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  • Entity data
    • Tags common to all entities
    •  ActiveEffects: The list of potion effects on this mob. May not exist.
      • A potion effect
        •  Id: The effect ID.
        •  Amplifier: The potion effect level. 0 is level 1.
        •  Duration: The number of ticks before the effect wears off.
        •  Ambient: 1 or 0 (true/false) - true if this effect is provided by a Beacon and therefore should be less intrusive on screen.
        •  ShowParticles: 1 or 0 (true/false) - true if particles are shown (affected by "Ambient"). false if no particles are shown.
        •  ShowIcon: 1 or 0 (true/false) - true if effect icon is shown. false if no icon is shown.
    •  DisabledSlots: Bit field allowing disable place/replace/remove of armor elements. For example, the value 2039583 disables placing, removing and replacing of all equipment.
Binary Integer number Result
2^0 1 Disable removing hand items
2^1 2 Disable removing boots item
2^2 4 Disable removing legings item
2^3 8 Disable removing chestplate item
2^4 16 Disable removing helmet item
2^8 256 Disable changing hand items
2^9 512 Disable changing boots item
2^10 1024 Disable changing leggings item
2^11 2048 Disable changing chestplate item
2^12 4096 Disable changing helmet item
2^16 65536 Disable adding hand items
2^17 131072 Disable adding boots item
2^18 262144 Disable adding leggings item
2^19 524288 Disable adding chestplate item
2^20 1048576 Disable adding helmet item
    •  HandItems: The list of items the stand is holding in its hands. Each compound tag in the list is an Item without the slot tag. Both entries will always exist but may be empty compound tags to indicate no item.
      • 0: The item in the stand's main hand.
      • 1: The item in the stand's off hand.
    •  ArmorItems: The list of items the stand is wearing as armor. Each compound tag in the list is an Item without the slot tag. All 4 entries will always exist but may be empty compound tags to indicate no item.
      • 0: Boots slot
      • 1: Legs slot
      • 2: Chest slot
      • 3: Head slot
    •  Marker: 1 or 0 (true/false) - if true, ArmorStand's size will be set to 0, have a tiny hitbox and disable interactions with it. May not exist.
    •  Invisible: 1 or 0 (true/false) - if true, ArmorStand will be invisible, although items on it will display.
    •  NoBasePlate: 1 or 0 (true/false) - if true, ArmorStand will not display the base beneath it.
    •  FallFlying: When set to 1 for non-player entities, will cause the entity to glide as long as they are wearing elytra in the chest slot. Can be used to detect when the player is gliding without using scoreboard statistics.
    •  Pose: Rotation values for the ArmorStand's pose.
      •  Body: Body-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  LeftArm: Left Arm-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  RightArm: Right Arm-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  LeftLeg: Left Leg-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  RightLeg: Right Leg-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  Head: Head-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
    •  ShowArms: 1 or 0 (true/false) - if true, ArmorStand will display full wooden arms. If false, also place and replace interactions with the hand item slot are disabled.
    •  Small: 1 or 0 (true/false) - if true, ArmorStand will be much smaller, similar to the size of a baby zombie.
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