE4.png|32px]] [[File:Active Redstone Wire (EW) JE4.png|32px]] [[File:Active Redstone Wire (NE) JE4.png|32px]] [[File:Active Redstone Wire (ES) JE4.png|32px]] [[File:Active Redstone Wire (SW) JE4.png|32px]] [[File:Active Redstone Wire (NW) JE4.png|32px]] [[File:Active Redstone Wire (NEW) JE4.png|32px]] [[File:Active Redstone Wire (NES) JE4.png|32px]] [[File:Active Redstone Wire (ESW) JE4.png|32px]] [[File:Active Redstone Wire (NSW) JE4.png|32px]] [[File:Active Redstone Wire (NESW) JE4.png|32px]] Some slight changes have been made to redstone wire's appearance - the dot now extends outward with two more pixels, and the south-facing section of bends, T shapes and crosses now has one fewer pixel. It also appears straighter and more continuous in straight wire form.
|Redstone can no longer be added to extended [[potion]]s or tier-II potions.}}
{{History|||snap=15w44a|The average yield of redstone from [[dungeon]] [[chest]]s has been cut by more than half.
|The average yield of redstone in [[mineshaft]] chests has been increased.}}
{{History|||snap=15w46a|The hitbox of redstone now covers only part of the surface of the [[block]] below, based on the orientation of the redstone.}}
{{History||1.11|snap=16w39a|Redstone dust can now be found in chests in [[woodland mansion]]s.
|Redstone can now used to craft [[observer]]s.}}
{{History||1.13|snap=17w47a|The [[item]] form of "Redstone" has been renamed to "Redstone Wire".
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 55, and the [[item]]'s 331.}}
{{History|||snap=17w48a|"Redstone" has been renamed to "Redstone Dust".}}
{{History|||snap=18w07a|Redstone now extends the new [[potion of the Turtle Master]].}}
{{History||1.14|snap=18w43a|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone dust has been changed.}}
{{History|||snap=18w50a|Redstone dust can now be found in chests in [[village]] temples.}}
{{History|||snap=19w12b|Redstone dust can now be placed on [[glass]], [[ice]] and [[sea lantern]]s.}}
{{History|||snap=19w13a|Cleric villagers now give redstone dust to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|Redstone dust now has a bottom texture.}}
{{History|||snap=20w09a|Redstone can now be used to craft [[target]]s.}}
{{History|||snap=20w18a|Redstone dust placement on one [[block]] has been changed from a "•" back to a "+" shape.
|Redstone dust's hitbox is now no longer strictly a cuboid, and more closely matches the shape of the wiring.<ref>{{bug|MC-137336}}</ref>
|Upward going redstone dust now has a hitbox on the side of the [[block]] too, rather than only on the floor.<ref>{{bug|MC-153508}}</ref>
|Unconnected redstone dust now has all direction block states set to "side".
|The direction block states of redstone dust are now properly set to "side" at the end of a redstone wire on both ends, rather than only the one with other redstone besides it.
|[[File:Inactive Redstone Wire (N).png|32px]] [[File:Inactive Redstone Wire (E).png|32px]] [[File:Inactive Redstone Wire (S).png|32px]] [[File:Inactive Redstone Wire (W).png|32px]]<br>[[File:Active Redstone Wire (N).png|32px]] [[File:Active Redstone Wire (E).png|32px]] [[File:Active Redstone Wire (S).png|32px]] [[File:Active Redstone Wire (W).png|32px]] While not accessible in normal gameplay, redstone dust that points into one side, but not the opposite, now visually reaches halfway across the [[block]].}}
{{History|||snap=20w19a|Redstone dust now visually connects when going up [[soul sand]], 8-layer [[snow]] stacks and the back side of upside-down [[stairs]].
|[[Particles]] are now generated across the length of the redstone wire rather than the center of the [[block]].}}
{{History|||snap=20w21a|Redstone dust placement on one [[block]] is now toggleable between a "+" and a "•" shape, by {{control|interacting}} with it.}}
{{History||1.17|snap=21w08a|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}}
{{History||1.19|snap=22w13a|Redstone wire now generates in [[Ancient City|ancient cities]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Redstone dust can now be used as an armor trim material.}}

{{History|pocket alpha}}
{{History||v0.8.0|snap=build 1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone as an [[item]]. 
|Redstone is now [[drops|dropped]] when [[breaking|mined]] from [[redstone ore]].
|Redstone can be used to craft [[compass]]es and [[clock]]s.}}
{{History|||snap=build 2|Redstone can now be used to craft [[powered rail]]s.}}
{{History||v0.11.0|snap=build 1|Redstone is now used to craft [[redstone block]]s.}}
{{History||v0.12.1|snap=build 1|Redstone has been added to the [[Creative]] [[inventory]], but it still cannot be placed. }}
{{History||v0.13.0|snap=build 1|Redstone can now be placed.
|Redstone is now used to craft [[redstone lamp]]s, [[note block]]s, [[detector rail]]s and [[redstone torch]]es.}}
{{History||v0.14.0|snap=build 1|Redstone is now used to craft [[dispenser]]s and [[dropper]]s.}}
{{History||v0.15.0|snap=build 1|Redstone is now used to craft [[piston]]s and [[observer]]s.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Cleric [[villager]]s now [[trading|sell]] 1–4 redstone for an [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Redstone can now be found in [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||?|[[File:Inactive Redstone Wire (NE) BE.png|32px]] [[File:Inactive Redstone Wire (ES) BE.png|32px]] [[File:Inactive Redstone Wire (SW) BE.png|32px]] [[File:Inactive Redstone Wire (NW) BE.png|32px]] [[File:Inactive Redstone Wire (NEW) BE.png|32px]] [[File:Inactive Redstone Wire (NES) BE.png|32px]] [[File:Inactive Redstone Wire (ESW) BE.png|32px]] [[File:Inactive Redstone Wire (NSW) BE.png|32px]] [[File:Inactive Redstone Wire (NESW) BE.png|32px]]<br>[[File:Active Redstone Wire (NE) BE.png|32px]] [[File:Active Redstone Wire (ES) BE.png|32px]] [[File:Active Redstone Wire (SW) BE.png|32px]] [[File:Active Redstone Wire (NW) BE.png|32px]] [[File:Active Redstone Wire (NEW) BE.png|32px]] [[File:Active Redstone Wire (NES) BE.png|32px]] [[File:Active Redstone Wire (ESW) BE.png|32px]] [[File:Active Redstone Wire (NSW) BE.png|32px]] [[File:Active Redstone Wire (NESW) BE.png|32px]]<br>Placed redstone now assumes its current appearance with a more solid center. Its linear state appearences are unknown.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Redstone can now be found in [[desert]] [[village]] temple [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|sell]] 4 redstone as part of their first tier [[trading|trade]].}}
{{History||1.16.210|snap=beta 1.16.210.57|"Redstone" has been renamed to "Redstone Dust".}}
{{History||1.17.0|snap=beta 1.16.230.52|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}}
{{History||1.19.0|snap=beta 1.19.0.26|Redstone wire now generates in [[Ancient City|ancient cities]].}}
{{History||1.19.80|snap=beta 1.19.80.21|Redstone dust can now be used as an armor trim material.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone.}}
{{History||xbox=TU3|Redstone now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}}
{{History||ps=1.95|Redstone can now be placed on [[glass]].}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust.}}
{{History|foot}}

=== Redstone wire "item" ===
{{:Technical blocks/Redstone Wire}}

== Gallery ==
=== Renders ===
; Java Edition
<gallery>
Inactive Redstone Wire (NESW).png | 
Inactive Redstone Wire (unconnected).png | 
Inactive Redstone Wire (NS).png | 
Inactive Redstone Wire (EW).png | 
Inactive Redstone Wire (NE).png | 
Inactive Redstone Wire (ES).png | 
Inactive Redstone Wire (SW).png | 
Inactive Redstone Wire (NW).png | 
Inactive Redstone Wire (NEW).png | 
Inactive Redstone Wire (NES).png | 
Inactive Redstone Wire (ESW).png | 
Inactive Redstone Wire (NSW).png
</gallery>
<gallery>
Active Redstone Wire (NESW).png | 
Active Redstone Wire (unconnected).png | 
Active Redstone Wire (NS).png | 
Active Redstone Wire (EW).png | 
Active Redstone Wire (NE).png | 
Active Redstone Wire (ES).png | 
Active Redstone Wire (SW).png | 
Active Redstone Wire (NW).png | 
Active Redstone Wire (NEW).png | 
Active Redstone Wire (NES).png | 
Active Redstone Wire (ESW).png | 
Active Redstone Wire (NSW).png
</gallery>

; Bedrock Edition
<gallery>
Inactive Redstone Wire (NESW) BE.png | 
Inactive Redstone Wire (NESW) BE.png | 
Inactive Redstone Wire (NS).png | 
Inactive Redstone Wire (EW).png | 
Inactive Redstone Wire (NE) BE.png | 
Inactive Redstone Wire (ES) BE.png | 
Inactive Redstone Wire (SW) BE.png | 
Inactive Redstone Wire (NW) BE.png | 
Inactive Redstone Wire (NEW) BE.png | 
Inactive Redstone Wire (NES) BE.png | 
Inactive Redstone Wire (ESW) BE.png | 
Inactive Redstone Wire (NSW) BE.png
</gallery>
<gallery>
Active Redstone Wire (NESW) BE.png | 
Active Redstone Wire (NESW) BE.png | 
Active Redstone Wire (NS).png | 
Active Redstone Wire (EW).png | 
Active Redstone Wire (NE) BE.png | 
Active Redstone Wire (ES) BE.png | 
Active Redstone Wire (SW) BE.png | 
Active Redstone Wire (NW) BE.png | 
Active Redstone Wire (NEW) BE.png | 
Active Redstone Wire (NES) BE.png | 
Active Redstone Wire (ESW) BE.png | 
Active Redstone Wire (NSW) BE.png
</gallery>

=== Screenshots ===
<gallery>
Slab Stair Redstone.png|First image of redstone dust on top of slabs and stairs.
File:Olivia Tinkering.jpeg|[[Olivia]] using a scarce amount of redstone dust.
File:23w32a.jpg|[[Sunny]] using a very long strip of redstone dust.
</gallery>

=== In other media ===
<gallery>
Powered By Redstone JINX.jpg|Official T-shirt artwork "Powered By Redstone" made by [https://www.jinx.com JINX].
File:Redstone Behind Chiseled Bookshelf Pixel Art.png|Pixel art of redstone dust.
</gallery>

== Issues ==
{{issue list|redstone|redstone dust|redstone wire}}

== Trivia ==
* Five updates for [[wikipedia:Windows 10 version history|Windows 10]] released from 2016 to 2018 were codenamed "Redstone", referencing ''Minecraft''.<ref>{{link|url=https://www.theverge.com/2015/4/7/8364355/microsoft-redstone-windows-updates|title=Microsoft plans ‘Redstone’ updates for Windows 10 in 2016|author=Tom Warren|website=The Verge|date=April 7, 2015}}</ref>
* The block has 1,296 possible block state combinations, the highest of all blocks as of 1.15.2, beating [[fire]]'s 512 and [[note block]]'s 800.
* According to {{el|ee}}, redstone dust contains radioactive [[element]]s.

== References ==
{{Reflist}}

{{Redstone}}
{{Blocks|Utility}}
{{Items}}

[[Category:Redstone mechanics]]
[[Category:Mechanisms]]
[[Category:Mechanics]]
[[Category:Generated structure blocks]]
[[Category:Non-solid blocks]]
[[Category:Brewing recipe]]

[[cs:Rudit]]
[[de:Redstone]]
[[el:Σκόνη Κοκκινόπετρας]]
[[es:Polvo de redstone]]
[[fr:Poudre de redstone]]
[[hu:Redstone]]
[[it:Polvere di redstone]]
[[ja:レッドストーンダスト]]
[[ko:레드스톤 가루]]
[[nl:Redstonestof]]
[[pl:Redstone]]
[[pt:Pó de redstone]]
[[ru:Красная пыль]]
[[th:ผงเรดสโตน]]
[[tr:Kızıltaş]]
[[uk:Редстоун]]
[[zh:红石粉]]</li></ul></nowiki>
Colored beds can now be turned into white beds by adding bleach.
1.12
{{Extension DPL}}<ul><li>[[Minecart with Chest|Minecart with Chest]]<br/>{{ItemEntity
|image=Minecart with Chest.png
|renewable=Yes
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|networkid='''[[JE]]''': 10
|drops=1 {{ItemLink|Minecart with Chest}}<br> plus contents
|health={{hp|6}}
}}

A '''minecart with chest''' is a single [[chest]] inside a [[minecart]], and functions as such.

== Natural generation ==
Minecarts with chests containing loot naturally generate in [[mineshaft]]s, each on top of a piece of [[rail]].

== Obtaining ==
=== Crafting ===
{{Crafting|Chest|Minecart|Output=Minecart with Chest|type=Transportation}}

Minecarts with chests can be retrieved by attacking them. By doing so it drops as an [[item]] and any other contents of the chest are dropped as well.

==Usage==
[[File:Minecart with Chest GUI.png|thumb|176px|The GUI of a minecart with chest.]]
Minecarts with chests can be placed by {{control|use item|text=using its item}} on any type of [[rail]].

Chest minecarts' contents can be accessed by pressing {{control|use item}} button on them. The interaction makes no sounds and the chest does not show the opening or closing animation, unlike regular chests.

The boost that minecarts with chests gain from [[powered rail]]s is dependent on their load. For example, from a 1 powered rail starter track, an empty minecart with chest travels 64 blocks, but a full minecart with chest travels only 16 blocks (opposed to 80 blocks for an occupied normal minecart and 8 blocks for an empty normal minecart).

Another physical property of chest minecarts is their ability to be stacked. While three chests can fit in an area three blocks tall, up to four chest minecarts can fit in the same area. Like other minecarts, an unlimited number of minecarts with chests can exist in the same block space.

Minecarts with chests are also able to interact with [[hopper]]s. Hoppers can take items out from the minecart chest if they are below the track as the minecart rolls over it or put them in if the minecart rolls under a downward facing hopper. Hoppers can also input items if they are facing into the side of the minecart.

Opening or destroying a minecart with chest angers [[piglin]]s.

{{See also|Tutorials/Storage minecarts}}

When on top of [[detector rail]]s, nearby [[redstone comparators]] will give out redstone signals based on how full the minecarts with chests are.

== Sounds ==
{{Edition|Java}}:<br>
Minecarts with chests use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls
|source=Friendly Creatures <ref group=sound name=rollsource/>
|overridesource=1
|description=While a minecart with chest is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart with chest is moving
|id=minecart.base
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart with Chest
|spritetype=item
|nameid=chest_minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Minecart with Chest
|spritetype=entity
|nameid=chest_minecart
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Minecart with Chest
|spritetype=item
|nameid=chest_minecart
|id=389
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Minecart with Chest
|spritetype=entity
|nameid=chest_minecart
|id=98
|foot=1}}

===Entity data===
Minecarts with chests have entity data associated with them that contain various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

==Achievements==
{{load achievements|Freight Station}}

== Video==

<div style="text-align:center">{{yt|2yVVMiQrCwo}}</div>

==History ==
[[File:Minecart with Chest BE3.png|thumb|The Minecart models in the Bedrock Edition were north or south on the sides. In the latest version, the front and rear sides are north or south. But the absolute orientation of the chest was not changed.]]
{{info needed section|In bedrock edition 1.16.100 it seems that chests in minecarts face sideways instead of forward - when was this changed?}}
{{History|java alpha}}
{{History||v1.0.14|[[File:Minecart with Chest JE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Minecarts with chests have been added.
|At this point, they are either called "chest minecarts" or "storage minecarts" because no in-game name was indicated.}}
{{History|java beta}}
{{History||1.0|"Minecart with Chest" has been first indicated as its name, via the new item tooltips.}}
{{History||1.8|snap=Pre-release|[[File:Minecart with Chest JE2.png|32px]] The [[model]] of the minecart with chest has been changed to match the new [[chest]] model. However, the [[chest]] is incorrectly offset.<ref>[[mcw:Issues/Beta 1.8pre2#Graphical]]</ref>}}
{{History|||snap=release|[[File:Minecart with Chest JE3 BE1.png|32px]] The model of minecarts with chests has been fixed.}}
{{History|java}}
{{History||1.5|snap=13w02a|Minecarts with chests now generate in [[mineshaft]]s in place of normal chests.}}
{{History||1.9|snap=15w43a|[[Loot table]]s have been added; minecarts with chests now use loot tables, and those in generated in [[mineshaft]]s now use loot tables.}}
{{History||1.9.1|snap=pre2|The title of the [[inventory]] has been changed from 'Chest minecart' to 'Minecart with Chest'.}}
{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartChest</code> to <code>chest_minecart</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 342.}}
{{History||1.14|snap=18w43a|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}}
{{History||1.16.2|snap=Pre-release 1|[[Piglin]]s now become angry with players who open or destroy a chest minecart.}}
{{History||1.19|snap=22w13a|The crafting recipe for a minecart with chest is now shapeless.
|Breaking a minecart with chest will now drop the item instead of the minecart and chest separately, though the contents of the chest are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}}

{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Minecart with Chest JE3 BE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Added minecarts with chests.}}
{{History|||snap=build 3|Minecarts with chests now drop [[item]]s when destroyed in [[Creative]] mode.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from <code>minecartchest</code> to <code>chest_minecart</code>.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}}
{{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with chest will now drop the item instead of the minecart and chest separately, though the contents of the chest are still dropped.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Chest JE3 BE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Added minecarts with chests.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Minecart_with_Chest_JE3_BE1.png|32px]] [[File:Minecart_with_Chest_(item)_JE1_BE1.png|32px]] Added minecarts with chests.
|Minecarts with chests emit smoke [[particles]] when destroyed.}}
{{History|foot}}

==Issues==
{{issue list}}

==Gallery ==
<gallery>
Compact Minecart Storage.png|A compact storage using chest minecarts (left) compared to chest storage in the same volume. Notice how chests cannot be placed next to each other, which is no longer the case after Java Edition 1.13.
GlitchedMinecartChest.png|This minecart with chest is trapped inside a block, due to a [[stronghold]] and a [[mineshaft]] that generated partially overlapping.
Minecartportal.png|A minecart with chest generated on top of an [[end portal frame]], because there is a mineshaft behind the wall.
Chest Minecart Stack.png|A large stack of chest minecarts.
</gallery>

==References==
{{Reflist}}

{{items}}
{{entities}}

[[Category:Mechanics]]
[[Category:Storage]]

[[cs:Nákladní vozík]]
[[de:Güterlore]]
[[es:Vagoneta con cofre]]
[[fr:Wagonnet de stockage]]
[[hu:Tárolócsille]]
[[it:Carrello da miniera]]
[[ja:チェスト付きのトロッコ]]
[[ko:상자가 실린 광산 수레]]
[[nl:Mijnkar met kist]]
[[pl:Wagonik ze skrzynią]]
[[pt:Carrinho de mina com baú]]
[[ru:Вагонетка с сундуком]]
[[uk:Вагонетка зі скринею]]
[[zh:运输矿车]]</li><li>[[Shulker Shell|Shulker Shell]]<br/>{{Item
| image = Shulker Shell.png
|type=
|renewable = Yes
| stackable =  Yes (64)
}}

{{about|the item that drops from the mob|the mob |Shulker|the storage block|Shulker Box}}

'''Shulker shells''' are [[item]]s dropped by [[shulker]]s that are used solely to craft [[shulker box]]es.

== Obtaining ==
=== Mob loot ===
{{IN|bedrock}}, [[shulker]]s drop 0-1 shulker shells. The maximum can be increased by 1 per level of [[Looting]], which is 0-4 shells with Looting III.

{{IN|java}}, shulkers have a 50% chance of dropping a shulker shell when killed. This is increased by 6.25% per level of [[Looting]], for a maximum of 68.75% with Looting III.

== Usage ==
=== Crafting ingredient ===
{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Shulker Shell
|spritetype=item
|nameid=shulker_shell
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Shulker Shell
|spritetype=item
|nameid=shulker_shell
|id=566
|form=item
|foot=1}}

== History ==
{{History|java}}
{{History||1.11|snap=16w39a|[[File:Shulker Shell JE1 BE1.png|32px]] Added shulker shells.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 450.}}
{{History||1.14|snap=18w43a|[[File:Shulker Shell JE2 BE2.png|32px]] The texture of the shulker shell has now been changed.}}
{{History||1.17|snap=20w45a|When a shulker is hit by a shulker bullet, the shulker can spawn another shulker depending on the amount of shulkers in the area, making shulker shells [[renewable resource|renewable]].}}

{{History|pocket}}
{{History||1.0.0|snap=alpha 1.0.0.1|[[File:Shulker Shell JE1 BE1.png|32px]] Added shulker shells.
|Shulker shells currently have no purpose as [[shulker box]]es haven't been implemented yet.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Shulker shells can now be used to [[crafting|craft]] shulker boxes.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Shulker Shell JE2 BE2.png|32px]] The texture of the shulker shell has now been changed.}}
{{History||1.18.30|snap=beta 1.18.30.22|Shulkers now have a chance to spawn another shulker when hit by a shulker projectile, making shulker shells [[renewable resource|renewable]].}}

{{History|console}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|[[File:Shulker Shell JE1 BE1.png|32px]] Added shulker shells.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Shulker Shell JE2 BE2.png|32px]] The texture of the shulker shell has now been changed.}}

{{History|new 3ds}}
{{History||1.7.10|[[File:Shulker Shell JE1 BE1.png|32px]] Added shulker shells.}}
{{History|foot}}

== Issues ==
{{Issue list}}

{{Items}}

[[de:Shulkerschale]]
[[es:Caparazón de shulker]]
[[fr:Carapace de Shulker]]
[[it:Guscio di shulker]]
[[ja:シュルカーの殻]]
[[ko:셜커 껍데기]]
[[nl:Shulkerschelp]]
[[pl:Skorupa Shulkera]]
[[pt:Casco de shulker]]
[[ru:Панцирь шалкера]]
[[th:เปลือกชัลเกอร์]]
[[zh:潜影壳]]</li></ul>
White Bed JE3 BE3 Orange Bed JE3 BE3 Magenta Bed JE3 BE3 Light Blue Bed JE3 BE3 Yellow Bed JE3 BE3 Lime Bed JE3 BE3 Pink Bed JE3 BE3 Gray Bed JE3 BE3 Light Gray Bed JE3 BE3 Cyan Bed JE3 BE3 Purple Bed JE3 BE3 Blue Bed JE3 BE3 Brown Bed JE3 BE3 Green Bed JE3 BE3 Red Bed JE4 BE3 Black Bed JE3 BE3 The textures of all beds have been changed.

Bed "item"

This section is missing information about Bedrock Edition history (addition, changes made). 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition Beta
1.3
{{Extension DPL}}<ul><li>[[Ghast Tear|Ghast Tear]]<br/>{{Item
| image = Ghast Tear.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Ghast tears''' are items [[Drops|dropped]] by [[ghast]]s. They can be used to make potions of [[Regeneration]] and [[end crystal]]s.

== Obtaining ==

=== Mob loot ===
[[Ghast]]s drop 0–1 ghast tears. [[Looting]] increases the maximum ghast tears dropped by one per level, for a maximum of 4 ghast tears with Looting III. Looting also works when knocking back a [[fireball]] with an enchanted item.

== Usage ==

=== Brewing ingredient ===
{{brewing
  |showname=1
  |head=1
  |Ghast Tear
  |Mundane Potion
  |base=Water Bottle
}}
{{brewing
  |foot=1
  |Ghast Tear
  |Potion of Regeneration
}}

=== Crafting ingredient ===

{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Ghast Tear
|spritetype=item
|nameid=ghast_tear
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Ghast Tear
|spritetype=item
|nameid=ghast_tear
|id=424
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
{{History|||snap=Beta 1.9 Prerelease 3|Ghast tears can now be brewed in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Healing]].}}
{{History|||snap=Beta 1.9 Prerelease 4|Ghast tears now create [[potion of regeneration|potions of Regeneration]]. This was due to the sheer difficulty in obtaining them.<ref>{{tweet|jeb|123671273904680960|Since Ghast Tears are so hard to get, I've decided to replace the "Instant Health" with "Regeneration" for them|October 11, 2011}}</ref> [[Glistering melon]]s have been added to create potions of Healing, instead.}}
{{History||1.9|snap=15w44b|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 370.}}
{{History||1.14|snap=18w43a|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.|Ghast tears are currently unobtainable as [[ghast]]s don’t [[drops|drop]] them.}}
{{History|||snap=build 7|Ghasts now drop ghast tears.<ref>{{bug|MCPE-9338}}</ref>}} 
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
{{History|foot}}

== Issues ==

{{issue list}}

== References ==

{{reflist}}

{{items}}

[[Category:Renewable resources]]
[[Category:Brewing recipe]]

[[cs:Ďasova slza]]
[[de:Ghast-Träne]]
[[es:Lágrima de ghast]]
[[fr:Larme de Ghast]]
[[hu:Kísértetkönny]]
[[it:Lacrima di ghast]]
[[ja:ガストの涙]]
[[ko:가스트 눈물]]
[[nl:Ghasttraan]]
[[pl:Łza ghasta]]
[[pt:Lágrima de ghast]]
[[ru:Слеза гаста]]
[[uk:Сльоза ґаста]]
[[zh:恶魂之泪]]</li><li>[[:Category:Dyes|Category:Dyes]]<br/>These are items that can be used to dye sheep, wool blocks, or combined to make other dyes.

[[Category:Items]]

[[es:Categoría:Tintes]]
[[fr:Catégorie:Teinture]]
[[hu:Kategória:Festékek]]
[[zh:Category:染料]]</li></ul>
File:Bed (block item) JE1.png Beds have an extra, unobtainable item form corresponding to its block ID, which uses the bottom half texture of the bed. It can be obtained via inventory editors with numeric item ID 26.
This item is titled "Bed" in the inventory.
1.6
{{Extension DPL}}<ul><li>[[Rabbit's Foot|Rabbit's Foot]]<br/>{{Item
| image = Rabbit's Foot.png
|type=
| renewable = Yes
| stackable = Yes (64)
}}
A '''rabbit's foot''' is a [[brewing]] item obtained from [[rabbit]]s.

== Obtaining ==

=== Mob loot ===
Each [[rabbit]] has a 10% chance to drop a rabbit's foot when killed by the [[player]]. This chance can be increased by 3% per level using a sword enchanted with [[Looting]].

A [[fox]] sometimes spawns with a rabbit's foot in its mouth, which always drops upon death. Alternatively, the player can drop a [[food]] item, which causes the fox to drop the rabbit's foot.

=== Cat gifts ===
{{main|Cat#Gifts}}
A tamed [[cat]] has a 70% chance of giving the player a gift when the player wakes up from a [[bed]], and the gift has a 16.13% chance to be a rabbit's foot.

== Usage ==

=== Brewing ingredient ===

{{Brewing
  |head=1
  |Rabbit's Foot
  |Mundane Potion
  |base=Water Bottle
}}
{{brewing
  |foot=1
  |showname=1
  |Rabbit's Foot
  |Potion of Leaping
}}

=== Trading ===
Journeyman-level cleric [[villager]]s buy rabbit's feet for an [[emerald]] as part of their trade: {{in|java}} they buy 2, and {{in|bedrock}} they buy 4.

