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Arrow
Arrow JE2 BE1.png
Spectral Arrow JE3.png
Rarity color

Common

Renewable

Uncraftable, Decay I and Luck: No
All others: Yes

Stackable

Normal / Spectral: Yes (64)
Tipped: Yes (64, only if same effect)

Size

Height: 0.5 Blocks
Width: 0.5 Blocks

Network ID

Normal / Tipped:
JE: 60
Spectral:
JE: 91

An arrow serves as ammunition for bows, crossbows, and dispensers. Arrows can be modified to imbue status effects on players and mobs.

Obtaining[]

Previously shot arrows[]

Arrows shot by players can generally be picked up.

Arrows cannot be picked up if:

This is the case even in creative mode.[1]

Mob loot[]

Skeletons and strays may drop between 0 and 2 arrows upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0–5 arrows with Looting III.

Strays have a 50% chance of dropping 1 arrow of Slowness when killed by a player. Each level of Looting increases the chance of this drop by 50% of the previous chance. This results in a maximum of 93.75% with Looting III.

In Bedrock Edition, pillagers also drop 0–2 arrows upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 arrows with Looting III.

Trading[]

Novice-level fletcher villagers have a 50% chance in Bedrock Edition, or a 23 chance in Java Edition, to sell 16 arrows for one emerald as part of their trades.

In Bedrock Edition, master-level fletcher villagers have a 12 chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. In Java Edition, they have a 23 chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. If the trade is offered, the potion effect is chosen randomly from the list below, and may be level II in Java Edition; in Bedrock Edition, only the arrow of decay is level II.

To summarize, this is all potion effects except Slow Falling in Bedrock Edition, or all potion effects except Luck in Java Edition. This is the only legitimate way to obtain arrows of Decay in Survival mode.

Bartering[]

Spectral arrows‌[Java Edition only]/normal arrows‌[Bedrock Edition only] can be obtained through bartering with piglins, and have a ~8.71% chance to give the player 6-12 arrows.

Villager gifts[]

In Java Edition, any regular or tipped arrow can be obtained as a reward item from fletcher villagers when the player has the Hero of the Village status effect.

Crafting[]

Name Ingredients Crafting recipe Description
Arrow Flint +
Stick +
Feather

4
Spectral Arrow Glowstone Dust +
Arrow
[Java Edition only]
Tipped Arrow Arrow +
Matching Lingering Potion
Arrows of Decay are exclusive to Bedrock Edition unless obtained via creative or commands. Arrows of luck are exclusive to Java Edition. A custom potion obtained via commands cannot craft arrows with the potion's custom name, lore, or the CustomPotionColor.

Chest loot[]

Item Structure Container Quantity Chance
Java Edition
Arrow Bastion remnant Hoglin stable chest 5–17 22.8%
Generic chest 5–17 44.1%
Bridge chest 5–17 47.9%
Jungle temple Dispenser 2–7 100%
Pillager Outpost Chest 2–7 39.1%
Village Fletcher's chest 1–3 23.3%
Bedrock Edition
Arrow Bastion remnant Generic chest 10–22 11.2%
Generic chest 5–17 44.1%
Bridge chest 5–17 47.9%
Bridge chest 10–28 11.2%
Hoglin stable chest 5–17 22.8%
Treasure chest 12–25 33.7%
Jungle temple Dispenser 2–7 100%
Pillager Outpost Chest 2–7 39.1%
Village Fletcher's chest 1–3 23.3%
Item Structure Container Quantity Chance
Java Edition
Spectral Arrow Bastion remnant Generic chest 10–22 11.2%
Bridge chest 10–28 11.2%
Treasure chest 12–25 33.7%

Retrieving[]

Arrows stuck in a block that were originally shot by dispensers or by players in Survival without the Infinity enchantment may be collected. Arrows originally shot by skeletons, strays, illusioners, pillagers, piglins, players in Creative, players using the Infinity enchantment, or duplicate arrows created by Crossbows with the Multishot enchantment cannot be collected. Arrows cannot be retrieved when they are stuck in a player or mob, and players or mobs do not drop them when killed. Retrievable arrows have a despawn timer of 60 seconds.

Cauldrons[]

Main article: Cauldron § Potions

In Bedrock Edition, tipped arrows can also be obtained by using arrows on cauldrons that contain potions. The number of tipped arrows created depends on the potion inside the cauldron. When the cauldron is 13 full, 16 arrows can be tipped. When the cauldron is 23 full, up to 32 arrows can be tipped and when the cauldron is full, an entire stack of 64 arrows can be tipped. This is more efficient than using lingering potions as up to 21.33 arrows can be tipped per potion.

