Bastion remnants are large, castle-like structures that are found in the Nether in all biomes except Basalt Deltas. Piglins will spawn in this structure on generation. Hoglins may also spawn on generation in bastion remnants which contain hoglin stables, and a magma cube spawner will generate in bridge bastions. Bastion remnants are the only place where the Pigstep music disc, the piglin banner pattern, and netherite scrap can be found naturally.
Generation
Bastion remnants are found in the following nether biomes:
Structure
Bastion remnants generate as 4 types of structures: bridges (with lava underneath), hoglin stables, housing units, and treasure rooms. Each type has its own set of structures that compose it. These structures may be supported by ramparts which contain cave-like paths. Piglins and hoglins spawn frequently throughout.
All bastion remnant structures found below are located in the folder client.jar/data/minecraft/structures/bastion.
File structure
| List |
|---|
|
Bridge
A bridge bastion remnant.
The bridge consists of a large ruined wall-like structure with a piglin face carved into it. The inside of the "mouth" consists of multiple levels of walkways surrounded by lava. A damaged bridge goes out from the mouth, with a support pillar on the far side.
| Structure name | Description | Consists of | Image |
|---|---|---|---|
bastion/bridge/bridge_pieces/bridge
|
A large bridge structure. |
1384 Template:BlockText |
|
bastion/bridge/connectors/back_bridge_bottom
|
A medium-sized connecting piece. |
75 Template:BlockText |
|
bastion/bridge/connectors/back_bridge_top
|
A medium-sized connecting piece. |
48 Template:BlockText |
|
bastion/bridge/legs/leg_0
|
A large pillar structure. |
115 Template:BlockText |
|
bastion/bridge/legs/leg_1
|
A large pillar structure. |
120 Template:BlockText |
|
bastion/bridge/ramparts/rampart_0
|
A very large structure with several passageways. |
2955 Template:BlockText |
|
bastion/bridge/ramparts/rampart_1
|
A very large structure with several passageways and several loot chests. |
4372 Template:BlockText |
|
bastion/bridge/rampart_plates/plate_0
|
A very thin wall standing on several pillars. |
260 Template:BlockText |
|
bastion/bridge/starting_pieces/entrance
|
A very large structure filled with lava with a large cavern near the bottom. |
6556 Template:BlockText |
|
bastion/bridge/starting_pieces/entrance_base
|
A large structure with severage passageways through it, with lava at the very top. |
10685 Template:BlockText |
|
bastion/bridge/starting_pieces/entrance_face
|
A thin medium-sized structure resembling a face. |
517 Template:BlockText |
|
bastion/bridge/walls/wall_base_0
|
A large structure with several passageways through it. |
4854 Template:BlockText |
|
bastion/bridge/walls/wall_base_1
|
A large structure with several passageways through it. |
5034 Template:BlockText |
|
Hoglin stables
The hoglin stables consist of an open cavity with damaged hoglin stables on either side. Hoglin stable pieces are contained in the subfolder hoglin_stable.
| Structure name | Description | Consists of | Image |
|---|---|---|---|
| air_base | |||
| starting_stairs_0 | |||
| starting_stairs_1 | |||
| starting_stairs_2 |
Housing units
The housing units consist of multiple ruined towers arranged around a central courtyard with nether wart growing in the middle. Housing unit pieces are contained in the subfolder units.
| Structure name | Structure path | Description | Consists of | Image |
|---|---|---|---|---|
| air_base | ||||
| center_0 | ||||
| center_1 | ||||
| center_2 |
Treasure room
The structure consists of a large wall supported by buttresses, with a bridge going between it and the treasure room itself.
The treasure room consists of many bridges suspended above a lava floor. At the bottom of a treasure room, there is a magma cube spawner, and a center loot area. The center loot area consists of either blocks of gold or a nether wart farm. One or two chests will also generate which can spawn with enchanted netherite gear. Treasure room pieces are contained in the subfolder treasure.
| Structure name | Description | Consists of | Image |
|---|---|---|---|
| big_air_full | |||
| lava_basin | |||
| center_0 | |||
| center_1 |
Blocks
Loot
Bridge
In Java Edition, each bastion bridge chest contains items drawn from 5 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1× | 1–2× | 2–4× | 1× | 1× | 1× | 1–2× | 2–4× | 1× | 1× | ||||
| Lodestone | 1 | — | — | — | — | 1⁄1 | — | — | — | — | 100.0% | 1.000 | 1.0 |
| Nothing[F] | — | — | — | 1 | 1 | — | — | — | 11⁄12 | 9⁄10 | 99.2% | 1.817 | 1.0 |
| Arrow | — | — | 5–17 | — | — | — | — | 1⁄5 | — | — | 47.9% | 6.600 | 2.1 |
| Iron Nugget | — | — | 2–6 | — | — | — | — | 1⁄5 | — | — | 47.9% | 2.400 | 2.1 |