== Video ==

<div style="text-align:center">{{yt|Ba3QN3uCniU}}</div>

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Rabbit's Foot
|spritetype=item
|nameid=rabbit_foot
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Rabbit's Foot
|spritetype=item
|nameid=rabbit_foot
|id=528
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of a rabbit's foot with some other new [[item]]s.}}
{{History|||snap=14w27a|[[File:Rabbit's Foot JE1.png|32px]] Added rabbit's foot.
|Added the [[potion of Leaping]]; it is [[brewing|brewed]] by adding a rabbit's foot to an [[awkward potion]]. The rabbit's foot also creates the [[mundane potion]] when brewed into a [[water bottle]].}}
{{History|||snap=14w33b|[[File:Rabbit's Foot JE2 BE1.png|32px]] The texture of the rabbit's foot has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}
{{History||1.8.1|snap=pre1|Potions of Leaping, which use rabbit's foot, can now be extended using [[redstone]].}}
{{History||1.9|snap=15w46a|The drop rate of rabbit's foot has been quadrupled.{{more info|Before/After rates}}}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 414.}}
{{History||1.14|snap=18w43a|[[File:Rabbit's Foot JE3 BE2.png|32px]] The texture of rabbit's foot has been changed.}}
{{History|||snap=18w44a|[[Cat]]s now offer rabbit's feet as [[Cat#Gifts|gifts]].}}
{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with rabbit's feet in their mouths.}}
{{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] rabbit's feet.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Rabbit's Foot JE2 BE1.png|32px]] Added rabbit's foot to the [[Creative]] mode [[inventory]].}}
{{History||v0.13.0|snap=build 1|Rabbit's foot can now be obtained as a rare [[drops|drop]] upon killing [[rabbit]]s.
|Rabbit's foot can now be [[brewing|brewed]] to make [[potions of Leaping]].}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] rabbit's foot as a gift.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit's Foot JE3 BE2.png|32px]] The texture of rabbit's foot has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Rabbit's foot can now be [[trading|sold]] to cleric [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] rabbit's foot.}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit's Foot JE2 BE1.png|32px]] Added rabbit's foot.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit's Foot JE3 BE2.png|32px]] The texture of rabbit's foot has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Rabbit's Foot JE2 BE1.png|32px]] Added rabbit's foot.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* The superstition that [[wikipedia:Rabbit's_foot|a rabbit's foot is a lucky charm]] applies equally to Minecraft as it does in the real world: it does not actually increase luck.

== Gallery ==
<gallery>
Rabbit Items 4 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
Rabbit Items 5 Ryan Holtz.png|Ryan Holtz brewing the item into a potion.
Rabbit Items 6 Ryan Holtz.png|Ryan Holtz enhancing the potion.
</gallery>

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--rabbit-s-foot Taking Inventory: Rabbit's Foot] – Minecraft.net on May 3, 2019

{{items}}

[[de:Hasenpfote]]
[[es:Pata de conejo]]
[[fr:Patte de lapin]]
[[it:Zampa di coniglio]]
[[ja:ウサギの足]]
[[ko:토끼발]]
[[nl:Konijnenpootje]]
[[pl:Królicza łapka]]
[[pt:Pé de coelho]]
[[ru:Кроличья лапка]]
[[uk:Кроляча лапка]]
[[zh:兔子脚]]
[[Category:Renewable resources]]
[[Category:Brewing recipe]]</li><li>[[Enchanted Book|Enchanted Book]]<br/>{{About|the book that can give items enchantments when used on an anvil|the artifact that can enchant allied mobs in Minecraft Dungeons|Enchanter's Tome}}
{{Item
| image = Enchanted Book.gif
|imagesize=160px
| stackable = No
| renewable =  '''Swift Sneak''': No<br>'''All others''': Yes
| rarity = Uncommon 
}}

An '''enchanted book''' is an [[item]] that lets players add [[enchantments]] to certain items using an [[anvil]].

== Obtaining ==

=== Chest loot ===

==== Level-30 books ====
{{LootChestItem|enchanted-book}}

==== Random enchantment books ====
{{LootChestItem|enchanted-book-rnd}}

==== Soul Speed books ====
{{LootChestItem|enchanted-book-rnd-soul-speed}}

==== Swift Sneak books ====
{{LootChestItem|enchanted-book-rnd-swift-sneak}}

===Fishing===
Enchanted books can be obtained as a "treasure" item from [[fishing]] with a [[fishing rod]] as part of the "treasure" category. The book has the equivalent of a level 30 enchantment from an enchantment table, but treasure enchantments are available and the chance of multiple enchantments is not reduced.

=== Trading ===

{{IN|bedrock}}, librarian [[villager]]s have a 50% chance to sell enchanted books as part of their trades at novice, apprentice, and journeyman-level, and have {{frac|1|3}} chance to sell enchanted books at expert-level as part of their trades, meaning each librarian villager can sell up to four books. The price ranges between 5-64 [[emerald]]s per book. Based on the level of the enchantment and whether it is classified as a "[[Enchanting mechanics|treasure enchantment]]" (meaning they are not obtainable by enchanting, e.g. [[Mending]]), which doubles the cost, or not a price is determined.

{{IN|java}}, librarian villagers have a {{frac|2|3}} chance to sell an enchanted book as part of their trades at the novice, apprentice, and journeyman level, and have a 50% chance to sell an enchanted book at the expert level, meaning each librarian can sell up to four books. The price ranges from 5-64 [[emerald]]s per book, depending on the enchantment's level as well as whether or not it is a [[Enchanting mechanics|treasure enchantment]].
{| class="fandom-table"
|+Cost of Enchanted Books based on their level
!Level
!Lowest Price
!Highest Price
|-
|I (1)
|5
|19
|-
|II (2)
|8
|32
|-
|III (3)
|11
|45
|-
|IV (4)
|14
|58
|-
|V (5)
|17
|71 (capped at 64)
|}
They may contain any available enchantment (except Soul Speed and Swift Sneak) at any available level. See [[Trading#cite_note-enchanted-book-10|trading notes]] for more information on enchantments and prices.

===Drops ===
Vindicators and pillagers that spawn from raids have a small chance to drop an enchanted book with a level 30 enchantment, which may be a treasure enchantment.{{only|bedrock}}

===Enchanting===

[[File:Enchanted Book 4x.png|thumb|An enchanted book with multiple high level enchantments.]]
[[File:Similar enchantments.png|thumb|An enchanted book with multiple enchantments that can be applied to the same item.]]

Players can create an enchanted book by enchanting a [[book]] on an [[enchantment table]]. Books have a decreased chance of getting multiple enchantments (specifically, if multiple enchantments would be added, then one is removed at random), and have a lower "enchantability level" than most other items. Treasure enchantments such as Mending cannot be obtained from an enchantment table.

=== Bartering ===
Players can barter with [[piglin]]s by using or throwing [[gold ingot]]s, and doing so has a {{frac|5|459}} chance for piglins to give the player an enchanted book with any level of [[Soul Speed]]. Soul Speed enchanted books are only obtainable through [[bartering]], [[chest]] loot inside a bastion remnant, and [[fishing]]. They cannot be obtained through [[enchanting]] or [[trading]].

== Usage ==
{{see also|Anvil mechanics}}

In Survival, enchanted books are the only method to obtain certain enchantments on certain tools, such as Unbreaking on [[shield]]s. Enchanted books have a shine effect on their sprite.

To use an enchanted book, the player must place an item in the first slot in an [[anvil]], and a book in the next. In order to complete the enchantment, the player must have the required amount of [[experience]]. Note that using an enchanted book gets significant discounts at the anvil. Enchanted books themselves can be combined to create a single book with increased or multiple enchantments, similar to combining tools or weapons.  

When combining items, the compatible enchantments from the book in the second slot are transferred to the item from the first slot, keeping the highest level of any type. If two enchantments have the same level and a higher level is available, they combine into the next level. If a book is applied to an item that can't take all of its spells, the appropriate spells are transferred, while the unusable ones are lost. Enchanted books are single-use. 

Enchanted books do not exhibit their enchantment. For example, a book with Sharpness IV as an enchantment does no more damage than an un-enchanted book, or any non-weapon item, would when used as a weapon. An exception is the Fire Aspect book which can ignite TNT and light campfires and the Mending book if the block mined can be broken by fist.{{only|bedrock}}

=== Available items ===
{{See also|Enchantments}}

Enchanted books can enchant the usual items that can be enchanted at an [[enchanting table]], but ''unlike an enchanting table'', they are able to boost enchantments such as Sharpness or Thorns to their maximum power, and may apply the following enchantments to items (the table displays only netherite tools and armor, but any type can be enchanted):
<!-- do not change the items listed in this table. It is supposed to show the items that can receive these enchantments from an enchanted book, but are NOT possible through an enchanting table. -->
{| class="wikitable" style="text-align: center;" data-description="Secondary enchantments"
|-
!Enchantment
!Items not enchantable<br>at an enchanting table
!Note
|-
|[[Efficiency]]
|{{simpleGrid|Shears}}{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}
|Increases mining speed
|-
|[[Thorns]]||{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}
|Inflicts damage on attacker
|-
|[[Unbreaking]]
|{{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}{{simpleGrid|Elytra}}<br>
{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>
{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}
|Increasing durability on enchanted tools/armors
|-
|[[Frost Walker]]
|{{simpleGrid|Netherite Boots}}
|Creates walkable ice layer over water

|-
|[[Mending]]
|{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>
{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>
{{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}{{simpleGrid|Elytra}}
|Uses XP Orbs to repair damaged tools/weapons/armors
|-
|[[Curse of Binding]]
|{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>{{simpleGrid|Elytra}}{{simpleGrid|Carved Pumpkin}}{{simpleGrid|Head}}
|Prevents removal of cursed item
|-
|[[Curse of Vanishing]]
|{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>
{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>
{{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}<br>{{simpleGrid|Elytra}}{{simpleGrid|Carved Pumpkin}}{{simpleGrid|Head}}<br>{{simpleGrid|Compass}}{{simpleGrid|Recovery Compass}}
|Cursed item is destroyed upon death
|-
|[[Soul Speed]]
|{{simpleGrid|Netherite Boots}}
|The wearer's speed is increased when walking on [[soul sand]] or [[soul soil]].
|-
|[[Swift Sneak]]
|{{simpleGrid|Netherite Leggings}}
|The wearer's sneaking speed is increased.
|}

=== Creative mode ===

The player can enchant any item with any enchantment in [[Creative]] mode, allowing any applied effects to exhibit themselves.{{only|java}} For example, a [[stick]] can be enchanted with [[Silk Touch]] to allow the player to successfully dig [[grass block]]s. The enchanted item can still be used in Survival mode without any loss of enchantments.

Enchantments that are normally incompatible are still incompatible; for example, Piercing and Multishot cannot be both applied to the same item, even in Creative mode.

If a block is enchanted, it loses the enchantment upon being placed in the world.

=== Disenchanting ===
Disenchanting an enchanted book at a [[grindstone]] yields a normal [[book]] and some experience depending on the quality of the book.

=== Chiseled bookshelf ===
{{control|Use|text=Using}} the [[chiseled bookshelf]] while having an enchanted book in the main hand will put the book inside the chiseled bookshelf.

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Chiseled bookshelf insert enchanted1.ogg
|sound2=Chiseled bookshelf insert enchanted2.ogg
|sound3=Chiseled bookshelf insert enchanted3.ogg
|sound4=Chiseled bookshelf insert enchanted4.ogg
|subtitle=Enchanted Book placed
|source=block
|description=When an enchanted book is placed in a chiseled bookshelf
|id=block.chiseled_bookshelf.insert.enchanted
|translationkey=subtitles.chiseled_bookshelf.insert_enchanted
|volume=0.8
|pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf pickup enchanted1.ogg
|sound2=Chiseled bookshelf pickup enchanted2.ogg
|sound3=Chiseled bookshelf pickup enchanted3.ogg
|subtitle=Enchanted Book taken
|source=block
|description=When an enchanted book is removed from a chiseled bookshelf
|id=block.chiseled_bookshelf.pickup.enchanted
|translationkey=subtitles.chiseled_bookshelf.take_enchanted
|volume=0.8
|pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Chiseled bookshelf insert enchanted1.ogg
|sound2=Chiseled bookshelf insert enchanted2.ogg
|sound3=Chiseled bookshelf insert enchanted3.ogg
|sound4=Chiseled bookshelf insert enchanted4.ogg
|source=block
|description=When an enchanted book is placed in a chiseled bookshelf
|id=insert_enchanted.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}
{{Sound table
|sound=Chiseled bookshelf pickup enchanted1.ogg
|sound2=Chiseled bookshelf pickup enchanted2.ogg
|sound3=Chiseled bookshelf pickup enchanted3.ogg
|source=block
|description=When an enchanted book is removed from a chiseled bookshelf
|id=pickup_enchanted.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Enchanted Book
|spritetype=item
|nameid=enchanted_book
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Enchanted Book
|spritetype=item
|nameid=enchanted_book
|id=521
|itemtags=minecraft:bookshelf_books</code>
|form=item
|foot=1}}

=== Item data ===

{{el|java}}:
{{main|Player.dat format}}
Enchanted books use an NBT tag <code>StoredEnchantments</code> to indicate the enchantment. 
The allowed sub-tags are <code>id</code> and <code>lvl</code>, equivalent to the format of the <code>Enchantments</code> tag that is used for enchantments applied to items.

''The following NBT structure is provided to show how the <code>StoredEnchantments</code> tag is organized, and is not comprehensive above the <code>tag</code> tag. The full NBT for an item can be found [[Chunk format#Items_and_XP_Orbs|here]].''

<div class="treeview" style="margin-top: 0;">
*{{nbt|compound|tag}}: The tag tag.
**{{nbt|list|StoredEnchantments}}: The list of enchantments on this book.
***{{nbt|compound}} An enchantment
****{{nbt|string|id}}: The enchantment name ID
****{{nbt|short|lvl}}: The enchantment level
</div>

{{el|bedrock}}:
:See [[Bedrock Edition level format/Item format]].

==Advancements==
{{load advancements|Enchanter}}

==History==
{{History|java}}
{{History||November 24, 2012|link=none|[[Dinnerbone]] stated that he wanted to add a way to [[enchanting|enchant]] items in an [[anvil]] using [[paper]] at [[MINECON 2012]].}}
{{History||December 6, 2012|link={{tweet|Dinnerbone|276777823996366848}}|Dinnerbone released the first image of enchanting a diamond [[sword]] using an enchanted book that has [[Looting]] II for 6 levels. He also stated that "this is the reason I originally added the anvil."}}
{{History||1.4.6|snap=12w49a|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books. 
|The enchantments of enchanted books can be applied to any [[item]].}}
{{History|||snap=12w50a|In [[Survival]] mode, enchanted books can now be used with limited kind of items. In [[Creative]] mode, they can still be used with any item. It was stated that the remaining functionality in Creative mode is intentional.<ref>{{Tweet|Dinnerbone|277084371146665984|Also enchanted books + items they're not intended for are a little broken and I kindly ask you to not exploit it too badly thanks.|December 7, 2012}}</ref><ref>{{bug|MC-4203}}</ref>
|Librarian [[villager]]s now [[trading|sell]] enchanted books at a cost of 1 [[book]] at 5–64 [[emerald]]s. The cost depends on the [[enchanting|enchantment]] level, and the cost can occasionally go above 64 emeralds; see [[Trading/Before 1.8]] for more details.
|Enchanted books now spawn in [[dungeon]], [[mineshaft]], [[desert temple|desert]] and [[jungle temple|jungle]] temple, [[stronghold]] and [[village]] blacksmith [[chest]]s.}}
{{History|||snap=pre|Enchanted books have been added to the [[Creative inventory]]. All levels for each enchanted book can be found in the search tab, and only the maximum level in the ''Tools'' and ''Combat'' tabs.}}
{{History||1.5.1|snap=13w11a|The [[player]] can now combine enchanted books of the same level to create a higher level variation.}}
{{History||1.7.2|snap=13w36a|Enchanted books can now be obtained by [[fishing]] as a "treasure" [[item]]. It is possible for the book to have multiple enchantments.}}
{{History|||snap=13w39a|When [[enchanting]] books, [[book]]s can now gain multiple enchantments.}}
{{History||1.8|snap=14w02a|[[Trading]] for enchanted books has been changed: the [[emerald]] cost has been doubled for [[treasure enchantment]]s, and cost has been capped at 64.}}
{{History|||snap=14w25a|Enchanted book [[Depth Strider]] added, which can go up to Level III and allows for faster underwater moving.}}
{{History||1.9|snap=15w42a|Enchanted book [[Frost Walker]] added, which can go up to Level II and turns water into [[frosted ice]].
|Enchanted book [[Mending]] added, which repairs [[tools]]/[[armor]] upon receiving [[experience]].}}
{{History|||snap=15w43a|The average yield of enchanted books found in [[stronghold]] library [[chest]]s has now more than tripled.}}
{{History|||snap=15w44a|The average yield from [[desert temple]], [[mineshaft]] and [[dungeon]] chests has been substantially increased. The enchantments on these books are now fully random, rather than enchanted only at level 30.}}
{{History||1.11|snap=16w39a|Enchanted books are now found in the new [[woodland mansion]] chests, with fully random enchantments.
|Enchanted book [[Curse of Binding]] added, which prevents removal of cursed [[armor]].
|Enchanted book [[Curse of Vanishing]] added, which destroys cursed items upon [[death]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 403.}}
{{History|||snap=18w09a|Enchanted books now have a chance of generating in [[underwater ruins]] chests.}}
{{History||1.14|snap=18w43a|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.}}
{{History|||snap=18w47a|Enchanted books now have a chance of generating in [[pillager outpost]] chests.}}
{{History||1.16|snap=20w11a|Added [[Soul Speed]] enchanted book, which increases player's speed on [[soul sand]] and [[soul soil]]. It can be obtained only via the [[bartering]].}}
{{History|||snap=20w16a|Soul Speed enchanted books now generate in [[bastion remnants]] chests.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added [[Swift Sneak]] enchanted book, which increases player's speed while sneaking. It can be obtained only in [[ancient city]] chests.
|Enchanted books now generate in [[ancient city]] chests.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Enchanted books can now interact with [[chiseled bookshelves]].}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books. 
|All levels of each enchanted book can be obtained in the Creative inventory.}}
{{History||v0.13.0|snap=build 1|Enchanted books now generate in [[desert temple]]s.}}
{{History||v0.14.0|snap=build 1|Enchanted books now generate in [[mineshaft]]s.}} 
{{History||v0.15.0|snap=build 1|Enchanted books now generate in [[jungle pyramid]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Enchanted books now generate in [[end city|end cities]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Enchanted books can now be [[trading|bought]] from librarian villagers for 5-64 emeralds as part of their tier 1, 4 and 5 trades.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Enchanted books now generate in [[woodland mansion]]s.
|Enchanted books [[Mending]] and [[Frost Walker]] added.}}
{{History|bedrock}}
{{History||1.2.13|snap=beta 1.2.13.5|Added Curse of Binding and Curse of Vanishing [[enchanting|enchantments]], but they are obtainable only via [[trading]] with librarian [[villager]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Enchanted books can now be found in [[underwater ruins]].}}
{{History||1.4.0|snap=beta 1.2.20.2|Curse enchantments are no longer obtainable via trading.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.
|Enchanted books can now be found in [[pillager outpost]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drops|drop]] enchanted books.
|[[Trading]] has been changed, enchanted books [[trading|bought]] from librarian [[villager]]s now cost 15-64 [[emerald]]s.
|Librarian villagers now have a 50% chance to [[trading|sell]] enchanted books as part of their first, second, and third tier trade, and {{frac|1|3}} chance to sell enchanted books as part of their fourth tier trades.}}
{{History||1.16.0|snap=beta 1.16.0.57|Added [[Soul Speed]] enchanted book, which can be obtained only via [[bartering]] and at [[bastion remnants]] chests.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Enchanted books can now interact with [[chiseled bookshelves]].}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books.
|Only the maximum level of each enchanted book can be obtained within the Creative inventory.}}
{{History|PS4}}
{{History||1.90|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books.
|All levels of each enchanted book can be obtained in the Creative inventory.}}
{{History|foot}}

== Issues ==

{{Issue list}}

==Trivia==

*When obtained through the {{cmd|give}} command with no stored enchantments, the enchanted book has no attached enchantments, but still shines as if it is enchanted.
*A book enchanted with [[Unbreaking]] III appears in both the tools tab and combat tab of the [[Creative]] [[inventory]].

==Gallery==

<gallery>
File:Dinnerbones_enchanted_Books.png|First image of an enchanted book, released by Dinnerbone.
File:DungeonBook.png|An enchanted book found in a dungeon chest.
File:Enchanted_Book.gif|An animation of an enchanted book.
</gallery>

==References ==

{{reflist}}

{{Items}}

[[Category:Renewable resources]]

[[de:Verzaubertes Buch]]
[[es:Libro encantado]]
[[fr:Livre enchanté]]
[[hu:Varázskönyv]]
[[ja:エンチャントの本]]
[[ko:마법이 부여된 책]]
[[nl:Betoverd boek]]
[[pl:Zaklęta książka]]
[[pt:Livro encantado]]
[[ru:Зачарованная книга]]
[[th:หนังสือร่ายมนตร์]]
[[uk:Зачарована книга]]
[[zh:附魔书]]</li></ul>
Test Build 3Bed items can be obtained from the newly added debug chests, mainly from the 26th slot of the 1st chest from the left, and the 10th slot of the 5th chest from the left.
releaseDebug chests no longer spawn, preventing bed items from being obtained this way.
1.8
{{Extension DPL}}<ul><li>[[Raw Chicken|Raw Chicken]]<br/>{{about|a food item|the mob "chicken"|Chicken}}{{About|a food item|the cooked version|Cooked Chicken}}{{Item
| title = Raw Chicken
| image = Raw Chicken.png
| heals = {{hunger|2}}
| effects = {{EffectLink|Hunger}} (0:30) (30% chance)
| renewable = Yes
| stackable = Yes (64)
}}

'''Raw chicken''' is a [[food]] item that can be eaten by the [[player]]. It can be cooked in a [[furnace]], [[smoker]], or a [[campfire]] to make [[cooked chicken]].

==Obtaining==

===Mob loot ===

Upon death, an adult [[chicken]] drops 1 raw chicken. The maximum is increased by 1 per level of [[Looting]], for a maximum of 1-4 with Looting III. Chickens that die while on [[fire]] drop [[cooked chicken]] instead.

===Cat gifts===
{{main|Cat#Gifts}}

Tamed [[cat]]s have a 70% chance to give the [[player]] a gift as they wake up from a [[bed]], and the gift has a 16.13% chance to be raw chicken.

==Usage==

=== Food===

To eat raw chicken, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} hunger and 1.2 hunger [[Hunger#Mechanics|saturation]], but has a 30% chance of inflicting food poisoning (the {{EffectLink|link=Hunger (status effect)|Hunger}} effect for 30 seconds).

<nowiki>*This has a similar effect as [[Rotten Flesh]].

===Smelting ingredient===

{{Smelting
|showname=1
|Raw Chicken
|Cooked Chicken
|0.35
}}

===Wolves===

Raw chicken can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

Wolves are at no risk of food poisoning.

===Trading===
Novice-level Butcher villagers have a {{frac|1|3}} chance to buy 14 raw chicken for an emerald.{{only|bedrock}}

Novice-level Butcher villagers have a 50% chance of offering to buy 14 raw chicken for an emerald.{{only|java}}

==Sounds==
{{Sound table/Entity/Food}}

==Data values==

===ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Chicken
|spritetype=item
|nameid=chicken
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Chicken
|spritetype=item
|nameid=chicken
|id=275
|form=item
|foot=1}}

==Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

==Video==
<div style="text-align:center">{{yt|ux362Ae8Llc}}</div>

==History==

{{History|java beta}}
{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93330811608240128|A teaser image for [[cooked chicken]] is revealed by [[Jeb]].}}
{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93946593748852736|[[File:Raw Chicken (pre-release).png|32px]] Jens reveals raw chicken with changed texture based on feedback, saying "the chicken may be too smooth compared to other MC [[item]]s."<ref>https://twitter.com/jeb_/status/93335976298033152</ref>}}
{{History||1.8|snap=Pre-release|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken. 
|Raw chicken is a new [[drops|drop]], obtained by killing a [[chicken]], usually along with a [[feather]].}}
{{History|java}}
{{History||1.2.1|snap=12w03a|Raw chicken can now be used to [[breeding|breed]] wolves.}}
{{History||1.3.1|snap=12w21a|Raw chicken can now be [[trading|sold]] to farmer [[villager]]s, at 14–17 raw chicken for 1 [[emerald]].}}
{{History||1.4.2|snap=12w37a|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
{{History||1.8|snap=14w02a|Trading has been changed: butcher [[villager]]s now [[trading|buy]] 14–18 raw chicken for 1 [[emerald]].
|Farmer villagers no longer [[trading|trade]] raw chicken.}}
{{History||1.9|snap=15w43a|[[Chicken]]s can now [[drops|drop]] several raw chickens, if killed with a [[Looting]]-[[enchanting|enchanted]] [[weapon]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 365.}}
{{History||1.14|snap=18w43a|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}
{{History|||snap=18w44a|[[Cat]]s now offer raw chicken as [[Cat#Gifts|gift]]s.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.}}
{{History||v0.5.0|Raw chicken now restores {{hp|2}} instead of {{hp|1}}.}}
{{History||v0.8.0|snap=build 1|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
{{History||v0.11.0|snap=build 1|Raw chicken now sometimes inflicts the [[hunger]] effect, despite the hunger bar not existing yet.}}
{{History||v0.12.1|snap=build 1|Raw chicken now restores [[hunger]] instead of [[health]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Butcher [[villager]]s now [[trading|buy]] 14-18 raw chicken for one [[emerald]].}}
{{History|bedrock}}
{{History||?|[[Chicken]]s can now [[drops|drop]] several raw chicken, if killed with a [[Looting]]-[[enchanting|enchanted]] [[weapon]].}} 
{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] raw chicken as a gift.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Butcher [[villager]]s now have {{frac|1|3}} of a chance to [[trading|buy]] 14 raw chicken.}}

{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.}}
{{History||xbox=TU12|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
{{History|PS4}}
{{History||1.90|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Raw Chicken JE2 BE2.png|32px]] Added raw chicken.}}
{{History|foot}}

==Issues==

{{issue list}}

==Gallery ==
<gallery>
Beta 1.8 Dev Chicken 2.png|First image of raw chicken.
</gallery>

==References==
{{reflist}}

{{Items}}

[[de:Rohes Hühnchen]]
[[es:Pollo crudo]]
[[fr:Poulet cru]]
[[hu:Nyers csirkehús]]
[[ja:生の鶏肉]]
[[ko:익히지 않은 닭고기]]
[[nl:Rauwe kip]]
[[pl:Surowy kurczak]]
[[pt:Frango cru]]
[[ru:Сырая курятина]]
[[th:ไก่ดิบ]]
[[zh:生鸡肉]]
[[Category:Food]]
[[Category:Renewable resources]]</li><li>[[Raw Porkchop|Raw Porkchop]]<br/>{{Item
| title = Raw Porkchop
| image = Raw Porkchop.png
| renewable = Yes
| heals = {{hunger|3}}
| stackable = Yes (64)
}}
A '''raw porkchop''' is a [[food]] item that can be eaten by the [[player]] or cooked to make a [[cooked porkchop]].

== Obtaining ==

=== Mob loot ===

==== Pigs ====

Adult [[pig]]s drop 1–3 raw porkchop when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III. If killed while on fire, they drop [[cooked porkchop]] instead.

==== Hoglins ====

Adult [[hoglin]]s drop 2–4 raw porkchop when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 7 with Looting III. If killed while on fire, they drop [[cooked porkchop]] instead.

=== Chest loot ===

{{LootChestItem|raw-porkchop}}

== Usage ==

=== Food ===

To eat raw porkchop, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} [[hunger]] and 0.6 [[Hunger#Mechanics|saturation]].

