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A badlands biome. Its modified variant is also visible.

Badlandsbiome.png

The badlands are uncommon warm biomes, featuring mounds of terracotta, coming in various colors. There are three different variants of the badlands biome.

Description[]

Badlands biomes feature large mounds of terracotta, in layers of various colors; specifically, red, orange, yellow, white, light gray, brown, and regular terracotta may all naturally generate. These mounds rise up from a layer of red sand, and are about 10-15 blocks thick, giving way to typical stone variants below that. Cactus and dead bushes generate frequently across the landscape, similarly to deserts. Badlands biomes generate in warm regions and in areas with low erosion, which means that they usually generate in areas with plateaus and sometimes even mountain peaks.

Mineshafts generate at much higher elevations in these biomes, often exposed to fresh air. Their supporting planks and fences are made of dark oak rather than oak. Additionally, gold ore generates up to elevation Y=255 (rather than the normal Y=32), and at much higher rates than the rest of the world, making badlands tunnels excellent sources of gold.

While all badlands biomes are rich in unique building materials and gold ore, there are no passive mobs. Furthermore, trees, grass, and water are uncommon, so food cultivation can be difficult. Trees and grass appear only atop wooded badlands. Lakes generate infrequently, limiting water sources and making farming potentially troublesome, as with living in a desert.

Being a dry biome, it never rains, meaning lightning strikes are impossible. The exceptions are the rivers that cut through the badlands, where it can still rain and cast lightning. The usual darkening of the sky and hostile mob spawning that accompany thunderstorms still occurs during inclement weather.

Terracotta generation[]

The colors of specific terracotta strata (bands, layers) in these biomes are the same throughout all badlands biomes for any particular world. This means, for example, a layer of white terracotta might generate between the lines (X=200, Y=71) and (X=400, Y=72), being the same for all changes in Z. One may note chunk patterns when strata jump one Y-level at a particular X value. Often, the topmost layer of stained terracotta is replaced by regular terracotta, most often on plateau tops. Additionally, the topmost layer of terracotta below Y level 63 is always orange in color.

In Bedrock Edition, seeds have 32 bits, so strata are completely different compared to Java Edition, even if using the same equivalent seed number. Terracotta strata are still the same throughout all badlands biomes in a given world/seed. The elevation of a particular stratum is randomly varied but no more than a few y-layers.

Variants[]

For variants exist before 1.18, see Biome/Before 1.18.

There are three badlands biome variants (badlands, wooded badlands and eroded badlands), with three removed variants (badlands plateau, modified badlands plateau, and modified wooded badlands plateau) in previous versions.

Badlands[]

Badlands
Badlands.png
Type

Dry/Warm

Rarity

Uncommon

Temperature

2.0

Structures

Mineshafts

Blocks

Red Sand
Terracotta
Cactus
Dead Bush
Gold Ore

Sky color


 #6EB1FF

Grass color


 #90814D

Foliage color


 #9E814D

Water color


 #3F76E4
[JE only]

 #4E7F81
[BE only]

Underwater fog color


 #050533
[JE only]

 #4E7F81
[BE only]

The ordinary badlands biome has red sand as a topsoil layer and large mounds of terracotta in various colors. The sand and terracotta give way to stone and ores a few layers down. Cacti and dead bushes dot the sands, and there are occasional ponds here and there.

In Java Edition :

MobSpawn chanceGroup size
Hostile category
Spider100516.254
Zombie95516.254
Zombie Villager5516.251
Skeleton100516.254
Creeper100516.254
Slime[note 1]100516.254
Enderman10516.251–4
Witch5516.251
Spider Jockey1516.251
Chicken Jockey0.25516.251
Ambient category
Bat10108
  1. Spawn attempt succeeds only in slime chunks.

In Bedrock Edition :

MobSpawn chanceGroup size
Hostile category
Spider100496.251
Zombie95496.252–4
Zombie Villager5496.252–4
Skeleton80496.251–2
Creeper100496.251
Slime[note 1]100496.251
Enderman10496.251–2
Witch5496.251
Spider Jockey1496.251
Chicken Jockey0.25496.251
  1. Spawn attempt succeeds only in slime chunks.



Wooded Badlands[]

Wooded Badlands
Wooded Badlands Plateau.png
Type

Dry/Warm

Rarity

Uncommon

Temperature

2.0

Structures

Mineshafts

Blocks

Red Sand
Terracotta
Cactus
Dead Bush
Grass
Coarse Dirt
Oak Log
Oak Leaves
Gold Ore

Grass color


 #90814D

Foliage color


 #9E814D

Water color


 #3F76E4
[JE only]

 #497F99
[BE only]

The wooded badlands generates groves of trees at high altitudes. The uppermost layers of terrain have large patches of grass and coarse dirt, with oak trees growing on them. Here, the grass and oak leaves take on a dull greenish-brown color darker than that of the Savanna biome, giving it a droughted appearance; additionally, all naturally generated trees are small variants. This variant is a rare source of wood in the otherwise barren badlands. The forest begins generating above elevations of roughly Y=100. This variant generates at higher humidity values compared to the default badlands, which means that it can often be found bordering jungles or having lush caves underground.

Wooded badlands use the same mob spawning chances as badlands.


Eroded Badlands[]

Eroded Badlands
Eroded Badlands.png
Type

Dry/Warm

Rarity

Rare

Temperature

2.0

Structures

Exposed Mineshafts

Blocks

Red Sand
Terracotta
Cactus
Dead Bush
Gold Ore

Grass color


 #90814D

Foliage color


 #9E814D

Water color


 #3F76E4
[JE only]

 #497F99
[BE only]

The eroded badlands features unique formations of terracotta hoodoos, narrow spires that rise up from the red sand floor of the biome's drainage basins. In Bedrock Edition, passive mobs can spawn here. This biome is intended to resemble the famous Bryce Canyon in Utah, USA, which features hoodoos across its landscape.

