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An armor stand is an inanimate entity that can wear armor. It can also hold items and be posed (but these are not possible in Java Edition without commands).

Obtaining[]

An armor stand can be broken by quickly attacking it twice, dropping itself and any armor placed onto it.

Crafting[]

Ingredients Crafting recipe
Stick +
Smooth Stone Slab

Natural generation[]

Two armor stands are found in each taiga village outdoor armory, one equipped with an iron helmet, the other with an iron chestplate.

Usage[]

Players can use armor stands to hold armor, mob heads, carved pumpkins, and elytra. Commands can be used to give them other items. The stand does not have a GUI, so players interact with it directly. Armor stands are also able to be placed in different orientations, similar to banners or signs. Armor stands are entities, allowing them to be pushed by pistons, moved by flowing water, pulled with fishing rods, pushed by players (with knockback), and bounced by slime blocks.

Using armor on the stand places the armor if done on a bare spot. Conversely, clicking on armor with a bare hand removes the armor and places it in the highlighted hotbar slot. It is not possible to take or place items from the armor stand's hands unless playing on Bedrock Edition.

Armor, mob heads, or carved pumpkins can be automatically placed on armor stands with a dispenser.

Armor stands can be customized further to have arms, pose, disobey gravity, dual wield and other things by summoning them using /summon with NBT tags.

In maps heavily using command blocks, armor stands can be used to keep scoreboard objectives that are 'global' to the map, run commands, etc.

In Bedrock Edition, the pose of the armor stand can be changed by interacting with the armor stand (or pressing the Pose button on mobile devices) while sneaking, or by using a redstone signal. There are 13 possible poses. Armor stands can also hold items by interacting with the armor stand (or pressing the Equip button on mobile devices) while holding an item that cannot be worn.

Below are the poses:

Behavior[]

Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full blocks such as enchanting tables, snow layers and slabs.

Any armor on the stand drops when the stand is broken. Armor stands can display enchanted and all forms of dyed armor. The effects of most enchanted armor have no effect when on an armor stand, with three exceptions:

Armor stands are not damaged by cacti but can be broken by arrows. An armor stand destroyed by an explosion or a firework does not drop as an item. Armor stands in water and lava at the same time are not consumed by the lava.

In Bedrock Edition, armor stands can be affected by status effects. They can be 'killed' by Harming and Decay splash/lingering potions, lava, fire, and campfires, and they play the player death sound and fall to their side and disappear, yielding no armor stand item. If an armor stand is equipped with an item or armor, that item or armor is considered as "naturally-spawned equipment" with an 8.5% chance of dropping when the armor stand "dies" from the Instant Damage or the Wither status effect. If the dropped item is any form of weapon, tool or armor, it drops in a badly damaged state because the game considers it as "naturally-spawned equipment".[1]

The stand wobbles slightly when being hit by the player.

In Java Edition, it is possible to create an armor stand with arms using the /summon command. It is also possible to change an armor stand without arms into a stand with arms by using the /data command. The commands are as follows:

  • /data merge entity @e[type=armor_stand,sort=nearest,limit=1] {ShowArms:1}, which changes the nearest armor stand into an armor stand with arms.
  • /summon minecraft:armor_stand ~ ~ ~ {ShowArms:1}, which summons a new armor stand with arms shown.
  • /summon armor_stand ~ ~ ~ {Rotation:[0.0f]}, which summons a new armor stand that faces a desired direction (dependent on changing "0.0f" to other numbers like "90.0f" or "180.0f", otherwise it faces the same way as a default armor stand).

Sounds[]

Java Edition:
Armor stands use the Friendly Creatures sound category for entity-dependent sound events.

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Block breakingFriendly CreaturesWhen an armor stand is damagedentity.armor_stand.hitsubtitles.block.generic.hit1.01.016
Block brokenFriendly CreaturesWhen an armor stand is destroyedentity.armor_stand.breaksubtitles.block.generic.break1.01.016
Block placedBlocksWhen an armor stand is placedentity.armor_stand.placesubtitles.block.generic.place1.01.016
Block placedFriendly CreaturesWhen an armor stand falls onto a block at a high speed[more information needed]entity.armor_stand.fallsubtitles.entity.armorstand.fall1.01.016

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesWhen an armor stand is damagedmob.armor_stand.hit1.01.0
Friendly CreaturesWhen an armor stand is destroyedmob.armor_stand.break1.01.0
Friendly CreaturesWhen an armor stand is placedmob.armor_stand.place1.01.0
Friendly CreaturesWhen an armor stand falls onto a block at a high speed[more information needed]mob.armor_stand.land1.01.0