=== Smelting ingredient ===

{{Smelting
|showname=1
|Raw Porkchop
|Cooked Porkchop
|0.35
}}

=== Trading ===

{{IN|bedrock}}, novice-level butcher [[villager]]s have a {{frac|1|3}} chance to [[trading|buy]] 7 raw porkchop for an [[emerald]] as part of their [[trading|trades]].

{{IN|java}}, novice-level butcher villagers have a 40% chance to buy 7 raw porkchop for an emerald.

=== Wolves ===

Raw porkchops can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

=== Piglins ===
[[Piglin|Piglins]] instantly pick up raw or [[Cooked Porkchop|cooked porkchops]] that are within 1 block of them, unless they have already picked up one within the last 10 seconds. Porkchops picked up are not dropped upon the piglin's death.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Porkchop
|spritetype=item
|nameid=porkchop
|itemtags=piglin_food
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Porkchop
|spritetype=item
|nameid=porkchop
|id=262
|form=item
|foot=1}}

== Achievements ==
{{load achievements|Pork Chop}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==

{{History|java indev}}
{{History||20100219|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops. 
|Raw porkchops restore {{hp|3}} and do not stack in the [[inventory]].
|Raw porkchops are [[drops|dropped]] by [[pig]]s.}}
{{History|java beta}}
{{History||1.4|Raw porkchops can now be given to [[wolf|wolves]].}}
{{History||1.8|snap=Pre-release|Raw porkchops can now be stacked to 64.<ref>{{Tweet|jeb|103408168356421632|Some Minecraft food changes...}}</ref> 
|Raw porkchops now restore {{hunger|3}} to the [[Hunger|food bar]].}}
{{History|java}}
{{History||1.2.1|snap=12w03a|Raw porkchops can now be used to breed wolves.}}
{{History||1.3.1|snap=12w21a|Raw porkchops can now be [[trading|sold]] to butcher [[villager]]s, at 14–17 pork chops for 1 [[emerald]].}}
{{History|||snap=12w25a|[[Pig]]s now [[drops|drop]] 1–3 porkchops instead of 0–2.}}
{{History||1.4.2|snap=12w37a|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has a dark outline.}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed; butcher villagers now [[trading|buy]] 14–18 porkchops for 1 emerald.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 319.}}
{{History||1.14|snap=18w43a|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}
{{History|||snap=18w49a|Raw porkchops can now be found in [[chest]]s in [[village]] butcher shops.}}
{{History||1.16|snap=20w07a|Raw porkchops are dropped by the new [[hoglin]]s.
|Raw porkchops have a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 2–5.}}
{{History|||snap=20w09a|Raw porkchops can no longer be obtained by bartering with piglins.}}
{{History|||snap=20w16a|Raw porkchops now generate in [[bastion remnants]] chests.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops.}}
{{History||v0.5.0|Raw porkchops now restore {{hp|3}} instead of {{hp|1}}.}}
{{History||v0.8.0|snap=build 1|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has that dark outline.}}
{{History||v0.12.1|snap=build 1|Raw porkchops now restore [[hunger]] instead of [[health]].}}
{{History||v0.16.2|[[Pig]]s now [[drops|drop]] 1–3 raw porkchops rather than 0–2.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|14–18 raw porkchops can now be [[trading|sold]] to butcher [[villager]]s for an [[emerald]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.3|Raw porkchops can now be found in [[village]] butcher [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Butcher [[villager]]s now have {{frac|1|3}} chance to [[trading|buy]] 7 raw porkchops.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops.}}
{{History||xbox=TU5|Raw porkchops are now stackable to 64 and fills [[hunger]] instead of [[health]].}}
{{History||xbox=TU12|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has a dark outline.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Raw Porkchop JE2 BE2.png|32px]] Added raw porkchops.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
I Porkchop Minecraft JINX.jpg|Official T-shirt artwork "I Porkchop Minecraft" sold by [https://www.jinx.com JINX].
I Brake for Porkchop Bumper Sticker JINX.jpg|An official bumper sticker featuring a raw porkchop sold by JINX.
</gallery>

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--porkchop Taking Inventory: Porkchop] – Minecraft.net on February 13, 2020

{{Items}}

[[Category:Food]]

[[cs:Syrová kotleta]]
[[de:Rohes Schweinefleisch]]
[[es:Chuleta de cerdo cruda]]
[[fr:Côtelette de porc crue]]
[[hu:Nyers disznóhús]]
[[ja:生の豚肉]]
[[nl:Rauw varkensvlees]]
[[pl:Surowy schab]]
[[pt:Costeleta de porco crua]]
[[ru:Сырая свинина]]
[[uk:Сира свинина]]
[[zh:生猪排]]
[[Category:Renewable resources]]</li></ul></nowiki>
Pre-release 2 ;)Added pick block functionality. This will change the currently selected slot to any containing this otherwise-unobtainable bed item, but will not allow it to be obtained if not already in the hotbar.
Java Edition
1.2.5
{{Extension DPL}}<ul><li>[[Minecart with TNT|Minecart with TNT]]<br/>{{ItemEntity
|image=Minecart with TNT.png
|renewable=Yes
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|networkid='''[[JE]]:''' 10
|drops=
;If not exploded
: 1 {{ItemLink|Minecart with TNT}}
|health={{hp|6}}
}}

A '''minecart with TNT''' is a block of [[TNT]] inside a [[minecart]]. Unlike normal TNT it can detonate instantly under certain conditions and its damage and blast radius is increased by its speed when it detonates.

== Obtaining ==

=== Crafting ===

{{Crafting
|Output= Minecart with TNT
|type= Transportation
|TNT|Minecart}}
Minecarts with TNT can be retrieved by attacking them, and by doing so it drops as an [[item]].

== Usage ==
[[File:TNT minecart and powered activator rail.png|thumb|right|When the TNT minecart passes over the powered activator rail, it explodes after four seconds.]]
[[File:Simple TNT minecart detonator setup.png|thumb|right|Placing two TNT minecarts on the rail and powering it (here, by flicking the lever) creates an instant explosion.]]
[[File:TNT minecart roof trap.png|thumb|right|Destroying the gold block causes the TNT minecart to fall down and instantly explode.]]

A minecart with TNT detonates after a delay on these conditions:
* It moves over a powered [[activator rail]].
* It is destroyed while in motion (except by a player in Creative mode).
* It is destroyed by fire, lava, or an explosion.
*{{IN|java}}, it is hit by a [[fire charge]].

The delay is {{convert|4|seconds|ticks}} for an activator rail, like the TNT block. For other causes there is a random delay between 0 and 1.9 seconds, but more likely to be close to 1.

It detonates instantly on these conditions:

* It hits the ground with a downward velocity of it falling more than three blocks, unless landing on any form of rail.
* It turns on a curved track too fast, with a solid block or entity located beside the track (in the previous movement direction).
* It is hit by a flaming arrow.
* It is pressed into a block or entity and has velocity.

Upon detonation it acts as normal TNT, [[exploding]] and damaging nearby blocks, players, and entities. Upon detonation after activating on activator rail, it does not destroy its rails and the blocks the rail is on, however other nearby carts can.{{only|java}} More than one minecart can be placed on the same rail block, allowing many of them to fit into a single block. They explode when touched, dealing large amounts of damage.

The explosion has a base [[Explosion#Explosion strength|power]] of 4, the same as regular TNT, but the game also adds a random bonus value up to 1.5 times velocity, but no higher than 7.5. This means that with a speed of 5 or higher the power will be a random value between 4 and 11.5. When triggered by an activator rail or by damage, the bonus value is calculated using the horizontal velocity of the minecart. When hit by a flaming arrow the velocity of the arrow is used instead. When triggered by fall damage, the fall distance divided by 10 is used.

Minecarts with TNT bounce off of other minecarts and cannot be linked to [[minecarts with furnace]]s.

== Sounds ==
{{Edition|Java}}:<br>
Minecarts with TNT use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls
|source=Friendly Creatures <ref group=sound name=rollsource/>
|overridesource=1
|description=While a minecart with TNT is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16}}
{{Sound table
|sound=Fuse.ogg
|subtitle=TNT fizzes
|source=block
|description=When a minecart with TNT is primed
|id=entity.tnt.primed
|translationkey=subtitles.entity.tnt.primed
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Explosion1.ogg
|sound2=Explosion2.ogg
|sound3=Explosion3.ogg
|sound4=Explosion4.ogg
|subtitle=Explosion
|source=block
|description=When a minecart with TNT explodes
|id=entity.generic.explode
|translationkey=subtitles.entity.generic.explode
|volume=4.0
|pitch=0.56-0.84
|distance=16
|foot=1}}

{{Edition|Bedrock}}:<ref group=sound>{{Bug|MCPE-35778||Minecart with tnt does not have the sound of tnt being ignited when we use flint and steel, fire charge or activator rail}}</ref>
{{Sound table
|type=bedrock
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart with TNT is moving
|id=minecart.base}}
{{Sound table
|sound=Explosion1.ogg
|sound2=Explosion2.ogg
|sound3=Explosion3.ogg
|sound4=Explosion4.ogg
|source=block
|description=When a minecart with TNT explodes
|id=random.explode
|volume=4.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart with TNT
|spritetype=item
|nameid=tnt_minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Minecart with TNT
|spritetype=entity
|nameid=tnt_minecart
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Minecart with TNT
|spritetype=item
|nameid=tnt_minecart
|id=525
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Minecart with TNT
|spritetype=entity
|nameid=tnt_minecart
|id=97
|foot=1}}

=== Entity data ===
Minecarts with TNT have entity data associated with them that contain various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Video ==

<div style="text-align:center">{{yt|1yNgY913tps}}</div>

== History ==
{{History|java}}
{{History||1.5|snap=13w02a|[[File:Minecart_with_TNT_JE1_BE1.png|32px]] [[File:Minecart_with_TNT_(item)_JE1_BE1.png|32px]] Added minecart with TNT.}}
{{History|||snap=13w03a|Minecart with TNT no longer destroys nearby [[rail]]s and rail supports during [[explosion]].<ref>{{bug|MC-6833}}</ref>}}
{{History||1.8|snap=14w11a|Minecart with TNT explosions no longer stack.<!--reverted in 17a like other changes in 11a?-->}}
{{History|||snap=14w26a|Minecart with TNT can now be detonated using [[arrow]]s on fire.}}
{{History||1.11|snap=16w32a|The [[entity]] ID for minecart with TNT has been changed from <code>MinecartTNT</code> to <code>tnt_minecart</code>.}}
{{History||1.12|snap=1.12-pre6|No longer instantly explode when hit with [[fire charge]]s; instead, they explode as if primed by an [[activator rail]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 407.}}
{{History||1.14|snap=18w43a|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}
{{History|||snap=19w11a|Minecart with TNT explosions now have a 100% drop rate.}}
{{History||1.15|snap=19w38a|[[File:Minecart with TNT 19w38a.png|32px]] The TNT now appear dark, same as suffocating mobs.}}
{{History|||snap=19w39a|The TNT texture now colored correctly.}}
{{History||1.15|snap=Pre-release 1|[[File:Minecart with TNT JE3.png|32px]] The [[model]] of minecart with TNT has been changed.<ref>{{bug|MC-165971}}</ref>}}
{{History|||snap=Pre-release 3|[[File:Minecart with TNT JE2 BE2.png|32px]] The model of minecart with TNT has been changed back to the [[Java Edition 18w43a|18w43a]] model.}}
{{History||1.19|snap=22w13a|The crafting recipe for a minecart with TNT is now shapeless.
|Breaking a minecart with TNT will now drop the item instead of the minecart and TNT separately.<ref>{{bug|MC-249493|||Fixed}}</ref>}}

{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from <code>minecarttnt</code> to <code>tnt_minecart</code>.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}
{{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with TNT will now drop the item instead of the minecart and TNT separately.}}

{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.
|Minecart with TNT emits smoke [[particle]]s when destroyed.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==

* A direct hit from three merged [[minecart]]s with [[TNT]] can reduce a fully [[diamond]] [[armor]]ed player to half a heart.<ref>{{tweet|dinner|289532985340993536|Haha, oops... Nuclear minecarts! (mature language)|January 10, 2013}}</ref> However, if the TNT minecarts explode, they do not destroy any [[rail]]s.

== Gallery ==

<gallery>
File:First TNT Minecart Image.jpg|The first image of minecarts with TNT, released by Dinnerbone.<ref>{{tweet|dinner|288302629803683840|Those blasted pigs have taken the village. We've ran out of options; we must stop them from spreading further!|January 7, 2013}}</ref><ref>{{tweet|dinner|288304442560880643|(Mirror: <nowiki>[imgur link])|January 7, 2013}}</ref> (One can be seen in the lower-left corner.)
File:First TNT Minecart Image ZOOM.jpg|A more zoomed in image.
File:Minecart-with-tnt.png|Minecart with TNT and activator rail for detonation.
File:13w02a Banner.png|The 13w02a banner, with a minecart with TNT and a [[hopper]].
File:Dinnerbone safe boom1.jpg|Dinnerbone showing how minecarts with TNT have controlled explosions.<ref>{{tweet|dinner|291212723755307009|What's the point of properly activating TNT carts if they just blow up your tracks? Let me answer that with an album!|January 15, 2013}}</ref>
File:Dinnerbone safe boom 2.png|Primed minecart with TNT.
File:Dinnerbone safe boom 3.jpg|Explosion from a minecart with TNT. (The "bridge" of rails is left undestroyed by the explosion.)
</gallery>

== References ==

{{reflist}}

{{items}}
{{entities}}

[[Category:Mechanics]]

[[cs:Vozík s TNT]]
[[de:TNT-Lore]]
[[es:Vagoneta con dinamita]]
[[fr:Wagonnet à TNT]]
[[it:Carrello da miniera]]
[[ja:TNT付きのトロッコ]]
[[ko:TNT가 실린 광산 수레]]
[[nl:Mijnkar met TNT]]
[[pl:Wagonik z TNT]]
[[pt:Carrinho de mina com dinamite]]
[[ru:Вагонетка с ТНТ]]
[[uk:Вагонетка з динамітом]]
[[zh:TNT矿车]]</li><li>[[Leggings|Leggings]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}
{{Item
| image = <gallery>
Leather Pants.png | Leather
Chainmail Leggings.png | Chainmail
Iron Leggings.png | Iron
Diamond Leggings.png | Diamond
Golden Leggings.png | Golden
Netherite Leggings.png | Netherite
</gallery>
| durability = 
* Leather: 75
* Chainmail: 225
* Iron: 225
* Golden: 105
* Diamond: 495
* Netherite: 555
| renewable = 
* '''Netherite''': No
* '''All others''': Yes
| stackable = No
}}
'''Leggings''' are a type of [[armor]] that covers the lower body of the player. There are six types of leggings: '''leather pants'''<ref group=fn>Known as '''leather trousers''' in British English variant.{{only|java}}</ref>, '''chainmail leggings''', '''iron leggings''', '''diamond leggings''', '''gold leggings''', and '''netherite leggings'''.

== Obtaining ==

=== Crafting ===

{{crafting
  |head=1
  |showname=0
  |showdescription=1
  |name=Leggings
  |A1= Leather;Gold Ingot;Iron Ingot;Diamond
  |B1= Leather;Gold Ingot;Iron Ingot;Diamond
  |C1= Leather;Gold Ingot;Iron Ingot;Diamond
   |A2= Leather;Gold Ingot;Iron Ingot;Diamond
   |C2= Leather;Gold Ingot;Iron Ingot;Diamond
    |A3= Leather;Gold Ingot;Iron Ingot;Diamond
    |C3= Leather;Gold Ingot;Iron Ingot;Diamond
  |Output= Leather Pants;Golden Leggings;Iron Leggings;Diamond Leggings
  |type= Combat
}}
{{crafting
  |foot=1
  |ignoreusage=1
  |name=Leggings
  |ingredients=Damaged Matching Leggings
  |Damaged Leather Pants; Damaged Golden Leggings; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings
  |Damaged Leather Pants; Damaged Golden Leggings; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings
  |Output= Leather Pants; Golden Leggings; Chainmail Leggings; Iron Leggings; Diamond Leggings; Netherite Leggings
  |description= The durability of the two leggings is added together, plus an extra 5% durability. Removes any enchantments.
  |type= Combat
}}

=== Upgrading ===
{{Smithing
|Netherite Upgrade
|Diamond Leggings
|Netherite Ingot
|Netherite Leggings
|description=
|tail=1
}}

=== Repairing ===
==== Grinding ====
{{Grinding
|showdescription=1
|ingredients=Damaged Matching Leggings
|Damaged Leather Pants; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Golden Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings
|Damaged Leather Pants; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Golden Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings
|Leather Pants; Chainmail Leggings; Iron Leggings; Golden Leggings; Diamond Leggings; Netherite Leggings
|description=The durability of the two leggings are added together, plus an extra 5% durability.
}}

==== [[Anvil mechanics#Unit repair|Unit repair]] ====
Leggings may be repaired on an [[anvil]] by combining them with their corresponding crafting material (leather, gold ingots, iron ingots, diamonds, or netherite ingots), with each repair material restoring 25% of the leggings' maximum durability, rounded down. Any enchantments are retained. Chainmail leggings may be repaired in this way with iron ingots. Leggings may also be repaired by crafting them together with another pair of leggings of the same material, although enchantments are lost.

=== Mob loot ===

If a [[zombie]], [[piglin]], [[zombie pigman]] or [[skeleton]] is wearing armor, there is an 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop leggings upon death. The leggings are usually badly damaged and may be enchanted.

[[Vindicator]]s and [[pillager]]s spawn in [[raid]]s have a chance to drop iron leggings, which are usually badly damaged, and may be enchanted.

=== Chest loot ===
{{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather pants.<ref>{{bug|MCPE-109048}}</ref>
{{LootChestItem|leather-pants,random-enchanted-leather-pants,chainmail-leggings,iron-leggings,level-enchanted-iron-leggings,golden-leggings,random-enchanted-golden-leggings,diamond-leggings,damaged-diamond-leggings,level-enchanted-diamond-leggings,damaged-random-enchanted-diamond-leggings,damaged-random-enchanted-diamond-leggings-2}}

=== Trading ===
{{IN|java}}, novice-level armorer villagers have a 40% chance to sell iron leggings for 7 emeralds. Apprentice-level armorer villagers have a 50% chance to sell chainmail leggings for 3 emeralds. Expert-level armorer villagers always sell enchanted diamond leggings for 18-35 emeralds. Novice-level leatherworker villagers have a {{frac|2|3}} chance to sell randomly dyed<ref group="note">The leather armor has a random color created by two dyes (possibly the same dye twice).</ref> leather pants for 3 emeralds.

Armorer villagers may give the players with the [[Hero of the Village]] effect chainmail leggings. {{only|java}}

{{IN|bedrock}}, novice-level armorer villagers have a 25% chance of selling iron leggings for 7 emeralds. Apprentice-level armorers have a {{frac|1|3}} chance to sell chainmail leggings for 3 emeralds. Expert-level armorers have a 50% chance to sell enchanted diamond leggings for 14 emeralds. Novice-level leatherworker villagers have 50% chance to sell leather pants for 3 emeralds.

{{notelist|columns=1}}

== Usage ==

Leggings can be placed in the 3rd armor slot of a player's [[inventory]] for activation.

=== Defense points ===

Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.

The following table shows the number of defense points added by leggings.

{| class="wikitable" data-description="Defense points"
|-
!scope="col" | Material
!scope="col" | Defense points
|-
!scope="row" | Leather
| {{armor|2}}
|-
!scope="row" | Golden
| {{armor|3}}
|-
!scope="row" | Chain
| {{armor|4}}
|-
!scope="row" | Iron
| {{armor|5}}
|-
!scope="row" | Diamond
| rowspan="2" | {{armor|6}}
|-
!scope="row" | Netherite
|}

=== Knockback resistance ===
Netherite leggings provide 10% knockback resistance.

=== Durability ===

The following table shows the amount of damage each piece of armor can absorb before being destroyed.

Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken but not protected by that armor (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits leggings can endure.

Netherite armor is not damaged by [[lava]] or [[fire]] when worn.

{| class="wikitable" data-description="Durability"
|-
! Material
!Durability
|-
!scope="row" | Leather
| 75
|-
!scope="row" | Golden
| 105
|-
!scope="row" | Chain/Iron
| 225
|-
!scope="row" | Diamond
| 495
|-
!scope="row" | Netherite
| 555
|}

=== Enchantments ===

Leggings can receive the following [[enchantment]]s:
{| class="wikitable"
|-
! Enchantment !! Max Level  !! Notes
|-
| [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref>
|-
| [[Projectile Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Blast Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Unbreaking]] || III ||
|-
|  [[Thorns]] || III || <ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>
|-
| [[Mending]] || I || <ref group=note name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref>
|-
| [[Curse of Binding]] || I || <ref group="note" name="anvil2"/>
|-
| [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/>
|-
| [[Swift Sneak]] || III || <ref group=note name="anvil"/>
|}
{{notelist}}

=== Smelting usage ===

{{Smelting|showname=1|Iron Leggings;Chainmail Leggings;Golden Leggings|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}
=== Piglins ===
{{EntityLink|Piglin|Piglins}} are attracted to ''golden'' leggings and pick them up, examining them for 6 to 8 seconds. Piglins can wear other leggings but are not attracted to them. They prefer stronger leggings over weaker leggings, with one exception: They always prefer golden leggings over all other leggings, throwing out stronger leggings in favor of gold leggings. Enchanted leggings are preferred over unenchanted leggings.

== Sounds ==
{{el|je}}:
{{Sound table
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|subtitle=Leather armor rustles
|source=player
|description=When leather leggings are equipped
|id=item.armor.equip_leather
|translationkey=subtitles.item.armor.equip_leather
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|subtitle=Chain armor jingles
|source=player
|description=When chainmail leggings are equipped
|id=item.armor.equip_chain
|translationkey=subtitles.item.armor.equip_chain
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|subtitle=Iron armor clanks
|source=player
|description=When iron leggings are equipped
|id=item.armor.equip_iron
|translationkey=subtitles.item.armor.equip_iron
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|subtitle=Gold armor clinks
|source=player
|description=When gold leggings are equipped
|id=item.armor.equip_gold
|translationkey=subtitles.item.armor.equip_gold
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|subtitle=Diamond armor clangs
|source=player
|description=When diamond leggings are equipped
|id=item.armor.equip_diamond
|translationkey=subtitles.item.armor.equip_diamond
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|subtitle=Netherite armor clanks
|source=player
|description=When netherite leggings are equipped
|id=item.armor.equip_netherite
|translationkey=subtitles.item.armor.equip_netherite
|volume=0.8
|pitch=1.0/0.9
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=dependent
|description=When a pair of leggings' durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{el|be}}:
{{Sound table
|type=bedrock
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|source=player
|description=When leather leggings are equipped
|id=armor.equip_leather
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|source=player
|description=When chain leggings are equipped
|id=armor.equip_chain
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|source=player
|description=When iron leggings are equipped
|id=armor.equip_iron
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|source=player
|description=When gold leggings are equipped
|id=armor.equip_gold
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|source=player
|description=When diamond leggings are equipped
|id=armor.equip_diamond
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|source=player
|description=When netherite leggings are equipped.
|id=armor.equip_netherite
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When leather leggings are dyed using a cauldron
|id=cauldron.dyearmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When leather leggings' dye is removed using a cauldron
|id=cauldron.cleanarmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a pair of leggings' durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Leather Pants
|spritetype=item
|nameid=leather_leggings
|itemtags=freeze_immune_wearables
|form=item}}
{{ID table
|displayname=Chainmail Leggings
|spritetype=item
|nameid=chainmail_leggings
|form=item}}
{{ID table
|displayname=Iron Leggings
|spritetype=item
|nameid=iron_leggings
|form=item}}
{{ID table
|displayname=Diamond Leggings
|spritetype=item
|nameid=diamond_leggings
|form=item}}
{{ID table
|displayname=Golden Leggings
|spritetype=item
|nameid=golden_leggings
|form=item}}
{{ID table
|displayname=Netherite Leggings
|spritetype=item
|nameid=netherite_leggings
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leather Pants
|spritetype=item
|nameid=leather_leggings
|id=337
|form=item}}
{{ID table
|displayname=Chainmail Leggings
|spritetype=item
|nameid=chainmail_leggings
|id=341
|form=item}}
{{ID table
|displayname=Iron Leggings
|spritetype=item
|nameid=iron_leggings
|id=345
|form=item}}
{{ID table
|displayname=Diamond Leggings
|spritetype=item
|nameid=diamond_leggings
|id=349
|form=item}}
{{ID table
|displayname=Golden Leggings
|spritetype=item
|nameid=golden_leggings
|id=353
|form=item}}
{{ID table
|displayname=Netherite Leggings
|spritetype=item
|nameid=netherite_leggings
|id=611
|form=item
|foot=1}}

=== Item data ===
When leather pants are dyed, it has the following NBT:
<div class="treeview">
* {{nbt|compound|tag}}: Parent tag.
** {{nbt|compound|display}}: Display properties.
*** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the red, green, and blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref>
</div>

