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A beach biome.

Beaches are common transitional biomes that serve as transition biomes from the mainland to an ocean. There are three variants of beach biome.

Description[]

Beaches generate wherever a land biome meets an ocean. The type of beach variant is determined by the temperature and height of surrounding biomes. Turtles may spawn on some beaches, and are the only passive mobs that can, though other passive mobs frequently wander into beaches from surrounding biomes. Beaches do not always surround land biomes, allowing them to border the ocean.

Beaches are mostly harmless biomes, though don't have many resources of their own. Buried treasure often generates buried under most beaches, and shipwrecks occasionally generate on beaches. Players should be wary of drowned that often spawn in the water surrounding beaches, however, as they could make fighting hostile mobs more challenging. Underwater ruins generated in the ocean nearby may spread onto beaches, causing some ruins to form on land.

Variants[]

There are a total of three different beach biomes in the biome family.

Beach[]

Beach
Beach.png
Type

Medium/Lush

Rarity

Common

Temperature

0.8

Structures

Buried Treasure
Shipwrecks

Blocks

Water
Sand
Sandstone
Gravel
Dirt
Clay
Sugar cane

Grass color


 #91BD59

Foliage color


 #77AB2F

Water color


 #3F76E4
[JE only]

 #157CAB
[BE only]

The standard beach-type biome variant, Beaches are composed of mostly sand, with some gravel, dirt, and clay patches under the water, similarly to rivers. Like the sand in deserts, sandstone generates underneath it, preventing it from falling into caves below. Beach terrain is usually a smooth descent into the water, though it can vary in steepness and width. Turtles can spawn here, as can buried treasure, shipwrecks and rarely underwater ruins.

Beach worlds generated through the Buffet world type appear as a barren, desert-like landscape of sand with shipwrecks being the only visible feature in the surface.

In Java Edition :

MobSpawn chanceGroup size
Passive category
Turtle552–5
Hostile category
Spider100516.254
Zombie95516.254
Zombie Villager5516.251
Skeleton100516.254
Creeper100516.254
Slime[note 1]100516.254
Enderman10516.251–4
Witch5516.251
Spider Jockey1516.251
Chicken Jockey0.25516.251
Ambient category
Bat10108
  1. Spawn attempt succeeds only in slime chunks.

In Bedrock Edition :

MobSpawn chanceGroup size
Hostile category
Spider100496.251
Zombie95496.252–4
Zombie Villager5496.252–4
Skeleton80496.251–2
Creeper100496.251
Slime[note 1]100496.251
Enderman10496.251–2
Witch5496.251
Spider Jockey1496.251
Chicken Jockey0.25496.251
Passive category
Turtle882–6
  1. Spawn attempt succeeds only in slime chunks.


Stony shore[]

Stony Shore
Stone Shore.png
Type

Cold

Rarity

Common

Temperature

0.2

Structures

Buried Treasure[Bedrock Edition only][1]

Blocks

Water
Stone
Gravel
Andesite
Diorite
Granite

Grass color


 #8AB689

Foliage color


 #6DA36B

Water color


 #3F76E4
[JE only]

 #0D67BB
[BE only]

The stony shore variant replaces normal beaches in areas with mountainous terrain at low erosion values. They are made entirely of stone, with some gravel patches and strips, and are usually a steep drop into the water below. Stone shores may generate at high enough elevations to have snow on their peaks, even when bordering warm biomes. Waterfalls and lavafalls frequently generate on the sides of stone shores. Unlike normal beaches, turtles cannot spawn here. Buried Treasure can sometimes generate at high altitudes, and can even generate at y-90‌[Bedrock Edition only]. The steep drops into the ocean below makes this variant dangerous, especially if the player is unaware of their surroundings.

Stone shores have the same mob spawning chances as beaches. However, they do not spawn turtles.