Data values[]

ID[]

Java Edition:

Armor StandIdentifierFormTranslation key
Itemarmor_standItemitem.minecraft.armor_stand
Armor StandIdentifierTranslation key
Entityarmor_standentity.minecraft.armor_stand

Bedrock Edition:

Armor StandIdentifierNumeric ID FormTranslation key
Itemarmor_stand552Itemitem.armor_stand.name
Armor StandIdentifierNumeric ID Translation key
Entityarmor_stand61entity.armor_stand.name

Item data[]

Java Edition:

Main article: Player.dat format
  •  tag: The item's tag tag.
    •  EntityTag: Stores entity data that is applied to the entity when created.

Bedrock Edition:

In Bedrock Edition, armor stands have no additional item tag.
See Bedrock Edition level format/Item format.

Entity data[]

Armor stands have entity data associated with them that contain various properties of the entity.

Java Edition:

Main article: Entity format
  • Entity data
    • Tags common to all entities
    • Tags common to mobs except LeftHanded, DeathLootTable, DeathLootTableSeed, NoAI, Leash, CanPickUpLoot and PersistenceRequired.
    • Tags common to all mobs
    •  DisabledSlots: Bit field allowing disable place/replace/remove of armor elements. For example, the value 16191 or4144896 disables placing, removing and replacing of all equipment. These can be found using the bitwise OR operator.
    •  Invisible: 1 or 0 (true/false) - if true, ArmorStand is invisible, although items on it still display.
    •  Marker: 1 or 0 (true/false) - if true, ArmorStand's size is set to 0, has a tiny hitbox, and disables interactions with it. May not exist.
    •  NoBasePlate: 1 or 0 (true/false) - if true, ArmorStand does not display the base beneath it.
    •  Pose: Rotation values for the ArmorStand's pose.
      •  Body: Body-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  Head: Head-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  LeftArm: Left Arm-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  LeftLeg: Left Leg-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  RightArm: Right Arm-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  RightLeg: Right Leg-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
    •  ShowArms: 1 or 0 (true/false) - if true, ArmorStand displays full wooden arms. If false, also place and replace interactions with the hand item slot are disabled.
    •  Small: 1 or 0 (true/false) - if true, ArmorStand is much smaller, similar to the size of a baby zombie.

Disabled slots[]

Binary Integer number Result
2^0 1 Disable adding or changing mainhand item
2^1 2 Disable adding or changing boots item
2^2 4 Disable adding or changing leggings item
2^3 8 Disable adding or changing chestplate item
2^4 16 Disable adding or changing helmet item
2^5 32 Disable adding or changing offhand item
2^8 256 Disable removing or changing mainhand item
2^9 512 Disable removing or changing boots item
2^10 1024 Disable removing or changing leggings item
2^11 2048 Disable removing or changing chestplate item
2^12 4096 Disable removing or changing helmet item
2^13 8192 Disable removing or changing offhand item
2^16 65536 Disable adding mainhand item
2^17 131072 Disable adding boots item
2^18 262144 Disable adding leggings item
2^19 524288 Disable adding chestplate item
2^20 1048576 Disable adding helmet item
2^21 2097152 Disable adding offhand item

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Video[]

Note: This video is outdated as Zoglins now attack armor stands

History[]

