Template:BlockTileEntity
Banners or Flags are tall decorative blocks, featuring a field that is highly customizable using patterns crafted with dyes.
Obtaining
Banners can be broken with any tool, or without a tool, but an axe is fastest.
| Block | Banner | |
|---|---|---|
| Hardness | 1 | |
| Tool | ||
| Breaking time[A] | ||
| Default | 1.5 | |
| Wooden | 0.75 | |
| Stone | 0.4 | |
| Iron | 0.25 | |
| Diamond | 0.2 | |
| Netherite | 0.2 | |
| Golden | 0.15 | |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
A banner will also break and drop itself as an item if the block the banner is attached to is moved, removed, or destroyed.
Crafting
Banners can be crafted from wool and a stick.
| Ingredients | Crafting recipe |
|---|---|
| Any Wool + Stick |
Natural Generation
Banners generate on the outside of end cities. It is a magenta banner with a black chevron and black inverted chevron.
Usage
Getting started
There are 16 colored blank banners, and numerous patterns each available in each of the 16 colors. A banner can feature up to 6 different patterns. The top layer of a banner (or the last pattern added) can be washed off by using it on a cauldron.
Banners, much like signs, can be placed both on the ground, facing different directions, and on walls. Banners have no collision mask (they are completely non-solid), so items and mobs can move through banners. Other blocks (including other banners) can be placed on any edge of a banner's hitbox; which, despite appearing as two blocks tall, it only fills the bottom block (or the top block for banners on walls). Banners can also be placed in item frames, where they simply appear as their item model.
Water and lava will flow around banners. Lava can create fire in air blocks next to banners as if the banners were flammable, but the banners will not burn up (and can't be burned by other methods, either). Banners also cannot be moved by pistons.
Copying
Banners can be copied with a blank banner to make multiple identical banners.
| Ingredients | Crafting recipe | Description |
|---|---|---|
| Any Banner | Copies pattern; both banners must have the same base color, and the one that will have patterns printed onto it must have no preexisting patterns. |
Patterns
A banner may have up to six patterns, which are overlaid with the last-crafted on top.
Any color banner can be used, the color will just be overlayed with the pattern. White banners with black and occasionally red patterns are shown here for simplicity.
Stripes
| Name | Ingredients | Crafting recipe | Description |
|---|---|---|---|
| Base Fess Banner | Any Banner + Any Dye |
Emblazons a base fess (bottom third colored) | |
| Chief Fess Banner | Any Dye + Any Banner |
Emblazons a chief fess (top third colored) | |
| Pale Dexter Banner | Any Dye + Any Banner |
Emblazons a pale dexter (left third colored) | |
| Pale Sinister Banner | Any Dye + Any Banner |
Emblazons a pale sinister (right third colored) | |
| Pale Banner | Any Dye + Any Banner |
Emblazons a pale (center vertical line) | |
| Fess Banner | Any Dye + Any Banner |
Emblazons a fess (center horizontal line) | |
| Bend Banner | Any Dye + Any Banner |
Emblazons a bend (line from upper-left to lower-right) | |
| Bend Sinister Banner | Any Dye + Any Banner |
Emblazons a bend sinister (line from upper-right to lower-left) | |
| Paly Banner | Any Dye + Any Banner |
Emblazons a paly (vertical pinstripes) | |
| Saltire Banner | Any Dye + Any Banner |
Emblazons a saltire ('X' shape) | |
| Cross Banner | Any Dye + Any Banner |
Emblazons a cross |
Halves
| Name | Ingredients | Crafting recipe | Description |
|---|---|---|---|
| Per Bend Sinister Banner | Any Dye + Any Banner |
Emblazons a per bend sinister (upper-left half colored) | |
| Per Bend Banner | Any Dye + Any Banner |
Emblazons a per bend (upper-right half colored) | |
| Per Bend Inverted Banner | Any Banner + Any Dye |
Emblazons a per bend inverted (lower-left half colored) | |
| Per Bend Sinister Inverted Banner | Any Banner + Any Dye |
