Bastion remnants are large, castle-like structures that are found in the Nether in all biomes except Basalt Deltas. Piglins will spawn in this structure on generation. Hoglins may also spawn on generation in bastion remnants which contain hoglin stables, and a magma cube spawner will generate in bastions which contain treasure rooms. Bastion remnants are the only place where the Pigstep music disc, the piglin banner pattern, and netherite gear can be found naturally.
Generation
Bastion remnants are found in the following nether biomes:
Structure
Bastion remnants generate as 4 types of structures: bridges (with lava underneath), hoglin stables, housing units, and treasure rooms. Each type has its own set of structures that compose it. These structures may be supported by ramparts which contain cave-like paths. Piglins and hoglins spawn frequently throughout.
All bastion remnant structures found below are located in the folder client.jar/data/minecraft/structures/bastion.
File structure
| List |
|---|
|
Bridge
A bridge bastion remnant.
The bridge consists of a large ruined wall-like structure with a piglin face carved into it. The inside of the "mouth" consists of multiple levels of walkways surrounded by lava. A damaged bridge goes out from the mouth, with a support pillar on the far side.
| Structure name | Description | Consists of | Image |
|---|---|---|---|
bastion/bridge/bridge_pieces/bridge
|
A large bridge structure. |
1384 Template:BlockText |
|
bastion/bridge/connectors/back_bridge_bottom
|
A medium-sized connecting piece. |
75 Template:BlockText |
|
bastion/bridge/connectors/back_bridge_top
|
A medium-sized connecting piece. |
48 Template:BlockText |
|
bastion/bridge/legs/leg_0
|
A large pillar structure. |
115 Template:BlockText |
|
bastion/bridge/legs/leg_1
|
A large pillar structure. |
120 Template:BlockText |
|
bastion/bridge/ramparts/rampart_0
|
A very large structure with several passageways. |
2955 Template:BlockText |
|
bastion/bridge/ramparts/rampart_1
|
A very large structure with several passageways and several loot chests. |
4372 Template:BlockText |
|
bastion/bridge/rampart_plates/plate_0
|
A very thin wall standing on several pillars. |
260 Template:BlockText |
|
bastion/bridge/starting_pieces/entrance
|
A very large structure filled with lava with a large cavern near the bottom. |
6556 Template:BlockText |
|
bastion/bridge/starting_pieces/entrance_base
|
A large structure with severage passageways through it, with lava at the very top. |
10685 Template:BlockText |
|
bastion/bridge/starting_pieces/entrance_face
|
A thin medium-sized structure resembling a face. |
517 Template:BlockText |
|
bastion/bridge/walls/wall_base_0
|
A large structure with several passageways through it. |
4854 Template:BlockText |
|
bastion/bridge/walls/wall_base_1
|
A large structure with several passageways through it. |
5034 Template:BlockText |
|
Hoglin stables
The hoglin stables consist of an open cavity with damaged hoglin stables on either side. Hoglin stable pieces are contained in the subfolder hoglin_stable.
| Structure name | Description | Consists of | Image |
|---|---|---|---|
| air_base | |||
| starting_stairs_0 | |||
| starting_stairs_1 | |||
| starting_stairs_2 |
Housing units
The housing units consist of multiple ruined towers arranged around a central courtyard with nether wart growing in the middle. Housing unit pieces are contained in the subfolder units.
| Structure name | Structure path | Description | Consists of | Image |
|---|---|---|---|---|
| air_base | ||||
| center_0 | ||||
| center_1 | ||||
| center_2 |
Treasure room
The structure consists of a large wall supported by buttresses, with a bridge going between it and the treasure room itself.
The treasure room consists of many bridges suspended above a lava floor. At the bottom of a treasure room, there is a magma cube spawner, and a center loot area. The center loot area consists of either blocks of gold or a nether wart farm. One or two chests will also generate which can spawn with enchanted netherite gear. Treasure room pieces are contained in the subfolder treasure.
| Structure name | Description | Consists of | Image |
|---|---|---|---|
| big_air_full | |||
| lava_basin | |||
| center_0 | |||
| center_1 |
Blocks
Loot
Bridge
In Java Edition, each bastion bridge chest contains items drawn from 5 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1× | 1–2× | 2–4× | 1× | 1× | 1× | 1–2× | 2–4× | 1× | 1× | ||||
| Lodestone | 1 | — | — | — | — | 1⁄1 | — | — | — | — | 100.0% | 1.000 | 1.0 |
| Nothing[F] | — | — | — | 1 | 1 | — | — | — | 11⁄12 | 9⁄10 | 99.2% | 1.817 | 1.0 |
| Arrow | — | — | 5–17 | — | — | — | — | 1⁄5 | — | — | 47.9% | 6.600 | 2.1 |
| Iron Nugget | — | — | 2–6 | — | — | — | — | 1⁄5 | — | — | 47.9% | 2.400 | 2.1 |
| Gold Nugget | — | — | 2–6 | — | — | — | — | 1⁄5 | — | — | 47.9% | 2.400 | 2.1 |
| String | — | — | 1–6 | — | — | — | — | 1⁄5 | — | — | 47.9% | 2.100 | 2.1 |
| Leather | — | — | 1–3 | — | — | — | — | 1⁄5 | — | — | 47.9% | 1.200 | 2.1 |
| Spectral Arrow | — | 10–28 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 2.192 | 8.9 |
| Gilded Blackstone | — | 8–12 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 1.154 | 8.9 |
| Iron Ingot | — | 4–9 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.750 | 8.9 |
| Gold Ingot | — | 4–9 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.750 | 8.9 |
| Crying Obsidian | — | 3–8 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.635 | 8.9 |
| Damaged Enchanted Crossbow[G][H] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Block of Gold | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Golden Sword | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Enchanted Golden Axe[G] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Enchanted Golden Helmet[G] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Enchanted Golden Chestplate[G] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Enchanted Golden Leggings[G] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Enchanted Golden Boots[G] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Netherite Upgrade Smithing Template | — | — | — | — | 1 | — | — | — | — | 1⁄10 | 10.0% | 0.100 | 10.0 |
| Snout Armor Trim Smithing Template | — | — | — | 1 | — | — | — | — | 1⁄12 | — | 8.3% | 0.083 | 12.0 |
In Bedrock Edition, each bastion bridge chest contains items drawn from 5 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1× | 1–2× | 2–4× | 1× | 1× | 1× | 1–2× | 2–4× | 1× | 1× | ||||
| Lodestone | 1 | — | — | — | — | 1⁄1 | — | — | — | — | 100.0% | 1.000 | 1.0 |
| Nothing[F] | — | — | — | 1 | 1 | — | — | — | 11⁄12 | 9⁄10 | 99.2% | 1.817 | 1.0 |
| Arrow | — | 10–28 | 5–17 | — | — | — | 1⁄13 | 1⁄5 | — | — | 53.8% | 8.792 | 1.9 |
| Iron Nugget | — | — | 2–6 | — | — | — | — | 1⁄5 | — | — | 47.9% | 2.400 | 2.1 |
| Gold Nugget | — | — | 2–6 | — | — | — | — | 1⁄5 | — | — | 47.9% | 2.400 | 2.1 |
| String | — | — | 1–6 | — | — | — | — | 1⁄5 | — | — | 47.9% | 2.100 | 2.1 |
| Leather | — | — | 1–3 | — | — | — | — | 1⁄5 | — | — | 47.9% | 1.200 | 2.1 |
| Gilded Blackstone | — | 8–12 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 1.154 | 8.9 |
| Iron Ingot | — | 4–9 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.750 | 8.9 |
| Gold Ingot | — | 4–9 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.750 | 8.9 |
| Crying Obsidian | — | 3–8 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.635 | 8.9 |
| Damaged Enchanted Crossbow[G][H] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Block of Gold | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Golden Sword | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Enchanted Golden Axe[G] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Enchanted Golden Helmet[G] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Enchanted Golden Chestplate[G] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Enchanted Golden Leggings[G] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Enchanted Golden Boots[G] | — | 1 | — | — | — | — | 1⁄13 | — | — | — | 11.2% | 0.115 | 8.9 |
| Netherite Upgrade Smithing Template | — | — | — | — | 1 | — | — | — | — | 1⁄10 | 10.0% | 0.100 | 10.0 |
| Snout Armor Trim Smithing Template | — | — | — | 1 | — | — | — | — | 1⁄12 | — | 8.3% | 0.083 | 12.0 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
- ↑ a b c d e f g h i j k l All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
- ↑ a b The item has between 10% and 50% of its total durability.
