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Not to be confused with Bad Luck.

Bad Omen is a status effect that causes a raid to appear when an afflicted player enters a village. This does not apply to any other mob with the effect if the mob is in a village.

Effect[]

Bad Omen's potency determines the chance for pillagers to be equipped with enchanted weapons when the player triggers a raid by entering a certain radius around a bed that a villager has claimed. If the raid results in player victory, the Hero of the Village's potency equals the Bad Omen's potency (capped at level 5). Bad Omen levels past the first also give a single extra raid wave, given the difficulty level. For example, with Bad Omen II-V in Easy difficulty has four waves instead of three, Normal difficulty has six waves instead of five, and Hard difficulty has eight waves instead of seven.‌[JE only][1]

Bad Omen is a status effect and can be removed through all conventional methods, such as drinking milk or dying.

The player can still receive the Bad Omen effect in peaceful difficulty via commands (all pillager captains despawn in peaceful), but does not trigger a raid if in a village.

Causes[]

Cause Potency Length Notes
Raid captain I 1:40:00 If the outpost captain is killed by a player or tamed wolf. [note 1]
Raid captain I–V[note 2] 1:40:00 If the patrol captain is killed by a player or tamed wolf.‌[Java Edition only]
  1. A tamed wolf killing a pillager captain gives their player the Bad Omen effect.
  2. One level is added each time a patrol captain is killed, capping at level Five.


Immune mobs[]

Only withers and ender dragons are immune to Bad Omen; however, only players can trigger raids. Other mobs with Bad Omen while in a village do not trigger a raid.

Data values[]

ID[]

Java Edition:

NameIdentifierNumeric ID Translation key
Bad Omenbad_omen31effect.minecraft.bad_omen

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Bad Omenbad_omen28effect.badOmen

Achievements[]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
We're being attacked!Trigger a Pillager Raid.Walk in a village with the Bad Omen effect applied.20GBronze
I've got a bad feeling about thisKill a Pillager Captain.20GBronze

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-fancy-rawHow Did We Get Here?
Have every effect applied at the same time A Furious CocktailHave all of these 27 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
nether/all_effects
Advancement-plain-rawVoluntary Exile
Kill a raid captain.
Maybe consider staying away from villages for the time being...
AdventureKill an entity in the #raiders entity tag wearing an ominous banner.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
adventure/voluntary_exile

History[]

Missing Model JE3
This page would benefit from the addition of more images. 
Please remove this notice once you've added suitable images to the article.
The specific instructions are: old and new particles for bedrock edition
Java Edition
1.14
{{Extension DPL}}<ul><li>[[Item (entity)|Item (entity)]]<br/>{{Entity
| title = Item Entity
| image = Item.gif
| health = {{hp|5}}<ref>Items cannot be damaged by attacking them.</ref>
| size = Height: 0.25 Blocks<br>Width: 0.25 Blocks
}}

'''Items''' are "dropped" [[block]]s or [[item]]s (non-block resources) that appear in the world, rather than being in the [[inventory]] of a [[player]] or [[block entity]]; they are a type of [[entity]].

== Appearance ==

[[File:Item entities.png|150px|thumb|3D dropped items, both blocks and strict items.]]

Items have two possible appearances, generally corresponding to whether the item appears as a 3D or 2D shape in a player's inventory screens. 3D items appear as their 3D shape, miniaturized to about {{frac|1|4}} scale, while 2D items appear as {{frac|1|2}} scale with all the pixels extruded into a cube. Both types slowly rotate and bob up and down; this is merely a visual effect, the item itself does not actually rotate or bob up and down.

Item entities that represent a stack of more than one item appear as several items stuck together. Stacks of 1 appear as one item, 2-16 as two items, 17–32 as three, 33-48 as four, and 49+ as five.

The rotation rate of the item is approximately 2.87675 degrees per tick, or 57.595 degrees per second.

== Behavior ==

Item entities come from many sources. Some common ones are:
* The death of a [[mob]] or [[player]].
* A [[block]] that is mined by a player, destroyed by an [[explosion]], or washed away by [[water]].
* An inventory item tossed by pressing the drop item key (default {{key|Q}} on PC, {{xbtn|dpad-down}} on Xbox, {{nsbtn|down}}/{{nsbtn|dpad-down}} on Nintendo Switch, {{psbtn|dpad-down}} on PlayStation) or dragging a stack outside of an inventory window.
** In the mobile versions of {{el|be}}, items in the hotbar can be dropped by pressing on the item's slot. The entire stack is dropped.
* A container (other than an {{BlockLink|ender chest}} or a {{BlockLink|shulker box}}) that is destroyed while holding items inside.

The player may be thought of as having an "item pickup" box that surrounds their hitbox. This pickup box extends 1 additional block to the horizontal sides, and 0.5 additional blocks up and down. Any item whose hitbox intersects with the pickup box can be picked up. The pickup box is inclusive on the horizontal sides (distance less than or equal to 1 will count), and exclusive on the vertical sides (distance less than 0.5 will count, but not equal). When the player's hitbox size changes, such as when crouching{{only|java}} or sleeping, the pickup box size changes with it.

Once an item entity's hitbox overlaps with the player's pickup box, it can transfer its items. As many items as can fit in the player inventory, excluding the armor slots and the [[dual wield|off-hand slot]], are transferred. If any item is transferred, [[Item (entity)#Sounds|a "plopping" sound]] is played. If all items are transferred, the items appear to move into the center of the player. The item entity never physically moves, however, which means it can appear to go through lava and blocks in its path. This can happen through blocks that are thinner than a full block, but also through the shared edge of two full blocks. Unlike [[experience orb]]s, multiple item entities can be picked up simultaneously. Dropped items have a delay of 10 [[tick]]s (half a second) between appearing and being able to be picked up, or 40 ticks (2 seconds) if thrown by a player, [[dolphin]], or [[fox]].

When two stackable items of the same type come within 3/4 of a block of each other, they merge into a single stack if the resulting stack size does not exceed that item's maximum stack size.

Items do not collide with other entities(except boats) and are only moved or stopped by blocks.

Like other entities, items can be pushed by flowing water and [[bubble column]]s, pushed by a [[piston]], launched by a moving [[slime block]], stuck to a [[honey block]], or caught in a [[cobweb]]. Items move at faster speeds if [[ice]] is placed under the flowing water. When in still water, items float slowly up to the surface.

Items can be reared by [[fishing rod]]s, costing 3 [[durability]].{{only|je}}

If an item is within a [[solid block]], then it flies out one of the unobstructed sides, or out of the top of the block if surrounded by solid blocks on all sides. It does this even if the space below is unoccupied; therefore, it is possible to recover an item dropped by breaking a hole in a floor by quickly placing another block there.

Items visually disappear when the player is about 16 blocks away from them, and reappear when they get closer. This distance can be adjusted by the "Entity Distance" slider in [[Options#Video Settings|video settings]].

Unlike most entities, items cannot be spectated in [[Spectator]] mode without use of the {{cmd|spectate}} command.

=== Damage ===
Items cannot be attacked by players or mobs; attempting to do so simply hits through them. However, they take damage and disappear from environmental or block-based damage such as [[explosion]]s, [[fire]], [[lava]], and contact with [[cactus|cacti]]. Items have essentially no health, so they are destroyed by the slightest damage, though if set on fire they may remain for a few seconds before disappearing. [[Nether star]]s are immune to explosions, and [[netherite]]-based items and tools are immune to fire and float on top of lava. Also, some blocks that normally damage mobs, such as [[magma block]]s, [[campfire]]s, [[Sweet Berries|sweet berry bushes]], [[flower|wither rose]]s and [[powder snow]], do not damage items.

=== Despawning ===

Items despawn after 6000 game [[tick]]s (5 minutes) of being in a loaded, entity-ticking [[chunk]]; this is affected by the player's [[simulation distance]]. If two item stacks merge, the timer is set to the item that has more time remaining. The 5-minute timer is paused when the chunk is unloaded or no longer processing entities. Nether stars do not despawn{{only|bedrock}}.

Items that fall into the [[void]] immediately despawn when they fall below Y=-128 in the [[Overworld]], or Y=-64 in [[the Nether]] and [[the End]].

== Sounds ==
{{Edition|Java}}:<br>
Item Entities use the Ambient/Environment sound category for entity-dependent sound events.
{{Sound table
|nocat=1
|sound=Pop.ogg
|subtitle=Item plops
|source=player<!--Even when not picked up by player-->
|description=When an item is picked up
|id=entity.item.pickup
|translationkey=subtitles.entity.item.pickup
|volume=0.2
|pitch=1.6-3.4 <ref group=sound>0.6-3.4 for using {{cmd|give}} and items from advancement rewards</ref>
|distance=16}}
{{Sound table
|sound=fizz.ogg
|nocat=1
|subtitle=Burning
|source=ambient
|description=When an item is destroyed by [[lava]], but not [[fire]]<ref>{{bug|MC-36538}}</ref>
|id=entity.generic.burn
|translationkey=subtitles.entity.generic.burn
|volume=0.4
|pitch=2.0-2.4
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|rowspan=2
|sound=Pop.ogg
|source=player
|description=When an item is picked up
|id=random.pop
|volume=0.25
|pitch=0.6-2.2}}
{{Sound table
|source=player
|description=When an item is dropped
|id=random.pop
|volume=0.3
|pitch=0.55-0.75}}
{{Sound table
|sound=fizz.ogg
|source=block
|description=When an item is destroyed by lava, but not fire
|id=random.fizz
|volume=0.5
|pitch=1.8-2.4
|foot=1}}

== Data values ==

=== ID ===

{{editions|java}}:
{{ID table
|generatetranslationkeys=java
|displayname=Item
|spritename=items
|spritetype=env
|translationtype=entity
|nameid=item
|foot=1}}

{{editions|bedrock}}:
{{ID table
|shownumericids=y
|generatetranslationkeys=bedrock
|displayname=Item
|spritename=items
|spritetype=env
|translationtype=entity
|nameid=item
|id=64
|foot=1}}

=== Entity data ===
{{see also|Chunk format}}
Dropped items have entity data associated with them that contain various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== History ==
{{History|java classic}}
{{History||0.24 Resource Test|In the first public mention of item entities, {{ytl|OP3jzMWJmu8|this early video of Minecraft (Classic 0.24) by Notch}}, they were referred to as "resources".<ref name="resources">{{ytl|YIm_AKUbqh8}} Early video of Minecraft (Classic 0.24) by Notch referring to item entities as "resources"</ref>}}
{{History||August 4, 2009|link=https://notch.tumblr.com/post/155882307/a-video-showing-what-i-did-today-are-vids-like|Items were showcased by [[Notch]] in a blog post.}}
{{History||0.24_SURVIVAL_TEST|Added items to the game.
|Items currently take the form of destroyed [[block]]s.
|Items currently pulse white (similar to the selection cursor).<ref name="resources"/>
|Instead of appearing as shrunken down blocks, items use pixels the same size as block pixels.}}
{{History|java indev}}
{{History||0.31|snap=20091231-2|Dropped items don't spin and don't glow white anymore.
|Dropped items now appear as shrunken down blocks.
|Items no longer prevent the placement of blocks but instead are moved to the nearest chunk. {{info needed}}
|Non-block items added (as sprites); they now rotate to face the [[player]].}}
{{History||?|Dropped items now spin again.}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Oversized items.png|100px|right]][[File:In awe at the size of these fluids.png|100px|right]] A bug causing many item forms of blocks to be displayed at the {{frac|1|2}} scale rather than {{frac|1|4}} was fixed. The following items were affected by this at least at one point:
* [[Cactus]]
* [[Oak Trapdoor]]
* [[Oak Fence]]
* [[Oak Pressure Plate]]
* [[Stone Pressure Plate]]
* [[Stone Button]]
* [[Oak Stairs]]
* [[Cobblestone Stairs]]
* [[Snow]] (unobtainable at the time)
* [[Farmland]] (unobtainable)
* [[Cake]] ([[Technical blocks/Cake|unobtainable version]])
* [[Nether Portal (block)|Nether Portal]] ([[Technical blocks/Nether Portal|unobtainable]])
* [[Water]] ([[Technical blocks/Water|unobtainable]], before becoming 2D in [[Java Edition Infdev 20100615]])
* [[Lava]] ([[Technical blocks/Lava|unobtainable]], before becoming 2D in [[Java Edition Infdev 20100615]])
}}
{{History|java}}
{{History||1.3.1|snap=12w15a|Items that are moved into the same location now combine into stacks instead of remaining independent entities.}}
{{History||1.4.2|snap=12w34a|Items, like other entities, can now travel through [[portal]]s.}}
{{History|||snap=12w34b|Some [[zombie]]s, [[skeleton]]s and [[Zombified Piglin|zombie pigmen]] can now pick up items.}}
{{History||1.4.4|snap=1.4.3|Items are now pushed out of transparent solid blocks as well as opaque ones.<ref>{{bug|MC-15}}</ref> Items can push into solid blocks while trying to escape a solid block instead of stopping (this has been used to create vertical transport of items). New feature: items are pushed out of the inside corner of stair blocks, causing "bouncing" effects.}}
{{History||December 11, 2012|link=none|[[Dinnerbone]] tweeted a picture of [[diamond]]s being rendered in 3D as dropped items.<ref>{{tweet|dinner|278457679805030401|Diamonds are a miners best friend. It's only fair they get treated to some luxury rendering. http://dinnerbone.com/media/uploads/2012-12/screenshots/Minecraft_2012-12-11_12-13-11.png … #AndMaybeEverythingElseToo|December 11, 2012}}</ref> He also revealed that other items would rendered in this way, but only in [[fancy graphics]].<ref>{{tweet|dinner|278463997982949378|@PaymenowTV It's Fancy Rendering option, but really won't make much of a difference on even a slow pc.|December 11, 2012}}</ref>}}
{{History||December 12, 2012|link=none|TeamMojang ([[wikipedia:Youtube|YouTube]]) posted a video showing off the new 3D items.<ref>{{ytl|tMOZLAxPWFE}}</ref>}}
{{History||1.4.6|snap=12w49a|[[Nether star]]s are the first items to not be deleted by [[explosion]]s.}}
{{History|||snap=12w50a|When dropped, items now render in the [[fancy graphics]] setting as 3D spinning animations (non-block items no longer display as [[Wikipedia:Sprite (computer graphics)|sprites]]).
|Dropped items now merge with nearby items and be stacked.
|Enchanted items now show the enchanted glow when dropped.}}
{{History||1.5|snap=13w01a|Added [[hopper]]s, which can collect items.}}
{{History|||snap=13w03a|Added [[Minecart with Hopper|hopper minecart]]s, which can collect items.}}
{{History||1.8|snap=14w04a|Dropped items don't spin, and they are visible only from the south on fast graphics.}}
{{History|||snap=14w04b|Dropped items are now completely invisible on fast graphics.}}
{{History|||snap=14w05a|Dropped items on fast graphics now face the player on all three axes, and they spin again on fancy graphics.}}
{{History|||snap=14w25a|Dropped items now render in 3D on fast graphics, instead of just on fancy graphics, likely due to item models being fully implemented and replacing the need for 2D items. However, they do not spin.}}
{{History||1.8.1|snap=pre4|Dropped items now spin on fast graphics.}}
{{History||1.10|snap=16w21a|Items can now be reared by [[fishing rod]]s.}}
{{History||1.11|snap=16w32a|The entity ID of items has been changed from <code>Item</code> to <code>item</code>.}}
{{History||1.13|snap=18w07a|Items in water now float up.}}
{{History||1.16|snap=20w06a|Netherite items are the first items to not burn in [[lava]], and float in lava.}}
{{History||1.20|snap=Pre-release 5|Item are no longer destroyed by falling [[anvil]]s.<ref>{{bug|MC-120158
||Anvils and other falling_blocks with HurtEntities set to true kill items and xp orbs|Fixed}}</ref>}}

{{History|pocket alpha}}
{{History||v0.2.0|Added items to the game.}}
{{History||?|Items now have improved graphics.{{more info|clarify}}}}
{{History|Bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Items in [[water]] now float up.}}
{{History||1.16.0|snap=beta 1.15.0.51|When dropped, items now render as 3D spinning animations (non-block items no longer display as [[Wikipedia:Sprite (computer graphics)|sprites]]).}}
{{History|||snap=beta 1.16.0.51|Added [[netherite]] items, which float and do not burn in [[lava]].}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|Added items to the game.}}
{{History||xbox=TU12|When dropped, items now render as 3D spinning animations (non-block items no longer display as [[Wikipedia:Sprite (computer graphics)|sprites]]).}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Items in [[water]] now float up.}}
{{History|foot}}

== Trivia ==
* {{bug|MC-4}}, the oldest standing bug in the Minecraft [[bug tracker]], involves item entity positioning being incorrectly handled.

