Bad Luck, also known as Unluck, is a status effect that decreases the chance of the player getting high-quality loot, contrary to Luck.
Effect[]
Bad Luck subtracts the effect level from the attribute generic.luck, making loot table entries with a high quality score less likely, and entries with negative quality more likely. It also makes the chance of bonus_rolls occurring less likely. Fishing is the only mechanism that uses quality. The new weight of each entry is floor(base_weight + quality × generic.luck). Negative levels increase luck, similar to status effect Luck.
Causes[]
Bad Luck cannot be obtained except by the Effect command.
Data values[]
ID[]
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| Bad Luck | unluck | 27 | effect.minecraft.unluck |
History[]
| Java Edition | |||||
|---|---|---|---|---|---|
| 1.9 | 15w44b | ||||
| The effect was initially purely experimental and was intended to be removed later (hence its unobtainability in survival), but was ultimately kept in the game due to usage by mapmakers.[1] | |||||
| 1.14 | 18w43a | ||||
| 19w08a | |||||
Issues[]
Issues relating to "Bad Luck" are maintained on the bug tracker. Report issues there.