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Template:BlockTileEntity

Banners or Flags are tall decorative blocks, featuring a field that is highly customizable using dyes.

Obtaining

Banners can be broken with any tool, or without a tool, but an axe is fastest.

Block Banner
Hardness 1
Tool
Breaking time[A]
Default 1.5
Wooden 0.75
Stone 0.4
Iron 0.25
Diamond 0.2
Netherite 0.2
Golden 0.15
  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

A banner will also break and drop itself as an item if the block the banner is attached to is moved, removed, or destroyed.

Crafting

Banners can be crafted from wool and a stick.

Ingredients Crafting recipe
Any Wool +
Stick

Natural Generation

Banners generate on the outside of end cities. It is a magenta banner with a black chevron and black inverted chevron.

Usage

Getting started

There are 16 colored blank banners, and numerous patterns each available in each of the 16 colors. A banner can feature up to 6 different patterns. The top layer of a banner (or the last pattern added) can be washed off by using it on a cauldron.

Banners, much like signs, can be placed both on the ground, facing different directions, and on walls. Banners have no collision mask (they are completely non-solid), so items and mobs can move through banners. Other blocks (including other banners) can be placed on any edge of a banner's hitbox; which, despite appearing as two blocks tall, it only fills the bottom block (or the top block for banners on walls). Banners can also be placed in item frames, where they simply appear as their item model.

Water and lava will flow around banners. Lava can create fire in air blocks next to banners as if the banners were flammable, but the banners will not burn up (and can't be burned by other methods, either). Banners also cannot be moved by pistons.

Copying

Banners can be copied with a blank banner to make multiple identical banners.

Ingredients Crafting recipe Description
Any Banner


Copies pattern; both banners must have the same base color, and the one that will have patterns printed onto it must have no preexisting patterns.

Patterns

A banner may have up to six patterns, which are overlaid with the last-crafted on top.

Any color banner can be used, the color will just be overlayed with the pattern. White banners with black and occasionally red patterns are shown here for simplicity.

Stripes

Name Ingredients Crafting recipe Description
Base Fess Banner Any Banner +
Any Dye


Emblazons a base fess (bottom third colored)
Chief Fess Banner Any Dye +
Any Banner


Emblazons a chief fess (top third colored)
Pale Dexter Banner Any Dye +
Any Banner


Emblazons a pale dexter (left third colored)
Pale Sinister Banner Any Dye +
Any Banner


Emblazons a pale sinister (right third colored)
Pale Banner Any Dye +
Any Banner


Emblazons a pale (center vertical line)
Fess Banner Any Dye +
Any Banner


Emblazons a fess (center horizontal line)
Bend Banner Any Dye +
Any Banner


Emblazons a bend (line from upper-left to lower-right)
Bend Sinister Banner Any Dye +
Any Banner


Emblazons a bend sinister (line from upper-right to lower-left)
Paly Banner Any Dye +
Any Banner


Emblazons a paly (vertical pinstripes)
Saltire Banner Any Dye +
Any Banner


Emblazons a saltire ('X' shape)
Cross Banner Any Dye +
Any Banner


Emblazons a cross

Halves

Name Ingredients Crafting recipe Description
Per Bend Sinister Banner Any Dye +
Any Banner


Emblazons a per bend sinister (upper-left half colored)
Per Bend Banner Any Dye +
Any Banner


Emblazons a per bend (upper-right half colored)
Per Bend Inverted Banner Any Banner +
Any Dye


Emblazons a per bend inverted (lower-left half colored)
Per Bend Sinister Inverted Banner Any Banner +
Any Dye


Emblazons a per bend sinister inverted (lower-right half colored)
Per Pale Banner Any Dye +
Any Banner


Emblazons a per pale (left half colored)
Per Pale Inverted Banner Any Dye +
Any Banner


Emblazons a per pale inverted (right half colored)
Per Fess Banner Any Dye +
Any Banner


Emblazons a per fess (top half colored)
Per Fess Inverted Banner Any Banner +
Any Dye


Emblazons a per fess inverted (bottom half colored)

Shapes

Name Ingredients Crafting recipe Description
Base Dexter Canton Banner Any Dye +
Any Banner


Emblazons a base dexter canton (square in lower-left corner)
Base Sinister Canton Banner Any Banner +
Any Dye


Emblazons a base sinister canton (square in lower-right corner)
Chief Dexter Canton Banner Any Dye +
Any Banner


Emblazons a chief dexter canton (square in upper-left corner)
Chief Sinister Canton Banner Any Dye +
Any Banner


Emblazons a chief sinister canton (square in upper-right corner)
Chevron Banner Any Dye +
Any Banner


Emblazons a chevron (triangle at bottom)
Inverted Chevron Banner Any Dye +
Any Banner


Emblazons an inverted chevron (triangle at top)
Base Indented Banner Any Dye +
Any Banner


Emblazons a base indented (scallop shapes at bottom)
Chief Indented Banner Any Dye +
Any Banner


Emblazons a chief indented (scallop shapes at top)
Roundel Banner Any Dye +
Any Banner


