Bastion remnants are large, castle-like structures that are found in the Nether in all biomes except Basalt Deltas. Piglins will spawn in this structure on generation. Hoglins may also spawn on generation in bastion remnants which contain hoglin stables, and a magma cube spawner will generate in bridge bastions. Bastion remnants are the only place where the Pigstep music disc, the piglin banner pattern, and netherite gear can be found naturally.
Generation
Bastion remnants are found in the following nether biomes:
Structure
Bastion remnants generate as 4 types of structures: bridges (with lava underneath), hoglin stables, housing units, and treasure rooms. Each type has its own set of structures that compose it. These structures may be supported by ramparts which contain cave-like paths. Piglins and hoglins spawn frequently throughout.
All bastion remnant structures found below are located in the folder client.jar/data/minecraft/structures/bastion.
File structure
| List |
|---|
|
Bridge
A bridge bastion remnant.
The bridge consists of a large ruined wall-like structure with a piglin face carved into it. The inside of the "mouth" consists of multiple levels of walkways surrounded by lava. A damaged bridge goes out from the mouth, with a support pillar on the far side.
| Structure name | Description | Consists of | Image |
|---|---|---|---|
bastion/bridge/bridge_pieces/bridge
|
A large bridge structure. |
1384 Template:BlockText |
|
bastion/bridge/connectors/back_bridge_bottom
|
A medium-sized connecting piece. |
75 Template:BlockText |
|
bastion/bridge/connectors/back_bridge_top
|
A medium-sized connecting piece. |
48 Template:BlockText |
|
bastion/bridge/legs/leg_0
|
A large pillar structure. |
115 Template:BlockText |
|
bastion/bridge/legs/leg_1
|
A large pillar structure. |
120 Template:BlockText |
|
bastion/bridge/ramparts/rampart_0
|
A very large structure with several passageways. |
2955 Template:BlockText |
|
bastion/bridge/ramparts/rampart_1
|
A very large structure with several passageways and several loot chests. |
4372 Template:BlockText |
|
bastion/bridge/rampart_plates/plate_0
|
A very thin wall standing on several pillars. |
260 Template:BlockText |
|
bastion/bridge/starting_pieces/entrance
|
A very large structure filled with lava with a large cavern near the bottom. |
6556 Template:BlockText |
|
bastion/bridge/starting_pieces/entrance_base
|
A large structure with severage passageways through it, with lava at the very top. |
10685 Template:BlockText |
|
bastion/bridge/starting_pieces/entrance_face
|
A thin medium-sized structure resembling a face. |
517 Template:BlockText |
|
bastion/bridge/walls/wall_base_0
|
A large structure with several passageways through it. |
4854 Template:BlockText |
|
bastion/bridge/walls/wall_base_1
|
A large structure with several passageways through it. |
5034 Template:BlockText |
|
Hoglin stables
The hoglin stables consist of an open cavity with damaged hoglin stables on either side. Hoglin stable pieces are contained in the subfolder hoglin_stable.
| Structure name | Description | Consists of | Image |
|---|---|---|---|
| air_base | |||
| starting_stairs_0 | |||
| starting_stairs_1 | |||
| starting_stairs_2 |
Housing units
The housing units consist of multiple ruined towers arranged around a central courtyard with nether wart growing in the middle. Housing unit pieces are contained in the subfolder units.
| Structure name | Structure path | Description | Consists of | Image |
|---|---|---|---|---|
| air_base | ||||
| center_0 | ||||
| center_1 | ||||
| center_2 |
Treasure room
The structure consists of a large wall supported by buttresses, with a bridge going between it and the treasure room itself.
The treasure room consists of many bridges suspended above a lava floor. At the bottom of a treasure room, there is a magma cube spawner, and a center loot area. The center loot area consists of either blocks of gold or a nether wart farm. One or two chests will also generate which can spawn with enchanted netherite gear. Treasure room pieces are contained in the subfolder treasure.
| Structure name | Description | Consists of | Image |
|---|---|---|---|
| big_air_full | |||
| lava_basin | |||
| center_0 | |||
| center_1 |
Blocks
Loot
Bridge
In Java Edition, each bastion bridge chest contains items drawn from 5 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1× | 1–2× | 2–4× | 1× | 1× | 1× | 1–2× | 2–4× | 1× | 1× | ||||
| Lodestone | 1 | — | — | — | — | 1⁄1 | — | — | — | — | 100.0% | 1.000 | 1.0 |
| Nothing[F] | — | — | — | 1 | 1 | — | — | — | 11⁄12 | 9⁄10 | 99.2% | 1.817 | 1.0 |
| Arrow | — | — | 5–17 | — | — | — | — | 1⁄5 | — | — | 47.9% | 6.600 | 2.1 |
| Iron Nugget | — | — | 2–6 | — | — | — | — | 1⁄5 | — | — | 47.9% | 2.400 | 2.1 |
| Gold Nugget | — | — | 2–6 | — | — | — | — | 1⁄5 | — | — | 47.9% | 2.400 | 2.1 |
| String | — | — | 1–6 | — | — | — | — | 1⁄5 | — | — | 47.9% | 2.100 | 2.1 |
| Leather | — | — | 1–3 | — | — | — | — | 1⁄5 | — | — | 47.9% | 1.200 | 2.1 |
| Spectral Arrow | — | 10–28 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 2.192 | 8.9 |
| Gilded Blackstone | — | 8–12 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 1.154 | 8.9 |
| Iron Ingot | — | 4–9 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.750 | 8.9 |
| Gold Ingot | — | 4–9 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.750 | 8.9 |
| Crying Obsidian | — | 3–8 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.635 | 8.9 |
| Damaged Enchanted Crossbow[G][H] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Block of Gold | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Golden Sword | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Enchanted Golden Axe[G] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Enchanted Golden Helmet[G] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Enchanted Golden Chestplate[G] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Enchanted Golden Leggings[G] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Enchanted Golden Boots[G] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Netherite Upgrade Smithing Template | — | — | — | — | 1 | — | — | — | — | 1⁄10 | 10.0% | 0.100 | 10.0 |
| Snout Armor Trim Smithing Template | — | — | — | 1 | — | — | — | — | 1⁄12 | — | 8.3% | 0.083 | 12.0 |
In Bedrock Edition, each bastion bridge chest contains items drawn from 5 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1× | 1–2× | 2–4× | 1× | 1× | 1× | 1–2× | 2–4× | 1× | 1× | ||||
| Lodestone | 1 | — | — | — | — | 1⁄1 | — | — | — | — | 100.0% | 1.000 | 1.0 |
| Nothing[F] | — | — | — | 1 | 1 | — | — | — | 11⁄12 | 9⁄10 | 99.2% | 1.817 | 1.0 |
| Arrow | — | 10–28 | 5–17 | — | — | — | 1⁄13 | 1⁄5 | — | — | 53.8% | 8.792 | 1.9 |
| Iron Nugget | — | — | 2–6 | — | — | — | — | 1⁄5 | — | — | 47.9% | 2.400 | 2.1 |
| Gold Nugget | — | — | 2–6 | — | — | — | — | 1⁄5 | — | — | 47.9% | 2.400 | 2.1 |
| String | — | — | 1–6 | — | — | — | — | 1⁄5 | — | — | 47.9% | 2.100 | 2.1 |
| Leather | — | — | 1–3 | — | — | — | — | 1⁄5 | — | — | 47.9% | 1.200 | 2.1 |
| Gilded Blackstone | — | 8–12 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 1.154 | 8.9 |
| Iron Ingot | — | 4–9 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.750 | 8.9 |
| Gold Ingot | — | 4–9 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.750 | 8.9 |
| Crying Obsidian | — | 3–8 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.635 | 8.9 |
| Damaged Enchanted Crossbow[G][H] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Block of Gold | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Golden Sword | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Enchanted Golden Axe[G] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Enchanted Golden Helmet[G] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Enchanted Golden Chestplate[G] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Enchanted Golden Leggings[G] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Enchanted Golden Boots[G] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Netherite Upgrade Smithing Template | — | — | — | — | 1 | — | — | — | — | 1⁄10 | 10.0% | 0.100 | 10.0 |
| Snout Armor Trim Smithing Template | — | — | — | 1 | — | — | — | — | 1⁄12 | — | 8.3% | 0.083 | 12.0 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
- ↑ a b c d e f g h i j k l All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
- ↑ a b The item has between 10% and 50% of its total durability.
