Height: 0.9 Blocks
Below layer 63
Bats can spawn in groups of 8[JE only]/2[BE only] in the Overworld at a light level of 3 or less on opaque blocks below layer 63. They also need at least 2 air blocks (or alternatively, a top trapdoor or top slab in the block above foot level). In Java Edition, between October 20 and November 3, they require a light level of 6 or less to spawn. On Superflat worlds, bats spawn below the top non-air layer, ignoring the usual layer-63 limitation.
Bats are small, less than a block tall and wide. They squeak randomly. They often fly around aimlessly, tending to favor the east, and sometimes fly into lava and catch on fire.
Bats hang upside down on the underside of a solid block when idle, though they cannot hang on transparent or non-solid blocks. If a player approaches a bat hanging upside down, even if the player is invisible, it flies away. This also happens if the player breaks the block the bat is hanging from.
Like most other passive mobs, bats despawn when too far away from the player.
Bats' collision boxes do not interact with the player or redstone components.
|Sound||Subtitles||Source||Description||Resource location||Translation key||Volume||Pitch||Attenuation|
|Bat screeches||Friendly Creatures||Randomly when idle||1.0||1.0||16|
|Bat dies||Friendly Creatures||Dying||1.0||1.0||16|
|Bat hurts||Friendly Creatures||Getting hit||1.0||1.0||16|
|None[sound 1]||?||Unused sound event||None[sound 1]||None||None||None|
|Bat takes off||Friendly Creatures||Starts flying||1.0||1.0||16|
|Name||Identifier||Numeric ID||Translation key|
Bats have entity data associated with them that contain various properties.
- Entity data
- Tags common to all entities
- Tags common to all mobs
- BatFlags: 1 when hanging upside-down from a block, 0 when flying.
|12w42a||Bats no longer "trample" crops nor do they activate pressure plates.|
|1.4-pre||Added bat sounds: |
|1.11||16w32a||The entity ID has been changed from |
|1.14||18w43a||The texture of bats has been changed.|
|Pocket Edition Alpha|
|v0.11.0||build 1||Added bats.|
|1.10.0||beta 220.127.116.11||The texture of bats has been changed.|
|Legacy Console Edition|
|TU19||CU7||1.12||Patch 1||1.0.1||Added bats.|
|1.90||The texture of bats has been changed.|
|New Nintendo 3DS Edition|
- According to Jeb, the bat is an example of an ambient mob – a mob that constantly spawns, similar to the squid, but also constantly despawns because when a player is not around it does not serve any purpose.
- It is impossible to attach a lead to a bat.
- Between 20 October and 3 November, bats spawn more frequently as a small Easter Egg in homage to Halloween.