Emblazons a per bend sinister inverted (lower-right half colored) | |
| Per Pale Banner | Any Dye + Any Banner |
Emblazons a per pale (left half colored) | |
| Per Pale Inverted Banner | Any Dye + Any Banner |
Emblazons a per pale inverted (right half colored) | |
| Per Fess Banner | Any Dye + Any Banner |
Emblazons a per fess (top half colored) | |
| Per Fess Inverted Banner | Any Banner + Any Dye |
Emblazons a per fess inverted (bottom half colored) |
Shapes
| Name | Ingredients | Crafting recipe | Description |
|---|---|---|---|
| Base Dexter Canton Banner | Any Dye + Any Banner |
Emblazons a base dexter canton (square in lower-left corner) | |
| Base Sinister Canton Banner | Any Banner + Any Dye |
Emblazons a base sinister canton (square in lower-right corner) | |
| Chief Dexter Canton Banner | Any Dye + Any Banner |
Emblazons a chief dexter canton (square in upper-left corner) | |
| Chief Sinister Canton Banner | Any Dye + Any Banner |
Emblazons a chief sinister canton (square in upper-right corner) | |
| Chevron Banner | Any Dye + Any Banner |
Emblazons a chevron (triangle at bottom) | |
| Inverted Chevron Banner | Any Dye + Any Banner |
Emblazons an inverted chevron (triangle at top) | |
| Base Indented Banner | Any Dye + Any Banner |
Emblazons a base indented (scallop shapes at bottom) | |
| Chief Indented Banner | Any Dye + Any Banner |
Emblazons a chief indented (scallop shapes at top) | |
| Roundel Banner | Any Dye + Any Banner |
Emblazons a roundel (circle in center) | |
| Lozenge Banner | Any Dye + Any Banner |
Emblazons a lozenge (rhombus in center) |
Borders
| Name | Ingredients | Crafting recipe | Description |
|---|---|---|---|
| Bordure Banner | Any Dye + Any Banner |
Emblazons a bordure (border) | |
| Black Bordure Indented Banner | Vines + Banner |
Emblazons a black bordure indented (fancy border) | |
| Dyed Bordure Indented Banner | Vines + Any Dye + Any Banner |
Emblazons a dyed bordure indented (fancy border) |
Backgrounds
| Name | Ingredients | Crafting recipe | Description |
|---|---|---|---|
| Black Field Masoned Banner | Bricks + Banner |
Emblazons a black field masoned (brick pattern) | |
| Dyed Field Masoned Banner | Bricks + Any Dye + Any Banner |
Emblazons a dyed field masoned (brick pattern) |
Gradients
| Name | Ingredients | Crafting recipe | Description |
|---|---|---|---|
| Gradient Banner | Any Dye + Any Banner |
Emblazons a gradient (color at top) | |
| Base Gradient Banner | Any Dye + Any Banner |
Emblazons a base gradient (color at bottom) |
Symbols/Icons
| Name | Ingredients | Crafting recipe | Description |
|---|---|---|---|
| Black Creeper Charge Banner | Creeper Head + Banner |
Emblazons a black creeper charge (creeper face) | |
| Dyed Creeper Charge Banner | Creeper Head + Any Dye + Any Banner |
Emblazons a dyed creeper charge (creeper face) | |
| Black Skull Charge Banner | Wither Skeleton Skull + Banner |
Emblazons a black skull charge (skull and crossbones) | |
| Dyed Skull Charge Banner | Wither Skeleton Skull + Any Dye + Any Banner |
Emblazons a dyed skull charge (skull and crossbones) | |
| Black Flower Charge Banner | Oxeye Daisy + Banner |
Emblazons a black flower charge (flower icon) | |
| Dyed Flower Charge Banner | Oxeye Daisy + Any Dye + Any Banner |
Emblazons a dyed flower charge (flower icon) | |
| Black Thing Banner | Enchanted Golden Apple + Banner |
Emblazons a black Thing (Mojang logo) | |
| Dyed Thing Banner | Enchanted Golden Apple + Any Dye + Any Banner |
Emblazons a dyed Thing (Mojang logo) |
Crafting ingredient
Shields can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset.
| Name | Ingredients | Crafting recipe | Description |
|---|---|---|---|
| Shield or Ominous Shield |
Shield + Matching Banner |
Applies the banner pattern to the shield. The banner is consumed. The shield must have no preexisting patterns. Does not change existing durability or enchantments on the shield. |
Fuel
Banners can be used as a fuel in furnaces, smelting 1.5 items per banner.
