Banners are tall decorative blocks, featuring a field that is highly customizable using dyes and banner patterns.
Obtaining[]
Breaking[]
Banners can be broken with or without a tool, but an axe is fastest.
Block | Banners | |
---|---|---|
Hardness | 1 | |
Tool | ||
Breaking time[A] | ||
Default | 1.5 | |
Wooden | 0.75 | |
Stone | 0.4 | |
Iron | 0.25 | |
Diamond | 0.2 | |
Netherite | 0.2 | |
Golden | 0.15 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
A banner also breaks and drops itself as an item if the block the banner is attached to is moved, removed, or destroyed.
Natural generation[]
Name | Location | Appearance | Design |
---|---|---|---|
Magenta Banner | Outside of end cities. | Magenta Banner
| |
Gray Banner | In banner room in woodland mansions. | Gray Banner | |
Light Gray Banner | In master bedroom in woodland mansions. | Light Gray Banner
| |
Ominous Banner[JE only] | Carried by raid captains. Located in pillager outposts. In Java Edition, the ominous banner cannot be crafted or copied because the design uses 8 patterns. In Bedrock Edition, the illager banner is a separate type that cannot be placed in a loom. |
White Banner[JE only]
Separate type entirely[BE only] | |
Brown Banner | Outside of some houses, meeting points, and pillar fountains in savanna villages. | Brown Banner | |
Black Banner | In altar room in woodland mansions. | Black Banner |
Crafting[]
Banners can be crafted from six wool and a stick in a pattern resembling a sign.
Name | Ingredients | Crafting recipe | Description |
---|---|---|---|
Banner | Matching Wool + Stick |
Once the banner is crafted, its base color cannot be changed.[Java Edition only] | |
White Banner | Any Banner + Bleach |
Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.[Bedrock Edition and Minecraft Education only] |
Trading[]
Expert-level cartographer villagers always offer to sell 1 or 2 blank banners of a random color for 3 emeralds. Expert-level shepherd villagers have a 2⁄7 chance of offering the same trade.[Java Edition only]
In Bedrock Edition, expert-level cartographer and shepherd villagers both offer to sell one of 16 blank banners for 3 emeralds as part of their trades.
Mob loot[]
Illagers that spawn carrying an ominous banner[JE only] / illager banner[BE & edu only] always drop it upon death.
Usage[]
There are 16 colored blank banners, and numerous patterns each available in each of the 16 colors. A banner can feature up to 6 different patterns. The top layer of a banner (or the last pattern added) can be washed off by using it on a cauldron containing water.
Banners, much like signs, can be placed both on the ground facing in any direction, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location.
Banners have no collision mask as they are completely non-solid, so entities can move through them.
Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. This makes it possible to overlap another solid block on the top half of a banner for floor banners, or the bottom half of wall banners.
When a banner is placed on the side of a block, its position is set by the top block, and it is possible to place it so it appears half buried.
Banners can also be placed in item frames, where they simply appear as their item model.
Water and lava flow around banners. In Bedrock Edition, banners can be waterlogged.
Lava can create fire in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods). Banners also cannot be moved by pistons.
If a banner is renamed on an anvil, it retains its name when a pattern is added, but not when a pattern is removed.
Helmet[]
While a banner cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear on top of the player. This is how raid captains wear banners[JE only].
Chestplate[]
While a banner cannot be equipped in the chestplate slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how raid captains wear banners[BE & edu only].
Crafting ingredient[]
Shields can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset. Banners that have more than six patterns, such as Ominous Banners or banners obtained through inventory editors, will be reduced to six patterns on the shield.
Ingredients | Crafting recipe | Description |
---|---|---|
Shield + Matching Banner or Ominous Banner |
Applies the banner pattern to the shield. The banner is consumed. The shield must have no pre-existing patterns. Does not change existing durability or enchantments on the shield. |
Copying[]
Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner.
Ingredients | Crafting recipe | Description |
---|---|---|
Matching Banner | Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern. |
Map marker[]
In Java Edition, using on a standing banner with a map selected places a marker of the banner's position on the selected map, and using on the banner again removes the marker. Note that wall banners cannot serve as map markers. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a cartography table. If the banner is renamed, the name appears below the marker.