Hoglin Stable
In Java Edition, each bastion hoglin stable chest contains items drawn from 4 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1× | 3–4× | 1× | 1× | 1× | 3–4× | 1× | 1× | ||||
| Nothing[F] | — | — | 1 | 1 | — | — | 11⁄12 | 9⁄10 | 99.2% | 1.817 | 1.0 |
| Arrow | — | 5–17 | — | — | — | 1⁄14 | — | — | 22.8% | 2.750 | 4.4 |
| String | — | 3–8 | — | — | — | 1⁄14 | — | — | 22.8% | 1.375 | 4.4 |
| Gold Nugget | — | 2–8 | — | — | — | 1⁄14 | — | — | 22.8% | 1.250 | 4.4 |
| Crimson Fungus | — | 2–7 | — | — | — | 1⁄14 | — | — | 22.8% | 1.125 | 4.4 |
| Crimson Nylium | — | 2–7 | — | — | — | 1⁄14 | — | — | 22.8% | 1.125 | 4.4 |
| Crimson Roots | — | 2–7 | — | — | — | 1⁄14 | — | — | 22.8% | 1.125 | 4.4 |
| Glowstone | — | 3–6 | — | — | — | 1⁄14 | — | — | 22.8% | 1.125 | 4.4 |
| Soul Sand | — | 2–7 | — | — | — | 1⁄14 | — | — | 22.8% | 1.125 | 4.4 |
| Cooked Porkchop | — | 2–5 | — | — | — | 1⁄14 | — | — | 22.8% | 0.875 | 4.4 |
| Gilded Blackstone | — | 2–5 | — | — | — | 1⁄14 | — | — | 22.8% | 0.875 | 4.4 |
| Raw Porkchop | — | 2–5 | — | — | — | 1⁄14 | — | — | 22.8% | 0.875 | 4.4 |
| Crying Obsidian | — | 1–5 | — | — | — | 1⁄14 | — | — | 22.8% | 0.750 | 4.4 |
| Leather | — | 1–3 | — | — | — | 1⁄14 | — | — | 22.8% | 0.500 | 4.4 |
| Enchanted Golden Axe[G] | — | 1 | — | — | — | 1⁄14 | — | — | 22.8% | 0.250 | 4.4 |
| Block of Gold | 2–4 | — | — | — | 16⁄88 | — | — | — | 18.2% | 0.545 | 5.5 |
| Damaged Enchanted Diamond Shovel[G][H] | 1 | — | — | — | 15⁄88 | — | — | — | 17.0% | 0.170 | 5.9 |
| Saddle | 1 | — | — | — | 12⁄88 | — | — | — | 13.6% | 0.136 | 7.3 |
| Enchanted Diamond Pickaxe[G][I] | 1 | — | — | — | 12⁄88 | — | — | — | 13.6% | 0.136 | 7.3 |
| Golden Carrot | 8–17 | — | — | — | 10⁄88 | — | — | — | 11.4% | 1.420 | 8.8 |
| Golden Apple | 1 | — | — | — | 10⁄88 | — | — | — | 11.4% | 0.114 | 8.8 |
| Netherite Upgrade Smithing Template | — | — | — | 1 | — | — | — | 1⁄10 | 10.0% | 0.100 | 10.0 |
| Netherite Scrap | 1 | — | — | — | 8⁄88 | — | — | — | 9.1% | 0.091 | 11.0 |
| Snout Armor Trim Smithing Template | — | — | 1 | — | — | — | 1⁄12 | — | 8.3% | 0.083 | 12.0 |
| Ancient Debris | 2 | — | — | — | 5⁄88 | — | — | — | 5.7% | 0.114 | 17.6 |
In Bedrock Edition, each bastion hoglin stable chest contains items drawn from 4 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1× | 3–4× | 1× | 1× | 1× | 3–4× | 1× | 1× | ||||
| Nothing[F] | — | — | 1 | 1 | — | — | 11⁄12 | 9⁄10 | 99.2% | 1.817 | 1.0 |
| Arrow | — | 5–17 | — | — | — | 1⁄14 | — | — | 22.8% | 2.750 | 4.4 |
| String | — | 3–8 | — | — | — | 1⁄14 | — | — | 22.8% | 1.375 | 4.4 |
| Gold Nugget | — | 2–8 | — | — | — | 1⁄14 | — | — | 22.8% | 1.250 | 4.4 |
| Crimson Fungus | — | 2–7 | — | — | — | 1⁄14 | — | — | 22.8% | 1.125 | 4.4 |
| Crimson Nylium | — | 2–7 | — | — | — | 1⁄14 | — | — | 22.8% | 1.125 | 4.4 |
| Crimson Roots | — | 2–7 | — | — | — | 1⁄14 | — | — | 22.8% | 1.125 | 4.4 |
| Glowstone | — | 3–6 | — | — | — | 1⁄14 | — | — | 22.8% | 1.125 | 4.4 |
| Soul Sand | — | 2–7 | — | — | — | 1⁄14 | — | — | 22.8% | 1.125 | 4.4 |
| Cooked Porkchop | — | 2–5 | — | — | — | 1⁄14 | — | — | 22.8% | 0.875 | 4.4 |
| Gilded Blackstone | — | 2–5 | — | — | — | 1⁄14 | — | — | 22.8% | 0.875 | 4.4 |
| Raw Porkchop | — | 2–5 | — | — | — | 1⁄14 | — | — | 22.8% | 0.875 | 4.4 |
| Crying Obsidian | — | 1–5 | — | — | — | 1⁄14 | — | — | 22.8% | 0.750 | 4.4 |
| Leather | — | 1–3 | — | — | — | 1⁄14 | — | — | 22.8% | 0.500 | 4.4 |
| Enchanted Golden Axe[G] | — | 1 | — | — | — | 1⁄14 | — | — | 22.8% | 0.250 | 4.4 |
| Block of Gold | 2–4 | — | — | — | 16⁄88 | — | — | — | 18.2% | 0.545 | 5.5 |
| Damaged Enchanted Diamond Shovel[G][H] | 1 | — | — | — | 15⁄88 | — | — | — | 17.0% | 0.170 | 5.9 |
| Saddle | 1 | — | — | — | 12⁄88 | — | — | — | 13.6% | 0.136 | 7.3 |
| Enchanted Diamond Pickaxe[G][I] | 1 | — | — | — | 12⁄88 | — | — | — | 13.6% | 0.136 | 7.3 |
| Golden Carrot | 8–17 | — | — | — | 10⁄88 | — | — | — | 11.4% | 1.420 | 8.8 |
| Golden Apple | 1 | — | — | — | 10⁄88 | — | — | — | 11.4% | 0.114 | 8.8 |
| Netherite Upgrade Smithing Template | — | — | — | 1 | — | — | — | 1⁄10 | 10.0% | 0.100 | 10.0 |
| Netherite Scrap | 1 | — | — | — | 8⁄88 | — | — | — | 9.1% | 0.091 | 11.0 |
| Snout Armor Trim Smithing Template | — | — | 1 | — | — | — | 1⁄12 | — | 8.3% | 0.083 | 12.0 |
| Ancient Debris | 1 | — | — | — | 5⁄88 | — | — | — | 5.7% | 0.057 | 17.6 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
- ↑ a b c d e f All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
- ↑ a b The item has between 15% and 80% of its total durability.