| Gold Nugget | — | — | 2–6 | — | — | — | — | 1⁄5 | — | — | 47.9% | 2.400 | 2.1 |
| String | — | — | 1–6 | — | — | — | — | 1⁄5 | — | — | 47.9% | 2.100 | 2.1 |
| Leather | — | — | 1–3 | — | — | — | — | 1⁄5 | — | — | 47.9% | 1.200 | 2.1 |
| Spectral Arrow | — | 10–28 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 2.192 | 8.9 |
| Gilded Blackstone | — | 8–12 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 1.154 | 8.9 |
| Iron Ingot | — | 4–9 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.750 | 8.9 |
| Gold Ingot | — | 4–9 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.750 | 8.9 |
| Crying Obsidian | — | 3–8 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.635 | 8.9 |
| Damaged Enchanted Crossbow[G][H] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Block of Gold | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Golden Sword | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Enchanted Golden Axe[G] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Enchanted Golden Helmet[G] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Enchanted Golden Chestplate[G] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Enchanted Golden Leggings[G] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Enchanted Golden Boots[G] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Netherite Upgrade Smithing Template | — | — | — | — | 1 | — | — | — | — | 1⁄10 | 10.0% | 0.100 | 10.0 |
| Snout Armor Trim Smithing Template | — | — | — | 1 | — | — | — | — | 1⁄12 | — | 8.3% | 0.083 | 12.0 |
In Bedrock Edition, each bastion bridge chest contains items drawn from 5 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1× | 1–2× | 2–4× | 1× | 1× | 1× | 1–2× | 2–4× | 1× | 1× | ||||
| Lodestone | 1 | — | — | — | — | 1⁄1 | — | — | — | — | 100.0% | 1.000 | 1.0 |
| Nothing[F] | — | — | — | 1 | 1 | — | — | — | 11⁄12 | 9⁄10 | 99.2% | 1.817 | 1.0 |
| Arrow | — | 10–28 | 5–17 | — | — | — | 1⁄13 | 1⁄5 | — | — | 53.8% | 8.792 | 1.9 |
| Iron Nugget | — | — | 2–6 | — | — | — | — | 1⁄5 | — | — | 47.9% | 2.400 | 2.1 |
| Gold Nugget | — | — | 2–6 | — | — | — | — | 1⁄5 | — | — | 47.9% | 2.400 | 2.1 |
| String | — | — | 1–6 | — | — | — | — | 1⁄5 | — | — | 47.9% | 2.100 | 2.1 |
| Leather | — | — | 1–3 | — | — | — | — | 1⁄5 | — | — | 47.9% | 1.200 | 2.1 |
| Gilded Blackstone | — | 8–12 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 1.154 | 8.9 |
| Iron Ingot | — | 4–9 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.750 | 8.9 |
| Gold Ingot | — | 4–9 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.750 | 8.9 |
| Crying Obsidian | — | 3–8 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.635 | 8.9 |
| Damaged Enchanted Crossbow[G][H] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Block of Gold | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Golden Sword | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Enchanted Golden Axe[G] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Enchanted Golden Helmet[G] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Enchanted Golden Chestplate[G] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Enchanted Golden Leggings[G] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Enchanted Golden Boots[G] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Netherite Upgrade Smithing Template | — | — | — | — | 1 | — | — | — | — | 1⁄10 | 10.0% | 0.100 | 10.0 |
| Snout Armor Trim Smithing Template | — | — | — | 1 | — | — | — | — | 1⁄12 | — | 8.3% | 0.083 | 12.0 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
- ↑ a b c d e f g h i j k l All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
- ↑ a b The item has between 10% and 50% of its total durability.
Hoglin Stable
In Java Edition, each bastion hoglin stable chest contains items drawn from 4 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1× | 3–4× | 1× | 1× | 1× | 3–4× | 1× | 1× | ||||
| Nothing[F] | — | — | 1 | 1 | — | — | 11⁄12 | 9⁄10 | 99.2% | 1.817 | 1.0 |
| Arrow | — | 5–17 | — | — | — | 1⁄14 | — | — | 22.8% | 2.750 | 4.4 |
| String | — | 3–8 | — | — | — | 1⁄14 | — | — | 22.8% | 1.375 | 4.4 |
| Gold Nugget | — | 2–8 | — | — | — | 1⁄14 | — | — | 22.8% | 1.250 | 4.4 |
| Crimson Fungus | — | 2–7 | — | — | — | 1⁄14 | — | — | 22.8% | 1.125 | 4.4 |
| Crimson Nylium | — | 2–7 | — | — | — | 1⁄14 | — | — | 22.8% | 1.125 | 4.4 |
| Crimson Roots | — | 2–7 | — | — | — | 1⁄14 | — | — | 22.8% | 1.125 | 4.4 |
| Glowstone | — | 3–6 | — | — | — | 1⁄14 | — | — | 22.8% | 1.125 | 4.4 |
| Soul Sand | — | 2–7 | — | — | — | 1⁄14 | — | — | 22.8% | 1.125 | 4.4 |
| Cooked Porkchop | — | 2–5 | — | — | — | 1⁄14 | — | — | 22.8% | 0.875 | 4.4 |
| Gilded Blackstone | — | 2–5 | — | — | — | 1⁄14 | — | — | 22.8% | 0.875 | 4.4 |
| Raw Porkchop | — | 2–5 | — | — | — | 1⁄14 | — | — | 22.8% | 0.875 | 4.4 |