Usage[]

See also: Bow

When fired, arrows fly in a ballistic trajectory affected by gravity and drag in air, water, and lava. The arrow's velocity is multiplied by 0.99 every tick, and it also experiences 1 m/s2 of gravity.

Arrows travel approximately 3 blocks when fired parallel to a flat plane with no charge, 15 blocks average with medium charge, and 24 blocks average with maximum charge. When fired from a fully charged bow, arrows can travel 120 blocks if fired from an optimal angle. The maximum height an arrow fired by a bow can reach is around 66 blocks.

An arrow fired in water experiences much more drag than in air: it moves less than 8 blocks before completely losing horizontal speed and falling straight down, although the knockback of the arrow remains unaffected. It also leaves a trail of bubbles in its wake.

There is a random variable to the trajectory of an arrow, given by this.rand.nextGaussian() * 0.0075 * (double)inaccuracy for the x, y and z coordinate. The inaccuracy is relatively small, becoming noticeable over larger distances. The inaccuracy of different arrow delivery devices may differ. Dispensers fire with an inaccuracy of 6, while bows fire with an inaccuracy of 1.

An arrow's speed determine the damage it inflicts. When fired from a fully-charged unenchanted bow, arrows do 6♥♥♥ of damage, with a smaller chance to damage for up to 11♥ × 5.5 via critical hits. They inflict up to 5♥♥♥ damage from a medium-charged bow, and 1♥ from a bow with no charge. Arrows fired from dispensers always do 3♥♥ of damage unless their velocity is modified by an external source. Arrows fired from crossbows do 6♥♥♥ to 11♥ × 5.5 of damage.

Arrows trigger damage immunity on hit. However, unlike other methods of damage that may bypass invulnerability under certain conditions, arrows hitting the mob while it is invulnerable lose all speed and drop to the ground, dealing no damage unless they contact another mob.

An arrow shot into a tree.

Two players with arrows sticking out of them.

Arrows also stick into objects they come in contact with and remain there for one minute before disappearing; the distance from the object and the angle determine how far into the target the arrow penetrates. Such arrows may be retrievable.

If the arrow has any custom potion effects (NBT tag CustomPotionEffects), all potion effects, including vanilla potion effects (NBT tag Potion) are removed 30 seconds after the arrow stops moving.

If an arrow is stuck in a block, and that block is broken or disappears (e.g., leaves upon decay), then the arrow falls straight down and damages entities below, but never deals a critical hit.

Arrows can bounce off mobs immune to damage like the wither under the "wither armor" effect and a perching ender dragon.

Arrows shot through lava or (if there's at least a 2 block gap) fire catch on fire and show an appropriate animation until they pass through water. Like arrows shot from a bow with the Flame enchantment, they can set other entities they hit on fire for 5 seconds as well as ignite TNT and campfires.

An arrow shot at a boat‌[JE only] or any kind of minecart causes the vehicle to break, dropping any components (including container contents).

Arrows can get visually stuck in players in Java Edition, although not any other mobs. They appear as regular arrows regardless of type.[2]

Redstone circuits[]

An arrow can activate a wooden button, wooden pressure plate, a tripwire, or a target. If the arrow sticks in the switch, the switch remains activated until the arrow despawns after one minute. Target blocks emit a redstone pulse for one second, as opposed to the static depressed state of the other switches. Non-wooden switches are not affected by arrows.

When arrows are fired into the sides of blocks, they change their orientation to point more downward than their original flight path might indicate. This can cause them to intersect and thus trigger switches above them that they didn't actually hit, or block rails above them.

Explosions[]

Arrows are affected by explosions while they are in flight. Since explosions can increase the speed of an arrow, they can also increase the damage dealt by them. ‌[Java Edition only]

Variants[]

Tipped arrows[]

See also:  § Crafting

Tipped arrows are arrows that imbue a potion effect when hitting a mob or player. The duration of the effect is 18 that of the corresponding potion, if applicable, and is not affected by the power of the arrow. The status effect is the same as the regular power effect for the potion. If a bow is enchanted with Infinity, tipped arrows are still consumed.