== Achievements ==
{{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}}

== Advancements ==
{{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris}}

== History ==
{{Cleanup|Split history into just leggings history}}
{{Needs render|type=old|Add of armor models from February 12, 2010 ("Added armor models" / "Armor models are displayed on the player in the inventory").}}
{{History|java indev}}
{{History||0.31|snap=20091231-2|[[File:Studded Leggings (item) JE1.png|32px]] [[History of textures/Unused textures#Studded armor|Studded leggings]] are now able to be seen in the [[inventory]]. This was taken directly from one of [[Notch|Notch's]] game's ''[[Legend of the Chambered 2]]''.}}
{{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor, which included leggings.}}
{{History||20100212-1|Added leggings models.{{more info|No armor sets were added until later, what does this mean?}}
|[[File:Indev 20100212 armor.png|50px]] Leggings models are now displayed on the [[player]] in the [[inventory]].{{more info|No armor sets were added until later, what does this mean?}}}}
{{History||20100218|[[File:Leather Pants JE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added cloth leggings, which have been given the textures from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''.
|[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added chain leggings.
|[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added iron leggings.
|[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added gold leggings.
|[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added diamond leggings.
|Leggings can be [[crafting|crafted]] and worn.
|Leggings now function, giving {{Armor|6}}. Leggings have limited [[item durability|durability]], with lower tier leggings less durable than higher tier leggings.}}
{{History|java alpha}}
{{History||v1.0.8|"Wool leggings" have been renamed to "leather leggings".{{verify|Were they "pants" or "leggings" at the time? If not, when did the name change?}}
|Leather pants are now [[crafting|crafted]] with [[leather]] instead of [[wool]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)).}}
{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor, including leggings, are revealed.}}
{{History|||snap=Beta 1.9 Prerelease 3|Iron leggings can be found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=Beta 1.9 Prerelease 4|Leggings can be [[enchanting|enchanted]].}}
{{History||1.1|snap=12w01a|Iron leggings can be found in the new blacksmith [[chest]]s in [[village]]s.}}
{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can be used to equip leggings.}}
{{History|||snap=12w21a|Chain leggings can be obtained legitimately in [[survival]] mode through [[trading]].
|Blacksmith [[villager]]s now [[trading|sell]] chain leggings for 9–10 emeralds.
|Blacksmith villagers now sell diamond leggings for 11–13 emeralds.
|Blacksmith villagers now sell iron leggings for 8–9 emeralds.
|Butchers now sell leather pants for 2–3 emeralds.}}
{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigman|zombie pigmen]], with the likelihood increasing with difficulty.}}
{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor, including leggings.}}
{{History|||snap=12w34a|Leather pants can be dyed by [[crafting]] leather pants with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather pants on a [[cauldron]] with [[water]].
|[[File:Leather Pants JE2.png|32px]] [[File:Leather Pants (item) JE2.png|32px]] Default leather pants are now slightly darker.}}
{{History|||snap=12w36a|[[Dye]]d leather pants are now more saturated and have a slight tint of tan in respect to the default armor color.
|[[Wither skeleton]]s can now spawn wearing leggings.}}
{{History|||snap=12w37a|[[File:Leather Pants (item) JE3 BE2.png|32px]]{{info needed|needs updating.}}[[Category:Needs updating]] Leather leggings now have non-dyed parts. This has been implemented so that [[player]]s can distinguish between other types of armor and similar-colored leather armor.
|Leather pants now have knee pads, which has changed the texture from [[File:Leather Pants JE2.png|32px]] to [[File:Leather Pants JE3 BE1.png|32px]].}}
{{History||1.5|snap=13w04a|Leggings in the [[player]]'s hand can be equipped by right-clicking.
|[[Dispenser]]s can now equip nearby players with leggings.}}
{{History||1.8|snap=14w02a|Armorer [[villager]]s now [[trading|sell]] chain leggings for 9–11 emeralds.
|Armorer villagers no longer sell diamond leggings.
|Armorer villagers no longer sell iron leggings.
|Leatherworkers now sell leather pants for 2–4 emeralds.}}
{{History|||snap=14w05a|Leggings no longer turn red when [[mob]]s and [[player]]s are hurt.}}
{{History|||snap=14w06a|Leggings are now visible on [[giant]]s.}}
{{History|||snap=14w25a|Chain leggings [[Java Edition removed features#Chain armor|can no longer be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
{{History||1.9|snap=15w31a|Enchanted iron and diamond leggings can be found in [[end city]] ship [[chest]]s.
|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}
{{History|||snap=15w34b|Leggings' [[item durability|durability]] now affects armor value.}}
{{History|||snap=15w36a|Armor value and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
{{History|||snap=15w36d|Leggings' durability affecting value has been removed.
|Leggings now have an attribute controlling the defense points.}}
{{History|||snap=15w50a|Added {{cd|equip}} [[sound]]s for leggings.}}
{{History|||snap=16w02a|Armor value and armor enchantment calculations have been changed again.}}
{{History|||snap=16w05a|Armor value calculations have been changed, once again.}}
{{History||1.11.1|snap=16w50a|Golden, chain, and iron leggings can be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain leggings smelt into iron nuggets.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 300 (Leather), 304 (Chainmail), 308 (Iron), 312 (Diamond), and 316 (Golden).}}
{{History|||snap=18w11a|Enchanted leather pants can now generate in the chests of [[shipwreck]]s.}}
{{History|||snap=18w20a|Chain leggings have been renamed to "chainmail leggings".}}
{{History||1.14|snap=18w43a|[[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] The textures of leather leggings have been changed.
|[[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] The textures of chainmail leggings have been changed.
|[[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] The textures of iron leggings have been changed.
|[[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Leggings (item) JE2 BE2.png|32px]] The textures of gold leggings have been changed.
|[[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] The textures of diamond leggings have been changed.}}
{{History|||snap=18w48a|Leather pants can be found in [[chest]]s in [[village]] tanneries.}}
{{History|||snap=19w08a|[[File:Golden Leggings (item) JE3 BE3.png|32px]] The texture of gold leggings [[item]]s have been changed.}}
{{History|||snap=19w11a|Armorer villagers now sell iron and enchanted diamond leggings, making diamond leggings effectively [[renewable resource|renewable]] again.
|Leather pants sold by leatherworker villagers are now randomly [[dye]]d.}}
{{History|||snap=19w13a|Armorer villagers now give chainmail leggings to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Leggings JE1.png|32px]] [[File:Netherite Leggings (item) JE1.png|32px]] Added netherite leggings.
|Netherite leggings can be [[crafting|crafted]] using one diamond leggings and one [[netherite ingot]].}}
{{History|||snap=20w09a|[[File:Diamond Leggings (item) JE3 BE3.png|32px]] The textures of diamond leggings [[item]]s have been changed.}}
{{History|||snap=20w10a|[[File:Netherite Leggings JE2.png|32px]] [[File:Netherite Leggings (item) JE2 BE1.png|32px]] The texture of netherite leggings have been changed.
|Netherite leggings can no longer be [[crafting|crafted]].
|Netherite leggings are now obtained by combining one diamond leggings and one [[netherite ingot]] in a [[smithing table]].}}
{{History|||snap=20w16a|Netherite leggings now generate randomly enchanted in [[bastion remnant]] chests.
|Golden leggings now generate randomly enchanted in [[ruined portal]] chests.}}
{{History|||snap=20w17a|Diamonds leggings now generate in place of netherite leggings in bastion remnant [[chest]]s.}}
{{History||1.16.4|snap=Pre-release 1|[[File:Netherite Leggings JE3 BE2.png|32px]] The texture of netherite leggings has been changed.}}
{{History||1.18.2|snap=22w03a|Netherite leggings knockback resistance is no longer random.}}
{{History||1.19|snap=22w12a|Added the [[Swift Sneak]] enchantment, which can be applied only to leggings.}}
{{History|||snap=22w13a|Enchanted iron and diamond leggings may be found in [[ancient city]] [[chest]]s.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather leggings can now be trimmed using a [[smithing table]].
|There are 10 types of material that determine the color of the trim:
*Iron
*Copper
*Gold
*Lapis
*Emerald
*Diamond
*Netherite
*Redstone
*Amethyst
*Quartz
|Upgrading diamond leggings to netherite leggings now requires the netherite upgrade [[smithing template]].}}
{{History|||snap=23w05a|Leather pants can now be trimmed using a smithing table.|Leggings can now have trims of the same material it is made out of.}}
{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}
{{History||1.19.4|snap=23w05a|Leggings can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
{{History||?|Leggings can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}}
{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|
Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}

{{History|pocket alpha}}
{{History||v0.6.0|[[File:Leather Pants JE1 BE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added the leather pants.
|[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added the chain leggings.
|[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added the iron leggings.
|[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added the golden leggings.
|[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added the diamond leggings.}}
{{History||v0.8.0|snap=build 2|[[File:Leather Pants (item) JE3 BE2.png|32px]] The leather pants sprites have been changed to that of the [[Java Edition|PC]] version, but its armor [[model]] remains that of older versions.}}
{{History||v0.9.0|snap=build 1|Iron leggings now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}
{{History||v0.11.0|snap=build 11|Armor now protects against [[damage]] from [[mob]]s only.}}
{{History||v0.12.1|snap=build 1|Leggings can be worn by mobs.
|Chainmail leggings can be obtained in [[survival]] mode from a mob wearing it.}}
{{History||?|Leggings no longer turn red when [[mob]]s and [[player]]s are hurt.}}
{{History||v0.14.0|snap=build 1|[[File:Leather Pants JE3 BE2.png|32px]] Leather armor can be dyed and the model has been updated.}}
{{History||v0.15.0|snap=build 1|Leggings can be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}
{{History||v0.15.10|[[Cape]]s no longer clip through armor.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron leggings and enchanted diamond leggings can be found inside [[chest]]s within [[end city]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Chainmail leggings are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain, and iron leggings can be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Chainmail leggings now generate in [[buried treasure]] chests.
|Enchanted leather leggings can be found inside [[shipwreck]] supply room [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Iron leggings now can be found in plains [[village]] weaponsmith [[chest]]s.
|Leather pants can be found inside plains village tannery chests.
|[[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] The textures of leather pants have been changed.
|[[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] The textures of chainmail leggings have been changed.
|[[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] The textures of iron leggings have been changed.
|[[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Leggings (item) JE2 BE2.png|32px]] The textures of golden leggings have been changed.
|[[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] The textures of diamond leggings have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron leggings now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]], and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
|Leather leggings can be found inside savanna, taiga, desert, snowy taiga, and snowy tundra village tannery chests.}}
{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron leggings.
|Leather pants are now [[trading|sold]] by leather worker [[villager]]s.
|Iron leggings and diamond leggings are now sold by armorer villagers.}}
{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Leggings (item) JE3 BE3.png|32px]] The textures of golden leggings [[item]]s have been changed.}}
{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears dyed properly when worn by armor stands.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Leggings BE1.png|32px]] [[File:Netherite Leggings (item) JE2 BE1.png|32px]] Added netherite leggings.
|Netherite leggings can be [[crafting|crafted]] using one diamond leggings and one [[netherite ingot]].
|[[File:Diamond Leggings (item) JE3 BE3.png|32px]] The texture of diamond leggings has been changed.
|Golden leggings can be obtained from [[piglin]]s wearing [[armor]].}}
{{History||1.16.0|snap=beta 1.16.0.57|Netherite leggings can no longer be [[crafting|crafted]].
|Netherite leggings are now obtained by combining one diamond leggings and one [[netherite ingot]] in a [[smithing table]].
|Golden leggings can be found in [[ruined portal]] chests.
|Golden and netherite leggings can be found in [[bastion remnant]] chests.}}
{{History|||snap=beta 1.16.0.63|Diamonds leggings now generate in place of netherite leggings in bastion remnant chests.}}
{{History||1.16.200|snap=beta 1.16.200.52|[[File:Netherite Leggings JE3 BE2.png|32px]] The texture of netherite leggings has been changed.}}
{{History||1.19.0|snap=beta 1.19.0.24|Added the [[Swift Sneak]] enchantment, which is applicable only to leggings.}}
{{History|||snap=beta 1.19.0.26|Enchanted iron and diamond leggings may be found in [[ancient city]] [[chest]]s.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Pants JE3 BE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added the leather leggings.
|[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added the iron leggings.
|[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added the golden leggings.
|[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added the diamond set.}}
{{History||xbox=TU5|[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added the chain leggings.
|Added a quick equip for armor to the [[inventory]] interface.}}
{{History||xbox=TU12|ps=1.03|[[File:Leather Pants (item) JE3 BE2.png|32px]] The textures for leather armor [[item]]s have been changed.}}
{{History||xbox=TU14|ps=1.05|Leather armor can be [[dye]]d.
|[[Item repair]] can now repair armor.}}
{{History||xbox=TU25|xbone=CU13|ps=1.16|Armor now have the quick equip functionality.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain, and iron armor can be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|PS4}}
{{History||1.90|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Leather Tunic JE4 BE2.png|32px]] [[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Boots JE3 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] [[File:Leather Boots (item) JE4 BE3.png|32px]] The textures of leather armor have been changed.
|[[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]]<br>[[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] The textures of chainmail armor have been changed.
|[[File:Iron Helmet JE2 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]]<br>[[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] The textures of iron armor have been changed.
|[[File:Golden Helmet JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]]<br>[[File:Golden Helmet (item) JE3 BE3.png|32px]] [[File:Golden Chestplate (item) JE3 BE3.png|32px]] [[File:Golden Leggings (item) JE3 BE3.png|32px]] [[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold armor have been changed.
|[[File:Diamond Helmet JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br>[[File:Diamond Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of diamond armor have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Leather Cap JE3 BE1.png|32px]] [[File:Leather Tunic JE3 BE1.png|32px]] [[File:Leather Pants JE3 BE1.png|32px]] [[File:Leather Boots JE2 BE1.png|32px]]<br>[[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Leather Pants (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Added the leather set.
|[[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]]<br>[[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added the chain set.
|[[File:Iron Helmet JE1 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]]<br>[[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added the iron set.
|[[File:Golden Helmet JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]]<br>[[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added the golden set.
|[[File:Diamond Helmet JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br>[[File:Diamond Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added the diamond set.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==
=== Enchanted Leggings ===
<gallery>
File:Enchanted Leather Pants (item).gif
File:Enchanted Chainmail Leggings (item).gif
File:Enchanted Iron Leggings (item).gif
File:Enchanted Golden Leggings (item).gif
File:Enchanted Diamond Leggings (item).gif
File:Enchanted Netherite Leggings (item).gif
</gallery>
<gallery>
File:Enchanted Leather Leggings.gif
File:Enchanted Chainmail Leggings.gif
File:Enchanted Iron Leggings.gif
File:Enchanted Golden Leggings.gif
File:Enchanted Diamond Leggings.gif
File:Enchanted Netherite Leggings.gif
</gallery>

== Notes ==
{{fnlist}}

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-leggings Taking Inventory:Leggings] – Minecraft.net on February 15, 2019

{{Items}}

[[Category:Armor]]

[[fr:Armure#Jambières]]
[[ja:レギンス]]
[[ko:각반]]
[[pl:Nogawice]]
[[pt:Calças]]
[[zh:护腿]]</li></ul></nowiki>
prePick Block now returns the actually obtainable bed item.
1.3.1
{{Extension DPL}}<ul><li>[[Glow Stick|Glow Stick]]<br/>{{stub}}
{{education feature}}
{{Item
| image = White Glow Stick.png
| extratext = View [[#Gallery|all renders]]
| renewable = No
| durability = 95
| stackable = No
}}
'''Glow sticks''' are [[Chemistry Update|chemistry]]-related [[item]]s, which can be lit up in the player's hand for a limited time.

== Obtaining ==
{{iN|be}}, glow sticks cannot be obtained by the {{cmd|give}} command. They also cannot be obtained in [[Survival]]. Cheats must be enabled to obtain glow sticks in Survival mode, or in [[Minecraft Education]].

=== Crafting ===

{{Crafting
|showdescription=1
|ingredients=[[Polyethylene]] +<br>[[Hydrogen Peroxide]] +<br>Matching [[Dye]] +<br>[[Luminol]]
|A1= Polyethylene
|B1= Hydrogen Peroxide
|C1= Polyethylene
|A2= Polyethylene
|B2= White Dye; Orange Dye; Magenta Dye; Light Blue Dye; Yellow Dye; Lime Dye; Pink Dye; Gray Dye; Cyan Dye; Purple Dye; Blue Dye; Brown Dye; Green Dye; Red Dye
|C2= Polyethylene
|A3= Polyethylene
|B3= Luminol
|C3= Polyethylene
|Output= Matching Glow Stick
|description={{only|bedrock|education}}
|type= Miscellaneous
}}

<div style="display:none">

<!--
    This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
    They don't need to be displayed on this page because they already intuitively list "Any Matching Dye".
-->

{{Crafting
|showdescription=1
|ingredients=[[Polyethylene]] +<br>[[Hydrogen Peroxide]] +<br>Matching [[Dye]] +<br>[[Luminol]]
|A1= Polyethylene
|B1= Hydrogen Peroxide
|C1= Polyethylene
|A2= Polyethylene
|B2= Bone Meal; Lapis Lazuli; Cocoa Beans  
|C2= Polyethylene
|A3= Polyethylene
|B3= Luminol
|C3= Polyethylene
|Output= White Glow Stick; Blue Glow Stick; Brown Glow Stick
|description={{only|bedrock|Education}}
|type= Miscellaneous
}}
</div>

== Usage ==

While equipped, [[player]]s can {{control|use}} glow sticks to shake them, causing them to appear bright regardless of the [[light]] level. This is only an aesthetic change, as no light is emitted to the surrounding area. A [[particle]] effect is visible until the [[durability]] runs out. The glow stick's durability depletes while lit{{Info needed}}, in both Survival and Creative modes.

== Sounds ==
{{Sound table
|type=bedrock
|sound=Flint and steel click.ogg
|source=block
|description=While a glowstick is being activated
|id=fire.ignite
|volume=1.0
|pitch=0.5/0.7
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Glow Stick
|spritename=glow-sticks
|spritetype=item
|nameid=glow_stick
|id=601
|form=item
|translationkey=item.glow_stick.black.name,item.glow_stick.red.name,item.glow_stick.green.name,item.glow_stick.brown.name,item.glow_stick.blue.name,item.glow_stick.purple.name,item.glow_stick.cyan.name,item.glow_stick.silver.name,item.glow_stick.gray.name,item.glow_stick.pink.name,item.glow_stick.lime.name,item.glow_stick.yellow.name,item.glow_stick.lightBlue.name,item.glow_stick.magenta.name,item.glow_stick.orange.name,item.glow_stick.white.name
|foot=1}}

===Metadata===
{{/DV}}

===Item data===

See [[Bedrock Edition level format/Item format]].

== History ==

{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:White Glow Stick.png|32px]] [[File:Orange Glow Stick.png|32px]] [[File:Magenta Glow Stick.png|32px]] [[File:Light Blue Glow Stick.png|32px]] [[File:Yellow Glow Stick.png|32px]] [[File:Lime Glow Stick.png|32px]] [[File:Pink Glow Stick.png|32px]] [[File:Gray Glow Stick.png|32px]] [[File:Cyan Glow Stick.png|32px]] [[File:Purple Glow Stick.png|32px]] [[File:Blue Glow Stick.png|32px]] [[File:Brown Glow Stick.png|32px]] [[File:Green Glow Stick.png|32px]] [[File:Red Glow Stick.png|32px]] Added glow sticks.}}
{{History||1.14.60|snap=?|Making a glow stick results in an edible item called {{code|item.glow_stick.black.name}}.}}
{{History||?|Making a glow stick results in correct items again.
|Making a glow stick with dye has been made an upgrade{{info needed|what is this supposed to mean?}}
|Putting 2 glow sticks in a Crafting Table now outputs a correct glow stick.}}
{{History||1.17.0|snap=?|[[File:Missing Glow Stick.png|32px]] Two black glow sticks, using the [[missing texture]] if Education Edition is disabled, now generate in fake end portal rooms in [[mansion]]s instead of [[ender pearl]]s.}}
{{h||1.18.0|snap=beta 1.18.0.21|Glow sticks no longer generate in [[woodland mansion]]s.}}

{{History|education}}
{{History||1.0.27|[[File:White Glow Stick.png|32px]] [[File:Orange Glow Stick.png|32px]] [[File:Magenta Glow Stick.png|32px]] [[File:Light Blue Glow Stick.png|32px]] [[File:Yellow Glow Stick.png|32px]] [[File:Lime Glow Stick.png|32px]] [[File:Pink Glow Stick.png|32px]] [[File:Gray Glow Stick.png|32px]] [[File:Cyan Glow Stick.png|32px]] [[File:Purple Glow Stick.png|32px]] [[File:Blue Glow Stick.png|32px]] [[File:Brown Glow Stick.png|32px]] [[File:Green Glow Stick.png|32px]] [[File:Red Glow Stick.png|32px]] Added glow sticks.}}
{{History|foot}}

== Gallery ==
<gallery>
White Glow Stick.png|
Orange Glow Stick.png|
Magenta Glow Stick.png|
Light Blue Glow Stick.png|
Yellow Glow Stick.png|
Lime Glow Stick.png|
Pink Glow Stick.png|
Gray Glow Stick.png|
Cyan Glow Stick.png|
Purple Glow Stick.png|
Blue Glow Stick.png|
Brown Glow Stick.png|
Green Glow Stick.png|
Red Glow Stick.png|
</gallery>

== Trivia ==
* The glowing reaction of [[Wikipedia:Luminol|Luminol]] during oxidation exists in real life. It is used for detecting blood in crime scenes.
* Players cannot enchant glow sticks with Unbreaking or Mending, despite the items having [[durability]].
* The black and light gray glow sticks use the same texture as the red glow stick.{{verify|It seems they use the missing texture instead. Was this the case beforehand, and they only started using the missing texture later?}}

== Issues ==
{{issue list}}

{{items}}
{{Education Edition}}

[[Category:Non-renewable resources]]
[[Category:Education Edition items]]

[[de:Knicklicht]]
[[ja:ケミカルライト]]
[[ko:발광봉]]
[[pt:Graveto Brilhante]]
[[ru:Химический источник света]]
[[zh:荧光棒]]</li><li>[[Item|Item]]<br/>{{Many images}}
{{Redirect|Items|the old image file used to load item textures|items.png}}
{{About|inventory items|the entity|Item (entity)|the items that mobs and some entities leave behind on death|Drops|the command|Commands/item|other uses}}          ''This article does not include block items, which you can find a list of [[:en:Block#List_of_blocks|here.]]''[[File:Minecraft Creative.png|thumb|300px|The Creative inventory is filled with a wide variety of items.]]
An '''item''' is an object that exists only within the [[player]]'s [[inventory]] and hands, or displayed in [[item frame]]s, [[glow item frame]]s, or [[armor stand]]s.

== Behavior ==

Some items, when {{control|used|use}}, place a [[block]] (ItemBlock) or [[entity]] (minecart, spawn eggs, etc.) version of themselves into the game world. Put simply, they are an item when in the [[inventory]], and a block when placed. For example, [[boat]]s turn into an entity when placed, and [[bed]]s turn into a group of blocks when placed. When selected in the [[hotbar]], items briefly display their names above the [[HUD]].

The only method by which an item can be properly displayed within the game environment is to place it into an [[item frame]].

If an item that does not become a block is dropped, it becomes an [[Item (entity)|entity]] represented by a sprite that floats above the ground for 5 minutes in a loaded [[chunk]] before despawning, unless the player walks over it to pick it up before it despawns, it is picked up by a mob, [[hopper]] or [[minecart with hopper]], or it is destroyed by [[fire]], [[lava]], [[cactus]], or [[explosion]]s.

A submerged object ascends towards the water’s edge. When the surface current is in motion, the object is propelled along with it.

Hoppers draw in any items that are placed above them.

Most items [[stack]] to 64, but some only stack to 16 and others not at all ''but'' all types of items be stacked up to 127 through inventory editing.

== List of items ==
<!--potentially missing bedrock edition items-->
=== Items that create blocks, fluids or entities ===
{{columns-list|colwidth=16em|
* {{ItemLink|Acacia Boat}}
* {{ItemLink|Acacia Boat with Chest}}
* {{ItemLink|Armor Stand}}
* {{ItemLink|Bamboo Raft}}
* {{ItemLink|Bamboo Raft with Chest}}
* {{ItemLink|Beetroot Seeds}}
* {{ItemLink|Birch Boat}}
* {{ItemLink|Birch Boat with Chest}}
* {{ItemLink|Bottle o' Enchanting}}
* {{ItemLink|Bow}}
* {{ItemLink|Bucket}}
* {{ItemLink|Bucket of Axolotl}}
* {{ItemLink|Bucket of Cod}}
* {{ItemLink|Bucket of Pufferfish}}
* {{ItemLink|Bucket of Salmon}}
* {{ItemLink|Bucket of Tadpole}}
* {{ItemLink|Bucket of Tropical Fish}}
* {{ItemLink|Carrot}}
* {{ItemLink|Cherry Boat}}
* {{ItemLink|Cherry Boat with Chest}}
* {{ItemLink|Cocoa Beans}}
* {{ItemLink|Crossbow}}
* {{ItemLink|Dark Oak Boat}}
* {{ItemLink|Dark Oak Boat with Chest}}
* {{ItemLink|Egg}}
* {{ItemLink|End Crystal}}
* {{ItemLink|Ender Pearl}}
* {{ItemLink|Eye of Ender}}
* {{ItemLink|Fire Charge}}
* {{ItemLink|Firework Rocket}}
* {{ItemLink|Fishing Rod}}
* {{ItemLink|Flint and Steel}}
* {{ItemLink|Glow Berries}}
* {{ItemLink|Glow Item Frame}}
* {{ItemLink|Item Frame}}
* {{ItemLink|Jungle Boat}}
* {{ItemLink|Jungle Boat with Chest}}
* {{ItemLink|Kelp}}
* {{ItemLink|Lava Bucket}}
* {{ItemLink|Lead}}
* {{ItemLink|Lingering Potion}}
* {{ItemLink|Mangrove Boat}}
* {{ItemLink|Mangrove Boat with Chest}}
* {{ItemLink|Melon Seeds}}
* {{ItemLink|Minecart}}
* {{ItemLink|Minecart with Chest}}
* {{ItemLink|Minecart with Command Block}}
* {{ItemLink|Minecart with Furnace}}{{only|java|short=1}}
* {{ItemLink|Minecart with Hopper}}
* {{ItemLink|Minecart with TNT}}
* {{ItemLink|Nether Wart}}
* {{ItemLink|Oak Boat}}
* {{ItemLink|Oak Boat with Chest}}
* {{ItemLink|Painting}}
* {{ItemLink|Pitcher Pod}}
* {{ItemLink|Potato}}
* {{ItemLink|Powder Snow Bucket}}
* {{ItemLink|Pumpkin Seeds}}
* {{ItemLink|Redstone Dust}}
* {{ItemLink|Snowball}}
* {{ItemLink|Splash Potion}}
* {{ItemLink|Spruce Boat}}
* {{ItemLink|Spruce Boat with Chest}}
* {{ItemLink|String}}
* {{ItemLink|Sweet Berries}}
* {{ItemLink|Torchflower Seeds}}
* {{ItemLink|Trident}}
* {{ItemLink|Water Bucket}}
* {{ItemLink|Wheat Seeds}}
}}

=== Items with use in the world ===
These items, when highlighted in a player's hotbar (a.k.a "held"), held in the off hand, or equipped in an armor slot, can be used by either {{control|attack}} or {{control|use}}, or can serve a specific purpose (for example, offer the player advantage or disadvantage). Some can be used whenever, others only when aiming at specific blocks or entities. 