Hoglin Stable
In Java Edition, each bastion hoglin stable chest contains items drawn from 4 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1× | 3–4× | 1× | 1× | 1× | 3–4× | 1× | 1× | ||||
| Nothing[F] | — | — | 1 | 1 | — | — | 11⁄12 | 9⁄10 | 99.2% | 1.817 | 1.0 |
| Arrow | — | 5–17 | — | — | — | 1⁄14 | — | — | 22.8% | 2.750 | 4.4 |
| String | — | 3–8 | — | — | — | 1⁄14 | — | — | 22.8% | 1.375 | 4.4 |
| Gold Nugget | — | 2–8 | — | — | — | 1⁄14 | — | — | 22.8% | 1.250 | 4.4 |
| Crimson Fungus | — | 2–7 | — | — | — | 1⁄14 | — | — | 22.8% | 1.125 | 4.4 |
| Crimson Nylium | — | 2–7 | — | — | — | 1⁄14 | — | — | 22.8% | 1.125 | 4.4 |
| Crimson Roots | — | 2–7 | — | — | — | 1⁄14 | — | — | 22.8% | 1.125 | 4.4 |
| Glowstone | — | 3–6 | — | — | — | 1⁄14 | — | — | 22.8% | 1.125 | 4.4 |
| Soul Sand | — | 2–7 | — | — | — | 1⁄14 | — | — | 22.8% | 1.125 | 4.4 |
| Cooked Porkchop | — | 2–5 | — | — | — | 1⁄14 | — | — | 22.8% | 0.875 | 4.4 |
| Gilded Blackstone | — | 2–5 | — | — | — | 1⁄14 | — | — | 22.8% | 0.875 | 4.4 |
| Raw Porkchop | — | 2–5 | — | — | — | 1⁄14 | — | — | 22.8% | 0.875 | 4.4 |
| Crying Obsidian | — | 1–5 | — | — | — | 1⁄14 | — | — | 22.8% | 0.750 | 4.4 |
| Leather | — | 1–3 | — | — | — | 1⁄14 | — | — | 22.8% | 0.500 | 4.4 |
| Enchanted Golden Axe[G] | — | 1 | — | — | — | 1⁄14 | — | — | 22.8% | 0.250 | 4.4 |
| Block of Gold | 2–4 | — | — | — | 16⁄88 | — | — | — | 18.2% | 0.545 | 5.5 |
| Damaged Enchanted Diamond Shovel[G][H] | 1 | — | — | — | 15⁄88 | — | — | — | 17.0% | 0.170 | 5.9 |
| Saddle | 1 | — | — | — | 12⁄88 | — | — | — | 13.6% | 0.136 | 7.3 |
| Enchanted Diamond Pickaxe[G][I] | 1 | — | — | — | 12⁄88 | — | — | — | 13.6% | 0.136 | 7.3 |
| Golden Carrot | 8–17 | — | — | — | 10⁄88 | — | — | — | 11.4% | 1.420 | 8.8 |
| Golden Apple | 1 | — | — | — | 10⁄88 | — | — | — | 11.4% | 0.114 | 8.8 |
| Netherite Upgrade Smithing Template | — | — | — | 1 | — | — | — | 1⁄10 | 10.0% | 0.100 | 10.0 |
| Netherite Scrap | 1 | — | — | — | 8⁄88 | — | — | — | 9.1% | 0.091 | 11.0 |
| Snout Armor Trim Smithing Template | — | — | 1 | — | — | — | 1⁄12 | — | 8.3% | 0.083 | 12.0 |
| Ancient Debris | 2 | — | — | — | 5⁄88 | — | — | — | 5.7% | 0.114 | 17.6 |
In Bedrock Edition, each bastion hoglin stable chest contains items drawn from 4 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1× | 3–4× | 1× | 1× | 1× | 3–4× | 1× | 1× | ||||
| Nothing[F] | — | — | 1 | 1 | — | — | 11⁄12 | 9⁄10 | 99.2% | 1.817 | 1.0 |
| Arrow | — | 5–17 | — | — | — | 1⁄14 | — | — | 22.8% | 2.750 | 4.4 |
| String | — | 3–8 | — | — | — | 1⁄14 | — | — | 22.8% | 1.375 | 4.4 |
| Gold Nugget | — | 2–8 | — | — | — | 1⁄14 | — | — | 22.8% | 1.250 | 4.4 |
| Crimson Fungus | — | 2–7 | — | — | — | 1⁄14 | — | — | 22.8% | 1.125 | 4.4 |
| Crimson Nylium | — | 2–7 | — | — | — | 1⁄14 | — | — | 22.8% | 1.125 | 4.4 |
| Crimson Roots | — | 2–7 | — | — | — | 1⁄14 | — | — | 22.8% | 1.125 | 4.4 |
| Glowstone | — | 3–6 | — | — | — | 1⁄14 | — | — | 22.8% | 1.125 | 4.4 |
| Soul Sand | — | 2–7 | — | — | — | 1⁄14 | — | — | 22.8% | 1.125 | 4.4 |
| Cooked Porkchop | — | 2–5 | — | — | — | 1⁄14 | — | — | 22.8% | 0.875 | 4.4 |
| Gilded Blackstone | — | 2–5 | — | — | — | 1⁄14 | — | — | 22.8% | 0.875 | 4.4 |
| Raw Porkchop | — | 2–5 | — | — | — | 1⁄14 | — | — | 22.8% | 0.875 | 4.4 |
| Crying Obsidian | — | 1–5 | — | — | — | 1⁄14 | — | — | 22.8% | 0.750 | 4.4 |
| Leather | — | 1–3 | — | — | — | 1⁄14 | — | — | 22.8% | 0.500 | 4.4 |
| Enchanted Golden Axe[G] | — | 1 | — | — | — | 1⁄14 | — | — | 22.8% | 0.250 | 4.4 |
| Block of Gold | 2–4 | — | — | — | 16⁄88 | — | — | — | 18.2% | 0.545 | 5.5 |
| Damaged Enchanted Diamond Shovel[G][H] | 1 | — | — | — | 15⁄88 | — | — | — | 17.0% | 0.170 | 5.9 |
| Saddle | 1 | — | — | — | 12⁄88 | — | — | — | 13.6% | 0.136 | 7.3 |
| Enchanted Diamond Pickaxe[G][I] | 1 | — | — | — | 12⁄88 | — | — | — | 13.6% | 0.136 | 7.3 |
| Golden Carrot | 8–17 | — | — | — | 10⁄88 | — | — | — | 11.4% | 1.420 | 8.8 |
| Golden Apple | 1 | — | — | — | 10⁄88 | — | — | — | 11.4% | 0.114 | 8.8 |
| Netherite Upgrade Smithing Template | — | — | — | 1 | — | — | — | 1⁄10 | 10.0% | 0.100 | 10.0 |
| Netherite Scrap | 1 | — | — | — | 8⁄88 | — | — | — | 9.1% | 0.091 | 11.0 |
| Snout Armor Trim Smithing Template | — | — | 1 | — | — | — | 1⁄12 | — | 8.3% | 0.083 | 12.0 |
| Ancient Debris | 1 | — | — | — | 5⁄88 | — | — | — | 5.7% | 0.057 | 17.6 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
- ↑ a b c d e f All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
- ↑ a b The item has between 15% and 80% of its total durability.
- ↑ a b The item has between 15% and 95% of its total durability.
Other
Treasure
In Java Edition, each bastion treasure chest contains items drawn from 4 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 3× | 3–4× | 1× | 1× | 3× | 3–4× | 1× | 1× | ||||
| Netherite Upgrade Smithing Template | — | — | — | 1 | — | — | — | 1⁄1 | 100.0% | 1.000 | 1.0 |
| Nothing[F] | — | — | 1 | — | — | — | 11⁄12 | — | 91.7% | 0.917 | 1.1 |
| Netherite Ingot | 1 | — | — | — | 15⁄90 | — | — | — | 42.1% | 0.500 | 2.4 |
| Spectral Arrow | — | 12–25 | — | — | — | 1⁄9 | — | — | 33.7% | 7.194 | 3.0 |
| Nether Quartz | — | 8–23 | — | — | — | 1⁄9 | — | — | 33.7% | 6.028 | 3.0 |
| Gilded Blackstone | — | 5–15 | — | — | — | 1⁄9 | — | — | 33.7% | 3.889 | 3.0 |
| Iron Ingot | — | 3–9 | — | — | — | 1⁄9 | — | — | 33.7% | 2.333 | 3.0 |
| Gold Ingot | — | 3–9 | — | — | — | 1⁄9 | — | — | 33.7% | 2.333 | 3.0 |
| Magma Cream | — | 3–8 | — | — | — | 1⁄9 | — | — | 33.7% | 2.139 | 3.0 |
| Crying Obsidian | — | 3–5 | — | — | — | 1⁄9 | — | — | 33.7% | 1.556 | 3.0 |
| Block of Iron | — | 2–5 | — | — | — | 1⁄9 | — | — | 33.7% | 1.361 | 3.0 |
| Block of Gold | — | 2–5 | — | — | — | 1⁄9 | — | — | 33.7% | 1.361 | 3.0 |
| Netherite Scrap | 1 | — | — | — | 8⁄90 | — | — | — | 24.4% | 0.267 | 4.1 |
| Damaged Enchanted Diamond Sword[G][H] | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Diamond Sword | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Damaged Enchanted Diamond Helmet[G][H] | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Damaged Enchanted Diamond Chestplate[G][H] | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Damaged Enchanted Diamond Leggings[G][H] | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Damaged Enchanted Diamond Boots[G][H] | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Diamond | 2–6 | — | — | — | 5⁄90 | — | — | — | 15.8% | 0.667 | 6.3 |
| Diamond Helmet | 1 | — | — | — | 5⁄90 | — | — | — | 15.8% | 0.167 | 6.3 |
| Diamond Chestplate | 1 | — | — | — | 5⁄90 | — | — | — | 15.8% | 0.167 | 6.3 |
| Diamond Leggings | 1 | — | — | — | 5⁄90 | — | — | — | 15.8% | 0.167 | 6.3 |
| Diamond Boots | 1 | — | — | — | 5⁄90 | — | — | — | 15.8% | 0.167 | 6.3 |
| Ancient Debris | 2 | — | — | — | 4⁄90 | — | — | — | 12.7% | 0.267 | 7.8 |
| Snout Armor Trim Smithing Template | — | — | 1 | — | — | — | 1⁄12 | — | 8.3% | 0.083 | 12.0 |
| Enchanted Golden Apple | 1 | — | — | — | 2⁄90 | — | — | — | 6.5% | 0.067 | 15.3 |
In Bedrock Edition, each bastion treasure chest contains items drawn from 4 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 3× | 3–4× | 1× | 1× | 3× | 3–4× | 1× | 1× | ||||
| Netherite Upgrade Smithing Template | — | — | — | 1 | — | — | — | 1⁄1 | 100.0% | 1.000 | 1.0 |
| Nothing[F] | — | — | 1 | — | — | — | 11⁄12 | — | 91.7% | 0.917 | 1.1 |
| Netherite Ingot | 1 | — | — | — | 15⁄90 | — | — | — | 42.1% | 0.500 | 2.4 |
| Arrow | — | 12–25 | — | — | — | 1⁄9 | — | — | 33.7% | 7.194 | 3.0 |
| Nether Quartz | — | 8–23 | — | — | — | 1⁄9 | — | — | 33.7% | 6.028 | 3.0 |
| Gilded Blackstone | — | 5–15 | — | — | — | 1⁄9 | — | — | 33.7% | 3.889 | 3.0 |
| Iron Ingot | — | 3–9 | — | — | — | 1⁄9 | — | — | 33.7% | 2.333 | 3.0 |
| Gold Ingot | — | 3–9 | — | — | — | 1⁄9 | — | — | 33.7% | 2.333 | 3.0 |
| Magma Cream | — | 3–8 | — | — | — | 1⁄9 | — | — | 33.7% | 2.139 | 3.0 |
| Crying Obsidian | — | 3–5 | — | — | — | 1⁄9 | — | — | 33.7% | 1.556 | 3.0 |
| Block of Iron | — | 2–5 | — | — | — | 1⁄9 | — | — | 33.7% | 1.361 | 3.0 |
| Block of Gold | — | 2–5 | — | — | — | 1⁄9 | — | — | 33.7% | 1.361 | 3.0 |
| Netherite Scrap | 1 | — | — | — | 8⁄90 | — | — | — | 24.4% | 0.267 | 4.1 |
| Damaged Enchanted Diamond Sword[G][H] | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Diamond Sword | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Damaged Enchanted Diamond Helmet[G][H] | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Damaged Enchanted Diamond Chestplate[G][H] | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Damaged Enchanted Diamond Leggings[G][H] | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Damaged Enchanted Diamond Boots[G][H] | 1 | — | — | — | 6⁄90 | — | — | — | 18.7% | 0.200 | 5.3 |
| Diamond | 2–6 | — | — | — | 5⁄90 | — | — | — | 15.8% | 0.667 | 6.3 |
| Diamond Helmet | 1 | — | — | — | 5⁄90 | — | — | — | 15.8% | 0.167 | 6.3 |
| Diamond Chestplate | 1 | — | — | — | 5⁄90 | — | — | — | 15.8% | 0.167 | 6.3 |
| Diamond Leggings | 1 | — | — | — | 5⁄90 | — | — | — | 15.8% | 0.167 | 6.3 |
| Diamond Boots | 1 | — | — | — | 5⁄90 | — | — | — | 15.8% | 0.167 | 6.3 |
| Ancient Debris | 2 | — | — | — | 4⁄90 | — | — | — | 12.7% | 0.267 | 7.8 |
| Snout Armor Trim Smithing Template | — | — | 1 | — | — | — | 1⁄12 | — | 8.3% | 0.083 | 12.0 |
| Enchanted Golden Apple | 1 | — | — | — | 2⁄90 | — | — | — | 6.5% | 0.067 | 15.3 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
- ↑ a b c d e f g h i j All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
- ↑ a b c d e f g h i j The item has between 80% and 100% of its total durability.
