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Not to be confused with Bad Luck.

Bad Omen is a status effect that transforms into either Trial Omen if an afflicted player sees a non-ominous trial spawner, or Raid Omen if an afflicted player enters a village.

Formerly, it causes a raid to appear when an afflicted player enters a village. This does not apply to any other mob with the effect if the mob is in a village.

Effect[]

Bad Omen's potency determines the chance for pillagers to be equipped with enchanted weapons when the player triggers a raid by entering a certain radius around a bed that a villager has claimed. If the raid results in player victory, the Hero of the Village's potency equals the Bad Omen's potency (capped at level 5). Bad Omen levels past the first also give a single extra raid wave, given the difficulty level. For example, with Bad Omen II-V in Easy difficulty has four waves instead of three, Normal difficulty has six waves instead of five, and Hard difficulty has eight waves instead of seven.‌[JE only][1]

Bad Omen is a status effect and can be removed through all conventional methods, such as drinking milk or dying.

The player can still receive the Bad Omen effect in peaceful difficulty via commands (all pillager captains despawn in peaceful), but does not trigger a raid if in a village.

Causes[]

Cause Potency Length Notes
Raid captain I 1:40:00 If the outpost captain is killed by a player or tamed wolf. [note 1]
Raid captain I–V[note 2] 1:40:00 If the patrol captain is killed by a player or tamed wolf.‌[Java Edition only]
  1. A tamed wolf killing a pillager captain gives their player the Bad Omen effect.
  2. One level is added each time a patrol captain is killed, capping at level Five.


Immune mobs[]

Only withers and ender dragons are immune to Bad Omen; however, only players can trigger raids. Other mobs with Bad Omen while in a village do not trigger a raid.

Data values[]

ID[]

Java Edition:

NameIdentifierNumeric ID Translation key
Bad Omenbad_omen31effect.minecraft.bad_omen

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Bad Omenbad_omen28effect.badOmen

Achievements[]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
We're being attacked!Trigger a Pillager Raid.Walk in a village with the Bad Omen effect applied.20GBronze
I've got a bad feeling about thisKill a Pillager Captain.20GBronze

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-fancy-rawHow Did We Get Here?
Have every effect applied at the same time A Furious CocktailHave all of these 31 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
nether/all_effects
Advancement-plain-rawVoluntary Exile
Kill a raid captain.
Maybe consider staying away from villages for the time being...
AdventureKill an entity in the #raiders entity tag wearing an ominous banner.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
adventure/voluntary_exile

History[]

Missing Model JE3
This page would benefit from the addition of more images. 
Please remove this notice once you've added suitable images to the article.
The specific instructions are: old and new particles for bedrock edition
Java Edition
1.1418w47aBad Omen JE1 BE1 Added Bad Omen.
Placeholder Effect (texture) JE2 In Programmer Art, Bad Omen uses a placeholder texture from inventory.png.
19w08aBad Omen JE2 BE2 The Bad Omen icon texture has now been changed.
Programmer Art now uses this icon.[2]
19w11aBad Omen is now needed for the "How Did We Get Here?" advancement.
19w13aThe maximum potency of Bad Omen has now been increased from three to six.
Bad Omen now doesn´t disappear after entering the village in Spectator mode.[3]
1.1620w18aThe maximum potency of Bad Omen has now been decreased to five.
1.19.322w46aThe inventory now correctly shows the remaining time on the Bad Omen effect, instead of **:**.[4]
Bedrock Edition
1.11.0beta 1.11.0.1Bad Omen JE1 BE1 Added Bad Omen.
beta 1.11.0.3Bad Omen JE2 BE2 The Bad Omen icon texture has now been changed.
Bad Omen now triggers a raid.
beta 1.11.0.5If all villages are no longer registered as villages during a raid, a nearby player is now affected with Bad Omen.
beta 1.11.0.7Bad Omen Bedrock Animation A screen effect now plays on-screen when a player gets Bad Omen.
1.13.0beta 1.13.0.9The player no longer gets Bad Omen when all villagers die or all beds are destroyed during a raid.
1.16.0beta 1.16.0.51The color of Bad Omen particles has now been changed from tan to dark green.
1.18.10beta 1.18.10.24Removed the particle effect that appeared when obtaining Bad Omen.
PlayStation 4 Edition
1.91Bad Omen JE2 BE2 Added Bad Omen.

Issues[]

Issues relating to "Bad Omen" are maintained on the bug tracker. Report issues there.

Trivia[]

  • If the player leaves a village during a raid, receives Bad Omen, and returns to the village, the effect is removed but does not affect the existing raid.
  • A player cannot receive Bad Omen when indirectly killing a Patrol Captain. This includes burning with fire or lava, thorns damage, drowning, explosions, and suffocation, among other things. This also includes killing a captain with fireworks shot from a crossbow.
  • If the player kills a captain while in a village in Bedrock Edition, the raid bar and Bad Omen effect appear simultaneously. The effect disappears immediately after, then "flashes" again approximately 1 second later.
  • Mobs other than a tamed wolf who kill the raid captain will not get Bad Omen. They can, however, be given the effect via commands; though they will not start a raid while in a village.

References[]

  1. Feedback: (Java parity) Bad Omen level 2-6
  2. MC-139739 — resolved as "Fixed".
  3. MC-139798 — resolved as "Fixed".
  4. MC-121865 — resolved as "Fixed".
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