{{columns-list|colwidth=16em|
* {{ItemLink|id=amethyst-shard|link=Amethyst Shard#Allay duplication|text=Amethyst Shard}} (to duplicate allays)
* {{ItemLink|Apple}}
* {{ItemLink|Arrow}}
* {{ItemLink|Baked Potato}}
* {{ItemLink|Beetroot}}
* {{ItemLink|Beetroot Soup}}
* {{ItemLink|Black Dye}}
* {{ItemLink|Blue Dye}}
* {{ItemLink|Bone}}
* {{ItemLink|Bone Meal}}
* {{ItemLink|Book}} (to interact with chiseled bookshelves)
* {{ItemLink|Book and Quill}}
* {{ItemLink|Bowl}}
* {{ItemLink|Bread}}
* {{ItemLink|Brown Dye}}
* {{ItemLink|Brush}}
* {{ItemLink|Bundle}}
* {{ItemLink|Carrot on a Stick}}
* {{ItemLink|Chainmail Boots}}
* {{ItemLink|Chainmail Chestplate}}
* {{ItemLink|Chainmail Helmet}}
* {{ItemLink|Chainmail Leggings}}
* {{ItemLink|Chorus Fruit}}
* {{ItemLink|Compass}}
* {{ItemLink|Cooked Chicken}}
* {{ItemLink|Cooked Cod}}
* {{ItemLink|Cooked Mutton}}
* {{ItemLink|Cooked Porkchop}}
* {{ItemLink|Cooked Rabbit}}
* {{ItemLink|Cooked Salmon}}
* {{ItemLink|Cookie}}
* {{ItemLink|Cyan Dye}}
* {{ItemLink|Debug Stick}}{{only|java|short=1}}
* {{ItemLink|Diamond Axe}}
* {{ItemLink|Diamond Boots}}
* {{ItemLink|Diamond Chestplate}}
* {{ItemLink|Diamond Helmet}}
* {{ItemLink|Diamond Hoe}}
* {{ItemLink|Diamond Horse Armor}}
* {{ItemLink|Diamond Leggings}}
* {{ItemLink|Diamond Pickaxe}}
* {{ItemLink|Diamond Shovel}}
* {{ItemLink|Diamond Sword}}
* {{ItemLink|Dried Kelp}}
* {{ItemLink|Elytra}}
* {{ItemLink|Empty Map}}
* {{ItemLink|Enchanted Book}} (to interact with chiseled bookshelves)
* {{ItemLink|Enchanted Golden Apple}}
* {{ItemLink|Goat Horn}}
* {{ItemLink|Glass Bottle}}
* {{ItemLink|Glow Ink Sac}}
* {{ItemLink|Gold Ingot}}
* {{ItemLink|Golden Apple}}
* {{ItemLink|Golden Axe}}
* {{ItemLink|Golden Boots}}
* {{ItemLink|Golden Carrot}}
* {{ItemLink|Golden Chestplate}}
* {{ItemLink|Golden Helmet}}
* {{ItemLink|Golden Hoe}}
* {{ItemLink|Golden Horse Armor}}
* {{ItemLink|Golden Leggings}}
* {{ItemLink|Golden Pickaxe}}
* {{ItemLink|Golden Shovel}}
* {{ItemLink|Golden Sword}}
* {{ItemLink|Gray Dye}}
* {{ItemLink|Green Dye}}
* {{ItemLink|Honeycomb}}
* {{ItemLink|Honey Bottle}}
* {{ItemLink|Ink Sac}}
* {{ItemLink|Iron Axe}}
* {{ItemLink|Iron Boots}}
* {{ItemLink|Iron Chestplate}}
* {{ItemLink|Iron Helmet}}
* {{ItemLink|Iron Hoe}}
* {{ItemLink|Iron Horse Armor}}
* {{ItemLink|id=iron-ingot|link=Iron Ingot#Healing iron golems|text=Iron Ingot}} (to heal iron golems)
* {{ItemLink|Iron Leggings}}
* {{ItemLink|Iron Pickaxe}}
* {{ItemLink|Iron Shovel}}
* {{ItemLink|Iron Sword}}
* {{ItemLink|Knowledge Book}}{{only|java|short=1}}
* {{ItemLink|Lapis Lazuli}} (as a dye){{only|bedrock|short=1}}
* {{ItemLink|Leather Boots}}
* {{ItemLink|Leather Cap}}
* {{ItemLink|Leather Horse Armor}}
* {{ItemLink|Leather Pants}}
* {{ItemLink|Leather Tunic}}
* {{ItemLink|Light Blue Dye}}
* {{ItemLink|Light Gray Dye}}
* {{ItemLink|Lime Dye}}
* {{ItemLink|Magenta Dye}}
* {{ItemLink|Map}} or [[Explorer Map]]
* {{ItemLink|Melon Slice}}
* {{ItemLink|Milk Bucket}}
* {{ItemLink|Mushroom Stew}}
* {{ItemLink|id=music-disc-5|Music Disc}} (5)
* {{ItemLink|id=music-disc-11|Music Disc}} (11)
* {{ItemLink|id=music-disc-13|Music Disc}} (13)
* {{ItemLink|id=music-disc-blocks|Music Disc}} (Blocks)
* {{ItemLink|id=music-disc-cat|Music Disc}} (Cat)
* {{ItemLink|id=music-disc-chirp|Music Disc}} (Chirp)
* {{ItemLink|id=music-disc-far|Music Disc}} (Far)
* {{ItemLink|id=music-disc-mall|Music Disc}} (Mall)
* {{ItemLink|id=music-disc-mellohi|Music Disc}} (Mellohi)
* {{ItemLink|id=music-disc-otherside|Music Disc}} (Otherside)
* {{ItemLink|id=music-disc-pigstep|Music Disc}} (Pigstep)
* {{ItemLink|id=music-disc-relic|Music Disc}} (Relic)
* {{ItemLink|id=music-disc-stal|Music Disc}} (Stal)
* {{ItemLink|id=music-disc-strad|Music Disc}} (Strad)
* {{ItemLink|id=music-disc-wait|Music Disc}} (Wait)
* {{ItemLink|id=music-disc-ward|Music Disc}} (Ward)
* {{ItemLink|Name Tag}}
* {{ItemLink|Netherite Axe}}
* {{ItemLink|Netherite Boots}}
* {{ItemLink|Netherite Chestplate}}
* {{ItemLink|Netherite Helmet}}
* {{ItemLink|Netherite Hoe}}
* {{ItemLink|Netherite Leggings}}
* {{ItemLink|Netherite Pickaxe}}
* {{ItemLink|Netherite Shovel}}
* {{ItemLink|Netherite Sword}}
* {{ItemLink|Orange Dye}}
* {{ItemLink|Pink Dye}}
* {{ItemLink|Poisonous Potato}}
* {{ItemLink|Potion|Potions}}
* {{ItemLink|Pufferfish|link=Pufferfish (item)}}
* {{ItemLink|Pumpkin Pie}}
* {{ItemLink|Purple Dye}}
* {{ItemLink|Rabbit Stew}}
* {{ItemLink|Raw Beef}}
* {{ItemLink|Raw Chicken}}
* {{ItemLink|Raw Cod}}
* {{ItemLink|Raw Mutton}}
* {{ItemLink|Raw Porkchop}}
* {{ItemLink|Raw Rabbit}}
* {{ItemLink|Raw Salmon}}
* {{ItemLink|Red Dye}}
* {{ItemLink|Rotten Flesh}}
* {{ItemLink|Saddle}}
* {{ItemLink|Shears}}
* {{ItemLink|Shield}}
* {{ItemLink|Spectral Arrow}}{{only|java|short=1}}
* {{ItemLink|Spider Eye}}
* {{ItemLink|Spyglass}}
* {{ItemLink|Steak}}
* {{ItemLink|Stone Axe}}
* {{ItemLink|Stone Hoe}}
* {{ItemLink|Stone Pickaxe}}
* {{ItemLink|Stone Shovel}}
* {{ItemLink|Stone Sword}}
* {{ItemLink|Sugar}}
* {{ItemLink|Suspicious Stew}}
* {{ItemLink|Tipped Arrow}}
* {{ItemLink|Totem of Undying}}
* {{ItemLink|Tropical Fish}}
* {{ItemLink|Turtle Shell}}
* {{ItemLink|Warped Fungus on a Stick}}
* {{ItemLink|Wheat}}
* {{ItemLink|White Dye}}
* {{ItemLink|Wooden Axe}}
* {{ItemLink|Wooden Hoe}}
* {{ItemLink|Wooden Pickaxe}}
* {{ItemLink|Wooden Shovel}}
* {{ItemLink|Wooden Sword}}
* {{ItemLink|Written Book}}
* {{ItemLink|Yellow Dye}}
}}

=== Items with indirect use in the world ===
The player cannot interact with or directly use these items; however, they are used for [[trading]], [[brewing]], [[enchanting]], or [[crafting]] ingredients for other items that do have direct uses. The exception is clocks, which are not used in any recipes but serve an informative function.

{{columns-list|colwidth=16em|
* {{ItemLink|Angler Pottery Sherd}}
* {{ItemLink|Archer Pottery Sherd}}
* {{ItemLink|Arms Up Pottery Sherd}}
* {{ItemLink|Banner Pattern}} (Bordure Indented){{only|BE|short=1}}
* {{ItemLink|Banner Pattern}} (Creeper Charge)
* {{ItemLink|Banner Pattern}} (Field Masoned){{only|BE|short=1}}
* {{ItemLink|Banner Pattern}} (Flower Charge)
* {{ItemLink|Banner Pattern}} (Globe)
* {{ItemLink|Banner Pattern}} (Skull Charge)
* {{ItemLink|Banner Pattern}} (Snout)
* {{ItemLink|Banner Pattern}} (Thing)
* {{ItemLink|Blade Pottery Sherd}}
* {{ItemLink|Blaze Powder}}
* {{ItemLink|Blaze Rod}}
* {{ItemLink|Brewer Pottery Sherd}}
* {{ItemLink|Brick}}
* {{ItemLink|Burn Pottery Sherd}}
* {{ItemLink|Charcoal}}
* {{ItemLink|Clay Ball}}
* {{ItemLink|Clock}}
* {{ItemLink|Coal}}
* {{ItemLink|Coast Armor Trim}}
* {{ItemLink|Copper Ingot}}
* {{ItemLink|Danger Pottery Sherd}}
* {{ItemLink|Diamond}}
* {{ItemLink|Disc Fragment}}
* {{ItemLink|Dragon's Breath}}
* {{ItemLink|Dune Armor Trim}}
* {{ItemLink|Echo Shard}}
* {{ItemLink|Emerald}}
* {{ItemLink|Explorer Pottery Sherd}}
* {{ItemLink|Eye Armor Trim}}
* {{ItemLink|Feather}}
* {{ItemLink|Fermented Spider Eye}}
* {{ItemLink|Firework Star}}
* {{ItemLink|Flint}}
* {{ItemLink|Friend Pottery Sherd}}
* {{ItemLink|Ghast Tear}}
* {{ItemLink|Glistering Melon Slice}}
* {{ItemLink|Glowstone Dust}}
* {{ItemLink|Gold Nugget}}
* {{ItemLink|Gunpowder}}
* {{ItemLink|Heart of the Sea}}
* {{ItemLink|Heart Pottery Sherd}}
* {{ItemLink|Heartbreak Pottery Sherd}}
* {{ItemLink|Host Armor Trim}}
* {{ItemLink|Howl Pottery Sherd}}
* {{ItemLink|Ink Sac}}
* {{ItemLink|Iron Ingot}}
* {{ItemLink|Iron Nugget}}
* {{ItemLink|Lapis Lazuli}}
* {{ItemLink|Leather}}
* {{ItemLink|Magma Cream}}
* {{ItemLink|Miner Pottery Sherd}}
* {{ItemLink|Mourner Pottery Sherd}}
* {{ItemLink|Nautilus Shell}}
* {{ItemLink|Nether Brick}}
* {{ItemLink|Nether Quartz}}
* {{ItemLink|Nether Star}}
* {{ItemLink|Netherite Ingot}}
* {{ItemLink|Netherite Scrap}}
* {{ItemLink|Netherite Upgrade}}
* {{ItemLink|Paper}}
* {{ItemLink|Phantom Membrane}}
* {{ItemLink|Plenty Pottery Sherd}}
* {{ItemLink|Popped Chorus Fruit}}
* {{ItemLink|Prismarine Crystals}}
* {{ItemLink|Prismarine Shard}}
* {{ItemLink|Prize Pottery Sherd}}
* {{ItemLink|Rabbit Hide}}
* {{ItemLink|Rabbit's Foot}}
* {{ItemLink|Raiser Armor Trim}}
* {{ItemLink|Raw Copper}}
* {{ItemLink|Raw Gold}}
* {{ItemLink|Raw Iron}}
* {{ItemLink|Recovery Compass}}
* {{ItemLink|Rib Armor Trim}}
* {{ItemLink|Scute}}
* {{ItemLink|Sentry Armor Trim}}
* {{ItemLink|Shaper Armor Trim}}
* {{ItemLink|Sheaf Pottery Sherd}}
* {{ItemLink|Shelter Pottery Sherd}}
* {{ItemLink|Shulker Shell}}
* {{ItemLink|Silence Armor Trim}}
* {{ItemLink|Skull Pottery Sherd}}
* {{ItemLink|Slimeball}}
* {{ItemLink|Snort Pottery Sherd}}
* {{ItemLink|Spire Armor Trim}}
* {{ItemLink|Stick}}
* {{ItemLink|Tide Armor Trim}}
* {{ItemLink|Vex Armor Trim}}
* {{ItemLink|Ward Armor Trim}}
* {{ItemLink|Wayfinder Armor Trim}}
* {{ItemLink|Wild Armor Trim}}
}}

=== Spawn eggs ===
Spawn eggs spawn the entity inside them. They cannot be obtained in Survival mode.{{columns-list|colwidth=16em|
* {{ItemLink|Allay Spawn Egg}}
* {{ItemLink|Axolotl Spawn Egg}}
* {{ItemLink|Bat Spawn Egg}}
* {{ItemLink|Bee Spawn Egg}}
* {{ItemLink|Blaze Spawn Egg}}
* {{ItemLink|Camel Spawn Egg}}
* {{ItemLink|Cat Spawn Egg}}
* {{ItemLink|Cave Spider Spawn Egg}}
* {{ItemLink|Chicken Spawn Egg}}
* {{ItemLink|Cod Spawn Egg}}
* {{ItemLink|Cow Spawn Egg}}
* {{ItemLink|Creeper Spawn Egg}}
* {{ItemLink|Dolphin Spawn Egg}}
* {{ItemLink|Donkey Spawn Egg}}
* {{ItemLink|Drowned Spawn Egg}}
* {{ItemLink|Elder Guardian Spawn Egg}}
* {{ItemLink|Ender Dragon Spawn Egg}}
* {{ItemLink|Enderman Spawn Egg}}
* {{ItemLink|Endermite Spawn Egg}}
* {{ItemLink|Evoker Spawn Egg}}
* {{ItemLink|Fox Spawn Egg}}
* {{ItemLink|Frog Spawn Egg}}
* {{ItemLink|Ghast Spawn Egg}}
* {{ItemLink|Glow Squid Spawn Egg}}
* {{ItemLink|Goat Spawn Egg}}
* {{ItemLink|Guardian Spawn Egg}}
* {{ItemLink|Hoglin Spawn Egg}}
* {{ItemLink|Horse Spawn Egg}}
* {{ItemLink|Husk Spawn Egg}}
* {{ItemLink|Iron Golem Spawn Egg}}
* {{ItemLink|Llama Spawn Egg}}
* {{ItemLink|Magma Cube Spawn Egg}}
* {{ItemLink|Mooshroom Spawn Egg}}
* {{ItemLink|Mule Spawn Egg}}
* {{ItemLink|Spawn NPC}}{{only|bedrock}}
* {{ItemLink|Ocelot Spawn Egg}}
* {{ItemLink|Panda Spawn Egg}}
* {{ItemLink|Parrot Spawn Egg}}
* {{ItemLink|Phantom Spawn Egg}}
* {{ItemLink|Pig Spawn Egg}}
* {{ItemLink|Piglin Spawn Egg}}
* {{ItemLink|Piglin Brute Spawn Egg}}
* {{ItemLink|Pillager Spawn Egg}}
* {{ItemLink|Polar Bear Spawn Egg}}
* {{ItemLink|Pufferfish Spawn Egg}}
* {{ItemLink|Rabbit Spawn Egg}}
* {{ItemLink|Ravager Spawn Egg}}
* {{ItemLink|Salmon Spawn Egg}}
* {{ItemLink|Sheep Spawn Egg}}
* {{ItemLink|Shulker Spawn Egg}}
* {{ItemLink|Silverfish Spawn Egg}}
* {{ItemLink|Skeleton Horse Spawn Egg}}
* {{ItemLink|Skeleton Spawn Egg}}
* {{ItemLink|Slime Spawn Egg}}
* {{ItemLink|Sniffer Spawn Egg}}
* {{ItemLink|Snow Golem Spawn Egg}}
* {{ItemLink|Spider Spawn Egg}}
* {{ItemLink|Squid Spawn Egg}}
* {{ItemLink|Stray Spawn Egg}}
* {{ItemLink|Strider Spawn Egg}}
* {{ItemLink|Tadpole Spawn Egg}}
* {{ItemLink|Trader Llama Spawn Egg}}
* {{ItemLink|Tropical Fish Spawn Egg}}
* {{ItemLink|Turtle Spawn Egg}}
* {{ItemLink|Vex Spawn Egg}}
* {{ItemLink|Villager Spawn Egg}}
* {{ItemLink|Vindicator Spawn Egg}}
* {{ItemLink|Wandering Trader Spawn Egg}}
* {{ItemLink|Warden Spawn Egg}}
* {{ItemLink|Witch Spawn Egg}}
* {{ItemLink|Wither Skeleton Spawn Egg}}
* {{ItemLink|Wither Spawn Egg}}
* {{ItemLink|Wolf Spawn Egg}}
* {{ItemLink|Zoglin Spawn Egg}}
* {{ItemLink|Zombie Horse Spawn Egg}}
* {{ItemLink|Zombie Spawn Egg}}
* {{ItemLink|Zombie Villager Spawn Egg}}
* {{ItemLink|Zombified Piglin Spawn Egg}}
}}

=== Education Edition only===

These items can be accessed only {{in|ee}}. The [[spawn egg|spawn agent]], [[portfolio]], and [[camera]] are obtainable through [[Creative]] mode and the {{cmd|give}} [[command]]. The [[Garbage]] item is only obtainable through unknown Lab Table recipes or via inventory editing.

{{columns-list|colwidth=16em|
* {{ItemLink|Agent Spawn Egg}}
* {{ItemLink|Antidote}}
* {{ItemLink|Black Balloon}}
* {{ItemLink|Bleach}}
* {{ItemLink|Blue Balloon}}
* {{ItemLink|Blue Glow Stick}}
* {{ItemLink|Blue Sparkler}}
* {{ItemLink|Board}}
* {{ItemLink|Brown Balloon}}
* {{ItemLink|Brown Glow Stick}}
* {{EntityLink|Camera}}
* {{ItemLink|Compound}}s
* {{ItemLink|Cyan Balloon}}
* {{ItemLink|Cyan Glow Stick}}
* {{ItemLink|Elixir}}
* {{ItemLink|Eye Drops}}
* {{ItemLink|Gray Balloon}}
* {{ItemLink|Gray Glow Stick}}
* {{ItemLink|Green Balloon}}
* {{ItemLink|Green Glow Stick}}
* {{ItemLink|Green Sparkler}}
* {{ItemLink|Ice Bomb}}
* {{ItemLink|Light Blue Balloon}}
* {{ItemLink|Light Blue Glow Stick}}
* {{ItemLink|Lime Balloon}}
* {{ItemLink|Lime Glow Stick}}
* {{ItemLink|Magenta Balloon}}
* {{ItemLink|Magenta Glow Stick}}
* {{ItemLink|Orange Balloon}}
* {{ItemLink|Orange Glow Stick}}
* {{ItemLink|Orange Sparkler}}
* {{ItemLink|Photo}}
* {{ItemLink|Pink Balloon}}
* {{ItemLink|Pink Glow Stick}}
* {{ItemLink|Portfolio}}
* {{ItemLink|Poster}}
* {{ItemLink|Purple Balloon}}
* {{ItemLink|Purple Glow Stick}}
* {{ItemLink|Purple Sparkler}}
* {{ItemLink|Red Balloon}}
* {{ItemLink|Red Glow Stick}}
* {{ItemLink|Red Sparkler}}
* {{ItemLink|Silver Balloon}}
* {{ItemLink|Slate}}
* {{ItemLink|Spawn NPC}}
* {{ItemLink|Super Fertilizer}}
* {{ItemLink|Tonic}}
* {{ItemLink|White Balloon}}
* {{ItemLink|White Glow Stick}}
* {{ItemLink|Yellow Balloon}}
* {{ItemLink|Yellow Glow Stick}}
}}

==Unimplemented items ==

Some items are unimplemented, or have been mentioned to be implemented in the future.

*{{ItemLink|Ruby}}

==Removed items ==

Removed items no longer exist in current versions of the game.

*{{ItemLink|Copper Horn}}
*{{ItemLink|Horse Saddle}}
*{{ItemLink|Studded Helmet}}
*{{ItemLink|Studded Chestplate}}
*{{ItemLink|Studded Leggings}}
*{{ItemLink|Studded Boots}}
*{{ItemLink|Quiver}}

==Joke items==

Joke items are only present in [[April Fools]] versions of the game.

{{columns-list|colwidth=16em|
*{{ItemLink|3D}}
*{{ItemLink|A Very Fine Item}}
*{{ItemLink|Ankle Monitor}}
*{{ItemLink|Arrow of Big}}
*{{ItemLink|Arrow of Small}}
*{{ItemLink|Banner Pattern (New Thing)}}
*{{ItemLink|Blue Key}}
*{{ItemLink|Bit}}
*{{ItemLink|Bottle of Entity}}
*{{ItemLink|Bottle of Void}}
*{{ItemLink|Tag (item)|Byte Tag}}
*{{ItemLink|Tag (item)|Compound Tag}}
*{{ItemLink|Tag (item)|Double Tag}}
*{{ItemLink|Tag (item)|Float Tag}}
*{{ItemLink|Footprint}}
*{{ItemLink|Tag (item)|Int Tag}}
*{{ItemLink|La Baguette}}
*{{ItemLink|Le Tricolore}}
*{{ItemLink|Tag (item)|Left Curly}}
*{{ItemLink|Tag (item)|Left Square}}
*{{ItemLink|Lingering Potion of Big}}
*{{ItemLink|Lingering Potion of Small}}
*{{ItemLink|Tag (item)|List Tag}}
*{{ItemLink|Tag (item)|Long Tag}}
*{{ItemLink|Longer String}}
*{{ItemLink|Dupe Hack|text=minecraft:dupe_hack}}
*{{ItemLink|Moon Cow Spawn Egg}}
*{{ItemLink|Tag (item)|Name}}
*{{ItemLink|Obsidian Boat}}
*{{ItemLink|Potion of Big}}
*{{ItemLink|Potion of Small}}
*{{ItemLink|Reality Vision}}
*{{ItemLink|Red Key}}
*{{ItemLink|Tag (item)|Right Curly}}
*{{ItemLink|Tag (item)|Right Square}}
*{{ItemLink|Tag (item)|Short Tag}}
*{{ItemLink|Smarter Watch}}
*{{ItemLink|Splash Bottle of Entity}}
*{{ItemLink|Splash Potion of Big}}
*{{ItemLink|Splash Potion of Small}}
*{{ItemLink|Tag (item)|Sssyntax Error}}
*{{ItemLink|Tag (item)|String Tag}}
*{{ItemLink|Tag (item)|Tag}}
*{{ItemLink|Yellow Key}}
}}

==Video==
{{yt|5khbViFTwz4}}
{{yt|YUM7XiEX1DI}}

==History==

===Item additions and removals===
{{Wip|section=1}}
{{History|Java Edition Classic}}
{{History||0.24_SURVIVAL_TEST|Added [[arrow]]s.
|Total items: 1 (+1, -0)}}

{{History|Java Edition Indev}}
{{History||0.31|snap=20091231-2|Added leather, studded, chainmail, and iron [[armor]], [[quiver]], [[apple]], [[shovel]], and [[sword]].
|Total items: 21 (+20, -0)}}
{{History|||snap=20100110|Added [[flint and steel]], [[axe]]s, [[pickaxe]]s, and [[bow]]s.
|Total items: 25 (+4, -0)}}
{{History|||snap=20100128|Added [[coal]], [[diamond]], [[gold ingot]], [[iron ingot]], and new wooden, stone and diamond swords, axes, pickaxes and shovels variants.
|Total items: 41 (+16, -0)}}
{{History|||snap=20100129|Added [[stick]].
|Total items: 42 (+1, -0)}}
{{History|||snap=20100130|Added golden swords, axes, pickaxes, and shovels; [[bowl]], [[mushroom stew]], [[gunpowder]], [[string]], and [[feather]].
|Total items: 51 (+9, -0)}}
{{History||20100206|Added [[bread]], [[hoes]], [[wheat seeds|seeds]], and [[wheat]].
|Total items: 55 (+4, -0)}}
{{History||20100212-1|Added gold and diamond armor.
|[[Studded Armor]] was removed between [[Indev 0.31 20100204-1]] and [[Indev 20100206]].
|Total items: 56 (+2, -1)}}
{{History||20100219|Added [[flint]], [[raw porkchop]], and [[cooked porkchop]].
|Total items: 59 (+3, -0)}}

{{History|Java Edition Infdev}}
{{History||20100227-1|Added [[golden apples]].
|Total items: 60 (+1, -0)}}
{{History||20100615|Added [[bucket]], [[water bucket]], and [[lava bucket]].
|Total items: 63 (+3, -0)}}
{{History||20100625-2|Added [[saddles]].
|Total items: 64 (+1, -0)}}
{{History|java Alpha}}
{{History||v1.0.5|Added [[snowballs]].
|Total items: 65 (+1, -0)}}
{{History||v1.0.8|Added [[leather]] and [[milk bucket]].
|Total items: 67 (+2 ,-0)}}
{{History||v1.0.11|Added [[paper]], [[book]], [[clay ball]], [[brick]], and [[slimeball]].
|Total items: 72 (+5, -0)}}
{{History||v1.0.14|Added [[eggs]], 2 new [[music discs]], [[minecart with furnace]], and [[minecart with chest]].
|Total items: 77 (+5, -0)}}
{{History||v1.1.0|Added [[compass]].
|Total items: 78 (+1, -0)}}
{{History||v1.1.1|Added [[fishing rod]].
|Total items: 79 (+1, -0)}}
{{History||v1.2.0|Added [[clock]], [[glowstone dust]], [[cooked cod]], and [[raw cod]].
|Total items: 83 (+4, -0)}}