- ↑ a b The item has between 15% and 95% of its total durability.
Other
Treasure
In Java Edition, each bastion treasure chest contains items drawn from 4 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 3× | 3–4× | 1× | 1× | 3× | 3–4× | 1× | 1× | ||||
| Netherite Upgrade Smithing Template | — | — | — | 1 | — | — | — | 1⁄1 | 100.0% | 1.000 | 1.0 |
| Nothing[F] | — | — | 1 | — | — | — | 11⁄12 | — | 91.7% | 0.917 | 1.1 |
| Netherite Ingot | 1 | — | — | — | 15⁄90 | — | — | — | 42.1% | 0.500 | 2.4 |
| Spectral Arrow | — | 12–25 | — | — | — | 1⁄9 | — | — | 33.7% | 7.194 | 3.0 |
| Nether Quartz | — | 8–23 | — | — | — | 1⁄9 | — | — | 33.7% | 6.028 | 3.0 |
| Gilded Blackstone | — | 5–15 | — | — | — | 1⁄9 | — | — | 33.7% | 3.889 | 3.0 |
| Iron Ingot | — | 3–9 | — | — | — | 1⁄9 | — | — | 33.7% | 2.333 | 3.0 |
| Gold Ingot | — | 3–9 | — | — | — | 1⁄9 | — | — | 33.7% | 2.333 | 3.0 |
| Magma Cream | — | 3–8 | — | — | — | 1⁄9 | — | — | 33.7% | 2.139 | 3.0 |
| Crying Obsidian | — | 3–5 | — | — | — | 1⁄9 | — | — | 33.7% | 1.556 | 3.0 |
| Block of Iron | — | 2–5 | — | — | — | 1⁄9 | — | — | 33.7% | 1.361 | 3.0 |
| Block of Gold | — | 2–5 | — | — | — | 1⁄9 | — | — | 33.7% | 1.361 | 3.0 |
| Netherite Scrap | 1 | — | — | — | 8⁄90 | — | — | — | 24.4% | 0.267 | 4.1 |
| Damaged Enchanted Diamond Sword[G][H] | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Diamond Sword | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Damaged Enchanted Diamond Helmet[G][H] | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Damaged Enchanted Diamond Chestplate[G][H] | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Damaged Enchanted Diamond Leggings[G][H] | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Damaged Enchanted Diamond Boots[G][H] | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Diamond | 2–6 | — | — | — | 5⁄90 | — | — | — | 15.8% | 0.667 | 6.3 |
| Diamond Helmet | 1 | — | — | — | 5⁄90 | — | — | — | 15.8% | 0.167 | 6.3 |
| Diamond Chestplate | 1 | — | — | — | 5⁄90 | — | — | — | 15.8% | 0.167 | 6.3 |
| Diamond Leggings | 1 | — | — | — | 5⁄90 | — | — | — | 15.8% | 0.167 | 6.3 |
| Diamond Boots | 1 | — | — | — | 5⁄90 | — | — | — | 15.8% | 0.167 | 6.3 |
| Ancient Debris | 2 | — | — | — | 4⁄90 | — | — | — | 12.7% | 0.267 | 7.8 |
| Snout Armor Trim Smithing Template | — | — | 1 | — | — | — | 1⁄12 | — | 8.3% | 0.083 | 12.0 |
| Enchanted Golden Apple | 1 | — | — | — | 2⁄90 | — | — | — | 6.5% | 0.067 | 15.3 |
In Bedrock Edition, each bastion treasure chest contains items drawn from 4 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 3× | 3–4× | 1× | 1× | 3× | 3–4× | 1× | 1× | ||||
| Netherite Upgrade Smithing Template | — | — | — | 1 | — | — | — | 1⁄1 | 100.0% | 1.000 | 1.0 |
| Nothing[F] | — | — | 1 | — | — | — | 11⁄12 | — | 91.7% | 0.917 | 1.1 |
| Netherite Ingot | 1 | — | — | — | 15⁄90 | — | — | — | 42.1% | 0.500 | 2.4 |
| Arrow | — | 12–25 | — | — | — | 1⁄9 | — | — | 33.7% | 7.194 | 3.0 |
| Nether Quartz | — | 8–23 | — | — | — | 1⁄9 | — | — | 33.7% | 6.028 | 3.0 |
| Gilded Blackstone | — | 5–15 | — | — | — | 1⁄9 | — | — | 33.7% | 3.889 | 3.0 |
| Iron Ingot | — | 3–9 | — | — | — | 1⁄9 | — | — | 33.7% | 2.333 | 3.0 |
| Gold Ingot | — | 3–9 | — | — | — | 1⁄9 | — | — | 33.7% | 2.333 | 3.0 |
| Magma Cream | — | 3–8 | — | — | — | 1⁄9 | — | — | 33.7% | 2.139 | 3.0 |
| Crying Obsidian | — | 3–5 | — | — | — | 1⁄9 | — | — | 33.7% | 1.556 | 3.0 |
| Block of Iron | — | 2–5 | — | — | — | 1⁄9 | — | — | 33.7% | 1.361 | 3.0 |
| Block of Gold | — | 2–5 | — | — | — | 1⁄9 | — | — | 33.7% | 1.361 | 3.0 |
| Netherite Scrap | 1 | — | — | — | 8⁄90 | — | — | — | 24.4% | 0.267 | 4.1 |
| Damaged Enchanted Diamond Sword[G][H] | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Diamond Sword | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Damaged Enchanted Diamond Helmet[G][H] | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Damaged Enchanted Diamond Chestplate[G][H] | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Damaged Enchanted Diamond Leggings[G][H] | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Damaged Enchanted Diamond Boots[G][H] | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Diamond | 2–6 | — | — | — | 5⁄90 | — | — | — | 15.8% | 0.667 | 6.3 |
| Diamond Helmet | 1 | — | — | — | 5⁄90 | — | — | — | 15.8% | 0.167 | 6.3 |
| Diamond Chestplate | 1 | — | — | — | 5⁄90 | — | — | — | 15.8% | 0.167 | 6.3 |
| Diamond Leggings | 1 | — | — | — | 5⁄90 | — | — | — | 15.8% | 0.167 | 6.3 |
| Diamond Boots | 1 | — | — | — | 5⁄90 | — | — | — | 15.8% | 0.167 | 6.3 |
| Ancient Debris | 2 | — | — | — | 4⁄90 | — | — | — | 12.7% | 0.267 | 7.8 |
| Snout Armor Trim Smithing Template | — | — | 1 | — | — | — | 1⁄12 | — | 8.3% | 0.083 | 12.0 |
| Enchanted Golden Apple | 1 | — | — | — | 2⁄90 | — | — | — | 6.5% | 0.067 | 15.3 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
- ↑ a b c d e f g h i j All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
- ↑ a b c d e f g h i j The item has between 80% and 100% of its total durability.
History
| September 28, 2019 | Bastions are announced at MINECON Live 2019. | ||||
|---|---|---|---|---|---|
| Upcoming Java Edition | |||||
1.16{{Extension DPL}}<ul><li>[[Cooked Mutton|Cooked Mutton]]<br/>{{Item
| title = Cooked Mutton
| heals = {{hunger|6}}
| renewable = Yes
| stackable = Yes (64)
| rarity = Common}}
{{redirect|Mutton|the raw version|Raw Mutton}}
'''Cooked mutton''' is a [[food]] item obtained from cooking [[raw mutton]].