==Gallery==
<gallery>
3D Diamonds.png|First image of 3D dropped items.
</gallery>

== See also ==
* [[Drops]] — items dropped by [[mobs]] when killed.
* [[Chunk format#Items|Chunk format]] for more information about the attributes of items.

== References ==

{{Reflist}}

{{entities}}
{{items}}

[[Category:Items| ]]

[[de:Drop]]
[[es:Objeto (entidad)]]
[[fr:Objet (entité)]]
[[ja:アイテム (エンティティ)]]
[[ko:아이템 (개체)]]
[[nl:Voorwerp (entiteit)]]
[[pt:Drops]]
[[ru:Предмет (сущность)]]
[[zh:物品(实体)]]</li><li>[[Apple|Apple]]<br/>{{for}}
{{Item
| title = Apple
| image = Apple.png
| renewable = Yes
| heals = {{hunger|4}}
| stackable = Yes (64)
}}

'''Apples''' are [[food]] items that can be eaten by the [[player]].

== Obtaining ==

=== Block loot ===

Oak and dark oak [[leaves]] have 0.5% ({{frac|1|200}}) chance of dropping an apple when decayed or broken, but not if burned. Breaking leaves with a [[tool]] enchanted with the [[Fortune]] enchantment increases the chances of dropping an apple: 0.556% ({{frac|1|180}}) with Fortune I, 0.625% ({{frac|1|160}}) with Fortune II, and 0.833% ({{frac|1|120}}) with Fortune III.

=== Chest loot ===

{{LootChestItem|apple}}

=== Trading ===

Apprentice-level [[Trading#Farmer|farmer]] [[Villager|villagers]] have a 50% ({{frac|1|2}}){{only|bedrock}} or 66.7% ({{frac|2|3}}){{only|java}} chance of selling 4 apples as part of their trades.

== Usage ==
{{see also|Tutorials/Hunger management|title1=Hunger management}}

To eat an apple, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|4}} [[hunger]] and 2.4 [[Hunger#Mechanics|saturation]].

=== Crafting ingredient ===
{{crafting usage}}

=== Composting ===
Placing an apple into a [[composter]] has a 65% ({{frac|13|20}}) chance of raising the compost level by 1.

== Sounds ==

{{Sound table/Entity/Food}}

== Data values ==

=== ID ===

{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Apple
|spritetype=item
|nameid=apple
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Apple
|spritetype=item
|nameid=apple
|id=257
|form=item
|foot=1}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==

{{History|java indev}}
{{History||0.31|snap=20091231-2|[[File:Apple JE1 BE1.png|32px]] Added apples. 
|Apples are currently non-functional in this version.}}
{{History|||snap=20100110|Apples are now functional and are edible, restoring {{hp|2}}. They are intended to replace [[mushroom]]s, which were previously edible.}}
{{History|||snap=20100128|Apples now used to [[craft]] [[arrow]]s.}}
{{History|||snap=20100129|Apples no longer used to craft [[arrow]]s.}}
{{History||20100206|Apples now use the texture of [[golden helmet]]s.}}
{{History|java infdev}}
{{History||February 23, 2010|link=none|At the bottom of a [[crafting]] guide they made, a player named JTE jokingly indicated that [[Notch]] dropped an apple when killed, and that apples could be crafted into something called a "[[golden apple]]" – this was a joke on the fact that apples were totally unobtainable.<ref>http://www.minecraftforum.net/topic/2750582-the-secret-history-of-minecraft/</ref><ref name="JTECraftingGuide">https://echidnatribe.org/Minecraft/crafting.php (This is an unofficial recreation with the original domain)</ref>}}
{{History||20100227-1|Players named "[[Notch]]" now drop an apple when they die in addition to their [[inventory]].
|Apples are now used to craft golden apples.
|Apples now correctly use the apple texture again.}}
{{History||20100327|With the addition of the respawn feature, apples have become legitimately obtainable in Survival and renewable for players named "Notch".}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Apples can now be found in the new [[stronghold]] storeroom [[chest]]s, making them obtainable in normal [[Survival]] gameplay for the first time.
|Apples now restore {{hunger|4}} instead of {{hp|4}}.
|Apples are now stackable.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Apples are now found in the new stronghold altar chests.}}
{{History||1.1|snap=11w48a|Oak [[leaves]] now have a 1/200 chance of dropping an apple when destroyed, making apples fully [[renewable]].}}
{{History|||snap=12w01a|Apples are now found in the new [[village]] blacksmith chests.}}
{{History||1.3.1|snap=12w16a|Apples can now be found in the new [[bonus chest]]s.}}
{{History|||snap=12w18a|"[[Notch]]" players no longer drop apples when they die.}}
{{History|||snap=12w21a|Farmer [[villager]]s now [[trade|sell]] 5 apples for 1 [[emerald]].
|Apples are now used to craft [[enchanted golden apple]]s.}}
{{History||1.4.2|snap=12w37a|[[File:Apple JE2 BE2.png|32px]] The apple's texture has been changed: the [[item]] sprite no longer has a dark outline and now has a more detailed look.}}
{{History||1.5|snap=13w09b|The [[Fortune]] enchantment now increases the chance of dropping apples.}}
{{History||1.7.2|snap=13w43a|Added [[dark oak]] leaves, which drop apples.}}
{{history||1.9|snap=15w43a|Apples may now be found in [[igloo]] basement chests.}}
{{history|||snap=15w44a|Average yield of apples has been slightly increased in bonus chests.
|Apples can no longer be used to craft enchanted golden apples.}}
{{History||1.11|snap=16w33a|Farmer villagers now sell 5–7 apples for 1 emerald.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 260.}}
{{History||1.14|snap=18w43a|[[File:Apple JE3 BE3.png|32px]] The texture of apples has been changed.}}
{{History|||snap=18w48a|Apples can now be found in [[chest]]s in [[plains]] village houses.}}
{{History|||snap=19w03a|Placing an apple into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Apples now have a 65% chance of increasing the compost level in a composter by 1.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Apple JE1 BE1.png|32px]] Added apples.}}
{{History||v0.5.0|Apples now restore {{hp|4}} instead of {{hp|2}}.}}
{{History||v0.8.0|snap=build 1|[[File:Apple JE2 BE2.png|32px]] The apple's texture has been changed: the item sprite no longer has a dark outline and now has a more detailed look.}}
{{History||v0.12.1|snap=build 1|Added apples to the [[Creative inventory]].
|Apples are now stackable.
|Apples now restore {{hunger|4}} instead of {{hp|4}}.
|The [[Fortune]] [[enchantment]] can now be used to increase chance of dropping apples.
|Apples can now be used to craft golden apples and enchanted golden apples.}}
{{History||v0.15.0|snap=build 1|Apples can now be used to feed [[horse]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Apples can now be found inside [[igloo]] chests.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Farmer villagers now sell 5-7 apples for 1 emerald.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Apples can no longer be used to craft enchanted golden apples.
|Apples can now be found inside bonus chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|Apples can now be found in [[plains]] village weaponsmith chests and plains house chests.
|[[File:Apple JE3 BE3.png|32px]] The texture of apples has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Apples can now be found in [[desert]], [[savanna]], [[taiga]] and [[snowy taiga]] village weaponsmith chests.
|Apples can now be used to fill up composters.}}
{{History|||snap=beta 1.11.0.4|Farmer villagers now sell 4 apples as part of their second tier trades.}}

{{History|console}}
{{History||xbox=TU1|wiiu=Patch 1|[[File:Apple JE1 BE1.png|32px]] Added apples.}}
{{History||xbox=TU5|Apples are now stackable.
|Apples now restore {{hunger|4}} instead of {{hp|4}}.}}
{{History||xbox=TU12|ps=1.03|[[File:Apple JE2 BE2.png|32px]] The apple's texture has been changed: the item sprite no longer has a dark outline and now has a more detailed look.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Apple JE3 BE3.png|32px]] The texture of apples has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Apple JE2 BE2.png|32px]] Added apples.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
*Prior to the texture update in Java Edition 1.4.2, the sprite of the apple was the same one used in [[Notch]]'s game ''[[Legend of the Chambered]]''.
*Before it was added to ''Minecraft'', apples dropping from trees was already a feature in ''[[Minicraft]]''.

== Gallery ==
<gallery>
Apple in Stronghold.png|An apple found in a stronghold chest.
Apple Item.png|An apple that dropped from decaying leaves.
Obtaining an apple by trading.png|Obtaining apples via villager trading.
File:Candy Apple (Trails and Tales Summer Event) Render.png|The Candy Apple, an item featured in the [[Trails & Tales Event]].
</gallery>

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-apple Taking Inventory: Apple] – Minecraft.net on November 23, 2018

{{items}}

[[Category:Plants]]
[[Category:Food]]
[[Category:Renewable resources]]

[[cs:Jablko]]
[[de:Apfel]]
[[es:Manzana]]
[[fr:Pomme]]
[[hu:Alma]]
[[it:Mela]]
[[ja:リンゴ]]
[[ko:사과]]
[[nl:Appel]]
[[pl:Jabłko]]
[[pt:Maçã]]
[[ru:Яблоко]]
[[th:แอปเปิ้ล]]
[[uk:Яблуко]]
[[zh:苹果]]</li></ul>
18w47aBad Omen JE1 BE1 Added Bad Omen.
Placeholder Effect (texture) JE2 In Programmer Art, Bad Omen uses a placeholder texture from inventory.png.
19w08aBad Omen JE2 BE2 The Bad Omen icon texture has now been changed.
Programmer Art now uses this icon.[2]
19w11aBad Omen is now needed for the "How Did We Get Here?" advancement.
19w13aThe maximum potency of Bad Omen has now been increased from three to six.
Bad Omen now doesn´t disappear after entering the village in Spectator mode.[3]
1.16
{{Extension DPL}}<ul><li>[[Nether Sprouts|Nether Sprouts]]<br/>{{Block
|title=Nether Sprouts
|image=Nether Sprouts.png
|image2=Nether Sprouts (texture) JE2 BE2.png
|transparent=Yes
|tool=shears
|light=No
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=Yes
}}

'''Nether sprouts''' are a non-solid fungi block that generate in [[warped forest]]s.

== Obtaining ==
=== Natural generation ===
Nether sprouts generate in [[warped forest]] biomes.

=== Breaking ===
Nether sprouts can be mined instantly with any item. The block also breaks if the block below is removed, or if [[water]] flows into its space. The block only drops if broken with [[shear]]s.

=== Post-generation ===
Applying [[bone meal]] to warped [[nylium]] creates nether sprouts on that block and surrounding nylium, along with both types of [[roots]] and [[fungi]].

== Usage ==
[[File:RootsSproutsPlaceBlock.png|thumb|All of the blocks that nether sprouts can be placed on.]]
Nether sprouts can be planted on the same blocks that [[fungus|fungi]] and [[roots]] can be placed on: [[nylium]], [[soul soil]], [[Grass Block|grass]], [[podzol]], [[mycelium]], [[Moss Block|moss]], [[dirt]], [[coarse dirt]], [[rooted dirt]], and [[farmland]]. However, they cannot be planted in [[flower pot]]s.

=== Composting ===
Placing nether sprouts into a [[composter]] has a 50% chance of raising the compost level by 1.

== Sounds ==
{{Sound table/Block/Nether sprouts}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|generatetranslationkeys=y
|showforms=y
|displayname=Nether Sprouts
|spritetype=block
|nameid=nether_sprouts
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Nether Sprouts
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=nether-sprouts
|spritetype=block
|nameid=nether_sprouts
|id=493
|form=block
|itemform=item.nether_sprouts}}
{{ID table
|displayname=Item
|spritename=nether-sprouts
|spritetype=item
|nameid=nether_sprouts
|id=621
|form=item
|translationkey=tile.nether_sprouts.name
|foot=1}}

== History ==
{{History|java}}
{{History||1.16|snap=20w06a|[[File:Nether Sprouts JE1 BE1.png|24px]] [[File:Nether Sprouts (texture) JE1 BE1.png|24px]] Added nether sprouts.}}
{{History|||snap=20w10a|[[File:Nether Sprouts JE2 BE2.png|24px]] [[File:Nether Sprouts (texture) JE2 BE2.png|24px]] The textures of the nether sprouts have now been changed.}}
{{History|||snap=20w15a|Nether sprouts can now be [[composter|composted]].}}
{{History|||snap=20w19a|Nether sprouts now only [[drops|drop]] if [[breaking|broken]] with [[shears]].}}
{{History|||snap=20w21a|[[File:Nether Sprouts (item) JE3 BE2.png|24px]] The [[inventory]] texture of the nether sprouts have now been changed.
|The [[block]] [[model]] of nether sprouts is now centered of the block rather than positioned randomly.}}
{{History||1.19.3|snap=22w44a|Nether sprouts now make sounds when being walked on.<ref>{{bug|MC-171621|||Fixed}}</ref>}}

{{History|bedrock}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Nether Sprouts JE1 BE1.png|24px]] [[File:Nether Sprouts (texture) JE1 BE1.png|24px]] Added nether sprouts.}}
{{History|||snap=beta 1.16.0.57|Nether sprouts can now be [[composter|composted]].}}
{{History|||snap=beta 1.16.0.59|[[File:Nether Sprouts JE2 BE2.png|24px]] [[File:Nether Sprouts (item) JE3 BE2.png|24px]] The textures of the nether sprouts have now been changed.
|[[File:Nether Sprouts Glitched BE.png|32px]] Nether sprouts now appear with a glitched texture when [[breaking|broken]] in [[survival]] mode or when picking the [[block]] in [[creative]] mode. The [[item]] received is also nameless.<ref>{{bug|MCPE-74339}}</ref>}}
{{History|||snap=beta 1.16.0.63|Nether sprouts now give the [[player]] the correct item when broken in survival mode or when picking the block in creative mode.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* Unlike other warped "plants", nether sprouts don't have a crimson equivalent. This is also the case with [[nether wart]], which lacks a warped equivalent.

== References ==
{{Reflist}}

{{Blocks|vegetation}}
{{Items}}

[[Category:Nether blocks]]
[[Category:Fungi]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]

[[de:Nethersprossen]]
[[de:Nethersprossen]]
[[es:Rastrojo del Nether]]
[[fr:Germes du Nether]]
[[ja:ネザースプラウト]]
[[pl:Netherowe kiełki]]
[[pt:Brotos do Nether]]
[[ru:Адские ростки]]
[[zh:下界苗]]</li><li>[[Water Bucket|Water Bucket]]<br/>{{Item
| title = Water Bucket
| renewable = Yes
| image = Water Bucket.png
| stackable = No
}}

A '''water bucket''' is a [[bucket]] filled with [[water]].