Patterns[]
A banner may have up to six layers of patterns, which are overlaid with the last-crafted on top. A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners is approximately 2.3x10^16 (or 23 quadrillion).
Any color banner can be used; the pattern overlays the color. In Java Edition, a loom is used to make patterns. However, in Bedrock Edition, the patterns can be made in a loom or a crafting table.
A banner can have more than six layers of patterns through the commands /give
, /setblock
or /fill
. This only works in Java Edition, as Bedrock Edition doesn't have any NBT commands. Here is an example of a mining banner with seven different patterns. There is specific codes for the colors and patterns that you have to input.
/give @p white_banner{display:{Name:"\"Mining Industries Banner\""},BlockEntityTag:{Patterns:[{Pattern:"cr",Color:15},{Pattern:"bs",Color:15},{Pattern:"sc",Color:12},{Pattern:"ms",Color:0},{Pattern:"hh",Color:15},{Pattern:"bo",Color:15},{Pattern:"tts",Color:8}]}} 1
Loom recipes
Crafting recipes
Renaming[]
In Java Edition, a banner can be given a custom name that remains as the banner is placed and retrieved. The player can use an anvil to rename the banner item, or may change the CustomName
tag using the /data
command on the banner block.
Fuel[]
Banners can be used as a fuel in furnaces, smelting 1.5 items per banner.
Note Blocks[]
Banners can be placed under note blocks to produce "bass" sounds.
Sounds[]
Generic[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8 | |
Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | jump | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.18 | 1.0 |
Unique[]
Java Edition: None
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | When all patterns are removed from a banner using a cauldron | cauldron | 0.1 | 1.0 |
Data values[]
ID[]
Name | Identifier | Form | Block tags | Item tags | Translation key |
---|---|---|---|---|---|
White Banner | white_banner | Block & Item | banners wall_post_override | banners | block.minecraft.white_banner block.minecraft.ominous_banner |
Orange Banner | orange_banner | Block & Item | banners wall_post_override | banners | block.minecraft.orange_banner |
Magenta Banner | magenta_banner | Block & Item | banners wall_post_override | banners | block.minecraft.magenta_banner |
Light Blue Banner | light_blue_banner | Block & Item | banners wall_post_override | banners | block.minecraft.light_blue_banner |
Yellow Banner | yellow_banner | Block & Item | banners wall_post_override | banners | block.minecraft.yellow_banner |
Lime Banner | lime_banner | Block & Item | banners wall_post_override | banners | block.minecraft.lime_banner |
Pink Banner | pink_banner | Block & Item | banners wall_post_override | banners | block.minecraft.pink_banner |
Gray Banner | gray_banner | Block & Item | banners wall_post_override | banners | block.minecraft.gray_banner |
Light Gray Banner | light_gray_banner | Block & Item | banners wall_post_override | banners | block.minecraft.light_gray_banner |
Cyan Banner | cyan_banner | Block & Item | banners wall_post_override | banners | block.minecraft.cyan_banner |
Purple Banner | purple_banner | Block & Item | banners wall_post_override | banners | block.minecraft.purple_banner |
Blue Banner | blue_banner | Block & Item | banners wall_post_override | banners | block.minecraft.blue_banner |
Brown Banner | brown_banner | Block & Item | banners wall_post_override | banners | block.minecraft.brown_banner |
Green Banner | green_banner | Block & Item | banners wall_post_override | banners | block.minecraft.green_banner |
Red Banner | red_banner | Block & Item | banners wall_post_override | banners | block.minecraft.red_banner |
Black Banner | black_banner | Block & Item | banners wall_post_override | banners | block.minecraft.black_banner |
White Wall Banner | white_wall_banner | Block | banners wall_post_override | — | block.minecraft.white_banner block.minecraft.ominous_banner |
Orange Wall Banner | orange_wall_banner | Block | banners wall_post_override | — | block.minecraft.orange_banner |
Magenta Wall Banner | magenta_wall_banner | Block | banners wall_post_override | — | block.minecraft.magenta_banner |