Emblazons a roundel (circle in center)
Lozenge Banner Any Dye +
Any Banner


Emblazons a lozenge (rhombus in center)

Borders

Name Ingredients Crafting recipe Description
Bordure Banner Any Dye +
Any Banner

Emblazons a bordure (border)
Black Bordure Indented Banner Vines +
Banner


Emblazons a black bordure indented (fancy border)
Dyed Bordure Indented Banner Vines +
Any Dye +
Any Banner


Emblazons a dyed bordure indented (fancy border)

Backgrounds

Name Ingredients Crafting recipe Description
Black Field Masoned Banner Bricks +
Banner


Emblazons a black field masoned (brick pattern)
Dyed Field Masoned Banner Bricks +
Any Dye +
Any Banner


Emblazons a dyed field masoned (brick pattern)

Gradients

Name Ingredients Crafting recipe Description
Gradient Banner Any Dye +
Any Banner


Emblazons a gradient (color at top)
Base Gradient Banner Any Dye +
Any Banner


Emblazons a base gradient (color at bottom)

Symbols/Icons

Name Ingredients Crafting recipe Description
Black Creeper Charge Banner Creeper Head +
Banner


Emblazons a black creeper charge (creeper face)
Dyed Creeper Charge Banner Creeper Head +
Any Dye +
Any Banner


Emblazons a dyed creeper charge (creeper face)
Black Skull Charge Banner Wither Skeleton Skull +
Banner


Emblazons a black skull charge (skull and crossbones)
Dyed Skull Charge Banner Wither Skeleton Skull +
Any Dye +
Any Banner


Emblazons a dyed skull charge (skull and crossbones)
Black Flower Charge Banner Oxeye Daisy +
Banner


Emblazons a black flower charge (flower icon)
Dyed Flower Charge Banner Oxeye Daisy +
Any Dye +
Any Banner


Emblazons a dyed flower charge (flower icon)
Black Thing Banner Enchanted Golden Apple +
Banner
Enchanted Golden Apple

Emblazons a black Thing (Mojang logo)
Dyed Thing Banner Enchanted Golden Apple +
Any Dye +
Any Banner
Enchanted Golden Apple

Emblazons a dyed Thing (Mojang logo)

Crafting ingredient

Shields can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset.

Name Ingredients Crafting recipe Description
Shield or
Ominous Shield
Shield +
Matching Banner


Applies the banner pattern to the shield. The banner is consumed.
The shield must have no preexisting patterns.
Does not change existing durability or enchantments on the shield.

Fuel

Banners can be used as a fuel in furnaces, smelting 1.5 items per banner.

Data values

A banner is defined by its ID, block data, and block entity. A banner also has a block state which is expected to replace the functionality of block data in a future version.

ID

A banner's ID defines whether it is standing on the top of a block or attached to the side of a block:

Banner/ID

Block data

See also: Data values

A banner's block data specifies the direction it is facing.

Standing
Bits Description
0x1
0x2
0x4
0x8
A four-bit field storing a value from 0 to 15 specifying the block's orientation:
  • 0: south
  • 1: south-southwest
  • 2: southwest
  • 3: west-southwest
  • 4: west
  • 5: west-northwest
  • 6: northwest
  • 7: north-northwest
  • 8: north
  • 9: north-northeast
  • 10: northeast
  • 11: east-northeast
  • 12: east
  • 13: east-southeast
  • 14: southeast
  • 15: south-southeast
Wall
Bits Description
0x1
0x2
0x4
A three-bit field storing a value from 2 to 5 specifying the block's orientation:
  • 2: north
  • 3: south
  • 4: west
  • 5: east
0x8 (unused)

Block entity

A banner has a block entity associated with it that holds additional data about the block. The banner's block entity ID is Banner.

  • Block entity data
    • Tags common to all block entities
    •  CustomName: Optional. The name of this beacon in JSON text component, which appears when attempting to open it, while it is locked.
    •  Patterns: List of all patterns applied to the banner.
      • : An individual pattern.
        •  Color: Color of the section.
        •  Pattern: The banner pattern code the color is applied to.

Pattern color

Main article: Banner/DV
[edit]

Pattern

Main article: Banner/Patterns
[edit]

Block state

See also: Block states

Java Edition:

  • Non-hanging:
Standing
Name Default value Allowed values Description
rotation0 0The block is facing south.
1The block is facing south-southwest.
2The block is facing southwest.
3The block is facing west-southwest.
4The block is facing west.
5The block is facing west-northwest.
6The block is facing northwest.
7The block is facing north-northwest.
8The block is facing north.
9The block is facing north-northeast.
10The block is facing northeast.
11The block is facing east-northeast.
12The block is facing east.
13The block is facing east-southeast.
14The block is facing southeast.
15The block is facing south-southeast.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this sign.
Wall
Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the block is facing. For example, a block facing east is attached to a block to its west.
Opposite from the direction a player faces when placing the block.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this sign.
  • Hanging:
Hanging
Name Default value Allowed values Description
attachedfalsefalse
true
[more information needed]
rotation0 0The block is facing south.
1The block is facing south-southwest.
2The block is facing southwest.
3The block is facing west-southwest.
4The block is facing west.
5The block is facing west-northwest.
6The block is facing northwest.
7The block is facing north-northwest.
8The block is facing north.
9The block is facing north-northeast.
10The block is facing northeast.
11The block is facing east-northeast.
12The block is facing east.
13The block is facing east-southeast.
14The block is facing southeast.
15The block is facing south-southeast.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this hanging sign.
Wall
Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the block is facing.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this hanging sign.