== Obtaining ==
=== Interacting ===
To fill an empty [[bucket]] with water, {{control|use}} it on a [[water]] source block. The water is consumed in the process. Flowing water does not fill a bucket.

{{control|Using}} an empty bucket on a [[cauldron]] filled with water (water level 3) empties the cauldron and fills the bucket.

Water buckets can also be filled by placing an empty one in the fuel slot of a [[furnace]], and a wet [[sponge]] into the oven slot. The bucket is filled when the [[smelting]] process completes, which also leaves the sponge dry and ready to be reused.

=== Chest Loot ===

{{LootChestItem|water-bucket}}

== Usage ==
{{Control|Using}} a water bucket on a solid block places a water source block against that block, emptying the bucket; using a water bucket on a [[waterlogging|waterloggable]] block waterlogs the block. In [[the Nether]], however, the water evaporates, making a fire extinguishing sound and displays smoke particles while nothing gets placed.

=== Dispensers ===
A [[dispenser]] can be loaded with a water bucket, and when activated it places a water block directly before it, emptying the bucket. A dispenser loaded with an empty bucket and a water source right in front of it draws the source into the bucket when activated.

=== Cauldrons ===
A single water bucket can fill a [[cauldron]], and using an empty bucket on a water-filled cauldron fills the bucket. Empty buckets cannot be filled from partly-filled cauldrons.

=== Filling bucket with mobs ===
Water buckets can be used on a [[fish]], [[axolotl]] or [[tadpole]] to create a [[bucket of aquatic mob]].

=== Transportation ===
{{main|Tutorials/Elevators#Water elevators}}
Water buckets can be used as a means of quickly descending great heights in the [[Overworld]] and [[the End]], either by creating a waterfall or using the water bucket while falling to create a safe water landing.

Water buckets can also be used to climb vertical surfaces anywhere but [[the Nether]] by repeatedly creating higher waterfalls from the bottom and swimming up them.

== Sounds ==
{{el|je}}:
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with water
|id=item.bucket.fill
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When the bucket is placed
|id=item.bucket.empty
|translationkey=subtitles.item.bucket.empty
|volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref>
|pitch=1.0
|distance=16
|foot=1}}

{{el|je}}:
{{Sound table
|type=bedrock
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|source=block
|description=When a bucket is filled with water
|id=bucket.fill_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|source=block
|description=When a water bucket is emptied
|id=bucket.empty_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>
|id=cauldron.fillwater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/>
|id=cauldron.takewater
|volume=0.1
|pitch=1.0
|foot=1}}

==Data values==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Water Bucket
|spritetype=item
|nameid=water_bucket
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Water Bucket
|spritetype=item
|nameid=water_bucket
|aliasid=bucket / 8
|id=362
|form=item
|translationkey=item.bucketWater.name
|foot=1}}

== Advancements ==
{{load advancements|Tactical fishing;The Cutest Predator;Bukkit bukkit}}

==History==
{{History|java infdev}}
{{History||20100615|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History|java alpha}}
{{History||v1.2.6|{{control|use|text=Using}} a water bucket on [[block]]s with GUIs ([[chest]]s, [[furnace]]s, etc.) no longer places the water.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Water buckets can now be used to fill [[cauldron]]s.}}
{{History||1.3.1|snap=12w15a|[[Dispenser]]s have now been given the ability to dispense water buckets. They can also collect if activated again.}}
{{History||1.8|snap=14w25a|A water bucket is now shown as the icon when [[water]] is used as a layer in [[Superflat]].}}
{{History|||snap=14w25b|[[Smelting]] a wet [[sponge]] while an empty bucket is in the fuel slot fills the bucket with water.}}
{{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, yielding a water bucket.}}
{{History|||snap=15w50a|Added sounds for collecting and pouring water using a bucket.}}
{{History||1.13|snap=17w47a|Prior to the ''[[Flattening]]'' this item's numerical ID was 326.}}
{{History|||snap=18w08b|Water buckets can now be used to pick up [[fish]] mobs.}}
{{History||1.14|snap=18w43a|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.
|Water buckets can now suck up liquids directly adjacent to the side they are facing. How this works is unknown, given the water bucket clearly already contains a liquid.}}
{{History|||snap=18w48a|Water buckets can now be found in [[chest]]s in [[village]] fishing cottages.}}
{{History|||snap=19w02a|Water buckets can now be used to put out [[campfire]]s.}}
{{History||1.17|snap=20w51a|Water buckets can now be used to collect [[axolotl]]s.}}
{{History||1.19|snap=22w11a|Water buckets can now be used to collect [[tadpole]]s.}}
{{History||1.19.3|snap=22w45a|Water buckets can now be emptied into [[waterlogging|waterlogged]] blocks, instead of placing water against them.<ref>{{bug|MC-127110|||Fixed}}</ref>}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bucket from the player.}}

{{History|pocket alpha}}
{{History||v0.7.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.
|Water buckets were simply called "Bucket".}}
{{History||v0.7.4|Water buckets no longer stack to 64.}}
{{History||v0.14.0|snap=build 1|Dispensers can now shoot out water from water buckets.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Water buckets can now be used to pick up [[fish mob]]s.
|Moved all bucket items, including water buckets, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of water buckets has been changed from <code>bucket/8</code> to <code>water_bucket</code>.}}
{{History||1.17.0|snap=beta 1.16.230.52|Water buckets can now be used to collect [[axolotl]]s.}}
{{History||1.18.10|snap=beta 1.18.10.24|Water buckets can now be used to collect [[tadpole]]s behind the "Wild Update" experimental toggle.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History||xbox=TU9|[[Dispenser]]s have now been given the ability to shoot out the [[liquids]] inside water buckets. They can also suck up the liquids if activated again, but a bug prevents the empty [[bucket]] from being filled. Whether this was ever fixed is unknown.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History|foot}}

==Issues==
{{issue list}}

==Gallery==
<gallery>
Water Bucket SDGP.png|Water bucket in the [[Super Duper Graphics Pack]].
</gallery>

==References==
{{Reflist}}

{{Items}}

[[Category:Renewable resources]]
[[Category:Tools]]

[[de:Wassereimer]]
[[ja:水入りバケツ]]
[[pt:Balde de água]]
[[th:ถังน้ำ]]
[[uk:Відро води]]
[[zh:水桶]]</li></ul>
20w18aThe maximum potency of Bad Omen has now been decreased to five.
1.19.3
{{Extension DPL}}<ul><li>[[Glowstone Dust|Glowstone Dust]]<br/>{{Item
| image = Glowstone Dust.png
|type=
| renewable = Yes
| stackable = Yes (64)
}}
'''Glowstone dust''' is an [[item]] obtained from mining [[glowstone]], and is mainly used to create [[potion]]s with increased strength and decreased duration.

== Obtaining ==
=== Mining ===
When broken using anything other than a [[Silk Touch]]-enchanted [[tool]], a [[glowstone]] block drops 2-4 glowstone dust. A [[Fortune]] enchantment increases the chances of higher drops, with Fortune III allowing an average yield of 3.5 glowstone dust per block.

=== Mob loot ===
[[Witch]]es have a chance of dropping 0–6 glowstone dust upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0-15 glowstone dust. <!-- Do not add the blaze as it is in violation of MCW:UPTODATE due to the Legacy Console Edition being discontinued. Any edit that adds the blaze to this section will be immediately reverted. -->

=== Trading ===

{{IN|bedrock}}, journeyman-level cleric [[villager]]s sell one glowstone dust for 4 [[emerald]]s as part of their trades.

== Usage ==
=== Crafting ingredient ===
{{crafting usage}}

=== Brewing ingredient ===
{{brewing
|showname=1
|head=1
|Glowstone Dust
|Thick Potion
|base=Water Bottle
}}
{{brewing
  |name=Increased Potency
  |showbase=1
  |Glowstone Dust
  |base=[Potion of Healing II]Potion of Healing;[Potion of Regeneration II]Potion of Regeneration;[Potion of Strength II]Potion of Strength;[Potion of Swiftness II]Potion of Swiftness;[Potion of Harming II]Potion of Harming;[Potion of Poison II]Potion of Poison;[Potion of Leaping II]Potion of Leaping
  |foot=1
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Glowstone Dust
|spritetype=item
|nameid=glowstone_dust
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Glowstone Dust
|spritetype=item
|nameid=glowstone_dust
|id=394
|form=item
|foot=1}}

== History ==
{{History|java alpha}}
{{History||v1.2.0|snap=preview|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.
|Glowstone dust currently uses nine dust to [[crafting|craft]] 1 [[glowstone]] block.
|Also, each glowstone block drops only one glowstone dust.}}
{{History|java beta}}
{{History||1.6.6|The crafting recipe for glowstone blocks has been changed from 9 glowstone dust to 4.
|Each glowstone block now drops 2-4 glowstone dust when broken.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Glowstone dust can now be [[brewing|brewed]] in a [[water bottle]] to create a [[thick potion]].
|Glowstone dust now strengthens the [[potion]]s of [[Swiftness]], [[Healing]], [[Harming]], [[Poison]], [[Regeneration]] and [[Strength]].}}
{{History|||snap=Beta 1.9 Prerelease 4|Glowstone dust now strengthens the new potion of [[Regeneration]].}}
{{History||1.3.1|snap=12w21a|Glowstone dust has become a renewable resource, as priest [[villager]]s now sell glowstone blocks.}}
{{History||1.4.2|snap=12w38b|[[Witch]]es now have a chance of [[drops|dropping]] glowstone dust.}}
{{History||1.4.6|snap=12w49a|Glowstone dust can now be used to [[crafting|craft]] a [[firework star]] with a twinkle effect.}}
{{History||1.8|snap=14w27a|Glowstone dust now strengthens the new [[potion of Leaping]].}}
{{History||1.9|snap=15w31a|Glowstone dust is now used to craft [[spectral arrow]]s.
|Glowstone dust can no longer be added to extended [[potion]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 348.}}
{{History|||snap=18w07a|Glowstone dust now strengthens the new [[potion of the Turtle Master]].}}
{{History||1.14|snap=18w43a|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}
{{History||1.16|snap=20w07a|Glowstone dust has a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 2–4.}}
{{History|||snap=20w09a|Glowstone dust now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}
{{History||1.16.2|snap=20w28a|Glowstone dust can no longer be obtained from bartering with piglins.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust. It is currently unobtainable and serves no purpose.}}
{{History||v0.5.0|Glowstone dust is now obtainable through the [[nether reactor]].
|Glowstone dust can be used to craft [[glowstone]] blocks.}}
{{History||v0.12.1|snap=build 1|Glowstone dust can now be obtained through [[the Nether]] instead of the nether reactor.
|Glowstone dust is now available in the [[creative]] [[inventory]].|Glowstone dust can now be used to [[brewing|brew]] thick [[potion]]s and to strengthen potions.}}
{{History||v0.14.0|snap=build 1|Added [[witch]]es, which have a chance of [[drops|dropping]] glowstone dust upon [[death]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Glowstone dust can now be used to [[crafting|craft]] a [[firework star]] with a twinkle effect.}} 
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Glowstone dust can now be [[trading|bought]] from cleric [[villager]]s.}}
{{History||1.16.0|snap=beta 1.16.0.57|Glowstone dust can now be obtained from [[bartering]] with [[piglin]]s.}}
{{History||1.16.100|snap=beta 1.16.100.54|Glowstone dust can no longer be obtained from [[barter]]ing with [[piglin]]s.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.}}
{{History||xbox=TU8|0–2 glowstone dust is now [[drops|dropped]] when a [[blaze]] is killed.}}
{{History|Ps4}}
{{History||1.90|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.}}
{{History|foot}}

== Issues ==
{{issue list}}

{{Items}}

[[Category:Renewable resources]]
[[Category:Brewing recipe]]

[[de:Glowstonestaub]]
[[es:Polvo de piedra luminosa]]
[[fr:Poudre lumineuse]]
[[hu:Izzókő-por]]
[[ja:グロウストーンダスト]]
[[ko:발광석 가루]]
[[nl:Gloeisteenstof]]
[[pl:Jasnopył]]
[[pt:Pó de pedra luminosa]]
[[ru:Светокаменная пыль]]
[[tr:Işık Taşı Tozu]]
[[uk:Пил світлокаменю]]
[[zh:荧石粉]]</li><li>[[Iron Ingot|Iron Ingot]]<br/>{{About|the ingot|the ore|Iron Ore|the mineral block|Block of Iron|the nugget|Iron Nugget|the raw mineral|Raw Iron}}
{{Item
| image = Iron Ingot.png
|type=
| renewable = Yes
| stackable = Yes (64)
}}

'''Iron ingots''' are versatile [[metal]] ingots used extensively in [[crafting]].

== Obtaining ==
=== Chest loot ===
{{LootChestItem|iron-ingot}}

=== Crafting ===

{{Crafting
|head=1
|showname=0
|Block of Iron
|Output=Iron Ingot,9
|type=Material
}}

{{Crafting
|A1= Iron Nugget
|B1= Iron Nugget
|C1= Iron Nugget
|A2= Iron Nugget
|B2= Iron Nugget
|C2= Iron Nugget
|A3= Iron Nugget
|B3= Iron Nugget
|C3= Iron Nugget
|Output=Iron Ingot
|type= Material
|foot=1
}}

=== Smelting ===
{{see also|Iron Ore#Natural generation}}[[Smelting]] raw iron in a [[furnace]] or [[blast furnace]] is the most common way to obtain iron ingots.

{{Smelting
|head=1
|Iron Ore;Deepslate Iron Ore
|Iron Ingot
|0,7
}}
{{Smelting
|foot=1
|Raw Iron
|Iron Ingot
|0,7
}}

=== Compound creation ===

Iron Ingot can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}

{| class="wikitable"
!Name
!Elements
!Example recipe
|- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different -->
!Iron Ingot
|Iron <br>
|{{Crafting Table
|shapeless= 1
|A2=Iron
|Output=Iron Ingot}}
|}

=== Mob loot ===
{{see also|Tutorials/Iron golem farming}}
[[Iron golem]]s drop 3-5 iron ingots upon death, regardless of the way they die. The looting enchantment does not increase the amount of iron ingots dropped.

[[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an iron ingot, [[carrot]], or [[potato]] when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives iron ingots the following chances of dropping:
* {{frac|1|120}} (about 0.83%)
* {{frac|7|600}} (about 1.17%) with Looting I
* {{frac|9|600}} (1.50%) with Looting II
* {{frac|11|600}} (about 1.83%) with Looting III

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

=== Trading ===
Apprentice-level Armorer, Toolsmith, and Weaponsmith [[Villager|villagers]] buy 3 iron ingots for an [[emerald]] as their third trade.{{only|bedrock}}

Apprentice-level Armorer villagers have a 50% chance to buy 4 iron ingots for one emerald, and apprentice-level Toolsmith and Weaponsmith villagers always offer to buy 4 iron ingots for one emerald.{{only|java}}

=== Repairing ===

Iron ingots are the repair items for the iron [[tier]] and chainmail and iron [[armor material]]s, and thus can be used to [[item repair|repair]] the following items in an [[anvil]]:
* {{ItemLink|Chainmail Helmet}}
* {{ItemLink|Chainmail Chestplate}}
* {{ItemLink|Chainmail Leggings}}
* {{ItemLink|Chainmail Boots}}
* {{ItemLink|Iron Helmet}}
* {{ItemLink|Iron Chestplate}}
* {{ItemLink|Iron Leggings}}
* {{ItemLink|Iron Boots}}
* {{ItemLink|Iron Sword}}
* {{ItemLink|Iron Axe}}
* {{ItemLink|Iron Pickaxe}}
* {{ItemLink|Iron Shovel}}
* {{ItemLink|Iron Hoe}}

=== Healing iron golems ===

{{control|Using}} an iron ingot on an [[iron golem]] restores its health by {{hp|25}}. 