| Crying Obsidian | — | 1–5 | — | — | — | 1⁄14 | — | — | 22.8% | 0.750 | 4.4 |
| Leather | — | 1–3 | — | — | — | 1⁄14 | — | — | 22.8% | 0.500 | 4.4 |
| Enchanted Golden Axe[G] | — | 1 | — | — | — | 1⁄14 | — | — | 22.8% | 0.250 | 4.4 |
| Block of Gold | 2–4 | — | — | — | 16⁄88 | — | — | — | 18.2% | 0.545 | 5.5 |
| Damaged Enchanted Diamond Shovel[G][H] | 1 | — | — | — | 15⁄88 | — | — | — | 17.0% | 0.170 | 5.9 |
| Saddle | 1 | — | — | — | 12⁄88 | — | — | — | 13.6% | 0.136 | 7.3 |
| Enchanted Diamond Pickaxe[G][I] | 1 | — | — | — | 12⁄88 | — | — | — | 13.6% | 0.136 | 7.3 |
| Golden Carrot | 8–17 | — | — | — | 10⁄88 | — | — | — | 11.4% | 1.420 | 8.8 |
| Golden Apple | 1 | — | — | — | 10⁄88 | — | — | — | 11.4% | 0.114 | 8.8 |
| Netherite Upgrade Smithing Template | — | — | — | 1 | — | — | — | 1⁄10 | 10.0% | 0.100 | 10.0 |
| Netherite Scrap | 1 | — | — | — | 8⁄88 | — | — | — | 9.1% | 0.091 | 11.0 |
| Snout Armor Trim Smithing Template | — | — | 1 | — | — | — | 1⁄12 | — | 8.3% | 0.083 | 12.0 |
| Ancient Debris | 2 | — | — | — | 5⁄88 | — | — | — | 5.7% | 0.114 | 17.6 |
In Bedrock Edition, each bastion hoglin stable chest contains items drawn from 4 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1× | 3–4× | 1× | 1× | 1× | 3–4× | 1× | 1× | ||||
| Nothing[F] | — | — | 1 | 1 | — | — | 11⁄12 | 9⁄10 | 99.2% | 1.817 | 1.0 |
| Arrow | — | 5–17 | — | — | — | 1⁄14 | — | — | 22.8% | 2.750 | 4.4 |
| String | — | 3–8 | — | — | — | 1⁄14 | — | — | 22.8% | 1.375 | 4.4 |
| Gold Nugget | — | 2–8 | — | — | — | 1⁄14 | — | — | 22.8% | 1.250 | 4.4 |
| Crimson Fungus | — | 2–7 | — | — | — | 1⁄14 | — | — | 22.8% | 1.125 | 4.4 |
| Crimson Nylium | — | 2–7 | — | — | — | 1⁄14 | — | — | 22.8% | 1.125 | 4.4 |
| Crimson Roots | — | 2–7 | — | — | — | 1⁄14 | — | — | 22.8% | 1.125 | 4.4 |
| Glowstone | — | 3–6 | — | — | — | 1⁄14 | — | — | 22.8% | 1.125 | 4.4 |
| Soul Sand | — | 2–7 | — | — | — | 1⁄14 | — | — | 22.8% | 1.125 | 4.4 |
| Cooked Porkchop | — | 2–5 | — | — | — | 1⁄14 | — | — | 22.8% | 0.875 | 4.4 |
| Gilded Blackstone | — | 2–5 | — | — | — | 1⁄14 | — | — | 22.8% | 0.875 | 4.4 |
| Raw Porkchop | — | 2–5 | — | — | — | 1⁄14 | — | — | 22.8% | 0.875 | 4.4 |
| Crying Obsidian | — | 1–5 | — | — | — | 1⁄14 | — | — | 22.8% | 0.750 | 4.4 |
| Leather | — | 1–3 | — | — | — | 1⁄14 | — | — | 22.8% | 0.500 | 4.4 |
| Enchanted Golden Axe[G] | — | 1 | — | — | — | 1⁄14 | — | — | 22.8% | 0.250 | 4.4 |
| Block of Gold | 2–4 | — | — | — | 16⁄88 | — | — | — | 18.2% | 0.545 | 5.5 |
| Damaged Enchanted Diamond Shovel[G][H] | 1 | — | — | — | 15⁄88 | — | — | — | 17.0% | 0.170 | 5.9 |
| Saddle | 1 | — | — | — | 12⁄88 | — | — | — | 13.6% | 0.136 | 7.3 |
| Enchanted Diamond Pickaxe[G][I] | 1 | — | — | — | 12⁄88 | — | — | — | 13.6% | 0.136 | 7.3 |
| Golden Carrot | 8–17 | — | — | — | 10⁄88 | — | — | — | 11.4% | 1.420 | 8.8 |
| Golden Apple | 1 | — | — | — | 10⁄88 | — | — | — | 11.4% | 0.114 | 8.8 |
| Netherite Upgrade Smithing Template | — | — | — | 1 | — | — | — | 1⁄10 | 10.0% | 0.100 | 10.0 |
| Netherite Scrap | 1 | — | — | — | 8⁄88 | — | — | — | 9.1% | 0.091 | 11.0 |
| Snout Armor Trim Smithing Template | — | — | 1 | — | — | — | 1⁄12 | — | 8.3% | 0.083 | 12.0 |
| Ancient Debris | 1 | — | — | — | 5⁄88 | — | — | — | 5.7% | 0.057 | 17.6 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
- ↑ a b c d e f All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
- ↑ a b The item has between 15% and 80% of its total durability.
- ↑ a b The item has between 15% and 95% of its total durability.
Other
Treasure
In Java Edition, each bastion treasure chest contains items drawn from 4 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 3× | 3–4× | 1× | 1× | 3× | 3–4× | 1× | 1× | ||||
| Netherite Upgrade Smithing Template | — | — | — | 1 | — | — | — | 1⁄1 | 100.0% | 1.000 | 1.0 |
| Nothing[F] | — | — | 1 | — | — | — | 11⁄12 | — | 91.7% | 0.917 | 1.1 |
| Netherite Ingot | 1 | — | — | — | 15⁄90 | — | — | — | 42.1% | 0.500 | 2.4 |
| Spectral Arrow | — | 12–25 | — | — | — | 1⁄9 | — | — | 33.7% | 7.194 | 3.0 |
| Nether Quartz | — | 8–23 | — | — | — | 1⁄9 | — | — | 33.7% | 6.028 | 3.0 |
| Gilded Blackstone | — | 5–15 | — | — | — | 1⁄9 | — | — | 33.7% | 3.889 | 3.0 |
| Iron Ingot | — | 3–9 | — | — | — | 1⁄9 | — | — | 33.7% | 2.333 | 3.0 |
| Gold Ingot | — | 3–9 | — | — | — | 1⁄9 | — | — | 33.7% | 2.333 | 3.0 |
| Magma Cream | — | 3–8 | — | — | — | 1⁄9 | — | — | 33.7% | 2.139 | 3.0 |
| Crying Obsidian | — | 3–5 | — | — | — | 1⁄9 | — | — | 33.7% | 1.556 | 3.0 |
| Block of Iron | — | 2–5 | — | — | — | 1⁄9 | — | — | 33.7% | 1.361 | 3.0 |
| Block of Gold | — | 2–5 | — | — | — | 1⁄9 | — | — | 33.7% | 1.361 | 3.0 |
| Netherite Scrap | 1 | — | — | — | 8⁄90 | — | — | — | 24.4% | 0.267 | 4.1 |