Java Edition
1.8August 5, 2014Armor Stand (pre-release) Armor Stand (item) (pre-release) Searge tweeted a image of an armor stand. The appearance was changed before release.
August 5, 2014Showed crafting recipe and name "[Armor Stand]", both were changed before release.
14w32aArmor Stand JE1 Added armor stands.
14w32bArmor Stand (item) JE1 BE1 The item texture has changed.
Pick-block can now be used on armor stands.
Armor stands can now no longer be crafted using slabs other than stone slabs.
14w32cAdded a NoBasePlate tag for the armor stand.
14w33aBreaking particles have been added for the armor stand.
1.8.1pre1Added Marker tag for armor stands.
1.915w31aArmor stands can now dual wield.
HandItems and ArmorItems tags added for armor stands, which is intended to replace the Equipment tag.
15w33aThe Equipment tag has been removed from armor stands.
15w47aThe armor stand now wobbles when hit by the player.
16w02aMarker ArmorStands now outline their equipment only when glowing.
1.1116w32aThe entity ID of the armor stand has been changed from ArmorStand to armor_stand.
1.1317w47aPrior to The Flattening, this item's numeral ID was 416.
1.1418w43aArmor Stand JE2 The texture of armor stands has been changed to the new oak planks texture.
Armor Stand (item) JE2 BE2 The texture of armor stand items has been slightly changed. (Comparison: Armor Stand (item) Texture Change 1.13 to 18w43a)
18w50aArmor Stand JE3 The texture of armor stands has been changed again.
Armor stands now generate in taiga villages.
1.1519w42aArmor stands can now be placed by dispensers.
1.1620w07aArmor stands no longer fall through fences and walls when placed.[2]
20w14aZoglins now attack armor stands.
1.1720w45aArmor Stand 20w45a The model of the armor stand has been changed.
20w46aArmor Stand JE3 The model of the armor stand has been changed back to how it was in 1.16.
1.18Pre-release 5Armor Stand JE4 Changed smooth stone texture on armor stand.
1.19.423w03aArmor stands now preserve custom names when placed and broken.
1.20
(Experimental)
23w04aAn armor stand now appears in the smithing table GUI; arms are displayed as in Bedrock Edition.
When an armor stand is placed, its model now changes in effect of the player's facing direction[3].
23w06aThe model no longer changes when the armory is placed. Also, the head, which tilted slightly to the lower right in the version from 1.8 up to 1.19.3, now faces forward from Armor Stand JE4 to Armor Stand JE5.
?Armor can now be swapped in armor stands by using them in the armor stand's slot.
Bedrock Edition
1.2.0beta 1.2.0.2Armor Stand BE1 Armor Stand (item) JE1 BE1 Added armor stands.
1.10.0beta 1.10.0.3Armor Stand BE2 The texture of armor stands has been changed.
Armor Stand (item) JE2 BE2 The texture of armor stand items has been slightly changed.
1.12.0beta 1.12.0.2Armor Stand with Leather Armor MCPE-44669 Leather armor no longer shows as being dyed properly when worn by armor stands.
beta 1.12.0.3Armor Stand wear ChickenArmor Stand wear Rabbit Armor Stand wear Salmon Armor Stand wear Pufferfish Armor Stand wear Slime When armor stands hold a raw chicken, raw rabbit, raw salmon, pufferfish or a slime block, they now wear these mob counterparts.[4]
1.13.0beta 1.13.0.1Leather armor now shows as being dyed properly when worn by armor stands.
beta 1.13.0.4Armor stands no longer hold certain mobs if they are holding a item related to them.
Armor stands now have a smoother animation when changing poses.
1.16.0?Armor stands are now targeted by zoglins.
1.16.210beta 1.16.210.51Armor stands are no longer attacked by goats.
Legacy Console Edition
TU31CU19 1.22 Patch 31.0.1Armor Stand JE1 Armor Stand (item) JE1 BE1 Added armor stands.
TU43CU33 1.36 Patch 13Added sounds for armor stands.
TU60CU51 1.64 Patch 301.0.11Armor Stand BE1 Armor stands now have arms and the player can now change the pose of the armor stand.
1.90 Armor Stand BE2 The texture of armor stands has been changed.
Armor Stand (item) JE2 BE2 The texture of armor stand items has been slightly changed.

Issues[]

Issues relating to "Armor Stand" are maintained on the bug tracker. Report issues there.

Trivia[]

  • Equipping armor stands with certain blocks and items can cause rendering glitches. According to Searge this is due to transparent rendering on entities not yet being supported.[5][6]
  • Bedrock Edition has a version exclusive armor stand model, which includes posable arms.
  • Using redstone to change the stands reverse the poses, starting with the can-can pose first.
  • Placing the stand within three powered redstone dust always changes its pose to the honor pose. Repeaters also switch the stand to the honor pose if not set four blocks from one.
  • Using external tools, armor stand spawners can be placed.
  • Secret signatures for JAPPA, Chi Wong, and Searge can be found at the bottom of the armor stand texture.

Gallery[]

Renders[]

Armor (Java Edition)
Armor (Bedrock Edition)
Poses

Screenshots[]

References[]

  1. MCPE-24341
  2. MC-65951
  3. MC-93533
  4. MCPE-48629
  5. MC-67415 — "Armor Stands with Slime Block rendering entities behind them" resolved as "Won't Fix"
  6. MC-67674 — "Armor Stand wearing a Skull and Holding Stained Glass causes Graphical issues" resolved as "Won't Fix"

External Links[]

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