=== Beacons ===

Iron ingots can be used to select powers from a [[beacon]]. The player must select one of the available powers, and then insert an iron ingot in the item slot. 

An iron ingot can be substituted for an [[emerald]], a [[gold ingot]], a [[diamond]], or a [[netherite ingot]].

=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Iron Ingot
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Iron Ingot
|Iron Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}

;Trim color palette
The following color palettes are shown on the designs on trimmed armor:
*{{TrimPalette|iron ingot}}
*{{TrimPalette|iron ingot|darker=1}} (a darker color palette is used when an iron armor piece is trimmed using an iron ingot).

== Achievements ==
{{load achievements|Acquire Hardware}}

== Advancements ==
{{load advancements|Acquire Hardware}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Iron Ingot
|spritetype=item
|nameid=iron_ingot
|itemtags=beacon_payment_items
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Iron Ingot
|spritetype=item
|nameid=iron_ingot
|id=305
|form=item
|foot=1}}

== History ==

{{History|java indev}}
{{History||0.31|snap=20100128|[[File:Iron Ingot JE1.png|32px]] Added iron ingots.}}
{{History|||snap=20100129|[[File:Iron Ingot JE2 BE1.png|32px]] The texture of iron ingots has been changed.
|Iron ingots can be [[smelting|smelted]] from [[iron ore]] and [[drops|drop]] 3–5 iron ingots. 
|Iron ingots can be used to craft [[iron block]]s, [[flint and steel]] and iron [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.}}
{{History|||snap=20100130|Iron ingots are now used to craft [[arrow]]s.|[[Iron block]]s now require 9 iron ingots (3×3) instead 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}}
{{History||20100206|Iron ingots can now be used to [[crafting|craft]] iron [[hoe]]s.}}
{{History||?|[[Smelting]] now [[drops]] only 1 iron ingot (down from 3–5).}}
{{History||20100218|Iron ingots are now used to craft iron [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}}
{{History|java infdev}}
{{History||20100615|Iron ingots are now used to craft [[bucket]]s.}}
{{History||20100618|Iron ingots are now used to craft [[rail]]s and [[minecart]]s.}}
{{History||20100625-2|Iron ingots can be found in [[dungeon]] [[chest]]s.}}
{{History|java alpha}}
{{History||v1.0.1|Iron ingots are now used to [[crafting|craft]] iron [[door]]s.}}
{{History||v1.0.14|Iron ingots are no longer used to craft [[arrow]]s.}}
{{History||v1.1.0|Iron ingots are now used to craft [[compass]]es.}}
{{History|java beta}}
{{History||1.5|Iron ingots are now used to craft [[detector rail]]s.}}
{{History||1.7|Iron ingots are now used to craft [[piston]]s and [[shears]].}}
{{History||1.8|snap=Pre-release|Iron ingots are found in the new [[stronghold]] storeroom and [[mineshaft]] [[chest]]s.
|Iron ingots are now used to craft [[iron bars]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Iron ingots are now used to craft [[cauldron]]s.}}
{{History|||snap=Beta 1.9 Prerelease 3|Iron ingots are now found in the new stronghold altar [[chest]]s.}}
{{History||1.1|snap=12w01a|Iron ingots are now found in [[village]] blacksmith chests.}}
{{History||1.2.1|snap=12w06a|[[Zombie]]s now rarely [[drops|drop]] iron ingots, making it a [[renewable resource]].}}
{{History|||snap=12w08a|[[Iron golem]]s now drop 3–5 iron ingots.}}
{{History||1.3.1|snap=12w21a|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing iron ingots.
|Blacksmith [[villager]]s now [[trading|buy]] 8–9 iron ingots for 1 [[emerald]].}}
{{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with iron ingots.
|Iron ingots are now used to craft [[tripwire hook]]s.}}
{{History||1.4.2|snap=12w32a|Iron ingots can be used to activate [[beacon]]s.}}
{{History|||snap=12w41a|Iron ingots are now used to craft [[anvil]]s.}}
{{History|||snap=12w42a|Anvils now need 4 iron ingots to [[craft]] instead of 1.}}
{{History||1.5|snap=13w01a|Iron ingots are now used to [[crafting|craft]] heavy [[weighted pressure plate]]s.}}
{{History|||snap=13w02a|Iron ingots are now used to craft [[hopper]]s and [[activator rail]]s.}}
{{History||1.6.1|snap=13w16a|Iron ingot is now used to craft iron [[horse armor]] and [[horse saddle]].}}
{{History|||snap=13w18a|Iron ingot is no longer used to craft iron [[horse armor]] and [[horse saddle]].|Iron ingots are now found in [[nether fortress]] [[chest]]s.}}
{{History||1.8|snap=14w02a|[[Trading]] for iron ingots has been changed: armorer, weapon smith and tool smith [[villager]]s now [[trading|buy]] 7–9 iron ingots for 1 [[emerald]].}}
{{History|||snap=14w07a|Iron ingots are now used to craft [[iron trapdoor]]s.}}
{{History||1.9|snap=15w31a|Iron ingots are now found in [[end city]] ship [[chest]]s.}}
{{History|||snap=15w33c|Iron ingots are now used to craft [[shield]]s.}}
{{History|||snap=15w44a|The average yield from [[dungeon]] and [[desert temple]] chests has been substantially decreased. 
|The average yield from [[mineshaft]] and [[nether fortress]] chests has been slightly decreased.}}
{{History||1.11|snap=16w39a|Iron ingots are now found in the new [[woodland mansion]] chests.}}
{{History||1.11.1|snap=16w50a|Iron ingots are now used to craft [[iron nugget]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 265.}}
{{History|||snap=18w10a|Iron ingots now generate in [[buried treasure]] [[chest]]s.}}
{{History|||snap=18w11a|Iron ingots can now be found in the chests of [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|Iron ingots can now be used to craft [[crossbow]]s.
|[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}}
{{History|||snap=18w47a|Iron ingots can now be found inside of loot [[chest]]s on top of [[pillager outpost]]s.}}
{{History|||snap=18w50a|Iron ingots can now be found in chests in [[village]] toolsmith houses.
|Iron ingots can now be used to craft a [[blast furnace]].}}
{{History|||snap=19w04a|Iron ingots can now be used to craft [[stonecutter]]s.}}
{{History||1.15|snap=19w41a|Iron ingots can now be used to heal [[iron golem]]s.}}
{{History||1.16|snap=20w16a|Iron ingots now generate in [[bastion remnants]] chests.
|Iron ingots are now used to craft [[chain]]s.}}
{{History||1.16.2|snap=20w30a|The average yield of iron ingots from bastion remnant chests has been slightly increased.}}
{{History||1.17|snap=21w08a|Iron ingots can now be smelted from [[deepslate iron ore]].}}
{{History|||snap=21w14a|Iron ingots can now be smelted from [[raw iron]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Iron ingots can now be used as an armor trim material.}}
{{History|||snap=23w05a|Iron ingots can now be trimmed with iron [[armor]].}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.2|Iron ingots are now obtainable by [[smelting]] iron ore in a [[furnace]].
|Iron ingots can be used to craft [[shears]], [[blocks of iron]] and iron [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}}
{{History||v0.4.0|Iron ingots are now used to craft [[flint and steel]] and iron [[hoe]]s.}}
{{History||v0.5.0|Iron ingots are now used to craft [[nether reactor core]]s.}}
{{History||v0.6.0|Iron ingots are now used to craft iron [[armor]].}}
{{History||v0.7.0|Iron ingots are now used to craft [[bucket]]s.}}
{{History||v0.8.0|snap=build 1|Iron ingots are now used to craft [[compass]]es and [[iron bars]].}}
{{History|||snap=build 2|Iron ingots are now used to craft [[minecart]]s and [[rail]]s.}}
{{History||v0.9.0|snap=build 1|Iron ingots can now be found in [[village]] blacksmith [[chest]]s, [[stronghold]] altar chests and [[dungeon]] chests.
|[[Zombie]]s now rarely drop iron ingots.}}
{{History||v0.12.1|snap=build 1|Iron ingots are no longer used to craft [[nether reactor core]]s and are instead dropped by it.
|Iron ingots are now used to craft [[anvil]]s.
|Iron ingots are now found in [[nether fortress]] chests.
|Added [[iron golem]]s, which [[drops|drop]] iron ingots.
|Iron ingots can now be used to repair iron [[tool]]s, [[armor]] and [[weapon]]s in [[anvil]]s.
|Added [[zombie villager]]s, which rarely drop iron ingots.}}
{{History||v0.13.0|snap=build 1|Iron ingots are now used to craft [[tripwire hook]]s, [[detector rail]]s, [[iron trapdoor]]s and heavy [[weighted pressure plate]]s.
|Added [[desert temple]]s, which have hidden [[chest]] rooms and loot containing iron ingots.}}
{{History||v0.14.0|snap=build 1|Iron ingots are now used to craft [[hoppers]] and [[cauldron]]s.
|Iron ingots can now be found in [[minecart with chest|minecart chests]] generated in [[mineshaft]]s.}}
{{History||v0.15.0|snap=build 1|Iron ingots are now used to craft [[piston]]s.
|Added [[jungle temple]]s, which have hidden [[chest]] rooms and main treasure rooms that have loot containing iron ingots.
|Added [[husk]]s, which rarely [[drops|drop]] iron ingots.}}
{{History||v0.16.0|snap=build 4|Iron ingots can now be used to activate [[beacon]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Iron ingots can now be found in [[end city]] ship [[chest]]s.
|Iron ingots can now be found in [[stronghold]] storeroom chests.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Added [[trading]]—armorer, weaponsmith and toolsmith [[villager]]s now [[trading|buy]] 7–9 iron ingots for 1 [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Iron ingots can now be [[crafting|crafted]] using [[iron nugget]]s.
|Iron ingots can now be used to [[crafting|craft]] iron nuggets.
|Iron ingots can now be found in [[woodland mansion]] [[chest]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Iron ingots now generate in [[buried treasure]] [[chest]]s.
|Iron ingots can now be found in [[shipwreck]] treasure chests.}}
{{History||1.8.0|snap=beta 1.8.0.10|Iron ingots can now be used to craft [[crossbow]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Iron ingots can now be found inside [[pillager outpost]]s and plains [[village]]s' weaponsmith chests.
|Iron ingots can now be used to craft [[blast furnace]]s, [[stonecutter]]s and [[shield]]s.
|[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron ingots can now be found in [[village]] armorer and toolsmith [[chest]]s.
|Iron ingots can now be found in [[savanna]], [[taiga]], [[desert]] and [[snowy taiga]] village weaponsmiths.}}
{{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] 4 iron ingots for an [[emerald]].}}
{{History||1.16.0|snap=beta 1.16.0.57|Iron ingots now generate in bastion remnants chests.}}
{{History||1.17.0|snap=beta 1.16.230.52|Iron ingots can now be smelted from [[deepslate iron ore]].}}
{{History|||snap=beta 1.17.0.50|Iron ingots can now be smelted from [[raw iron]].}}
{{History||1.18.10|snap=beta 1.18.10.26|Iron ingots can now be used to heal iron golems.}}
{{History||1.19.80|snap=beta 1.19.80.21|Iron ingots can now be used as an armor trim material.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==

* To craft each recipe once, a player would need 152 iron ingots, including 27 for the iron blocks in an [[anvil]], while using the extra tripwire hook for the [[crossbow]] and the [[iron nuggets]] for the [[chain]].

== See also ==

* {{BlockLink|Block of Iron}}
* {{ItemSprite|Iron Chestplate}} [[Iron armor]]
* {{ItemLink|Iron Nugget}}
* {{BlockLink|Iron Ore}}
* [[Ores]]

== External links ==
* {{Mcnet|taking-inventory--iron-ignot|Taking Inventory: Iron Ingot}}

{{Items}}

[[cs:Železný ingot]]
[[de:Eisenbarren]]
[[es:Lingote de hierro]]
[[fr:Lingot de fer]]
[[hu:Vasrúd]]
[[it:Lingotto di ferro]]
[[ja:鉄インゴット]]
[[ko:철괴]]
[[nl:IJzerstaaf]]
[[pl:Sztabka żelaza]]
[[pt:Barra de ferro]]
[[ru:Железный слиток]]
[[uk:Залізний зливок]]
[[zh:铁锭]]
[[Category:Renewable resources]]</li></ul>
22w46aThe inventory now correctly shows the remaining time on the Bad Omen effect, instead of **:**.[4]
Bedrock Edition
1.11.0
{{Extension DPL}}<ul><li>[[Popped Chorus Fruit|Popped Chorus Fruit]]<br/>{{Item
| image = Popped Chorus Fruit.png
| renewable =  Yes
| stackable = Yes (64)
}}

'''Popped chorus fruit''' is an [[item]] obtained by [[smelting]] [[chorus fruit]], and used to craft [[End Rod|end rods]] and [[purpur blocks]]. Unlike raw chorus fruit, the popped fruit is inedible.

== Obtaining ==
=== Smelting ===
{{Smelting
|Chorus Fruit
|Popped Chorus Fruit
|0,1
}}

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Popped Chorus Fruit
|spritetype=item
|nameid=popped_chorus_fruit
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Popped Chorus Fruit
|spritetype=item
|nameid=popped_chorus_fruit
|aliasid=chorus_fruit_popped
|id=559
|form=item
|translationkey=item.chorus_fruit_popped.name
|foot=1}}

== History ==

{{History|java}}
{{History||1.9|snap=15w31a|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit. 
|Popped chorus fruit are used to craft [[purpur block]]s.}}
{{History|||snap=15w44b|Popped chorus fruit are now used to craft [[end rod]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 433.}}
{{History|||snap=pre5|The ID of popped chorus fruit has now been changed to <code>popped_chorus_fruit</code>.}}
{{History||1.14|snap=18w43a|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}}

{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of popped chorus fruit has been changed from <code>chorus_fruit_popped</code> to <code>popped_chorus_fruit</code>.}}

{{History|console}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}}

{{History|new 3ds}}
{{History||1.7.10|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}}
{{History|foot}}

== Issues ==

{{issue list}}

{{Items}}

[[cs:Vypukaný květ chorusu]]
[[de:Geplatzte Chorusfrucht]]
[[fr:Chorus éclaté]]
[[it:Frutto di chorus scoppiato]]
[[ja:焼いたコーラスフルーツ]]
[[ko:튀긴 후렴과]]
[[nl:Gepoft Chorusfruit]]
[[pl:Prażony owoc refrenusu]]
[[pt:Fruta do coro cozida]]
[[ru:Приготовленный плод коруса]]
[[zh:爆裂紫颂果]]
[[Category:Renewable resources]]</li><li>[[Milk Bucket|Milk Bucket]]<br/>{{Item
| title=Milk Bucket
| image = Milk Bucket.png
| renewable = Yes
| effects = Clears all
| stackable = No
}}
A '''milk bucket'''{{fn|Known as '''Milk Bucket''' {{in|java}} and '''Milk''' {{in|bedrock}}.}} is a [[drink]] obtained from {{Control|use|text=using}} a [[bucket]] on [[cow]]s, [[mooshroom]]s and [[goat]]s that can be consumed to clear all [[Effect|effects]].

== Obtaining ==

=== Harvesting ===
Milk buckets can be obtained from [[cow]]s, [[mooshroom]]s, and [[goat]]s by pressing {{control|use}} while looking at them with an empty [[bucket]].

=== Mob loot ===
A milk bucket has a chance of dropping from a [[wandering trader]], if the trader is killed while holding it.{{only|java}}

== Usage ==

Holding {{control|use}} with a milk bucket starts the drinking sound and animation. {{IN|java}}, the animation is shown only in first-person camera mode.