| Damaged Enchanted Diamond Sword[G][H] | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Diamond Sword | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Damaged Enchanted Diamond Helmet[G][H] | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Damaged Enchanted Diamond Chestplate[G][H] | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Damaged Enchanted Diamond Leggings[G][H] | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Damaged Enchanted Diamond Boots[G][H] | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Diamond | 2–6 | — | — | — | 5⁄90 | — | — | — | 15.8% | 0.667 | 6.3 |
| Diamond Helmet | 1 | — | — | — | 5⁄90 | — | — | — | 15.8% | 0.167 | 6.3 |
| Diamond Chestplate | 1 | — | — | — | 5⁄90 | — | — | — | 15.8% | 0.167 | 6.3 |
| Diamond Leggings | 1 | — | — | — | 5⁄90 | — | — | — | 15.8% | 0.167 | 6.3 |
| Diamond Boots | 1 | — | — | — | 5⁄90 | — | — | — | 15.8% | 0.167 | 6.3 |
| Ancient Debris | 2 | — | — | — | 4⁄90 | — | — | — | 12.7% | 0.267 | 7.8 |
| Snout Armor Trim Smithing Template | — | — | 1 | — | — | — | 1⁄12 | — | 8.3% | 0.083 | 12.0 |
| Enchanted Golden Apple | 1 | — | — | — | 2⁄90 | — | — | — | 6.5% | 0.067 | 15.3 |
In Bedrock Edition, each bastion treasure chest contains items drawn from 4 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 3× | 3–4× | 1× | 1× | 3× | 3–4× | 1× | 1× | ||||
| Netherite Upgrade Smithing Template | — | — | — | 1 | — | — | — | 1⁄1 | 100.0% | 1.000 | 1.0 |
| Nothing[F] | — | — | 1 | — | — | — | 11⁄12 | — | 91.7% | 0.917 | 1.1 |
| Netherite Ingot | 1 | — | — | — | 15⁄90 | — | — | — | 42.1% | 0.500 | 2.4 |
| Arrow | — | 12–25 | — | — | — | 1⁄9 | — | — | 33.7% | 7.194 | 3.0 |
| Nether Quartz | — | 8–23 | — | — | — | 1⁄9 | — | — | 33.7% | 6.028 | 3.0 |
| Gilded Blackstone | — | 5–15 | — | — | — | 1⁄9 | — | — | 33.7% | 3.889 | 3.0 |
| Iron Ingot | — | 3–9 | — | — | — | 1⁄9 | — | — | 33.7% | 2.333 | 3.0 |
| Gold Ingot | — | 3–9 | — | — | — | 1⁄9 | — | — | 33.7% | 2.333 | 3.0 |
| Magma Cream | — | 3–8 | — | — | — | 1⁄9 | — | — | 33.7% | 2.139 | 3.0 |
| Crying Obsidian | — | 3–5 | — | — | — | 1⁄9 | — | — | 33.7% | 1.556 | 3.0 |
| Block of Iron | — | 2–5 | — | — | — | 1⁄9 | — | — | 33.7% | 1.361 | 3.0 |
| Block of Gold | — | 2–5 | — | — | — | 1⁄9 | — | — | 33.7% | 1.361 | 3.0 |
| Netherite Scrap | 1 | — | — | — | 8⁄90 | — | — | — | 24.4% | 0.267 | 4.1 |
| Damaged Enchanted Diamond Sword[G][H] | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Diamond Sword | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Damaged Enchanted Diamond Helmet[G][H] | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Damaged Enchanted Diamond Chestplate[G][H] | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Damaged Enchanted Diamond Leggings[G][H] | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Damaged Enchanted Diamond Boots[G][H] | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Diamond | 2–6 | — | — | — | 5⁄90 | — | — | — | 15.8% | 0.667 | 6.3 |
| Diamond Helmet | 1 | — | — | — | 5⁄90 | — | — | — | 15.8% | 0.167 | 6.3 |
| Diamond Chestplate | 1 | — | — | — | 5⁄90 | — | — | — | 15.8% | 0.167 | 6.3 |
| Diamond Leggings | 1 | — | — | — | 5⁄90 | — | — | — | 15.8% | 0.167 | 6.3 |
| Diamond Boots | 1 | — | — | — | 5⁄90 | — | — | — | 15.8% | 0.167 | 6.3 |
| Ancient Debris | 2 | — | — | — | 4⁄90 | — | — | — | 12.7% | 0.267 | 7.8 |
| Snout Armor Trim Smithing Template | — | — | 1 | — | — | — | 1⁄12 | — | 8.3% | 0.083 | 12.0 |
| Enchanted Golden Apple | 1 | — | — | — | 2⁄90 | — | — | — | 6.5% | 0.067 | 15.3 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
- ↑ a b c d e f g h i j All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
- ↑ a b c d e f g h i j The item has between 80% and 100% of its total durability.
History
| September 28, 2019 | Bastions are announced at MINECON Live 2019. | ||||
|---|---|---|---|---|---|
| Upcoming Java Edition | |||||
1.16{{Extension DPL}}<ul><li>[[Honey Bottle|Honey Bottle]]<br/>{{Item
| title = Honey Bottle
| image = Honey Bottle.png
| renewable = Yes
| heals = {{hunger|6}}
|effects=Clears {{EffectLink|Poison}}
| stackable = Yes (16)
}}
A '''honey bottle''' is a [[drinks|consumable drink]] item obtainable by using a [[glass bottle]] on a full [[beehive]]. Honey bottles remove [[poison]] when drunk and can be used to craft [[Honey Block|honey blocks]] and [[sugar]].
== Obtaining ==
{{See also|Tutorials/Honey farming}}
=== Harvesting ===
A honey bottle can be obtained by using a [[glass bottle]] on either a [[beehive]] or [[beehive|bee nest]] with a honey level of 5. Doing this angers any [[bee]]s inside, causing them to attack the player, unless there is a [[campfire]] or another block on fire beneath the nest or hive.
A [[dispenser]] with glass bottles can be used to collect the honey without angering the bees. The honey bottle appears as an item in the dispenser's inventory. If the dispenser is full, the honey bottle is shot out.