Light Blue Wall Banner | light_blue_wall_banner | Block | banners wall_post_override | — | block.minecraft.light_blue_banner |
Yellow Wall Banner | yellow_wall_banner | Block | banners wall_post_override | — | block.minecraft.yellow_banner |
Lime Wall Banner | lime_wall_banner | Block | banners wall_post_override | — | block.minecraft.lime_banner |
Pink Wall Banner | pink_wall_banner | Block | banners wall_post_override | — | block.minecraft.pink_banner |
Gray Wall Banner | gray_wall_banner | Block | banners wall_post_override | — | block.minecraft.gray_banner |
Light Gray Wall Banner | light_gray_wall_banner | Block | banners wall_post_override | — | block.minecraft.light_gray_banner |
Cyan Wall Banner | cyan_wall_banner | Block | banners wall_post_override | — | block.minecraft.cyan_banner |
Purple Wall Banner | purple_wall_banner | Block | banners wall_post_override | — | block.minecraft.purple_banner |
Blue Wall Banner | blue_wall_banner | Block | banners wall_post_override | — | block.minecraft.blue_banner |
Brown Wall Banner | brown_wall_banner | Block | banners wall_post_override | — | block.minecraft.brown_banner |
Green Wall Banner | green_wall_banner | Block | banners wall_post_override | — | block.minecraft.green_banner |
Red Wall Banner | red_wall_banner | Block | banners wall_post_override | — | block.minecraft.red_banner |
Black Wall Banner | black_wall_banner | Block | banners wall_post_override | — | block.minecraft.black_banner |
Name | Identifier |
---|---|
Block entity | banner |
Banner | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Standing | standing_banner | 176 | Block & Ungiveable Item[i 2] | Identical[i 3] | tile.standing_banner.black.name tile.standing_banner.red.name tile.standing_banner.green.name tile.standing_banner.brown.name tile.standing_banner.blue.name tile.standing_banner.purple.name tile.standing_banner.cyan.name tile.standing_banner.silver.name tile.standing_banner.gray.name tile.standing_banner.pink.name tile.standing_banner.lime.name tile.standing_banner.yellow.name tile.standing_banner.lightBlue.name tile.standing_banner.magenta.name tile.standing_banner.orange.name tile.standing_banner.white.name |
Wall | wall_banner | 177 | Block & Ungiveable Item[i 2] | Identical[i 3] | — |
Item | banner | 567 | Item | — | item.banner.black.name item.banner.red.name item.banner.green.name item.banner.brown.name item.banner.blue.name item.banner.purple.name item.banner.cyan.name item.banner.silver.name item.banner.gray.name item.banner.pink.name item.banner.lime.name item.banner.yellow.name item.banner.lightBlue.name item.banner.magenta.name item.banner.orange.name item.banner.white.name |
Name | Savegame ID |
---|---|
Block entity | Banner |
Metadata[]
Item[]
In Bedrock Edition, banner items use the following data values:
DV | Banner color |
---|---|
0 | black |
1 | red |
2 | green |
3 | brown |
4 | blue |
5 | purple |
6 | cyan |
7 | light gray |
8 | gray |
9 | pink |
10 | lime |
11 | yellow |
12 | light blue |
13 | magenta |
14 | orange |
15 | white |
Item[]
In Java Edition, banner items use the following data values:
DV | Banner color |
---|---|
15 | black |
14 | red |
13 | green |
12 | brown |
11 | blue |
10 | purple |
9 | cyan |
8 | light gray |
7 | gray |
6 | pink |
5 | lime |
4 | yellow |
3 | light blue |
2 | magenta |
1 | orange |
0 | white |
Block states[]
Java Edition:
Floor
Name | Default value | Allowed values | Description |
---|---|---|---|
rotation | 0
| 0 | The block is facing south. |
1 | The block is facing south-southwest. | ||
2 | The block is facing southwest. | ||
3 | The block is facing west-southwest. | ||
4 | The block is facing west. | ||
5 | The block is facing west-northwest. | ||
6 | The block is facing northwest. | ||
7 | The block is facing north-northwest. | ||
8 | The block is facing north. | ||
9 | The block is facing north-northeast. | ||
10 | The block is facing northeast. | ||
11 | The block is facing east-northeast. | ||
12 | The block is facing east. | ||
13 | The block is facing east-southeast. | ||
14 | The block is facing southeast. | ||
15 | The block is facing south-southeast. |
Wall