When consumed, milk immediately removes all status [[effect]]s from the [[player]]. [[Fire]] is not a status effect; therefore, drinking milk doesn't extinguish a burning player.

The benefits of area status effects granted by [[beacon]]s and [[Conduit Power|conduit power]] are restored almost immediately in Bedrock Edition and after a few seconds in ''Java Edition''.

=== Crafting ingredient ===

{{crafting usage|Milk Bucket}}

== Sounds ==
{{el|je}}:
{{Sound table
|sound=Drink.ogg
|subtitle=Sipping
|source=player
|description=While a player is drinking milk
|id=entity.generic.drink
|translationkey=subtitles.entity.generic.drink
|volume=0.5
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Cow milk1.ogg
|sound2=Cow milk2.ogg
|sound3=Cow milk3.ogg
|source=player
|subtitle=Cow gets milked
|description=When a cow is milked
|id=entity.cow.milk
|translationkey=subtitles.entity.cow.milk
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|subtitle=Goat gets milked
|description=When a regular goat is milked
|source=neutral
|id=entity.goat.milk
|translationkey=subtitles.entity.goat.milk
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Goat screaming milk1.ogg
|sound2=Goat screaming milk2.ogg
|sound3=Goat screaming milk3.ogg
|sound4=Goat screaming milk4.ogg
|sound5=Goat screaming milk5.ogg
|subtitle=Goat gets milked
|description=When a screaming goat is milked
|source=neutral
|id=entity.goat.screaming.milk
|translationkey=subtitles.entity.goat.milk
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Wandering trader drink milk1.ogg
|sound2=Wandering trader drink milk2.ogg
|sound3=Wandering trader drink milk3.ogg
|sound4=Wandering trader drink milk4.ogg
|sound5=Wandering trader drink milk5.ogg
|subtitle=Wandering Trader drinks milk
|source=neutral
|description=While a wandering trader is drinking milk to become visible during daytime
|id=entity.wandering_trader.drink_milk
|translationkey=subtitles.entity.wandering_trader.drink_milk
|volume=0.5
|pitch=0.9-1.0
|distance=16
|foot=1}}

{{el|be}}:
{{Sound table
|type=bedrock
|sound=Drink.ogg
|source=player
|description=While a player is drinking milk
|id=random.drink
|volume=0.35
|pitch=0.9-1.1}}
{{Sound table
|sound=Cow milk1.ogg
|sound2=Cow milk2.ogg
|sound3=Cow milk3.ogg
|source=neutral
|description=When a cow is milked
|id=mob.cow.milk
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|description=When a regular goat is milked
|source=neutral
|id=mob.mooshroom.suspicious_milk
|volume=1.0
|pitch=1.0/0.9/1.1}}
{{Sound table
|sound=Goat screaming milk1.ogg
|sound2=Goat screaming milk2.ogg
|sound3=Goat screaming milk3.ogg
|sound4=Goat screaming milk4.ogg
|sound5=Goat screaming milk5.ogg
|description=When a screaming goat is milked
|source=neutral
|id=mob.goat.milk.screamer
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Wandering trader drink milk1.ogg
|sound2=Wandering trader drink milk2.ogg
|sound3=Wandering trader drink milk3.ogg
|sound4=Wandering trader drink milk4.ogg
|sound5=Wandering trader drink milk5.ogg
|source=neutral
|description=While a wandering trader is drinking milk to become visible during daytime
|id=mob.wanderingtrader.drink_milk
|volume=1.0
|pitch=0.8-1.2
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Milk Bucket
|spritetype=item
|nameid=milk_bucket
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Milk
|spritetype=item
|nameid=milk_bucket
|aliasid=bucket / 1
|id=361
|form=item
|translationkey=item.milk.name
|foot=1}}

== Achievements ==
{{load achievements|The Lie}}

== Advancements ==
{{Load advancements|Husbandry}}

== Video ==

<div style="text-align:center">{{yt|eyxea_d0b3s}}</div>

== History ==

{{History|java alpha}}
{{History||v1.0.8|[[File:Milk Bucket JE1 BE1.png|32px]] Milk has been introduced, but it has no purpose and is obtainable only through inventory editing.}}
{{History||v1.0.11|Milk can now be obtained by {{control|use|text=milking}} a [[cow]] with a [[bucket]]. However, it is not yet drinkable.}}
{{History||v1.0.17|Milk buckets can now be emptied.}}
{{History|java beta}}
{{History||1.2|Milk has been incorporated into the [[crafting]] recipe of [[cake]].}}
{{History||1.2_01|[[Squid]] can now be milked by right-clicking on their mouth if part of their body was exposed to [[air]] or if they were not touching another [[block]]. An easy way to accomplish this is to pull a squid with a [[fishing rod]] away from other blocks and then milk it.}}
{{History||1.3_01|Squid milking has been removed.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Milk can now be obtained by milking [[mooshroom]]s.}}
{{History|||snap=Beta 1.9 Prerelease 2|Milk has been made drinkable.
|According to a tweet by [[Jeb]] on September 30th 2011, milk was made a cure for all status effects.<ref>{{tweet|jeb_|119842906528944129|@Nexusdog_UK I haven't! In beta 1.9 pre2 milk works like a clear-everything drink|September 30, 2011}}</ref>
|Milk is no longer emptiable.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 335.}}
{{History|||snap=18w20a|"Milk" has been renamed to "Milk Bucket".}}
{{History||1.14|snap=18w43a|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}
{{History||1.14|snap=19w06a|[[Wandering trader]]s now drink from milk buckets at dawn, and have a change to drop them.}}
{{History||1.17|snap=21w13a|Milk can now be obtained by milking [[goat]]s.}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Wander traders now have a chance to [[trading|buy]] a milk bucket from the player.}}

{{History|pocket alpha}}
{{History||v0.7.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets. 
|Milk buckets are not yet drinkable.}}
{{History||v0.11.0|snap=build 4|Drinking milk now removes [[status effects]].
|Added milk buckets to the Creative inventory.{{verify|type=update}}{{info needed}}<!---same update?--->}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Moved all bucket items, including milk, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of milk has been changed from <code>bucket/1</code> to <code>milk_bucket</code>.}}
{{History||1.16.200|snap=beta 1.16.200.52|Milk can now be obtained by milking [[goat]]s.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}}
{{History|Ps4}}
{{History||1.90|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}}
{{History|foot}}

== Issues ==
{{issue list}}

== See also ==
*[[Water Bucket]]
*[[Lava]]
*[[Food]]
*[[Cake]]
*[[Honey Bottle]] (alternative to remove poison effect)
*[[Medicine]]

== Notes ==
{{fnlist}}

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--milk-bucket Taking Inventory: Milk Bucket] – Minecraft.net on October 8, 2019

{{Items}}

[[Category:Food]]
[[Category:Renewable resources]]
[[Category:Tools]]

[[cs:Mléko]]
[[de:Milcheimer]]
[[es:Cubo con leche]]
[[fr:Seau de lait]]
[[hu:Tej]]
[[it:Secchio di latte]]
[[ja:ミルク入りバケツ]]
[[ko:우유 양동이]]
[[nl:Emmer melk]]
[[pl:Wiadro mleka]]
[[pt:Balde de leite]]
[[ru:Ведро с молоком]]
[[th:ถังนม]]
[[uk:Відро молока]]
[[zh:奶桶]]</li></ul>
beta 1.11.0.1Bad Omen JE1 BE1 Added Bad Omen.
beta 1.11.0.3Bad Omen JE2 BE2 The Bad Omen icon texture has now been changed.
Bad Omen now triggers a raid.
beta 1.11.0.5If all villages are no longer registered as villages during a raid, a nearby player is now affected with Bad Omen.
beta 1.11.0.7Bad Omen Bedrock Animation A screen effect now plays on-screen when a player gets Bad Omen.
1.13.0
{{Extension DPL}}<ul><li>[[Spider Eye|Spider Eye]]<br/>{{Item
| title = Spider Eye
| image = Spider Eye.png
| renewable = Yes
| heals = {{Hunger|2}}
|effects={{EffectLink|Poison}} (0:05)
| stackable = Yes (64)
}}
A '''spider eye''' is a poisonous [[food]] and [[brewing]] item.

== Obtaining ==

=== Mob loot ===

==== Spiders ====
[[Spider]]s and [[cave spider]]s have a {{frac|1|3}} chance of dropping a [[spider eye]] when killed by a player or tamed wolf, but not when killed by environmental damage (such as falling). The maximum amount of spider eyes is increased by 1 per level of [[Looting]]. The chance of a spider '''not''' dropping any spider eyes can be found using the formula <code>2 / (Looting Level + 3)</code>. For example, Looting III gives a {{frac|1|3}} chance of not dropping any spider eyes. All other amounts have an equal chance of occurring.

==== Witches ====

[[Witch]]es have a chance of dropping 0–6 spider eyes upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0-15 spider eyes.

=== Chest loot ===

{{LootChestItem|spider-eye}}

== Usage ==

=== Food ===
When [[Food|eaten]], a spider eye restores {{hunger|2}} [[Hunger|hunger points]] and 3.2 [[Hunger#Mechanics|saturation points]], giving a nourishment value of 1.6. It also applies a [[Poison]] [[effect]] lasting 5 seconds to the player, causing {{hp|4|poisoned=1}} damage, which reduces hunger/saturation by 6 points.

=== Crafting ingredient ===

{{crafting usage}}

=== Brewing ingredient ===

{{brewing
  |showname=1
  |head=1
  |Spider Eye
  |Mundane Potion
  |base=Water Bottle
}}
{{brewing
  |foot=1
  |Spider Eye
  |Potion of Poison
}}

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Spider Eye
|spritetype=item
|nameid=spider_eye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Spider Eye
|spritetype=item
|nameid=spider_eye
|id=278
|form=item
|foot=1}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== Video ==

<div style="text-align:center">{{yt|-PD-wX07TCg}}</div>

== History ==

{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Spider Eye JE1 BE1.png|32px]] Added spider eyes. 
|Spider eyes can be used to craft [[fermented spider eye]]s.}}
{{History|||snap=Beta 1.9 Prerelease 3|Spider eyes can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Poison]].}}
{{History||1.4.2|snap=12w38b|Spider eyes can now be dropped by [[witch]]es.}}
{{History||1.9|snap=15w44a|Spider eyes can now be found in [[desert pyramid|desert temple]] [[chest]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 375.}}
{{History||1.14|snap=18w43a|[[File:Spider Eye JE2 BE2.png|32px]] The texture of spider eyes has been changed.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Spider Eye JE1 BE1.png|32px]] Added spider eyes.|Spider eyes can be used to craft [[fermented spider eye]]s and for [[brewing]].}}
{{History||v0.13.0|snap=build 1|Spider eyes can now be found in [[desert pyramid|desert temple]] [[chest]]s.}}
{{History||v0.14.0|snap=build 1|Spider eyes can now dropped by [[witch]]es.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Spider Eye JE2 BE2.png|32px]] The texture of spider eyes has been changed.}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Spider Eye JE1 BE1.png|32px]] Added spider eyes.}}	
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|[[File:Spider Eye JE2 BE2.png|32px]] The texture of spider eyes has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Spider Eye JE1 BE1.png|32px]] Added spider eyes.}}
{{History|foot}}

== Issues ==

{{issue list}}

== References ==

{{reflist}} 


{{items}}



[[cs:Pavoučí oko]]
[[de:Spinnenauge]]
[[es:Ojo de araña]]
[[fr:Œil d'araignée]]
[[hu:Pókszem]]
[[it:Occhio di ragno]]
[[ja:クモの目]]
[[ko:거미 눈]]
[[nl:Spinnenoog]]
[[pl:Oko pająka]]
[[pt:Olho de aranha]]
[[ru:Паучий глаз]]
[[zh:蜘蛛眼]]
[[Category:Food]]
[[Category:Renewable resources]]
[[Category:Brewing recipe]]</li><li>[[Nautilus Shell|Nautilus Shell]]<br/>{{Item
| type =
| stackable = Yes (64)
| renewable = Yes
}}

A '''nautilus shell''' is an item that is used for crafting [[conduit]]s.

==Obtaining==
===Fishing===
{{main|Fishing#Junk and treasure}}
Nautilus shells can be rarely obtained as a treasure item from fishing. The drop chances of nautilus shells slightly increase with each level of [[Luck of the Sea]] on the [[player]]'s [[fishing rod]].

===Mob loot===
[[Drowned]] have a 3%{{only|java|short=1}} or 8%{{only|bedrock|short=1}} chance to spawn with a nautilus shell in their off-hand, and this nautilus shell always drops upon [[death]].

===Trading===
[[Wandering trader]]s may [[trading|sell]] a nautilus shell for 5 [[emerald]]s each, but they only sell 5 of them at a time.

==Usage==
{{IN|bedrock}}, a nautilus shell is one of the few items that can be held in the off-hand.

===Crafting ingredient===
{{crafting usage}}

=== Trading ===
Nautilus shells can be given to trident-wielding drowned with a chance for the drowned to pick up the shell and drop the trident.<sup>[''[[Bedrock Edition]] only'']</sup>

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Nautilus Shell
|spritetype=item
|nameid=nautilus_shell
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Nautilus Shell
|spritetype=item
|nameid=nautilus_shell
|id=570
|form=item
|foot=1}}

==History==
{{History|java}} 
{{History||1.13|snap=18w15a|[[File:Nautilus Shell JE1 BE2.png|32px]] Added nautilus shells.}}
{{History||1.14|snap=19w05a|Added [[Wandering Trader|wandering trader]]s, which sell nautilus shells.}}

{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:Nautilus Shell BE1.png|32px]] Added nautilus shells.}}
{{History|||snap=beta 1.2.20.2|[[File:Nautilus Shell JE1 BE2.png|32px]] The texture of nautilus shells has now been changed.}}
{{History||1.5.0|snap=beta 1.5.0.0|[[Drowned]] now sometimes spawn holding a nautilus shell.
|Nautilus shells are no longer behind [[Experimental Gameplay]].}}
{{History|||snap=beta 1.5.0.1|Nautilus shells can now be used to craft [[conduit]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Nautilus shells can now be obtained from [[trading]] with [[wandering trader]]s.}}

{{History|console}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Nautilus Shell JE1 BE2.png|32px]] Added nautilus shells.}}
{{History||xbox=none|ps=1.91|wiiu=none|Nautilus shells can now be obtained from [[trading]] with [[wandering trader]]s.}}
{{History|foot}}

==Issues==
{{issue list}}

==Trivia==
*[[wikipedia:Nautilus|Nautilus]]es are animals that occupy deep oceans in the real world. However, they are absent in Minecraft and there are currently no plans to add nautilus [[mob]]s into the game.
*Because {{el|bedrock}} allows for Nautilus shells to be held in the off-hand (since drowned hold them), they are the only item in that version that can be put in the off-hand slot without having a specific function.

{{items}}

[[de:Nautilusschale]]
[[es:Caparazón de nautilo]]
[[fr:Coquille de nautile]]
[[it:Conchiglia di nautilus]]
[[ja:オウムガイの殻]]
[[ko:앵무조개 껍데기]]
[[nl:Nautilusschelp]]
[[pl:Muszla łodzika]]
[[pt:Concha de náutilo]]
[[ru:Раковина наутилуса]]
[[th:เปลือกหอยงวงช้าง]]
[[uk:Мушля наутилуса]]
[[zh:鹦鹉螺壳]]
[[Category:Renewable resources]]</li></ul>
beta 1.13.0.9The player no longer gets Bad Omen when all villagers die or all beds are destroyed during a raid.
1.16.0
{{Extension DPL}}<ul><li>[[:Category:Education Edition items|Category:Education Edition items]]<br/>[[Category:Education Edition]]
[[Category:Items]]</li><li>[[Chalkboard|Chalkboard]]<br/>{{Education feature}}
{{unobtainable|edition=be}}{{Block
|image=<gallery>
Chalkboard Slate.png|Slate
Chalkboard Poster.png|Poster
Chalkboard Board.png|Board
</gallery>
|invimage=Slate
|invimage2=Poster
|invimage3=Board
|transparent=Yes
|renewable=No
|light=No
|tool=None
|stackable=Yes (16)
|flammable=No
}}
A '''chalkboard''' is a [[block]] that can display more text than a [[sign]].<ref>https://education.minecraft.net/support/knowledge-base/using-slates-posters-boards/</ref> Three sizes are available: 1×1 (slate), 2×1 (poster), and 3×2 (board).