== Obtaining ==
=== Mob loot ===
==== Sheep ====
Adult [[sheep]] drop 1–2 cooked mutton if killed while on fire. The maximum amount is increased by 1 per level of [[looting]], for a maximum of 1-5 with Looting III.
=== Cooking ===
Cooked mutton can be obtained by cooking raw mutton in a [[furnace]], [[smoker]], or [[campfire]].
{{Smelting
|showname=1
|Raw Mutton
|Cooked Mutton
|0,35
}}
=== Trading ===
{{IN|bedrock}}, apprentice-level butcher [[villager]]s have a 25% chance to sell 4 cooked mutton for one [[emerald]] as part of their trades.
{{IN|java}}, butcher villagers may give the players with the [[Hero of the Village]] effect cooked mutton.
== Usage ==
=== Food ===
To eat cooked mutton, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 9.6 [[Hunger#Mechanics|saturation]], the same as [[cooked salmon]].
=== Wolves ===
Cooked mutton can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
==Sounds==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Mutton
|spritetype=item
|nameid=cooked_mutton
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Mutton
|spritetype=item
|nameid=cooked_mutton
|aliasid=muttoncooked
|id=551
|form=item
|translationkey=item.muttonCooked.name
|foot=1}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
== Video ==
<div style="text-align:center">{{yt|PXlW-sZygTs}}</div>
== History ==
{{History|java}}
{{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of cooked mutton and some other new [[item]]s.}}
{{History|||snap=14w27a|[[File:Cooked Mutton JE1.png|32px]] Added cooked mutton.}}
{{History|||snap=14w33b|[[File:Cooked Mutton JE2 BE1.png|32px]] The texture of raw mutton has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref>}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 424.}}
{{History||1.14|snap=18w43a|[[File:Cooked Mutton JE3 BE2.png|32px]] The texture of cooked mutton has been changed.}}
{{History|||snap=19w13a|Butcher villagers now give cooked mutton to players under the [[Hero of the Village]] effect.}}
{{History|pocket alpha}}
{{History||v0.15.0|snap=build 1|[[File:Cooked Mutton JE2 BE1.png|32px]] Added cooked mutton.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Mutton JE3 BE2.png|32px]] The texture of cooked mutton has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Cooked mutton can now be [[trading|bought]] from butcher [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of cooked mutton has been changed from <code>muttoncooked</code> to <code>cooked_mutton</code>.}}
{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Mutton JE2 BE1.png|32px]] Added cooked mutton.}}
{{History|PS4}}
{{History||1.90|[[File:Cooked Mutton JE3 BE2.png|32px]] The texture of cooked mutton has been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Cooked Mutton JE2 BE1.png|32px]] Added cooked mutton.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
File:Rabbit Items 3 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
</gallery>
== References ==
{{reflist}}
{{items}}
[[Category:Food]]
[[Category:Renewable resources]]
[[de:Gebratenes Hammelfleisch]]
[[es:Cordero asado]]
[[fr:Mouton cuit]]
[[it:Carne ovina cotta]]
[[ja:焼き羊肉]]
[[ko:익힌 양고기]]
[[nl:Gebraden schapenvlees]]
[[pl:Pieczona baranina]]
[[pt:Carneiro assado]]
[[ru:Жареная баранина]]
[[zh:熟羊肉]]</li><li>[[Lime Dye|Lime Dye]]<br/>{{Item
| image = Lime_Dye_JE2_BE2.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Lime dye''' is a [[Dye#Quasi-Primary|quasi-primary dye]] obtained by combining one [[green dye]] and one [[white dye]] in a crafting square, or by smelting a [[sea pickle]].
== Obtaining ==
=== Crafting ===
{{Crafting
|head=1
|showname=0
|showdescription=1
|Green Dye
|White Dye
|Output=Lime Dye,2
|type=Material
}}
{{Crafting
|foot=1
|Green Dye
|Bone Meal
|Output=Lime Dye,2
|description={{only|bedrock|education}}
|type=Material
}}
=== Smelting ===
{{Smelting
|head=1
|foot=1
|Sea Pickle
|Lime Dye
|0,2
}}
=== Trading ===
[[Wandering trader]]s sell 3 lime [[dye]] for 1 [[emerald]].
== Usage ==
{{dye usage}}
=== Crafting ingredient ===
{{crafting usage|continue=1}}
{{banner crafting usage}}
=== Loom ingredient ===
{{Banner loom usage|Lime Dye}}
=== Trading ===
Journeyman-level shepherd villagers have a 20% chance to buy 12 lime dye for an emerald as part of their trades.
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Lime Dye
|spritetype=item
|nameid=lime_dye
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Lime Dye
|spritetype=item
|nameid=lime_dye
|aliasid=dye / 10
|id=405
|form=item
|translationkey=item.dye.lime.name
|foot=1}}
== Video ==
<div style="text-align:center">{{yt|5oPGO6jL1zQ}}</div>
== History ==
{{History|java beta}}
{{History||1.2|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Lime dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}}
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History|||snap=18w14b|Lime dye can now be smelted from [[sea pickle]]s.}}
{{History||1.14|snap=18w43a|Lime dye is now crafted using [[white dye]], instead of [[bone meal]].
|[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}}
{{History|||snap=18w44a|Lime dye can now change the text color on [[sign]]s to lime.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells lime dye.}}
{{History|||snap=19w11a|Lime dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Lime dye can now be used to craft [[lime candle]]s.}}
{{History|||snap=21w19a|Lime dye can no longer be used to craft lime candles.}}
{{History|||snap=Pre-release 1|Lime dye can now once again be used to craft lime candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Lime dye can now change the text color on [[hanging sign]]s to lime.}}
{{History|pocket alpha}}
{{History||v0.3.0|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Lime dye is now craftable with [[cactus green]] and [[bone meal]].
|Lime dye can now be used to craft lime wool.}}
{{History||v0.6.0|Lime dye can now be used to dye [[sheep]].}}
{{History||v0.9.0|snap=build 11|Lime dye can now be used to craft colored [[terracotta]].}}
{{History||v0.11.0|snap=build 1|Lime dye can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Lime dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Lime dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Lime dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Lime dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Lime dye can now be used to craft [[balloon]]s and [[glow stick]]s.
|Lime dye can now be obtained from smelting [[sea pickle]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Lime dye can now be used to dye tamed [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Lime dye is now [[trading|sold]] by [[wandering trader]]s.
|Lime dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.
|[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Lime dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of lime dye has been changed from <code>dye/10</code> to <code>lime_dye</code>.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}}
{{History|PS4}}
{{History||1.90|[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}}
{{History|foot}}
== Issues ==
{{issue list}}
== References ==
{{Reflist}}
{{Items}}
[[Category:Dyes]]
[[Category:Renewable resources]]
[[cs:Světle zelené barvivo]]
[[de:Hellgrüner Farbstoff]]
[[es:Tinte verde lima]]
[[fr:Teinture vert clair]]
[[hu:Neonzöld festék]]
[[ja:黄緑色の染料]]
[[ko:연두색 염료]]
[[nl:Lichtgroene kleurstof]]
[[pl:Jasnozielony barwnik]]
[[pt:Corante verde-limão]]
[[ru:Лаймовый краситель]]
[[zh:黄绿色染料]]</li></ul> | 20w16a | Added bastion remnants. | |||
| 20w17a | Bastion remnant loot has been tweaked. | ||||
| Ancient debris and netherite scrap have been made rarer. | |||||
| Diamond gear is now found instead of netherite gear. | |||||
| Damaged randomly enchanted crossbows can now be found in bastion bridge chests. | |||||
| Other small changes to weights, stack sizes, pool contents, and rolls have been made. | |||||
| Barriers can no longer generate in bastion lava pools.[1] | |||||
| Upcoming Bedrock Edition | |||||
1.16.0{{Extension DPL}}<ul><li>[[Golden Carrot|Golden Carrot]]<br/>{{Item
| title = Golden Carrot
| image = Golden Carrot.png
| heals = {{hunger|6}}
| renewable = Yes
| stackable = Yes (64)
}}
A '''golden carrot''' is a valuable [[food]] item and [[brewing]] ingredient. It provides the second most saturation in the game, behind [[suspicious stew]] crafted with either a [[Flower|dandelion]] or [[Flower|blue orchid]].