=== Crafting ===
{{Crafting
|Glass Bottle
|Glass Bottle
|Honey Block
|Glass Bottle
|Glass Bottle
|Output=Honey Bottle, 4
|type= Foodstuff
}}
== Usage ==
To drink a honey bottle, press and hold {{control|use}} while it is selected in the hotbar. Drinking one restores {{hunger|6}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Consuming the item also has the benefit of removing any [[poison]] effect applied to the player. Unlike drinking [[Milk Bucket|milk]], other applied effects are not removed upon drinking a honey bottle.
Honey bottles can be drunk even with a full hunger bar. Drinking a honey bottle takes 25% longer than eating other food - 2 seconds - and has a unique sound.
=== Crafting ingredient ===
{{Crafting usage}}
== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Drink honey1.ogg
|sound2=Drink honey2.ogg
|sound3=Drink honey3.ogg
|sound4=Drink honey3.ogg
|subtitle=Gulping
|source=player
|description=While a player is drinking a honey bottle
|id=item.honey_bottle.drink
|translationkey=subtitles.item.honey_bottle.drink
|volume=0.5
|pitch=''varies'' <ref group=sound>0.9-1.0 for <code>drink_honey1</code> and <code>drink_honey2</code>, 0.315-0.35 for <code>drink_honey3</code>, and 0.675-0.75 for the second copy of <code>drink_honey3</code></ref>
|distance=16}}
{{Sound table
|sound=Bottle fill water1.ogg
|sound2=Bottle fill water2.ogg
|sound3=Bottle fill water3.ogg
|sound4=Bottle fill water4.ogg
|subtitle=Bottle fills
|source=block
|description=When a bottle is filled with honey
|id=item.bottle.fill
|translationkey = subtitles.item.bottle.fill
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Drink honey1.ogg
|sound2=Drink honey2.ogg
|sound3=Drink honey3.ogg
|sound4=Drink honey3.ogg<!--This is duplicated intentionally, see below-->
|source=player
|description=While a player is drinking a honey bottle
|id=random.drink_honey
|volume=''varies''<ref group="sound" name="bevarieshoney">0.5 for <code>drink_honey1</code> and <code>drink_honey2</code>, but <code>drink_honey3</code> is 0.175 or 0.375</ref>
|pitch=0.9-1.0}}
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|source=block
|description=When a bottle is filled with honey<wbr><ref group=sound>{{Bug|MCPE-53881}}</ref>
|id=bucket.fill_water
|volume=1.0
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Honey Bottle
|spritetype=item
|nameid=honey_bottle
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Honey Bottle
|spritetype=item
|nameid=honey_bottle
|id=592
|form=item
|foot=1}}
== Achievements ==
{{Load achievements|Bee Our Guest}}
== Advancements ==
{{Load advancements|Husbandry;A Balanced Diet;Bee Our Guest}}
== History ==
{{History|java}}
{{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Added honey bottles.}}
{{History|||snap=19w35a|Honey bottles now remove the [[Poison]] effect when consumed.
|Honey bottles are now included in the "A Balanced Diet" [[advancement]].}}
{{History|||snap=19w36a|Honey bottles are now less filling, restoring 1.2 [[Hunger#Mechanics|saturation]] instead of 9.6.}}
{{History||1.15|snap=19w41a|Honey bottles can now be used to craft [[honey block]]s.}}
{{History||1.15|snap=19w44a|Honey bottles can now be [[crafting|crafted]] with four [[glass bottle]]s and one [[honey block]].
|Honey bottles are now stackable (up to 16).}}
{{History|||snap=19w46a|Using [[glass bottle]]s to collect honey now unlocks the [[Bee Our Guest]] advancement.}}
{{History|bedrock}}
{{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Added honey bottles.}}
{{History|||snap=beta 1.14.0.4|[[File:Honey Bottle BE2.png|32px]] The texture of honey bottles has been changed to match {{el|je}}'s.
|Honey bottles can now be crafted with four [[glass bottle]]s and one [[honey block]].
|Honey bottles are now stackable to 16.}}
{{History|||snap=release|slink=Bedrock Edition 1.14.0|Using [[glass bottle]]s to collect honey now unlocks the [[Bee our guest]] achievement.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* Honey bottles are the only drinkable [[item]]s that can stack. They have a maximum stack size of 16.
* Honey bottles are the only drinkable items that can restore hunger.
* Honey bottles are 4 pixels more full than [[water bottles]].
{{Items}}
[[cs:Lahvička medu]]
[[de:Honigflasche]]
[[es:Frasco con miel]]
[[fr:Fiole de miel]]
[[ja:ハチミツ入りの瓶]]
[[ko:꿀이 든 병]]
[[lzh:蜜瓶]]
[[pl:Butelka miodu]]
[[pt:Frasco de mel]]
[[ru:Бутылочка мёда]]
[[th:ขวดน้ำผึ้ง]]
[[uk:Пляшечка меду]]
[[zh:蜂蜜瓶]]
[[Category:Food]]
[[Category:Renewable resources]]</li><li>[[Compass|Compass]]<br/>{{About|the item used to point to the world spawn or to a lodestone|the item used to point to the location of the player's last death|Recovery Compass}}
{{Item
| image = Compass.gif
| image2 = Lodestone Compass.gif
| renewable = Yes
| stackable = '''Compass:''' Yes (64)<br>'''Lodestone Compass:''' No
}}
A '''compass''' is an item used to point to the world spawn or to a [[lodestone]].
== Obtaining ==
=== Crafting ===
{{Crafting
|B1= Iron Ingot
|A2= Iron Ingot |B2= Redstone Dust |C2= Iron Ingot
|B3= Iron Ingot
|Output= Compass
|type= Tool
}}
=== Chest loot ===
{{LootChestItem|compass}}
=== Trading ===
{{IN|java}}, expert-level librarian [[villager]]s have a 50% chance to sell a single compass for 4 [[emerald]]s.
