Barrel

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Barrel
Barrel (U) JE1 BE1.png
Open Barrel (U) JE1 BE1.png
Renewable

Yes

Stackable

Yes (64)

Tool

Blast resistance

2.5

Hardness

2.5

Luminant

No

Transparent

No

Flammable

No

Catches fire from lava

Yes

A barrel is a fisherman's job site block, used to store items. It functions like a single chest although it requires no air space above it to be opened.

Obtaining[edit]

Natural generation[edit]

Empty barrels can generate naturally in fisher cottages in villages.

Breaking[edit]

Barrels can be mined with or without any tool, but axes are the quickest.

Block Barrel
Hardness 2.5
Tool
Breaking time[A]
Default 3.75
Wooden 1.9
Stone 0.95
Iron 0.65
Diamond 0.5
Netherite 0.45
Golden 0.35
  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

Chest loot[edit]

Item Structure Container Quantity Chance
Java Edition
Barrel Village Fisherman's chest 1–3 24.2%

Crafting[edit]

Name Ingredients Crafting recipe Description
Barrel Any Planks +
Any wood Slab

[Java Edition only]
Barrel Stick +
Any wood Slab

[Bedrock Edition only]

Usage[edit]

Barrels can be moved by pistons,‌[Bedrock Edition only] water and lava flow around barrels without affecting them. Lava can create fire in air blocks next to barrels as if the barrel was flammable, but the barrel does not actually catch fire and can't be burned.

Container[edit]

Barrels have a container inventory with 27 slots, which is the same as a single chest. They can be filled by droppers and both filled and emptied by hoppers. When broken, barrels drop the contents of the container and the barrel item itself.

To open the barrel GUI, use the Use Item control. To move items between the barrel inventory and the player inventory or hotbar while the barrel GUI is open, drag or shift-click the items. Holding ⇧ Shift and double-clicking while holding an item moves all items of the type clicked on in or out of the barrel to the extent that space is available for them.‌[Java Edition only] To exit the barrel GUI, use the Esc control.

Unlike chests, a barrel can be placed below a solid block and still be able to be opened.

By default, the GUI of a barrel is labeled "Barrel". A barrel's GUI label can be changed by naming the barrel in an anvil before placing it or by using the /data command‌[Java Edition only] (for example, to label a chest at (0,64,0) as "Bonus Barrel!", use /data merge block 0 64 0 {CustomName:'"Bonus Barrel!"'}).

In Java Edition, a barrel can be "locked" by setting its Lock tag using the /data command. If a barrel's Lock tag is not blank, the barrel cannot be opened unless the player is holding an item with the same name as the Lock tag's text. For example, to lock a barrel at (0,64,0) so that the barrel cannot be opened unless the player is holding an item named "Barrel Key", use /data merge block 0 64 0 {Lock:"Barrel Key"}.

Changing profession[edit]

If a village has a barrel that has not been claimed by a villager, any villager who does not have a chosen job site block has a chance to change their profession into a fisherman.‌

Fuel[edit]

Barrels can be used as a fuel in furnaces, smelting 1.5 items per block.

Note Blocks[edit]

Barrels can be placed under note blocks to produce "bass" sound.

Piglins[edit]

Piglins become hostile toward players who open or break barrels.

Sounds[edit]

Generic[edit]

Java Edition:

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.wood.breaksubtitles.block.generic.break1.00.816
None[sound 1]BlocksFalling on the block with fall damageblock.wood.fallNone[sound 1]0.50.7516
Block breakingBlocksWhile the block is in the process of being brokenblock.wood.hitsubtitles.block.generic.hit0.250.516
Block placedBlocksWhen the block is placedblock.wood.placesubtitles.block.generic.place1.00.816
FootstepsBlocksWalking on the blockblock.wood.stepsubtitles.block.generic.footsteps0.151.016
  1. a b MC-177082

Bedrock Edition:

SoundSourceDescriptionNamespaced IDVolumePitch
?BlocksOnce the block has brokendig.wood1.00.8
?BlocksFalling on the block with fall damagefall.wood0.41.0
?BlocksWhile the block is in the process of being brokenhit.wood0.230.5
?BlocksJumping from the blockjump.wood0.121.0
?BlocksFalling on the block without fall damageland.wood0.181.0
?BlocksWalking on the blockstep.wood0.31.0
?BlocksWhen the block is placeduse.wood1.00.8

