The Beacon Block (currently referred to as Work in Progress in game) is a block that will be added in 1.4[1].
Usage
This image displays the four possible pyramid arrangements when using the Beacon Block. The comparison is right to left beginning at the simplest arrangement and ending at the most complex one.
The GUI for the Beacon Block outlines a pyramid shape. When the player crafts blocks of Diamond, Emerald, Gold or Iron and places them in a pyramid shape beneath the Beacon Block, it will emit a beam of light into the sky and can apply temporary buffs to the player once activated. The more levels a pyramid has, the more effects it can apply. There are currently 4 types of pyramids. Not counting the Beacon Block, the first pyramid requires 9 blocks, the second 34 blocks, the third 83 blocks, and the final arrangement 164 blocks. A Secondary Power is a power that can be added onto a primary power. The "Regeneration" power is always visible.
Requirements / Effects
The Beacon block requires that there be no solid blocks above it, and a sunlight level of 15 (it does not have to be day time). This does not apply to the pyramid itself.
Effects will be applied to the Player while within a radius of the beacon, with larger pyramids giving larger areas-of-effect. The radius is approximately 16 blocks for the smallest pyramid, and 40 blocks for the largest pyramid. The radius does not take into account the player's y-coordinate, so for example a beacon at the height limit will apply its effects to players on the ground below it.
Primary Powers
The five primary powers are Speed, Haste, Resistance, Jump Boost, and Strength. One primary power must be selected to activate the beacon.
Secondary Powers
The only purely secondary power is Regeneration. Secondary powers also provide level II variations of primary powers when selecting that primary power. When selecting the level II variant, regeneration is no longer provided by the beacon.
Activation
The beacon provides no powers by default. To activate it, place either an Iron Ingot, a Gold Ingot, an Emerald or a Diamond into the GUI slot. You can set the power by clicking on the top window: clicking on an effect will activate it. The item will be consumed and the beacon begin providing the power to nearby players when "Done" is clicked.
Note: To set a beacon to a different power, another item must be consumed.
History
| r | |||||
|---|---|---|---|---|---|
12w32a{{Extension DPL}}<ul><li>[[:Category:Fungi|Category:Fungi]]<br/>All pages covering blocks that are fungi.
[[Category:Blocks]]
[[Category:Items]]
[[ja:カテゴリ:菌類]]</li><li>[[Cooked Salmon|Cooked Salmon]]<br/>{{Dungeons hatnote|type=consumable}}
{{Item
| title = Cooked Salmon
| image = Cooked Salmon.png
| renewable = Yes
| heals = {{hunger|6}}
| stackable = Yes (64)
}}
'''Cooked salmon''' is a [[food]] item obtained by cooking [[raw salmon]].
== Obtaining ==
=== Mob loot ===
====Salmon====
[[Salmon]] always drops 1 raw salmon when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 [[Cooked Salmon|cooked salmon]] instead.
====Guardians and elder guardians====
[[Guardian|Guardians]] and [[Elder Guardian|elder guardians]] have a 2.5% chance to drop a random fish, with 25% of them being raw salmon, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.
====Polar bears ====
[[Polar bear]]s have a 25% chance of dropping 0–2 raw salmon when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked salmon instead.
=== Cooking ===
Cooked salmon can be obtained by cooking raw salmon in a [[furnace]], [[smoker]], or on a [[campfire]]. Each piece of cooked salmon removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).
{{smelting|Raw Salmon|Cooked Salmon|0,35}}
=== Chest loot ===
{{LootChestItem|cooked-salmon}}
=== Trading ===
Apprentice-level fishermen villagers have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to sell 6 cooked salmon for 6 raw salmon and an [[emerald]].
== Usage ==
=== Food ===
To eat cooked salmon, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} and 9.6 [[Hunger#Mechanics|saturation]], the same as [[cooked mutton]].
=== Wolves ===
{{IN|Bedrock}}, cooked salmon can be fed to [[wolves]] only if they are not at full health, healing them by {{hp|6|mob=1}}. Cooked salmon does not accelerate the growth of baby wolves and cannot be used to [[breed]] them.
==Sounds==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Salmon
|spritetype=item
|nameid=cooked_salmon
|itemtags=fishes
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Salmon
|spritetype=item
|nameid=cooked_salmon
|id=269
|form=item
|foot=1}}
== Achievements ==
{{load achievements|Lion Hunter}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet;Fishy Business}}
== Video ==
<div style="text-align:center">{{yt|s_GcAFeoREk}}</div>
== History ==
{{History|java}}
{{History||1.7.2|snap=13w36a|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}
{{History||1.8|snap=14w02a|Cooked salmon can no longer be [[trading|traded]] by [[villager]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>cooked_fish</code> IDs have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 349 and 250.}}
{{History|||snap=18w08b|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]).
|[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}
{{History|||snap=18w10a|Cooked salmon now generates in [[buried treasure]] [[chest]]s.}}
{{History|||snap=19w11a|Fisherman [[villager]]s can now convert raw salmon to cooked salmon, if [[trading|paid]] with emeralds.}}
{{History|pocket alpha}}
{{History||v0.11.0|snap=build 1|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}
{{History||v0.12.1|snap=build 1|Salmon now restores [[hunger]] instead of [[health]].}}
{{History||v0.16.0|snap=build 1|Salmon is now dropped by [[guardian]]s and [[elder guardian]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]).
|[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Cooked salmon can now be obtained from [[trading]] with fishermen [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.52|Salmon now drops cooked salmon when killed on [[fire]].}}
{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}
{{History|foot}}
== Issues ==
{{issue list}}
== See also ==
* [[Fishing]]
* [[Cooked Cod]]
{{items}}
[[Category:Food]]
[[Category:Renewable resources]]
[[de:Gebratener Lachs]]
[[es:Salmón ahumado]]
[[pt:Salmão assado]]
[[ko:익힌 연어]]
[[zh:熟鲑鱼]]
[[ru:Жареный лосось]]</li></ul> | Beacon Blocks added, entitled "Work in Progress." | ||||
Trivia
- Its current sprite is only a placeholder and will be changed when it is officially released.
- The Beacon light generated from the Beacon Block is 255 blocks tall
- It is possible to see transparent blocks through the light beacon. (Clouds, Rivers, etc.)
- The Beacon light does not disappear until the chunk is unloaded, providing a great means to judge where places are. (Brightness of Bright may be required to see it farther off.)
- It is possible to mix and match the blocks used in the pyramid. (Both Emerald and Diamond blocks may be used together, for example.)
- Adjacent beacons may share blocks in their pyramids, allowing for fairly efficient designs that provide multiple powers.
- You can leave a resource in the beacon block without clicking "Done."
Bugs
- Destroying Beacon Block containing a resource destroys the resource. (The beacon block still drops, just not its contents.)
- Clicking on the beacon within 4 seconds of placing it sometimes results in an empty beacon GUI.
- [Critical] Activating multiple beacons in certain configurations crashes the game with "Internal Server Error." This error makes the affected world unplayable.
- On some computers light beam is invisible.
Gallery
- Work in Progress Block - 12w32a 2012-08-09 13.06.43.png
The simplest Beacon Block arrangement, utilizing Diamond Blocks.
- WIP Block GUI.png
The GUI shown when right-clicking on the block.