{{IN|bedrock}}, expert-level librarian villagers have a {{frac|1|3}} chance to sell a single compass for 4 emeralds.
== Usage ==
Normally, the compass' needle points toward the world [[Spawn#World spawn|spawn point]]. The compass points to spawn when viewed in any way, including as a dropped [[Item (entity)|item]], in a player's hand, in an inventory or the crafting table, or in an [[item frame]]. The direction the needle points to is relative to the player who is viewing it. When a compass in an item frame is rotated, the needle turns accordingly.
In [[the Nether]] or [[the End]], the compass' needle spins and points in random directions.
The compass can be used on a [[lodestone]], after which it is named lodestone compass by default and points to that lodestone as long as the compass is in the same dimension as the lodestone, but if the compass is taken to a different dimension, it spins randomly, as a normal compass would in the Nether or the End. If the lodestone is destroyed, it also spins randomly, even if the lodestone is replaced afterward. However, if a lodestone compass is placed in storage, the lodestone can be broken and replaced without the compass losing the attunement, as long as the compass remains in storage while the lodestone is missing.
A lodestone compass appears [[enchanting|enchanted]], similar to the [[Enchanted Golden Apple|enchanted golden apple]].
Using {{cmd|setworldspawn}} to change the world spawn also changes where the compass points.
=== Crafting ingredient ===
{{crafting usage|Compass, Compass.gif}}
=== Anvil usage ===
{{:Map/BE|position}}
=== Trading ===
A single compass can be sold to a journeyman-level cartographer villager for 1 [[emerald]].{{only|java}}
A single compass can be sold to an expert-level cartographer villager for 1 emerald as their sixth trade.{{only|bedrock}}
A compass is also part of the cost of [[explorer map]]s:
* An ocean explorer map and{{only|java|short=1}}/or{{only|bedrock|short=1}} a woodland explorer map can be bought from a journeyman-level cartographer for 12 emeralds and one compass, as part of their fifth trade.{{only|bedrock}}
* {{IN|java}}, apprentice-level cartographer villagers offer to sell an ocean explorer map for 13 emeralds and a compass, and journeyman-level cartographer villagers offer to sell a woodland explorer map for 14 emeralds and one compass.
=== Enchantments ===
A compass can receive the following [[enchantment]]s:
{|class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|-
|}
== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Lodestone lock1.ogg
|sound2=Lodestone lock2.ogg
|source=player
|subtitle=Lodestone Compass locks onto Lodestone
|description=When a compass is used on a lodestone
|id=item.lodestone_compass.lock
|translationkey=subtitles.item.lodestone_compass.lock
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 0.85 or 0.95 for each sound</ref>
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Lodestone lock1.ogg
|sound2=Lodestone lock2.ogg
|source=block
|description=When a compass is used on a lodestone
|id=lodestone_compass.link_compass_to_lodestone
|volume=1.0
|pitch=0.85-0.95
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Compass
|spritetype=item
|nameid=compass
|form=item
|translationkey=item.minecraft.compass,item.minecraft.lodestone_compass
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Compass
|spritetype=item
|nameid=compass
|id=391
|form=item}}
{{ID table
|displayname=Lodestone Compass
|spritename=lodestone-compass-be
|spritetype=item
|nameid=lodestone_compass
|aliasid=lodestonecompass
|id=602
|form=item
|translationkey=item.lodestonecompass.name
|foot=1}}
=== Item data ===
{{el|java}}:
{{main|Player.dat format}}
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Compasses}}
</div>
{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].
== Advancements ==
{{load advancements|Country Lode}}
== History ==
{{History|java alpha}}
{{History||v1.1.0|[[File:Compass JE1.gif|32px]] Added compasses.
|They have 102 visually distinct frames due to how the texture is generated - see the section below.}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Compasses can now be found in library [[chest]]s in the new [[strongholds]].}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] 1 compass for 10–11 [[emerald]]s, making them [[renewable]].}}
{{History||1.4.2|snap=12w34a|Since the mapping system has been changed, a compass can now be used to [[crafting|craft]] an empty [[map]].}}
{{History||1.5|snap=13w02a|[[File:Compass JE2 BE2.gif|32px]] Compasses now, instead of splitting two textures, use the new animation feature included in texture packs. As a result, they are considerably less precise, having only 29 visually distinct frames. }}
{{History||1.8|snap=14w02a|Librarian villagers now sell 1 compass for 10–12 emeralds.}}
{{History||1.9|snap=15w31a|Compasses are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}}
{{History|||snap=15w43a|The average yield of compasses in [[stronghold]] library [[chest]]s has been increased.}}
{{History||1.11|snap=16w39a|Cartographer [[villager]]s have been added, who [[trading|buy]] compasses as their tier 2 trade.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 345.}}
{{History|||snap=18w11a|Compasses can now generate in [[shipwreck]] [[chest]]s.}}
{{History||1.14|snap=18w48a|Compasses can now generate in chests in [[village]] cartographer houses.}}
{{History||1.16|snap=20w13a|[[File:Lodestone Compass JE1.gif|32px]] Compasses can now be used on [[lodestone]]s to make them point to the stones.
|Compasses now point to the center of the spawn point block, instead of its north-west corner.}}
{{History|||snap=20w14a|Compasses now have the <code>LodestonePos</code>, <code>LodestoneDimension</code>, and <code>LodestoneTracked</code> data fields. If <code>LodestoneTracked</code> is zero, the game skips checking for a lodestone in the specified position.
|Compasses can now have the [[Curse of Vanishing]] [[enchantment]] on them.}}
{{History|||snap=20w19a|Compasses no longer work in the [[recipe book]].<ref>{{bug|MC-116293}}</ref>}}
{{History|||snap=20w22a|Compasses no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}}
{{History||1.17|snap=20w48a|[[File:Compass JE3.gif|32px]] [[File:Lodestone Compass JE2.gif|32px]] The textures of compass and lodestone compass have been changed.}}
{{History||1.19|snap=22w13a|Compasses may now be found in [[ancient city]] [[chest]]s.}}
{{History|||snap=22w14a|Compasses can now used to craft [[recovery compass]]es.}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Compass BE1.png|32px]] Added compasses.