{{History|java Beta}}
{{History||1.2|Added [[bone]], [[bone meal]], [[lapis lazuli]], [[cocoa beans]], [[ink sac]], [[charcoal]], [[dyes]], and [[sugar]].
|Total items: 91 (+8, -0)}}
{{History||1.4|Added [[cookie]].
|Total items: 92 (+1, -0)}}
{{History||1.6|Added [[maps]].
|Total items: 93 (+1, -0)}}
{{History||1.7|Added [[shears]].
|Total items: 94 (+1, -0)}}
{{History||1.8|snap=Pre-release|Added [[raw chicken]], [[cooked chicken]], [[raw beef]], [[steak]], [[ender pearls]], [[melon seeds]], [[melon slice]], [[pumpkin seeds]], and [[rotten flesh]].
|Total items: 103 (+9, -0)}}
{{History|Java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], and [[nether wart]].
|Total items: 107 (+4, -0)}}
{{History|||snap=Beta 1.9 Prerelease 2|Added [[blaze powder]], [[fermented spider eye]], [[glass bottle]], [[magma cream]], 9 new [[music disc]], and [[spider eye]].
|Total items: 121 (+14, -0)}}
{{History|||snap=Beta 1.9 Prerelease 3|Added [[eye of ender]].
|Total items: 122 (+1, -0)}}
{{History|||snap=Beta 1.9 Prerelease 4|Added [[glistering melon slice]], [[ghast tear]], [[potions]], and [[splash potions]].
|Total items: 126 (+4, -0)}}
{{History||1.1|snap=11w49a|Added 20 types of [[spawn eggs]].
|Total items: 146 (+20, -0)}}
{{History||1.2.1|snap=12w04a|Added [[bottle o' enchanting]], [[fire charge]], and [[ocelot]] spawn egg.
|Total items: 149 (+3, -0)}}
{{History||1.3.1|snap=12w17a|Added [[book and quill]] and [[written book]].
|Total items: 151 (+2, -0)}}
{{History|||snap=12w21a|Added [[emerald]] and [[enchanted golden apple]].
|Total items: 153 (+2, -0)}}
{{History|||snap=12w22a|Added 8 types of [[potion]].}}
{{History||1.4.2|snap=12w32a|Added potion and splash potion of [[night vision]].
|Total items: 156 (+2, -0)}}
{{History|||snap=12w34a|Added [[carrot]], [[golden carrot]], [[potato]], [[baked potato]], [[poisonous potato]], [[item frame]] and [[potion]] and [[splash potion]] of [[invisibility]].
|Total items: 162 (+7, -0)}}
{{History|||snap=12w36a|Added [[carrot on a stick]] and [[nether star]].
|Total items: 164 (+2, -0)}}
{{History|||snap=12w37a|Added [[pumpkin pie]].
|Total items: 165 (+1, -0)}}
{{History||1.4.4|snap=1.4.3|Added the [[music disc]] "wait".
|Total items: 166 (+1, -0)}}
{{History||1.4.6|snap=12w49a|Added [[enchanted book]], [[firework rocket]], and [[firework star]].
|Total items: 169 (+3, -0)}}
{{History||1.5|snap=13w01a|Added [[nether brick]] and [[nether quartz]].
|Total items: 171 (+2, -0)}}
{{History||1.6.1|snap=13w16a|Added diamond, gold, and iron [[horse armor]], [[leads]], [[horse]] spawn egg, and [[horse saddle]].
|Total items: 177 (+6, -0)}}
{{History|||snap=13w16b|Added [[name tag]].
|Total items: 178 (+1, -0)}}
{{History|||snap=13w18a|Removed [[horse saddle]].
|Total items: 177 (+0, -1)}}
{{History||1.7.2|snap=13w36a|Added [[clownfish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], and potion and splash potion of [[water breathing]].
|Total items: 182 (+5, -0)}}
{{History||1.8|snap=14w11a|Added [[endermite]] spawn egg.
|Total items: 183 (+1, -0)}}
{{History|||snap=14w25a|Added [[prismarine crystals]], [[prismarine shard]], and [[guardian]] spawn egg.
|Total items: 186 (+3, -0)}}
{{History|||snap=14w27a|Added [[raw mutton]], [[cooked mutton]], [[raw rabbit]], [[cooked rabbit]], potion and splash potion of [[leaping]], [[rabbit's foot]], [[rabbit hide]], [[rabbit]] spawn egg, and [[rabbit stew]].
|Total items: 196 (+10, -0)}}
{{History||1.9|snap=15w31a|Added [[spectral arrow]], 14 new tipped [[arrows]], [[beetroot]], [[beetroot seeds]], [[beetroot soup]], [[chorus fruit]], [[popped chorus fruit]], [[shulker]] spawn egg, splash water bottles, mundane, thick, and awkward splash potions.
|Total items: 220 (+24, -0)}}
{{History|||snap=15w33a|Added [[dragon's breath]] and [[lingering potion]]s.
|Total items: 238 (+18, -0)}}
{{History|||snap=15w33c|Added [[shield]].
|Total items: 239 (+1, -0)}}
{{History|||snap=15w41a|Added [[elytra]].
|Total items: 240 (+1, -0)}}
{{History|||snap=15w44a|Added [[end crystal]].
|Total items: 241 (+1, -0)}}
{{History|||snap=15w44b|Added potion of [[luck]] and uncraftable potion.
|Total items: 243 (+2, -0)}}
{{History||1.10|snap=16w20a|Added 10 new types of spawn eggs.
|Total items: 253 (+10, -0)}}
{{History||1.11|snap=16w32a|Added [[zombie villager]] spawn eggs.
|Total items: 254 (+1, -0)}}
{{History|||snap=16w39a|Added [[llama]], [[evoker]], [[vex]], and [[vindicator]] spawn eggs, [[shulker shell]], [[totem of undying]], and [[explorer map]].
|Total items: 261 (+7, -0)}}
{{History||1.11.1|snap=16w50a|Added [[iron nugget]].
|Total items: 262 (+1, -0)}}
{{History||1.12|snap=17w13a|Added [[knowledge book]] and [[parrot]] spawn egg.
|Total items: 264 (+2, -0)}}
{{History||1.13|snap=17w47a|Added [[bark]], [[mushroom blocks]], [[mushroom stem]], [[petrified oak slab]], [[smooth quartz]], [[smooth red sandstone]], [[smooth sandstone]], [[smooth stone]], and [[debug stick]].
|Total items: 273 (+9, -0)}}
{{History|||snap=18w07a|Added [[trident]] weapon, [[kelp]], [[dried kelp]], [[scute]], [[turtle shell]], [[potion of the turtle master]], [[Arrow#Tipped arrows|arrow of the turtle master]], [[turtle]] and [[phantom]] spawn eggs.
|Total items: 282 (+9, -0)}}
{{History|||snap=18w08b|Added 3 [[fish bucket]]s and spawn eggs for [[cod]], [[salmon]], and [[pufferfish]].
|Total items: 288 (+6, -0)}}
{{History|||snap=18w10a|Added spawn egg and bucket of [[tropical fish]], and buried treasure [[exploration map]].
|Total items: 291 (+3, -0)}}
{{History|||snap=18w11a|Added [[drowned]] spawn egg.
|Total items: 292 (+1, -0)}}
{{History|||snap=18w14a|Added [[phantom membrane]], potion and arrow of [[slow falling]].
|Total items: 295 (+3, -0)}}
{{History|||snap=18w15a|Added [[heart of the sea]] and [[nautilus shell]].
|Total items: 297 (+2, -0)}}
{{History||1.14|snap=18w43a|Added 4 [[banner pattern]]s, [[crossbow]], 4 new [[dyes]], [[illager beast]], [[panda]], and [[pillager]] spawn eggs, and [[suspicious stew]].
|Total items: 310 (+13, -0)}}
{{History|||snap=18w49a|Added [[sweet berries]].
|Total items: 311 (+1, -0)}}
{{History|||snap=19w05a|Added [[wandering trader]] and [[trader llama]] spawn eggs.
|Total items: 313 (+2, -0)}}
{{History|||snap=19w07a|Added [[fox]] spawn egg.
|Total items: 314 (+1 ,-0)}}
{{History|||snap=19w08a|Added leather [[horse armor]].
|Total items: 315 (+1, -0)}}
{{History|||snap=19w11a|Added a new "globe" banner pattern.
|Total items: 316 (+1, -0)}}
{{History||1.15|snap=19w34a|Added [[honey bottle]], [[honeycomb]], and [[bee]] spawn egg.
|Total items: 317 (+1, -0)}}
{{History||1.16|snap=20w06a|Added [[netherite]] armor, [[axe]], [[shovel]], [[pickaxe]], and [[sword]], [[netherite ingot]], [[netherite scrap]], and [[hoglin]] spawn egg.
|Total items: 328 (+11, -0)}}
{{History|||snap=20w07a|Added [[piglin]] spawn egg.
|Total items: 329 (+1, -0)}}
{{History|||snap=20w13a|Added [[warped fungus on a stick]], and [[strider]] spawn egg.
|Total items: 331 (+2, -0)}}
{{History|||snap=20w14a|Added [[zoglin]] spawn egg.
|Total items: 332 (+1, -0)}}
{{History|||snap=20w15a|Added [[piglin banner pattern]].
|Total items: 333 (+1, -0)}}
{{History|||snap=20w16a|Added [[pigstep]] music disc.
|Total items: 334 (+1, -0)}}
{{History||1.16.2|snap=20w27a|Added [[piglin brute]] spawn egg.
|Total items: 335 (+1, -0)}}
{{History||1.17|snap=20w45a|Added [[amethyst shard]], [[bundle]], [[copper ingot]], and [[spyglass]].
|Total items: 339 (+4, -0)}}
{{History|||snap=20w46a|Added [[powder snow bucket]].
|Total items: 340 (+1, -0)}}
{{History|||snap=20w51a|Added [[axolotl]] spawn egg and bucket of [[axolotl]].
|Total items: 342 (+2, -0)}}
{{History|||snap=21w03a|Added [[glow item frame]], [[glow ink sac]] and [[glow squid]] spawn egg.
|Total items: 344 (+2, -0)}}
{{History|||snap=21w05a|Added [[glow berries]].
|Total items: 346 (+1, -0)}}
{{History|||snap=21w14a|Added [[raw copper]], [[raw iron]], and [[raw gold]].
|Total items: 348 (+3, -0)}}
{{History||1.18|snap=21w42a|Added the [[music disc]] "Otherside".
|Total items: 349 (+1, -0)}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added [[warden]] spawn egg.
|Total items: 350 (+1, -0)}}
{{History|||snap=22w11a|Added [[frog]] and [[tadpole]] spawn egg, [[bucket of tadpole]] and [[Boat|mangrove boat]].
|Removed [[warden]] spawn egg.
|Total items: 352 (+3, -1)}}
{{History|||snap=22w12a|Re-added [[warden]] spawn egg
|Added 7 types of [[boat with chest]].
|Total items: 360 (+8, -0)}}
{{History|||snap=22w13a|Added [[allay]] spawn egg.
|Total items: 361 (+1, -0)}}
{{History|||snap=22w14a|Added [[echo shard]] and [[recovery compass]].
|Total items: 363 (+2, -0)}}
{{History|||snap=22w16a|Added [[music disc 5]] and [[disc fragment]].
|Total items: 365 (+2, -0)}}
{{History|||snap=22w17a|Added the [[goat horn]].
|Total items: 366 (+1, -0)}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Added [[Boat|bamboo raft]], [[Boat with Chest|bamboo raft with chest]], and [[camel]] spawn egg.
|Total items: 369 (+3, -0)}}
{{History||1.19.3|snap=22w44a|Added [[iron golem]], [[snow golem]], [[ender dragon]], and [[wither]] spawn egg.
|Total items: 373 (+4, -0)}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Added 12 [[smithing template]]s.
|Total items: 385 (+12, -0)}}
{{History|||snap=23w07a|Added cherry [[boat]] and [[boat with chest]]; 4 types of [[pottery shard]], [[sniffer spawn egg]], [[torchflower seeds]] and [[brush]].
|Total items: 394 (+9, -0)}}
{{History||1.20|snap=23w12a|Added [[pitcher pod]], 16 [[pottery shard]]s, and 5 [[smithing template]]s.
|Total items: 418 (+24, -0)}}
{{History|||snap=23w17a|Added Relic [[music disc]].
|Total items: 419 (+1, -0)}}

{{History|Pocket Alpha}}
{{History||v0.2.0|Added [[shears]]; stone [[shovel]], [[pickaxe]], [[axe]], and [[sword]].
|Total items: 5 (+5, -0)}}
{{History||v0.3.0|Added [[snowball]]s, [[stick]]s, [[yellow dye|dandelion yellow]], [[bowl]]s, [[sugar]]s, [[book]]s, [[paper]]s, [[coal]]s; wooden axe, shovel, pickaxe, and sword.
|Total items: 17 (+12, -0)}}
{{History||v0.3.2|Added [[charcoal]], [[gold ingot]], [[iron ingot]], [[diamond]]; diamond, gold, and iron pickaxe, axe, shovel, and sword.
|Total items: 33 (+16, -0)}}
{{History||v0.3.3|Added [[bow]], [[arrow]], [[bone]]s, [[bone meal]], [[flint]], and [[feather]].
|Total items: 39 (+6, -0)}}
{{History||v0.4.0|Added [[gunpowder]], [[flint and steel]], [[apple]]s, [[bread]], [[mushroom stew]], [[raw beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[raw porkchop]], [[cooked porkchop]], [[wheat]], [[wheat seeds|seeds]], [[lapis lazuli]]; and 10 colors of [[dye]]s.
|Total items: 63 (+24, -0)}}
{{History||v0.5.0|Added [[melon seeds]].
|Total items: 64 (+1, -0)}}
{{History||v0.6.0|Added 5 variants of armor, [[nether brick]], and [[nether quartz]].
|Total items: 86 (+22, -0)}}
{{History||v0.7.0|Added [[bucket]] and its 3 other variants; 4 [[spawn egg]]s; and [[egg]]s.
|Total items: 95 (+9, -0)}}
{{History||v0.8.0|snap=build 1|Added [[pumpkin pie]], [[potato]], [[baked potato]], [[carrot]], [[clock]], [[compass]], and [[redstone]].
|Total items: 102 (+7, -0)}}
{{History|||snap=build 2|Added [[beetroot seeds]], [[beetroot]], [[beetroot soup]], and [[minecart]].
|Total items: 106 (+4, -0)}}
{{History||v0.9.0|snap=build 1|Added 6 spawn eggs, [[emerald]], and [[slimeball]].
|Total items: 114 (+8, -0)}}
{{History||v0.11.0|snap=build 1|Added [[rotten flesh]], [[fishing rod]], [[raw fish]], [[cooked fish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], [[clownfish]], [[magma cream]]; [[squid]], [[bat]], [[cave spider]], [[magma cube]] and [[ghast]] spawn eggs.
|Total items: 128 (+14, -0)}}
{{History||v0.12.1|snap=build 1|Added [[glass bottle]]s; 12 [[potion]]s, 11 [[splash potion]]s; [[gold nugget]], [[golden carrot]], [[nether wart]], [[glistering melon slice]], [[golden apple]], [[enchanted golden apple]], [[rabbit's foot]], [[blaze rod]], [[blaze powder]], [[ghast tear]], [[spider eye]], [[fermented spider eye]], [[bottle o' enchanting]], [[poisonous potato]], [[enchanted book]]; [[zombie villager]], [[ocelot]] and [[blaze]] spawn eggs.
|Total items: 170 (+42, -0)}}
{{History||v0.13.0|snap=build 1|Added [[rabbit]] spawn egg, [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], and [[rabbit hide]].
|Total items: 175 (+5, -0)}}
{{History||v0.14.0|snap=build 1|Added [[map]]s, [[ender pearl]]s, and [[witch]] spawn egg.
|Total items: 178 (+3, -0)}}
{{History||v0.15.0|snap=build 1|Added [[raw mutton]], [[cooked mutton]], [[fire charge]]s; spawn eggs for [[horse]]s, [[zombie horse]], [[skeleton horse]], [[mule]], [[donkey]], [[stray]], [[husk]], and [[wither skeleton]]; [[name tag]]s, [[lead]]s, [[carrot on a stick]], [[tipped arrow]]s, and leather [[horse armor]].
|Total items: 194 (+16, -0)}}
{{History||v0.16.0|snap=build 1|Added [[prismarine crystals]], [[prismarine shard]]s; spawn eggs for [[guardian]], [[elder guardian]] (unavailable in the [[creative]] [[inventory]]), and [[NPC]] {{only|be|ee}}; and {{only|be|ee}} portfolio.
|Total items: 200 (+6, -0)}}
{{History|||snap=build 4|Added [[nether star]], potion of [[wither (effect)|decay]] {{only|be}} with its splash and arrow variant.
|Removed the NPC spawn egg.
|Total items: 203 (+4, -1)}}

{{History|Pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Added [[dragon's breath]], [[elytra]], [[end crystal]], [[chorus fruit]], [[ender pearl]], [[eye of ender]], [[popped chorus fruit]]; [[spawn eggs]] for [[shulker]]s, [[endermite]]s, and [[polar bear]]s; and 12 [[lingering potion]]s.
|Total items: 223 (+20, -0)}}
{{History|||snap=alpha 1.0.0.1|Added [[shulker shell]]s.
|Total items: 224 (+1, -0)}}
{{History||1.1.0|snap=alpha 1.1.0.0|Added [[totem of undying]], [[explorer map]], [[iron nugget]]; spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s, and [[vex]]es.
|Total items: 231 (+7, -0)}}

{{History|Bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Added [[armor stand]]s, [[book and quill]], [[firework star]], [[firework rocket]], 12 [[music disc]]s, and spawn eggs for [[parrot]]s and [[zombie villager]]s.
|Total items: 249 (+18, -0)}}
{{History||1.4.0|snap=beta 1.2.13.8|Added [[trident]] and [[drowned]] spawn egg.
|Total items: 251 (+2, -0)}}
{{History|||snap=beta 1.2.14.2|Added 4 variants of [[bucket of fish]], [[dried kelp]]; and spawn eggs for [[cod]], [[pufferfish]], [[salmon]], and [[tropical fish]].
|Total items: 260 (+9, -0)}}
{{History|||snap=beta 1.2.20.1|Added [[heart of the sea]], [[nautilus shell]]s, and [[dolphin]] spawn egg.
|Total items: 263 (+3, -0)}}
{{History||1.5.0|snap=beta 1.5.0.4|Added [[scute]]s, [[turtle shell]]s; [[potion]] of the turtle master with it's [[splash potion]], [[lingering potion]]s, and [[arrow#tipped arrows|tipped arrow]] variants; and [[turtle]]s spawn egg.
|Total items: 270 (+7, -0)}}
{{History||1.6.0|snap=beta 1.6.0.1|Added [[phantom]] spawn egg.
|Total items: 271 (+1, -0)}}
{{History|||snap=beta 1.6.0.5|Added [[phantom membrane]]; potion of [[slow falling]] with it's splash, lingering, and tipped arrow variants.
|Total items: 276 (+5, -0)}}
{{History||1.8.0|snap=beta 1.8.0.8|Added spawn eggs for [[cat]]s and [[panda]]s.
|Total items: 278 (+2, -0)}}
{{History|||snap=beta 1.8.0.10|Added [[crossbow]] and 4 colors of [[dye]]s.
|Total items: 283 (+5, -0)}}
{{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]] spawn egg.
|Total items: 284 (+1, -0)}}
{{History||1.10.0|snap=beta 1.10.0.3|Added 6 [[banner pattern]]s, [[sweet berries]], [[shield]]; spawn eggs for [[wandering trader]] and [[ravager|illager beast]].
|Total items: 294 (+10, -0)}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es spawn egg.
|Total items: 295 (+1, -0)}}
{{History|||snap=beta 1.13.0.9|Added [[suspicious stew]].
|Total items: 296 (+1, -0)}}
{{History||1.14.0|snap=beta 1.14.0.1|Added [[honey bottle]], [[honeycomb]], and [[bee]] spawn egg.
|Total items: 299 (+3, -0)}}
{{History||1.16.0|snap=beta 1.15.0.51|Added potion of [[slowness]] '''iv''' with it's splash, lingering, and tipped arrow variants.
|Total items: 303 (+4, -0)}}
{{History|||snap=beta 1.16.0.51|Added [[netherite]] armor, [[netherite ingot]], [[netherite scrap]]; [[hoglin]] and [[piglin]] spawn eggs; and netherite [[hoe]], [[axe]], [[pickaxe]], [[shovel]], and [[sword]].
|Total items: 316 (+13, -0)}}
{{History|||snap=beta 1.16.0.57|Added piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]]; [[strider]] and [[zoglin]] spawn egg.
|Total items: 321 (+5, -0)}}
{{History||1.16.20|snap=beta 1.16.20.50|Added [[piglin brute]] spawn egg.
|Total items: 322 (+1, -0)}}
{{History||1.16.200|snap=beta 1.16.200.52|Added [[goat]] spawn egg and [[goat horn]]s.
|Total items: 324 (+2, -0)}}
{{History||1.16.210|snap=beta 1.16.210.53|Added [[powder snow bucket]].
|Total items: 325 (+1, -0)}}
{{History|||snap=beta 1.16.210.57|Added [[copper ingot]].
|Total items: 326 (+1, -0)}}
{{History|||snap=beta 1.16.210.59|Added [[glow squid]] spawn egg and [[glow ink sac]].
|Total items: 328 (+2, -0)}}
{{History|||snap=beta 1.16.210.60|Removed [[glow squid]] spawn egg and [[glow ink sac]].
|Total items: 326 (+0, -2)}}
{{History||1.16.220|snap=beta 1.16.220.50|Re-added [[glow squid]] spawn egg and [[glow ink sac]].
|Total items: 328 (+2, -0)}}
{{History|||snap=beta 1.16.220.52|Added [[glow berries]].
|Total items: 329 (+1, -0)}}
{{History||1.17.0|snap=beta 1.16.230.52|Added [[axolotl]] spawn egg and bucket of [[axolotl]].
|Total items: 331 (+2, -0)}}
{{History|||snap=beta 1.17.0.50|Added [[amethyst shard]], [[raw metal]]s, and [[spyglass]].
|Total items: 336 (+5, -0)}}
{{History||1.18.0|snap=beta 1.18.0.22|Added otherside [[music disc]].
|Total items: 337 (+1, -0)}}
{{History||1.18.10|snap=beta 1.18.10.24|Added [[frog]] spawn egg, [[tadpole]] spawn egg, and [[Bucket of aquatic mob|bucket of tadpole]].
|Total items: 340 (+3, -0)}}
{{History||1.18.30|snap=beta 1.18.30.22|Added [[allay]] spawn egg.
|Total items: 341 (+1, -0)}}
{{History|||snap=beta 1.18.30.26|Added [[copper horn]].
|Total items: 342 (+1, -0)}}
{{History|||snap=beta 1.18.30.28|Added six [[Boat with Chest|boats with chests]].
|Total items: 348 (+6, -0)}}
{{History|||snap=beta 1.18.30.32|Added [[warden]] spawn egg.
|Total items: 349 (+1, -0)}}
{{History||1.19.0|snap=beta 1.19.0.20|Added [[Boat|mangrove boat]]s, and [[Boat with Chest|mangrove boat with chest]]s.
|Total items: 351 (+2, -0)}}
{{History|||snap=beta 1.19.0.24|Added [[Echo Shard|echo shards]], and [[recovery compass]]es.
|Removed [[copper horn]].
|Total items: 352 (+2, -1)}}
{{History|||snap=beta 1.19.0.28|Added [[Disc Fragment|disc fragments]], and [[music disc]] 5.
|Total items: 354 (+2, -0)}}
{{History||1.19.10|snap=beta 1.19.10.20|Added the trader [[llama]] spawn egg.
|Total items: 355 (+1, -0)}}

{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.19.50.21|Added [[Boat|bamboo raft]], [[Boat with Chest|bamboo raft with chest]], and [[camel]] spawn egg.
|Total items: 358 (+3, -0)}}
{{History||1.19.60|snap=beta 1.19.60.20|Added [[iron golem]], [[snow golem]], [[ender dragon]], and [[wither]] spawn egg.
|Total items: 362 (+4, -0)}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.19.70.23|Added 4 types of [[pottery shard]], [[sniffer spawn egg]], [[torchflower seeds]] and [[brush]].
|Total items: 369 (+7, -0)}}
{{History|||snap=beta 1.19.80.20|Added cherry [[boat]] and [[boat with chest]];
|Total items: 371 (+2, -0)}}
{{History|||snap=beta 1.19.80.21|Added 12 [[smithing template]]s.
|Total items: 383 (+12, -0)}}
{{History|||snap=beta 1.19.80.22|Added 16 [[pottery shard]]s and 5 [[smithing template]]s.
|Total items: 404 (+21, -0)}}
{{History||1.20.0|snap=beta 1.20.0.20|Added [[pitcher pod]],
|Total items: 405 (+1, -0)}}
{{History|||snap=beta 1.20.0.22|Added Relic [[music disc]].
|Total items: 406 (+1, -0)}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|Added all items from and prior to [[Java Edition Beta 1.6]].
|Total items: 93 (+93, -0)}}
{{History||xbox=TU3|Added [[shear]]s.
|Total items: 94 (+1, -0)}}
{{History||xbox=TU5|Added [[melon]], melon [[seeds]], pumpkin [[seeds]], raw [[steak|beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[rotten flesh]], [[ender pearl]]s, 10 [[music disc]]s and chain [[armor]].
|Total items: 117 (+23, -0)}}
{{History||xbox=TU7|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], [[glass bottle]], [[water bottle]], [[spider eye]], [[fermented spider eye]], [[eye of ender]], [[glistering melon]], [[nether wart]], [[blaze powder]], [[bottle o' enchanting]], [[magma cream]].
|Total items: 130 (+13, -0)}}
{{History||xbox=TU9|Added 20 types of [[spawn egg]]s, [[fire charge]]s and [[nether brick]].
|Total items: 152 (+22, -0)}}
{{History||xbox=TU12|Added [[ocelot]] spawn egg.
|Total items: 153 (+1, -0)}}
{{History||xbox=TU14|ps=1.04|Added [[emerald]], [[nether quartz]], [[enchanted book]], [[enchanted golden apple]], [[potato]], [[baked potato]], [[poisonous potato]], [[carrot]], [[golden carrot]], [[carrot on a stick]], [[pumpkin pie]], [[potion of night vision]] and [[potion of invisibility]].
|Total items: 166 (+13, -0)}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|Added [[firework rocket]]s, [[firework star]], [[nether star]], [[lead]], iron, gold and diamond [[horse armor]], [[name tag]], [[horse]], [[donkey]] and [[mule]] spawn eggs.
|Total items: 177 (+11, -0)}} 
{{History||xbox=TU25|xbone=CU14|ps=1.17|Added [[book and quill]].
|Total items: 178 (+1, -0)}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Added [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], [[raw mutton]], [[cooked mutton]], [[rabbit's foot]], [[rabbit hide]], [[potion]] of leaping, [[potion]] of water breathing, [[raw salmon]], [[cooked salmon]], [[clownfish]], [[pufferfish]], [[blue orchid]], [[allium]],[[azure bluet]], [[tulips]], [[oxeye daisy]], [[sunflower]], [[lilac]], [[poppy]] (replaces rose), [[rose bush]], [[peony]], [[prismarine crystals]], [[prismarine shard]] and spawn eggs for [[rabbit]]s, [[endermite]]s and [[guardian]]s.
|Total items: 205 (+28, -1)}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[beetroot]], [[beetroot seeds]] and [[beetroot soup]].
|Total items: 208 (+3, -0)}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Added [[chorus fruit]], [[popped chorus fruit]], [[dragon's breath]], [[elytra]], [[lingering potions]], water [[splash potion]], [[potion]] of luck, tipped [[arrow]]s and [[boat]]s made from '''spruce, birch, jungle, acacia and dark oak wood'''.
|Total items: 247 (+39, -0)}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Added [[shulker shell]]s and iron [[nugget]].
|Total items: 249 (+2, -0)}}
{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|Added [[explorer map]]s, [[Totem of Undying|totems of undying]] and spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s and [[zombie villager]]s.
|Total items: 258 (+9, -0)}}
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Added leather [[horse armor]].
|Total items: 259 (+1, -0)}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Added [[trident]]s, [[dried kelp]], [[fish]] buckets, [[turtle shell]]s, [[heart of the sea]]s, [[nautilus shell]]s, [[scute]], [[phantom membrane]]s, slow falling [[potion]]s and tipped [[arrow]]s and [[explorer map|buried treasure explorer maps]].
|Total items: 275 (+16, -0)}}
{{History||xbox=none|ps=1.83|wiiu=none|Added white, blue, brown and black [[dye]]s and spawn eggs for [[panda]]s and [[cat]]s.
|Total items: 281 (+6, -0)}}
{{History||ps=1.90|Added [[crossbow]], [[banner pattern]]s and [[shield]]s.
|Total items: 284 (+3, -0)}}
{{History||ps=1.91|Added [[sweet berries]].
|Total items: 285 (+1, -0)}}
{{History|3DS}}
{{History||0.1.0|Added all items from and prior to [[Pocket Edition Alpha 0.15.0]].}}
{{History||1.3.12|Added [[prismarine shard]]s, [[prismarine crystals]], [[nether star]]s, [[potion]] of decay and their [[Splash Potion|splash]], [[Lingering Potion|lingering]] and tipped [[arrow]] variants, [[guardian]] and elder guardian spawn eggs.}}
{{History||1.7.10|Added [[ender pearl]], [[dragon egg]], [[chorus flower]], [[chorus fruit]], [[popped chorus fruit]], [[shulker shell]] and spawn eggs of [[endermite]], [[polar Bear]] and [[shulker]].}}
{{History||1.9.19|Added [[explorer map]], [[totem of undying]], iron and gold [[nugget]]s and spawn eggs for [[llama]]s, [[evoker]]s, [[vindicator]]s and [[vex]]es.}}