==Obtaining==
=== Chest loot ===
{{LootChestItem|golden-carrot}}
=== Crafting ===
{{Crafting
|A1= Gold Nugget
|B1= Gold Nugget
|C1= Gold Nugget
|A2= Gold Nugget
|B2= Carrot
|C2= Gold Nugget
|A3= Gold Nugget
|B3= Gold Nugget
|C3= Gold Nugget
|Output= Golden Carrot
|type= Foodstuff
}}
=== Trading ===
Master-level farmer [[villager]]s have a 50% chance to sell 3 golden carrots for 3 [[emerald]]s {{in|bedrock}}, and always offer the same trade {{in|java}}.
== Usage ==
=== Food ===
To eat a golden carrot, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} and 14.4 [[Hunger#Mechanics|saturation points]].
=== Animal food ===
Golden carrots are used to tame, [[breed]], lead, grow, and heal [[horse]]s, [[donkey]]s, and [[mule]]s, and to breed, lead, and grow [[rabbit]]s.
=== Brewing ingredient ===
{{Brewing
|showname=1
|Golden Carrot
|Potion of Night Vision
}}
== Sounds ==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Golden Carrot
|spritetype=item
|nameid=golden_carrot
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Golden Carrot
|spritetype=item
|nameid=golden_carrot
|id=283
|form=item
|foot=1}}
== Achievements ==
{{load achievements|Artificial Selection;Oooh, shiny!}}
== Advancements ==
{{load advancements|Oh Shiny;Husbandry;A Balanced Diet}}
== Video ==
{{Video note|this video is outdated; it does not mention that golden carrots can be used as animal food.}}
<div style="text-align:center">{{yt|HJUaKroydLQ}}</div>
== History ==
{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Golden Carrot JE1.png|32px]] Added golden carrots.
|The new [[Potion of Night Vision]] is brewed by adding a golden carrot to an [[Awkward Potion]].}}
{{History|||snap=12w36a|[[File:Golden Carrot JE2.png|32px]] The texture of golden carrots has been changed.}}
{{History|||snap=12w37a|[[File:Golden Carrot JE3 BE1.png|32px]] The texture of golden carrots has been changed in order to match the new [[carrot]] texture. The [[item]] sprite no longer has a dark outline.}}
{{History||1.6.1|snap=?|Golden carrots can now be used to tame, breed and heal horses and donkeys.}}
{{History||1.8|snap=?|Golden carrots can now be used to breed rabbits.}}
{{History|||snap=14w32a|Moved golden carrots from the Foodstuffs tab to the Brewing tab in the [[Creative inventory]].<ref name="gold carrot inventory">https://bugs.mojang.com/browse/MC-3664</ref>}}
{{History||1.8.1|snap=pre1|Rabbits now follow players holding golden carrots.<ref>{{bug|MC-70054|||Fixed}}</ref>}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 396.}}
{{History||1.14|snap=18w43a|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}
{{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] golden carrots.}}
{{History||1.16|snap=20w16a|Golden carrots can now be found in [[ruined portal]] chests.}}
{{History||1.16.2|snap=20w30a|Golden carrots can now be found in [[bastion remnant]] chests.}}
{{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding golden carrots.}}
{{History||1.19|snap=22w13a|Golden carrots may now be found in [[ancient city]] ice box [[chest]]s.
|A single golden carrot now generates in the [[chest]] in <code>ancient_city/city_center/city_center_2</code>.}}
{{History|||snap=22w14a|The golden carrot in the chest in <code>ancient_city/city_center/city_center_2</code> has been replaced with a [[golden apple]].}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}
{{History||v0.13.0|snap=build 1| Golden carrots can now be used to feed [[rabbit]]s.}}
{{History||v0.15.0|snap=build 1|Golden carrots can now be used to feed [[horse]]s and [[donkey]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Golden carrots can now be [[trading|bought]] from farmer [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.9|Trading has been changed, master-level farmer now has {{frac|1|3}} chance to sell golden carrots.}}
{{History||1.16.0|snap=beta 1.16.0.57|Golden carrots now generate in [[ruined portal]] chests.
|Golden carrots trade offering chance changed to 50%.}}
{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}
{{History|foot}}
== Issues ==
{{issue list}}
== See also ==
* [[Carrot]]
* [[Golden Apple]]
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--golden-carrot Taking Inventory: Golden Carrot] – Minecraft.net on September 6, 2022
{{items}}
[[cs:Zlatá mrkev]]
[[de:Goldene Karotte]]
[[es:Zanahoria dorada]]
[[fr:Carotte dorée]]
[[hu:Aranyrépa]]
[[ja:金のニンジン]]
[[ko:황금 당근]]
[[nl:Gouden wortel]]
[[pl:Złota marchewka]]
[[pt:Cenoura dourada]]
[[ru:Золотая морковь]]
[[uk:Золота морква]]
[[zh:金胡萝卜]]
[[Category:Renewable resources]]
[[Category:Food]]
[[Category:Brewing recipe]]</li><li>[[Boots|Boots]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}
{{Item
| image = <gallery>
Leather Boots.png | Leather
Chainmail Boots.png | Chainmail
Iron Boots.png | Iron
Diamond Boots.png | Diamond
Golden Boots.png | Golden
Netherite Boots.png | Netherite
</gallery>
| durability =
* Leather: 65
* Chainmail: 195
* Iron: 195
* Golden: 91
* Diamond: 429
* Netherite: 481
| renewable =
* '''Netherite''': No
* '''All others''': Yes
| stackable = No
}}
'''Boots''' are a type of [[armor]] that covers the feet of the player. There are six types of boots: '''leather boots''', '''chainmail boots''', '''iron boots''', '''diamond boots''', '''gold boots''', and '''netherite boots'''.
== Obtaining ==
=== Crafting ===
{{crafting
|head=1
|showname=0
|showdescription=1
|name=[[Boots]]
|A2= Leather;Gold Ingot;Iron Ingot;Diamond
|C2= Leather;Gold Ingot;Iron Ingot;Diamond
|A3= Leather;Gold Ingot;Iron Ingot;Diamond
|C3= Leather;Gold Ingot;Iron Ingot;Diamond
|Output= Leather Boots;Golden Boots;Iron Boots;Diamond Boots
|type= Combat
}}
{{crafting
|foot=1
|ignoreusage=1
|name=[[Boots]]
|ingredients=Damaged Matching [[Boots]]
|Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots
|Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots
|Output= Leather Boots; Golden Boots; Chainmail Boots; Iron Boots; Diamond Boots; Netherite Boots
|description= The durability of the two boots is added together, plus an extra 5% durability.
|type= Combat
}}
=== Upgrading ===
{{Smithing
|head=1
|Netherite Upgrade
|Diamond Boots
|Netherite Ingot
|Netherite Boots
|description=
|tail=1
}}
=== Repairing ===
==== Grinding ====
{{Grinding
|showdescription=1
|ingredients=2x Damaged [[Leather Boots]] or<br>2x Damaged [[Chainmail Boots]] or<br>2x Damaged [[Iron Boots]] or<br>2x Damaged [[Golden Boots]] or<br>2x Damaged [[Diamond Boots]] or<br>2x Damaged [[Netherite Boots]]
|Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots
|Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots
|Leather Boots; Chainmail Boots; Iron Boots; Golden Boots; Diamond Boots; Netherite Boots
|description=The durability of the two boots are added together, plus an extra 5% durability.