|Compasses currently have no function or legitimate method of obtaining them.}}
{{History||v0.8.0|snap=build 1|[[File:Compass JE2 BE2.gif|32px]] Added animated texture to compasses.
|Compasses are now functional and [[crafting|craftable]]. They have been added into the Creative Inventory.}}
{{History||v0.14.0|snap=build 1|Compasses must now be added to a [[map]] using an [[anvil]] to add the location marker.}}
{{History|pocket}}
{{History||1.0.0|snap=?|[[Windows 10 Edition]] can now use the [[anvil]], as well as the [[crafting table]], to apply position markers, with compasses just as [[Pocket Edition]] can in general.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] 1 compass for 10–12 [[emerald]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.3|Cartographer villagers have been added, who [[trading|buy]] compasses as part of their tier 2 trade.
|Compasses used with emeralds can be used to buy explorer maps as part of cartographer villagers' fourth tiers trade.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Compasses can now be found inside map room [[chest]]s in [[shipwreck]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Compasses can now be found in [[village]] cartographer house chests.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, cartographer [[villager]]s now [[trading|buy]] compassess as part of their fourth tier trades.
|Compasses used with [[emerald]]s can now be used to buy explorer maps as part of cartographer and fletcher villagers' third tier trades.
|Librarian villagers now have a {{frac|1|3}} chance to [[trading|sell]] compasses for 4 emeralds as part of their fourth tier trades.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Lodestone Compass BE1.gif|32px]] Compasses can now be used on [[lodestone]]s to make them point to the stones.
|Compasses now have the <code>LodestonePos</code>, <code>LodestoneDimension</code>, and <code>LodestoneTracked</code> data fields. If <code>LodestoneTracked</code> is zero, the game skips checking for a lodestone in the specified position.
|Compasses can now have the [[Curse of Vanishing]] [[enchantment]] on them.}}
{{History||1.16.100|snap=beta 1.16.100.56|Changed the ID {{code|lodestonecompass}} to {{code|lodestone_compass}}.}}
{{History||1.17.0|snap=beta 1.17.0.54|[[File:Compass JE3.gif|32px]] The texture of compass has been changed.}}
{{History||1.18.10|snap=beta 1.18.10.20|[[File:Lodestone Compass JE2.gif|32px]] The texture of lodestone compass has been changed.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Compass JE2 BE2.gif|32px]] Added compasses.}}
{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Compass JE2 BE2.gif|32px]] Added compasses.}}
{{History|foot}}
=== Texture generation prior to Java Edition 13w02a ===
{{:Procedural animated texture generation/Compasses}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
12w21a CompassPurchase.png|Purchasing a compass from a librarian [[villager]].
</gallery>
== See also ==
*[[Clock]]
*[[Tutorials/Navigation|Navigation]]
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--compass Taking Inventory: Compass] – Minecraft.net on August 15, 2019
{{Items}}
[[Category:Tools]]
[[Category:Renewable resources]]
[[cs:Kompas]]
[[de:Kompass]]
[[es:Brújula]]
[[fr:Boussole]]
[[hu:Iránytű]]
[[it:Bussola]]
[[ja:コンパス]]
[[ko:나침반]]
[[nl:Kompas]]
[[pl:Kompas]]
[[pt:Bússola]]
[[ru:Компас]]
[[uk:Компас]]
[[zh:指南针]]</li></ul> | 20w16a | Added bastion remnants. | |||
| 20w17a | Bastion remnant loot has been tweaked. | ||||
| Ancient debris and netherite scrap have been made rarer. | |||||
| Diamond gear is now found instead of netherite gear. | |||||
| Damaged randomly enchanted crossbows can now be found in bastion bridge chests. | |||||
| Other small changes to weights, stack sizes, pool contents, and rolls have been made. | |||||
| Barriers can no longer generate in bastion lava pools.[1] | |||||
| Upcoming Bedrock Edition | |||||
1.16.0{{Extension DPL}}<ul><li>[[Copper Ingot|Copper Ingot]]<br/>{{About|the ingot|the ore|Copper Ore|the mineral block|Block of Copper}}
{{Item
| image = Copper Ingot.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Copper ingots''' are [[metal]] ingots obtained from smelting [[raw copper]] or killing [[drowned]].
== Obtaining ==
=== Crafting ===
{{Crafting
|Block of Copper;Waxed Block of Copper|Output=Copper Ingot,9
|type=Miscellaneous
}}
=== Smelting ===
Copper ingots can be obtained by smelting [[raw copper]] in a [[furnace]] or [[blast furnace]], as well as the ore itself if mined using [[Silk Touch]].
{{Smelting
|head=1
|Raw Copper
|Copper Ingot
|0.7
}}
{{Smelting
|foot=1
|Copper Ore; Deepslate Copper Ore
|Copper Ingot
|0.7
}}
=== Mob loot ===
==== Drowned ====
When killed by a [[player]] or a tamed [[wolf]], a [[drowned]] has a 11% ({{frac|11|100}}) chance of dropping a copper ingot. With the [[Looting]] enchantment, the chance can be increased to 13% ({{frac|13|100}}) with Looting I, 15% ({{frac|3|20}}) with Looting II, and 17% ({{frac|17|100}}) with Looting III.
