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Animated blocks and fluids had backup placeholder textures in terrain.png, overwritten in VRAM with the generated animations, which would be used if the animated texture could not be loaded.

Info[]

In some versions,[more information needed] they could be triggered to appear if the game is paused upon first loading the world, which can be done by having another window which is not the game be in focus while the game loads the world.

It is worth noting here that flowing liquids use a texture twice the size of most block textures (32x32 as opposed to the usual 16x16). This is not unique to placeholder textures, and can also be noted when viewing the raw textures for liquids in 13w02a[more information needed] and above, as well as applying internally for generated liquid textures. A larger texture is used here since the texture is rotated accordingly to match the flow direction, while otherwise remaining at the same resolution. As a result, 16x16 textures would be too small to show a continuous texture if rotated at all, as with the most extreme case, a 45 degree rotation, there would be clear gaps at the corners, as one corner to the other would cross 16√2 pixels rather than 16.[verify]

Water[]

Java Edition[]

When the generated animation was added for water in 0.0.19a, the old water texture used before that point was kept in for use as a placeholder texture.

A second copy of the water texture was added in the 20091223-1 Indev build, which was without a doubt linked to the addition of the flowing water texture.

In the 20100616 build of Infdev, the water placeholder textures were moved to the bottom-right of terrain.png. The still water texture remained as a single texture square, and the flowing water texture became a 2x2 square of water textures, as explained earlier.

With the addition of animated texture images in 13w02a, these textures were decommissioned and removed soon after.

Texture \ Version Classic Indev Infdev
0.0.19a 0.31 Minecraft Infdev
20091223-1 20100616
Still Water (texture) JE1 BE1.png
Flowing - Water (texture) JE1 BE1.png Flowing Water (texture) BE1.png

Bedrock Edition[]

Due to the first terrain.png in Pocket Edition being based off of the terrain.png from Beta 1.3, both the still and flowing water texture placeholders from said version are there by default. It was used as the water texture on certain devices, seemingly on either very new or very old devices relative to 2011-12. It seems that as of v0.7.0 alpha, the generated water texture would always be used, and the placeholder texture's use in later versions is unknown.

It was updated in v0.10.0 alpha to more closely resemble the generated water texture, becoming opaque as a result.

Texture \ Version Alpha
v0.1.0 alpha v0.10.0 alpha
build 1
Still Water (texture) JE1 BE1.png Water (placeholder texture) BE2.png
Flowing Flowing Water (texture) BE1.png Flowing Water (placeholder texture) BE2.png

Legacy Console Edition[]

Due to the first terrain.png in Xbox 360 Edition being the same as the terrain.png from Beta 1.6.6, both the still and flowing water texture placeholders from said version are there by default, and would carry on into the other respective consoles. What the water placeholder textures were used for in this edition is unknown.

It was updated in TU25 and equivalent versions to more closely resemble the generated water texture, and was updated again in TU31 and equivalent versions alongside all other translucent textures to appear more translucent.

Texture \ Version Legacy Console Edition
360 One PS Wii U Switch 360 One PS Wii U Switch 360 One PS Wii U Switch
TU0 CU1 1.00 - - TU25 CU14 1.17 Patch 1 - TU31 CU19 1.22 Patch 3 1.0.1
Still Water (texture) JE1 BE1.png Water (placeholder texture) LCE2.png Water (placeholder texture) LCE3.png
Flowing Flowing Water (texture) BE1.png Flowing Water (placeholder texture) LCE2.png Flowing Water (placeholder texture) LCE3.png

Lava[]

Java Edition[]

When the generated animation was added for lava in 0.0.19a, the old lava texture used before that point was kept in for use as a placeholder texture.

A second copy of the lava texture was added in the 20100110 Indev build, presumably for flowing lava, despite flowing lava not appearing visually distinct from still lava until the 20100616 build of Infdev. Whether this even represents where flowing lava would be at all, or if versions before 20100110 and inclusively after 20091223-1 would use the same placeholder texture for would-be "flowing" lava (in an identical situation to water) as it would still lava or if it would use the texture at this position instead which was a duplicate of the top of grass at the time, is currently unknown.

In the 20100616 build of Infdev, the lava placeholder textures were moved to the bottom-right of terrain.png. The still lava texture remained as a single texture square, and the flowing lava texture became a 2x2 square of lava textures, as explained earlier.

With the addition of animated texture images in 13w02a, these textures were decommissioned and removed soon after.

Texture \ Version Classic Indev Infdev
0.0.19a 0.31 Minecraft Infdev
20100110[verify] 20100616
Still Lava (texture) JE2 BE1.png
Flowing - Lava (texture) JE2 BE1.png Flowing Lava (texture) BE1.png

Bedrock Edition[]

Due to the first terrain.png in Pocket Edition being based off of the terrain.png from Beta 1.3, both the still and flowing water texture placeholders from said version are there by default. It was used for all lava seemingly regardless of device up until v0.7.0 alpha, when lava became animated on seemingly all devices.

