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For the mob in Minecraft Dungeons, see MCD:Bat.
Bat (Hang) JE2 BE2.png
Health points




Hitbox size

Height:0.9 Blocks
Width: 0.5 Blocks


Below layer 63
Light level of 3 or less in neighboring blocks
October 20 – November 3: light level of 6 or less in neighboring blocks‌[JE only]

A bat is an ambient[1] flying passive mob that spawns in caves.


Bats can spawn in groups of 8‌[JE only]/2‌[BE only] in the Overworld at a light level of 3 or less on opaque blocks below layer 63, they also need at least 2 air blocks. In Java Edition, between October 20 and November 3, they require a light level of 6 or less to spawn. On Superflat worlds, bats spawn below the top non-air layer, ignoring the usual layer-63 limitation.


Bats do not drop any items or experience upon death.


Bats are small, less than a block tall and wide. They squeak randomly. They often fly around aimlessly, tending to favor the east, and sometimes fly into lava and catch on fire.

Bats also hang upside down on the underside of a solid block when idle, though they cannot hang on transparent or non-solid blocks. If a player approaches a bat hanging upside down, including if the player is invisible, it flies away. This also happens if the player breaks the block the bat is hanging from.

Although the bat is a passive mob, they still despawn when going too far away, similarly to ocelots and squid.

Bats' collision boxes do not interact with the player or redstone components.


SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
Bat screechesFriendly CreaturesRandomly when idleentity.bat.ambientsubtitles.entity.bat.ambient1.01.016
Bat diesFriendly CreaturesDyingentity.bat.deathsubtitles.entity.bat.death1.01.016
Bat hurtsFriendly CreaturesGetting hitentity.bat.hurtsubtitles.entity.bat.hurt1.01.016
None[sound 1]?Unused sound evententity.bat.loopNone[sound 1]NoneNoneNone
Bat takes offFriendly CreaturesStarts flyingentity.bat.takeoffsubtitles.entity.bat.takeoff1.01.016
  1. a b MC-177087

Data values[edit]


Java Edition:

NameNamespaced IDTranslation key

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key

Entity data[edit]

See also: Chunk format

Bats have entity data associated with them that contain various properties.

  • Entity data
    • Tags common to all entities
    • Tags common to all mobs
    •  BatFlags: 1 when hanging upside-down from a block, 0 when flying.


Java Edition
1.4.212w38aBat Revision 1.pngBat JE1 BE1.gif Added bats.
12w42aBats no longer "trample" crops nor do they activate pressure plates.[2]
1.4-preAdded bat sounds: entity.bat.ambient, entity.bat.hurt, entity.bat.death, entity.bat.takeoff
1.1116w32aThe entity ID has been changed from Bat to minecraft:bat.
1.1418w43aBat.png Bat.gif The texture of bats has been changed.
Pocket Edition Alpha
v0.11.0build 1Bat Revision 1.png Bat JE1 BE1.gif Added bats.
Bedrock Edition
1.10.0beta Bat.gif The texture of bats has been changed.
Legacy Console Edition
TU19CU7 1.12 Patch 11.0.1Bat Revision 1.png Bat JE1 BE1.gif Added bats.
1.90 Bat.png The texture of bats has been changed.
New Nintendo 3DS Edition
0.1.0Bat Revision 1.png Bat JE1 BE1.gif Added bats.


Issues relating to "Bat" are maintained on the bug tracker. Report issues there.


  • According to Jeb, the bat is an example of an ambient mob – a mob that constantly spawns, similar to the squid, but also constantly despawns because when a player is not around it does not serve any purpose.[1]
  • It is impossible to attach a lead to a bat.
  • Between 20 October and 3 November, bats spawn more frequently as a small Easter Egg in homage to Halloween.



In Other Media[edit]