History
| September 28, 2019 | Bastions are announced at MINECON Live 2019. | ||||
|---|---|---|---|---|---|
| Upcoming Java Edition | |||||
1.16{{Extension DPL}}<ul><li>[[White Dye|White Dye]]<br/>{{Item
| image = White Dye.png
| renewable = Yes
| stackable = Yes (64)
}}
'''White dye''' is a [[Dye#Primary|primary color dye]] similar to [[bone meal]].
== Obtaining ==
=== Crafting ===
{{Crafting
|showname=0
|Bone Meal
|Output=White Dye
|type=Material
|head=1
}}
{{Crafting
|Lily of the Valley
|Output=White Dye
|type=Material
|foot=1
}}
=== Loot chest ===
{{#invoke:LootChest|base3|white-dye}}
== Usage ==
{{dye usage}}
=== Crafting ingredient ===
{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}
=== Loom ingredient ===
{{Banner loom usage|White Dye}}
=== Trading ===
Apprentice-level shepherd villagers have a 20% chance to buy 12 white dye for an emerald.
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=White Dye
|spritetype=item
|nameid=white_dye
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=White Dye
|spritetype=item
|nameid=white_dye
|aliasid=dye / 19
|id=410
|form=item
|translationkey=item.dye.white_new.name
|foot=1}}
== History ==
{{History|java}}
{{History||1.14|snap=18w43a|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}}
{{History|||snap=18w44a|White dye can now change the text color on [[sign]]s to white.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells white dye.}}
{{History|||snap=19w11a|White dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|White dye can now be used to craft [[white candle]]s.}}
{{History|||snap=21w19a|White dyes can no longer be used to craft white candles.}}
{{History|||snap=Pre-release 1|White dye can once again be used to craft white candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|White dye can now change the text color on [[hanging sign]]s to white.}}
{{History||1.20|snap=23w12a|White dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|White dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within the [[trail ruins]]; white dye is now common loot.}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.10|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}}
{{History||1.9.0|snap=beta 1.9.0.0|Added [[flower|lilies of the valley]], which can be used to [[crafting|craft]] white dye.}}
{{History||1.11.0|snap=beta 1.11.0.4|White dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of white dye has been changed from <code>dye/19</code> to <code>white_dye</code>.}}
{{History|ps4}}
{{History||1.83|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{Items}}
[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]
[[de:Weißer Farbstoff]]
[[es:Tinte blanco]]
[[fr:Teinture blanche]]
[[ja:白色の染料]]
[[ko:하얀색 염료]]
[[pl:Biały barwnik]]
[[pt:Corante branco]]
[[zh:白色染料]]</li><li>[[Lava|Lava]]<br/>{{About|the fluid|the [[bucket]]|Lava Bucket}}
{{Fluid
| image = Lava.gif
| image2 = Lava BE.gif
| invimage = Lava Bucket
| invimage2 = Lava
| renewable = Yes
| transparent = Yes
| light = Yes (15)
| tool = Bucket
| infinite = No
| flowrate = 30 [[tick]]s/block (Overworld, End)<br> 10 [[tick]]s/block (Nether)
| flowdistance = 4 blocks (Overworld, End)<br>8 blocks (Nether)
}}
'''Lava''' is a light-emitting [[fluid]] that causes fire [[damage]], mostly found in the [[altitude|lower reaches]] of the [[Overworld]] and [[the Nether]].
== Obtaining ==
Lava blocks do not exist as items (at least {{in|java}}), but can be retrieved with a [[Lava Bucket|bucket]]. {{IN|bedrock}}, they may be obtained as an item via glitches (in old versions), add-ons or inventory editing.
Lava may be obtained [[renewable resource|renewably]] from [[cauldron]]s, as [[pointed dripstone]] with a lava source above it can slowly fill a cauldron with lava.
=== Natural generation ===
During world generation, lava replaces [[air]] blocks generated in [[cave]]s and [[canyon]]s between Y=-55 and Y=-63. [[Aquifer]]s are sometimes filled with lava below Y=0. Lava does not replace air blocks inside [[mineshaft]]s, [[monster room]]s, [[amethyst geode]]s, or [[stronghold]]s.
Lava can also occur as lava flows from a single [[spring]] block, pouring down walls into pools. The spring block can be on the side of a cave, ravine, mineshaft, or stone cliff above ground.
Lava also generates as small [[lava lake]]s, which can be found above Y=0 within any [[biome]].
Two blocks of lava can also be found in plains, snowy plains, and desert [[village]] weaponsmith buildings, or one source in savanna village weaponsmith buildings.
Fifteen blocks of lava can be found in the [[end portal]] room of a [[stronghold]]: 3 along each side wall, and 9 below the portal frame.
Lava also generates in [[woodland mansion]]s: two blocks of lava generate in the "blacksmith room", and 25 blocks of lava generate in a secret "lava room".
In [[the Nether]], lava is more common than [[water]] in the [[Overworld]]. [[Terrain features#Lava sea|Seas of lava]] occur, with sea level at y-level 32, about a quarter of the total height of the Nether (as the usable space in the Nether is 128 blocks tall). They can extend down to about y-level 19-22. Lava also randomly appears [[Spring#Hidden lava|in single blocks]] inside [[netherrack]] formations. Lava is also generated as a single source in well rooms in [[nether fortress]]es. There are also large pockets of lava generated under y-19 and can reach all the way down to bedrock level. These pockets are generally over 12 blocks in height and often connect to a large lava lake on y-32; the size of these pockets in 1.18 can range from the size of a singular pre-1.18 ravine to multiple ravines combined.
Lava generates as [[delta]] shapes, which can be found commonly in the [[basalt deltas]] biome. Lava also generates in [[ruined portal]]s and [[bastion remnant]]s.
=== Post-generation ===
Unlike [[Water#Source blocks|water source blocks]], new lava source blocks cannot be created in a space by two or more adjacent source blocks. However {{in|Java}}, if the [[game rule]] {{cd|lavaSourceConversion}} is set to {{cd|true}}, new lava source blocks can form in a similar way to water source blocks.
== Usage ==
=== Fuel ===
When used in a [[furnace]], a bucket of lava lasts 1000 seconds (100 items).
=== Burning ===
[[File:Inside Lava.png|thumb|What it looks like inside lava.]]
[[File:Under lava fire resistance.png|thumb|What it looks like inside lava using Fire Resistance {{in|java}}.]]
Most [[entity|entities]] take {{hp|4}} damage every half-second while in contact with lava, and are set on [[fire]]. An entity/player in lava will also have its {{code|remainingFireTicks}} set to 300, setting it on fire for 15 seconds. This timer is reset to 300 every tick that the victim spends in lava, so it will only start counting down once the victim leaves the lava. Once the victim does exit the lava source, it will burn for just under 15 seconds, taking fire damage 14 times. This is due to the fact that for the first tick outside of lava, its {{code|remainingFireTicks}} decrease to 299, and entities take fire damage when {{code|remainingFireTicks}} is a multiple of 20 and greater than 0. If the victim touches water or [[rain]] falls on it, the fire is extinguished, but the lava continues to damage them directly.
In addition, a dense [[fog]] effect will be applied for players under lava to obscure vision. This can be slightly mitigated via the [[Fire Resistance]] effect.