The types of arrows are:

  • Arrow of Regeneration
  • Arrow of Swiftness
  • Arrow of Fire Resistance
  • Arrow of Healing
  • Arrow of Night Vision
  • Arrow of Strength
  • Arrow of Leaping
  • Arrow of Invisibility
  • Arrow of Poison
  • Arrow of Weakness
  • Arrow of Slowness
  • Arrow of Harming
  • Arrow of Water Breathing
  • Arrow of Luck[JE only]
  • Arrow of Decay[BE only]
  • Arrow of the Turtle Master
  • Arrow of Slow Falling

Arrows of Harming (and Arrows of Healing when used against undead mobs) do not add a static amount of damage to the arrow. Instead, the arrow's damage is first calculated, then checked to see if it is below 12♥ × 6. If the arrow's damage is less than 12, the Harming effect of the arrow makes up the difference, to ensure the arrow does exactly 12♥ × 6. Therefore, an unenchanted bow cannot deal more than 12 damage using Harming (or Healing) arrows, as it can deal a maximum of 11♥ × 5.5 damage on level ground. However, if the arrow would deal more than 12 damage, the harming effect is entirely neutralized. This means that bows enchanted with Power I through Power III has a chance to not utilize the arrow at full charge, and any Power level above III never utilizes Arrows of Harming effectively at full charge when against unarmored mobs/players.

No-effect tipped arrows[]

It is possible to craft tipped arrows using Lingering Water Bottles as well as Awkward, Thick, and Mundane Lingering Potions. If crafted with a water bottle, the arrow is called an Arrow of Splashing. If crafted with Mundane, Awkward, or Thick potions, it is called a Tipped Arrow. Interestingly, Tipped Arrows crafted from different potions do not stack.

All four kinds generate blue particles in flight and upon landing, but otherwise behave like regular arrows. In particular, Arrow of Splashing has no effect on fire and campfires and when shot from a bow with the Flame enchantment, can light campfires and TNT just like regular arrows on fire.

Icon Name
Tipped Arrow
Arrow of Splashing

Uncraftable tipped arrows[]

In Java Edition, the uncraftable tipped arrow is a tipped arrow with no effect that is unobtainable in regular gameplay. It is available in two variants that don't stack together:

  • /give @s minecraft:tipped_arrow{Potion:"minecraft:empty"} - arrow assigned an effect placeholder "empty"
  • /give @s minecraft:tipped_arrow - arrow not assigned any effect.

The uncraftable arrow doesn't differ from regular arrows in behavior when used as a projectile.

Icon Name
Uncraftable Tipped Arrow

Spectral arrows[]

Information icon.svg
This feature is exclusive to Java Edition. 

A spectral arrow confers the Glowing status effect for 10 seconds. The Glowing effect creates an outline of the target, which is visible through blocks, and colored based on the target's team (white by default). Even if a bow is enchanted with Infinity, spectral arrows are still consumed.

Icon Name
Spectral Arrow

Sounds[]

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Arrow hitsFriendly CreaturesPlays when an arrow hits a block or entityentity.arrow.hitsubtitles.entity.arrow.hit1.01.0909... - 1.33...16
Player hitPlayersPlays when an arrow shot by a player hits another playerentity.arrow.hit_playersubtitles.entity.arrow.hit_player1.01.016
Arrow firedPlayersPlays when an arrow is fired by a playerentity.arrow.shootsubtitles.entity.arrow.shoot1.0Around 1.2[sound 1]16
Skeleton shootsHostile CreaturesPlays when a skeleton shootsentity.skeleton.shootsubtitles.entity.skeleton.shoot1.00.833... - 1.2516
Crossbow firesPlayersPlays when a crossbow shootsitem.crossbow.shootsubtitles.item.crossbow.shoot0.8 / 0.90.9 / 1.016
Dispensed itemBlocksDispenser shootsblock.dispenser.launchsubtitles.block.dispenser.dispense1.01.216
  1. Depends on how long the bow is charged for, around 1.2 with a fully charged bow. The exact formula is

Data values[]

ID[]

Java Edition:

NameResource locationItem tags (JE)FormTranslation key
ArrowarrowarrowsItemitem.minecraft.arrow
Spectral Arrowspectral_arrowarrowsItemitem.minecraft.spectral_arrow
Tipped Arrowtipped_arrowarrowsItemitem.minecraft.tipped_arrow
item.minecraft.tipped_arrow.effect.empty
item.minecraft.tipped_arrow.effect.water
item.minecraft.tipped_arrow.effect.mundane
item.minecraft.tipped_arrow.effect.thick
item.minecraft.tipped_arrow.effect.awkward
item.minecraft.tipped_arrow.effect.night_vision
item.minecraft.tipped_arrow.effect.invisibility
item.minecraft.tipped_arrow.effect.leaping
item.minecraft.tipped_arrow.effect.fire_resistance
item.minecraft.tipped_arrow.effect.swiftness
item.minecraft.tipped_arrow.effect.slowness
item.minecraft.tipped_arrow.effect.water_breathing
item.minecraft.tipped_arrow.effect.healing
item.minecraft.tipped_arrow.effect.harming
item.minecraft.tipped_arrow.effect.poison
item.minecraft.tipped_arrow.effect.regeneration
item.minecraft.tipped_arrow.effect.strength
item.minecraft.tipped_arrow.effect.weakness
item.minecraft.tipped_arrow.effect.levitation
item.minecraft.tipped_arrow.effect.luck
item.minecraft.tipped_arrow.effect.turtle_master
item.minecraft.tipped_arrow.effect.slow_falling
NameResource locationEntity tags (JE)Translation key
Arrowarrowarrows
impact_projectiles
entity.minecraft.arrow
Spectral Arrowspectral_arrowarrows
impact_projectiles
entity.minecraft.spectral_arrow