Data values
A banner is defined by its ID, block data, and block entity. A banner also has a block state which is expected to replace the functionality of block data in a future version.
ID
A banner's ID defines whether it is standing on the top of a block or attached to the side of a block:
Banner/ID
Block data
A banner's block data specifies the direction it is facing.
- Standing
| Bits | Description |
|---|---|
| 0x1 0x2 0x4 0x8 |
A four-bit field storing a value from 0 to 15 specifying the block's orientation:
|
- Wall
| Bits | Description |
|---|---|
| 0x1 0x2 0x4 |
A three-bit field storing a value from 2 to 5 specifying the block's orientation:
|
| 0x8 | (unused) |
Block entity
A banner has a block entity associated with it that holds additional data about the block. The banner's block entity ID is Banner.
- Block entity data
- Tags common to all block entities
- CustomName: Optional. The name of this beacon in JSON text component, which appears when attempting to open it, while it is locked.
- Patterns: List of all patterns applied to the banner.
- : An individual pattern.
- Color: Color of the section.
- Pattern: The banner pattern code the color is applied to.
- : An individual pattern.
Pattern
Block state
- Non-hanging:
- Standing
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| rotation | 0
| 0 | The block is facing south. |
1 | The block is facing south-southwest. | ||
2 | The block is facing southwest. | ||
3 | The block is facing west-southwest. | ||
4 | The block is facing west. | ||
5 | The block is facing west-northwest. | ||
6 | The block is facing northwest. | ||
7 | The block is facing north-northwest. | ||
8 | The block is facing north. | ||
9 | The block is facing north-northeast. | ||
10 | The block is facing northeast. | ||
11 | The block is facing east-northeast. | ||
12 | The block is facing east. | ||
13 | The block is facing east-southeast. | ||
14 | The block is facing southeast. | ||
15 | The block is facing south-southeast. | ||
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this sign. |
- Wall
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction the block is facing. For example, a block facing east is attached to a block to its west. Opposite from the direction a player faces when placing the block. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this sign. |
- Hanging:
- Hanging
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| attached | false | falsetrue | [more information needed] |
| rotation | 0
| 0 | The block is facing south. |
1 | The block is facing south-southwest. | ||
2 | The block is facing southwest. | ||
3 | The block is facing west-southwest. | ||
4 | The block is facing west. | ||
5 | The block is facing west-northwest. | ||
6 | The block is facing northwest. | ||
7 | The block is facing north-northwest. | ||
8 | The block is facing north. | ||
9 | The block is facing north-northeast. | ||
10 | The block is facing northeast. | ||
11 | The block is facing east-northeast. | ||
12 | The block is facing east. | ||
13 | The block is facing east-southeast. | ||
14 | The block is facing southeast. | ||
15 | The block is facing south-southeast. | ||
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this hanging sign. |
- Wall
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction the block is facing. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this hanging sign. |
- Standing
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| ground_sign_direction | 0x10x20x40x8 | 0
| 0 | 0 | The block is facing south. |
1 | 1 | The block is facing south-southwest. | |||
2 | 2 | The block is facing southwest. | |||
3 | 3 | The block is facing west-southwest. | |||
4 | 4 | The block is facing west. | |||
5 | 5 | The block is facing west-northwest. | |||
6 | 6 | The block is facing northwest. | |||
7 | 7 | The block is facing north-northwest. | |||
8 | 8 | The block is facing north. | |||
9 | 9 | The block is facing north-northeast. | |||
10 | 10 | The block is facing northeast. | |||
11 | 11 | The block is facing east-northeast. | |||
12 | 12 | The block is facing east. | |||
13 | 13 | The block is facing east-southeast. | |||
14 | 14 | The block is facing southeast. | |||
15 | 15 | The block is facing south-southeast. |
- Wall
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| facing_direction | 0x10x20x4 | 2 | 2345 | 2345 | The direction the block is facing. For example, a block facing east is attached to a block to its west.