An entity/player moving in lava has their horizontal movement speed reduced by 50% and their vertical movement speed reduced by 20%.
{{IN|bedrock}}, a player with the Fire Resistance effect or a total [[Fire Protection]] of 7 or higher does not catch fire.
[[Vex]]es, [[zoglin]]s, Nether [[mob]]s (excluding [[piglin]]s and [[hoglin]]s), [[Wither|withers]], [[Warden|wardens]], and players or mobs affected by the [[Fire Resistance]] effect are not damaged when touching lava.
The embers or fireballs that fly out of lava are purely decorative and do not cause fires or damage to entities. When rain falls on lava, the black ember particles appear more frequently.
A player in lava lasts a few seconds before dying:
==== ''Java Edition'' ====
* 2.5 seconds with no armor
* 3.5 seconds with full leather armor, no enchantments
* 4 seconds with full gold armor, no enchantments
* 4.5 seconds with full chain armor, no enchantments
* 5.5 seconds with full iron armor, no enchantments
* 10.5 seconds with full diamond armor, no enchantments
* 11 seconds with full netherite armor, no enchantments
==== Bedrock Edition====
* 2.5 seconds with no armor
* 3.5 seconds with full leather armor, no enchantments
* 4.5 seconds with full gold armor, no enchantments
* 5 seconds with full chain armor, no enchantments
* 6.5 seconds with full iron armor, no enchantments
* 12.5 seconds with full diamond armor, no enchantments
* 12.5 seconds with full netherite armor, no enchantments
If the player is wearing armor enchanted with [[Fire Protection]], they can last even longer. With the maximum bonus, the damage is small enough that the natural healing from a full hunger bar can outpace it {{only|JE|short=1}}, so a player could survive indefinitely as long as they have food and their armor holds up (non-netherite armor is damaged by lava). This maximum bonus can be obtained by wearing 2 pieces of armor with [[Fire Protection|Fire Protection IV]] and 1 with [[Protection|Protection IV]], or 1 piece of armor with [[Fire Protection|Fire Protection IV]] and 3 with [[Protection|Protection IV]].
==== Fire spread ====
Lava can cause fires by turning air blocks to fire blocks.
In order for air above lava to turn to fire, a block adjacent to the air has to be [[Fire#Burning blocks|flammable]], or one of the wood-constructed [[Fire#Non-flammable blocks|non-flammable]] blocks. Since catching fire depends on air blocks, even torches or lava itself can prevent a flammable block from catching fire. Additionally, not all flammable or wood-constructed blocks can be ignited by lava.
The lava of any depth can start fires this way, whether or not it appears to have a current.
Additional conditions must be met, depending on the edition of Minecraft.
===== Java Edition =====
{{FakeImage|align=right|{{BlockGrid|scale=2|L=lava|w=Oak Planks|p=Orange Stained Glass|s=Light Gray Stained Glass|wwwwwwwww|wwsssssww|wspppppsw|wwspppsww|wwwsLswww|wwwwwwwww}}|Example for JE. The orange area represents areas<br>where air could catch flame if the<br>gray and orange areas contain<br>flammable blocks. The wood<br>is all at a safe distance.
}}
Air block must be in a 3×1×3 area right above the lava or in a 5×1×5 2 blocks above the lava.
Note that an air block in the 5x1x5 area will not catch on fire if the 3x1x3 area is completely filled, even if the latter is filled with flammable blocks.
===== Bedrock Edition =====
The block to be set on fire must be in a 3×3×3 cube centered on a lava block, above which there must be either air or an ignitable block.
=== Flow ===
{{See also|Fluid}}
Lava flows from "source blocks". Most streams or "lava-falls" come from a single source block, but lava lakes (including the "flood lava" in the bottom 10 layers) are composed entirely of source blocks. A source block can be captured only with a [[lava bucket|bucket]].
In the [[Overworld]] and [[the End]], lava travels 3 blocks in any horizontal direction from a source block. Lava flows far more slowly than water (1 block every 30 game ticks, or 1.5 seconds), and sourceless lava flows linger for a short time more. In [[the Nether]], lava travels 7 blocks horizontally and spreads 1 block every 10 game ticks, or 2 blocks per second, which is half the speed as water in the Overworld. In all dimensions, lava spreading uses the same mechanic as water: for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. (This can result in lava flows turning toward dropoffs that they cannot reach in the Overworld and the End.)
Flowing lava destroys the following in its path: [[sapling]]s, [[cobweb]], [[tall grass]], [[dead bush]], [[wheat]], [[flower]]s, [[mushroom]]s, [[snow]] on ground (but snow blocks are immune), [[lily pad]]s, [[vines]], [[lever]]s, [[button]]s, all three types of [[torch]]es, [[redstone]], [[redstone repeater|repeaters]], [[end rod]]s, and [[rail]]s. [[Sugar cane]]s hold back lava, but disappear if the sugar cane's water source is destroyed by the lava. Lava also slows down entities, including those that are normally immune to lava damage.
Using redstone wire, a one-block lava flow can be redirected by supplying power to the source block, which causes it to reset the flow toward the now-nearest terrain depression. It cannot, however, be reversed. This re-calculation is made because of the redstone wire when toggled changes the block from redstone (on) to redstone (off). Whenever a block updates on any side of the lava, the lava re-calculates where to flow, but does not cut off its current direction of flow. In Bedrock Edition using the /setblock command can be used to create stationary lava without the use of barriers.
Flowing lava can push entities.
==== Flow arrangement tables ====
===== Overworld and the End =====
{| class="wikitable"
|+
|
|
|
!4
|
|
|
|-
|
|
!4
!3
!4
|
|
|-
|
!4
!3
!2
!3
!4
|
|-
!4
!3
!2
!1
!2
!3
!4
|-
|
!4
!3
!2
!3
!4
|
|-
|
|
!4
!3
!4
|
|
|-
|
|
|
!4
|
|
|
|}
{| class="wikitable"
|+
! colspan="2" |Range
!Height in blocks
|-
!1
|block
|1
|-
!2
|blocks
|0.75-1
|-
!3
|blocks
|0.5-0.75
|-
!4
|blocks
|0.25-0.5
|}
===== The Nether =====
{| class="wikitable"
|+
|
|
|
|
|
|
!7
|
|
|
|
|
|
|-
|
|
|
|
|
!7
!6
!7
|
|
|
|
|
|-
|
|
|
|
!7
!6
!5
!6
!7
|
|
|
|
|-
|
|
|
!7
!6
!5
!4
!5
!6
!7
|
|
|
|-
|
|
!7
!6
!5
!4
!3
!4
!5
!6
!7
|
|
|-
|
!7
!6
!5
!4
!3
!2
!3
!4
!5
!6
!7
|
|-
!7
!6
!5
!4
!3
!2
!1
!2
!3
!4
!5
!6
!7
|-
|
!7
!6
!5
!4
!3
!2
!3
!4
!5
!6
!7
|
|-
|
|
!7
!6
!5
!4
!3
!4
!5
!6
!7
|
|
|-
|
|
|
!7
!6
!5
!4
!5
!6
!7
|
|
|
|-
|
|
|
|
!7
!6
!5
!6
!7
|
|
|
|
|-
|
|
|
|
|
!7
!6
!7
|
|
|
|
|
|-
|
|
|
|
|
|
!7
|
|
|
|
|
|
|}
{| class="wikitable"
! colspan="2" |Range
!Height in blocks
|-
!1
|block
|1
|-
!2
|blocks
|0.75-1
|-
!3
|blocks
|0.625-0.75
|-
!4
|blocks
|0.5-0.625
|-
!5
|blocks
|0.375-0.5
|-
!6
|blocks
|0.25-0.375
|-
!7
|blocks
|0.125-0.25
|}
=== Lava and water ===
{{Main|Fluid#Mixing}}
Water and lava can produce [[stone]], [[cobblestone]], or [[obsidian]] based on how they interact. Lava can also generate basalt when above soul soil and touching blue ice.
=== Light source ===
Lava blocks emit a [[light]] level of 15.
=== Other ===
[[File:LavaDropletsExample.png|thumb|If there is lava flowing above a [[block]], the lava seeps through.]]
Lava above a non-transparent block (does ''not'' include stairs, fences, and slabs) produces dripping particles on the underside of that block. These droplets do not do anything other than warn the player that a deluge of lava lies above that block. The particles function identically to their water counterparts, except that they drip slower.
Flowing lava can set off tripwires because it breaks placed string. Lava triggers a tripwire only once.
Any [[item (entity)|item]] dropped into lava is immediately destroyed, except for [[netherite]]-related items. [[Lodestone|Lodestones]], however, can be destroyed by lava despite containing netherite.<ref>{{bug|MC-176618|||WAI}}</ref>
Lava can be placed in an empty [[cauldron]].
If lava is above a non-transparent block supporting [[pointed dripstone]], dripping particles are created on the end. These can fill cauldrons with lava.
== Farming ==
{{main|Tutorials/Lava farming}}
Lava farms can be created by placing a lava source block on top of a solid block and a [[pointed dripstone]] and a [[cauldron]] underneath.
== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Lava.ogg
|subtitle=Lava pops
|source=block
|description=Randomly
|id=block.lava.ambient
|translationkey=subtitles.block.lava.ambient
|volume=0.2-0.4
|pitch=0.9-1.05
|distance=16}}
{{Sound table
|sound=Fizz.ogg
|subtitle=Lava hisses
|source=block
|description=When lava mixes with water, making a block
|id=block.lava.extinguish
|translationkey=subtitles.block.lava.extinguish
|volume=0.5
|pitch=1.8-3.4
|distance=16}}
{{Sound table
|sound=Lava pop.ogg
|subtitle=Lava pops
|source=block
|description=When a lava bubble particle spawns
|id=block.lava.pop
|translationkey=subtitles.block.lava.ambient
|volume=0.2-0.4
|pitch=0.9-1.05
|distance=16}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When lava is placed with a bucket
|id=item.bucket.empty_lava
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When lava is collected with a bucket
|id=item.bucket.fill_lava
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Fizz.ogg
|subtitle=Fire extinguishes
|description=When something [[freezing]] is dunked into lava
|source=block
|id=entity.generic.extinguish_fire
|translationkey=subtitles.entity.generic.extinguish_fire
|volume=0.7
|pitch=1.2-2.0
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Lava.ogg
|source=block
|description=Randomly
|id=liquid.lava
|volume=0.4-0.6
|pitch=0.9-1.05}}
{{Sound table
|sound=Fizz.ogg
|source=block
|description=When lava mixes with water, making a block
|id=random.fizz
|volume=0.5
|pitch=1.8-2.4}}
{{Sound table
|sound=Lava pop.ogg
|source=block
|description=When a lava bubble particle spawns
|id=liquid.lavapop
|volume=0.4-0.6
|pitch=0.9-1.05}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|source=block
|description=When lava is placed with a bucket
|id=bucket.empty_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|source=block
|description=When lava is collected with a bucket
|id=bucket.fill_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fizz.ogg
|source=block
|description=When something freezing is dunked into lava
|id=random.fizz
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Lava
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=lava
|spritetype=block
|nameid=lava
|blocktags=strider_warm_blocks
|form=block
|foot=1}}
{{ID table
|firstcolumnname=Lava
|showfluidtags=y
|displayname=Fluid
|spritename=lava
|spritetype=block
|nameid=lava
|fluidtags=lava}}
{{ID table
|displayname=Flowing Fluid
|spritetype=block
|spritename=lava
|nameid=flowing_lava
|fluidtags=lava
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Lava
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Flowing
|spritename=lava
|spritetype=block
|nameid=flowing_lava
|id=10
|form=block}}
{{ID table
|displayname=Stationary
|spritename=lava
|spritetype=block
|nameid=lava
|id=11
|form=block
|foot=1}}
Lava spends most of its time as stationary, rather than 'flowing' – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, lava changes to 'flowing', update its level, then change back to stationary. Lava springs are generated as flowing, and lava lakes are generated as stationary.
=== Block states ===
{{see also|Block states}}
{{/BS}}
=== Fluid states ===
{{see also|Block states}}
{{/FS}}
== Achievements ==
{{load achievements|Stayin' Frosty;Super Fuel;Feels Like Home}}
== Advancements ==
{{Load advancements|Hot Stuff;Feels Like Home}}
== History ==
{{main|/History}}
{{History|java classic}}
{{History||0.0.12a|snap=May 19, 2009|slink=Java Edition Classic 0.0.12a/Development#Lava test (May 19, 2009)|Lava is shown.}}
{{History|||snap=release|slink=Java Edition Classic 0.0.12a|[[File:Lava JE1.png|32px]] Added lava.
|The texture is transparent.
|Lava spreads by duplicating itself to open horizontal and downward squares.
|Lava is slower than [[water]] and can be easily outrun.
|Model has z-fighting with blocks below lava.}}
{{History||0.0.13a|[[File:Lava JE2.png|32px]] The texture has changed to be opaque.}}
{{History||0.0.13a_03|Lava lakes no longer generate.}}
{{History||0.0.15a|link=Java Edition Classic 0.0.15a (Multiplayer Test 1)|[[File:Lava JE3.png|32px]] The model is no longer shaded.}}
{{History||0.0.19a|[[File:Lava JE4.png|32px]] Added a [[Procedural animated texture generation|procedural animated texture]] to lava. Old texture is still retained for use as a [[animation placeholder texture|placeholder]].|Upscaled model 2% to fix z-fighting with blocks below lava. It's created lava or water models overlapping and z-fighting with each other.|Added lava layer to the bottom of the map.<!--as it traps the [[player]] and prevents the player from leaving unless [[water]] is let in and collides with it or if the player places a [[sand]] or [[gravel]] block, letting it [[drops|drop]] into the lava. If water is let into the area where the lava is, the lava becomes [[stone]], allowing the stone block to be removed to expose bedrock underneath.-->}}
{{History||0.0.20a_02|[[File:Lava JE5.png|32px]] Changed model scale back to normal with 1% offset on all coordinates.}}
{{History||0.0.22a|[[File:Lava JE6.png|32px]] Lava's generated texture has changed - it now appears brighter overall.}}
{{History||August 25, 2009|link=https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|Lava has been shown to deal [[damage]].}}
{{History||0.24_SURVIVAL_TEST|Lava now deals damage.}}
{{History||0.26 SURVIVAL TEST|[[File:Lava JE7.png|32px]] UV mapping on side faces now has 11% v offset up.}}
{{History||0.28|[[File:Lava JE6.png|32px]] Fixed UV mapping.}}
{{History|java indev}}
{{History||0.31|snap=20091223-2|Lava is now luminous.}}
{{History|||snap=20100110|Lava now sets [[fire]] to flammable materials.}}
{{History|||snap=20100122|Added [[lava spawner]]s that spawn lava on sides and bottom.|It appears in the player's inventory in a stack of 5.
|Lava now flows, but more slowly than water.<ref>[[wordofnotch:347976621]]</ref>
|Dropped [[item]]s now burn in lava.
|Shot [[arrow]]s catch [[fire]] and not burn in lava.}}
{{History|||snap=20100124|Lava spawner can no longer be found in the player's inventory. Instead, a full stack (99) can be found inside the [[Indev house]] chests.}}
{{History|||snap=20100125-1|Lava now has [[particles|particle]] effects.}}
{{History|||snap=20100130|Re-added the infinite lava sea to the bottom of the map.}}
{{History||20100219|[[File:Lava JE8.png|32px]] The model is shaded again.}}
{{History|java infdev}}
{{History||20100227-1|Lava no longer flows due to changes in chunk handling for infinite worlds.}}
{{History||20100607|[[File:Lava JE9.png|32px]] UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.}}
{{History||20100608|[[File:Lava JE8.png|32px]] Fixed UV mapping, once again.}}
{{History||20100615|[[File:Lava JE10.png|32px]] The model has been changed.
|Added flowing lava.
|Lava now creates flowing lava for a total distance of 7 blocks "away" from the source block.
|Flowing lava flows in a single line toward the nearest terrain depression within four blocks.}}
{{History||20100616-1|[[File:Lava JE11.png|32px]] Added flowing lava texture for sides and vertex offset.
|Lava and flowing lava now have visual connection to blocks.|A large lava flow is now visible in the dark from a long distance.}}
{{History||20100617-2|[[File:Lava JE12.png|32px]] Removed vertex offset.
|Lava now flows 3 blocks horizontally instead of 7.
|Lava and flowing lava touching water, flowing water, water spawner, or lava spawner now replaces with [[obsidian]].
|Removed the infinite lava sea at the bottom of the map.}}
{{History|java alpha}}
{{History||v1.0.2_02|Flowing of lava has been tweaked.}}
{{History||v1.0.4|Added [[ice]] and [[snow]], which lava can melt.}}
{{History||v1.0.15|Lava now sets nearby [[block]]s on [[fire]].}}
{{History||v1.2.0|snap=preview|Added [[the Nether]], which contains lava.}}
{{History||v1.2.2|Lava now flows further in the Nether.}}
{{History||v1.2.6|Added [[lava lake]]s, which can generate at any [[altitude]].}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Lava JE13.png|32px]] Changed [[lighting]].
|When lava is touched by [[rain]], it emits smoke [[particles]].
|Lava now generates in the blacksmiths of the newly added [[village]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Added lava dripping.
|Lava blocks now form [[stone]] when falling directly onto [[water]] source blocks.}}
{{History|||snap=Beta 1.9 Prerelease 3|Lava now generates in the newly added [[end portal]] rooms of [[stronghold]]s.}}
{{History|||snap=Beta 1.9 Prerelease 5|Only in this version, it is possible to create an infinite lava source using a plus-sign shaped arrangement of [[block]]s with four lava source blocks flowing into a central empty block.}}
{{History|||snap=RC1|[[File:Lava JE14.png|32px]] Faces on model now 0.1% moved to center to fix z-fighting on inner faces.}}
{{History||1.2.1|snap=12w05a|Lava (as well as the embers that pop out of it) now makes [[sound]]s. These sounds were in the game files for a long time, but they had not played in-game.}}
{{History||1.3.1|snap=12w21a|Lava can now be collected and dispensed by [[dispenser]]s containing buckets.}}
{{History||1.4.2|snap=12w38a|Flowing lava now has a constant [[sound]].}}
{{History||1.5|snap=13w02a|[[File:Lava JE15.png|32px]] The model of lava now uses animated texture files.
|There is now "hidden lava" in [[the Nether]].
|Lava now flows much more quickly in the Nether.}}
{{History||1.6.1|snap=13w18a|Lava no longer lingers after the source is removed.}}
{{History||1.7.2|snap=13w37a|Flowing lava, which previously could be destroyed by a few [[block]]s of [[TNT]], can no longer be destroyed by [[explosion]]s.}}
{{History||1.10|snap=16w21a|[[File:Lava JE16.png|32px]] [[File:Lava (bottom view) 16w21a.png|32px]] Lava is now [[color]]ed red ({{color|#ff0000}}) except for the bottom face.<ref>{{bug|MC-102511}}</ref>}}
{{History|||snap=16w21b|[[File:Lava JE15.png|32px]] Lava is no longer colored.
|Added 2 [[splash]]es referencing colored lava: "Rule #1: it's never my fault", "Replaced molten cheese with blood?".}}
{{History||1.11|snap=16w39a|Lava can now generate in [[woodland mansion]]s.}}
{{History||1.13|snap=18w15a|[[File:Lava JE17.png|32px]] [[File:Swamp Lava 18w15a.png|32px]] [[File:Swamp Hills Lava 18w15a.png|32px]] [[File:Warm Ocean Lava 18w15a.png|32px]] [[File:Lukewarm Ocean Lava 18w15a.png|32px]] [[File:Cold Ocean Lava 18w15a.png|32px]] [[File:Frozen Ocean Lava 18w15a.png|32px]] Lava is now biome colored except for the bottom face. This is linked to new biome coloring for water.<ref>{{bug|MC-128233}}</ref>}}
{{History|||snap=18w16a|[[File:Lava JE15.png|32px]] Lava is no longer biome colored.}}
{{History||1.16|snap=20w09a|Lava now pushes [[Entity|entities]].}}
{{History|||snap=20w13a|Added [[strider]]s, which can be [[saddle]]d and ridden across lava.
