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Not to be confused with Bad Luck.
Bad Omen
Bad Omen.png

See § Causes


#0b6138 (dark green)



Bad Omen is a status effect that causes a raid to appear when an afflicted player enters a village. This does not apply to any other mob with the effect if the mob is in a village.

Getting Bad Omen[]

Bad omen can be inflicted only on players and tamed wolves when they kill an illager captain (except those that spawn in raids in Java Edition). A tamed wolf killing an illager captain gives their player the bad omen effect. Other mobs that kill an illager captain do not get the effect, although they can still get the effect via commands, but cannot start a raid when in a village. This also goes for any other illagers that kills an illager captain, including arrows shot by a pillager or an illusioner.


In Java Edition, Bad Omen's potency determines the chance for illagers to be equipped with enchanted weapons when the player triggers a raid by entering a certain radius around a bed that a villager has claimed. If the raid results in player victory, the Hero of the Village's potency equals the Bad Omen's potency (capped at level 5). Bad Omen levels past the first also give a single extra raid wave, given the difficulty level. For example with Bad Omen II-V in Easy difficulty has four waves instead of three, Normal difficulty has six waves instead of five, and Hard difficulty has eight waves instead of seven.

In Bedrock Edition, regardless of Bad Omen level, it always has the same effect. It does not trigger raid mobs getting enchanted weapons or an extra wave.

The Bad Omen effect animation activating in Bedrock Edition. Obtaining the effect in Java Edition does not start the animation, but acts like getting another effect.

Once the player gets the Bad Omen effect in Bedrock Edition, an animation similar to the one displayed when dying with the totem of undying appears, showing the effect's symbol rotating on the screen.

Bad Omen is a status effect and can be removed through all conventional methods, such as drinking milk or dying.

The player can still receive the bad omen effect in peaceful difficulty via commands (all illager captains despawn in peaceful), but does not trigger a raid if in a village.


Cause Potency Length Notes
Raid captain I 1:40:00 If the outpost captain is killed by a player or tamed wolf.
Raid captain I–V[note 1] 1:40:00 If the patrol captain is killed by a player or tamed wolf.‌[Java Edition only]
  1. One level is added each time a patrol captain is killed, capping at level Five.

Immune mobs[]

Only boss mobs are immune to Bad Omen; however, only players and tamed wolves can trigger raids, other mobs with bad omen while in a village do not trigger a raid.

Data values[]


Java Edition:

NameIdentifierNumeric ID Translation key
Bad Omenbad_omen31effect.minecraft.bad_omen

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Bad Omenbad_omen28effect.badOmen


Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other platforms
We're being attacked!Trigger a Pillager Raid.Walk in a village with the Bad Omen effect applied.20GBronze
I've got a bad feeling about thisKill a Pillager Captain.20GBronze


Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-fancy-raw.pngHow Did We Get Here?
Have every effect applied at the same time A Furious CocktailHave all of these 27 effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement.
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless if one or more of its child advancements have been completed.
Advancement-plain-raw.pngVoluntary Exile
Kill a raid captain.
Maybe consider staying away from villages for the time being...
AdventureKill an entity in the #raiders entity tag wearing an ominous banner.
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless if one or more of its child advancements have been completed.


Missing Model JE3.png
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The specific instructions are: old and new particles for bedrock edition
Java Edition
1.1418w47aBad Omen JE1 BE1.png Added Bad Omen.
Placeholder Effect (texture) JE2.png In Programmer Art, Bad Omen uses a placeholder texture from inventory.png.
19w08aBad Omen JE2 BE2.png The Bad Omen icon texture has now been changed.
Programmer Art now uses this icon.[1]
19w13aThe maximum potency of Bad Omen has now been increased from three to six.
Bad Omen now doesn´t disappear after entering the village in spectator mode.[2]
1.1620w18aThe maximum potency of Bad Omen has now been decreased to five.
Bedrock Edition
1.11.0beta Omen JE1 BE1.png Added Bad Omen.
beta Omen JE2 BE2.png The Bad Omen icon texture has now been changed.
Bad Omen now triggers a raid.
beta all villages are no longer registered as villages during a raid, a nearby player is now affected with Bad Omen.
beta Omen Bedrock Animation.gif A screen effect now plays on-screen when a player gets Bad Omen.
1.13.0beta player no longer gets Bad Omen when all villagers die or all beds are destroyed during a raid.
1.16.0beta color of Bad Omen particles has now been changed from tan to dark green.
PlayStation 4 Edition
1.91Bad Omen JE2 BE2.png Added Bad Omen.


  • If the player leaves a village during a raid, receives Bad Omen, and returns to the village, the effect is removed but does not affect the existing raid.
  • A player cannot receive Bad Omen when indirectly killing a Patrol Captain. This includes burning with fire or lava, thorns damage, drowning, explosions, and suffocation, among other things. This also includes killing a captain with fireworks shot from a crossbow.
  • If the player kills a captain while in a village in Bedrock Edition, the animation, raid bar, and Bad Omen effect appear simultaneously. The effect disappears immediately after, then "flashes" again approximately 1 second later.