== Obtaining ==
In ''[[Education Edition]]'', chalkboards can be obtained in the [[Creative inventory]] or through the {{cmd|give}} command.
In ''[[Bedrock Edition]]'', chalkboards cannot be obtained by commands or the creative inventory, and can only be obtained by using glitches or inventory editors.

== Usage ==
A chalkboard can be used similarly to a [[sign]], to display text. Once placed, select the chalkboard and enter the desired text and click the "OK" button. The "×" in the upper right corner of the board closes the edit screen.

=== Placement ===
Chalkboards may be placed on the top or side of other blocks (including non-solid blocks like [[fence]]s, [[glass]], [[rail]]s, and other chalkboards). To place a chalkboard, {{control|use}} a chalkboard item while pointing at the block the chalkboard should be attached to. To place a chalkboard on a block that can be interacted with by the {{control|use}} control (for example, [[chest]]s, [[note block]]s, etc.), {{control|sneak}} while placing the chalkboard.

1×1 slates placed on the top of a block stand on a short post, facing in the direction of the player who placed it, in any of 16 different directions. 2×1 posters and 2×3 boards can be placed in any of 4 different directions. Chalkboards placed on the side of a block simply float there, even if the block doesn't make contact with the chalkboards.

=== Text ===
When entering text, six lines of text are available for the slates and posters, while fifteen lines of text are available for the 2×3 boards. To switch between lines, the player can press Enter or the up/down arrow keys. The location of text currently selected has a flashing cursor.

While editing, typing and backspacing can occur at any point in the line by moving the cursor using the left and right arrow keys. Once the end of the line has been reached, the word is hyphenated and is continued on the next line.

After the editing window is closed, right-clicking on a chalkboard reopens the editing menu. Copy and paste can be performed, and no more than the basic/shifted keyboard characters may be entered.

=== Interaction ===
Chalkboards act as though they have a {{control|use}} action, so {{control|sneaking}} is required to place blocks or use items while the cursor is pointed at them.

Unlike signs, boards block a [[piston]] from moving.

Boards have no collision box (they are completely non-solid), so [[item]]s and [[mob]]s can move through boards blocks. Other blocks (including other boards) can be placed on any edge of a board.

[[Water]] and [[lava]] flow around boards. Lava can create [[fire]] in [[air]] blocks next to boards as if the boards were flammable, but the boards do not burn.

== Sounds ==
{{Sound table/Block/Stone/BE}}

== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=chalkboard
|spritetype=block
|nameid=chalkboard
|id=230
|form=block
|translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name}}
{{ID table
|displayname=Item
|spritename=board
|spritetype=item
|nameid=board
|translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name
|id=454
|form=item
|foot=1}}

=== Metadata ===
{{see also|Data values}}
Chalkboards uses the following data values:

*Slate: 1
*Board: 2
*Poster: 3
<!--{{/DV}}-->

=== Block states ===
{{see also|Block states}}
{{info needed}}
<!--{{/BS}}-->

== History ==
{{History|pocket alpha}}
{{History||v0.16.0|snap=build 1|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]<br>[[File:Chalkboard_Slate_(item)_BE1.png|32px]] [[File:Chalkboard_Poster_(item)_BE1.png|32px]] [[File:Chalkboard_Board_(item)_BE1.png|32px]] Added chalkboards, likely as an accidental addition.
|Chalkboards can be obtained and placed using the {{cmd|give}} and {{cmd|setblock}} [[command]]s respectively. However, they serve no purpose.}}
{{History|||snap=build 2|Chalkboards have now been removed. However, the textures still exist.}}
{{History|bedrock}}
{{History||1.11.0|snap=beta 1.11.0.1|Re-added chalkboards. They still exist as entities, but can't be spawned. The items can't be spawned either.}}
{{h||1.17.30|snap=beta 1.17.30.20|Chalkboards can now be placed consistently.}} 

{{History|education}}
{{History||MinecraftEdu|link=MinecraftEdu|[[File:Oak Sign JE1 BE1.png|30px]] [[MinecraftEdu]], Education Edition's predecessor, had "[[Big Sign]]s", 3 block wide signs that served a similar purpose.}}
{{History||1.0|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]<br>[[File:Chalkboard_Slate_(item)_BE1.png|32px]] [[File:Chalkboard_Poster_(item)_BE1.png|32px]] [[File:Chalkboard_Board_(item)_BE1.png|32px]] Added chalkboards.}}
{{History||1.0.2|The UI of chalkboards now has a locked option.
|[[Player|Students]] now can place their own chalkboards even without a worldbuilder ability.}}
{{History|foot}}

== Gallery ==
<gallery>
Education Edition Exclusive Features.png|The chalkboard placed in a world along with other Education Edition features.
Chalkboardsingamepe.png|The chalkboard in [[Pocket Edition v0.16.0 alpha build 1]].
</gallery>

== References ==
{{Reflist}}

{{Blocks|Utility}}
{{Items}}
{{Education Edition}}

[[Category:Utility blocks]]
[[Category:Block entities]]
[[Category:Education Edition blocks]]
[[Category:Education Edition items]]

[[pt:Lousa]]
[[de:Tafel]]
[[fr:Ardoise]]
[[ja:黒板]]
[[pl:Tablica kredowa]]
[[ru:Доска]]
[[uk:Дошка]]
[[zh:黑板]]</li></ul>
beta 1.16.0.51The color of Bad Omen particles has now been changed from tan to dark green.
1.18.10
{{Extension DPL}}<ul><li>[[Gold Ingot|Gold Ingot]]<br/>{{About|the item|the ore|Gold Ore|the mineral block|Block of Gold|the nugget|Gold Nugget}}
{{Item
| image = Gold Ingot.png
| renewable = Yes
| stackable = Yes (64)
}}

A '''gold ingot''' is a [[metal]] ingot used to craft various [[item]]s, and also used as currency for [[bartering]] with [[piglin]]s.

== Obtaining ==
Gold ingots are mainly obtained by smelting [[raw gold]], [[gold ore]] and [[nether gold ore]], or just mining nether gold ore, dropping gold nuggets. Gold generates more frequently in [[badlands]] biomes.

=== Crafting ===
{{Crafting
|head=1
|showname=0
|Block of Gold
|Output=Gold Ingot,9
|type=Material
}}

{{Crafting
|A1= Gold Nugget
|B1= Gold Nugget
|C1= Gold Nugget 
|A2= Gold Nugget
|B2= Gold Nugget
|C2= Gold Nugget 
|A3= Gold Nugget
|B3= Gold Nugget
|C3= Gold Nugget 
|Output= Gold Ingot
|type= Material
|foot=1
}}

=== Smelting ===
{{see also|Gold Ore#Natural generation}}

{{Smelting
|head=1
|Gold Ore;Nether Gold Ore;Deepslate Gold Ore
|Gold Ingot
|1
}}

{{Smelting
|foot=1
|Raw Gold
|Gold Ingot
|1
}}

=== Mob loot ===

[[Zombified piglin]]s have a 2.5% ({{frac|1|40}}) chance of dropping a gold ingot if killed by a player or tamed wolf. The chance is increased by 1% per level of [[Looting]], for a maximum of 5.5% with Looting III.

=== Chest loot ===
{{LootChestItem|gold-ingot}}

== Usage ==

=== Crafting ingredient===

As a material for weapons, tools, and armor, gold is not a straight upgrade from iron (except in the case of [[Horse Armor|horse armor]]). Gold has a higher mining speed and enchantability than any other material, but attack power and durability is less.

{{crafting usage}}

=== Trading ===

Apprentice-level cleric [[Villager|villagers]] buy 3 gold ingots for an [[emerald]] as part of their trade.

=== Repairing ===

Golden [[helmet]]s, [[chestplate]]s, [[leggings]], [[boots]], [[sword]]s, [[pickaxe]]s, [[axe]]s, [[hoe]]s and [[shovel]]s can be [[item repair|repaired]] with gold ingots in an [[anvil]].

=== Bartering ===
{{main|Bartering}}
[[Piglin]]s throw the player [[Bartering#Mechanics|item(s)]] if the player throws or {{ctrl|uses}} a gold ingot on them.

=== Beacons ===

Gold ingots can be used to select powers from a [[beacon]]. The player must select one of the available powers, and then insert an ingot in the item slot. 

A gold ingot can be substituted for an [[iron ingot]] or [[netherite ingot]], an [[emerald]], or a [[diamond]].

=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Gold Ingot
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Gold Ingot
|Gold Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}

;Trim color palette
The following color palettes are shown on the designs on trimmed armor:
*{{TrimPalette|gold ingot}}
*{{TrimPalette|gold ingot|darker=1}} (a darker color palette is used when a golden armor piece is trimmed using a gold ingot).

== Achievements ==
{{load achievements|Oooh, shiny!}}

== Advancements ==
{{load advancements|Oh Shiny}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Gold Ingot
|spritetype=item
|nameid=gold_ingot
|itemtags=beacon_payment_items, piglin_loved
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Gold Ingot
|spritetype=item
|nameid=gold_ingot
|id=306
|form=item
|foot=1}}

== History ==

{{History|java indev}}
{{History||0.31|snap=20100128|[[File:Gold Ingot JE1.png|32px]] Added gold ingots.}}
{{History|||snap=20100129|[[File:Gold Ingot JE2 BE1.png|32px]] The texture of gold ingots has been changed.
|Gold ingots can be [[smelting|smelted]] from [[gold ore]] with [[flint and steel]] and [[drops|drop]] 3-5 gold ingots.
|Gold ingots can be used to craft [[gold block]]s.
|[[Gold block]]s now require 9 gold ingots (3×3) instead of 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}}
{{History|||snap=20100130|Gold ingots can now be used to craft gold [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.}}
{{History||20100206|Gold ingots are now used to [[crafting|craft]] gold [[hoe]]s.}}
{{History||?|Smelting gold ore now drops 1 gold ingot (down from 3-5).}}
{{History||20100218|Gold ingots are now used to craft gold [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}}
{{history|java alpha}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Gold ingots are now used to craft [[clock]]s.}}
{{History|java beta}}
{{History||1.5|Gold ingots are now used to craft [[powered rail]]s.}}
{{History||1.8|snap=Pre-release|Gold ingots can now be found in the new [[stronghold]] storerooms and [[mineshaft]] [[chest]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Gold ingots can be crafted from [[gold nuggets]], which are dropped by [[Zombified Piglin|zombie pigmen]], making gold a [[renewable resource]].}}
{{History|||snap=Beta 1.9 Prerelease 3|Gold ingots can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=Beta 1.9 Prerelease 4|Gold ingots are now used to craft [[gold nugget]]s.}}
{{History||1.1|snap=12w01a|Gold ingots can now be found in [[village]] blacksmith chests.}}
{{History||1.2.1|snap=12w06a|Zombie pigmen now rarely drop gold ingots.}}
{{History||1.3.1|snap=12w21a|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing gold ingots.
|All types of [[villager]]s now [[trading|buy]] 8–9 gold ingots for 1 [[emerald]], as a fallback trade in case no trades were generated for that villager.}}
{{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot chests with gold ingots.}}
{{History||1.5|snap=13w01a|Gold ingots are now used to craft light [[weighted pressure plate]]s.}}
{{History||1.6.1|snap=13w16a|Gold ingot is now used to craft golden [[horse armor]].}}
{{History|||snap=13w18a|Gold ingot is no longer used to craft golden [[horse armor]].|Gold ingots are now found in [[nether fortress]] [[chest]]s.}}
{{History|||snap=13w23a|Gold ingots are now used to craft normal [[golden apple]]s.}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: only cleric [[villager]]s now [[trading|buy]] 8–10 gold ingots for 1 [[emerald]], as a legitimate trade.}}
{{History||1.9|snap=15w31a|Gold ingots can now be found in [[end city]] [[chest]]s.}}
{{History|||snap=15w43a|The average yield of gold ingots in [[nether fortress]] chest has been decreased.}}
{{History|||snap=15w44a|The average yield of gold ingots in [[mineshaft]] and [[desert temple]] chests has been decreased.
|Gold ingots have been added to [[dungeon]] [[chest]]s.}}
{{History||1.11|snap=16w39a|Gold ingots are now found in the new [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 266.}}
{{History|||snap=18w10a|Gold ingots now generate in [[buried treasure]] chests.}}
{{History|||snap=18w11a|Gold ingots can now be obtained as a [[drops|drop]] from [[drowned]].
|Gold ingots now generate in [[shipwreck]] chests.}}
{{History||1.14|snap=18w43a|[[File:Gold Ingot JE3.png|32px]] The texture of gold ingots has been changed.}}
{{History|||snap=18w44a|[[File:Gold Ingot JE4 BE2.png|32px]] The texture of gold ingots has been changed, once again.}}
{{History|||snap=18w50a|Gold ingots now generate in chests in [[village]] toolsmith houses and temples.}}
{{History||1.16|snap=20w06a|Gold ingots are now used to craft [[netherite ingot]]s.}}
{{History|||snap=20w07a|Gold ingots can now be used to [[bartering|barter]] with [[piglin]]s.}}
{{History|||snap=20w11a|Gold ingots can now be [[smelting|smelted]] from [[nether gold ore]].}}
{{History|||snap=20w16a|Gold ingots now generate in [[bastion remnants]] and [[ruined portal]] chests.}}
{{History||1.16.2|snap=20w30a|The average yield of gold ingots from bastion remnant chests has been slightly increased.}}
{{History||1.17|snap=21w05a|Drowneds no longer drop gold ingots, and instead drop [[copper ingot]]s.}}
{{History|||snap=21w08a|Gold ingots can now be smelted from [[deepslate gold ore]].}}
{{History|||snap=21w14a|Gold ingots can now be smelted from [[raw gold]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Gold ingots can now be used as an armor trim material.}}
{{History|||snap=23w05a|Gold ingots can now be trimmed with gold [[armor]].}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Gold Ingot JE2 BE1.png|32px]] Added gold ingots. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.2|Gold ingots are now obtainable by [[smelting]] gold ore in a [[furnace]].
|Gold ingots can be used to craft [[blocks of gold]], gold [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}}
{{History||v0.4.0|Gold ingots are now used to [[crafting|craft]] gold [[hoe]]s.}}
{{History||v0.6.0|Gold ingots are now used to craft gold [[armor]].}}
{{History||v0.8.0|snap=build 1|Gold ingots are now used to craft [[clock]]s.}}
{{History|||snap=build 2|Gold ingots are now used to craft [[powered rail]]s.}}
{{History||v0.9.0|snap=build 1|Gold ingots can now be found in blacksmith [[chest]]s in [[village]]s, [[stronghold]] altar chests and [[dungeon]] chests.}}
{{History||v0.12.1|snap=build 1|Gold ingots are now used to craft [[gold nugget]]s and [[golden apple]]s.
|Gold ingots are now found in [[nether fortress]] chests.}}
{{History||v0.13.0|snap=build 1|Gold ingots are now used to [[crafting|craft]] light [[weighted pressure plate]]s.
|Gold ingots now generate inside of hidden chest rooms in [[desert temple]]s.}}
{{History||v0.14.0|snap=build 1|Gold ingots are now found in [[minecart with chest]]s that generate in [[mineshaft]]s.}}
{{History||v0.15.0|snap=build 1|Gold ingots can now be found in [[jungle temple]] [[chest]]s.}}
{{History||v0.16.0|snap=build 4|Gold ingots can now be used to power [[beacon]]s.}}
{{History|pocket edition}}
{{History||1.0.0|snap=alpha 0.17.0.1|Gold ingots can now be found in [[end city]] ship chests and [[stronghold]] storerooms.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Added [[trading]], cleric [[villager]]s now [[trading|buy]] 8–10 gold ingots for 1 [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Gold ingots are now found in [[woodland mansion]] [[chest]]s.}}
{{history|bedrock}}
{{History||1.4.0|snap=beta 1.2.13.8|Added [[drowned]], which rarely [[drops|drop]] gold ingots.}}
{{History|||snap=beta 1.2.14.2|Gold ingots can now be found inside [[buried treasure]] [[chest]]s and [[shipwreck]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Gold ingots can now be found in [[plains]] [[village]] weaponsmith chests.
|[[File:Gold Ingot JE4 BE2.png|32px]] The texture of gold ingots has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Gold ingots can now be found in [[desert]] village temple [[chest]]s and village toolsmith chests.
|Gold ingots can now be found in [[savanna]], [[taiga]], [[snowy taiga]], [[snowy tundra]] and desert village weaponsmith chests.}}
{{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|buy]] 3 gold ingots for one [[emerald]].}}
{{History||1.16.0|snap=beta 1.16.0.51|Gold ingots are now used to craft [[netherite ingot]]s.
|Gold ingots can now be used to [[bartering|barter]] with [[piglin]]s.}}
{{History|||snap=beta 1.16.0.57|Gold ingots can now be [[smelting|smelted]] from [[nether gold ore]].
|Gold ingots now be found in [[ruined portal]] and [[bastion remnants]] chests.}}
{{History||1.16.210|snap=beta 1.16.210.57|Gold ingots can no longer be obtained as a [[drops|drop]] from [[drowned]].}}
{{History||1.17.0|snap=beta 1.16.230.52|Gold ingots can now be smelted from [[deepslate gold ore]].}}
{{History|||snap=beta 1.17.0.50|Gold ingots can now be smelted from [[raw gold]].}}
{{History||1.19.80|snap=beta 1.19.80.21|Gold ingots can now be used as an armor trim material.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gold Ingot JE2 BE1.png|32px]] Added gold ingots.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gold Ingot JE4 BE2.png|32px]] The texture of gold ingots has been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Gold Ingot JE2 BE1.png|32px]] Added gold ingots.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==