Snowy beach[]

Snowy Beach
Snowy Beach.png
Type

Snowy/Icy

Rarity

Uncommon

Temperature

0.05

Structures

Shipwrecks
Buried Treasure

Blocks

Water
Snow
Ice
Sand
Sandstone
Gravel
Dirt
Clay

Grass color


 #83B593

Foliage color


 #64A278

Water color


 #3D57D6
[JE only]

 #1463A5
[BE only]

The snowy beach variant generates wherever snowy tundra, snowy taiga, or any of their variants border an ocean. Snowy beaches are similar to regular beaches terrain-wise, being made mostly of sand, though their landscape is covered entirely in snow layers. The water surrounding snowy beaches freezes into ice due to the cold temperatures and these beaches often lead to frozen oceans. Turtles cannot spawn here, but rabbits can‌[BE only]. Shipwrecks and buried treasure may still generate in this variant.

Snowy beaches have the same mob spawning chances as beaches. However, they do not spawn turtles.

In Bedrock Edition, snowy beaches use the same mob spawning chances as beaches for hostile and ambient categories, and villagers wear the snowy outfit. As for the others:

MobSpawn chanceGroup size
Passive category
Rabbit[note 1]442–3
  1. 80% of spawned rabbits are white and 20% are black and white.


Data values[]

ID[]

Java Edition:

NameResource locationTranslation key
Beachbeachbiome.minecraft.beach
Stony Shorestony_shorebiome.minecraft.stony_shore
Snowy Beachsnowy_beachbiome.minecraft.snowy_beach

Bedrock Edition:

NameResource locationNumeric ID
[No displayed name]beach16
[No displayed name]stone_beach25
[No displayed name]cold_beach26

History[]

Java Edition Classic
0.0.14aAdded beaches. They generated in sand and gravel variants and were considered structures as true biomes did not yet exist.
They generated as variably sized plains near sea level, often bordering water. Beaches were also significantly more spacious compared to their modern counterparts.
Java Edition Beta
1.8Pre-releaseRemoved sand and gravel beaches due to changes to the world generation algorithm.
Java Edition
1.112w01aRe-added beaches as proper biomes.
1.2.112w07aThe generation of beaches has been greatly improved.
1.1318w07aTurtles added, which spawn in beaches.
18w19aRenamed Stone Beach to Stone Shore.
Renamed Cold Beach to Snowy Beach
pre5Changed the ID beaches to beach.
Changed the ID stone_beach to stone_shore.
Changed the ID cold_beach to snowy_beach.
1.18experimental snapshot 2Beaches are now generally wider.
Beaches no longer generate in some areas to provide more variation.
experimental snapshot 3Beaches are more likely to appear on flat coastlines rather than hilly areas.
Stone shores are less common.
experimental snapshot 4Strips of andesite, diorite, granite, and gravel sometimes generate in stone shores.
21w37aStrips of andesite, diorite, and granite no longer generate in stone shores.[2]
21w40a"Stone Shore" has been renamed to "Stony Shore".
The ID stone_shore has been changed to stony_shore.
21w42aBeaches are no longer created when a desert borders an ocean.[3]
Pocket Edition Alpha
v0.1.0Added sand and gravel beaches.
v0.9.0build 1Removed big beaches and replaced them with smaller ones.
Gravel beaches have been removed.
v0.13.0build 1Added rabbits, which spawn in snowy beaches.
Bedrock Edition
1.4.0beta 1.2.14.2Added shipwrecks, which generate in beaches and snowy beaches.
Added buried treasure, which generates in beaches.
1.5.0beta 1.5.0.4Added turtles, which spawn in beaches.
1.17.30beta 1.17.30.23Beaches are now generally wider, behind experimental gameplay toggle.
1.17.40beta 1.17.40.21Strips of gravel sometimes generate in stone shores.
Legacy Console Edition
TU1CU1 1.00 Patch 11.0.1Added beaches.[verify]
TU5Removed beaches as part of a biome overhaul.
TU9Re-added beaches.

Gallery[]

See also[]

References[]

  1. MC-127290
  2. MC-236816 – "Granite, andesite and gravel strips no longer generate in stony peaks, as well as diorite, granite and andesite strips for stone shores" – resolved as "Works As Intended"
  3. MC-238582 – "Beaches generate between desert and ocean" – resolved as "Fixed"
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