Bedrock Edition:

NameResource locationNumeric ID FormTranslation key
Arrowarrow362Itemitem.arrow.name
item.tipped_arrow.name
tipped_arrow.effect.water
tipped_arrow.effect.mundane
tipped_arrow.effect.thick
tipped_arrow.effect.awkward
tipped_arrow.effect.nightVision
tipped_arrow.effect.invisibility
tipped_arrow.effect.jump
tipped_arrow.effect.fireResistance
tipped_arrow.effect.moveSpeed
tipped_arrow.effect.moveSlowdown
tipped_arrow.effect.waterBreathing
tipped_arrow.effect.heal
tipped_arrow.effect.harm
tipped_arrow.effect.poison
tipped_arrow.effect.regeneration
tipped_arrow.effect.damageBoost
tipped_arrow.effect.weakness
tipped_arrow.effect.wither
tipped_arrow.effect.turtleMaster
tipped_arrow.effect.slowFalling
NameResource locationNumeric ID Translation key
Arrowarrow80entity.arrow.name

Metadata[]

In Bedrock Edition, arrows use the following item data values:

Arrow Regular Extended Enhanced
(Level II)
Arrow 0 N/A N/A
Arrow of Splashing 1 N/A N/A
Tipped Arrow (Mundane) 2 3 N/A
Tipped Arrow (Thick) 4 N/A N/A
Tipped Arrow (Awkward) 5 N/A N/A
Arrow of Night Vision 6 7 N/A
Arrow of Invisibility 8 9 N/A
Arrow of Leaping 10 11 12
Arrow of Fire Resistance 13 14 N/A
Arrow of Swiftness 15 16 17
Arrow of Slowness 18 19 43
Arrow of Water Breathing 20 21 N/A
Arrow of Healing 22 N/A 23
Arrow of Harming 24 N/A 25
Arrow of Poison 26 27 28
Arrow of Regeneration 29 30 31
Arrow of Strength 32 33 34
Arrow of Weakness 35 36 N/A
Arrow of Decay 37 N/A N/A
Arrow of the Turtle Master 38 39 40
Arrow of Slow Falling 41 42 N/A

Entity data[]

Normal and tipped arrows[]

Arrows have entity data that define various properties of the entity.

Java Edition:

Main article: Entity format
  • Entity data
    • Tags common to all arrows
    • Tags common to all entities
    • Tags common to all projectiles
    • Note: An arrow entity is a tipped arrow if it has either the Potion or CustomPotionEffects tag.
    • Tags common to all potion effects
    •  Color: Used by the arrow entity, for displaying the custom potion color of a fired arrow item that had a CustomPotionColor tag. The numeric color code are calculated from the Red, Green and Blue components using this formula: Red<<16 + Green<<8 + Blue. For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values remove the particles.

Bedrock Edition:

See Bedrock Edition level format/Entity format.


Spectral arrows[]

Spectral arrows also have entity data that define various properties of the entity.

Java Edition:

Main article: Entity format
  • Entity data
    • Tags common to all arrows
    • Tags common to all entities
    • Tags common to all projectiles
    •  Duration: The time in ticks that the Glowing effect persists.

Bedrock Edition

See Bedrock Edition level format/Entity format.