}}
==== Anvil ====
Boots can be repaired in an [[Anvil mechanics#Unit repair|anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the boots' maximum durability, rounded down. Chainmail boots may also be repaired in this way using iron ingots.
They can also be [[Anvil mechanics#Combining items|combined]] with other boots. When doing this, the item's enchantments are not lost, and can even be raised.
==== Crafting ====
You can craft two sets of boots together using a crafting table, but enchantments are removed.
=== Mob loot ===
If a [[zombie]], [[husk]], [[stray]], [[piglin]], or [[skeleton]] is wearing armor, there is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop boots upon death. The boots are usually badly damaged, and may be enchanted.
[[File:Zombie With Boots.png|alt=Zombie is shown wearing boots|thumb|Zombie is shown wearing full iron armor set, including boots.]]
{{IN|bedrock}}, [[vindicator]]s and [[pillager]]s that spawn in [[raid]]s have a chance to drop iron boots, which are usually badly damaged and have a 50% chance to be enchanted.
=== Chest loot ===
{{LootChestItem|leather-boots,random-enchanted-leather-boots,chainmail-boots,iron-boots,level-enchanted-iron-boots,golden-boots,random-enchanted-golden-boots,soul-speed-enchanted-golden-boots,diamond-boots,damaged-diamond-boots,damaged-random-enchanted-diamond-boots,damaged-random-enchanted-diamond-boots-2,level-enchanted-diamond-boots}}
=== Trading ===
{{IN|java}}, novice-level armorer [[villager]]s have 40% chance to sell iron boots for 4 [[emerald]]s. Apprentice-level armorers have a 50% chance to sell chainmail boots for an [[emerald]]. Expert-level armorers always sell enchanted<ref group="note" name="enchantment" /> diamond boots for 11–27 [[emerald]]s. Apprentice-level leatherworker [[villager]]s have {{frac|2|3}} chance to sell leather boots for 4 [[emerald]]s.
Armorer [[villager]]s may give the players with the [[Hero of the Village]] effect chainmail boots.{{only|java}}
{{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell iron boots for 4 emeralds. Apprentice-level armorers have a {{frac|1|3}} chance to sell chainmail boots for an emerald. Expert-level armorers have a 50% chance to sell enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond boots for 8 emeralds. Apprentice-level leatherworker villagers have a 50% chance to sell leather boots for 4 emeralds.
{{notelist}}
=== Bartering ===
[[Piglin]]s may [[bartering|barter]] iron boots with [[Soul Speed]] when given a [[gold ingot]].
=== Fishing ===
Leather boots can be caught as a "junk" item when [[fishing]].
== Usage ==
Boots can be placed in the fourth armor slot of a player's [[inventory]] for activation.
=== Defense points ===
Defense points are each signified by half of a chestplate in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.
The following table shows the amount of defense points added by boots.
{| class="wikitable" data-description="Boots defense points"
|-
!scope="col" | Material
!scope="col" | Defense points
|-
!scope="row" | Leather
| rowspan="3" | {{armor|1}}
|-
!scope="row" | Golden
|-
!scope="row" | Chainmail
|-
!scope="row" | Iron
| {{armor|2}}
|-
!scope="row" | Diamond
| rowspan="2" | {{armor|3}}
|-
!scope="row" | Netherite
|}
=== Knockback resistance ===
Netherite boots provide 10% knockback resistance.
=== Durability ===
The following table shows the amount of damage each piece of armor can absorb before being destroyed.
Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits boots can endure.
Netherite armor is not damaged by [[lava]] or [[fire]] when worn.
{| class="wikitable" data-description="Boots durability"
|-
! Material
!Durability
|-
!scope="row" | Leather
| 65
|-
!scope="row" | Golden
| 91
|-
!scope="row" | Chainmail/Iron
| 195
|-
!scope="row" | Diamond
| 429
|-
!scope="row" | Netherite
| 481
|}
=== Enchantments ===
Boots can receive the following [[enchantment]]s:
{| class="wikitable"
|-
! Enchantment !! Max Level !! Notes
|-
| [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive.</ref>
|-
| [[Projectile Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Blast Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Feather Falling]] || IV ||
|-
| [[Unbreaking]] || III ||
|-
| [[Thorns]] || III || <ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>
|-
| [[Depth Strider]] || III || <ref group=note name=exclusive2>Frost Walker and Depth Strider are mutually exclusive.</ref>
|-
| [[Soul Speed]] || III || <ref group=note name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>
|-
| [[Frost Walker]] || II || <ref group=note name=exclusive2 /><ref group="note" name="anvil2">Only from using an [[anvil]] and [[enchanted book]]s, or by finding enchanted boots in an [[End city]] chest.</ref>
|-
| [[Mending]] || I || <ref group=note name="anvil2" />
|-
| [[Curse of Binding]] || I || <ref group="note" name="anvil2"/>
|-
| [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/>
|}
{{notelist}}
=== Smelting usage ===
{{Smelting|showname=1|Iron Boots;Chainmail Boots;Golden Boots|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}
=== Piglins ===
{{EntityLink|Piglin|Piglins}} are attracted to ''golden'' boots and pick them up, examining them for 6 to 8 seconds. Other boots do not attract piglins but can be worn by them. They prefer stronger boots over weaker boots, with one major exception: They always prefer golden boots over all other boots, throwing out stronger boots to equip them. Enchanted boots are preferred over unenchanted boots.
=== Powder snow===
Leather boots can be used to safely cross [[powder snow]] without sinking in it. The block behaves similar to [[scaffolding]], allowing the player to sink in by pressing {{control|crouch}} and move up by pressing {{control|jump}}. The boots also prevent the wearer from taking freezing damage.
===Decoration===
It is possible to upgrade armor with trims. This requires a [[Smithing Template#Gallery|Smithing Template]], an armor piece, and an ingot or crystal ({{ItemSprite|iron-ingot}}iron ingot/{{ItemSprite|copper-ingot}}copper ingot/{{ItemSprite|gold-ingot}}gold ingot/{{ItemSprite|netherite-ingot}}netherite ingot/{{ItemSprite|emerald}}emerald/{{ItemSprite|redstone-dust}}redstone dust/{{ItemSprite|lapis-lazuli}}lapis lazuli/{{ItemSprite|amethyst-shard}}amethyst shard/{{ItemSprite|nether-quartz}}nether quartz/{{ItemSprite|diamond}}diamond).
These trims have no effect on the gameplay or strength of the armor.