Unique[edit]

Java Edition:

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance
Barrel closesBlocksClosing the barrelblock.barrel.closesubtitles.block.barrel.close1.01.016
Barrel opensBlocksOpening the barrelblock.barrel.opensubtitles.block.barrel.open1.01.016

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDBlock tags (JE)FormTranslation key
Barrelbarrelguarded_by_piglinsBlock & Itemblock.minecraft.barrel
NameNamespaced ID
Block entitybarrel

Bedrock Edition:

NameNamespaced IDNumeric ID FormTranslation key
Barrelbarrel457Block & Itemtile.barrel.name
NameSavegame ID
Block entityBarrel

Metadata[edit]

See also: Data values

In Bedrock Edition, barrels use the following data values:

DV Description
0 Down facing barrel
1 Up facing barrel
2 East facing barrel
3 West facing barrel
4 South facing barrel
5 North facing barrel

Block states[edit]

See also: Block states

Java Edition:

Name Default value Allowed values Description
facingnorthdown
east
north
south
up
west
The direction the barrel is facing.
openfalsefalse
true
Whether the barrel is currently being looked at by a player; changes the texture on the top face.

Bedrock Edition:

Name Default value Allowed values Description
facing_direction00
1
2
3
4
5
The direction the barrel is facing.
open_bit00
1
Whether the barrel is currently being looked at by a player; changes the texture on the top face.

Block data[edit]

A barrel has a block entity associated with it that holds additional data about the block.

  • Block entity data
    • Tags common to all block entities
    •  CustomName: Optional. The name of this container in JSON text component, which appears in its GUI where the default name ordinarily appears.
    •  Items: List of items in the container.
      • : An item, including the slot tag. Barrel slots are numbered 0-26, 0 starts in the top left corner.
        • Tags common to all items
    •  Lock: Optional. When not blank, prevents the container from being opened unless the opener is holding an item whose name matches this string.
    •  LootTable: Optional. Loot table to be used to fill the barrel when it is next opened, or the items are otherwise interacted with.[note 1]
    •  LootTableSeed: Optional. Seed for generating the loot table. 0 or omitted uses a random seed.[note 1]
  1. a b Both loot table tags are removed once the items have been generated.

History[edit]

Java Edition
1.1418w44aBarrel (U) JE1 BE1.png Added barrels.
Barrels have been added to creative inventory.
Barrels currently have the inventory of a chest.
Barrels can currently be filled only by hoppers and droppers.
Barrels can currently be emptied only by hoppers.
Barrels currently do not drop the items they contain when broken.
18w47bThe facing=south block state texture of barrels has been changed.[more information needed]
18w48aBarrel items are now found in chests in village fisher cottages.
Barrels can now generate naturally in plains villages.
18w49aBarrels can now generate naturally in savanna and snowy tundra villages.
18w50aBarrels can now generate naturally in desert and taiga villages.
Barrels now act as a storage unit.
Barrels can now be used in tight spaces, even if there is a block above it, unlike a chest.
Barrels can now be crafted using 6 wood planks and 2 wood slabs.
19w03aSounds have been added for barrels.
19w07aOpen Barrel (U) JE1 BE1.png An open block state has been added to barrels.
1.1620w15aPiglins now become hostile toward players who open or break barrels.
Bedrock Edition
1.9.0beta 1.9.0.2Barrel (U) JE1 BE1.png Open Barrel (U) JE1 BE1.png[verify] Added barrels.
Fish Barrel (texture) BE1.png Barrels have unused textures titled "fish barrel."
Empty Barrel (texture) BE1.png Barrels have unused textures titled "empty barrel."
A barrel can be used to smelt 1.5 items in a furnace.
1.10.0beta 1.10.0.3A crafting recipe has been added to barrels, which is different compared from Java Edition's crafting recipe.
Barrels now generate in fisher cottages in villages.
1.11.0beta 1.11.0.1The functionality of barrels has been added.
PlayStation 4 Edition
1.91Barrel (U) JE1 BE1.png Open Barrel (U) JE1 BE1.png Added barrels.

Issues[edit]

Issues relating to "Barrel" are maintained on the bug tracker. Report issues there.

Gallery[edit]

References[edit]