Achievements[]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other platforms
Sniper DuelKill a Skeleton with an arrow from more than 50 meters.Use a launched arrow to kill a skeleton, wither skeleton, or a stray from 50 or more blocks away, horizontally.30GBronze
ArcherKill a creeper with arrows.10GBronze
BullseyeHit the bullseye of a Target block.15GBronze

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-raw.pngNot Today, Thank You
Block a projectile using your shield. Suit UpBlock any projectile with a shield.story/deflect_arrow
Advancement-plain-raw.pngOl' Betsy
Shoot a crossbow Adventureadventure/ol_betsy
Advancement-plain-raw.pngTake Aim
Shoot something with an arrow Monster HunterUsing a bow or a crossbow, shoot an entity with an arrow, tipped arrow, or spectral arrow.adventure/shoot_arrow
Advancement-fancy-raw.pngTwo Birds, One Arrow
Kill two Phantoms with a piercing arrow Ol' BetsyUse a crossbow enchanted with Piercing to kill two phantoms.adventure/two_birds_one_arrow
Advancement-plain-raw.pngWho's the Pillager Now?
Give a Pillager a taste of their own medicine Ol' BetsyKill a pillager with a crossbow.adventure/whos_the_pillager_now
Advancement-fancy-raw.pngArbalistic
Kill five unique mobs with one crossbow shot Ol' BetsyNote: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless if one or more of its child advancements have been completed.adventure/arbalistic
Advancement-fancy-raw.pngSniper Duel
Kill a Skeleton from at least 50 meters away Take AimBe at least 50 blocks away horizontally when a skeleton is killed by an arrow after the player has attacked it once.adventure/sniper_duel
Advancement-fancy-raw.pngBullseye
Hit the bullseye of a Target block from at least 30 meters away Take AimBe at least 30 blocks away when the center of a target is shot with a projectile horizontally by the player.adventure/bullseye

Video[]

History[]