It was updated in v0.14.2 to more closely resemble the generated lava.

Texture \ Version Alpha
v0.1.0 alpha v0.14.2 alpha
Still Lava (texture) JE2 BE1.png Lava (placeholder texture) BE2.png
Flowing Flowing Lava (texture) BE1.png Flowing Lava (placeholder texture) BE2.png

Legacy Console Edition[]

Due to the first terrain.png in Xbox 360 Edition being the same as the terrain.png from Beta 1.6.6, both the still and flowing lava texture placeholders from said version are there by default, and would carry on into the other respective consoles. What the lava placeholder textures were used for in this edition is unknown.

It was updated in TU25 and equivalent versions to more closely resemble the generated lava texture.

Texture \ Version Legacy Console Edition
360 One PS Wii U Switch 360 One PS Wii U Switch
TU0 CU1 1.00 - - TU25 CU14 1.17 Patch 1 1.0.1
Still Lava (texture) JE2 BE1.png Lava (placeholder texture) LCE2.png
Flowing Flowing Lava (texture) BE1.png Flowing Lava (placeholder texture) LCE2.png

Fire[]

Java Edition[]

[more information needed]

Despite fire being added in early Indev in January, a dedicated placeholder texture for fire was not added until late Infdev in June. Initially, the placeholder texture was a hilarious red-orange scribble, but was changed several days later to a red square with "FIRE TEX! HNST" (Fire texture!, honest!) cut out of it.

In Beta 1.2, a second copy of the placeholder texture was added to terrain.png below the original copy. This is very likely linked to there being two similar but different fire textures, with there now being one placeholder texture each.

Texture \ Version Infdev Beta
Minecraft Infdev 1.2
20100617-2[verify] 20100624
Fire 0 Fire 0 (placeholder texture) JE1.png Fire 0 (placeholder texture) JE2.png
Fire 1 - Fire 0 (placeholder texture) JE2.png

Bedrock Edition[]

Burning player PE.png

Due to the first terrain.png in Pocket Edition being based off of the terrain.png from Beta 1.3, both of the spaces that held fire texture placeholders also hold fire texture placeholders here. Interestingly, however, all of the fire placeholders which exist throughout Pocket Edition are much different from any of those encountered in Java Edition. The first texture, in v0.1.0 alpha, resembles a red U-shape. This texture was quickly changed to a translucent orange texture in v0.1.3 alpha, which, upon further investigation, can be seen to be based off of the water placeholder texture. In v0.8.0 alpha build 1, despite the scrapping of terrain.png, two new fire texture placeholders were created, which could be seen in terrain-atlas.tga, resembling small orange rectangles.

In earlier versions,[more information needed] the fire placeholder texture would appear in front of burning players, successfully functioning as a stand-in for the fire texture. It also appeared as the item texture for fire as an item until v0.7.0 alpha, which made fire render correctly.

Texture \ Version Alpha
v0.1.0 alpha v0.1.3 alpha v0.8.0 alpha v0.15.0
build 2 build 1
Fire 0 Fire 0 (placeholder texture) BE1.png Fire 0 (placeholder texture) BE2.png Fire 0 (placeholder texture) BE3.png Fire 0 (placeholder texture) BE4.png
Fire 1 Fire 0 (placeholder texture) BE1.png Fire 0 (placeholder texture) BE2.png Fire 0 (placeholder texture) BE3.png Fire 1 (placeholder texture) BE4.png

Legacy Console Edition[]

Due to the first terrain.png in Xbox 360 Edition being the same as the terrain.png from Beta 1.6.6, both fire texture placeholders from said version are there by default, and would carry on into the other respective consoles. What the fire placeholder textures were used for in this edition is unknown.

Texture \ Version Legacy Console Edition
360 One PS Wii U Switch
TU0 CU1 1.00 Patch 1 1.0.1
Fire 0 Fire 0 (placeholder texture) JE2.png
Fire 1 Fire 0 (placeholder texture) JE2.png

Nether portals[]

Java Edition[]

The nether portal placeholder texture was added in Alpha v1.2.0, alongside the nether portal block itself.

Texture \ Version Alpha
Alpha v1.2.0
?
Portal Nether Portal (placeholder texture) JE1 BE1.png

Bedrock Edition[]

Due to the first terrain.png in Pocket Edition being based off of the terrain.png from Beta 1.3, the nether portal texture placeholder from said version is there by default. However, due to the absence of nether portals in this version, it remained unused until its removal in v0.8.0 alpha build 2. A second placeholder texture was added when nether portals were actually added in v0.12.1 alpha build 1.

Texture \ Version Alpha
v0.1.0 alpha v0.8.0 alpha v0.12.1 alpha v0.15.0
build 2 build 1 build 1
Portal Nether Portal (placeholder texture) JE1 BE1.png - Nether Portal (placeholder texture) BE2.png Nether Portal (placeholder texture) BE3.png

Legacy Console Edition[]

Due to the first terrain.png in Xbox 360 Edition being the same as the terrain.png from Beta 1.6.6, the nether portal texture placeholder from said version are there by default, and would carry on into the other respective consoles. What the nether portal placeholder texture was used for in this edition is unknown.