In Java Edition, eroded badlands use the same mob spawning chances as badlands.

In Bedrock Edition, eroded badlands use the same mob spawning chances as badlands for hostile categories. As for the others:

MobSpawn chanceGroup size
Ambient category
Bat10102
Passive category
Sheep12402–3
Pig10401–3
Chicken10402–4
Cow8402–3


Data values[]

ID[]

Java Edition:

NameResource locationTranslation key
Badlandsbadlandsbiome.minecraft.badlands
Wooded Badlandswooded_badlandsbiome.minecraft.wooded_badlands
Eroded Badlandseroded_badlandsbiome.minecraft.eroded_badlands

Bedrock Edition:

NameResource locationNumeric ID
[No displayed name]mesa37
[No displayed name]mesa_plateau39
[No displayed name]mesa_plateau_mutated167
[No displayed name]mesa_plateau_stone38
[No displayed name]mesa_plateau_stone_mutated166
[No displayed name]mesa_bryce165

History[]

Java Edition
August 2, 2013Jens tweeted the first image of the mesa biome. He jokingly referred to them as "disco mountains".
1.7.213w36aMesa biome added, along with its variants, many other biomes, and the temperature system.
13w37aSlightly changed Mesa biome generation to appear more layered.
13w39aRed sand now generates in mesa biomes and their variants.
1.814w32aRed sandstone now generates below red sand in mesa biomes and their variants.
1.1016w20aMineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak.
In mesa biomes, hardened clay no longer generate more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.
The normal 2 blobs of gold ore below Y=32 in mesas now attempt to generate 20 blobs at elevations between 32 and 79.
Mesas can now generate dark oak mineshafts above ground.
1.1318w16aRenamed Mesa Plateau F to Mesa Forest Plateau.
Renamed Mesa Plateau F M to Mutated Mesa Forest Plateau.
Renamed Mesa Plateau M to Mutated Mesa Plateau.
18w19aRenamed Mesa to Badlands.
Renamed Mesa Forest Plateau to Wooded Badlands Plateau.
Renamed Mesa Plateau to Badlands Plateau.
Renamed Mesa (bryce) to Eroded Badlands.
Renamed Mutated Mesa Forest Plateau to Modified Wooded Badlands Plateau.
Renamed Mutated Mesa Plateau to Modified Badlands Plateau.
pre5Changed the ID mesa to badlands.
Changed the ID mesa_rock to wooded_badlands_plateau.
Changed the ID mesa_clear_rock to badlands_plateau.
Changed the ID mutated_mesa to eroded_badlands.
Changed the ID mutated_mesa_rock to modified_wooded_badlands_plateau.
Changed the ID mutated_mesa_clear_rock to modified_badlands_plateau.
1.18Experimental Snapshot 1Badlands plateaus, modified badlands plateaus, modified wooded badlands plateaus, and eroded badlands no longer generate.
experimental snapshot 2Eroded badlands generate once again.
experimental snapshot 3Badlands sometimes show up in flat areas next to plateaus.
Increased the maximum Y-level for red sand to generate.
Eroded badlands no longer create floating pillars on top of a water surface.
experimental snapshot 4Badlands biomes are now larger and less likely to show up as "microbiomes."
Increased the minimum Y-level for grass and coarse dirt to generate in wooded badlands plateaus.
experimental snapshot 5Badlands biomes are slightly smaller on average.
Badlands can now generate on sharp peaks.
Water lakes no longer generate in badlands.
21w40a"Wooded Badlands Plateau" has been renamed to "Wooded Badlands".
The ID wooded_badlands_plateau has been changed to wooded_badlands.
The badlands plateau, modified badlands plateau, and modified wooded badlands plateau biomes have been removed.
21w42aThe extra gold ore in badlands biomes now generates up to Y=255.
Pocket Edition Alpha
v0.9.0build 1Mesa biomes added, along with many other biomes.
The hoodoos in mesa bryce biomes do not generate correctly, consisting of only a few layers of stone near sea level.
v0.9.5Hoodoos now generate correctly in mesa bryce biomes.
v0.10.0build 1Mesa biomes now have gold ore at every elevation.
Mesas can now generate mineshafts on the surface.
Bedrock Edition
1.11.0beta 1.11.0.1Mesa plateau biomes now generate more like those in the Java Edition.
Caves & Cliffs (experimental)beta 1.17.30.23Badlands plateaus, modified badlands plateaus, modified wooded badlands plateaus, and eroded badlands no longer generate.
beta 1.17.40.20Eroded badlands generate once again.
1.18.0beta 1.18.0.22The extra gold ore in badlands biomes now generates up Y=255.
Legacy Console Edition
TU31CU19 1.22 Patch 31.0.1Added mesa biomes, along with many other biomes.
TU43CU33 1.36 Patch 13Mineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak.
New Nintendo 3DS Edition
0.1.0Added mesa biomes.

Trivia[]

  • Regular oak mineshafts do not generate in the badlands biomes, but they can generate into one if a neighboring biome generates the mineshaft.
  • Although dark oak mineshafts generate in badlands, dark oaks do not grow in this biome.
  • Eroded badlands continue to generate terrain in the "nothingness" part of the Far Lands. Other badlands biomes are an ocean down to bedrock layer, like most biomes.

Gallery[]

References[]


See also[]

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