Java Edition Classic
0.24_SURVIVAL_TESTArrow JE1.png Arrows have been added as an object and are fired by pressing Tab ↹.
0.25 SURVIVAL TESTArrow JE2 BE1.png The texture of arrows has been changed.
Arrows now deal more damage, and can damage the player.
The player now spawns with 20 arrows; the remaining amount is shown above the hotbar labeled as "Arrows".
Purple Arrow JE1.png Skeletons now fire purple arrows, instead of hitting the player directly. These arrows can't be collected by the player.
When a skeleton is killed, it now drops 6-9 normal arrows for the player to gather.
0.29Arrows can no longer be shot by the player in Creative Mode.
Java Edition Indev
0.3120100122Arrow (item) JE1 BE1.png Arrows have been added as items alongside with bows.
The "Arrows" display above the hotbar has been removed.
20100124Arrows now have a sound effect. What this sound effect is is completely unknown; it could be for hitting a block, for being fired or for something else entirely.
20100130Arrows are now craftable. Iron is used instead of steel.
20100219Arrows are now dropped by skeletons.
Java Edition Infdev
20100316Arrows now have a high chance of spawning either a sheep, a pig, a skeleton, a creeper, a spider, or a zombie upon hitting a block.
The player now spawns with 999 arrows.
20100320The player now spawns with 64 arrows.
20100327The player no longer spawns with any arrows in new worlds.
20100413Arrows no longer spawn mobs.
Java Edition Alpha
v1.0.14The tip of an arrow in crafting is now made from flint rather than an iron ingot.
Java Edition Beta
1.2Arrows can now be fired by dispensers.
1.6Test Build 3Arrows could be used to stick in any block before this update, even some non-solid ones. For example, they could stick in torches, sugar cane and nether portals.
1.8Pre-releaseArrows can no longer be rapid-fired from bows; they must be charged first.
Arrows (with a bow at full strength) can now travel 120 blocks when fired from the optimal angle, and stick to mobs.
Sound UpdateArrow firing sounds have been changed - see sounds section
Java Edition
November 21, 2011Exploding arrows mentioned.
1.0.0Beta 1.9 PrereleaseArrows no longer stick to mobs.
Arrows remain visible in players.[verify]
RC1Arrow landing sounds have been changed.
1.1?Arrows on fire now set the entities they hit on fire. Before, arrows could be on fire (like other entities), but they did not set what they hit on fire, and there was no enchantment to fire flaming arrows.
1.3.112w21aFarmer villagers now sell 9–12 arrows for 1 emerald.
12w22aArrows can now be found inside dispensers in the newly added jungle temples.
12w23aArrows can now activate tripwire switches and wooden pressure plates.
1.4.212w34aArrows can now activate wooden buttons.
12w34bArrows on fire can now ignite TNT.
1.4.41.4.3Arrows now stick to players again, but not mobs.
1.4.6preArrows now make a "ding" sound when they hit a player.
1.814w02aFarmer villagers no longer sell arrows.
Fletcher villagers now sell 8–12 arrows for 1 emerald.
14w25aAn underwater arrow now loses all velocity after a few blocks and slowly falls.
A flaming arrow underwater now gets extinguished.
14w26aFire arrows can now be used to detonate minecarts with TNT.
1.915w31aTipped Arrow Revision 1.png Tipped Arrow MC-84253.png Added 14 new tipped arrows. Due to a bug[3], All tipped arrows except Arrow of Splashing are black.
Spectral Arrow JE1.png Spectral Arrow (item) JE1.png Added spectral arrows. They show mob and player outlines in their team color when hit. They have no texture when shot.
15w31bSpectral Arrow JE2.png Spectral arrows now use their intended texture.[4]
15w32aArrow of Fire Resistance JE1 BE1.png Arrow of Harming JE1 BE1.png Arrow of Healing JE1 BE1.png Arrow of Invisibility JE1 BE1.png Arrow of Leaping JE1 BE1.png Arrow of Night Vision JE1 BE1.png Arrow of Poison JE1 BE1.png Arrow of Regeneration JE1 BE1.png Arrow of Slowness JE1 BE1.png Arrow of Strength JE1 BE1.png Arrow of Swiftness JE1 BE1.png Arrow of Water Breathing JE1 BE1.png Arrow of Weakness JE1 BE1.png 13 tipped arrows now have the correct textures.
15w33cAdded shields; though they fully block damage from arrows, arrows still visually stick into the player.
15w37aArrows now ricochet off of shields.
15w44bAdded the initial method for obtaining tipped arrows, which lasted until snapshot 16w06a – firing arrows into a lingering potion cloud.
Arrow of Luck JE1 BE1.png Added the Arrow of Luck.
Tipped Arrow Revision 1.png Tipped Arrow Revision 1.png Tipped Arrow Revision 1.png Tipped Arrow Revision 1.png Add tipped arrows for uncraftable potions, mundane potions, thick potions, and awkward potions.
Add tipped arrows for all enhanced and extended potions
Arrow of Splashing has been added to the creative inventory.
15w47bArrows now ricochet off of creative mode players, whereas before they would pass straight through.
15w49aArrows now take the archer's motion into account. For example, if the player is falling, an arrow fired upward will travel slower than if the player was standing still, and an arrow fired downward will fly faster.
