Bad Omen is a status effect that transforms into either Trial Omen if an afflicted player sees a non-ominous trial spawner, or Raid Omen if an afflicted player enters a village.
Formerly, it causes a raid to appear when an afflicted player enters a village. This does not apply to any other mob with the effect if the mob is in a village.
Effect[]
Bad Omen's potency determines the chance for pillagers to be equipped with enchanted weapons when the player triggers a raid by entering a certain radius around a bed that a villager has claimed. If the raid results in player victory, the Hero of the Village's potency equals the Bad Omen's potency (capped at level 5). Bad Omen levels past the first also give a single extra raid wave, given the difficulty level. For example, with Bad Omen II-V in Easy difficulty has four waves instead of three, Normal difficulty has six waves instead of five, and Hard difficulty has eight waves instead of seven.[JE only][1]
Bad Omen is a status effect and can be removed through all conventional methods, such as drinking milk or dying.
The player can still receive the Bad Omen effect in peaceful difficulty via commands (all pillager captains despawn in peaceful), but does not trigger a raid if in a village.
Causes[]
Cause | Potency | Length | Notes |
---|---|---|---|
Raid captain | I | 1:40:00 | If the outpost captain is killed by a player or tamed wolf. [note 1] |
Raid captain | I–V[note 2] | 1:40:00 | If the patrol captain is killed by a player or tamed wolf.[Java Edition only] |
Immune mobs[]
Only withers and ender dragons are immune to Bad Omen; however, only players can trigger raids. Other mobs with Bad Omen while in a village do not trigger a raid.
Data values[]
ID[]
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Bad Omen | bad_omen | 31 | effect.minecraft.bad_omen |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Bad Omen | bad_omen | 28 | effect.badOmen |
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
We're being attacked! | Trigger a Pillager Raid. | Walk in a village with the Bad Omen effect applied. | 20G | Bronze | ||
I've got a bad feeling about this | Kill a Pillager Captain. | — | 20G | Bronze |
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 33 status effects applied to the player at the same time:
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | nether/all_effects
| |
Voluntary Exile | Kill a raid captain. Maybe consider staying away from villages for the time being... | Adventure | Kill an entity in the #raiders entity tag wearing an ominous banner.This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | adventure/voluntary_exile
|
History[]
The specific instructions are: old and new particles for bedrock edition
Java Edition | |||||
---|---|---|---|---|---|
1.14 | 18w47a | Added Bad Omen. | |||
In Programmer Art, Bad Omen uses a placeholder texture from inventory.png. | |||||
19w08a | The Bad Omen icon texture has now been changed. | ||||
Programmer Art now uses this icon.[2] | |||||
19w11a | Bad Omen is now needed for the "How Did We Get Here?" advancement. | ||||
19w13a | The maximum potency of Bad Omen has now been increased from three to six. | ||||
Bad Omen now doesn´t disappear after entering the village in Spectator mode.[3] | |||||
1.16 | 20w18a | The maximum potency of Bad Omen has now been decreased to five. | |||
1.19.3 | 22w46a | The inventory now correctly shows the remaining time on the Bad Omen effect, instead of **:** .[4] | |||
Bedrock Edition | |||||
1.11.0 | beta 1.11.0.1 | Added Bad Omen. | |||
beta 1.11.0.3 | The Bad Omen icon texture has now been changed. | ||||
Bad Omen now triggers a raid. | |||||
beta 1.11.0.5 | If all villages are no longer registered as villages during a raid, a nearby player is now affected with Bad Omen. | ||||
beta 1.11.0.7 | A screen effect now plays on-screen when a player gets Bad Omen. | ||||
1.13.0 | beta 1.13.0.9 | The player no longer gets Bad Omen when all villagers die or all beds are destroyed during a raid. | |||
1.16.0 | beta 1.16.0.51 | The color of Bad Omen particles has now been changed from tan to dark green. | |||
1.18.10 | beta 1.18.10.24 | Removed the particle effect that appeared when obtaining Bad Omen. | |||
PlayStation 4 Edition | |||||
1.91 | Added Bad Omen. |
Issues[]
Issues relating to "Bad Omen" are maintained on the bug tracker. Report issues there.
Trivia[]
- If the player leaves a village during a raid, receives Bad Omen, and returns to the village, the effect is removed but does not affect the existing raid.
- A player cannot receive Bad Omen when indirectly killing a Patrol Captain. This includes burning with fire or lava, thorns damage, drowning, explosions, and suffocation, among other things. This also includes killing a captain with fireworks shot from a crossbow.
- If the player kills a captain while in a village in Bedrock Edition, the raid bar and Bad Omen effect appear simultaneously. The effect disappears immediately after, then "flashes" again approximately 1 second later.
- Mobs other than a tamed wolf who kill the raid captain will not get Bad Omen. They can, however, be given the effect via commands; though they will not start a raid while in a village.