*Gold ingots are the only ingots in the game used alongside another [[item]] to [[crafting|craft]] another type of ingot; in this case, it is used with [[netherite scrap]] to craft a [[netherite ingot]].

== See also ==

*{{BlockLink|Block of Gold}}
*{{ItemSprite|Golden Chestplate}} [[Golden Armor]]
*{{ItemLink|Gold Nugget}}
*{{BlockLink|Gold Ore}}
*[[Ore]]s

{{Items}}

[[cs:Zlatý ingot]]
[[de:Goldbarren]]
[[es:Lingote de oro]]
[[fr:Lingot d'or]]
[[hu:Aranyrúd]]
[[ja:金インゴット]]
[[ko:금괴]]
[[nl:Goudstaaf]]
[[pl:Sztabka złota]]
[[pt:Barra de ouro]]
[[ru:Золотой слиток]]
[[uk:Золотий зливок]]
[[zh:金锭]]
[[Category:Renewable resources]]</li><li>[[Snowball|Snowball]]<br/>{{about|the throwable item|the enchantment in ''Minecraft Dungeons''|MCD:Snowball}}
{{ItemEntity
|image=Snowball.png
|renewable=Yes
|stackable=Yes (16)<br>
Yes (64){{upcoming|java Combat Tests}}
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
}}

'''Snowballs''' are throwable combat items that hit but do not damage most [[Mob|mobs]] on impact.

== Obtaining ==
{{see also|Tutorials/Snow farming}}

=== Mining ===
A [[shovel]] without the [[Silk Touch]] enchantment can get 4 snowballs by breaking a [[snow block]], and 1–8 snowballs by breaking or blasting [[snow layer]]s – one per layer. The [[Fortune]] enchantment does not affect these amounts.

{{IN|bedrock}}, snowballs are dropped from snow layers even when mined with a Silk Touch shovel.<ref>{{bug|MCPE-59729||Snow layers don't drop themselves when mined with a silk touch enchanted shovel}}</ref>

==== Explosions ====
Creeper and TNT [[explosion]]s leave snowballs in the resulting debris field if near snow.

==== Ravagers ====
{{IN|BE}}, Ravagers destroy snow layers, dropping snowballs.

==== Pistons ====
{{IN|BE}}, a block or piston head pushed into the position of snow layers destroys the snow layers, dropping snowballs. 1-3 layers drops 1 snowball, 4-5 layers drops 2 snowballs, 6-7 layers drops 3 snowballs and 8 layers drops 4 snowballs.

=== Mob loot ===
[[Snow golem]]s drop 0–15 snowballs upon death, unaffected by [[Looting]].

=== Chest loot ===
{{LootChestItem|snowball}}

== Usage ==

=== Crafting ingredient ===
{{crafting usage}}

=== Combat ===
[[File:Throwing a snowball on a pig.gif|300px|thumbnail|right|Throwing a snowball on a pig animation.]]
Snowballs can be thrown by {{control|using}} them. There is no charging time or cooldown for firing them,{{Until|java Combat Tests}} meaning they can be thrown as fast as the player can click.

Like other projectiles, snowballs are affected by gravity: their range is the same as those of [[egg]]s and [[ender pearl]]s, less than that of [[arrow]]s fired from [[bow]]s, and more than that of [[splash potion]]s. In [[Bedrock Edition]], players will receive damage and will be knockbacked.

Snowballs deal {{hp|3}} each to [[blaze]]s but they deal no damage to other mobs. Mobs still receive knockback and act the same as if they were being damaged (for example, [[zombified piglin]]s who are hit by snowballs become aggressive). Players {{in|BE}} receive knockback, while players {{in|JE}} are unaffected.<ref>{{bug|MC-3179|||WAI}}</ref>{{Until|java Combat Tests}}

When fighting the [[ender dragon]], [[end crystal]]s are able to be destroyed by snowballs being thrown at them.

Snowball, like other projectiles, can be used to distract the [[warden]]. A warden walks towards the location where the snowball lands to inspect it, giving the player time to escape. However, if snowballs are fired too frequently (at least twice in 5 seconds), the warden walks straight to the player instead.
In the new versions they can hit players but just only in bedrock
=== Dispenser ===
Snowballs can be fired from [[dispenser]]s.

== Sounds ==
{{Edition|Java}}:<br>
Thrown snowballs use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|rowspan=3
|sound=Bow shoot.ogg
|subtitle=Snowball flies
|source=neutral
|description=When a player throws a snowball
|id=entity.snowball.throw
|translationkey=subtitles.entity.snowball.throw
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|subtitle=Snowball flies
|source=neutral
|description=When a snow golem shoots a snowball
|id=entity.snow_golem.shoot
|translationkey=subtitles.entity.snowball.throw
|volume=1.0
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|subtitle=Dispensed item
|source=block
|description=When a dispenser shoots a snowball
|id=block.dispenser.launch
|translationkey=subtitles.block.dispenser.dispense
|volume=1.0
|pitch=1.2
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|rowspan=3
|sound=Bow shoot.ogg
|source=player
|description=When a player throws a snowball
|id=random.bow
|volume=0.5
|pitch=0.33-0.5}}
{{Sound table
|source=neutral
|description=When a snow golem shoots a snowball
|id=mob.snowgolem.shoot
|volume=1.0
|pitch=0.8-1.2}}
{{Sound table
|source=player
|description=When a dispenser shoots a snowball
|id=random.bow
|volume=1.0
|pitch=0.83-1.25
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Snowball
|spritetype=item
|nameid=snowball
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|showentitytags=y
|generatetranslationkeys=y
|displayname=Snowball
|spritetype=entity
|nameid=snowball
|entitytags=impact_projectiles
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Snowball
|spritetype=item
|nameid=snowball
|id=374
|form=item
|foot=1}} 
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Snowball
|spritetype=entity
|nameid=snowball
|id=81
|foot=1}}

=== Entity Data ===
Snowballs have entity data that define various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Advancements ==
{{Load advancements|Bullseye}}

== Video ==
<div style="text-align:center">{{yt|2E-c9P8kyfg}}</div>

==History==
{{History|java alpha}}
{{History||v1.0.5|[[File:Snowball JE1 BE1.png|32px]] Added snowballs.
|Snowballs are used to craft [[snow block]]s.
|Snowballs could stack up to 64.}}
{{History||v1.0.5_01|Snowballs now stack to 8.
|Added a new snowball [[sound]] effect.
|Harvesting snowballs now requires a [[shovel]].}}
{{History||v1.0.6|Snowballs now stack up to 16.
|Thrown snowballs no longer disappear.}}
{{History||v1.1.1|It is no longer possible to obtain more than four snowballs from a solid [[snow block]] (the [[player]] was previously able to obtain 4-6 snowballs per snow block allowing an infinite number of snowballs to be made).}}
{{History||v1.2.0|snap=preview|[[Fireball]]s use the same texture as the snowball.}}
{{History|java beta}}
{{History||1.2|Snowballs can now be fired by [[dispenser]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[Fireball]]s no longer use the snowball texture.}}
{{History|||snap=RC1|Snowball throwing sound was changed.}}
{{History||1.9|snap=15w32a|Snowballs no longer damage the [[ender dragon]].}}
{{History|||snap=15w36b|Snowballs now produce particles when thrown at an entity.}}
{{History|||snap=15w49a|Snowballs, as well as all projectiles, now take the thrower's motion into account when fired.}}
{{History||1.11|snap=16w32a|The entity ID has been changed from <code>Snowball</code> to <code>snowball</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 332.}}
{{History||1.14|snap=18w43a|[[File:Snowball JE2 BE2.png|32px]] The texture of snowballs has been changed.}}
{{History|||snap=18w49a|Snowballs can now be found in [[chest]]s in [[snowy tundra]] [[village]] houses.}}
{{History|||snap=19w08a|[[File:Snowball JE3 BE3.png|32px]] The texture of snowballs has been changed, once again.}}
{{History||1.16.2|snap=Pre-Release 1|Snowballs are now affected by [[bubble column]]s.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Snowballs now generate in [[ancient city]] chests.}}
{{History|upcoming java}}
{{History||Combat Tests|snap=Combat Test 4|Snowballs now stack to 64, once again.
|Snowballs now have 4-tick cooldown and are not rendered for the first 2 ticks to prevent screen flickering.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Snowball JE1 BE1.png|32px]] Added snowballs. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.0|Snowballs now drop as an item when mining [[snow block]]s and [[snow layer]]s.
|Snowballs can be used to craft [[snow block]]s.}}
{{History||v0.4.0|Snowballs can now be thrown.}}
{{History||v0.11.0|snap=build 14|Snowballs are now available in the [[creative]] inventory.}}
{{History||v0.12.0|Snowballs now deal [[damage]] to [[blaze]]s.}}
{{History||v0.12.1|snap=build 1|Added [[snow golem]]s, which [[drops|drop]] snowballs.}}
{{History|bedrock}}
{{History||1.2.0|Snowballs now deal knockback to [[player]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Snowball JE2 BE2.png|32px]] The texture of snowballs has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Snowballs can now be found in some [[snowy tundra]] [[village]] house [[chest]]s.}}
{{History|||snap=beta 1.11.0.5|[[File:Snowball JE3 BE3.png|32px]] The texture of snowballs has been changed, once again.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|switch=1.0.1|wiiu=Patch 1|[[File:Snowball JE1 BE1.png|32px]] Added snowballs.}}
{{History||xbox=none|xbone=none|ps=1.90|switch=none|wiiu=none|[[File:Snowball JE3 BE3.png|32px]] The texture of snowballs has been changed.}}

{{History|3DS}}
{{History||0.1.0|[[File:Snowball JE1 BE1.png|32px]] Added snowballs.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* A thrown snowball faces the player in the first-person view, while it appears horizontally rotated in third-person view. This is the case for all throwable items ([[ender pearl]]s, [[egg]]s, snowballs, and all throwable [[potion]]s).

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--snowball Taking Inventory: Snowball] – Minecraft.net on August 3, 2019

{{Items}}
{{entities}}

[[Category:Combat]]

[[cs:Sněhová koule]]
[[de:Schneeball]]
[[es:Bola de nieve]]
[[fr:Boule de neige]]
[[hu:Hógolyó]]
[[ja:雪玉]]
[[ko:눈덩이]]
[[nl:Sneeuwbal]]
[[pl:Śnieżka]]
[[pt:Bola de neve]]
[[ru:Снежок]]
[[th:บอลหิมะ]]
[[uk:Сніжок]]
[[zh:雪球]]</li></ul></nowiki>
beta 1.18.10.24Removed the particle effect that appeared when obtaining Bad Omen.
PlayStation 4 Edition
1.91
{{Extension DPL}}<ul><li>[[Popped Chorus Fruit|Popped Chorus Fruit]]<br/>{{Item
| image = Popped Chorus Fruit.png
| renewable =  Yes
| stackable = Yes (64)
}}

'''Popped chorus fruit''' is an [[item]] obtained by [[smelting]] [[chorus fruit]], and used to craft [[End Rod|end rods]] and [[purpur blocks]]. Unlike raw chorus fruit, the popped fruit is inedible.

== Obtaining ==
=== Smelting ===
{{Smelting
|Chorus Fruit
|Popped Chorus Fruit
|0,1
}}

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Popped Chorus Fruit
|spritetype=item
|nameid=popped_chorus_fruit
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Popped Chorus Fruit
|spritetype=item
|nameid=popped_chorus_fruit
|aliasid=chorus_fruit_popped
|id=559
|form=item
|translationkey=item.chorus_fruit_popped.name
|foot=1}}

== History ==

{{History|java}}
{{History||1.9|snap=15w31a|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit. 
|Popped chorus fruit are used to craft [[purpur block]]s.}}
{{History|||snap=15w44b|Popped chorus fruit are now used to craft [[end rod]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 433.}}
{{History|||snap=pre5|The ID of popped chorus fruit has now been changed to <code>popped_chorus_fruit</code>.}}
{{History||1.14|snap=18w43a|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}}

{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of popped chorus fruit has been changed from <code>chorus_fruit_popped</code> to <code>popped_chorus_fruit</code>.}}

{{History|console}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}}

{{History|new 3ds}}
{{History||1.7.10|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}}
{{History|foot}}

== Issues ==

{{issue list}}

{{Items}}

[[cs:Vypukaný květ chorusu]]
[[de:Geplatzte Chorusfrucht]]
[[fr:Chorus éclaté]]
[[it:Frutto di chorus scoppiato]]
[[ja:焼いたコーラスフルーツ]]
[[ko:튀긴 후렴과]]
[[nl:Gepoft Chorusfruit]]
[[pl:Prażony owoc refrenusu]]
[[pt:Fruta do coro cozida]]
[[ru:Приготовленный плод коруса]]
[[zh:爆裂紫颂果]]
[[Category:Renewable resources]]</li><li>[[Bucket|Bucket]]<br/>{{about|the empty bucket|buckets filled with objects}}
{{Item
| image = Bucket.png
| renewable = Yes
| stackable = Yes (16), except in furnace fuel slot
}}
A '''bucket''' is an item used to carry [[water]], [[lava]], [[milk]], [[powder snow]], and [[Bucket of aquatic mob|various aquatic mobs]].