Tipped and spectral arrows are no longer affected by the Infinity enchantment.
16w06aTipped arrows have been given a crafting recipe, and are no longer obtained by shooting them into a lingering potion cloud.
1.1016w20aArrows of slowness may now drop from strays when they are killed by a player.
1.1116w32aThe entity IDs have been changed from Arrow and SpectralArrow to arrow and spectral_arrow.
16w32aTipped arrows of instant healing and instant damage now function. Previously, the fact that tipped arrows have 1/8th the duration was reducing 1 game tick to zero game ticks.
16w42aArrows now have a crit tag that determines whether it deals critical damage.
1.11.116w50aThe arrow entity now has a Color integer tag, for displaying the custom potion color of a fired arrow item that has a CustomPotionColor tag.
1.1317w47aPrior to The Flattening, these items' numeral IDs were 262, 439 and 440.
18w07aArrow of the Turtle Master JE1 BE1.png Added the Arrow of the Turtle Master.
18w14aArrow of Slow Falling JE1 BE1.png Added the Arrow of Slow Falling.
1.1418w43aArrows are now used as ammo for crossbows.
Arrows can now break chorus flowers.
Arrow of Fire Resistance JE2 BE2.png Arrow of Harming JE2 BE2.png Arrow of Healing JE2 BE2.png Arrow of Invisibility JE2 BE2.png Arrow of Leaping JE2 BE2.png Arrow of Luck JE2 BE2.png Arrow of Night Vision JE2 BE2.png Arrow of Poison JE2 BE2.png Arrow of Regeneration JE2 BE2.png Arrow of Slowness JE2 BE2.png Arrow of Strength JE2 BE2.png Arrow of Swiftness JE2 BE2.png Arrow of Water Breathing JE2 BE2.png Arrow of Weakness JE2 BE2.png Arrow of the Turtle Master JE2 BE2.png Arrow of Slow Falling JE2 BE2.png The item sprite textures of tipped arrows has been changed.
Spectral Arrow (item) JE2.png The item sprite texture for spectral arrows has been changed.
18w47aArrows can now be generated inside of pillager outpost chests.
18w50aArrows can now be found in chests in fletcher houses.
19w11aFletcher villagers now sell tipped arrows.
19w13aAny regular or tipped arrow can be obtained as a reward item from fletcher villagers when the player has the Hero of the Village status effect.‌
1.14.1Pre-Release 2Flaming arrows can now light campfires.
1.1620w16aArrows and spectral arrows now generate in bastion remnant chests.
1.16.220w28aSpectral arrows can now be obtained through bartering with piglins.
20w30aThe average yield of spectral arrows from bastion remnant chests have been substantially increased.
1.1721w11aSpectral Arrow JE3.png The texture of the spectral arrow is now have been changed.
21w13aThe unused original texture of the arrow[5] have been removed.
Pocket Edition Alpha
v0.2.0Arrow (item) JE1 BE1.png Added arrows. They are currently unobtainable and serve no purpose.
v0.3.3Arrow JE2 BE1.png Arrows now serve as ammunition for bows.
Added skeletons, which drop arrows when they die.
Arrows are now craftable.
v0.5.0Arrows can now be obtained after activating the nether reactor.
v0.12.1build 1Arrows on fire now set the entities they hit on fire. Before, arrows could be on fire (like other entities), but they would not set what they hit on fire, and there was no enchantment to fire flaming arrows.
Arrows on fire can now ignite TNT.
An underwater arrow now loses all velocity after a few blocks and slowly falls.
Arrows are no longer available from the nether reactor.
v0.13.0build 1Arrows now update sand and gravel.
v0.15.0build 1Arrow of Fire Resistance JE1 BE1.png Arrow of Harming JE1 BE1.png Arrow of Healing JE1 BE1.png Arrow of Invisibility JE1 BE1.png Arrow of Leaping JE1 BE1.png Arrow of Night Vision JE1 BE1.png Arrow of Poison JE1 BE1.png Arrow of Regeneration JE1 BE1.png Arrow of Slowness JE1 BE1.png Arrow of Strength JE1 BE1.png Arrow of Swiftness JE1 BE1.png Arrow of Water Breathing JE1 BE1.png Arrow of Weakness JE1 BE1.png Added tipped arrows.
Tipped arrows are made by using cauldrons filled with potions.
Arrows can now be found inside dispensers in jungle temples.
v0.16.0build 4Arrow of Decay BE1.png Added the Arrow of Decay.
Arrows of Decay currently have a white pixelated texture.
Pocket Edition
1.0.0alpha 0.17.0.1Tipped arrows are now craftable, but they can still be obtained by using cauldrons filled with potions.
1.0.4alpha 1.0.4.0Arrows are now sold by fletcher villagers.
1.1.0alpha 1.1.0.0The entity ID has been changed from arrow.skeleton to arrow.
alpha 1.1.0.9Arrow of Decay BE2.png The texture of arrows of Decay has been changed.
Bedrock Edition
1.5.0beta 1.5.0.4Arrow of the Turtle Master JE1 BE1.png Added the Arrow of the Turtle Master.
1.6.0beta 1.6.0.5Arrow of Slow Falling JE1 BE1.png Added the Arrow of Slow Falling.
1.8.0beta 1.8.0.10Arrows can now be used as ammo for the new crossbows.
1.9.0beta 1.9.0.0Added pillagers, which drop arrows upon death.
beta 1.9.0.2Arrows and tipped arrows can now be used to craft fletching tables.
