Bad Omen

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Not to be confused with Bad Luck.
Bad Omen
Bad Omen JE2 BE2.png
Sources

See § Causes

Particle

#0b6138 (dark green)

Type

Neutral

Bad Omen is a status effect that causes a raid to appear when an afflicted player enters a village.

Effect[edit]

In Java Edition, Bad Omen's potency determines the chance for illagers to be equipped with enchanted weapons when the player triggers a raid by entering a certain radius around a bed that a villager has claimed. If the raid results in player victory, the Hero of the Village's potency equals the Bad Omen's potency (capped at level 5). Bad Omen levels past the first will also give a single extra raid wave, given the difficulty level. For example with Bad Omen II-V , Easy will have 4 waves instead of 3, Normal will have 6 waves instead of 5, and Hard will have 8 waves instead of 7.

In Bedrock Edition, regardless of Bad Omen level, it always has the same effect.

The Bad Omen effect animation activating in Bedrock Edition.

Once the player gets the Bad Omen effect in Bedrock Edition, an animation similar to the one displayed when dying with the totem of undying appears, showing the effect's symbol rotating on the screen.

Bad Omen is a status effect and can be removed through all conventional methods, such as drinking milk or dying.

Causes[edit]

Cause Potency Length Notes
Raid captain I 1:40:00 If the outpost captain is killed by a player or tamed wolf.
Raid captain I–V[note 1] 1:40:00 If the patrol captain is killed by a player or tamed wolf.‌[Java Edition only]
  1. One level is added each time a patrol captain is killed, capping at level Five.

Immune mobs[edit]

Only boss mobs are immune to Bad Omen; however, only players and tamed wolves can trigger raids.

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDNumeric ID Translation key
Bad Omenbad_omen31effect.minecraft.bad_omen

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Bad Omenbad_omen28effect.badOmen

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
We're being attacked!.pngWe're being attacked!Trigger a Pillager Raid.Walk in a village with the Bad Omen effect applied.20GBronze
I've got a bad feeling about this.pngI've got a bad feeling about thisKill a Pillager Captain.20GBronze

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID
Advancement-fancy-raw.pngHow Did We Get Here?
Have every effect applied at the same time A Furious CocktailHave all of these 26 effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement.
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it.
nether/all_effects
Advancement-plain-raw.pngVoluntary Exile
Kill a raid captain.
Maybe consider staying away from villages for the time being...
AdventureKill an entity in the #raiders entity tag wearing an ominous banner.adventure/voluntary_exile

History[edit]

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The specific instructions are: old and new particles for bedrock edition
Java Edition
1.1418w47aBad Omen JE1 BE1.png Added Bad Omen.
Placeholder Effect (texture) JE2.png In Programmer Art, Bad Omen uses a placeholder texture from inventory.png.
19w08aBad Omen JE2 BE2.png The Bad Omen icon texture has now been changed.
Programmer Art now uses this icon.[1]
19w13aThe maximum potency of Bad Omen has now been increased from three to six.
Bad Omen now doesn´t disappear after entering the village in spectator mode.[2]
1.1620w18aThe maximum potency of Bad Omen has now been decreased to five.
Bedrock Edition
1.11.0beta 1.11.0.1Bad Omen JE1 BE1.png Added Bad Omen.
beta 1.11.0.3Bad Omen JE2 BE2.png The Bad Omen icon texture has now been changed.
Bad Omen now triggers a raid.
beta 1.11.0.5If all villages are no longer registered as villages during a raid, a nearby player is now affected with Bad Omen.
beta 1.11.0.7Bad Omen Bedrock Animation.gif A screen effect now plays on-screen when a player gets Bad Omen.
1.13.0beta 1.13.0.9The player no longer gets Bad Omen when all villagers die or all beds are destroyed during a raid.
1.16.0beta 1.16.0.51The color of Bad Omen particles has now been changed from tan to dark green.
PlayStation 4 Edition
1.91Bad Omen JE2 BE2.png Added Bad Omen.

Trivia[edit]

  • If the player leaves a village during a raid, receives Bad Omen, and returns to the village, the effect is removed but does not affect the existing raid.
  • A player cannot receive Bad Omen when indirectly killing a Patrol Captain. This includes burning with fire or lava, thorns damage, drowning, explosions, and suffocation, among other things. This also includes killing a captain with fireworks shot from a crossbow.
  • If the player kills a captain while in a village in Bedrock Edition, the animation, raid bar, and Bad Omen effect appear simultaneously. The effect disappears immediately after, then "flashes" again approximately 1 second later.

References[edit]