|When lava flows over [[soul soil]] next to [[blue ice]], it now turns into [[basalt]].}}
{{History|||snap=20w16a|Lava now generates as part of [[bastion remnants]] and [[ruined portal]]s.}}
{{History|||snap=Pre-release 3|Visibility under lava is now slightly better when under the effect of [[Fire Resistance]].}}
{{History||1.17|snap=20w45a|[[Cauldron]]s can now be filled with lava.}}
{{History|||snap=20w48a|Added a [[renewable]] way of obtaining lava through cauldrons and [[pointed dripstone]].}}
{{History|||snap=21w06a|Lava no longer replaces air below Y{{=}}11.}}
{{History|||snap=21w08a|Lava now replaces air below Y{{=}}-53.
|Lava [[spring]]s are able to generate below Y{{=}}0.}}
{{History|||snap=21w11a|[[Spectator]] mode players can now see through lava.<ref>{{bug|MC-71530|||Fixed}}</ref>}}
{{History|||snap=21w13a|Lava is now fully renewable, as pointed dripstone can be obtained in Survival without custom generation.}}
{{History|||snap=21w15a|The changes to lava generation in 21w06a and 21w08a have been reverted.}}
{{History||1.18|snap=Experimental Snapshot 1|The changes to lava generation in the 1.17 snapshots have been reintroduced.
|[[Aquifer]]s below Y{{=}}0 sometimes generate with lava instead of water.}}
{{History||1.19.3|snap=22w44a|Added [[game rule]] {{cd|lavaSourceConversion}}, which allows the formation of new lava source blocks when set to {{cd|true}}.}}
{{History|pocket alpha}}
{{History||v0.1.0|[[File:Lava BE1.png|32px]] Added lava.}}
{{History||v0.3.3|Lava no longer creates [[fire]], due to a game breaking spreading bug.}}
{{History||v0.7.0|Lava now lights flammable [[block]]s around it on fire.
|[[File:Lava BE2.png|32px]] [[File:Lava BE2.gif|32px]] Lava now has a flowing animation.}}
{{History||v0.8.0|snap=build 5|Lava flowing directly into [[water]] now actually spreads out over it.}}
{{History||v0.9.0|snap=build 1|Underground ponds of lava can now be found, making lava much more easy to obtain.
|Lava dripping [[particles]] have been added.
|Lava now generates in [[village]] blacksmiths and [[stronghold]] end portal rooms.}}
{{History||v0.12.1|snap=build 1|[[Player]]s are now able to [[swimming|swim]] in lava.
|Lava now generates in [[the Nether]].}}
{{History|||snap=build 6|[[File:Lava BE3.png|32px]] [[File:Lava BE3.gif|32px]] Lava is now brighter shaded.}}
{{History|||snap=build 8|Lava now cancels all fall [[damage]].}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Lava now generates in [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.11.0|snap=beta 1.11.0.5|[[File:Lava BE4.png|32px]] The texture for lava has been changed to match ''Java Edition''.}}
{{History||1.16.0|snap=beta 1.16.0.51|Lava can now push entities.}}
{{History|||snap=beta 1.16.0.57|Lava now generates as a [[delta]] that can be found in [[basalt deltas]].
|Lava now generates as part of [[bastion remnants]] and [[ruined portal]]s.
|When lava flows over [[soul soil]] next to [[blue ice]], it now turns into [[basalt]].}}
{{History|||snap=beta 1.16.0.59|Lava can no longer push entities.}}
{{History||1.17.30|snap=beta 1.17.20.22|Lava can now push entities, once again.<ref>{{bug|MCPE-75124}}</ref>}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Lava JE12.png|32px]] Added lava.}}
{{History||xbox=TU12|[[File:Lava JE15.png|32px]] The texture for lava has been changed.
|Lava (as well as the embers that pop out of it) now makes [[sound]]s.}}
{{History||xbox=TU25|xbone=CU14|ps=1.17|Lava can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Lava BE3.png|32px]] Added lava.}}
{{History|foot}}
=== Data history ===
{{History|java}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 10 and 11.}}
{{History|foot}}
== Issues ==
{{Issue list}}
== Trivia ==
* A player with [[Fire Resistance]] can swim in lava without taking damage, although the swimming speed does not become faster.
* A player cannot sprint-swim in lava.
* An arrow catches fire when shot into flowing lava, but not still lava.
* [[Water]] flows into lava-occupied blocks as though it were empty space, and vice versa.
* Although lava is a fluid, it is not possible to drown in lava. This applies to all mobs. However, it is still possible to suffocate in lava. This applies to almost every mob.{{only|bedrock}}<ref>{{bug|MCPE-17073}}</ref>
* A player sleeping in a bed cannot be damaged by lava.
* If the lava is changed to be transparent via a [[resource pack]], it does not become transparent.
* {{IN|bedrock}}, lava does not deactivate [[elytra]] like [[water]] does.
* Despite flowing identically to water while in [[the Nether]], it was not possible to create an infinite spring of lava before [[Java Edition 1.19.3|1.19.3]].
** Before Lava source conversion was implemented, the ''Minecraft: Combat Handbook'' (2014) stated the possibility to create infinite sources of lava by simply creating a cross shape with 4 nether bricks and placing lava in the middle. As expected, this turned out to be false, as confirmed by [[Nathan Adams|Dinnerbone]].<ref>[[bugtracker:MC-71088|MC-71088]]</ref>
* Geologically, lava in the Overworld is consistent with [[wikipedia:Felsic lava|felsic lava]], and lava in the Nether is consistent with [[wikipedia:mafic lava|mafic lava]]. Felsic lava is slow, sticky, and does not run as far as mafic lava, which is relatively thin and runny.
* When lava source conversion was implemented, any text where lava was supposed to be said "lave" instead.
** A splash text now says "Made with 'lave'".
== Gallery ==
<gallery>
Lavameltpattern1.png|Lava's melting pattern for snow and ice.
Water and lava springs.png|A natural lava spring near a waterfall.
Cave Lava.png|The lava "ocean" layer of [[cave]]s.
Lavastreamwithores.png|A naturally-occurring stream of lava next to diamond and iron ore.
Spawn Point Lava Warning.png|The warning in [[Legacy Console Edition]] when trying to place lava near the spawn point.
Lave found close under the dessert.png|A running lava source (origin not seen) uncovered six blocks below the surface of desert terrain.
Lava with Night vision potion.png|The inside view of lava with the night vision effect.
Ladders Blocking Lava.png|Ladders can stop lava from flowing.
Lava flowing off cliff.png|A lava [[spring]].
Minecraft Surface LavaFall.png|Lava spreading into dirt.
Exposed Cavern Lava.png|Lava in a ravine.
Lava in Ravine.png|Lava found in a snowy [[ravine]].
BedrockLava.png|Lava generates on bedrock.
BedrockPostLavaRemoval.png| Lava being extinguished near bedrock.
LavaRiver.png| Lava pool and water pool meeting each other naturally.
Lavafall.png| Two lava springs meeting water in a savannah plateau.
Lava spring.png| Lava spreading in the Overworld.
Minecraft lavalake.png| A lava spring spreading into a lava lake.
Lava cane.png|Sugar cane growing with lava flowing around it.
TallLavafall.png|Tall lavafall flowing into ravine.
RavineandStornghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it.
Underground Lava Lake.png|Another example of underground lava lake.
Lwava.png|Lava pouring from a cliff.
Extreme Hills Falls.png|Lava and water pouring from a cliff.
Lavalake.png|Lava and ores in a cave underground.
Cavern2.png|Lava texture in Classic [[0.0.21a_01]].
Lavaspring.png|Lava setting fire to [[grass]].
File:Mobbo Destroyed Village.jpeg|A [[village]] ravaged by lava.
File:Lava Moodlight.jpg|An officially licensed lava block moodlight.
</gallery>
== References ==
{{Reflist}}
== External links ==
*[https://www.minecraft.net/en-us/article/block-week-lava Block of the Week: Lava] – Minecraft.net on September 29, 2017
*[[wikipedia:Lava|Real-life lava on Wikipedia]]
*[[wikipedia:Magma|Real-life magma on Wikipedia]]
{{Blocks|natural}}
{{Items}}
[[Category:Fluids]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]
[[Category:Light sources]]
[[cs:Láva]]
[[de:Lava]]
[[es:Lava]]
[[fr:Lave]]
[[hu:Láva]]
[[it:Lava]]
[[ja:溶岩]]
[[ko:용암]]
[[nl:Lava]]
[[pl:Lawa]]
[[pt:Lava]]
[[ru:Лава]]
[[th:ลาวา]]
[[tr:Lav]]
[[uk:Лава]]
[[zh:熔岩]]</li></ul> | 20w16a | Added bastion remnants. | |||
| Upcoming Bedrock Edition | |||||
1.16.0{{Extension DPL}}<ul><li>[[Reality Vision|Reality Vision]]<br/>{{Joke feature}}
{{Item
| title = Reality Vision
| image = Reality Vision.png
| renewable = No
| stackable = Yes (64)
}}
The '''Reality vision''' was a joke [[helmet]].
== Usage ==
Reality vision was equipped via the [[helmet]] slot. When equipped, it showed a [[wikipedia:Mini-map|minimap]] in the bottom-center of the screen (which moved when the [[player]]'s camera moves). The minimap showed all [[chunk]]s that were currently rendered. The player's location was represented by a green [[beacon]] beam marker on the map.