Bedrock Edition:

Standing
NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
ground_sign_direction0x1
0x2
0x4
0x8
0 00The block is facing south.
11The block is facing south-southwest.
22The block is facing southwest.
33The block is facing west-southwest.
44The block is facing west.
55The block is facing west-northwest.
66The block is facing northwest.
77The block is facing north-northwest.
88The block is facing north.
99The block is facing north-northeast.
1010The block is facing northeast.
1111The block is facing east-northeast.
1212The block is facing east.
1313The block is facing east-southeast.
1414The block is facing southeast.
1515The block is facing south-southeast.
Wall
NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction0x1
0x2
0x4
22
3
4
5
2
3
4
5
The direction the block is facing. For example, a block facing east is attached to a block to its west.
  • 2: north
  • 3: south
  • 4: west
  • 5: east
0
1
0
1
Unused
Hanging
NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
attached_bitNot Supportedfalsefalse
true
UnsupportedWhether or not the hanging block is attached to face in a specific direction.
facing_directionNot Supported22
3
4
5
UnsupportedThe direction the block is facing. For example, a block facing east is attached to a block to its west.
  • 2: north
  • 3: south
  • 4: west
  • 5: east
0
1
UnsupportedUnused
ground_sign_directionNot Supported0 0UnsupportedThe hanging block is facing south.
1UnsupportedThe hanging block is facing south-southwest.
2UnsupportedThe hanging block is facing southwest.
3UnsupportedThe hanging block is facing west-southwest.
4UnsupportedThe hanging block is facing west.
5UnsupportedThe hanging block is facing west-northwest.
6UnsupportedThe hanging block is facing northwest.
7UnsupportedThe hanging block is facing north-northwest.
8UnsupportedThe hanging block is facing north.
9UnsupportedThe hanging block is facing north-northeast.
10UnsupportedThe hanging block is facing northeast.
11UnsupportedThe hanging block is facing east-northeast.
12UnsupportedThe hanging block is facing east.
13UnsupportedThe hanging block is facing east-southeast.
14UnsupportedThe hanging block is facing southeast.
15UnsupportedThe hanging block is facing south-southeast.
hangingNot Supportedfalsefalse
true
UnsupportedWhether or not the block is hanging under another block.


Video

Banner/video

History

release
1.8July 21, 2014Jeb posts a picture of banners and states that he is working on them.
14w30aAdded banners.
14w30cAdded four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).
14w31aAdded five additional patterns: Inverted Halves and Base Gradient.
Changed banner pattern terminology based on vexillology advice Jeb received from his reddit post.
Can be used as a fuel in furnaces.
1.8.8preNumber of layers attainable by using commands is now limited to 16 per banner.
1.915w31aMagenta banners with a black chevron and inverted chevron are naturally generated on the outside walls of end cities.
15w33cBanners can be used to apply patterns to shields.

Issues

Issues relating to "Banner" are maintained on the bug tracker. Report issues there.

Trivia

  • A banner is 20 pixels on the bottom, and 40 pixels on the side.
  • Banners gently sway, as if swaying in the wind.
    • However, banners lie still when in the nether.
  • With 16 blank banners, 38 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is 16 × ( 6080 + 6081 + 6082 + 6083 + 6084 + 6085 + 6086 ) ≈ 809 quadrillion (809,573,616,779,945,488). The number of visually distinct flags is smaller, because one or more patterns may completely cover other patterns, or the entire banner, or be duplicated due to the symmetric set of patterns (e.g. field or (yellow) + per pale azure (blue) = field azure + per pale Or inverted).
  • Although it is impossible to add more than 6 patterns to a banner through crafting, up to 16 can be added using commands. When hovered over such a banner in an inventory, only the six bottommost patterns are displayed.
  • The Mojang Logo is called "Thing" ingame, which could be considered an alternate translation for mojäng. If you use Google Translate, it translates to "thingys".
  • Banner textures are located in \assets\minecraft\textures\entity\banner.
    • There are 34 monochrome textures, each containing all 6 sides of the banner.
    • The texture of the back side is mirrored texture of the front side.
    • Textures are inverted, that's because they're not used as textures, instead they act as masks for re-colored base texture, base.png. That means white is visible, while black is transparent.
  • There are two unused item textures for the banner. Instead, the banner displays itself as if it were a block.

If you use button 3 on a banner in creative, you only get a black banner

Gallery

Example designs

Commands

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