{{History|MinecraftEdu}}
{{History||0.1|Added all items from and prior to [[Java Edition Beta 1.6]].}}
{{History||0.9652|Added [[shears]], [[melon]], melon [[seeds]], pumpkin [[seeds]], raw [[steak|beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[rotten flesh]], [[ender pearl]]s, 10 [[music disc]]s and chain [[armor]].}}
{{History||0.97|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], [[glass bottle]], [[water bottle]], [[spider eye]], [[fermented spider eye]], [[eye of ender]], [[glistering melon]], [[nether wart]], [[blaze powder]], [[bottle o' enchanting]], [[magma cream]], and [[fire charge]].}}
{{History||0.98|Added 20 types of [[spawn egg]]s.}}
{{History||0.982|Added [[ocelot]] spawn egg.}}
{{History||0.985|Added [[emerald]], [[enchanted golden apple]], [[book and quill]], [[written book]], and 8 types of [[potion]]s.}}
{{History||0.9847|Added [[carrot]], [[golden carrot]], [[carrot on a stick]], [[nether star]], [[potato]], [[baked potato]], [[poisonous potato]], [[pumpkin pie]], [[music disc]] “wait”, [[enchanted book]], [[firework rocket]], [[firework star]], and [[potion]] and [[splash potion]] of [[invisibility]] and [[night vision]].}}
{{History||1.5.1|snap=Build 1|Added [[block inspector]]{{only|MinecraftEdu}}, [[nether brick]], and [[nether quartz]].}}
{{History||1.6.4|snap=Build 1|Added diamond, gold, and iron [[horse armor]], [[leads]], [[horse]] spawn egg, and [[name tag]].}}
{{History||1.7.10|snap=Build 1|Added [[clownfish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], and potion and splash potion of [[water breathing]].}}
{{History||1.8.9|snap=Build 1|Added [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], [[raw mutton]], [[cooked mutton]], [[rabbit's foot]], [[rabbit hide]], [[potion]] of leaping, [[blue orchid]], [[allium]], [[azure bluet]], [[tulips]], [[oxeye daisy]], [[sunflower]], [[lilac]], [[poppy]], [[rose bush]], [[peony]], [[prismarine crystals]], [[prismarine shard]] and spawn eggs for [[rabbit]]s, [[endermite]]s and [[guardian]]s.}}
{{History|Education}}
{{History||1.0.0|snap=0.14.2|Added all items from and prior to [[Pocket Edition Alpha 0.16.0]].}}
{{History|||snap=release|Added [[ender pearl]], [[dragon egg]], [[chorus flower]], [[chorus fruit]], [[popped chorus fruit]], [[shulker shell]], [[portfolio]] and spawn eggs of [[endermite]], [[polar Bear]], [[shulker]], and [[NPC]].}}
{{History||1.0.1|Added [[explorer map]], [[totem of undying]], iron [[nugget]],  and spawn eggs for [[llama]]s, [[evoker]]s, [[vindicator]]s and [[vex]]es.}}
{{History||1.0.21|Added [[armor stand]]s, [[book and quill]], [[firework star]], [[firework rocket]], 12 [[music disc]]s, and spawn eggs for [[parrot]]s and [[zombie villager]]s.}}
{{History||1.0.27|Added [[compound]]s, [[bleach]], [[ice bomb]]s, [[super fertilizer]], [[medicine]], [[sparkler]]s and [[glow stick]]s.}}
{{History||1.4|Added [[trident]], [[dried kelp]], 4 buckets of [[Bucket of aquatic mob|fish]], [[heart of the sea]]s, [[nautilus shell]]s and spawn eggs for [[drowned]], [[dolphin]] and 4 types of [[fish]].}}
{{History||1.7|Added [[turtle shell]]s, [[scute]]s, [[phantom membrane]]s, turtle master and slow falling [[potion]] and their [[Splash Potion|splash]], [[Lingering Potion|lingering]] and [[tipped arrow]] variants and spawn eggs for [[turtle]]s, [[phantom]]s and [[agent]]s.}}
{{History||1.9|snap=1.8.0|Added [[crossbow]]s, 4 colors of [[dye]] and spawn eggs for [[cat]]s and [[panda]]s.}}
{{History||1.12.0|Added 6 [[banner pattern]]s, [[sweet berries]], [[shield]]s and spawn eggs for [[pillager]]s, [[wandering trader]]s and [[ravager]]s.}}
{{History||1.14.31|snap=1.14.30|Added [[suspicious stew]], [[honeycomb]], [[honey bottle]]s and spawn eggs for [[fox]]es and [[bee]]s.}}
{{History||1.17.30|snap=1.17.30.2|Added netherite armor, tools, [[Netherite Ingot|ingot]] and [[Netherite Scrap|scrap]], piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]], [[powder snow bucket]], [[copper ingot]], [[glow ink sac]], [[glow berries]], [[bucket of axolotl]], [[amethyst shard]], [[raw metal]], [[spyglass]], slowness '''iv''' [[potion]]s and spawn eggs for [[hoglin]]s, [[piglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[glow squid]]s and [[axolotl]]s.}}
{{History||1.18.32|snap=1.18.10.04|Added [[music disc]] “Otherside”.}}

{{History|earth}}
{{History||Release|Added all items from and prior to [[Bedrock Edition 1.12.0]].
|Added spawn eggs for [[Minecraft Earth:Cluckshroom|cluckshroom]] and [[Minecraft Earth:Moobloom|moobloom]].}}
{{History||0.2.0|Added [[glowstone dust]], and [[melon seeds]].}}

{{History|dungeons}}
{{History||1.1.1.0|snap=Dungeons Beta|Added all items from and prior to [[Bedrock Edition 1.14.0]].}}
{{History||1.2.0.0|Added netherite armor, tools, [[Netherite Ingot|ingot]] and [[Netherite Scrap|scrap]], piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]], slowness '''iv''' potions, and spawn eggs for [[hoglin]]s, [[piglin]]s, [[strider]]s, and [[zoglin]]s.}}
{{History||1.3.2.0|Added [[MCD:Baby Crossbows|baby crossbow]]s, [[battlestaff]], [[Minecraft Dungeons:Battlestaff of Terror|battlestaff of terror]], [[MCD:Corrupted Seeds|corrupted seeds]], [[MCD:Dual Crossbows|dual crossbows]], [[MCD:Growing Staff|growing staff]], and [[MCD:Spellbound Crossbows|spellbound crossbows]].}}
{{History|foot}}

===Other changes===
{{History|java Classic}}
{{History||0.24_SURVIVAL_TEST|Arrows were added as an object and were fired by pressing {{Key|Tab}}.}}
{{History|java indev}}
{{History||December 31, 2009|link={{tumblr|notch|310183062}}|Added the [[inventory]], and with it, the first "non-tile" items.
|[[Notch]] was hard at work making items and the inventory fully functional.<ref>{{tumblr|notch|310275237}}</ref><ref>{{tumblr|notch|310374080}}</ref>}}
{{History||0.31|snap=20100111-1|Because the crafting system did not exist at this point, items were automatically added to the inventory after creating a new world.<ref>{{ytl|_EaKUlR2kU4}}</ref>
|Apples were added, but they currently serve no function.}}
{{History|||snap=20100122|Can now place blocks on resource items
|Dropped items now experience gravity.}}
{{History|||snap=20100124|Can now drop a whole stack of items instead of just one at a time.}}
{{History|||snap=20100128|Items are now 3D.}}
{{History|||snap=20100129|Added crafting.
|Right-clicking drops one of a stack.}}
{{History|||snap=20100130|Crafting improved; now has 36 recipes.}}
{{History|java}}
{{History||1.3.1|snap=12w15a|Stackable items now stack outside inventory when thrown to the ground individually.}}
{{History||1.8|snap=14w25a|All items are now [[model]]s, some are still generated from item icons.
|Resource packs can make models for all items.}}
{{History||1.13|snap=17w49a|Items can be "tagged" with an ID.}}
{{History||1.15|snap=19w39a|Lighting of blocks in the inventory has been swapped from being dark on the right to being dark on the left.}}
{{History|||snap=19w40a|Lighting of blocks in the inventory is once again darker on the right, as it was before 19w39a.}}

{{History|bedrock}}
{{History||1.16.0|snap=beta 1.15.0.51|Dropped items now turn into a 3D model and spin.}}
{{History|foot}}

===April Fools items===
{{History|Java}}
{{History||15w14a|Added the [[Obsidian Boat|obsidian boat]].}}
{{History||1.RV-Pre1|Added [[Ankle Monitor|ankle monitor]]s, [[Reality Vision|reality vision glasses]] and the [[Smarter Watch|smarter watch]].}}
{{History||3D Shareware v1.34|Added the [[3D|3D item]] and the blue, red, and yellow [[key]]s.}}
{{History||20w14∞|Added the [[A Very Fine Item|very fine item]] and the [[footprint]]s.}}
{{History||23w13a or b|Added the [[Bottle of Entity|Bottle of entity]] and their splash variations, [[Bottle of Void|bottle of void]], [[potion of Big]] and [[Potion|Small]] and their splash, lingering, and arrow variations, [[La Baguette|la baguette]], [[Le Tricolore|le tricolore]], 17 [[tag (item)|tag item]]s, new thing [[banner pattern]], [[Dupe Hack|dupe hack]], and [[longer string]].}}
{{History|foot}}

==Issues==

{{Issue list}}

==See also== 

*[[Item repair]]
*[[Item durability]]
*[[Item (entity)]]

==References==

{{reflist}}

{{Items}}
{{Environment}}

[[Category:Items]]

[[cs:Předmět]]
[[de:Gegenstand]]
[[el:Αντικείμενο]]
[[es:Objeto]]
[[fr:Objets]]
[[hu:Tárgyak]]
[[it:Oggetto]]
[[ja:アイテム]]
[[ko:아이템]]
[[nl:Voorwerp]]
[[pl:Przedmioty]]
[[pt:Item]]
[[ru:Предметы]]
[[th:ไอเทม]]
[[tr:Eşyalar]]
[[uk:Предмет]]
[[zh:物品]]</li></ul>
12w16aBed items can now be obtained in singleplayer worlds via the /give command using the respective numeric ID.
1.7.2
{{Extension DPL}}<ul><li>[[Cauldron|Cauldron]]<br/>{{For|the boss in ''Minecraft Dungeons''|MCD:Corrupted Cauldron}}
{{Block
| extratext = View [[#Renders|all renders]]
| transparent = Yes
| light = Depends on contained liquid
| tool = wooden pickaxe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}

A '''cauldron''' is a [[block]] that can contain [[water]], [[lava]] or [[powder snow]] and, in certain situations, collect it from the environment. {{IN|bedrock}}, it can also hold [[potion]]s or dyed water. It also serves as a [[leatherworker]]'s [[job site block]].

== Obtaining ==
=== Breaking ===

A cauldron can be obtained using any [[pickaxe]]. If mined without a pickaxe, it drops nothing. Regardless of the tool, when a cauldron is destroyed, its contents are lost.
{{breaking row|horizontal=1|Cauldron|Pickaxe|Wood}}

=== Natural generation ===

[[File:Natural Cauldron Table.png|A naturally occurring cauldron inside of a [[witch hut]].|thumb]]

A single empty cauldron is generated in each [[swamp hut]]. {{IN|be}}, the cauldrons generated there are {{frac|1|3}} to {{frac|2|3}} full of a random [[potion]].

A cauldron {{frac|2|3}} full of water is generated in each [[igloo]] basement.
[[File:MansionJailInner.png|thumb|Cauldron in [[woodland mansion]] jail.]]
Cauldrons can be found in a few rooms inside of [[woodland mansion]]s.

Two filled cauldrons can be found inside savanna, taiga, snowy taiga, and snowy tundra [[village]] tannery houses.

A single filled cauldron can be found in plains village and desert village tannery houses.

{{IN|java}}, three filled cauldrons can be found in plains village tannery houses.

Cauldrons can also spawn in [[trail ruins]].

=== Crafting ===

A cauldron can be crafted from [[iron ingot]]s.
{{Crafting
|A1= Iron Ingot
|C1= Iron Ingot
|A2= Iron Ingot
|C2= Iron Ingot
|A3= Iron Ingot
|B3= Iron Ingot
|C3= Iron Ingot
|Output= Cauldron
|type= Brewing
}}

== Usage ==

=== Storage for substances ===
Cauldrons can hold a variety of substances. Fluids they cannot hold include [[milk]], [[Honey Bottle|honey]] and any food items that exist in [[bowl]]s; namely [[mushroom stew]], [[beetroot soup]], [[rabbit stew]] and [[suspicious stew]]. {{IN|java}}, cauldrons containing fluids are considered by the game to be separate blocks from each other and from empty cauldrons, which does not affect gameplay but does affect the commands needed to place them.

==== Holding water ====
A cauldron can be filled with [[water]] by {{control|using}} a [[water bucket]] on the cauldron. Once completely filled, a cauldron can be used to fill a water bucket by {{control|using}} an empty [[bucket]] on the cauldron; this empties the cauldron. Despite containing water, using a [[fish bucket]] on a cauldron does not fill it with water, but places water against it, meaning it does nothing to the cauldron.<ref>{{bug|MC-129109|||WAI}}</ref>

A cauldron can also be filled by dumping a water bucket on the block above the cauldron. Once the water block is removed, the cauldron is filled to the full level with water.{{only|be}}

It can contain three levels of water. One level of water can be added to a cauldron by {{control|using}} a [[water bottle]] on it. One level of water can be removed from a cauldron, filling a water bottle, by {{control|using}} a [[glass bottle]] on it.

A cauldron slowly fills with [[water]] when [[rain]]ed upon, if starting empty or with some water. This happens randomly, at 5% of the rate in which snow accumulates on the ground during [[snowfall]].

Water can be stored in a cauldron even in [[the Nether]]. Water in a cauldron does not freeze in cold biomes.

Water in a cauldron does ''not'' absorb [[explosion]] damage; make [[sound]]s and [[particle]]s; absorb fall damage;<ref>{{bug|MC-176867|||WF}}</ref><ref>{{bug|MCPE-104572|||WF}}</ref> allow [[Riptide]] [[trident]]s to activate;<ref>{{bug|MC-145311|||WF}}</ref><ref>{{bug|MCPE-93111}}</ref> or damage [[endermen]], [[strider]]s, or [[blaze]]s.<ref>{{bug|MC-106813|||WF}}</ref> Cauldrons do ''not'' deal drowning damage to mobs inside of them<ref>{{bug|MC-152680}}</ref> and [[fish]] act as if there is no water inside it.<ref>{{bug|MC-126819|||WF}}</ref> The player ''cannot'' float or [[swim]] in it, as the water is about level with the player's waist. Jumping in a cauldron does ''not'' produce any bubble or water particles.

A cauldron placed below a down-facing [[pointed dripstone]] that has water placed a block above it slowly fills with water. The same works with [[lava]], allowing for infinite lava generation.

Attempting to add lava or potion to water empties the cauldron.{{only|be}} 


The water in a cauldron cannot be sucked up by a [[sponge]], whether the sponge is touching the cauldron or not. 

===== Applying dye to cauldron water =====
{{exclusive|bedrock|section=yes}}

{{IN|bedrock}}, leather armor is dyed through a cauldron, so a cauldron can hold dyed [[water]]. {{control|Using}} a dye on a cauldron filled with water colors the water, consuming the dye. Different dyes may be added to produce mixed colors. {{control|Using}} [[leather armor]] or [[leather horse armor]] on the cauldron dyes that item the color of the water, reducing the water in the cauldron by one level for each item dyed.

Attempting to add water, lava or potion to dyed water empties the cauldron.

==== Holding lava ====
[[File:Lava Cauldron.png|150px|thumb|Cauldron filled with lava]]

Cauldrons can be used to hold lava. {{IN|be|ee}}, when a cauldron is already filled with water, it empties the cauldron and makes an extinguishing sound. A cauldron filled with lava emits a light level of 15, similar to lava, and burns any [[entity]] inside of it; {{in|be|ee|short=1}}, this includes mobs that do not take damage from lava like [[zombified piglin]]s.

Lava inside a cauldron does not interact with water outside of the cauldron. The lava disappears upon putting water in the cauldron.

A [[redstone comparator]] with a lava cauldron behind it outputs redstone signal strength of 3.<ref name=JavaLava>{{bug|MC-204393}}</ref><ref>{{bug|MCPE-104824}}</ref>

A cauldron placed below a down-facing [[pointed dripstone]] that has lava placed a block above it slowly fills with lava.

If a cauldron is filled by lava, using glass bottles on the cauldron does nothing.

==== Holding powder snow ====
[[Powder snow]] is currently the only solid material that can be stored in a cauldron. A cauldron slowly fills with powder snow during [[snowfall]], if starting empty or with any layer of powder snow already inside. Up to three layers can be filled. When the cauldron is full, {{ctrl|interacting}} using a [[bucket]], creates a [[powder snow bucket]] and empties the cauldron. Entities standing in the cauldron do not take freeze damage, and entities wearing [[leather boots]] still fall through the powder snow.

A [[redstone comparator]] with a powder snow cauldron behind it outputs a redstone signal strength proportional to the fill level, up to 3.

Contrary to a cauldron filled with water, a powder snow cauldron that is not full cannot be filled up with a powder snow bucket, as {{control|using}} the bucket on the cauldron instead places powder snow against it.

==== Filling cauldrons with potions ====
{{exclusive|bedrock|education|section=yes}}

{{IN|bedrock}}, a cauldron can hold normal [[potion]]s, [[splash potion]]s and [[lingering potion]]s. {{control|Using}} a potion on a cauldron empties the potion and increases the level of the potion in the cauldron by one level. A glass bottle can then be {{control|used}} on a cauldron with a potion in it, filling the bottle with that potion. This reduces the potion in the cauldron by one level.

{{control|Using}} an [[arrow]] on a cauldron that contains a potion transforms the arrow into a [[tipped arrow]] with that potion [[effect]], and reduce the potion in the cauldron by one level. Tipping multiple arrows at once can be more efficient, and it may use more than one level at once. 1 level of potion tips up to 16 arrows, 2 levels up to 32, and a full cauldron can tip a full stack of arrows, resulting in 21.33 tipped arrows per potion.

Attempting to put [[water]], [[lava]] or a different potion into a cauldron with a potion causes an explosion sound, and the cauldron is emptied.

An entity that stands in a cauldron filled to any level with any potion does not receive the effect of the potion.

Using an empty bucket on a cauldron filled with any potion does nothing, as the bucket remains empty and the potion in the cauldron does not empty.

=== Removing dye from items ===

A cauldron with [[water]] can wash the dye off of leather [[armor]] and [[shulker box]]es, and can remove the top-most pattern layer of a [[banner]], by pressing {{control|use}} on the cauldron with the leather armor, shulker box, or banner in hand. Each wash reduces the water in the cauldron by one level. The water does not become dyed while removing dye from objects.

=== Changing profession ===
If a [[village]] has a cauldron that has not been claimed by a [[villager]], any villager that does not already have a profession or [[job site]] block may change their profession to [[leatherworker]].

=== Extinguishing fire ===

A cauldron with [[water]] or [[powder snow]] extinguishes [[entities]] on [[fire]] that fall into it and the entity emits black particles. This includes [[mob]]s, [[player]]s, [[item]]s (if they land in the cauldron before burning up), and flaming [[arrow]]s{{only|je|short=1}}. Flaming arrows stuck into the side are also extinguished. Entities must reach the water or powder snow in it. Each entity extinguished causes the substance in the cauldron to decrease by one level. If the cauldron is filled with powder snow, it then becomes a water cauldron.

=== Redstone component ===
[[File:Cauldron transmission over piston.png|An example of a cauldron used in a [[redstone]] circuit.|thumb]]
{{see also|Redstone circuit}}

A cauldron can act as a power source for a [[redstone comparator]]. With a cauldron behind it (either directly, or separated by an unpowered solid block), a comparator outputs a signal strength proportional to how full the cauldron is: 0 for empty, 1 for one-third full, 2 for two-thirds full, and 3 for completely full or filled with lava. However, if there is a block between the cauldron and the comparator, the comparator does not immediately update.

== Sounds ==
=== Generic ===
{{Sound table/Block/Normal}}

=== Unique ===
{{edition|java}}:
{{Sound table
|sound=Pointed Dripstone drip water cauldron1.ogg
|sound2=Pointed Dripstone drip water cauldron2.ogg
|sound3=Pointed Dripstone drip water cauldron3.ogg
|sound4=Pointed Dripstone drip water cauldron4.ogg
|sound5=Pointed Dripstone drip water cauldron5.ogg
|sound6=Pointed Dripstone drip water cauldron6.ogg
|sound7=Pointed Dripstone drip water cauldron7.ogg
|sound8=Pointed Dripstone drip water cauldron8.ogg
|subtitle=Water drips
|source=block
|description=When dripping water from a pointed dripstone falls into a cauldron
|id=block.pointed_dripstone.drip_water_into_cauldron
|translationkey=subtitles.block.pointed_dripstone.drip_water_into_cauldron
|volume=2.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Pointed Dripstone drip lava cauldron1.ogg
|sound2=Pointed Dripstone drip lava cauldron2.ogg
|sound3=Pointed Dripstone drip lava cauldron3.ogg
|sound4=Pointed Dripstone drip lava cauldron4.ogg
|subtitle=Lava drips
|source=block
|description=When dripping lava from a pointed dripstone falls into a cauldron
|id=block.pointed_dripstone.drip_lava_into_cauldron
|translationkey=subtitles.block.pointed_dripstone.drip_lava_into_cauldron
|volume=2.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket1.ogg
|sound3=Empty water bucket2.ogg
|sound4=Empty water bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When water from a bucket is placed in a cauldron <ref group=sound><code>empty1</code> plays twice as often as the other sounds</ref>
|id=item.bucket.empty
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0 <ref group=sound>Except for the second copy of <code>empty1</code>, which is 0.9</ref>
|distance=16}}
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|subtitle=Bucket fills
|source=block
|description=When water from a bucket is removed from a cauldron
|id=item.bucket.fill
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When lava is placed in a cauldron
|id=item.bucket.empty_lava
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|subtitle=Bucket fills
|source=block
|description=When lava is removed from a cauldron
|id=item.bucket.fill_lava
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty powder snow bucket1.ogg
|sound2=Empty powder snow bucket2.ogg
|subtitle=Bucket empties
|source=block
|description=When powder snow is placed in a cauldron
|id=item.bucket.empty_powder_snow
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Fill powder snow bucket1.ogg
|sound2=Fill powder snow bucket2.ogg
|subtitle=Bucket fills
|source=block
|description=When powder snow is removed from a cauldron
|id=item.bucket.fill_powder_snow
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.9, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Bottle empty1.ogg
|sound2=Bottle empty2.ogg
|subtitle=Bottle empties
|source=block
|description=When water from a bottle is placed in a cauldron
|id=item.bottle.empty
|translationkey=subtitles.item.bottle.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Bottle fill_water1.ogg
|sound2=Bottle fill_water2.ogg
|sound3=Bottle fill_water3.ogg
|sound4=Bottle fill_water4.ogg
|subtitle=Bottle fills
|source=block
|description=When water from a bottle is removed from a cauldron
|id=item.bottle.fill
|translationkey=subtitles.item.bottle.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|subtitle=Leatherworker works
|source=neutral
|description=Randomly while a leatherworker is working
|id=entity.villager.work_leatherworker
|translationkey=subtitles.entity.villager.work_leatherworker
|volume=0.9
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Pointed Dripstone drip water cauldron1.ogg
|sound2=Pointed Dripstone drip water cauldron2.ogg
|sound3=Pointed Dripstone drip water cauldron3.ogg
|sound4=Pointed Dripstone drip water cauldron4.ogg
|sound5=Pointed Dripstone drip water cauldron5.ogg
|sound6=Pointed Dripstone drip water cauldron6.ogg
|sound7=Pointed Dripstone drip water cauldron7.ogg
|sound8=Pointed Dripstone drip water cauldron8.ogg
|source=block
|description=When dripping water from a pointed dripstone falls into a cauldron
|id=cauldron_drip.water<br>.pointed_dripstone
|volume=2.0
|pitch=0.9-1.0}}
{{Sound table
|sound=Pointed Dripstone drip lava cauldron1.ogg
|sound2=Pointed Dripstone drip lava cauldron2.ogg
|sound3=Pointed Dripstone drip lava cauldron3.ogg
|sound4=Pointed Dripstone drip lava cauldron4.ogg
|source=block
|description=When dripping lava from a pointed dripstone falls into a cauldron
|id=cauldron_drip.lava<br>.pointed_dripstone
|volume=2.0
|pitch=0.9-1.0}}
{{Sound table
|sound=Fizz.ogg
|source=block
|description=When a different liquid is put in a cauldron with a potion
|id=random.fizz
|volume=1.0
|pitch=0.6-0.8<wbr>{{Checkthecode}}[[Category:Pages with inaccurate sound pitch value]]}}
{{Sound table
|rowspan=8
|sound=Water Splash Old.ogg
|source=block
|description=When dye is added to a cauldron
|id=cauldron.adddye
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When armor is dyed using a cauldron
|id=cauldron.dyearmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When dye is removed from armor using a cauldron
|id=cauldron.cleanarmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When all patterns are removed from a banner using a cauldron
|id=cauldron.cleanbanner
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a potion is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref>
|id=cauldron.fillpotion
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a potion is taken from a cauldron<wbr><ref group=sound name=potionsplash/>
|id=cauldron.takepotion
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When water from a bucket or bottle is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>
|id=cauldron.fillwater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When water from a bucket or bottle is removed from a cauldron <ref group=sound name=bucketsplash/>
|id=cauldron.takewater
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|source=block
|description=When lava is placed in a cauldron
|id=bucket.empty_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|source=block
|description=When lava is removed from a cauldron
|id=bucket.fill_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty powder snow bucket1.ogg
|sound2=Empty powder snow bucket2.ogg
|source=block
|description=When powder snow is placed in a cauldron
|id=bucket.empty_powder_snow
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill powder snow bucket1.ogg
|sound2=Fill powder snow bucket2.ogg
|source=player
|description=When powder snow is removed from a cauldron
|id=bucket.fill_powder_snow
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|source=block
|description=Randomly while a leatherworker is working
|id=bucket.fill_water
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cauldron
|spritetype=block
|nameid=cauldron
|blocktags=cauldrons
|translationkey=block.minecraft.cauldron,item.minecraft.cauldron}}
{{ID table
|displayname=Lava Cauldron
|spritename=cauldron
|spritetype=block
|nameid=lava_cauldron
|blocktags=cauldrons
|form=block}}
{{ID table
|displayname=Powder Snow Cauldron
|spritename=cauldron
|spritetype=block
|nameid=powder_snow_cauldron
|blocktags=cauldrons
|form=block}}
{{ID table
|displayname=Water Cauldron
|spritename=cauldron
|spritetype=block
|nameid=water_cauldron
|blocktags=cauldrons
|form=block
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Type
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Normal block
|spritename=cauldron
|spritetype=block
|nameid=cauldron
|id=118
|form=block
|itemform=item.cauldron}}
{{ID table
|displayname=Brighting block
|spritename=cauldron
|spritetype=block
|nameid=lava_cauldron
|id=465
|form=block
|translationkey=-}}
{{ID table
|displayname=Item
|spritename=cauldron
|spritetype=item
|nameid=cauldron
|id=432
|form=item
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=cauldron
|spritetype=block
|nameid=Cauldron
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

=== Block data ===

{{IN|be}}, a cauldron has a block entity associated with it that holds additional data about the block.

See [[Bedrock Edition level format/Block entity format]].

