Bad Luck subtracts the effect level from the attribute
generic.luck, making loot table entries with a high
quality score less likely, and entries with negative
quality more likely. It also makes the chance of
bonus_rolls occurring less likely. Fishing is the only mechanism that uses
quality. The new weight of each entry is
floor(base_weight + quality × generic.luck). Negative levels increase luck, similar to status effect Luck.
Bad Luck cannot be obtained naturally.
|Name||Resource location||Numeric ID||Translation key|
|1.9||15w44b||Added Bad Luck.|
|The effect was initially purely experimental and was intended to be removed later (hence its unobtainability in survival), but was ultimately kept in the game due to usage by mapmakers.|
|1.14||18w43a||The effect icon texture of Bad Luck has now been changed.|
|19w08a||The effect icon texture of Bad Luck has now been changed, once again.|