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Copper Ingot
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Copper Ingot
|Copper Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}
;Trim color palette
The following color palette is shown on the designs on trimmed armor:
*{{TrimPalette|copper ingot}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Copper Ingot
|spritetype=item
|nameid=copper_ingot
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Copper Ingot
|spritetype=item
|nameid=copper_ingot
|form=item
|id=504
|foot=1}}
== History ==
{{History|java}}
{{History||1.17|snap=20w45a|[[File:Copper Ingot JE1.png|32px]] Added copper ingots.}}
{{History|||snap=20w46a|[[File:Copper Ingot JE2 BE1.png|32px]] The texture of copper ingots has been changed.|Crafting copper ingots from and into copper blocks now outputs/requires only 4 ingots.}}
{{History|||snap=21w05a|[[Drowned]] can now drop copper ingots when killed instead of [[gold ingots]], making copper ingots renewable.}}
{{History|||snap=21w10a|Copper ingots can now be smelted from [[deepslate copper ore]].}}
{{History|||snap=21w14a|Copper ingots can now be smelted from [[raw copper]].}}
{{History|||snap=21w17a|The amount of copper ingots required to make a [[block of copper]] has been changed back to 9.}}
{{History||1.17.1|snap=Pre-release 1|Increased the chance of [[drowned]] dropping a copper ingot from 5% to 11% and the increase of this chance for each level of [[Looting]] enchantment from 1% to 2% to match {{el|be}}.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Copper ingots can now be used as an armor trim material.}}
{{History|||snap=1.19.4 Pre-release 1|Copper ingots can now be used to craft [[brush]]es.}}
{{History|bedrock}}
{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.57|[[File:Copper Ingot JE2 BE1.png|32px]] Added copper ingots.}}
{{History||1.17.0|snap=beta 1.17.0.50|Copper ingots can now be used to craft [[spyglass|spyglasses]].}}
{{History|||snap=beta 1.17.0.52|Copper ingots are now available without enabling [[experimental gameplay]].}}
{{History|||snap=beta 1.17.0.54|The amount of copper ingots required to make a [[block of copper]] has been changed to 9.}}
{{History||Vanilla Experiments (experimental)|link=1.18.30|snap=beta 1.18.30.26|Copper ingots can now be used to craft copper horns.}}
{{History||1.19.0|snap=beta 1.19.0.24|Copper ingots can no longer be used to craft copper horns, as copper horns have been removed.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|Copper ingots can now be used to craft [[brush]]es.}}
{{History|||snap=beta 1.19.80.21|Copper ingots can now be used as an armor trim material.}}
{{History|foot}}
== Issues ==
{{Issue list}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--copper-ingot Taking Inventory:Copper Ingot] – Minecraft.net on December 22, 2022
{{Items}}
[[Category:Renewable resources]]
[[de:Kupferbarren]]
[[es:Lingote de cobre]]
[[fr:Lingot de cuivre]]
[[it:Lingotto di rame]]
[[ja:Copper Ingot]]
[[ko:구리괴]]
[[pl:Sztabka miedzi]]
[[pt:Barra de cobre]]
[[ru:Медный слиток]]
[[uk:Мідний злиток]]
[[zh:铜锭]]</li><li>[[Recovery Compass|Recovery Compass]]<br/>{{About|the item used to point to the location of the player's last death|the item used to point to the world spawn or to a lodestone|Compass}}
{{Item
| image = Recovery Compass.gif
| renewable = No
| stackable = Yes (64)
}}
A '''recovery compass''' is an item used to point to the location of the [[Player|player's]] last death.
== Obtaining ==
=== Crafting ===
{{Crafting
|A1= Echo Shard |B1= Echo Shard |C1= Echo Shard
|A2= Echo Shard |B2= Compass |C2= Echo Shard
|A3= Echo Shard |B3= Echo Shard |C3= Echo Shard
|Output= Recovery Compass
|type= Tool
}}
== Usage ==
When held by a player, the recovery compass will point towards the spot where they previously died.
The recovery compass will only work when it is held by a player who has previously died and is in the same dimension as their last death. Otherwise, it will spin around randomly.
Like other items, the recovery compass itself will still drop when a player dies and the <code>keepInventory</code> [[game rule]] is not enabled.
This item is useless on Hardcore mode, as once the player dies, the player cannot respawn.
=== Enchantments ===
A recovery compass can receive the following [[enchantment]]s:
{| class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Curse of Vanishing]]{{only|bedrock|short=1}}
|I
|{{Inventory slot|Anvil}}
|-
|}
== Data values ==
{{Missing information|section|data values for Bedrock Edition|type=data}}
=== ID ===
[[Java Edition|''Java Edition'']]:
{{ID table|edition=java|displayname=Recovery Compass|nameid=recovery_compass|translationkey=item.minecraft.recovery_compass|generatetranslationkeys=y|showforms=y|spritetype=item|form=item|foot=1}}
==History==
{{History|java}}
{{History||1.19|snap=22w14a|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}
{{History|||snap=22w15a|Recovery compasses can no longer be used on [[lodestone]]s and can no longer be enchanted with [[Curse of Vanishing]].}}
{{History|bedrock}}
{{History||1.19.0|snap=beta 1.19.0.24|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}
{{History|foot}}
==Issues==
{{issue list}}
==Gallery==
<gallery>
File:Recovery Compass In An Item Frame.jpg|Recovery Compass.<ref>{{tweet|kingbdogz|1511751971673419782|Tell us what you think of the new Recovery Compass! We're hoping it improves how rewarding it feels to obtain Ancient City loot. Despite that, how do you feel about it? Will you use it? If so, how? What situations would you use it instead of just trying to remember?|April 6, 2022}}</ref>
</gallery>
==References==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--recovery-compass Taking Inventory:Recovery Compass] – Minecraft.net on January 19, 2023
{{Items}}
[[Category:Tools]]
[[Category:Non-renewable resources]]
[[de:Bergungskompass]]
[[es:Brújula de recuperación]]
[[fr:Boussole de récupération]]
[[ja:リカバリーコンパス]]
[[pl:Kompas powrotny]]
[[pt:Bússola de retomada]]
[[ru:Компас восстановления]]
[[th:เข็มทิศกู้คืน]]
[[uk:Компас відновлення]]
[[zh:追溯指针]]</li></ul> | beta 1.16.0.57 | Added bastion remnants. | |||
Issues
Issues relating to "Bastion Remnant" are maintained on the bug tracker. Report issues there.
Trivia
- In Bedrock Edition, bastions remnants are the only places in the game where netherite-related items naturally generate (aside from ancient debris).