Texture \ Version Legacy Console Edition
360 One PS Wii U Switch
TU0 CU1 1.00 Patch 1 1.0.1
Portal Nether Portal (placeholder texture) JE1 BE1.png

Gears[]

Java Edition[]

The gear placeholder textures were added in the January 28, 2010 build of Indev, alongside gears themselves. There were two gear placeholders, likely corresponding to the two possible rotation directions.

Texture \ Version Indev
0.31
20100128
Clockwise Gear 0 (placeholder texture) JE1.png
Anticlockwise Gear 0 (placeholder texture) JE1.png

History[]

Java Edition Classic
0.0.19aWater (texture) JE1 BE1.png Lava (texture) JE2 BE1.png The old textures of water and lava are now used as placeholders.
Java Edition Indev
0.3120091231-1Water (texture) JE1 BE1.png Added a second water placeholder texture for flowing water.
20100110Lava (texture) JE2 BE1.png Added a second lava placeholder texture presumably for flowing lava.
20100128Gear 0 (placeholder texture) JE1.png Gear 0 (placeholder texture) JE1.png Added two identical gear placeholder textures, presumably one per direction.
Java Edition Infdev
Minecraft Infdev20100616Flowing Water (texture) BE1.png Flowing Lava (texture) BE1.png Placeholder textures for flowing water and lava have been added.
All fluid placeholder textures are now located at the bottom-right of terrain.png.
20100617-2Fire 0 (placeholder texture) JE1.png A hilarious placeholder texture for fire has been added.[is this the correct version?]
20100624Fire 0 (placeholder texture) JE2.png The fire placeholder texture has changed. The text read "FIRE TEX! HNST", which means "Fire texture! Honest".
Java Edition Alpha
v1.0.1Removed the gear placeholder textures.
v1.2.0previewNether Portal (placeholder texture) JE1 BE1.png A placeholder texture for nether portals has been added.
Java Edition Beta
1.2Fire 0 (placeholder texture) JE2.png A second copy of fire's placeholder texture has been added. It was used to mark the location of the alternate fire animation, which slightly differs.
Java Edition
1.513w02aWith the new native support for animated textures, placeholder textures are no longer needed. The placeholder textures for water, lava, fire and nether portals have been removed.
Pocket Edition Alpha
v0.1.0Water (texture) JE1 BE1.png Flowing Water (texture) BE1.png Lava (texture) JE2 BE1.png Flowing Lava (texture) BE1.png Fire 0 (placeholder texture) BE1.png Fire 0 (placeholder texture) BE1.png Nether Portal (placeholder texture) JE1 BE1.png Being based off of the Beta 1.3 terrain.png, the water, flowing water, lava, flowing lava, both fires and nether portal placeholder textures are present.
The nether portal placeholder is unused due to the absence of nether portals, and the fire placeholder has an exclusive texture.
v0.1.3Fire 0 (placeholder texture) BE2.png Fire 0 (placeholder texture) BE2.png The fire placeholder texture has changed.
v0.8.0build 2Fire 0 (placeholder texture) BE3.png Fire 0 (placeholder texture) BE3.png With the scrapping of terrain.png and introduction of terrain-atlas.tga, the fire placeholder texture has changed.
The nether portal placeholder has also been removed as a result.
v0.10.0build 1Water (placeholder texture) BE2.png Flowing Water (placeholder texture) BE2.png The water placeholder textures have been update to more closely visually resemble the generated water, although opaque.
v0.12.1build 1Nether Portal (placeholder texture) BE2.png With the introduction of nether portals, there is now a nether portal placeholder texture.
v0.14.2Lava (placeholder texture) BE2.png Flowing Lava (placeholder texture) BE2.png The lava placeholder textures have been update to more closely visually resemble the generated lava.
v0.15.0build 1With the new native support for animated textures, placeholder textures are no longer needed. The placeholder textures for water, lava, fire and nether portals have been removed.
Legacy Console Edition
TU0CU1 1.00 Water (texture) JE1 BE1.png Flowing Water (texture) BE1.png Lava (texture) JE2 BE1.png Flowing Lava (texture) BE1.png Fire 0 (placeholder texture) JE2.png Fire 0 (placeholder texture) JE2.png Nether Portal (placeholder texture) JE1 BE1.png Having the same terrain.png as Beta 1.6.6, the water, flowing water, lava, flowing lava, both fires and nether portal placeholder textures are present.
TU25CU14 1.17 Patch 1Water (placeholder texture) LCE2.png Flowing Water (placeholder texture) LCE2.png Lava (placeholder texture) LCE2.png Flowing Lava (placeholder texture) LCE2.png The water and lava placeholder textures have been updated as to more closely match the generated textures.
TU31CU19 1.22 Patch 31.0.1Water (placeholder texture) LCE3.png Flowing Water (placeholder texture) LCE3.png All translucent block textures have been made clearer, which includes the water placeholder.
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