It displayed a vision overlay (similar to the [[pumpkin]] overlay). The overlay would change to a new overlay if the player went into third person (unlike the pumpkin overlay), which made the screen appear like an old [[wikipedia:Television|television]] screen. The overlay was called <code>cantseeshit<!-- Do not change this; this is that word that is actually used-->captain.png</code> in the assets folder. It activated a [[Shaders|shader]] when equipped (<code>scan_pincushion</code>).
== Sounds ==
{{Sound table
|sound=Equipvr.ogg
|subtitle=''None''
|source=player
|description=When equipped
|id=item.reality_vision.use
|translationkey=''None''
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
== Data values ==
=== ID ===
{{ID table
|edition=java
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Reality Vision
|spritetype=item
|nameid=reality_vision
|id=500
|form=item
|translationkey=item.realityVision.name
|foot=1}}
== History ==
{{History|java}}
{{History||1.RV-Pre1|[[File:Reality_Vision_(item).png|32px]] [[File:Reality Vision.png|32px]] Added reality vision.}}
{{History|foot}}
== Issues ==
Reality Vision is an unsupported item due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore such issues relating to them will not be fixed.
== Trivia ==
* [[Sign]]s display the text "OBEY" while equipped, a reference to the movie [[wikipedia:They Live|''They Live'']].
== Gallery ==
<gallery>
Sign2.png|The [[sign]] texture found in the game files.
OBEY.png|OBEY seen in a sign.
OBEY sign in 1.RV-Pre1..png|OBEY seen in a sign, but seen from a better perspective.
TechGear.png|A [[player]] wearing reality vision, featured in this [[wikipedia:April Fools' Day|April Fools']] joke version.
</gallery>
{{Items}}
{{Jokes}}
[[Category:Non-renewable resources]]
[[Category:Joke items]]
[[pt:Visão da realidade]]
[[es:Reality Vision]]</li><li>[[Shield|Shield]]<br/>{{Item
| image = Shield.png
| image2 = White Shield.png
| extratext = View [[#Gallery|all renders]]
| durability = 336
| renewable = Yes
| stackable = No
}}
A '''shield''' is a tool used for protecting the [[player]] against attacks.
== Obtaining ==
=== Crafting ===
{{Crafting
|head=1
|showname=0
|A1=Any Planks <!-- the recipe changed in 15w37a, do not change it to the old recipe without reason -->
|B1=Iron Ingot
|C1=Any Planks
|A2=Any Planks
|B2=Any Planks
|C2=Any Planks
|B3=Any Planks
|Output=Shield
|type=Combat
}}
{{Crafting
|ignoreusage=1
|Shield
|Matching Banner
|A2=Shield
|B2=Banner
|Output=Matching Shield
|type=combat
|foot=1
}}
=== Repairing ===
{{Crafting
|ignoreusage=1
|showdescription=1
|Damaged Shield
|Damaged Shield
|Output=Shield
|description= The durability of the two shields is added together, plus an extra 5% durability. The repaired shield has no pattern.
|type= Combat
}}
Shields may also be repaired on an [[anvil]] by using [[planks]] or another shield. Shields repaired on anvils retain their pattern.
=== Trading ===
Journeyman-level armorer [[villager]]s have {{frac|1|3}}{{only|Bedrock|short=1}}/{{frac|2|5}}{{only|Java|short=1}} chance of selling a shield for 5 [[emerald]]s as their sixth trade.
== Usage ==
Despite using iron in its crafting recipe, it cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>
=== Defense ===
Shields are used for [[blocking]] incoming attacks. {{control|Using}}{{Only|Java|short=1}} or {{Control|sneaking}}{{Only|Bedrock|short=1}} causes a player to slow to a [[sneaking]] pace, and after {{convert|5|ticks|seconds}}<ref>{{bug|MC-100949||Shield blocking is delayed}}</ref>, attacks coming from in front of the player are blocked, dealing no damage. When the shield blocks an attack of {{hp|3}} or stronger, it takes durability damage equal to the strength of the attack rounded up.
Most blocked projectiles that carry status effects (such as [[Shulker#Shulker bullet|shulker bullets]]{{only|java|short=1}}, flaming [[arrow]]s, or tipped arrows) do not affect the blocker. [[Trident]]s & arrows can be deflected into other targets. Knockback from melee attacks and projectiles is prevented, while knockback from [[explosion]]s, [[hoglin]], and [[ravager]] attacks are significantly reduced.
The shield directionally blocks all attacks coming from within the FOV of the direction the wielder is facing, providing a full hemisphere of coverage to them. If the wielder faces straight up, they are likely to miss their blocks.<ref>{{bug|MC-109101||Shields do not block damage while the player faces straight up}}</ref><!--straight down fix: MC-92019-->
Mobs that deal continuous contact damage such as the slime, magma cube, and blaze rapidly drain the shield's durability for as long as the shielded player remains within the mob's hitbox.<ref>{{bug|MC-169167}}</ref><ref>{{bug|MCPE-119451}}</ref>
Blockable attacks include:
*Melee attacks, except by a warden, axe-wielding mobs or by a sprinting player wielding an axe, however even without sprinting an axe still greatly decreases the durability
** Status effects do not carry through to the blocker{{only|java|short=1}}.
*Normal, tipped, and spectral [[arrow]]s
** Arrows other than [[Piercing]] are totally deflected and can hit other targets.
** Status effects do not carry through to the blocker{{only|java|short=1}}.
***This can be used to damage the attacker or another mob down there.
*[[Flame|Flaming arrows]]
** Burning does not carry through to the blocker{{only|java|short=1}}.
*[[Trident]]s
*[[Snowball]]s and [[egg]]s
*Spines from [[pufferfish]]
*Bullets from [[shulker]]s
** The levitation effect does not carry through to the blocker{{only|java|short=1}}.
*Spit from [[llama]]s
*[[Fireball]]s, such as from [[blaze]]s and [[fire charge]]s
** Burning does not carry through to the blocker.
*Direct hits from [[ghast]] [[fireball]]s
** These still cause environmental damage.
*All explosions{{only|JE|short=1}}
*Explosion damage from [[creeper]]s
*[[TNT]] that another player lit
*[[Ravager]] headbutts
** These still knock the blocker back by about 3 blocks.
** Blocking these strikes can stun the ravager for a moment, and it roars afterward.
*Ravager roars are blocked but still knock back the blocker.
*[[Bee]] stings are blocked, but bees continuously attack until the player stops blocking and the player is stung.
*Beam attacks from [[guardian]]s or [[elder guardian]]s (only reduces damage by 50%)
They cannot block:
*Arrows from a [[crossbow]] enchanted with [[Piercing]]
** This does not reduce the shield's durability.
*[[Status effect]]s from tipped arrows or shulker bullets {{only|bedrock|short=1}} <ref>{{bug|MCPE-52904}}</ref>
** Direct projectile damage is blocked, but the effect still carries through.
*Status effects from splash/lingering [[potion]]s, [[evoker]]s' fangs, or breath from the [[ender dragon]]
*Beam attacks from [[guardian]]s or [[elder guardian]]s, or the [[warden]]'s sonic boom attack
*TNT that the blocking player lit themselves{{only|BE|short=1}}
*TNT that a [[Redstone (disambiguation)|redstone mechanism]] lit{{only|BE|short=1}}
*[[Fall damage]], including that from [[ender pearl]]s
** This also includes when the player rides an [[entity]] that died due to fall damage.
*Strikes from a warden or any [[axe]]-wielding mob (e.g., [[vindicator]]s, [[piglin brute]]s, [[zombie]]s after disabling players shield they attack another time immediately)
** Such strikes disable being able to use shields for 5 seconds.
=== Applying patterns ===
[[File:Cyan Shield Screenshot.png|250px|thumb|A custom shield.]]
Shields can be decorated by applying a [[banner]].
{{Crafting
|showdescription=1
|Shield
|Matching Banner
|Output=Matching Shield; Ominous Shield
|B2link=Banner
|Olink=Shield
|type=Combat
|description=Applies the banner pattern to the shield. The banner is consumed.<br>The shield must have no preexisting patterns.<br>Does not change existing durability or enchantments on the shield.
}}
Unlike with [[banner]]s, shields cannot be repainted or washed in a [[cauldron]]. Shields have only half the resolution of banners, making patterns look slightly different. In the game files, the pattern textures can be found in a separate directory called entity/shield.
{{IN|java}}, shields with patterns can also be obtained using the same commands as banners, except <code>banner</code> has to be replaced with <code>shield</code>.