== Obtaining ==

=== Crafting ===

{{Crafting
 |A2= Iron Ingot
 |C2= Iron Ingot
 |B3= Iron Ingot
 |Output= Bucket
 |type= Miscellaneous
}}

=== Natural generation ===

{{LootChestItem|bucket}}

== Usage ==
Empty buckets can be used to "pick up" a [[water]] or [[lava]] source block by pressing {{control|use}} item on a block of the relevant type. If the empty bucket is part of a stack and the player's inventory is full, the filled bucket drops in front of the player as an item. 

A bucket filled with a source block can then be used to place its source block contents in the empty block next to the side of the block the player is currently looking at, or replacing the block looked at for some replaceable blocks.

One can press {{control|use}} when looking at a [[cow]], [[mooshroom]], or [[goat]] to fill a bucket with [[milk]]. A bucket full of milk can be emptied only by drinking it or by using it in crafting a recipe (like [[cake]]).

A bucket full of water can be used on a live aquatic mob ([[cod]], [[salmon]], [[tropical fish]], [[pufferfish]], [[axolotl]], or [[tadpole]]) to collect the mob in the bucket for transportation to another location. The mob in item form becomes a [[bucket of aquatic mob]].

An empty bucket can be used to empty a [[cauldron]] with water or lava, filling the bucket with the fluid. This does not work with dispensers.<ref>{{bug|MC-165196}}</ref>

A lava bucket placed in the fuel slot of a [[furnace]] becomes an empty bucket after the lava is consumed during [[smelting]].

An empty bucket fills with [[water]] when placed in the fuel slot of a [[furnace]] while smelting a [[Sponge|wet sponge]].

An empty bucket can be used to collect [[powder snow]], filling the bucket with powder snow. Emptying the powder snow bucket places the powder snow block in the empty block next to the side of the block the player is currently looking at.

== Sounds ==
{{el|je}}:
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with water
|id=item.bucket.fill
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket1.ogg
|sound3=Empty water bucket2.ogg
|sound4=Empty water bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When a water bucket is emptied <ref group=sound><code>empty1</code> plays at twice the frequency as the other sounds</ref>
|id=item.bucket.empty
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0 <ref group=sound>Except for the second copy of <code>empty1</code>, which is 0.9</ref>
|distance=16}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with lava
|id=item.bucket.fill_lava
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0 
|distance=16}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When a lava bucket is emptied
|id=item.bucket.empty_lava
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Fill powder snow bucket1.ogg
|sound2=Fill powder snow bucket2.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with powder snow
|id=item.bucket.fill_powder_snow
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0/0.9/1.1
|distance=16}}
{{Sound table
|sound=Empty powder snow bucket1.ogg
|sound2=Empty powder snow bucket2.ogg
|subtitle=Bucket empties
|source=block
|description=When a powder snow bucket is emptied
|id=item.bucket.empty_powder_snow
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}

{{Sound table
|rowspan=2
|sound=Fill fish bucket1.ogg
|sound2=Fill fish bucket2.ogg
|sound3=Fill fish bucket3.ogg
|subtitle=Fish captured
|source=neutral
|description=When a fish is collected into a water bucket
|translationkey=subtitles.item.bucket.fill_fish
|id=item.bucket.fill_fish
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Tadpole captured
|source=neutral
|description=When a tadpole is collected into a bucket
|id=item.bucket.fill_tadpole
|translationkey=subtitles.item.bucket.fill_tadpole
|volume=0.5
|pitch=1.5
|distance=16}}
{{Sound table
|sound=Fill axolotl1.ogg
|sound2=Fill axolotl2.ogg
|sound3=Fill axolotl3.ogg
|subtitle=Axolotl scooped
|source=neutral
|description=When an axolotl is collected into a bucket
|id=item.bucket.fill_axolotl
|translationkey=subtitles.item.bucket.fill_axolotl
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=3
|sound=Empty fish bucket1.ogg
|sound2=Empty fish bucket2.ogg
|sound3=Empty fish bucket3.ogg
|subtitle=Bucket empties
|source=neutral
|description=When a fish is placed from a bucket
|id=item.bucket.empty_fish
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Bucket empties
|source=neutral
|description=When a tadpole is placed from a bucket
|id=item.bucket.empty_tadpole
|translationkey=subtitles.item.bucket.empty
|volume=0.5
|pitch=1.5
|distance=16}}
{{Sound table
|subtitle=Bucket empties
|source=neutral
|description=When an axolotl is placed from a bucket
|id=item.bucket.empty_axolotl
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}

{{Sound table
|sound=Cow milk1.ogg
|sound2=Cow milk2.ogg
|sound3=Cow milk3.ogg
|source=player
|subtitle=Cow gets milked
|description=When a cow is milked
|id=entity.cow.milk
|translationkey=subtitles.entity.cow.milk
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|subtitle=Goat gets milked
|description=When a regular goat is milked
|source=neutral
|id=entity.goat.milk
|translationkey=subtitles.entity.goat.milk
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Goat screaming milk1.ogg
|sound2=Goat screaming milk2.ogg
|sound3=Goat screaming milk3.ogg
|sound4=Goat screaming milk4.ogg
|sound5=Goat screaming milk5.ogg
|subtitle=Goat gets milked
|source=neutral
|description=When a screaming goat is milked
|id=entity.goat.screaming.milk
|translationkey=subtitles.entity.goat.milk
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{el|be}}:
{{Sound table
|type=bedrock
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|source=block
|description=When a bucket is filled with water
|id=bucket.fill_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|source=block
|description=When a water bucket is emptied
|id=bucket.empty_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>
|id=cauldron.fillwater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/>
|id=cauldron.takewater
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|source=block
|description=When a bucket is filled with lava
|id=bucket.fill_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|source=block
|description=When a lava bucket is emptied
|id=bucket.empty_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill powder snow bucket1.ogg
|sound2=Fill powder snow bucket2.ogg
|source=player
|description=When a bucket is filled with powder snow
|id=bucket.fill_powder_snow
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty powder snow bucket1.ogg
|sound2=Empty powder snow bucket2.ogg
|source=block
|description=When a powder snow bucket is emptied
|id=bucket.empty_powder_snow
|volume=1.0
|pitch=1.0}}

{{Sound table
|sound=Fill fish bucket1.ogg
|sound2=Fill fish bucket2.ogg
|sound3=Fill fish bucket3.ogg
|source=block
|description=When a creature is collected into a water bucket
|id=bucket.fill_fish
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty fish bucket1.ogg
|sound2=Empty fish bucket2.ogg
|sound3=Empty fish bucket3.ogg
|source=block
|description=When a creature is placed from a bucket
|id=bucket.empty_fish
|volume=1.0
|pitch=1.0}}

{{Sound table
|sound=Cow milk1.ogg
|sound2=Cow milk2.ogg
|sound3=Cow milk3.ogg
|source=neutral
|description=When a cow is milked
|id=mob.cow.milk
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|description=When a regular goat is milked
|source=neutral
|id=mob.mooshroom.suspicious_milk
|volume=1.0
|pitch=1.0, 0.9, 1.1}}
{{Sound table
|sound=Goat screaming milk1.ogg
|sound2=Goat screaming milk2.ogg
|sound3=Goat screaming milk3.ogg
|sound4=Goat screaming milk4.ogg
|sound5=Goat screaming milk5.ogg
|description=When a screaming goat is milked
|source=neutral
|id=mob.goat.milk.screamer
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bucket
|spritetype=item
|nameid=bucket
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|showaliasids=y
|generatetranslationkeys=y
|displayname=Bucket
|spritetype=item
|nameid=bucket
|id=360
|aliasid=bucket / 0
|form=item
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|0tVu5HYLQMw}}</div>

== Achievements ==
{{Load achievements|I am a Marine Biologist}}

== Advancements ==
{{Load advancements|Hot Stuff}}

== History ==
{{History|java infdev}}
{{History||20100615|[[File:Bucket JE1 BE1.png|32px]] Added buckets.
|Buckets can currently pick up only [[water]] and [[lava]].}}
{{History||20100625-2|Buckets can now be found in the new [[dungeon]] [[chest]]s.}}
{{History|java alpha}}
{{History||v1.0.11|[[Cow]]s are now [[milk]]able by using buckets.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[mooshroom]]s, which can be milked like normal [[cow]]s.}}
{{History|||snap=Beta 1.9 Prerelease 5|In [[Creative]] mode, buckets now remain empty when {{control|used}} to pick up [[water]] and [[lava]].}}
{{History||1.2.1|snap=12w06a|Buckets are now [[renewable resource|renewable]], due to zombies having a chance to drop iron ingots.}}
{{History||1.3.1|snap=12w21a|Buckets are now stackable up to 16.
|[[Dispenser]]s can now use buckets to collect and dispense water and lava.}}
{{History|||snap=12w22a|[[Smelting]] in a [[furnace]] with a [[lava bucket]] now leaves an empty bucket for the [[player]] to retrieve.}}
{{History||1.8|snap=14w25b|An empty bucket in the [[fuel]] slot now fills and become a [[water bucket]] after a [[sponge|wet sponge]] is dried. This happens for empty buckets placed by the [[player]] while the furnace is still smelting, and for empty buckets left by lava buckets.
|Stacked buckets in the fuel slot now become a single water bucket.}}
{{History|||snap=14w26a|The [[player]] can now place only one bucket in the [[fuel]] slot, which fixes the bug above.}}
{{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, filling the bucket with [[water]].
|The average yield of buckets from [[dungeon]] [[chest]]s has been substantially decreased.}}
{{History|||snap=15w46a|Buckets now replace single [[snow|snow layers]] when {{control|used}} on the top, instead of placing the [[water]] or [[lava]] in the [[air]] above the snow layer.}}
{{History|||snap=15w50a|Added [[sound]]s for buckets: <code>item.bucket.fill</code>, <code>item.bucket.fill_lava</code>, <code>item.bucket.empty</code>, and <code>item.bucket.empty_lava</code>.}}
{{History||1.11|snap=16w39a|Buckets are now found in the new [[woodland mansion]] [[chest]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 325.}}
{{History|||snap=November 18, 2017|slink=https://youtu.be/A_Z3AokMwWI?t=1h52m07s|Buckets were said to be able to pick up fish mobs.}}
{{History|||snap=18w08b|Added [[fish bucket]]s, which turn into regular buckets when {{control|used}}.}}
{{History||1.14|snap=18w43a|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}
{{History|||snap=18w49a|Buckets can now be found in chests in [[savanna]] [[village]] houses.}}
{{History||1.16|snap=Pre-release 1|Using a bucket on water or lava in Creative mode now provides the player with one water or lava bucket in the inventory.<ref>{{bug|MC-9856}}</ref> This is created in a new inventory slot rather than replacing the used bucket. A limit of one bucket per fluid can be obtained this way - attempting to fill a bucket where a filled one already exists in the inventory removes the fluid as expected but does not provide any new buckets.
|Cows and mooshrooms can also now be milked in Creative mode,<ref>{{bug|MC-36322}}</ref> providing the player with limitless milk buckets.}}
{{History|||snap=Pre-release 4|Milking cows now provides Creative players with only one bucket.<ref>{{bug|MC-188352}}</ref>}}
{{History||1.17|snap=October 3, 2020|slink=https://youtu.be/DWZIfsaIgtE?t=2h04m58s|Buckets were revealed to be able to be used to collect [[axolotl]]s.}}
{{History|||snap=21w13a|[[Goat]]s are now milkable by using buckets.}}
{{History|||snap=20w46a|Added [[powder snow]], which can be collected with buckets.}}

{{History|pocket alpha}}
{{History||v0.7.0|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}
{{History||v0.7.4|Filled buckets no longer stack.<ref>{{bug|MCPE-3960}}</ref>
|Empty buckets no longer allow [[liquid]] sources to be targeted and broken like [[block]]s.<ref>{{bug|MCPE-3857}}</ref>}}
{{History||unknown|The stack limit for empty buckets has been changed from 64 to 16.}}
{{History||v0.14.0|snap=build 1|A full [[cauldron]] can now be emptied with a bucket, filling the bucket with [[water]].}} 
{{History||v0.16.0|snap=build 1|Added [[sound]]s when using buckets.
|An empty bucket in the [[fuel]] slot now fills and becomes a [[water bucket]] after a [[sponge|wet sponge]] is dried. This happens for empty buckets placed by the [[player]] while the [[furnace]] is still [[smelting]], and for empty buckets left by [[lava bucket]]s.}}
{{History||?|Buckets no longer highlight fluid blocks when aiming at them.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Buckets now generate in [[woodland mansion]] [[chest]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Added [[fish bucket]]s, which turn into regular buckets when used.
|Empty buckets can now be used to catch [[fish]].
|Moved all bucket items from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
{{History||1.9.0|snap=beta 1.9.0.2|[[Cauldron]]s filled with [[lava]] can now be emptied by using a bucket, filling it with lava.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Buckets can now be found in [[savanna]] [[village]] house [[chest]]s.}}
{{History||1.16.200|snap=beta 1.16.200.52|[[Goat]]s are now milkable by using buckets.}}
{{History||1.16.210|snap=beta 1.16.210.53|Added [[powder snow]], which can be used to turn bucket to powder snow bucket.}}
{{History||1.17.0|snap=beta 1.16.230.52|Added [[axolotl]]s, which can be used to turn bucket to axolotl bucket.}}
{{History||1.19.0|snap=?|Added [[tadpole]]s, which can be used to turn bucket to tadpole bucket.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}
{{History||xbox=TU9|Buckets are now stackable up to 16.}}
{{History|PS4}}
{{History||1.90|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}

{{History|new 3DS}}
{{History||0.1.0|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Gallery ==
<gallery>
Bucket SDGP.png|Bucket in the [[Super Duper Graphics Pack]].
</gallery>

== See also ==
*[[Cauldron]]
*[[Bowl]]
*[[Glass Bottle]]
*[[Water]]

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-bucket Taking Inventory: Bucket] – Minecraft.net on December 14, 2018

{{Items}}

[[Category:Tools]]
[[Category:Renewable resources]]

[[cs:Kbelík]]
[[de:Eimer]]
[[es:Cubo]]
[[fr:Seau]]
[[hu:Vödör]]
[[it:Secchio]]
[[ja:バケツ]]
[[ko:양동이]]
[[nl:Emmer]]
[[pl:Wiadro]]
[[pt:Balde]]
[[ru:Ведро]]
[[th:ถัง]]
[[uk:Відро]]
[[zh:桶]]</li></ul>
Bad Omen JE2 BE2 Added Bad Omen.

Issues[]

Issues relating to "Bad Omen" are maintained on the bug tracker. Report issues there.

Trivia[]

  • If the player leaves a village during a raid, receives Bad Omen, and returns to the village, the effect is removed but does not affect the existing raid.
  • A player cannot receive Bad Omen when indirectly killing a Patrol Captain. This includes burning with fire or lava, thorns damage, drowning, explosions, and suffocation, among other things. This also includes killing a captain with fireworks shot from a crossbow.
  • If the player kills a captain while in a village in Bedrock Edition, the raid bar and Bad Omen effect appear simultaneously. The effect disappears immediately after, then "flashes" again approximately 1 second later.
  • Mobs other than a tamed wolf who kill the raid captain will not get Bad Omen. They can, however, be given the effect via commands; though they will not start a raid while in a village.

References[]

  1. Feedback: (Java parity) Bad Omen level 2-6
  2. MC-139739 — resolved as "Fixed".
  3. MC-139798 — resolved as "Fixed".
  4. MC-121865 — resolved as "Fixed".
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