== Achievements ==
{{load achievements|Tie Dye Outfit}}

== History ==

{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Cauldron JE1.png|32px]] Cauldrons are present in the code, but are not assigned to a [[block]] ID (and thus are unobtainable without [http://www.minecraftforum.net/topic/673742-19-pre2-cauldron-block/ mods] (archived link: [https://web.archive.org/web/20141222205821/https://dl.dropboxusercontent.com/u/19728555/cauldron.zip])).}}
{{History|||snap=Beta 1.9 Prerelease 3|[[File:Cauldron (item) JE1 BE1.png|32px]] Cauldrons have been given a [[block]] ID, an [[item]] ID, and a [[crafting]] recipe.}}
{{History||1.2.1|snap=12w06a|Cauldrons have now become [[renewable]], due to [[zombie]]s sometimes dropping iron ingots.}}
{{History||1.4.2|snap=12w40a|Empty cauldrons can now be found in [[witch hut]]s.}}
{{History||1.5|snap=13w02a|[[File:Cauldron JE2.png|32px]] The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.<ref name="whatdoyouputinacauldrontomakeitlighter">{{bug|MC-6772}}</ref>}}
{{History|||snap=13w02b|[[File:Cauldron JE1.png|32px]] Fixed the model error from 13w02a.}}
{{History||1.8|snap=14w03a|[[File:Cauldron JE4.png|32px]] Cauldrons now appear completely opaque.<ref>{{bug|MC-44990}}</ref>}}
{{History|||snap=14w03b|[[File:Cauldron JE1.png|32px]] Cauldrons now render as normal again.}}
{{History|||snap=14w06a|Cauldrons now have extra planes inside the feet. These planes are now rendered solid, so the [[player]] cannot see through the [[water]].{{info needed|what exactly does this mean?}}}}
{{History|||snap=14w10a|[[File:Cauldron JE6.png|32px]] The cauldron's feet now have planes on all sides.}}
{{History||1.11|snap=16w39a|Cauldrons now generate naturally in jail cells in [[woodland mansion]]s.}}
{{History||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of a new jungle [[planks]], cauldron and [[dandelion]] textures.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 118, and the [[item]]'s was 380.}}
{{History||1.14|snap=18w43a|[[File:Cauldron JE7.png|32px]]<br/>[[File:Cauldron (item) JE2 BE2.png|32px]] The textures of cauldrons have been changed.}}
{{History|||snap=18w48a|Cauldrons now generate in the updated [[plains]] [[village]]s.}}
{{History|||snap=18w49a|Cauldrons now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}}
{{History|||snap=18w50a|Cauldrons now generate in the updated [[desert]] and [[taiga]] villages.}}
{{History|||snap=19w03a|The numerous missing cullface arguments for the cauldron have been fixed.}}
{{History|||snap=19w11a|Cauldrons now serve as leatherworker [[villager]]s' job site block.}}
{{History|||snap=19w13a|The cauldron's hitbox has been fixed.<ref>{{bug|MC-129205}}</ref>}}
{{History||1.17|snap=20w45a|Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.<ref name="technicalunemployment">{{bug|MC-204430}}</ref>
|This also means that any [[structure]]s before this snapshot that have cauldron(s) fill with water now no longer generate(s) cauldron. Instead, water cauldron(s) will generate.}}
{{History|||snap=20w48a|Cauldrons can now collect water and lava dripped by [[pointed dripstone]].}}
{{History|||snap=21w11a|[[Lava bucket]]s and [[powder snow bucket]]s can now be emptied into any filled cauldron.}}
{{History|||snap=21w13a|Filled cauldrons work again as a workstation for villagers.}}
{{History||1.20|snap=23w12a|Cauldrons now generate in [[trail ruins]].}}

{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Cauldron BE1.png|32px]]<br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.
|Cauldrons are generated naturally in [[witch hut]]s.}}
{{History||v0.15.0|snap=build 1|Cauldrons can now be moved by [[piston]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Cauldrons now generate naturally in [[woodland mansion]]s, their fullness status is unknown.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cauldron BE2.png|32px]] The textures of cauldrons have been changed.
|Cauldrons now generate in tannery houses in [[village]]s.}}
{{History||?|[[File:Cauldron JE7.png|32px]] The textures of cauldrons have been changed.}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cauldron JE1.png|32px]]{{verify|Was this the actually used model?}}[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.}}
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[Water]] in a cauldron can now be [[dye]]d.
|[[Armor]] can be dyed in a cauldron filled with dyed water.
|Cauldrons can no longer be pushed by [[piston]]s.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cauldron JE7.png|32px]]{{verify|Was this the actually used model?}}<br/>[[File:Cauldron (item) JE2 BE2.png|32px]] The textures of cauldrons have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Cauldron BE1.png|32px]]<br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.}}
{{History|foot}}

=== Water cauldron ===
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]] If made to work with a mod, cauldrons can be filled with a [[water bucket]].
|Cauldron water transparency appears inconsistent depending on hardware.}}
{{History||1.3.1|snap=12w22a|Cauldrons can now be filled with [[water]], if placed outside during [[rain]] or a [[thunderstorm]].}}
{{History||1.4.2|snap=12w34a|Holding a piece of [[Dyeing|dyed]] leather [[armor]] and right-clicking a [[water]]-filled cauldron now washes away all [[dye]]s applied to the leather armor.}}
{{History||1.5|snap=13w02a|[[File:Water Cauldron (level 1) JE2.png|32px]] [[File:Water Cauldron (level 2) JE2.png|32px]] [[File:Water Cauldron JE2.png|32px]] The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.<ref name="whatdoyouputinacauldrontomakeitlighter"/>}}
{{History|||snap=13w02b|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]] Fixed the model error from 13w02a.}}
{{History||1.6.1|snap=13w18a|When used with a [[redstone comparator]], cauldrons now output a signal varying in strength according to the amount of water inside.}}
{{History||1.7.2|snap=13w43a|Cauldrons now extinguish burning [[entity|entities]].}}
{{History||1.8|snap=14w10a|[[File:Water Cauldron (level 1) JE4.png|32px]] [[File:Water Cauldron (level 2) JE4.png|32px]] [[File:Water Cauldron JE4.png|32px]] The cauldron's feet now have planes on all sides.}}
{{History|||snap=14w30a|Right-clicking a non-empty cauldron with a [[banner]] now removes the top-most pattern layer.}}
{{History||1.9|snap=15w43a|A cauldron now generates within [[igloo]] basements, {{frac|2|3}} full.}}
{{History|||snap=15w44a|A full cauldron can now be emptied with a [[bucket]], filling the bucket with [[water]].}}
{{History||1.11|snap=16w32a|When a cauldron washes a dyed item (leather [[armor]] or [[banner]]), it reduces its water level by 1.}}
{{History|||snap=16w33a|A [[water bottle]] is now able to add 1 [[water]] level to a cauldron.}}
{{History||1.13|snap=18w10d|[[Shulker box]]es can now be undyed in a cauldron.}}
{{History|||snap=18w15a|[[File:Water Cauldron (level 1) JE5.png|32px]] [[File:Water Cauldron (level 2) JE5.png|32px]] [[File:Water Cauldron JE5.png|32px]] [[Water]] in cauldrons is now white colored.<ref>{{bug|MC-128253}}</ref>}}
{{History|||snap=18w20b|[[File:Water Cauldron (level 1) JE6.png|32px]] [[File:Water Cauldron (level 2) JE6.png|32px]] [[File:Water Cauldron JE6.png|32px]] Cauldron water is now colored again, depending on the biome.
|[[File:Swamp Water Cauldron JE1.png|32px]] [[File:Warm Ocean Water Cauldron JE1.png|32px]] [[File:Lukewarm Ocean Water Cauldron JE1.png|32px]] [[File:Cold Ocean Water Cauldron JE1.png|32px]] [[File:Frozen Ocean Water Cauldron JE1.png|32px]] This currently affects ocean temperature variants and swamps.
|[[File:Swamp Hills Water Cauldron JE1.png|32px]] Swampland M water has a yellowish color while in a cauldron.<ref>{{bug|MC-128558}}</ref>}}
{{History|||snap=pre3|[[File:Swamp Water Cauldron JE1.png|32px]] Swampland M water now has the same [[water]] color in cauldrons as regular [[swamp]]s.}}
{{History||1.14|snap=18w43a|[[File:Water Cauldron (level 1) JE7.png|32px]] [[File:Water Cauldron (level 2) JE7.png|32px]] [[File:Water Cauldron JE7.png|32px]]<br>[[File:Swamp Water Cauldron JE2.png|32px]] [[File:Warm Ocean Water Cauldron JE2.png|32px]] [[File:Lukewarm Ocean Water Cauldron JE2.png|32px]] [[File:Cold Ocean Water Cauldron JE2.png|32px]] [[File:Frozen Ocean Water Cauldron JE2.png|32px]] The textures of cauldrons have been changed.}}
{{History|||snap=19w03a|The numerous missing cullface arguments for the water cauldron have been fixed.}}
{{History||1.17|snap=20w45a|Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.<ref name="technicalunemployment"/>
|This also means that any [[structure]]s before this snapshot that have cauldron(s) fill with water now no longer generate(s) cauldron. Instead, water cauldron(s) will generate.}}
{{History|||snap=21w13a|Filled cauldrons work again as a workstation for villagers.}}
{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Water Cauldron (level 1) BE1.png|32px]] [[File:Water Cauldron (level 2) BE1.png|32px]] [[File:Water Cauldron BE1.png|32px]] Added water cauldrons.
|[[Water]] color in cauldrons can be changed by adding [[dye]]s. [[Item]]s dipped in the water are dyed that color.}}
{{History||v0.15.0|snap=build 1|Cauldrons are now used to dye leather [[horse armor]].
|Water cauldrons can now be moved by [[piston]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Cauldrons now generate naturally in [[igloo]] basements.
|Cauldrons now extinguish burning [[entity|entities]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Cauldron (level 1) BE2.png|32px]] [[File:Water Cauldron (level 2) BE2.png|32px]] [[File:Water Cauldron BE2.png|32px]] The textures of cauldrons have been changed.}}
{{History||1.20.0|snap=beta 1.20.0.20|[[File:Water Cauldron (level 1) MCPE-170427.png|32px]] [[File:Water Cauldron (level 2) MCPE-170427.png|32px]] [[File:Water Cauldron MCPE-170427.png|32px]] [[Water]] in cauldrons now looks like lava.<ref>{{bug|MCPE-170427}}</ref>}}
{{History||1.20.10|snap=beta 1.20.10.20|[[File:Water Cauldron (level 1) BE2.png|32px]] [[File:Water Cauldron (level 2) BE2.png|32px]] [[File:Water Cauldron BE2.png|32px]] Cauldron water now uses the correct texture.}}
{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]]{{verify|Were these the models used?}} Added water cauldrons.}}
{{History||xbox=TU12|[[Water]] is no longer removed from a [[water bucket]] when filling a cauldron in [[creative]] mode.}}
{{History||xbox=TU14|ps=1.04|Cauldrons fill with water if placed outside during [[rain]] or a [[thunderstorm]].}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Cauldrons with [[water]] in them extinguish burning [[entity|entities]], taking away one water level each time.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Water Cauldron (level 1) BE1.png|32px]] [[File:Water Cauldron (level 2) BE1.png|32px]] [[File:Water Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Added cauldrons.
|Water color in cauldrons can be changed by adding [[dye]]s.
|Cauldrons can be used to [[dye]] leather [[armor]].}}
{{History|foot}}

=== Lava cauldron ===
{{History|Java}}
{{History||1.17|snap=20w45a|[[File:Lava Cauldron JE1.png|32px]] Cauldrons can now be filled with [[lava]].}}
{{History|||snap=21w20a|Lava cauldrons now emits redstone signal strength of 3.<ref name=JavaLava/>}}

{{History|bedrock}}
{{History||1.9.0|snap=beta 1.9.0.2|[[File:Lava Cauldron BE1.png|32px]] Cauldrons can now be filled with lava.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Lava Cauldron BE2.png|32px]] The texture of cauldrons filled with lava has been changed.}}

{{History|console}}
{{History||xbox=none|xbone=none|ps=1.88|wiiu=none|switch=none|[[File:Lava Cauldron LCE1.png|32px]] Cauldrons can now be filled with lava.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lava Cauldron LCE2.png|32px]] The texture of cauldrons filled with lava has been changed.}}
{{History|foot}}

=== Powder Snow Cauldron ===
{{History|java}}
{{History||1.17|snap=20w46a|[[File:Powder Snow Cauldron (level 1) JE1.png|32px]] [[File:Powder Snow Cauldron (level 2) JE1.png|32px]] [[File:Powder Snow Cauldron JE1.png|32px]] Cauldrons can now be filled with powder snow.}}
{{History||1.17.1|snap=Pre-release 1|Powder snow now fills twice as fast in a cauldron.}}

{{History|bedrock}}
{{History||1.17.0|snap=beta 1.17.0.52|[[File:Powder Snow Cauldron (level 1) JE1.png|32px]] [[File:Powder Snow Cauldron (level 2) JE1.png|32px]] [[File:Powder Snow Cauldron JE1.png|32px]] Cauldrons can now be filled with powder snow.}}
{{History|foot}}

=== Potion cauldron ===
{{cleanup|Many potion cauldrons here are listed as being added in versions where said potion did not exist yet - please rearrange and add new history entries accordingly}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Arrran Cauldron 1.png|32px]] [[File:Arrran Cauldron 2.png|32px]] [[File:Arrran Cauldron 3.png|32px]] [[File:Arrran Cauldron 4.png|32px]] <br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Cauldrons are intended to be used for the creation of [[potion]]s. 
|Cauldrons can be made to work with a mod, through which the following has been revealed:
* Applying a [[potion]] ingredient to a water cauldron cause it to change to a differently-colored [[lava]] texture, and adding any further potion ingredients to the filled cauldron cause the [[liquid]] to change color.
* Scooping out a potion with ingredients applied cause the potion to have an effect related to the ingredient, e.g. a potion brewed with a [[magma cream]] have [[Fire Resistance]] as an effect.}}
{{History|||snap=Beta 1.9 Prerelease 3|The system was deemed too complex and not user-friendly,<ref>{{Tweet|jeb|119466949708222465|Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious|September 29, 2011}}</ref> so the cauldron's ability to brew potions has been replaced with the [[brewing stand]].<ref>{{Tweet|jeb|119710836469149697|A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...|September 30, 2011}}</ref><ref>{{Tweet|jeb|119762786619359232|Look back at me! Your Cauldron is now a Brewing Stand. Anything's possible when working with interaction design.|September 30, 2011}}</ref> That brewing system is finalized and doesn't change in the rest of the pre-releases.}}
{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]] Cauldrons can store [[potion]]s, and [[explosion|explode]] if potions are mixed.}}
{{History||v0.15.0|snap=build 1|Cauldrons are now used to make [[tipped arrow]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Invisibility Potion Cauldron BE2.png|32px]] [[File:Jump Boost Potion Cauldron BE2.png|32px]] [[File:Fire Resistance Potion Cauldron BE2.png|32px]] [[File:Speed Potion Cauldron BE2.png|32px]] [[File:Slowness Potion Cauldron BE2.png|32px]] [[File:Water Breathing Potion Cauldron BE2.png|32px]] [[File:Instant Health Potion Cauldron BE2.png|32px]] [[File:Instant Damage Potion Cauldron BE2.png|32px]] [[File:Poison Potion Cauldron BE2.png|32px]] [[File:Regeneration Potion Cauldron BE2.png|32px]] [[File:Strength Potion Cauldron BE2.png|32px]] [[File:Weakness Potion Cauldron BE2.png|32px]] [[File:Wither Potion Cauldron BE2.png|32px]] [[File:Turtle Master Potion Cauldron BE2.png|32px]] [[File:Slow Falling Potion Cauldron BE2.png|32px]] The textures of cauldrons filled with [[potion]]s have been changed.}}

{{History|console}}
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Cauldrons can now be filled with [[potion]]s and make an explosion [[sound]] if they are mixed.
|[[Effect]]s can now be applied to [[arrow]]s by using them on a potion-filled cauldron.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Invisibility Potion Cauldron BE2.png|32px]] [[File:Jump Boost Potion Cauldron BE2.png|32px]] [[File:Fire Resistance Potion Cauldron BE2.png|32px]] [[File:Speed Potion Cauldron BE2.png|32px]] [[File:Slowness Potion Cauldron BE2.png|32px]] [[File:Water Breathing Potion Cauldron BE2.png|32px]] [[File:Instant Health Potion Cauldron BE2.png|32px]] [[File:Instant Damage Potion Cauldron BE2.png|32px]] [[File:Poison Potion Cauldron BE2.png|32px]] [[File:Regeneration Potion Cauldron BE2.png|32px]] [[File:Strength Potion Cauldron BE2.png|32px]] [[File:Weakness Potion Cauldron BE2.png|32px]] [[File:Wither Potion Cauldron BE2.png|32px]] [[File:Turtle Master Potion Cauldron BE2.png|32px]] [[File:Slow Falling Potion Cauldron BE2.png|32px]]{{verify|Were these the models used?}} The textures of cauldrons filled with [[potion]]s have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Cauldrons can store [[potion]]s.
|Cauldrons make an explosion [[sound]] if potions are mixed, and the potions disappear.
|Potions inside cauldrons have a bubbling effect.}}
{{History|foot}}

===Cauldron "item"===
{{:Technical blocks/Cauldron}}

==Issues==

{{issue list}}

==Trivia==
*[[Arrow]]s "stick" to the [[water]] in a cauldron.
*The inside of a cauldron is 0.25 ({{frac|1|4}}) blocks tall.
*A cauldron holding water is the only way to have water in [[the Nether]] without the use of [[commands]].

==Renders== 
; Normal water
<gallery>
Water Cauldron (level 1).png | Level 1
Water Cauldron (level 2).png | Level 2
Water Cauldron.png | Level 3 - full
Water Cauldron (level 1) BE.png | Level 1 (Bedrock Edition)
Water Cauldron (level 2) BE.png | Level 2 (Bedrock Edition)
Water Cauldron BE.png | Level 3 - full (Bedrock Edition)
</gallery> 

;Dyed water {{Only|BE}}
<gallery>
Cauldron (filled with white water).png|White Water Cauldron
Cauldron (filled with light gray water).png|Light Gray Water Cauldron
Cauldron (filled with gray water).png|Gray Water Cauldron
Cauldron (filled with black water).png|Black Water Cauldron
Cauldron (filled with brown water).png|Brown Water Cauldron
Cauldron (filled with red water).png|Red Water Cauldron
Cauldron (filled with orange water).png|Orange Water Cauldron
Cauldron (filled with yellow water).png|Yellow Water Cauldron
Cauldron (filled with lime water).png|Lime Water Cauldron
Cauldron (filled with green water).png|Green Water Cauldron
Cauldron (filled with cyan water).png|Cyan Water Cauldron
Cauldron (filled with light blue water).png|Light Blue Water Cauldron
Cauldron (filled with blue water).png|Blue Water Cauldron
Cauldron (filled with purple water).png|Purple Water Cauldron
Cauldron (filled with magenta water).png|Magenta Water Cauldron
Cauldron (filled with pink water).png|Pink Water Cauldron
</gallery>

;Cauldrons filled with potions {{Only|BE}}
<gallery>
Night Vision Potion Cauldron.png|Night Vision Potion Cauldron
Invisibility Potion Cauldron.png|Invisibility Potion Cauldron
Jump Boost Potion Cauldron.png|Leaping Potion Cauldron
Fire Resistance Potion Cauldron.png|Fire Resistance Potion Cauldron
Speed Potion Cauldron.png|Swiftness Potion Cauldron
Slowness Potion Cauldron.png|Slowness Potion Cauldro
Turtle Master Potion Cauldron.png|Turtle Master Potion Cauldron
Water Breathing Potion Cauldron.png|Water Breathing Potion Cauldron
Instant Health Potion Cauldron.png|Healing Potion Cauldron
Instant Damage Potion Cauldron.png|Harming Potion Cauldron
Poison Potion Cauldron.png|Poison Potion Cauldron
Regeneration Potion Cauldron.png|Regeneration Potion Cauldron
Strength Potion Cauldron.png|Strength Potion Cauldron
Weakness Potion Cauldron.png|Weakness Potion Cauldron
Slow Falling Potion Cauldron.png|Slow Falling Potion Cauldron
Wither Potion Cauldron.png|Decay Potion Cauldron
</gallery> 

;Powder Snow
<gallery>
Powder Snow Cauldron (level 1).png | Level 1
Powder Snow Cauldron (level 2).png | Level 2
Powder Snow Cauldron.png | Level 3 - full
</gallery>

== Gallery==
<gallery>
The three stages of water height in cauldrons.png| All cauldron states in [[Java Edition]].
Cauldrons potion.png|All [[potion]]s in cauldrons.{{only|be|short=1}}
Cauldrons DyeWater.png|All cauldron [[water]] colors possible with one dye.{{only|be|short=1}}
Brewing Potions.png|How potions were brewed in [[Java Edition Beta 1.9 Prerelease 2|Beta 1.9 Pre-Release 2]] if enabled through a mod.
Dyed Water Cauldrons.jpg|Cauldrons filled with dyed water.
Potion Cauldron.jpg|A cauldron filled with potions.
Arrow Tipping 1.jpg|Using a cauldron to make [[tipped arrow]]s.
Arrow Tipping 2.jpg|Using a cauldron to make [[tipped arrow]]s.
Arrow Tipping 3.jpg|Using a cauldron to make [[tipped arrow]]s.
Snow Cauldron.jpg|A cauldron full of snow.
</gallery>

==References==
{{reflist|2}}

{{Blocks|Utility}}
{{items}}

[[Category:Natural blocks]]
[[Category:Job blocks]]
[[Category:Utility blocks]]
[[Category:Storage]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Light sources]]

[[cs:Kotel]]
[[de:Kessel]]
[[es:Caldero]]
[[fr:Chaudron]]
[[hu:Üst]]
[[it:Calderone]]
[[ja:大釜]]
[[ko:가마솥]]
[[nl:Ketel]]
[[pl:Kocioł]]
[[pt:Caldeirão]]
[[ru:Котёл]]
[[th:หม้อปรุงยา]]
[[uk:Казан]]
[[zh:炼药锅]]</li><li>[[Tropical Fish (item)|Tropical Fish (item)]]<br/>{{Item
| title = Tropical Fish
| image = Tropical Fish.png
| renewable = Yes
| heals = {{hunger|1}}
| stackable = Yes (64)
}}
'''Tropical fish''' is a [[food]] item that cannot be cooked.

== Obtaining ==

=== Fishing ===

Tropical fish can be obtained from [[fishing]]. The wait time of one being caught is decreased with the [[Lure]] enchantment and the chance of one being caught is slightly decreased with the [[Luck of the Sea]] enchantment (named as such because it increases treasure, not fish).

Tropical fish cannot be caught when fishing in [[jungle]] biome and variants.{{only|bedrock}}
<!--1-6 exp-->

=== Mob drops ===

[[Guardian]]s and [[elder guardian]]s have a 2.5% chance of dropping a random fish upon death. This has a 2% chance of being tropical fish. The chance of getting the fish drop can be increased by 1% per level of [[Looting]], but the type of fish is not affected.

[[Tropical fish]] always drop 1 tropical fish in its item form when killed. This drop is not affected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref>

== Usage ==

=== Food ===

Tropical fish restores {{hunger|1}} [[hunger]] and 0.2 [[Hunger#Mechanics|saturation]].

=== Trading ===

Expert-level fisherman [[villager]]s have a {{frac|1|7}} chance to buy a single tropical fish for one [[emerald]].{{only|bedrock}}

Expert-level fisherman villagers always offer to buy 6 tropical fish for an emerald.{{only|java}}

=== Wolves ===
{{IN|Bedrock}}, tropical fish can be used to feed [[wolves]], healing them by {{hp|1|mob=1}}. However, unlike other wolf food, tropical fish cannot be used to breed or speed up the growth of baby wolves. Tropical fish can be fed only to a wolf that is not at full health.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Tropical Fish
|spritetype=item
|nameid=tropical_fish
|itemtags=fishes, axolotl_tempt_items
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showaliasids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Tropical Fish
|spritetype=item
|nameid=tropical_fish
|aliasid=clownfish
|id=266
|form=item
|translationkey=tile.clownfish.name
|foot=1}}

== Achievements ==

{{load achievements|Lion Hunter}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet;Fishy Business}}

== History ==
{{History|java}}
{{History||1.7.2|snap=13w36a|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}
{{History||1.8|snap=14w25a|Clownfish are now obtainable as a rare [[drops|drop]] from [[guardian]]s and [[elder guardians]].}}
{{History||1.13|snap=17w47a|The different data values for the <code>fish</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 349.}}
{{History|||snap=18w08b|[[Tropical fish]] have been added as [[mob]]s, which [[drops|drop]] clownfish as their [[item]] form when killed.
|[[File:Tropical Fish JE2 BE2.png|32px]] The texture of clownfish has been changed.}}
{{History|||snap=18w19a|"Clownfish" has been renamed to "Tropical Fish".}}
{{History|||snap=pre5|The [[item]] ID has now been changed to <code>tropical_fish</code>.}}
{{History||1.14|snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] tropical fish.}}
{{History||1.17|snap=20w51a|Tropical fish can be used to [[breeding|breed]] the new [[axolotl]]s.
|Tropical fish can be used to make axolotls attack drowned and guardians.}}
{{History|||snap=21w20a|Axolotls can no longer be bred using tropical fish, but instead can only be bred with [[Bucket of aquatic mob|buckets of tropical fish]].}}

{{History|pocket alpha}}
{{History||v0.11.0|snap=build 1|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}
{{History||v0.12.1|snap=build 1|Clownfish now restore [[hunger]] instead of [[health]].}}
{{History||v0.16.0|snap=build 1|Clownfish can now be [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|"Clownfish" has been renamed to "Tropical Fish".
|[[Tropical fish]] have been added as [[mob]]s, which [[drops|drop]] tropical fish as their [[item]] form when killed.
|[[File:Tropical Fish JE2 BE2.png|32px]] The texture of tropical fish has been changed.}}
{{History||1.8.0|snap=beta 1.8.0.8|Tropical fish can now be used to fed [[ocelot]] to gain their trust.}}
{{History||1.11.0|snap=beta 1.11.0.4|Tropical fish can now be [[trading|sold]] to fisherman [[villager]]s.}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|"Clownfish" has been renamed to "Tropical Fish".
|[[File:Tropical Fish JE2 BE2.png|32px]] The texture of tropical fish has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}
{{History|foot}}

== Issues ==

{{issue list}}

== See also ==

* [[Fishing]]

== References ==
{{reflist}}

{{items}}

[[de:Tropenfisch (Nahrung)]]
[[es:Pez tropical (objeto)]]
[[ja:熱帯魚 (アイテム)]]
[[ko:열대어 (아이템)]]
[[it:Pesce tropicale (oggetto)]]
[[ru:Тропическая_рыба_(предмет)]]
[[zh:热带鱼(物品)]]
[[Category:Renewable resources]]
[[Category:Food]]</li></ul>
13w37aThe direct item form of the bed block has been removed from the game. It can no longer exist as an item in any way, only as a placed block.

Gallery

Issues

Issues relating to "Bed" are maintained on the bug tracker. Report issues there.

Trivia

  • The reason beds explode in the Nether and the End is because Notch found it was the easiest solution to dimension-unique respawning.[8]
  • If the player quits the game while sleeping, upon return the player wakes up beside the bed.
  • Using the /teleport command while another player is sleeping still teleports the sleeping player, but the player wakes immediately.‌[Java Edition only]
  • If the player places a bed on ice, running over the bed acts like running over ice, similar to slabs.
  • Before differently colored beds were added, using all 6 planks and all 16 wool combinations, there were 3,456 different ways to craft a bed.
  • When placed using the /setblock command, only one half of a bed is placed, because beds are two blocks long. A single half can be slept in like a whole bed.
  • Villagers can sleep in the Nether and the End without causing the bed to explode.[9]
  • If the player crouches while attempting to sleep the player gets inside the sheets.
  • While the block state used to determine the half of a two-block block such as doors and double-tall flowers is called half, in the case of beds this is called part.
  • Players and villagers do not drown or take damage from lava while in a bed, even if the bed is covered in lava.
  • The red bed was the original default bed color. In Java Edition 1.12 and Pocket Edition 1.1.0 version of the game, the default color was changed to white.

Gallery

References

  1. MCPE-28723 – "Exploding bed in the Nether" resolved as "Works As Intended". This is referenced in Java Edition when a player is killed by "Intentional Game Design".
  2. MC-146515 resolved as "Works As Intended"
  3. MCPE-35802
  4. MC-160479 resolved as "Works As Intended"
  5. MC-66347 – "Beds make incorrect sounds" resolved as "Fixed".
  6. MC-11963 – "bed hind legs not rendered" resolved as "Fixed".
  7. a b MCPE-10077 – "Incorrect sounds on beds" resolved as "Fixed".
  8. "duh"@Notch on X, May 11, 2020, in response to "So you're telling me the "Inteded Game Design" should actually be "Sorry, I was too lazy to code"?"@NoahBandito on X, May 11, 2020
  9. MC-146515 Resolved as Works As Intended
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