{{Smithing|Any Armor Trim Smithing Template|Netherite Boots|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Netherite Ingot; Nether Quartz; Redstone Dust|Amethyst Trim Netherite Boots; Copper Trim Netherite Boots; Diamond Trim Netherite Boots; Emerald Trim Netherite Boots; Gold Trim Netherite Boots; Iron Trim Netherite Boots; Lapis Trim Netherite Boots; Netherite Trim Netherite Boots; Quartz Trim Netherite Boots; Redstone Trim Netherite Boots|head=1|tail=1|ingredients=Any Armor Trim +<br>Any Armor Piece +<br>Any Ingot/Crystal|showdescription=1|description=}}
==Sounds==
{{el|je}}:
{{Sound table
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|subtitle=Leather armor rustles
|source=player
|description=When leather boots are equipped
|id=item.armor.equip_leather
|translationkey=subtitles.item.armor.equip_leather
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|subtitle=Chain armor jingles
|source=player
|description=When chainmail boots are equipped
|id=item.armor.equip_chain
|translationkey=subtitles.item.armor.equip_chain
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|subtitle=Iron armor clanks
|source=player
|description=When iron boots are equipped
|id=item.armor.equip_iron
|translationkey=subtitles.item.armor.equip_iron
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|subtitle=Gold armor clinks
|source=player
|description=When gold boots are equipped
|id=item.armor.equip_gold
|translationkey=subtitles.item.armor.equip_gold
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|subtitle=Diamond armor clangs
|source=player
|description=When diamond boots are equipped
|id=item.armor.equip_diamond
|translationkey=subtitles.item.armor.equip_diamond
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|subtitle=Netherite armor clanks
|source=player
|description=When netherite boots are equipped
|id=item.armor.equip_netherite
|translationkey=subtitles.item.armor.equip_netherite
|volume=0.8
|pitch=1.0/0.9
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=dependent
|description=When a pair of boots' durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{el|be}}:
{{Sound table
|type=bedrock
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|source=player
|description=When leather boots are equipped
|id=armor.equip_leather
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|source=player
|description=When chain boots are equipped
|id=armor.equip_chain
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|source=player
|description=When iron boots are equipped
|id=armor.equip_iron
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|source=player
|description=When gold boots are equipped
|id=armor.equip_gold
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|source=player
|description=When diamond boots are equipped
|id=armor.equip_diamond
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|source=player
|description=When netherite boots are equipped.
|id=armor.equip_netherite
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When leather boots are dyed using a cauldron
|id=cauldron.dyearmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When leather boots' dye is removed using a cauldron
|id=cauldron.cleanarmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a pair of boots' durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Leather Boots
|spritetype=item
|nameid=leather_boots
|itemtags=freeze_immune_wearables
|form=item}}
{{ID table
|displayname=Chainmail Boots
|spritetype=item
|nameid=chainmail_boots
|form=item}}
{{ID table
|displayname=Iron Boots
|spritetype=item
|nameid=iron_boots
|form=item}}
{{ID table
|displayname=Diamond Boots
|spritetype=item
|nameid=diamond_boots
|form=item}}
{{ID table
|displayname=Golden Boots
|spritetype=item
|nameid=golden_boots
|form=item}}
{{ID table
|displayname=Netherite Boots
|spritetype=item
|nameid=netherite_boots
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leather Boots
|spritetype=item
|nameid=leather_boots
|id=338
|form=item}}
{{ID table
|displayname=Chainmail Boots
|spritetype=item
|nameid=chainmail_boots
|id=342
|form=item}}
{{ID table
|displayname=Iron Boots
|spritetype=item
|nameid=iron_boots
|id=346
|form=item}}
{{ID table
|displayname=Diamond Boots
|spritetype=item
|nameid=diamond_boots
|id=350
|form=item}}
{{ID table
|displayname=Golden Boots
|spritetype=item
|nameid=golden_boots
|id=354
|form=item}}
{{ID table
|displayname=Netherite Boots
|spritetype=item
|nameid=netherite_boots
|id=612
|form=item
|foot=1}}
=== Item data===
When leather boots are dyed, it has the following NBT:
<div class="treeview">
*{{nbt|compound|tag}}: Parent tag.
**{{nbt|compound|display}}: Display properties.
***{{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref>
</div>
==Achievements==
{{load achievements|Iron Man;Tie Dye Outfit;Let It Go!;Cover me in debris;Oooh, shiny!}}
==Advancements==
{{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris;Light as a Rabbit}}
==History==
{{History|java indev}}
{{History||0.31|snap=20091231-2|[[File:Studded Boots (item) JE1.png|32px]] [[History of textures/Unused textures#Studded armor|Studded boots]] are now capable of being seen in the [[inventory]]. This was taken directly from one of [[Notch|Notch's]] game's ''[[Legend of the Chambered 2]]''.{{more info|When were they removed?}}}}
{{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor, which included boots.}}
{{History||20100218|[[File:Leather Boots JE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br>[[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added cloth, chain, iron, gold, and diamond boots{{verify|edition=java|type=change|Below, it says "wool armor" was renamed to leather, which name is incorrect, wool or cloth? Also, was it "gold" or "golden"?}}
|Boots can now be [[crafting|crafted]] and worn.
|Boots now function, giving {{Armor|3}}. Boots have limited [[item durability|durability]], with lower tier boots less durable than higher tier boots.}}
{{History|java alpha}}
{{History||v1.0.8|"Wool boots" have been renamed to "leather boots", despite item names not existing at this time.
|Leather boots are now [[crafting|crafted]] with [[leather]] instead of [[wool]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)).}}
{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor, including boots, are revealed.}}
{{History|||snap=Beta 1.9 Prerelease 3|Iron boots can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=Beta 1.9 Prerelease 4|Boots can now be [[enchanting|enchanted]].}}
{{History||1.1|snap=12w01a|Iron boots can now be found in the new blacksmith [[chest]]s in [[village]]s.}}
{{History||1.2.1|snap=1.2|Changed "Golden boots" to "Golden Boots".}}
{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to equip boots.}}
{{History|||snap=12w21a|Chain boots can now be obtained legitimately in [[survival]] mode through [[trading]].
|Blacksmith [[villager]]s now [[trading|sell]] chain boots for 5–6 [[emerald]]s.
|Blacksmith villagers now sell diamond boots for 7 emeralds.
|Blacksmith villagers now sell iron boots for 4–5 emeralds.
|Butcher villagers now sell leather boots for 2-3 emeralds.}}
{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigman|zombie pigmen]], with the likelihood increasing with difficulty.}}
{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor, including boots.{{citation needed|Link to Jeb's tweet?}}}}
{{History|||snap=12w34a|Leather boots can now be dyed by [[crafting]] leather boots with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather boots on a [[cauldron]] with [[water]].
|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE2.png|32px]] Default leather boots are now slightly darker.}}
{{History|||snap=12w36a|[[Dye]]d leather boots are now more saturated and have a slight tint of tan in respect to the default armor color.
|[[Wither skeleton]]s can now spawn wearing boots.}}
{{History|||snap=12w37a|[[File:Leather Boots (item) JE3 BE2.png|32px]] Leather boots now have non-dyed parts. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}}
{{History||1.5|snap=13w04a|Boots in the [[player]]'s hand can now be equipped by right-clicking.
|[[Dispenser]]s can now equip nearby players with boots.}}
{{History||1.7.2|snap=13w36a|Leather boots can now be obtained as one of the "junk" items through [[fishing]].}}
{{History||1.8|snap=14w02a|Armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s.
|Armorer villagers no longer sell diamond boots.
|Armorer villagers no longer sell iron boots.
|Leatherworker villagers no longer sell leather boots.}}
{{History|||snap=14w05a|Boots no longer turn red when [[mob]]s and [[player]]s are hurt.}}
{{History|||snap=14w06a|Boots are now visible on [[giant]]s.}}
{{History|||snap=14w25a|Chain boots [[Java Edition removed features#Chain armor|can no longer be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
{{History||1.9|snap=15w31a|Enchanted iron and diamond boots can now be found in [[end city]] ship [[chest]]s.
|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}
{{History|||snap=15w34b|Boots' [[item durability|durability]] now affects armor value.}}
{{History|||snap=15w36a|Armor value and[[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
{{History|||snap=15w36d|Boots' durability affecting value has been removed.