1.10.0beta 1.10.0.3Arrow of Fire Resistance JE2 BE2.png Arrow of Harming JE2 BE2.png Arrow of Healing JE2 BE2.png Arrow of Invisibility JE2 BE2.png Arrow of Leaping JE2 BE2.png Arrow of Luck JE2 BE2.png Arrow of Night Vision JE2 BE2.png Arrow of Poison JE2 BE2.png Arrow of Regeneration JE2 BE2.png Arrow of Slowness JE2 BE2.png Arrow of Strength JE2 BE2.png Arrow of Swiftness JE2 BE2.png Arrow of Water Breathing JE2 BE2.png Arrow of Weakness JE2 BE2.png Arrow of the Turtle Master JE2 BE2.png Arrow of Slow Falling JE2 BE2.png Arrow of Decay BE3.png The item sprite textures of tipped arrows have been changed.
Arrows can now be found in pillager outpost chests.
Arrows can now break chorus flowers.
1.11.0beta 1.11.0.1Arrows can now be found in village fletcher chests.
Flaming arrows can now light campfires.
beta 1.11.0.4Fletcher villagers now sell 5 arrows for one emerald.
Various regular tipped arrows can now be obtained via trading with fletcher villagers.
beta 1.11.0.7Arrow no longer can be used to craft fletching table.
1.12.0beta 1.12.0.3Novice-level fletcher villagers now sell 16 regular arrows instead of 5 arrows.
1.16.0beta 1.16.0.51Added piglins, which drop arrows upon death.
beta 1.16.0.57Arrows now generate in bastion remnants chests.
Master-level fletcher villager now always offer 1 of 15 tipped arrows.
Piglins no longer drop arrows upon death.
1.16.100beta 1.16.100.54Arrows can now be obtained through bartering.
Legacy Console Edition
TU1CU1 1.00 Patch 11.0.1Arrow JE2 BE1.png Arrow (item) JE1 BE1.png Added arrows.
TU31CU19 1.22 Patch 3An underwater arrow now loses all velocity after a few blocks and slowly falls.
A flaming arrow underwater now gets extinguished.
TU46CU36 1.38 Patch 15Arrow of Fire Resistance JE1 BE1.png Arrow of Harming JE1 BE1.png Arrow of Healing JE1 BE1.png Arrow of Invisibility JE1 BE1.png Arrow of Leaping JE1 BE1.png Arrow of Luck JE1 BE1.png Arrow of Night Vision JE1 BE1.png Arrow of Poison JE1 BE1.png Arrow of Regeneration JE1 BE1.png Arrow of Slowness JE1 BE1.png Arrow of Strength JE1 BE1.png Arrow of Swiftness JE1 BE1.png Arrow of Water Breathing JE1 BE1.png Arrow of Weakness JE1 BE1.png Added tipped arrows.
Spectral Arrow (item) JE1.png Added spectral arrows.
Spectral arrows are currently unobtainable and do not any effects.
TU57CU49 1.56 Patch 271.0.7Spectral arrows now have effects but are not craftable. They can be obtained only via inventory editing.
TU69 1.76 Patch 38Arrow of the Turtle Master JE1 BE1.png Arrow of Slow Falling JE1 BE1.png Arrow of Decay BE2.png Added the Arrow of the Turtle Master, Slow Falling and Decay.
1.90 Arrow of Fire Resistance JE2 BE2.png Arrow of Harming JE2 BE2.png Arrow of Healing JE2 BE2.png Arrow of Invisibility JE2 BE2.png Arrow of Leaping JE2 BE2.png Arrow of Luck JE2 BE2.png Arrow of Night Vision JE2 BE2.png Arrow of Poison JE2 BE2.png Arrow of Regeneration JE2 BE2.png Arrow of Slowness JE2 BE2.png Arrow of Strength JE2 BE2.png Arrow of Swiftness JE2 BE2.png Arrow of Water Breathing JE2 BE2.png Arrow of Weakness JE2 BE2.png Arrow of the Turtle Master JE2 BE2.png Arrow of Slow Falling JE2 BE2.png Arrow of Decay BE3.png The item sprite textures of tipped arrows have been changed.
Spectral Arrow (item) JE2.png The item sprite texture for spectral arrow has been changed.
New Nintendo 3DS Edition
0.1.0Arrow JE2 BE1.png Arrow (item) JE1 BE1.png Added arrows.
Arrow of Fire Resistance JE1 BE1.png Arrow of Harming JE1 BE1.png Arrow of Healing JE1 BE1.png Arrow of Invisibility JE1 BE1.png Arrow of Leaping JE1 BE1.png Arrow of Night Vision JE1 BE1.png Arrow of Poison JE1 BE1.png Arrow of Regeneration JE1 BE1.png Arrow of Slowness JE1 BE1.png Arrow of Strength JE1 BE1.png Arrow of Swiftness JE1 BE1.png Arrow of Water Breathing JE1 BE1.png Arrow of Weakness JE1 BE1.png Added tipped arrows.

Historical sounds:

Sound From to Pitch
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Issues[]

Issues relating to "Arrow" are maintained on the bug tracker. Report issues there.

Trivia[]

  • By default, arrows spawn slightly offset to the right. If the player stands close to a wall and fires several arrows without moving the crosshair, the arrows cluster around a point slightly to the right of the crosshair. If the player switches their main hand to be the left hand in options, the arrows instead cluster to the left.
  • Arrows fired at Nether Portals often skip through the portal block completely and fail to collide, thus continuing through to the opposite side of the block.
  • Arrows stuck in blocks vibrate upon a world reload.[6]
  • Although endermen teleport when hit by any tipped arrow, they are still given the said effects while avoiding arrow damage.
  • In Bedrock Edition, even if a tipped arrow is blocked with a shield, while the direct damage from the arrows is negated, the player still gets the effect from the tipped arrow.[7]

Gallery[]

References[]

  1. MC-128845 – resolved as "Works as Intended"
  2. MC-83933
  3. MC-84253
  4. MC-82809
  5. Arrow (texture) JE2.png /asset/minecraft/textures/entity/arrow.png
  6. MC-93992 – "Arrow shakes when world loads" resolved as "Won't Fix"
  7. MCPE-52904
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