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the block is facing. For example, a block facing east is attached to a block to its west. Opposite from the direction a player faces when placing the block. |
- Standing
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
ground_sign_direction | 0x1 0x2 0x4 0x8 | 0
| 0 | 0 | The block is facing south. |
1 | 1 | The block is facing south-southwest. | |||
2 | 2 | The block is facing southwest. | |||
3 | 3 | The block is facing west-southwest. | |||
4 | 4 | The block is facing west. | |||
5 | 5 | The block is facing west-northwest. | |||
6 | 6 | The block is facing northwest. | |||
7 | 7 | The block is facing north-northwest. | |||
8 | 8 | The block is facing north. | |||
9 | 9 | The block is facing north-northeast. | |||
10 | 10 | The block is facing northeast. | |||
11 | 11 | The block is facing east-northeast. | |||
12 | 12 | The block is facing east. | |||
13 | 13 | The block is facing east-southeast. | |||
14 | 14 | The block is facing southeast. | |||
15 | 15 | The block is facing south-southeast. |
- Wall
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 0x4 | 0 | 2 3 4 5 | 2 3 4 5 | The direction the block is facing. For example, a block facing east is attached to a block to its west.
|
0 1 | 0 1 | Unused |
Block data[]
A banner has a block entity associated with it that holds additional data about the block.
- Block entity data
- Tags common to all block entities
- CustomName: Optional. The name of this beacon in JSON text component, which appears when attempting to open it, while it is locked.
- Patterns: List of all patterns applied to the banner.
- : An individual pattern.
- Color: Color of the section.
- Pattern: The banner pattern code the color is applied to.
- : An individual pattern.
Pattern
Item data[]
Banners, as items, use an NBT tag BlockEntityTag
to indicate the patterns and details when it is placed.
- Item: The item
- tag: Additional information about the item. This tag is optional for most items.
- BlockEntityTag: The details of the shulker box.
- All block data, except tags common to all block entities.
- BlockEntityTag: The details of the shulker box.
- tag: Additional information about the item. This tag is optional for most items.
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
Fruit on the Loom | Make a banner using an Enchanted Apple Stencil | Make a banner using the Enchanted apple (thing) stencil | 20G | Bronze |
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
Voluntary Exile | Kill a raid captain. Maybe consider staying away from villages for the time being... | Adventure | Kill an entity in the #raiders entity tag wearing an ominous banner.This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | adventure/voluntary_exile
|
History[]
Java Edition | |||||
---|---|---|---|---|---|
1.8 | July 21, 2014 | Jeb posted a picture of banners, and stated that he is working on them. | |||
14w30a | Added banners. | ||||
14w30c | Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo). | ||||
14w31a | Added two additional patterns: Inverted Halves and Base Gradient. | ||||
The banner pattern terminology has been changed based on vexillology advice Jeb received from his Reddit post. | |||||
Banners can now be used as a fuel in furnaces. | |||||
1.8.8 | pre | The number of layers attainable by using commands is now limited to 16 per banner. | |||
1.9 | 15w31a | Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of end cities. | |||
15w33c | Banners can be used to apply patterns to shields. | ||||
1.11 | 16w33a | Banners now require a dye when applying a pattern that uses a non-dye item, such as a creeper head or enchanted golden apple. Previously, the lack of a dye would have applied the black variant of the pattern. | |||
16w39a | Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of woodland mansions. | ||||
1.12 | January 24, 2017 | Jeb tweets a screenshot of the changes to the banner color palette. | |||
17w06a | Changed banners' tints. | ||||
pre6 | "Chief fess" and "base fess" banners are now just "chief" and "base" banners. | ||||
1.13 | 17w47a | The colors for the banner , wall_banner and standing_banner ID have been split up into their own IDs.