|
01 | 01 | Unused |
- Hanging
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| attached_bit | Not Supported | false | falsetrue | Unsupported | Whether or not the hanging block is attached to face in a specific direction. |
| facing_direction | Not Supported | 2 | 2345 | Unsupported | The direction the block is facing. For example, a block facing east is attached to a block to its west.
|
01 | Unsupported | Unused | |||
| ground_sign_direction | Not Supported | 0
| 0 | Unsupported | The hanging block is facing south. |
1 | Unsupported | The hanging block is facing south-southwest. | |||
2 | Unsupported | The hanging block is facing southwest. | |||
3 | Unsupported | The hanging block is facing west-southwest. | |||
4 | Unsupported | The hanging block is facing west. | |||
5 | Unsupported | The hanging block is facing west-northwest. | |||
6 | Unsupported | The hanging block is facing northwest. | |||
7 | Unsupported | The hanging block is facing north-northwest. | |||
8 | Unsupported | The hanging block is facing north. | |||
9 | Unsupported | The hanging block is facing north-northeast. | |||
10 | Unsupported | The hanging block is facing northeast. | |||
11 | Unsupported | The hanging block is facing east-northeast. | |||
12 | Unsupported | The hanging block is facing east. | |||
13 | Unsupported | The hanging block is facing east-southeast. | |||
14 | Unsupported | The hanging block is facing southeast. | |||
15 | Unsupported | The hanging block is facing south-southeast. | |||
| hanging | Not Supported | false | falsetrue | Unsupported | Whether or not the block is hanging under another block. |
Video
Banner/video
History
| release | |||||
|---|---|---|---|---|---|
| 1.8 | July 21, 2014 | Jeb posts a picture of banners and states that he is working on them. | |||
| 14w30a | Added banners. | ||||
| 14w30c | Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo). | ||||
| 14w31a | Added five additional patterns: Inverted Halves and Base Gradient. | ||||
| Changed banner pattern terminology based on vexillology advice Jeb received from his reddit post. | |||||
| Can be used as a fuel in furnaces. | |||||
| 1.8.8 | pre | Number of layers attainable by using commands is now limited to 16 per banner. | |||
| 1.9 | 15w31a | Magenta banners with a black chevron and inverted chevron are naturally generated on the outside walls of end cities. | |||
| 15w33c | Banners can be used to apply patterns to shields. | ||||
Issues
Issues relating to "Banner" are maintained on the bug tracker. Report issues there.
Trivia
- A banner is 20 pixels on the bottom, and 40 pixels on the side.
- Banners gently sway, as if swaying in the wind.
- However, banners lie still when in the nether.
- With 16 blank banners, 38 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is 16 × ( 6080 + 6081 + 6082 + 6083 + 6084 + 6085 + 6086 ) ≈ 809 quadrillion (809,573,616,779,945,488). The number of visually distinct flags is smaller, because one or more patterns may completely cover other patterns, or the entire banner, or be duplicated due to the symmetric set of patterns (e.g. field or (yellow) + per pale azure (blue) = field azure + per pale Or inverted).
- Although it is impossible to add more than 6 patterns to a banner through crafting, up to 16 can be added using commands. When hovered over such a banner in an inventory, only the six bottommost patterns are displayed.
- The Mojang Logo is called "Thing" ingame, which could be considered an alternate translation for mojäng. If you use Google Translate, it translates to "thingys".
- Banner textures are located in \assets\minecraft\textures\entity\banner.
- There are 34 monochrome textures, each containing all 6 sides of the banner.
- The texture of the back side is mirrored texture of the front side.
- Textures are inverted, that's because they're not used as textures, instead they act as masks for re-colored base texture, base.png. That means white is visible, while black is transparent.
- There are two unused item textures for the banner. Instead, the banner displays itself as if it were a block.
If you use button 3 on a banner in creative, you only get a black banner
Gallery
- Showing a banner in a item frame.png
A banner with the Mojang logo in an item frame.
Banners floating outside of an End city tower.
Example designs
- Banners of US UN and Russia.png
Example of various types of banners.
- Banner example.png
Examples of various cross flags including the Union Jack. All flags are technically incorrect but are closest currently possible.
- Koinobori In Minecraft.png
Koinobori made with banners in Minecraft.
Commands
Banner put in helmet slot by using
/replaceitem