|Boots now have an attribute controlling the defense points.}}
{{History|||snap=15w50a|Added {{cd|equip}} [[sound]]s for boots.}}
{{History|||snap=16w02a|Armor value and enchantment calculations have been changed again.}}
{{History|||snap=16w05a|Armor value calculations have been changed, once again.}}
{{History||1.11.1|snap=16w50a|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.{{more info|Specific values for boots}}}}
{{History|||snap=18w11a|Enchanted leather boots can now generate in the chests of [[shipwreck]]s.}}
{{History|||snap=18w20a|Chain armor boots have been renamed to "chainmail".}}
{{History||1.14|snap=18w43a|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br>[[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of leather, chainmail, iron, golden, and diamond boots have been changed.}}
{{History|||snap=18w48a|Leather boots can now be found in [[chest]]s in [[village]] tanneries.}}
{{History|||snap=19w08a|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots [[item]]s have been changed.}}
{{History|||snap=19w11a|Armorer villagers now sell iron and enchanted diamond boots, making diamond boots effectively [[renewable resource|renewable]] again.
|Leatherworker villagers now sell randomly [[dye]]d leather boots.}}
{{History|||snap=19w13a|Armorer villagers now give chainmail boots to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Boots JE1.png|32px]] [[File:Netherite Boots (item) JE1.png|32px]] Added netherite boots.
|Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table.}}
{{History|||snap=20w09a|[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s has been changed.}}
{{History|||snap=20w10a|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots has been changed.
|Netherite boots can no longer be crafted.
|Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table.}}
{{History|||snap=20w16a|Netherite boots now generate randomly enchanted in [[bastion remnants]] chests.
|Golden boots now generate randomly enchanted in [[ruined portal]] chests.}}
{{History|||snap=20w17a|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}}
{{History||1.17|snap=20w46a|Leather boots can now be used to safely walk on [[powder snow]].|Leather armor now protects against [[powder snow]]'s freezing.}}
{{History|||snap=21w13a|Leather Boots now prevent fall damage when landing on [[powder snow]].}}
{{History||1.18.2|snap=22w03a|Netherite boots knockback resistance is no longer random.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added the [[Swift Sneak]] enchantment, which can only be applied to boots.}}
{{History|||snap=22w12a|The [[Swift Sneak]] enchantment can no longer applied to boots.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather boots can now be trimmed using a [[smithing table]].
|There are 10 types of material that determine the color of the trim:
*Iron
*Copper
*Gold
*Lapis
*Emerald
*Diamond
*Netherite
*Redstone
*Amethyst
*Quartz
|Upgrading diamond boots to netherite boots now requires the netherite upgrade [[smithing template]].}}
{{History|||snap=23w05a|Leather boots can now be trimmed using a smithing table.|Boots can now have trims of the same material it is made out of.}}
{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}
{{History||1.19.4|snap=23w05a|Boots can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
{{History||?|Boots can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}}
{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|
Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}
{{History|pocket alpha}}
{{History||v0.6.0|[[File:Leather Boots JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br> [[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added boots.}}
{{History||v0.8.0|snap=build 2|{{InvSprite|Leather Boots}} The leather boots sprites have been changed to that of the [[Java Edition|PC]] version, but its armor [[model]] remains that of older versions.}}
{{History||v0.9.0|snap=build 1|Iron boots now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}
{{History||v0.12.1|snap=build 1|Chainmail boots can now be obtained in [[survival]] mode from a mob wearing it.
|Leather boots can now be obtained from [[fishing]] as a "junk" [[item]].}}
{{History||v0.14.0|snap=build 1|[[File:Leather Boots JE2 BE2.png|32px]] Leather boots can now be dyed and the model has been updated.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron boots and enchanted diamond boots can now be found inside [[chest]]s within [[end city]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Chainmail boots are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Chainmail boots now generate in [[buried treasure]] chests.
|Enchanted leather boots can now be found inside [[shipwreck]] supply room [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Iron boots now can be found in plains [[village]] weaponsmith [[chest]]s.
|Leather boots can now be found inside plains village tannery chests.
|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br> [[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of boots have been changed.{{more info|Did chain boots not change?}}}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron boots now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
|Leather boots can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}}
{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron boots.
|Iron and diamond boots are now sold by armorer villagers.}}
{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of golden boots [[item]]s have been changed.}}
{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather boots no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Leather boots now appear dyed properly when worn by armor stands.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) BE1.png|32px]] Added netherite boots.|Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table.
|[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s have been changed.}}
{{History|||snap=beta 1.16.0.57|Iron boots with soul speed enchantment can be obtained from bartering with piglin.
|Netherite boots can no longer be crafted.
|Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table.
|Golden boots can now be found in [[ruined portal]] chest.
|Golden and netherite boots can be found in [[bastion remnant]] chest.}}
{{History|||snap=beta 1.16.0.63|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}}
{{History||1.16.200|snap=beta 1.16.200.52|Leather boots can now be used to safely walk on [[powder snow]].}}
{{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots item has been changed to match ''Java Edition''.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE1 BE1.png|32px]] Added leather boots.
|[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots.
|[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.
|[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}}
{{History||xbox=TU5|[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots.
|Added a quick equip for boots to the [[inventory]] interface.}}
{{History||xbox=TU12|ps=1.03|[[File:Leather Boots (item) JE3 BE2.png|32px]] The textures for leather boots [[item]]s have been changed.}}
{{History||xbox=TU14|ps=1.05|Leather boots can now be [[dye]]d.
|[[Item repair]] can now repair boots.}}
{{History||xbox=TU25|xbone=CU13|ps=1.16|Boots now have the quick equip functionality.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}}
{{History|PS4}}
{{History||1.90|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Leather Boots (item) JE4 BE3.png|32px]] The textures of leather boots have been changed.
|[[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] The textures of chainmail boots have been changed.
|[[File:Iron Boots JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] The textures of iron boots have been changed.
|[[File:Golden Boots JE2 BE2.png|32px]] [[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots have been changed.
|[[File:Diamond Boots JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of diamond boots have been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Added leather boots.
|[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots.
|[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots.
|[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.
|[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}}
{{History|foot}}
==Issues ==
{{issue list}}
==Trivia==
*Netherite boots are shorter in their item texture but are longer in their texture when being worn
*Leather armor originally used textures from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''.
*Leather boots are the only piece of leather armor that has the same name as other armor materials.
*The netherite boots are the only type of boots to have a differently shaped item sprite when compared to the other boot types.
*Chainmail boots are the only boots that have transparent pixels in their texture currently
==Gallery==
===Enchanted Boots===
<gallery>
File:Enchanted Leather Boots (item).gif
File:Enchanted Chainmail Boots (item).gif
File:Enchanted Iron Boots (item).gif
File:Enchanted Golden Boots (item).gif
File:Enchanted Diamond Boots (item).gif
File:Enchanted Netherite Boots (item).gif
</gallery>
<gallery>
File:Enchanted Leather Boots.gif
File:Enchanted Chainmail Boots.gif
File:Enchanted Iron Boots.gif
File:Enchanted Golden Boots.gif
File:Enchanted Diamond Boots.gif
File:Enchanted Netherite Boots.gif
</gallery>
==References==
{{reflist}}
==External Links==
*[https://www.minecraft.net/en-us/article/taking-inventory--boots Taking Inventory: Boots] – Minecraft.net on November 24, 2019
{{Items}}
[[Category:Armor]]
[[ja:ブーツ]]
[[ko:부츠]]
[[pl:Buty]]
[[pt:Botas]]
[[th:รองเท้า]]
[[zh:靴子]]</li></ul> | beta 1.16.0.57 | Added bastion remnants. | |||
Issues
Issues relating to "Bastion Remnant" are maintained on the bug tracker. Report issues there.
Trivia
- Bastions remnants are the only places in the game where all netherite-related items naturally generate. In this case, it is found inside a treasure chest.