| |||
Prior to The Flattening, these blocks' numeral IDs were 176 and 177, and the item's 425. | |||||
18w10a | Using a map on a banner now mark the spot of the banner on the map. | ||||
1.14 | 18w43a | Looms have been added to help the player edit banners more easily. | |||
All recipes for banner patterns have been removed. | |||||
18w45a | Added illager patrols, where the leader of an illager patrol carries an illager banner. | ||||
18w46a | The pattern of illager banner now has a black border. | ||||
19w11a | Cartographer and shepherd villagers now sell banners. | ||||
Pre-Release 2 | "Illager Banners" have been renamed to "Ominous Banners". | ||||
1.17 | 20w46a | The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base"). | |||
1.19.3 | 22w43a | The ominous banner is now available in the Creative inventory. | |||
Bedrock Edition | |||||
1.2.0 | beta 1.2.0.2 | Added banners. | |||
Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of end cities. | |||||
Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of woodland mansions. | |||||
1.4.0 | beta 1.2.20.1 | The white banner can now be crafted from a colored banner and bleach, which also removes all patterns, if used on a white banner. | |||
1.10.0 | beta 1.10.0.3 | Looms have been added to help the player edit banners more easily. | |||
Brown banners now generate in new savanna villages. | |||||
Black banners now generate in pillager outpost watchtowers. | |||||
1.11.0 | beta 1.11.0.1 | Gray banners now generate in pillager outpost watchtowers, instead of black banners. | |||
Added illager captains, which drop an illager banner upon death. | |||||
beta 1.11.0.3 | Illager banners now generate in pillager outpost watchtowers, instead of gray banners. | ||||
beta 1.11.0.4 | Banners can now be bought from cartographer and shepherd villagers. | ||||
1.20.0 | beta 1.20.0.20 | Banners can now be used to customise shields. | |||
Legacy Console Edition | |||||
TU43 | CU33 | 1.36 | Patch 13 | 1.0.1 | Added banners. |
TU46 | CU36 | 1.38 | Patch 15 | Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of end cities. | |
TU53 | CU43 | 1.49 | Patch 23 | 1.0.3 | Changed banners' tints. |
1.90 | Looms have been added to help the player edit banners more easily. | ||||
1.91 | Added illager banners, which generate with pillager outposts and are dropped by illager captains upon death. |
Issues[]
Issues relating to "Banner" are maintained on the bug tracker. Report issues there.
Trivia[]
- With 16 blank banners, 38 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is 16 × (6080 + 6081 + 6082 + 6083 + 6084 + 6085 + 6086) ≈ 809 quadrillion - 809 with 15 zeros (809,573,616,779,945,488). The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns, or the entire banner, or be duplicated due to the symmetric set of patterns (e.g. field or (yellow) + per pale azure (blue) = field azure + per pale or inverted).
- Not 38 patterns are available on BE, but 40 patterns of 16 colors each (640 uniquely-colored patterns), so the number is even greater. 16 × (6400 + 6401 + 6402 + 6403 + 6404 + 6405 + 6406) ≈ 1 quintillion - 1 with 18 zeros (1,101,232,303,249,827,856). This increases the number by almost 1.4 times, or almost 292 quadrillion, despite the addition of only 2 patterns.
- If a banner has over 6 patterns, only the six bottom-most patterns are displayed when hovered over in the inventory.
- The Mojang logo is called "Thing" in-game, which could be considered an alternate translation for mojäng. If Google Translate is used, it translates to "thingys" or "contraption".
- In the Swedish translation of the game, this pattern is, in fact, called mojäng.
- Banner textures are located in \assets\minecraft\textures\entity\banner.
- There are 40 monochrome textures, each containing all 6 sides of the banner.
- The texture of the back side is the mirrored texture of the front side.
- Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent.
- Banners that have the purple NBT+ line in the bottom (obtained by holding Ctrl and middle-clicking the banner, which also copies the NBT tag of anything that the player points their crosshair to) actually have no difference with the base banner obtained by middle click.
- The Illager Banner in Bedrock Edition is available as a separate item but is just a second variant of the white banner.
- Standard variant of white banner is set to type 0.
- Illager variant is set to type 1.
Gallery[]
A banner with the Mojang logo in an item frame.
Banners floating outside of an End city tower.
Banners hanging above the doorway of a woodland mansion master bedroom.
Banner put in the helmet slot by using the command
/replaceitem
[Bedrock Edition only] or/item replace
[Java Edition only].
Renders[]
Lego Minecraft Banners[]
References[]