=== Enchantments ===
A shield can receive the following [[enchantments]], but only through an [[anvil]]:
{| class="wikitable col-2-center"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|-
|}
== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Shield block1.ogg
|sound2=Shield block2.ogg
|sound3=Shield block3.ogg
|sound4=Shield block4.ogg
|sound5=Shield block5.ogg
|subtitle=Shield blocks
|source=player
|description=When an attack is blocked using a shield
|id=item.shield.block
|translationkey=subtitles.item.shield.block
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|subtitle=Gear equips
|source=player
|description=When a shield is placed in the offhand slot
|id=item.armor.equip_generic
|translationkey=subtitles.item.armor.equip
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a shield's durability is exhausted
|id=item.shield.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Shield block1.ogg
|sound2=Shield block2.ogg
|sound3=Shield block3.ogg
|sound4=Shield block4.ogg
|sound5=Shield block5.ogg
|source=player
|description=When an attack is blocked using a shield
|id=item.shield.block
|volume=0.7
|pitch=1.0}}
{{Sound table
|sound=Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|source=player
|description=When a shield is placed in the offhand slot<wbr>{{Upcoming|BE 1.20.30}}<wbr><ref group=sound>{{Bug|MCPE-168039}}</ref>
|id=armor.equip_generic
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a shield's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Shield
|spritetype=item
|nameid=shield
|form=item
|translationkey=item.minecraft.shield, item.minecraft.shield.white, item.minecraft.shield.orange, item.minecraft.shield.magenta, item.minecraft.shield.light_blue, item.minecraft.shield.yellow, item.minecraft.shield.lime, item.minecraft.shield.pink, item.minecraft.shield.gray, item.minecraft.shield.light_gray, item.minecraft.shield.cyan, item.minecraft.shield.purple, item.minecraft.shield.blue, item.minecraft.shield.brown, item.minecraft.shield.green, item.minecraft.shield.red, item.minecraft.shield.black
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Shield
|spritetype=item
|nameid=shield
|id=355
|form=item
|translationkey=item.shield.name, item.shield.white.name, item.shield.orange.name, item.shield.magenta.name, item.shield.lightBlue.name, item.shield.yellow.name, item.shield.lime.name, item.shield.pink.name, item.shield.gray.name, item.shield.silver.name, item.shield.cyan.name, item.shield.purple.name, item.shield.blue.name, item.shield.brown.name, item.shield.green.name, item.shield.red.name, item.shield.black.name
|foot=1}}
== Advancements ==
{{load advancements|Not Today}}
== History ==
{{History||July 10, 2011|link=http://minetimes.wordpress.com/2011/07/10/interview-mit-jeb-ihr-konntet-die-fragen-stellen/|During an interview, [[Jeb]] says that "shields for the left arm" might be added.}}
{{History|java}}
{{History||1.9|snap=15w33c|[[File:White Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Gray Shield.png|22px]] [[File:Black Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Blue Shield.png|22px]] [[File:Purple Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Pink Shield.png|22px]] Added shields.
|Shields replace the [[blocking]] functionality of [[sword]]s, although blocking more [[damage]].
|The current [[crafting]] recipe of shields includes [[wool]], producing 16 possible colored shields. There currently isn't a blank, uncolored shield.
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
! Recipe
{{!}}-
{{!}}
{{Crafting
|A1=Matching Wool |B1=Any Planks
|A2=Matching Wool |B2=Any Planks |C2=Iron Ingot
|A3=Matching Wool |B3=Any Planks
|Output=Matching Shield
|ignoreusage=1
}}
{{!}}}
|Any of the colored base shields can be [[crafting|crafted]] with a [[banner]] of the same base color, to produce a patterned shield.
}}
{{History|||snap=15w34c|When an attack is blocked by a shield, the attacker now may be knocked back.
|Being attacked with an [[axe]] now may disable shield use for 5 seconds.}}
{{History|||snap=15w37a|The [[crafting]] recipe of shields has been changed to 6 [[planks]] and 1 [[iron ingot]].
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
! Recipe
{{!}}-
{{!}}
{{Crafting
|A1=Any Planks |B1=Iron Ingot |C1=Any Planks
|A2=Any Planks |B2=Any Planks |C2=Any Planks
|B3=Any Planks
|Output=Shield
|ignoreusage=1
}}
{{!}}}
|[[File:Shield JE1.png|22px]] Crafting a shield now produces a base wooden shield that can be crafted together with any [[banner]].
|The cooldown of shields has been reduced from 0.5s to 0.25s.
|Blocking with shields now prevents some side effects.{{verify}}
|[[Arrow]]s now ricochet off shields.}}
{{History|||snap=15w44a|Shields can now be repaired by combining with other shields. This removes any [[banner]] that had been applied.}}
{{History|||snap=15w45a|Crafting a banner onto a shield now consumes the banner.}}
{{History|||snap=15w47b|Added shield blocking [[sound]]s.}}
{{History|||snap=16w07a|Added more variation of shield blocking sounds.}}
{{History|||snap=pre1|The [[durability]] of shields has been increased from 181 to 337.}}
{{History||1.10|snap=16w21a|Shields can now be equipped by [[dispenser]]s.}}
{{History||1.11|snap=16w33a|[[Crafting]] a shield with a banner no longer changes the durability, nor does it remove [[enchanting|enchantments]] from it.}}
{{History|||snap=16w35a|Shields now block 100% of [[damage]]/[[knockback]]/debuffs dealt in melee combat.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 442.}}
{{History||1.13.2|snap=release|Shields now properly block attacks when the player is facing down.<ref>{{bug|MC-92019|||Fixed}}</ref>}}
{{History||1.14|snap=18w43a|[[File:Shield JE2 BE1.png|22px]] The texture of shields has been changed.
|Shields no longer knockback attackers when they block due to a bug with rework of the blocking mechanic with the introduction of the ravager.<ref>{{bug|MC-147694}}</ref>}}
{{History|||snap=19w11a|Shields can now be [[trading|bought]] from armorer [[villager]]s.}}
{{History||1.14.3|snap=Pre-Release 3|Shields blocking flaming [[arrow]]s no longer put the [[player]] on [[fire]].}}
{{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft shields.}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft shields.}}
{{History||1.19.3|snap=22w43a|Shields can now properly block all explosions.}}
{{History||1.19.4|snap=23w06a|A sound is now played when a shield is placed into the offhand slot.}}
{{History|upcoming java}}
{{History||Combat Tests|snap=1.14.3 - Combat Test|Critical hits now bypass shields.
|The warm-up delay has been removed from shields.
|When in the off-hand, shields now activate when [[sneaking]].}}
{{History|||snap=Combat Test 2|Shields now protect against critical attacks again.
|Shields can only be activated when the weapon is charged to 200%.}}
{{History|||snap=Combat Test 3|A "Shield Indicator" option that displays when the shield is active, similar to the attack indicator, has been added.
|An option to hide shields when active has been added.
|The arc of available protection of shields has been decreased to 100 degrees instead of 180 degrees.}}
{{History|||snap=Combat Test 4|An option to disable shields being activated by pressing {{ctrl|crouch}} has been added.
|The option to hide the shield has been removed.}}
{{History|||snap=Combat Test 6|Shields now protect up to 5 [[damage]] for melee attacks (still 100% against projectiles).
|Shields activate instantly regardless if the weapon is charged, similar to Combat test 1.
|Shields now recover faster after an attack.}}
{{History|||snap=Combat Test 7c|Shields now add a 50% knockback resistance when active.
|Shields now protect against 100% [[explosions|explosion]] damage.}}
{{History|||snap=Combat Test 8c|The knockback calculations for shields have been fixed.{{Info needed}}
|Crouch-shielding while jumping has been disabled.
|Shields with [[banner]]s are now temporarily stronger than normal shields (10 absorption instead of 5, and better knockback resistance) to test different shield types.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Shield JE2 BE1.png|22px]] Added shields.
|Shields cannot be customized with [[banner]]s.
|Shields are activated by [[sneaking|crouching]] or mounting [[mob]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|Shields can now be [[trading|bought]] from armorer [[villager]]s.}}
{{History||1.16.210|snap=beta 1.16.210.51|Now grants partial knockback protection from the [[goat]] ram attack.}}
{{History||1.16.220|snap=beta 1.16.220.50|[[Mob]]s that pick up shields now place them to their off-hand.}}
{{History||1.18.30|snap=beta 1.18.30.26|Being attacked with an [[axe]] now may disable shield use. This was not mentioned in the official changelog.<ref>{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta :)|March 17, 2022}}</ref>}}
{{History||1.20.0|snap=beta 1.20.0.20|[[File:White Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Gray Shield.png|22px]] [[File:Black Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Blue Shield.png|22px]] [[File:Purple Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Pink Shield.png|22px]] Shields can now be customized using a banner.}}
{{History|PS4}}
{{History||1.90|[[File:Shield JE1.png|22px]] Added shields.
|Shields do not have [[banner]] application features.}}
{{History|foot}}
== Issues ==
{{issue list|-wither}}
== Gallery ==
<gallery>
Shield.png|Shield
White Shield.png|White Shield
Light Gray Shield.png|Light Gray Shield
Gray Shield.png|Gray Shield
Black Shield.png|Black Shield
Brown Shield.png|Brown Shield
Red Shield.png|Red Shield
Orange Shield.png|Orange Shield
Yellow Shield.png|Yellow Shield
Lime Shield.png|Lime Shield
Green Shield.png|Green Shield
Cyan Shield.png|Cyan Shield
Light Blue Shield.png|Light Blue Shield
Blue Shield.png|Blue Shield
Purple Shield.png|Purple Shield
Magenta Shield.png|Magenta Shield
Pink Shield.png|Pink Shield
</gallery>
=== Screenshots ===
<gallery>
JebShield.png|One of the first images of shields. [[Jeb]] wearing diamond armor while holding a creeper-emblazoned shield during [[MineCon]] 2015.
Jeb Crafting Shield.png|Jeb crafting a shield.
Player with Shield.png|Player holding the default shield.
Shield Block.png|A player blocking with a shield.
ShieldFirstPerson.png|Blocking with a shield as seen in first person.
Enchanted Shield (item).gif|An enchanted shield as seen in the [[inventory]].
-ominous- shield.png|A shield with the [[ominous banner]] on it as seen in the inventory.
Kai-Shield.jpg|An image of [[Kai]] wielding a banner with a shield, used to announce the feature on [[Bedrock Edition]].
Bedrock-Shields.jpg
</gallery>
== References ==
{{reflist}}
== External Links ==
* [https://www.minecraft.net/en-us/article/taking-inventory--shield Taking Inventory: Shield] – Minecraft.net on July 25, 2019
{{Items}}
[[Category:Combat]]
[[Category:Renewable resources]]
[[de:Schild (Kampf)]]
[[fr:Bouclier]]
[[it:Scudo]]
[[ja:盾]]
[[ko:방패]]
[[nl:Schild]]
[[pl:Tarcza]]
[[pt:Escudo]]
[[ru:Щит]]
[[th:โล่]]
[[zh:盾牌]]</li></ul> | beta 1.16.0.57 | Added bastion remnants. | |||
Issues
Issues relating to "Bastion Remnant" are maintained on the bug tracker. Report issues there.
Trivia
- Bastions are the only places in the game where all netherite-related items naturally generate; in this case, found inside a treasure chest.














